├── source
├── VERSION.md
├── CMakeLists.txt
├── maya_ace
│ ├── scripts
│ │ ├── icon
│ │ │ ├── grey.svg
│ │ │ ├── red.svg
│ │ │ ├── green.svg
│ │ │ └── yellow.svg
│ │ ├── AEA2FAnimationPlayerTemplate.mel
│ │ ├── AEAceAnimationPlayerTemplate.mel
│ │ ├── ace_tools
│ │ │ ├── __init__.py
│ │ │ └── ui
│ │ │ │ └── __init__.py
│ │ ├── trtgen
│ │ │ ├── __init__.py
│ │ │ └── __main__.py
│ │ └── ace_ae_templates
│ │ │ └── __init__.py
│ ├── tests
│ │ ├── data
│ │ │ ├── simple_blendshape.ma
│ │ │ └── test_ace_presets.json
│ │ ├── __init__.py
│ │ └── test_plugin.py
│ └── common
│ │ └── names.h
├── ace_grpc_cpp
│ ├── README.md
│ ├── nvidia_ace.a2f.v1_mock.grpc.pb.h
│ ├── nvidia_ace.audio.v1_mock.grpc.pb.h
│ ├── nvidia_ace.status.v1_mock.grpc.pb.h
│ ├── nvidia_ace.controller.v1_mock.grpc.pb.h
│ ├── nvidia_ace.animation_id.v1_mock.grpc.pb.h
│ ├── nvidia_ace.a2f_authoring.v1_mock.grpc.pb.h
│ ├── nvidia_ace.animation_data.v1_mock.grpc.pb.h
│ ├── nvidia_ace.emotion_aggregate.v1_mock.grpc.pb.h
│ ├── nvidia_ace.emotion_with_timecode.v1_mock.grpc.pb.h
│ ├── nvidia_ace.a2f.v1.grpc.pb.cc
│ ├── nvidia_ace.audio.v1.grpc.pb.cc
│ ├── nvidia_ace.status.v1.grpc.pb.cc
│ ├── nvidia_ace.controller.v1.grpc.pb.cc
│ ├── nvidia_ace.animation_id.v1.grpc.pb.cc
│ ├── nvidia_ace.a2f_authoring.v1.grpc.pb.cc
│ ├── nvidia_ace.animation_data.v1.grpc.pb.cc
│ ├── nvidia_ace.emotion_aggregate.v1.grpc.pb.cc
│ ├── nvidia_ace.emotion_with_timecode.v1.grpc.pb.cc
│ ├── nvidia_ace.a2f.v1.grpc.pb.h
│ ├── nvidia_ace.audio.v1.grpc.pb.h
│ ├── nvidia_ace.status.v1.grpc.pb.h
│ ├── nvidia_ace.controller.v1.grpc.pb.h
│ ├── nvidia_ace.animation_id.v1.grpc.pb.h
│ ├── nvidia_ace.animation_data.v1.grpc.pb.h
│ ├── nvidia_ace.emotion_aggregate.v1.grpc.pb.h
│ ├── nvidia_ace.emotion_with_timecode.v1.grpc.pb.h
│ ├── version_mock.grpc.pb.h
│ ├── nvidia_ace.a2f_authoring.v1.grpc.pb.h
│ ├── nvidia_ace.services.a2f.v1_mock.grpc.pb.h
│ ├── nvidia_ace.services.a2f_controller.v1_mock.grpc.pb.h
│ └── nvidia_ace.services.a2x_export_config.v1_mock.grpc.pb.h
├── README.md
├── ace_client
│ ├── CMakeLists.txt
│ ├── frame_receiver.cpp
│ ├── utility.h
│ ├── status.h
│ ├── frame_receiver.h
│ └── a2f_healthcheck_client.h
└── mace.mod.in
├── python
└── grpc_py
│ ├── __init__.py
│ ├── nvidia_ace
│ ├── __init__.py
│ ├── a2f
│ │ ├── __init__.py
│ │ └── v1_pb2_grpc.py
│ ├── audio
│ │ ├── __init__.py
│ │ ├── v1_pb2_grpc.py
│ │ └── v1_pb2.py
│ ├── controller
│ │ ├── __init__.py
│ │ └── v1_pb2_grpc.py
│ ├── services
│ │ ├── __init__.py
│ │ ├── a2f
│ │ │ ├── __init__.py
│ │ │ └── v1_pb2.py
│ │ ├── a2f_authoring
│ │ │ ├── __init__.py
│ │ │ └── v1_pb2.py
│ │ ├── a2f_controller
│ │ │ ├── __init__.py
│ │ │ └── v1_pb2.py
│ │ ├── animation_data
│ │ │ ├── __init__.py
│ │ │ └── v1_pb2.py
│ │ ├── a2x_export_config
│ │ │ └── __init__.py
│ │ └── animation_controller
│ │ │ └── __init__.py
│ ├── status
│ │ ├── __init__.py
│ │ ├── v1_pb2_grpc.py
│ │ └── v1_pb2.py
│ ├── a2f_authoring
│ │ ├── __init__.py
│ │ └── v1_pb2_grpc.py
│ ├── animation_data
│ │ ├── __init__.py
│ │ └── v1_pb2_grpc.py
│ ├── animation_id
│ │ ├── __init__.py
│ │ ├── v1_pb2_grpc.py
│ │ └── v1_pb2.py
│ ├── emotion_aggregate
│ │ ├── __init__.py
│ │ ├── v1_pb2_grpc.py
│ │ └── v1_pb2.py
│ └── emotion_with_timecode
│ │ ├── __init__.py
│ │ ├── v1_pb2_grpc.py
│ │ └── v1_pb2.py
│ └── version_pb2.py
├── cmake
├── modules
│ ├── FindPythonDeps.cmake
│ ├── FindAudiofile.cmake
│ ├── FindRapidJson.cmake
│ ├── FindRe2.cmake
│ ├── FindGrpc.cmake
│ ├── FindAbsl.cmake
│ ├── FindCares.cmake
│ ├── FindOpenssl.cmake
│ ├── FindProtobuf.cmake
│ └── FindA2X_SDK.cmake
└── compiler_settings.cmake
├── docs
├── resource
│ ├── ui-audio.png
│ ├── ui-models.png
│ ├── ui-service.png
│ ├── select-a2f-model.png
│ ├── ui-statusbar-green.png
│ ├── ui-statusbar-grey.png
│ ├── ui-statusbar-yellow.png
│ ├── connect-jaw-transform.png
│ ├── connect-reye-rotation.png
│ ├── disable-audio2emotion.png
│ ├── menu-connect-a2f-tongue.png
│ ├── menu-connection-editor.png
│ ├── node-editor-a2f-output.png
│ ├── ui-service-and-request.png
│ ├── viewport-face-no-model.png
│ ├── window-import-james-v3.png
│ ├── menu-attach-player-a2f-geom.png
│ ├── ui-menu.png
│ ├── ui-status.png
│ ├── get-api-key.png
│ ├── import-audio.png
│ ├── plugin-manager.png
│ ├── select-audio.png
│ ├── ui-bs-offsets.png
│ ├── audiofile-menu-crop.png
│ ├── audiofile-menu.png
│ ├── button-send-audio.png
│ ├── disable-dag-only.png
│ ├── import-audio-menu.png
│ ├── mace-camila-v3.gif
│ ├── mace-play-both.gif
│ ├── mace-play-james.gif
│ ├── mace-play-mark.gif
│ ├── reference-editor.png
│ ├── samplescene-play.gif
│ ├── select-to-connect.png
│ ├── set-sample-project.png
│ ├── standard-workflow.png
│ ├── ui-bs-multipliers.png
│ ├── ui-emotion-params.png
│ ├── ui-face-params.png
│ ├── window-trt-manager.png
│ ├── attribute-network-info.png
│ ├── bake-animation-dialog.png
│ ├── change-timeslider-audio.png
│ ├── disable-cached-playback.png
│ ├── mace-dataflow-2-dark.png
│ ├── mace-dataflow-2-dark.svg
│ ├── mace-dataflow-2-light.png
│ ├── mace-dataflow-2-light.svg
│ ├── mace-overview-2-dark.png
│ ├── mace-overview-2-dark.svg
│ ├── mace-overview-2-light.png
│ ├── mace-overview-2-light.svg
│ ├── mace-play-both-a2f.gif
│ ├── mace-play-james-a2f.gif
│ ├── menu-attach-player-a2f.png
│ ├── menu-attach-player.png
│ ├── open-attribute-editor.png
│ ├── partial-blendshape-1.png
│ ├── partial-blendshape-2.png
│ ├── reference-editor-james.png
│ ├── samplescene-static.png
│ ├── select-to-connect-a2f.png
│ ├── setup-connect-tongue.png
│ ├── timeline-preferences.png
│ ├── timeslider-waveform.png
│ ├── ui-export-parameters.png
│ ├── ui-tongue-parameters.png
│ ├── button-and-status-indicator.png
│ ├── button-update-time-slider.png
│ ├── huggingface-audio2face-3d-v3.png
│ ├── mace-play-james-a2f-bs.gif
│ ├── samplescene-james-static.png
│ ├── select-a2f-model-identity.png
│ ├── select-a2fanimationplayer.png
│ ├── select-aceanimationplayer-set.png
│ ├── select-aceanimationplayer.png
│ ├── setup-connect-anim-player.png
│ ├── timeline-preferences-60fps.png
│ ├── setup-connect-bottom-denture.png
│ └── setup-connect-lower-face-done.png
├── reallusionsample.md
└── troubleshooting.md
├── tests
├── CMakeLists.txt
├── a2x
│ ├── CMakeLists.txt
│ └── main.cpp
├── ace
│ ├── CMakeLists.txt
│ ├── utils.h
│ ├── utils.cpp
│ └── main.cpp
└── maya
│ └── CMakeLists.txt
├── deps
├── README.md
├── python-deps.pip.txt
├── build-deps.packman.xml
└── requirements.txt
├── licenses
├── README.md
├── audio2x-sdk-LICENSE.txt
├── eigen-LICENSE.README
├── audiofile-LICENSE.txt
├── cxxopts-LICENSE.txt
├── tbtsvd-LICENSE.txt
├── cnpy-LICENSE.txt
├── refl-cpp-LICENSE.txt
├── magic_enum-LICENSE.txt
├── maya-ace-LICENSE.txt
├── pyyaml-LICENSE.txt
├── zlib-LICENSE.txt
├── gtest-LICENSE.txt
├── GoogleTest-LICENSE.txt
├── eigen-LICENSE.BSD
├── re2-LICENSE.txt
├── protobuf-LICENSE.txt
└── TensorRT-Readme.txt
├── examples
└── metahuman_batch
│ ├── scripts
│ ├── requirements.txt
│ ├── Samples
│ │ ├── Audio_Example1.wav
│ │ └── Audio_Example2.wav
│ └── BatchList.json
│ ├── video_tutorials
│ ├── 03_Demo_Batch.jpg
│ ├── 04_How_to_Setup.jpg
│ ├── 02_Demo_MetaHuman.jpg
│ ├── 01_Intro_What_is_This.jpg
│ ├── 03_Demo_Batch.mp4
│ ├── 02_Demo_MetaHuman.mp4
│ ├── 04_How_to_Setup.mp4
│ ├── 01_Intro_What_is_This.mp4
│ ├── 05_Code_Overview_For_Customization.jpg
│ └── 05_Code_Overview_For_Customization.mp4
│ └── proto
│ ├── requirements.txt
│ ├── sample_wheel
│ └── nvidia_ace-1.0.0-py3-none-any.whl
│ ├── protobuf_files
│ ├── nvidia_ace.services.a2f.v1.proto
│ ├── nvidia_ace.services.a2f_controller.v1.proto
│ ├── nvidia_ace.status.v1.proto
│ ├── nvidia_ace.audio.v1.proto
│ └── nvidia_ace.emotion_aggregate.v1.proto
│ ├── files_to_compile.yaml
│ └── README.md
├── sample_data
├── audio_1sec_16k_s16le.wav
├── audio_4sec_16k_s16le.wav
├── audio_6sec_48k_s16le.wav
└── README.md
├── sample_project
├── scenes
│ ├── ace_v2_arkit.ma
│ ├── claire_v2_fullface.ma
│ ├── claire_v3_fullface.ma
│ ├── james_v3_fullface.ma
│ ├── mark_v2_fullface.ma
│ └── mark_v3_fullface.ma
├── maya_geom
│ ├── claire_geom_v3.ma
│ ├── james_geom_v3.ma
│ ├── mark_geom_v3.ma
│ ├── claire_geom_v2_topo1.ma
│ └── mark_geom_v2_topo1.ma
├── maya_blendshape_v2
│ ├── james_arkit_v2.ma
│ ├── claire_arkit_v2_topo1.ma
│ └── mark_arkit_v2_topo1.ma
├── maya_blendshape_v3
│ ├── claire_arkit_v3.ma
│ ├── james_arkit_v3.ma
│ └── mark_arkit_v3.ma
├── sound
│ ├── english_voice_male_p1_neutral.wav
│ └── chinese_voice_female_p01_neutral.wav
├── workspace.mel
└── models
│ └── README.md
├── tools
└── packman
│ ├── config.packman.xml
│ ├── python.bat
│ ├── python.sh
│ └── bootstrap
│ ├── fetch_file_from_packman_bootstrap.cmd
│ └── download_file_from_url.ps1
├── run_maya.bat
├── test_ace_client.bat
├── .gitignore
├── trtgen.bat
├── .gitattributes
├── run_mock_server.bat
├── trtexec.bat
├── test_a2x_local.bat
├── LICENSE.txt
├── test_maya_scripts.bat
├── test_maya_plugin.bat
├── download_models.bat
├── SECURITY.md
├── env_maya.bat
├── fetch_deps.bat
└── CMakeLists.txt
/source/VERSION.md:
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1 | 2.0.0
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/python/grpc_py/__init__.py:
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1 |
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/python/grpc_py/nvidia_ace/__init__.py:
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1 |
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/python/grpc_py/nvidia_ace/a2f/__init__.py:
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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/python/grpc_py/nvidia_ace/services/a2x_export_config/__init__.py:
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1 |
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/python/grpc_py/nvidia_ace/services/animation_controller/__init__.py:
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1 |
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/cmake/modules/FindPythonDeps.cmake:
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1 | set(PYTHON_DEPS_ROOT "${PROJECT_SOURCE_DIR}/_deps/python-deps")
2 |
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/docs/resource/ui-audio.png:
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https://raw.githubusercontent.com/NVIDIA/Maya-ACE/HEAD/docs/resource/ui-audio.png
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/tests/CMakeLists.txt:
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1 | add_subdirectory(ace)
2 | add_subdirectory(a2x)
3 | add_subdirectory(maya)
4 |
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/docs/resource/ui-models.png:
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/docs/resource/ui-statusbar-green.png:
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/docs/resource/ui-statusbar-grey.png:
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https://raw.githubusercontent.com/NVIDIA/Maya-ACE/HEAD/docs/resource/ui-statusbar-grey.png
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/source/CMakeLists.txt:
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1 | add_subdirectory(ace_grpc_cpp)
2 | add_subdirectory(ace_client)
3 | add_subdirectory(maya_ace)
4 |
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/deps/README.md:
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1 | ## Instructions ##
2 |
3 | Download Maya devkit, unzip and locate devkitBase directory in this directory.
4 |
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/docs/resource/ui-statusbar-yellow.png:
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https://raw.githubusercontent.com/NVIDIA/Maya-ACE/HEAD/docs/resource/ui-statusbar-yellow.png
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/licenses/README.md:
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1 | # License Files
2 |
3 | This directory contains the license files for the dependencies of this project.
4 |
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/examples/metahuman_batch/scripts/requirements.txt:
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1 | numpy==1.26.4
2 | scipy==1.13.0
3 | grpcio==1.64.0
4 | protobuf==4.24.1
5 | PyYAML==6.0.1
6 | pandas==2.2.2
7 |
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1 | set(AUDIOFILE_ROOT "${PROJECT_SOURCE_DIR}/_deps/target-deps/audiofile")
2 | set(AUDIOFILE_INCLUDE_DIRS "${AUDIOFILE_ROOT}/include")
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1 | set(RAPIDJSON_ROOT "${PROJECT_SOURCE_DIR}/_deps/target-deps/rapidjson")
2 | set(RAPIDJSON_INCLUDE_DIRS "${RAPIDJSON_ROOT}/include")
3 |
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1 | set(GRPC_ROOT "${PROJECT_SOURCE_DIR}/_deps/target-deps/grpc/${CMAKE_BUILD_TYPE}")
2 | set(GRPC_INCLUDE_DIRS "${GRPC_ROOT}/include")
3 | set(GRPC_LIBRARIES "${GRPC_ROOT}/lib")
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1 | set(ABSL_ROOT "${PROJECT_SOURCE_DIR}/_deps/target-deps/abseil/${CMAKE_BUILD_TYPE}")
2 | set(ABSL_INCLUDE_DIRS "${ABSL_ROOT}/include")
3 | set(ABSL_LIBRARIES "${ABSL_ROOT}/lib")
--------------------------------------------------------------------------------
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1 | set(CARES_ROOT "${PROJECT_SOURCE_DIR}/_deps/target-deps/c-ares/${CMAKE_BUILD_TYPE}")
2 | set(CARES_INCLUDE_DIRS "${CARES_ROOT}/include")
3 | set(CARES_LIBRARIES "${CARES_ROOT}/lib")
--------------------------------------------------------------------------------
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/examples/metahuman_batch/video_tutorials/05_Code_Overview_For_Customization.jpg:
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--------------------------------------------------------------------------------
/cmake/modules/FindOpenssl.cmake:
--------------------------------------------------------------------------------
1 | set(OPENSSL_ROOT "${PROJECT_SOURCE_DIR}/_deps/target-deps/openssl/${CMAKE_BUILD_TYPE}")
2 | set(OPENSSL_INCLUDE_DIRS "${OPENSSL_ROOT}/include")
3 | set(OPENSSL_LIBRARIES "${OPENSSL_ROOT}/lib")
--------------------------------------------------------------------------------
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/cmake/modules/FindProtobuf.cmake:
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1 | set(PROTOBUF_ROOT "${PROJECT_SOURCE_DIR}/_deps/target-deps/protobuf/${CMAKE_BUILD_TYPE}")
2 | set(PROTOBUF_INCLUDE_DIRS "${PROTOBUF_ROOT}/include")
3 | set(PROTOBUF_LIBRARIES "${PROTOBUF_ROOT}/lib")
--------------------------------------------------------------------------------
/tools/packman/config.packman.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
--------------------------------------------------------------------------------
/source/maya_ace/scripts/AEA2FAnimationPlayerTemplate.mel:
--------------------------------------------------------------------------------
1 | global proc AEA2FAnimationPlayerTemplate( string $nodeName ){
2 | python("import ace_ae_templates.ae_a2f_animation_player as ae_a2f_player;ae_a2f_player.AEA2FAnimationPlayer('" + $nodeName + "');");
3 | }
4 |
--------------------------------------------------------------------------------
/source/maya_ace/scripts/AEAceAnimationPlayerTemplate.mel:
--------------------------------------------------------------------------------
1 | global proc AEAceAnimationPlayerTemplate( string $nodeName ){
2 | python("import ace_ae_templates.ae_ace_animation_player as ae_ace_player;ae_ace_player.AEAceAnimationPlayer('" + $nodeName + "');");
3 | }
4 |
--------------------------------------------------------------------------------
/deps/python-deps.pip.txt:
--------------------------------------------------------------------------------
1 | # NOTE - For any new packages added to this list, please make sure that the license is compatible with Maya-ACE (e.g. avoid GPL/LGPL)
2 |
3 | PyYAML<7.0, >5.0
4 | # coverage # Optional. Enables python test coverage report through test_maya_ace.bat
5 |
--------------------------------------------------------------------------------
/run_maya.bat:
--------------------------------------------------------------------------------
1 | @echo off
2 |
3 | set "BASE_DIR=%~dp0"
4 | set "ALL_ARGS=%*"
5 |
6 | if "%1"=="debug" (
7 | echo Running in DEBUG mode
8 | SET "VARIANT=debug"
9 | set "ALL_ARGS=%ALL_ARGS:debug=%"
10 | )
11 |
12 | %BASE_DIR%env_maya.bat call maya.exe %ALL_ARGS%
13 |
--------------------------------------------------------------------------------
/source/maya_ace/tests/data/test_ace_presets.json:
--------------------------------------------------------------------------------
1 | [
2 | {
3 | "__label__": "Set1",
4 | "networkAddress": "nvcf.nvidia.com",
5 | "functionId": "___"
6 | },
7 | {
8 | "__label__": "Set2",
9 | "networkAddress": "nvcf.nvidia.com",
10 | "functionId": "___"
11 | }
12 | ]
13 |
--------------------------------------------------------------------------------
/test_ace_client.bat:
--------------------------------------------------------------------------------
1 | @echo off
2 | set "BASE_DIR=%~dp0"
3 |
4 | call %BASE_DIR%_venv\Scripts\activate
5 | set "PYTHONPATH=%BASE_DIR%python;%PYTHONPATH%"
6 |
7 | @REM run ace_client tests under mock server environment
8 | cd %BASE_DIR%
9 | python -m mock_server "%BASE_DIR%_build\windows-x86_64\release\bin\tests_ace_client.exe" %*
10 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | *.pyc
2 | __pycache__
3 | .cache
4 | .vscode/settings.json
5 | .vs
6 | desktop.ini
7 | CMakeSettings.json
8 |
9 | /_build/
10 | /_deps/
11 | /_report/
12 | /_venv
13 | /python/animation-controller-interface
14 | /sample_project/models/audio2face-models
15 | /sample_project/models/audio2emotion-models
16 |
17 | /deps/devkitBase*
18 | /deps/tensorrt*
19 | /deps/cuda*
20 | /deps/audio2x-sdk*
21 |
--------------------------------------------------------------------------------
/trtgen.bat:
--------------------------------------------------------------------------------
1 | @REM It is calling the trtgen.bat script in the source/maya_ace/scripts directory.
2 | @REM
3 | @REM Usage:
4 | @REM trtgen.bat [options]
5 | @echo off
6 |
7 | set ROOT_DIR=%~dp0
8 |
9 | set MODELS_DIR=%ROOT_DIR%sample_project\models\
10 | set TRTEXEC_PATH=%ROOT_DIR%trtexec.bat
11 |
12 | @REM finally, run the trtgen script
13 | call %ROOT_DIR%source\maya_ace\scripts\trtgen.bat %*
14 |
--------------------------------------------------------------------------------
/examples/metahuman_batch/scripts/BatchList.json:
--------------------------------------------------------------------------------
1 | {
2 | "audiofiles_folder": "Samples",
3 | "paramsfiles_folder": "Samples",
4 | "destination_folder": "Samples",
5 | "audiofiles": [
6 | ["Audio_Example1.wav", "Config_Example1.json"],
7 | ["Audio_Example1.wav", "Config_Example2.json"],
8 | ["Audio_Example2.wav", "Config_Example3.yaml"]
9 | ],
10 | "FBX_axis_system": "Maya Yup"
11 | }
--------------------------------------------------------------------------------
/deps/build-deps.packman.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/licenses/audio2x-sdk-LICENSE.txt:
--------------------------------------------------------------------------------
1 |
2 | Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved.
3 |
4 | NVIDIA CORPORATION and its licensors retain all intellectual property
5 | and proprietary rights in and to this software, related documentation
6 | and any modifications thereto. Any use, reproduction, disclosure or
7 | distribution of this software and related documentation without an express
8 | license agreement from NVIDIA CORPORATION is strictly prohibited.
9 |
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/README.md:
--------------------------------------------------------------------------------
1 | # How to Generate GRPC Files
2 |
3 | All .cc and .h files are generated by grpc in this folder. Please refer to
4 | [Audio2Face-3D Samples Proto](https://github.com/NVIDIA/Audio2Face-3D-Samples/tree/main/proto)
5 | for the latest proto files, and follow the instructions.
6 |
7 | More information can be found in
8 | [Audio2Face-3D Microservice GRPC documents](https://docs.nvidia.com/ace/audio2face-3d-microservice/1.3/text/interacting/a2f-rpc.html).
9 |
--------------------------------------------------------------------------------
/deps/requirements.txt:
--------------------------------------------------------------------------------
1 | certifi==2025.6.15
2 | charset-normalizer==3.4.2
3 | colorama==0.4.6
4 | filelock==3.18.0
5 | fsspec==2025.5.1
6 | grpcio==1.65.4
7 | grpcio-tools==1.65.4
8 | huggingface-hub==0.34.3
9 | idna==3.10
10 | inquirerpy==0.3.4
11 | numpy==1.23.5
12 | packaging==25.0
13 | pfzy==0.3.4
14 | prompt_toolkit==3.0.51
15 | protobuf==5.26.1
16 | PyYAML==6.0.2
17 | requests==2.32.4
18 | tqdm==4.67.1
19 | typing_extensions==4.14.0
20 | urllib3==2.5.0
21 | wcwidth==0.2.13
22 |
--------------------------------------------------------------------------------
/source/README.md:
--------------------------------------------------------------------------------
1 | # Maya ACE · [](LICENSE.txt)
2 |
3 | **High-Quality Audio-Driven Facial Animation with NVIDIA Audio2Face-3D SDK and ACE Service**
4 |
5 | [Maya-ACE](https://github.com/NVIDIA/Maya-ACE) is a powerful Maya plugin that brings NVIDIA's Audio2Face-3D technology directly to your creative workflow.
6 | It offers two complementary solutions: local GPU processing via the Audio2Face-3D SDK for maximum performance and control, and cloud-based processing through the Audio2Face-3D NIM for scalability.
7 |
--------------------------------------------------------------------------------
/sample_data/README.md:
--------------------------------------------------------------------------------
1 | # Maya ACE Sample Data
2 |
3 | This directory contains the sample data to test the Maya ACE.
4 |
5 | ## Audio
6 |
7 | | Filename | Duration | Sample Rate | Bit Depth | Endianness |
8 | |----------|----------|-------------|-----------|------------|
9 | | [audio_1sec_16k_s16le.wav](audio_1sec_16k_s16le.wav) | 1 second | 16 kHz | 16-bit | little-endian |
10 | | [audio_4sec_16k_s16le.wav](audio_4sec_16k_s16le.wav) | 4 seconds | 16 kHz | 16-bit | little-endian |
11 | | [audio_6sec_48k_s16le.wav](audio_6sec_48k_s16le.wav) | 6 seconds | 48 kHz | 16-bit | little-endian |
12 |
--------------------------------------------------------------------------------
/.gitattributes:
--------------------------------------------------------------------------------
1 | *.bat eol=lf
2 | *.png filter=lfs diff=lfs merge=lfs -text
3 | *.svg filter=lfs diff=lfs merge=lfs -text
4 | *.gif filter=lfs diff=lfs merge=lfs -text
5 | *.wav filter=lfs diff=lfs merge=lfs -text
6 | *.ma filter=lfs diff=lfs merge=lfs -text
7 | *.fbx filter=lfs diff=lfs merge=lfs -text
8 | *.mb filter=lfs diff=lfs merge=lfs -text
9 | *.mp4 filter=lfs diff=lfs merge=lfs -text
10 | *.whl filter=lfs diff=lfs merge=lfs -text
11 | *.lib filter=lfs diff=lfs merge=lfs -text
12 | *.dll filter=lfs diff=lfs merge=lfs -text
13 | *.so filter=lfs diff=lfs merge=lfs -text
14 | *.pdb filter=lfs diff=lfs merge=lfs -text
15 |
--------------------------------------------------------------------------------
/run_mock_server.bat:
--------------------------------------------------------------------------------
1 | @echo off
2 | set "BASE_DIR=%~dp0"
3 | set "PYTHONPATH=%BASE_DIR%python;%PYTHONPATH%"
4 |
5 | @REM Check if _venv directory exists, if not create it
6 | if not exist %BASE_DIR%_venv (
7 | echo Creating venv at _venv with %PYTHON%
8 | %PYTHON% -m pip install virtualenv
9 | %PYTHON% -m venv %BASE_DIR%_venv --upgrade-deps
10 | if errorlevel 1 (
11 | echo Failed to create venv at _venv
12 | exit /b 1
13 | )
14 | )
15 |
16 | @REM Activate the virtual environment
17 | call %BASE_DIR%_venv\Scripts\activate
18 | if errorlevel 1 (
19 | echo Failed to activate _venv
20 | exit /b 1
21 | )
22 |
23 | python -m mock_server
24 |
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.a2f.v1_mock.grpc.pb.h:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.a2f.v1.proto
4 |
5 | #ifndef GRPC_MOCK_nvidia_5face_2ea2f_2ev1_2eproto__INCLUDED
6 | #define GRPC_MOCK_nvidia_5face_2ea2f_2ev1_2eproto__INCLUDED
7 |
8 | #include "nvidia_ace.a2f.v1.pb.h"
9 | #include "nvidia_ace.a2f.v1.grpc.pb.h"
10 |
11 | #include
12 | #include
13 | #include
14 | namespace nvidia_ace {
15 | namespace a2f {
16 | namespace v1 {
17 |
18 | } // namespace v1
19 | } // namespace a2f
20 | } // namespace nvidia_ace
21 |
22 |
23 | #endif // GRPC_MOCK_nvidia_5face_2ea2f_2ev1_2eproto__INCLUDED
24 |
--------------------------------------------------------------------------------
/trtexec.bat:
--------------------------------------------------------------------------------
1 | @echo off
2 |
3 | set "BASE_DIR=%~dp0"
4 | set "BUILD_DIR=%BASE_DIR%_build\"
5 |
6 | if not defined TENSORRT_ROOT_DIR (
7 | echo;
8 | echo TENSORRT_ROOT_DIR not set. Using default: %~dp0deps\tensorrt
9 | echo Please set TENSORRT_ROOT_DIR to the root directory of your TensorRT installation.
10 | set TENSORRT_ROOT_DIR=%BASE_DIR%deps\tensorrt
11 | )
12 |
13 | if not exist %TENSORRT_ROOT_DIR% (
14 | echo TensorRT not found in %TENSORRT_ROOT_DIR%
15 | exit /b 1
16 | )
17 |
18 | REM Update PATH with necessary directories
19 | @REM set "PATH=%BUILD_DIR%a2x-deps\cuda\bin;%PATH%"
20 | set "PATH=%TENSORRT_ROOT_DIR%\lib;%PATH%"
21 | set "PATH=%TENSORRT_ROOT_DIR%\bin;%PATH%"
22 |
23 | call %TENSORRT_ROOT_DIR%\bin\trtexec.exe %*
24 |
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.audio.v1_mock.grpc.pb.h:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.audio.v1.proto
4 |
5 | #ifndef GRPC_MOCK_nvidia_5face_2eaudio_2ev1_2eproto__INCLUDED
6 | #define GRPC_MOCK_nvidia_5face_2eaudio_2ev1_2eproto__INCLUDED
7 |
8 | #include "nvidia_ace.audio.v1.pb.h"
9 | #include "nvidia_ace.audio.v1.grpc.pb.h"
10 |
11 | #include
12 | #include
13 | #include
14 | namespace nvidia_ace {
15 | namespace audio {
16 | namespace v1 {
17 |
18 | } // namespace v1
19 | } // namespace audio
20 | } // namespace nvidia_ace
21 |
22 |
23 | #endif // GRPC_MOCK_nvidia_5face_2eaudio_2ev1_2eproto__INCLUDED
24 |
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.status.v1_mock.grpc.pb.h:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.status.v1.proto
4 |
5 | #ifndef GRPC_MOCK_nvidia_5face_2estatus_2ev1_2eproto__INCLUDED
6 | #define GRPC_MOCK_nvidia_5face_2estatus_2ev1_2eproto__INCLUDED
7 |
8 | #include "nvidia_ace.status.v1.pb.h"
9 | #include "nvidia_ace.status.v1.grpc.pb.h"
10 |
11 | #include
12 | #include
13 | #include
14 | namespace nvidia_ace {
15 | namespace status {
16 | namespace v1 {
17 |
18 | } // namespace v1
19 | } // namespace status
20 | } // namespace nvidia_ace
21 |
22 |
23 | #endif // GRPC_MOCK_nvidia_5face_2estatus_2ev1_2eproto__INCLUDED
24 |
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.controller.v1_mock.grpc.pb.h:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.controller.v1.proto
4 |
5 | #ifndef GRPC_MOCK_nvidia_5face_2econtroller_2ev1_2eproto__INCLUDED
6 | #define GRPC_MOCK_nvidia_5face_2econtroller_2ev1_2eproto__INCLUDED
7 |
8 | #include "nvidia_ace.controller.v1.pb.h"
9 | #include "nvidia_ace.controller.v1.grpc.pb.h"
10 |
11 | #include
12 | #include
13 | #include
14 | namespace nvidia_ace {
15 | namespace controller {
16 | namespace v1 {
17 |
18 | } // namespace v1
19 | } // namespace controller
20 | } // namespace nvidia_ace
21 |
22 |
23 | #endif // GRPC_MOCK_nvidia_5face_2econtroller_2ev1_2eproto__INCLUDED
24 |
--------------------------------------------------------------------------------
/source/ace_client/CMakeLists.txt:
--------------------------------------------------------------------------------
1 |
2 | set(TARGET_NAME ace_client)
3 |
4 | file(GLOB SRC "*.cpp")
5 | add_library(${TARGET_NAME} STATIC ${SRC})
6 |
7 | target_include_directories(
8 | ${TARGET_NAME}
9 | PRIVATE
10 | ${PROJECT_SOURCE_DIR}/source
11 | ${ABSL_INCLUDE_DIRS}
12 | ${AUDIOFILE_INCLUDE_DIRS}
13 | ${CARES_INCLUDE_DIRS}
14 | ${GRPC_INCLUDE_DIRS}
15 | ${OPENSSL_INCLUDE_DIRS}
16 | ${PROTOBUF_INCLUDE_DIRS}
17 | ${RE2_INCLUDE_DIRS}
18 | )
19 |
20 | target_link_directories(
21 | ${TARGET_NAME}
22 | PRIVATE
23 | ${ABSL_LIBRARIES}
24 | ${CARES_LIBRARIES}
25 | ${GRPC_LIBRARIES}
26 | ${OPENSSL_LIBRARIES}
27 | ${PROTOBUF_LIBRARIES}
28 | ${RE2_LIBRARIES}
29 | )
30 |
31 | target_link_libraries(
32 | ${TARGET_NAME}
33 | PRIVATE
34 | "ace_grpc_cpp"
35 | )
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.animation_id.v1_mock.grpc.pb.h:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.animation_id.v1.proto
4 |
5 | #ifndef GRPC_MOCK_nvidia_5face_2eanimation_5fid_2ev1_2eproto__INCLUDED
6 | #define GRPC_MOCK_nvidia_5face_2eanimation_5fid_2ev1_2eproto__INCLUDED
7 |
8 | #include "nvidia_ace.animation_id.v1.pb.h"
9 | #include "nvidia_ace.animation_id.v1.grpc.pb.h"
10 |
11 | #include
12 | #include
13 | #include
14 | namespace nvidia_ace {
15 | namespace animation_id {
16 | namespace v1 {
17 |
18 | } // namespace v1
19 | } // namespace animation_id
20 | } // namespace nvidia_ace
21 |
22 |
23 | #endif // GRPC_MOCK_nvidia_5face_2eanimation_5fid_2ev1_2eproto__INCLUDED
24 |
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.a2f_authoring.v1_mock.grpc.pb.h:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.a2f_authoring.v1.proto
4 |
5 | #ifndef GRPC_MOCK_nvidia_5face_2ea2f_5fauthoring_2ev1_2eproto__INCLUDED
6 | #define GRPC_MOCK_nvidia_5face_2ea2f_5fauthoring_2ev1_2eproto__INCLUDED
7 |
8 | #include "nvidia_ace.a2f_authoring.v1.pb.h"
9 | #include "nvidia_ace.a2f_authoring.v1.grpc.pb.h"
10 |
11 | #include
12 | #include
13 | #include
14 | namespace nvidia_ace {
15 | namespace a2f_authoring {
16 | namespace v1 {
17 |
18 | } // namespace v1
19 | } // namespace a2f_authoring
20 | } // namespace nvidia_ace
21 |
22 |
23 | #endif // GRPC_MOCK_nvidia_5face_2ea2f_5fauthoring_2ev1_2eproto__INCLUDED
24 |
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.animation_data.v1_mock.grpc.pb.h:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.animation_data.v1.proto
4 |
5 | #ifndef GRPC_MOCK_nvidia_5face_2eanimation_5fdata_2ev1_2eproto__INCLUDED
6 | #define GRPC_MOCK_nvidia_5face_2eanimation_5fdata_2ev1_2eproto__INCLUDED
7 |
8 | #include "nvidia_ace.animation_data.v1.pb.h"
9 | #include "nvidia_ace.animation_data.v1.grpc.pb.h"
10 |
11 | #include
12 | #include
13 | #include
14 | namespace nvidia_ace {
15 | namespace animation_data {
16 | namespace v1 {
17 |
18 | } // namespace v1
19 | } // namespace animation_data
20 | } // namespace nvidia_ace
21 |
22 |
23 | #endif // GRPC_MOCK_nvidia_5face_2eanimation_5fdata_2ev1_2eproto__INCLUDED
24 |
--------------------------------------------------------------------------------
/licenses/eigen-LICENSE.README:
--------------------------------------------------------------------------------
1 | Eigen is primarily MPL2 licensed. See COPYING.MPL2 and these links:
2 | http://www.mozilla.org/MPL/2.0/
3 | http://www.mozilla.org/MPL/2.0/FAQ.html
4 |
5 | Some files contain third-party code under BSD or LGPL licenses, whence the other
6 | COPYING.* files here.
7 |
8 | All the LGPL code is either LGPL 2.1-only, or LGPL 2.1-or-later.
9 | For this reason, the COPYING.LGPL file contains the LGPL 2.1 text.
10 |
11 | If you want to guarantee that the Eigen code that you are #including is licensed
12 | under the MPL2 and possibly more permissive licenses (like BSD), #define this
13 | preprocessor symbol:
14 | EIGEN_MPL2_ONLY
15 | For example, with most compilers, you could add this to your project CXXFLAGS:
16 | -DEIGEN_MPL2_ONLY
17 | This will cause a compilation error to be generated if you #include any code that is
18 | LGPL licensed.
19 |
--------------------------------------------------------------------------------
/tests/a2x/CMakeLists.txt:
--------------------------------------------------------------------------------
1 | set(TARGET_NAME tests_a2x_local)
2 |
3 | file(GLOB SRC "*.cpp")
4 | # Add the required source files from maya_ace common
5 | set(SRC
6 | ${SRC}
7 | ${PROJECT_SOURCE_DIR}/source/maya_ace/common/a2x_models.cpp
8 | )
9 | add_executable(${TARGET_NAME} ${SRC})
10 |
11 | target_include_directories(
12 | ${TARGET_NAME}
13 | PRIVATE
14 | ${PROJECT_SOURCE_DIR}/source
15 | ${PROJECT_SOURCE_DIR}/source/maya_ace
16 | ${A2X_SDK_INCLUDE_DIRS}
17 | ${TENSORRT_INCLUDE_DIRS}
18 | ${RAPIDJSON_INCLUDE_DIRS}
19 | )
20 |
21 | target_link_directories(
22 | ${TARGET_NAME}
23 | PRIVATE
24 | ${A2X_SDK_LIBRARIES}
25 | )
26 |
27 | add_dependencies(${TARGET_NAME}
28 | maya_ace_2024
29 | )
30 |
31 | target_link_libraries(
32 | ${TARGET_NAME}
33 | PRIVATE
34 | GTest::gtest
35 | GTest::gmock
36 | "audio2x"
37 | )
38 |
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.emotion_aggregate.v1_mock.grpc.pb.h:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.emotion_aggregate.v1.proto
4 |
5 | #ifndef GRPC_MOCK_nvidia_5face_2eemotion_5faggregate_2ev1_2eproto__INCLUDED
6 | #define GRPC_MOCK_nvidia_5face_2eemotion_5faggregate_2ev1_2eproto__INCLUDED
7 |
8 | #include "nvidia_ace.emotion_aggregate.v1.pb.h"
9 | #include "nvidia_ace.emotion_aggregate.v1.grpc.pb.h"
10 |
11 | #include
12 | #include
13 | #include
14 | namespace nvidia_ace {
15 | namespace emotion_aggregate {
16 | namespace v1 {
17 |
18 | } // namespace v1
19 | } // namespace emotion_aggregate
20 | } // namespace nvidia_ace
21 |
22 |
23 | #endif // GRPC_MOCK_nvidia_5face_2eemotion_5faggregate_2ev1_2eproto__INCLUDED
24 |
--------------------------------------------------------------------------------
/docs/reallusionsample.md:
--------------------------------------------------------------------------------
1 | # Reallusion Sample Project for Maya-ACE
2 |
3 | [Reallusion](https://www.reallusion.com) offers a high-quality sample character along with detailed setup instructions for Maya-ACE. Download the provided file and follow the steps outlined in the README.txt included in the archive.
4 |
5 | This sample includes a Reallusion Maya project with character content. The character is generated from Character Creator 4, with Arnold render-ready materials applied:
6 |
7 | > **DISCLAIMER**:
8 | > This sample project is provided by Reallusion, and all rights and responsibilities rest with the provider. Please ensure compliance with the license agreement included in the archive.
9 |
10 | [Download](https://file.reallusion.com/nvidia/Reallusion_Character_Camila.zip) (~2.1GB)
11 |
12 |
13 |
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.emotion_with_timecode.v1_mock.grpc.pb.h:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.emotion_with_timecode.v1.proto
4 |
5 | #ifndef GRPC_MOCK_nvidia_5face_2eemotion_5fwith_5ftimecode_2ev1_2eproto__INCLUDED
6 | #define GRPC_MOCK_nvidia_5face_2eemotion_5fwith_5ftimecode_2ev1_2eproto__INCLUDED
7 |
8 | #include "nvidia_ace.emotion_with_timecode.v1.pb.h"
9 | #include "nvidia_ace.emotion_with_timecode.v1.grpc.pb.h"
10 |
11 | #include
12 | #include
13 | #include
14 | namespace nvidia_ace {
15 | namespace emotion_with_timecode {
16 | namespace v1 {
17 |
18 | } // namespace v1
19 | } // namespace emotion_with_timecode
20 | } // namespace nvidia_ace
21 |
22 |
23 | #endif // GRPC_MOCK_nvidia_5face_2eemotion_5fwith_5ftimecode_2ev1_2eproto__INCLUDED
24 |
--------------------------------------------------------------------------------
/tests/ace/CMakeLists.txt:
--------------------------------------------------------------------------------
1 | set(TARGET_NAME tests_ace_client)
2 |
3 | file(GLOB SRC "*.cpp")
4 | add_executable(${TARGET_NAME} ${SRC})
5 |
6 | target_include_directories(
7 | ${TARGET_NAME}
8 | PRIVATE
9 | ${PROJECT_SOURCE_DIR}/source
10 | ${ABSL_INCLUDE_DIRS}
11 | ${AUDIOFILE_INCLUDE_DIRS}
12 | ${CARES_INCLUDE_DIRS}
13 | ${GRPC_INCLUDE_DIRS}
14 | ${OPENSSL_INCLUDE_DIRS}
15 | ${PROTOBUF_INCLUDE_DIRS}
16 | ${RE2_INCLUDE_DIRS}
17 | )
18 |
19 | target_link_directories(
20 | ${TARGET_NAME}
21 | PRIVATE
22 | ${ABSL_LIBRARIES}
23 | ${CARES_LIBRARIES}
24 | ${GRPC_LIBRARIES}
25 | ${OPENSSL_LIBRARIES}
26 | ${PROTOBUF_LIBRARIES}
27 | ${RE2_LIBRARIES}
28 | )
29 |
30 | add_dependencies(${TARGET_NAME}
31 | ace_client
32 | )
33 |
34 | target_link_libraries(
35 | ${TARGET_NAME}
36 | PRIVATE
37 | "ace_client"
38 | GTest::gtest
39 | GTest::gmock
40 | )
41 |
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.a2f.v1.grpc.pb.cc:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.a2f.v1.proto
4 |
5 | #include "nvidia_ace.a2f.v1.pb.h"
6 | #include "nvidia_ace.a2f.v1.grpc.pb.h"
7 |
8 | #include
9 | #include
10 | #include
11 | #include
12 | #include
13 | #include
14 | #include
15 | #include
16 | #include
17 | #include
18 | #include
19 | #include
20 | #include
21 | #include
22 | namespace nvidia_ace {
23 | namespace a2f {
24 | namespace v1 {
25 |
26 | } // namespace nvidia_ace
27 | } // namespace a2f
28 | } // namespace v1
29 |
30 |
--------------------------------------------------------------------------------
/cmake/compiler_settings.cmake:
--------------------------------------------------------------------------------
1 | set(CMAKE_CXX_STANDARD 17)
2 | set(CMAKE_CXX_STANDARD_REQUIRED ON)
3 |
4 | if(MSVC)
5 | set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Zi /Od")
6 | set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /O2")
7 | if(CMAKE_BUILD_TYPE STREQUAL "debug")
8 | add_compile_definitions(DEBUG)
9 | else()
10 | add_compile_definitions(NDEBUG)
11 | endif()
12 | add_compile_options(/MP /EHsc)
13 |
14 | # Ignore warnings about missing pdb
15 | set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /ignore:4099")
16 | set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /ignore:4099")
17 | set(CMAKE_STATIC_LINKER_FLAGS "${CMAKE_STATIC_LINKER_FLAGS} /ignore:4099")
18 | endif()
19 |
20 | # Modifies output directory for all executables
21 | set(OUTPUT_DIR ${CMAKE_BINARY_DIR}/windows-x86_64/${CMAKE_BUILD_TYPE})
22 | set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${OUTPUT_DIR}/bin)
23 | set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_DIR}/bin)
24 | set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${OUTPUT_DIR}/bin)
25 |
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.audio.v1.grpc.pb.cc:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.audio.v1.proto
4 |
5 | #include "nvidia_ace.audio.v1.pb.h"
6 | #include "nvidia_ace.audio.v1.grpc.pb.h"
7 |
8 | #include
9 | #include
10 | #include
11 | #include
12 | #include
13 | #include
14 | #include
15 | #include
16 | #include
17 | #include
18 | #include
19 | #include
20 | #include
21 | #include
22 | namespace nvidia_ace {
23 | namespace audio {
24 | namespace v1 {
25 |
26 | } // namespace nvidia_ace
27 | } // namespace audio
28 | } // namespace v1
29 |
30 |
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.status.v1.grpc.pb.cc:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.status.v1.proto
4 |
5 | #include "nvidia_ace.status.v1.pb.h"
6 | #include "nvidia_ace.status.v1.grpc.pb.h"
7 |
8 | #include
9 | #include
10 | #include
11 | #include
12 | #include
13 | #include
14 | #include
15 | #include
16 | #include
17 | #include
18 | #include
19 | #include
20 | #include
21 | #include
22 | namespace nvidia_ace {
23 | namespace status {
24 | namespace v1 {
25 |
26 | } // namespace nvidia_ace
27 | } // namespace status
28 | } // namespace v1
29 |
30 |
--------------------------------------------------------------------------------
/licenses/audiofile-LICENSE.txt:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2017 Adam Stark
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
6 |
7 | The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
8 |
9 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.controller.v1.grpc.pb.cc:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.controller.v1.proto
4 |
5 | #include "nvidia_ace.controller.v1.pb.h"
6 | #include "nvidia_ace.controller.v1.grpc.pb.h"
7 |
8 | #include
9 | #include
10 | #include
11 | #include
12 | #include
13 | #include
14 | #include
15 | #include
16 | #include
17 | #include
18 | #include
19 | #include
20 | #include
21 | #include
22 | namespace nvidia_ace {
23 | namespace controller {
24 | namespace v1 {
25 |
26 | } // namespace nvidia_ace
27 | } // namespace controller
28 | } // namespace v1
29 |
30 |
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.animation_id.v1.grpc.pb.cc:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.animation_id.v1.proto
4 |
5 | #include "nvidia_ace.animation_id.v1.pb.h"
6 | #include "nvidia_ace.animation_id.v1.grpc.pb.h"
7 |
8 | #include
9 | #include
10 | #include
11 | #include
12 | #include
13 | #include
14 | #include
15 | #include
16 | #include
17 | #include
18 | #include
19 | #include
20 | #include
21 | #include
22 | namespace nvidia_ace {
23 | namespace animation_id {
24 | namespace v1 {
25 |
26 | } // namespace nvidia_ace
27 | } // namespace animation_id
28 | } // namespace v1
29 |
30 |
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.a2f_authoring.v1.grpc.pb.cc:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.a2f_authoring.v1.proto
4 |
5 | #include "nvidia_ace.a2f_authoring.v1.pb.h"
6 | #include "nvidia_ace.a2f_authoring.v1.grpc.pb.h"
7 |
8 | #include
9 | #include
10 | #include
11 | #include
12 | #include
13 | #include
14 | #include
15 | #include
16 | #include
17 | #include
18 | #include
19 | #include
20 | #include
21 | #include
22 | namespace nvidia_ace {
23 | namespace a2f_authoring {
24 | namespace v1 {
25 |
26 | } // namespace nvidia_ace
27 | } // namespace a2f_authoring
28 | } // namespace v1
29 |
30 |
--------------------------------------------------------------------------------
/test_a2x_local.bat:
--------------------------------------------------------------------------------
1 | @echo off
2 | set "BASE_DIR=%~dp0"
3 | set "OUTPUT_DIR=%BASE_DIR%_build\windows-x86_64\release"
4 |
5 | @REM Set CUDA path - use CUDA_PATH if defined, otherwise use default
6 | if defined CUDA_PATH (
7 | set "CUDA_LIB_PATH=%CUDA_PATH%\bin"
8 | ) else (
9 | set "CUDA_LIB_PATH=%BASE_DIR%deps\cuda\bin"
10 | )
11 |
12 | @REM Set TensorRT path - use TENSORRT_ROOT_DIR if defined, otherwise use default
13 | if defined TENSORRT_ROOT_DIR (
14 | set "TENSORRT_LIB_PATH=%TENSORRT_ROOT_DIR%\lib"
15 | ) else (
16 | set "TENSORRT_LIB_PATH=%BASE_DIR%deps\tensorrt\lib"
17 | )
18 |
19 | @REM Set A2X_SDK path - use A2X_SDK_ROOT if defined, otherwise use default
20 | if defined A2X_SDK_ROOT (
21 | set "A2X_SDK_LIB_PATH=%A2X_SDK_ROOT%\bin"
22 | ) else (
23 | set "A2X_SDK_LIB_PATH=%BASE_DIR%deps\audio2x-sdk\bin"
24 | )
25 |
26 | set PATH=%CUDA_LIB_PATH%;%PATH%
27 | set PATH=%TENSORRT_LIB_PATH%;%PATH%
28 | set PATH=%A2X_SDK_LIB_PATH%;%PATH%
29 |
30 | @REM run a2x_local tests with dependencies in the path
31 | cd %BASE_DIR%
32 | call "%BASE_DIR%_build\windows-x86_64\release\bin\tests_a2x_local.exe" %*
33 |
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.animation_data.v1.grpc.pb.cc:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.animation_data.v1.proto
4 |
5 | #include "nvidia_ace.animation_data.v1.pb.h"
6 | #include "nvidia_ace.animation_data.v1.grpc.pb.h"
7 |
8 | #include
9 | #include
10 | #include
11 | #include
12 | #include
13 | #include
14 | #include
15 | #include
16 | #include
17 | #include
18 | #include
19 | #include
20 | #include
21 | #include
22 | namespace nvidia_ace {
23 | namespace animation_data {
24 | namespace v1 {
25 |
26 | } // namespace nvidia_ace
27 | } // namespace animation_data
28 | } // namespace v1
29 |
30 |
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.emotion_aggregate.v1.grpc.pb.cc:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.emotion_aggregate.v1.proto
4 |
5 | #include "nvidia_ace.emotion_aggregate.v1.pb.h"
6 | #include "nvidia_ace.emotion_aggregate.v1.grpc.pb.h"
7 |
8 | #include
9 | #include
10 | #include
11 | #include
12 | #include
13 | #include
14 | #include
15 | #include
16 | #include
17 | #include
18 | #include
19 | #include
20 | #include
21 | #include
22 | namespace nvidia_ace {
23 | namespace emotion_aggregate {
24 | namespace v1 {
25 |
26 | } // namespace nvidia_ace
27 | } // namespace emotion_aggregate
28 | } // namespace v1
29 |
30 |
--------------------------------------------------------------------------------
/licenses/cxxopts-LICENSE.txt:
--------------------------------------------------------------------------------
1 | Copyright (c) 2014 Jarryd Beck
2 |
3 | Permission is hereby granted, free of charge, to any person obtaining a copy
4 | of this software and associated documentation files (the "Software"), to deal
5 | in the Software without restriction, including without limitation the rights
6 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7 | copies of the Software, and to permit persons to whom the Software is
8 | furnished to do so, subject to the following conditions:
9 |
10 | The above copyright notice and this permission notice shall be included in
11 | all copies or substantial portions of the Software.
12 |
13 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19 | THE SOFTWARE.
20 |
--------------------------------------------------------------------------------
/licenses/tbtsvd-LICENSE.txt:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2019 wi-re
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.emotion_with_timecode.v1.grpc.pb.cc:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.emotion_with_timecode.v1.proto
4 |
5 | #include "nvidia_ace.emotion_with_timecode.v1.pb.h"
6 | #include "nvidia_ace.emotion_with_timecode.v1.grpc.pb.h"
7 |
8 | #include
9 | #include
10 | #include
11 | #include
12 | #include
13 | #include
14 | #include
15 | #include
16 | #include
17 | #include
18 | #include
19 | #include
20 | #include
21 | #include
22 | namespace nvidia_ace {
23 | namespace emotion_with_timecode {
24 | namespace v1 {
25 |
26 | } // namespace nvidia_ace
27 | } // namespace emotion_with_timecode
28 | } // namespace v1
29 |
30 |
--------------------------------------------------------------------------------
/licenses/cnpy-LICENSE.txt:
--------------------------------------------------------------------------------
1 | The MIT License
2 |
3 | Copyright (c) Carl Rogers, 2011
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in
13 | all copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21 | THE SOFTWARE.
22 |
--------------------------------------------------------------------------------
/licenses/refl-cpp-LICENSE.txt:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2019 Veselin Karaganev
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/LICENSE.txt:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved.
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/licenses/magic_enum-LICENSE.txt:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2019 - 2023 Daniil Goncharov
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/tools/packman/python.bat:
--------------------------------------------------------------------------------
1 | :: Copyright 2019-2020 NVIDIA CORPORATION
2 | ::
3 | :: Licensed under the Apache License, Version 2.0 (the "License");
4 | :: you may not use this file except in compliance with the License.
5 | :: You may obtain a copy of the License at
6 | ::
7 | :: http://www.apache.org/licenses/LICENSE-2.0
8 | ::
9 | :: Unless required by applicable law or agreed to in writing, software
10 | :: distributed under the License is distributed on an "AS IS" BASIS,
11 | :: WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 | :: See the License for the specific language governing permissions and
13 | :: limitations under the License.
14 |
15 | @echo off
16 | setlocal enableextensions
17 |
18 | call "%~dp0\packman" init
19 | set "PYTHONPATH=%PM_MODULE_DIR%;%PYTHONPATH%"
20 |
21 | if not defined PYTHONNOUSERSITE (
22 | set PYTHONNOUSERSITE=1
23 | )
24 |
25 | REM For performance, default to unbuffered; however, allow overriding via
26 | REM PYTHONUNBUFFERED=0 since PYTHONUNBUFFERED on windows can truncate output
27 | REM when printing long strings
28 | if not defined PYTHONUNBUFFERED (
29 | set PYTHONUNBUFFERED=1
30 | )
31 |
32 | "%PM_PYTHON%" %*
--------------------------------------------------------------------------------
/licenses/maya-ace-LICENSE.txt:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved.
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/test_maya_scripts.bat:
--------------------------------------------------------------------------------
1 | @REM Run mayapy -m unittest with required settings minimizing noise
2 |
3 | @echo off
4 | set "BASE_DIR=%~dp0"
5 |
6 | @REM Check if _venv directory exists, if not create it
7 | if not exist %BASE_DIR%_venv (
8 | echo Creating venv at _venv with %PYTHON%
9 | %PYTHON% -m pip install virtualenv
10 | %PYTHON% -m venv %BASE_DIR%_venv --upgrade-deps
11 | if errorlevel 1 (
12 | echo Failed to create venv at _venv
13 | exit /b 1
14 | )
15 | )
16 |
17 | @REM Activate the virtual environment
18 | call %BASE_DIR%_venv\Scripts\activate
19 | if errorlevel 1 (
20 | echo Failed to activate _venv
21 | exit /b 1
22 | )
23 |
24 | set "PYTHONPATH=%BASE_DIR%python;%PYTHONPATH%"
25 |
26 | @REM run maya_ace tests under mock server environment and required dependencies
27 | if [%1] == [] (
28 | @REM default: run test with coverage report
29 | call python -m mock_server %BASE_DIR%env_maya.bat mayapy.exe -W ignore::DeprecationWarning "%BASE_DIR%tools\test_with_coverage.py"
30 | ) else (
31 | @REM run test with custom arguments
32 | call python -m mock_server %BASE_DIR%env_maya.bat mayapy.exe -W ignore::DeprecationWarning -m unittest discover -v -s "%BASE_DIR%source\maya_ace\tests" %*
33 | )
34 |
--------------------------------------------------------------------------------
/licenses/pyyaml-LICENSE.txt:
--------------------------------------------------------------------------------
1 | PyYAML components are licensed under the following terms:
2 |
3 | Copyright (c) 2017-2020 Ingy döt Net
4 | Copyright (c) 2006-2016 Kirill Simonov
5 |
6 | Permission is hereby granted, free of charge, to any person obtaining a copy of
7 | this software and associated documentation files (the "Software"), to deal in
8 | the Software without restriction, including without limitation the rights to
9 | use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
10 | of the Software, and to permit persons to whom the Software is furnished to do
11 | so, subject to the following conditions:
12 |
13 | The above copyright notice and this permission notice shall be included in all
14 | copies or substantial portions of the Software.
15 |
16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 | SOFTWARE.
23 |
--------------------------------------------------------------------------------
/python/grpc_py/nvidia_ace/a2f/v1_pb2_grpc.py:
--------------------------------------------------------------------------------
1 | # Generated by the gRPC Python protocol compiler plugin. DO NOT EDIT!
2 | """Client and server classes corresponding to protobuf-defined services."""
3 | import grpc
4 | import warnings
5 |
6 |
7 | GRPC_GENERATED_VERSION = '1.64.1'
8 | GRPC_VERSION = grpc.__version__
9 | EXPECTED_ERROR_RELEASE = '1.65.0'
10 | SCHEDULED_RELEASE_DATE = 'June 25, 2024'
11 | _version_not_supported = False
12 |
13 | try:
14 | from grpc._utilities import first_version_is_lower
15 | _version_not_supported = first_version_is_lower(GRPC_VERSION, GRPC_GENERATED_VERSION)
16 | except ImportError:
17 | _version_not_supported = True
18 |
19 | if _version_not_supported:
20 | warnings.warn(
21 | f'The grpc package installed is at version {GRPC_VERSION},'
22 | + f' but the generated code in nvidia_ace.a2f.v1_pb2_grpc.py depends on'
23 | + f' grpcio>={GRPC_GENERATED_VERSION}.'
24 | + f' Please upgrade your grpc module to grpcio>={GRPC_GENERATED_VERSION}'
25 | + f' or downgrade your generated code using grpcio-tools<={GRPC_VERSION}.'
26 | + f' This warning will become an error in {EXPECTED_ERROR_RELEASE},'
27 | + f' scheduled for release on {SCHEDULED_RELEASE_DATE}.',
28 | RuntimeWarning
29 | )
30 |
--------------------------------------------------------------------------------
/python/grpc_py/nvidia_ace/audio/v1_pb2_grpc.py:
--------------------------------------------------------------------------------
1 | # Generated by the gRPC Python protocol compiler plugin. DO NOT EDIT!
2 | """Client and server classes corresponding to protobuf-defined services."""
3 | import grpc
4 | import warnings
5 |
6 |
7 | GRPC_GENERATED_VERSION = '1.64.1'
8 | GRPC_VERSION = grpc.__version__
9 | EXPECTED_ERROR_RELEASE = '1.65.0'
10 | SCHEDULED_RELEASE_DATE = 'June 25, 2024'
11 | _version_not_supported = False
12 |
13 | try:
14 | from grpc._utilities import first_version_is_lower
15 | _version_not_supported = first_version_is_lower(GRPC_VERSION, GRPC_GENERATED_VERSION)
16 | except ImportError:
17 | _version_not_supported = True
18 |
19 | if _version_not_supported:
20 | warnings.warn(
21 | f'The grpc package installed is at version {GRPC_VERSION},'
22 | + f' but the generated code in nvidia_ace.audio.v1_pb2_grpc.py depends on'
23 | + f' grpcio>={GRPC_GENERATED_VERSION}.'
24 | + f' Please upgrade your grpc module to grpcio>={GRPC_GENERATED_VERSION}'
25 | + f' or downgrade your generated code using grpcio-tools<={GRPC_VERSION}.'
26 | + f' This warning will become an error in {EXPECTED_ERROR_RELEASE},'
27 | + f' scheduled for release on {SCHEDULED_RELEASE_DATE}.',
28 | RuntimeWarning
29 | )
30 |
--------------------------------------------------------------------------------
/source/maya_ace/tests/__init__.py:
--------------------------------------------------------------------------------
1 | # SPDX-FileCopyrightText: Copyright (c) 2024-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2 | # SPDX-License-Identifier: MIT
3 | #
4 | # Permission is hereby granted, free of charge, to any person obtaining a copy
5 | # of this software and associated documentation files (the "Software"), to deal
6 | # in the Software without restriction, including without limitation the rights
7 | # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | # copies of the Software, and to permit persons to whom the Software is
9 | # furnished to do so, subject to the following conditions:
10 | #
11 | # The above copyright notice and this permission notice shall be included in all
12 | # copies or substantial portions of the Software.
13 | #
14 | # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 | # SOFTWARE.
21 |
--------------------------------------------------------------------------------
/python/grpc_py/nvidia_ace/status/v1_pb2_grpc.py:
--------------------------------------------------------------------------------
1 | # Generated by the gRPC Python protocol compiler plugin. DO NOT EDIT!
2 | """Client and server classes corresponding to protobuf-defined services."""
3 | import grpc
4 | import warnings
5 |
6 |
7 | GRPC_GENERATED_VERSION = '1.64.1'
8 | GRPC_VERSION = grpc.__version__
9 | EXPECTED_ERROR_RELEASE = '1.65.0'
10 | SCHEDULED_RELEASE_DATE = 'June 25, 2024'
11 | _version_not_supported = False
12 |
13 | try:
14 | from grpc._utilities import first_version_is_lower
15 | _version_not_supported = first_version_is_lower(GRPC_VERSION, GRPC_GENERATED_VERSION)
16 | except ImportError:
17 | _version_not_supported = True
18 |
19 | if _version_not_supported:
20 | warnings.warn(
21 | f'The grpc package installed is at version {GRPC_VERSION},'
22 | + f' but the generated code in nvidia_ace.status.v1_pb2_grpc.py depends on'
23 | + f' grpcio>={GRPC_GENERATED_VERSION}.'
24 | + f' Please upgrade your grpc module to grpcio>={GRPC_GENERATED_VERSION}'
25 | + f' or downgrade your generated code using grpcio-tools<={GRPC_VERSION}.'
26 | + f' This warning will become an error in {EXPECTED_ERROR_RELEASE},'
27 | + f' scheduled for release on {SCHEDULED_RELEASE_DATE}.',
28 | RuntimeWarning
29 | )
30 |
--------------------------------------------------------------------------------
/python/grpc_py/nvidia_ace/controller/v1_pb2_grpc.py:
--------------------------------------------------------------------------------
1 | # Generated by the gRPC Python protocol compiler plugin. DO NOT EDIT!
2 | """Client and server classes corresponding to protobuf-defined services."""
3 | import grpc
4 | import warnings
5 |
6 |
7 | GRPC_GENERATED_VERSION = '1.64.1'
8 | GRPC_VERSION = grpc.__version__
9 | EXPECTED_ERROR_RELEASE = '1.65.0'
10 | SCHEDULED_RELEASE_DATE = 'June 25, 2024'
11 | _version_not_supported = False
12 |
13 | try:
14 | from grpc._utilities import first_version_is_lower
15 | _version_not_supported = first_version_is_lower(GRPC_VERSION, GRPC_GENERATED_VERSION)
16 | except ImportError:
17 | _version_not_supported = True
18 |
19 | if _version_not_supported:
20 | warnings.warn(
21 | f'The grpc package installed is at version {GRPC_VERSION},'
22 | + f' but the generated code in nvidia_ace.controller.v1_pb2_grpc.py depends on'
23 | + f' grpcio>={GRPC_GENERATED_VERSION}.'
24 | + f' Please upgrade your grpc module to grpcio>={GRPC_GENERATED_VERSION}'
25 | + f' or downgrade your generated code using grpcio-tools<={GRPC_VERSION}.'
26 | + f' This warning will become an error in {EXPECTED_ERROR_RELEASE},'
27 | + f' scheduled for release on {SCHEDULED_RELEASE_DATE}.',
28 | RuntimeWarning
29 | )
30 |
--------------------------------------------------------------------------------
/source/maya_ace/scripts/ace_tools/__init__.py:
--------------------------------------------------------------------------------
1 | # SPDX-FileCopyrightText: Copyright (c) 2024-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2 | # SPDX-License-Identifier: MIT
3 | #
4 | # Permission is hereby granted, free of charge, to any person obtaining a copy
5 | # of this software and associated documentation files (the "Software"), to deal
6 | # in the Software without restriction, including without limitation the rights
7 | # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | # copies of the Software, and to permit persons to whom the Software is
9 | # furnished to do so, subject to the following conditions:
10 | #
11 | # The above copyright notice and this permission notice shall be included in all
12 | # copies or substantial portions of the Software.
13 | #
14 | # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 | # SOFTWARE.
21 |
--------------------------------------------------------------------------------
/source/maya_ace/scripts/trtgen/__init__.py:
--------------------------------------------------------------------------------
1 | # SPDX-FileCopyrightText: Copyright (c) 2024-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2 | # SPDX-License-Identifier: MIT
3 | #
4 | # Permission is hereby granted, free of charge, to any person obtaining a copy
5 | # of this software and associated documentation files (the "Software"), to deal
6 | # in the Software without restriction, including without limitation the rights
7 | # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | # copies of the Software, and to permit persons to whom the Software is
9 | # furnished to do so, subject to the following conditions:
10 | #
11 | # The above copyright notice and this permission notice shall be included in all
12 | # copies or substantial portions of the Software.
13 | #
14 | # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 | # SOFTWARE.
21 |
--------------------------------------------------------------------------------
/python/grpc_py/nvidia_ace/animation_id/v1_pb2_grpc.py:
--------------------------------------------------------------------------------
1 | # Generated by the gRPC Python protocol compiler plugin. DO NOT EDIT!
2 | """Client and server classes corresponding to protobuf-defined services."""
3 | import grpc
4 | import warnings
5 |
6 |
7 | GRPC_GENERATED_VERSION = '1.64.1'
8 | GRPC_VERSION = grpc.__version__
9 | EXPECTED_ERROR_RELEASE = '1.65.0'
10 | SCHEDULED_RELEASE_DATE = 'June 25, 2024'
11 | _version_not_supported = False
12 |
13 | try:
14 | from grpc._utilities import first_version_is_lower
15 | _version_not_supported = first_version_is_lower(GRPC_VERSION, GRPC_GENERATED_VERSION)
16 | except ImportError:
17 | _version_not_supported = True
18 |
19 | if _version_not_supported:
20 | warnings.warn(
21 | f'The grpc package installed is at version {GRPC_VERSION},'
22 | + f' but the generated code in nvidia_ace.animation_id.v1_pb2_grpc.py depends on'
23 | + f' grpcio>={GRPC_GENERATED_VERSION}.'
24 | + f' Please upgrade your grpc module to grpcio>={GRPC_GENERATED_VERSION}'
25 | + f' or downgrade your generated code using grpcio-tools<={GRPC_VERSION}.'
26 | + f' This warning will become an error in {EXPECTED_ERROR_RELEASE},'
27 | + f' scheduled for release on {SCHEDULED_RELEASE_DATE}.',
28 | RuntimeWarning
29 | )
30 |
--------------------------------------------------------------------------------
/source/maya_ace/scripts/ace_tools/ui/__init__.py:
--------------------------------------------------------------------------------
1 | # SPDX-FileCopyrightText: Copyright (c) 2024-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2 | # SPDX-License-Identifier: MIT
3 | #
4 | # Permission is hereby granted, free of charge, to any person obtaining a copy
5 | # of this software and associated documentation files (the "Software"), to deal
6 | # in the Software without restriction, including without limitation the rights
7 | # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | # copies of the Software, and to permit persons to whom the Software is
9 | # furnished to do so, subject to the following conditions:
10 | #
11 | # The above copyright notice and this permission notice shall be included in all
12 | # copies or substantial portions of the Software.
13 | #
14 | # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 | # SOFTWARE.
21 |
--------------------------------------------------------------------------------
/python/grpc_py/nvidia_ace/a2f_authoring/v1_pb2_grpc.py:
--------------------------------------------------------------------------------
1 | # Generated by the gRPC Python protocol compiler plugin. DO NOT EDIT!
2 | """Client and server classes corresponding to protobuf-defined services."""
3 | import grpc
4 | import warnings
5 |
6 |
7 | GRPC_GENERATED_VERSION = '1.64.1'
8 | GRPC_VERSION = grpc.__version__
9 | EXPECTED_ERROR_RELEASE = '1.65.0'
10 | SCHEDULED_RELEASE_DATE = 'June 25, 2024'
11 | _version_not_supported = False
12 |
13 | try:
14 | from grpc._utilities import first_version_is_lower
15 | _version_not_supported = first_version_is_lower(GRPC_VERSION, GRPC_GENERATED_VERSION)
16 | except ImportError:
17 | _version_not_supported = True
18 |
19 | if _version_not_supported:
20 | warnings.warn(
21 | f'The grpc package installed is at version {GRPC_VERSION},'
22 | + f' but the generated code in nvidia_ace.a2f_authoring.v1_pb2_grpc.py depends on'
23 | + f' grpcio>={GRPC_GENERATED_VERSION}.'
24 | + f' Please upgrade your grpc module to grpcio>={GRPC_GENERATED_VERSION}'
25 | + f' or downgrade your generated code using grpcio-tools<={GRPC_VERSION}.'
26 | + f' This warning will become an error in {EXPECTED_ERROR_RELEASE},'
27 | + f' scheduled for release on {SCHEDULED_RELEASE_DATE}.',
28 | RuntimeWarning
29 | )
30 |
--------------------------------------------------------------------------------
/python/grpc_py/nvidia_ace/animation_data/v1_pb2_grpc.py:
--------------------------------------------------------------------------------
1 | # Generated by the gRPC Python protocol compiler plugin. DO NOT EDIT!
2 | """Client and server classes corresponding to protobuf-defined services."""
3 | import grpc
4 | import warnings
5 |
6 |
7 | GRPC_GENERATED_VERSION = '1.64.1'
8 | GRPC_VERSION = grpc.__version__
9 | EXPECTED_ERROR_RELEASE = '1.65.0'
10 | SCHEDULED_RELEASE_DATE = 'June 25, 2024'
11 | _version_not_supported = False
12 |
13 | try:
14 | from grpc._utilities import first_version_is_lower
15 | _version_not_supported = first_version_is_lower(GRPC_VERSION, GRPC_GENERATED_VERSION)
16 | except ImportError:
17 | _version_not_supported = True
18 |
19 | if _version_not_supported:
20 | warnings.warn(
21 | f'The grpc package installed is at version {GRPC_VERSION},'
22 | + f' but the generated code in nvidia_ace.animation_data.v1_pb2_grpc.py depends on'
23 | + f' grpcio>={GRPC_GENERATED_VERSION}.'
24 | + f' Please upgrade your grpc module to grpcio>={GRPC_GENERATED_VERSION}'
25 | + f' or downgrade your generated code using grpcio-tools<={GRPC_VERSION}.'
26 | + f' This warning will become an error in {EXPECTED_ERROR_RELEASE},'
27 | + f' scheduled for release on {SCHEDULED_RELEASE_DATE}.',
28 | RuntimeWarning
29 | )
30 |
--------------------------------------------------------------------------------
/source/maya_ace/scripts/ace_ae_templates/__init__.py:
--------------------------------------------------------------------------------
1 | # SPDX-FileCopyrightText: Copyright (c) 2024-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2 | # SPDX-License-Identifier: MIT
3 | #
4 | # Permission is hereby granted, free of charge, to any person obtaining a copy
5 | # of this software and associated documentation files (the "Software"), to deal
6 | # in the Software without restriction, including without limitation the rights
7 | # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | # copies of the Software, and to permit persons to whom the Software is
9 | # furnished to do so, subject to the following conditions:
10 | #
11 | # The above copyright notice and this permission notice shall be included in all
12 | # copies or substantial portions of the Software.
13 | #
14 | # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 | # SOFTWARE.
21 |
--------------------------------------------------------------------------------
/python/grpc_py/nvidia_ace/emotion_aggregate/v1_pb2_grpc.py:
--------------------------------------------------------------------------------
1 | # Generated by the gRPC Python protocol compiler plugin. DO NOT EDIT!
2 | """Client and server classes corresponding to protobuf-defined services."""
3 | import grpc
4 | import warnings
5 |
6 |
7 | GRPC_GENERATED_VERSION = '1.64.1'
8 | GRPC_VERSION = grpc.__version__
9 | EXPECTED_ERROR_RELEASE = '1.65.0'
10 | SCHEDULED_RELEASE_DATE = 'June 25, 2024'
11 | _version_not_supported = False
12 |
13 | try:
14 | from grpc._utilities import first_version_is_lower
15 | _version_not_supported = first_version_is_lower(GRPC_VERSION, GRPC_GENERATED_VERSION)
16 | except ImportError:
17 | _version_not_supported = True
18 |
19 | if _version_not_supported:
20 | warnings.warn(
21 | f'The grpc package installed is at version {GRPC_VERSION},'
22 | + f' but the generated code in nvidia_ace.emotion_aggregate.v1_pb2_grpc.py depends on'
23 | + f' grpcio>={GRPC_GENERATED_VERSION}.'
24 | + f' Please upgrade your grpc module to grpcio>={GRPC_GENERATED_VERSION}'
25 | + f' or downgrade your generated code using grpcio-tools<={GRPC_VERSION}.'
26 | + f' This warning will become an error in {EXPECTED_ERROR_RELEASE},'
27 | + f' scheduled for release on {SCHEDULED_RELEASE_DATE}.',
28 | RuntimeWarning
29 | )
30 |
--------------------------------------------------------------------------------
/python/grpc_py/nvidia_ace/emotion_with_timecode/v1_pb2_grpc.py:
--------------------------------------------------------------------------------
1 | # Generated by the gRPC Python protocol compiler plugin. DO NOT EDIT!
2 | """Client and server classes corresponding to protobuf-defined services."""
3 | import grpc
4 | import warnings
5 |
6 |
7 | GRPC_GENERATED_VERSION = '1.64.1'
8 | GRPC_VERSION = grpc.__version__
9 | EXPECTED_ERROR_RELEASE = '1.65.0'
10 | SCHEDULED_RELEASE_DATE = 'June 25, 2024'
11 | _version_not_supported = False
12 |
13 | try:
14 | from grpc._utilities import first_version_is_lower
15 | _version_not_supported = first_version_is_lower(GRPC_VERSION, GRPC_GENERATED_VERSION)
16 | except ImportError:
17 | _version_not_supported = True
18 |
19 | if _version_not_supported:
20 | warnings.warn(
21 | f'The grpc package installed is at version {GRPC_VERSION},'
22 | + f' but the generated code in nvidia_ace.emotion_with_timecode.v1_pb2_grpc.py depends on'
23 | + f' grpcio>={GRPC_GENERATED_VERSION}.'
24 | + f' Please upgrade your grpc module to grpcio>={GRPC_GENERATED_VERSION}'
25 | + f' or downgrade your generated code using grpcio-tools<={GRPC_VERSION}.'
26 | + f' This warning will become an error in {EXPECTED_ERROR_RELEASE},'
27 | + f' scheduled for release on {SCHEDULED_RELEASE_DATE}.',
28 | RuntimeWarning
29 | )
30 |
--------------------------------------------------------------------------------
/python/grpc_py/nvidia_ace/animation_id/v1_pb2.py:
--------------------------------------------------------------------------------
1 | # -*- coding: utf-8 -*-
2 | # Generated by the protocol buffer compiler. DO NOT EDIT!
3 | # source: nvidia_ace.animation_id.v1.proto
4 | # Protobuf Python Version: 5.26.1
5 | """Generated protocol buffer code."""
6 | from google.protobuf import descriptor as _descriptor
7 | from google.protobuf import descriptor_pool as _descriptor_pool
8 | from google.protobuf import symbol_database as _symbol_database
9 | from google.protobuf.internal import builder as _builder
10 | # @@protoc_insertion_point(imports)
11 |
12 | _sym_db = _symbol_database.Default()
13 |
14 |
15 |
16 |
17 | DESCRIPTOR = _descriptor_pool.Default().AddSerializedFile(b'\n nvidia_ace.animation_id.v1.proto\x12\x1anvidia_ace.animation_id.v1\"O\n\x0c\x41nimationIds\x12\x12\n\nrequest_id\x18\x01 \x01(\t\x12\x11\n\tstream_id\x18\x02 \x01(\t\x12\x18\n\x10target_object_id\x18\x03 \x01(\tb\x06proto3')
18 |
19 | _globals = globals()
20 | _builder.BuildMessageAndEnumDescriptors(DESCRIPTOR, _globals)
21 | _builder.BuildTopDescriptorsAndMessages(DESCRIPTOR, 'nvidia_ace.animation_id.v1_pb2', _globals)
22 | if not _descriptor._USE_C_DESCRIPTORS:
23 | DESCRIPTOR._loaded_options = None
24 | _globals['_ANIMATIONIDS']._serialized_start=64
25 | _globals['_ANIMATIONIDS']._serialized_end=143
26 | # @@protoc_insertion_point(module_scope)
27 |
--------------------------------------------------------------------------------
/test_maya_plugin.bat:
--------------------------------------------------------------------------------
1 | @echo off
2 | set "BASE_DIR=%~dp0"
3 | set "OUTPUT_DIR=%BASE_DIR%_build\windows-x86_64\release"
4 |
5 | @REM Set CUDA path - use CUDA_PATH if defined, otherwise use default
6 | if defined CUDA_PATH (
7 | set "CUDA_LIB_PATH=%CUDA_PATH%\bin"
8 | ) else (
9 | set "CUDA_LIB_PATH=%BASE_DIR%deps\cuda\bin"
10 | )
11 |
12 | @REM Set TensorRT path - use TENSORRT_ROOT_DIR if defined, otherwise use default
13 | if defined TENSORRT_ROOT_DIR (
14 | set "TENSORRT_LIB_PATH=%TENSORRT_ROOT_DIR%\lib"
15 | ) else (
16 | set "TENSORRT_LIB_PATH=%BASE_DIR%deps\tensorrt\lib"
17 | )
18 |
19 | @REM Set A2X_SDK path - use A2X_SDK_ROOT if defined, otherwise use default
20 | if defined A2X_SDK_ROOT (
21 | set "A2X_SDK_LIB_PATH=%A2X_SDK_ROOT%\bin"
22 | ) else (
23 | set "A2X_SDK_LIB_PATH=%BASE_DIR%deps\audio2x-sdk\bin"
24 | )
25 |
26 | @REM Set Maya location for runtime libraries
27 | if not defined MAYA_LOCATION (
28 | set "MAYA_LOCATION=C:\Program Files\Autodesk\Maya2024"
29 | )
30 |
31 | set PATH=%CUDA_LIB_PATH%;%PATH%
32 | set PATH=%TENSORRT_LIB_PATH%;%PATH%
33 | set PATH=%A2X_SDK_LIB_PATH%;%PATH%
34 | set PATH=%MAYA_LOCATION%\bin;%MAYA_LOCATION%\lib;%PATH%
35 |
36 |
37 | @REM run a2x_local tests with dependencies in the path
38 | cd %BASE_DIR%
39 | call "%BASE_DIR%_build\windows-x86_64\release\bin\tests_maya_plugin.exe" %*
40 |
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.a2f.v1.grpc.pb.h:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.a2f.v1.proto
4 | #ifndef GRPC_nvidia_5face_2ea2f_2ev1_2eproto__INCLUDED
5 | #define GRPC_nvidia_5face_2ea2f_2ev1_2eproto__INCLUDED
6 |
7 | #include "nvidia_ace.a2f.v1.pb.h"
8 |
9 | #include
10 | #include
11 | #include
12 | #include
13 | #include
14 | #include
15 | #include
16 | #include
17 | #include
18 | #include
19 | #include
20 | #include
21 | #include
22 | #include
23 | #include
24 | #include
25 | #include
26 | #include
27 |
28 | namespace nvidia_ace {
29 | namespace a2f {
30 | namespace v1 {
31 |
32 | } // namespace v1
33 | } // namespace a2f
34 | } // namespace nvidia_ace
35 |
36 |
37 | #endif // GRPC_nvidia_5face_2ea2f_2ev1_2eproto__INCLUDED
38 |
--------------------------------------------------------------------------------
/examples/metahuman_batch/proto/protobuf_files/nvidia_ace.services.a2f.v1.proto:
--------------------------------------------------------------------------------
1 | /*
2 | * SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3 | * SPDX-License-Identifier: Apache-2.0
4 | *
5 | * Licensed under the Apache License, Version 2.0 (the "License");
6 | * you may not use this file except in compliance with the License.
7 | * You may obtain a copy of the License at
8 | *
9 | * http://www.apache.org/licenses/LICENSE-2.0
10 | *
11 | * Unless required by applicable law or agreed to in writing, software
12 | * distributed under the License is distributed on an "AS IS" BASIS,
13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 | * See the License for the specific language governing permissions and
15 | * limitations under the License.
16 | */
17 |
18 | syntax = "proto3";
19 |
20 | package nvidia_ace.services.a2f.v1;
21 |
22 | import "nvidia_ace.a2f.v1.proto";
23 | import "nvidia_ace.status.v1.proto";
24 |
25 | service A2FService {
26 | // RPC to implement to send audio data to Audio2Face Microservice
27 | // An example use for this RPC is a client pushing audio buffers to
28 | // Audio2Face Microservice (server)
29 | rpc PushAudioStream(stream nvidia_ace.a2f.v1.AudioStream)
30 | returns (nvidia_ace.status.v1.Status) {}
31 | }
32 | //nvidia_ace.services.a2f.v1
33 | //v1.0.0
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.audio.v1.grpc.pb.h:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.audio.v1.proto
4 | #ifndef GRPC_nvidia_5face_2eaudio_2ev1_2eproto__INCLUDED
5 | #define GRPC_nvidia_5face_2eaudio_2ev1_2eproto__INCLUDED
6 |
7 | #include "nvidia_ace.audio.v1.pb.h"
8 |
9 | #include
10 | #include
11 | #include
12 | #include
13 | #include
14 | #include
15 | #include
16 | #include
17 | #include
18 | #include
19 | #include
20 | #include
21 | #include
22 | #include
23 | #include
24 | #include
25 | #include
26 | #include
27 |
28 | namespace nvidia_ace {
29 | namespace audio {
30 | namespace v1 {
31 |
32 | } // namespace v1
33 | } // namespace audio
34 | } // namespace nvidia_ace
35 |
36 |
37 | #endif // GRPC_nvidia_5face_2eaudio_2ev1_2eproto__INCLUDED
38 |
--------------------------------------------------------------------------------
/source/ace_client/frame_receiver.cpp:
--------------------------------------------------------------------------------
1 | // SPDX-FileCopyrightText: Copyright (c) 2024-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2 | // SPDX-License-Identifier: MIT
3 | //
4 | // Permission is hereby granted, free of charge, to any person obtaining a copy
5 | // of this software and associated documentation files (the "Software"), to deal
6 | // in the Software without restriction, including without limitation the rights
7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | // copies of the Software, and to permit persons to whom the Software is
9 | // furnished to do so, subject to the following conditions:
10 | //
11 | // The above copyright notice and this permission notice shall be included in all
12 | // copies or substantial portions of the Software.
13 | //
14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 | // SOFTWARE.
21 | #include "frame_receiver.h"
22 |
23 | AnimDataFrame::AnimDataFrame() {}
24 |
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.status.v1.grpc.pb.h:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.status.v1.proto
4 | #ifndef GRPC_nvidia_5face_2estatus_2ev1_2eproto__INCLUDED
5 | #define GRPC_nvidia_5face_2estatus_2ev1_2eproto__INCLUDED
6 |
7 | #include "nvidia_ace.status.v1.pb.h"
8 |
9 | #include
10 | #include
11 | #include
12 | #include
13 | #include
14 | #include
15 | #include
16 | #include
17 | #include
18 | #include
19 | #include
20 | #include
21 | #include
22 | #include
23 | #include
24 | #include
25 | #include
26 | #include
27 |
28 | namespace nvidia_ace {
29 | namespace status {
30 | namespace v1 {
31 |
32 | } // namespace v1
33 | } // namespace status
34 | } // namespace nvidia_ace
35 |
36 |
37 | #endif // GRPC_nvidia_5face_2estatus_2ev1_2eproto__INCLUDED
38 |
--------------------------------------------------------------------------------
/tests/ace/utils.h:
--------------------------------------------------------------------------------
1 | // SPDX-FileCopyrightText: Copyright (c) 2023-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2 | // SPDX-License-Identifier: MIT
3 | //
4 | // Permission is hereby granted, free of charge, to any person obtaining a copy
5 | // of this software and associated documentation files (the "Software"), to deal
6 | // in the Software without restriction, including without limitation the rights
7 | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 | // copies of the Software, and to permit persons to whom the Software is
9 | // furnished to do so, subject to the following conditions:
10 | //
11 | // The above copyright notice and this permission notice shall be included in all
12 | // copies or substantial portions of the Software.
13 | //
14 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 | // SOFTWARE.
21 | #pragma once
22 |
23 | #include
24 |
25 | void FillRandom(std::vector &data);
26 |
--------------------------------------------------------------------------------
/examples/metahuman_batch/proto/protobuf_files/nvidia_ace.services.a2f_controller.v1.proto:
--------------------------------------------------------------------------------
1 | /*
2 | * SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3 | * SPDX-License-Identifier: Apache-2.0
4 | *
5 | * Licensed under the Apache License, Version 2.0 (the "License");
6 | * you may not use this file except in compliance with the License.
7 | * You may obtain a copy of the License at
8 | *
9 | * http://www.apache.org/licenses/LICENSE-2.0
10 | *
11 | * Unless required by applicable law or agreed to in writing, software
12 | * distributed under the License is distributed on an "AS IS" BASIS,
13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 | * See the License for the specific language governing permissions and
15 | * limitations under the License.
16 | */
17 |
18 | syntax = "proto3";
19 |
20 | package nvidia_ace.services.a2f_controller.v1;
21 |
22 | import "nvidia_ace.controller.v1.proto";
23 | import "nvidia_ace.animation_id.v1.proto";
24 | import "google/protobuf/empty.proto";
25 |
26 | service A2FControllerService {
27 | // Will process a single audio clip and answer animation data
28 | // in a burst.
29 | rpc ProcessAudioStream(stream nvidia_ace.controller.v1.AudioStream)
30 | returns (stream nvidia_ace.controller.v1.AnimationDataStream) {}
31 | }
32 | //nvidia_ace.services.a2f_controller.v1
33 | //v1.0.0
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.controller.v1.grpc.pb.h:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.controller.v1.proto
4 | #ifndef GRPC_nvidia_5face_2econtroller_2ev1_2eproto__INCLUDED
5 | #define GRPC_nvidia_5face_2econtroller_2ev1_2eproto__INCLUDED
6 |
7 | #include "nvidia_ace.controller.v1.pb.h"
8 |
9 | #include
10 | #include
11 | #include
12 | #include
13 | #include
14 | #include
15 | #include
16 | #include
17 | #include
18 | #include
19 | #include
20 | #include
21 | #include
22 | #include
23 | #include
24 | #include
25 | #include
26 | #include
27 |
28 | namespace nvidia_ace {
29 | namespace controller {
30 | namespace v1 {
31 |
32 | } // namespace v1
33 | } // namespace controller
34 | } // namespace nvidia_ace
35 |
36 |
37 | #endif // GRPC_nvidia_5face_2econtroller_2ev1_2eproto__INCLUDED
38 |
--------------------------------------------------------------------------------
/cmake/modules/FindA2X_SDK.cmake:
--------------------------------------------------------------------------------
1 | include(FindPackageHandleStandardArgs)
2 |
3 | find_path(A2X_SDK_INCLUDE_DIRS audio2face/audio2face.h
4 | HINTS ${A2X_SDK_ROOT}
5 | PATH_SUFFIXES include)
6 |
7 | find_path(A2X_SDK_BIN_DIR audio2x.dll
8 | HINTS ${A2X_SDK_ROOT}
9 | PATH_SUFFIXES bin
10 | )
11 |
12 | find_path(A2X_SDK_LIBRARIES audio2x.lib
13 | HINTS ${A2X_SDK_ROOT}
14 | PATH_SUFFIXES lib lib64
15 | )
16 |
17 | find_package_handle_standard_args(A2X_SDK DEFAULT_MSG
18 | A2X_SDK_INCLUDE_DIRS
19 | A2X_SDK_BIN_DIR
20 | A2X_SDK_LIBRARIES)
21 |
22 | if(A2X_SDK_FOUND)
23 | # get A2X_SDK version (potential future use)
24 | file(READ ${A2X_SDK_ROOT}/VERSION.md A2X_SDK_VERSION_CONTENTS)
25 | string(REGEX MATCH "(([0-9]+)\.([0-9]+)\.([0-9]+)(\.([0-9]+))?)"
26 | A2X_SDK_VERSION "${A2X_SDK_VERSION_CONTENTS}")
27 |
28 | # Assemble A2X_SDK version
29 | if(NOT A2X_SDK_VERSION)
30 | set(A2X_SDK_VERSION "?")
31 | endif()
32 | message(STATUS "Found A2X_SDK: v${A2X_SDK_VERSION} (include: ${A2X_SDK_INCLUDE_DIRS}, library: ${A2X_SDK_LIBRARIES}, bin: ${A2X_SDK_BIN_DIR})")
33 |
34 | mark_as_advanced(A2X_SDK_ROOT_DIR
35 | A2X_SDK_INCLUDE_DIRS
36 | A2X_SDK_LIBRARIES
37 | A2X_SDK_BIN_DIR)
38 | endif()
39 |
--------------------------------------------------------------------------------
/examples/metahuman_batch/proto/protobuf_files/nvidia_ace.status.v1.proto:
--------------------------------------------------------------------------------
1 | /*
2 | * SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3 | * SPDX-License-Identifier: Apache-2.0
4 | *
5 | * Licensed under the Apache License, Version 2.0 (the "License");
6 | * you may not use this file except in compliance with the License.
7 | * You may obtain a copy of the License at
8 | *
9 | * http://www.apache.org/licenses/LICENSE-2.0
10 | *
11 | * Unless required by applicable law or agreed to in writing, software
12 | * distributed under the License is distributed on an "AS IS" BASIS,
13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 | * See the License for the specific language governing permissions and
15 | * limitations under the License.
16 | */
17 |
18 | syntax = "proto3";
19 |
20 | package nvidia_ace.status.v1;
21 |
22 | // This status message indicates the result of an operation
23 | // Refer to the rpc using it for more information
24 | message Status {
25 | enum Code {
26 | SUCCESS = 0;
27 | INFO = 1;
28 | WARNING = 2;
29 | ERROR = 3;
30 | }
31 | // Type of message returned by the service
32 | // Example value: SUCCESS
33 | Code code = 1;
34 | // Message returned by the service
35 | // Example value: "Audio processing completed successfully!"
36 | string message = 2;
37 | }
38 | //nvidia_ace.status.v1
39 | //v1.0.0
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.animation_id.v1.grpc.pb.h:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.animation_id.v1.proto
4 | #ifndef GRPC_nvidia_5face_2eanimation_5fid_2ev1_2eproto__INCLUDED
5 | #define GRPC_nvidia_5face_2eanimation_5fid_2ev1_2eproto__INCLUDED
6 |
7 | #include "nvidia_ace.animation_id.v1.pb.h"
8 |
9 | #include
10 | #include
11 | #include
12 | #include
13 | #include
14 | #include
15 | #include
16 | #include
17 | #include
18 | #include
19 | #include
20 | #include
21 | #include
22 | #include
23 | #include
24 | #include
25 | #include
26 | #include
27 |
28 | namespace nvidia_ace {
29 | namespace animation_id {
30 | namespace v1 {
31 |
32 | } // namespace v1
33 | } // namespace animation_id
34 | } // namespace nvidia_ace
35 |
36 |
37 | #endif // GRPC_nvidia_5face_2eanimation_5fid_2ev1_2eproto__INCLUDED
38 |
--------------------------------------------------------------------------------
/licenses/zlib-LICENSE.txt:
--------------------------------------------------------------------------------
1 | zlib.h -- interface of the 'zlib' general purpose compression library
2 | version 1.3.1, January 22nd, 2024
3 |
4 | Copyright (C) 1995-2024 Jean-loup Gailly and Mark Adler
5 |
6 | This software is provided 'as-is', without any express or implied
7 | warranty. In no event will the authors be held liable for any damages
8 | arising from the use of this software.
9 |
10 | Permission is granted to anyone to use this software for any purpose,
11 | including commercial applications, and to alter it and redistribute it
12 | freely, subject to the following restrictions:
13 |
14 | 1. The origin of this software must not be misrepresented; you must not
15 | claim that you wrote the original software. If you use this software
16 | in a product, an acknowledgment in the product documentation would be
17 | appreciated but is not required.
18 | 2. Altered source versions must be plainly marked as such, and must not be
19 | misrepresented as being the original software.
20 | 3. This notice may not be removed or altered from any source distribution.
21 |
22 | Jean-loup Gailly Mark Adler
23 | jloup@gzip.org madler@alumni.caltech.edu
24 |
25 |
26 | The data format used by the zlib library is described by RFCs (Request for
27 | Comments) 1950 to 1952 in the files http://tools.ietf.org/html/rfc1950
28 | (zlib format), rfc1951 (deflate format) and rfc1952 (gzip format).
29 |
--------------------------------------------------------------------------------
/examples/metahuman_batch/proto/files_to_compile.yaml:
--------------------------------------------------------------------------------
1 | # SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2 | # SPDX-License-Identifier: Apache-2.0
3 | #
4 | # Licensed under the Apache License, Version 2.0 (the "License");
5 | # you may not use this file except in compliance with the License.
6 | # You may obtain a copy of the License at
7 | #
8 | # http://www.apache.org/licenses/LICENSE-2.0
9 | #
10 | # Unless required by applicable law or agreed to in writing, software
11 | # distributed under the License is distributed on an "AS IS" BASIS,
12 | # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 | # See the License for the specific language governing permissions and
14 | # limitations under the License.
15 |
16 | # This dictionary contains paths in the format:
17 | # folder:
18 | # - file1
19 | # - file2
20 | files:
21 | protobuf_files:
22 | - nvidia_ace.a2f.v1.proto
23 | - nvidia_ace.animation_data.v1.proto
24 | - nvidia_ace.animation_id.v1.proto
25 | - nvidia_ace.audio.v1.proto
26 | - nvidia_ace.controller.v1.proto
27 | - nvidia_ace.emotion_aggregate.v1.proto
28 | - nvidia_ace.emotion_with_timecode.v1.proto
29 | - nvidia_ace.services.a2f_controller.v1.proto
30 | - nvidia_ace.services.a2f.v1.proto
31 | - nvidia_ace.services.animation_controller.v1.proto
32 | - nvidia_ace.animation_data.v1.proto
33 | - nvidia_ace.status.v1.proto
34 |
--------------------------------------------------------------------------------
/source/ace_grpc_cpp/nvidia_ace.animation_data.v1.grpc.pb.h:
--------------------------------------------------------------------------------
1 | // Generated by the gRPC C++ plugin.
2 | // If you make any local change, they will be lost.
3 | // source: nvidia_ace.animation_data.v1.proto
4 | #ifndef GRPC_nvidia_5face_2eanimation_5fdata_2ev1_2eproto__INCLUDED
5 | #define GRPC_nvidia_5face_2eanimation_5fdata_2ev1_2eproto__INCLUDED
6 |
7 | #include "nvidia_ace.animation_data.v1.pb.h"
8 |
9 | #include
10 | #include
11 | #include
12 | #include
13 | #include
14 | #include
15 | #include
16 | #include
17 | #include
18 | #include