├── .gitignore ├── .vs └── LevelGenerator │ └── v15 │ ├── Server │ └── sqlite3 │ │ ├── db.lock │ │ ├── storage.ide │ │ ├── storage.ide-shm │ │ └── storage.ide-wal │ └── sqlite3 │ ├── db.lock │ └── storage.ide ├── Assets ├── Prefabs.meta ├── Prefabs │ ├── FPSController.prefab │ └── FPSController.prefab.meta ├── Resources.meta ├── Resources │ ├── ProceduralGeneration.meta │ ├── ProceduralGeneration │ │ ├── Chunks.meta │ │ ├── Chunks │ │ │ ├── BlueOneDoorCorridor.prefab │ │ │ ├── BlueOneDoorCorridor.prefab.meta │ │ │ ├── BlueThreeDoorTwoPillars.prefab │ │ │ ├── BlueThreeDoorTwoPillars.prefab.meta │ │ │ ├── BlueTwoDoorCorridor.prefab │ │ │ ├── BlueTwoDoorCorridor.prefab.meta │ │ │ ├── NewChunk.prefab │ │ │ ├── NewChunk.prefab.meta │ │ │ ├── OneDoorCorridor.prefab │ │ │ ├── OneDoorCorridor.prefab.meta │ │ │ ├── ThreeDoorTwoPillars.prefab │ │ │ ├── ThreeDoorTwoPillars.prefab.meta │ │ │ ├── TwoDoorCorridor.prefab │ │ │ ├── TwoDoorCorridor.prefab.meta │ │ │ ├── TwoDoorCorridorRamp.prefab │ │ │ ├── TwoDoorCorridorRamp.prefab.meta │ │ │ ├── TwoDoorPillar.prefab │ │ │ ├── TwoDoorPillar.prefab.meta │ │ │ ├── TwoDoorsTiled.prefab │ │ │ └── TwoDoorsTiled.prefab.meta │ │ ├── ComponentMenuSkin.guiskin │ │ ├── ComponentMenuSkin.guiskin.meta │ │ ├── DynamicTags.json │ │ ├── DynamicTags.json.meta │ │ ├── Hallways.meta │ │ ├── Hallways │ │ │ ├── HallwayTemplate.prefab │ │ │ └── HallwayTemplate.prefab.meta │ │ ├── Icons.meta │ │ ├── Icons │ │ │ ├── ConditionalProperty.png │ │ │ ├── ConditionalProperty.png.meta │ │ │ ├── DoorProperty.png │ │ │ ├── DoorProperty.png.meta │ │ │ ├── InstantiatingProperty.png │ │ │ ├── InstantiatingProperty.png.meta │ │ │ ├── MeshProperty.png │ │ │ ├── MeshProperty.png.meta │ │ │ ├── MultiplyingProperty.png │ │ │ ├── MultiplyingProperty.png.meta │ │ │ ├── TagProperty.png │ │ │ ├── TagProperty.png.meta │ │ │ ├── TransformingProperty.png │ │ │ ├── TransformingProperty.png.meta │ │ │ ├── ValueProperty.png │ │ │ └── ValueProperty.png.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── BlueGrid.mat │ │ │ ├── BlueGrid.mat.meta │ │ │ ├── GrayGrid.mat │ │ │ ├── GrayGrid.mat.meta │ │ │ ├── NavyGrid.mat │ │ │ ├── NavyGrid.mat.meta │ │ │ ├── NavySmooth.mat │ │ │ ├── NavySmooth.mat.meta │ │ │ ├── OrangeGrid.mat │ │ │ ├── OrangeGrid.mat.meta │ │ │ ├── PinkGrid.mat │ │ │ ├── PinkGrid.mat.meta │ │ │ ├── PinkSmooth.mat │ │ │ ├── PinkSmooth.mat.meta │ │ │ ├── YellowGrid.mat │ │ │ ├── YellowGrid.mat.meta │ │ │ ├── YellowSmooth.mat │ │ │ └── YellowSmooth.mat.meta │ │ ├── Presets.meta │ │ ├── Presets │ │ │ ├── default.xml │ │ │ └── default.xml.meta │ │ ├── Textures.meta │ │ ├── Textures │ │ │ ├── GridEmissive.png │ │ │ ├── GridEmissive.png.meta │ │ │ ├── SwatchMauveAlbedo.png │ │ │ ├── SwatchMauveAlbedo.png.meta │ │ │ ├── SwatchNavyAlbedo.png │ │ │ ├── SwatchNavyAlbedo.png.meta │ │ │ ├── SwatchNavyDarkAlbedo.png │ │ │ ├── SwatchNavyDarkAlbedo.png.meta │ │ │ ├── SwatchOrangeAlbedo.png │ │ │ ├── SwatchOrangeAlbedo.png.meta │ │ │ ├── SwatchPinkDAlbedo.png │ │ │ ├── SwatchPinkDAlbedo.png.meta │ │ │ ├── SwatchTealAlbedo.png │ │ │ ├── SwatchTealAlbedo.png.meta │ │ │ ├── SwatchTurquoiseAlbedo.png │ │ │ ├── SwatchTurquoiseAlbedo.png.meta │ │ │ ├── SwatchWhiteAlbedo.png │ │ │ ├── SwatchWhiteAlbedo.png.meta │ │ │ ├── SwatchYellowAlbedo.png │ │ │ ├── SwatchYellowAlbedo.png.meta │ │ │ ├── TileSmallBump.png │ │ │ ├── TileSmallBump.png.meta │ │ │ ├── TileSmallTex.png │ │ │ └── TileSmallTex.png.meta │ │ ├── Tooltips.json │ │ └── Tooltips.json.meta │ ├── WireframeMaterial.mat │ └── WireframeMaterial.mat.meta ├── Scripts.meta ├── Scripts │ ├── CustomGame.meta │ ├── CustomGame │ │ ├── FirstPersonController.cs │ │ └── FirstPersonController.cs.meta │ ├── ProdecuralGeneration.meta │ └── ProdecuralGeneration │ │ ├── ChunkDesign.meta │ │ ├── ChunkDesign │ │ ├── AbstractBounds.cs │ │ ├── AbstractBounds.cs.meta │ │ ├── AbstractMesh.cs │ │ ├── AbstractMesh.cs.meta │ │ ├── AbstractPosition.cs │ │ ├── AbstractPosition.cs.meta │ │ ├── AbstractProperty.cs │ │ ├── AbstractProperty.cs.meta │ │ ├── AbstractRotation.cs │ │ ├── AbstractRotation.cs.meta │ │ ├── AbstractScaling.cs │ │ ├── AbstractScaling.cs.meta │ │ ├── AbstractValue.cs │ │ ├── AbstractValue.cs.meta │ │ ├── ChunkTags.cs │ │ ├── ChunkTags.cs.meta │ │ ├── CopyComponentExtension.cs │ │ ├── CopyComponentExtension.cs.meta │ │ ├── DoorDefinition.cs │ │ ├── DoorDefinition.cs.meta │ │ ├── DoorManager.cs │ │ ├── DoorManager.cs.meta │ │ ├── LinearArray.cs │ │ ├── LinearArray.cs.meta │ │ ├── LinkToSize.cs │ │ ├── LinkToSize.cs.meta │ │ ├── LinkedToDoor.cs │ │ ├── LinkedToDoor.cs.meta │ │ ├── ObjectDocking.cs │ │ ├── ObjectDocking.cs.meta │ │ ├── ProceduralMeshData.cs │ │ ├── ProceduralMeshData.cs.meta │ │ ├── RoomMeshGenerator.cs │ │ ├── RoomMeshGenerator.cs.meta │ │ ├── ScatteredArray.cs │ │ ├── ScatteredArray.cs.meta │ │ ├── StickTo.cs │ │ ├── StickTo.cs.meta │ │ ├── StretchInfo.cs │ │ ├── StretchInfo.cs.meta │ │ ├── WildcardAsset.cs │ │ └── WildcardAsset.cs.meta │ │ ├── ChunkInstantiation.meta │ │ ├── ChunkInstantiation │ │ ├── ChunkHelper.cs │ │ ├── ChunkHelper.cs.meta │ │ ├── ChunkInstantiator.cs │ │ ├── ChunkInstantiator.cs.meta │ │ ├── Constraint.cs │ │ ├── Constraint.cs.meta │ │ ├── FreeTreeVisualization.cs │ │ ├── FreeTreeVisualization.cs.meta │ │ ├── LevelGenerator.cs │ │ ├── LevelGenerator.cs.meta │ │ ├── LevelGeneratorPreset.cs │ │ ├── LevelGeneratorPreset.cs.meta │ │ ├── LevelGraph.cs │ │ ├── LevelGraph.cs.meta │ │ ├── ProceduralLevel.cs │ │ ├── ProceduralLevel.cs.meta │ │ ├── RoomNode.cs │ │ └── RoomNode.cs.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ ├── AbstractBoundsEditor.cs │ │ ├── AbstractBoundsEditor.cs.meta │ │ ├── AbstractMeshEditor.cs │ │ ├── AbstractMeshEditor.cs.meta │ │ ├── AbstractPositionEditor.cs │ │ ├── AbstractPositionEditor.cs.meta │ │ ├── AbstractScalingEditor.cs │ │ ├── AbstractScalingEditor.cs.meta │ │ ├── AbstractValueEditor.cs │ │ ├── AbstractValueEditor.cs.meta │ │ ├── ChunkAndHallwayManagerWindow.cs │ │ ├── ChunkAndHallwayManagerWindow.cs.meta │ │ ├── ChunkTagsEditor.cs │ │ ├── ChunkTagsEditor.cs.meta │ │ ├── ComponentWindow.cs │ │ ├── ComponentWindow.cs.meta │ │ ├── DoorManagerEditor.cs │ │ ├── DoorManagerEditor.cs.meta │ │ ├── FuzzyTagEditor.cs │ │ ├── FuzzyTagEditor.cs.meta │ │ ├── HallwayPrototypeEditor.cs │ │ ├── HallwayPrototypeEditor.cs.meta │ │ ├── LevelGeneratorWindow.cs │ │ ├── LevelGeneratorWindow.cs.meta │ │ ├── LinearArrayEditor.cs │ │ ├── LinearArrayEditor.cs.meta │ │ ├── NodeEditor.meta │ │ ├── NodeEditor │ │ │ ├── BaseInputNode.cs │ │ │ ├── BaseInputNode.cs.meta │ │ │ ├── BaseNode.cs │ │ │ ├── BaseNode.cs.meta │ │ │ ├── ConstantValueNode.cs │ │ │ ├── ConstantValueNode.cs.meta │ │ │ ├── NodeConnector.cs │ │ │ ├── NodeConnector.cs.meta │ │ │ ├── NodeEditor.cs │ │ │ └── NodeEditor.cs.meta │ │ ├── NormalsVisualizer.cs │ │ ├── NormalsVisualizer.cs.meta │ │ ├── ObjectDockingEditor.cs │ │ ├── ObjectDockingEditor.cs.meta │ │ ├── ScatteredArrayEditor.cs │ │ ├── ScatteredArrayEditor.cs.meta │ │ ├── ScriptableObjectUtility.cs │ │ ├── ScriptableObjectUtility.cs.meta │ │ ├── StickToEditor.cs │ │ ├── StickToEditor.cs.meta │ │ ├── UnityTagManager.cs │ │ ├── UnityTagManager.cs.meta │ │ ├── WildcardAssetEditor.cs │ │ └── WildcardAssetEditor.cs.meta │ │ ├── HallwayDesign.meta │ │ ├── HallwayDesign │ │ ├── GridRow.cs │ │ ├── GridRow.cs.meta │ │ ├── HallwayPrototype.cs │ │ └── HallwayPrototype.cs.meta │ │ ├── HallwayInstantiation.meta │ │ ├── HallwayInstantiation │ │ ├── AStarGrid.cs │ │ ├── AStarGrid.cs.meta │ │ ├── GridPosition.cs │ │ ├── GridPosition.cs.meta │ │ ├── HallwayAStar.cs │ │ ├── HallwayAStar.cs.meta │ │ ├── HallwayHelper.cs │ │ ├── HallwayHelper.cs.meta │ │ ├── HallwayMeshGenerator.cs │ │ ├── HallwayMeshGenerator.cs.meta │ │ ├── HallwayMeta.cs │ │ └── HallwayMeta.cs.meta │ │ ├── HelperClasses.meta │ │ └── HelperClasses │ │ ├── DebugGizmo.cs │ │ ├── DebugGizmo.cs.meta │ │ ├── EditorGUIExtension.cs │ │ ├── EditorGUIExtension.cs.meta │ │ ├── Enums.cs │ │ ├── Enums.cs.meta │ │ ├── GlobalPaths.cs │ │ ├── GlobalPaths.cs.meta │ │ ├── LevelGenerationHelper.cs │ │ ├── LevelGenerationHelper.cs.meta │ │ ├── SceneUpdater.cs │ │ └── SceneUpdater.cs.meta ├── Standard Assets.meta ├── Standard Assets │ ├── Characters.meta │ ├── Characters │ │ ├── FirstPersonCharacter.meta │ │ └── FirstPersonCharacter │ │ │ ├── Audio.meta │ │ │ ├── Audio │ │ │ ├── Footstep01.wav │ │ │ ├── Footstep01.wav.meta │ │ │ ├── Footstep02.wav │ │ │ ├── Footstep02.wav.meta │ │ │ ├── Footstep03.wav │ │ │ ├── Footstep03.wav.meta │ │ │ ├── Footstep04.wav │ │ │ ├── Footstep04.wav.meta │ │ │ ├── Jump.wav │ │ │ ├── Jump.wav.meta │ │ │ ├── Land.wav │ │ │ └── Land.wav.meta │ │ │ ├── FirstPersonCharacterGuidelines.txt │ │ │ ├── FirstPersonCharacterGuidelines.txt.meta │ │ │ ├── Prefabs.meta │ │ │ ├── Prefabs │ │ │ ├── FPSController.prefab │ │ │ ├── FPSController.prefab.meta │ │ │ ├── RigidBodyFPSController.prefab │ │ │ └── RigidBodyFPSController.prefab.meta │ │ │ ├── Scripts.meta │ │ │ └── Scripts │ │ │ ├── FirstPersonController.cs │ │ │ ├── FirstPersonController.cs.meta │ │ │ ├── HeadBob.cs │ │ │ ├── HeadBob.cs.meta │ │ │ ├── MouseLook.cs │ │ │ ├── MouseLook.cs.meta │ │ │ ├── RigidbodyFirstPersonController.cs │ │ │ └── RigidbodyFirstPersonController.cs.meta │ ├── CrossPlatformInput.meta │ ├── CrossPlatformInput │ │ ├── CrossPlatformInputGuidelines.txt │ │ ├── CrossPlatformInputGuidelines.txt.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── CarTiltControls.prefab │ │ │ ├── CarTiltControls.prefab.meta │ │ │ ├── DualTouchControls.prefab │ │ │ ├── DualTouchControls.prefab.meta │ │ │ ├── MobileAircraftControls.prefab │ │ │ ├── MobileAircraftControls.prefab.meta │ │ │ ├── MobileSingleStickControl.prefab │ │ │ ├── MobileSingleStickControl.prefab.meta │ │ │ ├── MobileTiltControlRig.prefab │ │ │ └── MobileTiltControlRig.prefab.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── AxisTouchButton.cs │ │ │ ├── AxisTouchButton.cs.meta │ │ │ ├── ButtonHandler.cs │ │ │ ├── ButtonHandler.cs.meta │ │ │ ├── CrossPlatformInputManager.cs │ │ │ ├── CrossPlatformInputManager.cs.meta │ │ │ ├── InputAxisScrollbar.cs │ │ │ ├── InputAxisScrollbar.cs.meta │ │ │ ├── Joystick.cs │ │ │ ├── Joystick.cs.meta │ │ │ ├── MobileControlRig.cs │ │ │ ├── MobileControlRig.cs.meta │ │ │ ├── PlatformSpecific.meta │ │ │ ├── PlatformSpecific │ │ │ │ ├── MobileInput.cs │ │ │ │ ├── MobileInput.cs.meta │ │ │ │ ├── StandaloneInput.cs │ │ │ │ └── StandaloneInput.cs.meta │ │ │ ├── TiltInput.cs │ │ │ ├── TiltInput.cs.meta │ │ │ ├── TouchPad.cs │ │ │ ├── TouchPad.cs.meta │ │ │ ├── VirtualInput.cs │ │ │ └── VirtualInput.cs.meta │ │ ├── Sprites.meta │ │ └── Sprites │ │ │ ├── ButtonAcceleratorOverSprite.png │ │ │ ├── ButtonAcceleratorOverSprite.png.meta │ │ │ ├── ButtonAcceleratorUpSprite.png │ │ │ ├── ButtonAcceleratorUpSprite.png.meta │ │ │ ├── ButtonArrowOverSprite.png │ │ │ ├── ButtonArrowOverSprite.png.meta │ │ │ ├── ButtonArrowUpSprite.png │ │ │ ├── ButtonArrowUpSprite.png.meta │ │ │ ├── ButtonBrakeOverSprite.png │ │ │ ├── ButtonBrakeOverSprite.png.meta │ │ │ ├── ButtonBrakeUpSprite.png │ │ │ ├── ButtonBrakeUpSprite.png.meta │ │ │ ├── ButtonCameraCycleUpSprite.png │ │ │ ├── ButtonCameraCycleUpSprite.png.meta │ │ │ ├── ButtonResetSprite.png │ │ │ ├── ButtonResetSprite.png.meta │ │ │ ├── ButtonSpacebarSprite.png │ │ │ ├── ButtonSpacebarSprite.png.meta │ │ │ ├── ButtonThumbstickOverSprite.png │ │ │ ├── ButtonThumbstickOverSprite.png.meta │ │ │ ├── ButtonThumbstickUpSprite.png │ │ │ ├── ButtonThumbstickUpSprite.png.meta │ │ │ ├── ButtonTimescaleFullUpSprite.png │ │ │ ├── ButtonTimescaleFullUpSprite.png.meta │ │ │ ├── ButtonTimescaleSlowUpSprite.png │ │ │ ├── ButtonTimescaleSlowUpSprite.png.meta │ │ │ ├── SliderBackgroundSprite.png │ │ │ ├── SliderBackgroundSprite.png.meta │ │ │ ├── SliderHandleSprite.png │ │ │ ├── SliderHandleSprite.png.meta │ │ │ ├── TouchpadSprite.png │ │ │ └── TouchpadSprite.png.meta │ ├── Editor.meta │ ├── Editor │ │ ├── CrossPlatformInput.meta │ │ └── CrossPlatformInput │ │ │ ├── CrossPlatformInputInitialize.cs │ │ │ └── CrossPlatformInputInitialize.cs.meta │ ├── Environment.meta │ ├── Environment │ │ ├── Water.meta │ │ └── Water │ │ │ ├── Water4.meta │ │ │ └── Water4 │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ ├── OceanPlaneMaterial.mat │ │ │ ├── OceanPlaneMaterial.mat.meta │ │ │ ├── Water4Advanced.mat │ │ │ ├── Water4Advanced.mat.meta │ │ │ ├── Water4Simple.mat │ │ │ └── Water4Simple.mat.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ ├── OceanPlane.FBX │ │ │ └── OceanPlane.FBX.meta │ │ │ ├── Prefabs.meta │ │ │ ├── Prefabs │ │ │ ├── Water4Advanced.prefab │ │ │ ├── Water4Advanced.prefab.meta │ │ │ ├── Water4Simple.prefab │ │ │ └── Water4Simple.prefab.meta │ │ │ ├── Shaders.meta │ │ │ ├── Shaders │ │ │ ├── FXWater4Advanced.shader │ │ │ ├── FXWater4Advanced.shader.meta │ │ │ ├── FXWater4Simple.shader │ │ │ ├── FXWater4Simple.shader.meta │ │ │ ├── WaterInclude.cginc │ │ │ └── WaterInclude.cginc.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ ├── SimpleFoam.png │ │ │ ├── SimpleFoam.png.meta │ │ │ ├── SmallWaves.png │ │ │ └── SmallWaves.png.meta │ ├── PhysicsMaterials.meta │ ├── PhysicsMaterials │ │ ├── Bouncy.physicmaterial │ │ ├── Bouncy.physicmaterial.meta │ │ ├── Ice.physicmaterial │ │ ├── Ice.physicmaterial.meta │ │ ├── MaxFriction.physicMaterial │ │ ├── MaxFriction.physicMaterial.meta │ │ ├── Metal.physicmaterial │ │ ├── Metal.physicmaterial.meta │ │ ├── Rubber.physicmaterial │ │ ├── Rubber.physicmaterial.meta │ │ ├── Wood.physicmaterial │ │ ├── Wood.physicmaterial.meta │ │ ├── ZeroFriction.physicMaterial │ │ └── ZeroFriction.physicMaterial.meta │ ├── Prototyping.meta │ ├── Prototyping │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── GrayGrid.mat │ │ │ ├── GrayGrid.mat.meta │ │ │ ├── NavyGrid.mat │ │ │ ├── NavyGrid.mat.meta │ │ │ ├── NavySmooth.mat │ │ │ ├── NavySmooth.mat.meta │ │ │ ├── OrangeGrid.mat │ │ │ ├── OrangeGrid.mat.meta │ │ │ ├── PinkGrid.mat │ │ │ ├── PinkGrid.mat.meta │ │ │ ├── PinkSmooth.mat │ │ │ ├── PinkSmooth.mat.meta │ │ │ ├── TileMat.mat │ │ │ ├── TileMat.mat.meta │ │ │ ├── YellowGrid.mat │ │ │ ├── YellowGrid.mat.meta │ │ │ ├── YellowSmooth.mat │ │ │ └── YellowSmooth.mat.meta │ │ ├── Models.meta │ │ ├── Models │ │ │ ├── BlockPrototype04x04x04.fbx │ │ │ ├── BlockPrototype04x04x04.fbx.meta │ │ │ ├── CubePrototype02x02x02.fbx │ │ │ ├── CubePrototype02x02x02.fbx.meta │ │ │ ├── CubePrototype04x04x04.fbx │ │ │ ├── CubePrototype04x04x04.fbx.meta │ │ │ ├── CubePrototype08x08x08.fbx │ │ │ ├── CubePrototype08x08x08.fbx.meta │ │ │ ├── FloorPrototype04x01x04.fbx │ │ │ ├── FloorPrototype04x01x04.fbx.meta │ │ │ ├── FloorPrototype08x01x08.fbx │ │ │ ├── FloorPrototype08x01x08.fbx.meta │ │ │ ├── FloorPrototype64x01x64.fbx │ │ │ ├── FloorPrototype64x01x64.fbx.meta │ │ │ ├── HousePrototype16x16x24.fbx │ │ │ ├── HousePrototype16x16x24.fbx.meta │ │ │ ├── JoinInnerPrototype01x06x01.fbx │ │ │ ├── JoinInnerPrototype01x06x01.fbx.meta │ │ │ ├── JoinMidPrototype04x06x01.fbx │ │ │ ├── JoinMidPrototype04x06x01.fbx.meta │ │ │ ├── JoinOuterPrototype02x06x02.fbx │ │ │ ├── JoinOuterPrototype02x06x02.fbx.meta │ │ │ ├── PickupPrototype01x01x01.fbx │ │ │ ├── PickupPrototype01x01x01.fbx.meta │ │ │ ├── PillarPrototype01x02x01.fbx │ │ │ ├── PillarPrototype01x02x01.fbx.meta │ │ │ ├── PillarPrototype02x08x02.fbx │ │ │ ├── PillarPrototype02x08x02.fbx.meta │ │ │ ├── PlatformPrototype02x01x02.fbx │ │ │ ├── PlatformPrototype02x01x02.fbx.meta │ │ │ ├── PlatformPrototype04x01x04.fbx │ │ │ ├── PlatformPrototype04x01x04.fbx.meta │ │ │ ├── PlatformPrototype08x01x08.fbx │ │ │ ├── PlatformPrototype08x01x08.fbx.meta │ │ │ ├── RampPrototype04x02x02.fbx │ │ │ ├── RampPrototype04x02x02.fbx.meta │ │ │ ├── StepsPrototype04x02x02.fbx │ │ │ ├── StepsPrototype04x02x02.fbx.meta │ │ │ ├── WallPrototype08x08x01.fbx │ │ │ └── WallPrototype08x08x01.fbx.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ │ ├── BlockPrototype04x04x04.prefab │ │ │ ├── BlockPrototype04x04x04.prefab.meta │ │ │ ├── CubePrototype02x02x02.prefab │ │ │ ├── CubePrototype02x02x02.prefab.meta │ │ │ ├── CubePrototype04x04x04.prefab │ │ │ ├── CubePrototype04x04x04.prefab.meta │ │ │ ├── CubePrototype08x08x08.prefab │ │ │ ├── CubePrototype08x08x08.prefab.meta │ │ │ ├── FloorPrototype04x01x04.prefab │ │ │ ├── FloorPrototype04x01x04.prefab.meta │ │ │ ├── FloorPrototype08x01x08.prefab │ │ │ ├── FloorPrototype08x01x08.prefab.meta │ │ │ ├── FloorPrototype64x01x64.prefab │ │ │ ├── FloorPrototype64x01x64.prefab.meta │ │ │ ├── HousePrototype16x16x24.prefab │ │ │ ├── HousePrototype16x16x24.prefab.meta │ │ │ ├── JoinInnerPrototype01x06x01.prefab │ │ │ ├── JoinInnerPrototype01x06x01.prefab.meta │ │ │ ├── JoinMidPrototype04x06x01.prefab │ │ │ ├── JoinMidPrototype04x06x01.prefab.meta │ │ │ ├── JoinOuterPrototype02x06x02.prefab │ │ │ ├── JoinOuterPrototype02x06x02.prefab.meta │ │ │ ├── PickupPrototype.prefab │ │ │ ├── PickupPrototype.prefab.meta │ │ │ ├── PillarPrototype01x02x01.prefab │ │ │ ├── PillarPrototype01x02x01.prefab.meta │ │ │ ├── PillarPrototype02x08x02.prefab │ │ │ ├── PillarPrototype02x08x02.prefab.meta │ │ │ ├── PlatformPrototype02x01x02.prefab │ │ │ ├── PlatformPrototype02x01x02.prefab.meta │ │ │ ├── PlatformPrototype04x01x04.prefab │ │ │ ├── PlatformPrototype04x01x04.prefab.meta │ │ │ ├── PlatformPrototype08x01x08.prefab │ │ │ ├── PlatformPrototype08x01x08.prefab.meta │ │ │ ├── RampPrototype04x02x02.prefab │ │ │ ├── RampPrototype04x02x02.prefab.meta │ │ │ ├── StepsPrototype04x02x02.prefab │ │ │ ├── StepsPrototype04x02x02.prefab.meta │ │ │ ├── WallPrototype08x08x01.prefab │ │ │ └── WallPrototype08x08x01.prefab.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── WorldCoordDiffuse.shader │ │ │ └── WorldCoordDiffuse.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── GridEmissive.png │ │ │ ├── GridEmissive.png.meta │ │ │ ├── SwatchMauveAlbedo.png │ │ │ ├── SwatchMauveAlbedo.png.meta │ │ │ ├── SwatchNavyAlbedo.png │ │ │ ├── SwatchNavyAlbedo.png.meta │ │ │ ├── SwatchNavyDarkAlbedo.png │ │ │ ├── SwatchNavyDarkAlbedo.png.meta │ │ │ ├── SwatchOrangeAlbedo.png │ │ │ ├── SwatchOrangeAlbedo.png.meta │ │ │ ├── SwatchPinkDAlbedo.png │ │ │ ├── SwatchPinkDAlbedo.png.meta │ │ │ ├── SwatchTealAlbedo.png │ │ │ ├── SwatchTealAlbedo.png.meta │ │ │ ├── SwatchTurquoiseAlbedo.png │ │ │ ├── SwatchTurquoiseAlbedo.png.meta │ │ │ ├── SwatchWhiteAlbedo.png │ │ │ ├── SwatchWhiteAlbedo.png.meta │ │ │ ├── SwatchYellowAlbedo.png │ │ │ ├── SwatchYellowAlbedo.png.meta │ │ │ ├── TileSmallBump.png │ │ │ ├── TileSmallBump.png.meta │ │ │ ├── TileSmallTex.png │ │ │ └── TileSmallTex.png.meta │ ├── Utility.meta │ └── Utility │ │ ├── ActivateTrigger.cs │ │ ├── ActivateTrigger.cs.meta │ │ ├── AlphaButtonClickMask.cs │ │ ├── AlphaButtonClickMask.cs.meta │ │ ├── AutoMobileShaderSwitch.cs │ │ ├── AutoMobileShaderSwitch.cs.meta │ │ ├── AutoMoveAndRotate.cs │ │ ├── AutoMoveAndRotate.cs.meta │ │ ├── CameraRefocus.cs │ │ ├── CameraRefocus.cs.meta │ │ ├── CurveControlledBob.cs │ │ ├── CurveControlledBob.cs.meta │ │ ├── DragRigidbody.cs │ │ ├── DragRigidbody.cs.meta │ │ ├── DynamicShadowSettings.cs │ │ ├── DynamicShadowSettings.cs.meta │ │ ├── EventSystemChecker.cs │ │ ├── EventSystemChecker.cs.meta │ │ ├── FOVKick.cs │ │ ├── FOVKick.cs.meta │ │ ├── FPSCounter.cs │ │ ├── FPSCounter.cs.meta │ │ ├── FollowTarget.cs │ │ ├── FollowTarget.cs.meta │ │ ├── ForcedReset.cs │ │ ├── ForcedReset.cs.meta │ │ ├── LerpControlledBob.cs │ │ ├── LerpControlledBob.cs.meta │ │ ├── ObjectResetter.cs │ │ ├── ObjectResetter.cs.meta │ │ ├── ParticleSystemDestroyer.cs │ │ ├── ParticleSystemDestroyer.cs.meta │ │ ├── PlatformSpecificContent.cs │ │ ├── PlatformSpecificContent.cs.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ ├── FramerateCounter.prefab │ │ └── FramerateCounter.prefab.meta │ │ ├── SimpleActivatorMenu.cs │ │ ├── SimpleActivatorMenu.cs.meta │ │ ├── SimpleMouseRotator.cs │ │ ├── SimpleMouseRotator.cs.meta │ │ ├── SmoothFollow.cs │ │ ├── SmoothFollow.cs.meta │ │ ├── TimedObjectActivator.cs │ │ ├── TimedObjectActivator.cs.meta │ │ ├── TimedObjectDestructor.cs │ │ ├── TimedObjectDestructor.cs.meta │ │ ├── WaypointCircuit.cs │ │ ├── WaypointCircuit.cs.meta │ │ ├── WaypointProgressTracker.cs │ │ └── WaypointProgressTracker.cs.meta ├── scene.unity └── scene.unity.meta ├── LICENSE ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset ├── README.md ├── build_Data ├── Managed │ └── UnityEngine.dll.mdb ├── Mono │ └── etc │ │ └── mono │ │ ├── 1.0 │ │ ├── DefaultWsdlHelpGenerator.aspx │ │ └── machine.config │ │ ├── 2.0 │ │ ├── Browsers │ │ │ └── Compat.browser │ │ ├── DefaultWsdlHelpGenerator.aspx │ │ ├── machine.config │ │ ├── settings.map │ │ └── web.config │ │ ├── browscap.ini │ │ ├── config │ │ └── mconfig │ │ └── config.xml ├── Resources │ ├── unity default resources │ └── unity_builtin_extra ├── app.info ├── boot.config ├── globalgamemanagers ├── globalgamemanagers.assets ├── level0 ├── level0.resS ├── resources.assets ├── resources.assets.resS └── sharedassets0.assets └── package.unitypackage /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Autogenerated VS/MD solution and project files 9 | ExportedObj/ 10 | *.csproj 11 | *.unityproj 12 | *.sln 13 | *.suo 14 | *.tmp 15 | *.user 16 | *.userprefs 17 | *.pidb 18 | *.booproj 19 | *.svd 20 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2d61640bb08f2c04488e807bc87c0adf 3 | timeCreated: 1485304773 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 1410 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/AbstractProperty.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6c4de2a08d1cfcf40b39a43a56d3436d 3 | timeCreated: 1482765000 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/AbstractRotation.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using System; 4 | 5 | public class AbstractRotation : TransformingProperty { 6 | 7 | public bool useX = true; 8 | public bool useY = true; 9 | public bool useZ = true; 10 | 11 | public int roundBy = 1; 12 | 13 | public override void Preview(){ 14 | 15 | } 16 | 17 | public override void Generate(){ 18 | Vector3 rotationVector = new Vector3 (Convert.ToInt32(useX), Convert.ToInt32(useY), Convert.ToInt32(useZ)); 19 | float rotationVal = UnityEngine.Random.value * 360; 20 | rotationVal = Mathf.Max (0f, rotationVal - rotationVal % roundBy); 21 | rotationVector = rotationVector * rotationVal; 22 | transform.Rotate (rotationVector); 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/AbstractRotation.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0b6301f58918de94a8bbdaa35bb82185 3 | timeCreated: 1485304772 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 1450 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/AbstractScaling.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f5b06a9019f8e1842a771738e9724cd5 3 | timeCreated: 1485304771 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 1420 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/AbstractValue.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: abb7b1f6e30db884f91aa008ad299878 3 | timeCreated: 1485304773 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 1500 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/ChunkTags.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 814822df91ad07340b177af993f22028 3 | timeCreated: 1489179598 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/CopyComponentExtension.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 487182f7deff22148b889a9533398ccb 3 | timeCreated: 1485227414 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/DoorDefinition.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [System.Serializable] 6 | public class DoorDefinition{ 7 | public static float GlobalSize = 2.3f; 8 | public int ID = 0; //For identification 9 | //public Vector3 Size; //Unused, use GlobalSize instead 10 | public Vector3 Position; //Acutal position 11 | public Vector3 WorkingPosition; //For previewing 12 | public Vector3 RelPosition; //Relative position in room 13 | public Vector3 Direction; //Opposite direction of the wall it's attached to 14 | public int CornerIndex; //Docking Corner Index 15 | public Vector3 Offset; //Distance from Corner 16 | public string Name; //Only used for GUI yet 17 | 18 | public Vector3 Extends{ 19 | get{ 20 | return Vector3.one * GlobalSize * 0.5f; 21 | } 22 | } 23 | } -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/DoorDefinition.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cc2a4d873a6f30b42acd3a25f77d15b4 3 | timeCreated: 1485227043 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/DoorManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 00c2bed50c9b319499eaf3852cec0da5 3 | timeCreated: 1485304772 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 1350 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/LinearArray.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 29363ab34ba34e746a2478ad34dcb4a3 3 | timeCreated: 1485304772 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 100 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/LinkToSize.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using UnityEngine; 5 | 6 | public enum SizeComparison{ SMALLER, LARGER } 7 | 8 | public class LinkToSize : ConditionalProperty { 9 | 10 | public float width = 1f; 11 | public float height = 1f; 12 | public float depth = 1f; 13 | public SizeComparison deleteIfChunkIs; 14 | 15 | public override void Generate(){ 16 | SetMeshVisibility (IsConditionTrue); 17 | if (IsConditionTrue) { 18 | Remove (); 19 | } 20 | } 21 | 22 | public override void Preview(){ 23 | SetMeshVisibility (IsConditionTrue); 24 | } 25 | 26 | public override void DrawEditorGizmos (){ 27 | Gizmos.color = Color.magenta; 28 | Gizmos.DrawWireCube (Vector3.up * (height / 2f), new Vector3 (width, height, depth)); 29 | SceneUpdater.UpdateScene (); 30 | } 31 | 32 | private void SetMeshVisibility(bool visibility){ 33 | foreach (MeshFilter mf in PreviewMeshes) { 34 | MeshRenderer mr = mf.gameObject.GetComponent (); 35 | if (mr != null) { 36 | mr.enabled = !visibility; 37 | } 38 | } 39 | } 40 | 41 | private bool IsConditionTrue{ 42 | get{ 43 | Vector3 p = ParentsAbstractBounds.Size; 44 | return (p.x > width && p.y > height && p.z > depth) && deleteIfChunkIs == SizeComparison.LARGER || 45 | (p.x < width && p.y < height && p.z < depth) && deleteIfChunkIs == SizeComparison.SMALLER; 46 | } 47 | } 48 | } 49 | 50 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/LinkToSize.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 122d0fbd54128864780508a4499a318e 3 | timeCreated: 1493767934 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/LinkedToDoor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using System.Linq; 5 | 6 | public enum DoorAction { CREATE, DELETE } 7 | public enum DoorCheck { AND, OR } 8 | 9 | public class LinkedToDoor : ConditionalProperty { 10 | public DoorAction action; 11 | public DoorCheck check; 12 | public string[] doorNames; 13 | 14 | public override void Preview(){} 15 | 16 | public override void Generate(){ 17 | DoorManager doorManager = GetComponentInParent (); 18 | if (doorManager != null) { 19 | List doors = doorManager.RandomDoors; 20 | string[] allNames = doors.Select (d => d.Name).ToArray (); 21 | 22 | bool and = check == DoorCheck.AND && doorNames.All (d => allNames.Contains (d)); 23 | bool or = check == DoorCheck.OR && doorNames.Any (d => allNames.Contains (d)); 24 | bool conditionTrue = !(and || or); 25 | 26 | if (action == DoorAction.CREATE && conditionTrue) { 27 | Remove (); 28 | } 29 | 30 | if (action == DoorAction.DELETE && !conditionTrue) { 31 | Remove (); 32 | } 33 | } 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/LinkedToDoor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cd12bc5063a258e40b786c2ad605ae34 3 | timeCreated: 1489626571 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/ObjectDocking.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7f107e895b5c25b42823638a53142425 3 | timeCreated: 1485304773 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 1700 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/ProceduralMeshData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5fc25a5d55d363047878ba3e9dd65576 3 | timeCreated: 1485226960 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/RoomMeshGenerator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 94fc7400b5203fa46abdab2147599eba 3 | timeCreated: 1485304771 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 1400 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/ScatteredArray.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2c5d8df7ee5246343aee62992cdc099b 3 | timeCreated: 1485304773 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 80 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/StickTo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e2f380d5799c42947bbe7f3548931539 3 | timeCreated: 1485304772 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 1600 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/StretchInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | //Used by Abstract Bounds to store which axes the AB stretches on 6 | [System.Serializable] 7 | public class StretchInfo{ 8 | 9 | public StretchInfo(bool active, Vector3 direction, bool center, float percent, string label){ 10 | this.Active = active; 11 | this.Direction = direction; 12 | this.IsCenter = center; 13 | this.Percent = percent; 14 | this.Label = label; 15 | } 16 | 17 | public bool Active; 18 | public Vector3 Direction; 19 | public bool IsCenter; 20 | public float Percent; 21 | public string Label; 22 | } 23 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/StretchInfo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dfae45146111857418f33ea91682d77a 3 | timeCreated: 1485226658 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkDesign/WildcardAsset.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a4f6865197007f74c917c9b0bb1d41ea 3 | timeCreated: 1485304772 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 50 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkInstantiation.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7f6a5d887b7d4204eb4362d6ccaac745 3 | folderAsset: yes 4 | timeCreated: 1487454356 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkInstantiation/ChunkHelper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: df4abb69f43755e40a69fe4f854ffe56 3 | timeCreated: 1487447871 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkInstantiation/ChunkInstantiator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fdfe8ceb474c5d04c872891011f7404e 3 | timeCreated: 1485227318 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkInstantiation/Constraint.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7041defaa97f5f943b9dfa92b8812407 3 | timeCreated: 1488757033 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkInstantiation/FreeTreeVisualization.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 257f1dfac5ec0ba4db277693b9a0fae5 3 | timeCreated: 1487447680 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkInstantiation/LevelGenerator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 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-------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/ChunkInstantiation/RoomNode.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 30be99d603b6868409cfd622649f2e7f 3 | timeCreated: 1487447719 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 68a39903186642a48b3570e0b35d02fc 3 | folderAsset: yes 4 | timeCreated: 1478563514 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | 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-------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/Editor/NodeEditor/BaseInputNode.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | 6 | public class BaseInputNode : BaseNode { 7 | 8 | float f = 0f; 9 | 10 | public BaseInputNode(){ 11 | windowTitle = "new window"; 12 | } 13 | 14 | public override void DrawWindow(){ 15 | f= EditorGUILayout.FloatField (f); 16 | EditorGUILayout.LabelField (f.ToString ()); 17 | } 18 | 19 | public virtual string GetResult(){ 20 | return "None"; 21 | } 22 | 23 | public override void DrawCurves(){ 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/Editor/NodeEditor/BaseInputNode.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2666c6a8850a59b43967aa93f7379527 3 | timeCreated: 1485388597 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/Editor/NodeEditor/BaseNode.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | 6 | public class BaseNode : ScriptableObject { 7 | 8 | public Color nodeColor = Color.white; 9 | public Rect windowRect; 10 | public bool hasInputs = false; 11 | public string windowTitle = ""; 12 | 13 | protected BaseNode inputNode; 14 | protected Rect inputNodeRect; 15 | 16 | public virtual void DrawWindow(){ 17 | windowTitle = EditorGUILayout.TextField ("Title", windowTitle); 18 | EditorGUILayout.LabelField (windowTitle); 19 | 20 | if (Event.current.type == EventType.Repaint) { 21 | inputNodeRect = GUILayoutUtility.GetLastRect (); 22 | } 23 | } 24 | 25 | public virtual void DrawCurves (){ 26 | if (inputNode != null) { 27 | Rect rect = windowRect; 28 | rect.x += inputNodeRect.x; 29 | rect.y += inputNodeRect.y + inputNodeRect.height / 2; 30 | rect.width = 1; 31 | rect.height = 1; 32 | 33 | NodeEditor.DrawNodeCurve (inputNode.windowRect, rect); 34 | } 35 | } 36 | 37 | public virtual void SetInput(BaseNode input, Vector2 clickPos){ 38 | clickPos.x -= windowRect.x; 39 | clickPos.y -= windowRect.y; 40 | 41 | if (inputNodeRect.Contains (clickPos)) { 42 | inputNode = input; 43 | } 44 | } 45 | 46 | public virtual void NodeDeleted(BaseNode node){ 47 | inputNode = null; 48 | } 49 | 50 | public virtual BaseNode ClickedOnInput(Vector2 pos){ 51 | return null; 52 | } 53 | } 54 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/Editor/NodeEditor/BaseNode.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 57034a3e23f115047bc5757cb424c697 3 | timeCreated: 1485388439 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/Editor/NodeEditor/ConstantValueNode.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | 6 | public class ConstantValueNode : BaseNode { 7 | 8 | private int value; 9 | 10 | public ConstantValueNode(){ 11 | nodeColor = new Color(0.79f,0.16f,0.16f,1); 12 | } 13 | 14 | public override void DrawWindow(){ 15 | value = EditorGUILayout.IntField ("Value", value); 16 | 17 | if (Event.current.type == EventType.Repaint) { 18 | inputNodeRect = GUILayoutUtility.GetLastRect (); 19 | } 20 | } 21 | 22 | } 23 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/Editor/NodeEditor/ConstantValueNode.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c112fd754028b014d8153b7282581bac 3 | timeCreated: 1485400283 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/Editor/NodeEditor/NodeConnector.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using System; 5 | 6 | public enum ConnectorType{ STRING, FLOAT, INT, REFERENCE } 7 | 8 | public class NodeConnector { 9 | public BaseNode reference; 10 | public Type nodeType; 11 | public int intValue; 12 | public float floatValue; 13 | public string stringValue; 14 | public GameObject referenceValue; 15 | } 16 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/Editor/NodeEditor/NodeConnector.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3375dfe8135143347851b675ad08111b 3 | timeCreated: 1485392046 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/Editor/NodeEditor/NodeEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ef8b23ac17a8daf4890d50ec312cb2ed 3 | timeCreated: 1485385900 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/Editor/NormalsVisualizer.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | 4 | [CustomEditor(typeof(MeshFilter))] 5 | public class NormalsVisualizer : Editor 6 | { 7 | 8 | private Mesh mesh; 9 | 10 | void OnEnable() 11 | { 12 | MeshFilter mf = target as MeshFilter; 13 | if (mf != null) 14 | { 15 | mesh = mf.sharedMesh; 16 | } 17 | } 18 | 19 | void OnSceneGUI() 20 | { 21 | if (mesh == null) 22 | { 23 | return; 24 | } 25 | 26 | for (int i = 0; i < mesh.vertexCount; i++) 27 | { 28 | Handles.matrix = (target as MeshFilter).transform.localToWorldMatrix; 29 | Handles.color = Color.yellow; 30 | Handles.DrawLine( 31 | mesh.vertices[i], 32 | mesh.vertices[i] + mesh.normals[i]); 33 | } 34 | } 35 | } -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/Editor/NormalsVisualizer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1c898e58f937f5848b02bf64dc1a846c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/Editor/ObjectDockingEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 17cd7da69b5216247a81e8dbb87ebcd7 3 | timeCreated: 1478724719 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/Editor/ScatteredArrayEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 802c2e230464fd0439063738d5d85708 3 | timeCreated: 1483836893 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/Editor/ScriptableObjectUtility.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | using System.IO; 4 | 5 | public static class ScriptableObjectUtility 6 | { 7 | /// 8 | // This makes it easy to create, name and place unique new ScriptableObject asset files. 9 | /// 10 | public static void CreateAsset () where T : ScriptableObject 11 | { 12 | T asset = ScriptableObject.CreateInstance (); 13 | 14 | string path = AssetDatabase.GetAssetPath (Selection.activeObject); 15 | if (path == "") 16 | { 17 | path = "Assets"; 18 | } 19 | else if (Path.GetExtension (path) != "") 20 | { 21 | path = path.Replace (Path.GetFileName (AssetDatabase.GetAssetPath (Selection.activeObject)), ""); 22 | } 23 | 24 | string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath (path + "/New " + typeof(T).ToString() + ".asset"); 25 | 26 | AssetDatabase.CreateAsset (asset, assetPathAndName); 27 | 28 | AssetDatabase.SaveAssets (); 29 | AssetDatabase.Refresh(); 30 | EditorUtility.FocusProjectWindow (); 31 | Selection.activeObject = asset; 32 | } 33 | } -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/Editor/ScriptableObjectUtility.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 66dd0ab084a912347abf8fcc42bed7bb 3 | timeCreated: 1478908673 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/Editor/StickToEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f9d061167e301494c8cdc495bc0273bd 3 | timeCreated: 1484442149 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/Editor/UnityTagManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aa8d23ebcbb583341bfa9c23d844572a 3 | timeCreated: 1489463606 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/Editor/WildcardAssetEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 12db976e64b0a6949bc7fd39d084aafd 3 | timeCreated: 1483487506 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/HallwayDesign.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a78d4c9db77e70145a97c93d3432eab5 3 | folderAsset: yes 4 | timeCreated: 1490894620 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/HallwayDesign/GridRow.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [System.Serializable] 6 | public class GridRow{ 7 | [SerializeField] 8 | public MaskState[] data; 9 | public int length; 10 | 11 | public GridRow(int size){ 12 | data = new MaskState[size]; 13 | length = size; 14 | } 15 | 16 | public MaskState this[int index]{ 17 | get{ 18 | return data [index]; 19 | } 20 | set{ 21 | data [index] = value; 22 | } 23 | } 24 | } -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/HallwayDesign/GridRow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0016f0c66b7f5dc43b3845606d49af41 3 | timeCreated: 1491073289 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/HallwayDesign/HallwayPrototype.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 25e3b766f66feda47b7623cf82c87798 3 | timeCreated: 1490894653 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/HallwayInstantiation.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f52d923101f0dd74aa889402fede74cb 3 | folderAsset: yes 4 | timeCreated: 1491074739 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/HallwayInstantiation/AStarGrid.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 65d52e8a237f2d64cb9f19460838b617 3 | timeCreated: 1487703886 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/HallwayInstantiation/GridPosition.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cfd4929c72895fa489af070ab326ebb1 3 | timeCreated: 1491074998 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/HallwayInstantiation/HallwayAStar.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eb93d3b3f31d8e14780cdc25c17676ca 3 | timeCreated: 1487030833 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/HallwayInstantiation/HallwayHelper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d8edae3701d2ac24c820aff31c23b53e 3 | timeCreated: 1491080063 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/HallwayInstantiation/HallwayMeshGenerator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 66456a285253b404ca71eda0ad9931fb 3 | timeCreated: 1487030850 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/HallwayInstantiation/HallwayMeta.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [System.Serializable] 6 | public class HallwayMeta{ 7 | private DoorDefinition startDoor; 8 | private DoorDefinition endDoor; 9 | 10 | public HallwayMeta (DoorDefinition startDoor, DoorDefinition endDoor){ 11 | this.startDoor = startDoor; 12 | this.endDoor = endDoor; 13 | } 14 | 15 | public DoorDefinition StartDoor { 16 | get { 17 | return this.startDoor; 18 | } 19 | set { 20 | startDoor = value; 21 | } 22 | } 23 | 24 | public DoorDefinition EndDoor { 25 | get { 26 | return this.endDoor; 27 | } 28 | set { 29 | endDoor = value; 30 | } 31 | } 32 | } -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/HallwayInstantiation/HallwayMeta.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4bfaeb3e8ed5108499666e100e3f213a 3 | timeCreated: 1486059704 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/HelperClasses.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4fc3f41dab247c4499c8f2d23a63c14d 3 | folderAsset: yes 4 | timeCreated: 1487454415 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/HelperClasses/DebugGizmo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3784abdc190417d40b4eedef0d1def97 3 | timeCreated: 1487809818 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/HelperClasses/EditorGUIExtension.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bbdcdcf2ff814414fa267516006e391d 3 | timeCreated: 1484095245 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/HelperClasses/Enums.cs: -------------------------------------------------------------------------------- 1 | public enum GizmoPreviewState { HIDDEN, ONSELECTION, ALWAYS } 2 | //Used by AbstractShape 3 | public enum MeshShape{ CUBE, RAMP, TRIANGULAR, CYLINDER, PLANE, TERRAIN } 4 | //Used by AbstractProperty 5 | public enum PropertyType { INSTANTIATING, TRANSFORMING, MESHGENERATION }; 6 | //Used by AbstractScaling 7 | public enum Interval { MIN, MAX }; 8 | //Used by LinearArray 9 | public enum Direction { XAXIS, YAXIS, ZAXIS } 10 | //Used by ObjectDocking 11 | public enum OffsetType { ABSOLUTE, RELATIVE, RELATIVEUNIFORM } 12 | //Used by ScatteredArray 13 | public enum AreaType{ SPHERICAL, RECT, ABSTRACTBOUNDS } 14 | //Used by ChunkInstantiator 15 | public enum ProcessType{ GENERATE, INEDITOR, PREVIEW } 16 | //Used by AbstractProperty 17 | public enum RemovalTime{ INSTANTLY, DELAYED, MANUAL } 18 | //public enum SquareDirection { HORIZONTAL, VERTICAL } -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/HelperClasses/Enums.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 937df7de165cb6f4887561b6b0bc611c 3 | timeCreated: 1485226855 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/HelperClasses/GlobalPaths.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class GlobalPaths { 6 | public static string PresetPath = "/Resources/ProceduralGeneration/Presets/"; 7 | public static string PresetPathIngame = "ProceduralGeneration/Presets/"; 8 | public static string PresetDefaultName = "New Preset"; 9 | public static string NewChunkName = "NewChunk"; 10 | public static string NewHallwayName = "HallwayTemplate"; 11 | public static string ChunkFolderName = "Chunks"; 12 | public static string HomePath = "Assets/Resources/ProceduralGeneration/"; 13 | public static string RelativeChunkPath = "ProceduralGeneration/Chunks"; 14 | public static string RelativeHallwayPath = "ProceduralGeneration/Hallways"; 15 | public static string AbsoluteChunkPath = "Assets/Resources/ProceduralGeneration/Chunks"; 16 | public static string AbsoluteHallwayPath = "Assets/Resources/ProceduralGeneration/Hallways"; 17 | } 18 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/HelperClasses/GlobalPaths.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 146634fe82ef3a449b88b980d98560bb 3 | timeCreated: 1489528153 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/HelperClasses/LevelGenerationHelper.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class LevelGenerationHelper : MonoBehaviour { 6 | 7 | public GameObject[] prefabs; 8 | public int seed = 0; 9 | public bool randomSeed = false; 10 | public string presetName; 11 | 12 | // Use this for initialization 13 | void Start () { 14 | foreach (GameObject go in prefabs) { 15 | Instantiate (go); 16 | } 17 | LevelGenerator levelGenerator = new LevelGenerator (); 18 | int _seed = randomSeed ? Random.Range (0, 10000) : seed; 19 | levelGenerator.GenerateLevel (presetName, _seed); 20 | } 21 | 22 | // Update is called once per frame 23 | void Update () { 24 | 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/HelperClasses/LevelGenerationHelper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4c64f5c6c17cb954f89c2b7ce52274fb 3 | timeCreated: 1505746166 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/ProdecuralGeneration/HelperClasses/SceneUpdater.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 999388b68bb99b44099461bfbed94358 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d740883ba5bfd604faf99a913951f8db 3 | folderAsset: yes 4 | timeCreated: 1436977288 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9ab98b66288df7b4fa182075f2f12bd6 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.CrossPlatformInput 5 | { 6 | public class ButtonHandler : MonoBehaviour 7 | { 8 | 9 | public string Name; 10 | 11 | void OnEnable() 12 | { 13 | 14 | } 15 | 16 | public void SetDownState() 17 | { 18 | CrossPlatformInputManager.SetButtonDown(Name); 19 | } 20 | 21 | 22 | public void SetUpState() 23 | { 24 | CrossPlatformInputManager.SetButtonUp(Name); 25 | } 26 | 27 | 28 | public void SetAxisPositiveState() 29 | { 30 | CrossPlatformInputManager.SetAxisPositive(Name); 31 | } 32 | 33 | 34 | public void SetAxisNeutralState() 35 | { 36 | CrossPlatformInputManager.SetAxisZero(Name); 37 | } 38 | 39 | 40 | public void SetAxisNegativeState() 41 | { 42 | CrossPlatformInputManager.SetAxisNegative(Name); 43 | } 44 | 45 | public void Update() 46 | { 47 | 48 | } 49 | } 50 | } 51 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 85bf3be603548374ca46f521a3aa7fda 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/ActivateTrigger.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c8634e062924929664361c08745211fb 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/AlphaButtonClickMask.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 971f44ba24a74294294daed00507d80e 3 | timeCreated: 1436868016 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9c4978ff6447f9040b84acc89b0bbdc8 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/AutoMoveAndRotate.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.Utility 5 | { 6 | public class AutoMoveAndRotate : MonoBehaviour 7 | { 8 | public Vector3andSpace moveUnitsPerSecond; 9 | public Vector3andSpace rotateDegreesPerSecond; 10 | public bool ignoreTimescale; 11 | private float m_LastRealTime; 12 | 13 | 14 | private void Start() 15 | { 16 | m_LastRealTime = Time.realtimeSinceStartup; 17 | } 18 | 19 | 20 | // Update is called once per frame 21 | private void Update() 22 | { 23 | float deltaTime = Time.deltaTime; 24 | if (ignoreTimescale) 25 | { 26 | deltaTime = (Time.realtimeSinceStartup - m_LastRealTime); 27 | m_LastRealTime = Time.realtimeSinceStartup; 28 | } 29 | transform.Translate(moveUnitsPerSecond.value*deltaTime, moveUnitsPerSecond.space); 30 | transform.Rotate(rotateDegreesPerSecond.value*deltaTime, moveUnitsPerSecond.space); 31 | } 32 | 33 | 34 | [Serializable] 35 | public class Vector3andSpace 36 | { 37 | public Vector3 value; 38 | public Space space = Space.Self; 39 | } 40 | } 41 | } 42 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/AutoMoveAndRotate.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a1347817507220a4384f3ff6f7c24546 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/CameraRefocus.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d1e2e7a54dcc8694ab1eca46d072f264 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/CurveControlledBob.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 492f54f4accf00440828ffcb9e4fcc19 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/DragRigidbody.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 58650e15a2607e44daa0f150e0061d89 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/DynamicShadowSettings.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8566902b50d5bfb4fb7f8b89f9cdbe8b 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/EventSystemChecker.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using UnityEngine; 4 | using UnityEngine.EventSystems; 5 | 6 | public class EventSystemChecker : MonoBehaviour 7 | { 8 | //public GameObject eventSystem; 9 | 10 | // Use this for initialization 11 | void Awake () 12 | { 13 | if(!FindObjectOfType()) 14 | { 15 | //Instantiate(eventSystem); 16 | GameObject obj = new GameObject("EventSystem"); 17 | obj.AddComponent(); 18 | obj.AddComponent().forceModuleActive = true; 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/EventSystemChecker.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9c0578910bbe00d43919a92c7b9893fe 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/FOVKick.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6045a93fb05b9c74884821030da2c46c 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/FPSCounter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using UnityEngine.UI; 4 | 5 | namespace UnityStandardAssets.Utility 6 | { 7 | [RequireComponent(typeof (Text))] 8 | public class FPSCounter : MonoBehaviour 9 | { 10 | const float fpsMeasurePeriod = 0.5f; 11 | private int m_FpsAccumulator = 0; 12 | private float m_FpsNextPeriod = 0; 13 | private int m_CurrentFps; 14 | const string display = "{0} FPS"; 15 | private Text m_Text; 16 | 17 | 18 | private void Start() 19 | { 20 | m_FpsNextPeriod = Time.realtimeSinceStartup + fpsMeasurePeriod; 21 | m_Text = GetComponent(); 22 | } 23 | 24 | 25 | private void Update() 26 | { 27 | // measure average frames per second 28 | m_FpsAccumulator++; 29 | if (Time.realtimeSinceStartup > m_FpsNextPeriod) 30 | { 31 | m_CurrentFps = (int) (m_FpsAccumulator/fpsMeasurePeriod); 32 | m_FpsAccumulator = 0; 33 | m_FpsNextPeriod += fpsMeasurePeriod; 34 | m_Text.text = string.Format(display, m_CurrentFps); 35 | } 36 | } 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/FPSCounter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 22bbf57ec543cee42a5aa0ec2dd9e457 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/FollowTarget.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | 5 | namespace UnityStandardAssets.Utility 6 | { 7 | public class FollowTarget : MonoBehaviour 8 | { 9 | public Transform target; 10 | public Vector3 offset = new Vector3(0f, 7.5f, 0f); 11 | 12 | 13 | private void LateUpdate() 14 | { 15 | transform.position = target.position + offset; 16 | } 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/FollowTarget.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 246cc59c7a84ea44f87f6b70acfe30c5 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/ForcedReset.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using UnityEngine.SceneManagement; 4 | using UnityStandardAssets.CrossPlatformInput; 5 | 6 | [RequireComponent(typeof (GUITexture))] 7 | public class ForcedReset : MonoBehaviour 8 | { 9 | private void Update() 10 | { 11 | // if we have forced a reset ... 12 | if (CrossPlatformInputManager.GetButtonDown("ResetObject")) 13 | { 14 | //... reload the scene 15 | SceneManager.LoadScene(SceneManager.GetSceneAt(0).name); 16 | } 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/ForcedReset.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9b886447cba80f74e820adb3c9e70c76 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/LerpControlledBob.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using UnityEngine; 4 | 5 | namespace UnityStandardAssets.Utility 6 | { 7 | [Serializable] 8 | public class LerpControlledBob 9 | { 10 | public float BobDuration; 11 | public float BobAmount; 12 | 13 | private float m_Offset = 0f; 14 | 15 | 16 | // provides the offset that can be used 17 | public float Offset() 18 | { 19 | return m_Offset; 20 | } 21 | 22 | 23 | public IEnumerator DoBobCycle() 24 | { 25 | // make the camera move down slightly 26 | float t = 0f; 27 | while (t < BobDuration) 28 | { 29 | m_Offset = Mathf.Lerp(0f, BobAmount, t/BobDuration); 30 | t += Time.deltaTime; 31 | yield return new WaitForFixedUpdate(); 32 | } 33 | 34 | // make it move back to neutral 35 | t = 0f; 36 | while (t < BobDuration) 37 | { 38 | m_Offset = Mathf.Lerp(BobAmount, 0f, t/BobDuration); 39 | t += Time.deltaTime; 40 | yield return new WaitForFixedUpdate(); 41 | } 42 | m_Offset = 0f; 43 | } 44 | } 45 | } 46 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/LerpControlledBob.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c1bbfafbde15c854681023b9e01e12dd 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/ObjectResetter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 643c971818f68d3439e84b5d8bdafe07 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 29014cd42b6d273408e0ceefd336c0b3 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/PlatformSpecificContent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b27507c5d0efbbd47ac8c1de9a1a0a35 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/Prefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 09e9cf050cf224847bd46fd34997dd46 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/Prefabs/FramerateCounter.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 81154777d5417884981849c5243f6c01 3 | NativeFormatImporter: 4 | userData: 5 | assetBundleName: 6 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/SimpleActivatorMenu.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.Utility 5 | { 6 | public class SimpleActivatorMenu : MonoBehaviour 7 | { 8 | // An incredibly simple menu which, when given references 9 | // to gameobjects in the scene 10 | public GUIText camSwitchButton; 11 | public GameObject[] objects; 12 | 13 | 14 | private int m_CurrentActiveObject; 15 | 16 | 17 | private void OnEnable() 18 | { 19 | // active object starts from first in array 20 | m_CurrentActiveObject = 0; 21 | camSwitchButton.text = objects[m_CurrentActiveObject].name; 22 | } 23 | 24 | 25 | public void NextCamera() 26 | { 27 | int nextactiveobject = m_CurrentActiveObject + 1 >= objects.Length ? 0 : m_CurrentActiveObject + 1; 28 | 29 | for (int i = 0; i < objects.Length; i++) 30 | { 31 | objects[i].SetActive(i == nextactiveobject); 32 | } 33 | 34 | m_CurrentActiveObject = nextactiveobject; 35 | camSwitchButton.text = objects[m_CurrentActiveObject].name; 36 | } 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/SimpleActivatorMenu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 69b69a5b0e0a85b4aa97a7edc40c37d1 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/SimpleMouseRotator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cadd54e4832aeef4b9359f44cbe335cd 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/SmoothFollow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f76806479d916a64aa03f8e3eba7912f 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/TimedObjectActivator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3a7cedf246fca744f90cbdc9dbe41166 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/TimedObjectDestructor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityStandardAssets.Utility 5 | { 6 | public class TimedObjectDestructor : MonoBehaviour 7 | { 8 | [SerializeField] private float m_TimeOut = 1.0f; 9 | [SerializeField] private bool m_DetachChildren = false; 10 | 11 | 12 | private void Awake() 13 | { 14 | Invoke("DestroyNow", m_TimeOut); 15 | } 16 | 17 | 18 | private void DestroyNow() 19 | { 20 | if (m_DetachChildren) 21 | { 22 | transform.DetachChildren(); 23 | } 24 | DestroyObject(gameObject); 25 | } 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/TimedObjectDestructor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 37fac21d1f093d344816942d1abce94e 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/WaypointCircuit.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 70852dc981465ea48bb527b9e33a87fd 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/Standard Assets/Utility/WaypointProgressTracker.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c5cb22d331ef7d64796f917c6a455a32 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | assetBundleName: 10 | -------------------------------------------------------------------------------- /Assets/scene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b4f3e419c854f7649ab332ac94157823 3 | timeCreated: 1486596546 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2017 Malte Weiß 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 0 12 | m_VirtualVoiceCount: 512 13 | 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