├── .gitattributes ├── .gitignore ├── Bind.xaml ├── Bind.xaml.cs ├── CyclerBind.xaml ├── CyclerBind.xaml.cs ├── LICENSE.txt ├── Properties ├── AssemblyInfo.cs ├── DesignTimeResources.xaml ├── Resources.Designer.cs └── Resources.resx ├── Property.xaml ├── Property.xaml.cs ├── README.md ├── SettingsControl.xaml ├── SettingsControl.xaml.cs ├── SwitchableProperties.csproj ├── SwitchableProperties.sln ├── SwitchablePropertiesPlugin.cs ├── SwitchablePropertiesSettings.cs ├── ToggleBind.xaml ├── ToggleBind.xaml.cs ├── packages.config └── sdkmenuicon.png /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). 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2 | using System.Collections.Generic; 3 | using System.Text; 4 | using System.Threading.Tasks; 5 | using System.Windows; 6 | using System.Windows.Controls; 7 | using System.Windows.Data; 8 | using System.Windows.Documents; 9 | using System.Windows.Input; 10 | using System.Windows.Media; 11 | using System.Windows.Media.Imaging; 12 | using System.Windows.Navigation; 13 | using System.Windows.Shapes; 14 | 15 | namespace SwitchableProperties 16 | { 17 | /// 18 | /// Interaction logic for Bind.xaml 19 | /// 20 | public partial class Bind : UserControl 21 | { 22 | public Bind() 23 | { 24 | InitializeComponent(); 25 | } 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /CyclerBind.xaml: -------------------------------------------------------------------------------- 1 |  11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 37 | 38 | -------------------------------------------------------------------------------- /CyclerBind.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | using System.Threading.Tasks; 5 | using System.Windows; 6 | using System.Windows.Controls; 7 | using System.Windows.Data; 8 | using System.Windows.Documents; 9 | using System.Windows.Input; 10 | using System.Windows.Media; 11 | using System.Windows.Media.Imaging; 12 | using System.Windows.Navigation; 13 | using System.Windows.Shapes; 14 | 15 | namespace SwitchableProperties 16 | { 17 | /// 18 | /// Interaction logic for CyclerBind.xaml 19 | /// 20 | public partial class CyclerBind : UserControl 21 | { 22 | public CyclerBind() 23 | { 24 | InitializeComponent(); 25 | } 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /LICENSE.txt: -------------------------------------------------------------------------------- 1 | GNU AFFERO GENERAL PUBLIC LICENSE 2 | Version 3, 19 November 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU Affero General Public License is a free, copyleft license for 11 | software and other kinds of works, specifically designed to ensure 12 | cooperation with the community in the case of network server software. 13 | 14 | The licenses for most software and other practical works are designed 15 | to take away your freedom to share and change the works. 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It is safest 628 | to attach them to the start of each source file to most effectively 629 | state the exclusion of warranty; and each file should have at least 630 | the "copyright" line and a pointer to where the full notice is found. 631 | 632 | 633 | Copyright (C) 634 | 635 | This program is free software: you can redistribute it and/or modify 636 | it under the terms of the GNU Affero General Public License as published 637 | by the Free Software Foundation, either version 3 of the License, or 638 | (at your option) any later version. 639 | 640 | This program is distributed in the hope that it will be useful, 641 | but WITHOUT ANY WARRANTY; without even the implied warranty of 642 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 643 | GNU Affero General Public License for more details. 644 | 645 | You should have received a copy of the GNU Affero General Public License 646 | along with this program. If not, see . 647 | 648 | Also add information on how to contact you by electronic and paper mail. 649 | 650 | If your software can interact with users remotely through a computer 651 | network, you should also make sure that it provides a way for users to 652 | get its source. For example, if your program is a web application, its 653 | interface could display a "Source" link that leads users to an archive 654 | of the code. There are many ways you could offer source, and different 655 | solutions will be better for different programs; see section 13 for the 656 | specific requirements. 657 | 658 | You should also get your employer (if you work as a programmer) or school, 659 | if any, to sign a "copyright disclaimer" for the program, if necessary. 660 | For more information on this, and how to apply and follow the GNU AGPL, see 661 | . 662 | -------------------------------------------------------------------------------- /Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // Les informations générales relatives à un assembly dépendent de 6 | // l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations 7 | // associées à un assembly. 8 | [assembly: AssemblyTitle("SwitchableProperties")] 9 | [assembly: AssemblyDescription("Control multiple switchable properties from multiple binds.")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("SwitchableProperties")] 13 | [assembly: AssemblyCopyright("Copyright © 2022")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly 18 | // aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de 19 | // COM, affectez la valeur true à l'attribut ComVisible sur ce type. 20 | [assembly: ComVisible(false)] 21 | 22 | // Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM 23 | [assembly: Guid("833040c9-fe5e-4ccf-b21d-71979e049b6b")] 24 | 25 | // Les informations de version pour un assembly se composent des quatre valeurs suivantes : 26 | // 27 | // Version principale 28 | // Version secondaire 29 | // Numéro de build 30 | // Révision 31 | // 32 | // Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut 33 | // en utilisant '*', comme indiqué ci-dessous : 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.7.0.0")] 36 | [assembly: AssemblyFileVersion("1.7.0.0")] 37 | -------------------------------------------------------------------------------- /Properties/DesignTimeResources.xaml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | -------------------------------------------------------------------------------- /Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace SwitchableProperties.Properties { 12 | using System; 13 | 14 | 15 | /// 16 | /// A strongly-typed resource class, for looking up localized strings, etc. 17 | /// 18 | // This class was auto-generated by the StronglyTypedResourceBuilder 19 | // class via a tool like ResGen or Visual Studio. 20 | // To add or remove a member, edit your .ResX file then rerun ResGen 21 | // with the /str option, or rebuild your VS project. 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources { 26 | 27 | private static global::System.Resources.ResourceManager resourceMan; 28 | 29 | private static global::System.Globalization.CultureInfo resourceCulture; 30 | 31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 32 | internal Resources() { 33 | } 34 | 35 | /// 36 | /// Returns the cached ResourceManager instance used by this class. 37 | /// 38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 39 | internal static global::System.Resources.ResourceManager ResourceManager { 40 | get { 41 | if (object.ReferenceEquals(resourceMan, null)) { 42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SwitchableProperties.Properties.Resources", typeof(Resources).Assembly); 43 | resourceMan = temp; 44 | } 45 | return resourceMan; 46 | } 47 | } 48 | 49 | /// 50 | /// Overrides the current thread's CurrentUICulture property for all 51 | /// resource lookups using this strongly typed resource class. 52 | /// 53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 54 | internal static global::System.Globalization.CultureInfo Culture { 55 | get { 56 | return resourceCulture; 57 | } 58 | set { 59 | resourceCulture = value; 60 | } 61 | } 62 | 63 | /// 64 | /// Looks up a localized resource of type System.Drawing.Bitmap. 65 | /// 66 | internal static System.Drawing.Bitmap sdkmenuicon { 67 | get { 68 | object obj = ResourceManager.GetObject("sdkmenuicon", resourceCulture); 69 | return ((System.Drawing.Bitmap)(obj)); 70 | } 71 | } 72 | } 73 | } 74 | -------------------------------------------------------------------------------- /Properties/Resources.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | 121 | 122 | ..\sdkmenuicon.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 123 | 124 | -------------------------------------------------------------------------------- /Property.xaml: -------------------------------------------------------------------------------- 1 |  13 | 14 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | Delete 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | -------------------------------------------------------------------------------- /Property.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using System.Windows; 7 | using System.Windows.Controls; 8 | using System.Windows.Data; 9 | using System.Windows.Documents; 10 | using System.Windows.Input; 11 | using System.Windows.Media; 12 | using System.Windows.Media.Imaging; 13 | using System.Windows.Navigation; 14 | using System.Windows.Shapes; 15 | using SimHub.Plugins.OutputPlugins.Dash.GLCDTemplating; 16 | 17 | namespace SwitchableProperties 18 | { 19 | /// 20 | /// Interaction logic for Property.xaml 21 | /// 22 | public partial class Property : UserControl 23 | { 24 | public static RoutedCommand DeleteBindCommand = new RoutedCommand(); 25 | 26 | public Property() 27 | { 28 | InitializeComponent(); 29 | } 30 | 31 | private void btnAddBind_Click(object sender, RoutedEventArgs e) 32 | { 33 | var binds = ((IList)pnlBinds.ItemsSource); 34 | var property = ((SwitchableProperty)this.DataContext); 35 | 36 | binds.Add(new SwitchableValueBind() { ActionName = $"{property.PropertyName}_{binds.Count}", Plugin = property.Plugin, Property = property }); 37 | 38 | property.Plugin.GenerateBinds(); 39 | } 40 | 41 | private void btnAddCyclerBind_Click(object sender, RoutedEventArgs e) 42 | { 43 | var binds = ((IList)pnlBinds.ItemsSource); 44 | var property = ((SwitchableProperty)this.DataContext); 45 | 46 | if (binds.Count == 0) 47 | { 48 | //Generating a template 49 | binds.Add(new SwitchableValueBind() { ActionName = $"{property.PropertyName}_{binds.Count}", Plugin = property.Plugin, Property = property }); 50 | binds.Add(new SwitchableValueBind() { ActionName = $"{property.PropertyName}_{binds.Count}", Plugin = property.Plugin, Property = property }); 51 | binds.Add(new SwitchableCyclerBind() { ActionName = "Cycler", Direction = "Forward", Plugin = property.Plugin, Property = property }); 52 | } 53 | else 54 | { 55 | binds.Add(new SwitchableCyclerBind() { ActionName = $"{((SwitchableProperty)this.DataContext).PropertyName}_{binds.Count}_Cycler", Plugin = property.Plugin, Property = property }); 56 | } 57 | 58 | property.Plugin.GenerateBinds(); 59 | } 60 | 61 | private void btnAddToggleBind_Click(object sender, RoutedEventArgs e) 62 | { 63 | var binds = ((IList)pnlBinds.ItemsSource); 64 | var property = ((SwitchableProperty)this.DataContext); 65 | 66 | if (binds.Count == 0) 67 | { 68 | //Generating a template 69 | binds.Add(new SwitchableValueBind() { ActionName = "Default", Plugin = property.Plugin, Property = property }); 70 | binds.Add(new SwitchableToggleBind() { ActionName = "Toggle", Plugin = property.Plugin, Property = property }); 71 | 72 | } 73 | else 74 | { 75 | binds.Add(new SwitchableToggleBind() { ActionName = $"{property.PropertyName}_{binds.Count}_Toggle", Plugin = property.Plugin, Property = property }); 76 | } 77 | 78 | property.Plugin.GenerateBinds(); 79 | } 80 | 81 | private void DeleteBind_OnExecuted(object sender, ExecutedRoutedEventArgs e) 82 | { 83 | var property = ((SwitchableProperty)this.DataContext); 84 | var bind = e.Parameter as SwitchableBind; 85 | 86 | property.Binds.Remove(bind); 87 | 88 | property.Plugin.DeleteInputMapTargets($"{property.PropertyName}_{bind.ActionName}"); 89 | 90 | property.Plugin.GenerateBinds(); 91 | } 92 | 93 | private void chkboxEnableProperty_Click(object sender, RoutedEventArgs e) 94 | { 95 | var property = ((SwitchableProperty)this.DataContext); 96 | bool canBeDisabled = property.CanBeDisabled; 97 | property.CanBeDisabled = canBeDisabled; 98 | 99 | //Add empty expression if not exists 100 | if (property.EnabledProperty == null) 101 | { 102 | property.EnabledProperty = new ExpressionValue(); 103 | } 104 | } 105 | } 106 | } 107 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # SwitchableProperties 2 | 3 | ### Control multiple SimHub properties using multiple binds. 4 | 5 | 6 | 7 | Watch the video 8 | 9 | 10 | Video kindly created by LeecarL 11 | 12 | 13 | This is a small plugin that allows the user to create properties that can change values according to binds (keyboard, steering wheel button etc.) 14 | 15 | ## Example Practical Usages 16 | 17 | ### First use case - Rotary switch pages 18 | Using the first bind type, you can assign a button/key to a specific property value. This can be used to assign pages in a dash to buttons or rotary switch positions. Currently SimHub supports 4 actions for widget page swapping, but you can create as many binds as you like with the plugin. 19 | 20 | ![20200501_171817_Original](https://user-images.githubusercontent.com/18599017/183436266-d405da41-c9ee-400d-8015-61da09ab9fab.png) 21 | 22 | ### Second use case - Dash + & - page cycling 23 | Using the second bind type (Cycler binds), you can assign a button/key to cycle through the set of values that are created from the first bind type. This can be done in either direction to accomodate + and - buttons, and you can set up multiple (in case of multiple wheel rims, button boxes, voice commands etc.) 24 | 25 | ![dash+-](https://user-images.githubusercontent.com/18599017/183439063-d1d3986d-2844-4e4d-b3cf-aca2d0c27038.png) 26 | 27 | ### Third use case - Override pages (Brake Magic, Quali, Race Start etc.) 28 | Using the third bind type (Toggle binds), you can assign a button/key to toggle the property to a specific value. When this bind is activated again, the property will return to it's last value. This can be used to assign buttons to temporarily display a specific page, while returning to the previous page when re-activated. This is ideal for creating dash pages such as the Mercedes F1 "Brake Magic" (displays brake temperatures more prominently), qualifying, race launch etc. 29 | 30 | ![racestart](https://user-images.githubusercontent.com/18599017/183440164-5efff47a-c88d-4af7-a725-233aa87945ad.png) 31 | 32 | ## Basic setup and usage 33 | 34 | For example, if you wanted to create a tabular menu system in a dash/overlay, where each menu tab could be accessed via buttons or touch screen presses, this could be achieved with the following: 35 | 36 | - Create a property in the plugin 37 | - Create binds for each menu tab specifying a memorable bind name, and a value 38 | - Connect these binds to an input (keyboard press, button press etc.) 39 | - Enter Dashstudio with your chosen dash 40 | - On each widget you wish to connect to the property, enable the "Fx" of the Visible property 41 | - In the "Fx" of the Visible property, a simple check for the property matching a desired bind name is written, for example, "SwitchableProperties.Page1 == 'tyres'". In this case, the property name is "Page 1", and the property value to match against is "tyres" 42 | - Repeat for all widgets, connecting each to a related bind. 43 | 44 | You should now have a functional menu system, where each page will be made visible when the property matches it's respective value. 45 | -------------------------------------------------------------------------------- /SettingsControl.xaml: -------------------------------------------------------------------------------- 1 |  10 | 11 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | New Property 22 | 23 | Import 24 | Export 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | -------------------------------------------------------------------------------- /SettingsControl.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.ObjectModel; 3 | using System.IO; 4 | using System.Linq; 5 | using System.Windows.Forms; 6 | using System.Windows.Input; 7 | using Newtonsoft.Json; 8 | using SimHub.Plugins; 9 | using SimHub.Plugins.OutputPlugins.Dash.GLCDTemplating; 10 | using SimHub.Plugins.UI; 11 | using OpenFileDialog = Microsoft.Win32.OpenFileDialog; 12 | using SaveFileDialog = Microsoft.Win32.SaveFileDialog; 13 | using UserControl = System.Windows.Controls.UserControl; 14 | 15 | namespace SwitchableProperties 16 | { 17 | /// 18 | /// Logique d'interaction pour SettingsControl.xaml 19 | /// 20 | public partial class SettingsControl : UserControl 21 | { 22 | public SwitchablePropertiesPlugin Plugin { get; } 23 | public static RoutedCommand DeletePropertyCommand = new RoutedCommand(); 24 | 25 | public SettingsControl() 26 | { 27 | InitializeComponent(); 28 | } 29 | 30 | public SettingsControl(SwitchablePropertiesPlugin plugin) : this() 31 | { 32 | this.Plugin = plugin; 33 | pnlProperties.ItemsSource = Plugin.Settings.Properties; 34 | } 35 | 36 | private void btnAddProperty_Click(object sender, System.Windows.RoutedEventArgs e) 37 | { 38 | Plugin.Settings.Properties.Add(new SwitchableProperty 39 | { 40 | PropertyName = "", 41 | Binds = new ObservableCollection(), 42 | Plugin = this.Plugin, 43 | EnabledProperty = new ExpressionValue(), 44 | CanBeDisabled = false 45 | }); 46 | 47 | Plugin.GenerateBinds(); 48 | } 49 | 50 | private void DeleteProperty_OnExecuted(object sender, ExecutedRoutedEventArgs e) 51 | { 52 | var prop = e.Parameter as SwitchableProperty; 53 | 54 | Plugin.Settings.Properties.Remove(prop); 55 | 56 | foreach (var item in prop.Binds) 57 | { 58 | Plugin.DeleteInputMapTargets($"{prop.PropertyName}_{item.ActionName}"); 59 | } 60 | 61 | Plugin.GenerateBinds(); 62 | } 63 | 64 | private void btnImport_Click(object sender, System.Windows.RoutedEventArgs e) 65 | { 66 | if (Plugin.Settings.Properties.Count > 0) 67 | { 68 | SHDialog dialog = new SHDialog(); 69 | SHDialogContentBase dialogContent = new SHDialogContentBase 70 | { 71 | Dialog = dialog, 72 | Content = "Import DELETES all your existing Properties and Binds, and replaces them with the ones imported.\n\nDo you want to continue?", 73 | ShowOk = true, 74 | ShowCancel = true 75 | }; 76 | 77 | dialogContent.ShowDialog(this, () => 78 | { 79 | if (dialogContent.DialogResult != DialogResult.OK) 80 | return; 81 | 82 | ImportSettings(); 83 | }); 84 | } 85 | else 86 | { 87 | ImportSettings(); 88 | } 89 | } 90 | 91 | private void ImportSettings() 92 | { 93 | OpenFileDialog ofd = new OpenFileDialog 94 | { 95 | Title = "Browse for settings", 96 | DefaultExt = ".json", 97 | Filter = "JSON files (*.json)|*.json", 98 | CheckFileExists = true, 99 | CheckPathExists = true 100 | }; 101 | 102 | if (ofd.ShowDialog() == true) 103 | { 104 | try 105 | { 106 | var importedSettings = JsonConvert.DeserializeObject(File.ReadAllText(ofd.FileName), 107 | new JsonSerializerSettings 108 | { 109 | TypeNameHandling = TypeNameHandling.Auto, 110 | Formatting = Formatting.Indented, 111 | }); 112 | Plugin.Settings.Properties.Clear(); 113 | foreach (var setting in importedSettings.Properties) 114 | { 115 | Plugin.Settings.Properties.Add(setting); 116 | } 117 | 118 | Plugin.GenerateBinds(); 119 | } 120 | catch (Exception) 121 | { 122 | SHDialog errorDialog = new SHDialog(); 123 | SHDialogContentBase errorDialogContent = new SHDialogContentBase 124 | { 125 | Dialog = errorDialog, 126 | Content = "Invalid settings file, please make sure the imported file is compatible with this plugin.", 127 | ShowOk = true 128 | }; 129 | errorDialogContent.ShowDialog(this); 130 | } 131 | } 132 | } 133 | 134 | private void btnExport_Click(object sender, System.Windows.RoutedEventArgs e) 135 | { 136 | SaveFileDialog sfd = new SaveFileDialog 137 | { 138 | Title = "Browse for settings save location", 139 | DefaultExt = ".json", 140 | Filter = "JSON files (*.json)|*.json", 141 | CheckPathExists = true 142 | }; 143 | 144 | if (sfd.ShowDialog() == true) 145 | { 146 | File.WriteAllText(sfd.FileName, 147 | JsonConvert.SerializeObject(Plugin.Settings, new JsonSerializerSettings 148 | { 149 | TypeNameHandling = TypeNameHandling.Auto, 150 | Formatting = Formatting.Indented 151 | })); 152 | } 153 | } 154 | } 155 | } 156 | -------------------------------------------------------------------------------- /SwitchableProperties.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {833040C9-FE5E-4CCF-B21D-71979E049B6B} 8 | Library 9 | Properties 10 | SwitchableProperties 11 | SwitchableProperties 12 | v4.8 13 | 512 14 | 15 | 16 | 17 | true 18 | full 19 | false 20 | ..\..\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | pdbonly 27 | true 28 | ..\..\ 29 | TRACE 30 | prompt 31 | 4 32 | 33 | 34 | 35 | ..\..\..\SimHub\GameReaderCommon.dll 36 | False 37 | 38 | 39 | False 40 | ..\..\log4net.dll 41 | False 42 | 43 | 44 | False 45 | ..\..\Newtonsoft.Json.dll 46 | 47 | 48 | 49 | 50 | False 51 | ..\..\SimHub.Logging.dll 52 | False 53 | 54 | 55 | ..\..\..\SimHub\SimHub.Plugins.dll 56 | False 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | ToggleBind.xaml 69 | 70 | 71 | CyclerBind.xaml 72 | 73 | 74 | Bind.xaml 75 | 76 | 77 | Property.xaml 78 | 79 | 80 | 81 | 82 | 83 | True 84 | True 85 | Resources.resx 86 | 87 | 88 | SettingsControl.xaml 89 | 90 | 91 | 92 | 93 | MSBuild:Compile 94 | Designer 95 | 96 | 97 | MSBuild:Compile 98 | Designer 99 | 100 | 101 | Designer 102 | MSBuild:Compile 103 | 104 | 105 | Designer 106 | MSBuild:Compile 107 | 108 | 109 | Designer 110 | MSBuild:Compile 111 | true 112 | 113 | 114 | Designer 115 | MSBuild:Compile 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | ResXFileCodeGenerator 124 | Resources.Designer.cs 125 | 126 | 127 | 128 | 135 | -------------------------------------------------------------------------------- /SwitchableProperties.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.2.32616.157 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SwitchableProperties", "SwitchableProperties.csproj", "{833040C9-FE5E-4CCF-B21D-71979E049B6B}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {833040C9-FE5E-4CCF-B21D-71979E049B6B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {833040C9-FE5E-4CCF-B21D-71979E049B6B}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {833040C9-FE5E-4CCF-B21D-71979E049B6B}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {833040C9-FE5E-4CCF-B21D-71979E049B6B}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {3763FF6C-A1F7-445C-AD5D-399E0982B348} 24 | EndGlobalSection 25 | EndGlobal 26 | -------------------------------------------------------------------------------- /SwitchablePropertiesPlugin.cs: -------------------------------------------------------------------------------- 1 | using GameReaderCommon; 2 | using SimHub.Plugins; 3 | using System; 4 | using System.Collections.Generic; 5 | using System.Collections.ObjectModel; 6 | using System.IO; 7 | using System.Linq; 8 | using System.Windows.Media; 9 | using Newtonsoft.Json; 10 | using System.ComponentModel; 11 | using System.Runtime.CompilerServices; 12 | using SimHub.Plugins.OutputPlugins.Dash.GLCDTemplating; 13 | using SimHub.Plugins.OutputPlugins.Dash.TemplatingCommon; 14 | 15 | namespace SwitchableProperties 16 | { 17 | [PluginDescription("Control multiple switchable SimHub properties using binds")] 18 | [PluginAuthor("Morgan Gardner (MorGuux)")] 19 | [PluginName("SwitchableProperties")] 20 | public class SwitchablePropertiesPlugin : IPlugin, IDataPlugin, IWPFSettingsV2 21 | { 22 | public SwitchablePropertiesSettings Settings; 23 | 24 | public PluginManager PluginManager { get; set; } 25 | 26 | public ImageSource PictureIcon => this.ToIcon(Properties.Resources.sdkmenuicon); 27 | 28 | public string LeftMenuTitle => "SwitchableProperties"; 29 | 30 | private List _switchableProperties; 31 | 32 | public void DataUpdate(PluginManager pluginManager, ref GameData data) 33 | { 34 | //Not needed 35 | } 36 | 37 | public void End(PluginManager pluginManager) 38 | { 39 | // Save settings 40 | File.WriteAllText(PluginManager.GetCommonStoragePath(this.GetType().Name + ".GeneralSettings.json"), 41 | JsonConvert.SerializeObject(Settings, new JsonSerializerSettings 42 | { 43 | TypeNameHandling = TypeNameHandling.Auto 44 | })); 45 | } 46 | 47 | public System.Windows.Controls.Control GetWPFSettingsControl(PluginManager pluginManager) 48 | { 49 | return new SettingsControl(this); 50 | } 51 | 52 | public void Init(PluginManager pluginManager) 53 | { 54 | SimHub.Logging.Current.Info("Starting plugin"); 55 | 56 | // Load settings 57 | try 58 | { 59 | Settings = JsonConvert.DeserializeObject( 60 | File.ReadAllText(PluginManager.GetCommonStoragePath(this.GetType().Name + ".GeneralSettings.json")), 61 | new JsonSerializerSettings 62 | { 63 | TypeNameHandling = TypeNameHandling.Auto, 64 | Formatting = Formatting.Indented, 65 | }); 66 | } 67 | catch (Exception) 68 | { 69 | Settings = new SwitchablePropertiesSettings 70 | { 71 | Properties = new ObservableCollection() 72 | }; 73 | } 74 | 75 | if (Settings.Properties == null) 76 | Settings.Properties = new ObservableCollection(); 77 | 78 | GenerateBinds(); 79 | } 80 | 81 | internal void GenerateBinds() 82 | { 83 | PluginManager.ClearActions(this.GetType()); 84 | PluginManager.ClearProperties(this.GetType()); 85 | 86 | //Initialise properties to their default value (first bind value) 87 | _switchableProperties = new List(); 88 | 89 | if (Settings.Properties.Count != 0) 90 | { 91 | foreach (SwitchableProperty property in Settings.Properties) 92 | { 93 | property.Plugin = this; 94 | 95 | var propertyContainer = new SwitchablePropertyContainer(); 96 | var switchableValueBind = property.Binds 97 | .OfType() 98 | .FirstOrDefault(); 99 | propertyContainer.PropertyValue = switchableValueBind?.PropertyValue; 100 | propertyContainer.BindName = switchableValueBind?.ActionName; 101 | propertyContainer.Property = property; 102 | _switchableProperties.Add(propertyContainer); 103 | } 104 | } 105 | 106 | foreach (SwitchablePropertyContainer property in _switchableProperties) 107 | { 108 | // Declare a property available in the property list, this gets evaluated "on demand" (when shown or used in formulas) 109 | this.AttachDelegate($"{property.Property.PropertyName}", () => property.PropertyValue); 110 | this.AttachDelegate($"{property.Property.PropertyName}_ActiveBind", () => property.BindName); 111 | 112 | // Declare an event 113 | this.AddEvent($"{property.Property.PropertyName}Update"); 114 | 115 | if (property.Property.Binds == null) 116 | return; 117 | 118 | foreach (var bind in property.Property.Binds) 119 | { 120 | bind.Plugin = this; 121 | bind.Property = property.Property; 122 | 123 | if (bind.GetType() == typeof(SwitchableValueBind)) 124 | { 125 | this.AddAction($"{property.Property.PropertyName}_{bind.ActionName}", (a, b) => 126 | { 127 | if (property.IsPropertyDisabled()) return; 128 | 129 | property.PropertyValue = ((SwitchableValueBind)bind).PropertyValue; 130 | property.BindName = ((SwitchableValueBind)bind).ActionName; 131 | this.TriggerEvent($"{property.Property.PropertyName}Update"); 132 | }); 133 | } 134 | else if (bind.GetType() == typeof(SwitchableCyclerBind)) 135 | { 136 | this.AddAction($"{property.Property.PropertyName}_{bind.ActionName}", (a, b) => 137 | { 138 | if (property.IsPropertyDisabled()) return; 139 | 140 | var direction = ((SwitchableCyclerBind)bind).Direction; 141 | var nextBind = direction == "Forward" ? property.GetNextBind() : property.GetPreviousBind(); 142 | 143 | property.PropertyValue = nextBind.PropertyValue; 144 | property.BindName = nextBind.ActionName; 145 | this.TriggerEvent($"{property.Property.PropertyName}Update"); 146 | }); 147 | } 148 | else if (bind.GetType() == typeof(SwitchableToggleBind)) 149 | { 150 | this.AddAction($"{property.Property.PropertyName}_{bind.ActionName}", (a, b) => 151 | { 152 | if (property.IsPropertyDisabled()) return; 153 | 154 | property.PropertyValue = ((SwitchableToggleBind)(bind)).GetToggleValue(property.PropertyValue); 155 | property.BindName = ((SwitchableToggleBind)bind).GetToggleName(property.BindName); 156 | this.TriggerEvent($"{property.Property.PropertyName}Update"); 157 | }); 158 | } 159 | } 160 | } 161 | } 162 | 163 | internal void RenameInputMapTargets(string oldName, string newName) 164 | { 165 | var controlEditor = new SimHub.Plugins.UI.ControlsEditor() { Visibility = System.Windows.Visibility.Collapsed, ActionName = $"SwitchablePropertiesPlugin.{oldName}" }; 166 | 167 | var inputList = controlEditor.Model.Triggers; 168 | 169 | foreach (var item in inputList) 170 | { 171 | item.Target = $"SwitchablePropertiesPlugin.{newName}"; 172 | } 173 | } 174 | 175 | internal void DeleteInputMapTargets(string oldName) 176 | { 177 | var test = new SimHub.Plugins.UI.ControlsEditor() { Visibility = System.Windows.Visibility.Collapsed, ActionName = $"SwitchablePropertiesPlugin.{oldName}" }; 178 | 179 | var inputList = test.Model.Triggers; 180 | 181 | foreach (var item in inputList) 182 | { 183 | /*Setting the Trigger and Target empty allows them to be bound again without prompting the user 184 | And SimHub will clean up the empty bind on the next reload*/ 185 | item.Target = ""; 186 | item.Trigger = ""; 187 | } 188 | } 189 | } 190 | 191 | internal class SwitchablePropertyContainer 192 | { 193 | internal string PropertyValue; 194 | internal string BindName; 195 | private int _propertyIndex; 196 | internal SwitchableProperty Property; 197 | private NCalcEngineBase _engine = new NCalcEngineBase(); 198 | 199 | internal SwitchableValueBind GetNextBind() 200 | { 201 | _propertyIndex = GetIndexOfBind(); 202 | 203 | _propertyIndex++; 204 | if ((_propertyIndex) > Property.Binds 205 | .OfType() 206 | .Count() - 1) 207 | { 208 | _propertyIndex = 0; 209 | } 210 | 211 | return GetBindValueAt(_propertyIndex); 212 | } 213 | 214 | internal SwitchableValueBind GetPreviousBind() 215 | { 216 | _propertyIndex = GetIndexOfBind(); 217 | 218 | _propertyIndex--; 219 | if ((_propertyIndex) < 0) 220 | { 221 | _propertyIndex = Property.Binds 222 | .OfType() 223 | .Count() - 1; 224 | } 225 | 226 | return GetBindValueAt(_propertyIndex); 227 | } 228 | 229 | private SwitchableValueBind GetBindValueAt(int index) 230 | { 231 | return Property.Binds 232 | .OfType() 233 | .ElementAt(index); 234 | } 235 | 236 | private int GetIndexOfBind() 237 | { 238 | var activeBind = Property.Binds 239 | .OfType() 240 | .FirstOrDefault(x => x.PropertyValue == PropertyValue); 241 | 242 | return Property.Binds 243 | .OfType() 244 | .ToList() 245 | .IndexOf(activeBind); 246 | } 247 | 248 | /// 249 | /// Is the property actively disabled (based on the EnabledProperty expression) 250 | /// 251 | /// True if the property is disabled and cannot be modified 252 | public bool IsPropertyDisabled() 253 | { 254 | if (!Property.CanBeDisabled) 255 | return false; 256 | 257 | var result = _engine.ParseValue(Property.EnabledProperty); 258 | if (result is bool b) return !b; 259 | 260 | return false; 261 | } 262 | } 263 | 264 | public class SwitchableProperty : INotifyPropertyChanged 265 | { 266 | public event PropertyChangedEventHandler PropertyChanged; 267 | 268 | private string _propertyName; 269 | 270 | private string _nameTextBoxValue; //used by the text box to allow modifying, while still knowing from what you modify 271 | 272 | private bool _canBeDisabled; 273 | 274 | public bool CanBeDisabled 275 | { 276 | get => _canBeDisabled; 277 | set 278 | { 279 | _canBeDisabled = value; 280 | OnPropertyChanged(); 281 | } 282 | } 283 | 284 | private ExpressionValue _enabledProperty; 285 | 286 | public ExpressionValue EnabledProperty 287 | { 288 | get => _enabledProperty; 289 | set 290 | { 291 | _enabledProperty = value; 292 | OnPropertyChanged(); 293 | } 294 | } 295 | 296 | public string PropertyName 297 | { 298 | get => _propertyName; 299 | set 300 | { 301 | _propertyName = value; 302 | OnPropertyChanged(); 303 | 304 | _nameTextBoxValue = value; 305 | OnPropertyChanged("NameTextBoxValue"); 306 | } 307 | } 308 | 309 | [JsonIgnore] 310 | public string NameTextBoxValue 311 | { 312 | get => _nameTextBoxValue; 313 | set 314 | { 315 | if (_nameTextBoxValue == value) 316 | return; 317 | 318 | value = value.Trim(); 319 | 320 | _nameTextBoxValue = value; 321 | OnPropertyChanged(); 322 | 323 | if (Plugin != null) 324 | { 325 | bool collides = false; 326 | 327 | if (PropertyName != value) 328 | { 329 | if (Plugin.Settings.Properties.Any(item => item.PropertyName.ToLower().Equals(value.ToLower()))) 330 | { 331 | collides = true; 332 | } 333 | } 334 | 335 | if (collides) 336 | { 337 | BorderBrush = Brushes.Red; 338 | } 339 | else 340 | { 341 | BorderBrush = Brushes.LightGray; 342 | 343 | if (PropertyName != value) 344 | { 345 | foreach (var item in Binds) 346 | { 347 | Plugin.RenameInputMapTargets($"{PropertyName}_{item.ActionName}", $"{value}_{item.ActionName}"); 348 | } 349 | } 350 | 351 | PropertyName = value; 352 | 353 | Plugin.GenerateBinds(); 354 | } 355 | } 356 | else 357 | { 358 | PropertyName = value; 359 | } 360 | } 361 | } 362 | 363 | private Brush _borderBrush = Brushes.LightGray; 364 | 365 | [JsonIgnore] 366 | public Brush BorderBrush 367 | { 368 | get => _borderBrush; 369 | set 370 | { 371 | _borderBrush = value; 372 | OnPropertyChanged(); 373 | } 374 | } 375 | 376 | [JsonIgnore] 377 | internal SwitchablePropertiesPlugin Plugin { get; set; } 378 | 379 | public ObservableCollection Binds { get; set; } 380 | 381 | protected void OnPropertyChanged([CallerMemberName] string propertyName = "") 382 | { 383 | PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); 384 | } 385 | } 386 | 387 | public abstract class SwitchableBind : INotifyPropertyChanged 388 | { 389 | public event PropertyChangedEventHandler PropertyChanged; 390 | 391 | private string _actionName; 392 | 393 | private string _nameTextBoxValue; //used 394 | 395 | public string ActionName 396 | { 397 | get => _actionName; 398 | set 399 | { 400 | _actionName = value; 401 | OnPropertyChanged(); 402 | 403 | _nameTextBoxValue = value; 404 | OnPropertyChanged("NameTextBoxValue"); 405 | } 406 | } 407 | 408 | [JsonIgnore] 409 | public string NameTextBoxValue 410 | { 411 | get => _nameTextBoxValue; 412 | set 413 | { 414 | if (_nameTextBoxValue == value) 415 | return; 416 | 417 | value = value.Trim(); 418 | 419 | _nameTextBoxValue = value; 420 | OnPropertyChanged(); 421 | 422 | if (Plugin != null && Property != null) 423 | { 424 | bool collides = false; 425 | 426 | if (ActionName != value) 427 | { 428 | string fullActionName = ($"{Property.PropertyName}_{value}").ToLower(); 429 | 430 | foreach (var item in Plugin.Settings.Properties) 431 | { 432 | foreach (var bindings in item.Binds) 433 | { 434 | string cacheName = ($"{item.PropertyName}_{bindings.ActionName}").ToLower(); 435 | 436 | if (cacheName.Equals(fullActionName)) 437 | { 438 | collides = true; 439 | break; 440 | } 441 | } 442 | 443 | if (collides) 444 | break; 445 | } 446 | } 447 | 448 | if (collides) 449 | { 450 | BorderBrush = Brushes.Red; 451 | } 452 | else 453 | { 454 | BorderBrush = Brushes.LightGray; 455 | 456 | if (ActionName != value) 457 | Plugin.RenameInputMapTargets($"{Property.PropertyName}_{this.ActionName}", $"{Property.PropertyName}_{value}"); 458 | 459 | ActionName = value; 460 | 461 | Plugin.GenerateBinds(); 462 | } 463 | } 464 | else 465 | { 466 | ActionName = value; 467 | } 468 | } 469 | } 470 | 471 | private Brush _borderBrush = Brushes.LightGray; 472 | 473 | [JsonIgnore] 474 | public Brush BorderBrush 475 | { 476 | get => _borderBrush; 477 | set 478 | { 479 | _borderBrush = value; 480 | OnPropertyChanged(); 481 | } 482 | } 483 | 484 | [JsonIgnore] 485 | internal SwitchablePropertiesPlugin Plugin { get; set; } 486 | 487 | [JsonIgnore] 488 | internal SwitchableProperty Property { get; set; } 489 | 490 | protected void OnPropertyChanged([CallerMemberName] string propertyName = "") 491 | { 492 | PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); 493 | } 494 | } 495 | 496 | public class SwitchableValueBind : SwitchableBind 497 | { 498 | public string PropertyValue { get; set; } 499 | } 500 | 501 | public class SwitchableCyclerBind : SwitchableBind 502 | { 503 | public string Direction { get; set; } 504 | } 505 | 506 | public class SwitchableToggleBind : SwitchableBind 507 | { 508 | public string PropertyValue { get; set; } 509 | private string _lastPropertyValue; 510 | private string _lastBind; 511 | public string GetToggleValue(string oldValue) 512 | { 513 | if (oldValue == PropertyValue) 514 | { 515 | string newValue = _lastPropertyValue; 516 | _lastPropertyValue = PropertyValue; 517 | return newValue; 518 | } 519 | else 520 | { 521 | _lastPropertyValue = oldValue; 522 | return PropertyValue; 523 | } 524 | } 525 | public string GetToggleName(string oldBind) 526 | { 527 | if (oldBind == ActionName) 528 | { 529 | string newValue = _lastBind; 530 | _lastBind = ActionName; 531 | return newValue; 532 | } 533 | else 534 | { 535 | _lastBind = oldBind; 536 | return ActionName; 537 | } 538 | } 539 | } 540 | } -------------------------------------------------------------------------------- /SwitchablePropertiesSettings.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.ObjectModel; 4 | 5 | namespace SwitchableProperties 6 | { 7 | /// 8 | /// Settings class, make sure it can be correctly serialized using JSON.net 9 | /// 10 | public class SwitchablePropertiesSettings 11 | { 12 | public ObservableCollection Properties { get; set; } 13 | } 14 | } -------------------------------------------------------------------------------- /ToggleBind.xaml: -------------------------------------------------------------------------------- 1 |  11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 34 | 35 | -------------------------------------------------------------------------------- /ToggleBind.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | using System.Threading.Tasks; 5 | using System.Windows; 6 | using System.Windows.Controls; 7 | using System.Windows.Data; 8 | using System.Windows.Documents; 9 | using System.Windows.Input; 10 | using System.Windows.Media; 11 | using System.Windows.Media.Imaging; 12 | using System.Windows.Navigation; 13 | using System.Windows.Shapes; 14 | 15 | namespace SwitchableProperties 16 | { 17 | /// 18 | /// Interaction logic for ToggleBind.xaml 19 | /// 20 | public partial class ToggleBind : UserControl 21 | { 22 | public ToggleBind() 23 | { 24 | InitializeComponent(); 25 | } 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /packages.config: -------------------------------------------------------------------------------- 1 |  2 | -------------------------------------------------------------------------------- /sdkmenuicon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MorGuux/SwitchableProperties/219e754c7f47c7feb3792039e1e0f3230d5aaf23/sdkmenuicon.png --------------------------------------------------------------------------------