├── Assets ├── Textures │ ├── Circle.png │ ├── Square.png │ ├── bullet.png │ ├── bullet.png.meta │ ├── Square.png.meta │ └── Circle.png.meta ├── Prefabs.meta ├── Prefabs │ ├── CicleBullet.prefab.meta │ ├── TriangleBullet.prefab.meta │ ├── TriangleBullet.prefab │ └── CicleBullet.prefab ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity.meta │ ├── SampleSceneSettings.lighting.meta │ ├── SampleSceneSettings.lighting │ └── SampleScene.unity ├── Scripts.meta ├── Scripts │ ├── Shot.meta │ ├── other.meta │ ├── Shot │ │ ├── CircleShot.cs.meta │ │ ├── HeartShot.cs.meta │ │ ├── ShapeShot.cs.meta │ │ ├── SpinShot.cs.meta │ │ ├── TargetGotoShot.cs.meta │ │ ├── CircleShotGotoShot.cs.meta │ │ ├── CircleShot.cs │ │ ├── TargetGotoShot.cs │ │ ├── SpinShot.cs │ │ ├── CircleShotGotoShot.cs │ │ ├── HeartShot.cs │ │ └── ShapeShot.cs │ └── other │ │ ├── Bullet.cs.meta │ │ ├── Player.cs.meta │ │ ├── LookAtPlayer.cs.meta │ │ ├── Bullet.cs │ │ ├── Player.cs │ │ └── LookAtPlayer.cs └── Textures.meta ├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── NetworkManager.asset ├── XRSettings.asset ├── VersionControlSettings.asset ├── TimeManager.asset ├── EditorBuildSettings.asset ├── VFXManager.asset ├── PresetManager.asset ├── AudioManager.asset ├── TagManager.asset ├── EditorSettings.asset ├── UnityConnectSettings.asset ├── DynamicsManager.asset ├── PackageManagerSettings.asset ├── NavMeshAreas.asset ├── GraphicsSettings.asset ├── Physics2DSettings.asset ├── QualitySettings.asset ├── InputManager.asset └── ProjectSettings.asset ├── .idea └── .idea.UnityShotPatterns │ └── .idea │ ├── encodings.xml │ ├── vcs.xml │ ├── indexLayout.xml │ └── .gitignore ├── .gitignore └── Packages ├── manifest.json └── packages-lock.json /Assets/Textures/Circle.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/NK-Studio/UnityShotPatterns/HEAD/Assets/Textures/Circle.png -------------------------------------------------------------------------------- /Assets/Textures/Square.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/NK-Studio/UnityShotPatterns/HEAD/Assets/Textures/Square.png -------------------------------------------------------------------------------- /Assets/Textures/bullet.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/NK-Studio/UnityShotPatterns/HEAD/Assets/Textures/bullet.png -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2020.3.44f1 2 | m_EditorVersionWithRevision: 2020.3.44f1 (7f159b6136da) 3 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /Assets/Prefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b469f057f12e7964189c6eb23a912f60 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Prefabs/CicleBullet.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5d81c649b92ffd949997b9e3fafced5c 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0bddc040de6135e44893e9812a828d08 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2cda990e2423bbf4892e6590ba056729 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8be591e2646ca9c43ad2ce8c85d60d38 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Shot.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 64e648092bd4a5741ac347233e39141a 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Textures.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 92157d03dbf2f9a489e1dec1945c6e81 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /.idea/.idea.UnityShotPatterns/.idea/encodings.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | -------------------------------------------------------------------------------- /.idea/.idea.UnityShotPatterns/.idea/vcs.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Assets/Scripts/other.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e91173ab91dedb34fbea8b91ad57c069 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /Assets/Prefabs/TriangleBullet.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 716eea2c50cd92a4188eb68072f6acb4 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 100100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /.idea/.idea.UnityShotPatterns/.idea/indexLayout.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.1 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleSceneSettings.lighting.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 85413f161dfa4864fb01b635b0e3ffe0 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 4890085278179872738 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Shot/CircleShot.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5461630b4f9bfea44af58a593dcd8924 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Shot/HeartShot.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b80bf527174ef614494dc02a55d288ca 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Shot/ShapeShot.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9c311f03080a5394aa4669491aba5aa0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Shot/SpinShot.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f9d0d5960dd4c0648b33f08c394f22ac 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/other/Bullet.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2656415f23a58744da092d139cec34db 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/other/Player.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6157e725710735c45921e04a8edc3b51 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Shot/TargetGotoShot.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4942940380327ab409cb05411df079da 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/other/LookAtPlayer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a00ffb757dbb05f4eb7a7fe11653fbde 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Shot/CircleShotGotoShot.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 50cc2021bdbdce941a2e42103eac5f40 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Scenes/SampleScene.unity 10 | guid: 2cda990e2423bbf4892e6590ba056729 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /.idea/.idea.UnityShotPatterns/.idea/.gitignore: -------------------------------------------------------------------------------- 1 | # Default ignored files 2 | /shelf/ 3 | /workspace.xml 4 | # Rider ignored files 5 | /modules.xml 6 | /contentModel.xml 7 | /projectSettingsUpdater.xml 8 | /.idea.UnityShotPatterns.iml 9 | # Editor-based HTTP Client requests 10 | /httpRequests/ 11 | # Datasource local storage ignored files 12 | /dataSources/ 13 | /dataSources.local.xml 14 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | m_DefaultList: 7 | - type: 8 | m_NativeTypeID: 20 9 | m_ManagedTypePPtr: {fileID: 0} 10 | m_ManagedTypeFallback: 11 | defaultPresets: 12 | - m_Preset: {fileID: 2655988077585873504, guid: bfcfc320427f8224bbb7a96f3d3aebad, 13 | type: 2} 14 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 1024 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- /Assets/Scripts/other/Bullet.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace other 4 | { 5 | public class Bullet : MonoBehaviour { 6 | 7 | public float Speed = 10f; 8 | 9 | private void Start() 10 | { 11 | //생성으로부터 2초 후 삭제 12 | Destroy(gameObject, 2f); 13 | } 14 | 15 | private void Update() 16 | { 17 | //두번째 파라미터에 Space.World를 해줌으로써 Rotation에 의한 방향 오류를 수정함 18 | transform.Translate(Vector2.right * (Speed * Time.deltaTime), Space.Self); 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /Assets/Scripts/other/Player.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace other 4 | { 5 | public class Player : MonoBehaviour 6 | { 7 | //캐릭터 이동 시스템 8 | public float Speed = 5f; 9 | 10 | private void Update() 11 | { 12 | //좌우 이동 13 | transform.Translate(Vector2.right * (Input.GetAxisRaw("Horizontal") * Speed * Time.deltaTime), Space.Self); 14 | //상하 이동 15 | transform.Translate(Vector2.up * (Input.GetAxisRaw("Vertical") * Speed * Time.deltaTime), Space.Self); 16 | } 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 2 10 | m_DefaultBehaviorMode: 1 11 | m_SpritePackerMode: 4 12 | m_SpritePackerPaddingPower: 1 13 | m_EtcTextureCompressorBehavior: 1 14 | m_EtcTextureFastCompressor: 1 15 | m_EtcTextureNormalCompressor: 2 16 | m_EtcTextureBestCompressor: 4 17 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd 18 | m_ProjectGenerationRootNamespace: 19 | m_UserGeneratedProjectSuffix: 20 | m_CollabEditorSettings: 21 | inProgressEnabled: 1 22 | -------------------------------------------------------------------------------- /Assets/Scripts/Shot/CircleShot.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Shot 4 | { 5 | public class CircleShot : MonoBehaviour { 6 | 7 | //발사될 총알 오브젝트 8 | public GameObject Bullet; 9 | 10 | private void Update() 11 | { 12 | if (Input.GetKeyDown(KeyCode.Space)) 13 | Shot(); 14 | } 15 | 16 | private void Shot() 17 | { 18 | //360번 반복 19 | for (int i = 0; i < 360; i += 13) 20 | { 21 | //총알 생성 22 | GameObject temp = Instantiate(Bullet); 23 | 24 | //2초마다 삭제 25 | Destroy(temp, 2f); 26 | 27 | //총알 생성 위치를 (0,0) 좌표로 한다. 28 | temp.transform.position = Vector2.zero; 29 | 30 | //Z에 값이 변해야 회전이 이루어지므로, Z에 i를 대입한다. 31 | temp.transform.rotation = Quaternion.Euler(0, 0, i); 32 | } 33 | } 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 0 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /Assets/Scripts/Shot/TargetGotoShot.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Shot 4 | { 5 | public class TargetGotoShot : MonoBehaviour 6 | { 7 | [Header("BulletToTarget를 활성화 해주세요.")] 8 | 9 | //총알이 발사될 위치 10 | public Transform ShotPosition; 11 | 12 | //방향 -> Center가 Target을 바라보고 있으므로, Rotation은 방향으로 처리함 13 | public Transform Center; 14 | 15 | //총알 오브젝트 16 | public GameObject Bullet; 17 | 18 | private void Update() 19 | { 20 | //스페이스바를 누를시 21 | if (Input.GetKeyDown(KeyCode.Space)) 22 | { 23 | //총알 생성 24 | GameObject temp = Instantiate(Bullet); 25 | 26 | //총알 생성 위치를 머즐 입구로 한다. 27 | temp.transform.position = ShotPosition.position; 28 | 29 | //총알의 방향을 Center의 방향으로 한다. 30 | //->참조된 Center오브젝트가 Target을 바라보고 있으므로, Rotation이 방향이 됨. 31 | temp.transform.rotation = Center.rotation; 32 | } 33 | } 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /Assets/Scripts/other/LookAtPlayer.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace other 4 | { 5 | public class LookAtPlayer : MonoBehaviour 6 | { 7 | [Tooltip("바라볼 물체이다. - > 주로 플레이어를 참조하면 된다.")] 8 | public Transform Target; 9 | 10 | private void Update() 11 | { 12 | //벡터 뻴셈을 통해 방향을 구함 13 | Vector3 direction = Target.position - transform.position; 14 | 15 | //방향을 각도로 변환 16 | float angle = DirectionToAngle(direction); 17 | 18 | //해당 타겟 방향으로 회전한다. 19 | transform.rotation = Quaternion.Euler(0, 0, angle); 20 | } 21 | 22 | /// 23 | /// 방향을 각도로 변경합니다. 24 | /// 25 | /// 26 | /// 27 | private float DirectionToAngle(Vector3 direction) 28 | { 29 | //x,y의 값을 조합하여 Z방향 값으로 변형함. -> ~도 단위로 변형 30 | float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; 31 | return angle; 32 | } 33 | } 34 | } -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 1 23 | m_ClothInterCollisionSettingsToggle: 0 24 | m_ContactPairsMode: 0 25 | m_BroadphaseType: 0 26 | m_WorldBounds: 27 | m_Center: {x: 0, y: 0, z: 0} 28 | m_Extent: {x: 250, y: 250, z: 250} 29 | m_WorldSubdivisions: 8 30 | -------------------------------------------------------------------------------- /Assets/Scripts/Shot/SpinShot.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Shot 4 | { 5 | public class SpinShot : MonoBehaviour 6 | { 7 | //회전되는 스피드이다. 8 | public float TurnSpeed; 9 | 10 | //발사될 총알 오브젝트이다. 11 | public GameObject Bullet; 12 | 13 | public float SpawnInterval = 0.5f; 14 | private float _spawnTimer; 15 | 16 | private void Update() 17 | { 18 | //기본 회전 19 | transform.Rotate(Vector3.forward * (TurnSpeed * 100 * Time.deltaTime)); 20 | 21 | //생성 간격 처리 22 | _spawnTimer += Time.deltaTime; 23 | if (_spawnTimer < SpawnInterval) return; 24 | 25 | //초기화 26 | _spawnTimer = 0f; 27 | 28 | //총알 생성 29 | GameObject temp = Instantiate(Bullet); 30 | 31 | //2초후 자동 삭제 32 | Destroy(temp, 2f); 33 | 34 | //총알 생성 위치를 머즐 입구로 한다. 35 | temp.transform.position = transform.position; 36 | 37 | //총알의 방향을 오브젝트의 방향으로 한다. 38 | //->해당 오브젝트가 오브젝트가 360도 회전하고 있으므로, Rotation이 방향이 됨. 39 | temp.transform.rotation = transform.rotation; 40 | } 41 | } 42 | } -------------------------------------------------------------------------------- /ProjectSettings/PackageManagerSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_EnablePreviewPackages: 0 16 | m_EnablePackageDependencies: 0 17 | m_AdvancedSettingsExpanded: 1 18 | m_ScopedRegistriesSettingsExpanded: 1 19 | oneTimeWarningShown: 0 20 | m_Registries: 21 | - m_Id: main 22 | m_Name: 23 | m_Url: https://packages.unity.com 24 | m_Scopes: [] 25 | m_IsDefault: 1 26 | m_Capabilities: 7 27 | m_ConfigSource: 0 28 | m_UserSelectedRegistryName: 29 | m_UserAddingNewScopedRegistry: 0 30 | m_RegistryInfoDraft: 31 | m_ErrorMessage: 32 | m_Original: 33 | m_Id: 34 | m_Name: 35 | m_Url: 36 | m_Scopes: [] 37 | m_IsDefault: 0 38 | m_Capabilities: 0 39 | m_ConfigSource: 0 40 | m_Modified: 0 41 | m_Name: 42 | m_Url: 43 | m_Scopes: 44 | - 45 | m_SelectedScopeIndex: 0 46 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | Assets/Bakery* 20 | Assets/Editor/x64* 21 | Assets/Settings/BakeryProjectSettings.asset 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | [Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.unitypackage 61 | 62 | # Crashlytics generated file 63 | crashlytics-build.properties 64 | 65 | UserSettings 66 | 67 | Recordings/ 68 | 69 | *.unitypackage.meta 70 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.2d.sprite": "1.0.0", 4 | "com.unity.2d.tilemap": "1.0.0", 5 | "com.unity.ext.nunit": "1.0.6", 6 | "com.unity.ide.rider": "3.0.18", 7 | "com.unity.ide.visualstudio": "2.0.17", 8 | "com.unity.ide.vscode": "1.2.5", 9 | "com.unity.test-framework": "1.1.33", 10 | "com.unity.ugui": "1.0.0", 11 | "com.unity.modules.ai": "1.0.0", 12 | "com.unity.modules.androidjni": "1.0.0", 13 | "com.unity.modules.animation": "1.0.0", 14 | "com.unity.modules.assetbundle": "1.0.0", 15 | "com.unity.modules.audio": "1.0.0", 16 | "com.unity.modules.cloth": "1.0.0", 17 | "com.unity.modules.director": "1.0.0", 18 | "com.unity.modules.imageconversion": "1.0.0", 19 | "com.unity.modules.imgui": "1.0.0", 20 | "com.unity.modules.jsonserialize": "1.0.0", 21 | "com.unity.modules.particlesystem": "1.0.0", 22 | "com.unity.modules.physics": "1.0.0", 23 | "com.unity.modules.physics2d": "1.0.0", 24 | "com.unity.modules.screencapture": "1.0.0", 25 | "com.unity.modules.terrain": "1.0.0", 26 | "com.unity.modules.terrainphysics": "1.0.0", 27 | "com.unity.modules.tilemap": "1.0.0", 28 | "com.unity.modules.ui": "1.0.0", 29 | "com.unity.modules.uielements": "1.0.0", 30 | "com.unity.modules.umbra": "1.0.0", 31 | "com.unity.modules.unityanalytics": "1.0.0", 32 | "com.unity.modules.unitywebrequest": "1.0.0", 33 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 34 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 35 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 36 | "com.unity.modules.unitywebrequestwww": "1.0.0", 37 | "com.unity.modules.vehicles": "1.0.0", 38 | "com.unity.modules.video": "1.0.0", 39 | "com.unity.modules.vr": "1.0.0", 40 | "com.unity.modules.wind": "1.0.0", 41 | "com.unity.modules.xr": "1.0.0" 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleSceneSettings.lighting: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!850595691 &4890085278179872738 4 | LightingSettings: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_Name: SampleSceneSettings 10 | serializedVersion: 3 11 | m_GIWorkflowMode: 1 12 | m_EnableBakedLightmaps: 0 13 | m_EnableRealtimeLightmaps: 0 14 | m_RealtimeEnvironmentLighting: 1 15 | m_BounceScale: 1 16 | m_AlbedoBoost: 1 17 | m_IndirectOutputScale: 1 18 | m_UsingShadowmask: 1 19 | m_BakeBackend: 0 20 | m_LightmapMaxSize: 1024 21 | m_BakeResolution: 40 22 | m_Padding: 2 23 | m_TextureCompression: 1 24 | m_AO: 0 25 | m_AOMaxDistance: 1 26 | m_CompAOExponent: 1 27 | m_CompAOExponentDirect: 0 28 | m_ExtractAO: 0 29 | m_MixedBakeMode: 2 30 | m_LightmapsBakeMode: 1 31 | m_FilterMode: 1 32 | m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0} 33 | m_ExportTrainingData: 0 34 | m_TrainingDataDestination: TrainingData 35 | m_RealtimeResolution: 2 36 | m_ForceWhiteAlbedo: 0 37 | m_ForceUpdates: 0 38 | m_FinalGather: 0 39 | m_FinalGatherRayCount: 256 40 | m_FinalGatherFiltering: 1 41 | m_PVRCulling: 1 42 | m_PVRSampling: 1 43 | m_PVRDirectSampleCount: 32 44 | m_PVRSampleCount: 500 45 | m_PVREnvironmentSampleCount: 500 46 | m_PVREnvironmentReferencePointCount: 2048 47 | m_LightProbeSampleCountMultiplier: 4 48 | m_PVRBounces: 2 49 | m_PVRMinBounces: 2 50 | m_PVREnvironmentMIS: 0 51 | m_PVRFilteringMode: 2 52 | m_PVRDenoiserTypeDirect: 0 53 | m_PVRDenoiserTypeIndirect: 0 54 | m_PVRDenoiserTypeAO: 0 55 | m_PVRFilterTypeDirect: 0 56 | m_PVRFilterTypeIndirect: 0 57 | m_PVRFilterTypeAO: 0 58 | m_PVRFilteringGaussRadiusDirect: 1 59 | m_PVRFilteringGaussRadiusIndirect: 5 60 | m_PVRFilteringGaussRadiusAO: 2 61 | m_PVRFilteringAtrousPositionSigmaDirect: 0.5 62 | m_PVRFilteringAtrousPositionSigmaIndirect: 2 63 | m_PVRFilteringAtrousPositionSigmaAO: 1 64 | -------------------------------------------------------------------------------- /Assets/Scripts/Shot/CircleShotGotoShot.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace Shot 6 | { 7 | public class CircleShotGotoShot : MonoBehaviour 8 | { 9 | //총알을 생성후 Target에게 날아갈 변수 10 | public Transform Target; 11 | 12 | //발사될 총알 오브젝트 13 | public GameObject Bullet; 14 | 15 | private void Update() 16 | { 17 | if (Input.GetKeyDown(KeyCode.Space)) 18 | Shot(); 19 | } 20 | 21 | private void Shot() 22 | { 23 | //Target방향으로 발사될 오브젝트 수록 24 | List bullets = new List(); 25 | 26 | for (int i = 0; i < 360; i += 13) 27 | { 28 | //총알 생성 29 | GameObject temp = Instantiate(Bullet); 30 | 31 | //2초후 삭제 32 | Destroy(temp, 2f); 33 | 34 | //총알 생성 위치를 (0,0) 좌표로 한다. 35 | temp.transform.position = Vector2.zero; 36 | 37 | //?초후에 Target에게 날아갈 오브젝트 수록 38 | bullets.Add(temp.transform); 39 | 40 | //Z에 값이 변해야 회전이 이루어지므로, Z에 i를 대입한다. 41 | temp.transform.rotation = Quaternion.Euler(0, 0, i); 42 | } 43 | 44 | //총알을 Target 방향으로 이동시킨다. 45 | StartCoroutine(BulletToTarget(bullets)); 46 | } 47 | 48 | private IEnumerator BulletToTarget(IList objects) 49 | { 50 | //0.5초 후에 시작 51 | yield return new WaitForSeconds(0.5f); 52 | 53 | for (int i = 0; i < objects.Count; i++) 54 | { 55 | //현재 총알의 위치에서 플레이의 위치의 벡터값을 뻴셈하여 방향을 구함 56 | Vector3 targetDirection = Target.transform.position - objects[i].position; 57 | 58 | //x,y의 값을 조합하여 Z방향 값으로 변형함. -> ~도 단위로 변형 59 | float angle = Mathf.Atan2(targetDirection.y, targetDirection.x) * Mathf.Rad2Deg; 60 | 61 | //Target 방향으로 이동 62 | objects[i].rotation = Quaternion.Euler(0, 0, angle); 63 | } 64 | 65 | //데이터 해제 66 | objects.Clear(); 67 | } 68 | } 69 | } -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 12 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_ScreenSpaceShadows: 14 | m_Mode: 1 15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} 16 | m_LegacyDeferred: 17 | m_Mode: 1 18 | m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} 19 | m_DepthNormals: 20 | m_Mode: 1 21 | m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} 22 | m_MotionVectors: 23 | m_Mode: 1 24 | m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} 25 | m_LightHalo: 26 | m_Mode: 1 27 | m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} 28 | m_LensFlare: 29 | m_Mode: 1 30 | m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} 31 | m_AlwaysIncludedShaders: 32 | - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} 33 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 34 | - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0} 35 | m_PreloadedShaders: [] 36 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, 37 | type: 0} 38 | m_CustomRenderPipeline: {fileID: 0} 39 | m_TransparencySortMode: 0 40 | m_TransparencySortAxis: {x: 0, y: 0, z: 1} 41 | m_DefaultRenderingPath: 1 42 | m_DefaultMobileRenderingPath: 1 43 | m_TierSettings: [] 44 | m_LightmapStripping: 0 45 | m_FogStripping: 0 46 | m_InstancingStripping: 0 47 | m_LightmapKeepPlain: 1 48 | m_LightmapKeepDirCombined: 1 49 | m_LightmapKeepDynamicPlain: 1 50 | m_LightmapKeepDynamicDirCombined: 1 51 | m_LightmapKeepShadowMask: 1 52 | m_LightmapKeepSubtractive: 1 53 | m_FogKeepLinear: 1 54 | m_FogKeepExp: 1 55 | m_FogKeepExp2: 1 56 | m_AlbedoSwatchInfos: [] 57 | m_LightsUseLinearIntensity: 0 58 | m_LightsUseColorTemperature: 0 59 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_JobOptions: 23 | serializedVersion: 2 24 | useMultithreading: 0 25 | useConsistencySorting: 0 26 | m_InterpolationPosesPerJob: 100 27 | m_NewContactsPerJob: 30 28 | m_CollideContactsPerJob: 100 29 | m_ClearFlagsPerJob: 200 30 | m_ClearBodyForcesPerJob: 200 31 | m_SyncDiscreteFixturesPerJob: 50 32 | m_SyncContinuousFixturesPerJob: 50 33 | m_FindNearestContactsPerJob: 100 34 | m_UpdateTriggerContactsPerJob: 100 35 | m_IslandSolverCostThreshold: 100 36 | m_IslandSolverBodyCostScale: 1 37 | m_IslandSolverContactCostScale: 10 38 | m_IslandSolverJointCostScale: 10 39 | m_IslandSolverBodiesPerJob: 50 40 | m_IslandSolverContactsPerJob: 50 41 | m_AutoSimulation: 1 42 | m_QueriesHitTriggers: 1 43 | m_QueriesStartInColliders: 1 44 | m_CallbacksOnDisable: 1 45 | m_AutoSyncTransforms: 1 46 | m_AlwaysShowColliders: 0 47 | m_ShowColliderSleep: 1 48 | m_ShowColliderContacts: 0 49 | m_ShowColliderAABB: 0 50 | m_ContactArrowScale: 0.2 51 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 52 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 53 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 54 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 55 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 56 | -------------------------------------------------------------------------------- /Assets/Textures/bullet.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a2eb4ad7e7c1dd5408aad31e23da90af 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 12 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 0 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | grayScaleToAlpha: 0 28 | generateCubemap: 6 29 | cubemapConvolution: 0 30 | seamlessCubemap: 0 31 | textureFormat: 1 32 | maxTextureSize: 2048 33 | textureSettings: 34 | serializedVersion: 2 35 | filterMode: 1 36 | aniso: 1 37 | mipBias: 0 38 | wrapU: 1 39 | wrapV: 1 40 | wrapW: 1 41 | nPOTScale: 0 42 | lightmap: 0 43 | compressionQuality: 50 44 | spriteMode: 1 45 | spriteExtrude: 1 46 | spriteMeshType: 1 47 | alignment: 0 48 | spritePivot: {x: 0.5, y: 0.5} 49 | spritePixelsToUnits: 100 50 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 51 | spriteGenerateFallbackPhysicsShape: 1 52 | alphaUsage: 1 53 | alphaIsTransparency: 1 54 | spriteTessellationDetail: -1 55 | textureType: 8 56 | textureShape: 1 57 | singleChannelComponent: 0 58 | flipbookRows: 1 59 | flipbookColumns: 1 60 | maxTextureSizeSet: 0 61 | compressionQualitySet: 0 62 | textureFormatSet: 0 63 | ignorePngGamma: 0 64 | applyGammaDecoding: 1 65 | cookieLightType: 1 66 | platformSettings: 67 | - serializedVersion: 3 68 | buildTarget: DefaultTexturePlatform 69 | maxTextureSize: 2048 70 | resizeAlgorithm: 0 71 | textureFormat: -1 72 | textureCompression: 1 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | androidETC2FallbackOverride: 0 78 | forceMaximumCompressionQuality_BC6H_BC7: 1 79 | - serializedVersion: 3 80 | buildTarget: Standalone 81 | maxTextureSize: 2048 82 | resizeAlgorithm: 0 83 | textureFormat: -1 84 | textureCompression: 1 85 | compressionQuality: 50 86 | crunchedCompression: 0 87 | allowsAlphaSplitting: 0 88 | overridden: 0 89 | androidETC2FallbackOverride: 0 90 | forceMaximumCompressionQuality_BC6H_BC7: 1 91 | spriteSheet: 92 | serializedVersion: 2 93 | sprites: [] 94 | outline: [] 95 | physicsShape: [] 96 | bones: [] 97 | spriteID: 4392ca051cc181a499118643ccd229ea 98 | internalID: 0 99 | vertices: [] 100 | indices: 101 | edges: [] 102 | weights: [] 103 | secondaryTextures: [] 104 | spritePackingTag: 105 | pSDRemoveMatte: 0 106 | pSDShowRemoveMatteOption: 0 107 | userData: 108 | assetBundleName: 109 | assetBundleVariant: 110 | -------------------------------------------------------------------------------- /Assets/Prefabs/TriangleBullet.prefab: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1 &1799831773523680 4 | GameObject: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | serializedVersion: 6 10 | m_Component: 11 | - component: {fileID: 4659448564932120} 12 | - component: {fileID: 212831480528372658} 13 | - component: {fileID: 114093127105137132} 14 | m_Layer: 0 15 | m_Name: TriangleBullet 16 | m_TagString: Untagged 17 | m_Icon: {fileID: 0} 18 | m_NavMeshLayer: 0 19 | m_StaticEditorFlags: 0 20 | m_IsActive: 1 21 | --- !u!4 &4659448564932120 22 | Transform: 23 | m_ObjectHideFlags: 0 24 | m_CorrespondingSourceObject: {fileID: 0} 25 | m_PrefabInstance: {fileID: 0} 26 | m_PrefabAsset: {fileID: 0} 27 | m_GameObject: {fileID: 1799831773523680} 28 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 29 | m_LocalPosition: {x: 0, y: 0, z: 0} 30 | m_LocalScale: {x: 0.3, y: 0.18231, z: 1} 31 | m_Children: [] 32 | m_Father: {fileID: 0} 33 | m_RootOrder: 0 34 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 35 | --- !u!212 &212831480528372658 36 | SpriteRenderer: 37 | m_ObjectHideFlags: 0 38 | m_CorrespondingSourceObject: {fileID: 0} 39 | m_PrefabInstance: {fileID: 0} 40 | m_PrefabAsset: {fileID: 0} 41 | m_GameObject: {fileID: 1799831773523680} 42 | m_Enabled: 1 43 | m_CastShadows: 0 44 | m_ReceiveShadows: 0 45 | m_DynamicOccludee: 1 46 | m_MotionVectors: 1 47 | m_LightProbeUsage: 1 48 | m_ReflectionProbeUsage: 1 49 | m_RenderingLayerMask: 4294967295 50 | m_RendererPriority: 0 51 | m_Materials: 52 | - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} 53 | m_StaticBatchInfo: 54 | firstSubMesh: 0 55 | subMeshCount: 0 56 | m_StaticBatchRoot: {fileID: 0} 57 | m_ProbeAnchor: {fileID: 0} 58 | m_LightProbeVolumeOverride: {fileID: 0} 59 | m_ScaleInLightmap: 1 60 | m_ReceiveGI: 1 61 | m_PreserveUVs: 0 62 | m_IgnoreNormalsForChartDetection: 0 63 | m_ImportantGI: 0 64 | m_StitchLightmapSeams: 0 65 | m_SelectedEditorRenderState: 0 66 | m_MinimumChartSize: 4 67 | m_AutoUVMaxDistance: 0.5 68 | m_AutoUVMaxAngle: 89 69 | m_LightmapParameters: {fileID: 0} 70 | m_SortingLayerID: 0 71 | m_SortingLayer: 0 72 | m_SortingOrder: 1 73 | m_Sprite: {fileID: 21300000, guid: a2eb4ad7e7c1dd5408aad31e23da90af, type: 3} 74 | m_Color: {r: 1, g: 1, b: 1, a: 1} 75 | m_FlipX: 0 76 | m_FlipY: 0 77 | m_DrawMode: 0 78 | m_Size: {x: 1, y: 1} 79 | m_AdaptiveModeThreshold: 0.5 80 | m_SpriteTileMode: 0 81 | m_WasSpriteAssigned: 1 82 | m_MaskInteraction: 0 83 | m_SpriteSortPoint: 0 84 | --- !u!114 &114093127105137132 85 | MonoBehaviour: 86 | m_ObjectHideFlags: 0 87 | m_CorrespondingSourceObject: {fileID: 0} 88 | m_PrefabInstance: {fileID: 0} 89 | m_PrefabAsset: {fileID: 0} 90 | m_GameObject: {fileID: 1799831773523680} 91 | m_Enabled: 1 92 | m_EditorHideFlags: 0 93 | m_Script: {fileID: 11500000, guid: 2656415f23a58744da092d139cec34db, type: 3} 94 | m_Name: 95 | m_EditorClassIdentifier: 96 | speed: 7 97 | _space: 1 98 | -------------------------------------------------------------------------------- /Assets/Prefabs/CicleBullet.prefab: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1 &9098057924106888122 4 | GameObject: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | serializedVersion: 6 10 | m_Component: 11 | - component: {fileID: 9098057924106888124} 12 | - component: {fileID: 9098057924106888125} 13 | - component: {fileID: 4735919097492529013} 14 | m_Layer: 0 15 | m_Name: CicleBullet 16 | m_TagString: Untagged 17 | m_Icon: {fileID: 0} 18 | m_NavMeshLayer: 0 19 | m_StaticEditorFlags: 0 20 | m_IsActive: 1 21 | --- !u!4 &9098057924106888124 22 | Transform: 23 | m_ObjectHideFlags: 0 24 | m_CorrespondingSourceObject: {fileID: 0} 25 | m_PrefabInstance: {fileID: 0} 26 | m_PrefabAsset: {fileID: 0} 27 | m_GameObject: {fileID: 9098057924106888122} 28 | m_LocalRotation: {x: 0, y: -0, z: 0.7071068, w: -0.7071068} 29 | m_LocalPosition: {x: 0, y: 0, z: 0} 30 | m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} 31 | m_Children: [] 32 | m_Father: {fileID: 0} 33 | m_RootOrder: 0 34 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 270} 35 | --- !u!212 &9098057924106888125 36 | SpriteRenderer: 37 | m_ObjectHideFlags: 0 38 | m_CorrespondingSourceObject: {fileID: 0} 39 | m_PrefabInstance: {fileID: 0} 40 | m_PrefabAsset: {fileID: 0} 41 | m_GameObject: {fileID: 9098057924106888122} 42 | m_Enabled: 1 43 | m_CastShadows: 0 44 | m_ReceiveShadows: 0 45 | m_DynamicOccludee: 1 46 | m_MotionVectors: 1 47 | m_LightProbeUsage: 1 48 | m_ReflectionProbeUsage: 1 49 | m_RenderingLayerMask: 1 50 | m_RendererPriority: 0 51 | m_Materials: 52 | - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} 53 | m_StaticBatchInfo: 54 | firstSubMesh: 0 55 | subMeshCount: 0 56 | m_StaticBatchRoot: {fileID: 0} 57 | m_ProbeAnchor: {fileID: 0} 58 | m_LightProbeVolumeOverride: {fileID: 0} 59 | m_ScaleInLightmap: 1 60 | m_ReceiveGI: 1 61 | m_PreserveUVs: 0 62 | m_IgnoreNormalsForChartDetection: 0 63 | m_ImportantGI: 0 64 | m_StitchLightmapSeams: 1 65 | m_SelectedEditorRenderState: 0 66 | m_MinimumChartSize: 4 67 | m_AutoUVMaxDistance: 0.5 68 | m_AutoUVMaxAngle: 89 69 | m_LightmapParameters: {fileID: 0} 70 | m_SortingLayerID: 0 71 | m_SortingLayer: 0 72 | m_SortingOrder: 1 73 | m_Sprite: {fileID: 21300000, guid: 0fd5be9b1073c93449ddc2c6b59a509e, type: 3} 74 | m_Color: {r: 1, g: 1, b: 1, a: 1} 75 | m_FlipX: 0 76 | m_FlipY: 0 77 | m_DrawMode: 0 78 | m_Size: {x: 1, y: 1} 79 | m_AdaptiveModeThreshold: 0.5 80 | m_SpriteTileMode: 0 81 | m_WasSpriteAssigned: 1 82 | m_MaskInteraction: 0 83 | m_SpriteSortPoint: 0 84 | --- !u!114 &4735919097492529013 85 | MonoBehaviour: 86 | m_ObjectHideFlags: 0 87 | m_CorrespondingSourceObject: {fileID: 0} 88 | m_PrefabInstance: {fileID: 0} 89 | m_PrefabAsset: {fileID: 0} 90 | m_GameObject: {fileID: 9098057924106888122} 91 | m_Enabled: 1 92 | m_EditorHideFlags: 0 93 | m_Script: {fileID: 11500000, guid: 2656415f23a58744da092d139cec34db, type: 3} 94 | m_Name: 95 | m_EditorClassIdentifier: 96 | speed: 5 97 | _space: 1 98 | -------------------------------------------------------------------------------- /Assets/Textures/Square.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0c6062e01598e7046a156d0b2b7923f3 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 12 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | grayScaleToAlpha: 0 28 | generateCubemap: 6 29 | cubemapConvolution: 0 30 | seamlessCubemap: 0 31 | textureFormat: 1 32 | maxTextureSize: 2048 33 | textureSettings: 34 | serializedVersion: 2 35 | filterMode: 0 36 | aniso: 1 37 | mipBias: 0 38 | wrapU: 0 39 | wrapV: 0 40 | wrapW: 0 41 | nPOTScale: 0 42 | lightmap: 0 43 | compressionQuality: 50 44 | spriteMode: 3 45 | spriteExtrude: 1 46 | spriteMeshType: 1 47 | alignment: 0 48 | spritePivot: {x: 0.5, y: 0.5} 49 | spritePixelsToUnits: 4 50 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 51 | spriteGenerateFallbackPhysicsShape: 1 52 | alphaUsage: 1 53 | alphaIsTransparency: 0 54 | spriteTessellationDetail: -1 55 | textureType: 8 56 | textureShape: 1 57 | singleChannelComponent: 0 58 | flipbookRows: 1 59 | flipbookColumns: 1 60 | maxTextureSizeSet: 0 61 | compressionQualitySet: 0 62 | textureFormatSet: 0 63 | ignorePngGamma: 0 64 | applyGammaDecoding: 1 65 | cookieLightType: 1 66 | platformSettings: 67 | - serializedVersion: 3 68 | buildTarget: DefaultTexturePlatform 69 | maxTextureSize: 2048 70 | resizeAlgorithm: 0 71 | textureFormat: 4 72 | textureCompression: 1 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | androidETC2FallbackOverride: 0 78 | forceMaximumCompressionQuality_BC6H_BC7: 0 79 | - serializedVersion: 3 80 | buildTarget: Standalone 81 | maxTextureSize: 2048 82 | resizeAlgorithm: 0 83 | textureFormat: 4 84 | textureCompression: 1 85 | compressionQuality: 50 86 | crunchedCompression: 0 87 | allowsAlphaSplitting: 0 88 | overridden: 0 89 | androidETC2FallbackOverride: 0 90 | forceMaximumCompressionQuality_BC6H_BC7: 0 91 | spriteSheet: 92 | serializedVersion: 2 93 | sprites: [] 94 | outline: 95 | - - {x: -2, y: -2} 96 | - {x: -2, y: 2} 97 | - {x: 2, y: 2} 98 | - {x: 2, y: -2} 99 | physicsShape: 100 | - - {x: -2, y: -2} 101 | - {x: -2, y: 2} 102 | - {x: 2, y: 2} 103 | - {x: 2, y: -2} 104 | bones: [] 105 | spriteID: 5e97eb03825dee720800000000000000 106 | internalID: 0 107 | vertices: [] 108 | indices: 109 | edges: [] 110 | weights: [] 111 | secondaryTextures: [] 112 | spritePackingTag: 113 | pSDRemoveMatte: 0 114 | pSDShowRemoveMatteOption: 0 115 | userData: 116 | assetBundleName: 117 | assetBundleVariant: 118 | -------------------------------------------------------------------------------- /Assets/Scripts/Shot/HeartShot.cs: -------------------------------------------------------------------------------- 1 | using other; 2 | using UnityEngine; 3 | 4 | namespace Shot 5 | { 6 | public class HeartShot : MonoBehaviour { 7 | 8 | //발사될 총알 9 | public GameObject Bullet; 10 | 11 | //초기 중심 : 회전 되는 방향 12 | [Range(0, 360), Tooltip("퍼지기 전 회전을 줄 수 있음")] 13 | public float Rotation; 14 | 15 | private readonly float[] _speeds = new float[34]; 16 | private readonly float[] _direction = new float[34]; 17 | 18 | private void Awake() 19 | { 20 | //하트 모양으로 데이터 초기화 21 | HeartDataInit(); 22 | } 23 | 24 | private void Update() 25 | { 26 | if (Input.GetKeyDown(KeyCode.Space)) 27 | Shot(); 28 | } 29 | 30 | private void Shot() 31 | { 32 | //34개의 게임오브젝트 생성 33 | for (int i = 0; i < 34; i += 1) 34 | { 35 | //오브젝트 생성 36 | GameObject temp = Instantiate(Bullet); 37 | 38 | //2초후 삭제 39 | Destroy(temp, 2f); 40 | 41 | //총알 생성 위치를 (0,0) 좌표로 한다. 42 | temp.transform.position = Vector2.zero; 43 | 44 | //정밀한 회전 처리로 모양을 만들어 낸다. 45 | temp.transform.rotation = Quaternion.Euler(0, 0, _direction[i] + Rotation); 46 | 47 | //정밀한 속도 처리로 모양을 만들어 낸다. 48 | temp.GetComponent().Speed = _speeds[i] / 50; 49 | } 50 | } 51 | 52 | private void HeartDataInit() 53 | { 54 | _speeds[0] = 111.00f; 55 | _direction[0] = 90.00f; 56 | _speeds[1] = 133.10f; 57 | _direction[1] = 98.70f; 58 | _speeds[2] = 152.04f; 59 | _direction[2] = 107.37f; 60 | _speeds[3] = 166.88f; 61 | _direction[3] = 116.18f; 62 | _speeds[4] = 176.00f; 63 | _direction[4] = 125.28f; 64 | _speeds[5] = 181.88f; 65 | _direction[5] = 134.29f; 66 | _speeds[6] = 181.50f; 67 | _direction[6] = 143.31f; 68 | _speeds[7] = 175.54f; 69 | _direction[7] = 152.33f; 70 | _speeds[8] = 165.63f; 71 | _direction[8] = 161.38f; 72 | _speeds[9] = 151.50f; 73 | _direction[9] = 170.43f; 74 | _speeds[10] = 136.35f; 75 | _direction[10] = 180.18f; 76 | _speeds[11] = 120.40f; 77 | _direction[11] = 190.90f; 78 | _speeds[12] = 106.45f; 79 | _direction[12] = 203.68f; 80 | _speeds[13] = 98.56f; 81 | _direction[13] = 219.22f; 82 | _speeds[14] = 99.10f; 83 | _direction[14] = 235.97f; 84 | _speeds[15] = 107.97f; 85 | _direction[15] = 251.19f; 86 | _speeds[16] = 124.58f; 87 | _direction[16] = 262.83f; 88 | _speeds[17] = 133.10f; 89 | _direction[17] = 81.30f; 90 | _speeds[18] = 152.04f; 91 | _direction[18] = 72.63f; 92 | _speeds[19] = 166.88f; 93 | _direction[19] = 63.82f; 94 | _speeds[20] = 176.00f; 95 | _direction[20] = 54.72f; 96 | _speeds[21] = 181.88f; 97 | _direction[21] = 45.71f; 98 | _speeds[22] = 181.50f; 99 | _direction[22] = 36.69f; 100 | _speeds[23] = 175.54f; 101 | _direction[23] = 27.67f; 102 | _speeds[24] = 165.63f; 103 | _direction[24] = 18.62f; 104 | _speeds[25] = 151.50f; 105 | _direction[25] = 9.57f; 106 | _speeds[26] = 136.35f; 107 | _direction[26] = 359.82f; 108 | _speeds[27] = 120.40f; 109 | _direction[27] = 349.10f; 110 | _speeds[28] = 106.45f; 111 | _direction[28] = 336.32f; 112 | _speeds[29] = 98.56f; 113 | _direction[29] = 320.78f; 114 | _speeds[30] = 99.10f; 115 | _direction[30] = 304.03f; 116 | _speeds[31] = 107.97f; 117 | _direction[31] = 288.81f; 118 | _speeds[32] = 124.58f; 119 | _direction[32] = 277.17f; 120 | _speeds[33] = 147.85f; 121 | _direction[33] = 270.05f; 122 | } 123 | 124 | } 125 | } 126 | 127 | -------------------------------------------------------------------------------- /Assets/Scripts/Shot/ShapeShot.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using other; 3 | using UnityEngine; 4 | 5 | namespace Shot 6 | { 7 | public class ShapeShot : MonoBehaviour 8 | { 9 | //초기 중심 : 회전 되는 방향 10 | [Range(0, 360), Tooltip("퍼지기 전 회전을 줄 수 있음")] 11 | public float Rotation; 12 | 13 | [Range(3, 7), Tooltip("퍼지는 모양이 몇각형으로 퍼질지 정하는 것")] //->삼~칠각형이 그나마 이쁨 그 이상으로 가면 원으로 보임.. 14 | public int Vertex = 3; 15 | 16 | [Range(1, 5), Tooltip("이 값을 조정하여 둥근 느낌, 납작한 느낌으로 표현 됨")] 17 | public float Subdivision = 3; 18 | 19 | //스피드 20 | public float Speed = 3; //speed 21 | 22 | //기타 데이터들 23 | private int _m; 24 | private float _a; 25 | private float _phi; 26 | private readonly List _v = new List(); 27 | private readonly List _xx = new List(); 28 | 29 | public GameObject Bullet; 30 | 31 | private void Awake() 32 | { 33 | //모양 데이터를 초기화 한다. 34 | ShapeInit(); 35 | } 36 | 37 | private void Update() 38 | { 39 | if (Input.GetKeyDown(KeyCode.Space)) 40 | Shot(); 41 | } 42 | 43 | [ContextMenu("모양 변경 초기화")] 44 | //해당 도형 패턴을 뽑기 위해선 init처리를 해야한다. 45 | private void ShapeInit() 46 | { 47 | //요소들이 들어 있을 수 있으니 초기화 하기전에 Clear한다. 48 | _v.Clear(); 49 | _xx.Clear(); 50 | 51 | //데이터 초기화 52 | _m = (int)Mathf.Floor(Subdivision / 2); 53 | _a = 2 * Mathf.Sin(Mathf.PI / Vertex); 54 | _phi = ((Mathf.PI / 2f) * (Vertex - 2f)) / Vertex; 55 | _v.Add(0); 56 | _xx.Add(0); 57 | 58 | for (int i = 1; i <= _m; i++) 59 | { 60 | //list.Insert(위치,요소) -> 해당 위치에 값을 집어넣습니다. 61 | _v.Add(Mathf.Sqrt(Subdivision * Subdivision - 2 * _a * Mathf.Cos(_phi) * i * Subdivision + _a * _a * i * i)); 62 | } 63 | 64 | for (int i = 1; i <= _m; i++) 65 | { 66 | _xx.Add(Mathf.Rad2Deg * (Mathf.Asin(_a * Mathf.Sin(_phi) * i / _v[i]))); 67 | } 68 | } 69 | 70 | private void Shot() 71 | { 72 | //rot값에 영향을 주지 않도록 별도로 dir값을 선언하였다. 73 | float direction = Rotation; 74 | 75 | //꼭짓점 수 만큼 실행 76 | for (int r = 0; r < Vertex; r++) 77 | { 78 | for (int i = 1; i <= _m; i++) 79 | { 80 | #region //1차 생성 81 | 82 | //총알 생성 83 | GameObject idx1 = Instantiate(Bullet); 84 | 85 | //2초후 삭제 86 | Destroy(idx1, 2f); 87 | 88 | //총알 생성 위치를 (0,0) 좌표로 한다. 89 | idx1.transform.position = Vector2.zero; 90 | 91 | //정밀한 회전 처리로 모양을 만들어 낸다. 92 | idx1.transform.rotation = Quaternion.Euler(0, 0, direction + _xx[i]); 93 | 94 | //정밀한 속도 처리로 모양을 만들어 낸다. 95 | idx1.GetComponent().Speed = _v[i] * Speed / Subdivision; 96 | 97 | #endregion 98 | 99 | #region //2차 생성 100 | 101 | //총알 생성 102 | GameObject idx2 = Instantiate(Bullet); 103 | 104 | //2초후 삭제 105 | Destroy(idx2, 2f); 106 | 107 | //총알 생성 위치를 (0,0) 좌표로 한다. 108 | idx2.transform.position = Vector2.zero; 109 | 110 | //정밀한 회전 처리로 모양을 만들어 낸다. 111 | idx2.transform.rotation = Quaternion.Euler(0, 0, direction - _xx[i]); 112 | 113 | //정밀한 속도 처리로 모양을 만들어 낸다. 114 | idx2.GetComponent().Speed = _v[i] * Speed / Subdivision; 115 | 116 | #endregion 117 | 118 | #region //3차 생성 119 | 120 | //총알 생성 121 | GameObject idx3 = Instantiate(Bullet); 122 | 123 | //2초후 삭제 124 | Destroy(idx3, 2f); 125 | 126 | //총알 생성 위치를 (0,0) 좌표로 한다. 127 | idx3.transform.position = Vector2.zero; 128 | 129 | //정밀한 회전 처리로 모양을 만들어 낸다. 130 | idx3.transform.rotation = Quaternion.Euler(0, 0, direction); 131 | 132 | //정밀한 속도 처리로 모양을 만들어 낸다. 133 | idx3.GetComponent().Speed = Speed; 134 | 135 | #endregion 136 | 137 | //모양을 완성한다. 138 | direction += 360 / Vertex; 139 | } 140 | } 141 | } 142 | } 143 | } -------------------------------------------------------------------------------- /ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!47 &1 4 | QualitySettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_CurrentQuality: 3 8 | m_QualitySettings: 9 | - serializedVersion: 2 10 | name: Very Low 11 | pixelLightCount: 0 12 | shadows: 0 13 | shadowResolution: 0 14 | shadowProjection: 1 15 | shadowCascades: 1 16 | shadowDistance: 15 17 | shadowNearPlaneOffset: 3 18 | shadowCascade2Split: 0.33333334 19 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 20 | shadowmaskMode: 0 21 | blendWeights: 1 22 | textureQuality: 1 23 | anisotropicTextures: 0 24 | antiAliasing: 0 25 | softParticles: 0 26 | softVegetation: 0 27 | realtimeReflectionProbes: 0 28 | billboardsFaceCameraPosition: 0 29 | vSyncCount: 0 30 | lodBias: 0.3 31 | maximumLODLevel: 0 32 | particleRaycastBudget: 4 33 | asyncUploadTimeSlice: 2 34 | asyncUploadBufferSize: 4 35 | resolutionScalingFixedDPIFactor: 1 36 | excludedTargetPlatforms: [] 37 | - serializedVersion: 2 38 | name: Low 39 | pixelLightCount: 0 40 | shadows: 0 41 | shadowResolution: 0 42 | shadowProjection: 1 43 | shadowCascades: 1 44 | shadowDistance: 20 45 | shadowNearPlaneOffset: 3 46 | shadowCascade2Split: 0.33333334 47 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 48 | shadowmaskMode: 0 49 | blendWeights: 2 50 | textureQuality: 0 51 | anisotropicTextures: 0 52 | antiAliasing: 0 53 | softParticles: 0 54 | softVegetation: 0 55 | realtimeReflectionProbes: 0 56 | billboardsFaceCameraPosition: 0 57 | vSyncCount: 0 58 | lodBias: 0.4 59 | maximumLODLevel: 0 60 | particleRaycastBudget: 16 61 | asyncUploadTimeSlice: 2 62 | asyncUploadBufferSize: 4 63 | resolutionScalingFixedDPIFactor: 1 64 | excludedTargetPlatforms: [] 65 | - serializedVersion: 2 66 | name: Medium 67 | pixelLightCount: 1 68 | shadows: 0 69 | shadowResolution: 0 70 | shadowProjection: 1 71 | shadowCascades: 1 72 | shadowDistance: 20 73 | shadowNearPlaneOffset: 3 74 | shadowCascade2Split: 0.33333334 75 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 76 | shadowmaskMode: 0 77 | blendWeights: 2 78 | textureQuality: 0 79 | anisotropicTextures: 0 80 | antiAliasing: 0 81 | softParticles: 0 82 | softVegetation: 0 83 | realtimeReflectionProbes: 0 84 | billboardsFaceCameraPosition: 0 85 | vSyncCount: 1 86 | lodBias: 0.7 87 | maximumLODLevel: 0 88 | particleRaycastBudget: 64 89 | asyncUploadTimeSlice: 2 90 | asyncUploadBufferSize: 4 91 | resolutionScalingFixedDPIFactor: 1 92 | excludedTargetPlatforms: [] 93 | - serializedVersion: 2 94 | name: High 95 | pixelLightCount: 2 96 | shadows: 0 97 | shadowResolution: 1 98 | shadowProjection: 1 99 | shadowCascades: 2 100 | shadowDistance: 40 101 | shadowNearPlaneOffset: 3 102 | shadowCascade2Split: 0.33333334 103 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 104 | shadowmaskMode: 1 105 | blendWeights: 2 106 | textureQuality: 0 107 | anisotropicTextures: 0 108 | antiAliasing: 0 109 | softParticles: 0 110 | softVegetation: 1 111 | realtimeReflectionProbes: 0 112 | billboardsFaceCameraPosition: 0 113 | vSyncCount: 1 114 | lodBias: 1 115 | maximumLODLevel: 0 116 | particleRaycastBudget: 256 117 | asyncUploadTimeSlice: 2 118 | asyncUploadBufferSize: 4 119 | resolutionScalingFixedDPIFactor: 1 120 | excludedTargetPlatforms: [] 121 | - serializedVersion: 2 122 | name: Very High 123 | pixelLightCount: 3 124 | shadows: 0 125 | shadowResolution: 2 126 | shadowProjection: 1 127 | shadowCascades: 2 128 | shadowDistance: 70 129 | shadowNearPlaneOffset: 3 130 | shadowCascade2Split: 0.33333334 131 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 132 | shadowmaskMode: 1 133 | blendWeights: 4 134 | textureQuality: 0 135 | anisotropicTextures: 0 136 | antiAliasing: 0 137 | softParticles: 0 138 | softVegetation: 1 139 | realtimeReflectionProbes: 0 140 | billboardsFaceCameraPosition: 0 141 | vSyncCount: 1 142 | lodBias: 1.5 143 | maximumLODLevel: 0 144 | particleRaycastBudget: 1024 145 | asyncUploadTimeSlice: 2 146 | asyncUploadBufferSize: 4 147 | resolutionScalingFixedDPIFactor: 1 148 | excludedTargetPlatforms: [] 149 | - serializedVersion: 2 150 | name: Ultra 151 | pixelLightCount: 4 152 | shadows: 0 153 | shadowResolution: 0 154 | shadowProjection: 1 155 | shadowCascades: 4 156 | shadowDistance: 150 157 | shadowNearPlaneOffset: 3 158 | shadowCascade2Split: 0.33333334 159 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 160 | shadowmaskMode: 1 161 | blendWeights: 4 162 | textureQuality: 0 163 | anisotropicTextures: 0 164 | antiAliasing: 0 165 | softParticles: 0 166 | softVegetation: 1 167 | realtimeReflectionProbes: 0 168 | billboardsFaceCameraPosition: 0 169 | vSyncCount: 1 170 | lodBias: 2 171 | maximumLODLevel: 0 172 | particleRaycastBudget: 4096 173 | asyncUploadTimeSlice: 2 174 | asyncUploadBufferSize: 4 175 | resolutionScalingFixedDPIFactor: 1 176 | excludedTargetPlatforms: [] 177 | m_PerPlatformDefaultQuality: 178 | Android: 2 179 | Nintendo 3DS: 5 180 | Nintendo Switch: 5 181 | PS4: 5 182 | PSM: 5 183 | PSP2: 2 184 | Standalone: 5 185 | Tizen: 2 186 | WebGL: 3 187 | WiiU: 5 188 | Windows Store Apps: 5 189 | XboxOne: 5 190 | iPhone: 2 191 | tvOS: 2 192 | -------------------------------------------------------------------------------- /ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!13 &1 4 | InputManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Axes: 8 | - serializedVersion: 3 9 | m_Name: Horizontal 10 | descriptiveName: 11 | descriptiveNegativeName: 12 | negativeButton: left 13 | positiveButton: right 14 | altNegativeButton: a 15 | altPositiveButton: d 16 | gravity: 3 17 | dead: 0.001 18 | sensitivity: 3 19 | snap: 1 20 | invert: 0 21 | type: 0 22 | axis: 0 23 | joyNum: 0 24 | - serializedVersion: 3 25 | m_Name: Vertical 26 | descriptiveName: 27 | descriptiveNegativeName: 28 | negativeButton: down 29 | positiveButton: up 30 | altNegativeButton: s 31 | altPositiveButton: w 32 | gravity: 3 33 | dead: 0.001 34 | sensitivity: 3 35 | snap: 1 36 | invert: 0 37 | type: 0 38 | axis: 0 39 | joyNum: 0 40 | - serializedVersion: 3 41 | m_Name: Fire1 42 | descriptiveName: 43 | descriptiveNegativeName: 44 | negativeButton: 45 | positiveButton: left ctrl 46 | altNegativeButton: 47 | altPositiveButton: mouse 0 48 | gravity: 1000 49 | dead: 0.001 50 | sensitivity: 1000 51 | snap: 0 52 | invert: 0 53 | type: 0 54 | axis: 0 55 | joyNum: 0 56 | - serializedVersion: 3 57 | m_Name: Fire2 58 | descriptiveName: 59 | descriptiveNegativeName: 60 | negativeButton: 61 | positiveButton: left alt 62 | altNegativeButton: 63 | altPositiveButton: mouse 1 64 | gravity: 1000 65 | dead: 0.001 66 | sensitivity: 1000 67 | snap: 0 68 | invert: 0 69 | type: 0 70 | axis: 0 71 | joyNum: 0 72 | - serializedVersion: 3 73 | m_Name: Fire3 74 | descriptiveName: 75 | descriptiveNegativeName: 76 | negativeButton: 77 | positiveButton: left shift 78 | altNegativeButton: 79 | altPositiveButton: mouse 2 80 | gravity: 1000 81 | dead: 0.001 82 | sensitivity: 1000 83 | snap: 0 84 | invert: 0 85 | type: 0 86 | axis: 0 87 | joyNum: 0 88 | - serializedVersion: 3 89 | m_Name: Jump 90 | descriptiveName: 91 | descriptiveNegativeName: 92 | negativeButton: 93 | positiveButton: space 94 | altNegativeButton: 95 | altPositiveButton: 96 | gravity: 1000 97 | dead: 0.001 98 | sensitivity: 1000 99 | snap: 0 100 | invert: 0 101 | type: 0 102 | axis: 0 103 | joyNum: 0 104 | - serializedVersion: 3 105 | m_Name: Mouse X 106 | descriptiveName: 107 | descriptiveNegativeName: 108 | negativeButton: 109 | positiveButton: 110 | altNegativeButton: 111 | altPositiveButton: 112 | gravity: 0 113 | dead: 0 114 | sensitivity: 0.1 115 | snap: 0 116 | invert: 0 117 | type: 1 118 | axis: 0 119 | joyNum: 0 120 | - serializedVersion: 3 121 | m_Name: Mouse Y 122 | descriptiveName: 123 | descriptiveNegativeName: 124 | negativeButton: 125 | positiveButton: 126 | altNegativeButton: 127 | altPositiveButton: 128 | gravity: 0 129 | dead: 0 130 | sensitivity: 0.1 131 | snap: 0 132 | invert: 0 133 | type: 1 134 | axis: 1 135 | joyNum: 0 136 | - serializedVersion: 3 137 | m_Name: Mouse ScrollWheel 138 | descriptiveName: 139 | descriptiveNegativeName: 140 | negativeButton: 141 | positiveButton: 142 | altNegativeButton: 143 | altPositiveButton: 144 | gravity: 0 145 | dead: 0 146 | sensitivity: 0.1 147 | snap: 0 148 | invert: 0 149 | type: 1 150 | axis: 2 151 | joyNum: 0 152 | - serializedVersion: 3 153 | m_Name: Horizontal 154 | descriptiveName: 155 | descriptiveNegativeName: 156 | negativeButton: 157 | positiveButton: 158 | altNegativeButton: 159 | altPositiveButton: 160 | gravity: 0 161 | dead: 0.19 162 | sensitivity: 1 163 | snap: 0 164 | invert: 0 165 | type: 2 166 | axis: 0 167 | joyNum: 0 168 | - serializedVersion: 3 169 | m_Name: Vertical 170 | descriptiveName: 171 | descriptiveNegativeName: 172 | negativeButton: 173 | positiveButton: 174 | altNegativeButton: 175 | altPositiveButton: 176 | gravity: 0 177 | dead: 0.19 178 | sensitivity: 1 179 | snap: 0 180 | invert: 1 181 | type: 2 182 | axis: 1 183 | joyNum: 0 184 | - serializedVersion: 3 185 | m_Name: Fire1 186 | descriptiveName: 187 | descriptiveNegativeName: 188 | negativeButton: 189 | positiveButton: joystick button 0 190 | altNegativeButton: 191 | altPositiveButton: 192 | gravity: 1000 193 | dead: 0.001 194 | sensitivity: 1000 195 | snap: 0 196 | invert: 0 197 | type: 0 198 | axis: 0 199 | joyNum: 0 200 | - serializedVersion: 3 201 | m_Name: Fire2 202 | descriptiveName: 203 | descriptiveNegativeName: 204 | negativeButton: 205 | positiveButton: joystick button 1 206 | altNegativeButton: 207 | altPositiveButton: 208 | gravity: 1000 209 | dead: 0.001 210 | sensitivity: 1000 211 | snap: 0 212 | invert: 0 213 | type: 0 214 | axis: 0 215 | joyNum: 0 216 | - serializedVersion: 3 217 | m_Name: Fire3 218 | descriptiveName: 219 | descriptiveNegativeName: 220 | negativeButton: 221 | positiveButton: joystick button 2 222 | altNegativeButton: 223 | altPositiveButton: 224 | gravity: 1000 225 | dead: 0.001 226 | sensitivity: 1000 227 | snap: 0 228 | invert: 0 229 | type: 0 230 | axis: 0 231 | joyNum: 0 232 | - serializedVersion: 3 233 | m_Name: Jump 234 | descriptiveName: 235 | descriptiveNegativeName: 236 | negativeButton: 237 | positiveButton: joystick button 3 238 | altNegativeButton: 239 | altPositiveButton: 240 | gravity: 1000 241 | dead: 0.001 242 | sensitivity: 1000 243 | snap: 0 244 | invert: 0 245 | type: 0 246 | axis: 0 247 | joyNum: 0 248 | - serializedVersion: 3 249 | m_Name: Submit 250 | descriptiveName: 251 | descriptiveNegativeName: 252 | negativeButton: 253 | positiveButton: return 254 | altNegativeButton: 255 | altPositiveButton: joystick button 0 256 | gravity: 1000 257 | dead: 0.001 258 | sensitivity: 1000 259 | snap: 0 260 | invert: 0 261 | type: 0 262 | axis: 0 263 | joyNum: 0 264 | - serializedVersion: 3 265 | m_Name: Submit 266 | descriptiveName: 267 | descriptiveNegativeName: 268 | negativeButton: 269 | positiveButton: enter 270 | altNegativeButton: 271 | altPositiveButton: space 272 | gravity: 1000 273 | dead: 0.001 274 | sensitivity: 1000 275 | snap: 0 276 | invert: 0 277 | type: 0 278 | axis: 0 279 | joyNum: 0 280 | - serializedVersion: 3 281 | m_Name: Cancel 282 | descriptiveName: 283 | descriptiveNegativeName: 284 | negativeButton: 285 | positiveButton: escape 286 | altNegativeButton: 287 | altPositiveButton: joystick button 1 288 | gravity: 1000 289 | dead: 0.001 290 | sensitivity: 1000 291 | snap: 0 292 | invert: 0 293 | type: 0 294 | axis: 0 295 | joyNum: 0 296 | -------------------------------------------------------------------------------- /Packages/packages-lock.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.2d.sprite": { 4 | "version": "1.0.0", 5 | "depth": 0, 6 | "source": "builtin", 7 | "dependencies": {} 8 | }, 9 | "com.unity.2d.tilemap": { 10 | "version": "1.0.0", 11 | "depth": 0, 12 | "source": "builtin", 13 | "dependencies": {} 14 | }, 15 | "com.unity.ext.nunit": { 16 | "version": "1.0.6", 17 | "depth": 0, 18 | "source": "registry", 19 | "dependencies": {}, 20 | "url": "https://packages.unity.com" 21 | }, 22 | "com.unity.ide.rider": { 23 | "version": "3.0.18", 24 | "depth": 0, 25 | "source": "registry", 26 | "dependencies": { 27 | "com.unity.ext.nunit": "1.0.6" 28 | }, 29 | "url": "https://packages.unity.com" 30 | }, 31 | "com.unity.ide.visualstudio": { 32 | "version": "2.0.17", 33 | "depth": 0, 34 | "source": "registry", 35 | "dependencies": { 36 | "com.unity.test-framework": "1.1.9" 37 | }, 38 | "url": "https://packages.unity.com" 39 | }, 40 | "com.unity.ide.vscode": { 41 | "version": "1.2.5", 42 | "depth": 0, 43 | "source": "registry", 44 | "dependencies": {}, 45 | "url": "https://packages.unity.com" 46 | }, 47 | "com.unity.test-framework": { 48 | "version": "1.1.33", 49 | "depth": 0, 50 | "source": "registry", 51 | "dependencies": { 52 | "com.unity.ext.nunit": "1.0.6", 53 | "com.unity.modules.imgui": "1.0.0", 54 | "com.unity.modules.jsonserialize": "1.0.0" 55 | }, 56 | "url": "https://packages.unity.com" 57 | }, 58 | "com.unity.ugui": { 59 | "version": "1.0.0", 60 | "depth": 0, 61 | "source": "builtin", 62 | "dependencies": { 63 | "com.unity.modules.ui": "1.0.0", 64 | "com.unity.modules.imgui": "1.0.0" 65 | } 66 | }, 67 | "com.unity.modules.ai": { 68 | "version": "1.0.0", 69 | "depth": 0, 70 | "source": "builtin", 71 | "dependencies": {} 72 | }, 73 | "com.unity.modules.androidjni": { 74 | "version": "1.0.0", 75 | "depth": 0, 76 | "source": "builtin", 77 | "dependencies": {} 78 | }, 79 | "com.unity.modules.animation": { 80 | "version": "1.0.0", 81 | "depth": 0, 82 | "source": "builtin", 83 | "dependencies": {} 84 | }, 85 | "com.unity.modules.assetbundle": { 86 | "version": "1.0.0", 87 | "depth": 0, 88 | "source": "builtin", 89 | "dependencies": {} 90 | }, 91 | "com.unity.modules.audio": { 92 | "version": "1.0.0", 93 | "depth": 0, 94 | "source": "builtin", 95 | "dependencies": {} 96 | }, 97 | "com.unity.modules.cloth": { 98 | "version": "1.0.0", 99 | "depth": 0, 100 | "source": "builtin", 101 | "dependencies": { 102 | "com.unity.modules.physics": "1.0.0" 103 | } 104 | }, 105 | "com.unity.modules.director": { 106 | "version": "1.0.0", 107 | "depth": 0, 108 | "source": "builtin", 109 | "dependencies": { 110 | "com.unity.modules.audio": "1.0.0", 111 | "com.unity.modules.animation": "1.0.0" 112 | } 113 | }, 114 | "com.unity.modules.imageconversion": { 115 | "version": "1.0.0", 116 | "depth": 0, 117 | "source": "builtin", 118 | "dependencies": {} 119 | }, 120 | "com.unity.modules.imgui": { 121 | "version": "1.0.0", 122 | "depth": 0, 123 | "source": "builtin", 124 | "dependencies": {} 125 | }, 126 | "com.unity.modules.jsonserialize": { 127 | "version": "1.0.0", 128 | "depth": 0, 129 | "source": "builtin", 130 | "dependencies": {} 131 | }, 132 | "com.unity.modules.particlesystem": { 133 | "version": "1.0.0", 134 | "depth": 0, 135 | "source": "builtin", 136 | "dependencies": {} 137 | }, 138 | "com.unity.modules.physics": { 139 | "version": "1.0.0", 140 | "depth": 0, 141 | "source": "builtin", 142 | "dependencies": {} 143 | }, 144 | "com.unity.modules.physics2d": { 145 | "version": "1.0.0", 146 | "depth": 0, 147 | "source": "builtin", 148 | "dependencies": {} 149 | }, 150 | "com.unity.modules.screencapture": { 151 | "version": "1.0.0", 152 | "depth": 0, 153 | "source": "builtin", 154 | "dependencies": { 155 | "com.unity.modules.imageconversion": "1.0.0" 156 | } 157 | }, 158 | "com.unity.modules.subsystems": { 159 | "version": "1.0.0", 160 | "depth": 1, 161 | "source": "builtin", 162 | "dependencies": { 163 | "com.unity.modules.jsonserialize": "1.0.0" 164 | } 165 | }, 166 | "com.unity.modules.terrain": { 167 | "version": "1.0.0", 168 | "depth": 0, 169 | "source": "builtin", 170 | "dependencies": {} 171 | }, 172 | "com.unity.modules.terrainphysics": { 173 | "version": "1.0.0", 174 | "depth": 0, 175 | "source": "builtin", 176 | "dependencies": { 177 | "com.unity.modules.physics": "1.0.0", 178 | "com.unity.modules.terrain": "1.0.0" 179 | } 180 | }, 181 | "com.unity.modules.tilemap": { 182 | "version": "1.0.0", 183 | "depth": 0, 184 | "source": "builtin", 185 | "dependencies": { 186 | "com.unity.modules.physics2d": "1.0.0" 187 | } 188 | }, 189 | "com.unity.modules.ui": { 190 | "version": "1.0.0", 191 | "depth": 0, 192 | "source": "builtin", 193 | "dependencies": {} 194 | }, 195 | "com.unity.modules.uielements": { 196 | "version": "1.0.0", 197 | "depth": 0, 198 | "source": "builtin", 199 | "dependencies": { 200 | "com.unity.modules.ui": "1.0.0", 201 | "com.unity.modules.imgui": "1.0.0", 202 | "com.unity.modules.jsonserialize": "1.0.0", 203 | "com.unity.modules.uielementsnative": "1.0.0" 204 | } 205 | }, 206 | "com.unity.modules.uielementsnative": { 207 | "version": "1.0.0", 208 | "depth": 1, 209 | "source": "builtin", 210 | "dependencies": { 211 | "com.unity.modules.ui": "1.0.0", 212 | "com.unity.modules.imgui": "1.0.0", 213 | "com.unity.modules.jsonserialize": "1.0.0" 214 | } 215 | }, 216 | "com.unity.modules.umbra": { 217 | "version": "1.0.0", 218 | "depth": 0, 219 | "source": "builtin", 220 | "dependencies": {} 221 | }, 222 | "com.unity.modules.unityanalytics": { 223 | "version": "1.0.0", 224 | "depth": 0, 225 | "source": "builtin", 226 | "dependencies": { 227 | "com.unity.modules.unitywebrequest": "1.0.0", 228 | "com.unity.modules.jsonserialize": "1.0.0" 229 | } 230 | }, 231 | "com.unity.modules.unitywebrequest": { 232 | "version": "1.0.0", 233 | "depth": 0, 234 | "source": "builtin", 235 | "dependencies": {} 236 | }, 237 | "com.unity.modules.unitywebrequestassetbundle": { 238 | "version": "1.0.0", 239 | "depth": 0, 240 | "source": "builtin", 241 | "dependencies": { 242 | "com.unity.modules.assetbundle": "1.0.0", 243 | "com.unity.modules.unitywebrequest": "1.0.0" 244 | } 245 | }, 246 | "com.unity.modules.unitywebrequestaudio": { 247 | "version": "1.0.0", 248 | "depth": 0, 249 | "source": "builtin", 250 | "dependencies": { 251 | "com.unity.modules.unitywebrequest": "1.0.0", 252 | "com.unity.modules.audio": "1.0.0" 253 | } 254 | }, 255 | "com.unity.modules.unitywebrequesttexture": { 256 | "version": "1.0.0", 257 | "depth": 0, 258 | "source": "builtin", 259 | "dependencies": { 260 | "com.unity.modules.unitywebrequest": "1.0.0", 261 | "com.unity.modules.imageconversion": "1.0.0" 262 | } 263 | }, 264 | "com.unity.modules.unitywebrequestwww": { 265 | "version": "1.0.0", 266 | "depth": 0, 267 | "source": "builtin", 268 | "dependencies": { 269 | "com.unity.modules.unitywebrequest": "1.0.0", 270 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 271 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 272 | "com.unity.modules.audio": "1.0.0", 273 | "com.unity.modules.assetbundle": "1.0.0", 274 | "com.unity.modules.imageconversion": "1.0.0" 275 | } 276 | }, 277 | "com.unity.modules.vehicles": { 278 | "version": "1.0.0", 279 | "depth": 0, 280 | "source": "builtin", 281 | "dependencies": { 282 | "com.unity.modules.physics": "1.0.0" 283 | } 284 | }, 285 | "com.unity.modules.video": { 286 | "version": "1.0.0", 287 | "depth": 0, 288 | "source": "builtin", 289 | "dependencies": { 290 | "com.unity.modules.audio": "1.0.0", 291 | "com.unity.modules.ui": "1.0.0", 292 | "com.unity.modules.unitywebrequest": "1.0.0" 293 | } 294 | }, 295 | "com.unity.modules.vr": { 296 | "version": "1.0.0", 297 | "depth": 0, 298 | "source": "builtin", 299 | "dependencies": { 300 | "com.unity.modules.jsonserialize": "1.0.0", 301 | "com.unity.modules.physics": "1.0.0", 302 | "com.unity.modules.xr": "1.0.0" 303 | } 304 | }, 305 | "com.unity.modules.wind": { 306 | "version": "1.0.0", 307 | "depth": 0, 308 | "source": "builtin", 309 | "dependencies": {} 310 | }, 311 | "com.unity.modules.xr": { 312 | "version": "1.0.0", 313 | "depth": 0, 314 | "source": "builtin", 315 | "dependencies": { 316 | "com.unity.modules.physics": "1.0.0", 317 | "com.unity.modules.jsonserialize": "1.0.0", 318 | "com.unity.modules.subsystems": "1.0.0" 319 | } 320 | } 321 | } 322 | } 323 | -------------------------------------------------------------------------------- /Assets/Textures/Circle.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0fd5be9b1073c93449ddc2c6b59a509e 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 12 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | grayScaleToAlpha: 0 28 | generateCubemap: 6 29 | cubemapConvolution: 0 30 | seamlessCubemap: 0 31 | textureFormat: 1 32 | maxTextureSize: 2048 33 | textureSettings: 34 | serializedVersion: 2 35 | filterMode: 0 36 | aniso: 1 37 | mipBias: 0 38 | wrapU: 0 39 | wrapV: 0 40 | wrapW: 0 41 | nPOTScale: 0 42 | lightmap: 0 43 | compressionQuality: 50 44 | spriteMode: 3 45 | spriteExtrude: 1 46 | spriteMeshType: 1 47 | alignment: 0 48 | spritePivot: {x: 0.5, y: 0.5} 49 | spritePixelsToUnits: 4 50 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 51 | spriteGenerateFallbackPhysicsShape: 1 52 | alphaUsage: 1 53 | alphaIsTransparency: 0 54 | spriteTessellationDetail: -1 55 | textureType: 8 56 | textureShape: 1 57 | singleChannelComponent: 0 58 | flipbookRows: 1 59 | flipbookColumns: 1 60 | maxTextureSizeSet: 0 61 | compressionQualitySet: 0 62 | textureFormatSet: 0 63 | ignorePngGamma: 0 64 | applyGammaDecoding: 1 65 | cookieLightType: 1 66 | platformSettings: 67 | - serializedVersion: 3 68 | buildTarget: DefaultTexturePlatform 69 | maxTextureSize: 2048 70 | resizeAlgorithm: 0 71 | textureFormat: 4 72 | textureCompression: 1 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | androidETC2FallbackOverride: 0 78 | forceMaximumCompressionQuality_BC6H_BC7: 1 79 | - serializedVersion: 3 80 | buildTarget: Standalone 81 | maxTextureSize: 2048 82 | resizeAlgorithm: 0 83 | textureFormat: 4 84 | textureCompression: 1 85 | compressionQuality: 50 86 | crunchedCompression: 0 87 | allowsAlphaSplitting: 0 88 | overridden: 0 89 | androidETC2FallbackOverride: 0 90 | forceMaximumCompressionQuality_BC6H_BC7: 1 91 | spriteSheet: 92 | serializedVersion: 2 93 | sprites: [] 94 | outline: 95 | - - {x: 0, y: 2} 96 | - {x: -0.09813535, y: 1.9975909} 97 | - {x: -0.19603428, y: 1.9903694} 98 | - {x: -0.29346094, y: 1.978353} 99 | - {x: -0.39018065, y: 1.9615705} 100 | - {x: -0.4859604, y: 1.9400625} 101 | - {x: -0.5805693, y: 1.9138807} 102 | - {x: -0.67377967, y: 1.8830881} 103 | - {x: -0.76536685, y: 1.8477591} 104 | - {x: -0.8551101, y: 1.8079786} 105 | - {x: -0.9427934, y: 1.7638426} 106 | - {x: -1.0282055, y: 1.7154572} 107 | - {x: -1.1111405, y: 1.6629392} 108 | - {x: -1.1913986, y: 1.606415} 109 | - {x: -1.2687867, y: 1.5460209} 110 | - {x: -1.343118, y: 1.4819021} 111 | - {x: -1.4142137, y: 1.4142134} 112 | - {x: -1.4819024, y: 1.3431177} 113 | - {x: -1.5460211, y: 1.2687864} 114 | - {x: -1.6064153, y: 1.1913984} 115 | - {x: -1.6629394, y: 1.1111403} 116 | - {x: -1.7154574, y: 1.0282052} 117 | - {x: -1.7638427, y: 0.94279313} 118 | - {x: -1.8079787, y: 0.8551098} 119 | - {x: -1.8477592, y: 0.76536644} 120 | - {x: -1.8830884, y: 0.6737792} 121 | - {x: -1.9138808, y: 0.5805688} 122 | - {x: -1.9400626, y: 0.48595977} 123 | - {x: -1.9615707, y: 0.39018002} 124 | - {x: -1.9783531, y: 0.29346028} 125 | - {x: -1.9903696, y: 0.19603357} 126 | - {x: -1.9975909, y: 0.098134585} 127 | - {x: -2, y: -0.0000008026785} 128 | - {x: -1.9975909, y: -0.09813619} 129 | - {x: -1.9903693, y: -0.19603516} 130 | - {x: -1.9783529, y: -0.29346186} 131 | - {x: -1.9615704, y: -0.3901816} 132 | - {x: -1.9400623, y: -0.48596132} 133 | - {x: -1.9138803, y: -0.58057034} 134 | - {x: -1.8830878, y: -0.67378074} 135 | - {x: -1.8477587, y: -0.7653679} 136 | - {x: -1.8079782, y: -0.855111} 137 | - {x: -1.7638422, y: -0.9427941} 138 | - {x: -1.715457, y: -1.028206} 139 | - {x: -1.6629391, y: -1.1111407} 140 | - {x: -1.606415, y: -1.1913987} 141 | - {x: -1.546021, y: -1.2687865} 142 | - {x: -1.4819025, y: -1.3431177} 143 | - {x: -1.4142139, y: -1.4142132} 144 | - {x: -1.3431184, y: -1.4819018} 145 | - {x: -1.2687873, y: -1.5460204} 146 | - {x: -1.1913995, y: -1.6064144} 147 | - {x: -1.1111416, y: -1.6629385} 148 | - {x: -1.0282067, y: -1.7154565} 149 | - {x: -0.9427949, y: -1.7638417} 150 | - {x: -0.85511184, y: -1.8079778} 151 | - {x: -0.76536876, y: -1.8477583} 152 | - {x: -0.6737818, y: -1.8830874} 153 | - {x: -0.5805717, y: -1.91388} 154 | - {x: -0.48596293, y: -1.9400618} 155 | - {x: -0.39018345, y: -1.96157} 156 | - {x: -0.29346398, y: -1.9783525} 157 | - {x: -0.1960375, y: -1.9903691} 158 | - {x: -0.09813879, y: -1.9975908} 159 | - {x: -0.0000036398517, y: -2} 160 | - {x: 0.098131515, y: -1.9975911} 161 | - {x: 0.19603026, y: -1.9903698} 162 | - {x: 0.29345676, y: -1.9783536} 163 | - {x: 0.3901763, y: -1.9615715} 164 | - {x: 0.48595586, y: -1.9400636} 165 | - {x: 0.58056474, y: -1.913882} 166 | - {x: 0.67377496, y: -1.8830898} 167 | - {x: 0.765362, y: -1.847761} 168 | - {x: 0.8551053, y: -1.8079809} 169 | - {x: 0.94278854, y: -1.7638452} 170 | - {x: 1.0282005, y: -1.7154602} 171 | - {x: 1.1111355, y: -1.6629425} 172 | - {x: 1.1913936, y: -1.6064187} 173 | - {x: 1.2687817, y: -1.5460249} 174 | - {x: 1.3431131, y: -1.4819067} 175 | - {x: 1.4142088, y: -1.4142184} 176 | - {x: 1.4818976, y: -1.3431231} 177 | - {x: 1.5460167, y: -1.2687918} 178 | - {x: 1.6064112, y: -1.1914037} 179 | - {x: 1.6629357, y: -1.1111456} 180 | - {x: 1.7154542, y: -1.0282105} 181 | - {x: 1.7638398, y: -0.94279844} 182 | - {x: 1.8079762, y: -0.855115} 183 | - {x: 1.8477571, y: -0.76537156} 184 | - {x: 1.8830866, y: -0.6737842} 185 | - {x: 1.9138794, y: -0.5805737} 186 | - {x: 1.9400615, y: -0.48596448} 187 | - {x: 1.9615698, y: -0.39018452} 188 | - {x: 1.9783524, y: -0.29346457} 189 | - {x: 1.9903691, y: -0.19603767} 190 | - {x: 1.9975908, y: -0.09813846} 191 | - {x: 2, y: -0.0000028371733} 192 | - {x: 1.997591, y: 0.0981328} 193 | - {x: 1.9903697, y: 0.19603202} 194 | - {x: 1.9783533, y: 0.29345897} 195 | - {x: 1.9615709, y: 0.39017895} 196 | - {x: 1.9400629, y: 0.48595896} 197 | - {x: 1.9138811, y: 0.58056825} 198 | - {x: 1.8830885, y: 0.6737789} 199 | - {x: 1.8477592, y: 0.7653663} 200 | - {x: 1.8079787, y: 0.8551099} 201 | - {x: 1.7638426, y: 0.9427934} 202 | - {x: 1.7154571, y: 1.0282056} 203 | - {x: 1.662939, y: 1.1111408} 204 | - {x: 1.6064146, y: 1.1913992} 205 | - {x: 1.5460203, y: 1.2687874} 206 | - {x: 1.4819014, y: 1.3431189} 207 | - {x: 1.4142125, y: 1.4142147} 208 | - {x: 1.3431165, y: 1.4819036} 209 | - {x: 1.2687849, y: 1.5460223} 210 | - {x: 1.1913966, y: 1.6064166} 211 | - {x: 1.1111382, y: 1.6629407} 212 | - {x: 1.0282029, y: 1.7154588} 213 | - {x: 0.94279057, y: 1.7638441} 214 | - {x: 0.85510695, y: 1.8079801} 215 | - {x: 0.76536334, y: 1.8477606} 216 | - {x: 0.67377585, y: 1.8830895} 217 | - {x: 0.58056515, y: 1.9138819} 218 | - {x: 0.48595583, y: 1.9400636} 219 | - {x: 0.3901758, y: 1.9615716} 220 | - {x: 0.29345578, y: 1.9783537} 221 | - {x: 0.1960288, y: 1.99037} 222 | - {x: 0.09812956, y: 1.9975911} 223 | physicsShape: 224 | - - {x: 0, y: 2} 225 | - {x: -0.09813535, y: 1.9975909} 226 | - {x: -0.19603428, y: 1.9903694} 227 | - {x: -0.29346094, y: 1.978353} 228 | - {x: -0.39018065, y: 1.9615705} 229 | - {x: -0.4859604, y: 1.9400625} 230 | - {x: -0.5805693, y: 1.9138807} 231 | - {x: -0.67377967, y: 1.8830881} 232 | - {x: -0.76536685, y: 1.8477591} 233 | - {x: -0.8551101, y: 1.8079786} 234 | - {x: -0.9427934, y: 1.7638426} 235 | - {x: -1.0282055, y: 1.7154572} 236 | - {x: -1.1111405, y: 1.6629392} 237 | - {x: -1.1913986, y: 1.606415} 238 | - {x: -1.2687867, y: 1.5460209} 239 | - {x: -1.343118, y: 1.4819021} 240 | - {x: -1.4142137, y: 1.4142134} 241 | - {x: -1.4819024, y: 1.3431177} 242 | - {x: -1.5460211, y: 1.2687864} 243 | - {x: -1.6064153, y: 1.1913984} 244 | - {x: -1.6629394, y: 1.1111403} 245 | - {x: -1.7154574, y: 1.0282052} 246 | - {x: -1.7638427, y: 0.94279313} 247 | - {x: -1.8079787, y: 0.8551098} 248 | - {x: -1.8477592, y: 0.76536644} 249 | - {x: -1.8830884, y: 0.6737792} 250 | - {x: -1.9138808, y: 0.5805688} 251 | - {x: -1.9400626, y: 0.48595977} 252 | - {x: -1.9615707, y: 0.39018002} 253 | - {x: -1.9783531, y: 0.29346028} 254 | - {x: -1.9903696, y: 0.19603357} 255 | - {x: -1.9975909, y: 0.098134585} 256 | - {x: -2, y: -0.0000008026785} 257 | - {x: -1.9975909, y: -0.09813619} 258 | - {x: -1.9903693, y: -0.19603516} 259 | - {x: -1.9783529, y: -0.29346186} 260 | - {x: -1.9615704, y: -0.3901816} 261 | - {x: -1.9400623, y: -0.48596132} 262 | - {x: -1.9138803, y: -0.58057034} 263 | - {x: -1.8830878, y: -0.67378074} 264 | - {x: -1.8477587, y: -0.7653679} 265 | - {x: -1.8079782, y: -0.855111} 266 | - {x: -1.7638422, y: -0.9427941} 267 | - {x: -1.715457, y: -1.028206} 268 | - {x: -1.6629391, y: -1.1111407} 269 | - {x: -1.606415, y: -1.1913987} 270 | - {x: -1.546021, y: -1.2687865} 271 | - {x: -1.4819025, y: -1.3431177} 272 | - {x: -1.4142139, y: -1.4142132} 273 | - {x: -1.3431184, y: -1.4819018} 274 | - {x: -1.2687873, y: -1.5460204} 275 | - {x: -1.1913995, y: -1.6064144} 276 | - {x: -1.1111416, y: -1.6629385} 277 | - {x: -1.0282067, y: -1.7154565} 278 | - {x: -0.9427949, y: -1.7638417} 279 | - {x: -0.85511184, y: -1.8079778} 280 | - {x: -0.76536876, y: -1.8477583} 281 | - {x: -0.6737818, y: -1.8830874} 282 | - {x: -0.5805717, y: -1.91388} 283 | - {x: -0.48596293, y: -1.9400618} 284 | - {x: -0.39018345, y: -1.96157} 285 | - {x: -0.29346398, y: -1.9783525} 286 | - {x: -0.1960375, y: -1.9903691} 287 | - {x: -0.09813879, y: -1.9975908} 288 | - {x: -0.0000036398517, y: -2} 289 | - {x: 0.098131515, y: -1.9975911} 290 | - {x: 0.19603026, y: -1.9903698} 291 | - {x: 0.29345676, y: -1.9783536} 292 | - {x: 0.3901763, y: -1.9615715} 293 | - {x: 0.48595586, y: -1.9400636} 294 | - {x: 0.58056474, y: -1.913882} 295 | - {x: 0.67377496, y: -1.8830898} 296 | - {x: 0.765362, y: -1.847761} 297 | - {x: 0.8551053, y: -1.8079809} 298 | - {x: 0.94278854, y: -1.7638452} 299 | - {x: 1.0282005, y: -1.7154602} 300 | - {x: 1.1111355, y: -1.6629425} 301 | - {x: 1.1913936, y: -1.6064187} 302 | - {x: 1.2687817, y: -1.5460249} 303 | - {x: 1.3431131, y: -1.4819067} 304 | - {x: 1.4142088, y: -1.4142184} 305 | - {x: 1.4818976, y: -1.3431231} 306 | - {x: 1.5460167, y: -1.2687918} 307 | - {x: 1.6064112, y: -1.1914037} 308 | - {x: 1.6629357, y: -1.1111456} 309 | - {x: 1.7154542, y: -1.0282105} 310 | - {x: 1.7638398, y: -0.94279844} 311 | - {x: 1.8079762, y: -0.855115} 312 | - {x: 1.8477571, y: -0.76537156} 313 | - {x: 1.8830866, y: -0.6737842} 314 | - {x: 1.9138794, y: -0.5805737} 315 | - {x: 1.9400615, y: -0.48596448} 316 | - {x: 1.9615698, y: -0.39018452} 317 | - {x: 1.9783524, y: -0.29346457} 318 | - {x: 1.9903691, y: -0.19603767} 319 | - {x: 1.9975908, y: -0.09813846} 320 | - {x: 2, y: -0.0000028371733} 321 | - {x: 1.997591, y: 0.0981328} 322 | - {x: 1.9903697, y: 0.19603202} 323 | - {x: 1.9783533, y: 0.29345897} 324 | - {x: 1.9615709, y: 0.39017895} 325 | - {x: 1.9400629, y: 0.48595896} 326 | - {x: 1.9138811, y: 0.58056825} 327 | - {x: 1.8830885, y: 0.6737789} 328 | - {x: 1.8477592, y: 0.7653663} 329 | - {x: 1.8079787, y: 0.8551099} 330 | - {x: 1.7638426, y: 0.9427934} 331 | - {x: 1.7154571, y: 1.0282056} 332 | - {x: 1.662939, y: 1.1111408} 333 | - {x: 1.6064146, y: 1.1913992} 334 | - {x: 1.5460203, y: 1.2687874} 335 | - {x: 1.4819014, y: 1.3431189} 336 | - {x: 1.4142125, y: 1.4142147} 337 | - {x: 1.3431165, y: 1.4819036} 338 | - {x: 1.2687849, y: 1.5460223} 339 | - {x: 1.1913966, y: 1.6064166} 340 | - {x: 1.1111382, y: 1.6629407} 341 | - {x: 1.0282029, y: 1.7154588} 342 | - {x: 0.94279057, y: 1.7638441} 343 | - {x: 0.85510695, y: 1.8079801} 344 | - {x: 0.76536334, y: 1.8477606} 345 | - {x: 0.67377585, y: 1.8830895} 346 | - {x: 0.58056515, y: 1.9138819} 347 | - {x: 0.48595583, y: 1.9400636} 348 | - {x: 0.3901758, y: 1.9615716} 349 | - {x: 0.29345578, y: 1.9783537} 350 | - {x: 0.1960288, y: 1.99037} 351 | - {x: 0.09812956, y: 1.9975911} 352 | bones: [] 353 | spriteID: 08896c1cc5b17ae42861fd2e5b9b2826 354 | internalID: 0 355 | vertices: [] 356 | indices: 357 | edges: [] 358 | weights: [] 359 | secondaryTextures: [] 360 | spritePackingTag: 361 | pSDRemoveMatte: 0 362 | pSDShowRemoveMatteOption: 0 363 | userData: 364 | assetBundleName: 365 | assetBundleVariant: 366 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!129 &1 4 | PlayerSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 18 7 | productGUID: eaa5945cb2999e34f800794dcbbafe7e 8 | AndroidProfiler: 0 9 | AndroidFilterTouchesWhenObscured: 0 10 | AndroidEnableSustainedPerformanceMode: 0 11 | defaultScreenOrientation: 4 12 | targetDevice: 2 13 | useOnDemandResources: 0 14 | accelerometerFrequency: 60 15 | companyName: DefaultCompany 16 | productName: BarrageExample 17 | defaultCursor: {fileID: 0} 18 | cursorHotspot: {x: 0, y: 0} 19 | m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} 20 | m_ShowUnitySplashScreen: 1 21 | m_ShowUnitySplashLogo: 1 22 | m_SplashScreenOverlayOpacity: 1 23 | m_SplashScreenAnimation: 1 24 | m_SplashScreenLogoStyle: 1 25 | m_SplashScreenDrawMode: 0 26 | m_SplashScreenBackgroundAnimationZoom: 1 27 | m_SplashScreenLogoAnimationZoom: 1 28 | m_SplashScreenBackgroundLandscapeAspect: 1 29 | m_SplashScreenBackgroundPortraitAspect: 1 30 | m_SplashScreenBackgroundLandscapeUvs: 31 | serializedVersion: 2 32 | x: 0 33 | y: 0 34 | width: 1 35 | height: 1 36 | m_SplashScreenBackgroundPortraitUvs: 37 | serializedVersion: 2 38 | x: 0 39 | y: 0 40 | width: 1 41 | height: 1 42 | m_SplashScreenLogos: [] 43 | m_VirtualRealitySplashScreen: {fileID: 0} 44 | m_HolographicTrackingLossScreen: {fileID: 0} 45 | defaultScreenWidth: 1024 46 | defaultScreenHeight: 768 47 | defaultScreenWidthWeb: 960 48 | defaultScreenHeightWeb: 600 49 | m_StereoRenderingPath: 0 50 | m_ActiveColorSpace: 0 51 | m_MTRendering: 1 52 | m_StackTraceTypes: 010000000100000001000000010000000100000001000000 53 | iosShowActivityIndicatorOnLoading: -1 54 | androidShowActivityIndicatorOnLoading: -1 55 | displayResolutionDialog: 1 56 | iosUseCustomAppBackgroundBehavior: 0 57 | iosAllowHTTPDownload: 1 58 | allowedAutorotateToPortrait: 1 59 | allowedAutorotateToPortraitUpsideDown: 1 60 | allowedAutorotateToLandscapeRight: 1 61 | allowedAutorotateToLandscapeLeft: 1 62 | useOSAutorotation: 1 63 | use32BitDisplayBuffer: 1 64 | preserveFramebufferAlpha: 0 65 | disableDepthAndStencilBuffers: 0 66 | androidStartInFullscreen: 1 67 | androidRenderOutsideSafeArea: 1 68 | androidUseSwappy: 0 69 | androidBlitType: 0 70 | defaultIsNativeResolution: 1 71 | macRetinaSupport: 1 72 | runInBackground: 1 73 | captureSingleScreen: 0 74 | muteOtherAudioSources: 0 75 | Prepare IOS For Recording: 0 76 | Force IOS Speakers When Recording: 0 77 | deferSystemGesturesMode: 0 78 | hideHomeButton: 0 79 | submitAnalytics: 1 80 | usePlayerLog: 1 81 | bakeCollisionMeshes: 0 82 | forceSingleInstance: 0 83 | useFlipModelSwapchain: 1 84 | resizableWindow: 0 85 | useMacAppStoreValidation: 0 86 | macAppStoreCategory: public.app-category.games 87 | gpuSkinning: 0 88 | graphicsJobs: 0 89 | xboxPIXTextureCapture: 0 90 | xboxEnableAvatar: 0 91 | xboxEnableKinect: 0 92 | xboxEnableKinectAutoTracking: 0 93 | xboxEnableFitness: 0 94 | visibleInBackground: 1 95 | allowFullscreenSwitch: 1 96 | graphicsJobMode: 0 97 | fullscreenMode: 1 98 | xboxSpeechDB: 0 99 | xboxEnableHeadOrientation: 0 100 | xboxEnableGuest: 0 101 | xboxEnablePIXSampling: 0 102 | metalFramebufferOnly: 0 103 | xboxOneResolution: 0 104 | xboxOneSResolution: 0 105 | xboxOneXResolution: 3 106 | xboxOneMonoLoggingLevel: 0 107 | xboxOneLoggingLevel: 1 108 | xboxOneDisableEsram: 0 109 | xboxOnePresentImmediateThreshold: 0 110 | switchQueueCommandMemory: 0 111 | switchQueueControlMemory: 16384 112 | switchQueueComputeMemory: 262144 113 | switchNVNShaderPoolsGranularity: 33554432 114 | switchNVNDefaultPoolsGranularity: 16777216 115 | switchNVNOtherPoolsGranularity: 16777216 116 | vulkanEnableSetSRGBWrite: 0 117 | m_SupportedAspectRatios: 118 | 4:3: 1 119 | 5:4: 1 120 | 16:10: 1 121 | 16:9: 1 122 | Others: 1 123 | bundleVersion: 0.1 124 | preloadedAssets: [] 125 | metroInputSource: 0 126 | wsaTransparentSwapchain: 0 127 | m_HolographicPauseOnTrackingLoss: 1 128 | xboxOneDisableKinectGpuReservation: 0 129 | xboxOneEnable7thCore: 0 130 | vrSettings: 131 | cardboard: 132 | depthFormat: 0 133 | enableTransitionView: 0 134 | daydream: 135 | depthFormat: 0 136 | useSustainedPerformanceMode: 0 137 | enableVideoLayer: 0 138 | useProtectedVideoMemory: 0 139 | minimumSupportedHeadTracking: 0 140 | maximumSupportedHeadTracking: 1 141 | hololens: 142 | depthFormat: 1 143 | depthBufferSharingEnabled: 0 144 | lumin: 145 | depthFormat: 0 146 | frameTiming: 2 147 | enableGLCache: 0 148 | glCacheMaxBlobSize: 524288 149 | glCacheMaxFileSize: 8388608 150 | oculus: 151 | sharedDepthBuffer: 0 152 | dashSupport: 0 153 | lowOverheadMode: 0 154 | enable360StereoCapture: 0 155 | isWsaHolographicRemotingEnabled: 0 156 | protectGraphicsMemory: 0 157 | enableFrameTimingStats: 0 158 | useHDRDisplay: 0 159 | m_ColorGamuts: 00000000 160 | targetPixelDensity: 30 161 | resolutionScalingMode: 0 162 | androidSupportedAspectRatio: 1 163 | androidMaxAspectRatio: 2.1 164 | applicationIdentifier: 165 | Standalone: com.Company.ProductName 166 | buildNumber: {} 167 | AndroidBundleVersionCode: 1 168 | AndroidMinSdkVersion: 16 169 | AndroidTargetSdkVersion: 0 170 | AndroidPreferredInstallLocation: 1 171 | aotOptions: 172 | stripEngineCode: 1 173 | iPhoneStrippingLevel: 0 174 | iPhoneScriptCallOptimization: 0 175 | ForceInternetPermission: 0 176 | ForceSDCardPermission: 0 177 | CreateWallpaper: 0 178 | APKExpansionFiles: 0 179 | keepLoadedShadersAlive: 0 180 | StripUnusedMeshComponents: 1 181 | VertexChannelCompressionMask: 4054 182 | iPhoneSdkVersion: 988 183 | iOSTargetOSVersionString: 9.0 184 | tvOSSdkVersion: 0 185 | tvOSRequireExtendedGameController: 0 186 | tvOSTargetOSVersionString: 9.0 187 | uIPrerenderedIcon: 0 188 | uIRequiresPersistentWiFi: 0 189 | uIRequiresFullScreen: 1 190 | uIStatusBarHidden: 1 191 | uIExitOnSuspend: 0 192 | uIStatusBarStyle: 0 193 | iPhoneSplashScreen: {fileID: 0} 194 | iPhoneHighResSplashScreen: {fileID: 0} 195 | iPhoneTallHighResSplashScreen: {fileID: 0} 196 | iPhone47inSplashScreen: {fileID: 0} 197 | iPhone55inPortraitSplashScreen: {fileID: 0} 198 | iPhone55inLandscapeSplashScreen: {fileID: 0} 199 | iPhone58inPortraitSplashScreen: {fileID: 0} 200 | iPhone58inLandscapeSplashScreen: {fileID: 0} 201 | iPadPortraitSplashScreen: {fileID: 0} 202 | iPadHighResPortraitSplashScreen: {fileID: 0} 203 | iPadLandscapeSplashScreen: {fileID: 0} 204 | iPadHighResLandscapeSplashScreen: {fileID: 0} 205 | iPhone65inPortraitSplashScreen: {fileID: 0} 206 | iPhone65inLandscapeSplashScreen: {fileID: 0} 207 | iPhone61inPortraitSplashScreen: {fileID: 0} 208 | iPhone61inLandscapeSplashScreen: {fileID: 0} 209 | appleTVSplashScreen: {fileID: 0} 210 | appleTVSplashScreen2x: {fileID: 0} 211 | tvOSSmallIconLayers: [] 212 | tvOSSmallIconLayers2x: [] 213 | tvOSLargeIconLayers: [] 214 | tvOSLargeIconLayers2x: [] 215 | tvOSTopShelfImageLayers: [] 216 | tvOSTopShelfImageLayers2x: [] 217 | tvOSTopShelfImageWideLayers: [] 218 | tvOSTopShelfImageWideLayers2x: [] 219 | iOSLaunchScreenType: 0 220 | iOSLaunchScreenPortrait: {fileID: 0} 221 | iOSLaunchScreenLandscape: {fileID: 0} 222 | iOSLaunchScreenBackgroundColor: 223 | serializedVersion: 2 224 | rgba: 0 225 | iOSLaunchScreenFillPct: 100 226 | iOSLaunchScreenSize: 100 227 | iOSLaunchScreenCustomXibPath: 228 | iOSLaunchScreeniPadType: 0 229 | iOSLaunchScreeniPadImage: {fileID: 0} 230 | iOSLaunchScreeniPadBackgroundColor: 231 | serializedVersion: 2 232 | rgba: 0 233 | iOSLaunchScreeniPadFillPct: 100 234 | iOSLaunchScreeniPadSize: 100 235 | iOSLaunchScreeniPadCustomXibPath: 236 | iOSUseLaunchScreenStoryboard: 0 237 | iOSLaunchScreenCustomStoryboardPath: 238 | iOSDeviceRequirements: [] 239 | iOSURLSchemes: [] 240 | iOSBackgroundModes: 0 241 | iOSMetalForceHardShadows: 0 242 | metalEditorSupport: 1 243 | metalAPIValidation: 1 244 | iOSRenderExtraFrameOnPause: 0 245 | appleDeveloperTeamID: 246 | iOSManualSigningProvisioningProfileID: 247 | tvOSManualSigningProvisioningProfileID: 248 | iOSManualSigningProvisioningProfileType: 0 249 | tvOSManualSigningProvisioningProfileType: 0 250 | appleEnableAutomaticSigning: 0 251 | iOSRequireARKit: 0 252 | iOSAutomaticallyDetectAndAddCapabilities: 1 253 | appleEnableProMotion: 0 254 | clonedFromGUID: 5f34be1353de5cf4398729fda238591b 255 | templatePackageId: com.unity.template.2d@1.0.1 256 | templateDefaultScene: Assets/Scenes/SampleScene.unity 257 | AndroidTargetArchitectures: 5 258 | AndroidSplashScreenScale: 0 259 | androidSplashScreen: {fileID: 0} 260 | AndroidKeystoreName: '{inproject}: ' 261 | AndroidKeyaliasName: 262 | AndroidBuildApkPerCpuArchitecture: 0 263 | AndroidTVCompatibility: 1 264 | AndroidIsGame: 1 265 | AndroidEnableTango: 0 266 | androidEnableBanner: 1 267 | androidUseLowAccuracyLocation: 0 268 | androidUseCustomKeystore: 0 269 | m_AndroidBanners: 270 | - width: 320 271 | height: 180 272 | banner: {fileID: 0} 273 | androidGamepadSupportLevel: 0 274 | AndroidValidateAppBundleSize: 1 275 | AndroidAppBundleSizeToValidate: 150 276 | resolutionDialogBanner: {fileID: 0} 277 | m_BuildTargetIcons: [] 278 | m_BuildTargetPlatformIcons: [] 279 | m_BuildTargetBatching: [] 280 | m_BuildTargetGraphicsAPIs: [] 281 | m_BuildTargetVRSettings: [] 282 | openGLRequireES31: 0 283 | openGLRequireES31AEP: 0 284 | openGLRequireES32: 0 285 | vuforiaEnabled: 0 286 | m_TemplateCustomTags: {} 287 | mobileMTRendering: 288 | Android: 1 289 | iPhone: 1 290 | tvOS: 1 291 | m_BuildTargetGroupLightmapEncodingQuality: [] 292 | m_BuildTargetGroupLightmapSettings: [] 293 | playModeTestRunnerEnabled: 0 294 | runPlayModeTestAsEditModeTest: 0 295 | actionOnDotNetUnhandledException: 1 296 | enableInternalProfiler: 0 297 | logObjCUncaughtExceptions: 1 298 | enableCrashReportAPI: 0 299 | cameraUsageDescription: 300 | locationUsageDescription: 301 | microphoneUsageDescription: 302 | switchNetLibKey: 303 | switchSocketMemoryPoolSize: 6144 304 | switchSocketAllocatorPoolSize: 128 305 | switchSocketConcurrencyLimit: 14 306 | switchScreenResolutionBehavior: 2 307 | switchUseCPUProfiler: 0 308 | switchApplicationID: 0x01004b9000490000 309 | switchNSODependencies: 310 | switchTitleNames_0: 311 | switchTitleNames_1: 312 | switchTitleNames_2: 313 | switchTitleNames_3: 314 | switchTitleNames_4: 315 | switchTitleNames_5: 316 | switchTitleNames_6: 317 | switchTitleNames_7: 318 | switchTitleNames_8: 319 | switchTitleNames_9: 320 | switchTitleNames_10: 321 | switchTitleNames_11: 322 | switchTitleNames_12: 323 | switchTitleNames_13: 324 | switchTitleNames_14: 325 | switchPublisherNames_0: 326 | switchPublisherNames_1: 327 | switchPublisherNames_2: 328 | switchPublisherNames_3: 329 | switchPublisherNames_4: 330 | switchPublisherNames_5: 331 | switchPublisherNames_6: 332 | switchPublisherNames_7: 333 | switchPublisherNames_8: 334 | switchPublisherNames_9: 335 | switchPublisherNames_10: 336 | switchPublisherNames_11: 337 | switchPublisherNames_12: 338 | switchPublisherNames_13: 339 | switchPublisherNames_14: 340 | switchIcons_0: {fileID: 0} 341 | switchIcons_1: {fileID: 0} 342 | switchIcons_2: {fileID: 0} 343 | switchIcons_3: {fileID: 0} 344 | switchIcons_4: {fileID: 0} 345 | switchIcons_5: {fileID: 0} 346 | switchIcons_6: {fileID: 0} 347 | switchIcons_7: {fileID: 0} 348 | switchIcons_8: {fileID: 0} 349 | switchIcons_9: {fileID: 0} 350 | switchIcons_10: {fileID: 0} 351 | switchIcons_11: {fileID: 0} 352 | switchIcons_12: {fileID: 0} 353 | switchIcons_13: {fileID: 0} 354 | switchIcons_14: {fileID: 0} 355 | switchSmallIcons_0: {fileID: 0} 356 | switchSmallIcons_1: {fileID: 0} 357 | switchSmallIcons_2: {fileID: 0} 358 | switchSmallIcons_3: {fileID: 0} 359 | switchSmallIcons_4: {fileID: 0} 360 | switchSmallIcons_5: {fileID: 0} 361 | switchSmallIcons_6: {fileID: 0} 362 | switchSmallIcons_7: {fileID: 0} 363 | switchSmallIcons_8: {fileID: 0} 364 | switchSmallIcons_9: {fileID: 0} 365 | switchSmallIcons_10: {fileID: 0} 366 | switchSmallIcons_11: {fileID: 0} 367 | switchSmallIcons_12: {fileID: 0} 368 | switchSmallIcons_13: {fileID: 0} 369 | switchSmallIcons_14: {fileID: 0} 370 | switchManualHTML: 371 | switchAccessibleURLs: 372 | switchLegalInformation: 373 | switchMainThreadStackSize: 1048576 374 | switchPresenceGroupId: 375 | switchLogoHandling: 0 376 | switchReleaseVersion: 0 377 | switchDisplayVersion: 1.0.0 378 | switchStartupUserAccount: 0 379 | switchTouchScreenUsage: 0 380 | switchSupportedLanguagesMask: 0 381 | switchLogoType: 0 382 | switchApplicationErrorCodeCategory: 383 | switchUserAccountSaveDataSize: 0 384 | switchUserAccountSaveDataJournalSize: 0 385 | switchApplicationAttribute: 0 386 | switchCardSpecSize: -1 387 | switchCardSpecClock: -1 388 | switchRatingsMask: 0 389 | switchRatingsInt_0: 0 390 | switchRatingsInt_1: 0 391 | switchRatingsInt_2: 0 392 | switchRatingsInt_3: 0 393 | switchRatingsInt_4: 0 394 | switchRatingsInt_5: 0 395 | switchRatingsInt_6: 0 396 | switchRatingsInt_7: 0 397 | switchRatingsInt_8: 0 398 | switchRatingsInt_9: 0 399 | switchRatingsInt_10: 0 400 | switchRatingsInt_11: 0 401 | switchLocalCommunicationIds_0: 402 | switchLocalCommunicationIds_1: 403 | switchLocalCommunicationIds_2: 404 | switchLocalCommunicationIds_3: 405 | switchLocalCommunicationIds_4: 406 | switchLocalCommunicationIds_5: 407 | switchLocalCommunicationIds_6: 408 | switchLocalCommunicationIds_7: 409 | switchParentalControl: 0 410 | switchAllowsScreenshot: 1 411 | switchAllowsVideoCapturing: 1 412 | switchAllowsRuntimeAddOnContentInstall: 0 413 | switchDataLossConfirmation: 0 414 | switchUserAccountLockEnabled: 0 415 | switchSystemResourceMemory: 16777216 416 | switchSupportedNpadStyles: 3 417 | switchNativeFsCacheSize: 32 418 | switchIsHoldTypeHorizontal: 0 419 | switchSupportedNpadCount: 8 420 | switchSocketConfigEnabled: 0 421 | switchTcpInitialSendBufferSize: 32 422 | switchTcpInitialReceiveBufferSize: 64 423 | switchTcpAutoSendBufferSizeMax: 256 424 | switchTcpAutoReceiveBufferSizeMax: 256 425 | switchUdpSendBufferSize: 9 426 | switchUdpReceiveBufferSize: 42 427 | switchSocketBufferEfficiency: 4 428 | switchSocketInitializeEnabled: 1 429 | switchNetworkInterfaceManagerInitializeEnabled: 1 430 | switchPlayerConnectionEnabled: 1 431 | ps4NPAgeRating: 12 432 | ps4NPTitleSecret: 433 | ps4NPTrophyPackPath: 434 | ps4ParentalLevel: 11 435 | ps4ContentID: ED1633-NPXX51362_00-0000000000000000 436 | ps4Category: 0 437 | ps4MasterVersion: 01.00 438 | ps4AppVersion: 01.00 439 | ps4AppType: 0 440 | ps4ParamSfxPath: 441 | ps4VideoOutPixelFormat: 0 442 | ps4VideoOutInitialWidth: 1920 443 | ps4VideoOutBaseModeInitialWidth: 1920 444 | ps4VideoOutReprojectionRate: 60 445 | ps4PronunciationXMLPath: 446 | ps4PronunciationSIGPath: 447 | ps4BackgroundImagePath: 448 | ps4StartupImagePath: 449 | ps4StartupImagesFolder: 450 | ps4IconImagesFolder: 451 | ps4SaveDataImagePath: 452 | ps4SdkOverride: 453 | ps4BGMPath: 454 | ps4ShareFilePath: 455 | ps4ShareOverlayImagePath: 456 | ps4PrivacyGuardImagePath: 457 | ps4NPtitleDatPath: 458 | ps4RemotePlayKeyAssignment: -1 459 | ps4RemotePlayKeyMappingDir: 460 | ps4PlayTogetherPlayerCount: 0 461 | ps4EnterButtonAssignment: 1 462 | ps4ApplicationParam1: 0 463 | ps4ApplicationParam2: 0 464 | ps4ApplicationParam3: 0 465 | ps4ApplicationParam4: 0 466 | ps4DownloadDataSize: 0 467 | ps4GarlicHeapSize: 2048 468 | ps4ProGarlicHeapSize: 2560 469 | playerPrefsMaxSize: 32768 470 | ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ 471 | ps4pnSessions: 1 472 | ps4pnPresence: 1 473 | ps4pnFriends: 1 474 | ps4pnGameCustomData: 1 475 | playerPrefsSupport: 0 476 | enableApplicationExit: 0 477 | resetTempFolder: 1 478 | restrictedAudioUsageRights: 0 479 | ps4UseResolutionFallback: 0 480 | ps4ReprojectionSupport: 0 481 | ps4UseAudio3dBackend: 0 482 | ps4SocialScreenEnabled: 0 483 | ps4ScriptOptimizationLevel: 0 484 | ps4Audio3dVirtualSpeakerCount: 14 485 | ps4attribCpuUsage: 0 486 | ps4PatchPkgPath: 487 | ps4PatchLatestPkgPath: 488 | ps4PatchChangeinfoPath: 489 | ps4PatchDayOne: 0 490 | ps4attribUserManagement: 0 491 | ps4attribMoveSupport: 0 492 | ps4attrib3DSupport: 0 493 | ps4attribShareSupport: 0 494 | ps4attribExclusiveVR: 0 495 | ps4disableAutoHideSplash: 0 496 | ps4videoRecordingFeaturesUsed: 0 497 | ps4contentSearchFeaturesUsed: 0 498 | ps4attribEyeToEyeDistanceSettingVR: 0 499 | ps4IncludedModules: [] 500 | monoEnv: 501 | splashScreenBackgroundSourceLandscape: {fileID: 0} 502 | splashScreenBackgroundSourcePortrait: {fileID: 0} 503 | blurSplashScreenBackground: 1 504 | spritePackerPolicy: 505 | webGLMemorySize: 256 506 | webGLExceptionSupport: 1 507 | webGLNameFilesAsHashes: 0 508 | webGLDataCaching: 1 509 | webGLDebugSymbols: 0 510 | webGLEmscriptenArgs: 511 | webGLModulesDirectory: 512 | webGLTemplate: APPLICATION:Default 513 | webGLAnalyzeBuildSize: 0 514 | webGLUseEmbeddedResources: 0 515 | webGLCompressionFormat: 1 516 | webGLLinkerTarget: 1 517 | webGLThreadsSupport: 0 518 | webGLWasmStreaming: 0 519 | scriptingDefineSymbols: {} 520 | platformArchitecture: {} 521 | scriptingBackend: {} 522 | il2cppCompilerConfiguration: {} 523 | managedStrippingLevel: {} 524 | incrementalIl2cppBuild: {} 525 | allowUnsafeCode: 0 526 | additionalIl2CppArgs: 527 | scriptingRuntimeVersion: 1 528 | gcIncremental: 0 529 | gcWBarrierValidation: 0 530 | apiCompatibilityLevelPerPlatform: {} 531 | m_RenderingPath: 1 532 | m_MobileRenderingPath: 1 533 | metroPackageName: Template_2D 534 | metroPackageVersion: 535 | metroCertificatePath: 536 | metroCertificatePassword: 537 | metroCertificateSubject: 538 | metroCertificateIssuer: 539 | metroCertificateNotAfter: 0000000000000000 540 | metroApplicationDescription: Template_2D 541 | wsaImages: {} 542 | metroTileShortName: 543 | metroTileShowName: 0 544 | metroMediumTileShowName: 0 545 | metroLargeTileShowName: 0 546 | metroWideTileShowName: 0 547 | metroSupportStreamingInstall: 0 548 | metroLastRequiredScene: 0 549 | metroDefaultTileSize: 1 550 | metroTileForegroundText: 2 551 | metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0} 552 | metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, 553 | a: 1} 554 | metroSplashScreenUseBackgroundColor: 0 555 | platformCapabilities: {} 556 | metroTargetDeviceFamilies: {} 557 | metroFTAName: 558 | metroFTAFileTypes: [] 559 | metroProtocolName: 560 | XboxOneProductId: 561 | XboxOneUpdateKey: 562 | XboxOneSandboxId: 563 | XboxOneContentId: 564 | XboxOneTitleId: 565 | XboxOneSCId: 566 | XboxOneGameOsOverridePath: 567 | XboxOnePackagingOverridePath: 568 | XboxOneAppManifestOverridePath: 569 | XboxOneVersion: 1.0.0.0 570 | XboxOnePackageEncryption: 0 571 | XboxOnePackageUpdateGranularity: 2 572 | XboxOneDescription: 573 | XboxOneLanguage: 574 | - enus 575 | XboxOneCapability: [] 576 | XboxOneGameRating: {} 577 | XboxOneIsContentPackage: 0 578 | XboxOneEnableGPUVariability: 0 579 | XboxOneSockets: {} 580 | XboxOneSplashScreen: {fileID: 0} 581 | XboxOneAllowedProductIds: [] 582 | XboxOnePersistentLocalStorageSize: 0 583 | XboxOneXTitleMemory: 8 584 | xboxOneScriptCompiler: 1 585 | XboxOneOverrideIdentityName: 586 | vrEditorSettings: 587 | daydream: 588 | daydreamIconForeground: {fileID: 0} 589 | daydreamIconBackground: {fileID: 0} 590 | cloudServicesEnabled: 591 | UNet: 1 592 | luminIcon: 593 | m_Name: 594 | m_ModelFolderPath: 595 | m_PortalFolderPath: 596 | luminCert: 597 | m_CertPath: 598 | m_SignPackage: 1 599 | luminIsChannelApp: 0 600 | luminVersion: 601 | m_VersionCode: 1 602 | m_VersionName: 603 | facebookSdkVersion: 7.9.4 604 | facebookAppId: 605 | facebookCookies: 1 606 | facebookLogging: 1 607 | facebookStatus: 1 608 | facebookXfbml: 0 609 | facebookFrictionlessRequests: 1 610 | apiCompatibilityLevel: 6 611 | cloudProjectId: 612 | framebufferDepthMemorylessMode: 0 613 | projectName: 614 | organizationId: 615 | cloudEnabled: 0 616 | enableNativePlatformBackendsForNewInputSystem: 0 617 | disableOldInputManagerSupport: 0 618 | legacyClampBlendShapeWeights: 1 619 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene.unity: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!29 &1 4 | OcclusionCullingSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_OcclusionBakeSettings: 8 | smallestOccluder: 5 9 | smallestHole: 0.25 10 | backfaceThreshold: 100 11 | m_SceneGUID: 00000000000000000000000000000000 12 | m_OcclusionCullingData: {fileID: 0} 13 | --- !u!104 &2 14 | RenderSettings: 15 | m_ObjectHideFlags: 0 16 | serializedVersion: 9 17 | m_Fog: 0 18 | m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} 19 | m_FogMode: 3 20 | m_FogDensity: 0.01 21 | m_LinearFogStart: 0 22 | m_LinearFogEnd: 300 23 | m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} 24 | m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} 25 | m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} 26 | m_AmbientIntensity: 1 27 | m_AmbientMode: 3 28 | m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} 29 | m_SkyboxMaterial: {fileID: 0} 30 | m_HaloStrength: 0.5 31 | m_FlareStrength: 1 32 | m_FlareFadeSpeed: 3 33 | m_HaloTexture: {fileID: 0} 34 | m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} 35 | m_DefaultReflectionMode: 0 36 | m_DefaultReflectionResolution: 128 37 | m_ReflectionBounces: 1 38 | m_ReflectionIntensity: 1 39 | m_CustomReflection: {fileID: 0} 40 | m_Sun: {fileID: 0} 41 | m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} 42 | m_UseRadianceAmbientProbe: 0 43 | --- !u!157 &3 44 | LightmapSettings: 45 | m_ObjectHideFlags: 0 46 | serializedVersion: 12 47 | m_GIWorkflowMode: 1 48 | m_GISettings: 49 | serializedVersion: 2 50 | m_BounceScale: 1 51 | m_IndirectOutputScale: 1 52 | m_AlbedoBoost: 1 53 | m_EnvironmentLightingMode: 0 54 | m_EnableBakedLightmaps: 0 55 | m_EnableRealtimeLightmaps: 0 56 | m_LightmapEditorSettings: 57 | serializedVersion: 12 58 | m_Resolution: 2 59 | m_BakeResolution: 40 60 | m_AtlasSize: 1024 61 | m_AO: 0 62 | m_AOMaxDistance: 1 63 | m_CompAOExponent: 1 64 | m_CompAOExponentDirect: 0 65 | m_ExtractAmbientOcclusion: 0 66 | m_Padding: 2 67 | m_LightmapParameters: {fileID: 0} 68 | m_LightmapsBakeMode: 1 69 | m_TextureCompression: 1 70 | m_FinalGather: 0 71 | m_FinalGatherFiltering: 1 72 | m_FinalGatherRayCount: 256 73 | m_ReflectionCompression: 2 74 | m_MixedBakeMode: 2 75 | m_BakeBackend: 0 76 | m_PVRSampling: 1 77 | m_PVRDirectSampleCount: 32 78 | m_PVRSampleCount: 500 79 | m_PVRBounces: 2 80 | m_PVREnvironmentSampleCount: 500 81 | m_PVREnvironmentReferencePointCount: 2048 82 | m_PVRFilteringMode: 2 83 | m_PVRDenoiserTypeDirect: 0 84 | m_PVRDenoiserTypeIndirect: 0 85 | m_PVRDenoiserTypeAO: 0 86 | m_PVRFilterTypeDirect: 0 87 | m_PVRFilterTypeIndirect: 0 88 | m_PVRFilterTypeAO: 0 89 | m_PVREnvironmentMIS: 0 90 | m_PVRCulling: 1 91 | m_PVRFilteringGaussRadiusDirect: 1 92 | m_PVRFilteringGaussRadiusIndirect: 5 93 | m_PVRFilteringGaussRadiusAO: 2 94 | m_PVRFilteringAtrousPositionSigmaDirect: 0.5 95 | m_PVRFilteringAtrousPositionSigmaIndirect: 2 96 | m_PVRFilteringAtrousPositionSigmaAO: 1 97 | m_ExportTrainingData: 0 98 | m_TrainingDataDestination: TrainingData 99 | m_LightProbeSampleCountMultiplier: 4 100 | m_LightingDataAsset: {fileID: 0} 101 | m_LightingSettings: {fileID: 4890085278179872738, guid: 85413f161dfa4864fb01b635b0e3ffe0, 102 | type: 2} 103 | --- !u!196 &4 104 | NavMeshSettings: 105 | serializedVersion: 2 106 | m_ObjectHideFlags: 0 107 | m_BuildSettings: 108 | serializedVersion: 2 109 | agentTypeID: 0 110 | agentRadius: 0.5 111 | agentHeight: 2 112 | agentSlope: 45 113 | agentClimb: 0.4 114 | ledgeDropHeight: 0 115 | maxJumpAcrossDistance: 0 116 | minRegionArea: 2 117 | manualCellSize: 0 118 | cellSize: 0.16666667 119 | manualTileSize: 0 120 | tileSize: 256 121 | accuratePlacement: 0 122 | maxJobWorkers: 0 123 | preserveTilesOutsideBounds: 0 124 | debug: 125 | m_Flags: 0 126 | m_NavMeshData: {fileID: 0} 127 | --- !u!1 &24750351 128 | GameObject: 129 | m_ObjectHideFlags: 0 130 | m_CorrespondingSourceObject: {fileID: 0} 131 | m_PrefabInstance: {fileID: 0} 132 | m_PrefabAsset: {fileID: 0} 133 | serializedVersion: 6 134 | m_Component: 135 | - component: {fileID: 24750353} 136 | - component: {fileID: 24750352} 137 | m_Layer: 0 138 | m_Name: body 139 | m_TagString: Untagged 140 | m_Icon: {fileID: 0} 141 | m_NavMeshLayer: 0 142 | m_StaticEditorFlags: 0 143 | m_IsActive: 1 144 | --- !u!212 &24750352 145 | SpriteRenderer: 146 | m_ObjectHideFlags: 0 147 | m_CorrespondingSourceObject: {fileID: 0} 148 | m_PrefabInstance: {fileID: 0} 149 | m_PrefabAsset: {fileID: 0} 150 | m_GameObject: {fileID: 24750351} 151 | m_Enabled: 1 152 | m_CastShadows: 0 153 | m_ReceiveShadows: 0 154 | m_DynamicOccludee: 1 155 | m_MotionVectors: 1 156 | m_LightProbeUsage: 1 157 | m_ReflectionProbeUsage: 1 158 | m_RayTracingMode: 0 159 | m_RayTraceProcedural: 0 160 | m_RenderingLayerMask: 4294967295 161 | m_RendererPriority: 0 162 | m_Materials: 163 | - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} 164 | m_StaticBatchInfo: 165 | firstSubMesh: 0 166 | subMeshCount: 0 167 | m_StaticBatchRoot: {fileID: 0} 168 | m_ProbeAnchor: {fileID: 0} 169 | m_LightProbeVolumeOverride: {fileID: 0} 170 | m_ScaleInLightmap: 1 171 | m_ReceiveGI: 1 172 | m_PreserveUVs: 0 173 | m_IgnoreNormalsForChartDetection: 0 174 | m_ImportantGI: 0 175 | m_StitchLightmapSeams: 0 176 | m_SelectedEditorRenderState: 0 177 | m_MinimumChartSize: 4 178 | m_AutoUVMaxDistance: 0.5 179 | m_AutoUVMaxAngle: 89 180 | m_LightmapParameters: {fileID: 0} 181 | m_SortingLayerID: 0 182 | m_SortingLayer: 0 183 | m_SortingOrder: 0 184 | m_Sprite: {fileID: 21300000, guid: 0fd5be9b1073c93449ddc2c6b59a509e, type: 3} 185 | m_Color: {r: 1, g: 1, b: 1, a: 1} 186 | m_FlipX: 0 187 | m_FlipY: 0 188 | m_DrawMode: 0 189 | m_Size: {x: 1, y: 1} 190 | m_AdaptiveModeThreshold: 0.5 191 | m_SpriteTileMode: 0 192 | m_WasSpriteAssigned: 1 193 | m_MaskInteraction: 0 194 | m_SpriteSortPoint: 0 195 | --- !u!4 &24750353 196 | Transform: 197 | m_ObjectHideFlags: 0 198 | m_CorrespondingSourceObject: {fileID: 0} 199 | m_PrefabInstance: {fileID: 0} 200 | m_PrefabAsset: {fileID: 0} 201 | m_GameObject: {fileID: 24750351} 202 | m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} 203 | m_LocalPosition: {x: 0, y: 0, z: 0} 204 | m_LocalScale: {x: 1.8086, y: 1.8086, z: 1.8086} 205 | m_Children: 206 | - {fileID: 1075769334} 207 | m_Father: {fileID: 852185575} 208 | m_RootOrder: 0 209 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 210 | --- !u!1 &466906444 211 | GameObject: 212 | m_ObjectHideFlags: 0 213 | m_CorrespondingSourceObject: {fileID: 0} 214 | m_PrefabInstance: {fileID: 0} 215 | m_PrefabAsset: {fileID: 0} 216 | serializedVersion: 6 217 | m_Component: 218 | - component: {fileID: 466906445} 219 | - component: {fileID: 466906446} 220 | m_Layer: 0 221 | m_Name: type_5 222 | m_TagString: Untagged 223 | m_Icon: {fileID: 0} 224 | m_NavMeshLayer: 0 225 | m_StaticEditorFlags: 0 226 | m_IsActive: 0 227 | --- !u!4 &466906445 228 | Transform: 229 | m_ObjectHideFlags: 0 230 | m_CorrespondingSourceObject: {fileID: 0} 231 | m_PrefabInstance: {fileID: 0} 232 | m_PrefabAsset: {fileID: 0} 233 | m_GameObject: {fileID: 466906444} 234 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 235 | m_LocalPosition: {x: 0, y: 0, z: 0} 236 | m_LocalScale: {x: 1, y: 1, z: 1} 237 | m_Children: [] 238 | m_Father: {fileID: 2017542522} 239 | m_RootOrder: 5 240 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 241 | --- !u!114 &466906446 242 | MonoBehaviour: 243 | m_ObjectHideFlags: 0 244 | m_CorrespondingSourceObject: {fileID: 0} 245 | m_PrefabInstance: {fileID: 0} 246 | m_PrefabAsset: {fileID: 0} 247 | m_GameObject: {fileID: 466906444} 248 | m_Enabled: 1 249 | m_EditorHideFlags: 0 250 | m_Script: {fileID: 11500000, guid: b80bf527174ef614494dc02a55d288ca, type: 3} 251 | m_Name: 252 | m_EditorClassIdentifier: 253 | Bullet: {fileID: 9098057924106888122, guid: 5d81c649b92ffd949997b9e3fafced5c, type: 3} 254 | Rotation: 0 255 | --- !u!1 &499557536 256 | GameObject: 257 | m_ObjectHideFlags: 0 258 | m_CorrespondingSourceObject: {fileID: 0} 259 | m_PrefabInstance: {fileID: 0} 260 | m_PrefabAsset: {fileID: 0} 261 | serializedVersion: 6 262 | m_Component: 263 | - component: {fileID: 499557537} 264 | m_Layer: 0 265 | m_Name: Point 266 | m_TagString: Untagged 267 | m_Icon: {fileID: 0} 268 | m_NavMeshLayer: 0 269 | m_StaticEditorFlags: 0 270 | m_IsActive: 1 271 | --- !u!4 &499557537 272 | Transform: 273 | m_ObjectHideFlags: 0 274 | m_CorrespondingSourceObject: {fileID: 0} 275 | m_PrefabInstance: {fileID: 0} 276 | m_PrefabAsset: {fileID: 0} 277 | m_GameObject: {fileID: 499557536} 278 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 279 | m_LocalPosition: {x: 0.5011, y: 0, z: 0} 280 | m_LocalScale: {x: 1, y: 1, z: 1} 281 | m_Children: [] 282 | m_Father: {fileID: 1075769334} 283 | m_RootOrder: 0 284 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 285 | --- !u!1 &519420028 286 | GameObject: 287 | m_ObjectHideFlags: 0 288 | m_CorrespondingSourceObject: {fileID: 0} 289 | m_PrefabInstance: {fileID: 0} 290 | m_PrefabAsset: {fileID: 0} 291 | serializedVersion: 6 292 | m_Component: 293 | - component: {fileID: 519420032} 294 | - component: {fileID: 519420031} 295 | - component: {fileID: 519420029} 296 | m_Layer: 0 297 | m_Name: Main Camera 298 | m_TagString: MainCamera 299 | m_Icon: {fileID: 0} 300 | m_NavMeshLayer: 0 301 | m_StaticEditorFlags: 0 302 | m_IsActive: 1 303 | --- !u!81 &519420029 304 | AudioListener: 305 | m_ObjectHideFlags: 0 306 | m_CorrespondingSourceObject: {fileID: 0} 307 | m_PrefabInstance: {fileID: 0} 308 | m_PrefabAsset: {fileID: 0} 309 | m_GameObject: {fileID: 519420028} 310 | m_Enabled: 1 311 | --- !u!20 &519420031 312 | Camera: 313 | m_ObjectHideFlags: 0 314 | m_CorrespondingSourceObject: {fileID: 0} 315 | m_PrefabInstance: {fileID: 0} 316 | m_PrefabAsset: {fileID: 0} 317 | m_GameObject: {fileID: 519420028} 318 | m_Enabled: 1 319 | serializedVersion: 2 320 | m_ClearFlags: 2 321 | m_BackGroundColor: {r: 0.4339623, g: 0.4339623, b: 0.4339623, a: 0} 322 | m_projectionMatrixMode: 1 323 | m_GateFitMode: 2 324 | m_FOVAxisMode: 0 325 | m_SensorSize: {x: 36, y: 24} 326 | m_LensShift: {x: 0, y: 0} 327 | m_FocalLength: 50 328 | m_NormalizedViewPortRect: 329 | serializedVersion: 2 330 | x: 0 331 | y: 0 332 | width: 1 333 | height: 1 334 | near clip plane: 0.3 335 | far clip plane: 1000 336 | field of view: 60 337 | orthographic: 1 338 | orthographic size: 5 339 | m_Depth: -1 340 | m_CullingMask: 341 | serializedVersion: 2 342 | m_Bits: 4294967295 343 | m_RenderingPath: -1 344 | m_TargetTexture: {fileID: 0} 345 | m_TargetDisplay: 0 346 | m_TargetEye: 0 347 | m_HDR: 1 348 | m_AllowMSAA: 0 349 | m_AllowDynamicResolution: 0 350 | m_ForceIntoRT: 0 351 | m_OcclusionCulling: 0 352 | m_StereoConvergence: 10 353 | m_StereoSeparation: 0.022 354 | --- !u!4 &519420032 355 | Transform: 356 | m_ObjectHideFlags: 0 357 | m_CorrespondingSourceObject: {fileID: 0} 358 | m_PrefabInstance: {fileID: 0} 359 | m_PrefabAsset: {fileID: 0} 360 | m_GameObject: {fileID: 519420028} 361 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 362 | m_LocalPosition: {x: 0, y: 0, z: -10} 363 | m_LocalScale: {x: 1, y: 1, z: 1} 364 | m_Children: [] 365 | m_Father: {fileID: 0} 366 | m_RootOrder: 0 367 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 368 | --- !u!1 &852185574 369 | GameObject: 370 | m_ObjectHideFlags: 0 371 | m_CorrespondingSourceObject: {fileID: 0} 372 | m_PrefabInstance: {fileID: 0} 373 | m_PrefabAsset: {fileID: 0} 374 | serializedVersion: 6 375 | m_Component: 376 | - component: {fileID: 852185575} 377 | - component: {fileID: 852185576} 378 | m_Layer: 0 379 | m_Name: BulletToTarget 380 | m_TagString: Untagged 381 | m_Icon: {fileID: 0} 382 | m_NavMeshLayer: 0 383 | m_StaticEditorFlags: 0 384 | m_IsActive: 1 385 | --- !u!4 &852185575 386 | Transform: 387 | m_ObjectHideFlags: 0 388 | m_CorrespondingSourceObject: {fileID: 0} 389 | m_PrefabInstance: {fileID: 0} 390 | m_PrefabAsset: {fileID: 0} 391 | m_GameObject: {fileID: 852185574} 392 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 393 | m_LocalPosition: {x: 0, y: 0, z: 0} 394 | m_LocalScale: {x: 1, y: 1, z: 1} 395 | m_Children: 396 | - {fileID: 24750353} 397 | m_Father: {fileID: 2017542522} 398 | m_RootOrder: 0 399 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 400 | --- !u!114 &852185576 401 | MonoBehaviour: 402 | m_ObjectHideFlags: 0 403 | m_CorrespondingSourceObject: {fileID: 0} 404 | m_PrefabInstance: {fileID: 0} 405 | m_PrefabAsset: {fileID: 0} 406 | m_GameObject: {fileID: 852185574} 407 | m_Enabled: 1 408 | m_EditorHideFlags: 0 409 | m_Script: {fileID: 11500000, guid: a00ffb757dbb05f4eb7a7fe11653fbde, type: 3} 410 | m_Name: 411 | m_EditorClassIdentifier: 412 | Target: {fileID: 2019953413} 413 | --- !u!1 &865123754 414 | GameObject: 415 | m_ObjectHideFlags: 0 416 | m_CorrespondingSourceObject: {fileID: 0} 417 | m_PrefabInstance: {fileID: 0} 418 | m_PrefabAsset: {fileID: 0} 419 | serializedVersion: 6 420 | m_Component: 421 | - component: {fileID: 865123755} 422 | - component: {fileID: 865123756} 423 | m_Layer: 0 424 | m_Name: type_3 425 | m_TagString: Untagged 426 | m_Icon: {fileID: 0} 427 | m_NavMeshLayer: 0 428 | m_StaticEditorFlags: 0 429 | m_IsActive: 0 430 | --- !u!4 &865123755 431 | Transform: 432 | m_ObjectHideFlags: 0 433 | m_CorrespondingSourceObject: {fileID: 0} 434 | m_PrefabInstance: {fileID: 0} 435 | m_PrefabAsset: {fileID: 0} 436 | m_GameObject: {fileID: 865123754} 437 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 438 | m_LocalPosition: {x: 0, y: 0, z: 0} 439 | m_LocalScale: {x: 1, y: 1, z: 1} 440 | m_Children: [] 441 | m_Father: {fileID: 2017542522} 442 | m_RootOrder: 3 443 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 444 | --- !u!114 &865123756 445 | MonoBehaviour: 446 | m_ObjectHideFlags: 0 447 | m_CorrespondingSourceObject: {fileID: 0} 448 | m_PrefabInstance: {fileID: 0} 449 | m_PrefabAsset: {fileID: 0} 450 | m_GameObject: {fileID: 865123754} 451 | m_Enabled: 1 452 | m_EditorHideFlags: 0 453 | m_Script: {fileID: 11500000, guid: 5461630b4f9bfea44af58a593dcd8924, type: 3} 454 | m_Name: 455 | m_EditorClassIdentifier: 456 | Bullet: {fileID: 9098057924106888122, guid: 5d81c649b92ffd949997b9e3fafced5c, type: 3} 457 | --- !u!1 &946198580 458 | GameObject: 459 | m_ObjectHideFlags: 0 460 | m_CorrespondingSourceObject: {fileID: 0} 461 | m_PrefabInstance: {fileID: 0} 462 | m_PrefabAsset: {fileID: 0} 463 | serializedVersion: 6 464 | m_Component: 465 | - component: {fileID: 946198581} 466 | - component: {fileID: 946198583} 467 | - component: {fileID: 946198582} 468 | m_Layer: 0 469 | m_Name: title 470 | m_TagString: Untagged 471 | m_Icon: {fileID: 0} 472 | m_NavMeshLayer: 0 473 | m_StaticEditorFlags: 0 474 | m_IsActive: 1 475 | --- !u!4 &946198581 476 | Transform: 477 | m_ObjectHideFlags: 0 478 | m_CorrespondingSourceObject: {fileID: 0} 479 | m_PrefabInstance: {fileID: 0} 480 | m_PrefabAsset: {fileID: 0} 481 | m_GameObject: {fileID: 946198580} 482 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 483 | m_LocalPosition: {x: 0, y: 2.35, z: 0} 484 | m_LocalScale: {x: 0.32084, y: 0.32084, z: 0.32084} 485 | m_Children: [] 486 | m_Father: {fileID: 2019953413} 487 | m_RootOrder: 0 488 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 489 | --- !u!102 &946198582 490 | TextMesh: 491 | serializedVersion: 3 492 | m_ObjectHideFlags: 0 493 | m_CorrespondingSourceObject: {fileID: 0} 494 | m_PrefabInstance: {fileID: 0} 495 | m_PrefabAsset: {fileID: 0} 496 | m_GameObject: {fileID: 946198580} 497 | m_Text: Target 498 | m_OffsetZ: 0 499 | m_CharacterSize: 1 500 | m_LineSpacing: 1 501 | m_Anchor: 4 502 | m_Alignment: 1 503 | m_TabSize: 4 504 | m_FontSize: 60 505 | m_FontStyle: 0 506 | m_RichText: 1 507 | m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} 508 | m_Color: 509 | serializedVersion: 2 510 | rgba: 4294967295 511 | --- !u!23 &946198583 512 | MeshRenderer: 513 | m_ObjectHideFlags: 0 514 | m_CorrespondingSourceObject: {fileID: 0} 515 | m_PrefabInstance: {fileID: 0} 516 | m_PrefabAsset: {fileID: 0} 517 | m_GameObject: {fileID: 946198580} 518 | m_Enabled: 1 519 | m_CastShadows: 1 520 | m_ReceiveShadows: 1 521 | m_DynamicOccludee: 1 522 | m_MotionVectors: 1 523 | m_LightProbeUsage: 1 524 | m_ReflectionProbeUsage: 1 525 | m_RayTracingMode: 2 526 | m_RayTraceProcedural: 0 527 | m_RenderingLayerMask: 1 528 | m_RendererPriority: 0 529 | m_Materials: 530 | - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0} 531 | m_StaticBatchInfo: 532 | firstSubMesh: 0 533 | subMeshCount: 0 534 | m_StaticBatchRoot: {fileID: 0} 535 | m_ProbeAnchor: {fileID: 0} 536 | m_LightProbeVolumeOverride: {fileID: 0} 537 | m_ScaleInLightmap: 1 538 | m_ReceiveGI: 1 539 | m_PreserveUVs: 0 540 | m_IgnoreNormalsForChartDetection: 0 541 | m_ImportantGI: 0 542 | m_StitchLightmapSeams: 1 543 | m_SelectedEditorRenderState: 3 544 | m_MinimumChartSize: 4 545 | m_AutoUVMaxDistance: 0.5 546 | m_AutoUVMaxAngle: 89 547 | m_LightmapParameters: {fileID: 0} 548 | m_SortingLayerID: 0 549 | m_SortingLayer: 0 550 | m_SortingOrder: 0 551 | m_AdditionalVertexStreams: {fileID: 0} 552 | --- !u!1 &1075769333 553 | GameObject: 554 | m_ObjectHideFlags: 0 555 | m_CorrespondingSourceObject: {fileID: 0} 556 | m_PrefabInstance: {fileID: 0} 557 | m_PrefabAsset: {fileID: 0} 558 | serializedVersion: 6 559 | m_Component: 560 | - component: {fileID: 1075769334} 561 | - component: {fileID: 1075769335} 562 | m_Layer: 0 563 | m_Name: muzzle 564 | m_TagString: Untagged 565 | m_Icon: {fileID: 0} 566 | m_NavMeshLayer: 0 567 | m_StaticEditorFlags: 0 568 | m_IsActive: 1 569 | --- !u!4 &1075769334 570 | Transform: 571 | m_ObjectHideFlags: 0 572 | m_CorrespondingSourceObject: {fileID: 0} 573 | m_PrefabInstance: {fileID: 0} 574 | m_PrefabAsset: {fileID: 0} 575 | m_GameObject: {fileID: 1075769333} 576 | m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} 577 | m_LocalPosition: {x: 0.732, y: 0, z: 0} 578 | m_LocalScale: {x: 0.55291384, y: 0.16250484, z: 0.55291384} 579 | m_Children: 580 | - {fileID: 499557537} 581 | m_Father: {fileID: 24750353} 582 | m_RootOrder: 0 583 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 584 | --- !u!212 &1075769335 585 | SpriteRenderer: 586 | m_ObjectHideFlags: 0 587 | m_CorrespondingSourceObject: {fileID: 0} 588 | m_PrefabInstance: {fileID: 0} 589 | m_PrefabAsset: {fileID: 0} 590 | m_GameObject: {fileID: 1075769333} 591 | m_Enabled: 1 592 | m_CastShadows: 0 593 | m_ReceiveShadows: 0 594 | m_DynamicOccludee: 1 595 | m_MotionVectors: 1 596 | m_LightProbeUsage: 1 597 | m_ReflectionProbeUsage: 1 598 | m_RayTracingMode: 0 599 | m_RayTraceProcedural: 0 600 | m_RenderingLayerMask: 4294967295 601 | m_RendererPriority: 0 602 | m_Materials: 603 | - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} 604 | m_StaticBatchInfo: 605 | firstSubMesh: 0 606 | subMeshCount: 0 607 | m_StaticBatchRoot: {fileID: 0} 608 | m_ProbeAnchor: {fileID: 0} 609 | m_LightProbeVolumeOverride: {fileID: 0} 610 | m_ScaleInLightmap: 1 611 | m_ReceiveGI: 1 612 | m_PreserveUVs: 0 613 | m_IgnoreNormalsForChartDetection: 0 614 | m_ImportantGI: 0 615 | m_StitchLightmapSeams: 0 616 | m_SelectedEditorRenderState: 0 617 | m_MinimumChartSize: 4 618 | m_AutoUVMaxDistance: 0.5 619 | m_AutoUVMaxAngle: 89 620 | m_LightmapParameters: {fileID: 0} 621 | m_SortingLayerID: 0 622 | m_SortingLayer: 0 623 | m_SortingOrder: 0 624 | m_Sprite: {fileID: 21300000, guid: 0c6062e01598e7046a156d0b2b7923f3, type: 3} 625 | m_Color: {r: 1, g: 1, b: 1, a: 1} 626 | m_FlipX: 0 627 | m_FlipY: 0 628 | m_DrawMode: 0 629 | m_Size: {x: 1, y: 1} 630 | m_AdaptiveModeThreshold: 0.5 631 | m_SpriteTileMode: 0 632 | m_WasSpriteAssigned: 1 633 | m_MaskInteraction: 0 634 | m_SpriteSortPoint: 0 635 | --- !u!1 &1141232082 636 | GameObject: 637 | m_ObjectHideFlags: 0 638 | m_CorrespondingSourceObject: {fileID: 0} 639 | m_PrefabInstance: {fileID: 0} 640 | m_PrefabAsset: {fileID: 0} 641 | serializedVersion: 6 642 | m_Component: 643 | - component: {fileID: 1141232083} 644 | - component: {fileID: 1141232084} 645 | m_Layer: 0 646 | m_Name: type_2 647 | m_TagString: Untagged 648 | m_Icon: {fileID: 0} 649 | m_NavMeshLayer: 0 650 | m_StaticEditorFlags: 0 651 | m_IsActive: 0 652 | --- !u!4 &1141232083 653 | Transform: 654 | m_ObjectHideFlags: 0 655 | m_CorrespondingSourceObject: {fileID: 0} 656 | m_PrefabInstance: {fileID: 0} 657 | m_PrefabAsset: {fileID: 0} 658 | m_GameObject: {fileID: 1141232082} 659 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 660 | m_LocalPosition: {x: 0, y: 0, z: 0} 661 | m_LocalScale: {x: 1, y: 1, z: 1} 662 | m_Children: [] 663 | m_Father: {fileID: 2017542522} 664 | m_RootOrder: 2 665 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 666 | --- !u!114 &1141232084 667 | MonoBehaviour: 668 | m_ObjectHideFlags: 0 669 | m_CorrespondingSourceObject: {fileID: 0} 670 | m_PrefabInstance: {fileID: 0} 671 | m_PrefabAsset: {fileID: 0} 672 | m_GameObject: {fileID: 1141232082} 673 | m_Enabled: 1 674 | m_EditorHideFlags: 0 675 | m_Script: {fileID: 11500000, guid: f9d0d5960dd4c0648b33f08c394f22ac, type: 3} 676 | m_Name: 677 | m_EditorClassIdentifier: 678 | TurnSpeed: 10 679 | Bullet: {fileID: 9098057924106888122, guid: 5d81c649b92ffd949997b9e3fafced5c, type: 3} 680 | SpawnInterval: 0.01 681 | --- !u!1 &1159432971 682 | GameObject: 683 | m_ObjectHideFlags: 0 684 | m_CorrespondingSourceObject: {fileID: 0} 685 | m_PrefabInstance: {fileID: 0} 686 | m_PrefabAsset: {fileID: 0} 687 | serializedVersion: 6 688 | m_Component: 689 | - component: {fileID: 1159432972} 690 | - component: {fileID: 1159432973} 691 | m_Layer: 0 692 | m_Name: type_4 693 | m_TagString: Untagged 694 | m_Icon: {fileID: 0} 695 | m_NavMeshLayer: 0 696 | m_StaticEditorFlags: 0 697 | m_IsActive: 0 698 | --- !u!4 &1159432972 699 | Transform: 700 | m_ObjectHideFlags: 0 701 | m_CorrespondingSourceObject: {fileID: 0} 702 | m_PrefabInstance: {fileID: 0} 703 | m_PrefabAsset: {fileID: 0} 704 | m_GameObject: {fileID: 1159432971} 705 | m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} 706 | m_LocalPosition: {x: 0, y: 0, z: 0} 707 | m_LocalScale: {x: 1, y: 1, z: 1} 708 | m_Children: [] 709 | m_Father: {fileID: 2017542522} 710 | m_RootOrder: 4 711 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 712 | --- !u!114 &1159432973 713 | MonoBehaviour: 714 | m_ObjectHideFlags: 0 715 | m_CorrespondingSourceObject: {fileID: 0} 716 | m_PrefabInstance: {fileID: 0} 717 | m_PrefabAsset: {fileID: 0} 718 | m_GameObject: {fileID: 1159432971} 719 | m_Enabled: 1 720 | m_EditorHideFlags: 0 721 | m_Script: {fileID: 11500000, guid: 50cc2021bdbdce941a2e42103eac5f40, type: 3} 722 | m_Name: 723 | m_EditorClassIdentifier: 724 | Target: {fileID: 2019953413} 725 | Bullet: {fileID: 1799831773523680, guid: 716eea2c50cd92a4188eb68072f6acb4, type: 3} 726 | --- !u!1 &1237551633 727 | GameObject: 728 | m_ObjectHideFlags: 0 729 | m_CorrespondingSourceObject: {fileID: 0} 730 | m_PrefabInstance: {fileID: 0} 731 | m_PrefabAsset: {fileID: 0} 732 | serializedVersion: 6 733 | m_Component: 734 | - component: {fileID: 1237551635} 735 | - component: {fileID: 1237551634} 736 | m_Layer: 0 737 | m_Name: type_6 738 | m_TagString: Untagged 739 | m_Icon: {fileID: 0} 740 | m_NavMeshLayer: 0 741 | m_StaticEditorFlags: 0 742 | m_IsActive: 0 743 | --- !u!114 &1237551634 744 | MonoBehaviour: 745 | m_ObjectHideFlags: 0 746 | m_CorrespondingSourceObject: {fileID: 0} 747 | m_PrefabInstance: {fileID: 0} 748 | m_PrefabAsset: {fileID: 0} 749 | m_GameObject: {fileID: 1237551633} 750 | m_Enabled: 1 751 | m_EditorHideFlags: 0 752 | m_Script: {fileID: 11500000, guid: 9c311f03080a5394aa4669491aba5aa0, type: 3} 753 | m_Name: 754 | m_EditorClassIdentifier: 755 | Rotation: 0 756 | Vertex: 3 757 | Subdivision: 3 758 | Speed: 4 759 | Bullet: {fileID: 9098057924106888122, guid: 5d81c649b92ffd949997b9e3fafced5c, type: 3} 760 | --- !u!4 &1237551635 761 | Transform: 762 | m_ObjectHideFlags: 0 763 | m_CorrespondingSourceObject: {fileID: 0} 764 | m_PrefabInstance: {fileID: 0} 765 | m_PrefabAsset: {fileID: 0} 766 | m_GameObject: {fileID: 1237551633} 767 | m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} 768 | m_LocalPosition: {x: 0, y: 0, z: 0} 769 | m_LocalScale: {x: 1, y: 1, z: 1} 770 | m_Children: [] 771 | m_Father: {fileID: 2017542522} 772 | m_RootOrder: 6 773 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 774 | --- !u!1 &1347847702 775 | GameObject: 776 | m_ObjectHideFlags: 0 777 | m_CorrespondingSourceObject: {fileID: 0} 778 | m_PrefabInstance: {fileID: 0} 779 | m_PrefabAsset: {fileID: 0} 780 | serializedVersion: 6 781 | m_Component: 782 | - component: {fileID: 1347847706} 783 | - component: {fileID: 1347847705} 784 | - component: {fileID: 1347847704} 785 | - component: {fileID: 1347847703} 786 | m_Layer: 5 787 | m_Name: Canvas 788 | m_TagString: Untagged 789 | m_Icon: {fileID: 0} 790 | m_NavMeshLayer: 0 791 | m_StaticEditorFlags: 0 792 | m_IsActive: 1 793 | --- !u!114 &1347847703 794 | MonoBehaviour: 795 | m_ObjectHideFlags: 0 796 | m_CorrespondingSourceObject: {fileID: 0} 797 | m_PrefabInstance: {fileID: 0} 798 | m_PrefabAsset: {fileID: 0} 799 | m_GameObject: {fileID: 1347847702} 800 | m_Enabled: 1 801 | m_EditorHideFlags: 0 802 | m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3} 803 | m_Name: 804 | m_EditorClassIdentifier: 805 | m_IgnoreReversedGraphics: 1 806 | m_BlockingObjects: 0 807 | m_BlockingMask: 808 | serializedVersion: 2 809 | m_Bits: 4294967295 810 | --- !u!114 &1347847704 811 | MonoBehaviour: 812 | m_ObjectHideFlags: 0 813 | m_CorrespondingSourceObject: {fileID: 0} 814 | m_PrefabInstance: {fileID: 0} 815 | m_PrefabAsset: {fileID: 0} 816 | m_GameObject: {fileID: 1347847702} 817 | m_Enabled: 1 818 | m_EditorHideFlags: 0 819 | m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3} 820 | m_Name: 821 | m_EditorClassIdentifier: 822 | m_UiScaleMode: 1 823 | m_ReferencePixelsPerUnit: 100 824 | m_ScaleFactor: 1 825 | m_ReferenceResolution: {x: 1280, y: 720} 826 | m_ScreenMatchMode: 0 827 | m_MatchWidthOrHeight: 0 828 | m_PhysicalUnit: 3 829 | m_FallbackScreenDPI: 96 830 | m_DefaultSpriteDPI: 96 831 | m_DynamicPixelsPerUnit: 1 832 | m_PresetInfoIsWorld: 0 833 | --- !u!223 &1347847705 834 | Canvas: 835 | m_ObjectHideFlags: 0 836 | m_CorrespondingSourceObject: {fileID: 0} 837 | m_PrefabInstance: {fileID: 0} 838 | m_PrefabAsset: {fileID: 0} 839 | m_GameObject: {fileID: 1347847702} 840 | m_Enabled: 1 841 | serializedVersion: 3 842 | m_RenderMode: 0 843 | m_Camera: {fileID: 0} 844 | m_PlaneDistance: 100 845 | m_PixelPerfect: 0 846 | m_ReceivesEvents: 1 847 | m_OverrideSorting: 0 848 | m_OverridePixelPerfect: 0 849 | m_SortingBucketNormalizedSize: 0 850 | m_AdditionalShaderChannelsFlag: 0 851 | m_SortingLayerID: 0 852 | m_SortingOrder: 0 853 | m_TargetDisplay: 0 854 | --- !u!224 &1347847706 855 | RectTransform: 856 | m_ObjectHideFlags: 0 857 | m_CorrespondingSourceObject: {fileID: 0} 858 | m_PrefabInstance: {fileID: 0} 859 | m_PrefabAsset: {fileID: 0} 860 | m_GameObject: {fileID: 1347847702} 861 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 862 | m_LocalPosition: {x: 0, y: 0, z: 0} 863 | m_LocalScale: {x: 0, y: 0, z: 0} 864 | m_Children: 865 | - {fileID: 2130511092} 866 | - {fileID: 1397873075} 867 | m_Father: {fileID: 0} 868 | m_RootOrder: 1 869 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 870 | m_AnchorMin: {x: 0, y: 0} 871 | m_AnchorMax: {x: 0, y: 0} 872 | m_AnchoredPosition: {x: 0, y: 0} 873 | m_SizeDelta: {x: 0, y: 0} 874 | m_Pivot: {x: 0, y: 0} 875 | --- !u!1 &1397873072 876 | GameObject: 877 | m_ObjectHideFlags: 0 878 | m_CorrespondingSourceObject: {fileID: 0} 879 | m_PrefabInstance: {fileID: 0} 880 | m_PrefabAsset: {fileID: 0} 881 | serializedVersion: 6 882 | m_Component: 883 | - component: {fileID: 1397873075} 884 | - component: {fileID: 1397873074} 885 | - component: {fileID: 1397873073} 886 | m_Layer: 0 887 | m_Name: EventSystem 888 | m_TagString: Untagged 889 | m_Icon: {fileID: 0} 890 | m_NavMeshLayer: 0 891 | m_StaticEditorFlags: 0 892 | m_IsActive: 1 893 | --- !u!114 &1397873073 894 | MonoBehaviour: 895 | m_ObjectHideFlags: 0 896 | m_CorrespondingSourceObject: {fileID: 0} 897 | m_PrefabInstance: {fileID: 0} 898 | m_PrefabAsset: {fileID: 0} 899 | m_GameObject: {fileID: 1397873072} 900 | m_Enabled: 1 901 | m_EditorHideFlags: 0 902 | m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3} 903 | m_Name: 904 | m_EditorClassIdentifier: 905 | m_HorizontalAxis: Horizontal 906 | m_VerticalAxis: Vertical 907 | m_SubmitButton: Submit 908 | m_CancelButton: Cancel 909 | m_InputActionsPerSecond: 10 910 | m_RepeatDelay: 0.5 911 | m_ForceModuleActive: 0 912 | --- !u!114 &1397873074 913 | MonoBehaviour: 914 | m_ObjectHideFlags: 0 915 | m_CorrespondingSourceObject: {fileID: 0} 916 | m_PrefabInstance: {fileID: 0} 917 | m_PrefabAsset: {fileID: 0} 918 | m_GameObject: {fileID: 1397873072} 919 | m_Enabled: 1 920 | m_EditorHideFlags: 0 921 | m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3} 922 | m_Name: 923 | m_EditorClassIdentifier: 924 | m_FirstSelected: {fileID: 0} 925 | m_sendNavigationEvents: 1 926 | m_DragThreshold: 10 927 | --- !u!4 &1397873075 928 | Transform: 929 | m_ObjectHideFlags: 0 930 | m_CorrespondingSourceObject: {fileID: 0} 931 | m_PrefabInstance: {fileID: 0} 932 | m_PrefabAsset: {fileID: 0} 933 | m_GameObject: {fileID: 1397873072} 934 | m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} 935 | m_LocalPosition: {x: -960, y: -540, z: 0} 936 | m_LocalScale: {x: 1, y: 1, z: 1} 937 | m_Children: [] 938 | m_Father: {fileID: 1347847706} 939 | m_RootOrder: 1 940 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 941 | --- !u!1 &1707912399 942 | GameObject: 943 | m_ObjectHideFlags: 0 944 | m_CorrespondingSourceObject: {fileID: 0} 945 | m_PrefabInstance: {fileID: 0} 946 | m_PrefabAsset: {fileID: 0} 947 | serializedVersion: 6 948 | m_Component: 949 | - component: {fileID: 1707912400} 950 | - component: {fileID: 1707912401} 951 | m_Layer: 0 952 | m_Name: type_1 953 | m_TagString: Untagged 954 | m_Icon: {fileID: 0} 955 | m_NavMeshLayer: 0 956 | m_StaticEditorFlags: 0 957 | m_IsActive: 1 958 | --- !u!4 &1707912400 959 | Transform: 960 | m_ObjectHideFlags: 0 961 | m_CorrespondingSourceObject: {fileID: 0} 962 | m_PrefabInstance: {fileID: 0} 963 | m_PrefabAsset: {fileID: 0} 964 | m_GameObject: {fileID: 1707912399} 965 | m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} 966 | m_LocalPosition: {x: 0, y: 0, z: 0} 967 | m_LocalScale: {x: 1, y: 1, z: 1} 968 | m_Children: [] 969 | m_Father: {fileID: 2017542522} 970 | m_RootOrder: 1 971 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 972 | --- !u!114 &1707912401 973 | MonoBehaviour: 974 | m_ObjectHideFlags: 0 975 | m_CorrespondingSourceObject: {fileID: 0} 976 | m_PrefabInstance: {fileID: 0} 977 | m_PrefabAsset: {fileID: 0} 978 | m_GameObject: {fileID: 1707912399} 979 | m_Enabled: 1 980 | m_EditorHideFlags: 0 981 | m_Script: {fileID: 11500000, guid: 4942940380327ab409cb05411df079da, type: 3} 982 | m_Name: 983 | m_EditorClassIdentifier: 984 | ShotPosition: {fileID: 499557537} 985 | Center: {fileID: 24750353} 986 | Bullet: {fileID: 1799831773523680, guid: 716eea2c50cd92a4188eb68072f6acb4, type: 3} 987 | --- !u!1 &2017542520 988 | GameObject: 989 | m_ObjectHideFlags: 0 990 | m_CorrespondingSourceObject: {fileID: 0} 991 | m_PrefabInstance: {fileID: 0} 992 | m_PrefabAsset: {fileID: 0} 993 | serializedVersion: 6 994 | m_Component: 995 | - component: {fileID: 2017542522} 996 | m_Layer: 0 997 | m_Name: System 998 | m_TagString: Untagged 999 | m_Icon: {fileID: 0} 1000 | m_NavMeshLayer: 0 1001 | m_StaticEditorFlags: 0 1002 | m_IsActive: 1 1003 | --- !u!4 &2017542522 1004 | Transform: 1005 | m_ObjectHideFlags: 0 1006 | m_CorrespondingSourceObject: {fileID: 0} 1007 | m_PrefabInstance: {fileID: 0} 1008 | m_PrefabAsset: {fileID: 0} 1009 | m_GameObject: {fileID: 2017542520} 1010 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 1011 | m_LocalPosition: {x: 0, y: 0, z: 0} 1012 | m_LocalScale: {x: 1, y: 1, z: 1} 1013 | m_Children: 1014 | - {fileID: 852185575} 1015 | - {fileID: 1707912400} 1016 | - {fileID: 1141232083} 1017 | - {fileID: 865123755} 1018 | - {fileID: 1159432972} 1019 | - {fileID: 466906445} 1020 | - {fileID: 1237551635} 1021 | m_Father: {fileID: 0} 1022 | m_RootOrder: 2 1023 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 1024 | --- !u!1 &2019953411 1025 | GameObject: 1026 | m_ObjectHideFlags: 0 1027 | m_CorrespondingSourceObject: {fileID: 0} 1028 | m_PrefabInstance: {fileID: 0} 1029 | m_PrefabAsset: {fileID: 0} 1030 | serializedVersion: 6 1031 | m_Component: 1032 | - component: {fileID: 2019953413} 1033 | - component: {fileID: 2019953412} 1034 | - component: {fileID: 2019953414} 1035 | m_Layer: 0 1036 | m_Name: Target 1037 | m_TagString: Untagged 1038 | m_Icon: {fileID: 0} 1039 | m_NavMeshLayer: 0 1040 | m_StaticEditorFlags: 0 1041 | m_IsActive: 1 1042 | --- !u!212 &2019953412 1043 | SpriteRenderer: 1044 | m_ObjectHideFlags: 0 1045 | m_CorrespondingSourceObject: {fileID: 0} 1046 | m_PrefabInstance: {fileID: 0} 1047 | m_PrefabAsset: {fileID: 0} 1048 | m_GameObject: {fileID: 2019953411} 1049 | m_Enabled: 1 1050 | m_CastShadows: 0 1051 | m_ReceiveShadows: 0 1052 | m_DynamicOccludee: 1 1053 | m_MotionVectors: 1 1054 | m_LightProbeUsage: 1 1055 | m_ReflectionProbeUsage: 1 1056 | m_RayTracingMode: 0 1057 | m_RayTraceProcedural: 0 1058 | m_RenderingLayerMask: 1 1059 | m_RendererPriority: 0 1060 | m_Materials: 1061 | - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} 1062 | m_StaticBatchInfo: 1063 | firstSubMesh: 0 1064 | subMeshCount: 0 1065 | m_StaticBatchRoot: {fileID: 0} 1066 | m_ProbeAnchor: {fileID: 0} 1067 | m_LightProbeVolumeOverride: {fileID: 0} 1068 | m_ScaleInLightmap: 1 1069 | m_ReceiveGI: 1 1070 | m_PreserveUVs: 0 1071 | m_IgnoreNormalsForChartDetection: 0 1072 | m_ImportantGI: 0 1073 | m_StitchLightmapSeams: 1 1074 | m_SelectedEditorRenderState: 0 1075 | m_MinimumChartSize: 4 1076 | m_AutoUVMaxDistance: 0.5 1077 | m_AutoUVMaxAngle: 89 1078 | m_LightmapParameters: {fileID: 0} 1079 | m_SortingLayerID: 0 1080 | m_SortingLayer: 0 1081 | m_SortingOrder: 0 1082 | m_Sprite: {fileID: 21300000, guid: 0fd5be9b1073c93449ddc2c6b59a509e, type: 3} 1083 | m_Color: {r: 0, g: 0.89762163, b: 1, a: 1} 1084 | m_FlipX: 0 1085 | m_FlipY: 0 1086 | m_DrawMode: 0 1087 | m_Size: {x: 1, y: 1} 1088 | m_AdaptiveModeThreshold: 0.5 1089 | m_SpriteTileMode: 0 1090 | m_WasSpriteAssigned: 1 1091 | m_MaskInteraction: 0 1092 | m_SpriteSortPoint: 0 1093 | --- !u!4 &2019953413 1094 | Transform: 1095 | m_ObjectHideFlags: 0 1096 | m_CorrespondingSourceObject: {fileID: 0} 1097 | m_PrefabInstance: {fileID: 0} 1098 | m_PrefabAsset: {fileID: 0} 1099 | m_GameObject: {fileID: 2019953411} 1100 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 1101 | m_LocalPosition: {x: 5.04, y: -2.6, z: 0} 1102 | m_LocalScale: {x: 0.179, y: 0.179, z: 0.179} 1103 | m_Children: 1104 | - {fileID: 946198581} 1105 | m_Father: {fileID: 0} 1106 | m_RootOrder: 3 1107 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 1108 | --- !u!114 &2019953414 1109 | MonoBehaviour: 1110 | m_ObjectHideFlags: 0 1111 | m_CorrespondingSourceObject: {fileID: 0} 1112 | m_PrefabInstance: {fileID: 0} 1113 | m_PrefabAsset: {fileID: 0} 1114 | m_GameObject: {fileID: 2019953411} 1115 | m_Enabled: 1 1116 | m_EditorHideFlags: 0 1117 | m_Script: {fileID: 11500000, guid: 6157e725710735c45921e04a8edc3b51, type: 3} 1118 | m_Name: 1119 | m_EditorClassIdentifier: 1120 | Speed: 5 1121 | --- !u!1 &2130511091 1122 | GameObject: 1123 | m_ObjectHideFlags: 0 1124 | m_CorrespondingSourceObject: {fileID: 0} 1125 | m_PrefabInstance: {fileID: 0} 1126 | m_PrefabAsset: {fileID: 0} 1127 | serializedVersion: 6 1128 | m_Component: 1129 | - component: {fileID: 2130511092} 1130 | - component: {fileID: 2130511094} 1131 | - component: {fileID: 2130511093} 1132 | m_Layer: 5 1133 | m_Name: Text 1134 | m_TagString: Untagged 1135 | m_Icon: {fileID: 0} 1136 | m_NavMeshLayer: 0 1137 | m_StaticEditorFlags: 0 1138 | m_IsActive: 1 1139 | --- !u!224 &2130511092 1140 | RectTransform: 1141 | m_ObjectHideFlags: 0 1142 | m_CorrespondingSourceObject: {fileID: 0} 1143 | m_PrefabInstance: {fileID: 0} 1144 | m_PrefabAsset: {fileID: 0} 1145 | m_GameObject: {fileID: 2130511091} 1146 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 1147 | m_LocalPosition: {x: 0, y: 0, z: 0} 1148 | m_LocalScale: {x: 1, y: 1, z: 1} 1149 | m_Children: [] 1150 | m_Father: {fileID: 1347847706} 1151 | m_RootOrder: 0 1152 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 1153 | m_AnchorMin: {x: 0, y: 0} 1154 | m_AnchorMax: {x: 0, y: 0} 1155 | m_AnchoredPosition: {x: 266.6, y: 67.6} 1156 | m_SizeDelta: {x: 513.9, y: 106.5} 1157 | m_Pivot: {x: 0.5, y: 0.5} 1158 | --- !u!114 &2130511093 1159 | MonoBehaviour: 1160 | m_ObjectHideFlags: 0 1161 | m_CorrespondingSourceObject: {fileID: 0} 1162 | m_PrefabInstance: {fileID: 0} 1163 | m_PrefabAsset: {fileID: 0} 1164 | m_GameObject: {fileID: 2130511091} 1165 | m_Enabled: 1 1166 | m_EditorHideFlags: 0 1167 | m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} 1168 | m_Name: 1169 | m_EditorClassIdentifier: 1170 | m_Material: {fileID: 0} 1171 | m_Color: {r: 1, g: 1, b: 1, a: 1} 1172 | m_RaycastTarget: 1 1173 | m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} 1174 | m_Maskable: 1 1175 | m_OnCullStateChanged: 1176 | m_PersistentCalls: 1177 | m_Calls: [] 1178 | m_FontData: 1179 | m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} 1180 | m_FontSize: 20 1181 | m_FontStyle: 0 1182 | m_BestFit: 0 1183 | m_MinSize: 2 1184 | m_MaxSize: 90 1185 | m_Alignment: 6 1186 | m_AlignByGeometry: 0 1187 | m_RichText: 1 1188 | m_HorizontalOverflow: 0 1189 | m_VerticalOverflow: 0 1190 | m_LineSpacing: 1 1191 | m_Text: 'Bullet Patterns are in the System Object. 1192 | 1193 | Except for type_2 Object, 1194 | Please press the space bar.' 1195 | --- !u!222 &2130511094 1196 | CanvasRenderer: 1197 | m_ObjectHideFlags: 0 1198 | m_CorrespondingSourceObject: {fileID: 0} 1199 | m_PrefabInstance: {fileID: 0} 1200 | m_PrefabAsset: {fileID: 0} 1201 | m_GameObject: {fileID: 2130511091} 1202 | m_CullTransparentMesh: 0 1203 | --------------------------------------------------------------------------------