├── .gitattributes
├── .gitignore
├── Bind.xaml
├── Bind.xaml.cs
├── CyclerBind.xaml
├── CyclerBind.xaml.cs
├── LICENSE.txt
├── Properties
├── AssemblyInfo.cs
├── DesignTimeResources.xaml
├── Resources.Designer.cs
└── Resources.resx
├── Property.xaml
├── Property.xaml.cs
├── README.md
├── SettingsControl.xaml
├── SettingsControl.xaml.cs
├── SwitchableProperties.csproj
├── SwitchableProperties.sln
├── SwitchablePropertiesPlugin.cs
├── SwitchablePropertiesSettings.cs
├── ToggleBind.xaml
├── ToggleBind.xaml.cs
├── packages.config
└── sdkmenuicon.png
/.gitattributes:
--------------------------------------------------------------------------------
1 | ###############################################################################
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351 |
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/Bind.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 | using System.Threading.Tasks;
5 | using System.Windows;
6 | using System.Windows.Controls;
7 | using System.Windows.Data;
8 | using System.Windows.Documents;
9 | using System.Windows.Input;
10 | using System.Windows.Media;
11 | using System.Windows.Media.Imaging;
12 | using System.Windows.Navigation;
13 | using System.Windows.Shapes;
14 |
15 | namespace SwitchableProperties
16 | {
17 | ///
18 | /// Interaction logic for Bind.xaml
19 | ///
20 | public partial class Bind : UserControl
21 | {
22 | public Bind()
23 | {
24 | InitializeComponent();
25 | }
26 | }
27 | }
28 |
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/CyclerBind.xaml:
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/CyclerBind.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 | using System.Threading.Tasks;
5 | using System.Windows;
6 | using System.Windows.Controls;
7 | using System.Windows.Data;
8 | using System.Windows.Documents;
9 | using System.Windows.Input;
10 | using System.Windows.Media;
11 | using System.Windows.Media.Imaging;
12 | using System.Windows.Navigation;
13 | using System.Windows.Shapes;
14 |
15 | namespace SwitchableProperties
16 | {
17 | ///
18 | /// Interaction logic for CyclerBind.xaml
19 | ///
20 | public partial class CyclerBind : UserControl
21 | {
22 | public CyclerBind()
23 | {
24 | InitializeComponent();
25 | }
26 | }
27 | }
28 |
--------------------------------------------------------------------------------
/LICENSE.txt:
--------------------------------------------------------------------------------
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240 | a) Convey the object code in, or embodied in, a physical product
241 | (including a physical distribution medium), accompanied by the
242 | Corresponding Source fixed on a durable physical medium
243 | customarily used for software interchange.
244 |
245 | b) Convey the object code in, or embodied in, a physical product
246 | (including a physical distribution medium), accompanied by a
247 | written offer, valid for at least three years and valid for as
248 | long as you offer spare parts or customer support for that product
249 | model, to give anyone who possesses the object code either (1) a
250 | copy of the Corresponding Source for all the software in the
251 | product that is covered by this License, on a durable physical
252 | medium customarily used for software interchange, for a price no
253 | more than your reasonable cost of physically performing this
254 | conveying of source, or (2) access to copy the
255 | Corresponding Source from a network server at no charge.
256 |
257 | c) Convey individual copies of the object code with a copy of the
258 | written offer to provide the Corresponding Source. This
259 | alternative is allowed only occasionally and noncommercially, and
260 | only if you received the object code with such an offer, in accord
261 | with subsection 6b.
262 |
263 | d) Convey the object code by offering access from a designated
264 | place (gratis or for a charge), and offer equivalent access to the
265 | Corresponding Source in the same way through the same place at no
266 | further charge. You need not require recipients to copy the
267 | Corresponding Source along with the object code. If the place to
268 | copy the object code is a network server, the Corresponding Source
269 | may be on a different server (operated by you or a third party)
270 | that supports equivalent copying facilities, provided you maintain
271 | clear directions next to the object code saying where to find the
272 | Corresponding Source. Regardless of what server hosts the
273 | Corresponding Source, you remain obligated to ensure that it is
274 | available for as long as needed to satisfy these requirements.
275 |
276 | e) Convey the object code using peer-to-peer transmission, provided
277 | you inform other peers where the object code and Corresponding
278 | Source of the work are being offered to the general public at no
279 | charge under subsection 6d.
280 |
281 | A separable portion of the object code, whose source code is excluded
282 | from the Corresponding Source as a System Library, need not be
283 | included in conveying the object code work.
284 |
285 | A "User Product" is either (1) a "consumer product", which means any
286 | tangible personal property which is normally used for personal, family,
287 | or household purposes, or (2) anything designed or sold for incorporation
288 | into a dwelling. In determining whether a product is a consumer product,
289 | doubtful cases shall be resolved in favor of coverage. For a particular
290 | product received by a particular user, "normally used" refers to a
291 | typical or common use of that class of product, regardless of the status
292 | of the particular user or of the way in which the particular user
293 | actually uses, or expects or is expected to use, the product. A product
294 | is a consumer product regardless of whether the product has substantial
295 | commercial, industrial or non-consumer uses, unless such uses represent
296 | the only significant mode of use of the product.
297 |
298 | "Installation Information" for a User Product means any methods,
299 | procedures, authorization keys, or other information required to install
300 | and execute modified versions of a covered work in that User Product from
301 | a modified version of its Corresponding Source. The information must
302 | suffice to ensure that the continued functioning of the modified object
303 | code is in no case prevented or interfered with solely because
304 | modification has been made.
305 |
306 | If you convey an object code work under this section in, or with, or
307 | specifically for use in, a User Product, and the conveying occurs as
308 | part of a transaction in which the right of possession and use of the
309 | User Product is transferred to the recipient in perpetuity or for a
310 | fixed term (regardless of how the transaction is characterized), the
311 | Corresponding Source conveyed under this section must be accompanied
312 | by the Installation Information. But this requirement does not apply
313 | if neither you nor any third party retains the ability to install
314 | modified object code on the User Product (for example, the work has
315 | been installed in ROM).
316 |
317 | The requirement to provide Installation Information does not include a
318 | requirement to continue to provide support service, warranty, or updates
319 | for a work that has been modified or installed by the recipient, or for
320 | the User Product in which it has been modified or installed. Access to a
321 | network may be denied when the modification itself materially and
322 | adversely affects the operation of the network or violates the rules and
323 | protocols for communication across the network.
324 |
325 | Corresponding Source conveyed, and Installation Information provided,
326 | in accord with this section must be in a format that is publicly
327 | documented (and with an implementation available to the public in
328 | source code form), and must require no special password or key for
329 | unpacking, reading or copying.
330 |
331 | 7. Additional Terms.
332 |
333 | "Additional permissions" are terms that supplement the terms of this
334 | License by making exceptions from one or more of its conditions.
335 | Additional permissions that are applicable to the entire Program shall
336 | be treated as though they were included in this License, to the extent
337 | that they are valid under applicable law. If additional permissions
338 | apply only to part of the Program, that part may be used separately
339 | under those permissions, but the entire Program remains governed by
340 | this License without regard to the additional permissions.
341 |
342 | When you convey a copy of a covered work, you may at your option
343 | remove any additional permissions from that copy, or from any part of
344 | it. (Additional permissions may be written to require their own
345 | removal in certain cases when you modify the work.) You may place
346 | additional permissions on material, added by you to a covered work,
347 | for which you have or can give appropriate copyright permission.
348 |
349 | Notwithstanding any other provision of this License, for material you
350 | add to a covered work, you may (if authorized by the copyright holders of
351 | that material) supplement the terms of this License with terms:
352 |
353 | a) Disclaiming warranty or limiting liability differently from the
354 | terms of sections 15 and 16 of this License; or
355 |
356 | b) Requiring preservation of specified reasonable legal notices or
357 | author attributions in that material or in the Appropriate Legal
358 | Notices displayed by works containing it; or
359 |
360 | c) Prohibiting misrepresentation of the origin of that material, or
361 | requiring that modified versions of such material be marked in
362 | reasonable ways as different from the original version; or
363 |
364 | d) Limiting the use for publicity purposes of names of licensors or
365 | authors of the material; or
366 |
367 | e) Declining to grant rights under trademark law for use of some
368 | trade names, trademarks, or service marks; or
369 |
370 | f) Requiring indemnification of licensors and authors of that
371 | material by anyone who conveys the material (or modified versions of
372 | it) with contractual assumptions of liability to the recipient, for
373 | any liability that these contractual assumptions directly impose on
374 | those licensors and authors.
375 |
376 | All other non-permissive additional terms are considered "further
377 | restrictions" within the meaning of section 10. If the Program as you
378 | received it, or any part of it, contains a notice stating that it is
379 | governed by this License along with a term that is a further
380 | restriction, you may remove that term. If a license document contains
381 | a further restriction but permits relicensing or conveying under this
382 | License, you may add to a covered work material governed by the terms
383 | of that license document, provided that the further restriction does
384 | not survive such relicensing or conveying.
385 |
386 | If you add terms to a covered work in accord with this section, you
387 | must place, in the relevant source files, a statement of the
388 | additional terms that apply to those files, or a notice indicating
389 | where to find the applicable terms.
390 |
391 | Additional terms, permissive or non-permissive, may be stated in the
392 | form of a separately written license, or stated as exceptions;
393 | the above requirements apply either way.
394 |
395 | 8. Termination.
396 |
397 | You may not propagate or modify a covered work except as expressly
398 | provided under this License. Any attempt otherwise to propagate or
399 | modify it is void, and will automatically terminate your rights under
400 | this License (including any patent licenses granted under the third
401 | paragraph of section 11).
402 |
403 | However, if you cease all violation of this License, then your
404 | license from a particular copyright holder is reinstated (a)
405 | provisionally, unless and until the copyright holder explicitly and
406 | finally terminates your license, and (b) permanently, if the copyright
407 | holder fails to notify you of the violation by some reasonable means
408 | prior to 60 days after the cessation.
409 |
410 | Moreover, your license from a particular copyright holder is
411 | reinstated permanently if the copyright holder notifies you of the
412 | violation by some reasonable means, this is the first time you have
413 | received notice of violation of this License (for any work) from that
414 | copyright holder, and you cure the violation prior to 30 days after
415 | your receipt of the notice.
416 |
417 | Termination of your rights under this section does not terminate the
418 | licenses of parties who have received copies or rights from you under
419 | this License. If your rights have been terminated and not permanently
420 | reinstated, you do not qualify to receive new licenses for the same
421 | material under section 10.
422 |
423 | 9. Acceptance Not Required for Having Copies.
424 |
425 | You are not required to accept this License in order to receive or
426 | run a copy of the Program. Ancillary propagation of a covered work
427 | occurring solely as a consequence of using peer-to-peer transmission
428 | to receive a copy likewise does not require acceptance. However,
429 | nothing other than this License grants you permission to propagate or
430 | modify any covered work. These actions infringe copyright if you do
431 | not accept this License. Therefore, by modifying or propagating a
432 | covered work, you indicate your acceptance of this License to do so.
433 |
434 | 10. Automatic Licensing of Downstream Recipients.
435 |
436 | Each time you convey a covered work, the recipient automatically
437 | receives a license from the original licensors, to run, modify and
438 | propagate that work, subject to this License. You are not responsible
439 | for enforcing compliance by third parties with this License.
440 |
441 | An "entity transaction" is a transaction transferring control of an
442 | organization, or substantially all assets of one, or subdividing an
443 | organization, or merging organizations. If propagation of a covered
444 | work results from an entity transaction, each party to that
445 | transaction who receives a copy of the work also receives whatever
446 | licenses to the work the party's predecessor in interest had or could
447 | give under the previous paragraph, plus a right to possession of the
448 | Corresponding Source of the work from the predecessor in interest, if
449 | the predecessor has it or can get it with reasonable efforts.
450 |
451 | You may not impose any further restrictions on the exercise of the
452 | rights granted or affirmed under this License. For example, you may
453 | not impose a license fee, royalty, or other charge for exercise of
454 | rights granted under this License, and you may not initiate litigation
455 | (including a cross-claim or counterclaim in a lawsuit) alleging that
456 | any patent claim is infringed by making, using, selling, offering for
457 | sale, or importing the Program or any portion of it.
458 |
459 | 11. Patents.
460 |
461 | A "contributor" is a copyright holder who authorizes use under this
462 | License of the Program or a work on which the Program is based. The
463 | work thus licensed is called the contributor's "contributor version".
464 |
465 | A contributor's "essential patent claims" are all patent claims
466 | owned or controlled by the contributor, whether already acquired or
467 | hereafter acquired, that would be infringed by some manner, permitted
468 | by this License, of making, using, or selling its contributor version,
469 | but do not include claims that would be infringed only as a
470 | consequence of further modification of the contributor version. For
471 | purposes of this definition, "control" includes the right to grant
472 | patent sublicenses in a manner consistent with the requirements of
473 | this License.
474 |
475 | Each contributor grants you a non-exclusive, worldwide, royalty-free
476 | patent license under the contributor's essential patent claims, to
477 | make, use, sell, offer for sale, import and otherwise run, modify and
478 | propagate the contents of its contributor version.
479 |
480 | In the following three paragraphs, a "patent license" is any express
481 | agreement or commitment, however denominated, not to enforce a patent
482 | (such as an express permission to practice a patent or covenant not to
483 | sue for patent infringement). To "grant" such a patent license to a
484 | party means to make such an agreement or commitment not to enforce a
485 | patent against the party.
486 |
487 | If you convey a covered work, knowingly relying on a patent license,
488 | and the Corresponding Source of the work is not available for anyone
489 | to copy, free of charge and under the terms of this License, through a
490 | publicly available network server or other readily accessible means,
491 | then you must either (1) cause the Corresponding Source to be so
492 | available, or (2) arrange to deprive yourself of the benefit of the
493 | patent license for this particular work, or (3) arrange, in a manner
494 | consistent with the requirements of this License, to extend the patent
495 | license to downstream recipients. "Knowingly relying" means you have
496 | actual knowledge that, but for the patent license, your conveying the
497 | covered work in a country, or your recipient's use of the covered work
498 | in a country, would infringe one or more identifiable patents in that
499 | country that you have reason to believe are valid.
500 |
501 | If, pursuant to or in connection with a single transaction or
502 | arrangement, you convey, or propagate by procuring conveyance of, a
503 | covered work, and grant a patent license to some of the parties
504 | receiving the covered work authorizing them to use, propagate, modify
505 | or convey a specific copy of the covered work, then the patent license
506 | you grant is automatically extended to all recipients of the covered
507 | work and works based on it.
508 |
509 | A patent license is "discriminatory" if it does not include within
510 | the scope of its coverage, prohibits the exercise of, or is
511 | conditioned on the non-exercise of one or more of the rights that are
512 | specifically granted under this License. You may not convey a covered
513 | work if you are a party to an arrangement with a third party that is
514 | in the business of distributing software, under which you make payment
515 | to the third party based on the extent of your activity of conveying
516 | the work, and under which the third party grants, to any of the
517 | parties who would receive the covered work from you, a discriminatory
518 | patent license (a) in connection with copies of the covered work
519 | conveyed by you (or copies made from those copies), or (b) primarily
520 | for and in connection with specific products or compilations that
521 | contain the covered work, unless you entered into that arrangement,
522 | or that patent license was granted, prior to 28 March 2007.
523 |
524 | Nothing in this License shall be construed as excluding or limiting
525 | any implied license or other defenses to infringement that may
526 | otherwise be available to you under applicable patent law.
527 |
528 | 12. No Surrender of Others' Freedom.
529 |
530 | If conditions are imposed on you (whether by court order, agreement or
531 | otherwise) that contradict the conditions of this License, they do not
532 | excuse you from the conditions of this License. If you cannot convey a
533 | covered work so as to satisfy simultaneously your obligations under this
534 | License and any other pertinent obligations, then as a consequence you may
535 | not convey it at all. For example, if you agree to terms that obligate you
536 | to collect a royalty for further conveying from those to whom you convey
537 | the Program, the only way you could satisfy both those terms and this
538 | License would be to refrain entirely from conveying the Program.
539 |
540 | 13. Remote Network Interaction; Use with the GNU General Public License.
541 |
542 | Notwithstanding any other provision of this License, if you modify the
543 | Program, your modified version must prominently offer all users
544 | interacting with it remotely through a computer network (if your version
545 | supports such interaction) an opportunity to receive the Corresponding
546 | Source of your version by providing access to the Corresponding Source
547 | from a network server at no charge, through some standard or customary
548 | means of facilitating copying of software. This Corresponding Source
549 | shall include the Corresponding Source for any work covered by version 3
550 | of the GNU General Public License that is incorporated pursuant to the
551 | following paragraph.
552 |
553 | Notwithstanding any other provision of this License, you have
554 | permission to link or combine any covered work with a work licensed
555 | under version 3 of the GNU General Public License into a single
556 | combined work, and to convey the resulting work. The terms of this
557 | License will continue to apply to the part which is the covered work,
558 | but the work with which it is combined will remain governed by version
559 | 3 of the GNU General Public License.
560 |
561 | 14. Revised Versions of this License.
562 |
563 | The Free Software Foundation may publish revised and/or new versions of
564 | the GNU Affero General Public License from time to time. Such new versions
565 | will be similar in spirit to the present version, but may differ in detail to
566 | address new problems or concerns.
567 |
568 | Each version is given a distinguishing version number. If the
569 | Program specifies that a certain numbered version of the GNU Affero General
570 | Public License "or any later version" applies to it, you have the
571 | option of following the terms and conditions either of that numbered
572 | version or of any later version published by the Free Software
573 | Foundation. If the Program does not specify a version number of the
574 | GNU Affero General Public License, you may choose any version ever published
575 | by the Free Software Foundation.
576 |
577 | If the Program specifies that a proxy can decide which future
578 | versions of the GNU Affero General Public License can be used, that proxy's
579 | public statement of acceptance of a version permanently authorizes you
580 | to choose that version for the Program.
581 |
582 | Later license versions may give you additional or different
583 | permissions. However, no additional obligations are imposed on any
584 | author or copyright holder as a result of your choosing to follow a
585 | later version.
586 |
587 | 15. Disclaimer of Warranty.
588 |
589 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
590 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
591 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
592 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
593 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
594 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
595 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
596 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
597 |
598 | 16. Limitation of Liability.
599 |
600 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
601 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
602 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
603 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
604 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
605 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
606 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
607 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
608 | SUCH DAMAGES.
609 |
610 | 17. Interpretation of Sections 15 and 16.
611 |
612 | If the disclaimer of warranty and limitation of liability provided
613 | above cannot be given local legal effect according to their terms,
614 | reviewing courts shall apply local law that most closely approximates
615 | an absolute waiver of all civil liability in connection with the
616 | Program, unless a warranty or assumption of liability accompanies a
617 | copy of the Program in return for a fee.
618 |
619 | END OF TERMS AND CONDITIONS
620 |
621 | How to Apply These Terms to Your New Programs
622 |
623 | If you develop a new program, and you want it to be of the greatest
624 | possible use to the public, the best way to achieve this is to make it
625 | free software which everyone can redistribute and change under these terms.
626 |
627 | To do so, attach the following notices to the program. It is safest
628 | to attach them to the start of each source file to most effectively
629 | state the exclusion of warranty; and each file should have at least
630 | the "copyright" line and a pointer to where the full notice is found.
631 |
632 |
633 | Copyright (C)
634 |
635 | This program is free software: you can redistribute it and/or modify
636 | it under the terms of the GNU Affero General Public License as published
637 | by the Free Software Foundation, either version 3 of the License, or
638 | (at your option) any later version.
639 |
640 | This program is distributed in the hope that it will be useful,
641 | but WITHOUT ANY WARRANTY; without even the implied warranty of
642 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
643 | GNU Affero General Public License for more details.
644 |
645 | You should have received a copy of the GNU Affero General Public License
646 | along with this program. If not, see .
647 |
648 | Also add information on how to contact you by electronic and paper mail.
649 |
650 | If your software can interact with users remotely through a computer
651 | network, you should also make sure that it provides a way for users to
652 | get its source. For example, if your program is a web application, its
653 | interface could display a "Source" link that leads users to an archive
654 | of the code. There are many ways you could offer source, and different
655 | solutions will be better for different programs; see section 13 for the
656 | specific requirements.
657 |
658 | You should also get your employer (if you work as a programmer) or school,
659 | if any, to sign a "copyright disclaimer" for the program, if necessary.
660 | For more information on this, and how to apply and follow the GNU AGPL, see
661 | .
662 |
--------------------------------------------------------------------------------
/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // Les informations générales relatives à un assembly dépendent de
6 | // l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
7 | // associées à un assembly.
8 | [assembly: AssemblyTitle("SwitchableProperties")]
9 | [assembly: AssemblyDescription("Control multiple switchable properties from multiple binds.")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("SwitchableProperties")]
13 | [assembly: AssemblyCopyright("Copyright © 2022")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
18 | // aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
19 | // COM, affectez la valeur true à l'attribut ComVisible sur ce type.
20 | [assembly: ComVisible(false)]
21 |
22 | // Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
23 | [assembly: Guid("833040c9-fe5e-4ccf-b21d-71979e049b6b")]
24 |
25 | // Les informations de version pour un assembly se composent des quatre valeurs suivantes :
26 | //
27 | // Version principale
28 | // Version secondaire
29 | // Numéro de build
30 | // Révision
31 | //
32 | // Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
33 | // en utilisant '*', comme indiqué ci-dessous :
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.7.0.0")]
36 | [assembly: AssemblyFileVersion("1.7.0.0")]
37 |
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/Properties/DesignTimeResources.xaml:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
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/Properties/Resources.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace SwitchableProperties.Properties {
12 | using System;
13 |
14 |
15 | ///
16 | /// A strongly-typed resource class, for looking up localized strings, etc.
17 | ///
18 | // This class was auto-generated by the StronglyTypedResourceBuilder
19 | // class via a tool like ResGen or Visual Studio.
20 | // To add or remove a member, edit your .ResX file then rerun ResGen
21 | // with the /str option, or rebuild your VS project.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources {
26 |
27 | private static global::System.Resources.ResourceManager resourceMan;
28 |
29 | private static global::System.Globalization.CultureInfo resourceCulture;
30 |
31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 | internal Resources() {
33 | }
34 |
35 | ///
36 | /// Returns the cached ResourceManager instance used by this class.
37 | ///
38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 | internal static global::System.Resources.ResourceManager ResourceManager {
40 | get {
41 | if (object.ReferenceEquals(resourceMan, null)) {
42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SwitchableProperties.Properties.Resources", typeof(Resources).Assembly);
43 | resourceMan = temp;
44 | }
45 | return resourceMan;
46 | }
47 | }
48 |
49 | ///
50 | /// Overrides the current thread's CurrentUICulture property for all
51 | /// resource lookups using this strongly typed resource class.
52 | ///
53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 | internal static global::System.Globalization.CultureInfo Culture {
55 | get {
56 | return resourceCulture;
57 | }
58 | set {
59 | resourceCulture = value;
60 | }
61 | }
62 |
63 | ///
64 | /// Looks up a localized resource of type System.Drawing.Bitmap.
65 | ///
66 | internal static System.Drawing.Bitmap sdkmenuicon {
67 | get {
68 | object obj = ResourceManager.GetObject("sdkmenuicon", resourceCulture);
69 | return ((System.Drawing.Bitmap)(obj));
70 | }
71 | }
72 | }
73 | }
74 |
--------------------------------------------------------------------------------
/Properties/Resources.resx:
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1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
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94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
121 |
122 | ..\sdkmenuicon.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
123 |
124 |
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/Property.xaml:
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1 |
13 |
14 |
16 |
17 |
18 |
19 |
20 |
21 |
22 | Delete
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
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/Property.xaml.cs:
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1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 | using System.Windows;
7 | using System.Windows.Controls;
8 | using System.Windows.Data;
9 | using System.Windows.Documents;
10 | using System.Windows.Input;
11 | using System.Windows.Media;
12 | using System.Windows.Media.Imaging;
13 | using System.Windows.Navigation;
14 | using System.Windows.Shapes;
15 | using SimHub.Plugins.OutputPlugins.Dash.GLCDTemplating;
16 |
17 | namespace SwitchableProperties
18 | {
19 | ///
20 | /// Interaction logic for Property.xaml
21 | ///
22 | public partial class Property : UserControl
23 | {
24 | public static RoutedCommand DeleteBindCommand = new RoutedCommand();
25 |
26 | public Property()
27 | {
28 | InitializeComponent();
29 | }
30 |
31 | private void btnAddBind_Click(object sender, RoutedEventArgs e)
32 | {
33 | var binds = ((IList)pnlBinds.ItemsSource);
34 | var property = ((SwitchableProperty)this.DataContext);
35 |
36 | binds.Add(new SwitchableValueBind() { ActionName = $"{property.PropertyName}_{binds.Count}", Plugin = property.Plugin, Property = property });
37 |
38 | property.Plugin.GenerateBinds();
39 | }
40 |
41 | private void btnAddCyclerBind_Click(object sender, RoutedEventArgs e)
42 | {
43 | var binds = ((IList)pnlBinds.ItemsSource);
44 | var property = ((SwitchableProperty)this.DataContext);
45 |
46 | if (binds.Count == 0)
47 | {
48 | //Generating a template
49 | binds.Add(new SwitchableValueBind() { ActionName = $"{property.PropertyName}_{binds.Count}", Plugin = property.Plugin, Property = property });
50 | binds.Add(new SwitchableValueBind() { ActionName = $"{property.PropertyName}_{binds.Count}", Plugin = property.Plugin, Property = property });
51 | binds.Add(new SwitchableCyclerBind() { ActionName = "Cycler", Direction = "Forward", Plugin = property.Plugin, Property = property });
52 | }
53 | else
54 | {
55 | binds.Add(new SwitchableCyclerBind() { ActionName = $"{((SwitchableProperty)this.DataContext).PropertyName}_{binds.Count}_Cycler", Plugin = property.Plugin, Property = property });
56 | }
57 |
58 | property.Plugin.GenerateBinds();
59 | }
60 |
61 | private void btnAddToggleBind_Click(object sender, RoutedEventArgs e)
62 | {
63 | var binds = ((IList)pnlBinds.ItemsSource);
64 | var property = ((SwitchableProperty)this.DataContext);
65 |
66 | if (binds.Count == 0)
67 | {
68 | //Generating a template
69 | binds.Add(new SwitchableValueBind() { ActionName = "Default", Plugin = property.Plugin, Property = property });
70 | binds.Add(new SwitchableToggleBind() { ActionName = "Toggle", Plugin = property.Plugin, Property = property });
71 |
72 | }
73 | else
74 | {
75 | binds.Add(new SwitchableToggleBind() { ActionName = $"{property.PropertyName}_{binds.Count}_Toggle", Plugin = property.Plugin, Property = property });
76 | }
77 |
78 | property.Plugin.GenerateBinds();
79 | }
80 |
81 | private void DeleteBind_OnExecuted(object sender, ExecutedRoutedEventArgs e)
82 | {
83 | var property = ((SwitchableProperty)this.DataContext);
84 | var bind = e.Parameter as SwitchableBind;
85 |
86 | property.Binds.Remove(bind);
87 |
88 | property.Plugin.DeleteInputMapTargets($"{property.PropertyName}_{bind.ActionName}");
89 |
90 | property.Plugin.GenerateBinds();
91 | }
92 |
93 | private void chkboxEnableProperty_Click(object sender, RoutedEventArgs e)
94 | {
95 | var property = ((SwitchableProperty)this.DataContext);
96 | bool canBeDisabled = property.CanBeDisabled;
97 | property.CanBeDisabled = canBeDisabled;
98 |
99 | //Add empty expression if not exists
100 | if (property.EnabledProperty == null)
101 | {
102 | property.EnabledProperty = new ExpressionValue();
103 | }
104 | }
105 | }
106 | }
107 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # SwitchableProperties
2 |
3 | ### Control multiple SimHub properties using multiple binds.
4 |
5 |
6 |
7 |
8 |
9 |
10 | Video kindly created by LeecarL
11 |
12 |
13 | This is a small plugin that allows the user to create properties that can change values according to binds (keyboard, steering wheel button etc.)
14 |
15 | ## Example Practical Usages
16 |
17 | ### First use case - Rotary switch pages
18 | Using the first bind type, you can assign a button/key to a specific property value. This can be used to assign pages in a dash to buttons or rotary switch positions. Currently SimHub supports 4 actions for widget page swapping, but you can create as many binds as you like with the plugin.
19 |
20 | 
21 |
22 | ### Second use case - Dash + & - page cycling
23 | Using the second bind type (Cycler binds), you can assign a button/key to cycle through the set of values that are created from the first bind type. This can be done in either direction to accomodate + and - buttons, and you can set up multiple (in case of multiple wheel rims, button boxes, voice commands etc.)
24 |
25 | 
26 |
27 | ### Third use case - Override pages (Brake Magic, Quali, Race Start etc.)
28 | Using the third bind type (Toggle binds), you can assign a button/key to toggle the property to a specific value. When this bind is activated again, the property will return to it's last value. This can be used to assign buttons to temporarily display a specific page, while returning to the previous page when re-activated. This is ideal for creating dash pages such as the Mercedes F1 "Brake Magic" (displays brake temperatures more prominently), qualifying, race launch etc.
29 |
30 | 
31 |
32 | ## Basic setup and usage
33 |
34 | For example, if you wanted to create a tabular menu system in a dash/overlay, where each menu tab could be accessed via buttons or touch screen presses, this could be achieved with the following:
35 |
36 | - Create a property in the plugin
37 | - Create binds for each menu tab specifying a memorable bind name, and a value
38 | - Connect these binds to an input (keyboard press, button press etc.)
39 | - Enter Dashstudio with your chosen dash
40 | - On each widget you wish to connect to the property, enable the "Fx" of the Visible property
41 | - In the "Fx" of the Visible property, a simple check for the property matching a desired bind name is written, for example, "SwitchableProperties.Page1 == 'tyres'". In this case, the property name is "Page 1", and the property value to match against is "tyres"
42 | - Repeat for all widgets, connecting each to a related bind.
43 |
44 | You should now have a functional menu system, where each page will be made visible when the property matches it's respective value.
45 |
--------------------------------------------------------------------------------
/SettingsControl.xaml:
--------------------------------------------------------------------------------
1 |
10 |
11 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 | New Property
22 |
23 | Import
24 | Export
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
--------------------------------------------------------------------------------
/SettingsControl.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.ObjectModel;
3 | using System.IO;
4 | using System.Linq;
5 | using System.Windows.Forms;
6 | using System.Windows.Input;
7 | using Newtonsoft.Json;
8 | using SimHub.Plugins;
9 | using SimHub.Plugins.OutputPlugins.Dash.GLCDTemplating;
10 | using SimHub.Plugins.UI;
11 | using OpenFileDialog = Microsoft.Win32.OpenFileDialog;
12 | using SaveFileDialog = Microsoft.Win32.SaveFileDialog;
13 | using UserControl = System.Windows.Controls.UserControl;
14 |
15 | namespace SwitchableProperties
16 | {
17 | ///
18 | /// Logique d'interaction pour SettingsControl.xaml
19 | ///
20 | public partial class SettingsControl : UserControl
21 | {
22 | public SwitchablePropertiesPlugin Plugin { get; }
23 | public static RoutedCommand DeletePropertyCommand = new RoutedCommand();
24 |
25 | public SettingsControl()
26 | {
27 | InitializeComponent();
28 | }
29 |
30 | public SettingsControl(SwitchablePropertiesPlugin plugin) : this()
31 | {
32 | this.Plugin = plugin;
33 | pnlProperties.ItemsSource = Plugin.Settings.Properties;
34 | }
35 |
36 | private void btnAddProperty_Click(object sender, System.Windows.RoutedEventArgs e)
37 | {
38 | Plugin.Settings.Properties.Add(new SwitchableProperty
39 | {
40 | PropertyName = "",
41 | Binds = new ObservableCollection(),
42 | Plugin = this.Plugin,
43 | EnabledProperty = new ExpressionValue(),
44 | CanBeDisabled = false
45 | });
46 |
47 | Plugin.GenerateBinds();
48 | }
49 |
50 | private void DeleteProperty_OnExecuted(object sender, ExecutedRoutedEventArgs e)
51 | {
52 | var prop = e.Parameter as SwitchableProperty;
53 |
54 | Plugin.Settings.Properties.Remove(prop);
55 |
56 | foreach (var item in prop.Binds)
57 | {
58 | Plugin.DeleteInputMapTargets($"{prop.PropertyName}_{item.ActionName}");
59 | }
60 |
61 | Plugin.GenerateBinds();
62 | }
63 |
64 | private void btnImport_Click(object sender, System.Windows.RoutedEventArgs e)
65 | {
66 | if (Plugin.Settings.Properties.Count > 0)
67 | {
68 | SHDialog dialog = new SHDialog();
69 | SHDialogContentBase dialogContent = new SHDialogContentBase
70 | {
71 | Dialog = dialog,
72 | Content = "Import DELETES all your existing Properties and Binds, and replaces them with the ones imported.\n\nDo you want to continue?",
73 | ShowOk = true,
74 | ShowCancel = true
75 | };
76 |
77 | dialogContent.ShowDialog(this, () =>
78 | {
79 | if (dialogContent.DialogResult != DialogResult.OK)
80 | return;
81 |
82 | ImportSettings();
83 | });
84 | }
85 | else
86 | {
87 | ImportSettings();
88 | }
89 | }
90 |
91 | private void ImportSettings()
92 | {
93 | OpenFileDialog ofd = new OpenFileDialog
94 | {
95 | Title = "Browse for settings",
96 | DefaultExt = ".json",
97 | Filter = "JSON files (*.json)|*.json",
98 | CheckFileExists = true,
99 | CheckPathExists = true
100 | };
101 |
102 | if (ofd.ShowDialog() == true)
103 | {
104 | try
105 | {
106 | var importedSettings = JsonConvert.DeserializeObject(File.ReadAllText(ofd.FileName),
107 | new JsonSerializerSettings
108 | {
109 | TypeNameHandling = TypeNameHandling.Auto,
110 | Formatting = Formatting.Indented,
111 | });
112 | Plugin.Settings.Properties.Clear();
113 | foreach (var setting in importedSettings.Properties)
114 | {
115 | Plugin.Settings.Properties.Add(setting);
116 | }
117 |
118 | Plugin.GenerateBinds();
119 | }
120 | catch (Exception)
121 | {
122 | SHDialog errorDialog = new SHDialog();
123 | SHDialogContentBase errorDialogContent = new SHDialogContentBase
124 | {
125 | Dialog = errorDialog,
126 | Content = "Invalid settings file, please make sure the imported file is compatible with this plugin.",
127 | ShowOk = true
128 | };
129 | errorDialogContent.ShowDialog(this);
130 | }
131 | }
132 | }
133 |
134 | private void btnExport_Click(object sender, System.Windows.RoutedEventArgs e)
135 | {
136 | SaveFileDialog sfd = new SaveFileDialog
137 | {
138 | Title = "Browse for settings save location",
139 | DefaultExt = ".json",
140 | Filter = "JSON files (*.json)|*.json",
141 | CheckPathExists = true
142 | };
143 |
144 | if (sfd.ShowDialog() == true)
145 | {
146 | File.WriteAllText(sfd.FileName,
147 | JsonConvert.SerializeObject(Plugin.Settings, new JsonSerializerSettings
148 | {
149 | TypeNameHandling = TypeNameHandling.Auto,
150 | Formatting = Formatting.Indented
151 | }));
152 | }
153 | }
154 | }
155 | }
156 |
--------------------------------------------------------------------------------
/SwitchableProperties.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {833040C9-FE5E-4CCF-B21D-71979E049B6B}
8 | Library
9 | Properties
10 | SwitchableProperties
11 | SwitchableProperties
12 | v4.8
13 | 512
14 |
15 |
16 |
17 | true
18 | full
19 | false
20 | ..\..\
21 | DEBUG;TRACE
22 | prompt
23 | 4
24 |
25 |
26 | pdbonly
27 | true
28 | ..\..\
29 | TRACE
30 | prompt
31 | 4
32 |
33 |
34 |
35 | ..\..\..\SimHub\GameReaderCommon.dll
36 | False
37 |
38 |
39 | False
40 | ..\..\log4net.dll
41 | False
42 |
43 |
44 | False
45 | ..\..\Newtonsoft.Json.dll
46 |
47 |
48 |
49 |
50 | False
51 | ..\..\SimHub.Logging.dll
52 | False
53 |
54 |
55 | ..\..\..\SimHub\SimHub.Plugins.dll
56 | False
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 | ToggleBind.xaml
69 |
70 |
71 | CyclerBind.xaml
72 |
73 |
74 | Bind.xaml
75 |
76 |
77 | Property.xaml
78 |
79 |
80 |
81 |
82 |
83 | True
84 | True
85 | Resources.resx
86 |
87 |
88 | SettingsControl.xaml
89 |
90 |
91 |
92 |
93 | MSBuild:Compile
94 | Designer
95 |
96 |
97 | MSBuild:Compile
98 | Designer
99 |
100 |
101 | Designer
102 | MSBuild:Compile
103 |
104 |
105 | Designer
106 | MSBuild:Compile
107 |
108 |
109 | Designer
110 | MSBuild:Compile
111 | true
112 |
113 |
114 | Designer
115 | MSBuild:Compile
116 |
117 |
118 |
119 |
120 |
121 |
122 |
123 | ResXFileCodeGenerator
124 | Resources.Designer.cs
125 |
126 |
127 |
128 |
135 |
--------------------------------------------------------------------------------
/SwitchableProperties.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | VisualStudioVersion = 17.2.32616.157
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SwitchableProperties", "SwitchableProperties.csproj", "{833040C9-FE5E-4CCF-B21D-71979E049B6B}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {833040C9-FE5E-4CCF-B21D-71979E049B6B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {833040C9-FE5E-4CCF-B21D-71979E049B6B}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {833040C9-FE5E-4CCF-B21D-71979E049B6B}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {833040C9-FE5E-4CCF-B21D-71979E049B6B}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {3763FF6C-A1F7-445C-AD5D-399E0982B348}
24 | EndGlobalSection
25 | EndGlobal
26 |
--------------------------------------------------------------------------------
/SwitchablePropertiesPlugin.cs:
--------------------------------------------------------------------------------
1 | using GameReaderCommon;
2 | using SimHub.Plugins;
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Collections.ObjectModel;
6 | using System.IO;
7 | using System.Linq;
8 | using System.Windows.Media;
9 | using Newtonsoft.Json;
10 | using System.ComponentModel;
11 | using System.Runtime.CompilerServices;
12 | using SimHub.Plugins.OutputPlugins.Dash.GLCDTemplating;
13 | using SimHub.Plugins.OutputPlugins.Dash.TemplatingCommon;
14 |
15 | namespace SwitchableProperties
16 | {
17 | [PluginDescription("Control multiple switchable SimHub properties using binds")]
18 | [PluginAuthor("Morgan Gardner (MorGuux)")]
19 | [PluginName("SwitchableProperties")]
20 | public class SwitchablePropertiesPlugin : IPlugin, IDataPlugin, IWPFSettingsV2
21 | {
22 | public SwitchablePropertiesSettings Settings;
23 |
24 | public PluginManager PluginManager { get; set; }
25 |
26 | public ImageSource PictureIcon => this.ToIcon(Properties.Resources.sdkmenuicon);
27 |
28 | public string LeftMenuTitle => "SwitchableProperties";
29 |
30 | private List _switchableProperties;
31 |
32 | public void DataUpdate(PluginManager pluginManager, ref GameData data)
33 | {
34 | //Not needed
35 | }
36 |
37 | public void End(PluginManager pluginManager)
38 | {
39 | // Save settings
40 | File.WriteAllText(PluginManager.GetCommonStoragePath(this.GetType().Name + ".GeneralSettings.json"),
41 | JsonConvert.SerializeObject(Settings, new JsonSerializerSettings
42 | {
43 | TypeNameHandling = TypeNameHandling.Auto
44 | }));
45 | }
46 |
47 | public System.Windows.Controls.Control GetWPFSettingsControl(PluginManager pluginManager)
48 | {
49 | return new SettingsControl(this);
50 | }
51 |
52 | public void Init(PluginManager pluginManager)
53 | {
54 | SimHub.Logging.Current.Info("Starting plugin");
55 |
56 | // Load settings
57 | try
58 | {
59 | Settings = JsonConvert.DeserializeObject(
60 | File.ReadAllText(PluginManager.GetCommonStoragePath(this.GetType().Name + ".GeneralSettings.json")),
61 | new JsonSerializerSettings
62 | {
63 | TypeNameHandling = TypeNameHandling.Auto,
64 | Formatting = Formatting.Indented,
65 | });
66 | }
67 | catch (Exception)
68 | {
69 | Settings = new SwitchablePropertiesSettings
70 | {
71 | Properties = new ObservableCollection()
72 | };
73 | }
74 |
75 | if (Settings.Properties == null)
76 | Settings.Properties = new ObservableCollection();
77 |
78 | GenerateBinds();
79 | }
80 |
81 | internal void GenerateBinds()
82 | {
83 | PluginManager.ClearActions(this.GetType());
84 | PluginManager.ClearProperties(this.GetType());
85 |
86 | //Initialise properties to their default value (first bind value)
87 | _switchableProperties = new List();
88 |
89 | if (Settings.Properties.Count != 0)
90 | {
91 | foreach (SwitchableProperty property in Settings.Properties)
92 | {
93 | property.Plugin = this;
94 |
95 | var propertyContainer = new SwitchablePropertyContainer();
96 | var switchableValueBind = property.Binds
97 | .OfType()
98 | .FirstOrDefault();
99 | propertyContainer.PropertyValue = switchableValueBind?.PropertyValue;
100 | propertyContainer.BindName = switchableValueBind?.ActionName;
101 | propertyContainer.Property = property;
102 | _switchableProperties.Add(propertyContainer);
103 | }
104 | }
105 |
106 | foreach (SwitchablePropertyContainer property in _switchableProperties)
107 | {
108 | // Declare a property available in the property list, this gets evaluated "on demand" (when shown or used in formulas)
109 | this.AttachDelegate($"{property.Property.PropertyName}", () => property.PropertyValue);
110 | this.AttachDelegate($"{property.Property.PropertyName}_ActiveBind", () => property.BindName);
111 |
112 | // Declare an event
113 | this.AddEvent($"{property.Property.PropertyName}Update");
114 |
115 | if (property.Property.Binds == null)
116 | return;
117 |
118 | foreach (var bind in property.Property.Binds)
119 | {
120 | bind.Plugin = this;
121 | bind.Property = property.Property;
122 |
123 | if (bind.GetType() == typeof(SwitchableValueBind))
124 | {
125 | this.AddAction($"{property.Property.PropertyName}_{bind.ActionName}", (a, b) =>
126 | {
127 | if (property.IsPropertyDisabled()) return;
128 |
129 | property.PropertyValue = ((SwitchableValueBind)bind).PropertyValue;
130 | property.BindName = ((SwitchableValueBind)bind).ActionName;
131 | this.TriggerEvent($"{property.Property.PropertyName}Update");
132 | });
133 | }
134 | else if (bind.GetType() == typeof(SwitchableCyclerBind))
135 | {
136 | this.AddAction($"{property.Property.PropertyName}_{bind.ActionName}", (a, b) =>
137 | {
138 | if (property.IsPropertyDisabled()) return;
139 |
140 | var direction = ((SwitchableCyclerBind)bind).Direction;
141 | var nextBind = direction == "Forward" ? property.GetNextBind() : property.GetPreviousBind();
142 |
143 | property.PropertyValue = nextBind.PropertyValue;
144 | property.BindName = nextBind.ActionName;
145 | this.TriggerEvent($"{property.Property.PropertyName}Update");
146 | });
147 | }
148 | else if (bind.GetType() == typeof(SwitchableToggleBind))
149 | {
150 | this.AddAction($"{property.Property.PropertyName}_{bind.ActionName}", (a, b) =>
151 | {
152 | if (property.IsPropertyDisabled()) return;
153 |
154 | property.PropertyValue = ((SwitchableToggleBind)(bind)).GetToggleValue(property.PropertyValue);
155 | property.BindName = ((SwitchableToggleBind)bind).GetToggleName(property.BindName);
156 | this.TriggerEvent($"{property.Property.PropertyName}Update");
157 | });
158 | }
159 | }
160 | }
161 | }
162 |
163 | internal void RenameInputMapTargets(string oldName, string newName)
164 | {
165 | var controlEditor = new SimHub.Plugins.UI.ControlsEditor() { Visibility = System.Windows.Visibility.Collapsed, ActionName = $"SwitchablePropertiesPlugin.{oldName}" };
166 |
167 | var inputList = controlEditor.Model.Triggers;
168 |
169 | foreach (var item in inputList)
170 | {
171 | item.Target = $"SwitchablePropertiesPlugin.{newName}";
172 | }
173 | }
174 |
175 | internal void DeleteInputMapTargets(string oldName)
176 | {
177 | var test = new SimHub.Plugins.UI.ControlsEditor() { Visibility = System.Windows.Visibility.Collapsed, ActionName = $"SwitchablePropertiesPlugin.{oldName}" };
178 |
179 | var inputList = test.Model.Triggers;
180 |
181 | foreach (var item in inputList)
182 | {
183 | /*Setting the Trigger and Target empty allows them to be bound again without prompting the user
184 | And SimHub will clean up the empty bind on the next reload*/
185 | item.Target = "";
186 | item.Trigger = "";
187 | }
188 | }
189 | }
190 |
191 | internal class SwitchablePropertyContainer
192 | {
193 | internal string PropertyValue;
194 | internal string BindName;
195 | private int _propertyIndex;
196 | internal SwitchableProperty Property;
197 | private NCalcEngineBase _engine = new NCalcEngineBase();
198 |
199 | internal SwitchableValueBind GetNextBind()
200 | {
201 | _propertyIndex = GetIndexOfBind();
202 |
203 | _propertyIndex++;
204 | if ((_propertyIndex) > Property.Binds
205 | .OfType()
206 | .Count() - 1)
207 | {
208 | _propertyIndex = 0;
209 | }
210 |
211 | return GetBindValueAt(_propertyIndex);
212 | }
213 |
214 | internal SwitchableValueBind GetPreviousBind()
215 | {
216 | _propertyIndex = GetIndexOfBind();
217 |
218 | _propertyIndex--;
219 | if ((_propertyIndex) < 0)
220 | {
221 | _propertyIndex = Property.Binds
222 | .OfType()
223 | .Count() - 1;
224 | }
225 |
226 | return GetBindValueAt(_propertyIndex);
227 | }
228 |
229 | private SwitchableValueBind GetBindValueAt(int index)
230 | {
231 | return Property.Binds
232 | .OfType()
233 | .ElementAt(index);
234 | }
235 |
236 | private int GetIndexOfBind()
237 | {
238 | var activeBind = Property.Binds
239 | .OfType()
240 | .FirstOrDefault(x => x.PropertyValue == PropertyValue);
241 |
242 | return Property.Binds
243 | .OfType()
244 | .ToList()
245 | .IndexOf(activeBind);
246 | }
247 |
248 | ///
249 | /// Is the property actively disabled (based on the EnabledProperty expression)
250 | ///
251 | /// True if the property is disabled and cannot be modified
252 | public bool IsPropertyDisabled()
253 | {
254 | if (!Property.CanBeDisabled)
255 | return false;
256 |
257 | var result = _engine.ParseValue(Property.EnabledProperty);
258 | if (result is bool b) return !b;
259 |
260 | return false;
261 | }
262 | }
263 |
264 | public class SwitchableProperty : INotifyPropertyChanged
265 | {
266 | public event PropertyChangedEventHandler PropertyChanged;
267 |
268 | private string _propertyName;
269 |
270 | private string _nameTextBoxValue; //used by the text box to allow modifying, while still knowing from what you modify
271 |
272 | private bool _canBeDisabled;
273 |
274 | public bool CanBeDisabled
275 | {
276 | get => _canBeDisabled;
277 | set
278 | {
279 | _canBeDisabled = value;
280 | OnPropertyChanged();
281 | }
282 | }
283 |
284 | private ExpressionValue _enabledProperty;
285 |
286 | public ExpressionValue EnabledProperty
287 | {
288 | get => _enabledProperty;
289 | set
290 | {
291 | _enabledProperty = value;
292 | OnPropertyChanged();
293 | }
294 | }
295 |
296 | public string PropertyName
297 | {
298 | get => _propertyName;
299 | set
300 | {
301 | _propertyName = value;
302 | OnPropertyChanged();
303 |
304 | _nameTextBoxValue = value;
305 | OnPropertyChanged("NameTextBoxValue");
306 | }
307 | }
308 |
309 | [JsonIgnore]
310 | public string NameTextBoxValue
311 | {
312 | get => _nameTextBoxValue;
313 | set
314 | {
315 | if (_nameTextBoxValue == value)
316 | return;
317 |
318 | value = value.Trim();
319 |
320 | _nameTextBoxValue = value;
321 | OnPropertyChanged();
322 |
323 | if (Plugin != null)
324 | {
325 | bool collides = false;
326 |
327 | if (PropertyName != value)
328 | {
329 | if (Plugin.Settings.Properties.Any(item => item.PropertyName.ToLower().Equals(value.ToLower())))
330 | {
331 | collides = true;
332 | }
333 | }
334 |
335 | if (collides)
336 | {
337 | BorderBrush = Brushes.Red;
338 | }
339 | else
340 | {
341 | BorderBrush = Brushes.LightGray;
342 |
343 | if (PropertyName != value)
344 | {
345 | foreach (var item in Binds)
346 | {
347 | Plugin.RenameInputMapTargets($"{PropertyName}_{item.ActionName}", $"{value}_{item.ActionName}");
348 | }
349 | }
350 |
351 | PropertyName = value;
352 |
353 | Plugin.GenerateBinds();
354 | }
355 | }
356 | else
357 | {
358 | PropertyName = value;
359 | }
360 | }
361 | }
362 |
363 | private Brush _borderBrush = Brushes.LightGray;
364 |
365 | [JsonIgnore]
366 | public Brush BorderBrush
367 | {
368 | get => _borderBrush;
369 | set
370 | {
371 | _borderBrush = value;
372 | OnPropertyChanged();
373 | }
374 | }
375 |
376 | [JsonIgnore]
377 | internal SwitchablePropertiesPlugin Plugin { get; set; }
378 |
379 | public ObservableCollection Binds { get; set; }
380 |
381 | protected void OnPropertyChanged([CallerMemberName] string propertyName = "")
382 | {
383 | PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
384 | }
385 | }
386 |
387 | public abstract class SwitchableBind : INotifyPropertyChanged
388 | {
389 | public event PropertyChangedEventHandler PropertyChanged;
390 |
391 | private string _actionName;
392 |
393 | private string _nameTextBoxValue; //used
394 |
395 | public string ActionName
396 | {
397 | get => _actionName;
398 | set
399 | {
400 | _actionName = value;
401 | OnPropertyChanged();
402 |
403 | _nameTextBoxValue = value;
404 | OnPropertyChanged("NameTextBoxValue");
405 | }
406 | }
407 |
408 | [JsonIgnore]
409 | public string NameTextBoxValue
410 | {
411 | get => _nameTextBoxValue;
412 | set
413 | {
414 | if (_nameTextBoxValue == value)
415 | return;
416 |
417 | value = value.Trim();
418 |
419 | _nameTextBoxValue = value;
420 | OnPropertyChanged();
421 |
422 | if (Plugin != null && Property != null)
423 | {
424 | bool collides = false;
425 |
426 | if (ActionName != value)
427 | {
428 | string fullActionName = ($"{Property.PropertyName}_{value}").ToLower();
429 |
430 | foreach (var item in Plugin.Settings.Properties)
431 | {
432 | foreach (var bindings in item.Binds)
433 | {
434 | string cacheName = ($"{item.PropertyName}_{bindings.ActionName}").ToLower();
435 |
436 | if (cacheName.Equals(fullActionName))
437 | {
438 | collides = true;
439 | break;
440 | }
441 | }
442 |
443 | if (collides)
444 | break;
445 | }
446 | }
447 |
448 | if (collides)
449 | {
450 | BorderBrush = Brushes.Red;
451 | }
452 | else
453 | {
454 | BorderBrush = Brushes.LightGray;
455 |
456 | if (ActionName != value)
457 | Plugin.RenameInputMapTargets($"{Property.PropertyName}_{this.ActionName}", $"{Property.PropertyName}_{value}");
458 |
459 | ActionName = value;
460 |
461 | Plugin.GenerateBinds();
462 | }
463 | }
464 | else
465 | {
466 | ActionName = value;
467 | }
468 | }
469 | }
470 |
471 | private Brush _borderBrush = Brushes.LightGray;
472 |
473 | [JsonIgnore]
474 | public Brush BorderBrush
475 | {
476 | get => _borderBrush;
477 | set
478 | {
479 | _borderBrush = value;
480 | OnPropertyChanged();
481 | }
482 | }
483 |
484 | [JsonIgnore]
485 | internal SwitchablePropertiesPlugin Plugin { get; set; }
486 |
487 | [JsonIgnore]
488 | internal SwitchableProperty Property { get; set; }
489 |
490 | protected void OnPropertyChanged([CallerMemberName] string propertyName = "")
491 | {
492 | PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
493 | }
494 | }
495 |
496 | public class SwitchableValueBind : SwitchableBind
497 | {
498 | public string PropertyValue { get; set; }
499 | }
500 |
501 | public class SwitchableCyclerBind : SwitchableBind
502 | {
503 | public string Direction { get; set; }
504 | }
505 |
506 | public class SwitchableToggleBind : SwitchableBind
507 | {
508 | public string PropertyValue { get; set; }
509 | private string _lastPropertyValue;
510 | private string _lastBind;
511 | public string GetToggleValue(string oldValue)
512 | {
513 | if (oldValue == PropertyValue)
514 | {
515 | string newValue = _lastPropertyValue;
516 | _lastPropertyValue = PropertyValue;
517 | return newValue;
518 | }
519 | else
520 | {
521 | _lastPropertyValue = oldValue;
522 | return PropertyValue;
523 | }
524 | }
525 | public string GetToggleName(string oldBind)
526 | {
527 | if (oldBind == ActionName)
528 | {
529 | string newValue = _lastBind;
530 | _lastBind = ActionName;
531 | return newValue;
532 | }
533 | else
534 | {
535 | _lastBind = oldBind;
536 | return ActionName;
537 | }
538 | }
539 | }
540 | }
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/SwitchablePropertiesSettings.cs:
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1 | using System;
2 | using System.Collections;
3 | using System.Collections.ObjectModel;
4 |
5 | namespace SwitchableProperties
6 | {
7 | ///
8 | /// Settings class, make sure it can be correctly serialized using JSON.net
9 | ///
10 | public class SwitchablePropertiesSettings
11 | {
12 | public ObservableCollection Properties { get; set; }
13 | }
14 | }
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/ToggleBind.xaml:
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1 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 | Delete
33 |
34 |
35 |
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/ToggleBind.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 | using System.Threading.Tasks;
5 | using System.Windows;
6 | using System.Windows.Controls;
7 | using System.Windows.Data;
8 | using System.Windows.Documents;
9 | using System.Windows.Input;
10 | using System.Windows.Media;
11 | using System.Windows.Media.Imaging;
12 | using System.Windows.Navigation;
13 | using System.Windows.Shapes;
14 |
15 | namespace SwitchableProperties
16 | {
17 | ///
18 | /// Interaction logic for ToggleBind.xaml
19 | ///
20 | public partial class ToggleBind : UserControl
21 | {
22 | public ToggleBind()
23 | {
24 | InitializeComponent();
25 | }
26 | }
27 | }
28 |
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/packages.config:
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1 |
2 |
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/sdkmenuicon.png:
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https://raw.githubusercontent.com/MorGuux/SwitchableProperties/219e754c7f47c7feb3792039e1e0f3230d5aaf23/sdkmenuicon.png
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