├── .gitignore
├── Changelogs
├── Client
├── items.lua
├── main.lua
└── wounds.lua
├── LICENSE
├── README.md
├── Server
├── itemssv.lua
├── mainsv.lua
└── woundssv.lua
├── __resource.lua
└── bonefive.sql
/.gitignore:
--------------------------------------------------------------------------------
1 | # Compiled Lua sources
2 | luac.out
3 |
4 | # luarocks build files
5 | *.src.rock
6 | *.zip
7 | *.tar.gz
8 |
9 | # Object files
10 | *.o
11 | *.os
12 | *.ko
13 | *.obj
14 | *.elf
15 |
16 | # Precompiled Headers
17 | *.gch
18 | *.pch
19 |
20 | # Libraries
21 | *.lib
22 | *.a
23 | *.la
24 | *.lo
25 | *.def
26 | *.exp
27 |
28 | # Shared objects (inc. Windows DLLs)
29 | *.dll
30 | *.so
31 | *.so.*
32 | *.dylib
33 |
34 | # Executables
35 | *.exe
36 | *.out
37 | *.app
38 | *.i*86
39 | *.x86_64
40 | *.hex
41 |
42 |
--------------------------------------------------------------------------------
/Changelogs:
--------------------------------------------------------------------------------
1 | Version 0.0.1.1
2 |
3 | Added:
4 | Once a player's arm gets injured they can no longer pull a weapon from the weapon wheel.
5 |
6 | Bug Fixes:
7 | 1. Player now ragdolls after sustaining injuries to legs/feet
8 | 2. Player now blacks out after sustaining heavy head injuries.
9 |
--------------------------------------------------------------------------------
/Client/items.lua:
--------------------------------------------------------------------------------
1 | RegisterNetEvent("bonefive:items:gauze")
2 | AddEventHandler("bonefive:items:gauze", function(item)
3 | TriggerEvent("mythic_progbar:client:progress", {
4 | name = "firstaid_action",
5 | duration = 3000,
6 | label = "Packing Wounds",
7 | useWhileDead = false,
8 | canCancel = true,
9 | controlDisables = {
10 | disableMovement = false,
11 | disableCarMovement = false,
12 | disableMouse = false,
13 | disableCombat = true,
14 | },
15 | animation = {
16 | animDict = "missheistdockssetup1clipboard@idle_a",
17 | anim = "idle_a",
18 | flags = 49,
19 | },
20 | prop = {
21 | model = "prop_paper_bag_small",
22 | }
23 | }, function(status)
24 | if not status then
25 | TriggerEvent('bonefive:client:RemoveBleed')
26 | TriggerEvent('bonefive:client:FieldTreatBleed')
27 | end
28 | end)
29 | end)
30 |
31 | RegisterNetEvent("bonefive:items:bandage")
32 | AddEventHandler("bonefive:items:bandage", function(item)
33 | TriggerEvent("mythic_progbar:client:progress", {
34 | name = "firstaid_action",
35 | duration = 5000,
36 | label = "Using Bandage",
37 | useWhileDead = false,
38 | canCancel = true,
39 | controlDisables = {
40 | disableMovement = false,
41 | disableCarMovement = false,
42 | disableMouse = false,
43 | disableCombat = true,
44 | },
45 | animation = {
46 | animDict = "missheistdockssetup1clipboard@idle_a",
47 | anim = "idle_a",
48 | flags = 49,
49 | },
50 | prop = {
51 | model = "prop_paper_bag_small",
52 | }
53 | }, function(status)
54 | if not status then
55 | local maxHealth = GetEntityMaxHealth(PlayerPedId())
56 | local health = GetEntityHealth(PlayerPedId())
57 | local newHealth = math.min(maxHealth, math.floor(health + maxHealth / 16))
58 | SetEntityHealth(PlayerPedId(), newHealth)
59 | TriggerEvent('bonefive:client:ReduceBleed')
60 | end
61 | end)
62 | end)
63 |
64 | RegisterNetEvent("bonefive:items:firstaid")
65 | AddEventHandler("bonefive:items:firstaid", function(item)
66 | TriggerEvent("mythic_progbar:client:progress", {
67 | name = "firstaid_action",
68 | duration = 10000,
69 | label = "Using First Aid",
70 | useWhileDead = false,
71 | canCancel = true,
72 | controlDisables = {
73 | disableMovement = false,
74 | disableCarMovement = false,
75 | disableMouse = false,
76 | disableCombat = true,
77 | },
78 | animation = {
79 | animDict = "missheistdockssetup1clipboard@idle_a",
80 | anim = "idle_a",
81 | flags = 49,
82 | },
83 | prop = {
84 | model = "prop_stat_pack_01"
85 | },
86 | }, function(status)
87 | if not status then
88 | local maxHealth = GetEntityMaxHealth(PlayerPedId())
89 | local health = GetEntityHealth(PlayerPedId())
90 | local newHealth = math.min(maxHealth, math.floor(health + maxHealth / 8))
91 | SetEntityHealth(PlayerPedId(), newHealth)
92 | TriggerEvent('bonefive:client:FieldTreatLimbs')
93 | end
94 | end)
95 | end)
96 |
97 | RegisterNetEvent("bonefive:items:medkit")
98 | AddEventHandler("bonefive:items:medkit", function(item)
99 | TriggerEvent("mythic_progbar:client:progress", {
100 | name = "firstaid_action",
101 | duration = 20000,
102 | label = "Using Medkit",
103 | useWhileDead = false,
104 | canCancel = true,
105 | controlDisables = {
106 | disableMovement = false,
107 | disableCarMovement = false,
108 | disableMouse = false,
109 | disableCombat = true,
110 | },
111 | animation = {
112 | animDict = "missheistdockssetup1clipboard@idle_a",
113 | anim = "idle_a",
114 | flags = 49,
115 | },
116 | prop = {
117 | model = "prop_ld_health_pack"
118 | },
119 | }, function(status)
120 | if not status then
121 | SetEntityHealth(PlayerPedId(), GetEntityMaxHealth(PlayerPedId()))
122 | TriggerEvent('bonefive:client:FieldTreatLimbs')
123 | TriggerEvent('bonefive:client:ResetLimbs')
124 | end
125 | end)
126 | end)
127 |
128 | RegisterNetEvent("bonefive:items:vicodin")
129 | AddEventHandler("bonefive:items:vicodin", function(item)
130 | TriggerEvent("mythic_progbar:client:progress", {
131 | name = "firstaid_action",
132 | duration = 2000,
133 | label = "Taking vicodin",
134 | useWhileDead = false,
135 | canCancel = true,
136 | controlDisables = {
137 | disableMovement = false,
138 | disableCarMovement = false,
139 | disableMouse = false,
140 | disableCombat = true,
141 | },
142 | animation = {
143 | animDict = "mp_suicide",
144 | anim = "pill",
145 | flags = 49,
146 | },
147 | prop = {
148 | model = "prop_cs_pills",
149 | bone = 58866,
150 | coords = { x = 0.1, y = 0.0, z = 0.001 },
151 | rotation = { x = -60.0, y = 0.0, z = 0.0 },
152 | },
153 | }, function(status)
154 | if not status then
155 | TriggerEvent('bonefive:client:UsePainKiller', 1)
156 | end
157 | end)
158 | end)
159 |
160 | RegisterNetEvent("bonefive:items:hydrocodone")
161 | AddEventHandler("bonefive:items:hydrocodone", function(item)
162 | TriggerEvent("mythic_progbar:client:progress", {
163 | name = "firstaid_action",
164 | duration = 2000,
165 | label = "Taking hydrocodone",
166 | useWhileDead = false,
167 | canCancel = true,
168 | controlDisables = {
169 | disableMovement = false,
170 | disableCarMovement = false,
171 | disableMouse = false,
172 | disableCombat = true,
173 | },
174 | animation = {
175 | animDict = "mp_suicide",
176 | anim = "pill",
177 | flags = 49,
178 | },
179 | prop = {
180 | model = "prop_cs_pills",
181 | bone = 58866,
182 | coords = { x = 0.1, y = 0.0, z = 0.001 },
183 | rotation = { x = -60.0, y = 0.0, z = 0.0 },
184 | },
185 | }, function(status)
186 | if not status then
187 | TriggerEvent('bonefive:client:UsePainKiller', 2)
188 | end
189 | end)
190 | end)
191 |
192 | RegisterNetEvent("bonefive:items:morphine")
193 | AddEventHandler("bonefive:items:morphine", function(item)
194 | TriggerEvent("mythic_progbar:client:progress", {
195 | name = "firstaid_action",
196 | duration = 2000,
197 | label = "Taking morphine",
198 | useWhileDead = false,
199 | canCancel = true,
200 | controlDisables = {
201 | disableMovement = false,
202 | disableCarMovement = false,
203 | disableMouse = false,
204 | disableCombat = true,
205 | },
206 | animation = {
207 | animDict = "mp_suicide",
208 | anim = "pill",
209 | flags = 49,
210 | },
211 | prop = {
212 | model = "prop_cs_pills",
213 | bone = 58866,
214 | coords = { x = 0.1, y = 0.0, z = 0.001 },
215 | rotation = { x = -60.0, y = 0.0, z = 0.0 },
216 | },
217 | }, function(status)
218 | if not status then
219 | TriggerEvent('bonefive:client:UsePainKiller', 6)
220 | TriggerEvent('bonefive:client:UseAdrenaline', 2)
221 | end
222 | end)
223 | end)
224 |
--------------------------------------------------------------------------------
/Client/main.lua:
--------------------------------------------------------------------------------
1 | local hospitalCheckin = {x = 308.06161499023, y = -595.19683837891, z = 43.291839599609, h = 180.4409942627}
2 | local sandyCheckin = {x = 1840.12, y = 3673.33, z = 34.28, h = 27.55}
3 | local paletoCheckin = {x = -247.78, y = 6331.31, z = 32.43}
4 | local pillboxTeleports = {
5 | {
6 | x = 325.48892211914,
7 | y = -598.75372314453,
8 | z = 43.291839599609,
9 | h = 64.513374328613,
10 | text = "Press ~INPUT_CONTEXT~ ~s~to go to lower Pillbox Entrance"
11 | },
12 | {
13 | x = 355.47183227539,
14 | y = -596.26495361328,
15 | z = 28.773477554321,
16 | h = 245.85662841797,
17 | text = "Press ~INPUT_CONTEXT~ ~s~to enter Pillbox Hospital"
18 | },
19 | {
20 | x = 359.57849121094,
21 | y = -584.90911865234,
22 | z = 28.817169189453,
23 | h = 245.85662841797,
24 | text = "Press ~INPUT_CONTEXT~ ~s~to enter Pillbox Hospital"
25 | }
26 | }
27 |
28 | local bedOccupying = nil
29 | local bedOccupyingData = nil
30 |
31 | local cam = nil
32 |
33 | local inBedDict = "anim@gangops@morgue@table@"
34 | local inBedAnim = "ko_front"
35 | local getOutDict = "switch@franklin@bed"
36 | local getOutAnim = "sleep_getup_rubeyes"
37 | ESX = nil
38 |
39 | Citizen.CreateThread(
40 | function()
41 | while ESX == nil do
42 | TriggerEvent(
43 | "esx:getSharedObject",
44 | function(obj)
45 | ESX = obj
46 | end
47 | )
48 | Citizen.Wait(0)
49 | end
50 | end
51 | )
52 |
53 | Citizen.CreateThread(
54 | function()
55 | while true do
56 | SetPlayerHealthRechargeMultiplier(PlayerId(0), 0.0)
57 | end
58 | Citizen.Wait(0)
59 | end
60 | )
61 |
62 | function PrintHelpText(message)
63 | SetTextComponentFormat("STRING")
64 | AddTextComponentString(message)
65 | DisplayHelpTextFromStringLabel(0, 0, 1, -1)
66 | end
67 |
68 | function LeaveBed()
69 | RequestAnimDict(getOutDict)
70 | while not HasAnimDictLoaded(getOutDict) do
71 | Citizen.Wait(0)
72 | end
73 |
74 | RenderScriptCams(0, true, 200, true, true)
75 | DestroyCam(cam, false)
76 |
77 | SetEntityHeading(PlayerPedId(), bedOccupyingData.h - 90)
78 | TaskPlayAnim(PlayerPedId(), getOutDict, getOutAnim, 8.0, -8.0, -1, 0, 0, false, false, false)
79 | Citizen.Wait(5000)
80 | ClearPedTasks(PlayerPedId())
81 | FreezeEntityPosition(PlayerPedId(), false)
82 | TriggerServerEvent("bonefive:server:LeaveBed", bedOccupying)
83 |
84 | bedOccupying = nil
85 | bedOccupyingData = nil
86 | end
87 |
88 | RegisterNetEvent("bonefive:client:RPCheckPos")
89 | AddEventHandler(
90 | "bonefive:client:RPCheckPos",
91 | function()
92 | TriggerServerEvent("bonefive:server:RPRequestBed", GetEntityCoords(PlayerPedId()))
93 | end
94 | )
95 |
96 | RegisterNetEvent("bonefive:client:RPSendToBed")
97 | AddEventHandler(
98 | "bonefive:client:RPSendToBed",
99 | function(id, data)
100 | bedOccupying = id
101 | bedOccupyingData = data
102 |
103 | SetEntityCoords(PlayerPedId(), data.x, data.y, data.z - 0.5)
104 |
105 | RequestAnimDict(inBedDict)
106 | while not HasAnimDictLoaded(inBedDict) do
107 | Citizen.Wait(0)
108 | end
109 |
110 | TaskPlayAnim(PlayerPedId(), inBedDict, inBedAnim, 8.0, -8.0, -1, 1, 0, false, false, false)
111 | SetEntityHeading(PlayerPedId(), data.h + 180)
112 |
113 | cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", 1)
114 | SetCamActive(cam, true)
115 | RenderScriptCams(true, false, 1, true, true)
116 | AttachCamToPedBone(cam, PlayerPedId(), 31085, 0, 0, 1.0, true)
117 | SetCamFov(cam, 90.0)
118 | SetCamRot(cam, -90.0, 0.0, GetEntityHeading(PlayerPedId()) + 180, true)
119 |
120 | Citizen.CreateThread(
121 | function()
122 | while bedOccupyingData ~= nil do
123 | Citizen.Wait(1)
124 | PrintHelpText("Press ~INPUT_VEH_DUCK~ to get up")
125 | if IsControlJustReleased(0, 73) then
126 | LeaveBed()
127 | end
128 | end
129 | end
130 | )
131 | end
132 | )
133 |
134 | RegisterNetEvent("bonefive:client:SendToBed")
135 | AddEventHandler(
136 | "bonefive:client:SendToBed",
137 | function(id, data)
138 | bedOccupying = id
139 | bedOccupyingData = data
140 |
141 | SetEntityCoords(PlayerPedId(), data.x, data.y, data.z - 0.3)
142 | RequestAnimDict(inBedDict)
143 | while not HasAnimDictLoaded(inBedDict) do
144 | Citizen.Wait(0)
145 | end
146 | TaskPlayAnim(PlayerPedId(), inBedDict, inBedAnim, 8.0, -8.0, -1, 1, 0, false, false, false)
147 | SetEntityHeading(PlayerPedId(), data.h + 180)
148 |
149 | cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", 1)
150 | SetCamActive(cam, true)
151 | RenderScriptCams(true, false, 1, true, true)
152 | AttachCamToPedBone(cam, PlayerPedId(), 31085, 0, 0, 1.0, true)
153 | SetCamFov(cam, 90.0)
154 | SetCamRot(cam, -90.0, 0.0, GetEntityHeading(PlayerPedId()) + 180, true)
155 |
156 | Citizen.CreateThread(
157 | function()
158 | Citizen.Wait(5)
159 | local player = PlayerPedId()
160 |
161 | exports["mythic_notify"]:DoHudText("inform", "Doctors Are Treating You")
162 | Citizen.Wait(5000)
163 | TriggerServerEvent("bonefive:server:EnteredBed")
164 | end
165 | )
166 | end
167 | )
168 |
169 | RegisterNetEvent("bonefive:client:FinishServices")
170 | AddEventHandler(
171 | "bonefive:client:FinishServices",
172 | function()
173 | SetEntityHealth(PlayerPedId(), GetEntityMaxHealth(PlayerPedId()))
174 | TriggerEvent("bonefive:client:RemoveBleed")
175 | TriggerEvent("bonefive:client:ResetLimbs")
176 | exports["mythic_notify"]:DoHudText("inform", "You've Been Treated & Billed")
177 | LeaveBed()
178 | end
179 | )
180 |
181 | RegisterNetEvent("bonefive:client:ForceLeaveBed")
182 | AddEventHandler(
183 | "bonefive:client:ForceLeaveBed",
184 | function()
185 | LeaveBed()
186 | end
187 | )
188 |
189 | Citizen.CreateThread(
190 | function()
191 | while true do
192 | Citizen.Wait(1)
193 | local plyCoords = GetEntityCoords(PlayerPedId(), 0)
194 | local distance = #(vector3(hospitalCheckin.x, hospitalCheckin.y, hospitalCheckin.z) - plyCoords)
195 | local sdistance = #(vector3(sandyCheckin.x, sandyCheckin.y, sandyCheckin.z) - plyCoords)
196 | local pdistance = #(vector3(paletoCheckin.x, paletoCheckin.y, paletoCheckin.z) - plyCoords)
197 | if pdistance < 100 then
198 | --DrawMarker(27, hospitalCheckin.x, hospitalCheckin.y, hospitalCheckin.z - 0.99, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 1.0, 1, 157, 0, 155, false, false, 2, false, false, false, false)
199 |
200 | if not IsPedInAnyVehicle(PlayerPedId(), true) then
201 | if pdistance < 10 then
202 | --PrintHelpText('Press ~INPUT_CONTEXT~ ~s~to check in')
203 | ESX.Game.Utils.DrawText3D(
204 | vector3(paletoCheckin.x, paletoCheckin.y, paletoCheckin.z + 0.5),
205 | "[E] Check in",
206 | 0.4
207 | )
208 | if IsControlJustReleased(0, 54) then
209 | if (GetEntityHealth(PlayerPedId()) < 200) or (IsInjuredOrBleeding()) then
210 | TriggerEvent(
211 | "mythic_progbar:client:progress",
212 | {
213 | name = "hospital_action",
214 | duration = 10500,
215 | label = "Checking In",
216 | useWhileDead = false,
217 | canCancel = true,
218 | controlDisables = {
219 | disableMovement = true,
220 | disableCarMovement = true,
221 | disableMouse = false,
222 | disableCombat = true
223 | },
224 | animation = {
225 | animDict = "missheistdockssetup1clipboard@base",
226 | anim = "base",
227 | flags = 49
228 | },
229 | prop = {
230 | model = "p_amb_clipboard_01",
231 | bone = 18905,
232 | coords = {x = 0.10, y = 0.02, z = 0.08},
233 | rotation = {x = -80.0, y = 0.0, z = 0.0}
234 | },
235 | propTwo = {
236 | model = "prop_pencil_01",
237 | bone = 58866,
238 | coords = {x = 0.12, y = 0.0, z = 0.001},
239 | rotation = {x = -150.0, y = 0.0, z = 0.0}
240 | }
241 | },
242 | function(status)
243 | if not status then
244 | TriggerServerEvent("bonefive:server:RequestBed")
245 | end
246 | end
247 | )
248 | else
249 | exports["mythic_notify"]:DoHudText("error", "You do not need medical attention")
250 | end
251 | end
252 | end
253 | end
254 | elseif sdistance < 100 then
255 | --DrawMarker(27, hospitalCheckin.x, hospitalCheckin.y, hospitalCheckin.z - 0.99, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 1.0, 1, 157, 0, 155, false, false, 2, false, false, false, false)
256 |
257 | if not IsPedInAnyVehicle(PlayerPedId(), true) then
258 | if sdistance < 10 then
259 | --PrintHelpText('Press ~INPUT_CONTEXT~ ~s~to check in')
260 | ESX.Game.Utils.DrawText3D(
261 | vector3(sandyCheckin.x, sandyCheckin.y, sandyCheckin.z + 0.5),
262 | "[E] Check in",
263 | 0.4
264 | )
265 | if IsControlJustReleased(0, 54) then
266 | if (GetEntityHealth(PlayerPedId()) < 200) or (IsInjuredOrBleeding()) then
267 | TriggerEvent(
268 | "mythic_progbar:client:progress",
269 | {
270 | name = "hospital_action",
271 | duration = 10500,
272 | label = "Checking In",
273 | useWhileDead = false,
274 | canCancel = true,
275 | controlDisables = {
276 | disableMovement = true,
277 | disableCarMovement = true,
278 | disableMouse = false,
279 | disableCombat = true
280 | },
281 | animation = {
282 | animDict = "missheistdockssetup1clipboard@base",
283 | anim = "base",
284 | flags = 49
285 | },
286 | prop = {
287 | model = "p_amb_clipboard_01",
288 | bone = 18905,
289 | coords = {x = 0.10, y = 0.02, z = 0.08},
290 | rotation = {x = -80.0, y = 0.0, z = 0.0}
291 | },
292 | propTwo = {
293 | model = "prop_pencil_01",
294 | bone = 58866,
295 | coords = {x = 0.12, y = 0.0, z = 0.001},
296 | rotation = {x = -150.0, y = 0.0, z = 0.0}
297 | }
298 | },
299 | function(status)
300 | if not status then
301 | TriggerServerEvent("bonefive:server:RequestBed")
302 | end
303 | end
304 | )
305 | else
306 | exports["mythic_notify"]:DoHudText("error", "You do not need medical attention")
307 | end
308 | end
309 | end
310 | end
311 | elseif distance < 100 then
312 | --DrawMarker(27, hospitalCheckin.x, hospitalCheckin.y, hospitalCheckin.z - 0.99, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 1.0, 1, 157, 0, 155, false, false, 2, false, false, false, false)
313 |
314 | if not IsPedInAnyVehicle(PlayerPedId(), true) then
315 | if distance < 10 then
316 | --PrintHelpText('Press ~INPUT_CONTEXT~ ~s~to check in')
317 | ESX.Game.Utils.DrawText3D(
318 | vector3(hospitalCheckin.x, hospitalCheckin.y, hospitalCheckin.z + 0.5),
319 | "[E] Check in",
320 | 0.4
321 | )
322 | if IsControlJustReleased(0, 54) then
323 | if (GetEntityHealth(PlayerPedId()) < 200) or (IsInjuredOrBleeding()) then
324 | TriggerEvent(
325 | "mythic_progbar:client:progress",
326 | {
327 | name = "hospital_action",
328 | duration = 10500,
329 | label = "Checking In",
330 | useWhileDead = false,
331 | canCancel = true,
332 | controlDisables = {
333 | disableMovement = true,
334 | disableCarMovement = true,
335 | disableMouse = false,
336 | disableCombat = true
337 | },
338 | animation = {
339 | animDict = "missheistdockssetup1clipboard@base",
340 | anim = "base",
341 | flags = 49
342 | },
343 | prop = {
344 | model = "p_amb_clipboard_01",
345 | bone = 18905,
346 | coords = {x = 0.10, y = 0.02, z = 0.08},
347 | rotation = {x = -80.0, y = 0.0, z = 0.0}
348 | },
349 | propTwo = {
350 | model = "prop_pencil_01",
351 | bone = 58866,
352 | coords = {x = 0.12, y = 0.0, z = 0.001},
353 | rotation = {x = -150.0, y = 0.0, z = 0.0}
354 | }
355 | },
356 | function(status)
357 | if not status then
358 | TriggerServerEvent("bonefive:server:RequestBed")
359 | end
360 | end
361 | )
362 | else
363 | exports["mythic_notify"]:DoHudText("error", "You do not need medical attention")
364 | end
365 | end
366 | end
367 | end
368 | else
369 | Citizen.Wait(1000)
370 | end
371 | end
372 | end
373 | )
374 |
--------------------------------------------------------------------------------
/Client/wounds.lua:
--------------------------------------------------------------------------------
1 | local isLoggedIn = false
2 | local isBleeding = 0
3 | local advanceBleedTimer = 0
4 | local blackoutTimer = 0
5 |
6 | local onPainKiller = 0
7 | local wasOnPainKillers = false
8 |
9 | local onDrugs = 0
10 | local wasOnDrugs = false
11 |
12 | local legCount = 0
13 | local armcount = 0
14 | local headCount = 0
15 |
16 | local playerHealth = nil
17 | local playerArmour = nil
18 |
19 | local WeaponClasses = {
20 | ['SMALL_CALIBER'] = 1,
21 | ['MEDIUM_CALIBER'] = 2,
22 | ['HIGH_CALIBER'] = 3,
23 | ['SHOTGUN'] = 4,
24 | ['CUTTING'] = 5,
25 | ['LIGHT_IMPACT'] = 6,
26 | ['HEAVY_IMPACT'] = 7,
27 | ['EXPLOSIVE'] = 8,
28 | ['FIRE'] = 9,
29 | ['SUFFOCATING'] = 10,
30 | ['OTHER'] = 11,
31 | ['WILDLIFE'] = 12,
32 | ['NOTHING'] = 13
33 | }
34 |
35 | local WoundStates = {
36 | 'Irritated',
37 | 'Fairly Painful',
38 | 'Extremely Painful',
39 | 'Unbearably Painful',
40 | }
41 |
42 | local BleedingStates = {
43 | 'Minor Bleeding',
44 | 'Significant Bleeding',
45 | 'Major Bleeding',
46 | 'Extreme Bleeding',
47 | }
48 |
49 | local MovementRate = {
50 | 0.98,
51 | 0.96,
52 | 0.94,
53 | 0.92,
54 | }
55 |
56 | local BodyParts = {
57 | ['HEAD'] = { label = 'Head', causeLimp = false, isDamaged = false, severity = 0 },
58 | ['NECK'] = { label = 'Neck', causeLimp = false, isDamaged = false, severity = 0 },
59 | ['SPINE'] = { label = 'Spine', causeLimp = true, isDamaged = false, severity = 0 },
60 | ['UPPER_BODY'] = { label = 'Upper Body', causeLimp = false, isDamaged = false, severity = 0 },
61 | ['LOWER_BODY'] = { label = 'Lower Body', causeLimp = true, isDamaged = false, severity = 0 },
62 | ['LARM'] = { label = 'Left Arm', causeLimp = false, isDamaged = false, severity = 0 },
63 | ['LHAND'] = { label = 'Left Hand', causeLimp = false, isDamaged = false, severity = 0 },
64 | ['LFINGER'] = { label = 'Left Hand Fingers', causeLimp = false, isDamaged = false, severity = 0 },
65 | ['LLEG'] = { label = 'Left Leg', causeLimp = true, isDamaged = false, severity = 0 },
66 | ['LFOOT'] = { label = 'Left Foot', causeLimp = true, isDamaged = false, severity = 0 },
67 | ['RARM'] = { label = 'Right Arm', causeLimp = false, isDamaged = false, severity = 0 },
68 | ['RHAND'] = { label = 'Right Hand', causeLimp = false, isDamaged = false, severity = 0 },
69 | ['RFINGER'] = { label = 'Right Hand Fingers', causeLimp = false, isDamaged = false, severity = 0 },
70 | ['RLEG'] = { label = 'Right Leg', causeLimp = true, isDamaged = false, severity = 0 },
71 | ['RFOOT'] = { label = 'Right Foot', causeLimp = true, isDamaged = false, severity = 0 },
72 | }
73 |
74 | local parts = {
75 | [0] = 'NONE',
76 | [31085] = 'HEAD',
77 | [31086] = 'HEAD',
78 | [39317] = 'NECK',
79 | [57597] = 'SPINE',
80 | [23553] = 'SPINE',
81 | [24816] = 'SPINE',
82 | [24817] = 'SPINE',
83 | [24818] = 'SPINE',
84 | [10706] = 'UPPER_BODY',
85 | [64729] = 'UPPER_BODY',
86 | [11816] = 'LOWER_BODY',
87 | [45509] = 'LARM',
88 | [61163] = 'LARM',
89 | [18905] = 'LHAND',
90 | [4089] = 'LFINGER',
91 | [4090] = 'LFINGER',
92 | [4137] = 'LFINGER',
93 | [4138] = 'LFINGER',
94 | [4153] = 'LFINGER',
95 | [4154] = 'LFINGER',
96 | [4169] = 'LFINGER',
97 | [4170] = 'LFINGER',
98 | [4185] = 'LFINGER',
99 | [4186] = 'LFINGER',
100 | [26610] = 'LFINGER',
101 | [26611] = 'LFINGER',
102 | [26612] = 'LFINGER',
103 | [26613] = 'LFINGER',
104 | [26614] = 'LFINGER',
105 | [58271] = 'LLEG',
106 | [63931] = 'LLEG',
107 | [2108] = 'LFOOT',
108 | [14201] = 'LFOOT',
109 | [40269] = 'RARM',
110 | [28252] = 'RARM',
111 | [57005] = 'RHAND',
112 | [58866] = 'RFINGER',
113 | [58867] = 'RFINGER',
114 | [58868] = 'RFINGER',
115 | [58869] = 'RFINGER',
116 | [58870] = 'RFINGER',
117 | [64016] = 'RFINGER',
118 | [64017] = 'RFINGER',
119 | [64064] = 'RFINGER',
120 | [64065] = 'RFINGER',
121 | [64080] = 'RFINGER',
122 | [64081] = 'RFINGER',
123 | [64096] = 'RFINGER',
124 | [64097] = 'RFINGER',
125 | [64112] = 'RFINGER',
126 | [64113] = 'RFINGER',
127 | [36864] = 'RLEG',
128 | [51826] = 'RLEG',
129 | [20781] = 'RFOOT',
130 | [52301] = 'RFOOT',
131 | }
132 |
133 | local weapons = {
134 | --[[ Small Caliber ]]--
135 | [`WEAPON_PISTOL`] = WeaponClasses['SMALL_CALIBER'],
136 | [`WEAPON_COMBATPISTOL`] = WeaponClasses['SMALL_CALIBER'],
137 | [`WEAPON_APPISTOL`] = WeaponClasses['SMALL_CALIBER'],
138 | [`WEAPON_COMBATPDW`] = WeaponClasses['SMALL_CALIBER'],
139 | [`WEAPON_MACHINEPISTOL`] = WeaponClasses['SMALL_CALIBER'],
140 | [`WEAPON_MICROSMG`] = WeaponClasses['SMALL_CALIBER'],
141 | [`WEAPON_MINISMG`] = WeaponClasses['SMALL_CALIBER'],
142 | [`WEAPON_PISTOL_MK2`] = WeaponClasses['SMALL_CALIBER'],
143 | [`WEAPON_SNSPISTOL`] = WeaponClasses['SMALL_CALIBER'],
144 | [`WEAPON_SNSPISTOL_MK2`] = WeaponClasses['SMALL_CALIBER'],
145 | [`WEAPON_VINTAGEPISTOL`] = WeaponClasses['SMALL_CALIBER'],
146 |
147 | --[[ Medium Caliber ]]--
148 | [`WEAPON_ADVANCEDRIFLE`] = WeaponClasses['MEDIUM_CALIBER'],
149 | [`WEAPON_ASSAULTSMG`] = WeaponClasses['MEDIUM_CALIBER'],
150 | [`WEAPON_BULLPUPRIFLE`] = WeaponClasses['MEDIUM_CALIBER'],
151 | [`WEAPON_BULLPUPRIFLE_MK2`] = WeaponClasses['MEDIUM_CALIBER'],
152 | [`WEAPON_CARBINERIFLE`] = WeaponClasses['MEDIUM_CALIBER'],
153 | [`WEAPON_CARBINERIFLE_MK2`] = WeaponClasses['MEDIUM_CALIBER'],
154 | [`WEAPON_COMPACTRIFLE`] = WeaponClasses['MEDIUM_CALIBER'],
155 | [`WEAPON_DOUBLEACTION`] = WeaponClasses['MEDIUM_CALIBER'],
156 | [`WEAPON_GUSENBERG`] = WeaponClasses['MEDIUM_CALIBER'],
157 | [`WEAPON_HEAVYPISTOL`] = WeaponClasses['MEDIUM_CALIBER'],
158 | [`WEAPON_MARKSMANPISTOL`] = WeaponClasses['MEDIUM_CALIBER'],
159 | [`WEAPON_PISTOL50`] = WeaponClasses['MEDIUM_CALIBER'],
160 | [`WEAPON_REVOLVER`] = WeaponClasses['MEDIUM_CALIBER'],
161 | [`WEAPON_REVOLVER_MK2`] = WeaponClasses['MEDIUM_CALIBER'],
162 | [`WEAPON_SMG`] = WeaponClasses['MEDIUM_CALIBER'],
163 | [`WEAPON_SMG_MK2`] = WeaponClasses['MEDIUM_CALIBER'],
164 | [`WEAPON_SPECIALCARBINE`] = WeaponClasses['MEDIUM_CALIBER'],
165 | [`WEAPON_SPECIALCARBINE_MK2`] = WeaponClasses['MEDIUM_CALIBER'],
166 |
167 | --[[ High Caliber ]]--
168 | [`WEAPON_ASSAULTRIFLE`] = WeaponClasses['HIGH_CALIBER'],
169 | [`WEAPON_ASSAULTRIFLE_MK2`] = WeaponClasses['HIGH_CALIBER'],
170 | [`WEAPON_COMBATMG`] = WeaponClasses['HIGH_CALIBER'],
171 | [`WEAPON_COMBATMG_MK2`] = WeaponClasses['HIGH_CALIBER'],
172 | [`WEAPON_HEAVYSNIPER`] = WeaponClasses['HIGH_CALIBER'],
173 | [`WEAPON_HEAVYSNIPER_MK2`] = WeaponClasses['HIGH_CALIBER'],
174 | [`WEAPON_MARKSMANRIFLE`] = WeaponClasses['HIGH_CALIBER'],
175 | [`WEAPON_MARKSMANRIFLE_MK2`] = WeaponClasses['HIGH_CALIBER'],
176 | [`WEAPON_MG`] = WeaponClasses['HIGH_CALIBER'],
177 | [`WEAPON_MINIGUN`] = WeaponClasses['HIGH_CALIBER'],
178 | [`WEAPON_MUSKET`] = WeaponClasses['HIGH_CALIBER'],
179 | [`WEAPON_RAILGUN`] = WeaponClasses['HIGH_CALIBER'],
180 |
181 | --[[ Shotguns ]]--
182 | [`WEAPON_ASSAULTSHOTGUN`] = WeaponClasses['SHOTGUN'],
183 | [`WEAPON_BULLUPSHOTGUN`] = WeaponClasses['SHOTGUN'],
184 | [`WEAPON_DBSHOTGUN`] = WeaponClasses['SHOTGUN'],
185 | [`WEAPON_HEAVYSHOTGUN`] = WeaponClasses['SHOTGUN'],
186 | [`WEAPON_PUMPSHOTGUN`] = WeaponClasses['SHOTGUN'],
187 | [`WEAPON_PUMPSHOTGUN_MK2`] = WeaponClasses['SHOTGUN'],
188 | [`WEAPON_SAWNOFFSHOTGUN`] = WeaponClasses['SHOTGUN'],
189 | [`WEAPON_SWEEPERSHOTGUN`] = WeaponClasses['SHOTGUN'],
190 |
191 | --[[ Animals ]]--
192 | [`WEAPON_ANIMAL`] = WeaponClasses['WILDLIFE'], -- Animal
193 | [`WEAPON_COUGAR`] = WeaponClasses['WILDLIFE'], -- Cougar
194 | [`WEAPON_BARBED_WIRE`] = WeaponClasses['WILDLIFE'], -- Barbed Wire
195 |
196 | --[[ Cutting Weapons ]]--
197 | [`WEAPON_BATTLEAXE`] = WeaponClasses['CUTTING'],
198 | [`WEAPON_BOTTLE`] = WeaponClasses['CUTTING'],
199 | [`WEAPON_DAGGER`] = WeaponClasses['CUTTING'],
200 | [`WEAPON_HATCHET`] = WeaponClasses['CUTTING'],
201 | [`WEAPON_KNIFE`] = WeaponClasses['CUTTING'],
202 | [`WEAPON_MACHETE`] = WeaponClasses['CUTTING'],
203 | [`WEAPON_SWITCHBLADE`] = WeaponClasses['CUTTING'],
204 |
205 | --[[ Light Impact ]]--
206 | [`WEAPON_GARBAGEBAG`] = WeaponClasses['WILDLIFE'], -- Garbage Bag
207 | [`WEAPON_BRIEFCASE`] = WeaponClasses['WILDLIFE'], -- Briefcase
208 | [`WEAPON_BRIEFCASE_02`] = WeaponClasses['WILDLIFE'], -- Briefcase 2
209 | [`WEAPON_BALL`] = WeaponClasses['LIGHT_IMPACT'],
210 | [`WEAPON_FLASHLIGHT`] = WeaponClasses['LIGHT_IMPACT'],
211 | [`WEAPON_KNUCKLE`] = WeaponClasses['LIGHT_IMPACT'],
212 | [`WEAPON_NIGHTSTICK`] = WeaponClasses['LIGHT_IMPACT'],
213 | [`WEAPON_SNOWBALL`] = WeaponClasses['LIGHT_IMPACT'],
214 | [`WEAPON_UNARMED`] = WeaponClasses['LIGHT_IMPACT'],
215 | [`WEAPON_PARACHUTE`] = WeaponClasses['LIGHT_IMPACT'],
216 | [`WEAPON_NIGHTVISION`] = WeaponClasses['LIGHT_IMPACT'],
217 |
218 | --[[ Heavy Impact ]]--
219 | [`WEAPON_BAT`] = WeaponClasses['HEAVY_IMPACT'],
220 | [`WEAPON_CROWBAR`] = WeaponClasses['HEAVY_IMPACT'],
221 | [`WEAPON_FIREEXTINGUISHER`] = WeaponClasses['HEAVY_IMPACT'],
222 | [`WEAPON_FIRWORK`] = WeaponClasses['HEAVY_IMPACT'],
223 | [`WEAPON_GOLFLCUB`] = WeaponClasses['HEAVY_IMPACT'],
224 | [`WEAPON_HAMMER`] = WeaponClasses['HEAVY_IMPACT'],
225 | [`WEAPON_PETROLCAN`] = WeaponClasses['HEAVY_IMPACT'],
226 | [`WEAPON_POOLCUE`] = WeaponClasses['HEAVY_IMPACT'],
227 | [`WEAPON_WRENCH`] = WeaponClasses['HEAVY_IMPACT'],
228 |
229 | --[[ Explosives ]]--
230 | [`WEAPON_EXPLOSION`] = WeaponClasses['EXPLOSIVE'], -- Explosion
231 | [`WEAPON_GRENADE`] = WeaponClasses['EXPLOSIVE'],
232 | [`WEAPON_COMPACTLAUNCHER`] = WeaponClasses['EXPLOSIVE'],
233 | [`WEAPON_HOMINGLAUNCHER`] = WeaponClasses['EXPLOSIVE'],
234 | [`WEAPON_PIPEBOMB`] = WeaponClasses['EXPLOSIVE'],
235 | [`WEAPON_PROXMINE`] = WeaponClasses['EXPLOSIVE'],
236 | [`WEAPON_RPG`] = WeaponClasses['EXPLOSIVE'],
237 | [`WEAPON_STICKYBOMB`] = WeaponClasses['EXPLOSIVE'],
238 |
239 | --[[ Other ]]--
240 | [`WEAPON_FALL`] = WeaponClasses['FALL'], -- Fall
241 | [`WEAPON_HIT_BY_WATER_CANNON`] = WeaponClasses['OTHER'], -- Water Cannon
242 | [`WEAPON_RAMMED_BY_CAR`] = WeaponClasses['OTHER'], -- Rammed
243 | [`WEAPON_RUN_OVER_BY_CAR`] = WeaponClasses['OTHER'], -- Ran Over
244 | [`WEAPON_HELI_CRASH`] = WeaponClasses['OTHER'], -- Heli Crash
245 | [`WEAPON_STUNGUN`] = WeaponClasses['OTHER'],
246 |
247 | --[[ Fire ]]--
248 | [`WEAPON_ELECTRIC_FENCE`] = WeaponClasses['FIRE'], -- Electric Fence
249 | [`WEAPON_FIRE`] = WeaponClasses['FIRE'], -- Fire
250 | [`WEAPON_MOLOTOV`] = WeaponClasses['FIRE'],
251 | [`WEAPON_FLARE`] = WeaponClasses['FIRE'],
252 | [`WEAPON_FLAREGUN`] = WeaponClasses['FIRE'],
253 |
254 | --[[ Suffocate ]]--
255 | [`WEAPON_DROWNING`] = WeaponClasses['SUFFOCATING'], -- Drowning
256 | [`WEAPON_DROWNING_IN_VEHICLE`] = WeaponClasses['SUFFOCATING'], -- Drowning Veh
257 | [`WEAPON_EXHAUSTION`] = WeaponClasses['SUFFOCATING'], -- Exhaust
258 | [`WEAPON_BZGAS`] = WeaponClasses['SUFFOCATING'],
259 | [`WEAPON_SMOKEGRENADE`] = WeaponClasses['SUFFOCATING'],
260 | }
261 |
262 | local injured = {}
263 |
264 | function IsInjuryCausingLimp()
265 | for k, v in pairs(BodyParts) do
266 | if v.causeLimp and v.isDamaged then
267 | return true
268 | end
269 | end
270 |
271 | return false
272 | end
273 |
274 | function IsInjuredOrBleeding()
275 | if isBleeding > 0 then
276 | return true
277 | else
278 | for k, v in pairs(BodyParts) do
279 | if v.isDamaged then
280 | return true
281 | end
282 | end
283 | end
284 |
285 | return false
286 | end
287 |
288 | function GetDamagingWeapon(ped)
289 | for k, v in pairs(weapons) do
290 | if HasPedBeenDamagedByWeapon(ped, k, 0) then
291 | ClearEntityLastDamageEntity(ped)
292 | return v
293 | end
294 | end
295 |
296 | return nil
297 | end
298 |
299 | function ProcessRunStuff(ped)
300 | if IsInjuryCausingLimp() and not (onPainKiller > 0) then
301 | RequestAnimSet("move_m@injured")
302 | while not HasAnimSetLoaded("move_m@injured") do
303 | Citizen.Wait(0)
304 | end
305 | SetPedMovementClipset(ped, "move_m@injured", 1 )
306 | SetPlayerSprint(PlayerId(), false)
307 |
308 | local level = 0
309 | for k, v in pairs(injured) do
310 | if v.severity > level then
311 | level = v.severity
312 | end
313 | end
314 |
315 | SetPedMoveRateOverride(ped, MovementRate[level])
316 |
317 | if wasOnPainKillers then
318 | SetPedToRagdoll(PlayerPedId(), 1500, 2000, 3, true, true, false)
319 | wasOnPainKillers = false
320 | exports['mythic_notify']:DoCustomHudText('inform', 'You\'ve Realized Doing Drugs Does Not Fix All Your Problems', 5000)
321 | end
322 | else
323 | SetPedMoveRateOverride(ped, 1.0)
324 | ResetPedMovementClipset(ped, 0)
325 | if DecorGetInt(ped, 'player_thirst') > 25 or onPainKiller > 0 then
326 | SetPlayerSprint(PlayerId(), true)
327 | end
328 |
329 | if not wasOnPainKillers and (onPainKiller > 0) then wasOnPainKillers = true end
330 |
331 | if onPainKiller > 0 then
332 | onPainKiller = onPainKiller - 1
333 | end
334 | end
335 | end
336 |
337 | Citizen.CreateThread(function()
338 | while true do
339 | for k, v in pairs(injured) do
340 | if (v.part == 'RARM' and v.severity >= 1) or (v.part == 'LARM' and v.severity >= 1) then
341 | BlockWeaponWheelThisFrame()
342 | end
343 | end
344 | Citizen.Wait(0)
345 | end
346 | end)
347 |
348 |
349 |
350 | function ProcessDamage(ped)
351 | if not IsEntityDead(ped) or not (onDrugs > 0) then
352 | for k, v in pairs(injured) do
353 | if (v.part == 'LLEG' and v.severity >= 1) or (v.part == 'RLEG' and v.severity >= 1) or (v.part == 'LFOOT' and v.severity >= 2) or (v.part == 'RFOOT' and v.severity >= 2) then
354 | if legCount >= 15 then
355 | if not IsPedRagdoll(ped) and IsPedOnFoot(ped) then
356 | local chance = math.random(100)
357 | if (IsPedRunning(ped) or IsPedSprinting(ped)) then
358 | if chance <= 50 then
359 | exports['mythic_notify']:DoCustomHudText('inform', 'You\'re Having A Hard Time Running', 5000)
360 | ShakeGameplayCam('SMALL_EXPLOSION_SHAKE', 0.08) -- change this float to increase/decrease camera shake
361 | SetPedToRagdollWithFall(PlayerPedId(), 1500, 2000, 1, GetEntityForwardVector(ped), 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
362 | end
363 | else
364 | if chance <= 15 then
365 | exports['mythic_notify']:DoCustomHudText('inform', 'You\'re Having A Hard time Using Your Legs', 5000)
366 | ShakeGameplayCam('SMALL_EXPLOSION_SHAKE', 0.08) -- change this float to increase/decrease camera shake
367 | SetPedToRagdollWithFall(PlayerPedId(), 1500, 2000, 1, GetEntityForwardVector(ped), 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
368 | end
369 | end
370 | end
371 | legCount = 0
372 | else
373 | legCount = legCount + 1
374 | end
375 | elseif (v.part == 'LARM' and v.severity >= 1) or (v.part == 'LHAND' and v.severity >= 1) or (v.part == 'LFINGER' and v.severity >= 2) or (v.part == 'RARM' and v.severity >= 1) or (v.part == 'RHAND' and v.severity >= 1) or (v.part == 'RFINGER' and v.severity >= 2) then
376 | if armcount >= 30 then
377 | local chance = math.random(100)
378 |
379 | armcount = 0
380 | else
381 | armcount = armcount + 1
382 | end
383 | elseif (v.part == 'HEAD' and v.severity >= 2) then
384 | if headCount >= 30 then
385 | local chance = math.random(100)
386 |
387 | if chance <= 15 then
388 | exports['mythic_notify']:DoCustomHudText('inform', 'You Suddenly Black Out', 5000)
389 | SetFlash(0, 0, 100, 10000, 100)
390 |
391 | DoScreenFadeOut(100)
392 | while not IsScreenFadedOut() do
393 | Citizen.Wait(0)
394 | end
395 |
396 | if not IsPedRagdoll(ped) and IsPedOnFoot(ped) and not IsPedSwimming(ped) then
397 | ShakeGameplayCam('SMALL_EXPLOSION_SHAKE', 0.08) -- change this float to increase/decrease camera shake
398 | SetPedToRagdoll(ped, 5000, 1, 2)
399 | end
400 |
401 | Citizen.Wait(5000)
402 | DoScreenFadeIn(250)
403 | end
404 | headCount = 0
405 | else
406 | headCount = headCount + 1
407 | end
408 | end
409 | end
410 |
411 | if wasOnDrugs then
412 | SetPedToRagdoll(PlayerPedId(), 1500, 2000, 3, true, true, false)
413 | wasOnDrugs = false
414 | exports['mythic_notify']:DoCustomHudText('inform', 'You\'ve Realized Doing Drugs Does Not Fix All Your Problems', 5000)
415 | end
416 | else
417 | onDrugs = onDrugs - 1
418 |
419 | if not wasOnDrugs then
420 | wasOnDrugs = true
421 | end
422 | end
423 | end
424 |
425 | function CheckDamage(ped, bone, weapon)
426 | if weapon == nil then return end
427 |
428 | if parts[bone] ~= nil then
429 | if not BodyParts[parts[bone]].isDamaged then
430 | BodyParts[parts[bone]].isDamaged = true
431 | BodyParts[parts[bone]].severity = 1
432 | exports['mythic_notify']:DoHudText('inform', 'Your ' .. BodyParts[parts[bone]].label .. ' feels ' .. WoundStates[BodyParts[parts[bone]].severity])
433 |
434 | if weapon == WeaponClasses['SMALL_CALIBER'] or weapon == WeaponClasses['MEDIUM_CALIBER'] or weapon == WeaponClasses['CUTTING'] or weapon == WeaponClasses['WILDLIFE'] or weapon == WeaponClasses['OTHER'] or weapon == WeaponClasses['LIGHT_IMPACT'] then
435 | if isBleeding < 4 then
436 | isBleeding = tonumber(isBleeding) + 1
437 | end
438 | elseif weapon == WeaponClasses['HIGH_CALIBER'] or weapon == WeaponClasses['HEAVY_IMPACT'] or weapon == WeaponClasses['SHOTGUN'] or weapon == WeaponClasses['EXPLOSIVE'] then
439 | if isBleeding < 3 then
440 | isBleeding = tonumber(isBleeding) + 2
441 | elseif isBleeding < 4 then
442 | isBleeding = tonumber(isBleeding) + 1
443 | end
444 | end
445 |
446 | table.insert(injured, {
447 | part = parts[bone],
448 | label = BodyParts[parts[bone]].label,
449 | severity = BodyParts[parts[bone]].severity
450 | })
451 |
452 | TriggerServerEvent('bonefive:server:SyncInjuries', {
453 | limbs = BodyParts,
454 | isBleeding = tonumber(isBleeding)
455 | })
456 | else
457 | if weapon == WeaponClasses['SMALL_CALIBER'] or weapon == WeaponClasses['MEDIUM_CALIBER'] or weapon == WeaponClasses['CUTTING'] or weapon == WeaponClasses['WILDLIFE'] or weapon == WeaponClasses['OTHER'] or weapon == WeaponClasses['LIGHT_IMPACT'] then
458 | if isBleeding < 4 then
459 | isBleeding = tonumber(isBleeding) + 1
460 | end
461 | elseif weapon == WeaponClasses['HIGH_CALIBER'] or weapon == WeaponClasses['HEAVY_IMPACT'] or weapon == WeaponClasses['SHOTGUN'] or weapon == WeaponClasses['EXPLOSIVE'] then
462 | if isBleeding < 3 then
463 | isBleeding = tonumber(isBleeding) + 2
464 | elseif isBleeding < 4 then
465 | isBleeding = tonumber(isBleeding) + 1
466 | end
467 | end
468 |
469 | if BodyParts[parts[bone]].severity < 4 then
470 | BodyParts[parts[bone]].severity = BodyParts[parts[bone]].severity + 1
471 | TriggerServerEvent('bonefive:server:SyncInjuries', {
472 | limbs = BodyParts,
473 | isBleeding = tonumber(isBleeding)
474 | })
475 |
476 | exports['mythic_notify']:DoHudText('inform', 'Your ' .. BodyParts[parts[bone]].label .. ' feels ' .. WoundStates[BodyParts[parts[bone]].severity])
477 |
478 | for k, v in pairs(injured) do
479 | if v.parts == parts[bone] then
480 | v.severity = BodyParts[parts[bone]].severity
481 | end
482 | end
483 | else
484 |
485 | end
486 | end
487 | else
488 | print('Bone Not In Index - Report This! - ' .. bone)
489 | end
490 | end
491 |
492 | RegisterNetEvent('bonefive:client:SyncBleed')
493 | AddEventHandler('bonefive:client:SyncBleed', function(bleedStatus)
494 | isBleeding = tonumber(bleedStatus)
495 | end)
496 |
497 | RegisterNetEvent('bonefive:client:FieldTreatLimbs')
498 | AddEventHandler('bonefive:client:FieldTreatLimbs', function()
499 | for k, v in pairs(BodyParts) do
500 | v.isDamaged = false
501 | v.severity = 1
502 | end
503 |
504 | for k, v in pairs(injured) do
505 | if v.parts == parts[bone] then
506 | v.severity = BodyParts[parts[bone]].severity
507 | end
508 | end
509 | end)
510 |
511 | RegisterNetEvent('bonefive:client:ResetLimbs')
512 | AddEventHandler('bonefive:client:ResetLimbs', function()
513 | for k, v in pairs(BodyParts) do
514 | v.isDamaged = false
515 | v.severity = 0
516 | end
517 |
518 | injured = {}
519 | end)
520 |
521 | RegisterNetEvent('bonefive:client:FieldTreatBleed')
522 | AddEventHandler('bonefive:client:FieldTreatBleed', function()
523 | if isBleeding > 1 then
524 | isBleeding = tonumber(isBleeding) - 1
525 | end
526 | end)
527 |
528 | RegisterNetEvent('bonefive:client:ReduceBleed')
529 | AddEventHandler('bonefive:client:ReduceBleed', function()
530 | if isBleeding > 0 then
531 | isBleeding = tonumber(isBleeding) - 1
532 | end
533 | end)
534 |
535 | RegisterNetEvent('bonefive:client:RemoveBleed')
536 | AddEventHandler('bonefive:client:RemoveBleed', function()
537 | isBleeding = 0
538 | end)
539 |
540 | RegisterNetEvent('bonefive:client:UsePainKiller')
541 | AddEventHandler('bonefive:client:UsePainKiller', function(tier)
542 | if tier < 4 then
543 | onPainKiller = 90 * tier
544 | end
545 |
546 | exports['mythic_notify']:DoCustomHudText('inform', 'You feel the pain subside temporarily', 5000)
547 | end)
548 |
549 | RegisterNetEvent('bonefive:client:UseAdrenaline')
550 | AddEventHandler('bonefive:client:UseAdrenaline', function(tier)
551 | if tier < 4 then
552 | onDrugs = 180 * tier
553 | end
554 |
555 | exports['mythic_notify']:DoCustomHudText('inform', 'You\'re Able To Ignore Your Body Failing', 5000)
556 | end)
557 |
558 | Citizen.CreateThread(function()
559 | local player = PlayerPedId()
560 | while true do
561 | if not IsEntityDead(player) and not (#injured == 0) then
562 | if #injured > 0 then
563 | local str = ''
564 | if #injured > 1 and #injured < 3 then
565 | for k, v in pairs(injured) do
566 | str = str .. 'Your ' .. v.label .. ' feels ' .. WoundStates[v.severity]
567 | if k < #injured then
568 | str = str .. ' | '
569 | end
570 | end
571 | elseif #injured > 2 then
572 | str = 'You Feel Multiple Pains'
573 | else
574 | str = 'Your ' .. injured[1].label .. ' feels ' .. WoundStates[injured[1].severity]
575 | end
576 |
577 | exports['mythic_notify']:DoCustomHudText('inform', str, 15000)
578 | end
579 |
580 | if isBleeding > 0 then
581 | if blackoutTimer >= 10 then
582 | exports['mythic_notify']:DoCustomHudText('inform', 'You Suddenly Black Out', 5000)
583 | SetFlash(0, 0, 100, 7000, 100)
584 |
585 | DoScreenFadeOut(500)
586 | while not IsScreenFadedOut() do
587 | Citizen.Wait(0)
588 | end
589 |
590 | if not IsPedRagdoll(player) and IsPedOnFoot(player) and not IsPedSwimming(player) then
591 | ShakeGameplayCam('SMALL_EXPLOSION_SHAKE', 0.08) -- change this float to increase/decrease camera shake
592 | SetPedToRagdollWithFall(PlayerPedId(), 10000, 12000, 1, GetEntityForwardVector(player), 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
593 | end
594 |
595 | Citizen.Wait(5000)
596 | DoScreenFadeIn(500)
597 | blackoutTimer = 0
598 | end
599 |
600 | if isBleeding == 1 then
601 | SetFlash(0, 0, 100, 100, 100)
602 | elseif isBleeding == 2 then
603 | SetFlash(0, 0, 100, 250, 100)
604 | elseif isBleeding == 3 then
605 | SetFlash(0, 0, 100, 500, 100)
606 | --Function.Call(Hash.SET_FLASH, 0, 0, 100, 500, 100);
607 | elseif isBleeding == 4 then
608 | SetFlash(0, 0, 100, 500, 100)
609 | --Function.Call(Hash.SET_FLASH, 0, 0, 100, 500, 100);
610 | end
611 | exports['mythic_notify']:DoCustomHudText('inform', 'You Have ' .. BleedingStates[isBleeding], 25000)
612 | local bleedDamage = tonumber(isBleeding) * 4
613 | ApplyDamageToPed(player, bleedDamage, false)
614 | playerHealth = playerHealth - bleedDamage
615 | blackoutTimer = blackoutTimer + 1
616 | advanceBleedTimer = advanceBleedTimer + 1
617 |
618 | if advanceBleedTimer >= 10 then
619 | if isBleeding < 4 then
620 | isBleeding = tonumber(isBleeding) + 1
621 | end
622 | advanceBleedTimer = 0
623 | end
624 | end
625 | end
626 |
627 | Citizen.Wait(30000)
628 | end
629 | end)
630 |
631 | Citizen.CreateThread(function()
632 | local player = PlayerPedId()
633 |
634 | while true do
635 | local ped = PlayerPedId()
636 | local health = GetEntityHealth(ped)
637 | local armour = GetPedArmour(ped)
638 |
639 | if not playerHealth then
640 | playerHealth = health
641 | end
642 |
643 | if not playerArmour then
644 | playerArmour = armour
645 | end
646 |
647 | if player ~= ped then
648 | player = ped
649 | playerHealth = health
650 | playerArmour = armour
651 | end
652 |
653 | local armourDamaged = (playerArmour ~= armour and armour < playerArmour and armour > 0) -- Players armour was damaged
654 | local healthDamaged = (playerHealth ~= health and health < playerHealth) -- Players health was damaged
655 |
656 | if armourDamaged or healthDamaged then
657 | local hit, bone = GetPedLastDamageBone(player)
658 | local bodypart = parts[bone]
659 |
660 | if hit and bodypart ~= 'NONE' then
661 | local checkDamage = true
662 | local weapon = GetDamagingWeapon(player)
663 | if weapon ~= nil then
664 | if armourDamaged and (bodypart == 'SPINE' or bodypart == 'LOWER_BODY') and weapon <= WeaponClasses['LIGHT_IMPACT'] and weapon ~= WeaponClasses['NOTHING'] then
665 | checkDamage = false -- Don't check damage if the it was a body shot and the weapon class isn't that strong
666 | end
667 |
668 | if checkDamage then
669 | CheckDamage(player, bone, weapon)
670 | end
671 | end
672 | end
673 | end
674 |
675 | playerHealth = health
676 | playerArmour = armour
677 | Citizen.Wait(333)
678 |
679 | ProcessRunStuff(player)
680 | Citizen.Wait(333)
681 |
682 | ProcessDamage(player)
683 | Citizen.Wait(333)
684 | end
685 | end)
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
8 | Preamble
9 |
10 | The GNU General Public License is a free, copyleft license for
11 | software and other kinds of works.
12 |
13 | The licenses for most software and other practical works are designed
14 | to take away your freedom to share and change the works. By contrast,
15 | the GNU General Public License is intended to guarantee your freedom to
16 | share and change all versions of a program--to make sure it remains free
17 | software for all its users. We, the Free Software Foundation, use the
18 | GNU General Public License for most of our software; it applies also to
19 | any other work released this way by its authors. You can apply it to
20 | your programs, too.
21 |
22 | When we speak of free software, we are referring to freedom, not
23 | price. Our General Public Licenses are designed to make sure that you
24 | have the freedom to distribute copies of free software (and charge for
25 | them if you wish), that you receive source code or can get it if you
26 | want it, that you can change the software or use pieces of it in new
27 | free programs, and that you know you can do these things.
28 |
29 | To protect your rights, we need to prevent others from denying you
30 | these rights or asking you to surrender the rights. Therefore, you have
31 | certain responsibilities if you distribute copies of the software, or if
32 | you modify it: responsibilities to respect the freedom of others.
33 |
34 | For example, if you distribute copies of such a program, whether
35 | gratis or for a fee, you must pass on to the recipients the same
36 | freedoms that you received. You must make sure that they, too, receive
37 | or can get the source code. And you must show them these terms so they
38 | know their rights.
39 |
40 | Developers that use the GNU GPL protect your rights with two steps:
41 | (1) assert copyright on the software, and (2) offer you this License
42 | giving you legal permission to copy, distribute and/or modify it.
43 |
44 | For the developers' and authors' protection, the GPL clearly explains
45 | that there is no warranty for this free software. For both users' and
46 | authors' sake, the GPL requires that modified versions be marked as
47 | changed, so that their problems will not be attributed erroneously to
48 | authors of previous versions.
49 |
50 | Some devices are designed to deny users access to install or run
51 | modified versions of the software inside them, although the manufacturer
52 | can do so. This is fundamentally incompatible with the aim of
53 | protecting users' freedom to change the software. The systematic
54 | pattern of such abuse occurs in the area of products for individuals to
55 | use, which is precisely where it is most unacceptable. Therefore, we
56 | have designed this version of the GPL to prohibit the practice for those
57 | products. If such problems arise substantially in other domains, we
58 | stand ready to extend this provision to those domains in future versions
59 | of the GPL, as needed to protect the freedom of users.
60 |
61 | Finally, every program is threatened constantly by software patents.
62 | States should not allow patents to restrict development and use of
63 | software on general-purpose computers, but in those that do, we wish to
64 | avoid the special danger that patents applied to a free program could
65 | make it effectively proprietary. To prevent this, the GPL assures that
66 | patents cannot be used to render the program non-free.
67 |
68 | The precise terms and conditions for copying, distribution and
69 | modification follow.
70 |
71 | TERMS AND CONDITIONS
72 |
73 | 0. Definitions.
74 |
75 | "This License" refers to version 3 of the GNU General Public License.
76 |
77 | "Copyright" also means copyright-like laws that apply to other kinds of
78 | works, such as semiconductor masks.
79 |
80 | "The Program" refers to any copyrightable work licensed under this
81 | License. Each licensee is addressed as "you". "Licensees" and
82 | "recipients" may be individuals or organizations.
83 |
84 | To "modify" a work means to copy from or adapt all or part of the work
85 | in a fashion requiring copyright permission, other than the making of an
86 | exact copy. The resulting work is called a "modified version" of the
87 | earlier work or a work "based on" the earlier work.
88 |
89 | A "covered work" means either the unmodified Program or a work based
90 | on the Program.
91 |
92 | To "propagate" a work means to do anything with it that, without
93 | permission, would make you directly or secondarily liable for
94 | infringement under applicable copyright law, except executing it on a
95 | computer or modifying a private copy. Propagation includes copying,
96 | distribution (with or without modification), making available to the
97 | public, and in some countries other activities as well.
98 |
99 | To "convey" a work means any kind of propagation that enables other
100 | parties to make or receive copies. Mere interaction with a user through
101 | a computer network, with no transfer of a copy, is not conveying.
102 |
103 | An interactive user interface displays "Appropriate Legal Notices"
104 | to the extent that it includes a convenient and prominently visible
105 | feature that (1) displays an appropriate copyright notice, and (2)
106 | tells the user that there is no warranty for the work (except to the
107 | extent that warranties are provided), that licensees may convey the
108 | work under this License, and how to view a copy of this License. If
109 | the interface presents a list of user commands or options, such as a
110 | menu, a prominent item in the list meets this criterion.
111 |
112 | 1. Source Code.
113 |
114 | The "source code" for a work means the preferred form of the work
115 | for making modifications to it. "Object code" means any non-source
116 | form of a work.
117 |
118 | A "Standard Interface" means an interface that either is an official
119 | standard defined by a recognized standards body, or, in the case of
120 | interfaces specified for a particular programming language, one that
121 | is widely used among developers working in that language.
122 |
123 | The "System Libraries" of an executable work include anything, other
124 | than the work as a whole, that (a) is included in the normal form of
125 | packaging a Major Component, but which is not part of that Major
126 | Component, and (b) serves only to enable use of the work with that
127 | Major Component, or to implement a Standard Interface for which an
128 | implementation is available to the public in source code form. A
129 | "Major Component", in this context, means a major essential component
130 | (kernel, window system, and so on) of the specific operating system
131 | (if any) on which the executable work runs, or a compiler used to
132 | produce the work, or an object code interpreter used to run it.
133 |
134 | The "Corresponding Source" for a work in object code form means all
135 | the source code needed to generate, install, and (for an executable
136 | work) run the object code and to modify the work, including scripts to
137 | control those activities. However, it does not include the work's
138 | System Libraries, or general-purpose tools or generally available free
139 | programs which are used unmodified in performing those activities but
140 | which are not part of the work. For example, Corresponding Source
141 | includes interface definition files associated with source files for
142 | the work, and the source code for shared libraries and dynamically
143 | linked subprograms that the work is specifically designed to require,
144 | such as by intimate data communication or control flow between those
145 | subprograms and other parts of the work.
146 |
147 | The Corresponding Source need not include anything that users
148 | can regenerate automatically from other parts of the Corresponding
149 | Source.
150 |
151 | The Corresponding Source for a work in source code form is that
152 | same work.
153 |
154 | 2. Basic Permissions.
155 |
156 | All rights granted under this License are granted for the term of
157 | copyright on the Program, and are irrevocable provided the stated
158 | conditions are met. This License explicitly affirms your unlimited
159 | permission to run the unmodified Program. The output from running a
160 | covered work is covered by this License only if the output, given its
161 | content, constitutes a covered work. This License acknowledges your
162 | rights of fair use or other equivalent, as provided by copyright law.
163 |
164 | You may make, run and propagate covered works that you do not
165 | convey, without conditions so long as your license otherwise remains
166 | in force. You may convey covered works to others for the sole purpose
167 | of having them make modifications exclusively for you, or provide you
168 | with facilities for running those works, provided that you comply with
169 | the terms of this License in conveying all material for which you do
170 | not control copyright. Those thus making or running the covered works
171 | for you must do so exclusively on your behalf, under your direction
172 | and control, on terms that prohibit them from making any copies of
173 | your copyrighted material outside their relationship with you.
174 |
175 | Conveying under any other circumstances is permitted solely under
176 | the conditions stated below. Sublicensing is not allowed; section 10
177 | makes it unnecessary.
178 |
179 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
180 |
181 | No covered work shall be deemed part of an effective technological
182 | measure under any applicable law fulfilling obligations under article
183 | 11 of the WIPO copyright treaty adopted on 20 December 1996, or
184 | similar laws prohibiting or restricting circumvention of such
185 | measures.
186 |
187 | When you convey a covered work, you waive any legal power to forbid
188 | circumvention of technological measures to the extent such circumvention
189 | is effected by exercising rights under this License with respect to
190 | the covered work, and you disclaim any intention to limit operation or
191 | modification of the work as a means of enforcing, against the work's
192 | users, your or third parties' legal rights to forbid circumvention of
193 | technological measures.
194 |
195 | 4. Conveying Verbatim Copies.
196 |
197 | You may convey verbatim copies of the Program's source code as you
198 | receive it, in any medium, provided that you conspicuously and
199 | appropriately publish on each copy an appropriate copyright notice;
200 | keep intact all notices stating that this License and any
201 | non-permissive terms added in accord with section 7 apply to the code;
202 | keep intact all notices of the absence of any warranty; and give all
203 | recipients a copy of this License along with the Program.
204 |
205 | You may charge any price or no price for each copy that you convey,
206 | and you may offer support or warranty protection for a fee.
207 |
208 | 5. Conveying Modified Source Versions.
209 |
210 | You may convey a work based on the Program, or the modifications to
211 | produce it from the Program, in the form of source code under the
212 | terms of section 4, provided that you also meet all of these conditions:
213 |
214 | a) The work must carry prominent notices stating that you modified
215 | it, and giving a relevant date.
216 |
217 | b) The work must carry prominent notices stating that it is
218 | released under this License and any conditions added under section
219 | 7. This requirement modifies the requirement in section 4 to
220 | "keep intact all notices".
221 |
222 | c) You must license the entire work, as a whole, under this
223 | License to anyone who comes into possession of a copy. This
224 | License will therefore apply, along with any applicable section 7
225 | additional terms, to the whole of the work, and all its parts,
226 | regardless of how they are packaged. This License gives no
227 | permission to license the work in any other way, but it does not
228 | invalidate such permission if you have separately received it.
229 |
230 | d) If the work has interactive user interfaces, each must display
231 | Appropriate Legal Notices; however, if the Program has interactive
232 | interfaces that do not display Appropriate Legal Notices, your
233 | work need not make them do so.
234 |
235 | A compilation of a covered work with other separate and independent
236 | works, which are not by their nature extensions of the covered work,
237 | and which are not combined with it such as to form a larger program,
238 | in or on a volume of a storage or distribution medium, is called an
239 | "aggregate" if the compilation and its resulting copyright are not
240 | used to limit the access or legal rights of the compilation's users
241 | beyond what the individual works permit. Inclusion of a covered work
242 | in an aggregate does not cause this License to apply to the other
243 | parts of the aggregate.
244 |
245 | 6. Conveying Non-Source Forms.
246 |
247 | You may convey a covered work in object code form under the terms
248 | of sections 4 and 5, provided that you also convey the
249 | machine-readable Corresponding Source under the terms of this License,
250 | in one of these ways:
251 |
252 | a) Convey the object code in, or embodied in, a physical product
253 | (including a physical distribution medium), accompanied by the
254 | Corresponding Source fixed on a durable physical medium
255 | customarily used for software interchange.
256 |
257 | b) Convey the object code in, or embodied in, a physical product
258 | (including a physical distribution medium), accompanied by a
259 | written offer, valid for at least three years and valid for as
260 | long as you offer spare parts or customer support for that product
261 | model, to give anyone who possesses the object code either (1) a
262 | copy of the Corresponding Source for all the software in the
263 | product that is covered by this License, on a durable physical
264 | medium customarily used for software interchange, for a price no
265 | more than your reasonable cost of physically performing this
266 | conveying of source, or (2) access to copy the
267 | Corresponding Source from a network server at no charge.
268 |
269 | c) Convey individual copies of the object code with a copy of the
270 | written offer to provide the Corresponding Source. This
271 | alternative is allowed only occasionally and noncommercially, and
272 | only if you received the object code with such an offer, in accord
273 | with subsection 6b.
274 |
275 | d) Convey the object code by offering access from a designated
276 | place (gratis or for a charge), and offer equivalent access to the
277 | Corresponding Source in the same way through the same place at no
278 | further charge. You need not require recipients to copy the
279 | Corresponding Source along with the object code. If the place to
280 | copy the object code is a network server, the Corresponding Source
281 | may be on a different server (operated by you or a third party)
282 | that supports equivalent copying facilities, provided you maintain
283 | clear directions next to the object code saying where to find the
284 | Corresponding Source. Regardless of what server hosts the
285 | Corresponding Source, you remain obligated to ensure that it is
286 | available for as long as needed to satisfy these requirements.
287 |
288 | e) Convey the object code using peer-to-peer transmission, provided
289 | you inform other peers where the object code and Corresponding
290 | Source of the work are being offered to the general public at no
291 | charge under subsection 6d.
292 |
293 | A separable portion of the object code, whose source code is excluded
294 | from the Corresponding Source as a System Library, need not be
295 | included in conveying the object code work.
296 |
297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
299 | or household purposes, or (2) anything designed or sold for incorporation
300 | into a dwelling. In determining whether a product is a consumer product,
301 | doubtful cases shall be resolved in favor of coverage. For a particular
302 | product received by a particular user, "normally used" refers to a
303 | typical or common use of that class of product, regardless of the status
304 | of the particular user or of the way in which the particular user
305 | actually uses, or expects or is expected to use, the product. A product
306 | is a consumer product regardless of whether the product has substantial
307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
311 | procedures, authorization keys, or other information required to install
312 | and execute modified versions of a covered work in that User Product from
313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
322 | fixed term (regardless of how the transaction is characterized), the
323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
374 | reasonable ways as different from the original version; or
375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
377 | authors of the material; or
378 |
379 | e) Declining to grant rights under trademark law for use of some
380 | trade names, trademarks, or service marks; or
381 |
382 | f) Requiring indemnification of licensors and authors of that
383 | material by anyone who conveys the material (or modified versions of
384 | it) with contractual assumptions of liability to the recipient, for
385 | any liability that these contractual assumptions directly impose on
386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # BoneFive 0.0.1
2 | # Written by MobTV
3 | Complex bone structure/injury system for FiveM
4 |
5 | Good News, I am planning on returning to development of BoneFive very soon. Stay tuned!
6 |
7 | This script is based heavily on the Mythic_Hospital script. Therefore, it does require mythic_progressbar, and mythic_notify.
8 |
9 | Dependencies:
10 | 1. https://github.com/mythicrp/mythic_notify
11 | 2. https://github.com/mythicrp/mythic_progbar
12 |
13 | Features:
14 | 1. In-Depth Injuries
15 | 2. Side effects from injuries
16 |
17 | Features to come:
18 | 1. ----
19 | 2. ----
20 |
21 | Known Issues:
22 | 1. N/A
23 |
24 | Installation:
25 | 1. Import SQL(REQUIRED)
26 | 2. Copy to resources folder
27 | 3. Add to start
28 |
29 | Based on:
30 | 1. https://github.com/mythicrp/mythic_hospital
31 |
--------------------------------------------------------------------------------
/Server/itemssv.lua:
--------------------------------------------------------------------------------
1 | ESX = nil
2 |
3 | TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
4 |
5 | ----
6 | ESX.RegisterUsableItem('gauze', function(source)
7 | local xPlayer = ESX.GetPlayerFromId(source)
8 |
9 | xPlayer.removeInventoryItem('gauze', 1)
10 |
11 | TriggerClientEvent('bonefive:items:gauze', source)
12 | end)
13 |
14 | ESX.RegisterUsableItem('bandage', function(source)
15 | local xPlayer = ESX.GetPlayerFromId(source)
16 |
17 | xPlayer.removeInventoryItem('bandage', 1)
18 |
19 | TriggerClientEvent('bonefive:items:bandage', source)
20 | end)
21 |
22 | ESX.RegisterUsableItem('firstaid', function(source)
23 | local xPlayer = ESX.GetPlayerFromId(source)
24 |
25 | xPlayer.removeInventoryItem('firstaid', 1)
26 |
27 | TriggerClientEvent('bonefive:items:firstaid', source)
28 | end)
29 |
30 | ESX.RegisterUsableItem('medkit', function(source)
31 | local xPlayer = ESX.GetPlayerFromId(source)
32 |
33 | xPlayer.removeInventoryItem('medkit', 1)
34 |
35 | TriggerClientEvent('bonefive:items:medkit', source)
36 | end)
37 |
38 | ESX.RegisterUsableItem('vicodin', function(source)
39 | local xPlayer = ESX.GetPlayerFromId(source)
40 |
41 | xPlayer.removeInventoryItem('vicodin', 1)
42 |
43 | TriggerClientEvent('bonefive:items:vicodin', source)
44 | end)
45 |
46 | ESX.RegisterUsableItem('hydrocodone', function(source)
47 | local xPlayer = ESX.GetPlayerFromId(source)
48 |
49 | xPlayer.removeInventoryItem('hydrocodone', 1)
50 |
51 | TriggerClientEvent('bonefive:items:hydrocodone', source)
52 | end)
53 |
54 | ESX.RegisterUsableItem('morphine', function(source)
55 | local xPlayer = ESX.GetPlayerFromId(source)
56 |
57 | xPlayer.removeInventoryItem('morphine', 1)
58 |
59 | TriggerClientEvent('bonefive:items:morphine', source)
60 | end)
--------------------------------------------------------------------------------
/Server/mainsv.lua:
--------------------------------------------------------------------------------
1 | local beds = {
2 | { x = 356.73, y = -585.71, z = 43.11, h = -20.0, taken = false },
3 | { x = 360.51, y = -586.66, z = 43.11, h = -20.0, taken = false },
4 | { x = 353.12, y = -584.66, z = 43.50, h = -20.0, taken = false },
5 | { x = 349.62, y = -583.53, z = 43.022, h = -20.0, taken = false },
6 | { x = 344.80, y = -581.12, z = 43.02, h = 80.0, taken = false },
7 | { x = 334.09, y = -578.43, z = 43.01, h = 80.0, taken = false },
8 | { x = 323.64, y = -575.16, z = 43.02, h = -20.0, taken = false },
9 | { x = 326.97, y = -576.229, z = 43.02, h = -20.0, taken = false },
10 | { x = 354.24, y = -592.74, z = 43.11, h = 160.0, taken = false },
11 | { x = 357.34, y = -594.45, z = 43.11, h = 160.0, taken = false },
12 | { x = 350.80, y = -591.72, z = 43.11, h = 160.0, taken = false },
13 | { x = 346.89, y = -591.01, z = 42.58, h = 160.0, taken = false },
14 | }
15 |
16 | local bedsTaken = {}
17 | local injuryBasePrice = 100
18 | ESX = nil
19 |
20 | TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
21 |
22 | AddEventHandler('playerDropped', function()
23 | if bedsTaken[source] ~= nil then
24 | beds[bedsTaken[source]].taken = false
25 | end
26 | end)
27 |
28 | RegisterServerEvent('bonefive:server:RequestBed')
29 | AddEventHandler('bonefive:server:RequestBed', function()
30 | for k, v in pairs(beds) do
31 | if not v.taken then
32 | v.taken = true
33 | bedsTaken[source] = k
34 | TriggerClientEvent('bonefive:client:SendToBed', source, k, v)
35 | return
36 | end
37 | end
38 |
39 | TriggerClientEvent('mythic_notify:client:SendAlert', source, { type = 'error', text = 'No Beds Available' })
40 | end)
41 |
42 | RegisterServerEvent('bonefive:server:RPRequestBed')
43 | AddEventHandler('bonefive:server:RPRequestBed', function(plyCoords)
44 | local foundbed = false
45 | for k, v in pairs(beds) do
46 | local distance = #(vector3(v.x, v.y, v.z) - plyCoords)
47 | if distance < 3.0 then
48 | if not v.taken then
49 | v.taken = true
50 | foundbed = true
51 | TriggerClientEvent('bonefive:client:RPSendToBed', source, k, v)
52 | return
53 | else
54 | --TriggerEvent('mythic_chat:server:System', source, 'That Bed Is Taken')
55 | TriggerClientEvent('esx:showNotification', source, '~r~That Bed Is Taken')
56 | end
57 | end
58 | end
59 |
60 | if not foundbed then
61 | --TriggerEvent('mythic_chat:server:System', source, 'Not Near A Hospital Bed')
62 | TriggerClientEvent('esx:showNotification', source, '~r~Not Near A Hospital Bed')
63 | end
64 | end)
65 |
66 | RegisterServerEvent('bonefive:server:EnteredBed')
67 | AddEventHandler('bonefive:server:EnteredBed', function()
68 | local src = source
69 | local injuries = GetCharsInjuries(src)
70 |
71 | local totalBill = injuryBasePrice
72 |
73 | if injuries ~= nil then
74 | for k, v in pairs(injuries.limbs) do
75 | if v.isDamaged then
76 | totalBill = totalBill + (injuryBasePrice * v.severity)
77 | end
78 | end
79 |
80 | if injuries.isBleeding > 0 then
81 | totalBill = totalBill + (injuryBasePrice * injuries.isBleeding)
82 | end
83 | end
84 |
85 | -- YOU NEED TO IMPLEMENT YOUR FRAMEWORKS BILLING HERE
86 | local xPlayer = ESX.GetPlayerFromId(src)
87 | xPlayer.removeBank(totalBill)
88 | TriggerClientEvent('esx:showNotification', src, '~w~You Were Billed For ~r~$' .. totalBill .. ' ~w~For Medical Services & Expenses')
89 | TriggerClientEvent('bonefive:client:FinishServices', src)
90 | end)
91 |
92 | RegisterServerEvent('bonefive:server:LeaveBed')
93 | AddEventHandler('bonefive:server:LeaveBed', function(id)
94 | beds[id].taken = false
95 | end)
96 |
--------------------------------------------------------------------------------
/Server/woundssv.lua:
--------------------------------------------------------------------------------
1 | local playerInjury = {}
2 |
3 | function GetCharsInjuries(source)
4 | return playerInjury[source]
5 | end
6 |
7 | RegisterServerEvent('bonefive:server:SyncInjuries')
8 | AddEventHandler('bonefive:server:SyncInjuries', function(data)
9 | playerInjury[source] = data
10 | end)
--------------------------------------------------------------------------------
/__resource.lua:
--------------------------------------------------------------------------------
1 | resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
2 |
3 | description 'BoneFive Injury System'
4 |
5 | version '0.0.1'
6 |
7 | client_scripts {
8 | 'client/wounds.lua',
9 | 'client/main.lua',
10 | 'client/items.lua',
11 | }
12 |
13 | server_scripts {
14 | 'server/woundssv.lua',
15 | 'server/mainsv.lua',
16 | 'server/itemssv.lua',
17 | }
18 |
19 | dependencies {
20 | 'mythic_progbar',
21 | 'mythic_notify',
22 | }
23 |
24 | exports {
25 | 'IsInjuredOrBleeding',
26 | }
27 |
28 | server_exports {
29 | 'GetCharsInjuries',
30 | }
31 |
--------------------------------------------------------------------------------
/bonefive.sql:
--------------------------------------------------------------------------------
1 | INSERT INTO `items` (name, label, `limit`) VALUES
2 | ('gauze','Gauze', 25),
3 | ('bandage','Bandage', 25),
4 | ('firstaid','First-Aid Kit', 10),
5 | ('medkit','Medkit', 5),
6 | ('vicodin','Vicodin', 5),
7 | ('hydrocodone','Hydrocodone', 5),
8 | ('morphine','Morphine', 5)
9 | ;
10 |
--------------------------------------------------------------------------------