├── .gitignore ├── Changelogs ├── Client ├── items.lua ├── main.lua └── wounds.lua ├── LICENSE ├── README.md ├── Server ├── itemssv.lua ├── mainsv.lua └── woundssv.lua ├── __resource.lua └── bonefive.sql /.gitignore: -------------------------------------------------------------------------------- 1 | # Compiled Lua sources 2 | luac.out 3 | 4 | # luarocks build files 5 | *.src.rock 6 | *.zip 7 | *.tar.gz 8 | 9 | # Object files 10 | *.o 11 | *.os 12 | *.ko 13 | *.obj 14 | *.elf 15 | 16 | # Precompiled Headers 17 | *.gch 18 | *.pch 19 | 20 | # Libraries 21 | *.lib 22 | *.a 23 | *.la 24 | *.lo 25 | *.def 26 | *.exp 27 | 28 | # Shared objects (inc. Windows DLLs) 29 | *.dll 30 | *.so 31 | *.so.* 32 | *.dylib 33 | 34 | # Executables 35 | *.exe 36 | *.out 37 | *.app 38 | *.i*86 39 | *.x86_64 40 | *.hex 41 | 42 | -------------------------------------------------------------------------------- /Changelogs: -------------------------------------------------------------------------------- 1 | Version 0.0.1.1 2 | 3 | Added: 4 | Once a player's arm gets injured they can no longer pull a weapon from the weapon wheel. 5 | 6 | Bug Fixes: 7 | 1. Player now ragdolls after sustaining injuries to legs/feet 8 | 2. Player now blacks out after sustaining heavy head injuries. 9 | -------------------------------------------------------------------------------- /Client/items.lua: -------------------------------------------------------------------------------- 1 | RegisterNetEvent("bonefive:items:gauze") 2 | AddEventHandler("bonefive:items:gauze", function(item) 3 | TriggerEvent("mythic_progbar:client:progress", { 4 | name = "firstaid_action", 5 | duration = 3000, 6 | label = "Packing Wounds", 7 | useWhileDead = false, 8 | canCancel = true, 9 | controlDisables = { 10 | disableMovement = false, 11 | disableCarMovement = false, 12 | disableMouse = false, 13 | disableCombat = true, 14 | }, 15 | animation = { 16 | animDict = "missheistdockssetup1clipboard@idle_a", 17 | anim = "idle_a", 18 | flags = 49, 19 | }, 20 | prop = { 21 | model = "prop_paper_bag_small", 22 | } 23 | }, function(status) 24 | if not status then 25 | TriggerEvent('bonefive:client:RemoveBleed') 26 | TriggerEvent('bonefive:client:FieldTreatBleed') 27 | end 28 | end) 29 | end) 30 | 31 | RegisterNetEvent("bonefive:items:bandage") 32 | AddEventHandler("bonefive:items:bandage", function(item) 33 | TriggerEvent("mythic_progbar:client:progress", { 34 | name = "firstaid_action", 35 | duration = 5000, 36 | label = "Using Bandage", 37 | useWhileDead = false, 38 | canCancel = true, 39 | controlDisables = { 40 | disableMovement = false, 41 | disableCarMovement = false, 42 | disableMouse = false, 43 | disableCombat = true, 44 | }, 45 | animation = { 46 | animDict = "missheistdockssetup1clipboard@idle_a", 47 | anim = "idle_a", 48 | flags = 49, 49 | }, 50 | prop = { 51 | model = "prop_paper_bag_small", 52 | } 53 | }, function(status) 54 | if not status then 55 | local maxHealth = GetEntityMaxHealth(PlayerPedId()) 56 | local health = GetEntityHealth(PlayerPedId()) 57 | local newHealth = math.min(maxHealth, math.floor(health + maxHealth / 16)) 58 | SetEntityHealth(PlayerPedId(), newHealth) 59 | TriggerEvent('bonefive:client:ReduceBleed') 60 | end 61 | end) 62 | end) 63 | 64 | RegisterNetEvent("bonefive:items:firstaid") 65 | AddEventHandler("bonefive:items:firstaid", function(item) 66 | TriggerEvent("mythic_progbar:client:progress", { 67 | name = "firstaid_action", 68 | duration = 10000, 69 | label = "Using First Aid", 70 | useWhileDead = false, 71 | canCancel = true, 72 | controlDisables = { 73 | disableMovement = false, 74 | disableCarMovement = false, 75 | disableMouse = false, 76 | disableCombat = true, 77 | }, 78 | animation = { 79 | animDict = "missheistdockssetup1clipboard@idle_a", 80 | anim = "idle_a", 81 | flags = 49, 82 | }, 83 | prop = { 84 | model = "prop_stat_pack_01" 85 | }, 86 | }, function(status) 87 | if not status then 88 | local maxHealth = GetEntityMaxHealth(PlayerPedId()) 89 | local health = GetEntityHealth(PlayerPedId()) 90 | local newHealth = math.min(maxHealth, math.floor(health + maxHealth / 8)) 91 | SetEntityHealth(PlayerPedId(), newHealth) 92 | TriggerEvent('bonefive:client:FieldTreatLimbs') 93 | end 94 | end) 95 | end) 96 | 97 | RegisterNetEvent("bonefive:items:medkit") 98 | AddEventHandler("bonefive:items:medkit", function(item) 99 | TriggerEvent("mythic_progbar:client:progress", { 100 | name = "firstaid_action", 101 | duration = 20000, 102 | label = "Using Medkit", 103 | useWhileDead = false, 104 | canCancel = true, 105 | controlDisables = { 106 | disableMovement = false, 107 | disableCarMovement = false, 108 | disableMouse = false, 109 | disableCombat = true, 110 | }, 111 | animation = { 112 | animDict = "missheistdockssetup1clipboard@idle_a", 113 | anim = "idle_a", 114 | flags = 49, 115 | }, 116 | prop = { 117 | model = "prop_ld_health_pack" 118 | }, 119 | }, function(status) 120 | if not status then 121 | SetEntityHealth(PlayerPedId(), GetEntityMaxHealth(PlayerPedId())) 122 | TriggerEvent('bonefive:client:FieldTreatLimbs') 123 | TriggerEvent('bonefive:client:ResetLimbs') 124 | end 125 | end) 126 | end) 127 | 128 | RegisterNetEvent("bonefive:items:vicodin") 129 | AddEventHandler("bonefive:items:vicodin", function(item) 130 | TriggerEvent("mythic_progbar:client:progress", { 131 | name = "firstaid_action", 132 | duration = 2000, 133 | label = "Taking vicodin", 134 | useWhileDead = false, 135 | canCancel = true, 136 | controlDisables = { 137 | disableMovement = false, 138 | disableCarMovement = false, 139 | disableMouse = false, 140 | disableCombat = true, 141 | }, 142 | animation = { 143 | animDict = "mp_suicide", 144 | anim = "pill", 145 | flags = 49, 146 | }, 147 | prop = { 148 | model = "prop_cs_pills", 149 | bone = 58866, 150 | coords = { x = 0.1, y = 0.0, z = 0.001 }, 151 | rotation = { x = -60.0, y = 0.0, z = 0.0 }, 152 | }, 153 | }, function(status) 154 | if not status then 155 | TriggerEvent('bonefive:client:UsePainKiller', 1) 156 | end 157 | end) 158 | end) 159 | 160 | RegisterNetEvent("bonefive:items:hydrocodone") 161 | AddEventHandler("bonefive:items:hydrocodone", function(item) 162 | TriggerEvent("mythic_progbar:client:progress", { 163 | name = "firstaid_action", 164 | duration = 2000, 165 | label = "Taking hydrocodone", 166 | useWhileDead = false, 167 | canCancel = true, 168 | controlDisables = { 169 | disableMovement = false, 170 | disableCarMovement = false, 171 | disableMouse = false, 172 | disableCombat = true, 173 | }, 174 | animation = { 175 | animDict = "mp_suicide", 176 | anim = "pill", 177 | flags = 49, 178 | }, 179 | prop = { 180 | model = "prop_cs_pills", 181 | bone = 58866, 182 | coords = { x = 0.1, y = 0.0, z = 0.001 }, 183 | rotation = { x = -60.0, y = 0.0, z = 0.0 }, 184 | }, 185 | }, function(status) 186 | if not status then 187 | TriggerEvent('bonefive:client:UsePainKiller', 2) 188 | end 189 | end) 190 | end) 191 | 192 | RegisterNetEvent("bonefive:items:morphine") 193 | AddEventHandler("bonefive:items:morphine", function(item) 194 | TriggerEvent("mythic_progbar:client:progress", { 195 | name = "firstaid_action", 196 | duration = 2000, 197 | label = "Taking morphine", 198 | useWhileDead = false, 199 | canCancel = true, 200 | controlDisables = { 201 | disableMovement = false, 202 | disableCarMovement = false, 203 | disableMouse = false, 204 | disableCombat = true, 205 | }, 206 | animation = { 207 | animDict = "mp_suicide", 208 | anim = "pill", 209 | flags = 49, 210 | }, 211 | prop = { 212 | model = "prop_cs_pills", 213 | bone = 58866, 214 | coords = { x = 0.1, y = 0.0, z = 0.001 }, 215 | rotation = { x = -60.0, y = 0.0, z = 0.0 }, 216 | }, 217 | }, function(status) 218 | if not status then 219 | TriggerEvent('bonefive:client:UsePainKiller', 6) 220 | TriggerEvent('bonefive:client:UseAdrenaline', 2) 221 | end 222 | end) 223 | end) 224 | -------------------------------------------------------------------------------- /Client/main.lua: -------------------------------------------------------------------------------- 1 | local hospitalCheckin = {x = 308.06161499023, y = -595.19683837891, z = 43.291839599609, h = 180.4409942627} 2 | local sandyCheckin = {x = 1840.12, y = 3673.33, z = 34.28, h = 27.55} 3 | local paletoCheckin = {x = -247.78, y = 6331.31, z = 32.43} 4 | local pillboxTeleports = { 5 | { 6 | x = 325.48892211914, 7 | y = -598.75372314453, 8 | z = 43.291839599609, 9 | h = 64.513374328613, 10 | text = "Press ~INPUT_CONTEXT~ ~s~to go to lower Pillbox Entrance" 11 | }, 12 | { 13 | x = 355.47183227539, 14 | y = -596.26495361328, 15 | z = 28.773477554321, 16 | h = 245.85662841797, 17 | text = "Press ~INPUT_CONTEXT~ ~s~to enter Pillbox Hospital" 18 | }, 19 | { 20 | x = 359.57849121094, 21 | y = -584.90911865234, 22 | z = 28.817169189453, 23 | h = 245.85662841797, 24 | text = "Press ~INPUT_CONTEXT~ ~s~to enter Pillbox Hospital" 25 | } 26 | } 27 | 28 | local bedOccupying = nil 29 | local bedOccupyingData = nil 30 | 31 | local cam = nil 32 | 33 | local inBedDict = "anim@gangops@morgue@table@" 34 | local inBedAnim = "ko_front" 35 | local getOutDict = "switch@franklin@bed" 36 | local getOutAnim = "sleep_getup_rubeyes" 37 | ESX = nil 38 | 39 | Citizen.CreateThread( 40 | function() 41 | while ESX == nil do 42 | TriggerEvent( 43 | "esx:getSharedObject", 44 | function(obj) 45 | ESX = obj 46 | end 47 | ) 48 | Citizen.Wait(0) 49 | end 50 | end 51 | ) 52 | 53 | Citizen.CreateThread( 54 | function() 55 | while true do 56 | SetPlayerHealthRechargeMultiplier(PlayerId(0), 0.0) 57 | end 58 | Citizen.Wait(0) 59 | end 60 | ) 61 | 62 | function PrintHelpText(message) 63 | SetTextComponentFormat("STRING") 64 | AddTextComponentString(message) 65 | DisplayHelpTextFromStringLabel(0, 0, 1, -1) 66 | end 67 | 68 | function LeaveBed() 69 | RequestAnimDict(getOutDict) 70 | while not HasAnimDictLoaded(getOutDict) do 71 | Citizen.Wait(0) 72 | end 73 | 74 | RenderScriptCams(0, true, 200, true, true) 75 | DestroyCam(cam, false) 76 | 77 | SetEntityHeading(PlayerPedId(), bedOccupyingData.h - 90) 78 | TaskPlayAnim(PlayerPedId(), getOutDict, getOutAnim, 8.0, -8.0, -1, 0, 0, false, false, false) 79 | Citizen.Wait(5000) 80 | ClearPedTasks(PlayerPedId()) 81 | FreezeEntityPosition(PlayerPedId(), false) 82 | TriggerServerEvent("bonefive:server:LeaveBed", bedOccupying) 83 | 84 | bedOccupying = nil 85 | bedOccupyingData = nil 86 | end 87 | 88 | RegisterNetEvent("bonefive:client:RPCheckPos") 89 | AddEventHandler( 90 | "bonefive:client:RPCheckPos", 91 | function() 92 | TriggerServerEvent("bonefive:server:RPRequestBed", GetEntityCoords(PlayerPedId())) 93 | end 94 | ) 95 | 96 | RegisterNetEvent("bonefive:client:RPSendToBed") 97 | AddEventHandler( 98 | "bonefive:client:RPSendToBed", 99 | function(id, data) 100 | bedOccupying = id 101 | bedOccupyingData = data 102 | 103 | SetEntityCoords(PlayerPedId(), data.x, data.y, data.z - 0.5) 104 | 105 | RequestAnimDict(inBedDict) 106 | while not HasAnimDictLoaded(inBedDict) do 107 | Citizen.Wait(0) 108 | end 109 | 110 | TaskPlayAnim(PlayerPedId(), inBedDict, inBedAnim, 8.0, -8.0, -1, 1, 0, false, false, false) 111 | SetEntityHeading(PlayerPedId(), data.h + 180) 112 | 113 | cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", 1) 114 | SetCamActive(cam, true) 115 | RenderScriptCams(true, false, 1, true, true) 116 | AttachCamToPedBone(cam, PlayerPedId(), 31085, 0, 0, 1.0, true) 117 | SetCamFov(cam, 90.0) 118 | SetCamRot(cam, -90.0, 0.0, GetEntityHeading(PlayerPedId()) + 180, true) 119 | 120 | Citizen.CreateThread( 121 | function() 122 | while bedOccupyingData ~= nil do 123 | Citizen.Wait(1) 124 | PrintHelpText("Press ~INPUT_VEH_DUCK~ to get up") 125 | if IsControlJustReleased(0, 73) then 126 | LeaveBed() 127 | end 128 | end 129 | end 130 | ) 131 | end 132 | ) 133 | 134 | RegisterNetEvent("bonefive:client:SendToBed") 135 | AddEventHandler( 136 | "bonefive:client:SendToBed", 137 | function(id, data) 138 | bedOccupying = id 139 | bedOccupyingData = data 140 | 141 | SetEntityCoords(PlayerPedId(), data.x, data.y, data.z - 0.3) 142 | RequestAnimDict(inBedDict) 143 | while not HasAnimDictLoaded(inBedDict) do 144 | Citizen.Wait(0) 145 | end 146 | TaskPlayAnim(PlayerPedId(), inBedDict, inBedAnim, 8.0, -8.0, -1, 1, 0, false, false, false) 147 | SetEntityHeading(PlayerPedId(), data.h + 180) 148 | 149 | cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", 1) 150 | SetCamActive(cam, true) 151 | RenderScriptCams(true, false, 1, true, true) 152 | AttachCamToPedBone(cam, PlayerPedId(), 31085, 0, 0, 1.0, true) 153 | SetCamFov(cam, 90.0) 154 | SetCamRot(cam, -90.0, 0.0, GetEntityHeading(PlayerPedId()) + 180, true) 155 | 156 | Citizen.CreateThread( 157 | function() 158 | Citizen.Wait(5) 159 | local player = PlayerPedId() 160 | 161 | exports["mythic_notify"]:DoHudText("inform", "Doctors Are Treating You") 162 | Citizen.Wait(5000) 163 | TriggerServerEvent("bonefive:server:EnteredBed") 164 | end 165 | ) 166 | end 167 | ) 168 | 169 | RegisterNetEvent("bonefive:client:FinishServices") 170 | AddEventHandler( 171 | "bonefive:client:FinishServices", 172 | function() 173 | SetEntityHealth(PlayerPedId(), GetEntityMaxHealth(PlayerPedId())) 174 | TriggerEvent("bonefive:client:RemoveBleed") 175 | TriggerEvent("bonefive:client:ResetLimbs") 176 | exports["mythic_notify"]:DoHudText("inform", "You've Been Treated & Billed") 177 | LeaveBed() 178 | end 179 | ) 180 | 181 | RegisterNetEvent("bonefive:client:ForceLeaveBed") 182 | AddEventHandler( 183 | "bonefive:client:ForceLeaveBed", 184 | function() 185 | LeaveBed() 186 | end 187 | ) 188 | 189 | Citizen.CreateThread( 190 | function() 191 | while true do 192 | Citizen.Wait(1) 193 | local plyCoords = GetEntityCoords(PlayerPedId(), 0) 194 | local distance = #(vector3(hospitalCheckin.x, hospitalCheckin.y, hospitalCheckin.z) - plyCoords) 195 | local sdistance = #(vector3(sandyCheckin.x, sandyCheckin.y, sandyCheckin.z) - plyCoords) 196 | local pdistance = #(vector3(paletoCheckin.x, paletoCheckin.y, paletoCheckin.z) - plyCoords) 197 | if pdistance < 100 then 198 | --DrawMarker(27, hospitalCheckin.x, hospitalCheckin.y, hospitalCheckin.z - 0.99, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 1.0, 1, 157, 0, 155, false, false, 2, false, false, false, false) 199 | 200 | if not IsPedInAnyVehicle(PlayerPedId(), true) then 201 | if pdistance < 10 then 202 | --PrintHelpText('Press ~INPUT_CONTEXT~ ~s~to check in') 203 | ESX.Game.Utils.DrawText3D( 204 | vector3(paletoCheckin.x, paletoCheckin.y, paletoCheckin.z + 0.5), 205 | "[E] Check in", 206 | 0.4 207 | ) 208 | if IsControlJustReleased(0, 54) then 209 | if (GetEntityHealth(PlayerPedId()) < 200) or (IsInjuredOrBleeding()) then 210 | TriggerEvent( 211 | "mythic_progbar:client:progress", 212 | { 213 | name = "hospital_action", 214 | duration = 10500, 215 | label = "Checking In", 216 | useWhileDead = false, 217 | canCancel = true, 218 | controlDisables = { 219 | disableMovement = true, 220 | disableCarMovement = true, 221 | disableMouse = false, 222 | disableCombat = true 223 | }, 224 | animation = { 225 | animDict = "missheistdockssetup1clipboard@base", 226 | anim = "base", 227 | flags = 49 228 | }, 229 | prop = { 230 | model = "p_amb_clipboard_01", 231 | bone = 18905, 232 | coords = {x = 0.10, y = 0.02, z = 0.08}, 233 | rotation = {x = -80.0, y = 0.0, z = 0.0} 234 | }, 235 | propTwo = { 236 | model = "prop_pencil_01", 237 | bone = 58866, 238 | coords = {x = 0.12, y = 0.0, z = 0.001}, 239 | rotation = {x = -150.0, y = 0.0, z = 0.0} 240 | } 241 | }, 242 | function(status) 243 | if not status then 244 | TriggerServerEvent("bonefive:server:RequestBed") 245 | end 246 | end 247 | ) 248 | else 249 | exports["mythic_notify"]:DoHudText("error", "You do not need medical attention") 250 | end 251 | end 252 | end 253 | end 254 | elseif sdistance < 100 then 255 | --DrawMarker(27, hospitalCheckin.x, hospitalCheckin.y, hospitalCheckin.z - 0.99, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 1.0, 1, 157, 0, 155, false, false, 2, false, false, false, false) 256 | 257 | if not IsPedInAnyVehicle(PlayerPedId(), true) then 258 | if sdistance < 10 then 259 | --PrintHelpText('Press ~INPUT_CONTEXT~ ~s~to check in') 260 | ESX.Game.Utils.DrawText3D( 261 | vector3(sandyCheckin.x, sandyCheckin.y, sandyCheckin.z + 0.5), 262 | "[E] Check in", 263 | 0.4 264 | ) 265 | if IsControlJustReleased(0, 54) then 266 | if (GetEntityHealth(PlayerPedId()) < 200) or (IsInjuredOrBleeding()) then 267 | TriggerEvent( 268 | "mythic_progbar:client:progress", 269 | { 270 | name = "hospital_action", 271 | duration = 10500, 272 | label = "Checking In", 273 | useWhileDead = false, 274 | canCancel = true, 275 | controlDisables = { 276 | disableMovement = true, 277 | disableCarMovement = true, 278 | disableMouse = false, 279 | disableCombat = true 280 | }, 281 | animation = { 282 | animDict = "missheistdockssetup1clipboard@base", 283 | anim = "base", 284 | flags = 49 285 | }, 286 | prop = { 287 | model = "p_amb_clipboard_01", 288 | bone = 18905, 289 | coords = {x = 0.10, y = 0.02, z = 0.08}, 290 | rotation = {x = -80.0, y = 0.0, z = 0.0} 291 | }, 292 | propTwo = { 293 | model = "prop_pencil_01", 294 | bone = 58866, 295 | coords = {x = 0.12, y = 0.0, z = 0.001}, 296 | rotation = {x = -150.0, y = 0.0, z = 0.0} 297 | } 298 | }, 299 | function(status) 300 | if not status then 301 | TriggerServerEvent("bonefive:server:RequestBed") 302 | end 303 | end 304 | ) 305 | else 306 | exports["mythic_notify"]:DoHudText("error", "You do not need medical attention") 307 | end 308 | end 309 | end 310 | end 311 | elseif distance < 100 then 312 | --DrawMarker(27, hospitalCheckin.x, hospitalCheckin.y, hospitalCheckin.z - 0.99, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 1.0, 1, 157, 0, 155, false, false, 2, false, false, false, false) 313 | 314 | if not IsPedInAnyVehicle(PlayerPedId(), true) then 315 | if distance < 10 then 316 | --PrintHelpText('Press ~INPUT_CONTEXT~ ~s~to check in') 317 | ESX.Game.Utils.DrawText3D( 318 | vector3(hospitalCheckin.x, hospitalCheckin.y, hospitalCheckin.z + 0.5), 319 | "[E] Check in", 320 | 0.4 321 | ) 322 | if IsControlJustReleased(0, 54) then 323 | if (GetEntityHealth(PlayerPedId()) < 200) or (IsInjuredOrBleeding()) then 324 | TriggerEvent( 325 | "mythic_progbar:client:progress", 326 | { 327 | name = "hospital_action", 328 | duration = 10500, 329 | label = "Checking In", 330 | useWhileDead = false, 331 | canCancel = true, 332 | controlDisables = { 333 | disableMovement = true, 334 | disableCarMovement = true, 335 | disableMouse = false, 336 | disableCombat = true 337 | }, 338 | animation = { 339 | animDict = "missheistdockssetup1clipboard@base", 340 | anim = "base", 341 | flags = 49 342 | }, 343 | prop = { 344 | model = "p_amb_clipboard_01", 345 | bone = 18905, 346 | coords = {x = 0.10, y = 0.02, z = 0.08}, 347 | rotation = {x = -80.0, y = 0.0, z = 0.0} 348 | }, 349 | propTwo = { 350 | model = "prop_pencil_01", 351 | bone = 58866, 352 | coords = {x = 0.12, y = 0.0, z = 0.001}, 353 | rotation = {x = -150.0, y = 0.0, z = 0.0} 354 | } 355 | }, 356 | function(status) 357 | if not status then 358 | TriggerServerEvent("bonefive:server:RequestBed") 359 | end 360 | end 361 | ) 362 | else 363 | exports["mythic_notify"]:DoHudText("error", "You do not need medical attention") 364 | end 365 | end 366 | end 367 | end 368 | else 369 | Citizen.Wait(1000) 370 | end 371 | end 372 | end 373 | ) 374 | -------------------------------------------------------------------------------- /Client/wounds.lua: -------------------------------------------------------------------------------- 1 | local isLoggedIn = false 2 | local isBleeding = 0 3 | local advanceBleedTimer = 0 4 | local blackoutTimer = 0 5 | 6 | local onPainKiller = 0 7 | local wasOnPainKillers = false 8 | 9 | local onDrugs = 0 10 | local wasOnDrugs = false 11 | 12 | local legCount = 0 13 | local armcount = 0 14 | local headCount = 0 15 | 16 | local playerHealth = nil 17 | local playerArmour = nil 18 | 19 | local WeaponClasses = { 20 | ['SMALL_CALIBER'] = 1, 21 | ['MEDIUM_CALIBER'] = 2, 22 | ['HIGH_CALIBER'] = 3, 23 | ['SHOTGUN'] = 4, 24 | ['CUTTING'] = 5, 25 | ['LIGHT_IMPACT'] = 6, 26 | ['HEAVY_IMPACT'] = 7, 27 | ['EXPLOSIVE'] = 8, 28 | ['FIRE'] = 9, 29 | ['SUFFOCATING'] = 10, 30 | ['OTHER'] = 11, 31 | ['WILDLIFE'] = 12, 32 | ['NOTHING'] = 13 33 | } 34 | 35 | local WoundStates = { 36 | 'Irritated', 37 | 'Fairly Painful', 38 | 'Extremely Painful', 39 | 'Unbearably Painful', 40 | } 41 | 42 | local BleedingStates = { 43 | 'Minor Bleeding', 44 | 'Significant Bleeding', 45 | 'Major Bleeding', 46 | 'Extreme Bleeding', 47 | } 48 | 49 | local MovementRate = { 50 | 0.98, 51 | 0.96, 52 | 0.94, 53 | 0.92, 54 | } 55 | 56 | local BodyParts = { 57 | ['HEAD'] = { label = 'Head', causeLimp = false, isDamaged = false, severity = 0 }, 58 | ['NECK'] = { label = 'Neck', causeLimp = false, isDamaged = false, severity = 0 }, 59 | ['SPINE'] = { label = 'Spine', causeLimp = true, isDamaged = false, severity = 0 }, 60 | ['UPPER_BODY'] = { label = 'Upper Body', causeLimp = false, isDamaged = false, severity = 0 }, 61 | ['LOWER_BODY'] = { label = 'Lower Body', causeLimp = true, isDamaged = false, severity = 0 }, 62 | ['LARM'] = { label = 'Left Arm', causeLimp = false, isDamaged = false, severity = 0 }, 63 | ['LHAND'] = { label = 'Left Hand', causeLimp = false, isDamaged = false, severity = 0 }, 64 | ['LFINGER'] = { label = 'Left Hand Fingers', causeLimp = false, isDamaged = false, severity = 0 }, 65 | ['LLEG'] = { label = 'Left Leg', causeLimp = true, isDamaged = false, severity = 0 }, 66 | ['LFOOT'] = { label = 'Left Foot', causeLimp = true, isDamaged = false, severity = 0 }, 67 | ['RARM'] = { label = 'Right Arm', causeLimp = false, isDamaged = false, severity = 0 }, 68 | ['RHAND'] = { label = 'Right Hand', causeLimp = false, isDamaged = false, severity = 0 }, 69 | ['RFINGER'] = { label = 'Right Hand Fingers', causeLimp = false, isDamaged = false, severity = 0 }, 70 | ['RLEG'] = { label = 'Right Leg', causeLimp = true, isDamaged = false, severity = 0 }, 71 | ['RFOOT'] = { label = 'Right Foot', causeLimp = true, isDamaged = false, severity = 0 }, 72 | } 73 | 74 | local parts = { 75 | [0] = 'NONE', 76 | [31085] = 'HEAD', 77 | [31086] = 'HEAD', 78 | [39317] = 'NECK', 79 | [57597] = 'SPINE', 80 | [23553] = 'SPINE', 81 | [24816] = 'SPINE', 82 | [24817] = 'SPINE', 83 | [24818] = 'SPINE', 84 | [10706] = 'UPPER_BODY', 85 | [64729] = 'UPPER_BODY', 86 | [11816] = 'LOWER_BODY', 87 | [45509] = 'LARM', 88 | [61163] = 'LARM', 89 | [18905] = 'LHAND', 90 | [4089] = 'LFINGER', 91 | [4090] = 'LFINGER', 92 | [4137] = 'LFINGER', 93 | [4138] = 'LFINGER', 94 | [4153] = 'LFINGER', 95 | [4154] = 'LFINGER', 96 | [4169] = 'LFINGER', 97 | [4170] = 'LFINGER', 98 | [4185] = 'LFINGER', 99 | [4186] = 'LFINGER', 100 | [26610] = 'LFINGER', 101 | [26611] = 'LFINGER', 102 | [26612] = 'LFINGER', 103 | [26613] = 'LFINGER', 104 | [26614] = 'LFINGER', 105 | [58271] = 'LLEG', 106 | [63931] = 'LLEG', 107 | [2108] = 'LFOOT', 108 | [14201] = 'LFOOT', 109 | [40269] = 'RARM', 110 | [28252] = 'RARM', 111 | [57005] = 'RHAND', 112 | [58866] = 'RFINGER', 113 | [58867] = 'RFINGER', 114 | [58868] = 'RFINGER', 115 | [58869] = 'RFINGER', 116 | [58870] = 'RFINGER', 117 | [64016] = 'RFINGER', 118 | [64017] = 'RFINGER', 119 | [64064] = 'RFINGER', 120 | [64065] = 'RFINGER', 121 | [64080] = 'RFINGER', 122 | [64081] = 'RFINGER', 123 | [64096] = 'RFINGER', 124 | [64097] = 'RFINGER', 125 | [64112] = 'RFINGER', 126 | [64113] = 'RFINGER', 127 | [36864] = 'RLEG', 128 | [51826] = 'RLEG', 129 | [20781] = 'RFOOT', 130 | [52301] = 'RFOOT', 131 | } 132 | 133 | local weapons = { 134 | --[[ Small Caliber ]]-- 135 | [`WEAPON_PISTOL`] = WeaponClasses['SMALL_CALIBER'], 136 | [`WEAPON_COMBATPISTOL`] = WeaponClasses['SMALL_CALIBER'], 137 | [`WEAPON_APPISTOL`] = WeaponClasses['SMALL_CALIBER'], 138 | [`WEAPON_COMBATPDW`] = WeaponClasses['SMALL_CALIBER'], 139 | [`WEAPON_MACHINEPISTOL`] = WeaponClasses['SMALL_CALIBER'], 140 | [`WEAPON_MICROSMG`] = WeaponClasses['SMALL_CALIBER'], 141 | [`WEAPON_MINISMG`] = WeaponClasses['SMALL_CALIBER'], 142 | [`WEAPON_PISTOL_MK2`] = WeaponClasses['SMALL_CALIBER'], 143 | [`WEAPON_SNSPISTOL`] = WeaponClasses['SMALL_CALIBER'], 144 | [`WEAPON_SNSPISTOL_MK2`] = WeaponClasses['SMALL_CALIBER'], 145 | [`WEAPON_VINTAGEPISTOL`] = WeaponClasses['SMALL_CALIBER'], 146 | 147 | --[[ Medium Caliber ]]-- 148 | [`WEAPON_ADVANCEDRIFLE`] = WeaponClasses['MEDIUM_CALIBER'], 149 | [`WEAPON_ASSAULTSMG`] = WeaponClasses['MEDIUM_CALIBER'], 150 | [`WEAPON_BULLPUPRIFLE`] = WeaponClasses['MEDIUM_CALIBER'], 151 | [`WEAPON_BULLPUPRIFLE_MK2`] = WeaponClasses['MEDIUM_CALIBER'], 152 | [`WEAPON_CARBINERIFLE`] = WeaponClasses['MEDIUM_CALIBER'], 153 | [`WEAPON_CARBINERIFLE_MK2`] = WeaponClasses['MEDIUM_CALIBER'], 154 | [`WEAPON_COMPACTRIFLE`] = WeaponClasses['MEDIUM_CALIBER'], 155 | [`WEAPON_DOUBLEACTION`] = WeaponClasses['MEDIUM_CALIBER'], 156 | [`WEAPON_GUSENBERG`] = WeaponClasses['MEDIUM_CALIBER'], 157 | [`WEAPON_HEAVYPISTOL`] = WeaponClasses['MEDIUM_CALIBER'], 158 | [`WEAPON_MARKSMANPISTOL`] = WeaponClasses['MEDIUM_CALIBER'], 159 | [`WEAPON_PISTOL50`] = WeaponClasses['MEDIUM_CALIBER'], 160 | [`WEAPON_REVOLVER`] = WeaponClasses['MEDIUM_CALIBER'], 161 | [`WEAPON_REVOLVER_MK2`] = WeaponClasses['MEDIUM_CALIBER'], 162 | [`WEAPON_SMG`] = WeaponClasses['MEDIUM_CALIBER'], 163 | [`WEAPON_SMG_MK2`] = WeaponClasses['MEDIUM_CALIBER'], 164 | [`WEAPON_SPECIALCARBINE`] = WeaponClasses['MEDIUM_CALIBER'], 165 | [`WEAPON_SPECIALCARBINE_MK2`] = WeaponClasses['MEDIUM_CALIBER'], 166 | 167 | --[[ High Caliber ]]-- 168 | [`WEAPON_ASSAULTRIFLE`] = WeaponClasses['HIGH_CALIBER'], 169 | [`WEAPON_ASSAULTRIFLE_MK2`] = WeaponClasses['HIGH_CALIBER'], 170 | [`WEAPON_COMBATMG`] = WeaponClasses['HIGH_CALIBER'], 171 | [`WEAPON_COMBATMG_MK2`] = WeaponClasses['HIGH_CALIBER'], 172 | [`WEAPON_HEAVYSNIPER`] = WeaponClasses['HIGH_CALIBER'], 173 | [`WEAPON_HEAVYSNIPER_MK2`] = WeaponClasses['HIGH_CALIBER'], 174 | [`WEAPON_MARKSMANRIFLE`] = WeaponClasses['HIGH_CALIBER'], 175 | [`WEAPON_MARKSMANRIFLE_MK2`] = WeaponClasses['HIGH_CALIBER'], 176 | [`WEAPON_MG`] = WeaponClasses['HIGH_CALIBER'], 177 | [`WEAPON_MINIGUN`] = WeaponClasses['HIGH_CALIBER'], 178 | [`WEAPON_MUSKET`] = WeaponClasses['HIGH_CALIBER'], 179 | [`WEAPON_RAILGUN`] = WeaponClasses['HIGH_CALIBER'], 180 | 181 | --[[ Shotguns ]]-- 182 | [`WEAPON_ASSAULTSHOTGUN`] = WeaponClasses['SHOTGUN'], 183 | [`WEAPON_BULLUPSHOTGUN`] = WeaponClasses['SHOTGUN'], 184 | [`WEAPON_DBSHOTGUN`] = WeaponClasses['SHOTGUN'], 185 | [`WEAPON_HEAVYSHOTGUN`] = WeaponClasses['SHOTGUN'], 186 | [`WEAPON_PUMPSHOTGUN`] = WeaponClasses['SHOTGUN'], 187 | [`WEAPON_PUMPSHOTGUN_MK2`] = WeaponClasses['SHOTGUN'], 188 | [`WEAPON_SAWNOFFSHOTGUN`] = WeaponClasses['SHOTGUN'], 189 | [`WEAPON_SWEEPERSHOTGUN`] = WeaponClasses['SHOTGUN'], 190 | 191 | --[[ Animals ]]-- 192 | [`WEAPON_ANIMAL`] = WeaponClasses['WILDLIFE'], -- Animal 193 | [`WEAPON_COUGAR`] = WeaponClasses['WILDLIFE'], -- Cougar 194 | [`WEAPON_BARBED_WIRE`] = WeaponClasses['WILDLIFE'], -- Barbed Wire 195 | 196 | --[[ Cutting Weapons ]]-- 197 | [`WEAPON_BATTLEAXE`] = WeaponClasses['CUTTING'], 198 | [`WEAPON_BOTTLE`] = WeaponClasses['CUTTING'], 199 | [`WEAPON_DAGGER`] = WeaponClasses['CUTTING'], 200 | [`WEAPON_HATCHET`] = WeaponClasses['CUTTING'], 201 | [`WEAPON_KNIFE`] = WeaponClasses['CUTTING'], 202 | [`WEAPON_MACHETE`] = WeaponClasses['CUTTING'], 203 | [`WEAPON_SWITCHBLADE`] = WeaponClasses['CUTTING'], 204 | 205 | --[[ Light Impact ]]-- 206 | [`WEAPON_GARBAGEBAG`] = WeaponClasses['WILDLIFE'], -- Garbage Bag 207 | [`WEAPON_BRIEFCASE`] = WeaponClasses['WILDLIFE'], -- Briefcase 208 | [`WEAPON_BRIEFCASE_02`] = WeaponClasses['WILDLIFE'], -- Briefcase 2 209 | [`WEAPON_BALL`] = WeaponClasses['LIGHT_IMPACT'], 210 | [`WEAPON_FLASHLIGHT`] = WeaponClasses['LIGHT_IMPACT'], 211 | [`WEAPON_KNUCKLE`] = WeaponClasses['LIGHT_IMPACT'], 212 | [`WEAPON_NIGHTSTICK`] = WeaponClasses['LIGHT_IMPACT'], 213 | [`WEAPON_SNOWBALL`] = WeaponClasses['LIGHT_IMPACT'], 214 | [`WEAPON_UNARMED`] = WeaponClasses['LIGHT_IMPACT'], 215 | [`WEAPON_PARACHUTE`] = WeaponClasses['LIGHT_IMPACT'], 216 | [`WEAPON_NIGHTVISION`] = WeaponClasses['LIGHT_IMPACT'], 217 | 218 | --[[ Heavy Impact ]]-- 219 | [`WEAPON_BAT`] = WeaponClasses['HEAVY_IMPACT'], 220 | [`WEAPON_CROWBAR`] = WeaponClasses['HEAVY_IMPACT'], 221 | [`WEAPON_FIREEXTINGUISHER`] = WeaponClasses['HEAVY_IMPACT'], 222 | [`WEAPON_FIRWORK`] = WeaponClasses['HEAVY_IMPACT'], 223 | [`WEAPON_GOLFLCUB`] = WeaponClasses['HEAVY_IMPACT'], 224 | [`WEAPON_HAMMER`] = WeaponClasses['HEAVY_IMPACT'], 225 | [`WEAPON_PETROLCAN`] = WeaponClasses['HEAVY_IMPACT'], 226 | [`WEAPON_POOLCUE`] = WeaponClasses['HEAVY_IMPACT'], 227 | [`WEAPON_WRENCH`] = WeaponClasses['HEAVY_IMPACT'], 228 | 229 | --[[ Explosives ]]-- 230 | [`WEAPON_EXPLOSION`] = WeaponClasses['EXPLOSIVE'], -- Explosion 231 | [`WEAPON_GRENADE`] = WeaponClasses['EXPLOSIVE'], 232 | [`WEAPON_COMPACTLAUNCHER`] = WeaponClasses['EXPLOSIVE'], 233 | [`WEAPON_HOMINGLAUNCHER`] = WeaponClasses['EXPLOSIVE'], 234 | [`WEAPON_PIPEBOMB`] = WeaponClasses['EXPLOSIVE'], 235 | [`WEAPON_PROXMINE`] = WeaponClasses['EXPLOSIVE'], 236 | [`WEAPON_RPG`] = WeaponClasses['EXPLOSIVE'], 237 | [`WEAPON_STICKYBOMB`] = WeaponClasses['EXPLOSIVE'], 238 | 239 | --[[ Other ]]-- 240 | [`WEAPON_FALL`] = WeaponClasses['FALL'], -- Fall 241 | [`WEAPON_HIT_BY_WATER_CANNON`] = WeaponClasses['OTHER'], -- Water Cannon 242 | [`WEAPON_RAMMED_BY_CAR`] = WeaponClasses['OTHER'], -- Rammed 243 | [`WEAPON_RUN_OVER_BY_CAR`] = WeaponClasses['OTHER'], -- Ran Over 244 | [`WEAPON_HELI_CRASH`] = WeaponClasses['OTHER'], -- Heli Crash 245 | [`WEAPON_STUNGUN`] = WeaponClasses['OTHER'], 246 | 247 | --[[ Fire ]]-- 248 | [`WEAPON_ELECTRIC_FENCE`] = WeaponClasses['FIRE'], -- Electric Fence 249 | [`WEAPON_FIRE`] = WeaponClasses['FIRE'], -- Fire 250 | [`WEAPON_MOLOTOV`] = WeaponClasses['FIRE'], 251 | [`WEAPON_FLARE`] = WeaponClasses['FIRE'], 252 | [`WEAPON_FLAREGUN`] = WeaponClasses['FIRE'], 253 | 254 | --[[ Suffocate ]]-- 255 | [`WEAPON_DROWNING`] = WeaponClasses['SUFFOCATING'], -- Drowning 256 | [`WEAPON_DROWNING_IN_VEHICLE`] = WeaponClasses['SUFFOCATING'], -- Drowning Veh 257 | [`WEAPON_EXHAUSTION`] = WeaponClasses['SUFFOCATING'], -- Exhaust 258 | [`WEAPON_BZGAS`] = WeaponClasses['SUFFOCATING'], 259 | [`WEAPON_SMOKEGRENADE`] = WeaponClasses['SUFFOCATING'], 260 | } 261 | 262 | local injured = {} 263 | 264 | function IsInjuryCausingLimp() 265 | for k, v in pairs(BodyParts) do 266 | if v.causeLimp and v.isDamaged then 267 | return true 268 | end 269 | end 270 | 271 | return false 272 | end 273 | 274 | function IsInjuredOrBleeding() 275 | if isBleeding > 0 then 276 | return true 277 | else 278 | for k, v in pairs(BodyParts) do 279 | if v.isDamaged then 280 | return true 281 | end 282 | end 283 | end 284 | 285 | return false 286 | end 287 | 288 | function GetDamagingWeapon(ped) 289 | for k, v in pairs(weapons) do 290 | if HasPedBeenDamagedByWeapon(ped, k, 0) then 291 | ClearEntityLastDamageEntity(ped) 292 | return v 293 | end 294 | end 295 | 296 | return nil 297 | end 298 | 299 | function ProcessRunStuff(ped) 300 | if IsInjuryCausingLimp() and not (onPainKiller > 0) then 301 | RequestAnimSet("move_m@injured") 302 | while not HasAnimSetLoaded("move_m@injured") do 303 | Citizen.Wait(0) 304 | end 305 | SetPedMovementClipset(ped, "move_m@injured", 1 ) 306 | SetPlayerSprint(PlayerId(), false) 307 | 308 | local level = 0 309 | for k, v in pairs(injured) do 310 | if v.severity > level then 311 | level = v.severity 312 | end 313 | end 314 | 315 | SetPedMoveRateOverride(ped, MovementRate[level]) 316 | 317 | if wasOnPainKillers then 318 | SetPedToRagdoll(PlayerPedId(), 1500, 2000, 3, true, true, false) 319 | wasOnPainKillers = false 320 | exports['mythic_notify']:DoCustomHudText('inform', 'You\'ve Realized Doing Drugs Does Not Fix All Your Problems', 5000) 321 | end 322 | else 323 | SetPedMoveRateOverride(ped, 1.0) 324 | ResetPedMovementClipset(ped, 0) 325 | if DecorGetInt(ped, 'player_thirst') > 25 or onPainKiller > 0 then 326 | SetPlayerSprint(PlayerId(), true) 327 | end 328 | 329 | if not wasOnPainKillers and (onPainKiller > 0) then wasOnPainKillers = true end 330 | 331 | if onPainKiller > 0 then 332 | onPainKiller = onPainKiller - 1 333 | end 334 | end 335 | end 336 | 337 | Citizen.CreateThread(function() 338 | while true do 339 | for k, v in pairs(injured) do 340 | if (v.part == 'RARM' and v.severity >= 1) or (v.part == 'LARM' and v.severity >= 1) then 341 | BlockWeaponWheelThisFrame() 342 | end 343 | end 344 | Citizen.Wait(0) 345 | end 346 | end) 347 | 348 | 349 | 350 | function ProcessDamage(ped) 351 | if not IsEntityDead(ped) or not (onDrugs > 0) then 352 | for k, v in pairs(injured) do 353 | if (v.part == 'LLEG' and v.severity >= 1) or (v.part == 'RLEG' and v.severity >= 1) or (v.part == 'LFOOT' and v.severity >= 2) or (v.part == 'RFOOT' and v.severity >= 2) then 354 | if legCount >= 15 then 355 | if not IsPedRagdoll(ped) and IsPedOnFoot(ped) then 356 | local chance = math.random(100) 357 | if (IsPedRunning(ped) or IsPedSprinting(ped)) then 358 | if chance <= 50 then 359 | exports['mythic_notify']:DoCustomHudText('inform', 'You\'re Having A Hard Time Running', 5000) 360 | ShakeGameplayCam('SMALL_EXPLOSION_SHAKE', 0.08) -- change this float to increase/decrease camera shake 361 | SetPedToRagdollWithFall(PlayerPedId(), 1500, 2000, 1, GetEntityForwardVector(ped), 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) 362 | end 363 | else 364 | if chance <= 15 then 365 | exports['mythic_notify']:DoCustomHudText('inform', 'You\'re Having A Hard time Using Your Legs', 5000) 366 | ShakeGameplayCam('SMALL_EXPLOSION_SHAKE', 0.08) -- change this float to increase/decrease camera shake 367 | SetPedToRagdollWithFall(PlayerPedId(), 1500, 2000, 1, GetEntityForwardVector(ped), 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) 368 | end 369 | end 370 | end 371 | legCount = 0 372 | else 373 | legCount = legCount + 1 374 | end 375 | elseif (v.part == 'LARM' and v.severity >= 1) or (v.part == 'LHAND' and v.severity >= 1) or (v.part == 'LFINGER' and v.severity >= 2) or (v.part == 'RARM' and v.severity >= 1) or (v.part == 'RHAND' and v.severity >= 1) or (v.part == 'RFINGER' and v.severity >= 2) then 376 | if armcount >= 30 then 377 | local chance = math.random(100) 378 | 379 | armcount = 0 380 | else 381 | armcount = armcount + 1 382 | end 383 | elseif (v.part == 'HEAD' and v.severity >= 2) then 384 | if headCount >= 30 then 385 | local chance = math.random(100) 386 | 387 | if chance <= 15 then 388 | exports['mythic_notify']:DoCustomHudText('inform', 'You Suddenly Black Out', 5000) 389 | SetFlash(0, 0, 100, 10000, 100) 390 | 391 | DoScreenFadeOut(100) 392 | while not IsScreenFadedOut() do 393 | Citizen.Wait(0) 394 | end 395 | 396 | if not IsPedRagdoll(ped) and IsPedOnFoot(ped) and not IsPedSwimming(ped) then 397 | ShakeGameplayCam('SMALL_EXPLOSION_SHAKE', 0.08) -- change this float to increase/decrease camera shake 398 | SetPedToRagdoll(ped, 5000, 1, 2) 399 | end 400 | 401 | Citizen.Wait(5000) 402 | DoScreenFadeIn(250) 403 | end 404 | headCount = 0 405 | else 406 | headCount = headCount + 1 407 | end 408 | end 409 | end 410 | 411 | if wasOnDrugs then 412 | SetPedToRagdoll(PlayerPedId(), 1500, 2000, 3, true, true, false) 413 | wasOnDrugs = false 414 | exports['mythic_notify']:DoCustomHudText('inform', 'You\'ve Realized Doing Drugs Does Not Fix All Your Problems', 5000) 415 | end 416 | else 417 | onDrugs = onDrugs - 1 418 | 419 | if not wasOnDrugs then 420 | wasOnDrugs = true 421 | end 422 | end 423 | end 424 | 425 | function CheckDamage(ped, bone, weapon) 426 | if weapon == nil then return end 427 | 428 | if parts[bone] ~= nil then 429 | if not BodyParts[parts[bone]].isDamaged then 430 | BodyParts[parts[bone]].isDamaged = true 431 | BodyParts[parts[bone]].severity = 1 432 | exports['mythic_notify']:DoHudText('inform', 'Your ' .. BodyParts[parts[bone]].label .. ' feels ' .. WoundStates[BodyParts[parts[bone]].severity]) 433 | 434 | if weapon == WeaponClasses['SMALL_CALIBER'] or weapon == WeaponClasses['MEDIUM_CALIBER'] or weapon == WeaponClasses['CUTTING'] or weapon == WeaponClasses['WILDLIFE'] or weapon == WeaponClasses['OTHER'] or weapon == WeaponClasses['LIGHT_IMPACT'] then 435 | if isBleeding < 4 then 436 | isBleeding = tonumber(isBleeding) + 1 437 | end 438 | elseif weapon == WeaponClasses['HIGH_CALIBER'] or weapon == WeaponClasses['HEAVY_IMPACT'] or weapon == WeaponClasses['SHOTGUN'] or weapon == WeaponClasses['EXPLOSIVE'] then 439 | if isBleeding < 3 then 440 | isBleeding = tonumber(isBleeding) + 2 441 | elseif isBleeding < 4 then 442 | isBleeding = tonumber(isBleeding) + 1 443 | end 444 | end 445 | 446 | table.insert(injured, { 447 | part = parts[bone], 448 | label = BodyParts[parts[bone]].label, 449 | severity = BodyParts[parts[bone]].severity 450 | }) 451 | 452 | TriggerServerEvent('bonefive:server:SyncInjuries', { 453 | limbs = BodyParts, 454 | isBleeding = tonumber(isBleeding) 455 | }) 456 | else 457 | if weapon == WeaponClasses['SMALL_CALIBER'] or weapon == WeaponClasses['MEDIUM_CALIBER'] or weapon == WeaponClasses['CUTTING'] or weapon == WeaponClasses['WILDLIFE'] or weapon == WeaponClasses['OTHER'] or weapon == WeaponClasses['LIGHT_IMPACT'] then 458 | if isBleeding < 4 then 459 | isBleeding = tonumber(isBleeding) + 1 460 | end 461 | elseif weapon == WeaponClasses['HIGH_CALIBER'] or weapon == WeaponClasses['HEAVY_IMPACT'] or weapon == WeaponClasses['SHOTGUN'] or weapon == WeaponClasses['EXPLOSIVE'] then 462 | if isBleeding < 3 then 463 | isBleeding = tonumber(isBleeding) + 2 464 | elseif isBleeding < 4 then 465 | isBleeding = tonumber(isBleeding) + 1 466 | end 467 | end 468 | 469 | if BodyParts[parts[bone]].severity < 4 then 470 | BodyParts[parts[bone]].severity = BodyParts[parts[bone]].severity + 1 471 | TriggerServerEvent('bonefive:server:SyncInjuries', { 472 | limbs = BodyParts, 473 | isBleeding = tonumber(isBleeding) 474 | }) 475 | 476 | exports['mythic_notify']:DoHudText('inform', 'Your ' .. BodyParts[parts[bone]].label .. ' feels ' .. WoundStates[BodyParts[parts[bone]].severity]) 477 | 478 | for k, v in pairs(injured) do 479 | if v.parts == parts[bone] then 480 | v.severity = BodyParts[parts[bone]].severity 481 | end 482 | end 483 | else 484 | 485 | end 486 | end 487 | else 488 | print('Bone Not In Index - Report This! - ' .. bone) 489 | end 490 | end 491 | 492 | RegisterNetEvent('bonefive:client:SyncBleed') 493 | AddEventHandler('bonefive:client:SyncBleed', function(bleedStatus) 494 | isBleeding = tonumber(bleedStatus) 495 | end) 496 | 497 | RegisterNetEvent('bonefive:client:FieldTreatLimbs') 498 | AddEventHandler('bonefive:client:FieldTreatLimbs', function() 499 | for k, v in pairs(BodyParts) do 500 | v.isDamaged = false 501 | v.severity = 1 502 | end 503 | 504 | for k, v in pairs(injured) do 505 | if v.parts == parts[bone] then 506 | v.severity = BodyParts[parts[bone]].severity 507 | end 508 | end 509 | end) 510 | 511 | RegisterNetEvent('bonefive:client:ResetLimbs') 512 | AddEventHandler('bonefive:client:ResetLimbs', function() 513 | for k, v in pairs(BodyParts) do 514 | v.isDamaged = false 515 | v.severity = 0 516 | end 517 | 518 | injured = {} 519 | end) 520 | 521 | RegisterNetEvent('bonefive:client:FieldTreatBleed') 522 | AddEventHandler('bonefive:client:FieldTreatBleed', function() 523 | if isBleeding > 1 then 524 | isBleeding = tonumber(isBleeding) - 1 525 | end 526 | end) 527 | 528 | RegisterNetEvent('bonefive:client:ReduceBleed') 529 | AddEventHandler('bonefive:client:ReduceBleed', function() 530 | if isBleeding > 0 then 531 | isBleeding = tonumber(isBleeding) - 1 532 | end 533 | end) 534 | 535 | RegisterNetEvent('bonefive:client:RemoveBleed') 536 | AddEventHandler('bonefive:client:RemoveBleed', function() 537 | isBleeding = 0 538 | end) 539 | 540 | RegisterNetEvent('bonefive:client:UsePainKiller') 541 | AddEventHandler('bonefive:client:UsePainKiller', function(tier) 542 | if tier < 4 then 543 | onPainKiller = 90 * tier 544 | end 545 | 546 | exports['mythic_notify']:DoCustomHudText('inform', 'You feel the pain subside temporarily', 5000) 547 | end) 548 | 549 | RegisterNetEvent('bonefive:client:UseAdrenaline') 550 | AddEventHandler('bonefive:client:UseAdrenaline', function(tier) 551 | if tier < 4 then 552 | onDrugs = 180 * tier 553 | end 554 | 555 | exports['mythic_notify']:DoCustomHudText('inform', 'You\'re Able To Ignore Your Body Failing', 5000) 556 | end) 557 | 558 | Citizen.CreateThread(function() 559 | local player = PlayerPedId() 560 | while true do 561 | if not IsEntityDead(player) and not (#injured == 0) then 562 | if #injured > 0 then 563 | local str = '' 564 | if #injured > 1 and #injured < 3 then 565 | for k, v in pairs(injured) do 566 | str = str .. 'Your ' .. v.label .. ' feels ' .. WoundStates[v.severity] 567 | if k < #injured then 568 | str = str .. ' | ' 569 | end 570 | end 571 | elseif #injured > 2 then 572 | str = 'You Feel Multiple Pains' 573 | else 574 | str = 'Your ' .. injured[1].label .. ' feels ' .. WoundStates[injured[1].severity] 575 | end 576 | 577 | exports['mythic_notify']:DoCustomHudText('inform', str, 15000) 578 | end 579 | 580 | if isBleeding > 0 then 581 | if blackoutTimer >= 10 then 582 | exports['mythic_notify']:DoCustomHudText('inform', 'You Suddenly Black Out', 5000) 583 | SetFlash(0, 0, 100, 7000, 100) 584 | 585 | DoScreenFadeOut(500) 586 | while not IsScreenFadedOut() do 587 | Citizen.Wait(0) 588 | end 589 | 590 | if not IsPedRagdoll(player) and IsPedOnFoot(player) and not IsPedSwimming(player) then 591 | ShakeGameplayCam('SMALL_EXPLOSION_SHAKE', 0.08) -- change this float to increase/decrease camera shake 592 | SetPedToRagdollWithFall(PlayerPedId(), 10000, 12000, 1, GetEntityForwardVector(player), 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) 593 | end 594 | 595 | Citizen.Wait(5000) 596 | DoScreenFadeIn(500) 597 | blackoutTimer = 0 598 | end 599 | 600 | if isBleeding == 1 then 601 | SetFlash(0, 0, 100, 100, 100) 602 | elseif isBleeding == 2 then 603 | SetFlash(0, 0, 100, 250, 100) 604 | elseif isBleeding == 3 then 605 | SetFlash(0, 0, 100, 500, 100) 606 | --Function.Call(Hash.SET_FLASH, 0, 0, 100, 500, 100); 607 | elseif isBleeding == 4 then 608 | SetFlash(0, 0, 100, 500, 100) 609 | --Function.Call(Hash.SET_FLASH, 0, 0, 100, 500, 100); 610 | end 611 | exports['mythic_notify']:DoCustomHudText('inform', 'You Have ' .. BleedingStates[isBleeding], 25000) 612 | local bleedDamage = tonumber(isBleeding) * 4 613 | ApplyDamageToPed(player, bleedDamage, false) 614 | playerHealth = playerHealth - bleedDamage 615 | blackoutTimer = blackoutTimer + 1 616 | advanceBleedTimer = advanceBleedTimer + 1 617 | 618 | if advanceBleedTimer >= 10 then 619 | if isBleeding < 4 then 620 | isBleeding = tonumber(isBleeding) + 1 621 | end 622 | advanceBleedTimer = 0 623 | end 624 | end 625 | end 626 | 627 | Citizen.Wait(30000) 628 | end 629 | end) 630 | 631 | Citizen.CreateThread(function() 632 | local player = PlayerPedId() 633 | 634 | while true do 635 | local ped = PlayerPedId() 636 | local health = GetEntityHealth(ped) 637 | local armour = GetPedArmour(ped) 638 | 639 | if not playerHealth then 640 | playerHealth = health 641 | end 642 | 643 | if not playerArmour then 644 | playerArmour = armour 645 | end 646 | 647 | if player ~= ped then 648 | player = ped 649 | playerHealth = health 650 | playerArmour = armour 651 | end 652 | 653 | local armourDamaged = (playerArmour ~= armour and armour < playerArmour and armour > 0) -- Players armour was damaged 654 | local healthDamaged = (playerHealth ~= health and health < playerHealth) -- Players health was damaged 655 | 656 | if armourDamaged or healthDamaged then 657 | local hit, bone = GetPedLastDamageBone(player) 658 | local bodypart = parts[bone] 659 | 660 | if hit and bodypart ~= 'NONE' then 661 | local checkDamage = true 662 | local weapon = GetDamagingWeapon(player) 663 | if weapon ~= nil then 664 | if armourDamaged and (bodypart == 'SPINE' or bodypart == 'LOWER_BODY') and weapon <= WeaponClasses['LIGHT_IMPACT'] and weapon ~= WeaponClasses['NOTHING'] then 665 | checkDamage = false -- Don't check damage if the it was a body shot and the weapon class isn't that strong 666 | end 667 | 668 | if checkDamage then 669 | CheckDamage(player, bone, weapon) 670 | end 671 | end 672 | end 673 | end 674 | 675 | playerHealth = health 676 | playerArmour = armour 677 | Citizen.Wait(333) 678 | 679 | ProcessRunStuff(player) 680 | Citizen.Wait(333) 681 | 682 | ProcessDamage(player) 683 | Citizen.Wait(333) 684 | end 685 | end) -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. 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EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. 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Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # BoneFive 0.0.1 2 | # Written by MobTV 3 | Complex bone structure/injury system for FiveM 4 | 5 | Good News, I am planning on returning to development of BoneFive very soon. Stay tuned! 6 | 7 | This script is based heavily on the Mythic_Hospital script. Therefore, it does require mythic_progressbar, and mythic_notify. 8 | 9 | Dependencies: 10 | 1. https://github.com/mythicrp/mythic_notify 11 | 2. https://github.com/mythicrp/mythic_progbar 12 | 13 | Features: 14 | 1. In-Depth Injuries 15 | 2. Side effects from injuries 16 | 17 | Features to come: 18 | 1. ---- 19 | 2. ---- 20 | 21 | Known Issues: 22 | 1. N/A 23 | 24 | Installation: 25 | 1. Import SQL(REQUIRED) 26 | 2. Copy to resources folder 27 | 3. Add to start 28 | 29 | Based on: 30 | 1. https://github.com/mythicrp/mythic_hospital 31 | -------------------------------------------------------------------------------- /Server/itemssv.lua: -------------------------------------------------------------------------------- 1 | ESX = nil 2 | 3 | TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) 4 | 5 | ---- 6 | ESX.RegisterUsableItem('gauze', function(source) 7 | local xPlayer = ESX.GetPlayerFromId(source) 8 | 9 | xPlayer.removeInventoryItem('gauze', 1) 10 | 11 | TriggerClientEvent('bonefive:items:gauze', source) 12 | end) 13 | 14 | ESX.RegisterUsableItem('bandage', function(source) 15 | local xPlayer = ESX.GetPlayerFromId(source) 16 | 17 | xPlayer.removeInventoryItem('bandage', 1) 18 | 19 | TriggerClientEvent('bonefive:items:bandage', source) 20 | end) 21 | 22 | ESX.RegisterUsableItem('firstaid', function(source) 23 | local xPlayer = ESX.GetPlayerFromId(source) 24 | 25 | xPlayer.removeInventoryItem('firstaid', 1) 26 | 27 | TriggerClientEvent('bonefive:items:firstaid', source) 28 | end) 29 | 30 | ESX.RegisterUsableItem('medkit', function(source) 31 | local xPlayer = ESX.GetPlayerFromId(source) 32 | 33 | xPlayer.removeInventoryItem('medkit', 1) 34 | 35 | TriggerClientEvent('bonefive:items:medkit', source) 36 | end) 37 | 38 | ESX.RegisterUsableItem('vicodin', function(source) 39 | local xPlayer = ESX.GetPlayerFromId(source) 40 | 41 | xPlayer.removeInventoryItem('vicodin', 1) 42 | 43 | TriggerClientEvent('bonefive:items:vicodin', source) 44 | end) 45 | 46 | ESX.RegisterUsableItem('hydrocodone', function(source) 47 | local xPlayer = ESX.GetPlayerFromId(source) 48 | 49 | xPlayer.removeInventoryItem('hydrocodone', 1) 50 | 51 | TriggerClientEvent('bonefive:items:hydrocodone', source) 52 | end) 53 | 54 | ESX.RegisterUsableItem('morphine', function(source) 55 | local xPlayer = ESX.GetPlayerFromId(source) 56 | 57 | xPlayer.removeInventoryItem('morphine', 1) 58 | 59 | TriggerClientEvent('bonefive:items:morphine', source) 60 | end) -------------------------------------------------------------------------------- /Server/mainsv.lua: -------------------------------------------------------------------------------- 1 | local beds = { 2 | { x = 356.73, y = -585.71, z = 43.11, h = -20.0, taken = false }, 3 | { x = 360.51, y = -586.66, z = 43.11, h = -20.0, taken = false }, 4 | { x = 353.12, y = -584.66, z = 43.50, h = -20.0, taken = false }, 5 | { x = 349.62, y = -583.53, z = 43.022, h = -20.0, taken = false }, 6 | { x = 344.80, y = -581.12, z = 43.02, h = 80.0, taken = false }, 7 | { x = 334.09, y = -578.43, z = 43.01, h = 80.0, taken = false }, 8 | { x = 323.64, y = -575.16, z = 43.02, h = -20.0, taken = false }, 9 | { x = 326.97, y = -576.229, z = 43.02, h = -20.0, taken = false }, 10 | { x = 354.24, y = -592.74, z = 43.11, h = 160.0, taken = false }, 11 | { x = 357.34, y = -594.45, z = 43.11, h = 160.0, taken = false }, 12 | { x = 350.80, y = -591.72, z = 43.11, h = 160.0, taken = false }, 13 | { x = 346.89, y = -591.01, z = 42.58, h = 160.0, taken = false }, 14 | } 15 | 16 | local bedsTaken = {} 17 | local injuryBasePrice = 100 18 | ESX = nil 19 | 20 | TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) 21 | 22 | AddEventHandler('playerDropped', function() 23 | if bedsTaken[source] ~= nil then 24 | beds[bedsTaken[source]].taken = false 25 | end 26 | end) 27 | 28 | RegisterServerEvent('bonefive:server:RequestBed') 29 | AddEventHandler('bonefive:server:RequestBed', function() 30 | for k, v in pairs(beds) do 31 | if not v.taken then 32 | v.taken = true 33 | bedsTaken[source] = k 34 | TriggerClientEvent('bonefive:client:SendToBed', source, k, v) 35 | return 36 | end 37 | end 38 | 39 | TriggerClientEvent('mythic_notify:client:SendAlert', source, { type = 'error', text = 'No Beds Available' }) 40 | end) 41 | 42 | RegisterServerEvent('bonefive:server:RPRequestBed') 43 | AddEventHandler('bonefive:server:RPRequestBed', function(plyCoords) 44 | local foundbed = false 45 | for k, v in pairs(beds) do 46 | local distance = #(vector3(v.x, v.y, v.z) - plyCoords) 47 | if distance < 3.0 then 48 | if not v.taken then 49 | v.taken = true 50 | foundbed = true 51 | TriggerClientEvent('bonefive:client:RPSendToBed', source, k, v) 52 | return 53 | else 54 | --TriggerEvent('mythic_chat:server:System', source, 'That Bed Is Taken') 55 | TriggerClientEvent('esx:showNotification', source, '~r~That Bed Is Taken') 56 | end 57 | end 58 | end 59 | 60 | if not foundbed then 61 | --TriggerEvent('mythic_chat:server:System', source, 'Not Near A Hospital Bed') 62 | TriggerClientEvent('esx:showNotification', source, '~r~Not Near A Hospital Bed') 63 | end 64 | end) 65 | 66 | RegisterServerEvent('bonefive:server:EnteredBed') 67 | AddEventHandler('bonefive:server:EnteredBed', function() 68 | local src = source 69 | local injuries = GetCharsInjuries(src) 70 | 71 | local totalBill = injuryBasePrice 72 | 73 | if injuries ~= nil then 74 | for k, v in pairs(injuries.limbs) do 75 | if v.isDamaged then 76 | totalBill = totalBill + (injuryBasePrice * v.severity) 77 | end 78 | end 79 | 80 | if injuries.isBleeding > 0 then 81 | totalBill = totalBill + (injuryBasePrice * injuries.isBleeding) 82 | end 83 | end 84 | 85 | -- YOU NEED TO IMPLEMENT YOUR FRAMEWORKS BILLING HERE 86 | local xPlayer = ESX.GetPlayerFromId(src) 87 | xPlayer.removeBank(totalBill) 88 | TriggerClientEvent('esx:showNotification', src, '~w~You Were Billed For ~r~$' .. totalBill .. ' ~w~For Medical Services & Expenses') 89 | TriggerClientEvent('bonefive:client:FinishServices', src) 90 | end) 91 | 92 | RegisterServerEvent('bonefive:server:LeaveBed') 93 | AddEventHandler('bonefive:server:LeaveBed', function(id) 94 | beds[id].taken = false 95 | end) 96 | -------------------------------------------------------------------------------- /Server/woundssv.lua: -------------------------------------------------------------------------------- 1 | local playerInjury = {} 2 | 3 | function GetCharsInjuries(source) 4 | return playerInjury[source] 5 | end 6 | 7 | RegisterServerEvent('bonefive:server:SyncInjuries') 8 | AddEventHandler('bonefive:server:SyncInjuries', function(data) 9 | playerInjury[source] = data 10 | end) -------------------------------------------------------------------------------- /__resource.lua: -------------------------------------------------------------------------------- 1 | resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' 2 | 3 | description 'BoneFive Injury System' 4 | 5 | version '0.0.1' 6 | 7 | client_scripts { 8 | 'client/wounds.lua', 9 | 'client/main.lua', 10 | 'client/items.lua', 11 | } 12 | 13 | server_scripts { 14 | 'server/woundssv.lua', 15 | 'server/mainsv.lua', 16 | 'server/itemssv.lua', 17 | } 18 | 19 | dependencies { 20 | 'mythic_progbar', 21 | 'mythic_notify', 22 | } 23 | 24 | exports { 25 | 'IsInjuredOrBleeding', 26 | } 27 | 28 | server_exports { 29 | 'GetCharsInjuries', 30 | } 31 | -------------------------------------------------------------------------------- /bonefive.sql: -------------------------------------------------------------------------------- 1 | INSERT INTO `items` (name, label, `limit`) VALUES 2 | ('gauze','Gauze', 25), 3 | ('bandage','Bandage', 25), 4 | ('firstaid','First-Aid Kit', 10), 5 | ('medkit','Medkit', 5), 6 | ('vicodin','Vicodin', 5), 7 | ('hydrocodone','Hydrocodone', 5), 8 | ('morphine','Morphine', 5) 9 | ; 10 | --------------------------------------------------------------------------------