├── .github └── workflows │ └── build.yml ├── .gitignore ├── .gitmodules ├── CMakeLists.txt ├── VC └── inc │ ├── GL │ ├── glext.h │ └── wglext.h │ ├── KHR │ └── khrplatform.h │ └── SDL2 │ ├── SDL.h │ ├── SDL_gamecontroller.h │ ├── SDL_joystick.h │ ├── SDL_messagebox.h │ ├── SDL_opengl.h │ ├── SDL_video.h │ └── SDL_vulkan.h ├── baseq2 ├── maps │ ├── boss2.cfg │ ├── cameras │ │ ├── base3.txt │ │ ├── fact2.txt │ │ ├── jail1.txt │ │ ├── jail2.txt │ │ ├── jail3.txt │ │ ├── jail5.txt │ │ └── lab.txt │ ├── default.cfg │ ├── lab.mat │ ├── sky │ │ ├── base1.obj │ │ ├── base1.txt │ │ ├── base2.obj │ │ ├── base2.txt │ │ ├── base3.txt │ │ ├── biggun.obj │ │ ├── biggun.txt │ │ ├── boss1.obj │ │ ├── boss1.txt │ │ ├── boss2.txt │ │ ├── bunk1.txt │ │ ├── city1.txt │ │ ├── city2.txt │ │ ├── city3.txt │ │ ├── command.txt │ │ ├── cool1.txt │ │ ├── fact1.obj │ │ ├── fact1.txt │ │ ├── fact2.obj │ │ ├── fact2.txt │ │ ├── fact3.txt │ │ ├── hangar1.txt │ │ ├── hangar2.obj │ │ ├── hangar2.txt │ │ ├── jail1.txt │ │ ├── jail2.txt │ │ ├── jail3.txt │ │ ├── jail4.txt │ │ ├── jail5.txt │ │ ├── lab.txt │ │ ├── mine1.txt │ │ ├── mine2.txt │ │ ├── mine3.txt │ │ ├── mine4.txt │ │ ├── mintro.txt │ │ ├── power1.txt │ │ ├── power2.txt │ │ ├── q2dm1.obj │ │ ├── q2dm1.txt │ │ ├── q2dm2.obj │ │ ├── q2dm2.txt │ │ ├── q2dm3.obj │ │ ├── q2dm3.txt │ │ ├── q2dm4.obj │ │ ├── q2dm4.txt │ │ ├── q2dm5.txt │ │ ├── q2dm6.txt │ │ ├── q2dm7.txt │ │ ├── q2dm8.obj │ │ ├── q2dm8.txt │ │ ├── security.txt │ │ ├── space.txt │ │ ├── strike.txt │ │ ├── train.txt │ │ ├── ware1.obj │ │ ├── ware1.txt │ │ ├── ware2.obj │ │ ├── ware2.txt │ │ ├── waste1.txt │ │ ├── waste3.obj │ │ └── waste3.txt │ └── space.cfg ├── materials │ └── baseq2.mat ├── pics │ └── flashlight_profile.png ├── prefetch.txt ├── pt_toggles.cfg ├── q2rtx.cfg └── q2rtx.menu ├── changelog.md ├── cmake └── compileShaders.cmake ├── compile_shaders.bat ├── doc ├── client.md └── server.md ├── extern └── CMakeLists.txt ├── inc ├── client │ ├── client.h │ ├── input.h │ ├── keys.h │ ├── sound │ │ ├── dma.h │ │ └── sound.h │ ├── ui.h │ └── video.h ├── common │ ├── async.h │ ├── bsp.h │ ├── cmd.h │ ├── cmodel.h │ ├── common.h │ ├── cvar.h │ ├── error.h │ ├── field.h │ ├── fifo.h │ ├── files.h │ ├── intreadwrite.h │ ├── math.h │ ├── mdfour.h │ ├── msg.h │ ├── net │ │ ├── chan.h │ │ └── net.h │ ├── pmove.h │ ├── prompt.h │ ├── protocol.h │ ├── sizebuf.h │ ├── tests.h │ ├── utils.h │ └── zone.h ├── format │ ├── bsp.h │ ├── iqm.h │ ├── md2.h │ ├── md3.h │ ├── pak.h │ ├── pcx.h │ ├── sp2.h │ └── wal.h ├── refresh │ ├── debug.h │ ├── images.h │ ├── models.h │ └── refresh.h ├── server │ ├── mvd │ │ ├── client.h │ │ └── protocol.h │ └── server.h ├── shared │ ├── atomic.h │ ├── config.h │ ├── debug.h │ ├── files.h │ ├── game.h │ ├── list.h │ ├── m_flash.h │ ├── platform.h │ └── shared.h └── system │ ├── hunk.h │ ├── pthread.h │ └── system.h ├── license.txt ├── notice.txt ├── readme.md ├── rogue ├── maps │ ├── rlava1.cfg │ ├── rlava2.cfg │ ├── rmine1.cfg │ ├── rsewer2.cfg │ ├── rware1.cfg │ ├── rware2.cfg │ └── sky │ │ ├── rammo1.txt │ │ ├── rbase1.txt │ │ ├── rbase2.txt │ │ ├── rmine1.txt │ │ ├── rware1.txt │ │ └── rware2.txt └── materials │ └── rogue.mat ├── scripts ├── ies_to_texture.py └── split_sky_clusters.py ├── setup ├── Nvidia.ico ├── WelcomeImage.bmp ├── find-retail-paks.sh ├── package_for_steam.bat ├── package_media.bat ├── package_media.cmake ├── package_shaders.bat ├── package_shaders.cmake ├── q2rtx.desktop ├── q2rtx.png ├── q2rtx.sh ├── setup.nsi ├── setup_gamefiles.nsh └── steam_setup.nsi ├── src ├── CMakeLists.txt ├── client │ ├── ascii.c │ ├── cin.c │ ├── client.h │ ├── console.c │ ├── crc.c │ ├── demo.c │ ├── download.c │ ├── effects.c │ ├── entities.c │ ├── gtv.c │ ├── http.c │ ├── input.c │ ├── keys.c │ ├── locs.c │ ├── main.c │ ├── newfx.c │ ├── null.c │ ├── parse.c │ ├── precache.c │ ├── predict.c │ ├── refresh.c │ ├── screen.c │ ├── sound │ │ ├── al.c │ │ ├── dma.c │ │ ├── main.c │ │ ├── mem.c │ │ ├── ogg.c │ │ ├── qal │ │ │ ├── fixed.c │ │ │ └── fixed.h │ │ └── sound.h │ ├── tent.c │ ├── ui │ │ ├── demos.c │ │ ├── menu.c │ │ ├── playerconfig.c │ │ ├── playermodels.c │ │ ├── q2pro.menu │ │ ├── script.c │ │ ├── servers.c │ │ ├── ui.c │ │ └── ui.h │ └── view.c ├── common │ ├── async.c │ ├── bsp.c │ ├── cmd.c │ ├── cmodel.c │ ├── common.c │ ├── cvar.c │ ├── error.c │ ├── features.h │ ├── field.c │ ├── fifo.c │ ├── files.c │ ├── math.c │ ├── mdfour.c │ ├── msg.c │ ├── net │ │ ├── chan.c │ │ ├── net.c │ │ ├── unix.h │ │ └── win.h │ ├── pmove.c │ ├── prompt.c │ ├── sizebuf.c │ ├── tests.c │ ├── utils.c │ └── zone.c ├── game │ ├── g_ai.c │ ├── g_chase.c │ ├── g_cmds.c │ ├── g_combat.c │ ├── g_func.c │ ├── g_items.c │ ├── g_local.h │ ├── g_main.c │ ├── g_misc.c │ ├── g_monster.c │ ├── g_phys.c │ ├── g_ptrs.c │ ├── g_ptrs.h │ ├── g_ptrs_compat_v2.c │ ├── g_save.c │ ├── g_spawn.c │ ├── g_svcmds.c │ ├── g_target.c │ ├── g_trigger.c │ ├── g_turret.c │ ├── g_utils.c │ ├── g_weapon.c │ ├── genptr.py │ ├── m_actor.c │ ├── m_actor.h │ ├── m_berserk.c │ ├── m_berserk.h │ ├── m_boss2.c │ ├── m_boss2.h │ ├── m_boss3.c │ ├── m_boss31.c │ ├── m_boss31.h │ ├── m_boss32.c │ ├── m_boss32.h │ ├── m_brain.c │ ├── m_brain.h │ ├── m_chick.c │ ├── m_chick.h │ ├── m_flipper.c │ ├── m_flipper.h │ ├── m_float.c │ ├── m_float.h │ ├── m_flyer.c │ ├── m_flyer.h │ ├── m_gladiator.c │ ├── m_gladiator.h │ ├── m_gunner.c │ ├── m_gunner.h │ ├── m_hover.c │ ├── m_hover.h │ ├── m_infantry.c │ ├── m_infantry.h │ ├── m_insane.c │ ├── m_insane.h │ ├── m_medic.c │ ├── m_medic.h │ ├── m_move.c │ ├── m_mutant.c │ ├── m_mutant.h │ ├── m_parasite.c │ ├── m_parasite.h │ ├── m_player.h │ ├── m_rider.h │ ├── m_soldier.c │ ├── m_soldier.h │ ├── m_supertank.c │ ├── m_supertank.h │ ├── m_tank.c │ ├── m_tank.h │ ├── p_client.c │ ├── p_hud.c │ ├── p_trail.c │ ├── p_view.c │ └── p_weapon.c ├── refresh │ ├── debug.c │ ├── debug_fonts │ │ ├── futural.h │ │ └── timesr.h │ ├── debug_text.c │ ├── gl │ │ ├── arbfp.h │ │ ├── draw.c │ │ ├── gl.h │ │ ├── hq2x.c │ │ ├── legacy.c │ │ ├── main.c │ │ ├── mesh.c │ │ ├── models.c │ │ ├── qgl.c │ │ ├── qgl.h │ │ ├── shader.c │ │ ├── sky.c │ │ ├── state.c │ │ ├── surf.c │ │ ├── tess.c │ │ ├── texture.c │ │ └── world.c │ ├── images.c │ ├── model_iqm.c │ ├── models.c │ ├── stb │ │ └── stb.c │ └── vkpt │ │ ├── asvgf.c │ │ ├── bloom.c │ │ ├── bsp_mesh.c │ │ ├── buddy_allocator.c │ │ ├── buddy_allocator.h │ │ ├── cameras.c │ │ ├── cameras.h │ │ ├── color.h │ │ ├── conversion.c │ │ ├── conversion.h │ │ ├── dds.h │ │ ├── debug.c │ │ ├── device_memory_allocator.c │ │ ├── device_memory_allocator.h │ │ ├── draw.c │ │ ├── fog.c │ │ ├── fog.h │ │ ├── freecam.c │ │ ├── fsr.c │ │ ├── fsr │ │ ├── ffx_a.h │ │ └── ffx_fsr1.h │ │ ├── god_rays.c │ │ ├── main.c │ │ ├── material.c │ │ ├── material.h │ │ ├── matrix.c │ │ ├── mgpu.c │ │ ├── models.c │ │ ├── path_tracer.c │ │ ├── physical_sky.c │ │ ├── physical_sky.h │ │ ├── precomputed_sky.c │ │ ├── precomputed_sky.h │ │ ├── profiler.c │ │ ├── shader │ │ ├── animate_materials.comp │ │ ├── asvgf.glsl │ │ ├── asvgf_atrous.comp │ │ ├── asvgf_gradient_atrous.comp │ │ ├── asvgf_gradient_img.comp │ │ ├── asvgf_gradient_reproject.comp │ │ ├── asvgf_lf.comp │ │ ├── asvgf_taau.comp │ │ ├── asvgf_temporal.comp │ │ ├── bloom_blur.comp │ │ ├── bloom_composite.comp │ │ ├── bloom_downscale.comp │ │ ├── brdf.glsl │ │ ├── checkerboard_interleave.comp │ │ ├── compositing.comp │ │ ├── constants.h │ │ ├── debug_line.frag │ │ ├── debug_line.vert │ │ ├── direct_lighting.rgen │ │ ├── final_blit.frag │ │ ├── final_blit.vert │ │ ├── fsr_easu.glsl │ │ ├── fsr_easu_fp16.comp │ │ ├── fsr_easu_fp32.comp │ │ ├── fsr_rcas.glsl │ │ ├── fsr_rcas_fp16.comp │ │ ├── fsr_rcas_fp32.comp │ │ ├── fsr_utils.glsl │ │ ├── global_textures.h │ │ ├── global_ubo.h │ │ ├── god_rays.comp │ │ ├── god_rays_filter.comp │ │ ├── god_rays_shared.h │ │ ├── indirect_lighting.rgen │ │ ├── instance_geometry.comp │ │ ├── light_lists.h │ │ ├── normalize_normal_map.comp │ │ ├── path_tracer.h │ │ ├── path_tracer.rchit │ │ ├── path_tracer.rmiss │ │ ├── path_tracer_beam.rahit │ │ ├── path_tracer_beam.rint │ │ ├── path_tracer_explosion.rahit │ │ ├── path_tracer_hit_shaders.h │ │ ├── path_tracer_masked.rahit │ │ ├── path_tracer_particle.rahit │ │ ├── path_tracer_rgen.h │ │ ├── path_tracer_sprite.rahit │ │ ├── path_tracer_transparency.glsl │ │ ├── physical_sky.comp │ │ ├── physical_sky_space.comp │ │ ├── precomputed_sky.glsl │ │ ├── precomputed_sky_params.h │ │ ├── primary_rays.rgen │ │ ├── projection.glsl │ │ ├── reflect_refract.rgen │ │ ├── shader_structs.h │ │ ├── shadow_map.vert │ │ ├── sky.h │ │ ├── sky_buffer_resolve.comp │ │ ├── stretch_pic.frag │ │ ├── stretch_pic.vert │ │ ├── tiny_encryption_algorithm.h │ │ ├── tone_mapping_apply.comp │ │ ├── tone_mapping_curve.comp │ │ ├── tone_mapping_histogram.comp │ │ ├── tone_mapping_utils.glsl │ │ ├── utils.glsl │ │ ├── vertex_buffer.h │ │ └── water.glsl │ │ ├── shadow_map.c │ │ ├── textures.c │ │ ├── tone_mapping.c │ │ ├── transparency.c │ │ ├── uniform_buffer.c │ │ ├── vertex_buffer.c │ │ ├── vk_util.c │ │ ├── vk_util.h │ │ └── vkpt.h ├── server │ ├── ac.c │ ├── commands.c │ ├── entities.c │ ├── game.c │ ├── init.c │ ├── main.c │ ├── mvd.c │ ├── mvd │ │ ├── client.c │ │ ├── client.h │ │ ├── game.c │ │ └── parse.c │ ├── save.c │ ├── send.c │ ├── server.h │ ├── user.c │ └── world.c ├── shared │ ├── m_flash.c │ └── shared.c ├── unix │ ├── hunk.c │ ├── res │ │ ├── q2pro.default │ │ ├── q2pro.desktop │ │ ├── q2pro.xbm │ │ └── q2pro.xpm │ ├── sound │ │ └── sdl.c │ ├── system.c │ ├── tty.c │ ├── tty.h │ └── video │ │ ├── keytables │ │ ├── evdev.c │ │ ├── keytables.h │ │ └── sdl.h │ │ └── sdl.c └── windows │ ├── ac.c │ ├── client.h │ ├── debug.c │ ├── hunk.c │ ├── pthread.c │ ├── res │ ├── game.rc │ ├── q2rtx.exe.manifest │ ├── q2rtx.ico │ ├── q2rtx.rc │ ├── q2rtxded.exe.manifest │ ├── q2rtxded.ico │ └── q2rtxded.rc │ ├── system.c │ ├── threads │ ├── threads.c │ └── threads.h │ └── wave.c ├── 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-------------------------------------------------------------------------------- /xatrix/maps/cameras/xhangar2.txt: -------------------------------------------------------------------------------- 1 | (-28.9, -1888.4, 171.3) (0.642, 0.705, -0.300) 2 | -------------------------------------------------------------------------------- /xatrix/maps/outbase.cfg: -------------------------------------------------------------------------------- 1 | // Map uses 'sky' blocks for fake lighting 2 | set pt_enable_nodraw 2 3 | -------------------------------------------------------------------------------- /xatrix/maps/sky/badlands.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/NVIDIA/Q2RTX/HEAD/xatrix/maps/sky/badlands.txt -------------------------------------------------------------------------------- /xatrix/maps/sky/outbase.txt: -------------------------------------------------------------------------------- 1 | !all_lava 2 | -------------------------------------------------------------------------------- /xatrix/maps/sky/w_treat.txt: -------------------------------------------------------------------------------- 1 | 581 2 | -------------------------------------------------------------------------------- /xatrix/maps/sky/xcompnd1.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/NVIDIA/Q2RTX/HEAD/xatrix/maps/sky/xcompnd1.txt -------------------------------------------------------------------------------- /xatrix/maps/sky/xcompnd2.txt: -------------------------------------------------------------------------------- 1 | 999 1168 2 | -------------------------------------------------------------------------------- /xatrix/maps/sky/xware.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/NVIDIA/Q2RTX/HEAD/xatrix/maps/sky/xware.txt 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