├── .editorconfig ├── .gitattributes ├── .gitignore ├── README.md ├── README_CPP.md ├── assets └── shapes │ ├── SM_Cone.FBX │ ├── SM_Cube.FBX │ ├── SM_Cube1.FBX │ ├── SM_Cylinder.FBX │ ├── SM_HollowCylinder.fbx │ ├── SM_Plane.FBX │ ├── SM_QuarterCylinder.FBX │ ├── SM_Ramp.FBX │ ├── SM_Sphere.FBX │ └── T_GridChecker_A.PNG ├── backups └── README_2023_12_10.md ├── examples ├── MyActor │ ├── MyActor.cpp │ ├── MyActor.h │ └── README.md ├── MyActorComponent │ ├── MyActorComponent.cpp │ ├── MyActorComponent.h │ ├── MyActorComponentActor.cpp │ ├── MyActorComponentActor.h │ └── README.md ├── MyBlueprintFunctionLibrary │ ├── MyBlueprintFunctionLibrary.cpp │ ├── MyBlueprintFunctionLibrary.h │ └── README.md ├── MyGameModeBase │ ├── MyGameModeBase.cpp │ ├── MyGameModeBase.h │ └── README.md ├── MyHUD │ ├── MyHUD.cpp │ ├── MyHUD.h │ └── README.md ├── MyInterface │ ├── MyInterface.cpp │ ├── MyInterface.h │ ├── MyInterfaceActor.cpp │ ├── MyInterfaceActor.h │ └── README.md ├── MyPawn │ ├── MyPawn.cpp │ ├── MyPawn.h │ └── README.md ├── MyPlayerCharacter │ ├── MyPlayerCharacter.cpp │ ├── MyPlayerCharacter.h │ └── README.md ├── MyPlayerController │ ├── MyPlayerController.cpp │ ├── MyPlayerController.h │ └── README.md ├── MyWorldSettings │ ├── MyWorldSettings.cpp │ ├── MyWorldSettings.h │ └── README.md └── VehicleModule │ ├── README.md │ └── Vehicle │ ├── Private │ ├── Components │ │ └── MyVehicleMovementComponent.cpp │ ├── VehicleModule.cpp │ └── Vehicles │ │ └── CarPawn.cpp │ ├── Public │ ├── Components │ │ └── MyVehicleMovementComponent.h │ ├── VehicleModule.h │ └── Vehicles │ │ └── CarPawn.h │ └── Vehicle.Build.cs ├── scripts ├── build.bash ├── readme.bash └── readme_cpp.bash ├── sections ├── architecture.md ├── assertions.md ├── base.md ├── best_practices.md ├── blueprint_vs_cpp.md ├── cheatsheets.md ├── common_issues.md ├── compiling_plugin.md ├── console_commands.md ├── constructors.md ├── create_custom_class.md ├── create_custom_interface.md ├── create_custom_module.md ├── create_custom_plugin.md ├── data_types.md ├── deep_dive.md ├── delegates.md ├── draw_debug_shapes.md ├── extend_unreal_editor.md ├── footer.md ├── footnotes.md ├── gameplay_tags.md ├── gameplay_timers.md ├── garbage_collection.md ├── getting_started_with_cpp.md ├── global_functions.md ├── guidelines.md ├── header.md ├── helpful_links.md ├── keywords.md ├── libraries.md ├── logging.md ├── macros.md ├── multithreading_and_asynchronous_tasks.md ├── plugins.md ├── preprocessor.md ├── reflection_system.md ├── shortcuts.md ├── soft_vs_hard_references.md ├── summary_of_cpp_and_programming_world.md ├── toc_v1.md ├── toc_v2.md ├── umg.md ├── units.md └── unreal_header_tool.md ├── snippets ├── Containers │ └── README.md ├── Delegate │ └── README.md ├── LineTrace │ └── README.md ├── OnComponentBeginOverlap │ └── README.md ├── OnComponentHit │ └── README.md ├── PrintMessage │ └── README.md ├── SetViewTargetWithBlend │ └── README.md ├── SweepMultiByChannel │ └── README.md └── Transform │ └── 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