├── .gitattributes ├── .gitignore ├── LICENSE ├── README.md └── addons └── AdaptiSound ├── DEMO ├── Assets │ ├── Tiles │ │ └── Simple Fantasy │ │ │ ├── cave_ │ │ │ ├── cave_ [bridgeAnimatedTiles].png │ │ │ ├── cave_ [bridgeAnimatedTiles].png.import │ │ │ ├── cave_ [bridgeHorizontal].png │ │ │ ├── cave_ [bridgeHorizontal].png.import │ │ │ ├── cave_ [bridgeVertical].png │ │ │ ├── cave_ [bridgeVertical].png.import │ │ │ ├── cave_ [fencesAndWalls].png │ │ │ ├── cave_ [fencesAndWalls].png.import │ │ │ ├── cave_ [fountain].png │ │ │ ├── cave_ [fountain].png.import │ │ │ ├── cave_ [resources].png │ │ │ ├── cave_ [resources].png.import │ │ │ ├── cave_.png │ │ │ ├── cave_.png.import │ │ │ ├── railway_.png │ │ │ └── railway_.png.import │ │ │ ├── desert_ │ │ │ ├── desertPath_.png │ │ │ ├── desertPath_.png.import │ │ │ ├── desert_ [bridgeAnimatedTiles].png │ │ │ ├── desert_ [bridgeAnimatedTiles].png.import │ │ │ ├── desert_ [bridgeHorizontal].png │ │ │ ├── desert_ [bridgeHorizontal].png.import │ │ │ ├── desert_ [bridgeVertical].png │ │ │ ├── desert_ [bridgeVertical].png.import │ │ │ ├── desert_ [fencesAndWalls].png │ │ │ ├── desert_ [fencesAndWalls].png.import │ │ │ ├── desert_ [fountain].png │ │ │ ├── desert_ [fountain].png.import │ │ │ ├── desert_ [resources].png │ │ │ ├── desert_ [resources].png.import │ │ │ ├── desert_.png │ │ │ ├── desert_.png.import │ │ │ ├── quickSand_.png │ │ │ └── quickSand_.png.import │ │ │ ├── fantasy_ │ │ │ ├── forestDesert_.png │ │ │ ├── forestDesert_.png.import │ │ │ ├── swampDesert_.png │ │ │ ├── swampDesert_.png.import │ │ │ ├── swampForest_.png │ │ │ ├── swampForest_.png.import │ │ │ ├── swampTaiga_.png │ │ │ ├── swampTaiga_.png.import │ │ │ ├── taigaDesert_.png │ │ │ ├── taigaDesert_.png.import │ │ │ ├── taigaForest_.png │ │ │ ├── taigaForest_.png.import │ │ │ ├── tundraDesert_.png │ │ │ ├── tundraDesert_.png.import │ │ │ ├── tundraForest.png │ │ │ ├── tundraForest.png.import │ │ │ ├── tundraSwampTaigaForestDesert_0.png │ │ │ ├── tundraSwampTaigaForestDesert_0.png.import │ │ │ ├── tundraSwampTaigaForestDesert_1.png │ │ │ ├── tundraSwampTaigaForestDesert_1.png.import │ │ │ ├── tundraSwamp_.png │ │ │ ├── tundraSwamp_.png.import │ │ │ ├── tundraTaiga_.png │ │ │ └── tundraTaiga_.png.import │ │ │ ├── forest_ │ │ │ ├── forestPath_.png │ │ │ ├── forestPath_.png.import │ │ │ ├── forest_ [bridgeAnimatedTiles].png │ │ │ ├── forest_ [bridgeAnimatedTiles].png.import │ │ │ ├── forest_ [bridgeHorizontal].png │ │ │ ├── forest_ [bridgeHorizontal].png.import │ │ │ ├── forest_ [bridgeVertical].png │ │ │ ├── forest_ [bridgeVertical].png.import │ │ │ ├── forest_ [fencesAndWalls].png │ │ │ ├── forest_ [fencesAndWalls].png.import │ │ │ ├── forest_ [fountain].png │ │ │ ├── forest_ [fountain].png.import │ │ │ ├── forest_ [resources].png │ │ │ ├── forest_ [resources].png.import │ │ │ ├── forest_.png │ │ │ └── forest_.png.import │ │ │ ├── readMe_.txt │ │ │ ├── swamp_ │ │ │ ├── puddle_.png │ │ │ ├── puddle_.png.import │ │ │ ├── swamp_ [bridgeAnimatedTiles].png │ │ │ ├── swamp_ [bridgeAnimatedTiles].png.import │ │ │ ├── swamp_ [bridgeHorizontal].png │ │ │ ├── swamp_ [bridgeHorizontal].png.import │ │ │ ├── swamp_ [bridgeVertical].png │ │ │ ├── swamp_ [bridgeVertical].png.import │ │ │ ├── swamp_ [fencesAndWalls].png │ │ │ ├── swamp_ [fencesAndWalls].png.import │ │ │ ├── swamp_ [fountain].png │ │ │ ├── swamp_ [fountain].png.import │ │ │ ├── swamp_ [resources].png │ │ │ ├── swamp_ [resources].png.import │ │ │ ├── swamp_.png │ │ │ └── swamp_.png.import │ │ │ ├── taiga_ │ │ │ ├── taigaPath_.png │ │ │ ├── taigaPath_.png.import │ │ │ ├── taiga_ [bridgeAnimatedTiles].png │ │ │ ├── taiga_ [bridgeAnimatedTiles].png.import │ │ │ ├── taiga_ [bridgeHorizontal].png │ │ │ ├── taiga_ [bridgeHorizontal].png.import │ │ │ ├── taiga_ [bridgeVertical].png │ │ │ ├── taiga_ [bridgeVertical].png.import │ │ │ ├── taiga_ [fencesAndWalls].png │ │ │ ├── taiga_ [fencesAndWalls].png.import │ │ │ ├── taiga_ [fountain].png │ │ │ ├── taiga_ [fountain].png.import │ │ │ ├── taiga_ [resources].png │ │ │ ├── taiga_ [resources].png.import │ │ │ ├── taiga_.png │ │ │ └── taiga_.png.import │ │ │ └── tundra_ │ │ │ ├── ice_.png │ │ │ ├── ice_.png.import │ │ │ ├── igloo_.png │ │ │ ├── igloo_.png.import │ │ │ ├── tundraPath_.png │ │ │ ├── tundraPath_.png.import │ │ │ ├── tundra_ [bridgeAnimatedTiles].png │ │ │ ├── tundra_ [bridgeAnimatedTiles].png.import │ │ │ ├── tundra_ [bridgeHorizontal].png │ │ │ ├── tundra_ [bridgeHorizontal].png.import │ │ │ ├── tundra_ [bridgeVertical].png │ │ │ ├── tundra_ [bridgeVertical].png.import │ │ │ ├── tundra_ [fencesAndWalls].png │ │ │ ├── tundra_ [fencesAndWalls].png.import │ │ │ ├── tundra_ [fountain].png │ │ │ ├── tundra_ [fountain].png.import │ │ │ ├── tundra_ [ice].png │ │ │ ├── tundra_ [ice].png.import │ │ │ ├── tundra_ [resources].png │ │ │ ├── tundra_ [resources].png.import │ │ │ ├── tundra_.png │ │ │ └── tundra_.png.import │ ├── fPlayer_ [dwarf].png │ ├── fPlayer_ [dwarf].png.import │ ├── fPlayer_ [human].png │ ├── fPlayer_ [human].png.import │ ├── mPlayer_ [dwarf].png │ ├── mPlayer_ [dwarf].png.import │ ├── skeleton_.png │ ├── skeleton_.png.import │ ├── slime_.png │ └── slime_.png.import ├── Audio │ └── Music │ │ ├── ABGM │ │ ├── BGS Interactive │ │ │ └── bgs_interactive.tscn │ │ ├── Example1 │ │ │ ├── Battle_Intro.ogg │ │ │ ├── Battle_Intro.ogg.import │ │ │ ├── Battle_Loop.ogg │ │ │ ├── Battle_Loop.ogg.import │ │ │ ├── Battle_Loop_2.ogg │ │ │ ├── Battle_Loop_2.ogg.import │ │ │ ├── Battle_Outro.ogg │ │ │ ├── Battle_Outro.ogg.import │ │ │ └── example_1.tscn │ │ ├── Example2 │ │ │ ├── Desert.ogg │ │ │ ├── Desert.ogg.import │ │ │ ├── Forest.ogg │ │ │ ├── Forest.ogg.import │ │ │ ├── Freeze.ogg │ │ │ ├── Freeze.ogg.import │ │ │ ├── Volcano.ogg │ │ │ ├── Volcano.ogg.import │ │ │ └── example_2.tscn │ │ ├── Example3 │ │ │ ├── ParalleTop.ogg │ │ │ ├── ParalleTop.ogg.import │ │ │ ├── ParalleTopBase.ogg │ │ │ ├── ParalleTopBase.ogg.import │ │ │ ├── ParallelBase.ogg │ │ │ ├── ParallelBase.ogg.import │ │ │ ├── ParallelStaccato.ogg │ │ │ ├── ParallelStaccato.ogg.import │ │ │ └── example_3.tscn │ │ ├── Sequence │ │ │ ├── Sequence.tscn │ │ │ ├── sequence1.ogg │ │ │ ├── sequence1.ogg.import │ │ │ ├── sequence2.ogg │ │ │ ├── sequence2.ogg.import │ │ │ ├── sequence3.ogg │ │ │ ├── sequence3.ogg.import │ │ │ ├── sequence4.ogg │ │ │ └── sequence4.ogg.import │ │ └── Swing │ │ │ ├── JazzBase.ogg │ │ │ ├── JazzBase.ogg.import │ │ │ ├── JazzMelody.ogg │ │ │ ├── JazzMelody.ogg.import │ │ │ ├── JazzOrgan.ogg │ │ │ └── JazzOrgan.ogg.import │ │ ├── BGM │ │ ├── ChillMusic.ogg │ │ └── ChillMusic.ogg.import │ │ └── BGS │ │ ├── Forest.wav │ │ ├── Forest.wav.import │ │ ├── Rain.wav │ │ ├── Rain.wav.import │ │ ├── Wind.wav │ │ └── Wind.wav.import ├── Prefabs │ ├── Player │ │ ├── TopDown.gd │ │ ├── TopDown.tscn │ │ └── player_2.tscn │ ├── Skeleton.gd │ ├── npc.gd │ ├── npc.tscn │ └── skeleton.tscn └── Scenes │ ├── DemoScene.gd │ ├── DemoScene.tscn │ ├── Main.gd │ └── Main.tscn ├── Documentation ├── AudioInteractivePlaylist.md ├── AudioManager.md ├── AudioPanel.md ├── AudioSynchronized.md └── Contents.md ├── EditorInspector ├── BeatEditorPanel │ ├── ClipPreviewMethods.gd │ ├── LayerPreviewMethods.gd │ ├── addon_resource_picker.gd │ ├── beat_bar.gd │ ├── beat_bar.tscn │ ├── clip_slot.gd │ ├── clip_slot.tscn │ ├── layer_slot.gd │ └── layer_slot.tscn ├── InspectorPlugin.gd └── InteractivePlayer │ ├── BeatSystemEditor.tscn │ ├── PlayProperty.gd │ ├── StopProperty.gd │ └── beat_system_editor.gd ├── Icons ├── Adaptive.png ├── Adaptive.png.import ├── Dock.png ├── Dock.png.import ├── Interactive.png ├── Interactive.png.import ├── Others │ ├── Add.svg │ ├── Add.svg.import │ ├── AudioStreamPlayer.svg │ ├── AudioStreamPlayer.svg.import │ ├── BeatBar.png │ ├── BeatBar.png.import │ ├── BeatBar_pressed.png │ ├── BeatBar_pressed.png.import │ ├── Debug.png │ ├── Debug.png.import │ ├── Files.png │ ├── Files.png.import │ ├── Lock.svg │ ├── Lock.svg.import │ ├── Marker.svg │ ├── Marker.svg.import │ ├── Next.png │ ├── Next.png.import │ ├── Pause.png │ ├── Pause.png.import │ ├── Remove.png │ ├── Remove.png.import │ ├── Search.png │ ├── Search.png.import │ ├── Snap.svg │ ├── Snap.svg.import │ ├── audio_file.png │ ├── audio_file.png.import │ ├── button_bar.png │ ├── button_bar.png.import │ ├── button_bar_pressed.png │ ├── button_bar_pressed.png.import │ ├── help.png │ ├── help.png.import │ ├── play.png │ ├── play.png.import │ ├── rotate-right-solid.svg │ ├── rotate-right-solid.svg.import │ ├── stop.png │ └── stop.png.import ├── Parallel.png.tmp ├── Synchronized.png └── Synchronized.png.import ├── Nodes ├── AdaptiNode.gd ├── AudioInteractivePlayer │ ├── AdaptiClipResource.gd │ └── AudioInteractivePlayer.gd ├── AudioSynchronizedPlayer │ ├── AdaptiLayerResource.gd │ ├── AudioSynchronizedPlayer.gd │ ├── Audio_Stream.gd │ └── Audio_Stream.tscn └── BeatSystem.gd ├── Panel ├── Data.json ├── HelpPanel.gd ├── MainPanel.gd └── MainPanel.tscn ├── Singleton ├── AdaptiveMethods.gd ├── AudioManager.gd ├── AudioManager.tscn ├── AudioTools.gd ├── BGSMethods.gd ├── DEBUG.gd └── FileBrowser.gd ├── plugin.cfg └── plugin.gd /.gitattributes: -------------------------------------------------------------------------------- 1 | # Normalize EOL for all files that Git considers text files. 2 | * text=auto eol=lf 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Godot 4+ specific ignores 2 | .godot/ 3 | project.godot 4 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2023 Mr. Walkman 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # AdaptiSound 2 | 3 | ![AdaptiSound-fotor-20230704182528](https://i.imgur.com/iuKM637.jpeg) 4 | 5 | Complete Audio Manager for Godot 4.3 6 | 7 | AdaptiSound will help you implement music in your videogame. Explore the world of interactive and adaptive music with the different tools that this plugin gives you. 8 | Your creativity is the limit! 9 | 10 | *Note: Version 1.0 does not support WEB exports. This implementation will be released in a future update.* 11 | 12 | 13 | ## 🎵 AdaptiSound v1.0 ![](https://camo.githubusercontent.com/d8177663f486ebdd812419dbf9fe4f8e750c01f2026590e5994ee31bbf7a8123/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f476f646f742d76342e302d253233343738636266) 14 | ### ⚙ Installation 15 | 1.- Download the ZIP file. 16 | 17 | 2.- Move the `/addons` folder in the root of your project. 18 | 19 | 3.- Activate the plugin in the project settings. You will know that it is active when you see the new tab on top of editor. 20 | 21 | If you want to know more about installing plugins you can read the [Godot docs page](https://docs.godotengine.org/en/stable/tutorials/plugins/editor/installing_plugins.html) 22 | 23 | 24 | ## 🎛Documentation 25 | 26 | - [Docs](https://github.com/MrWalkmanDev/AdaptiSound/blob/main/addons/AdaptiSound/Documentation/Contents.md) 27 | - [AdaptiSound Videos](https://www.youtube.com/watch?v=12IeYKnhCSI&t) 28 | 29 | ### 📃Credits 30 | - Made by [Isaías Arrué R.](https://github.com/MrWalkmanDev) ( [Mr. Walkman](https://mr-walkman.itch.io) ) 31 | - DEMO art assets by [AnalogStudios](https://analogstudios.itch.io) 32 | - DEMO music by [Isaías Arrué R.](https://colorwavestudios.cl/portfolio/) 33 | 34 | [MIT License](https://github.com/MrWalkmanDev/AdaptiSound/blob/main/LICENSE) 35 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Assets/Tiles/Simple 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Fantasy/forest_/forest_.png.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="texture" 4 | type="CompressedTexture2D" 5 | uid="uid://cye50igl4aki6" 6 | path="res://.godot/imported/forest_.png-3d1ec3600c5c185215cccf0c72bd81af.ctex" 7 | metadata={ 8 | "vram_texture": false 9 | } 10 | 11 | [deps] 12 | 13 | source_file="res://addons/AdaptiSound/DEMO/Assets/Tiles/Simple Fantasy/forest_/forest_.png" 14 | dest_files=["res://.godot/imported/forest_.png-3d1ec3600c5c185215cccf0c72bd81af.ctex"] 15 | 16 | [params] 17 | 18 | compress/mode=0 19 | compress/high_quality=false 20 | compress/lossy_quality=0.7 21 | compress/hdr_compression=1 22 | compress/normal_map=0 23 | compress/channel_pack=0 24 | mipmaps/generate=false 25 | mipmaps/limit=-1 26 | roughness/mode=0 27 | roughness/src_normal="" 28 | process/fix_alpha_border=true 29 | process/premult_alpha=false 30 | process/normal_map_invert_y=false 31 | process/hdr_as_srgb=false 32 | process/hdr_clamp_exposure=false 33 | process/size_limit=0 34 | detect_3d/compress_to=1 35 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Assets/Tiles/Simple Fantasy/readMe_.txt: -------------------------------------------------------------------------------- 1 | 2 | thank you for using the fantasy_ asset pack...a collection of assets from the fantasy_ series' on itch.io! 3 | 4 | 5 | 6 | stuff to know - tilesets 7 | 8 | - each tile is 16 x 16 pixels...although some structures/objcets take up multiple tiles [e.g. fountain, big rock, etc] 9 | - each tileset has a 1 tile [16 pixels] border...although some structures have details that are in the border-tile 10 | 11 | stuff to know - animated tiles 12 | 13 | - each animated tile has 4 frames 14 | - bridge water animations are in a seperate tileset [e.g. forest_ [bridgeAnimatedTiles] to the static bridge tiles [e.g. forest_ [bridgeHorizontal]] 15 | 16 | stuff to know - buildings [currently just the igloo] 17 | 18 | - each building's sprite dimensions are multiples on 16 [they are compatible with tile-maps] 19 | - each building animation has 8 frames [chimeny smoke] 20 | 21 | 22 | 23 | future updates/asset packs - 24 | 25 | - dungeon_ [version 2.0] 26 | - tundraDungeon_ [version 1.0] 27 | - desertDungeon_ [version 1.0] [filled with runes and obelisks] 28 | 29 | - forestVillage_ [version 2.0] [re-work to fit with the fantasy_ asset pack] 30 | - desertVillage_ [version 1.0] 31 | 32 | - villageSprites_ [version 1.0] [a collection of villagers and merchants] 33 | - fantasySprites_ [a collection of all of the sprite assets from the fantasy_ series'] 34 | 35 | 36 | 37 | ...if you have any questions or requests you can contact me at analogstudios.inc@gmail.com 38 | 39 | 40 | 41 | 42 | 43 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Assets/Tiles/Simple Fantasy/swamp_/puddle_.png: 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-------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example1/example_1.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=11 format=3 uid="uid://bn4iqaw0lxe8p"] 2 | 3 | [ext_resource type="Script" path="res://addons/AdaptiSound/Nodes/AudioInteractivePlayer/AudioInteractivePlayer.gd" id="1_gywrq"] 4 | [ext_resource type="Script" path="res://addons/AdaptiSound/Nodes/AudioInteractivePlayer/AdaptiClipResource.gd" id="2_boahv"] 5 | [ext_resource type="AudioStream" uid="uid://deo87tguctvp4" path="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example1/Battle_Intro.ogg" id="3_p7d0i"] 6 | [ext_resource type="AudioStream" uid="uid://ybc5gexcpam6" path="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example1/Battle_Loop.ogg" id="4_3f7gr"] 7 | [ext_resource type="AudioStream" uid="uid://cmshx8e7yf4r" path="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example1/Battle_Loop_2.ogg" id="5_kqaib"] 8 | [ext_resource type="AudioStream" uid="uid://cu5i7wu7ywgly" path="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example1/Battle_Outro.ogg" id="6_jwyrv"] 9 | 10 | [sub_resource type="Resource" id="Resource_hf15k"] 11 | resource_name = "Clip 0" 12 | script = ExtResource("2_boahv") 13 | clip_name = &"Intro" 14 | clip = ExtResource("3_p7d0i") 15 | advance_type = 1 16 | bpm = 100 17 | beats_per_bar = 1 18 | key_bars = Array[int]([]) 19 | can_be_interrupted = false 20 | _next_clip = "Loop1" 21 | fade_in_time = null 22 | fade_out_time = null 23 | 24 | [sub_resource type="Resource" id="Resource_dyeju"] 25 | resource_name = "Clip 1" 26 | script = ExtResource("2_boahv") 27 | clip_name = &"Loop1" 28 | clip = ExtResource("4_3f7gr") 29 | advance_type = 0 30 | _next_clip = "Loop1" 31 | bpm = 100 32 | beats_per_bar = 2 33 | key_bars = Array[int]([1, 3, 5, 7, 9]) 34 | can_be_interrupted = true 35 | _next_clip = "Loop1" 36 | fade_in_time = null 37 | fade_out_time = null 38 | 39 | [sub_resource type="Resource" id="Resource_0aepj"] 40 | resource_name = "Clip 2" 41 | script = ExtResource("2_boahv") 42 | clip_name = &"Loop2" 43 | clip = ExtResource("5_kqaib") 44 | advance_type = 0 45 | _next_clip = "Intro" 46 | bpm = 100 47 | beats_per_bar = 2 48 | key_bars = Array[int]([5, 3, 7, 9]) 49 | can_be_interrupted = true 50 | _next_clip = "Intro" 51 | fade_in_time = null 52 | fade_out_time = null 53 | 54 | [sub_resource type="Resource" id="Resource_fs8d1"] 55 | resource_name = "Clip 3" 56 | script = ExtResource("2_boahv") 57 | clip_name = &"Outro" 58 | clip = ExtResource("6_jwyrv") 59 | advance_type = 2 60 | _next_clip = "Intro" 61 | bpm = 100 62 | beats_per_bar = 4 63 | key_bars = Array[int]([]) 64 | can_be_interrupted = true 65 | _next_clip = "Intro" 66 | fade_in_time = null 67 | fade_out_time = null 68 | 69 | [node name="BattleExample" type="Node"] 70 | script = ExtResource("1_gywrq") 71 | clips = Array[ExtResource("2_boahv")]([SubResource("Resource_hf15k"), SubResource("Resource_dyeju"), SubResource("Resource_0aepj"), SubResource("Resource_fs8d1")]) 72 | initial_clip = "Intro" 73 | shuffle_playback = false 74 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example2/Desert.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example2/Desert.ogg -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example2/Desert.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://cvwl3d8x2j1ce" 6 | path="res://.godot/imported/Desert.ogg-cff2be0488290317291554e956cb8571.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example2/Desert.ogg" 11 | dest_files=["res://.godot/imported/Desert.ogg-cff2be0488290317291554e956cb8571.oggvorbisstr"] 12 | 13 | [params] 14 | 15 | loop=false 16 | loop_offset=0 17 | bpm=0 18 | beat_count=0 19 | bar_beats=4 20 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example2/Forest.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example2/Forest.ogg -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example2/Forest.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://dc3q4gejerkax" 6 | path="res://.godot/imported/Forest.ogg-9c683bf89560b879d08734f95bca085e.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example2/Forest.ogg" 11 | dest_files=["res://.godot/imported/Forest.ogg-9c683bf89560b879d08734f95bca085e.oggvorbisstr"] 12 | 13 | [params] 14 | 15 | loop=false 16 | loop_offset=0 17 | bpm=0 18 | beat_count=0 19 | bar_beats=4 20 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example2/Freeze.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example2/Freeze.ogg -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example2/Freeze.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://1bd3hyf3l5cc" 6 | path="res://.godot/imported/Freeze.ogg-286ac9044fec43af740ce51eac4f782f.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example2/Freeze.ogg" 11 | dest_files=["res://.godot/imported/Freeze.ogg-286ac9044fec43af740ce51eac4f782f.oggvorbisstr"] 12 | 13 | [params] 14 | 15 | loop=false 16 | loop_offset=0 17 | bpm=0 18 | beat_count=0 19 | bar_beats=4 20 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example2/Volcano.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example2/Volcano.ogg -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example2/Volcano.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://da4i5og6vd58a" 6 | path="res://.godot/imported/Volcano.ogg-721e524fe197fc63395c38e54a3f1e1c.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example2/Volcano.ogg" 11 | dest_files=["res://.godot/imported/Volcano.ogg-721e524fe197fc63395c38e54a3f1e1c.oggvorbisstr"] 12 | 13 | [params] 14 | 15 | loop=false 16 | loop_offset=0 17 | bpm=0 18 | beat_count=0 19 | bar_beats=4 20 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example2/example_2.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=13 format=3 uid="uid://b4aiwspgmjle5"] 2 | 3 | [ext_resource type="Script" path="res://addons/AdaptiSound/Nodes/AudioSynchronizedPlayer/AudioSynchronizedPlayer.gd" id="1_4desa"] 4 | [ext_resource type="Script" path="res://addons/AdaptiSound/Nodes/AudioSynchronizedPlayer/AdaptiLayerResource.gd" id="2_wvi7x"] 5 | [ext_resource type="AudioStream" uid="uid://cvwl3d8x2j1ce" path="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example2/Desert.ogg" id="3_arbbk"] 6 | [ext_resource type="AudioStream" uid="uid://dc3q4gejerkax" path="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example2/Forest.ogg" id="4_vd53f"] 7 | [ext_resource type="AudioStream" uid="uid://1bd3hyf3l5cc" path="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example2/Freeze.ogg" id="5_xbt77"] 8 | [ext_resource type="AudioStream" uid="uid://da4i5og6vd58a" path="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example2/Volcano.ogg" id="6_g5785"] 9 | [ext_resource type="Script" path="res://addons/AdaptiSound/Nodes/BeatSystem.gd" id="7_8ex8n"] 10 | 11 | [sub_resource type="Resource" id="Resource_ir6lu"] 12 | resource_name = "Layer 1" 13 | script = ExtResource("2_wvi7x") 14 | layer_name = &"Forest" 15 | clip = ExtResource("4_vd53f") 16 | mute = false 17 | 18 | [sub_resource type="Resource" id="Resource_nlmlt"] 19 | resource_name = "Layer 0" 20 | script = ExtResource("2_wvi7x") 21 | layer_name = &"Desert" 22 | clip = ExtResource("3_arbbk") 23 | mute = true 24 | 25 | [sub_resource type="Resource" id="Resource_0ude7"] 26 | resource_name = "Layer 2" 27 | script = ExtResource("2_wvi7x") 28 | layer_name = &"Freeze" 29 | clip = ExtResource("5_xbt77") 30 | mute = true 31 | 32 | [sub_resource type="Resource" id="Resource_3joru"] 33 | resource_name = "Layer 3" 34 | script = ExtResource("2_wvi7x") 35 | layer_name = &"Volcano" 36 | clip = ExtResource("6_g5785") 37 | mute = true 38 | 39 | [sub_resource type="Resource" id="Resource_gn71k"] 40 | script = ExtResource("7_8ex8n") 41 | bpm = 120 42 | beats_per_bar = 4 43 | 44 | [node name="Example2" type="Node"] 45 | script = ExtResource("1_4desa") 46 | layers = Array[ExtResource("2_wvi7x")]([SubResource("Resource_ir6lu"), SubResource("Resource_nlmlt"), SubResource("Resource_0ude7"), SubResource("Resource_3joru")]) 47 | _play = false 48 | _stop = false 49 | fade_time = 1.4 50 | beat_system_enable = true 51 | beat_system = SubResource("Resource_gn71k") 52 | editor_preview = false 53 | _play = false 54 | _stop = false 55 | volume_db = 0.0 56 | pitch_scale = 1.0 57 | fade_time = 1.4 58 | volume_db = 0.0 59 | pitch_scale = 1.0 60 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example3/ParalleTop.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example3/ParalleTop.ogg -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example3/ParalleTop.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://cs2bal7gvrtgi" 6 | path="res://.godot/imported/ParalleTop.ogg-7a5055338e7813e441864c422dee1484.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example3/ParalleTop.ogg" 11 | dest_files=["res://.godot/imported/ParalleTop.ogg-7a5055338e7813e441864c422dee1484.oggvorbisstr"] 12 | 13 | [params] 14 | 15 | loop=false 16 | loop_offset=0 17 | bpm=0 18 | beat_count=0 19 | bar_beats=4 20 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example3/ParalleTopBase.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example3/ParalleTopBase.ogg -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example3/ParalleTopBase.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://b477q3bgtf4fh" 6 | path="res://.godot/imported/ParalleTopBase.ogg-294732337ea00e1fdec772f6942e0170.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example3/ParalleTopBase.ogg" 11 | dest_files=["res://.godot/imported/ParalleTopBase.ogg-294732337ea00e1fdec772f6942e0170.oggvorbisstr"] 12 | 13 | [params] 14 | 15 | loop=false 16 | loop_offset=0 17 | bpm=0 18 | beat_count=0 19 | bar_beats=4 20 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example3/ParallelBase.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example3/ParallelBase.ogg -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example3/ParallelBase.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://ddak1rjhuq5im" 6 | path="res://.godot/imported/ParallelBase.ogg-74b3cb272e9ecfa404cf7107c1c8ff8e.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example3/ParallelBase.ogg" 11 | dest_files=["res://.godot/imported/ParallelBase.ogg-74b3cb272e9ecfa404cf7107c1c8ff8e.oggvorbisstr"] 12 | 13 | [params] 14 | 15 | loop=false 16 | loop_offset=0 17 | bpm=0 18 | beat_count=0 19 | bar_beats=4 20 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example3/ParallelStaccato.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example3/ParallelStaccato.ogg -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example3/ParallelStaccato.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://decjyvrdfiwv6" 6 | path="res://.godot/imported/ParallelStaccato.ogg-5d111097d377d66c5438821a72fe8217.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example3/ParallelStaccato.ogg" 11 | dest_files=["res://.godot/imported/ParallelStaccato.ogg-5d111097d377d66c5438821a72fe8217.oggvorbisstr"] 12 | 13 | [params] 14 | 15 | loop=false 16 | loop_offset=0 17 | bpm=0 18 | beat_count=0 19 | bar_beats=4 20 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example3/example_3.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=13 format=3 uid="uid://c6gqbbq82ul3w"] 2 | 3 | [ext_resource type="Script" path="res://addons/AdaptiSound/Nodes/AudioSynchronizedPlayer/AudioSynchronizedPlayer.gd" id="1_imuo6"] 4 | [ext_resource type="Script" path="res://addons/AdaptiSound/Nodes/AudioSynchronizedPlayer/AdaptiLayerResource.gd" id="2_bew41"] 5 | [ext_resource type="Script" path="res://addons/AdaptiSound/Nodes/BeatSystem.gd" id="2_wueed"] 6 | [ext_resource type="AudioStream" uid="uid://ddak1rjhuq5im" path="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example3/ParallelBase.ogg" id="3_uu8go"] 7 | [ext_resource type="AudioStream" uid="uid://decjyvrdfiwv6" path="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example3/ParallelStaccato.ogg" id="4_8jb6n"] 8 | [ext_resource type="AudioStream" uid="uid://b477q3bgtf4fh" path="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example3/ParalleTopBase.ogg" id="5_ckobc"] 9 | [ext_resource type="AudioStream" uid="uid://cs2bal7gvrtgi" path="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example3/ParalleTop.ogg" id="6_a1uio"] 10 | 11 | [sub_resource type="Resource" id="Resource_tbskp"] 12 | resource_name = "Layer 0" 13 | script = ExtResource("2_bew41") 14 | layer_name = &"Layer 0" 15 | clip = ExtResource("3_uu8go") 16 | mute = false 17 | 18 | [sub_resource type="Resource" id="Resource_itn1i"] 19 | resource_name = "Layer 1" 20 | script = ExtResource("2_bew41") 21 | layer_name = &"Layer 1" 22 | clip = ExtResource("4_8jb6n") 23 | mute = false 24 | 25 | [sub_resource type="Resource" id="Resource_8fqpl"] 26 | resource_name = "Layer 2" 27 | script = ExtResource("2_bew41") 28 | layer_name = &"Layer 2" 29 | clip = ExtResource("5_ckobc") 30 | mute = false 31 | 32 | [sub_resource type="Resource" id="Resource_jiblv"] 33 | resource_name = "Layer 3" 34 | script = ExtResource("2_bew41") 35 | layer_name = &"Layer 3" 36 | clip = ExtResource("6_a1uio") 37 | mute = false 38 | 39 | [sub_resource type="Resource" id="Resource_kfvn2"] 40 | script = ExtResource("2_wueed") 41 | bpm = 150 42 | beats_per_bar = 4 43 | 44 | [node name="Example3" type="Node"] 45 | script = ExtResource("1_imuo6") 46 | layers = Array[ExtResource("2_bew41")]([SubResource("Resource_tbskp"), SubResource("Resource_itn1i"), SubResource("Resource_8fqpl"), SubResource("Resource_jiblv")]) 47 | beat_system_enable = true 48 | beat_system = SubResource("Resource_kfvn2") 49 | editor_preview = true 50 | _play = false 51 | _stop = false 52 | volume_db = 0.0 53 | pitch_scale = 1.0 54 | fade_time = 2.3 55 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/Sequence.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=11 format=3 uid="uid://clcan43fdm86"] 2 | 3 | [ext_resource type="Script" path="res://addons/AdaptiSound/Nodes/AudioInteractivePlayer/AudioInteractivePlayer.gd" id="1_2osft"] 4 | [ext_resource type="Script" path="res://addons/AdaptiSound/Nodes/AudioInteractivePlayer/AdaptiClipResource.gd" id="2_ummra"] 5 | [ext_resource type="AudioStream" uid="uid://qunc47yno8ex" path="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence1.ogg" id="3_iwpj1"] 6 | [ext_resource type="AudioStream" uid="uid://cnlns4sgaxjc7" path="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence2.ogg" id="4_t0inw"] 7 | [ext_resource type="AudioStream" uid="uid://c3m6gyqr5kpo5" path="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence3.ogg" id="5_rrd3f"] 8 | [ext_resource type="AudioStream" uid="uid://csp0qsgrm1i54" path="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence4.ogg" id="6_ggkdf"] 9 | 10 | [sub_resource type="Resource" id="Resource_4uirg"] 11 | resource_name = "Clip 0" 12 | script = ExtResource("2_ummra") 13 | clip_name = &"Clip1" 14 | clip = ExtResource("3_iwpj1") 15 | advance_type = 1 16 | bpm = 120 17 | beats_per_bar = 4 18 | key_bars = Array[int]([]) 19 | can_be_interrupted = true 20 | _next_clip = "Clip1" 21 | fade_in_time = null 22 | fade_out_time = null 23 | 24 | [sub_resource type="Resource" id="Resource_qcin8"] 25 | resource_name = "Clip 1" 26 | script = ExtResource("2_ummra") 27 | clip_name = &"Clip2" 28 | clip = ExtResource("4_t0inw") 29 | advance_type = 1 30 | bpm = 120 31 | beats_per_bar = 4 32 | key_bars = Array[int]([]) 33 | can_be_interrupted = true 34 | _next_clip = "Clip1" 35 | fade_in_time = null 36 | fade_out_time = null 37 | 38 | [sub_resource type="Resource" id="Resource_x73c0"] 39 | resource_name = "Clip 2" 40 | script = ExtResource("2_ummra") 41 | clip_name = &"Clip3" 42 | clip = ExtResource("5_rrd3f") 43 | advance_type = 1 44 | bpm = 120 45 | beats_per_bar = 4 46 | key_bars = Array[int]([]) 47 | can_be_interrupted = true 48 | _next_clip = "Clip1" 49 | fade_in_time = null 50 | fade_out_time = null 51 | 52 | [sub_resource type="Resource" id="Resource_ji5lt"] 53 | resource_name = "Clip 3" 54 | script = ExtResource("2_ummra") 55 | clip_name = &"Clip4" 56 | clip = ExtResource("6_ggkdf") 57 | advance_type = 1 58 | bpm = 120 59 | beats_per_bar = 4 60 | key_bars = Array[int]([]) 61 | can_be_interrupted = true 62 | _next_clip = "Clip1" 63 | fade_in_time = null 64 | fade_out_time = null 65 | 66 | [node name="Sequence" type="Node"] 67 | script = ExtResource("1_2osft") 68 | clips = Array[ExtResource("2_ummra")]([SubResource("Resource_4uirg"), SubResource("Resource_qcin8"), SubResource("Resource_x73c0"), SubResource("Resource_ji5lt")]) 69 | initial_clip = "Clip1" 70 | shuffle_playback = true 71 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence1.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence1.ogg -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence1.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://qunc47yno8ex" 6 | path="res://.godot/imported/sequence1.ogg-b0b7dec8347496554f99e8c51a6ba734.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence1.ogg" 11 | dest_files=["res://.godot/imported/sequence1.ogg-b0b7dec8347496554f99e8c51a6ba734.oggvorbisstr"] 12 | 13 | [params] 14 | 15 | loop=false 16 | loop_offset=0 17 | bpm=0 18 | beat_count=0 19 | bar_beats=4 20 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence2.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence2.ogg -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence2.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://cnlns4sgaxjc7" 6 | path="res://.godot/imported/sequence2.ogg-7c200a4eec54eee68d0b98b1a0bcbcf8.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence2.ogg" 11 | dest_files=["res://.godot/imported/sequence2.ogg-7c200a4eec54eee68d0b98b1a0bcbcf8.oggvorbisstr"] 12 | 13 | [params] 14 | 15 | loop=false 16 | loop_offset=0 17 | bpm=0 18 | beat_count=0 19 | bar_beats=4 20 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence3.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence3.ogg -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence3.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://c3m6gyqr5kpo5" 6 | path="res://.godot/imported/sequence3.ogg-ad33ad9e2936d8d4b2353c430d71e764.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence3.ogg" 11 | dest_files=["res://.godot/imported/sequence3.ogg-ad33ad9e2936d8d4b2353c430d71e764.oggvorbisstr"] 12 | 13 | [params] 14 | 15 | loop=false 16 | loop_offset=0 17 | bpm=0 18 | beat_count=0 19 | bar_beats=4 20 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence4.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence4.ogg -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence4.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://csp0qsgrm1i54" 6 | path="res://.godot/imported/sequence4.ogg-a5418063739ff53a31cf3dd3ae1537e3.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence4.ogg" 11 | dest_files=["res://.godot/imported/sequence4.ogg-a5418063739ff53a31cf3dd3ae1537e3.oggvorbisstr"] 12 | 13 | [params] 14 | 15 | loop=false 16 | loop_offset=0 17 | bpm=0 18 | beat_count=0 19 | bar_beats=4 20 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Swing/JazzBase.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Swing/JazzBase.ogg -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Swing/JazzBase.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://cm44cc3vurmn3" 6 | path="res://.godot/imported/JazzBase.ogg-f6ab1d84a5cb4b9918bb168c8991f3ac.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Swing/JazzBase.ogg" 11 | dest_files=["res://.godot/imported/JazzBase.ogg-f6ab1d84a5cb4b9918bb168c8991f3ac.oggvorbisstr"] 12 | 13 | [params] 14 | 15 | loop=false 16 | loop_offset=0.0 17 | bpm=0.0 18 | beat_count=0 19 | bar_beats=4 20 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Swing/JazzMelody.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Swing/JazzMelody.ogg -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Swing/JazzMelody.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://i0dn2j1yoy10" 6 | path="res://.godot/imported/JazzMelody.ogg-11ba4d26463578ede5ad7930ec64059d.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Swing/JazzMelody.ogg" 11 | dest_files=["res://.godot/imported/JazzMelody.ogg-11ba4d26463578ede5ad7930ec64059d.oggvorbisstr"] 12 | 13 | [params] 14 | 15 | loop=false 16 | loop_offset=0 17 | bpm=0 18 | beat_count=0 19 | bar_beats=4 20 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Swing/JazzOrgan.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Swing/JazzOrgan.ogg -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/ABGM/Swing/JazzOrgan.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://dblkbb8r4it6g" 6 | path="res://.godot/imported/JazzOrgan.ogg-3c642c07f6c9f728c4b124c4c5d717f9.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Swing/JazzOrgan.ogg" 11 | dest_files=["res://.godot/imported/JazzOrgan.ogg-3c642c07f6c9f728c4b124c4c5d717f9.oggvorbisstr"] 12 | 13 | [params] 14 | 15 | loop=true 16 | loop_offset=0 17 | bpm=0 18 | beat_count=0 19 | bar_beats=4 20 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/BGM/ChillMusic.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/BGM/ChillMusic.ogg -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/BGM/ChillMusic.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="oggvorbisstr" 4 | type="AudioStreamOggVorbis" 5 | uid="uid://dy27ec5lvkn77" 6 | path="res://.godot/imported/ChillMusic.ogg-42d9397381aca052ab025f13bb49e17b.oggvorbisstr" 7 | 8 | [deps] 9 | 10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/BGM/ChillMusic.ogg" 11 | dest_files=["res://.godot/imported/ChillMusic.ogg-42d9397381aca052ab025f13bb49e17b.oggvorbisstr"] 12 | 13 | [params] 14 | 15 | loop=true 16 | loop_offset=0 17 | bpm=0 18 | beat_count=0 19 | bar_beats=4 20 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/BGS/Forest.wav: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/BGS/Forest.wav -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/BGS/Forest.wav.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="wav" 4 | type="AudioStreamWAV" 5 | uid="uid://k8gwt7bdlqaj" 6 | path="res://.godot/imported/Forest.wav-e48e11700c419a8c59c80b2964d0c4df.sample" 7 | 8 | [deps] 9 | 10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/BGS/Forest.wav" 11 | dest_files=["res://.godot/imported/Forest.wav-e48e11700c419a8c59c80b2964d0c4df.sample"] 12 | 13 | [params] 14 | 15 | force/8_bit=false 16 | force/mono=false 17 | force/max_rate=false 18 | force/max_rate_hz=44100 19 | edit/trim=false 20 | edit/normalize=false 21 | edit/loop_mode=2 22 | edit/loop_begin=0 23 | edit/loop_end=-1 24 | compress/mode=0 25 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/BGS/Rain.wav: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/BGS/Rain.wav -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/BGS/Rain.wav.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="wav" 4 | type="AudioStreamWAV" 5 | uid="uid://cglq1s28qfsnm" 6 | path="res://.godot/imported/Rain.wav-04dff0c7049b8e9853d2b087264777d3.sample" 7 | 8 | [deps] 9 | 10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/BGS/Rain.wav" 11 | dest_files=["res://.godot/imported/Rain.wav-04dff0c7049b8e9853d2b087264777d3.sample"] 12 | 13 | [params] 14 | 15 | force/8_bit=false 16 | force/mono=false 17 | force/max_rate=false 18 | force/max_rate_hz=44100 19 | edit/trim=false 20 | edit/normalize=false 21 | edit/loop_mode=2 22 | edit/loop_begin=0 23 | edit/loop_end=-1 24 | compress/mode=0 25 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/BGS/Wind.wav: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/BGS/Wind.wav -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Audio/Music/BGS/Wind.wav.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="wav" 4 | type="AudioStreamWAV" 5 | uid="uid://b0p5bk4idlm0v" 6 | path="res://.godot/imported/Wind.wav-4254b49dc7aa24d4bab3f50129d1a562.sample" 7 | 8 | [deps] 9 | 10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/BGS/Wind.wav" 11 | dest_files=["res://.godot/imported/Wind.wav-4254b49dc7aa24d4bab3f50129d1a562.sample"] 12 | 13 | [params] 14 | 15 | force/8_bit=false 16 | force/mono=false 17 | force/max_rate=false 18 | force/max_rate_hz=44100 19 | edit/trim=false 20 | edit/normalize=false 21 | edit/loop_mode=2 22 | edit/loop_begin=0 23 | edit/loop_end=-1 24 | compress/mode=0 25 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Prefabs/Player/TopDown.gd: -------------------------------------------------------------------------------- 1 | extends CharacterBody2D 2 | 3 | @export var max_speed = 50.0 4 | 5 | var input_vector = Vector2.ZERO 6 | var direction = "right" 7 | var rng = RandomNumberGenerator.new() 8 | 9 | @onready var animationPlayer = get_node("AnimatedSprite2D") 10 | 11 | func _ready() -> void: 12 | pass 13 | 14 | func _physics_process(delta): 15 | input_vector.x = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left") 16 | input_vector.y = Input.get_action_strength("ui_down") - Input.get_action_strength("ui_up") 17 | input_vector = input_vector.normalized() 18 | 19 | if input_vector != Vector2.ZERO: 20 | update_direction(input_vector.x) 21 | velocity = velocity.move_toward(input_vector * max_speed, 1000 * delta) 22 | animationPlayer.play("run_right") 23 | else: 24 | velocity = velocity.move_toward(Vector2.ZERO * max_speed, 1000 * delta) 25 | animationPlayer.play("idle_right") 26 | update_direction(input_vector.x) 27 | 28 | move() 29 | 30 | func move(): 31 | move_and_slide() 32 | 33 | func update_direction(input_direction_x) -> void: 34 | if input_direction_x > 0: 35 | set_direction_right() 36 | elif input_direction_x < 0: 37 | set_direction_left() 38 | 39 | func set_direction_right() -> void: 40 | direction = "right" 41 | animationPlayer.flip_h = false 42 | 43 | func set_direction_left() -> void: 44 | direction = "left" 45 | animationPlayer.flip_h = true 46 | 47 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Prefabs/Player/player_2.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=9 format=3 uid="uid://bknj5nb0rq5qy"] 2 | 3 | [ext_resource type="Texture2D" uid="uid://bp7jy2xdwydr2" path="res://addons/AdaptiSound/DEMO/Assets/fPlayer_ [human].png" id="2_vnm8m"] 4 | 5 | [sub_resource type="GDScript" id="GDScript_fmgw5"] 6 | script/source = "extends CharacterBody2D 7 | 8 | 9 | const SPEED = 150.0 10 | const JUMP_VELOCITY = -400.0 11 | 12 | # Get the gravity from the project settings to be synced with RigidBody nodes. 13 | var gravity = ProjectSettings.get_setting(\"physics/2d/default_gravity\") 14 | 15 | 16 | func _physics_process(delta): 17 | # Add the gravity. 18 | if not is_on_floor(): 19 | velocity.y += gravity * delta 20 | 21 | # Handle Jump. 22 | if Input.is_action_just_pressed(\"ui_accept\") and is_on_floor(): 23 | velocity.y = JUMP_VELOCITY 24 | 25 | # Get the input direction and handle the movement/deceleration. 26 | # As good practice, you should replace UI actions with custom gameplay actions. 27 | var direction = Input.get_axis(\"ui_left\", \"ui_right\") 28 | if direction: 29 | velocity.x = direction * SPEED 30 | else: 31 | velocity.x = move_toward(velocity.x, 0, SPEED) 32 | 33 | move_and_slide() 34 | " 35 | 36 | [sub_resource type="AtlasTexture" id="AtlasTexture_ges7v"] 37 | atlas = ExtResource("2_vnm8m") 38 | region = Rect2(0, 32, 32, 32) 39 | 40 | [sub_resource type="AtlasTexture" id="AtlasTexture_esuet"] 41 | atlas = ExtResource("2_vnm8m") 42 | region = Rect2(32, 32, 32, 32) 43 | 44 | [sub_resource type="AtlasTexture" id="AtlasTexture_q5cq5"] 45 | atlas = ExtResource("2_vnm8m") 46 | region = Rect2(64, 32, 32, 32) 47 | 48 | [sub_resource type="AtlasTexture" id="AtlasTexture_cgra2"] 49 | atlas = ExtResource("2_vnm8m") 50 | region = Rect2(96, 32, 32, 32) 51 | 52 | [sub_resource type="SpriteFrames" id="SpriteFrames_62qpe"] 53 | animations = [{ 54 | "frames": [{ 55 | "duration": 1.0, 56 | "texture": SubResource("AtlasTexture_ges7v") 57 | }, { 58 | "duration": 1.0, 59 | "texture": SubResource("AtlasTexture_esuet") 60 | }, { 61 | "duration": 1.0, 62 | "texture": SubResource("AtlasTexture_q5cq5") 63 | }, { 64 | "duration": 1.0, 65 | "texture": SubResource("AtlasTexture_cgra2") 66 | }], 67 | "loop": true, 68 | "name": &"default", 69 | "speed": 5.0 70 | }] 71 | 72 | [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_354rb"] 73 | radius = 5.0 74 | height = 14.0 75 | 76 | [node name="Player2" type="CharacterBody2D" groups=["Player"]] 77 | position = Vector2(20, 87) 78 | script = SubResource("GDScript_fmgw5") 79 | 80 | [node name="Sprite2D" type="AnimatedSprite2D" parent="."] 81 | sprite_frames = SubResource("SpriteFrames_62qpe") 82 | autoplay = "default" 83 | 84 | [node name="CollisionShape2D" type="CollisionShape2D" parent="."] 85 | position = Vector2(0, 5) 86 | shape = SubResource("CapsuleShape2D_354rb") 87 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Prefabs/Skeleton.gd: -------------------------------------------------------------------------------- 1 | extends CharacterBody2D 2 | 3 | @export var objetive : CharacterBody2D 4 | 5 | @export var speed = 5.0 6 | 7 | enum state { 8 | idle, 9 | chase 10 | } 11 | var current_state 12 | 13 | var can_destroy = false 14 | 15 | func _ready(): 16 | current_state = state.idle 17 | objetive = get_tree().get_nodes_in_group("Player")[0] 18 | 19 | func _input(event): 20 | if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT: 21 | if can_destroy: 22 | queue_free() 23 | 24 | func _process(delta): 25 | var point = objetive.position - self.position 26 | point = point.normalized() 27 | 28 | match current_state: 29 | state.idle: 30 | velocity = velocity.move_toward(Vector2.ZERO, 500 * delta) 31 | state.chase: 32 | velocity = velocity.move_toward(point * speed, 500 * delta) 33 | 34 | move_and_slide() 35 | 36 | func _on_sight_body_entered(body): 37 | if body.name == "Player": 38 | current_state= state.chase 39 | 40 | func _on_sight_body_exited(body): 41 | if body.name == "Player": 42 | current_state= state.idle 43 | 44 | func _on_hurt_box_mouse_entered(): 45 | can_destroy = true 46 | 47 | 48 | func _on_hurt_box_mouse_exited(): 49 | can_destroy = false 50 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Prefabs/npc.gd: -------------------------------------------------------------------------------- 1 | extends AnimatedSprite2D 2 | 3 | var can_interact = false 4 | var mouse_entered = false 5 | 6 | func _input(_event): 7 | if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT) and can_interact and mouse_entered: 8 | $Panel.visible = true 9 | get_parent().get_parent()._on_button_pressed() 10 | 11 | 12 | func _on_area_2d_body_entered(_body): 13 | can_interact = true 14 | 15 | 16 | func _on_area_2d_body_exited(_body): 17 | can_interact = false 18 | $Panel.visible = false 19 | 20 | 21 | func _on_interact_mouse_entered(): 22 | mouse_entered = true 23 | 24 | 25 | func _on_interact_mouse_exited(): 26 | mouse_entered = false 27 | -------------------------------------------------------------------------------- /addons/AdaptiSound/DEMO/Prefabs/npc.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=10 format=3 uid="uid://bf4r850n7i2wx"] 2 | 3 | [ext_resource type="Texture2D" uid="uid://cdtdbngux2oj8" path="res://addons/AdaptiSound/DEMO/Assets/slime_.png" id="1_f3v4t"] 4 | [ext_resource type="Script" path="res://addons/AdaptiSound/DEMO/Prefabs/npc.gd" id="2_5rj7n"] 5 | 6 | [sub_resource type="AtlasTexture" id="AtlasTexture_h08x2"] 7 | atlas = ExtResource("1_f3v4t") 8 | region = Rect2(0, 32, 32, 32) 9 | 10 | [sub_resource type="AtlasTexture" id="AtlasTexture_d01fk"] 11 | atlas = ExtResource("1_f3v4t") 12 | region = Rect2(32, 32, 32, 32) 13 | 14 | [sub_resource type="AtlasTexture" id="AtlasTexture_rt2fm"] 15 | atlas = ExtResource("1_f3v4t") 16 | region = Rect2(64, 32, 32, 32) 17 | 18 | [sub_resource type="AtlasTexture" id="AtlasTexture_aeu0w"] 19 | atlas = ExtResource("1_f3v4t") 20 | region = Rect2(96, 32, 32, 32) 21 | 22 | [sub_resource type="SpriteFrames" id="SpriteFrames_371m5"] 23 | animations = [{ 24 | "frames": [{ 25 | "duration": 1.0, 26 | "texture": SubResource("AtlasTexture_h08x2") 27 | }, { 28 | "duration": 1.0, 29 | "texture": SubResource("AtlasTexture_d01fk") 30 | }, { 31 | "duration": 1.0, 32 | "texture": SubResource("AtlasTexture_rt2fm") 33 | }, { 34 | "duration": 1.0, 35 | "texture": SubResource("AtlasTexture_aeu0w") 36 | }], 37 | "loop": true, 38 | "name": &"new_animation", 39 | "speed": 10.0 40 | }] 41 | 42 | [sub_resource type="CircleShape2D" id="CircleShape2D_dt5pb"] 43 | radius = 26.0 44 | 45 | [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_413fs"] 46 | radius = 7.0 47 | height = 18.0 48 | 49 | [node name="NPC" type="AnimatedSprite2D"] 50 | sprite_frames = SubResource("SpriteFrames_371m5") 51 | animation = &"new_animation" 52 | autoplay = "new_animation" 53 | frame_progress = 0.72646 54 | flip_h = true 55 | script = ExtResource("2_5rj7n") 56 | 57 | [node name="Area2D" type="Area2D" parent="."] 58 | 59 | [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] 60 | position = Vector2(0, 7) 61 | shape = SubResource("CircleShape2D_dt5pb") 62 | 63 | [node name="Panel" type="Panel" parent="."] 64 | visible = false 65 | offset_left = -20.0 66 | offset_top = -34.0 67 | offset_right = 20.0 68 | offset_bottom = -6.0 69 | 70 | [node name="Label" type="Label" parent="Panel"] 71 | layout_mode = 0 72 | offset_right = 40.0 73 | offset_bottom = 23.0 74 | theme_override_font_sizes/font_size = 8 75 | text = "Help Me!" 76 | horizontal_alignment = 1 77 | vertical_alignment = 1 78 | 79 | [node name="interact" type="Area2D" parent="."] 80 | 81 | [node name="CollisionShape2D" type="CollisionShape2D" parent="interact"] 82 | position = Vector2(0, 6) 83 | shape = SubResource("CapsuleShape2D_413fs") 84 | debug_color = Color(0.737255, 0.466667, 0, 0.105882) 85 | 86 | [connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"] 87 | [connection signal="body_exited" from="Area2D" to="." method="_on_area_2d_body_exited"] 88 | [connection signal="mouse_entered" from="interact" to="." method="_on_interact_mouse_entered"] 89 | [connection signal="mouse_exited" from="interact" to="." method="_on_interact_mouse_exited"] 90 | -------------------------------------------------------------------------------- /addons/AdaptiSound/Documentation/AudioPanel.md: -------------------------------------------------------------------------------- 1 | # Audio Panel 2 | 3 | ![img](https://i.imgur.com/IKoyUjL.png) 4 | 5 | The `AudioPanel` will save audio files to pools and preload them into memory. This way, all preloaded audio files can be used simply by calling the `AudioManager` singleton's playback methods. 6 | 7 | **When making any changes in this panel, they must be saved by pressing the save button for the changes to take effect.** 8 | 9 | ![img](https://i.imgur.com/ED7M2Ec.png) 10 | 11 | 12 | ## Properties 13 | * **Process Mode** 14 | Defines the `AudioManager` process mode, this property is the same as the process_mode property that all Nodes already have. 15 | 16 | * **Debugging** 17 | If true, activates `AudioManager` debugging in the console. 18 | 19 | ## Audio Pool Options 20 | `AudioManager` is divided into two audio categories: 21 | * Bckground music (BGM), 22 | * Background sound effects (BGS). 23 | 24 | #### Audio Buses 25 | For each category you can assign a bus channel, all files in the pool will play on this channel by default. 26 | The left button updates the bus options. 27 | 28 | ![img](https://i.imgur.com/wciXAyN.png) 29 | ![img](https://i.imgur.com/olhUkrm.png) 30 | 31 | #### Preload System 32 | For each category a pool of files is created that is preloaded when the singleton starts, making audio playback more efficient. However, this option is not required for the plugin to work. You can dynamically load the files you want to play at a convenient time. The methods for achieving dynamic loading are found in [AudioManager](https://github.com/MrWalkmanDev/AdaptiSound/blob/main/addons/AdaptiSound/Documentation/AudioManager.md) 33 | 34 | To enable the preload system, you must set the `Audio Files Preload` and `Adaptive Scene Preload` properties for BGM, and `Audio and Scenes Files Preload` for BGS. 35 | 36 | ![img](https://i.imgur.com/kA368tE.png) 37 | 38 | To create the pools you will have to assign a directory for each category, `AudioPanel` will look in all the subfolders for audio files with the extensions selected in **Audio Extensions**. 39 | With the *search* button you can view the files found in the directories. 40 | 41 | *`Note`: Adaptive Scenes Preload will search only .tscn files, as it will use only the scenes created with AudioInteractive, or AudioSynchronized Nodes* 42 | 43 | 44 | #### Preloaded files are saved with the file name as the key to access them, so you should ensure that the files you play have **unique names**. 45 | 46 | 47 | ![img](https://i.imgur.com/wbKBNil.png) 48 | 49 | #### Audio Extensions 50 | Audio Extensions ahese are the types of audio files that `AudioPanel` can find for pools. 51 | 52 | ![img](https://i.imgur.com/7UDXRik.png) 53 | 54 | 55 | 56 | -------------------------------------------------------------------------------- /addons/AdaptiSound/Documentation/Contents.md: -------------------------------------------------------------------------------- 1 |  2 | # AdaptiSound v1.0 3 | ## Contents 4 | * [AudioPanel](https://github.com/MrWalkmanDev/AdaptiSound/blob/main/addons/AdaptiSound/Documentation/AudioPanel.md) 5 | * [AudioManager](https://github.com/MrWalkmanDev/AdaptiSound/blob/main/addons/AdaptiSound/Documentation/AudioManager.md) 6 | * [AudioInteractivePlaylist Node](https://github.com/MrWalkmanDev/AdaptiSound/blob/main/addons/AdaptiSound/Documentation/AudioInteractivePlaylist.md) 7 | * [AudioSynchronized Node](https://github.com/MrWalkmanDev/AdaptiSound/blob/main/addons/AdaptiSound/Documentation/AudioSynchronized.md) 8 | 9 | 10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /addons/AdaptiSound/EditorInspector/BeatEditorPanel/addon_resource_picker.gd: -------------------------------------------------------------------------------- 1 | @tool 2 | extends EditorResourcePicker 3 | class_name AdaptiResourcePicker 4 | 5 | func _ready() -> void: 6 | base_type = "AudioStream" 7 | -------------------------------------------------------------------------------- /addons/AdaptiSound/EditorInspector/BeatEditorPanel/beat_bar.gd: -------------------------------------------------------------------------------- 1 | @tool 2 | extends TextureRect 3 | 4 | signal key_pressed(value, idx) 5 | 6 | @onready var button : TextureButton = $TextureRect 7 | 8 | var key_idx : int = 0 9 | 10 | var button_pressed : bool = false: 11 | set(value): 12 | button_pressed = value 13 | if button: 14 | button.button_pressed = button_pressed 15 | 16 | func _ready() -> void: 17 | button.button_pressed = button_pressed 18 | 19 | func _on_texture_rect_toggled(toggled_on: bool) -> void: 20 | key_pressed.emit(toggled_on, key_idx) 21 | -------------------------------------------------------------------------------- /addons/AdaptiSound/EditorInspector/BeatEditorPanel/beat_bar.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=3 uid="uid://b0vr8hgbrkya0"] 2 | 3 | [ext_resource type="Script" path="res://addons/AdaptiSound/EditorInspector/BeatEditorPanel/beat_bar.gd" id="1_3lunr"] 4 | [ext_resource type="Texture2D" uid="uid://cu0eqjn8rg7iy" path="res://addons/AdaptiSound/Icons/Others/button_bar.png" id="3_0hdw8"] 5 | [ext_resource type="Texture2D" uid="uid://xpvjqss57fed" path="res://addons/AdaptiSound/Icons/Others/button_bar_pressed.png" id="4_wowsv"] 6 | 7 | [node name="BeatBar" type="TextureRect"] 8 | offset_right = 2.0 9 | offset_bottom = 16.0 10 | size_flags_horizontal = 3 11 | size_flags_vertical = 3 12 | script = ExtResource("1_3lunr") 13 | 14 | [node name="TextureRect" type="TextureButton" parent="."] 15 | layout_mode = 0 16 | offset_left = -15.0 17 | offset_top = 2.0 18 | offset_right = 17.0 19 | offset_bottom = 18.0 20 | toggle_mode = true 21 | texture_normal = ExtResource("3_0hdw8") 22 | texture_pressed = ExtResource("4_wowsv") 23 | stretch_mode = 3 24 | 25 | [connection signal="toggled" from="TextureRect" to="." method="_on_texture_rect_toggled"] 26 | -------------------------------------------------------------------------------- /addons/AdaptiSound/EditorInspector/InspectorPlugin.gd: -------------------------------------------------------------------------------- 1 | extends EditorInspectorPlugin 2 | 3 | const PLAY_PROPERTY = preload("res://addons/AdaptiSound/EditorInspector/InteractivePlayer/PlayProperty.gd") 4 | const STOP_PROPERTY = preload("res://addons/AdaptiSound/EditorInspector/InteractivePlayer/StopProperty.gd") 5 | 6 | func _can_handle(object): 7 | return object is AdaptiNode 8 | 9 | #func _parse_begin(object): 10 | ### begining inspector 11 | #pass 12 | 13 | func _parse_property(object, type, name, hint_type, hint_string, usage_flags, wide): 14 | #print_info(object, type, name, hint_type, hint_string) 15 | if name == "_play": 16 | var play_property = PLAY_PROPERTY.new() 17 | add_property_editor("_play", play_property) 18 | return true 19 | if name == "_stop": 20 | var stop_property = STOP_PROPERTY.new() 21 | add_property_editor("_stop", stop_property) 22 | return true 23 | 24 | 25 | func print_info(object, type, name, hint_type, hint_string): 26 | print("object: " + str(object)) 27 | print("type: " + str(type)) 28 | print("name: " + str(name)) 29 | print("hint_type: " + str(hint_type)) 30 | print("hint_string: " + str(hint_string)) 31 | print("----------------------------") 32 | 33 | -------------------------------------------------------------------------------- /addons/AdaptiSound/EditorInspector/InteractivePlayer/PlayProperty.gd: -------------------------------------------------------------------------------- 1 | extends EditorProperty 2 | 3 | const _icon = preload("res://addons/AdaptiSound/Icons/Others/play.png") 4 | 5 | var property_control = Button.new() 6 | 7 | ## CLIPS Array Size ## 8 | var current_value : bool = false 9 | 10 | ## A guard against internal changes when the property is updated. 11 | var updating = false 12 | 13 | 14 | func _init(): 15 | property_control.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER 16 | property_control.icon = _icon 17 | #property_control.modulate = Color.GREEN 18 | #set_bottom_editor(property_control) 19 | property_control.size_flags_horizontal = SIZE_EXPAND_FILL 20 | # Add the control as a direct child of EditorProperty node. 21 | add_child(property_control) 22 | # Make sure the control is able to retain the focus. 23 | add_focusable(property_control) 24 | 25 | ## SIGNALS ## 26 | property_control.connect("pressed", _on_play_button_pressed) 27 | 28 | 29 | func _on_play_button_pressed(): 30 | # Ignore the signal if the property is currently being updated. 31 | if (updating): 32 | return 33 | 34 | current_value = true 35 | emit_changed(get_edited_property(), current_value) 36 | 37 | func _update_property(): 38 | # Read the current value from the property. 39 | var new_value = get_edited_object()[get_edited_property()] 40 | if (new_value == current_value): 41 | return 42 | # Update the control with the new value. 43 | updating = true 44 | current_value = new_value 45 | updating = false 46 | -------------------------------------------------------------------------------- /addons/AdaptiSound/EditorInspector/InteractivePlayer/StopProperty.gd: -------------------------------------------------------------------------------- 1 | extends EditorProperty 2 | 3 | const _icon = preload("res://addons/AdaptiSound/Icons/Others/stop.png") 4 | 5 | var property_control = Button.new() 6 | 7 | ## CLIPS Array Size ## 8 | var current_value : bool = false 9 | 10 | ## A guard against internal changes when the property is updated. 11 | var updating = false 12 | 13 | 14 | func _init(): 15 | property_control.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER 16 | property_control.icon = _icon 17 | #set_bottom_editor(property_control) 18 | property_control.size_flags_horizontal = SIZE_EXPAND_FILL 19 | # Add the control as a direct child of EditorProperty node. 20 | add_child(property_control) 21 | # Make sure the control is able to retain the focus. 22 | add_focusable(property_control) 23 | 24 | ## SIGNALS ## 25 | property_control.connect("pressed", _on_stop_button_pressed) 26 | 27 | 28 | func _on_stop_button_pressed(): 29 | # Ignore the signal if the property is currently being updated. 30 | if (updating): 31 | return 32 | 33 | current_value = true 34 | 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/addons/AdaptiSound/Nodes/AudioSynchronizedPlayer/AdaptiLayerResource.gd: -------------------------------------------------------------------------------- 1 | @tool 2 | extends Resource 3 | class_name AdaptiLayerResource 4 | 5 | 6 | signal layer_resource_changed(layer, res) 7 | signal mute_layer_changed(mute, res) 8 | #signal clip_name_changed(text, res) 9 | 10 | ## Name of the audio layer. 11 | @export var layer_name : StringName #: set = set_clip_name 12 | ## Audio file to be played. [br] 13 | ## [b]Remember to import this file with the loop option enabled[/b] 14 | @export var clip : AudioStream : set = set_clip 15 | #@export_range(-80.0, 24.0) var volume_db : float = 0.0 : set = set_volume_db 16 | ## If true, the layer will play silently. 17 | ## Use this variable in the editor to set which layers should start muted or not.[br] 18 | ## In the editor preview you can run this parameter to see the changes. 19 | @export var mute : bool = false :set = set_mute 20 | 21 | 22 | 23 | #func _validate_property(property): 24 | #if property.name == "_next_clip" and advance_type != 1: 25 | #property.usage = PROPERTY_USAGE_NO_EDITOR 26 | 27 | 28 | #func _get_property_list(): 29 | #var properties = [] 30 | # 31 | #properties.append({ 32 | #"name" : "_next_clip", 33 | #"type" : TYPE_STRING, 34 | #"hint" : PROPERTY_HINT_ENUM, 35 | #"hint_string" : _array_to_string(total_clips) 36 | #}) 37 | #return properties 38 | 39 | #func set_clip_name(value:String): 40 | #clip_name = value 41 | #clip_name_changed.emit(clip_name, self) 42 | 43 | func set_mute(value): 44 | mute = value 45 | mute_layer_changed.emit(value, self) 46 | 47 | #func set_volume_db(value): 48 | # volume_db = value 49 | 50 | func set_clip(resource): 51 | clip = resource 52 | layer_resource_changed.emit(clip, self) 53 | -------------------------------------------------------------------------------- /addons/AdaptiSound/Nodes/AudioSynchronizedPlayer/Audio_Stream.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://cr6bibf555w5h"] 2 | 3 | [ext_resource type="Script" path="res://addons/AdaptiSound/Nodes/AudioSynchronizedPlayer/Audio_Stream.gd" id="1_43c7j"] 4 | 5 | [node name="AudioStream" type="AudioStreamPlayer"] 6 | script = ExtResource("1_43c7j") 7 | -------------------------------------------------------------------------------- /addons/AdaptiSound/Nodes/BeatSystem.gd: -------------------------------------------------------------------------------- 1 | @tool 2 | extends Resource 3 | class_name BeatSystemResource 4 | 5 | signal BeatChanged(value) 6 | signal BarChanged(value) 7 | signal LoopBegin 8 | 9 | @export var bpm : int = 120 : set = set_bpm 10 | #@export var total_beat_count : int = 16 11 | @export var beats_per_bar : int = 4 12 | 13 | 14 | var song_position = 0.0 15 | var song_position_in_beats = 1 16 | var sec_per_beat : float = 0.0 17 | var last_reported_beat = 0 18 | var beats_before_start = 0 19 | 20 | var can_beat = false 21 | var can_first_beat : bool = true 22 | var _beat = 0 23 | var beat_measure_count = 1 24 | var measures = 1 25 | 26 | var can_beat_count : bool = true 27 | var current_beat_count:int=0 28 | 29 | func _init(): 30 | reset_beat_parameters(bpm) 31 | 32 | func beat_process(delta, current_playback:AudioStreamPlayer): 33 | song_position = current_playback.get_playback_position()\ 34 | + AudioServer.get_time_since_last_mix() 35 | song_position -= AudioServer.get_output_latency() 36 | song_position_in_beats = int(floor(song_position / sec_per_beat)) + beats_before_start 37 | 38 | report_beat() 39 | 40 | func report_beat(): 41 | if current_beat_count != song_position_in_beats and song_position_in_beats >= 0: 42 | can_beat_count = true 43 | if can_beat_count and song_position_in_beats >= 0: 44 | current_beat_count = song_position_in_beats 45 | can_beat_count = false 46 | BeatChanged.emit(current_beat_count) 47 | 48 | ## First Beat (Loop) ## 49 | if song_position_in_beats <= 0 \ 50 | #and last_reported_beat == total_beat_count - 1 \ 51 | and can_first_beat: 52 | can_first_beat = false 53 | _beat = 0 54 | beat_measure_count = 1 55 | measures = 1 56 | 57 | LoopBegin.emit() 58 | 59 | #change_track_by_key(current_loop_index) 60 | if _beat < song_position_in_beats: 61 | can_beat = true 62 | 63 | ## Beat Report ## 64 | if can_beat: 65 | can_beat = false 66 | _beat += 1 67 | beat_measure_count += 1 68 | if beat_measure_count > beats_per_bar: 69 | measures += 1 70 | beat_measure_count = 1 71 | can_first_beat = true 72 | #change_track_by_key(current_loop_index) 73 | BarChanged.emit(measures) 74 | 75 | last_reported_beat = song_position_in_beats 76 | 77 | 78 | 79 | func reset_beat_parameters(_bpm:int): 80 | can_first_beat = true 81 | beat_measure_count = 1 82 | measures = 1 83 | last_reported_beat = 0 84 | song_position_in_beats = 0 85 | _beat = 0 86 | sec_per_beat = 60.0 / _bpm 87 | 88 | 89 | func set_bpm(value): 90 | bpm = value 91 | sec_per_beat = 60.0 / bpm 92 | -------------------------------------------------------------------------------- /addons/AdaptiSound/Panel/Data.json: -------------------------------------------------------------------------------- 1 | {"ABGM":"res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/","BGM":"res://addons/AdaptiSound/DEMO/Audio/Music/BGM/","BGS":"res://addons/AdaptiSound/DEMO/Audio/Music/BGS/","abgm_preload":true,"bgm_bus":0,"bgm_preload":true,"bgs_bus":0,"bgs_extensions":["tscn","wav","ogg"],"bgs_preload":true,"debbug":false,"extensions":["wav","ogg"],"process_mode":3} 2 | -------------------------------------------------------------------------------- /addons/AdaptiSound/Panel/HelpPanel.gd: -------------------------------------------------------------------------------- 1 | @tool 2 | extends MarginContainer 3 | 4 | const ICON = preload("res://addons/AdaptiSound/Icons/Others/audio_file.png") 5 | #const paralel_ico = preload("res://addons/AdaptiSound/Icons/Parallel.png") 6 | const adaptive_ico = preload("res://addons/AdaptiSound/Icons/Dock.png") 7 | const TOOLS = preload("res://addons/AdaptiSound/Singleton/FileBrowser.gd") 8 | 9 | @onready var main = get_parent().get_parent().get_parent() 10 | @onready var label = $HBoxContainer/RightContaainer/Help_Label 11 | 12 | var file_browser = TOOLS.new() 13 | 14 | var default_text : String = "Welcome to AdaptiSound \nRemember Save Changes!" 15 | 16 | func _ready(): 17 | if Engine.is_editor_hint(): 18 | label.text = default_text 19 | 20 | func _on_bgm_help_pressed(): 21 | var text = "This directory preloads and saves into the BGM pool all 22 | audio files with the extensions selected at the bottom of the panel. 23 | All subfolders of this directory are searched." 24 | if label.text != text: 25 | label.text = text 26 | else: 27 | label.text = default_text 28 | 29 | func _on_abgm_help_pressed(): 30 | var text = "Audio directory for adaptive background music. All subfolders of this directory are searched. ABGM support only .tscn files. \n 31 | Note: Make sure you only have abgm files in the directory (AudioInteractivePlayer, AudioSynchronizedPlayer and AudioCombinedPlayer)." 32 | 33 | if label.text != text: 34 | label.text = text 35 | else: 36 | label.text = default_text 37 | 38 | func _on_bgs_help_pressed(): 39 | var text = "This directory preloads and saves into the BGS pool all 40 | audio and scenes files with the extensions selected at the bottom of the panel. 41 | All subfolders of this directory are searched." 42 | 43 | if label.text != text: 44 | label.text = text 45 | else: 46 | label.text = default_text 47 | 48 | 49 | ## ------------------------------------------------------------------------------------------------- 50 | ## Search Files Methods 51 | func _on_abgm_files_pressed(): 52 | #item_list.clear() 53 | var dic = file_browser.preload_adaptive_tracks(main.abgm.text) 54 | if dic != null: 55 | set_items(dic) 56 | 57 | func _on_bgm_files_pressed(): 58 | #item_list.clear() 59 | var bgm_dic = file_browser.files_load(main.bgm.text, main.extensions) 60 | if bgm_dic != null: 61 | set_items(bgm_dic) 62 | 63 | func _on_bgs_files_pressed(): 64 | #item_list.clear() 65 | var dic = file_browser.files_load(main.bgs.text, main.bgs_extensions) 66 | if dic != null: 67 | set_items(dic) 68 | 69 | func set_items(dic:Dictionary): 70 | var text = "File Names\n" 71 | for i in dic: 72 | text += str(i) + ", " 73 | #if dic[i] is PackedScene: 74 | #item_list.add_item(i, adaptive_ico) 75 | #else: 76 | #item_list.add_item(i, ICON) 77 | label.text = text 78 | 79 | ## ------------------------------------------------------------------------------------------------- 80 | #func _on_item_list_item_selected(index): 81 | #var item_name = item_list.get_item_text(index) 82 | ##var item_file = 83 | ##label.text = ("File Name: " + item_name + "\n" + "Call Name: " + item_name) 84 | #label.text = ("File Name: " + item_name) 85 | -------------------------------------------------------------------------------- /addons/AdaptiSound/Singleton/AdaptiveMethods.gd: -------------------------------------------------------------------------------- 1 | extends Node 2 | 3 | 4 | ###################################### 5 | ## Combined and Interactive Methods ## 6 | ###################################### 7 | 8 | ## Change between loops or clips audios ## 9 | func change_clip(sound_name:String, clip_by_name_or_index, fade_in:float, fade_out:float): 10 | var audio_stream = AudioManager.get_audio_track(sound_name) 11 | if audio_stream is AudioInteractivePlayer: 12 | if audio_stream != null and AudioManager.current_playback == audio_stream: 13 | audio_stream.on_change_clip(clip_by_name_or_index, fade_in, fade_out) 14 | else: 15 | AudioManager.debug._print("DEBUG: Track not found") 16 | else: 17 | AudioManager.debug._print("AudioManager: " + sound_name + \ 18 | " Can't use change_clip function because is not an AudioInteractivePlaylist Node.") 19 | 20 | 21 | ########################## 22 | ## Synchronized Methods ## 23 | ########################## 24 | 25 | ## Mute or Unmute diferent layers for BGM Synchronized tracks. 26 | func mute_layer(track, layer, mute_state : bool, fade_time := 2.0): 27 | if track: 28 | if track is AudioSynchronizedPlayer: 29 | track.on_mute_layers(layer, mute_state, fade_time) 30 | else: 31 | AudioManager.debug._print("AudioManager: " + track.name + \ 32 | " Can't use mute_layer function because is not an AudioSynchronized Node.") 33 | else: 34 | AudioManager.debug._print("AudioManager: Track not found") 35 | 36 | ## Mute or Unmute all layers for BGM Synchronized tracks. 37 | func mute_all_layers(track, mute_state : bool, fade_time := 2.0): 38 | if track: 39 | if track is AudioSynchronizedPlayer: 40 | track.mute_all_layers(mute_state, fade_time) 41 | else: 42 | AudioManager.debug._print("AudioManager: " + track.name + \ 43 | " Can't use mute_all_layers function because is not an AudioSynchronized Node.") 44 | else: 45 | AudioManager.debug._print("AudioManager: Track not found") 46 | -------------------------------------------------------------------------------- /addons/AdaptiSound/Singleton/AudioManager.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://7sagk7x5odmt"] 2 | 3 | [ext_resource type="Script" path="res://addons/AdaptiSound/Singleton/AudioManager.gd" id="1_st6ic"] 4 | 5 | [node name="AudioManager" type="Node"] 6 | process_mode = 3 7 | script = ExtResource("1_st6ic") 8 | 9 | [node name="Background_Music" type="Node" parent="."] 10 | 11 | [node name="Background_Sounds" type="Node" parent="."] 12 | -------------------------------------------------------------------------------- /addons/AdaptiSound/Singleton/AudioTools.gd: -------------------------------------------------------------------------------- 1 | extends Node 2 | 3 | 4 | const AUDIO = preload("res://addons/AdaptiSound/Nodes/AudioSynchronizedPlayer/Audio_Stream.tscn") 5 | const SAVE_PATH = "res://addons/AdaptiSound/Panel/Data.json" 6 | 7 | 8 | ## ------------------------------------------------------------------------------------------------- 9 | ## Add music or bgs track on tree 10 | func add_track(sound_name : String, track_data : Dictionary): 11 | var track = AudioManager.get_audio_track(sound_name) 12 | if track != null: 13 | return track 14 | else: 15 | var audio_stream 16 | var type = track_data["type"] 17 | if type == "BGM": 18 | if track_data["file"] is PackedScene: 19 | audio_stream = track_data["file"].instantiate() 20 | else: 21 | audio_stream = AUDIO.instantiate() 22 | audio_stream.stream = track_data["file"] 23 | 24 | elif type == "BGS": 25 | if track_data["file"] is PackedScene: 26 | audio_stream = track_data["file"].instantiate() 27 | else: 28 | audio_stream = AUDIO.instantiate() 29 | audio_stream.stream = track_data["file"] 30 | 31 | track_data["container"].add_child(audio_stream) 32 | audio_stream.name = sound_name 33 | audio_stream.bus = track_data.bus 34 | return audio_stream 35 | 36 | 37 | ## ------------------------------------------------------------------------------------------------- 38 | ## Queue free nodes 39 | func destroy_audiostream(track): 40 | if track != null: 41 | track.queue_free() 42 | 43 | 44 | ## ------------------------------------------------------------------------------------------------- 45 | ## FADE IN 46 | func check_fade_in(node, vol_db:float, fade_time:float): 47 | if node is AdaptiAudioStreamPlayer: 48 | node.on_fade_in(vol_db, fade_time) 49 | node.play() 50 | else: 51 | node.on_play(fade_time, vol_db) 52 | node.playing = true 53 | 54 | ## FADE OUT 55 | func check_fade_out(node, fade_time:float, can_destroy := false): 56 | if node is AdaptiAudioStreamPlayer: 57 | node.set_destroy(can_destroy) 58 | node.on_fade_out(fade_time) 59 | else: 60 | node.on_stop(fade_time, can_destroy) 61 | 62 | 63 | ## ------------------------------------------------------------------------------------------------- 64 | ## Fades for Stop_All Function 65 | func fades_out(object, value, fade_time, destroy := false): 66 | if object is AdaptiAudioStreamPlayer: 67 | object.destroy = destroy 68 | object.on_fade_out(fade_time) 69 | else: 70 | object.on_stop(fade_time, destroy) 71 | 72 | 73 | ## ------------------------------------------------------------------------------------------------- 74 | ## Load Panel Data info 75 | func load_json(): 76 | if not FileAccess.file_exists(SAVE_PATH): 77 | return 78 | var file_access := FileAccess.open(SAVE_PATH, FileAccess.READ) 79 | var json_data := file_access.get_line() 80 | file_access.close() 81 | var data: Dictionary = JSON.parse_string(json_data) 82 | return data 83 | -------------------------------------------------------------------------------- /addons/AdaptiSound/Singleton/BGSMethods.gd: -------------------------------------------------------------------------------- 1 | extends Node 2 | 3 | ## BGS METHODS ## 4 | ## All methods for playback global background sounds 5 | 6 | ## ------------------------------------------------------------------------------------------------- 7 | ## Play background sound effect 8 | func play_sound(sound_name: String, vol_db:=0.0, fade_in: = 0.5, fade_out:= 1.5): 9 | 10 | ## Get data of track 11 | var track_data = AudioManager.get_track_data(sound_name) 12 | if track_data == null: 13 | AudioManager.debug._print("DEBUG: Track name not found") 14 | return 15 | 16 | if track_data.type != "BGS": 17 | AudioManager.debug._print("DEBUG: The track is not BGS") 18 | return 19 | 20 | ## Add Track 21 | var audio_stream = AudioManager.tools.add_track(sound_name, track_data) 22 | 23 | if AudioManager.current_bgs_playback == audio_stream: 24 | AudioManager.debug._print("DEBUG: Track already playing") 25 | return audio_stream 26 | 27 | ## Stop Current Track 28 | if AudioManager.current_bgs_playback != null: 29 | AudioManager.tools.check_fade_out(AudioManager.current_bgs_playback, fade_out, false) 30 | 31 | ## Play New Track 32 | AudioManager.tools.check_fade_in(audio_stream, vol_db, fade_in) 33 | AudioManager.current_bgs_playback = audio_stream 34 | 35 | return audio_stream 36 | 37 | 38 | ## ------------------------------------------------------------------------------------------------- 39 | ## Stops background sound effect 40 | func stop_sound(fade_time := 0.0): 41 | var track 42 | if AudioManager.current_bgs_playback != null: 43 | track = AudioManager.current_bgs_playback 44 | AudioManager.tools.check_fade_out(AudioManager.current_bgs_playback, fade_time, false) 45 | 46 | AudioManager.current_bgs_playback = null 47 | return track 48 | 49 | 50 | ## ------------------------------------------------------------------------------------------------- 51 | ## Mute and unmute layers from background sound effect Synchronized track 52 | func mute_bgs_layer(track, layer_name, mute_state: bool, fade_time := 2.0): 53 | if track != null: 54 | if track is AudioSynchronizedPlayer: 55 | track.on_mute_layers(layer_name, mute_state, fade_time) 56 | else: 57 | AudioManager.debug._print("DEBUG: BGS track is not a AudioSynchronizedPlayer") 58 | else: 59 | AudioManager.debug._print("DEBUG: ParallelTrack not found") 60 | 61 | ## Mute or Unmute all layers for BGS Synchronized tracks. 62 | func mute_all_layers(track, mute_state : bool, fade_time := 2.0): 63 | if track: 64 | if track is AudioSynchronizedPlayer: 65 | track.mute_all_layers(mute_state, fade_time) 66 | else: 67 | AudioManager.debug._print("AudioManager: " + track.name + \ 68 | " Can't use mute_all_layers function because is not an AudioSynchronized Node.") 69 | else: 70 | AudioManager.debug._print("AudioManager: Track not found") 71 | -------------------------------------------------------------------------------- /addons/AdaptiSound/Singleton/DEBUG.gd: -------------------------------------------------------------------------------- 1 | extends Node 2 | 3 | func _print(value): 4 | if AudioManager.debugging: 5 | print(value) 6 | -------------------------------------------------------------------------------- /addons/AdaptiSound/Singleton/FileBrowser.gd: -------------------------------------------------------------------------------- 1 | extends Node 2 | 3 | const EXTENSION_ANDROID = "import" 4 | const EXPORT_TSCN_SUFFIX = "remap" 5 | 6 | ### FILE SYSTEM ### 7 | 8 | func files_load(path, extension): 9 | if path == null: 10 | return {} 11 | 12 | var sounds = {} 13 | var dir = DirAccess.open(path) 14 | #if !Engine.is_editor_hint(): 15 | # AudioManager.debug._print("open_path: " + path) 16 | 17 | if dir: 18 | dir.list_dir_begin() 19 | var file_name = dir.get_next() 20 | while file_name != "": 21 | 22 | if dir.current_is_dir(): 23 | var subfolder = path + "/" + file_name 24 | var sub_sounds = files_load(subfolder, extension) 25 | sounds.merge(sub_sounds) 26 | else: 27 | var file_name_to_load : String 28 | var file_name_key : String 29 | if file_name.get_extension() == EXTENSION_ANDROID: 30 | file_name_to_load = (dir.get_current_dir() + "/" + file_name).replace("." + EXTENSION_ANDROID, "") 31 | file_name_key = file_name.replace("." + file_name_to_load.get_extension() + "." + EXTENSION_ANDROID, "") 32 | sounds[file_name_key] = load(file_name_to_load) 33 | # print("111[%s]:%s" % [file_name_key,file_name_to_load]) 34 | 35 | elif extension.has(file_name.get_extension()): 36 | file_name_to_load = (dir.get_current_dir() + "/" + file_name) 37 | file_name_key = file_name.replace("." + file_name.get_extension(), "") 38 | sounds[file_name_key] = load(file_name_to_load) 39 | # print("222[%s]:%s" % [file_name_key,file_name_to_load]) 40 | file_name = dir.get_next() 41 | #print(sounds) 42 | return sounds 43 | 44 | else: 45 | if !Engine.is_editor_hint(): 46 | AudioManager.debug._print("DEBUG: Directory not found in path " + str(path)) 47 | return {} 48 | 49 | func preload_adaptive_tracks(path): 50 | if path == null: 51 | return {} 52 | 53 | var tracks = {} 54 | var dir = DirAccess.open(path) 55 | 56 | if dir: 57 | dir.list_dir_begin() 58 | var file_name = dir.get_next() 59 | 60 | while file_name != "": 61 | 62 | var file_name_to_load : String 63 | var file_name_key : String 64 | if file_name.get_extension() == EXPORT_TSCN_SUFFIX: 65 | file_name_to_load = (dir.get_current_dir() + "/" + file_name).replace("." + EXPORT_TSCN_SUFFIX, "") 66 | file_name_key = file_name.replace("." + file_name_to_load.get_extension() + "." + EXPORT_TSCN_SUFFIX, "") 67 | tracks[file_name_key] = load(file_name_to_load) 68 | # print("111[%s]:%s" % [file_name_key,file_name_to_load]) 69 | elif file_name.get_extension() == "tscn": 70 | file_name_to_load = (dir.get_current_dir() + "/" + file_name) 71 | file_name_key = file_name.replace("." + file_name.get_extension(), "") 72 | tracks[file_name_key] = load(file_name_to_load) 73 | # print("222[%s]:%s" % [file_name_key,file_name_to_load]) 74 | 75 | if dir.current_is_dir(): 76 | var subfolder = path + "/" + file_name 77 | var sub_sounds = preload_adaptive_tracks(subfolder) 78 | tracks.merge(sub_sounds) 79 | 80 | file_name = dir.get_next() 81 | return tracks 82 | 83 | else: 84 | if !Engine.is_editor_hint(): 85 | AudioManager.debug._print("DEBUG: Directory not found in path " + str(path)) 86 | return {} 87 | -------------------------------------------------------------------------------- /addons/AdaptiSound/plugin.cfg: -------------------------------------------------------------------------------- 1 | [plugin] 2 | 3 | name="AdaptiSound" 4 | description="Complete Audio Manager" 5 | author="Mr. Walkman" 6 | version="1.0" 7 | script="plugin.gd" 8 | --------------------------------------------------------------------------------