├── .gitattributes
├── .gitignore
├── LICENSE
├── README.md
└── addons
└── AdaptiSound
├── DEMO
├── Assets
│ ├── Tiles
│ │ └── Simple Fantasy
│ │ │ ├── cave_
│ │ │ ├── cave_ [bridgeAnimatedTiles].png
│ │ │ ├── cave_ [bridgeAnimatedTiles].png.import
│ │ │ ├── cave_ [bridgeHorizontal].png
│ │ │ ├── cave_ [bridgeHorizontal].png.import
│ │ │ ├── cave_ [bridgeVertical].png
│ │ │ ├── cave_ [bridgeVertical].png.import
│ │ │ ├── cave_ [fencesAndWalls].png
│ │ │ ├── cave_ [fencesAndWalls].png.import
│ │ │ ├── cave_ [fountain].png
│ │ │ ├── cave_ [fountain].png.import
│ │ │ ├── cave_ [resources].png
│ │ │ ├── cave_ [resources].png.import
│ │ │ ├── cave_.png
│ │ │ ├── cave_.png.import
│ │ │ ├── railway_.png
│ │ │ └── railway_.png.import
│ │ │ ├── desert_
│ │ │ ├── desertPath_.png
│ │ │ ├── desertPath_.png.import
│ │ │ ├── desert_ [bridgeAnimatedTiles].png
│ │ │ ├── desert_ [bridgeAnimatedTiles].png.import
│ │ │ ├── desert_ [bridgeHorizontal].png
│ │ │ ├── desert_ [bridgeHorizontal].png.import
│ │ │ ├── desert_ [bridgeVertical].png
│ │ │ ├── desert_ [bridgeVertical].png.import
│ │ │ ├── desert_ [fencesAndWalls].png
│ │ │ ├── desert_ [fencesAndWalls].png.import
│ │ │ ├── desert_ [fountain].png
│ │ │ ├── desert_ [fountain].png.import
│ │ │ ├── desert_ [resources].png
│ │ │ ├── desert_ [resources].png.import
│ │ │ ├── desert_.png
│ │ │ ├── desert_.png.import
│ │ │ ├── quickSand_.png
│ │ │ └── quickSand_.png.import
│ │ │ ├── fantasy_
│ │ │ ├── forestDesert_.png
│ │ │ ├── forestDesert_.png.import
│ │ │ ├── swampDesert_.png
│ │ │ ├── swampDesert_.png.import
│ │ │ ├── swampForest_.png
│ │ │ ├── swampForest_.png.import
│ │ │ ├── swampTaiga_.png
│ │ │ ├── swampTaiga_.png.import
│ │ │ ├── taigaDesert_.png
│ │ │ ├── taigaDesert_.png.import
│ │ │ ├── taigaForest_.png
│ │ │ ├── taigaForest_.png.import
│ │ │ ├── tundraDesert_.png
│ │ │ ├── tundraDesert_.png.import
│ │ │ ├── tundraForest.png
│ │ │ ├── tundraForest.png.import
│ │ │ ├── tundraSwampTaigaForestDesert_0.png
│ │ │ ├── tundraSwampTaigaForestDesert_0.png.import
│ │ │ ├── tundraSwampTaigaForestDesert_1.png
│ │ │ ├── tundraSwampTaigaForestDesert_1.png.import
│ │ │ ├── tundraSwamp_.png
│ │ │ ├── tundraSwamp_.png.import
│ │ │ ├── tundraTaiga_.png
│ │ │ └── tundraTaiga_.png.import
│ │ │ ├── forest_
│ │ │ ├── forestPath_.png
│ │ │ ├── forestPath_.png.import
│ │ │ ├── forest_ [bridgeAnimatedTiles].png
│ │ │ ├── forest_ [bridgeAnimatedTiles].png.import
│ │ │ ├── forest_ [bridgeHorizontal].png
│ │ │ ├── forest_ [bridgeHorizontal].png.import
│ │ │ ├── forest_ [bridgeVertical].png
│ │ │ ├── forest_ [bridgeVertical].png.import
│ │ │ ├── forest_ [fencesAndWalls].png
│ │ │ ├── forest_ [fencesAndWalls].png.import
│ │ │ ├── forest_ [fountain].png
│ │ │ ├── forest_ [fountain].png.import
│ │ │ ├── forest_ [resources].png
│ │ │ ├── forest_ [resources].png.import
│ │ │ ├── forest_.png
│ │ │ └── forest_.png.import
│ │ │ ├── readMe_.txt
│ │ │ ├── swamp_
│ │ │ ├── puddle_.png
│ │ │ ├── puddle_.png.import
│ │ │ ├── swamp_ [bridgeAnimatedTiles].png
│ │ │ ├── swamp_ [bridgeAnimatedTiles].png.import
│ │ │ ├── swamp_ [bridgeHorizontal].png
│ │ │ ├── swamp_ [bridgeHorizontal].png.import
│ │ │ ├── swamp_ [bridgeVertical].png
│ │ │ ├── swamp_ [bridgeVertical].png.import
│ │ │ ├── swamp_ [fencesAndWalls].png
│ │ │ ├── swamp_ [fencesAndWalls].png.import
│ │ │ ├── swamp_ [fountain].png
│ │ │ ├── swamp_ [fountain].png.import
│ │ │ ├── swamp_ [resources].png
│ │ │ ├── swamp_ [resources].png.import
│ │ │ ├── swamp_.png
│ │ │ └── swamp_.png.import
│ │ │ ├── taiga_
│ │ │ ├── taigaPath_.png
│ │ │ ├── taigaPath_.png.import
│ │ │ ├── taiga_ [bridgeAnimatedTiles].png
│ │ │ ├── taiga_ [bridgeAnimatedTiles].png.import
│ │ │ ├── taiga_ [bridgeHorizontal].png
│ │ │ ├── taiga_ [bridgeHorizontal].png.import
│ │ │ ├── taiga_ [bridgeVertical].png
│ │ │ ├── taiga_ [bridgeVertical].png.import
│ │ │ ├── taiga_ [fencesAndWalls].png
│ │ │ ├── taiga_ [fencesAndWalls].png.import
│ │ │ ├── taiga_ [fountain].png
│ │ │ ├── taiga_ [fountain].png.import
│ │ │ ├── taiga_ [resources].png
│ │ │ ├── taiga_ [resources].png.import
│ │ │ ├── taiga_.png
│ │ │ └── taiga_.png.import
│ │ │ └── tundra_
│ │ │ ├── ice_.png
│ │ │ ├── ice_.png.import
│ │ │ ├── igloo_.png
│ │ │ ├── igloo_.png.import
│ │ │ ├── tundraPath_.png
│ │ │ ├── tundraPath_.png.import
│ │ │ ├── tundra_ [bridgeAnimatedTiles].png
│ │ │ ├── tundra_ [bridgeAnimatedTiles].png.import
│ │ │ ├── tundra_ [bridgeHorizontal].png
│ │ │ ├── tundra_ [bridgeHorizontal].png.import
│ │ │ ├── tundra_ [bridgeVertical].png
│ │ │ ├── tundra_ [bridgeVertical].png.import
│ │ │ ├── tundra_ [fencesAndWalls].png
│ │ │ ├── tundra_ [fencesAndWalls].png.import
│ │ │ ├── tundra_ [fountain].png
│ │ │ ├── tundra_ [fountain].png.import
│ │ │ ├── tundra_ [ice].png
│ │ │ ├── tundra_ [ice].png.import
│ │ │ ├── tundra_ [resources].png
│ │ │ ├── tundra_ [resources].png.import
│ │ │ ├── tundra_.png
│ │ │ └── tundra_.png.import
│ ├── fPlayer_ [dwarf].png
│ ├── fPlayer_ [dwarf].png.import
│ ├── fPlayer_ [human].png
│ ├── fPlayer_ [human].png.import
│ ├── mPlayer_ [dwarf].png
│ ├── mPlayer_ [dwarf].png.import
│ ├── skeleton_.png
│ ├── skeleton_.png.import
│ ├── slime_.png
│ └── slime_.png.import
├── Audio
│ └── Music
│ │ ├── ABGM
│ │ ├── BGS Interactive
│ │ │ └── bgs_interactive.tscn
│ │ ├── Example1
│ │ │ ├── Battle_Intro.ogg
│ │ │ ├── Battle_Intro.ogg.import
│ │ │ ├── Battle_Loop.ogg
│ │ │ ├── Battle_Loop.ogg.import
│ │ │ ├── Battle_Loop_2.ogg
│ │ │ ├── Battle_Loop_2.ogg.import
│ │ │ ├── Battle_Outro.ogg
│ │ │ ├── Battle_Outro.ogg.import
│ │ │ └── example_1.tscn
│ │ ├── Example2
│ │ │ ├── Desert.ogg
│ │ │ ├── Desert.ogg.import
│ │ │ ├── Forest.ogg
│ │ │ ├── Forest.ogg.import
│ │ │ ├── Freeze.ogg
│ │ │ ├── Freeze.ogg.import
│ │ │ ├── Volcano.ogg
│ │ │ ├── Volcano.ogg.import
│ │ │ └── example_2.tscn
│ │ ├── Example3
│ │ │ ├── ParalleTop.ogg
│ │ │ ├── ParalleTop.ogg.import
│ │ │ ├── ParalleTopBase.ogg
│ │ │ ├── ParalleTopBase.ogg.import
│ │ │ ├── ParallelBase.ogg
│ │ │ ├── ParallelBase.ogg.import
│ │ │ ├── ParallelStaccato.ogg
│ │ │ ├── ParallelStaccato.ogg.import
│ │ │ └── example_3.tscn
│ │ ├── Sequence
│ │ │ ├── Sequence.tscn
│ │ │ ├── sequence1.ogg
│ │ │ ├── sequence1.ogg.import
│ │ │ ├── sequence2.ogg
│ │ │ ├── sequence2.ogg.import
│ │ │ ├── sequence3.ogg
│ │ │ ├── sequence3.ogg.import
│ │ │ ├── sequence4.ogg
│ │ │ └── sequence4.ogg.import
│ │ └── Swing
│ │ │ ├── JazzBase.ogg
│ │ │ ├── JazzBase.ogg.import
│ │ │ ├── JazzMelody.ogg
│ │ │ ├── JazzMelody.ogg.import
│ │ │ ├── JazzOrgan.ogg
│ │ │ └── JazzOrgan.ogg.import
│ │ ├── BGM
│ │ ├── ChillMusic.ogg
│ │ └── ChillMusic.ogg.import
│ │ └── BGS
│ │ ├── Forest.wav
│ │ ├── Forest.wav.import
│ │ ├── Rain.wav
│ │ ├── Rain.wav.import
│ │ ├── Wind.wav
│ │ └── Wind.wav.import
├── Prefabs
│ ├── Player
│ │ ├── TopDown.gd
│ │ ├── TopDown.tscn
│ │ └── player_2.tscn
│ ├── Skeleton.gd
│ ├── npc.gd
│ ├── npc.tscn
│ └── skeleton.tscn
└── Scenes
│ ├── DemoScene.gd
│ ├── DemoScene.tscn
│ ├── Main.gd
│ └── Main.tscn
├── Documentation
├── AudioInteractivePlaylist.md
├── AudioManager.md
├── AudioPanel.md
├── AudioSynchronized.md
└── Contents.md
├── EditorInspector
├── BeatEditorPanel
│ ├── ClipPreviewMethods.gd
│ ├── LayerPreviewMethods.gd
│ ├── addon_resource_picker.gd
│ ├── beat_bar.gd
│ ├── beat_bar.tscn
│ ├── clip_slot.gd
│ ├── clip_slot.tscn
│ ├── layer_slot.gd
│ └── layer_slot.tscn
├── InspectorPlugin.gd
└── InteractivePlayer
│ ├── BeatSystemEditor.tscn
│ ├── PlayProperty.gd
│ ├── StopProperty.gd
│ └── beat_system_editor.gd
├── Icons
├── Adaptive.png
├── Adaptive.png.import
├── Dock.png
├── Dock.png.import
├── Interactive.png
├── Interactive.png.import
├── Others
│ ├── Add.svg
│ ├── Add.svg.import
│ ├── AudioStreamPlayer.svg
│ ├── AudioStreamPlayer.svg.import
│ ├── BeatBar.png
│ ├── BeatBar.png.import
│ ├── BeatBar_pressed.png
│ ├── BeatBar_pressed.png.import
│ ├── Debug.png
│ ├── Debug.png.import
│ ├── Files.png
│ ├── Files.png.import
│ ├── Lock.svg
│ ├── Lock.svg.import
│ ├── Marker.svg
│ ├── Marker.svg.import
│ ├── Next.png
│ ├── Next.png.import
│ ├── Pause.png
│ ├── Pause.png.import
│ ├── Remove.png
│ ├── Remove.png.import
│ ├── Search.png
│ ├── Search.png.import
│ ├── Snap.svg
│ ├── Snap.svg.import
│ ├── audio_file.png
│ ├── audio_file.png.import
│ ├── button_bar.png
│ ├── button_bar.png.import
│ ├── button_bar_pressed.png
│ ├── button_bar_pressed.png.import
│ ├── help.png
│ ├── help.png.import
│ ├── play.png
│ ├── play.png.import
│ ├── rotate-right-solid.svg
│ ├── rotate-right-solid.svg.import
│ ├── stop.png
│ └── stop.png.import
├── Parallel.png.tmp
├── Synchronized.png
└── Synchronized.png.import
├── Nodes
├── AdaptiNode.gd
├── AudioInteractivePlayer
│ ├── AdaptiClipResource.gd
│ └── AudioInteractivePlayer.gd
├── AudioSynchronizedPlayer
│ ├── AdaptiLayerResource.gd
│ ├── AudioSynchronizedPlayer.gd
│ ├── Audio_Stream.gd
│ └── Audio_Stream.tscn
└── BeatSystem.gd
├── Panel
├── Data.json
├── HelpPanel.gd
├── MainPanel.gd
└── MainPanel.tscn
├── Singleton
├── AdaptiveMethods.gd
├── AudioManager.gd
├── AudioManager.tscn
├── AudioTools.gd
├── BGSMethods.gd
├── DEBUG.gd
└── FileBrowser.gd
├── plugin.cfg
└── plugin.gd
/.gitattributes:
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1 | # Normalize EOL for all files that Git considers text files.
2 | * text=auto eol=lf
3 |
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/.gitignore:
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1 | # Godot 4+ specific ignores
2 | .godot/
3 | project.godot
4 |
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/LICENSE:
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1 | MIT License
2 |
3 | Copyright (c) 2023 Mr. Walkman
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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/README.md:
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1 | # AdaptiSound
2 |
3 | 
4 |
5 | Complete Audio Manager for Godot 4.3
6 |
7 | AdaptiSound will help you implement music in your videogame. Explore the world of interactive and adaptive music with the different tools that this plugin gives you.
8 | Your creativity is the limit!
9 |
10 | *Note: Version 1.0 does not support WEB exports. This implementation will be released in a future update.*
11 |
12 |
13 | ## 🎵 AdaptiSound v1.0 
14 | ### ⚙ Installation
15 | 1.- Download the ZIP file.
16 |
17 | 2.- Move the `/addons` folder in the root of your project.
18 |
19 | 3.- Activate the plugin in the project settings. You will know that it is active when you see the new tab on top of editor.
20 |
21 | If you want to know more about installing plugins you can read the [Godot docs page](https://docs.godotengine.org/en/stable/tutorials/plugins/editor/installing_plugins.html)
22 |
23 |
24 | ## 🎛Documentation
25 |
26 | - [Docs](https://github.com/MrWalkmanDev/AdaptiSound/blob/main/addons/AdaptiSound/Documentation/Contents.md)
27 | - [AdaptiSound Videos](https://www.youtube.com/watch?v=12IeYKnhCSI&t)
28 |
29 | ### 📃Credits
30 | - Made by [Isaías Arrué R.](https://github.com/MrWalkmanDev) ( [Mr. Walkman](https://mr-walkman.itch.io) )
31 | - DEMO art assets by [AnalogStudios](https://analogstudios.itch.io)
32 | - DEMO music by [Isaías Arrué R.](https://colorwavestudios.cl/portfolio/)
33 |
34 | [MIT License](https://github.com/MrWalkmanDev/AdaptiSound/blob/main/LICENSE)
35 |
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1 |
2 | thank you for using the fantasy_ asset pack...a collection of assets from the fantasy_ series' on itch.io!
3 |
4 |
5 |
6 | stuff to know - tilesets
7 |
8 | - each tile is 16 x 16 pixels...although some structures/objcets take up multiple tiles [e.g. fountain, big rock, etc]
9 | - each tileset has a 1 tile [16 pixels] border...although some structures have details that are in the border-tile
10 |
11 | stuff to know - animated tiles
12 |
13 | - each animated tile has 4 frames
14 | - bridge water animations are in a seperate tileset [e.g. forest_ [bridgeAnimatedTiles] to the static bridge tiles [e.g. forest_ [bridgeHorizontal]]
15 |
16 | stuff to know - buildings [currently just the igloo]
17 |
18 | - each building's sprite dimensions are multiples on 16 [they are compatible with tile-maps]
19 | - each building animation has 8 frames [chimeny smoke]
20 |
21 |
22 |
23 | future updates/asset packs -
24 |
25 | - dungeon_ [version 2.0]
26 | - tundraDungeon_ [version 1.0]
27 | - desertDungeon_ [version 1.0] [filled with runes and obelisks]
28 |
29 | - forestVillage_ [version 2.0] [re-work to fit with the fantasy_ asset pack]
30 | - desertVillage_ [version 1.0]
31 |
32 | - villageSprites_ [version 1.0] [a collection of villagers and merchants]
33 | - fantasySprites_ [a collection of all of the sprite assets from the fantasy_ series']
34 |
35 |
36 |
37 | ...if you have any questions or requests you can contact me at analogstudios.inc@gmail.com
38 |
39 |
40 |
41 |
42 |
43 |
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38 | layers = Array[ExtResource("2_ddr0c")]([SubResource("Resource_psn6h"), SubResource("Resource_h87ot"), SubResource("Resource_whjww")])
39 | beat_system = SubResource("Resource_t03qp")
40 | editor_preview = true
41 | _play = false
42 | _stop = false
43 | volume_db = 0.0
44 | pitch_scale = 1.0
45 | fade_time = 1.0
46 | beat_system_enable = false
47 | beat_system = SubResource("Resource_t03qp")
48 |
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3 | importer="oggvorbisstr"
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2 |
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6 | path="res://.godot/imported/Battle_Loop.ogg-4d8b2af8f00fb33a258b09f381328c54.oggvorbisstr"
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10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example1/Battle_Loop.ogg"
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12 |
13 | [params]
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15 | loop=false
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17 | bpm=0
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2 |
3 | importer="oggvorbisstr"
4 | type="AudioStreamOggVorbis"
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6 | path="res://.godot/imported/Battle_Loop_2.ogg-b3ef904c6ce409eb0a7de6c6177ba388.oggvorbisstr"
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8 | [deps]
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10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example1/Battle_Loop_2.ogg"
11 | dest_files=["res://.godot/imported/Battle_Loop_2.ogg-b3ef904c6ce409eb0a7de6c6177ba388.oggvorbisstr"]
12 |
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2 |
3 | importer="oggvorbisstr"
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6 | path="res://.godot/imported/Battle_Outro.ogg-a76a854f80bc7c40d9096fc9d5fb718a.oggvorbisstr"
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8 | [deps]
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10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Example1/Battle_Outro.ogg"
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2 |
3 | [ext_resource type="Script" path="res://addons/AdaptiSound/Nodes/AudioInteractivePlayer/AudioInteractivePlayer.gd" id="1_gywrq"]
4 | [ext_resource type="Script" path="res://addons/AdaptiSound/Nodes/AudioInteractivePlayer/AdaptiClipResource.gd" id="2_boahv"]
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9 |
10 | [sub_resource type="Resource" id="Resource_hf15k"]
11 | resource_name = "Clip 0"
12 | script = ExtResource("2_boahv")
13 | clip_name = &"Intro"
14 | clip = ExtResource("3_p7d0i")
15 | advance_type = 1
16 | bpm = 100
17 | beats_per_bar = 1
18 | key_bars = Array[int]([])
19 | can_be_interrupted = false
20 | _next_clip = "Loop1"
21 | fade_in_time = null
22 | fade_out_time = null
23 |
24 | [sub_resource type="Resource" id="Resource_dyeju"]
25 | resource_name = "Clip 1"
26 | script = ExtResource("2_boahv")
27 | clip_name = &"Loop1"
28 | clip = ExtResource("4_3f7gr")
29 | advance_type = 0
30 | _next_clip = "Loop1"
31 | bpm = 100
32 | beats_per_bar = 2
33 | key_bars = Array[int]([1, 3, 5, 7, 9])
34 | can_be_interrupted = true
35 | _next_clip = "Loop1"
36 | fade_in_time = null
37 | fade_out_time = null
38 |
39 | [sub_resource type="Resource" id="Resource_0aepj"]
40 | resource_name = "Clip 2"
41 | script = ExtResource("2_boahv")
42 | clip_name = &"Loop2"
43 | clip = ExtResource("5_kqaib")
44 | advance_type = 0
45 | _next_clip = "Intro"
46 | bpm = 100
47 | beats_per_bar = 2
48 | key_bars = Array[int]([5, 3, 7, 9])
49 | can_be_interrupted = true
50 | _next_clip = "Intro"
51 | fade_in_time = null
52 | fade_out_time = null
53 |
54 | [sub_resource type="Resource" id="Resource_fs8d1"]
55 | resource_name = "Clip 3"
56 | script = ExtResource("2_boahv")
57 | clip_name = &"Outro"
58 | clip = ExtResource("6_jwyrv")
59 | advance_type = 2
60 | _next_clip = "Intro"
61 | bpm = 100
62 | beats_per_bar = 4
63 | key_bars = Array[int]([])
64 | can_be_interrupted = true
65 | _next_clip = "Intro"
66 | fade_in_time = null
67 | fade_out_time = null
68 |
69 | [node name="BattleExample" type="Node"]
70 | script = ExtResource("1_gywrq")
71 | clips = Array[ExtResource("2_boahv")]([SubResource("Resource_hf15k"), SubResource("Resource_dyeju"), SubResource("Resource_0aepj"), SubResource("Resource_fs8d1")])
72 | initial_clip = "Intro"
73 | shuffle_playback = false
74 |
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2 |
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2 |
3 | importer="oggvorbisstr"
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2 |
3 | importer="oggvorbisstr"
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2 |
3 | [ext_resource type="Script" path="res://addons/AdaptiSound/Nodes/AudioSynchronizedPlayer/AudioSynchronizedPlayer.gd" id="1_4desa"]
4 | [ext_resource type="Script" path="res://addons/AdaptiSound/Nodes/AudioSynchronizedPlayer/AdaptiLayerResource.gd" id="2_wvi7x"]
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9 | [ext_resource type="Script" path="res://addons/AdaptiSound/Nodes/BeatSystem.gd" id="7_8ex8n"]
10 |
11 | [sub_resource type="Resource" id="Resource_ir6lu"]
12 | resource_name = "Layer 1"
13 | script = ExtResource("2_wvi7x")
14 | layer_name = &"Forest"
15 | clip = ExtResource("4_vd53f")
16 | mute = false
17 |
18 | [sub_resource type="Resource" id="Resource_nlmlt"]
19 | resource_name = "Layer 0"
20 | script = ExtResource("2_wvi7x")
21 | layer_name = &"Desert"
22 | clip = ExtResource("3_arbbk")
23 | mute = true
24 |
25 | [sub_resource type="Resource" id="Resource_0ude7"]
26 | resource_name = "Layer 2"
27 | script = ExtResource("2_wvi7x")
28 | layer_name = &"Freeze"
29 | clip = ExtResource("5_xbt77")
30 | mute = true
31 |
32 | [sub_resource type="Resource" id="Resource_3joru"]
33 | resource_name = "Layer 3"
34 | script = ExtResource("2_wvi7x")
35 | layer_name = &"Volcano"
36 | clip = ExtResource("6_g5785")
37 | mute = true
38 |
39 | [sub_resource type="Resource" id="Resource_gn71k"]
40 | script = ExtResource("7_8ex8n")
41 | bpm = 120
42 | beats_per_bar = 4
43 |
44 | [node name="Example2" type="Node"]
45 | script = ExtResource("1_4desa")
46 | layers = Array[ExtResource("2_wvi7x")]([SubResource("Resource_ir6lu"), SubResource("Resource_nlmlt"), SubResource("Resource_0ude7"), SubResource("Resource_3joru")])
47 | _play = false
48 | _stop = false
49 | fade_time = 1.4
50 | beat_system_enable = true
51 | beat_system = SubResource("Resource_gn71k")
52 | editor_preview = false
53 | _play = false
54 | _stop = false
55 | volume_db = 0.0
56 | pitch_scale = 1.0
57 | fade_time = 1.4
58 | volume_db = 0.0
59 | pitch_scale = 1.0
60 |
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17 |
18 | [sub_resource type="Resource" id="Resource_itn1i"]
19 | resource_name = "Layer 1"
20 | script = ExtResource("2_bew41")
21 | layer_name = &"Layer 1"
22 | clip = ExtResource("4_8jb6n")
23 | mute = false
24 |
25 | [sub_resource type="Resource" id="Resource_8fqpl"]
26 | resource_name = "Layer 2"
27 | script = ExtResource("2_bew41")
28 | layer_name = &"Layer 2"
29 | clip = ExtResource("5_ckobc")
30 | mute = false
31 |
32 | [sub_resource type="Resource" id="Resource_jiblv"]
33 | resource_name = "Layer 3"
34 | script = ExtResource("2_bew41")
35 | layer_name = &"Layer 3"
36 | clip = ExtResource("6_a1uio")
37 | mute = false
38 |
39 | [sub_resource type="Resource" id="Resource_kfvn2"]
40 | script = ExtResource("2_wueed")
41 | bpm = 150
42 | beats_per_bar = 4
43 |
44 | [node name="Example3" type="Node"]
45 | script = ExtResource("1_imuo6")
46 | layers = Array[ExtResource("2_bew41")]([SubResource("Resource_tbskp"), SubResource("Resource_itn1i"), SubResource("Resource_8fqpl"), SubResource("Resource_jiblv")])
47 | beat_system_enable = true
48 | beat_system = SubResource("Resource_kfvn2")
49 | editor_preview = true
50 | _play = false
51 | _stop = false
52 | volume_db = 0.0
53 | pitch_scale = 1.0
54 | fade_time = 2.3
55 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/Sequence.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=11 format=3 uid="uid://clcan43fdm86"]
2 |
3 | [ext_resource type="Script" path="res://addons/AdaptiSound/Nodes/AudioInteractivePlayer/AudioInteractivePlayer.gd" id="1_2osft"]
4 | [ext_resource type="Script" path="res://addons/AdaptiSound/Nodes/AudioInteractivePlayer/AdaptiClipResource.gd" id="2_ummra"]
5 | [ext_resource type="AudioStream" uid="uid://qunc47yno8ex" path="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence1.ogg" id="3_iwpj1"]
6 | [ext_resource type="AudioStream" uid="uid://cnlns4sgaxjc7" path="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence2.ogg" id="4_t0inw"]
7 | [ext_resource type="AudioStream" uid="uid://c3m6gyqr5kpo5" path="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence3.ogg" id="5_rrd3f"]
8 | [ext_resource type="AudioStream" uid="uid://csp0qsgrm1i54" path="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence4.ogg" id="6_ggkdf"]
9 |
10 | [sub_resource type="Resource" id="Resource_4uirg"]
11 | resource_name = "Clip 0"
12 | script = ExtResource("2_ummra")
13 | clip_name = &"Clip1"
14 | clip = ExtResource("3_iwpj1")
15 | advance_type = 1
16 | bpm = 120
17 | beats_per_bar = 4
18 | key_bars = Array[int]([])
19 | can_be_interrupted = true
20 | _next_clip = "Clip1"
21 | fade_in_time = null
22 | fade_out_time = null
23 |
24 | [sub_resource type="Resource" id="Resource_qcin8"]
25 | resource_name = "Clip 1"
26 | script = ExtResource("2_ummra")
27 | clip_name = &"Clip2"
28 | clip = ExtResource("4_t0inw")
29 | advance_type = 1
30 | bpm = 120
31 | beats_per_bar = 4
32 | key_bars = Array[int]([])
33 | can_be_interrupted = true
34 | _next_clip = "Clip1"
35 | fade_in_time = null
36 | fade_out_time = null
37 |
38 | [sub_resource type="Resource" id="Resource_x73c0"]
39 | resource_name = "Clip 2"
40 | script = ExtResource("2_ummra")
41 | clip_name = &"Clip3"
42 | clip = ExtResource("5_rrd3f")
43 | advance_type = 1
44 | bpm = 120
45 | beats_per_bar = 4
46 | key_bars = Array[int]([])
47 | can_be_interrupted = true
48 | _next_clip = "Clip1"
49 | fade_in_time = null
50 | fade_out_time = null
51 |
52 | [sub_resource type="Resource" id="Resource_ji5lt"]
53 | resource_name = "Clip 3"
54 | script = ExtResource("2_ummra")
55 | clip_name = &"Clip4"
56 | clip = ExtResource("6_ggkdf")
57 | advance_type = 1
58 | bpm = 120
59 | beats_per_bar = 4
60 | key_bars = Array[int]([])
61 | can_be_interrupted = true
62 | _next_clip = "Clip1"
63 | fade_in_time = null
64 | fade_out_time = null
65 |
66 | [node name="Sequence" type="Node"]
67 | script = ExtResource("1_2osft")
68 | clips = Array[ExtResource("2_ummra")]([SubResource("Resource_4uirg"), SubResource("Resource_qcin8"), SubResource("Resource_x73c0"), SubResource("Resource_ji5lt")])
69 | initial_clip = "Clip1"
70 | shuffle_playback = true
71 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence1.ogg:
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https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence1.ogg
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/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence1.ogg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="oggvorbisstr"
4 | type="AudioStreamOggVorbis"
5 | uid="uid://qunc47yno8ex"
6 | path="res://.godot/imported/sequence1.ogg-b0b7dec8347496554f99e8c51a6ba734.oggvorbisstr"
7 |
8 | [deps]
9 |
10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence1.ogg"
11 | dest_files=["res://.godot/imported/sequence1.ogg-b0b7dec8347496554f99e8c51a6ba734.oggvorbisstr"]
12 |
13 | [params]
14 |
15 | loop=false
16 | loop_offset=0
17 | bpm=0
18 | beat_count=0
19 | bar_beats=4
20 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence2.ogg:
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https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence2.ogg
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/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence2.ogg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="oggvorbisstr"
4 | type="AudioStreamOggVorbis"
5 | uid="uid://cnlns4sgaxjc7"
6 | path="res://.godot/imported/sequence2.ogg-7c200a4eec54eee68d0b98b1a0bcbcf8.oggvorbisstr"
7 |
8 | [deps]
9 |
10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence2.ogg"
11 | dest_files=["res://.godot/imported/sequence2.ogg-7c200a4eec54eee68d0b98b1a0bcbcf8.oggvorbisstr"]
12 |
13 | [params]
14 |
15 | loop=false
16 | loop_offset=0
17 | bpm=0
18 | beat_count=0
19 | bar_beats=4
20 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence3.ogg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence3.ogg
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/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence3.ogg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="oggvorbisstr"
4 | type="AudioStreamOggVorbis"
5 | uid="uid://c3m6gyqr5kpo5"
6 | path="res://.godot/imported/sequence3.ogg-ad33ad9e2936d8d4b2353c430d71e764.oggvorbisstr"
7 |
8 | [deps]
9 |
10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence3.ogg"
11 | dest_files=["res://.godot/imported/sequence3.ogg-ad33ad9e2936d8d4b2353c430d71e764.oggvorbisstr"]
12 |
13 | [params]
14 |
15 | loop=false
16 | loop_offset=0
17 | bpm=0
18 | beat_count=0
19 | bar_beats=4
20 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence4.ogg:
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/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence4.ogg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="oggvorbisstr"
4 | type="AudioStreamOggVorbis"
5 | uid="uid://csp0qsgrm1i54"
6 | path="res://.godot/imported/sequence4.ogg-a5418063739ff53a31cf3dd3ae1537e3.oggvorbisstr"
7 |
8 | [deps]
9 |
10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Sequence/sequence4.ogg"
11 | dest_files=["res://.godot/imported/sequence4.ogg-a5418063739ff53a31cf3dd3ae1537e3.oggvorbisstr"]
12 |
13 | [params]
14 |
15 | loop=false
16 | loop_offset=0
17 | bpm=0
18 | beat_count=0
19 | bar_beats=4
20 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Swing/JazzBase.ogg:
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/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Swing/JazzBase.ogg.import:
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1 | [remap]
2 |
3 | importer="oggvorbisstr"
4 | type="AudioStreamOggVorbis"
5 | uid="uid://cm44cc3vurmn3"
6 | path="res://.godot/imported/JazzBase.ogg-f6ab1d84a5cb4b9918bb168c8991f3ac.oggvorbisstr"
7 |
8 | [deps]
9 |
10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Swing/JazzBase.ogg"
11 | dest_files=["res://.godot/imported/JazzBase.ogg-f6ab1d84a5cb4b9918bb168c8991f3ac.oggvorbisstr"]
12 |
13 | [params]
14 |
15 | loop=false
16 | loop_offset=0.0
17 | bpm=0.0
18 | beat_count=0
19 | bar_beats=4
20 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Swing/JazzMelody.ogg:
--------------------------------------------------------------------------------
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/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Swing/JazzMelody.ogg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="oggvorbisstr"
4 | type="AudioStreamOggVorbis"
5 | uid="uid://i0dn2j1yoy10"
6 | path="res://.godot/imported/JazzMelody.ogg-11ba4d26463578ede5ad7930ec64059d.oggvorbisstr"
7 |
8 | [deps]
9 |
10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Swing/JazzMelody.ogg"
11 | dest_files=["res://.godot/imported/JazzMelody.ogg-11ba4d26463578ede5ad7930ec64059d.oggvorbisstr"]
12 |
13 | [params]
14 |
15 | loop=false
16 | loop_offset=0
17 | bpm=0
18 | beat_count=0
19 | bar_beats=4
20 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Swing/JazzOrgan.ogg:
--------------------------------------------------------------------------------
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/addons/AdaptiSound/DEMO/Audio/Music/ABGM/Swing/JazzOrgan.ogg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="oggvorbisstr"
4 | type="AudioStreamOggVorbis"
5 | uid="uid://dblkbb8r4it6g"
6 | path="res://.godot/imported/JazzOrgan.ogg-3c642c07f6c9f728c4b124c4c5d717f9.oggvorbisstr"
7 |
8 | [deps]
9 |
10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/Swing/JazzOrgan.ogg"
11 | dest_files=["res://.godot/imported/JazzOrgan.ogg-3c642c07f6c9f728c4b124c4c5d717f9.oggvorbisstr"]
12 |
13 | [params]
14 |
15 | loop=true
16 | loop_offset=0
17 | bpm=0
18 | beat_count=0
19 | bar_beats=4
20 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/DEMO/Audio/Music/BGM/ChillMusic.ogg:
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https://raw.githubusercontent.com/MrWalkmanDev/AdaptiSound/538a26ba5458b177dde7a0cc9da165ad6f740a21/addons/AdaptiSound/DEMO/Audio/Music/BGM/ChillMusic.ogg
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/addons/AdaptiSound/DEMO/Audio/Music/BGM/ChillMusic.ogg.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="oggvorbisstr"
4 | type="AudioStreamOggVorbis"
5 | uid="uid://dy27ec5lvkn77"
6 | path="res://.godot/imported/ChillMusic.ogg-42d9397381aca052ab025f13bb49e17b.oggvorbisstr"
7 |
8 | [deps]
9 |
10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/BGM/ChillMusic.ogg"
11 | dest_files=["res://.godot/imported/ChillMusic.ogg-42d9397381aca052ab025f13bb49e17b.oggvorbisstr"]
12 |
13 | [params]
14 |
15 | loop=true
16 | loop_offset=0
17 | bpm=0
18 | beat_count=0
19 | bar_beats=4
20 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/DEMO/Audio/Music/BGS/Forest.wav:
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/addons/AdaptiSound/DEMO/Audio/Music/BGS/Forest.wav.import:
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1 | [remap]
2 |
3 | importer="wav"
4 | type="AudioStreamWAV"
5 | uid="uid://k8gwt7bdlqaj"
6 | path="res://.godot/imported/Forest.wav-e48e11700c419a8c59c80b2964d0c4df.sample"
7 |
8 | [deps]
9 |
10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/BGS/Forest.wav"
11 | dest_files=["res://.godot/imported/Forest.wav-e48e11700c419a8c59c80b2964d0c4df.sample"]
12 |
13 | [params]
14 |
15 | force/8_bit=false
16 | force/mono=false
17 | force/max_rate=false
18 | force/max_rate_hz=44100
19 | edit/trim=false
20 | edit/normalize=false
21 | edit/loop_mode=2
22 | edit/loop_begin=0
23 | edit/loop_end=-1
24 | compress/mode=0
25 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/DEMO/Audio/Music/BGS/Rain.wav:
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/addons/AdaptiSound/DEMO/Audio/Music/BGS/Rain.wav.import:
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1 | [remap]
2 |
3 | importer="wav"
4 | type="AudioStreamWAV"
5 | uid="uid://cglq1s28qfsnm"
6 | path="res://.godot/imported/Rain.wav-04dff0c7049b8e9853d2b087264777d3.sample"
7 |
8 | [deps]
9 |
10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/BGS/Rain.wav"
11 | dest_files=["res://.godot/imported/Rain.wav-04dff0c7049b8e9853d2b087264777d3.sample"]
12 |
13 | [params]
14 |
15 | force/8_bit=false
16 | force/mono=false
17 | force/max_rate=false
18 | force/max_rate_hz=44100
19 | edit/trim=false
20 | edit/normalize=false
21 | edit/loop_mode=2
22 | edit/loop_begin=0
23 | edit/loop_end=-1
24 | compress/mode=0
25 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/DEMO/Audio/Music/BGS/Wind.wav:
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/addons/AdaptiSound/DEMO/Audio/Music/BGS/Wind.wav.import:
--------------------------------------------------------------------------------
1 | [remap]
2 |
3 | importer="wav"
4 | type="AudioStreamWAV"
5 | uid="uid://b0p5bk4idlm0v"
6 | path="res://.godot/imported/Wind.wav-4254b49dc7aa24d4bab3f50129d1a562.sample"
7 |
8 | [deps]
9 |
10 | source_file="res://addons/AdaptiSound/DEMO/Audio/Music/BGS/Wind.wav"
11 | dest_files=["res://.godot/imported/Wind.wav-4254b49dc7aa24d4bab3f50129d1a562.sample"]
12 |
13 | [params]
14 |
15 | force/8_bit=false
16 | force/mono=false
17 | force/max_rate=false
18 | force/max_rate_hz=44100
19 | edit/trim=false
20 | edit/normalize=false
21 | edit/loop_mode=2
22 | edit/loop_begin=0
23 | edit/loop_end=-1
24 | compress/mode=0
25 |
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/addons/AdaptiSound/DEMO/Prefabs/Player/TopDown.gd:
--------------------------------------------------------------------------------
1 | extends CharacterBody2D
2 |
3 | @export var max_speed = 50.0
4 |
5 | var input_vector = Vector2.ZERO
6 | var direction = "right"
7 | var rng = RandomNumberGenerator.new()
8 |
9 | @onready var animationPlayer = get_node("AnimatedSprite2D")
10 |
11 | func _ready() -> void:
12 | pass
13 |
14 | func _physics_process(delta):
15 | input_vector.x = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left")
16 | input_vector.y = Input.get_action_strength("ui_down") - Input.get_action_strength("ui_up")
17 | input_vector = input_vector.normalized()
18 |
19 | if input_vector != Vector2.ZERO:
20 | update_direction(input_vector.x)
21 | velocity = velocity.move_toward(input_vector * max_speed, 1000 * delta)
22 | animationPlayer.play("run_right")
23 | else:
24 | velocity = velocity.move_toward(Vector2.ZERO * max_speed, 1000 * delta)
25 | animationPlayer.play("idle_right")
26 | update_direction(input_vector.x)
27 |
28 | move()
29 |
30 | func move():
31 | move_and_slide()
32 |
33 | func update_direction(input_direction_x) -> void:
34 | if input_direction_x > 0:
35 | set_direction_right()
36 | elif input_direction_x < 0:
37 | set_direction_left()
38 |
39 | func set_direction_right() -> void:
40 | direction = "right"
41 | animationPlayer.flip_h = false
42 |
43 | func set_direction_left() -> void:
44 | direction = "left"
45 | animationPlayer.flip_h = true
46 |
47 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/DEMO/Prefabs/Player/player_2.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=9 format=3 uid="uid://bknj5nb0rq5qy"]
2 |
3 | [ext_resource type="Texture2D" uid="uid://bp7jy2xdwydr2" path="res://addons/AdaptiSound/DEMO/Assets/fPlayer_ [human].png" id="2_vnm8m"]
4 |
5 | [sub_resource type="GDScript" id="GDScript_fmgw5"]
6 | script/source = "extends CharacterBody2D
7 |
8 |
9 | const SPEED = 150.0
10 | const JUMP_VELOCITY = -400.0
11 |
12 | # Get the gravity from the project settings to be synced with RigidBody nodes.
13 | var gravity = ProjectSettings.get_setting(\"physics/2d/default_gravity\")
14 |
15 |
16 | func _physics_process(delta):
17 | # Add the gravity.
18 | if not is_on_floor():
19 | velocity.y += gravity * delta
20 |
21 | # Handle Jump.
22 | if Input.is_action_just_pressed(\"ui_accept\") and is_on_floor():
23 | velocity.y = JUMP_VELOCITY
24 |
25 | # Get the input direction and handle the movement/deceleration.
26 | # As good practice, you should replace UI actions with custom gameplay actions.
27 | var direction = Input.get_axis(\"ui_left\", \"ui_right\")
28 | if direction:
29 | velocity.x = direction * SPEED
30 | else:
31 | velocity.x = move_toward(velocity.x, 0, SPEED)
32 |
33 | move_and_slide()
34 | "
35 |
36 | [sub_resource type="AtlasTexture" id="AtlasTexture_ges7v"]
37 | atlas = ExtResource("2_vnm8m")
38 | region = Rect2(0, 32, 32, 32)
39 |
40 | [sub_resource type="AtlasTexture" id="AtlasTexture_esuet"]
41 | atlas = ExtResource("2_vnm8m")
42 | region = Rect2(32, 32, 32, 32)
43 |
44 | [sub_resource type="AtlasTexture" id="AtlasTexture_q5cq5"]
45 | atlas = ExtResource("2_vnm8m")
46 | region = Rect2(64, 32, 32, 32)
47 |
48 | [sub_resource type="AtlasTexture" id="AtlasTexture_cgra2"]
49 | atlas = ExtResource("2_vnm8m")
50 | region = Rect2(96, 32, 32, 32)
51 |
52 | [sub_resource type="SpriteFrames" id="SpriteFrames_62qpe"]
53 | animations = [{
54 | "frames": [{
55 | "duration": 1.0,
56 | "texture": SubResource("AtlasTexture_ges7v")
57 | }, {
58 | "duration": 1.0,
59 | "texture": SubResource("AtlasTexture_esuet")
60 | }, {
61 | "duration": 1.0,
62 | "texture": SubResource("AtlasTexture_q5cq5")
63 | }, {
64 | "duration": 1.0,
65 | "texture": SubResource("AtlasTexture_cgra2")
66 | }],
67 | "loop": true,
68 | "name": &"default",
69 | "speed": 5.0
70 | }]
71 |
72 | [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_354rb"]
73 | radius = 5.0
74 | height = 14.0
75 |
76 | [node name="Player2" type="CharacterBody2D" groups=["Player"]]
77 | position = Vector2(20, 87)
78 | script = SubResource("GDScript_fmgw5")
79 |
80 | [node name="Sprite2D" type="AnimatedSprite2D" parent="."]
81 | sprite_frames = SubResource("SpriteFrames_62qpe")
82 | autoplay = "default"
83 |
84 | [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
85 | position = Vector2(0, 5)
86 | shape = SubResource("CapsuleShape2D_354rb")
87 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/DEMO/Prefabs/Skeleton.gd:
--------------------------------------------------------------------------------
1 | extends CharacterBody2D
2 |
3 | @export var objetive : CharacterBody2D
4 |
5 | @export var speed = 5.0
6 |
7 | enum state {
8 | idle,
9 | chase
10 | }
11 | var current_state
12 |
13 | var can_destroy = false
14 |
15 | func _ready():
16 | current_state = state.idle
17 | objetive = get_tree().get_nodes_in_group("Player")[0]
18 |
19 | func _input(event):
20 | if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
21 | if can_destroy:
22 | queue_free()
23 |
24 | func _process(delta):
25 | var point = objetive.position - self.position
26 | point = point.normalized()
27 |
28 | match current_state:
29 | state.idle:
30 | velocity = velocity.move_toward(Vector2.ZERO, 500 * delta)
31 | state.chase:
32 | velocity = velocity.move_toward(point * speed, 500 * delta)
33 |
34 | move_and_slide()
35 |
36 | func _on_sight_body_entered(body):
37 | if body.name == "Player":
38 | current_state= state.chase
39 |
40 | func _on_sight_body_exited(body):
41 | if body.name == "Player":
42 | current_state= state.idle
43 |
44 | func _on_hurt_box_mouse_entered():
45 | can_destroy = true
46 |
47 |
48 | func _on_hurt_box_mouse_exited():
49 | can_destroy = false
50 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/DEMO/Prefabs/npc.gd:
--------------------------------------------------------------------------------
1 | extends AnimatedSprite2D
2 |
3 | var can_interact = false
4 | var mouse_entered = false
5 |
6 | func _input(_event):
7 | if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT) and can_interact and mouse_entered:
8 | $Panel.visible = true
9 | get_parent().get_parent()._on_button_pressed()
10 |
11 |
12 | func _on_area_2d_body_entered(_body):
13 | can_interact = true
14 |
15 |
16 | func _on_area_2d_body_exited(_body):
17 | can_interact = false
18 | $Panel.visible = false
19 |
20 |
21 | func _on_interact_mouse_entered():
22 | mouse_entered = true
23 |
24 |
25 | func _on_interact_mouse_exited():
26 | mouse_entered = false
27 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/DEMO/Prefabs/npc.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=10 format=3 uid="uid://bf4r850n7i2wx"]
2 |
3 | [ext_resource type="Texture2D" uid="uid://cdtdbngux2oj8" path="res://addons/AdaptiSound/DEMO/Assets/slime_.png" id="1_f3v4t"]
4 | [ext_resource type="Script" path="res://addons/AdaptiSound/DEMO/Prefabs/npc.gd" id="2_5rj7n"]
5 |
6 | [sub_resource type="AtlasTexture" id="AtlasTexture_h08x2"]
7 | atlas = ExtResource("1_f3v4t")
8 | region = Rect2(0, 32, 32, 32)
9 |
10 | [sub_resource type="AtlasTexture" id="AtlasTexture_d01fk"]
11 | atlas = ExtResource("1_f3v4t")
12 | region = Rect2(32, 32, 32, 32)
13 |
14 | [sub_resource type="AtlasTexture" id="AtlasTexture_rt2fm"]
15 | atlas = ExtResource("1_f3v4t")
16 | region = Rect2(64, 32, 32, 32)
17 |
18 | [sub_resource type="AtlasTexture" id="AtlasTexture_aeu0w"]
19 | atlas = ExtResource("1_f3v4t")
20 | region = Rect2(96, 32, 32, 32)
21 |
22 | [sub_resource type="SpriteFrames" id="SpriteFrames_371m5"]
23 | animations = [{
24 | "frames": [{
25 | "duration": 1.0,
26 | "texture": SubResource("AtlasTexture_h08x2")
27 | }, {
28 | "duration": 1.0,
29 | "texture": SubResource("AtlasTexture_d01fk")
30 | }, {
31 | "duration": 1.0,
32 | "texture": SubResource("AtlasTexture_rt2fm")
33 | }, {
34 | "duration": 1.0,
35 | "texture": SubResource("AtlasTexture_aeu0w")
36 | }],
37 | "loop": true,
38 | "name": &"new_animation",
39 | "speed": 10.0
40 | }]
41 |
42 | [sub_resource type="CircleShape2D" id="CircleShape2D_dt5pb"]
43 | radius = 26.0
44 |
45 | [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_413fs"]
46 | radius = 7.0
47 | height = 18.0
48 |
49 | [node name="NPC" type="AnimatedSprite2D"]
50 | sprite_frames = SubResource("SpriteFrames_371m5")
51 | animation = &"new_animation"
52 | autoplay = "new_animation"
53 | frame_progress = 0.72646
54 | flip_h = true
55 | script = ExtResource("2_5rj7n")
56 |
57 | [node name="Area2D" type="Area2D" parent="."]
58 |
59 | [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
60 | position = Vector2(0, 7)
61 | shape = SubResource("CircleShape2D_dt5pb")
62 |
63 | [node name="Panel" type="Panel" parent="."]
64 | visible = false
65 | offset_left = -20.0
66 | offset_top = -34.0
67 | offset_right = 20.0
68 | offset_bottom = -6.0
69 |
70 | [node name="Label" type="Label" parent="Panel"]
71 | layout_mode = 0
72 | offset_right = 40.0
73 | offset_bottom = 23.0
74 | theme_override_font_sizes/font_size = 8
75 | text = "Help Me!"
76 | horizontal_alignment = 1
77 | vertical_alignment = 1
78 |
79 | [node name="interact" type="Area2D" parent="."]
80 |
81 | [node name="CollisionShape2D" type="CollisionShape2D" parent="interact"]
82 | position = Vector2(0, 6)
83 | shape = SubResource("CapsuleShape2D_413fs")
84 | debug_color = Color(0.737255, 0.466667, 0, 0.105882)
85 |
86 | [connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]
87 | [connection signal="body_exited" from="Area2D" to="." method="_on_area_2d_body_exited"]
88 | [connection signal="mouse_entered" from="interact" to="." method="_on_interact_mouse_entered"]
89 | [connection signal="mouse_exited" from="interact" to="." method="_on_interact_mouse_exited"]
90 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/Documentation/AudioPanel.md:
--------------------------------------------------------------------------------
1 | # Audio Panel
2 |
3 | 
4 |
5 | The `AudioPanel` will save audio files to pools and preload them into memory. This way, all preloaded audio files can be used simply by calling the `AudioManager` singleton's playback methods.
6 |
7 | **When making any changes in this panel, they must be saved by pressing the save button for the changes to take effect.**
8 |
9 | 
10 |
11 |
12 | ## Properties
13 | * **Process Mode**
14 | Defines the `AudioManager` process mode, this property is the same as the process_mode property that all Nodes already have.
15 |
16 | * **Debugging**
17 | If true, activates `AudioManager` debugging in the console.
18 |
19 | ## Audio Pool Options
20 | `AudioManager` is divided into two audio categories:
21 | * Bckground music (BGM),
22 | * Background sound effects (BGS).
23 |
24 | #### Audio Buses
25 | For each category you can assign a bus channel, all files in the pool will play on this channel by default.
26 | The left button updates the bus options.
27 |
28 | 
29 | 
30 |
31 | #### Preload System
32 | For each category a pool of files is created that is preloaded when the singleton starts, making audio playback more efficient. However, this option is not required for the plugin to work. You can dynamically load the files you want to play at a convenient time. The methods for achieving dynamic loading are found in [AudioManager](https://github.com/MrWalkmanDev/AdaptiSound/blob/main/addons/AdaptiSound/Documentation/AudioManager.md)
33 |
34 | To enable the preload system, you must set the `Audio Files Preload` and `Adaptive Scene Preload` properties for BGM, and `Audio and Scenes Files Preload` for BGS.
35 |
36 | 
37 |
38 | To create the pools you will have to assign a directory for each category, `AudioPanel` will look in all the subfolders for audio files with the extensions selected in **Audio Extensions**.
39 | With the *search* button you can view the files found in the directories.
40 |
41 | *`Note`: Adaptive Scenes Preload will search only .tscn files, as it will use only the scenes created with AudioInteractive, or AudioSynchronized Nodes*
42 |
43 |
44 | #### Preloaded files are saved with the file name as the key to access them, so you should ensure that the files you play have **unique names**.
45 |
46 |
47 | 
48 |
49 | #### Audio Extensions
50 | Audio Extensions ahese are the types of audio files that `AudioPanel` can find for pools.
51 |
52 | 
53 |
54 |
55 |
56 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/Documentation/Contents.md:
--------------------------------------------------------------------------------
1 |
2 | # AdaptiSound v1.0
3 | ## Contents
4 | * [AudioPanel](https://github.com/MrWalkmanDev/AdaptiSound/blob/main/addons/AdaptiSound/Documentation/AudioPanel.md)
5 | * [AudioManager](https://github.com/MrWalkmanDev/AdaptiSound/blob/main/addons/AdaptiSound/Documentation/AudioManager.md)
6 | * [AudioInteractivePlaylist Node](https://github.com/MrWalkmanDev/AdaptiSound/blob/main/addons/AdaptiSound/Documentation/AudioInteractivePlaylist.md)
7 | * [AudioSynchronized Node](https://github.com/MrWalkmanDev/AdaptiSound/blob/main/addons/AdaptiSound/Documentation/AudioSynchronized.md)
8 |
9 |
10 |
11 |
12 |
13 |
14 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/EditorInspector/BeatEditorPanel/addon_resource_picker.gd:
--------------------------------------------------------------------------------
1 | @tool
2 | extends EditorResourcePicker
3 | class_name AdaptiResourcePicker
4 |
5 | func _ready() -> void:
6 | base_type = "AudioStream"
7 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/EditorInspector/BeatEditorPanel/beat_bar.gd:
--------------------------------------------------------------------------------
1 | @tool
2 | extends TextureRect
3 |
4 | signal key_pressed(value, idx)
5 |
6 | @onready var button : TextureButton = $TextureRect
7 |
8 | var key_idx : int = 0
9 |
10 | var button_pressed : bool = false:
11 | set(value):
12 | button_pressed = value
13 | if button:
14 | button.button_pressed = button_pressed
15 |
16 | func _ready() -> void:
17 | button.button_pressed = button_pressed
18 |
19 | func _on_texture_rect_toggled(toggled_on: bool) -> void:
20 | key_pressed.emit(toggled_on, key_idx)
21 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/EditorInspector/BeatEditorPanel/beat_bar.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=4 format=3 uid="uid://b0vr8hgbrkya0"]
2 |
3 | [ext_resource type="Script" path="res://addons/AdaptiSound/EditorInspector/BeatEditorPanel/beat_bar.gd" id="1_3lunr"]
4 | [ext_resource type="Texture2D" uid="uid://cu0eqjn8rg7iy" path="res://addons/AdaptiSound/Icons/Others/button_bar.png" id="3_0hdw8"]
5 | [ext_resource type="Texture2D" uid="uid://xpvjqss57fed" path="res://addons/AdaptiSound/Icons/Others/button_bar_pressed.png" id="4_wowsv"]
6 |
7 | [node name="BeatBar" type="TextureRect"]
8 | offset_right = 2.0
9 | offset_bottom = 16.0
10 | size_flags_horizontal = 3
11 | size_flags_vertical = 3
12 | script = ExtResource("1_3lunr")
13 |
14 | [node name="TextureRect" type="TextureButton" parent="."]
15 | layout_mode = 0
16 | offset_left = -15.0
17 | offset_top = 2.0
18 | offset_right = 17.0
19 | offset_bottom = 18.0
20 | toggle_mode = true
21 | texture_normal = ExtResource("3_0hdw8")
22 | texture_pressed = ExtResource("4_wowsv")
23 | stretch_mode = 3
24 |
25 | [connection signal="toggled" from="TextureRect" to="." method="_on_texture_rect_toggled"]
26 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/EditorInspector/InspectorPlugin.gd:
--------------------------------------------------------------------------------
1 | extends EditorInspectorPlugin
2 |
3 | const PLAY_PROPERTY = preload("res://addons/AdaptiSound/EditorInspector/InteractivePlayer/PlayProperty.gd")
4 | const STOP_PROPERTY = preload("res://addons/AdaptiSound/EditorInspector/InteractivePlayer/StopProperty.gd")
5 |
6 | func _can_handle(object):
7 | return object is AdaptiNode
8 |
9 | #func _parse_begin(object):
10 | ### begining inspector
11 | #pass
12 |
13 | func _parse_property(object, type, name, hint_type, hint_string, usage_flags, wide):
14 | #print_info(object, type, name, hint_type, hint_string)
15 | if name == "_play":
16 | var play_property = PLAY_PROPERTY.new()
17 | add_property_editor("_play", play_property)
18 | return true
19 | if name == "_stop":
20 | var stop_property = STOP_PROPERTY.new()
21 | add_property_editor("_stop", stop_property)
22 | return true
23 |
24 |
25 | func print_info(object, type, name, hint_type, hint_string):
26 | print("object: " + str(object))
27 | print("type: " + str(type))
28 | print("name: " + str(name))
29 | print("hint_type: " + str(hint_type))
30 | print("hint_string: " + str(hint_string))
31 | print("----------------------------")
32 |
33 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/EditorInspector/InteractivePlayer/PlayProperty.gd:
--------------------------------------------------------------------------------
1 | extends EditorProperty
2 |
3 | const _icon = preload("res://addons/AdaptiSound/Icons/Others/play.png")
4 |
5 | var property_control = Button.new()
6 |
7 | ## CLIPS Array Size ##
8 | var current_value : bool = false
9 |
10 | ## A guard against internal changes when the property is updated.
11 | var updating = false
12 |
13 |
14 | func _init():
15 | property_control.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
16 | property_control.icon = _icon
17 | #property_control.modulate = Color.GREEN
18 | #set_bottom_editor(property_control)
19 | property_control.size_flags_horizontal = SIZE_EXPAND_FILL
20 | # Add the control as a direct child of EditorProperty node.
21 | add_child(property_control)
22 | # Make sure the control is able to retain the focus.
23 | add_focusable(property_control)
24 |
25 | ## SIGNALS ##
26 | property_control.connect("pressed", _on_play_button_pressed)
27 |
28 |
29 | func _on_play_button_pressed():
30 | # Ignore the signal if the property is currently being updated.
31 | if (updating):
32 | return
33 |
34 | current_value = true
35 | emit_changed(get_edited_property(), current_value)
36 |
37 | func _update_property():
38 | # Read the current value from the property.
39 | var new_value = get_edited_object()[get_edited_property()]
40 | if (new_value == current_value):
41 | return
42 | # Update the control with the new value.
43 | updating = true
44 | current_value = new_value
45 | updating = false
46 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/EditorInspector/InteractivePlayer/StopProperty.gd:
--------------------------------------------------------------------------------
1 | extends EditorProperty
2 |
3 | const _icon = preload("res://addons/AdaptiSound/Icons/Others/stop.png")
4 |
5 | var property_control = Button.new()
6 |
7 | ## CLIPS Array Size ##
8 | var current_value : bool = false
9 |
10 | ## A guard against internal changes when the property is updated.
11 | var updating = false
12 |
13 |
14 | func _init():
15 | property_control.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
16 | property_control.icon = _icon
17 | #set_bottom_editor(property_control)
18 | property_control.size_flags_horizontal = SIZE_EXPAND_FILL
19 | # Add the control as a direct child of EditorProperty node.
20 | add_child(property_control)
21 | # Make sure the control is able to retain the focus.
22 | add_focusable(property_control)
23 |
24 | ## SIGNALS ##
25 | property_control.connect("pressed", _on_stop_button_pressed)
26 |
27 |
28 | func _on_stop_button_pressed():
29 | # Ignore the signal if the property is currently being updated.
30 | if (updating):
31 | return
32 |
33 | current_value = true
34 | emit_changed(get_edited_property(), current_value)
35 |
36 | func _update_property():
37 | # Read the current value from the property.
38 | var new_value = get_edited_object()[get_edited_property()]
39 | if (new_value == current_value):
40 | return
41 | # Update the control with the new value.
42 | updating = true
43 | current_value = new_value
44 | updating = false
45 |
--------------------------------------------------------------------------------
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37 | editor/convert_colors_with_editor_theme=false
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/addons/AdaptiSound/Nodes/AudioSynchronizedPlayer/AdaptiLayerResource.gd:
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1 | @tool
2 | extends Resource
3 | class_name AdaptiLayerResource
4 |
5 |
6 | signal layer_resource_changed(layer, res)
7 | signal mute_layer_changed(mute, res)
8 | #signal clip_name_changed(text, res)
9 |
10 | ## Name of the audio layer.
11 | @export var layer_name : StringName #: set = set_clip_name
12 | ## Audio file to be played. [br]
13 | ## [b]Remember to import this file with the loop option enabled[/b]
14 | @export var clip : AudioStream : set = set_clip
15 | #@export_range(-80.0, 24.0) var volume_db : float = 0.0 : set = set_volume_db
16 | ## If true, the layer will play silently.
17 | ## Use this variable in the editor to set which layers should start muted or not.[br]
18 | ## In the editor preview you can run this parameter to see the changes.
19 | @export var mute : bool = false :set = set_mute
20 |
21 |
22 |
23 | #func _validate_property(property):
24 | #if property.name == "_next_clip" and advance_type != 1:
25 | #property.usage = PROPERTY_USAGE_NO_EDITOR
26 |
27 |
28 | #func _get_property_list():
29 | #var properties = []
30 | #
31 | #properties.append({
32 | #"name" : "_next_clip",
33 | #"type" : TYPE_STRING,
34 | #"hint" : PROPERTY_HINT_ENUM,
35 | #"hint_string" : _array_to_string(total_clips)
36 | #})
37 | #return properties
38 |
39 | #func set_clip_name(value:String):
40 | #clip_name = value
41 | #clip_name_changed.emit(clip_name, self)
42 |
43 | func set_mute(value):
44 | mute = value
45 | mute_layer_changed.emit(value, self)
46 |
47 | #func set_volume_db(value):
48 | # volume_db = value
49 |
50 | func set_clip(resource):
51 | clip = resource
52 | layer_resource_changed.emit(clip, self)
53 |
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/addons/AdaptiSound/Nodes/AudioSynchronizedPlayer/Audio_Stream.tscn:
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1 | [gd_scene load_steps=2 format=3 uid="uid://cr6bibf555w5h"]
2 |
3 | [ext_resource type="Script" path="res://addons/AdaptiSound/Nodes/AudioSynchronizedPlayer/Audio_Stream.gd" id="1_43c7j"]
4 |
5 | [node name="AudioStream" type="AudioStreamPlayer"]
6 | script = ExtResource("1_43c7j")
7 |
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/addons/AdaptiSound/Nodes/BeatSystem.gd:
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1 | @tool
2 | extends Resource
3 | class_name BeatSystemResource
4 |
5 | signal BeatChanged(value)
6 | signal BarChanged(value)
7 | signal LoopBegin
8 |
9 | @export var bpm : int = 120 : set = set_bpm
10 | #@export var total_beat_count : int = 16
11 | @export var beats_per_bar : int = 4
12 |
13 |
14 | var song_position = 0.0
15 | var song_position_in_beats = 1
16 | var sec_per_beat : float = 0.0
17 | var last_reported_beat = 0
18 | var beats_before_start = 0
19 |
20 | var can_beat = false
21 | var can_first_beat : bool = true
22 | var _beat = 0
23 | var beat_measure_count = 1
24 | var measures = 1
25 |
26 | var can_beat_count : bool = true
27 | var current_beat_count:int=0
28 |
29 | func _init():
30 | reset_beat_parameters(bpm)
31 |
32 | func beat_process(delta, current_playback:AudioStreamPlayer):
33 | song_position = current_playback.get_playback_position()\
34 | + AudioServer.get_time_since_last_mix()
35 | song_position -= AudioServer.get_output_latency()
36 | song_position_in_beats = int(floor(song_position / sec_per_beat)) + beats_before_start
37 |
38 | report_beat()
39 |
40 | func report_beat():
41 | if current_beat_count != song_position_in_beats and song_position_in_beats >= 0:
42 | can_beat_count = true
43 | if can_beat_count and song_position_in_beats >= 0:
44 | current_beat_count = song_position_in_beats
45 | can_beat_count = false
46 | BeatChanged.emit(current_beat_count)
47 |
48 | ## First Beat (Loop) ##
49 | if song_position_in_beats <= 0 \
50 | #and last_reported_beat == total_beat_count - 1 \
51 | and can_first_beat:
52 | can_first_beat = false
53 | _beat = 0
54 | beat_measure_count = 1
55 | measures = 1
56 |
57 | LoopBegin.emit()
58 |
59 | #change_track_by_key(current_loop_index)
60 | if _beat < song_position_in_beats:
61 | can_beat = true
62 |
63 | ## Beat Report ##
64 | if can_beat:
65 | can_beat = false
66 | _beat += 1
67 | beat_measure_count += 1
68 | if beat_measure_count > beats_per_bar:
69 | measures += 1
70 | beat_measure_count = 1
71 | can_first_beat = true
72 | #change_track_by_key(current_loop_index)
73 | BarChanged.emit(measures)
74 |
75 | last_reported_beat = song_position_in_beats
76 |
77 |
78 |
79 | func reset_beat_parameters(_bpm:int):
80 | can_first_beat = true
81 | beat_measure_count = 1
82 | measures = 1
83 | last_reported_beat = 0
84 | song_position_in_beats = 0
85 | _beat = 0
86 | sec_per_beat = 60.0 / _bpm
87 |
88 |
89 | func set_bpm(value):
90 | bpm = value
91 | sec_per_beat = 60.0 / bpm
92 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/Panel/Data.json:
--------------------------------------------------------------------------------
1 | {"ABGM":"res://addons/AdaptiSound/DEMO/Audio/Music/ABGM/","BGM":"res://addons/AdaptiSound/DEMO/Audio/Music/BGM/","BGS":"res://addons/AdaptiSound/DEMO/Audio/Music/BGS/","abgm_preload":true,"bgm_bus":0,"bgm_preload":true,"bgs_bus":0,"bgs_extensions":["tscn","wav","ogg"],"bgs_preload":true,"debbug":false,"extensions":["wav","ogg"],"process_mode":3}
2 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/Panel/HelpPanel.gd:
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1 | @tool
2 | extends MarginContainer
3 |
4 | const ICON = preload("res://addons/AdaptiSound/Icons/Others/audio_file.png")
5 | #const paralel_ico = preload("res://addons/AdaptiSound/Icons/Parallel.png")
6 | const adaptive_ico = preload("res://addons/AdaptiSound/Icons/Dock.png")
7 | const TOOLS = preload("res://addons/AdaptiSound/Singleton/FileBrowser.gd")
8 |
9 | @onready var main = get_parent().get_parent().get_parent()
10 | @onready var label = $HBoxContainer/RightContaainer/Help_Label
11 |
12 | var file_browser = TOOLS.new()
13 |
14 | var default_text : String = "Welcome to AdaptiSound \nRemember Save Changes!"
15 |
16 | func _ready():
17 | if Engine.is_editor_hint():
18 | label.text = default_text
19 |
20 | func _on_bgm_help_pressed():
21 | var text = "This directory preloads and saves into the BGM pool all
22 | audio files with the extensions selected at the bottom of the panel.
23 | All subfolders of this directory are searched."
24 | if label.text != text:
25 | label.text = text
26 | else:
27 | label.text = default_text
28 |
29 | func _on_abgm_help_pressed():
30 | var text = "Audio directory for adaptive background music. All subfolders of this directory are searched. ABGM support only .tscn files. \n
31 | Note: Make sure you only have abgm files in the directory (AudioInteractivePlayer, AudioSynchronizedPlayer and AudioCombinedPlayer)."
32 |
33 | if label.text != text:
34 | label.text = text
35 | else:
36 | label.text = default_text
37 |
38 | func _on_bgs_help_pressed():
39 | var text = "This directory preloads and saves into the BGS pool all
40 | audio and scenes files with the extensions selected at the bottom of the panel.
41 | All subfolders of this directory are searched."
42 |
43 | if label.text != text:
44 | label.text = text
45 | else:
46 | label.text = default_text
47 |
48 |
49 | ## -------------------------------------------------------------------------------------------------
50 | ## Search Files Methods
51 | func _on_abgm_files_pressed():
52 | #item_list.clear()
53 | var dic = file_browser.preload_adaptive_tracks(main.abgm.text)
54 | if dic != null:
55 | set_items(dic)
56 |
57 | func _on_bgm_files_pressed():
58 | #item_list.clear()
59 | var bgm_dic = file_browser.files_load(main.bgm.text, main.extensions)
60 | if bgm_dic != null:
61 | set_items(bgm_dic)
62 |
63 | func _on_bgs_files_pressed():
64 | #item_list.clear()
65 | var dic = file_browser.files_load(main.bgs.text, main.bgs_extensions)
66 | if dic != null:
67 | set_items(dic)
68 |
69 | func set_items(dic:Dictionary):
70 | var text = "File Names\n"
71 | for i in dic:
72 | text += str(i) + ", "
73 | #if dic[i] is PackedScene:
74 | #item_list.add_item(i, adaptive_ico)
75 | #else:
76 | #item_list.add_item(i, ICON)
77 | label.text = text
78 |
79 | ## -------------------------------------------------------------------------------------------------
80 | #func _on_item_list_item_selected(index):
81 | #var item_name = item_list.get_item_text(index)
82 | ##var item_file =
83 | ##label.text = ("File Name: " + item_name + "\n" + "Call Name: " + item_name)
84 | #label.text = ("File Name: " + item_name)
85 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/Singleton/AdaptiveMethods.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 |
4 | ######################################
5 | ## Combined and Interactive Methods ##
6 | ######################################
7 |
8 | ## Change between loops or clips audios ##
9 | func change_clip(sound_name:String, clip_by_name_or_index, fade_in:float, fade_out:float):
10 | var audio_stream = AudioManager.get_audio_track(sound_name)
11 | if audio_stream is AudioInteractivePlayer:
12 | if audio_stream != null and AudioManager.current_playback == audio_stream:
13 | audio_stream.on_change_clip(clip_by_name_or_index, fade_in, fade_out)
14 | else:
15 | AudioManager.debug._print("DEBUG: Track not found")
16 | else:
17 | AudioManager.debug._print("AudioManager: " + sound_name + \
18 | " Can't use change_clip function because is not an AudioInteractivePlaylist Node.")
19 |
20 |
21 | ##########################
22 | ## Synchronized Methods ##
23 | ##########################
24 |
25 | ## Mute or Unmute diferent layers for BGM Synchronized tracks.
26 | func mute_layer(track, layer, mute_state : bool, fade_time := 2.0):
27 | if track:
28 | if track is AudioSynchronizedPlayer:
29 | track.on_mute_layers(layer, mute_state, fade_time)
30 | else:
31 | AudioManager.debug._print("AudioManager: " + track.name + \
32 | " Can't use mute_layer function because is not an AudioSynchronized Node.")
33 | else:
34 | AudioManager.debug._print("AudioManager: Track not found")
35 |
36 | ## Mute or Unmute all layers for BGM Synchronized tracks.
37 | func mute_all_layers(track, mute_state : bool, fade_time := 2.0):
38 | if track:
39 | if track is AudioSynchronizedPlayer:
40 | track.mute_all_layers(mute_state, fade_time)
41 | else:
42 | AudioManager.debug._print("AudioManager: " + track.name + \
43 | " Can't use mute_all_layers function because is not an AudioSynchronized Node.")
44 | else:
45 | AudioManager.debug._print("AudioManager: Track not found")
46 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/Singleton/AudioManager.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=3 uid="uid://7sagk7x5odmt"]
2 |
3 | [ext_resource type="Script" path="res://addons/AdaptiSound/Singleton/AudioManager.gd" id="1_st6ic"]
4 |
5 | [node name="AudioManager" type="Node"]
6 | process_mode = 3
7 | script = ExtResource("1_st6ic")
8 |
9 | [node name="Background_Music" type="Node" parent="."]
10 |
11 | [node name="Background_Sounds" type="Node" parent="."]
12 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/Singleton/AudioTools.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 |
4 | const AUDIO = preload("res://addons/AdaptiSound/Nodes/AudioSynchronizedPlayer/Audio_Stream.tscn")
5 | const SAVE_PATH = "res://addons/AdaptiSound/Panel/Data.json"
6 |
7 |
8 | ## -------------------------------------------------------------------------------------------------
9 | ## Add music or bgs track on tree
10 | func add_track(sound_name : String, track_data : Dictionary):
11 | var track = AudioManager.get_audio_track(sound_name)
12 | if track != null:
13 | return track
14 | else:
15 | var audio_stream
16 | var type = track_data["type"]
17 | if type == "BGM":
18 | if track_data["file"] is PackedScene:
19 | audio_stream = track_data["file"].instantiate()
20 | else:
21 | audio_stream = AUDIO.instantiate()
22 | audio_stream.stream = track_data["file"]
23 |
24 | elif type == "BGS":
25 | if track_data["file"] is PackedScene:
26 | audio_stream = track_data["file"].instantiate()
27 | else:
28 | audio_stream = AUDIO.instantiate()
29 | audio_stream.stream = track_data["file"]
30 |
31 | track_data["container"].add_child(audio_stream)
32 | audio_stream.name = sound_name
33 | audio_stream.bus = track_data.bus
34 | return audio_stream
35 |
36 |
37 | ## -------------------------------------------------------------------------------------------------
38 | ## Queue free nodes
39 | func destroy_audiostream(track):
40 | if track != null:
41 | track.queue_free()
42 |
43 |
44 | ## -------------------------------------------------------------------------------------------------
45 | ## FADE IN
46 | func check_fade_in(node, vol_db:float, fade_time:float):
47 | if node is AdaptiAudioStreamPlayer:
48 | node.on_fade_in(vol_db, fade_time)
49 | node.play()
50 | else:
51 | node.on_play(fade_time, vol_db)
52 | node.playing = true
53 |
54 | ## FADE OUT
55 | func check_fade_out(node, fade_time:float, can_destroy := false):
56 | if node is AdaptiAudioStreamPlayer:
57 | node.set_destroy(can_destroy)
58 | node.on_fade_out(fade_time)
59 | else:
60 | node.on_stop(fade_time, can_destroy)
61 |
62 |
63 | ## -------------------------------------------------------------------------------------------------
64 | ## Fades for Stop_All Function
65 | func fades_out(object, value, fade_time, destroy := false):
66 | if object is AdaptiAudioStreamPlayer:
67 | object.destroy = destroy
68 | object.on_fade_out(fade_time)
69 | else:
70 | object.on_stop(fade_time, destroy)
71 |
72 |
73 | ## -------------------------------------------------------------------------------------------------
74 | ## Load Panel Data info
75 | func load_json():
76 | if not FileAccess.file_exists(SAVE_PATH):
77 | return
78 | var file_access := FileAccess.open(SAVE_PATH, FileAccess.READ)
79 | var json_data := file_access.get_line()
80 | file_access.close()
81 | var data: Dictionary = JSON.parse_string(json_data)
82 | return data
83 |
--------------------------------------------------------------------------------
/addons/AdaptiSound/Singleton/BGSMethods.gd:
--------------------------------------------------------------------------------
1 | extends Node
2 |
3 | ## BGS METHODS ##
4 | ## All methods for playback global background sounds
5 |
6 | ## -------------------------------------------------------------------------------------------------
7 | ## Play background sound effect
8 | func play_sound(sound_name: String, vol_db:=0.0, fade_in: = 0.5, fade_out:= 1.5):
9 |
10 | ## Get data of track
11 | var track_data = AudioManager.get_track_data(sound_name)
12 | if track_data == null:
13 | AudioManager.debug._print("DEBUG: Track name not found")
14 | return
15 |
16 | if track_data.type != "BGS":
17 | AudioManager.debug._print("DEBUG: The track is not BGS")
18 | return
19 |
20 | ## Add Track
21 | var audio_stream = AudioManager.tools.add_track(sound_name, track_data)
22 |
23 | if AudioManager.current_bgs_playback == audio_stream:
24 | AudioManager.debug._print("DEBUG: Track already playing")
25 | return audio_stream
26 |
27 | ## Stop Current Track
28 | if AudioManager.current_bgs_playback != null:
29 | AudioManager.tools.check_fade_out(AudioManager.current_bgs_playback, fade_out, false)
30 |
31 | ## Play New Track
32 | AudioManager.tools.check_fade_in(audio_stream, vol_db, fade_in)
33 | AudioManager.current_bgs_playback = audio_stream
34 |
35 | return audio_stream
36 |
37 |
38 | ## -------------------------------------------------------------------------------------------------
39 | ## Stops background sound effect
40 | func stop_sound(fade_time := 0.0):
41 | var track
42 | if AudioManager.current_bgs_playback != null:
43 | track = AudioManager.current_bgs_playback
44 | AudioManager.tools.check_fade_out(AudioManager.current_bgs_playback, fade_time, false)
45 |
46 | AudioManager.current_bgs_playback = null
47 | return track
48 |
49 |
50 | ## -------------------------------------------------------------------------------------------------
51 | ## Mute and unmute layers from background sound effect Synchronized track
52 | func mute_bgs_layer(track, layer_name, mute_state: bool, fade_time := 2.0):
53 | if track != null:
54 | if track is AudioSynchronizedPlayer:
55 | track.on_mute_layers(layer_name, mute_state, fade_time)
56 | else:
57 | AudioManager.debug._print("DEBUG: BGS track is not a AudioSynchronizedPlayer")
58 | else:
59 | AudioManager.debug._print("DEBUG: ParallelTrack not found")
60 |
61 | ## Mute or Unmute all layers for BGS Synchronized tracks.
62 | func mute_all_layers(track, mute_state : bool, fade_time := 2.0):
63 | if track:
64 | if track is AudioSynchronizedPlayer:
65 | track.mute_all_layers(mute_state, fade_time)
66 | else:
67 | AudioManager.debug._print("AudioManager: " + track.name + \
68 | " Can't use mute_all_layers function because is not an AudioSynchronized Node.")
69 | else:
70 | AudioManager.debug._print("AudioManager: Track not found")
71 |
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/addons/AdaptiSound/Singleton/DEBUG.gd:
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1 | extends Node
2 |
3 | func _print(value):
4 | if AudioManager.debugging:
5 | print(value)
6 |
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/addons/AdaptiSound/Singleton/FileBrowser.gd:
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1 | extends Node
2 |
3 | const EXTENSION_ANDROID = "import"
4 | const EXPORT_TSCN_SUFFIX = "remap"
5 |
6 | ### FILE SYSTEM ###
7 |
8 | func files_load(path, extension):
9 | if path == null:
10 | return {}
11 |
12 | var sounds = {}
13 | var dir = DirAccess.open(path)
14 | #if !Engine.is_editor_hint():
15 | # AudioManager.debug._print("open_path: " + path)
16 |
17 | if dir:
18 | dir.list_dir_begin()
19 | var file_name = dir.get_next()
20 | while file_name != "":
21 |
22 | if dir.current_is_dir():
23 | var subfolder = path + "/" + file_name
24 | var sub_sounds = files_load(subfolder, extension)
25 | sounds.merge(sub_sounds)
26 | else:
27 | var file_name_to_load : String
28 | var file_name_key : String
29 | if file_name.get_extension() == EXTENSION_ANDROID:
30 | file_name_to_load = (dir.get_current_dir() + "/" + file_name).replace("." + EXTENSION_ANDROID, "")
31 | file_name_key = file_name.replace("." + file_name_to_load.get_extension() + "." + EXTENSION_ANDROID, "")
32 | sounds[file_name_key] = load(file_name_to_load)
33 | # print("111[%s]:%s" % [file_name_key,file_name_to_load])
34 |
35 | elif extension.has(file_name.get_extension()):
36 | file_name_to_load = (dir.get_current_dir() + "/" + file_name)
37 | file_name_key = file_name.replace("." + file_name.get_extension(), "")
38 | sounds[file_name_key] = load(file_name_to_load)
39 | # print("222[%s]:%s" % [file_name_key,file_name_to_load])
40 | file_name = dir.get_next()
41 | #print(sounds)
42 | return sounds
43 |
44 | else:
45 | if !Engine.is_editor_hint():
46 | AudioManager.debug._print("DEBUG: Directory not found in path " + str(path))
47 | return {}
48 |
49 | func preload_adaptive_tracks(path):
50 | if path == null:
51 | return {}
52 |
53 | var tracks = {}
54 | var dir = DirAccess.open(path)
55 |
56 | if dir:
57 | dir.list_dir_begin()
58 | var file_name = dir.get_next()
59 |
60 | while file_name != "":
61 |
62 | var file_name_to_load : String
63 | var file_name_key : String
64 | if file_name.get_extension() == EXPORT_TSCN_SUFFIX:
65 | file_name_to_load = (dir.get_current_dir() + "/" + file_name).replace("." + EXPORT_TSCN_SUFFIX, "")
66 | file_name_key = file_name.replace("." + file_name_to_load.get_extension() + "." + EXPORT_TSCN_SUFFIX, "")
67 | tracks[file_name_key] = load(file_name_to_load)
68 | # print("111[%s]:%s" % [file_name_key,file_name_to_load])
69 | elif file_name.get_extension() == "tscn":
70 | file_name_to_load = (dir.get_current_dir() + "/" + file_name)
71 | file_name_key = file_name.replace("." + file_name.get_extension(), "")
72 | tracks[file_name_key] = load(file_name_to_load)
73 | # print("222[%s]:%s" % [file_name_key,file_name_to_load])
74 |
75 | if dir.current_is_dir():
76 | var subfolder = path + "/" + file_name
77 | var sub_sounds = preload_adaptive_tracks(subfolder)
78 | tracks.merge(sub_sounds)
79 |
80 | file_name = dir.get_next()
81 | return tracks
82 |
83 | else:
84 | if !Engine.is_editor_hint():
85 | AudioManager.debug._print("DEBUG: Directory not found in path " + str(path))
86 | return {}
87 |
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/addons/AdaptiSound/plugin.cfg:
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1 | [plugin]
2 |
3 | name="AdaptiSound"
4 | description="Complete Audio Manager"
5 | author="Mr. Walkman"
6 | version="1.0"
7 | script="plugin.gd"
8 |
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