├── .gitignore ├── .idea ├── compiler.xml ├── google-java-format.xml ├── gradle.xml ├── misc.xml └── vcs.xml ├── .vscode ├── launch.json └── settings.json ├── Demo2048Shot.png ├── Dockerfile ├── LICENSE ├── README.md ├── build.gradle ├── gradlew ├── gradlew.bat ├── screenshot.png ├── settings.gradle └── src └── main ├── java ├── io │ └── fxgame │ │ └── game2048 │ │ ├── AppLauncher.java │ │ ├── Board.java │ │ ├── Direction.java │ │ ├── Game2048.java │ │ ├── GameManager.java │ │ ├── GamePane.java │ │ ├── GameState.java │ │ ├── GridOperator.java │ │ ├── Location.java │ │ ├── RecordManager.java │ │ ├── SessionManager.java │ │ ├── Tile.java │ │ └── UserSettings.java └── module-info.java └── resources └── io └── fxgame └── game2048 ├── ClearSans-Bold.ttf └── game.css /.gitignore: -------------------------------------------------------------------------------- 1 | **/*.class 2 | *.properties 3 | 4 | # Package Files # 5 | **/*.jar 6 | **/*.war 7 | **/*.ear 8 | 9 | # IDEs 10 | .classpath 11 | .project 12 | .settings 13 | 14 | # Gradle 15 | .gradle/ 16 | 17 | # virtual machine crash logs, see http://www.java.com/en/download/help/error_hotspot.xml 18 | hs_err_pid* 19 | 20 | # jEnv 21 | .java-version 22 | 23 | bin 24 | build 25 | fx2048.iml 26 | .DS_Store 27 | .idea/workspace.xml 28 | -------------------------------------------------------------------------------- /.idea/compiler.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /.idea/google-java-format.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 6 | -------------------------------------------------------------------------------- /.idea/gradle.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 16 | 17 | -------------------------------------------------------------------------------- /.idea/misc.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /.idea/vcs.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /.vscode/launch.json: -------------------------------------------------------------------------------- 1 | { 2 | // Use IntelliSense to learn about possible attributes. 3 | // Hover to view descriptions of existing attributes. 4 | // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 5 | "version": "0.2.0", 6 | "configurations": [ 7 | { 8 | "type": "java", 9 | "name": "Java (Launch) - Game2048", 10 | "request": "launch", 11 | "modulePaths": [ 12 | // You can point to a lib folder of an OpenJFX SDK downloaded from openjfx.io or dig into your Gradle cache to find the artifacts like below: 13 | // "/opt/openjfx/lib", 14 | "/Users/bruno/.gradle/caches/modules-2/files-2.1/org.openjfx/javafx-base/12.0.1/b995ca9beeb01fcddd062c54a24ff4f6aa3b2a37", 15 | "/Users/bruno/.gradle/caches/modules-2/files-2.1/org.openjfx/javafx-controls/12.0.1/af23299415c0d594ea9f84b3dd3baf9b54618594", 16 | "/Users/bruno/.gradle/caches/modules-2/files-2.1/org.openjfx/javafx-graphics/12.0.1/ed0b71c64a58482f659194ab087b7eeda0fc562d", 17 | "${cwd}/bin/"], 18 | "mainClass": "fxgame/game2048.Game2048", 19 | "projectName": "fxgame" 20 | } 21 | ] 22 | } 23 | -------------------------------------------------------------------------------- /.vscode/settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "java.configuration.updateBuildConfiguration": "automatic" 3 | } 4 | -------------------------------------------------------------------------------- /Demo2048Shot.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/NarendraYSF/JavaFX2048/4edeac8eb7107f2990842cc59a77565ccd9485f5/Demo2048Shot.png -------------------------------------------------------------------------------- /Dockerfile: -------------------------------------------------------------------------------- 1 | FROM gradle:jdk11 as builder 2 | COPY --chown=gradle:gradle . /home/gradle/fxgame 3 | WORKDIR /home/gradle/fxgame 4 | RUN gradle dist --no-daemon 5 | RUN unzip /home/gradle/fxgame/build/distributions/game2048-*.zip -d /tmp/fxgame 6 | 7 | FROM ubuntu:18.04 8 | COPY --from=builder /tmp/fxgame/image/ /fxgame 9 | RUN apt-get update && apt-get install --no-install-recommends -y xorg libgl1-mesa-glx && rm -rf /var/lib/apt/lists/* 10 | WORKDIR /fxgame 11 | CMD ./bin/fxgame 12 | 13 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | {one line to give the program's name and a brief idea of what it does.} 635 | Copyright (C) {year} {name of author} 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | {project} Copyright (C) {year} {fullname} 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # JavaFX 2048 Game 2 | 3 | JavaFX 2048 is a classic puzzle game implemented in Java using the JavaFX framework. The objective is to combine tiles with the same number to reach the 2048 tile. 4 | ![JavaFX 2048 Demo](https://github.com/NarendraYSF/JavaFX2048/blob/main/Demo2048Shot.png?raw=true) 5 | 6 | ## License 7 | 8 | This project is licensed under the **GNU GENERAL PUBLIC LICENSE**. See the [LICENSE](https://github.com/NarendraYSF/JavaFX2048/blob/main/LICENSE) file for details. 9 | 10 | ## How to Clone the Repository 11 | 12 | To clone this repository, use the following command in your terminal: 13 | 14 | ```bash 15 | git clone https://github.com/NarendraYSF/javaFX2048.git 16 | ``` 17 | 18 | ## How to Run the Program 19 | 20 | To run the program, you will need to have **Gradle** installed. You can use `gradlew`, which is included in the repository. Follow these steps: 21 | 22 | 1. **Navigate to the project directory:** 23 | 24 | ```bash 25 | cd JavaFX2048 26 | ``` 27 | 28 | 2. **Use the following command to run the application:** 29 | 30 | ```bash 31 | ./gradlew run 32 | ``` 33 | 34 | This command will compile and execute the JavaFX application. 35 | 36 | ## Additional Information 37 | 38 | - Ensure you have **JDK 11 or higher** installed on your machine. 39 | - For building a distribution package, you can run: 40 | 41 | ```bash 42 | ./gradlew dist 43 | ``` 44 | 45 | - To create a native installer, use: 46 | 47 | ```bash 48 | ./gradlew jpackage 49 | ``` 50 | 51 | ## Running using Docker 52 | You can build container image from source code using the Dockerfile and run the containerized game. 53 | You have to share the X11 socket with the container. For that you need to install [VcXsrv Windows X Server](https://sourceforge.net/projects/vcxsrv/) for windows or [Xquartz](https://www.xquartz.org) if you're using macOS. Make sure to allow connections from network during setup. 54 | On macOS, you'll need to run `xhost +127.0.0.1` every time you re-open Xquartz. 55 | The final step is to run the container: `docker run -it --rm -e DISPLAY=host.docker.internal:0.0 image_name` 56 | 57 | ## Feedback / Contributing / Comments 58 | Submit an issue and share your thoughts. 59 | -------------------------------------------------------------------------------- /build.gradle: -------------------------------------------------------------------------------- 1 | plugins { 2 | id 'java' 3 | id 'application' 4 | id 'org.openjfx.javafxplugin' version '0.0.14' 5 | id 'org.beryx.jlink' version '2.26.0' 6 | } 7 | 8 | application { 9 | mainModule = 'fxgame' 10 | mainClass = 'io.fxgame.game2048.AppLauncher' 11 | } 12 | 13 | java { 14 | toolchain { 15 | languageVersion = JavaLanguageVersion.of('17') 16 | } 17 | } 18 | 19 | javafx { 20 | version = '17' 21 | modules = [ 22 | 'javafx.base', 23 | 'javafx.graphics', 24 | 'javafx.controls' 25 | ] 26 | } 27 | 28 | // set jpackage installerType based on OS 29 | def os = org.gradle.internal.os.OperatingSystem.current() 30 | def pkgType = os.windows ? 'msi' : os.linux ? 'deb' : 'pkg' 31 | 32 | jlink { 33 | options = ['--strip-debug', '--compress', '2', '--no-header-files', '--no-man-pages'] 34 | 35 | imageZip = project.file("${buildDir}/distributions/game2048-${javafx.platform.classifier}.zip") 36 | 37 | launcher { 38 | name = 'fx2048' 39 | noConsole = true 40 | } 41 | 42 | jpackage { 43 | imageName = 'fx2048' 44 | imageOptions = [] 45 | if (os.macOsX) { 46 | imageOptions += ['--mac-package-identifier','fx2048'] 47 | } 48 | 49 | installerName = 'fx2048' 50 | installerType = "${pkgType}" 51 | installerOptions = ['--resource-dir', "src/main/resources"] 52 | installerOptions += [ 53 | '--vendor', 'Bruno Borges', 54 | '--app-version', '1.0' 55 | ] 56 | 57 | if (os.windows) { 58 | installerOptions += ['--win-per-user-install', '--win-dir-chooser', '--win-menu'] 59 | } 60 | 61 | if (os.macOsX) { 62 | installerOptions += ["--mac-package-name", "fx2048"] 63 | // Code Signing 64 | // installerOptions += ['--mac-sign', '--mac-signing-keychain', '/Users/bruno/certificates.p12', '--mac-signing-key-user-name', 'Bruno Borges'] 65 | } 66 | skipInstaller = false 67 | } 68 | 69 | } 70 | 71 | /* 72 | task deletePostInstall { 73 | print("deltePostInstall") 74 | // delete 'uglyFolder', 'uglyFile' 75 | } 76 | 77 | tasks.named("jpackageImage") { 78 | finalizedBy deletePostInstall 79 | } 80 | */ 81 | 82 | tasks.named("jpackageImage") { 83 | dependsOn jlinkZip 84 | } 85 | 86 | task dist { 87 | dependsOn clean, jpackage 88 | description "Calls clean and then jpackage [default]" 89 | } 90 | 91 | defaultTasks 'dist' 92 | -------------------------------------------------------------------------------- /gradlew: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/NarendraYSF/JavaFX2048/4edeac8eb7107f2990842cc59a77565ccd9485f5/gradlew -------------------------------------------------------------------------------- /gradlew.bat: -------------------------------------------------------------------------------- 1 | @rem 2 | @rem Copyright 2015 the original author or authors. 3 | @rem 4 | @rem Licensed under the Apache License, Version 2.0 (the "License"); 5 | @rem you may not use this file except in compliance with the License. 6 | @rem You may obtain a copy of the License at 7 | @rem 8 | @rem https://www.apache.org/licenses/LICENSE-2.0 9 | @rem 10 | @rem Unless required by applicable law or agreed to in writing, software 11 | @rem distributed under the License is distributed on an "AS IS" BASIS, 12 | @rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 | @rem See the License for the specific language governing permissions and 14 | @rem limitations under the License. 15 | @rem 16 | 17 | @if "%DEBUG%" == "" @echo off 18 | @rem ########################################################################## 19 | @rem 20 | @rem Gradle startup script for Windows 21 | @rem 22 | @rem ########################################################################## 23 | 24 | @rem Set local scope for the variables with windows NT shell 25 | if "%OS%"=="Windows_NT" setlocal 26 | 27 | set DIRNAME=%~dp0 28 | if "%DIRNAME%" == "" set DIRNAME=. 29 | set APP_BASE_NAME=%~n0 30 | set APP_HOME=%DIRNAME% 31 | 32 | @rem Resolve any "." and ".." in APP_HOME to make it shorter. 33 | for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi 34 | 35 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 36 | set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m" 37 | 38 | @rem Find java.exe 39 | if defined JAVA_HOME goto findJavaFromJavaHome 40 | 41 | set JAVA_EXE=java.exe 42 | %JAVA_EXE% -version >NUL 2>&1 43 | if "%ERRORLEVEL%" == "0" goto execute 44 | 45 | echo. 46 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 47 | echo. 48 | echo Please set the JAVA_HOME variable in your environment to match the 49 | echo location of your Java installation. 50 | 51 | goto fail 52 | 53 | :findJavaFromJavaHome 54 | set JAVA_HOME=%JAVA_HOME:"=% 55 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe 56 | 57 | if exist "%JAVA_EXE%" goto execute 58 | 59 | echo. 60 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 61 | echo. 62 | echo Please set the JAVA_HOME variable in your environment to match the 63 | echo location of your Java installation. 64 | 65 | goto fail 66 | 67 | :execute 68 | @rem Setup the command line 69 | 70 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar 71 | 72 | 73 | @rem Execute Gradle 74 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %* 75 | 76 | :end 77 | @rem End local scope for the variables with windows NT shell 78 | if "%ERRORLEVEL%"=="0" goto mainEnd 79 | 80 | :fail 81 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of 82 | rem the _cmd.exe /c_ return code! 83 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 84 | exit /b 1 85 | 86 | :mainEnd 87 | if "%OS%"=="Windows_NT" endlocal 88 | 89 | :omega 90 | -------------------------------------------------------------------------------- /screenshot.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/NarendraYSF/JavaFX2048/4edeac8eb7107f2990842cc59a77565ccd9485f5/screenshot.png -------------------------------------------------------------------------------- /settings.gradle: -------------------------------------------------------------------------------- 1 | dependencyResolutionManagement { 2 | repositories { 3 | mavenCentral () 4 | } 5 | } 6 | -------------------------------------------------------------------------------- /src/main/java/io/fxgame/game2048/AppLauncher.java: -------------------------------------------------------------------------------- 1 | package io.fxgame.game2048; 2 | 3 | import javafx.application.Application; 4 | 5 | /** 6 | * AppLauncher 7 | */ 8 | public class AppLauncher { 9 | 10 | public static void main(String[] args) { 11 | Application.launch(Game2048.class, args); 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /src/main/java/io/fxgame/game2048/Board.java: -------------------------------------------------------------------------------- 1 | package io.fxgame.game2048; 2 | 3 | import java.time.LocalTime; 4 | import java.time.ZoneId; 5 | import java.time.format.DateTimeFormatter; 6 | import java.util.Map; 7 | import java.util.Set; 8 | 9 | import javafx.animation.Animation; 10 | import javafx.animation.KeyFrame; 11 | import javafx.animation.KeyValue; 12 | import javafx.animation.Timeline; 13 | import javafx.application.Platform; 14 | import javafx.beans.binding.Bindings; 15 | import javafx.beans.property.BooleanProperty; 16 | import javafx.beans.property.SimpleStringProperty; 17 | import javafx.beans.property.StringProperty; 18 | import javafx.beans.value.ChangeListener; 19 | import javafx.beans.value.ObservableValue; 20 | import javafx.geometry.Insets; 21 | import javafx.geometry.Pos; 22 | import javafx.scene.Group; 23 | import javafx.scene.control.Button; 24 | import javafx.scene.control.Hyperlink; 25 | import javafx.scene.control.Label; 26 | import javafx.scene.layout.HBox; 27 | import javafx.scene.layout.Pane; 28 | import javafx.scene.layout.Priority; 29 | import javafx.scene.layout.VBox; 30 | import javafx.scene.paint.Color; 31 | import javafx.scene.shape.Rectangle; 32 | import javafx.scene.text.Text; 33 | import javafx.scene.text.TextAlignment; 34 | import javafx.scene.text.TextFlow; 35 | import javafx.util.Duration; 36 | 37 | /** 38 | * @author Narendra Yusuf 39 | */ 40 | public class Board extends Pane { 41 | 42 | public static final int CELL_SIZE = 128; 43 | private static final int BORDER_WIDTH = (14 + 2) / 2; 44 | private static final int TOP_HEIGHT = 92; 45 | private static final int GAP_HEIGHT = 50; 46 | private static final int TOOLBAR_HEIGHT = 80; 47 | 48 | private final GameState state = new GameState(); 49 | 50 | private LocalTime time; 51 | private Timeline timer; 52 | private final StringProperty clock = new SimpleStringProperty("00:00:00"); 53 | private final DateTimeFormatter fmt = DateTimeFormatter.ofPattern("HH:mm:ss").withZone(ZoneId.systemDefault()); 54 | 55 | // User Interface controls 56 | private final VBox vGame = new VBox(0); 57 | private final Group gridGroup = new Group(); 58 | 59 | private final HBox hTop = new HBox(0); 60 | private final VBox vScore = new VBox(-5); 61 | private final Label lblScore = new Label("0"); 62 | private final Label lblBest = new Label("0"); 63 | private final Label lblPoints = new Label(); 64 | 65 | private final HBox overlay = new HBox(); 66 | private final VBox txtOverlay = new VBox(10); 67 | private final Label lOvrText = new Label(); 68 | private final Label lOvrSubText = new Label(); 69 | private final HBox buttonsOverlay = new HBox(); 70 | 71 | // Overlay Buttons 72 | private final Button bTry = new Button("Try again"); 73 | private final Button bContinue = new Button("Keep going"); 74 | private final Button bContinueNo = new Button("No, keep going"); 75 | private final Button bSave = new Button("Save"); 76 | private final Button bRestore = new Button("Restore"); 77 | private final Button bQuit = new Button("Quit"); 78 | 79 | private final HBox hToolbar = new HBox(); 80 | 81 | private final Label lblTime = new Label(); 82 | 83 | private final int gridDimension; 84 | private final GridOperator gridOperator; 85 | private final SessionManager sessionManager; 86 | 87 | public Board(GridOperator grid) { 88 | this.gridOperator = grid; 89 | gridDimension = CELL_SIZE * grid.getGridSize() + BORDER_WIDTH * 2; 90 | sessionManager = new SessionManager(gridOperator); 91 | 92 | createScore(); 93 | createGrid(); 94 | createToolBar(); 95 | initGameProperties(); 96 | } 97 | 98 | private void createScore() { 99 | var lblTitle = new Label("2048"); 100 | lblTitle.getStyleClass().addAll("game-label", "game-title"); 101 | 102 | var lblSubtitle = new Label("FX"); 103 | lblSubtitle.getStyleClass().addAll("game-label", "game-subtitle"); 104 | 105 | var hFill = new HBox(); 106 | HBox.setHgrow(hFill, Priority.ALWAYS); 107 | hFill.setAlignment(Pos.CENTER); 108 | 109 | var vScores = new VBox(); 110 | var hScores = new HBox(5); 111 | 112 | vScore.setAlignment(Pos.CENTER); 113 | vScore.getStyleClass().add("game-vbox"); 114 | 115 | var lblTit = new Label("SCORE"); 116 | lblTit.getStyleClass().addAll("game-label", "game-titScore"); 117 | 118 | lblScore.getStyleClass().addAll("game-label", "game-score"); 119 | lblScore.textProperty().bind(state.gameScoreProperty.asString()); 120 | vScore.getChildren().addAll(lblTit, lblScore); 121 | 122 | var vRecord = new VBox(-5); 123 | vRecord.setAlignment(Pos.CENTER); 124 | vRecord.getStyleClass().add("game-vbox"); 125 | 126 | var lblTitBest = new Label("BEST"); 127 | lblTitBest.getStyleClass().addAll("game-label", "game-titScore"); 128 | lblBest.getStyleClass().addAll("game-label", "game-score"); 129 | lblBest.textProperty().bind(state.gameBestProperty.asString()); 130 | vRecord.getChildren().addAll(lblTitBest, lblBest); 131 | hScores.getChildren().addAll(vScore, vRecord); 132 | 133 | var vFill = new VBox(); 134 | VBox.setVgrow(vFill, Priority.ALWAYS); 135 | vScores.getChildren().addAll(hScores, vFill); 136 | 137 | hTop.getChildren().addAll(lblTitle, lblSubtitle, hFill, vScores); 138 | hTop.setMinSize(gridDimension, TOP_HEIGHT); 139 | hTop.setPrefSize(gridDimension, TOP_HEIGHT); 140 | hTop.setMaxSize(gridDimension, TOP_HEIGHT); 141 | 142 | vGame.getChildren().add(hTop); 143 | 144 | var hTime = new HBox(); 145 | hTime.setMinSize(gridDimension, GAP_HEIGHT); 146 | hTime.setAlignment(Pos.BOTTOM_RIGHT); 147 | lblTime.getStyleClass().addAll("game-label", "game-time"); 148 | lblTime.textProperty().bind(clock); 149 | timer = new Timeline(new KeyFrame(Duration.ZERO, e -> clock.set(LocalTime.now().minusNanos(time.toNanoOfDay()).format(fmt))), new KeyFrame(Duration.seconds(1))); 150 | timer.setCycleCount(Animation.INDEFINITE); 151 | hTime.getChildren().add(lblTime); 152 | 153 | vGame.getChildren().add(hTime); 154 | getChildren().add(vGame); 155 | 156 | lblPoints.getStyleClass().addAll("game-label", "game-points"); 157 | lblPoints.setAlignment(Pos.CENTER); 158 | lblPoints.setMinWidth(100); 159 | getChildren().add(lblPoints); 160 | } 161 | 162 | private Rectangle createCell(int i, int j) { 163 | final double arcSize = CELL_SIZE / 6d; 164 | var cell = new Rectangle(i * CELL_SIZE, j * CELL_SIZE, CELL_SIZE, CELL_SIZE); 165 | // provide default style in case css are not loaded 166 | cell.setFill(Color.WHITE); 167 | cell.setStroke(Color.GREY); 168 | cell.setArcHeight(arcSize); 169 | cell.setArcWidth(arcSize); 170 | cell.getStyleClass().add("game-grid-cell"); 171 | return cell; 172 | } 173 | 174 | private void createGrid() { 175 | gridOperator.traverseGrid((i, j) -> { 176 | gridGroup.getChildren().add(createCell(i, j)); 177 | return 0; 178 | }); 179 | 180 | gridGroup.getStyleClass().add("game-grid"); 181 | gridGroup.setManaged(false); 182 | gridGroup.setLayoutX(BORDER_WIDTH); 183 | gridGroup.setLayoutY(BORDER_WIDTH); 184 | 185 | var hBottom = new HBox(); 186 | hBottom.getStyleClass().add("game-backGrid"); 187 | hBottom.setMinSize(gridDimension, gridDimension); 188 | hBottom.setPrefSize(gridDimension, gridDimension); 189 | hBottom.setMaxSize(gridDimension, gridDimension); 190 | 191 | // Clip hBottom to keep the drop-shadow effects within the hBottom 192 | var rect = new Rectangle(gridDimension, gridDimension); 193 | hBottom.setClip(rect); 194 | hBottom.getChildren().add(gridGroup); 195 | 196 | vGame.getChildren().add(hBottom); 197 | } 198 | 199 | private void createToolBar() { 200 | // toolbar 201 | var hPadding = new HBox(); 202 | hPadding.setMinSize(gridDimension, TOOLBAR_HEIGHT); 203 | hPadding.setPrefSize(gridDimension, TOOLBAR_HEIGHT); 204 | hPadding.setMaxSize(gridDimension, TOOLBAR_HEIGHT); 205 | 206 | hToolbar.setAlignment(Pos.CENTER); 207 | hToolbar.getStyleClass().add("game-backGrid"); 208 | hToolbar.setMinSize(gridDimension, TOOLBAR_HEIGHT); 209 | hToolbar.setPrefSize(gridDimension, TOOLBAR_HEIGHT); 210 | hToolbar.setMaxSize(gridDimension, TOOLBAR_HEIGHT); 211 | 212 | vGame.getChildren().add(hPadding); 213 | vGame.getChildren().add(hToolbar); 214 | } 215 | 216 | protected void setToolBar(HBox toolbar) { 217 | toolbar.disableProperty().bind(state.layerOnProperty); 218 | toolbar.spacingProperty().bind(Bindings.divide(vGame.widthProperty(), 10)); 219 | hToolbar.getChildren().add(toolbar); 220 | } 221 | 222 | protected void showTryAgainOverlay() { 223 | if (!state.gameTryAgainProperty.get()) { 224 | state.gameTryAgainProperty.set(true); 225 | } 226 | } 227 | 228 | private void tryAgain() { 229 | state.layerOnProperty.set(false); 230 | doResetGame(); 231 | } 232 | 233 | private void keepGoing() { 234 | state.keepGoing(); 235 | timer.play(); 236 | } 237 | 238 | private void exitGame() { 239 | Platform.exit(); 240 | } 241 | 242 | private final Overlay wonListener = new Overlay("You win!", "", bContinue, bTry, "game-overlay-won", "game-lblWon"); 243 | 244 | private class Overlay implements ChangeListener { 245 | 246 | private final Button leftButton, rightButton; 247 | private final String message, warning; 248 | private final String style1, style2; 249 | 250 | public Overlay(String message, String warning, Button leftButton, Button rightButton, String style1, String style2) { 251 | this.message = message; 252 | this.warning = warning; 253 | this.leftButton = leftButton; 254 | this.rightButton = rightButton; 255 | this.style1 = style1; 256 | this.style2 = style2; 257 | } 258 | 259 | @Override 260 | public void changed(ObservableValue observable, Boolean oldValue, Boolean newValue) { 261 | if (!newValue) { 262 | return; 263 | } 264 | 265 | timer.stop(); 266 | 267 | overlay.getStyleClass().setAll("game-overlay", style1); 268 | lOvrText.setText(message); 269 | lOvrText.getStyleClass().setAll("game-label", style2); 270 | lOvrSubText.setText(warning); 271 | lOvrSubText.getStyleClass().setAll("game-label", "game-lblWarning"); 272 | txtOverlay.getChildren().setAll(lOvrText, lOvrSubText); 273 | buttonsOverlay.getChildren().setAll(leftButton); 274 | 275 | if (rightButton != null) { 276 | buttonsOverlay.getChildren().add(rightButton); 277 | } 278 | 279 | if (!state.layerOnProperty.get()) { 280 | var defaultBtn = rightButton == null ? leftButton : rightButton; 281 | defaultBtn.requestFocus(); 282 | defaultBtn.setDefaultButton(true); 283 | 284 | Board.this.getChildren().addAll(overlay, buttonsOverlay); 285 | state.layerOnProperty.set(true); 286 | } 287 | } 288 | } 289 | 290 | private void initGameProperties() { 291 | overlay.setMinSize(gridDimension, gridDimension); 292 | overlay.setAlignment(Pos.CENTER); 293 | overlay.setTranslateY(TOP_HEIGHT + GAP_HEIGHT); 294 | 295 | overlay.getChildren().setAll(txtOverlay); 296 | txtOverlay.setAlignment(Pos.CENTER); 297 | 298 | buttonsOverlay.setAlignment(Pos.CENTER); 299 | buttonsOverlay.setTranslateY(TOP_HEIGHT + GAP_HEIGHT + (double) gridDimension / 2); 300 | buttonsOverlay.setMinSize(gridDimension, (double) gridDimension / 2); 301 | buttonsOverlay.setSpacing(10); 302 | 303 | bTry.getStyleClass().add("game-button"); 304 | bTry.setOnAction(e -> tryAgain()); 305 | 306 | bContinue.getStyleClass().add("game-button"); 307 | bContinue.setOnAction(e -> keepGoing()); 308 | 309 | bContinueNo.getStyleClass().add("game-button"); 310 | bContinueNo.setOnAction(e -> keepGoing()); 311 | 312 | bSave.getStyleClass().add("game-button"); 313 | bSave.setOnAction(e -> state.saveGame.set(true)); 314 | 315 | bRestore.getStyleClass().add("game-button"); 316 | bRestore.setOnAction(e -> state.restoreGame.set(true)); 317 | 318 | bQuit.getStyleClass().add("game-button"); 319 | bQuit.setOnAction(e -> exitGame()); 320 | 321 | state.gameWonProperty.addListener(wonListener); 322 | state.gameOverProperty 323 | .addListener(new Overlay("Game over!", "", bTry, null, "game-overlay-over", "game-lblOver")); 324 | state.gamePauseProperty.addListener( 325 | new Overlay("Game Paused", "", bContinue, null, "game-overlay-pause", "game-lblPause")); 326 | state.gameTryAgainProperty.addListener(new Overlay("Try Again?", "Current game will be deleted", bTry, bContinueNo, 327 | "game-overlay-pause", "game-lblPause")); 328 | state.gameSaveProperty.addListener(new Overlay("Save?", "Previous saved data will be overwritten", bSave, bContinueNo, 329 | "game-overlay-pause", "game-lblPause")); 330 | state.gameRestoreProperty.addListener(new Overlay("Restore?", "Current game will be deleted", bRestore, bContinueNo, 331 | "game-overlay-pause", "game-lblPause")); 332 | state.gameAboutProperty.addListener((observable, oldValue, newValue) -> { 333 | if (newValue) { 334 | timer.stop(); 335 | overlay.getStyleClass().setAll("game-overlay", "game-overlay-quit"); 336 | 337 | var flow = new TextFlow(); 338 | flow.setTextAlignment(TextAlignment.CENTER); 339 | flow.setPadding(new Insets(10, 0, 0, 0)); 340 | flow.setMinSize(gridDimension, gridDimension); 341 | flow.setPrefSize(gridDimension, gridDimension); 342 | flow.setMaxSize(gridDimension, gridDimension); 343 | flow.setPrefSize(Double.NEGATIVE_INFINITY, Double.NEGATIVE_INFINITY); 344 | 345 | var t00 = new Text("2048"); 346 | t00.getStyleClass().setAll("game-label", "game-lblAbout"); 347 | 348 | var t01 = new Text("FX"); 349 | t01.getStyleClass().setAll("game-label", "game-lblAbout2"); 350 | 351 | var t02 = new Text(" Game\n"); 352 | t02.getStyleClass().setAll("game-label", "game-lblAbout"); 353 | 354 | var t1 = new Text("JavaFX game - Desktop version\n\n"); 355 | t1.getStyleClass().setAll("game-label", "game-lblAboutSub"); 356 | 357 | var t20 = new Text("Powered by "); 358 | t20.getStyleClass().setAll("game-label", "game-lblAboutSub"); 359 | 360 | var link1 = new Hyperlink(); 361 | link1.setText("OpenJFX"); 362 | link1.setOnAction(e -> Game2048.urlOpener().open("https://openjfx.io/")); 363 | link1.getStyleClass().setAll("game-label", "game-lblAboutSub2"); 364 | 365 | var t21 = new Text(" Project \n\n"); 366 | t21.getStyleClass().setAll("game-label", "game-lblAboutSub"); 367 | 368 | var t23 = new Text("© "); 369 | t23.getStyleClass().setAll("game-label", "game-lblAboutSub"); 370 | 371 | var link2 = new Hyperlink(); 372 | link2.setText("@Narendraysf"); 373 | link2.setOnAction(e -> Game2048.urlOpener().open("https://narendra-blog.netlify.app/")); 374 | link2.getStyleClass().setAll("game-label", "game-lblAboutSub2"); 375 | 376 | 377 | flow.getChildren().setAll(t00, t01, t02, t1, t20, link1, t21, t23, link2); 378 | txtOverlay.getChildren().setAll(flow); 379 | buttonsOverlay.getChildren().setAll(bContinue); 380 | this.getChildren().removeAll(overlay, buttonsOverlay); 381 | this.getChildren().addAll(overlay, buttonsOverlay); 382 | state.layerOnProperty.set(true); 383 | } 384 | }); 385 | state.gameQuitProperty.addListener(new Overlay("Quit Game?", "Non saved data will be lost", bQuit, bContinueNo, 386 | "game-overlay-quit", "game-lblQuit")); 387 | 388 | restoreRecord(); 389 | 390 | state.gameScoreProperty.addListener((ov, i, i1) -> { 391 | if (i1.intValue() > state.gameBestProperty.get()) { 392 | state.gameBestProperty.set(i1.intValue()); 393 | } 394 | }); 395 | 396 | state.layerOnProperty.addListener((ov, b, b1) -> { 397 | if (!b1) { 398 | getChildren().removeAll(overlay, buttonsOverlay); 399 | // Keep the focus on the game when the layer is removed: 400 | getParent().requestFocus(); 401 | } else { 402 | // Set focus on the first button 403 | buttonsOverlay.getChildren().get(0).requestFocus(); 404 | } 405 | }); 406 | 407 | } 408 | 409 | private void doResetGame() { 410 | doClearGame(); 411 | state.resetGame(); 412 | } 413 | 414 | private void doClearGame() { 415 | saveRecord(); 416 | gridGroup.getChildren().removeIf(c -> c instanceof Tile); 417 | getChildren().removeAll(overlay, buttonsOverlay); 418 | 419 | state.clearState(); 420 | } 421 | 422 | public void animateScore() { 423 | if (state.gameMovePoints.get() == 0) { 424 | return; 425 | } 426 | 427 | final var timeline = new Timeline(); 428 | lblPoints.setText("+" + state.gameMovePoints.getValue().toString()); 429 | lblPoints.setOpacity(1); 430 | 431 | double posX = vScore.localToScene(vScore.getWidth() / 2d, 0).getX(); 432 | lblPoints.setTranslateX(0); 433 | lblPoints.setTranslateX(lblPoints.sceneToLocal(posX, 0).getX() - lblPoints.getWidth() / 2d); 434 | lblPoints.setLayoutY(20); 435 | 436 | final var kvO = new KeyValue(lblPoints.opacityProperty(), 0); 437 | final var kvY = new KeyValue(lblPoints.layoutYProperty(), 100); 438 | 439 | var animationDuration = Duration.millis(600); 440 | final KeyFrame kfO = new KeyFrame(animationDuration, kvO); 441 | final KeyFrame kfY = new KeyFrame(animationDuration, kvY); 442 | 443 | timeline.getKeyFrames().add(kfO); 444 | timeline.getKeyFrames().add(kfY); 445 | 446 | timeline.play(); 447 | } 448 | 449 | public void addTile(Tile tile) { 450 | double layoutX = tile.getLocation().getLayoutX(CELL_SIZE) - (tile.getMinWidth() / 2); 451 | double layoutY = tile.getLocation().getLayoutY(CELL_SIZE) - (tile.getMinHeight() / 2); 452 | 453 | tile.setLayoutX(layoutX); 454 | tile.setLayoutY(layoutY); 455 | gridGroup.getChildren().add(tile); 456 | } 457 | 458 | public Tile addRandomTile(Location randomLocation) { 459 | var tile = Tile.newRandomTile(); 460 | tile.setLocation(randomLocation); 461 | 462 | double layoutX = tile.getLocation().getLayoutX(CELL_SIZE) - (tile.getMinWidth() / 2); 463 | double layoutY = tile.getLocation().getLayoutY(CELL_SIZE) - (tile.getMinHeight() / 2); 464 | 465 | tile.setLayoutX(layoutX); 466 | tile.setLayoutY(layoutY); 467 | tile.setScaleX(0); 468 | tile.setScaleY(0); 469 | 470 | gridGroup.getChildren().add(tile); 471 | 472 | return tile; 473 | } 474 | 475 | public void startGame() { 476 | restoreRecord(); 477 | 478 | time = LocalTime.now(); 479 | timer.playFromStart(); 480 | } 481 | 482 | public void setPoints(int points) { 483 | state.gameMovePoints.set(points); 484 | } 485 | 486 | public void addPoints(int points) { 487 | state.gameMovePoints.set(state.gameMovePoints.get() + points); 488 | state.gameScoreProperty.set(state.gameScoreProperty.get() + points); 489 | } 490 | 491 | public void setGameOver(boolean gameOver) { 492 | state.gameOverProperty.set(gameOver); 493 | } 494 | 495 | public void setGameWin(boolean won) { 496 | if (!state.gameWonProperty.get()) { 497 | state.gameWonProperty.set(won); 498 | } 499 | } 500 | 501 | public void pauseGame() { 502 | if (!state.gamePauseProperty.get()) { 503 | state.gamePauseProperty.set(true); 504 | } 505 | } 506 | 507 | public void aboutGame() { 508 | if (!state.gameAboutProperty.get()) { 509 | state.gameAboutProperty.set(true); 510 | } 511 | } 512 | 513 | public void quitGame() { 514 | if (state.gameQuitProperty.get()) { 515 | exitGame(); 516 | } else { 517 | state.gameQuitProperty.set(true); 518 | } 519 | } 520 | 521 | protected BooleanProperty isLayerOn() { 522 | return state.layerOnProperty; 523 | } 524 | 525 | protected BooleanProperty resetGameProperty() { 526 | return state.resetGame; 527 | } 528 | 529 | protected BooleanProperty clearGameProperty() { 530 | return state.clearGame; 531 | } 532 | 533 | protected BooleanProperty saveGameProperty() { 534 | return state.saveGame; 535 | } 536 | 537 | protected BooleanProperty restoreGameProperty() { 538 | return state.restoreGame; 539 | } 540 | 541 | public void saveSession() { 542 | if (!state.gameSaveProperty.get()) { 543 | state.gameSaveProperty.set(true); 544 | } 545 | } 546 | 547 | /* 548 | * Once we have confirmation 549 | */ 550 | public void saveSession(Map gameGrid) { 551 | state.saveGame.set(false); 552 | sessionManager.saveSession(gameGrid, state.gameScoreProperty.getValue(), 553 | LocalTime.now().minusNanos(time.toNanoOfDay()).toNanoOfDay()); 554 | keepGoing(); 555 | } 556 | 557 | public void restoreSession() { 558 | if (!state.gameRestoreProperty.get()) { 559 | state.gameRestoreProperty.set(true); 560 | } 561 | } 562 | 563 | /* 564 | * Once we have confirmation 565 | */ 566 | public boolean restoreSession(Map gameGrid) { 567 | state.restoreGame.set(false); 568 | doClearGame(); 569 | timer.stop(); 570 | var sTime = new SimpleStringProperty(""); 571 | int score = sessionManager.restoreSession(gameGrid, sTime); 572 | if (score >= 0) { 573 | state.gameScoreProperty.set(score); 574 | // check tiles>=2048 575 | state.gameWonProperty.set(false); 576 | gameGrid.forEach((l, t) -> { 577 | if (t != null && t.getValue() >= GameManager.FINAL_VALUE_TO_WIN) { 578 | state.gameWonProperty.removeListener(wonListener); 579 | state.gameWonProperty.set(true); 580 | state.gameWonProperty.addListener(wonListener); 581 | } 582 | }); 583 | if (!sTime.get().isEmpty()) { 584 | time = LocalTime.now().minusNanos(Long.parseLong(sTime.get())); 585 | } 586 | timer.play(); 587 | return true; 588 | } 589 | // not session found, restart again 590 | doResetGame(); 591 | return false; 592 | } 593 | 594 | public void saveRecord() { 595 | var recordManager = new RecordManager(gridOperator.getGridSize()); 596 | recordManager.saveRecord(state.gameScoreProperty.getValue()); 597 | } 598 | 599 | private void restoreRecord() { 600 | var recordManager = new RecordManager(gridOperator.getGridSize()); 601 | state.gameBestProperty.set(recordManager.restoreRecord()); 602 | } 603 | 604 | public void removeTiles(Set mergedToBeRemoved) { 605 | gridGroup.getChildren().removeAll(mergedToBeRemoved); 606 | } 607 | 608 | } 609 | -------------------------------------------------------------------------------- /src/main/java/io/fxgame/game2048/Direction.java: -------------------------------------------------------------------------------- 1 | package io.fxgame.game2048; 2 | 3 | import javafx.scene.input.KeyCode; 4 | 5 | /** 6 | * @author Narendra Yusuf 7 | */ 8 | public enum Direction { 9 | 10 | UP(0, -1), RIGHT(1, 0), DOWN(0, 1), LEFT(-1, 0); 11 | 12 | private final int y; 13 | private final int x; 14 | 15 | Direction(int x, int y) { 16 | this.x = x; 17 | this.y = y; 18 | } 19 | 20 | public int getX() { 21 | return x; 22 | } 23 | 24 | public int getY() { 25 | return y; 26 | } 27 | 28 | @Override 29 | public String toString() { 30 | return "Direction{" + "y=" + y + ", x=" + x + '}' + name(); 31 | } 32 | 33 | public static Direction valueFor(KeyCode keyCode) { 34 | return valueOf(keyCode.name()); 35 | } 36 | } 37 | -------------------------------------------------------------------------------- /src/main/java/io/fxgame/game2048/Game2048.java: -------------------------------------------------------------------------------- 1 | package io.fxgame.game2048; 2 | 3 | import javafx.application.Application; 4 | import javafx.application.ConditionalFeature; 5 | import javafx.application.Platform; 6 | import javafx.scene.Cursor; 7 | import javafx.scene.Scene; 8 | import javafx.stage.Screen; 9 | import javafx.stage.Stage; 10 | 11 | import java.util.Objects; 12 | 13 | /** 14 | * @author Narendra Yusuf 15 | */ 16 | public class Game2048 extends Application { 17 | 18 | public static final String VERSION = "1.1.0"; 19 | private static Game2048 applicationInstance; 20 | private GamePane gamePane; 21 | 22 | @Override 23 | public void stop() { 24 | gamePane.getGameManager().saveRecord(); 25 | } 26 | 27 | @Override 28 | public void start(Stage primaryStage) { 29 | gamePane = new GamePane(); 30 | 31 | var scene = new Scene(gamePane); 32 | scene.getStylesheets().add(Objects.requireNonNull(getClass().getResource("game.css")).toExternalForm()); 33 | 34 | setGameBounds(primaryStage, scene); 35 | setEnhancedDeviceSettings(primaryStage, scene); 36 | setQuitListener(primaryStage); 37 | 38 | primaryStage.show(); 39 | gamePane.requestFocus(); 40 | } 41 | 42 | private void setQuitListener(Stage primaryStage) { 43 | primaryStage.setOnCloseRequest(t -> { 44 | t.consume(); 45 | gamePane.getGameManager().quitGame(); 46 | }); 47 | } 48 | 49 | private void setEnhancedDeviceSettings(Stage primaryStage, Scene scene) { 50 | var isARM = System.getProperty("os.arch").toUpperCase().contains("ARM"); 51 | if (isARM) { 52 | primaryStage.setFullScreen(true); 53 | primaryStage.setFullScreenExitHint(""); 54 | } 55 | 56 | if (Platform.isSupported(ConditionalFeature.INPUT_TOUCH)) { 57 | scene.setCursor(Cursor.NONE); 58 | } 59 | } 60 | 61 | private void setGameBounds(Stage primaryStage, Scene scene) { 62 | var margin = UserSettings.MARGIN; 63 | var gameBounds = gamePane.getGameManager().getLayoutBounds(); 64 | var visualBounds = Screen.getPrimary().getVisualBounds(); 65 | double factor = Math.min(visualBounds.getWidth() / (gameBounds.getWidth() + margin), 66 | visualBounds.getHeight() / (gameBounds.getHeight() + margin)); 67 | primaryStage.setTitle("2048FX"); 68 | primaryStage.setScene(scene); 69 | primaryStage.setMinWidth(gameBounds.getWidth() / 2d); 70 | primaryStage.setMinHeight(gameBounds.getHeight() / 2d); 71 | primaryStage.setWidth(((gameBounds.getWidth() + margin) * factor) / 1.5d); 72 | primaryStage.setHeight(((gameBounds.getHeight() + margin) * factor) / 1.5d); 73 | } 74 | 75 | public interface URLOpener { 76 | void open(String url); 77 | } 78 | 79 | public static URLOpener urlOpener() { 80 | return (url) -> getInstance().getHostServices().showDocument(url); 81 | } 82 | 83 | private synchronized static Game2048 getInstance() { 84 | if (applicationInstance == null) { 85 | while (applicationInstance == null) { 86 | try { 87 | Thread.sleep(10); 88 | } catch (InterruptedException e) { 89 | e.printStackTrace(); 90 | } 91 | } 92 | } 93 | 94 | return applicationInstance; 95 | } 96 | 97 | public Game2048() { 98 | applicationInstance = this; 99 | } 100 | 101 | } 102 | -------------------------------------------------------------------------------- /src/main/java/io/fxgame/game2048/GameManager.java: -------------------------------------------------------------------------------- 1 | package io.fxgame.game2048; 2 | 3 | import javafx.animation.*; 4 | import javafx.beans.property.SimpleBooleanProperty; 5 | import javafx.event.ActionEvent; 6 | import javafx.event.EventHandler; 7 | import javafx.geometry.Insets; 8 | import javafx.geometry.Pos; 9 | import javafx.scene.Group; 10 | import javafx.scene.control.Button; 11 | import javafx.scene.control.Tooltip; 12 | import javafx.scene.layout.HBox; 13 | import javafx.util.Duration; 14 | 15 | import java.util.*; 16 | import java.util.concurrent.atomic.AtomicInteger; 17 | import java.util.stream.Collectors; 18 | import java.util.stream.Stream; 19 | 20 | /** 21 | * @author Narendra Yusuf 22 | */ 23 | public class GameManager extends Group { 24 | 25 | public static final int FINAL_VALUE_TO_WIN = 2048; 26 | 27 | private static final Duration ANIMATION_EXISTING_TILE = Duration.millis(65); 28 | private static final Duration ANIMATION_NEWLY_ADDED_TILE = Duration.millis(125); 29 | private static final Duration ANIMATION_MERGED_TILE = Duration.millis(80); 30 | 31 | private volatile boolean movingTiles = false; 32 | private final List locations = new ArrayList<>(36); 33 | private final Map gameGrid; 34 | private final Set mergedToBeRemoved = new HashSet<>(); 35 | 36 | private final Board board; 37 | private final GridOperator gridOperator; 38 | private Animation shakingAnimation; 39 | 40 | public GameManager() { 41 | this(UserSettings.LOCAL.getGridSize()); 42 | } 43 | 44 | /** 45 | * GameManager is a Group containing a Board that holds a grid and the score a 46 | * Map holds the location of the tiles in the grid 47 | *

48 | * The purpose of the game is sum the value of the tiles up to 2048 points Based 49 | * on the Javascript version: ... 50 | * 51 | * @param gridSize defines the size of the grid, default 6x6 52 | */ 53 | public GameManager(int gridSize) { 54 | this.gameGrid = new HashMap<>(); 55 | 56 | gridOperator = new GridOperator(gridSize); 57 | board = new Board(gridOperator); 58 | board.setToolBar(createToolBar()); 59 | this.getChildren().add(board); 60 | 61 | var trueProperty = new SimpleBooleanProperty(true); 62 | board.clearGameProperty().and(trueProperty).addListener((ov, b1, b2) -> initializeGameGrid()); 63 | board.resetGameProperty().and(trueProperty).addListener((ov, b1, b2) -> startGame()); 64 | board.restoreGameProperty().and(trueProperty).addListener((ov, b1, b2) -> doRestoreSession()); 65 | board.saveGameProperty().and(trueProperty).addListener((ov, b1, b2) -> doSaveSession()); 66 | 67 | initializeGameGrid(); 68 | startGame(); 69 | } 70 | 71 | /** 72 | * Initializes all cells in gameGrid map to null 73 | */ 74 | private void initializeGameGrid() { 75 | gameGrid.clear(); 76 | locations.clear(); 77 | gridOperator.traverseGrid((x, y) -> { 78 | var location = new Location(x, y); 79 | locations.add(location); 80 | gameGrid.put(location, null); 81 | return 0; 82 | }); 83 | } 84 | 85 | /** 86 | * Starts the game by adding 1 or 2 tiles at random locations 87 | */ 88 | private void startGame() { 89 | var tile0 = Tile.newRandomTile(); 90 | var randomLocs = new ArrayList<>(locations); 91 | Collections.shuffle(randomLocs); 92 | var locs = randomLocs.stream().limit(2).iterator(); 93 | tile0.setLocation(locs.next()); 94 | 95 | Tile tile1 = null; 96 | if (new Random().nextFloat() <= 0.8) { // gives 80% chance to add a second tile 97 | tile1 = Tile.newRandomTile(); 98 | if (tile1.getValue() == 4 && tile0.getValue() == 4) { 99 | tile1 = Tile.newTile(2); 100 | } 101 | tile1.setLocation(locs.next()); 102 | } 103 | 104 | Stream.of(tile0, tile1).filter(Objects::nonNull).forEach(t -> gameGrid.put(t.getLocation(), t)); 105 | 106 | redrawTilesInGameGrid(); 107 | 108 | board.startGame(); 109 | } 110 | 111 | /** 112 | * Redraws all tiles in the gameGrid object 113 | */ 114 | private void redrawTilesInGameGrid() { 115 | gameGrid.values().stream().filter(Objects::nonNull).forEach(board::addTile); 116 | } 117 | 118 | /** 119 | * Moves the tiles according to given direction At any move, takes care of merge 120 | * tiles, add a new one and perform the required animations It updates the score 121 | * and checks if the user won the game or if the game is over 122 | * 123 | * @param direction is the selected direction to move the tiles 124 | */ 125 | private void moveTiles(Direction direction) { 126 | synchronized (gameGrid) { 127 | if (movingTiles) { 128 | return; 129 | } 130 | } 131 | 132 | board.setPoints(0); 133 | mergedToBeRemoved.clear(); 134 | var parallelTransition = new ParallelTransition(); 135 | gridOperator.sortGrid(direction); 136 | final int tilesWereMoved = gridOperator.traverseGrid((x, y) -> { 137 | var currentLocation = new Location(x, y); 138 | var farthestLocation = findFarthestLocation(currentLocation, direction); // farthest available location 139 | var opTile = optionalTile(currentLocation); 140 | 141 | var result = new AtomicInteger(); 142 | var nextLocation = farthestLocation.offset(direction); // calculates to a possible merge 143 | 144 | optionalTile(nextLocation).filter(t -> t.isMergeable(opTile) && !t.isMerged()).ifPresent(t -> { 145 | var tile = opTile.get(); 146 | t.merge(tile); 147 | t.toFront(); 148 | gameGrid.put(nextLocation, t); 149 | gameGrid.replace(currentLocation, null); 150 | 151 | parallelTransition.getChildren().add(animateExistingTile(tile, t.getLocation())); 152 | parallelTransition.getChildren().add(animateMergedTile(t)); 153 | mergedToBeRemoved.add(tile); 154 | 155 | board.addPoints(t.getValue()); 156 | 157 | if (t.getValue() == FINAL_VALUE_TO_WIN) { 158 | board.setGameWin(true); 159 | } 160 | result.set(1); 161 | }); 162 | 163 | if (result.get() == 0 && opTile.isPresent() && !farthestLocation.equals(currentLocation)) { 164 | var tile = opTile.get(); 165 | parallelTransition.getChildren().add(animateExistingTile(tile, farthestLocation)); 166 | 167 | gameGrid.put(farthestLocation, tile); 168 | gameGrid.replace(currentLocation, null); 169 | 170 | tile.setLocation(farthestLocation); 171 | 172 | result.set(1); 173 | } 174 | 175 | return result.get(); 176 | }); 177 | 178 | board.animateScore(); 179 | if (parallelTransition.getChildren().size() > 0) { 180 | parallelTransition.setOnFinished(e -> { 181 | board.removeTiles(mergedToBeRemoved); 182 | // reset merged after each movement 183 | gameGrid.values().stream().filter(Objects::nonNull).forEach(Tile::clearMerge); 184 | 185 | var randomAvailableLocation = findRandomAvailableLocation(); 186 | if (randomAvailableLocation.isEmpty() && mergeMovementsAvailable() == 0) { 187 | // game is over if there are no more moves available 188 | board.setGameOver(true); 189 | } else if (randomAvailableLocation.isPresent() && tilesWereMoved > 0) { 190 | synchronized (gameGrid) { 191 | movingTiles = false; 192 | } 193 | addAndAnimateRandomTile(randomAvailableLocation.get()); 194 | } 195 | }); 196 | 197 | synchronized (gameGrid) { 198 | movingTiles = true; 199 | } 200 | 201 | parallelTransition.play(); 202 | } 203 | 204 | if (tilesWereMoved == 0) { 205 | // no tiles got moved 206 | // shake the game pane 207 | if (shakingAnimation == null) { 208 | shakingAnimation = createShakeGamePaneAnimation(); 209 | } 210 | 211 | if (!shakingAnimationPlaying) { 212 | shakingAnimation.play(); 213 | shakingAnimationPlaying = true; 214 | } 215 | } 216 | } 217 | 218 | private boolean shakingAnimationPlaying = false; 219 | private boolean shakingXYState = false; 220 | 221 | /** 222 | * optionalTile allows using tiles from the map at some location, whether they 223 | * are null or not 224 | * 225 | * @param loc location of the tile 226 | * @return an Optional containing null or a valid tile 227 | */ 228 | private Optional optionalTile(Location loc) { 229 | return Optional.ofNullable(gameGrid.get(loc)); 230 | } 231 | 232 | /** 233 | * Searches for the farthest empty location where the current tile could go 234 | * 235 | * @param location of the tile 236 | * @param direction of movement 237 | * @return a location 238 | */ 239 | private Location findFarthestLocation(Location location, Direction direction) { 240 | Location farthest; 241 | 242 | do { 243 | farthest = location; 244 | location = farthest.offset(direction); 245 | } while (gridOperator.isValidLocation(location) && optionalTile(location).isEmpty()); 246 | 247 | return farthest; 248 | } 249 | 250 | /** 251 | * Finds the number of pairs of tiles that can be merged 252 | *

253 | * This method is called only when the grid is full of tiles, what makes the use 254 | * of Optional unnecessary, but it could be used when the board is not full to 255 | * find the number of pairs of merge-able tiles and provide a hint for the user, 256 | * for instance 257 | * 258 | * @return the number of pairs of tiles that can be merged 259 | */ 260 | private int mergeMovementsAvailable() { 261 | final var pairsOfMergeableTiles = new AtomicInteger(); 262 | 263 | Stream.of(Direction.UP, Direction.LEFT).parallel().forEach(direction -> gridOperator.traverseGrid((x, y) -> { 264 | var thisLocation = new Location(x, y); 265 | optionalTile(thisLocation).ifPresent(t -> { 266 | if (t.isMergeable(optionalTile(thisLocation.offset(direction)))) { 267 | pairsOfMergeableTiles.incrementAndGet(); 268 | } 269 | }); 270 | return 0; 271 | })); 272 | return pairsOfMergeableTiles.get(); 273 | } 274 | 275 | /** 276 | * Finds a random location or returns null if none exist 277 | * 278 | * @return a random location or null if there are no more locations 279 | * available 280 | */ 281 | private Optional findRandomAvailableLocation() { 282 | var availableLocations = locations.stream().filter(l -> gameGrid.get(l) == null).collect(Collectors.toList()); 283 | 284 | if (availableLocations.isEmpty()) { 285 | return Optional.empty(); 286 | } 287 | 288 | Collections.shuffle(availableLocations); 289 | 290 | // returns a random location 291 | return Optional.of(availableLocations.get(new Random().nextInt(availableLocations.size()))); 292 | } 293 | 294 | /** 295 | * Adds a tile of random value to a random location with a proper animation 296 | * 297 | */ 298 | private void addAndAnimateRandomTile(Location randomLocation) { 299 | var tile = board.addRandomTile(randomLocation); 300 | gameGrid.put(tile.getLocation(), tile); 301 | 302 | animateNewlyAddedTile(tile).play(); 303 | } 304 | 305 | /** 306 | * Animation that creates a fade in effect when a tile is added to the game by 307 | * increasing the tile scale from 0 to 100% 308 | * 309 | * @param tile to be animated 310 | * @return a scale transition 311 | */ 312 | private ScaleTransition animateNewlyAddedTile(Tile tile) { 313 | final var scaleTransition = new ScaleTransition(ANIMATION_NEWLY_ADDED_TILE, tile); 314 | scaleTransition.setToX(1.0); 315 | scaleTransition.setToY(1.0); 316 | scaleTransition.setInterpolator(Interpolator.EASE_OUT); 317 | scaleTransition.setOnFinished(e -> { 318 | // after last movement on full grid, check if there are movements available 319 | if (this.gameGrid.values().parallelStream().noneMatch(Objects::isNull) && mergeMovementsAvailable() == 0) { 320 | board.setGameOver(true); 321 | } 322 | }); 323 | return scaleTransition; 324 | } 325 | 326 | private Animation createShakeGamePaneAnimation() { 327 | var shakingAnimation = new Timeline(new KeyFrame(Duration.seconds(0.05), (ae) -> { 328 | var parent = getParent(); 329 | 330 | if (shakingXYState) { 331 | parent.setLayoutX(parent.getLayoutX() + 5); 332 | parent.setLayoutY(parent.getLayoutY() + 5); 333 | } else { 334 | parent.setLayoutX(parent.getLayoutX() - 5); 335 | parent.setLayoutY(parent.getLayoutY() - 5); 336 | } 337 | 338 | shakingXYState = !shakingXYState; 339 | })); 340 | 341 | shakingAnimation.setCycleCount(6); 342 | shakingAnimation.setAutoReverse(false); 343 | shakingAnimation.setOnFinished(event -> { 344 | shakingXYState = false; 345 | shakingAnimationPlaying = false; 346 | }); 347 | 348 | return shakingAnimation; 349 | } 350 | 351 | /** 352 | * Animation that moves the tile from its previous location to a new location 353 | * 354 | * @param tile to be animated 355 | * @param newLocation new location of the tile 356 | * @return a timeline 357 | */ 358 | private Timeline animateExistingTile(Tile tile, Location newLocation) { 359 | var timeline = new Timeline(); 360 | var kvX = new KeyValue(tile.layoutXProperty(), 361 | newLocation.getLayoutX(Board.CELL_SIZE) - (tile.getMinHeight() / 2), Interpolator.EASE_OUT); 362 | var kvY = new KeyValue(tile.layoutYProperty(), 363 | newLocation.getLayoutY(Board.CELL_SIZE) - (tile.getMinHeight() / 2), Interpolator.EASE_OUT); 364 | 365 | var kfX = new KeyFrame(ANIMATION_EXISTING_TILE, kvX); 366 | var kfY = new KeyFrame(ANIMATION_EXISTING_TILE, kvY); 367 | 368 | timeline.getKeyFrames().add(kfX); 369 | timeline.getKeyFrames().add(kfY); 370 | 371 | return timeline; 372 | } 373 | 374 | /** 375 | * Animation that creates a pop effect when two tiles merge by increasing the 376 | * tile scale to 120% at the middle, and then going back to 100% 377 | * 378 | * @param tile to be animated 379 | * @return a sequential transition 380 | */ 381 | private SequentialTransition animateMergedTile(Tile tile) { 382 | final var scale0 = new ScaleTransition(ANIMATION_MERGED_TILE, tile); 383 | scale0.setToX(1.2); 384 | scale0.setToY(1.2); 385 | scale0.setInterpolator(Interpolator.EASE_IN); 386 | 387 | final var scale1 = new ScaleTransition(ANIMATION_MERGED_TILE, tile); 388 | scale1.setToX(1.0); 389 | scale1.setToY(1.0); 390 | scale1.setInterpolator(Interpolator.EASE_OUT); 391 | 392 | return new SequentialTransition(scale0, scale1); 393 | } 394 | 395 | /** 396 | * Move the tiles according user input if overlay is not on 397 | * 398 | */ 399 | public void move(Direction direction) { 400 | if (!board.isLayerOn().get()) { 401 | moveTiles(direction); 402 | } 403 | } 404 | 405 | /** 406 | * Set gameManager scale to adjust overall game size 407 | * 408 | */ 409 | public void setScale(double scale) { 410 | this.setScaleX(scale); 411 | this.setScaleY(scale); 412 | } 413 | 414 | /** 415 | * Pauses the game time, covers the grid 416 | */ 417 | public void pauseGame() { 418 | board.pauseGame(); 419 | } 420 | 421 | /** 422 | * Quit the game with confirmation 423 | */ 424 | public void quitGame() { 425 | board.quitGame(); 426 | } 427 | 428 | /** 429 | * Ask to save the game from a properties file with confirmation 430 | */ 431 | public void saveSession() { 432 | board.saveSession(); 433 | } 434 | 435 | /** 436 | * Save the game to a properties file, without confirmation 437 | */ 438 | private void doSaveSession() { 439 | board.saveSession(gameGrid); 440 | } 441 | 442 | /** 443 | * Ask to restore the game from a properties file with confirmation 444 | */ 445 | public void restoreSession() { 446 | board.restoreSession(); 447 | } 448 | 449 | /** 450 | * Restore the game from a properties file, without confirmation 451 | */ 452 | private void doRestoreSession() { 453 | initializeGameGrid(); 454 | if (board.restoreSession(gameGrid)) { 455 | redrawTilesInGameGrid(); 456 | } 457 | } 458 | 459 | /** 460 | * Save actual record to a properties file 461 | */ 462 | public void saveRecord() { 463 | board.saveRecord(); 464 | } 465 | 466 | private HBox createToolBar() { 467 | var btItem1 = createButtonItem("mSave", "Save Session", t -> saveSession()); 468 | var btItem2 = createButtonItem("mRestore", "Restore Session", t -> restoreSession()); 469 | var btItem3 = createButtonItem("mPause", "Pause Game", t -> board.pauseGame()); 470 | var btItem4 = createButtonItem("mReplay", "Try Again", t -> board.showTryAgainOverlay()); 471 | var btItem5 = createButtonItem("mInfo", "About the Game", t -> board.aboutGame()); 472 | var btItem6 = createButtonItem("mQuit", "Quit Game", t -> quitGame()); 473 | 474 | var toolbar = new HBox(btItem1, btItem2, btItem3, btItem4, btItem5, btItem6); 475 | toolbar.setAlignment(Pos.CENTER); 476 | toolbar.setPadding(new Insets(10.0)); 477 | return toolbar; 478 | } 479 | 480 | private Button createButtonItem(String symbol, String text, EventHandler t) { 481 | var g = new Button(); 482 | g.setPrefSize(40, 40); 483 | g.setId(symbol); 484 | g.setOnAction(t); 485 | g.setTooltip(new Tooltip(text)); 486 | return g; 487 | } 488 | 489 | } 490 | -------------------------------------------------------------------------------- /src/main/java/io/fxgame/game2048/GamePane.java: -------------------------------------------------------------------------------- 1 | package io.fxgame.game2048; 2 | 3 | import javafx.beans.property.BooleanProperty; 4 | import javafx.beans.property.SimpleBooleanProperty; 5 | import javafx.beans.value.ChangeListener; 6 | import javafx.geometry.Bounds; 7 | import javafx.stage.Stage; 8 | import javafx.scene.layout.StackPane; 9 | import javafx.scene.text.Font; 10 | 11 | import java.util.Objects; 12 | 13 | import static io.fxgame.game2048.Direction.*; 14 | 15 | /** 16 | * @author Narendra Yusuf 17 | */ 18 | public class GamePane extends StackPane { 19 | 20 | private final GameManager gameManager; 21 | private final Bounds gameBounds; 22 | 23 | static { 24 | // Downloaded from https://01.org/clear-sans/blogs 25 | // The font may be used and redistributed under the terms of the Apache License 2.0 26 | Font.loadFont(Objects.requireNonNull(Game2048.class.getResource("ClearSans-Bold.ttf")).toExternalForm(), 10.0); 27 | } 28 | 29 | public GamePane() { 30 | gameManager = new GameManager(UserSettings.LOCAL.getGridSize()); 31 | gameBounds = gameManager.getLayoutBounds(); 32 | 33 | getChildren().add(gameManager); 34 | 35 | getStyleClass().addAll("game-root"); 36 | ChangeListener resize = (ov, v, v1) -> { 37 | double scale = Math.min((getWidth() - UserSettings.MARGIN) / gameBounds.getWidth(), 38 | (getHeight() - UserSettings.MARGIN) / gameBounds.getHeight()); 39 | gameManager.setScale(scale); 40 | gameManager.setLayoutX((getWidth() - gameBounds.getWidth()) / 2d); 41 | gameManager.setLayoutY((getHeight() - gameBounds.getHeight()) / 2d); 42 | }; 43 | widthProperty().addListener(resize); 44 | heightProperty().addListener(resize); 45 | 46 | addKeyHandlers(); 47 | addSwipeHandlers(); 48 | setFocusTraversable(true); 49 | setOnMouseClicked(e -> requestFocus()); 50 | } 51 | 52 | private final BooleanProperty cmdCtrlKeyPressed = new SimpleBooleanProperty(false); 53 | 54 | private void addKeyHandlers() { 55 | setOnKeyPressed(ke -> { 56 | var keyCode = ke.getCode(); 57 | switch (keyCode) { 58 | case CONTROL, COMMAND -> cmdCtrlKeyPressed.set(true); 59 | case S -> gameManager.saveSession(); 60 | case R -> gameManager.restoreSession(); 61 | case P -> gameManager.pauseGame(); 62 | case Q -> { 63 | if (!cmdCtrlKeyPressed.get()) gameManager.quitGame(); 64 | } 65 | case F -> { 66 | var stage = ((Stage) getScene().getWindow()); 67 | stage.setFullScreen(!stage.isFullScreen()); 68 | } 69 | default -> { 70 | if (keyCode.isArrowKey()) move(Direction.valueFor(keyCode)); 71 | } 72 | } 73 | }); 74 | 75 | setOnKeyReleased(ke -> { 76 | var keyCode = ke.getCode(); 77 | switch (keyCode) { 78 | case CONTROL, COMMAND -> cmdCtrlKeyPressed.set(false); 79 | } 80 | }); 81 | } 82 | 83 | private void addSwipeHandlers() { 84 | setOnSwipeUp(e -> move(UP)); 85 | setOnSwipeRight(e -> move(RIGHT)); 86 | setOnSwipeLeft(e -> move(LEFT)); 87 | setOnSwipeDown(e -> move(DOWN)); 88 | } 89 | 90 | private void move(Direction direction) { 91 | gameManager.move(direction); 92 | } 93 | 94 | public GameManager getGameManager() { 95 | return gameManager; 96 | } 97 | 98 | } 99 | -------------------------------------------------------------------------------- /src/main/java/io/fxgame/game2048/GameState.java: -------------------------------------------------------------------------------- 1 | package io.fxgame.game2048; 2 | 3 | import javafx.beans.property.BooleanProperty; 4 | import javafx.beans.property.IntegerProperty; 5 | import javafx.beans.property.SimpleBooleanProperty; 6 | import javafx.beans.property.SimpleIntegerProperty; 7 | 8 | import java.util.Arrays; 9 | 10 | class GameState { 11 | 12 | final IntegerProperty gameScoreProperty = new SimpleIntegerProperty(0); 13 | final IntegerProperty gameBestProperty = new SimpleIntegerProperty(0); 14 | final IntegerProperty gameMovePoints = new SimpleIntegerProperty(0); 15 | final BooleanProperty gameWonProperty = new SimpleBooleanProperty(false); 16 | final BooleanProperty gameOverProperty = new SimpleBooleanProperty(false); 17 | final BooleanProperty gameAboutProperty = new SimpleBooleanProperty(false); 18 | final BooleanProperty gamePauseProperty = new SimpleBooleanProperty(false); 19 | final BooleanProperty gameTryAgainProperty = new SimpleBooleanProperty(false); 20 | final BooleanProperty gameSaveProperty = new SimpleBooleanProperty(false); 21 | final BooleanProperty gameRestoreProperty = new SimpleBooleanProperty(false); 22 | final BooleanProperty gameQuitProperty = new SimpleBooleanProperty(false); 23 | final BooleanProperty layerOnProperty = new SimpleBooleanProperty(false); 24 | final BooleanProperty resetGame = new SimpleBooleanProperty(false); 25 | final BooleanProperty clearGame = new SimpleBooleanProperty(false); 26 | final BooleanProperty restoreGame = new SimpleBooleanProperty(false); 27 | final BooleanProperty saveGame = new SimpleBooleanProperty(false); 28 | 29 | public void keepGoing() { 30 | layerOnProperty.set(false); 31 | gamePauseProperty.set(false); 32 | gameTryAgainProperty.set(false); 33 | gameSaveProperty.set(false); 34 | gameRestoreProperty.set(false); 35 | gameAboutProperty.set(false); 36 | gameQuitProperty.set(false); 37 | } 38 | 39 | public void clearState() { 40 | Arrays.asList(clearGame, resetGame, restoreGame, saveGame, layerOnProperty, gameWonProperty, gameOverProperty, 41 | gameAboutProperty, gamePauseProperty, gameTryAgainProperty, gameSaveProperty, gameRestoreProperty, 42 | gameQuitProperty).forEach(a -> a.set(false)); 43 | 44 | gameScoreProperty.set(0); 45 | 46 | clearGame.set(true); 47 | } 48 | 49 | public void resetGame() { 50 | resetGame.set(true); 51 | } 52 | } 53 | -------------------------------------------------------------------------------- /src/main/java/io/fxgame/game2048/GridOperator.java: -------------------------------------------------------------------------------- 1 | package io.fxgame.game2048; 2 | 3 | import java.util.Collections; 4 | import java.util.List; 5 | import java.util.concurrent.atomic.AtomicInteger; 6 | import java.util.function.IntBinaryOperator; 7 | import java.util.stream.Collectors; 8 | import java.util.stream.IntStream; 9 | 10 | /** 11 | * @author Narendra Yusuf 12 | */ 13 | public class GridOperator { 14 | 15 | public static final int DEFAULT_GRID_SIZE = 6; // 6x6 16 | public static final int MIN_GRID_SIZE = 4; 17 | public static final int MAX_GRID_SIZE = 16; 18 | 19 | private final int gridSize; 20 | private final List traversalX; 21 | private final List traversalY; 22 | 23 | public GridOperator() { 24 | this(DEFAULT_GRID_SIZE); 25 | } 26 | 27 | public GridOperator(int gridSize) { 28 | if (gridSize < MIN_GRID_SIZE || gridSize > MAX_GRID_SIZE) { 29 | throw new IllegalArgumentException(String.format("Grid size must be of range %s and %s.", MIN_GRID_SIZE, MAX_GRID_SIZE)); 30 | } 31 | 32 | this.gridSize = gridSize; 33 | this.traversalX = IntStream.range(0, gridSize).boxed().collect(Collectors.toList()); 34 | this.traversalY = IntStream.range(0, gridSize).boxed().collect(Collectors.toList()); 35 | } 36 | 37 | public void sortGrid(Direction direction) { 38 | Collections.sort(traversalX, direction.equals(Direction.RIGHT) ? Collections.reverseOrder() : Integer::compareTo); 39 | Collections.sort(traversalY, direction.equals(Direction.DOWN) ? Collections.reverseOrder() : Integer::compareTo); 40 | //traversalX.sort(direction.equals(Direction.RIGHT) ? Collections.reverseOrder() : Integer::compareTo); 41 | //traversalY.sort(direction.equals(Direction.DOWN) ? Collections.reverseOrder() : Integer::compareTo); 42 | } 43 | 44 | public int traverseGrid(IntBinaryOperator func) { 45 | var at = new AtomicInteger(); 46 | traversalX.forEach(t_x -> traversalY.forEach(t_y -> at.addAndGet(func.applyAsInt(t_x, t_y)))); 47 | 48 | return at.get(); 49 | } 50 | 51 | public int getGridSize() { 52 | return gridSize; 53 | } 54 | 55 | public boolean isValidLocation(Location loc) { 56 | return loc.isValidFor(gridSize); 57 | } 58 | 59 | } 60 | -------------------------------------------------------------------------------- /src/main/java/io/fxgame/game2048/Location.java: -------------------------------------------------------------------------------- 1 | package io.fxgame.game2048; 2 | 3 | /** 4 | * @author Narendra Yusuf 5 | */ 6 | public record Location(int x, int y) { 7 | 8 | public Location offset(Direction direction) { 9 | return new Location(x + direction.getX(), y + direction.getY()); 10 | } 11 | 12 | @Override 13 | public String toString() { 14 | return "Location{" + "x=" + x + ", y=" + y + '}'; 15 | } 16 | 17 | public double getLayoutY(int CELL_SIZE) { 18 | if (y == 0) { 19 | return CELL_SIZE / 2; 20 | } 21 | return (y * CELL_SIZE) + CELL_SIZE / 2; 22 | } 23 | 24 | public double getLayoutX(int CELL_SIZE) { 25 | if (x == 0) { 26 | return CELL_SIZE / 2; 27 | } 28 | return (x * CELL_SIZE) + CELL_SIZE / 2; 29 | } 30 | 31 | public boolean isValidFor(int gridSize) { 32 | return x >= 0 && x < gridSize && y >= 0 && y < gridSize; 33 | } 34 | 35 | } 36 | -------------------------------------------------------------------------------- /src/main/java/io/fxgame/game2048/RecordManager.java: -------------------------------------------------------------------------------- 1 | package io.fxgame.game2048; 2 | 3 | import java.util.Properties; 4 | 5 | /** 6 | * @author Narendra Yusuf 7 | */ 8 | public class RecordManager { 9 | 10 | public final String propertiesFilename; 11 | private final Properties props = new Properties(); 12 | 13 | public RecordManager(int grid_size) { 14 | this.propertiesFilename = "game2048_" + grid_size + "_record.properties"; 15 | } 16 | 17 | public void saveRecord(Integer score) { 18 | int oldRecord = restoreRecord(); 19 | props.setProperty("record", Integer.toString(Math.max(oldRecord, score))); 20 | UserSettings.LOCAL.store(props, propertiesFilename); 21 | } 22 | 23 | public int restoreRecord() { 24 | UserSettings.LOCAL.restore(props, propertiesFilename); 25 | 26 | String score = props.getProperty("record"); 27 | if (score != null) { 28 | return Integer.parseInt(score); 29 | } 30 | return 0; 31 | } 32 | 33 | } 34 | -------------------------------------------------------------------------------- /src/main/java/io/fxgame/game2048/SessionManager.java: -------------------------------------------------------------------------------- 1 | package io.fxgame.game2048; 2 | 3 | import javafx.beans.property.StringProperty; 4 | 5 | import java.util.Map; 6 | import java.util.Properties; 7 | 8 | /** 9 | * @author Narendra Yusuf 10 | */ 11 | public class SessionManager { 12 | 13 | public final String propertiesFilename; 14 | private final Properties props = new Properties(); 15 | private final GridOperator gridOperator; 16 | 17 | public SessionManager(GridOperator gridOperator) { 18 | this.gridOperator = gridOperator; 19 | this.propertiesFilename = "game2048_" + gridOperator.getGridSize() + ".properties"; 20 | } 21 | 22 | protected void saveSession(Map gameGrid, Integer score, Long time) { 23 | gridOperator.traverseGrid((x, y) -> { 24 | var tile = gameGrid.get(new Location(x, y)); 25 | props.setProperty("Location_" + x + "_" + y, tile != null ? tile.getValue().toString() : "0"); 26 | return 0; 27 | }); 28 | props.setProperty("score", score.toString()); 29 | props.setProperty("time", time.toString()); 30 | UserSettings.LOCAL.store(props, propertiesFilename); 31 | } 32 | 33 | protected int restoreSession(Map gameGrid, StringProperty time) { 34 | UserSettings.LOCAL.restore(props, propertiesFilename); 35 | 36 | gridOperator.traverseGrid((x, y) -> { 37 | var val = props.getProperty("Location_" + x + "_" + y); 38 | if (!val.equals("0")) { 39 | var tile = Tile.newTile(Integer.parseInt(val)); 40 | var location = new Location(x, y); 41 | tile.setLocation(location); 42 | gameGrid.put(location, tile); 43 | } 44 | return 0; 45 | }); 46 | 47 | time.set(props.getProperty("time")); 48 | 49 | var score = props.getProperty("score"); 50 | if (score != null) { 51 | return Integer.parseInt(score); 52 | } 53 | return 0; 54 | } 55 | 56 | } 57 | -------------------------------------------------------------------------------- /src/main/java/io/fxgame/game2048/Tile.java: -------------------------------------------------------------------------------- 1 | package io.fxgame.game2048; 2 | 3 | import javafx.geometry.Pos; 4 | import javafx.scene.control.Label; 5 | import java.util.Optional; 6 | import java.util.Random; 7 | 8 | /** 9 | * @author Narendra Yusuf 10 | */ 11 | public class Tile extends Label { 12 | 13 | private Integer value; 14 | private Location location; 15 | private Boolean merged; 16 | 17 | private static final Random random = new Random(); 18 | 19 | public static Tile newRandomTile() { 20 | int value = random.nextDouble() < 0.9 ? 2 : 4; 21 | return new Tile(value); 22 | } 23 | 24 | public static Tile newTile(int value) { 25 | if (value % 2 != 0) { 26 | throw new IllegalArgumentException("Tile value must be multiple of 2"); 27 | } 28 | 29 | return new Tile(value); 30 | } 31 | 32 | private Tile(Integer value) { 33 | final int squareSize = Board.CELL_SIZE - 13; 34 | setMinSize(squareSize, squareSize); 35 | setMaxSize(squareSize, squareSize); 36 | setPrefSize(squareSize, squareSize); 37 | setAlignment(Pos.CENTER); 38 | 39 | this.value = value; 40 | this.merged = false; 41 | setText(value.toString()); 42 | getStyleClass().addAll("game-label", "game-tile-" + value); 43 | } 44 | 45 | public void merge(Tile another) { 46 | getStyleClass().remove("game-tile-" + value); 47 | this.value += another.getValue(); 48 | setText(value.toString()); 49 | merged = true; 50 | getStyleClass().add("game-tile-" + value); 51 | } 52 | 53 | public Integer getValue() { 54 | return value; 55 | } 56 | 57 | public Location getLocation() { 58 | return location; 59 | } 60 | 61 | public void setLocation(Location location) { 62 | this.location = location; 63 | } 64 | 65 | @Override 66 | public String toString() { 67 | return "Tile{" + "value=" + value + ", location=" + location + '}'; 68 | } 69 | 70 | public boolean isMerged() { 71 | return merged; 72 | } 73 | 74 | public void clearMerge() { 75 | merged = false; 76 | } 77 | 78 | public boolean isMergeable(Optional anotherTile) { 79 | return anotherTile.filter(t -> t.getValue().equals(getValue())).isPresent(); 80 | } 81 | } 82 | -------------------------------------------------------------------------------- /src/main/java/io/fxgame/game2048/UserSettings.java: -------------------------------------------------------------------------------- 1 | package io.fxgame.game2048; 2 | 3 | import java.io.*; 4 | import java.nio.file.Files; 5 | import java.nio.file.Path; 6 | import java.util.Properties; 7 | import java.util.logging.Level; 8 | import java.util.logging.Logger; 9 | 10 | /** 11 | * UserSettings 12 | * @author Narendra Yusuf 13 | */ 14 | public enum UserSettings { 15 | 16 | LOCAL; 17 | 18 | public final static int MARGIN = 36; 19 | private final File userGameFolder; 20 | 21 | UserSettings() { 22 | var userHome = System.getProperty("user.home"); 23 | var gamePath = Path.of(userHome, ".fx2048"); 24 | gamePath.toFile().mkdir(); 25 | userGameFolder = gamePath.toFile(); 26 | 27 | try { 28 | var isWindows = System.getProperty("os.arch").toUpperCase().contains("WINDOWS"); 29 | if (isWindows) { 30 | Files.setAttribute(gamePath, "dos:hidden", true); 31 | } 32 | } catch (IOException e) { 33 | e.printStackTrace(); 34 | } 35 | } 36 | 37 | public void store(Properties data, String fileName) { 38 | try { 39 | data.store(new FileWriter(new File(userGameFolder, fileName)), fileName); 40 | } catch (IOException e) { 41 | e.printStackTrace(); 42 | } 43 | } 44 | 45 | public void restore(Properties props, String fileName) { 46 | try (var reader = new FileReader(new File(userGameFolder, fileName))) { 47 | props.load(reader); 48 | } catch (FileNotFoundException e) { 49 | Logger.getLogger(UserSettings.class.getName()).log(Level.INFO, "Previous game record not found."); 50 | } catch (IOException ex) { 51 | Logger.getLogger(UserSettings.class.getName()).log(Level.SEVERE, null, ex); 52 | } 53 | } 54 | 55 | public int getGridSize() { 56 | // @TODO save settings for grid size 57 | return GridOperator.DEFAULT_GRID_SIZE; 58 | } 59 | 60 | } 61 | -------------------------------------------------------------------------------- /src/main/java/module-info.java: -------------------------------------------------------------------------------- 1 | module fxgame { 2 | requires java.logging; 3 | 4 | requires javafx.base; 5 | requires javafx.controls; 6 | requires javafx.graphics; 7 | 8 | exports io.fxgame.game2048; 9 | } 10 | -------------------------------------------------------------------------------- /src/main/resources/io/fxgame/game2048/ClearSans-Bold.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/NarendraYSF/JavaFX2048/4edeac8eb7107f2990842cc59a77565ccd9485f5/src/main/resources/io/fxgame/game2048/ClearSans-Bold.ttf -------------------------------------------------------------------------------- /src/main/resources/io/fxgame/game2048/game.css: -------------------------------------------------------------------------------- 1 | .game-root { 2 | -fx-background-color: #faf8ef; 3 | } 4 | .game-vbox { 5 | -fx-background-color: #bbada0; 6 | -fx-padding: 5 15 5 15; 7 | -fx-background-radius: 3; 8 | -fx-border-radius: 3; 9 | } 10 | .game-titScore { 11 | -fx-font-size: 13px; 12 | -fx-text-fill: #eee4da; 13 | } 14 | .game-score { 15 | -fx-font-size: 25px; 16 | -fx-text-fill: white; 17 | } 18 | .game-points { 19 | -fx-font-size: 25px; 20 | -fx-text-fill: rgba(119, 110, 101, 0.9); 21 | } 22 | .game-time { 23 | -fx-font-size: 14px; 24 | -fx-text-fill: #bbada0; 25 | } 26 | .game-backGrid { 27 | -fx-background-color: #bbada0; 28 | -fx-border-color: #bbada0; 29 | -fx-border-width: 2; 30 | -fx-background-radius: 6; 31 | -fx-border-radius: 6; 32 | } 33 | .game-grid { 34 | -fx-background-color: #bbada0; 35 | -fx-background-radius: 3; 36 | -fx-border-radius: 3; 37 | } 38 | .game-grid-cell { 39 | -fx-fill: #cdc1b4; 40 | -fx-stroke-width: 14px; 41 | -fx-stroke-type: centered; 42 | -fx-stroke: #BBADA0; 43 | } 44 | 45 | .game-label { 46 | -fx-font-smoothing-type: lcd; 47 | -fx-smooth: true; 48 | -fx-font-family: 'Clear Sans Bold'; 49 | } 50 | 51 | .game-title { 52 | -fx-font-size: 80px; 53 | -fx-text-fill: #776e65; 54 | } 55 | .game-subtitle { 56 | -fx-font-size: 40px; 57 | -fx-text-fill: #f2b179; // f9f6f2 58 | -fx-effect: dropshadow( three-pass-box, rgba(243, 215, 116, 1), 10, 0.5, 0, 0 ); 59 | } 60 | 61 | .game-overlay { 62 | -fx-font-size: 60px; 63 | -fx-text-fill: #f9f6f2; 64 | -fx-border-color: #f9f6f2; 65 | -fx-border-width: 2; 66 | -fx-background-radius: 6; 67 | -fx-border-radius: 6; 68 | } 69 | 70 | .game-overlay-pause, .game-overlay-quit { 71 | -fx-opacity: 0.9; 72 | -fx-background-color: #f9f6f2; 73 | } 74 | .game-lblPause, .game-lblOver, .game-lblQuit { 75 | -fx-font-size: 60px; 76 | -fx-text-fill: #776e65; 77 | } 78 | .game-lblWarning { 79 | -fx-font-size: 18px; 80 | -fx-font-style: italic; 81 | -fx-text-fill: #f65e3b; 82 | } 83 | .game-lblAbout { 84 | -fx-font-size: 50px; 85 | -fx-fill: #776e65; 86 | } 87 | .game-lblAbout2 { 88 | -fx-font-size: 25px; 89 | -fx-fill: #f2b179; 90 | -fx-effect: dropshadow( three-pass-box, rgba(243, 215, 116, 1), 10, 0.5, 0, 0 ); 91 | -fx-translate-y: -25; 92 | } 93 | .game-lblAboutSub { 94 | -fx-font-size: 25px; 95 | -fx-text-fill: #cdc1b4; 96 | } 97 | .game-lblAboutSub2 { 98 | -fx-font-size: 25px; 99 | -fx-text-fill: derive(#cdc1b4,-40%); 100 | } 101 | .game-overlay-won { 102 | -fx-background-color: rgba(237, 194, 46, 0.5); 103 | } 104 | .game-lblWon { 105 | -fx-font-size: 60px; 106 | -fx-text-fill: #f9f6f2; 107 | } 108 | .game-overlay-over { 109 | -fx-opacity: 0.6; 110 | -fx-background-color: #f9f6f2; 111 | } 112 | .game-button { 113 | -fx-font-size: 30px; 114 | -fx-text-fill: white; 115 | -fx-background-color: #8f7a66; 116 | -fx-border-color: #8f7a66; 117 | -fx-border-width: 2; 118 | -fx-background-radius: 3; 119 | -fx-border-radius: 3; 120 | -fx-padding: 6 20 12 20; 121 | } 122 | .game-button:pressed { 123 | -fx-padding: 4 22 12 22; 124 | } 125 | .game-button:focused, .game-button:hover { 126 | -fx-border-color: -fx-focus-color; 127 | -fx-border-width: 0.5px; 128 | } 129 | .game-tile-2 { 130 | -fx-font-size: 55px; 131 | -fx-text-fill: #776e65; 132 | -fx-background-color: #eee4da; 133 | -fx-background-radius: 3; 134 | -fx-border-radius: 3; 135 | } 136 | .game-tile-4 { 137 | -fx-font-size: 55px; 138 | -fx-text-fill: #776e65; 139 | -fx-background-color: #ede0c8; 140 | -fx-background-radius: 3; 141 | -fx-border-radius: 3; 142 | } 143 | .game-tile-8 { 144 | -fx-font-size: 55px; 145 | -fx-text-fill: #f9f6f2; 146 | -fx-background-color: #f2b179; 147 | -fx-background-radius: 3; 148 | -fx-border-radius: 3; 149 | } 150 | .game-tile-16 { 151 | -fx-font-size: 55px; 152 | -fx-text-fill: #f9f6f2; 153 | -fx-background-color: #f59563; 154 | -fx-background-radius: 3; 155 | -fx-border-radius: 3; 156 | } 157 | .game-tile-32 { 158 | -fx-font-size: 55px; 159 | -fx-text-fill: #f9f6f2; 160 | -fx-background-color: #f67c5f; 161 | -fx-background-radius: 3; 162 | -fx-border-radius: 3; 163 | } 164 | .game-tile-64 { 165 | -fx-font-size: 55px; 166 | -fx-text-fill: #f9f6f2; 167 | -fx-background-color: #f65e3b; 168 | -fx-background-radius: 3; 169 | -fx-border-radius: 3; 170 | } 171 | .game-tile-128 { 172 | -fx-font-size: 45px; 173 | -fx-text-fill: #f9f6f2; 174 | -fx-background-color: #edcf72; 175 | -fx-background-radius: 3; 176 | -fx-border-radius: 3; 177 | -fx-effect: dropshadow( three-pass-box, rgba(243, 215, 116, 0.2381), 30, 0.5, 0, 0 ); 178 | -fx-border-color: rgba(255, 255, 255, 0.14286); 179 | -fx-border-width: 1; 180 | } 181 | .game-tile-256 { 182 | -fx-font-size: 45px; 183 | -fx-text-fill: #f9f6f2; 184 | -fx-background-color: #edcc61; 185 | -fx-background-radius: 3; 186 | -fx-border-radius: 3; 187 | -fx-effect: dropshadow( three-pass-box, rgba(243, 215, 116, 0.31746), 30, 0.5, 0, 0 ); 188 | -fx-border-color: rgba(255, 255, 255, 0.19048); 189 | -fx-border-width: 1; 190 | } 191 | .game-tile-512 { 192 | -fx-font-size: 45px; 193 | -fx-text-fill: #f9f6f2; 194 | -fx-background-color: #edc850; 195 | -fx-background-radius: 3; 196 | -fx-border-radius: 3; 197 | -fx-effect: dropshadow( three-pass-box, rgba(243, 215, 116, 0.39683), 30, 0.5, 0, 0 ); 198 | -fx-border-color: rgba(255, 255, 255, 0.2381); 199 | -fx-border-width: 1; 200 | } 201 | .game-tile-1024 { 202 | -fx-font-size: 35px; 203 | -fx-text-fill: #f9f6f2; 204 | -fx-background-color: #edc53f; 205 | -fx-background-radius: 3; 206 | -fx-border-radius: 3; 207 | -fx-effect: dropshadow( three-pass-box, rgba(243, 215, 116, 0.47619), 30, 0.5, 0, 0 ); 208 | -fx-border-color: rgba(255, 255, 255, 0.28571); 209 | -fx-border-width: 1; 210 | } 211 | .game-tile-2048 { 212 | -fx-font-size: 35px; 213 | -fx-text-fill: #f9f6f2; 214 | -fx-background-color: #edc22e; 215 | -fx-background-radius: 3; 216 | -fx-border-radius: 3; 217 | -fx-effect: dropshadow( three-pass-box, rgba(243, 215, 116, 0.55556), 30, 0.5, 0, 0 ); 218 | -fx-border-color: rgba(255, 255, 255, 0.33333); 219 | -fx-border-width: 1; 220 | } 221 | .game-tile-4096 { 222 | -fx-font-size: 30px; 223 | -fx-text-fill: #f9f6f2; 224 | -fx-background-color: #b885ac; 225 | -fx-background-radius: 3; 226 | -fx-border-radius: 3; 227 | } 228 | .game-tile-8192 { 229 | -fx-font-size: 30px; 230 | -fx-text-fill: #f9f6f2; 231 | -fx-background-color: #af6da9; 232 | -fx-background-radius: 3; 233 | -fx-border-radius: 3; 234 | } 235 | .game-tile-16384 { 236 | -fx-font-size: 30px; 237 | -fx-text-fill: #f9f6f2; 238 | -fx-background-color: #ab61a7; 239 | -fx-background-radius: 3; 240 | -fx-border-radius: 3; 241 | } 242 | .game-tile-32768 { 243 | -fx-font-size: 30px; 244 | -fx-text-fill: #f9f6f2; 245 | -fx-background-color: #a755a6; 246 | -fx-background-radius: 3; 247 | -fx-border-radius: 3; 248 | } 249 | .game-tile-65536, .game-tile-131072, .game-tile-262144 { 250 | -fx-font-size: 25px; 251 | -fx-text-fill: #f9f6f2; 252 | -fx-background-color: #3c3a32; 253 | -fx-background-radius: 3; 254 | -fx-border-radius: 3; 255 | } 256 | 257 | /* 258 | SVG ICONS https://icomoon.io/app/ 259 | */ 260 | 261 | #mSave { 262 | -fx-shape: "M16 18l8-8h-6v-8h-4v8h-6zM23.273 14.727l-2.242 2.242 8.128 3.031-13.158 4.907-13.158-4.907 8.127-3.031-2.242-2.242-8.727 3.273v8l16 6 16-6v-8z"; 263 | -fx-background-color: #f9f6f2; 264 | -fx-scale-x: 1.0; 265 | -fx-scale-y: 1.0; 266 | -fx-focus-traversable: true; 267 | } 268 | #mSave:hover { 269 | -fx-effect: dropshadow(gaussian,derive(#776e65,-20%),10,0.5,0,0); 270 | } 271 | #mSave:pressed { 272 | -fx-translate-y: 2px; 273 | -fx-effect: dropshadow(gaussian,derive(-fx-focus-color,-20%),10,0.5,0,0); 274 | } 275 | #mRestore { 276 | -fx-shape: "M0 28h32v2h-32zM32 24v2h-32v-2l4-8h8v4h8v-4h8zM7 10l9-9 9 9h-7v8h-4v-8z"; 277 | -fx-background-color: #f9f6f2; 278 | -fx-scale-x: 1.0; 279 | -fx-scale-y: 1.0; 280 | -fx-focus-traversable: true; 281 | } 282 | #mRestore:hover { 283 | -fx-effect: dropshadow(gaussian,derive(#776e65,-20%),10,0.5,0,0); 284 | } 285 | #mRestore:pressed { 286 | -fx-translate-y: 2px; 287 | -fx-effect: dropshadow(gaussian,derive(-fx-focus-color,-20%),10,0.5,0,0); 288 | } 289 | #mPause { 290 | -fx-shape: "M16 0c-8.837 0-16 7.163-16 16s7.163 16 16 16 16-7.163 16-16-7.163-16-16-16zM16 29c-7.18 0-13-5.82-13-13s5.82-13 13-13 13 5.82 13 13-5.82 13-13 13zM10 10h4v12h-4zM18 10h4v12h-4z"; 291 | -fx-background-color: #f9f6f2; 292 | -fx-scale-x: 1.1; 293 | -fx-scale-y: 1.1; 294 | -fx-focus-traversable: true; 295 | } 296 | #mPause:hover { 297 | -fx-effect: dropshadow(gaussian,derive(#776e65,-20%),10,0.5,0,0); 298 | } 299 | #mPause:pressed { 300 | -fx-translate-y: 2px; 301 | -fx-effect: dropshadow(gaussian,derive(-fx-focus-color,-20%),10,0.5,0,0); 302 | } 303 | #mReplay { 304 | -fx-shape: "M0 27.429v-8q0-0.464 0.339-0.804t0.804-0.339h8q0.464 0 0.804 0.339t0.339 0.804-0.339 0.804l-2.446 2.446q1.268 1.179 2.875 1.821t3.339 0.643q2.393 0 4.464-1.161t3.321-3.196q0.196-0.304 0.946-2.089 0.143-0.411 0.536-0.411h3.429q0.232 0 0.402 0.17t0.17 0.402q0 0.089-0.018 0.125-1.143 4.786-4.786 7.759t-8.536 2.973q-2.607 0-5.045-0.982t-4.348-2.804l-2.304 2.304q-0.339 0.339-0.804 0.339t-0.804-0.339-0.339-0.804zM0.321 13.143v-0.125q1.161-4.786 4.821-7.759t8.571-2.973q2.607 0 5.071 0.991t4.375 2.795l2.321-2.304q0.339-0.339 0.804-0.339t0.804 0.339 0.339 0.804v8q0 0.464-0.339 0.804t-0.804 0.339h-8q-0.464 0-0.804-0.339t-0.339-0.804 0.339-0.804l2.464-2.464q-2.643-2.446-6.232-2.446-2.393 0-4.464 1.161t-3.321 3.196q-0.196 0.304-0.946 2.089-0.143 0.411-0.536 0.411h-3.554q-0.232 0-0.402-0.17t-0.17-0.402z"; 305 | -fx-background-color: #f9f6f2; 306 | -fx-scale-x: 1.0; 307 | -fx-scale-y: 1.0; 308 | -fx-focus-traversable: true; 309 | } 310 | #mReplay:hover { 311 | -fx-effect: dropshadow(gaussian,derive(#776e65,-20%),10,0.5,0,0); 312 | } 313 | #mReplay:pressed { 314 | -fx-translate-y: 2px; 315 | -fx-effect: dropshadow(gaussian,derive(-fx-focus-color,-20%),10,0.5,0,0); 316 | } 317 | #mInfo { 318 | -fx-shape: "M1344 1472v128q0 26-19 45t-45 19h-512q-26 0-45-19t-19-45v-128q0-26 19-45t45-19h64v-384h-64q-26 0-45-19t-19-45v-128q0-26 19-45t45-19h384q26 0 45 19t19 45v576h64q26 0 45 19t19 45zm-128-1152v192q0 26-19 45t-45 19h-256q-26 0-45-19t-19-45v-192q0-26 19-45t45-19h256q26 0 45 19t19 45z"; 319 | -fx-background-color: #f9f6f2; 320 | -fx-scale-x: 0.7; 321 | -fx-scale-y: 1.0; 322 | -fx-focus-traversable: true; 323 | } 324 | #mInfo:hover { 325 | -fx-effect: dropshadow(gaussian,derive(#776e65,-20%),10,0.5,0,0); 326 | } 327 | #mInfo:pressed { 328 | -fx-translate-y: 2px; 329 | -fx-effect: dropshadow(gaussian,derive(-fx-focus-color,-20%),10,0.5,0,0); 330 | } 331 | #mQuit { 332 | -fx-shape: "M20 4.581v4.249c1.131 0.494 2.172 1.2 3.071 2.099 1.889 1.889 2.929 4.4 2.929 7.071s-1.040 5.182-2.929 7.071c-1.889 1.889-4.4 2.929-7.071 2.929s-5.182-1.040-7.071-2.929c-1.889-1.889-2.929-4.4-2.929-7.071s1.040-5.182 2.929-7.071c0.899-0.899 1.94-1.606 3.071-2.099v-4.249c-5.783 1.721-10 7.077-10 13.419 0 7.732 6.268 14 14 14s14-6.268 14-14c0-6.342-4.217-11.698-10-13.419zM14 0h4v16h-4z"; 333 | -fx-background-color: #f9f6f2; 334 | -fx-scale-x: 1.0; 335 | -fx-scale-y: 1.0; 336 | -fx-focus-traversable: true; 337 | } 338 | #mQuit:hover { 339 | -fx-effect: dropshadow(gaussian,derive(#776e65,-20%),10,0.5,0,0); 340 | } 341 | #mQuit:pressed { 342 | -fx-translate-y: 2px; 343 | -fx-effect: dropshadow(gaussian,derive(-fx-focus-color,-20%),10,0.5,0,0); 344 | } --------------------------------------------------------------------------------