├── .clang-format ├── .devcontainer ├── Dockerfile └── devcontainer.json ├── .envrc ├── .github ├── files │ ├── HeadersCMakeLists.txt │ ├── decomp-dev │ │ ├── report.proto │ │ └── report_pb2.py │ └── rebase-requirement-prs.txt ├── scripts │ ├── copy-headers.sh │ ├── decomp-dev.py │ ├── process-headers.py │ ├── push-headers.sh │ └── test-compile-create.sh └── workflows │ ├── clean-headers.yml │ ├── compile-check.yml │ ├── copy-headers.yml │ ├── decomp-dev.yml │ ├── lint.yml │ ├── pr-status-label-new.yml │ ├── pr-status-label-review-trigger.yml │ ├── pr-status-label-review.yml │ ├── pr-status-label-schedule.yml │ ├── progress.yml │ ├── rebase-requirement.yml │ ├── test-compile.yml │ └── tracker-trigger-full-sync.yml ├── .gitignore ├── .gitmodules ├── CMakeLists.txt ├── Contributing.md ├── README.md ├── data ├── data_strings.csv ├── data_symbols.csv └── file_list.yml ├── docs ├── Doxyfile └── doxygen_config.py ├── flake.lock ├── flake.nix ├── lib ├── aarch64 │ ├── byteswap.h │ ├── features.h │ └── features_musl.h └── al │ ├── Library │ ├── Action │ │ ├── ActorActionKeeper.cpp │ │ └── ActorActionKeeper.h │ ├── Anim │ │ ├── AnimPlayerSkl.h │ │ ├── DitherAnimator.h │ │ └── SklAnimRetargettingInfo.h │ ├── Application │ │ ├── ApplicationMessageReceiver.cpp │ │ └── ApplicationMessageReceiver.h │ ├── Area │ │ ├── AreaInitInfo.cpp │ │ ├── AreaInitInfo.h │ │ ├── AreaObj.cpp │ │ ├── AreaObj.h │ │ ├── AreaObjDirector.cpp │ │ ├── AreaObjDirector.h │ │ ├── AreaObjFactory.cpp │ │ ├── AreaObjFactory.h │ │ ├── AreaObjGroup.cpp │ │ ├── AreaObjGroup.h │ │ ├── AreaObjMtxConnecter.cpp │ │ ├── AreaObjMtxConnecter.h │ │ ├── AreaObjUtil.cpp │ │ ├── AreaObjUtil.h │ │ ├── AreaShape.cpp │ │ ├── AreaShape.h │ │ ├── AreaShapeCube.cpp │ │ ├── AreaShapeCube.h │ │ ├── AreaShapeCylinder.cpp │ │ ├── AreaShapeCylinder.h │ │ ├── AreaShapeInfinite.cpp │ │ ├── AreaShapeInfinite.h │ │ ├── AreaShapeOval.cpp │ │ ├── AreaShapeOval.h │ │ ├── AreaShapeSphere.cpp │ │ ├── AreaShapeSphere.h │ │ ├── CreateAreaObjFunction.h │ │ ├── IUseAreaObj.h │ │ ├── SwitchAreaDirector.cpp │ │ ├── SwitchAreaDirector.h │ │ ├── SwitchAreaTargetInfo.cpp │ │ ├── SwitchAreaTargetInfo.h │ │ ├── SwitchKeepOnAreaGroup.cpp │ │ ├── SwitchKeepOnAreaGroup.h │ │ ├── SwitchOnAreaGroup.cpp │ │ ├── SwitchOnAreaGroup.h │ │ ├── TrafficArea.cpp │ │ ├── TrafficArea.h │ │ ├── TrafficAreaDirector.cpp │ │ ├── TrafficAreaDirector.h │ │ └── ValidatorBase.h │ ├── Audio │ │ ├── AudioDirector.h │ │ ├── AudioDirectorInitInfo.h │ │ ├── IAudioSystemPause.h │ │ ├── IUseAudioKeeper.h │ │ └── System │ │ │ ├── AudioKeeper.h │ │ │ ├── AudioKeeperFunction.h │ │ │ ├── AudioSystemInfo.h │ │ │ └── SimpleAudioUser.h │ ├── Base │ │ ├── HashCodeUtil.cpp │ │ ├── HashCodeUtil.h │ │ ├── Macros.h │ │ ├── StringUtil.cpp │ │ └── StringUtil.h │ ├── Bgm │ │ ├── BgmBeatCounter.cpp │ │ ├── BgmBeatCounter.h │ │ ├── BgmDirector.h │ │ ├── BgmDirectorInitInfo.h │ │ ├── BgmFunction.h │ │ ├── BgmKeeper.cpp │ │ ├── BgmKeeper.h │ │ └── BgmLineFunction.h │ ├── Camera │ │ ├── ActorCameraSubTarget.cpp │ │ ├── ActorCameraSubTarget.h │ │ ├── ActorCameraTarget.cpp │ │ ├── ActorCameraTarget.h │ │ ├── CameraArrowCollider.h │ │ ├── CameraDirector.h │ │ ├── CameraFlagCtrl.cpp │ │ ├── CameraFlagCtrl.h │ │ ├── CameraInputHolder.cpp │ │ ├── CameraInputHolder.h │ │ ├── CameraLimitRailKeeper.h │ │ ├── CameraOffsetCtrl.h │ │ ├── CameraOffsetCtrlPreset.h │ │ ├── CameraParamMoveLimit.cpp │ │ ├── CameraParamMoveLimit.h │ │ ├── CameraPoseUpdater.h │ │ ├── CameraPoser.cpp │ │ ├── CameraPoser.h │ │ ├── CameraPoserActorRailParallel.cpp │ │ ├── CameraPoserActorRailParallel.h │ │ ├── CameraPoserAnim.h │ │ ├── CameraPoserFactory.h │ │ ├── CameraPoserFix.cpp │ │ ├── CameraPoserFix.h │ │ ├── CameraPoserFixActor.h │ │ ├── CameraPoserFixLook.h │ │ ├── CameraPoserFixPoint.h │ │ ├── CameraPoserFlag.cpp │ │ ├── CameraPoserFlag.h │ │ ├── CameraPoserFunction.h │ │ ├── CameraPoserSceneInfo.cpp │ │ ├── CameraPoserSceneInfo.h │ │ ├── CameraRequestParamHolder.cpp │ │ ├── CameraRequestParamHolder.h │ │ ├── CameraResourceHolder.cpp │ │ ├── CameraResourceHolder.h │ │ ├── CameraShaker.cpp │ │ ├── CameraShaker.h │ │ ├── CameraStartInfo.h │ │ ├── CameraStopJudge.cpp │ │ ├── CameraStopJudge.h │ │ ├── CameraSubTargetBase.h │ │ ├── CameraSwitchRequestInfo.h │ │ ├── CameraSwitchRequester.cpp │ │ ├── CameraSwitchRequester.h │ │ ├── CameraTargetAreaLimitter.h │ │ ├── CameraTargetBase.cpp │ │ ├── CameraTargetBase.h │ │ ├── CameraTargetHolder.cpp │ │ ├── CameraTargetHolder.h │ │ ├── CameraTicket.cpp │ │ ├── CameraTicket.h │ │ ├── CameraTicketHolder.cpp │ │ ├── CameraTicketHolder.h │ │ ├── CameraTicketId.cpp │ │ ├── CameraTicketId.h │ │ ├── CameraUtil.cpp │ │ ├── CameraUtil.h │ │ ├── CameraViewCtrlGyro.h │ │ ├── CameraViewCtrlPause.cpp │ │ ├── CameraViewCtrlPause.h │ │ ├── CameraViewCtrlScene.cpp │ │ ├── CameraViewCtrlScene.h │ │ ├── CameraViewFlag.cpp │ │ ├── CameraViewFlag.h │ │ ├── CameraViewInfo.cpp │ │ ├── CameraViewInfo.h │ │ ├── CreateCameraPoserFunction.h │ │ ├── ICameraInput.h │ │ ├── IUseCamera.h │ │ ├── SceneCameraInfo.cpp │ │ ├── SceneCameraInfo.h │ │ ├── SimpleCameraInput.cpp │ │ ├── SimpleCameraInput.h │ │ ├── SnapShotCameraCtrl.cpp │ │ ├── SnapShotCameraCtrl.h │ │ ├── SpecialCameraHolder.cpp │ │ └── SpecialCameraHolder.h │ ├── Clipping │ │ ├── ClippingActorHolder.h │ │ ├── ClippingActorInfo.cpp │ │ ├── ClippingActorInfo.h │ │ ├── ClippingActorInfoList.cpp │ │ ├── ClippingActorInfoList.h │ │ ├── ClippingGroupHolder.cpp │ │ ├── ClippingGroupHolder.h │ │ ├── ClippingJudge.cpp │ │ ├── ClippingJudge.h │ │ ├── ClippingRequestKeeper.cpp │ │ ├── ClippingRequestKeeper.h │ │ ├── FrustumRadar.h │ │ ├── ViewIdHolder.cpp │ │ └── ViewIdHolder.h │ ├── Collision │ │ ├── Collider.h │ │ ├── CollisionDirector.h │ │ ├── CollisionParts.h │ │ ├── CollisionPartsKeeperUtil.h │ │ ├── CollisionPartsTriangle.cpp │ │ ├── CollisionPartsTriangle.h │ │ ├── ICollisionPartsKeeper.h │ │ ├── IUseCollision.h │ │ ├── KCollisionServer.cpp │ │ ├── KCollisionServer.h │ │ ├── PartsConnector.cpp │ │ ├── PartsConnector.h │ │ ├── PartsConnectorUtil.cpp │ │ ├── PartsConnectorUtil.h │ │ ├── PartsInterpolator.h │ │ ├── PartsMtxConnector.cpp │ │ ├── PartsMtxConnector.h │ │ ├── PartsSensorConnector.cpp │ │ └── PartsSensorConnector.h │ ├── Controller │ │ ├── GamePadSystem.h │ │ ├── IUsePadDataReader.h │ │ ├── IUsePadDataWriter.h │ │ ├── InputFunction.cpp │ │ ├── InputFunction.h │ │ ├── JoyPadAccelPoseAnalyzer.h │ │ ├── KeyRepeatCtrl.h │ │ ├── PadDataPack.h │ │ ├── PadReplayFunction.h │ │ ├── PadRumbleDirector.h │ │ ├── PadRumbleFunction.cpp │ │ ├── PadRumbleFunction.h │ │ ├── ReplayController.h │ │ ├── SpinInputAnalyzer.cpp │ │ └── SpinInputAnalyzer.h │ ├── Debug │ │ ├── Host.cpp │ │ └── Host.h │ ├── Demo │ │ └── DemoFunction.h │ ├── Draw │ │ ├── ChromakeyDrawer.h │ │ ├── GraphicsFunction.h │ │ ├── GraphicsQualityController.h │ │ ├── GraphicsSystemInfo.h │ │ ├── IUsePartsGraphics.h │ │ ├── SubCameraRenderer.h │ │ └── ViewRenderer.h │ ├── Effect │ │ ├── EffectKeeper.h │ │ ├── EffectSystem.h │ │ ├── EffectSystemInfo.h │ │ ├── IUseEffectKeeper.h │ │ └── PartsEffectGroup.h │ ├── Event │ │ ├── CreateEventFlowNode.h │ │ ├── EventFlowDataHolder.h │ │ ├── EventFlowExecutor.h │ │ ├── EventFlowNodeFactory.h │ │ ├── EventFlowUtil.h │ │ ├── IEventFlowEventReceiver.h │ │ ├── IUseEventFlowData.h │ │ ├── SceneEventFlowMsg.cpp │ │ └── SceneEventFlowMsg.h │ ├── Execute │ │ ├── ActorExecuteInfo.cpp │ │ ├── ActorExecuteInfo.h │ │ ├── ExecuteDirector.cpp │ │ ├── ExecuteDirector.h │ │ ├── ExecuteOrder.h │ │ ├── ExecuteRequestKeeper.cpp │ │ ├── ExecuteRequestKeeper.h │ │ ├── ExecuteTable.h │ │ ├── ExecuteTableHolderDraw.h │ │ ├── ExecuteTableHolderUpdate.h │ │ ├── ExecuteTablesImpl.h │ │ ├── ExecuteUtil.cpp │ │ ├── ExecuteUtil.h │ │ ├── ExecutorActorExecuteBase.h │ │ ├── ExecutorListBase.h │ │ ├── IUseExecutor.h │ │ ├── LayoutExecuteInfo.cpp │ │ └── LayoutExecuteInfo.h │ ├── Factory │ │ └── Factory.h │ ├── File │ │ ├── FileUtil.cpp │ │ └── FileUtil.h │ ├── Fluid │ │ ├── FlowMapParts.cpp │ │ ├── FlowMapParts.h │ │ ├── IUseFluidSurface.h │ │ ├── JointRippleGenerator.cpp │ │ ├── JointRippleGenerator.h │ │ └── RippleCtrl.h │ ├── Framework │ │ └── GameFrameworkNx.h │ ├── HitSensor │ │ ├── HitSensorKeeper.cpp │ │ ├── HitSensorKeeper.h │ │ ├── SensorFunction.h │ │ └── SensorMsgSetupUtil.h │ ├── HostIO │ │ ├── HioNode.h │ │ └── IUseName.h │ ├── Item │ │ └── ItemUtil.h │ ├── Joint │ │ ├── JointControllerBase.h │ │ ├── JointControllerKeeper.h │ │ ├── JointLocalAxisRotator.h │ │ ├── JointSpringController.h │ │ └── JointSpringControllerHolder.h │ ├── KeyPose │ │ ├── KeyPoseKeeper.cpp │ │ ├── KeyPoseKeeper.h │ │ ├── KeyPoseKeeperUtil.cpp │ │ └── KeyPoseKeeperUtil.h │ ├── Layout │ │ ├── IUseLayout.h │ │ ├── IUseLayoutAction.h │ │ ├── LayoutActionFunction.cpp │ │ ├── LayoutActionFunction.h │ │ ├── LayoutActionKeeper.h │ │ ├── LayoutActor.cpp │ │ ├── LayoutActor.h │ │ ├── LayoutActorGroup.h │ │ ├── LayoutActorUtil.h │ │ ├── LayoutInitInfo.h │ │ ├── LayoutKeeper.h │ │ ├── LayoutPaneGroup.h │ │ ├── LayoutPartsActorKeeper.cpp │ │ ├── LayoutPartsActorKeeper.h │ │ ├── LayoutSceneInfo.h │ │ ├── LayoutSystem.h │ │ └── LayoutUtil.h │ ├── Light │ │ └── ModelMaterialCategory.h │ ├── LiveActor │ │ ├── ActorActionFunction.cpp │ │ ├── ActorActionFunction.h │ │ ├── ActorAnimFunction.cpp │ │ ├── ActorAnimFunction.h │ │ ├── ActorAreaFunction.cpp │ │ ├── ActorAreaFunction.h │ │ ├── ActorClippingFunction.cpp │ │ ├── ActorClippingFunction.h │ │ ├── ActorCollisionFunction.cpp │ │ ├── ActorCollisionFunction.h │ │ ├── ActorFactory.cpp │ │ ├── ActorFactory.h │ │ ├── ActorFlagFunction.cpp │ │ ├── ActorFlagFunction.h │ │ ├── ActorInitFunction.cpp │ │ ├── ActorInitFunction.h │ │ ├── ActorInitInfo.cpp │ │ ├── ActorInitInfo.h │ │ ├── ActorInitResourceData.cpp │ │ ├── ActorInitResourceData.h │ │ ├── ActorInitUtil.cpp │ │ ├── ActorInitUtil.h │ │ ├── ActorModelFunction.h │ │ ├── ActorMovementFunction.cpp │ │ ├── ActorMovementFunction.h │ │ ├── ActorParamHolder.cpp │ │ ├── ActorParamHolder.h │ │ ├── ActorParamHolderUtil.cpp │ │ ├── ActorParamHolderUtil.h │ │ ├── ActorPoseKeeper.cpp │ │ ├── ActorPoseKeeper.h │ │ ├── ActorPoseUtil.cpp │ │ ├── ActorPoseUtil.h │ │ ├── ActorResourceFunction.cpp │ │ ├── ActorResourceFunction.h │ │ ├── ActorSceneFunction.cpp │ │ ├── ActorSceneFunction.h │ │ ├── ActorSceneInfo.h │ │ ├── ActorSensorController.cpp │ │ ├── ActorSensorController.h │ │ ├── ActorSensorFunction.h │ │ ├── ActorSensorUtil.cpp │ │ ├── ActorSensorUtil.h │ │ ├── CreateActorFunction.h │ │ ├── HitReactionKeeper.h │ │ ├── LiveActor.cpp │ │ ├── LiveActor.h │ │ ├── LiveActorFlag.cpp │ │ ├── LiveActorFlag.h │ │ ├── LiveActorFunction.cpp │ │ ├── LiveActorFunction.h │ │ ├── LiveActorGroup.cpp │ │ ├── LiveActorGroup.h │ │ ├── LiveActorInfo.cpp │ │ ├── LiveActorInfo.h │ │ ├── LiveActorKeeper.cpp │ │ ├── LiveActorKeeper.h │ │ ├── LiveActorKit.cpp │ │ └── LiveActorKit.h │ ├── MapObj │ │ ├── BackHideParts.cpp │ │ ├── BackHideParts.h │ │ ├── BreakMapPartsBase.cpp │ │ ├── BreakMapPartsBase.h │ │ ├── ChildStep.cpp │ │ ├── ChildStep.h │ │ ├── ClockMapParts.cpp │ │ ├── ClockMapParts.h │ │ ├── ConveyerMapParts.cpp │ │ ├── ConveyerMapParts.h │ │ ├── ConveyerStep.cpp │ │ ├── ConveyerStep.h │ │ ├── FallMapParts.cpp │ │ ├── FallMapParts.h │ │ ├── FixMapParts.cpp │ │ ├── FixMapParts.h │ │ ├── FloaterMapParts.cpp │ │ ├── FloaterMapParts.h │ │ ├── GateMapParts.cpp │ │ ├── GateMapParts.h │ │ ├── KeyMoveMapParts.cpp │ │ ├── KeyMoveMapParts.h │ │ ├── KeyMoveMapPartsGenerator.cpp │ │ ├── KeyMoveMapPartsGenerator.h │ │ ├── OneMeshFixMapParts.cpp │ │ ├── OneMeshFixMapParts.h │ │ ├── RailMoveMapParts.cpp │ │ ├── RailMoveMapParts.h │ │ ├── RollingCubeMapParts.cpp │ │ ├── RollingCubeMapParts.h │ │ ├── RotateMapParts.cpp │ │ ├── RotateMapParts.h │ │ ├── SeesawMapParts.cpp │ │ ├── SeesawMapParts.h │ │ ├── SlideMapParts.cpp │ │ ├── SlideMapParts.h │ │ ├── SubActorLodExecutor.cpp │ │ ├── SubActorLodExecutor.h │ │ ├── SubActorLodMapParts.cpp │ │ ├── SubActorLodMapParts.h │ │ ├── SupportFreezeSyncGroupHolder.cpp │ │ ├── SupportFreezeSyncGroupHolder.h │ │ ├── SurfMapParts.cpp │ │ ├── SurfMapParts.h │ │ ├── SwingMapParts.cpp │ │ ├── SwingMapParts.h │ │ ├── SwitchDitherMapParts.cpp │ │ ├── SwitchDitherMapParts.h │ │ ├── SwitchOpenMapParts.cpp │ │ ├── SwitchOpenMapParts.h │ │ ├── VisibleSwitchMapParts.cpp │ │ ├── VisibleSwitchMapParts.h │ │ ├── WheelMapParts.cpp │ │ ├── WheelMapParts.h │ │ ├── WobbleMapParts.cpp │ │ └── WobbleMapParts.h │ ├── Math │ │ ├── Axis.h │ │ ├── InOutParam.cpp │ │ ├── InOutParam.h │ │ ├── IntervalTrigger.cpp │ │ ├── IntervalTrigger.h │ │ ├── MathGridUtil.cpp │ │ ├── MathGridUtil.h │ │ ├── MathUtil.cpp │ │ ├── MathUtil.h │ │ ├── ParabolicPath.cpp │ │ ├── ParabolicPath.h │ │ ├── RateParam.cpp │ │ └── RateParam.h │ ├── Matrix │ │ ├── MatrixPtrHolder.h │ │ ├── MatrixUtil.cpp │ │ └── MatrixUtil.h │ ├── Memory │ │ ├── HeapUtil.cpp │ │ └── HeapUtil.h │ ├── Message │ │ ├── IUseMessageSystem.h │ │ ├── LanguageUtil.h │ │ ├── MessageHolder.h │ │ ├── MessageSystem.h │ │ └── MessageTagDataHolder.h │ ├── Model │ │ ├── ModelCtrl.h │ │ ├── ModelDisplayListController.h │ │ ├── ModelDrawBufferUpdater.h │ │ ├── ModelDrawerBase.h │ │ ├── ModelGroup.h │ │ ├── ModelKeeper.h │ │ ├── ModelLodCtrl.h │ │ ├── ModelOcclusionCullingDirector.h │ │ ├── ModelOcclusionQuery.h │ │ ├── ModelShapeUtil.h │ │ └── SkyDirector.h │ ├── Movement │ │ ├── AnimScaleController.cpp │ │ ├── AnimScaleController.h │ │ ├── EnemyStateBlowDown.cpp │ │ ├── EnemyStateBlowDown.h │ │ ├── FlashingTimer.cpp │ │ ├── FlashingTimer.h │ │ ├── MoveType.h │ │ ├── RailMoveMovement.cpp │ │ ├── RailMoveMovement.h │ │ ├── SwingMovement.cpp │ │ ├── SwingMovement.h │ │ ├── WheelMovement.cpp │ │ └── WheelMovement.h │ ├── Nature │ │ ├── FireSurfaceFinder.cpp │ │ ├── FireSurfaceFinder.h │ │ ├── NatureDirector.h │ │ ├── NatureUtil.h │ │ ├── WaterSurfaceFinder.cpp │ │ └── WaterSurfaceFinder.h │ ├── Nerve │ │ ├── IUseNerve.h │ │ ├── Nerve.h │ │ ├── NerveAction.cpp │ │ ├── NerveAction.h │ │ ├── NerveActionCtrl.cpp │ │ ├── NerveActionCtrl.h │ │ ├── NerveExecutor.cpp │ │ ├── NerveExecutor.h │ │ ├── NerveKeeper.cpp │ │ ├── NerveKeeper.h │ │ ├── NerveSetupUtil.h │ │ ├── NerveStateBase.cpp │ │ ├── NerveStateBase.h │ │ ├── NerveStateCtrl.cpp │ │ ├── NerveStateCtrl.h │ │ ├── NerveUtil.cpp │ │ └── NerveUtil.h │ ├── Network │ │ ├── AccountHolder.cpp │ │ ├── AccountHolder.h │ │ └── HtmlViewer.h │ ├── Nfp │ │ ├── NfpDirector.h │ │ ├── NfpFunction.cpp │ │ ├── NfpFunction.h │ │ └── NfpTypes.h │ ├── Obj │ │ ├── ActorDitherAnimator.h │ │ ├── AllDeadWatcher.cpp │ │ ├── AllDeadWatcher.h │ │ ├── BreakModel.cpp │ │ ├── BreakModel.h │ │ ├── CameraRailHolder.cpp │ │ ├── CameraRailHolder.h │ │ ├── CameraWatchPoint.cpp │ │ ├── CameraWatchPoint.h │ │ ├── CollisionObj.cpp │ │ ├── CollisionObj.h │ │ ├── DepthShadowModel.cpp │ │ ├── DepthShadowModel.h │ │ ├── DynamicDrawActor.h │ │ ├── EffectObj.cpp │ │ ├── EffectObj.h │ │ ├── EffectObjCameraEmit.cpp │ │ ├── EffectObjCameraEmit.h │ │ ├── EffectObjFollowCamera.cpp │ │ ├── EffectObjFollowCamera.h │ │ ├── EffectObjFollowCameraLimit.cpp │ │ ├── EffectObjFollowCameraLimit.h │ │ ├── EffectObjFunction.cpp │ │ ├── EffectObjFunction.h │ │ ├── EffectObjInterval.cpp │ │ ├── EffectObjInterval.h │ │ ├── FarDistanceDitherAnimator.h │ │ ├── KeyMoveFollowTarget.cpp │ │ ├── KeyMoveFollowTarget.h │ │ ├── ModelDrawParts.h │ │ ├── PartsFunction.h │ │ ├── PartsModel.cpp │ │ ├── PartsModel.h │ │ ├── SilhouetteModel.cpp │ │ ├── SilhouetteModel.h │ │ └── SimpleCircleShadowXZ.h │ ├── Placement │ │ ├── PlacementFunction.cpp │ │ ├── PlacementFunction.h │ │ ├── PlacementId.cpp │ │ ├── PlacementId.h │ │ ├── PlacementInfo.cpp │ │ └── PlacementInfo.h │ ├── Play │ │ ├── Area │ │ │ ├── CameraStartParamArea.h │ │ │ ├── SeBarrierArea.h │ │ │ ├── SePlayArea.h │ │ │ └── ViewCtrlArea.h │ │ ├── Camera │ │ │ ├── ActorMatrixCameraTarget.h │ │ │ ├── CameraPoserSubjective.h │ │ │ ├── CameraVerticalAbsorber.cpp │ │ │ ├── CameraVerticalAbsorber.h │ │ │ └── SimpleCameraPoserFactory.h │ │ ├── Graphics │ │ │ └── PrepassTriangleCulling.h │ │ └── Layout │ │ │ ├── BalloonMessage.cpp │ │ │ ├── BalloonMessage.h │ │ │ ├── RollParts.cpp │ │ │ ├── RollParts.h │ │ │ ├── SimpleLayoutAppear.cpp │ │ │ ├── SimpleLayoutAppear.h │ │ │ ├── SimpleLayoutAppearWait.cpp │ │ │ ├── SimpleLayoutAppearWait.h │ │ │ ├── SimpleLayoutAppearWaitEnd.cpp │ │ │ ├── SimpleLayoutAppearWaitEnd.h │ │ │ ├── SimpleLayoutText.cpp │ │ │ ├── SimpleLayoutText.h │ │ │ ├── SimpleLayoutTextHolder.cpp │ │ │ ├── SimpleLayoutTextHolder.h │ │ │ ├── SimplePopupMessageLayout.cpp │ │ │ ├── SimplePopupMessageLayout.h │ │ │ ├── TalkMessageVoicePlayer.h │ │ │ ├── WindowConfirm.h │ │ │ ├── WipeCloseAppearWaitEnd.cpp │ │ │ ├── WipeCloseAppearWaitEnd.h │ │ │ ├── WipeHolder.h │ │ │ ├── WipeSimple.cpp │ │ │ └── WipeSimple.h │ ├── Player │ │ ├── PlayerFunction.h │ │ ├── PlayerHolder.cpp │ │ ├── PlayerHolder.h │ │ ├── PlayerUtil.cpp │ │ └── PlayerUtil.h │ ├── PostProcessing │ │ ├── CameraBlurController.h │ │ └── PostProcessingFilter.h │ ├── Projection │ │ ├── OrthoProjectionInfo.h │ │ ├── Projection.cpp │ │ └── Projection.h │ ├── Rail │ │ ├── Graph.cpp │ │ ├── Graph.h │ │ ├── IUseRail.h │ │ ├── Rail.cpp │ │ ├── Rail.h │ │ ├── RailKeeper.cpp │ │ ├── RailKeeper.h │ │ ├── RailPart.cpp │ │ ├── RailPart.h │ │ ├── RailRider.cpp │ │ ├── RailRider.h │ │ ├── RailUtil.cpp │ │ └── RailUtil.h │ ├── Ranking │ │ └── IUseRanking.h │ ├── Resource │ │ ├── ActorResource.cpp │ │ ├── ActorResource.h │ │ ├── ActorResourceHolder.cpp │ │ ├── ActorResourceHolder.h │ │ ├── Resource.cpp │ │ ├── Resource.h │ │ ├── ResourceFunction.cpp │ │ └── ResourceFunction.h │ ├── Scene │ │ ├── CreateSceneFunc.h │ │ ├── DemoDirector.cpp │ │ ├── DemoDirector.h │ │ ├── GameDataHolderBase.h │ │ ├── ISceneObj.h │ │ ├── IUseSceneObjHolder.h │ │ ├── ItemDirectorBase.h │ │ ├── Scene.cpp │ │ ├── Scene.h │ │ ├── SceneFactory.h │ │ ├── SceneMsg.h │ │ ├── SceneMsgCtrl.h │ │ ├── SceneObjHolder.cpp │ │ ├── SceneObjHolder.h │ │ ├── SceneObjUtil.cpp │ │ ├── SceneObjUtil.h │ │ ├── SceneStopCtrl.cpp │ │ ├── SceneStopCtrl.h │ │ ├── SceneUtil.cpp │ │ └── SceneUtil.h │ ├── Screen │ │ ├── ScreenCoverCtrl.cpp │ │ ├── ScreenCoverCtrl.h │ │ ├── ScreenFunction.cpp │ │ ├── ScreenFunction.h │ │ ├── ScreenPointCheckGroup.cpp │ │ ├── ScreenPointCheckGroup.h │ │ ├── ScreenPointDirector.h │ │ ├── ScreenPointKeeper.cpp │ │ ├── ScreenPointKeeper.h │ │ ├── ScreenPointTarget.h │ │ ├── ScreenPointer.cpp │ │ ├── ScreenPointer.h │ │ ├── ScreenPointerUtil.cpp │ │ └── ScreenPointerUtil.h │ ├── Se │ │ ├── Function │ │ │ └── SeDbFunction.h │ │ ├── Info │ │ │ └── SeAudioInfo.h │ │ ├── SeDirectorInitInfo.h │ │ ├── SeFunction.h │ │ └── SeKeeper.h │ ├── Sequence │ │ ├── IUseSceneCreator.cpp │ │ ├── IUseSceneCreator.h │ │ ├── Sequence.cpp │ │ └── Sequence.h │ ├── Shader │ │ ├── ActorOcclusionKeeper.h │ │ └── ForwardRendering │ │ │ └── ShaderHolder.h │ ├── Shadow │ │ ├── ActorShadowUtil.h │ │ ├── DepthShadowMapCtrl.h │ │ ├── DepthShadowMapDirector.h │ │ ├── ShadowDirector.h │ │ ├── ShadowKeeper.cpp │ │ ├── ShadowKeeper.h │ │ ├── ShadowMaskBase.h │ │ ├── ShadowMaskCastOvalCylinder.h │ │ ├── ShadowMaskCtrl.h │ │ ├── ShadowMaskCube.h │ │ ├── ShadowMaskCylinder.h │ │ ├── ShadowMaskDirector.h │ │ └── ShadowMaskSphere.h │ ├── Stage │ │ ├── IUseStageSwitch.h │ │ ├── StageResourceKeeper.cpp │ │ ├── StageResourceKeeper.h │ │ ├── StageResourceList.cpp │ │ ├── StageResourceList.h │ │ ├── StageResourceUtil.cpp │ │ ├── StageResourceUtil.h │ │ ├── StageRhythm.cpp │ │ ├── StageRhythm.h │ │ ├── StageSwitchDirector.cpp │ │ ├── StageSwitchDirector.h │ │ ├── StageSwitchInfo.cpp │ │ ├── StageSwitchInfo.h │ │ ├── StageSwitchKeeper.cpp │ │ ├── StageSwitchKeeper.h │ │ ├── StageSwitchListener.h │ │ ├── StageSwitchUtil.cpp │ │ ├── StageSwitchUtil.h │ │ ├── StageSwitchWatcher.cpp │ │ ├── StageSwitchWatcher.h │ │ ├── StageSwitchWatcherHolder.cpp │ │ └── StageSwitchWatcherHolder.h │ ├── System │ │ ├── GameSystemInfo.h │ │ ├── SystemKit.cpp │ │ └── SystemKit.h │ ├── Thread │ │ ├── AsyncFunctorThread.cpp │ │ ├── AsyncFunctorThread.h │ │ └── FunctorV0M.h │ └── Yaml │ │ ├── ByamlContainerHeader.cpp │ │ ├── ByamlContainerHeader.h │ │ ├── ByamlData.cpp │ │ ├── ByamlData.h │ │ ├── ByamlHeader.cpp │ │ ├── ByamlHeader.h │ │ ├── ByamlIter.cpp │ │ ├── ByamlIter.h │ │ ├── ByamlUtil.cpp │ │ ├── ByamlUtil.h │ │ ├── MacroUtil.cpp │ │ ├── MacroUtil.h │ │ ├── ParameterBase.h │ │ ├── ParameterObj.cpp │ │ ├── ParameterObj.h │ │ └── Writer │ │ ├── ByamlWriter.cpp │ │ ├── ByamlWriter.h │ │ ├── ByamlWriterBigDataList.cpp │ │ ├── ByamlWriterBigDataList.h │ │ ├── ByamlWriterData.cpp │ │ ├── ByamlWriterData.h │ │ ├── ByamlWriterStringTable.cpp │ │ └── ByamlWriterStringTable.h │ └── Project │ ├── Action │ ├── ActionAnimCtrl.cpp │ ├── ActionAnimCtrl.h │ ├── ActionAnimInfo.h │ ├── ActionBgmCtrl.h │ ├── ActionEffectCtrl.h │ ├── ActionFlagCtrl.cpp │ ├── ActionFlagCtrl.h │ ├── ActionFunction.cpp │ ├── ActionFunction.h │ ├── ActionPadAndCameraCtrl.h │ ├── ActionScreenEffectCtrl.h │ ├── ActionSeCtrl.h │ ├── InitResourceDataAction.h │ └── InitResourceDataActionAnim.h │ ├── Anim │ ├── AnimInfo.h │ ├── AnimPlayerBase.cpp │ ├── AnimPlayerBase.h │ ├── AnimPlayerInitInfo.h │ ├── AnimPlayerSimple.h │ ├── AnimPlayerVisual.h │ └── InitResourceDataAnim.h │ ├── ArchiveEntry.cpp │ ├── ArchiveEntry.h │ ├── ArchiveHolder.cpp │ ├── ArchiveHolder.h │ ├── Bgm │ ├── BgmInfo.cpp │ └── BgmInfo.h │ ├── Camera │ ├── CameraAngleCtrlInfo.h │ ├── CameraAngleSwingInfo.cpp │ ├── CameraAngleSwingInfo.h │ ├── CameraAngleVerticalRequester.cpp │ ├── CameraAngleVerticalRequester.h │ ├── CameraObjectRequestInfo.h │ ├── CameraSubTargetTurnParam.cpp │ └── CameraSubTargetTurnParam.h │ ├── Clipping │ ├── ClippingDirector.cpp │ ├── ClippingDirector.h │ ├── ClippingFarAreaObserver.cpp │ ├── ClippingFarAreaObserver.h │ ├── ClippingFunction.cpp │ ├── ClippingFunction.h │ ├── ViewInfoCtrl.cpp │ └── ViewInfoCtrl.h │ ├── Collision │ ├── ActorCollisionController.cpp │ └── ActorCollisionController.h │ ├── Controller │ ├── PadDataArcReader.cpp │ ├── PadDataArcReader.h │ ├── PadRumbleKeeper.cpp │ └── PadRumbleKeeper.h │ ├── Draw │ ├── GpuMemAllocator.cpp │ ├── GpuMemAllocator.h │ └── GpuPerf.h │ ├── Effect │ ├── EffectLight.cpp │ └── EffectLight.h │ ├── Execute │ ├── ExecuteAsyncExecutor.h │ ├── ExecuteFunction.cpp │ ├── ExecuteFunction.h │ ├── ExecuteSystemInitInfo.cpp │ └── ExecuteSystemInitInfo.h │ ├── File │ ├── FileLoader.cpp │ ├── FileLoader.h │ ├── FileLoaderThread.cpp │ ├── FileLoaderThread.h │ ├── SoundItemEntry.cpp │ ├── SoundItemEntry.h │ ├── SoundItemHolder.cpp │ └── SoundItemHolder.h │ ├── FileEntryBase.cpp │ ├── FileEntryBase.h │ ├── Fluid │ ├── FlowMapCtrl.cpp │ └── FlowMapCtrl.h │ ├── Gravity │ ├── GravityHolder.cpp │ ├── GravityHolder.h │ ├── GravityPoint.cpp │ └── GravityPoint.h │ ├── HitSensor │ ├── HitSensor.cpp │ ├── HitSensor.h │ ├── HitSensorDirector.cpp │ ├── HitSensorDirector.h │ ├── SensorHitGroup.cpp │ └── SensorHitGroup.h │ ├── Item │ ├── ActorItemKeeper.h │ ├── ActorScoreKeeper.cpp │ └── ActorScoreKeeper.h │ ├── Joint │ ├── KeyPose.cpp │ ├── KeyPose.h │ ├── RollingCubePoseKeeper.cpp │ ├── RollingCubePoseKeeper.h │ ├── RollingCubePoseKeeperUtil.cpp │ └── RollingCubePoseKeeperUtil.h │ ├── Light │ └── ActorPrepassLightKeeper.h │ ├── LiveActor │ ├── ActorExecuteFunction.cpp │ ├── ActorExecuteFunction.h │ ├── ConveyerKeyKeeper.cpp │ ├── ConveyerKeyKeeper.h │ ├── SupportFreezeSyncGroup.cpp │ └── SupportFreezeSyncGroup.h │ ├── Memory │ ├── MemorySystem.cpp │ ├── MemorySystem.h │ ├── SceneHeapSetter.h │ └── Util.h │ ├── Play │ └── Graphics │ │ ├── GridMeshXZ.h │ │ └── IUseGridMesh.h │ ├── Rail │ ├── BezierCurve.cpp │ ├── BezierCurve.h │ ├── LinearCurve.cpp │ └── LinearCurve.h │ ├── Resource │ ├── ResourceSystem.cpp │ └── ResourceSystem.h │ ├── RollingCubePose.cpp │ ├── RollingCubePose.h │ ├── SaveData │ └── SaveDataDirector.h │ ├── Scene │ ├── SceneCreator.h │ ├── SceneInitInfo.cpp │ └── SceneInitInfo.h │ ├── Stage │ ├── StageSwitchAccesser.cpp │ ├── StageSwitchAccesser.h │ ├── StageSwitchFunctorListener.cpp │ └── StageSwitchFunctorListener.h │ └── Thread │ ├── InitializeThread.cpp │ └── InitializeThread.h ├── renovate.json ├── src ├── Amiibo │ ├── AmiiboNpcDirector.cpp │ ├── AmiiboNpcDirector.h │ ├── HelpAmiiboCoinCollect.cpp │ ├── HelpAmiiboCoinCollect.h │ ├── HelpAmiiboCountUpCoin.cpp │ ├── HelpAmiiboCountUpCoin.h │ ├── HelpAmiiboDirector.h │ ├── HelpAmiiboExecutor.cpp │ ├── HelpAmiiboExecutor.h │ ├── HelpAmiiboFallCoin.cpp │ ├── HelpAmiiboFallCoin.h │ ├── HelpAmiiboFunction.h │ ├── HelpAmiiboInvincibleAttack.cpp │ ├── HelpAmiiboInvincibleAttack.h │ ├── HelpAmiiboLifeMaxUpItem.cpp │ ├── HelpAmiiboLifeMaxUpItem.h │ ├── HelpAmiiboNavigateCoinCollect.cpp │ ├── HelpAmiiboNavigateCoinCollect.h │ ├── HelpAmiiboPlayerInvincible.cpp │ ├── HelpAmiiboPlayerInvincible.h │ ├── HelpAmiiboYoshi.cpp │ ├── HelpAmiiboYoshi.h │ ├── ItemAmiiboKoopa.cpp │ ├── ItemAmiiboKoopa.h │ ├── SearchAmiiboDataTable.cpp │ └── SearchAmiiboDataTable.h ├── Area │ ├── BirdGatheringSpotArea.h │ ├── ExtForceArea.h │ ├── ForceRecoveryKidsArea.h │ ├── In2DAreaMoveControl.h │ ├── MoveArea2D.h │ ├── NpcForceMaterialCodeArea.h │ ├── RouteGuideArea.h │ ├── StainArea.cpp │ └── StainArea.h ├── Boss │ ├── BarrierField.cpp │ ├── BarrierField.h │ ├── BossForest │ │ ├── BossForestWander.cpp │ │ └── BossForestWander.h │ ├── GolemClimb │ │ ├── GolemClimbFootPrint.cpp │ │ └── GolemClimbFootPrint.h │ └── Mofumofu │ │ ├── MofumofuScrap.cpp │ │ ├── MofumofuScrap.h │ │ ├── MofumofuWarpHole.cpp │ │ └── MofumofuWarpHole.h ├── Demo │ ├── IUseDemoSkip.h │ └── ProjectDemoDirector.h ├── Enemy │ ├── BubbleStateInLauncher.h │ ├── DisregardReceiver.h │ ├── EnemyCap.cpp │ ├── EnemyCap.h │ ├── EnemyStateDamageCap.cpp │ ├── EnemyStateDamageCap.h │ ├── EnemyStateHackStart.cpp │ ├── EnemyStateHackStart.h │ ├── EnemyStateReset.cpp │ ├── EnemyStateReset.h │ ├── EnemyStateReviveInsideScreen.cpp │ ├── EnemyStateReviveInsideScreen.h │ ├── EnemyStateRunAway.cpp │ ├── EnemyStateRunAway.h │ ├── EnemyStateSwoon.cpp │ ├── EnemyStateSwoon.h │ ├── EnemyStateWander.cpp │ ├── EnemyStateWander.h │ ├── FlyerStateWander.cpp │ ├── FlyerStateWander.h │ ├── Gamane.cpp │ ├── Gamane.h │ ├── GamaneBullet.h │ ├── GamaneHackState.h │ ├── HackerDepthShadowMapCtrl.cpp │ ├── HackerDepthShadowMapCtrl.h │ ├── Jango │ │ ├── JangoDirector.cpp │ │ └── JangoDirector.h │ ├── KaronWing.cpp │ ├── KaronWing.h │ ├── KaronWingStateHack.cpp │ ├── KaronWingStateHack.h │ ├── Kuribo2D.cpp │ ├── Kuribo2D.h │ ├── KuriboMini.h │ ├── KuromadoMagicBall.cpp │ ├── KuromadoMagicBall.h │ ├── Megane.cpp │ ├── Megane.h │ ├── Mummy.cpp │ ├── Mummy.h │ ├── Nokonoko.cpp │ ├── Nokonoko.h │ ├── Nokonoko2D.cpp │ ├── Nokonoko2D.h │ ├── PackunPoisonBall.cpp │ ├── PackunPoisonBall.h │ ├── PackunTrace.cpp │ ├── PackunTrace.h │ ├── Pecho.cpp │ ├── Pecho.h │ ├── Popn.cpp │ ├── Popn.h │ ├── SenobiLeaf.cpp │ ├── SenobiLeaf.h │ ├── Togezo.cpp │ ├── Togezo.h │ ├── Togezo2D.cpp │ └── Togezo2D.h ├── Item │ ├── Coin.cpp │ ├── Coin.h │ ├── Coin2D.cpp │ ├── Coin2D.h │ ├── Coin2DCity.cpp │ ├── Coin2DCity.h │ ├── Coin2DCityDirector.cpp │ ├── Coin2DCityDirector.h │ ├── CoinBlow.cpp │ ├── CoinBlow.h │ ├── CoinChameleon.cpp │ ├── CoinChameleon.h │ ├── CoinCirclePlacement.cpp │ ├── CoinCirclePlacement.h │ ├── CoinCollect.cpp │ ├── CoinCollect.h │ ├── CoinCollect2D.cpp │ ├── CoinCollect2D.h │ ├── CoinCollectDummy.cpp │ ├── CoinCollectDummy.h │ ├── CoinCollectEmpty.cpp │ ├── CoinCollectEmpty.h │ ├── CoinCollectEmpty2D.cpp │ ├── CoinCollectEmpty2D.h │ ├── CoinCollectHintState.cpp │ ├── CoinCollectHintState.h │ ├── CoinCollectHolder.h │ ├── CoinCollectWatcher.cpp │ ├── CoinCollectWatcher.h │ ├── CoinRail.cpp │ ├── CoinRail.h │ ├── CoinRotateCalculator.cpp │ ├── CoinRotateCalculator.h │ ├── CoinStack.cpp │ ├── CoinStack.h │ ├── CoinStackGroup.h │ ├── CoinStateAppearRotate.cpp │ ├── CoinStateAppearRotate.h │ ├── CoinStateCountUp.cpp │ ├── CoinStateCountUp.h │ ├── LifeMaxUpItem.h │ ├── LifeMaxUpItem2D.h │ ├── LifeUpItem.h │ ├── LifeUpItem2D.h │ ├── Shine.h │ ├── ShineTowerKey.cpp │ └── ShineTowerKey.h ├── Layout │ ├── AimingCursor.cpp │ ├── AimingCursor.h │ ├── AmiiboNpcLayout.cpp │ ├── AmiiboNpcLayout.h │ ├── BootLayout.cpp │ ├── BootLayout.h │ ├── ButtonMiiverse.cpp │ ├── ButtonMiiverse.h │ ├── CoinCollectLayout.cpp │ ├── CoinCollectLayout.h │ ├── CoinCounter.cpp │ ├── CoinCounter.h │ ├── Compass.cpp │ ├── Compass.h │ ├── CounterLife.cpp │ ├── CounterLife.h │ ├── CounterLifeCtrl.cpp │ ├── CounterLifeCtrl.h │ ├── DecideIconLayout.h │ ├── FilterFly.cpp │ ├── FilterFly.h │ ├── FilterScope.cpp │ ├── FilterScope.h │ ├── FooterParts.cpp │ ├── FooterParts.h │ ├── GaugeAir.cpp │ ├── GaugeAir.h │ ├── HardIconParts.cpp │ ├── HardIconParts.h │ ├── KidsModeLayoutAccessor.cpp │ ├── KidsModeLayoutAccessor.h │ ├── LoadLayoutCtrl.cpp │ ├── LoadLayoutCtrl.h │ ├── MapLayout.h │ ├── MapTerrainLayout.cpp │ ├── MapTerrainLayout.h │ ├── MenuSelectParts.cpp │ ├── MenuSelectParts.h │ ├── MiniGameCueLayout.cpp │ ├── MiniGameCueLayout.h │ ├── MiniGameLayout.cpp │ ├── MiniGameLayout.h │ ├── PlayGuideBgm.cpp │ ├── PlayGuideBgm.h │ ├── PlayGuideCamera.cpp │ ├── PlayGuideCamera.h │ ├── PlayGuideMap.cpp │ ├── PlayGuideMap.h │ ├── PlayGuideSkip.cpp │ ├── PlayGuideSkip.h │ ├── RaceCountDownLayout.cpp │ ├── RaceCountDownLayout.h │ ├── ShopLayoutInfo.h │ ├── ShopUtil.cpp │ ├── ShopUtil.h │ ├── SimpleLayoutMenu.cpp │ ├── SimpleLayoutMenu.h │ ├── StageSceneLayout.h │ ├── TestFilterGlasses.cpp │ ├── TestFilterGlasses.h │ ├── WindowConfirmData.cpp │ └── WindowConfirmData.h ├── MapObj │ ├── AllDeadWatcherWithShine.cpp │ ├── AllDeadWatcherWithShine.h │ ├── AnagramAlphabet.cpp │ ├── AnagramAlphabet.h │ ├── AnagramAlphabetCharacter.cpp │ ├── AnagramAlphabetCharacter.h │ ├── AppearSwitchSave.cpp │ ├── AppearSwitchSave.h │ ├── AppearSwitchTimer.cpp │ ├── AppearSwitchTimer.h │ ├── BarrelStack2D.cpp │ ├── BarrelStack2D.h │ ├── BlinkRateCalculator.cpp │ ├── BlinkRateCalculator.h │ ├── CapBomb.cpp │ ├── CapBomb.h │ ├── CapHanger.h │ ├── CapMessageShowInfo.h │ ├── CapSwitch.cpp │ ├── CapSwitch.h │ ├── CapTargetParts.cpp │ ├── CapTargetParts.h │ ├── ChurchDoor.cpp │ ├── ChurchDoor.h │ ├── CitySignal.cpp │ ├── CitySignal.h │ ├── CoinCollectHintObj.cpp │ ├── CoinCollectHintObj.h │ ├── Doshi.h │ ├── DoshiStateWanderBossBattle.cpp │ ├── DoshiStateWanderBossBattle.h │ ├── ElectricWire │ │ ├── ElectricWire.h │ │ ├── ElectricWireRailKeeper.cpp │ │ └── ElectricWireRailKeeper.h │ ├── FireDrum2D.cpp │ ├── FireDrum2D.h │ ├── FurnitureStateWait.cpp │ ├── FurnitureStateWait.h │ ├── HackFork.cpp │ ├── HackFork.h │ ├── HipDropSwitch.h │ ├── KoopaShip.h │ ├── LavaPan.cpp │ ├── LavaPan.h │ ├── MapObjStatePlayerHold.cpp │ ├── MapObjStatePlayerHold.h │ ├── MeganeMapParts.cpp │ ├── MeganeMapParts.h │ ├── MoonBasementSlideObj.cpp │ ├── MoonBasementSlideObj.h │ ├── MoonWorldCaptureParadeLift.cpp │ ├── MoonWorldCaptureParadeLift.h │ ├── PeachWorldTree.cpp │ ├── PeachWorldTree.h │ ├── PictureNoStageChange.cpp │ ├── PictureNoStageChange.h │ ├── RiseMapParts.h │ ├── RiseMapPartsHolder.h │ ├── RouletteSwitch.cpp │ ├── RouletteSwitch.h │ ├── RouteGuideDirector.h │ ├── SaveFlagCheckObj.cpp │ ├── SaveFlagCheckObj.h │ ├── ShineTowerBackDoor.cpp │ ├── ShineTowerBackDoor.h │ ├── ShineTowerRocket.h │ ├── SignBoardBlow.h │ ├── SignBoardDanger.cpp │ ├── SignBoardDanger.h │ ├── Souvenir.cpp │ ├── Souvenir.h │ ├── SpaceShuttleChild.cpp │ ├── SpaceShuttleChild.h │ ├── SphinxRideMiniGameObjGenerator.cpp │ ├── SphinxRideMiniGameObjGenerator.h │ ├── StageSwitchSelector.cpp │ ├── StageSwitchSelector.h │ ├── SubActorLodFixPartsScenarioAction.h │ ├── TrampleBush.cpp │ ├── TrampleBush.h │ ├── TrampleSwitch.cpp │ ├── TrampleSwitch.h │ ├── TrampleSwitchTimer.cpp │ ├── TrampleSwitchTimer.h │ ├── TransparentWall.cpp │ ├── TransparentWall.h │ ├── TreasureBoxKey.cpp │ ├── TreasureBoxKey.h │ ├── TreasureBoxKeyOpener.h │ ├── VolleyballBase.cpp │ ├── VolleyballBase.h │ ├── VolleyballNet.cpp │ ├── VolleyballNet.h │ ├── WeightSwitch.cpp │ ├── WeightSwitch.h │ ├── WorldMapEarth.cpp │ ├── WorldMapEarth.h │ ├── WorldMapParts.cpp │ ├── WorldMapParts.h │ ├── WorldMapRoute.h │ └── WorldWarpHole.h ├── ModeBalloon │ ├── NexRankingUploader.h │ ├── RankingLocalFunction.h │ ├── TimeBalloonHintArrow.h │ ├── TimeBalloonStateShowAchievement.cpp │ └── TimeBalloonStateShowAchievement.h ├── Npc │ ├── Achievement.cpp │ ├── Achievement.h │ ├── AchievementHolder.cpp │ ├── AchievementHolder.h │ ├── AchievementInfoReader.cpp │ ├── AchievementInfoReader.h │ ├── BigBirdStateFlyAway.cpp │ ├── BigBirdStateFlyAway.h │ ├── BigBirdStateWait.cpp │ ├── BigBirdStateWait.h │ ├── Bird.h │ ├── BirdPlayerGlideCtrl.cpp │ ├── BirdPlayerGlideCtrl.h │ ├── BirdStateFlyAwayBase.cpp │ ├── BirdStateFlyAwayBase.h │ ├── BirdStateWaitBase.h │ ├── FukuwaraiFaceParts.cpp │ ├── FukuwaraiFaceParts.h │ ├── KuriboGirl.cpp │ ├── KuriboGirl.h │ ├── NpcEventDirector.h │ ├── NpcEventStateScare.h │ ├── RabbitGraphRailKeeper.cpp │ ├── RabbitGraphRailKeeper.h │ ├── RaceAudienceNpc.cpp │ ├── RaceAudienceNpc.h │ ├── ShineTowerNpc.cpp │ ├── ShineTowerNpc.h │ ├── SmallBirdStateFlyAway.cpp │ ├── SmallBirdStateFlyAway.h │ ├── SmallBirdStateWait.cpp │ ├── SmallBirdStateWait.h │ ├── TalkNpcCap.h │ ├── TiaraEyes.cpp │ ├── TiaraEyes.h │ ├── VocalMike.cpp │ ├── VocalMike.h │ ├── VolleyballBall.cpp │ ├── VolleyballBall.h │ ├── VolleyballLayout.cpp │ ├── VolleyballLayout.h │ ├── VolleyballNpc.cpp │ └── VolleyballNpc.h ├── Player │ ├── CapTargetInfo.cpp │ ├── CapTargetInfo.h │ ├── CollidedShapeResult.cpp │ ├── CollidedShapeResult.h │ ├── CollisionShapeInfo.cpp │ ├── CollisionShapeInfo.h │ ├── CollisionShapeKeeper.cpp │ ├── CollisionShapeKeeper.h │ ├── HackCap.h │ ├── HackCapThrowParam.cpp │ ├── HackCapThrowParam.h │ ├── HackerJudge.h │ ├── HackerStateNormalMove.h │ ├── HackerStateWingFly.cpp │ ├── HackerStateWingFly.h │ ├── IJudge.h │ ├── IPlayerModelChanger.h │ ├── IUsePlayerCeilingCheck.h │ ├── IUsePlayerCollision.h │ ├── IUsePlayerFallDistanceCheck.h │ ├── IUsePlayerHack.h │ ├── IUsePlayerHeightCheck.h │ ├── Player.cpp │ ├── Player.h │ ├── PlayerActionAirMoveControl.h │ ├── PlayerActionDiveInWater.cpp │ ├── PlayerActionDiveInWater.h │ ├── PlayerActionFunction.cpp │ ├── PlayerActionFunction.h │ ├── PlayerActionGroundMoveControl.h │ ├── PlayerActionSlopeSlideControl.cpp │ ├── PlayerActionSlopeSlideControl.h │ ├── PlayerActionTurnControl.h │ ├── PlayerActionVelocityControl.cpp │ ├── PlayerActionVelocityControl.h │ ├── PlayerActorBase.cpp │ ├── PlayerActorBase.h │ ├── PlayerActorHakoniwa.cpp │ ├── PlayerActorHakoniwa.h │ ├── PlayerAnimFrameCtrl.cpp │ ├── PlayerAnimFrameCtrl.h │ ├── PlayerAnimator.h │ ├── PlayerAreaChecker.cpp │ ├── PlayerAreaChecker.h │ ├── PlayerBindKeeper.h │ ├── PlayerBindableSensorList.cpp │ ├── PlayerBindableSensorList.h │ ├── PlayerCapActionHistory.cpp │ ├── PlayerCapActionHistory.h │ ├── PlayerCarryKeeper.h │ ├── PlayerCeilingCheck.cpp │ ├── PlayerCeilingCheck.h │ ├── PlayerCollider.h │ ├── PlayerCollisionCheckSphereMove.h │ ├── PlayerConst.cpp │ ├── PlayerConst.h │ ├── PlayerContinuousJump.cpp │ ├── PlayerContinuousJump.h │ ├── PlayerContinuousLongJump.cpp │ ├── PlayerContinuousLongJump.h │ ├── PlayerCostumeInfo.cpp │ ├── PlayerCostumeInfo.h │ ├── PlayerCounterAfterCapCatch.cpp │ ├── PlayerCounterAfterCapCatch.h │ ├── PlayerCounterAfterUpperPunch.cpp │ ├── PlayerCounterAfterUpperPunch.h │ ├── PlayerCounterForceRun.cpp │ ├── PlayerCounterForceRun.h │ ├── PlayerCounterGetCoin.cpp │ ├── PlayerCounterGetCoin.h │ ├── PlayerCounterQuickTurnJump.cpp │ ├── PlayerCounterQuickTurnJump.h │ ├── PlayerDamageKeeper.h │ ├── PlayerEquipmentUser.cpp │ ├── PlayerEquipmentUser.h │ ├── PlayerExternalVelocity.h │ ├── PlayerFunction.h │ ├── PlayerHackKeeper.h │ ├── PlayerHackStartShaderCtrl.h │ ├── PlayerInfo.cpp │ ├── PlayerInfo.h │ ├── PlayerInput.cpp │ ├── PlayerInput.h │ ├── PlayerInputFunction.cpp │ ├── PlayerInputFunction.h │ ├── PlayerJointControlKeeper.h │ ├── PlayerJudgeAirForceCount.cpp │ ├── PlayerJudgeAirForceCount.h │ ├── PlayerJudgeCameraInWater.cpp │ ├── PlayerJudgeCameraInWater.h │ ├── PlayerJudgeDeadWipeStart.cpp │ ├── PlayerJudgeDeadWipeStart.h │ ├── PlayerJudgeDirectRolling.cpp │ ├── PlayerJudgeDirectRolling.h │ ├── PlayerJudgeDiveInWater.cpp │ ├── PlayerJudgeDiveInWater.h │ ├── PlayerJudgeDrawForward.cpp │ ├── PlayerJudgeDrawForward.h │ ├── PlayerJudgeEnableStandUp.cpp │ ├── PlayerJudgeEnableStandUp.h │ ├── PlayerJudgeForceLand.cpp │ ├── PlayerJudgeForceLand.h │ ├── PlayerJudgeForceRolling.cpp │ ├── PlayerJudgeForceRolling.h │ ├── PlayerJudgeForceSlopeSlide.cpp │ ├── PlayerJudgeForceSlopeSlide.h │ ├── PlayerJudgeGrabCeil.cpp │ ├── PlayerJudgeGrabCeil.h │ ├── PlayerJudgeInvalidateInputFall.cpp │ ├── PlayerJudgeInvalidateInputFall.h │ ├── PlayerJudgeIsNerve.cpp │ ├── PlayerJudgeIsNerve.h │ ├── PlayerJudgeLongFall.cpp │ ├── PlayerJudgeLongFall.h │ ├── PlayerJudgeOr.cpp │ ├── PlayerJudgeOr.h │ ├── PlayerJudgePreInputJump.cpp │ ├── PlayerJudgePreInputJump.h │ ├── PlayerJudgeSameNerve.cpp │ ├── PlayerJudgeSameNerve.h │ ├── PlayerJudgeSandSink.cpp │ ├── PlayerJudgeSandSink.h │ ├── PlayerJudgeSleep.cpp │ ├── PlayerJudgeSleep.h │ ├── PlayerJudgeSlopeSlide.cpp │ ├── PlayerJudgeSlopeSlide.h │ ├── PlayerJudgeSpeedCheckFall.cpp │ ├── PlayerJudgeSpeedCheckFall.h │ ├── PlayerJudgeStartGroundSpin.cpp │ ├── PlayerJudgeStartGroundSpin.h │ ├── PlayerJudgeStartHipDrop.cpp │ ├── PlayerJudgeStartHipDrop.h │ ├── PlayerJudgeStartRise.cpp │ ├── PlayerJudgeStartRise.h │ ├── PlayerJudgeStartRolling.cpp │ ├── PlayerJudgeStartRolling.h │ ├── PlayerJudgeStartRun.cpp │ ├── PlayerJudgeStartRun.h │ ├── PlayerJudgeStartSquat.cpp │ ├── PlayerJudgeStartSquat.h │ ├── PlayerJudgeStartWaterSurfaceRun.cpp │ ├── PlayerJudgeStartWaterSurfaceRun.h │ ├── PlayerJudgeTalkGround.cpp │ ├── PlayerJudgeTalkGround.h │ ├── PlayerJudgeWallCatch.cpp │ ├── PlayerJudgeWallCatch.h │ ├── PlayerJudgeWallCatchInputDir.cpp │ ├── PlayerJudgeWallCatchInputDir.h │ ├── PlayerJudgeWallHitDown.cpp │ ├── PlayerJudgeWallHitDown.h │ ├── PlayerJudgeWallKeep.cpp │ ├── PlayerJudgeWallKeep.h │ ├── PlayerJudgeWallPush.cpp │ ├── PlayerJudgeWallPush.h │ ├── PlayerJudgeWaterSurfaceRun.cpp │ ├── PlayerJudgeWaterSurfaceRun.h │ ├── PlayerJumpMessageRequest.cpp │ ├── PlayerJumpMessageRequest.h │ ├── PlayerModelChangerHakoniwa.h │ ├── PlayerModelHolder.cpp │ ├── PlayerModelHolder.h │ ├── PlayerOxygen.cpp │ ├── PlayerOxygen.h │ ├── PlayerPainPartsKeeper.cpp │ ├── PlayerPainPartsKeeper.h │ ├── PlayerPushReceiver.cpp │ ├── PlayerPushReceiver.h │ ├── PlayerRecoverySafetyPoint.h │ ├── PlayerSandSinkAffect.h │ ├── PlayerStateAutoDash.cpp │ ├── PlayerStateAutoDash.h │ ├── PlayerStateCameraSubjective.cpp │ ├── PlayerStateCameraSubjective.h │ ├── PlayerStateDamageLife.cpp │ ├── PlayerStateDamageLife.h │ ├── PlayerStateGroundSpin.cpp │ ├── PlayerStateGroundSpin.h │ ├── PlayerStateHeadSliding.cpp │ ├── PlayerStateHeadSliding.h │ ├── PlayerStateHipDrop.cpp │ ├── PlayerStateHipDrop.h │ ├── PlayerStateLongJump.cpp │ ├── PlayerStateLongJump.h │ ├── PlayerStateNormalWallJump.cpp │ ├── PlayerStateNormalWallJump.h │ ├── PlayerStateNormalWallSlide.h │ ├── PlayerStateSlope.cpp │ ├── PlayerStateSlope.h │ ├── PlayerStateSquat.cpp │ ├── PlayerStateSquat.h │ ├── PlayerStateWait.h │ ├── PlayerStateWallAir.cpp │ ├── PlayerStateWallAir.h │ ├── PlayerTrigger.cpp │ ├── PlayerTrigger.h │ ├── PlayerWallActionHistory.cpp │ ├── PlayerWallActionHistory.h │ └── Yoshi.h ├── Scene │ ├── FirstSequenceScene.cpp │ ├── FirstSequenceScene.h │ ├── GuidePosInfoHolder.h │ ├── HintPhotoLayoutHolder.cpp │ ├── HintPhotoLayoutHolder.h │ ├── HtmlViewerRequester.h │ ├── ProjectActorFactory.cpp │ ├── ProjectActorFactory.h │ ├── ProjectAppearSwitchFactory.cpp │ ├── ProjectAppearSwitchFactory.h │ ├── ProjectAreaFactory.cpp │ ├── ProjectAreaFactory.h │ ├── ProjectCameraPoserFactory.cpp │ ├── ProjectCameraPoserFactory.h │ ├── ProjectEventFlowNodeFactory.cpp │ ├── ProjectEventFlowNodeFactory.h │ ├── ProjectSceneFactory.cpp │ ├── ProjectSceneFactory.h │ ├── QuestInfo.h │ ├── QuestInfoHolder.h │ ├── SceneAudioSystemPauseController.h │ ├── SceneObjFactory.cpp │ ├── SceneObjFactory.h │ ├── SceneStateSelectMode.h │ ├── StageScene.h │ ├── StageSceneStateEndSeparatePlay.cpp │ ├── StageSceneStateEndSeparatePlay.h │ ├── StageSceneStateGetLifeMaxUpItem.cpp │ ├── StageSceneStateGetLifeMaxUpItem.h │ ├── StageSceneStateOption.h │ ├── StageSceneStatePauseMenu.cpp │ ├── StageSceneStatePauseMenu.h │ ├── StageSceneStateStartSeparatePlay.cpp │ ├── StageSceneStateStartSeparatePlay.h │ ├── StageSceneStateWorldMap.h │ ├── TitleMenuScene.cpp │ └── TitleMenuScene.h ├── Sequence │ ├── ChangeStageInfo.h │ ├── GameSequenceInfo.cpp │ ├── GameSequenceInfo.h │ ├── HakoniwaSequence.cpp │ ├── HakoniwaSequence.h │ ├── WorldResourceLoader.cpp │ └── WorldResourceLoader.h ├── System │ ├── Application.h │ ├── ApplicationFunction.h │ ├── ByamlSave.h │ ├── CollectBgm.h │ ├── GameConfigData.cpp │ ├── GameConfigData.h │ ├── GameDataFile.cpp │ ├── GameDataFile.h │ ├── GameDataFunction.cpp │ ├── GameDataFunction.h │ ├── GameDataHolder.h │ ├── GameDataHolderAccessor.cpp │ ├── GameDataHolderAccessor.h │ ├── GameDataHolderWriter.h │ ├── GameDataUtil.cpp │ ├── GameDataUtil.h │ ├── GameProgressData.cpp │ ├── GameProgressData.h │ ├── GameSystem.cpp │ ├── GameSystem.h │ ├── HintPhotoData.h │ ├── Init.cpp │ ├── MapDataHolder.h │ ├── NetworkUploadFlag.h │ ├── PlayerHitPointData.cpp │ ├── PlayerHitPointData.h │ ├── ProjectInterface.cpp │ ├── ProjectInterface.h │ ├── ProjectNfpDirector.h │ ├── RaceRecord.cpp │ ├── RaceRecord.h │ ├── RootTask.cpp │ ├── RootTask.h │ ├── SaveDataAccessFunction.h │ ├── SaveObjInfo.cpp │ ├── SaveObjInfo.h │ ├── ShopTalkData.h │ ├── SphinxQuizData.cpp │ ├── SphinxQuizData.h │ ├── TimeBalloonSaveData.h │ ├── UniqObjInfo.cpp │ ├── UniqObjInfo.h │ ├── VisitStageData.h │ ├── WorldList.h │ └── WorldWarpTalkData.h └── Util │ ├── AchievementUtil.h │ ├── ActorDimensionKeeper.cpp │ ├── ActorDimensionKeeper.h │ ├── ActorDimensionUtil.cpp │ ├── ActorDimensionUtil.h │ ├── AmiiboUtil.cpp │ ├── AmiiboUtil.h │ ├── AreaUtil.h │ ├── BreakJudgeUtil.h │ ├── CameraUtil.h │ ├── ClothUtil.cpp │ ├── ClothUtil.h │ ├── CollisionShapeFunction.cpp │ ├── CollisionShapeFunction.h │ ├── CollisionUtil.h │ ├── DemoUtil.h │ ├── ExternalForceKeeper.cpp │ ├── ExternalForceKeeper.h │ ├── Hack.h │ ├── HelpFunction.h │ ├── IUseDimension.h │ ├── InputInterruptTutorialUtil.h │ ├── ItemGenerator.cpp │ ├── ItemGenerator.h │ ├── ItemUtil.cpp │ ├── ItemUtil.h │ ├── JudgeUtil.cpp │ ├── JudgeUtil.h │ ├── MoonRockUtil.h │ ├── NetworkUtil.h │ ├── NpcAnimUtil.h │ ├── NpcEventFlowUtil.cpp │ ├── NpcEventFlowUtil.h │ ├── ObjUtil.h │ ├── PlayerCollisionUtil.h │ ├── PlayerPuppetFunction.h │ ├── PlayerUtil.h │ ├── ScenePlayer2DDokanActionFunction.h │ ├── ScenePlayerCameraFunction.h │ ├── 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