├── .DS_Store
├── Image sample
├── waterWaveProgress.png
└── waterWaveProgressbar.gif
├── README.md
└── Water Wave Progress
├── Clean_App_Design
├── Controller
│ ├── Base.lproj
│ │ └── Main.storyboard
│ └── ViewController.swift
├── Assets.xcassets
│ ├── AccentColor.colorset
│ │ └── Contents.json
│ ├── AppIcon.appiconset
│ │ └── Contents.json
│ ├── Contents.json
│ ├── c6.imageset
│ │ ├── Contents.json
│ │ └── c6.png
│ ├── clean 2.imageset
│ │ ├── Contents.json
│ │ └── clean 2.png
│ ├── m.imageset
│ │ ├── Contents.json
│ │ └── m.png
│ ├── m4.imageset
│ │ ├── Contents.json
│ │ └── m4.png
│ └── s2.imageset
│ │ ├── Contents.json
│ │ └── s2.png
├── Clean_App_Design.xcdatamodeld
│ └── Clean_App_Design.xcdatamodel
│ │ └── contents
├── Info.plist
├── System
│ ├── AppDelegate.swift
│ ├── Base.lproj
│ │ └── LaunchScreen.storyboard
│ └── SceneDelegate.swift
└── View
│ └── WaterWaveView.swift
└── waterWave_progess.xcodeproj
├── project.pbxproj
├── project.xcworkspace
├── contents.xcworkspacedata
├── xcshareddata
│ └── IDEWorkspaceChecks.plist
└── xcuserdata
│ └── mdmuradhossain.xcuserdatad
│ └── UserInterfaceState.xcuserstate
└── xcuserdata
└── mdmuradhossain.xcuserdatad
├── xcdebugger
└── Breakpoints_v2.xcbkptlist
└── xcschemes
└── xcschememanagement.plist
/.DS_Store:
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https://raw.githubusercontent.com/Murad9288/WaterWaveProgress_iOS/8ebc861c862ee106eb454e602d82800ec343e1ad/.DS_Store
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/Image sample/waterWaveProgress.png:
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https://raw.githubusercontent.com/Murad9288/WaterWaveProgress_iOS/8ebc861c862ee106eb454e602d82800ec343e1ad/Image sample/waterWaveProgress.png
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/Image sample/waterWaveProgressbar.gif:
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https://raw.githubusercontent.com/Murad9288/WaterWaveProgress_iOS/8ebc861c862ee106eb454e602d82800ec343e1ad/Image sample/waterWaveProgressbar.gif
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/README.md:
--------------------------------------------------------------------------------
1 | # Water_wave_progress
2 |
3 |
4 | 
5 | 
6 | 
7 | 
8 |
9 |
10 |
11 |
12 | |Photo|Gif|
13 | |---|---|
14 | |
|
|
15 |
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/Water Wave Progress/Clean_App_Design/ Controller/Base.lproj/Main.storyboard:
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/Water Wave Progress/Clean_App_Design/ Controller/ViewController.swift:
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1 | //
2 | // ViewController.swift
3 | // Clean_App_Design
4 | //
5 | // Created by Md Murad Hossain on 31/10/22.
6 | //
7 |
8 | import UIKit
9 |
10 | let screenWidth = UIScreen.main.bounds.size.width
11 |
12 | class ViewController: UIViewController {
13 |
14 | @IBOutlet weak var view1: UIView!
15 |
16 | @IBOutlet weak var view2: UIView!
17 |
18 | @IBOutlet weak var view3: UIView!
19 |
20 |
21 | let waterWaveView = WaterWaveView()
22 |
23 | let dr: TimeInterval = 10.0
24 | var timer: Timer?
25 |
26 | override func viewDidLoad() {
27 | super.viewDidLoad()
28 |
29 | view.addSubview(waterWaveView)
30 |
31 | waterWaveView.setupProgress(waterWaveView.progress)
32 |
33 | view1.layer.cornerRadius = 15
34 | view2.layer.cornerRadius = 15
35 | view3.layer.cornerRadius = 15
36 |
37 |
38 | NSLayoutConstraint.activate([
39 | waterWaveView.widthAnchor.constraint(equalToConstant: screenWidth*0.5),
40 | waterWaveView.heightAnchor.constraint(equalToConstant: screenWidth*0.5),
41 | //waterWaveView.topAnchor.constraint(equalTo: view.centerYAnchor)
42 | waterWaveView.topAnchor.constraint(greaterThanOrEqualTo: view.topAnchor, constant: 170),
43 | waterWaveView.centerXAnchor.constraint(greaterThanOrEqualTo: view.centerXAnchor, constant: -10)
44 | //waterWaveView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
45 | //waterWaveView.centerYAnchor.constraint(equalTo: view.centerYAnchor)
46 | ])
47 |
48 | }
49 |
50 |
51 | override func viewDidAppear(_ animated: Bool) {
52 | super.viewDidAppear(animated)
53 | timer = Timer.scheduledTimer(withTimeInterval: 0.01, repeats: true, block: { _ in
54 |
55 | let dr = CGFloat(1.0 / (self.dr/0.01))
56 |
57 | self.waterWaveView.progress += dr
58 | self.waterWaveView.setupProgress(self.waterWaveView.progress)
59 |
60 | print(self.waterWaveView.progress)
61 |
62 | if self.waterWaveView.progress >= 0.88 {
63 | self.timer?.invalidate()
64 | self.timer = nil
65 |
66 | DispatchQueue.main.asyncAfter(deadline: .now()+0.5) {
67 | self.waterWaveView.percentAnim()
68 | }
69 |
70 |
71 | }
72 | })
73 | }
74 |
75 |
76 | }
77 |
78 |
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/Water Wave Progress/Clean_App_Design/Assets.xcassets/AccentColor.colorset/Contents.json:
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1 | {
2 | "colors" : [
3 | {
4 | "idiom" : "universal"
5 | }
6 | ],
7 | "info" : {
8 | "author" : "xcode",
9 | "version" : 1
10 | }
11 | }
12 |
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/Water Wave Progress/Clean_App_Design/Assets.xcassets/AppIcon.appiconset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "universal",
5 | "platform" : "ios",
6 | "size" : "1024x1024"
7 | }
8 | ],
9 | "info" : {
10 | "author" : "xcode",
11 | "version" : 1
12 | }
13 | }
14 |
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/Water Wave Progress/Clean_App_Design/Assets.xcassets/Contents.json:
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1 | {
2 | "info" : {
3 | "author" : "xcode",
4 | "version" : 1
5 | }
6 | }
7 |
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/Water Wave Progress/Clean_App_Design/Assets.xcassets/c6.imageset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "filename" : "c6.png",
5 | "idiom" : "universal",
6 | "scale" : "1x"
7 | },
8 | {
9 | "idiom" : "universal",
10 | "scale" : "2x"
11 | },
12 | {
13 | "idiom" : "universal",
14 | "scale" : "3x"
15 | }
16 | ],
17 | "info" : {
18 | "author" : "xcode",
19 | "version" : 1
20 | }
21 | }
22 |
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/Water Wave Progress/Clean_App_Design/Assets.xcassets/c6.imageset/c6.png:
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https://raw.githubusercontent.com/Murad9288/WaterWaveProgress_iOS/8ebc861c862ee106eb454e602d82800ec343e1ad/Water Wave Progress/Clean_App_Design/Assets.xcassets/c6.imageset/c6.png
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/Water Wave Progress/Clean_App_Design/Assets.xcassets/clean 2.imageset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "filename" : "clean 2.png",
5 | "idiom" : "universal",
6 | "scale" : "1x"
7 | },
8 | {
9 | "idiom" : "universal",
10 | "scale" : "2x"
11 | },
12 | {
13 | "idiom" : "universal",
14 | "scale" : "3x"
15 | }
16 | ],
17 | "info" : {
18 | "author" : "xcode",
19 | "version" : 1
20 | }
21 | }
22 |
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/Water Wave Progress/Clean_App_Design/Assets.xcassets/clean 2.imageset/clean 2.png:
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https://raw.githubusercontent.com/Murad9288/WaterWaveProgress_iOS/8ebc861c862ee106eb454e602d82800ec343e1ad/Water Wave Progress/Clean_App_Design/Assets.xcassets/clean 2.imageset/clean 2.png
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/Water Wave Progress/Clean_App_Design/Assets.xcassets/m.imageset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "filename" : "m.png",
5 | "idiom" : "universal",
6 | "scale" : "1x"
7 | },
8 | {
9 | "idiom" : "universal",
10 | "scale" : "2x"
11 | },
12 | {
13 | "idiom" : "universal",
14 | "scale" : "3x"
15 | }
16 | ],
17 | "info" : {
18 | "author" : "xcode",
19 | "version" : 1
20 | }
21 | }
22 |
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/Water Wave Progress/Clean_App_Design/Assets.xcassets/m.imageset/m.png:
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https://raw.githubusercontent.com/Murad9288/WaterWaveProgress_iOS/8ebc861c862ee106eb454e602d82800ec343e1ad/Water Wave Progress/Clean_App_Design/Assets.xcassets/m.imageset/m.png
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/Water Wave Progress/Clean_App_Design/Assets.xcassets/m4.imageset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "filename" : "m4.png",
5 | "idiom" : "universal",
6 | "scale" : "1x"
7 | },
8 | {
9 | "idiom" : "universal",
10 | "scale" : "2x"
11 | },
12 | {
13 | "idiom" : "universal",
14 | "scale" : "3x"
15 | }
16 | ],
17 | "info" : {
18 | "author" : "xcode",
19 | "version" : 1
20 | }
21 | }
22 |
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/Water Wave Progress/Clean_App_Design/Assets.xcassets/m4.imageset/m4.png:
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https://raw.githubusercontent.com/Murad9288/WaterWaveProgress_iOS/8ebc861c862ee106eb454e602d82800ec343e1ad/Water Wave Progress/Clean_App_Design/Assets.xcassets/m4.imageset/m4.png
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/Water Wave Progress/Clean_App_Design/Assets.xcassets/s2.imageset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "filename" : "s2.png",
5 | "idiom" : "universal",
6 | "scale" : "1x"
7 | },
8 | {
9 | "idiom" : "universal",
10 | "scale" : "2x"
11 | },
12 | {
13 | "idiom" : "universal",
14 | "scale" : "3x"
15 | }
16 | ],
17 | "info" : {
18 | "author" : "xcode",
19 | "version" : 1
20 | }
21 | }
22 |
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/Water Wave Progress/Clean_App_Design/Assets.xcassets/s2.imageset/s2.png:
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https://raw.githubusercontent.com/Murad9288/WaterWaveProgress_iOS/8ebc861c862ee106eb454e602d82800ec343e1ad/Water Wave Progress/Clean_App_Design/Assets.xcassets/s2.imageset/s2.png
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/Water Wave Progress/Clean_App_Design/Clean_App_Design.xcdatamodeld/Clean_App_Design.xcdatamodel/contents:
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1 |
2 |
3 |
4 |
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/Water Wave Progress/Clean_App_Design/Info.plist:
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1 |
2 |
3 |
4 |
5 | UIApplicationSceneManifest
6 |
7 | UIApplicationSupportsMultipleScenes
8 |
9 | UISceneConfigurations
10 |
11 | UIWindowSceneSessionRoleApplication
12 |
13 |
14 | UISceneConfigurationName
15 | Default Configuration
16 | UISceneDelegateClassName
17 | $(PRODUCT_MODULE_NAME).SceneDelegate
18 | UISceneStoryboardFile
19 | Main
20 |
21 |
22 |
23 |
24 |
25 |
26 |
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/Water Wave Progress/Clean_App_Design/System/AppDelegate.swift:
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1 | //
2 | // AppDelegate.swift
3 | // Clean_App_Design
4 | //
5 | // Created by Md Murad Hossain on 31/10/22.
6 | //
7 |
8 | import UIKit
9 | import CoreData
10 |
11 | @main
12 | class AppDelegate: UIResponder, UIApplicationDelegate {
13 |
14 |
15 |
16 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
17 | // Override point for customization after application launch.
18 | return true
19 | }
20 |
21 | // MARK: UISceneSession Lifecycle
22 |
23 | func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
24 | // Called when a new scene session is being created.
25 | // Use this method to select a configuration to create the new scene with.
26 | return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
27 | }
28 |
29 | func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set) {
30 | // Called when the user discards a scene session.
31 | // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
32 | // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
33 | }
34 |
35 | // MARK: - Core Data stack
36 |
37 | lazy var persistentContainer: NSPersistentContainer = {
38 | /*
39 | The persistent container for the application. This implementation
40 | creates and returns a container, having loaded the store for the
41 | application to it. This property is optional since there are legitimate
42 | error conditions that could cause the creation of the store to fail.
43 | */
44 | let container = NSPersistentContainer(name: "Clean_App_Design")
45 | container.loadPersistentStores(completionHandler: { (storeDescription, error) in
46 | if let error = error as NSError? {
47 | // Replace this implementation with code to handle the error appropriately.
48 | // fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
49 |
50 | /*
51 | Typical reasons for an error here include:
52 | * The parent directory does not exist, cannot be created, or disallows writing.
53 | * The persistent store is not accessible, due to permissions or data protection when the device is locked.
54 | * The device is out of space.
55 | * The store could not be migrated to the current model version.
56 | Check the error message to determine what the actual problem was.
57 | */
58 | fatalError("Unresolved error \(error), \(error.userInfo)")
59 | }
60 | })
61 | return container
62 | }()
63 |
64 | // MARK: - Core Data Saving support
65 |
66 | func saveContext () {
67 | let context = persistentContainer.viewContext
68 | if context.hasChanges {
69 | do {
70 | try context.save()
71 | } catch {
72 | // Replace this implementation with code to handle the error appropriately.
73 | // fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
74 | let nserror = error as NSError
75 | fatalError("Unresolved error \(nserror), \(nserror.userInfo)")
76 | }
77 | }
78 | }
79 |
80 | }
81 |
82 |
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/Water Wave Progress/Clean_App_Design/System/Base.lproj/LaunchScreen.storyboard:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
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/Water Wave Progress/Clean_App_Design/System/SceneDelegate.swift:
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1 | //
2 | // SceneDelegate.swift
3 | // Clean_App_Design
4 | //
5 | // Created by Md Murad Hossain on 31/10/22.
6 | //
7 |
8 | import UIKit
9 |
10 | class SceneDelegate: UIResponder, UIWindowSceneDelegate {
11 |
12 | var window: UIWindow?
13 |
14 |
15 | func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
16 | // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
17 | // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
18 | // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
19 | guard let _ = (scene as? UIWindowScene) else { return }
20 | }
21 |
22 | func sceneDidDisconnect(_ scene: UIScene) {
23 | // Called as the scene is being released by the system.
24 | // This occurs shortly after the scene enters the background, or when its session is discarded.
25 | // Release any resources associated with this scene that can be re-created the next time the scene connects.
26 | // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
27 | }
28 |
29 | func sceneDidBecomeActive(_ scene: UIScene) {
30 | // Called when the scene has moved from an inactive state to an active state.
31 | // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
32 | }
33 |
34 | func sceneWillResignActive(_ scene: UIScene) {
35 | // Called when the scene will move from an active state to an inactive state.
36 | // This may occur due to temporary interruptions (ex. an incoming phone call).
37 | }
38 |
39 | func sceneWillEnterForeground(_ scene: UIScene) {
40 | // Called as the scene transitions from the background to the foreground.
41 | // Use this method to undo the changes made on entering the background.
42 | }
43 |
44 | func sceneDidEnterBackground(_ scene: UIScene) {
45 | // Called as the scene transitions from the foreground to the background.
46 | // Use this method to save data, release shared resources, and store enough scene-specific state information
47 | // to restore the scene back to its current state.
48 |
49 | // Save changes in the application's managed object context when the application transitions to the background.
50 | (UIApplication.shared.delegate as? AppDelegate)?.saveContext()
51 | }
52 |
53 |
54 | }
55 |
56 |
--------------------------------------------------------------------------------
/Water Wave Progress/Clean_App_Design/View/WaterWaveView.swift:
--------------------------------------------------------------------------------
1 | //
2 | // waterWaveView.swift
3 | // Clean_App_Design
4 | //
5 | // Created by Md Murad Hossain on 1/11/22.
6 | //
7 |
8 |
9 |
10 |
11 | import UIKit
12 |
13 |
14 | class WaterWaveView: UIView{
15 |
16 |
17 | // MARK: Properties
18 | // MARK: Initialize
19 |
20 | private let firstlayer = CAShapeLayer()
21 | private let secondLayer = CAShapeLayer()
22 |
23 | private var percentLbl = UILabel()
24 |
25 | private var firstColor: UIColor = .clear
26 | private var secondColor: UIColor = .clear
27 |
28 | private let twon: CGFloat = .pi*2
29 | private var offset: CGFloat = 0.0
30 |
31 | private let width = screenWidth*0.5
32 |
33 |
34 | var showSingleWave = false
35 | private var start = false
36 |
37 | var progress: CGFloat = 0.0
38 | var waveHeight: CGFloat = 0.0
39 |
40 |
41 |
42 |
43 | override init(frame: CGRect) {
44 | super.init(frame: frame)
45 | setupViews()
46 | }
47 |
48 |
49 | required init?(coder: NSCoder) {
50 | super.init(coder: coder)
51 | }
52 |
53 | }
54 |
55 |
56 | // MARK: Setup Views
57 |
58 | extension WaterWaveView{
59 | private func setupViews() {
60 |
61 | bounds = CGRect(x: 0.0, y: 0.0, width: min(width,width), height: min(width,width))
62 |
63 | clipsToBounds = true
64 | backgroundColor = .clear
65 | translatesAutoresizingMaskIntoConstraints = false
66 | layer.cornerRadius = width/2
67 | layer.masksToBounds = true
68 | layer.borderWidth = 1.0
69 | layer.borderColor = UIColor.lightGray.cgColor
70 |
71 |
72 | waveHeight = 8.0
73 |
74 | firstColor = .systemOrange
75 | secondColor = .systemPink
76 |
77 | createFirstLayer()
78 |
79 | if !showSingleWave {
80 | createSecondLayer()
81 | }
82 |
83 | createPercentLbl()
84 |
85 |
86 | }
87 |
88 | // MARK: Create First Layer
89 |
90 | private func createFirstLayer() {
91 |
92 | firstlayer.frame = bounds
93 | firstlayer.anchorPoint = .zero
94 | firstlayer.fillColor = firstColor.cgColor
95 | layer.addSublayer(firstlayer)
96 | }
97 |
98 | private func createSecondLayer() {
99 |
100 | secondLayer.frame = bounds
101 | secondLayer.anchorPoint = .zero
102 | secondLayer.fillColor = secondColor.cgColor
103 | layer.addSublayer(secondLayer)
104 |
105 | }
106 |
107 | private func createPercentLbl(){
108 | percentLbl.font = UIFont.boldSystemFont(ofSize: 35.0)
109 | percentLbl.textAlignment = .center
110 | percentLbl.text = ""
111 | //percentLbl.text = "Used"
112 | percentLbl.textColor = .white
113 | addSubview(percentLbl)
114 | percentLbl.translatesAutoresizingMaskIntoConstraints = false
115 | percentLbl.centerXAnchor.constraint(equalTo: centerXAnchor).isActive = true
116 | percentLbl.centerYAnchor.constraint(equalTo: centerYAnchor).isActive = true
117 | }
118 |
119 | func percentAnim(){
120 | let anim = CABasicAnimation(keyPath: "opacity")
121 | anim.duration = 1.5
122 | anim.fromValue = 0.0
123 | anim.toValue = 1.5
124 | anim.repeatCount = .infinity
125 | anim.isRemovedOnCompletion = false
126 |
127 | percentLbl.layer.add(anim, forKey: nil)
128 |
129 | }
130 |
131 | func setupProgress(_ pr: CGFloat){
132 | progress = pr
133 | percentLbl.text = String(format: "%ld%%", NSNumber(value: Float(pr*100)).intValue)
134 |
135 | let top: CGFloat = pr * bounds.size.height
136 | firstlayer.setValue(width-top, forKeyPath: "position.y")
137 | secondLayer.setValue(width-top, forKeyPath: "position.y")
138 |
139 | if !start {
140 | DispatchQueue.main.async {
141 | self.startAnim()
142 | }
143 | }
144 | }
145 |
146 | private func startAnim() {
147 | start = true
148 | waterWaveAnim()
149 | }
150 |
151 | private func waterWaveAnim(){
152 | let w = bounds.size.width
153 | let h = bounds.size.height
154 |
155 | let bezier = UIBezierPath()
156 | let path = CGMutablePath()
157 |
158 | let startoffsetY = waveHeight * CGFloat(sinf(Float(offset*twon/w)))
159 | var origiOffsetY: CGFloat = 0.0
160 |
161 | path.move(to: CGPoint(x: 0.0, y: startoffsetY),transform: .identity)
162 | bezier.move(to: CGPoint(x: 0.0, y: startoffsetY))
163 |
164 | for i in stride(from: 0.0, to: w*1000, by: 1){
165 |
166 | origiOffsetY = waveHeight * CGFloat(sinf(Float(twon / w*i + offset * twon/w)))
167 | bezier.addLine(to: CGPoint(x: i, y: origiOffsetY))
168 |
169 | }
170 |
171 | bezier.addLine(to: CGPoint(x: w*1000, y: origiOffsetY))
172 | bezier.addLine(to: CGPoint(x: w*1000, y: h))
173 | bezier.addLine(to: CGPoint(x: 0.0, y: h))
174 | bezier.addLine(to: CGPoint(x: 0.0, y: startoffsetY))
175 | bezier.close()
176 |
177 | let anim = CABasicAnimation(keyPath: "transform.translation.x")
178 | anim.duration = 2.0
179 | anim.fromValue = -w * 0.5
180 | anim.toValue = -w - w*0.5
181 | anim.repeatCount = .infinity
182 | anim.isRemovedOnCompletion = false
183 |
184 |
185 | firstlayer.fillColor = firstColor.cgColor
186 | firstlayer.path = bezier.cgPath
187 | firstlayer.add(anim, forKey: nil)
188 |
189 |
190 | if !showSingleWave{
191 |
192 | let bezier = UIBezierPath()
193 |
194 | let startoffsetY = waveHeight * CGFloat(sinf(Float(offset*twon/w)))
195 | var origiOffsetY: CGFloat = 0.0
196 |
197 | bezier.move(to: CGPoint(x: 0.0, y: startoffsetY))
198 |
199 | for i in stride(from: 0.0, to: w*1000, by: 1){
200 | origiOffsetY = waveHeight*CGFloat(cosf(Float(twon/w*i + offset*twon/w)))
201 | bezier.addLine(to: CGPoint(x: i, y: origiOffsetY))
202 |
203 | }
204 | bezier.addLine(to: CGPoint(x: w*1000, y: origiOffsetY))
205 | bezier.addLine(to: CGPoint(x: w*1000, y: h))
206 | bezier.addLine(to: CGPoint(x: 0.0, y: h))
207 | bezier.addLine(to: CGPoint(x: 0.0, y: startoffsetY))
208 | bezier.close()
209 |
210 |
211 | secondLayer.fillColor = secondColor.cgColor
212 | secondLayer.path = bezier.cgPath
213 | secondLayer.add(anim, forKey: nil)
214 | }
215 | }
216 |
217 |
218 | }
219 |
--------------------------------------------------------------------------------
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1 |
2 |
3 |
4 |
5 | SchemeUserState
6 |
7 | Clean_App_Design.xcscheme_^#shared#^_
8 |
9 | orderHint
10 | 0
11 |
12 | waterWave_progess.xcscheme_^#shared#^_
13 |
14 | orderHint
15 | 0
16 |
17 |
18 |
19 |
20 |
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