├── .editorconfig ├── .gitattributes ├── .gitignore ├── .gitmodules ├── Assets ├── camera │ └── camera.vmdl_c.png ├── entity │ ├── directional_gravity.png │ ├── ent_balloon.png │ ├── ent_drone.png │ ├── ent_lamp.png │ ├── ent_light.png │ ├── flashlight.png │ └── spawnicon.png ├── materials │ ├── effects │ │ ├── tool_select_dot.png │ │ ├── tool_select_dot.vtex │ │ ├── tool_select_ring.png │ │ ├── tool_select_ring.vtex │ │ ├── tool_tracer_sprite.png │ │ └── tool_tracer_sprite.vtex │ ├── particle │ │ └── spray1 │ │ │ └── spray1.mks │ ├── particles │ │ └── electrical │ │ │ ├── electrical_arc02.mks │ │ │ ├── electrical_arc02.vtex_c │ │ │ ├── electrical_arc02_unsharp.mks │ │ │ ├── electrical_arc02_unsharp.vtex_c │ │ │ ├── electrical_arc03.mks │ │ │ ├── electrical_arc03.vtex_c │ │ │ ├── electrical_arc03a.vtex_c │ │ │ ├── electrical_arc03b.vtex_c │ │ │ ├── electrical_arc03c.vtex_c │ │ │ ├── electrical_arc03d.vtex_c │ │ │ ├── electrical_arc03e.vtex_c │ │ │ ├── electrical_arc03f.vtex_c │ │ │ ├── electrical_arc_looping.mks │ │ │ ├── electrical_arc_looping.vtex_c │ │ │ ├── electrical_arc_looping_a.vtex_c │ │ │ ├── electrical_arc_looping_b.vtex_c │ │ │ ├── electrical_arc_looping_c.vtex_c │ │ │ ├── electrical_arc_looping_d.vtex_c │ │ │ ├── electrical_arc_looping_e.vtex_c │ │ │ ├── electrical_arc_smooth.mks │ │ │ ├── electrical_arc_smooth.vtex_c │ │ │ ├── electrical_cracks.mks │ │ │ ├── electrical_cracks.vtex_c │ │ │ ├── electrical_seq.mks │ │ │ ├── electrical_seq.vtex_c │ │ │ ├── electrical_seq_b.mks │ │ │ ├── electrical_seq_b.vtex_c │ │ │ ├── electricity_22_a.vtex_c │ │ │ ├── electricity_22_d.vtex_c │ │ │ └── electricity_28_a.vtex_c │ ├── shiny_white.vmat │ └── weapons │ │ ├── v_hand │ │ ├── v_hand_sheet.vmat │ │ ├── v_hand_sheet_color.png │ │ └── v_hand_sheet_normal.png │ │ └── v_toolgun │ │ ├── screen.vmat │ │ ├── screen_bg_color.png │ │ ├── toolgun.vmat │ │ ├── toolgun2.vmat │ │ ├── toolgun2_color.png │ │ ├── toolgun2_mask.png │ │ ├── toolgun3.vmat │ │ ├── toolgun3_color.png │ │ ├── toolgun3_mask.png │ │ ├── toolgun3_metal.png │ │ ├── toolgun_color.png │ │ ├── toolgun_exp.png │ │ └── toolgun_mask.png ├── menu │ └── boxes.webm ├── models │ ├── arrow.vmdl_c.png │ ├── ball │ │ ├── ball.vmdl │ │ └── ball.vmdl_c.png │ ├── citizen │ │ ├── citizen.vmdl_c.png │ │ ├── citizen_sfm.vmdl_c.png │ │ └── heads │ │ │ ├── head_zombie_01 │ │ │ └── Models │ │ │ │ └── head_zombie_01.vmdl_c.png │ │ │ └── head_zombie_02 │ │ │ └── Models │ │ │ └── head_zombie_02.vmdl_c.png │ ├── citizen_human │ │ ├── citizen_human_female.vmdl_c.png │ │ └── citizen_human_male.vmdl_c.png │ ├── citizen_mannequin │ │ └── mannequin.vmdl_c.png │ ├── citizen_props │ │ ├── balloonears01.vmdl_c.png │ │ ├── balloonheart01.vmdl_c.png │ │ ├── balloonregular01.vmdl_c.png │ │ ├── balloontall01.vmdl_c.png │ │ ├── bathroomsink01.vmdl_c.png │ │ ├── beachball.vmdl_c.png │ │ ├── beertankard01.vmdl_c.png │ │ ├── broom01.vmdl_c.png │ │ ├── cardboardbox01.vmdl_c.png │ │ ├── chair01.vmdl_c.png │ │ ├── chair02.vmdl_c.png │ │ ├── chair03.vmdl_c.png │ │ ├── chair04blackleather.vmdl_c.png │ │ ├── chair05bluefabric.vmdl_c.png │ │ ├── chippacket01.vmdl_c.png │ │ ├── coffeemug01.vmdl_c.png │ │ ├── coin01.vmdl_c.png │ │ ├── concreteroaddivider01.vmdl_c.png │ │ ├── crate01.vmdl_c.png │ │ ├── crowbar01.vmdl_c.png │ │ ├── foamhand.vmdl_c.png │ │ ├── gritbin01_combined.vmdl_c.png │ │ ├── hotdog01.vmdl_c.png │ │ ├── icecreamcone01.vmdl_c.png │ │ ├── newspaper01.vmdl_c.png │ │ ├── oldoven.vmdl_c.png │ │ ├── recyclingbin01.vmdl_c.png │ │ ├── roadcone01.vmdl_c.png │ │ ├── sodacan01.vmdl_c.png │ │ ├── trashbag02.vmdl_c.png │ │ ├── trashcan01.vmdl_c.png │ │ ├── trashcan02.vmdl_c.png │ │ ├── wheel01.vmdl_c.png │ │ ├── wheel02.vmdl_c.png │ │ ├── wineglass01.vmdl_c.png │ │ └── wineglass02.vmdl_c.png │ ├── gravitygun │ │ └── v_gravitygun.vmdl_c.png │ ├── hands │ │ ├── human_hand_left.vmdl_c.png │ │ └── human_hand_right.vmdl_c.png │ ├── light │ │ ├── light_tubular.vmat │ │ ├── light_tubular.vmdl │ │ ├── light_tubular.vmdl_c.png │ │ ├── light_tubular_color.tga │ │ └── light_tubular_refs │ │ │ ├── mesh │ │ │ ├── light_tubular_bg_body_lod0.dmx │ │ │ ├── light_tubular_bg_body_lod1.dmx │ │ │ ├── light_tubular_bg_body_lod2.dmx │ │ │ └── meshinfo.txt │ │ │ └── phys │ │ │ └── light_tubular_phy.dmx │ ├── light_arrow.vmdl_c.png │ ├── others │ │ └── monitor │ │ │ └── monitor.vmdl_c.png │ ├── room.vmdl_c.png │ ├── sbox_props │ │ ├── concrete_barrier │ │ │ └── concrete_barrier.vmdl_c.png │ │ ├── metal_fences │ │ │ └── metal_fence_gates │ │ │ │ └── metal_fences_gate_small.vmdl_c.png │ │ └── pallet │ │ │ └── pallet.vmdl_c.png │ ├── television │ │ └── flatscreen_tv.vmdl_c.png │ ├── thruster │ │ ├── ThrusterProjector.fbx │ │ ├── ThrusterProjector.tga │ │ ├── thrusterprojector.vmat │ │ ├── thrusterprojector.vmdl │ │ └── thrusterprojector.vmdl_c.png │ ├── torch │ │ ├── torch.vmat │ │ ├── torch.vmdl │ │ ├── torch.vmdl_c.png │ │ ├── torch_color.tga │ │ ├── torch_normal.tga │ │ └── torch_refs │ │ │ ├── anim │ │ │ └── _idle_0.dmx │ │ │ ├── mesh │ │ │ ├── torch_bg_torch_lod0.dmx │ │ │ ├── torch_bg_torch_lod1.dmx │ │ │ └── torch_bg_torch_lod2.dmx │ │ │ └── phys │ │ │ └── torch_phy.dmx │ └── weapons │ │ ├── gravity_gun2 │ │ └── v_gravity_gun2.vmdl_c.png │ │ ├── sbox_ammo │ │ └── 9mm_bullet │ │ │ ├── 9mm_bullet.vmat_c │ │ │ ├── 9mm_bullet.vmdl_c │ │ │ ├── 9mm_bullet.vmdl_c.png │ │ │ └── 9mm_ejectbrass.vpcf_c │ │ ├── sbox_pistol_usp │ │ ├── v_usp.vmdl_c.png │ │ └── w_usp.vmdl_c.png │ │ ├── sbox_smg_mp5 │ │ ├── v_mp5.vmdl_c.png │ │ └── w_mp5.vmdl_c.png │ │ ├── sbox_toolgun │ │ └── v_toolgun.vmdl_c.png │ │ ├── toolgun.vmdl │ │ ├── toolgun.vmdl_c.png │ │ ├── toolgun │ │ ├── anims │ │ │ ├── draw.smd │ │ │ ├── fire01.smd │ │ │ ├── fire02.smd │ │ │ ├── idle01.smd │ │ │ └── reload.smd │ │ ├── c_toolgun_toolgun_ref.smd │ │ ├── v_toolgun.vanmgrph │ │ ├── v_toolgun.vmdl │ │ └── v_toolgun.vmdl_c.png │ │ ├── toolgun_refs │ │ ├── anim │ │ │ ├── _attack1_1.dmx │ │ │ └── _idle_0.dmx │ │ ├── mesh │ │ │ ├── meshinfo.txt │ │ │ └── w_toolgun_bg_studio_lod0.dmx │ │ └── phys │ │ │ └── w_toolgun_phy.dmx │ │ ├── v_toolgun.vanmgrph │ │ ├── v_toolgun.vmdl │ │ ├── v_toolgun.vmdl_c.png │ │ └── v_toolgun_refs │ │ ├── anim │ │ ├── _draw_2.dmx │ │ ├── _fire_1.dmx │ │ ├── _holster_4.dmx │ │ ├── _idle01_0.dmx │ │ ├── _idletolow_5.dmx │ │ ├── _lowidle_7.dmx │ │ ├── _lowtoidle_6.dmx │ │ └── _reload_3.dmx │ │ └── mesh │ │ ├── meshinfo.txt │ │ └── v_toolgun_bg_studio_lod0.dmx ├── particles │ ├── physgun_beam.vpcf │ ├── physgun_end_nohit.vpcf │ ├── physgun_freeze.vpcf │ ├── physgun_hitsmoke.vpcf │ ├── physgun_light.vpcf │ ├── physgun_start.vpcf │ ├── rope.vpcf │ ├── tool_hit.vpcf │ ├── tool_select_hit.vpcf │ ├── tool_select_indicator.vpcf │ ├── tool_select_ring.vpcf │ ├── tool_tracer.vpcf │ └── water_squirt.vpcf ├── prefabs │ ├── player.prefab │ └── weapons │ │ ├── fists │ │ ├── v_fists.prefab │ │ └── w_fists.prefab │ │ ├── flashlight │ │ ├── v_flashlight.prefab │ │ └── w_flashlight.prefab │ │ ├── gravgun │ │ ├── v_gravgun.prefab │ │ └── w_gravgun.prefab │ │ ├── mp5 │ │ ├── v_mp5.prefab │ │ └── w_mp5.prefab │ │ ├── physgun │ │ ├── v_physgun.prefab │ │ └── w_physgun.prefab │ │ ├── pistol │ │ ├── v_pistol.prefab │ │ └── w_pistol.prefab │ │ ├── shotgun │ │ ├── v_shotgun.prefab │ │ └── w_shotgun.prefab │ │ └── toolgun │ │ ├── v_toolgun-gmod.prefab │ │ ├── v_toolgun.prefab │ │ ├── w_toolgun-gmod.prefab │ │ └── w_toolgun.prefab ├── scenes │ ├── engine.scene │ ├── game.scene │ └── menu.scene ├── sounds │ ├── balloon_pop_cute.sound │ ├── balloon_pop_cute.wav │ ├── drop_001.sound │ ├── drop_002.sound │ ├── flashlight-off.sound │ ├── flashlight-off.wav │ ├── flashlight-on.sound │ ├── flashlight-on.wav │ ├── kersplat.sound │ ├── kersplat.wav │ └── weapons │ │ ├── airboat │ │ ├── airboat_gun_lastshot1.sound │ │ ├── airboat_gun_lastshot1.wav │ │ ├── airboat_gun_lastshot2.sound │ │ └── airboat_gun_lastshot2.wav │ │ └── gravity_gun │ │ ├── hold_loop.sound │ │ ├── hold_loop.wav │ │ ├── physcannon_claws_close.sound │ │ ├── physcannon_claws_close.wav │ │ ├── physcannon_claws_open.sound │ │ ├── physcannon_claws_open.wav │ │ ├── physcannon_drop.sound │ │ ├── physcannon_drop.wav │ │ ├── physcannon_dryfire.sound │ │ ├── physcannon_dryfire.wav │ │ ├── physcannon_pickup.sound │ │ ├── physcannon_pickup.wav │ │ ├── physcannon_tooheavy.sound │ │ ├── physcannon_tooheavy.sound.meta │ │ ├── physcannon_tooheavy.wav │ │ ├── superphys_launch1.sound │ │ ├── superphys_launch1.wav │ │ ├── superphys_small_zap1.sound │ │ ├── superphys_small_zap1.wav │ │ ├── superphys_small_zap1.wav.meta │ │ ├── superphys_small_zap2.sound │ │ ├── superphys_small_zap2.wav │ │ └── superphys_small_zap2.wav.meta ├── spawnlists │ ├── sandbox.lamp.spawnlist │ ├── sandbox.material.spawnlist │ ├── sandbox.thruster.spawnlist │ └── sandbox.wheel.spawnlist ├── surfaces │ └── car.surface └── weapons │ ├── rust_flashlight │ ├── sounds │ │ └── rust_flashlight.attack.sound │ └── v_rust_flashlight.vmdl_c.png │ ├── rust_pistol │ ├── rust_pistol.vmdl_c.png │ ├── sound │ │ └── rust_pistol.shoot.sound │ └── v_rust_pistol.vmdl_c.png │ ├── rust_pumpshotgun │ ├── rust_pumpshotgun.vmdl_c.png │ ├── sounds │ │ ├── rust_pumpshotgun.insert.sound │ │ ├── rust_pumpshotgun.pump.sound │ │ ├── rust_pumpshotgun.pumpslow.sound │ │ ├── rust_pumpshotgun.shoot.sound │ │ └── rust_pumpshotgun.shootdouble.sound │ └── v_rust_pumpshotgun.vmdl_c.png │ └── rust_smg │ ├── sounds │ ├── rust_smg.boltback.sound │ ├── rust_smg.boltshut.sound │ ├── rust_smg.clipin.sound │ ├── rust_smg.clipout.sound │ ├── rust_smg.deploy.sound │ ├── rust_smg.dryfire.sound │ ├── rust_smg.reloadstart.sound │ └── rust_smg.shoot.sound │ └── v_rust_smg.vmdl_c.png ├── Code ├── Assembly.cs ├── Components │ ├── Base │ │ ├── BaseSpawnTool.cs │ │ ├── BaseTool.cs │ │ └── BaseWeapon.cs │ ├── CustomMapInstance.cs │ ├── Map │ │ └── Door.cs │ ├── MapPlayerSpawner.cs │ ├── Player │ │ ├── Player.autotool.cs │ │ ├── Player.cs │ │ ├── PlayerCorpse.cs │ │ ├── PlayerDresser.cs │ │ ├── PlayerInventory.cs │ │ ├── PlayerObserver.cs │ │ ├── PlayerSettings.cs │ │ ├── PlayerStats.cs │ │ └── PlayerUse.cs │ ├── PlayerController │ │ ├── Modes │ │ │ ├── Ladder.cs │ │ │ ├── LockedPosition.cs │ │ │ ├── MoveMode.Animation.cs │ │ │ ├── MoveMode.cs │ │ │ ├── Noclip.cs │ │ │ ├── Swim.cs │ │ │ └── Walk.cs │ │ ├── PlayerController.Animation.cs │ │ ├── PlayerController.Camera.cs │ │ ├── PlayerController.DefaultControls.cs │ │ ├── PlayerController.Elements.cs │ │ ├── PlayerController.Events.cs │ │ ├── PlayerController.Footsteps.cs │ │ ├── PlayerController.Ground.cs │ │ ├── PlayerController.Input.cs │ │ ├── PlayerController.Mode.cs │ │ ├── PlayerController.Pressing.cs │ │ ├── PlayerController.Snapping.cs │ │ ├── PlayerController.Step.cs │ │ ├── PlayerController.Trace.cs │ │ ├── PlayerController.Utility.cs │ │ └── PlayerController.cs │ ├── PropHelper.Joints.cs │ ├── PropHelper.cs │ ├── StackerPreviewModels.cs │ ├── ToolCreations │ │ ├── LampComponent.cs │ │ ├── LightComponent.cs │ │ └── ThrusterComponent.cs │ ├── Tools │ │ ├── Balloon.cs │ │ ├── BalloonToolConfig.razor │ │ ├── BoxShooter.cs │ │ ├── Color.cs │ │ ├── Constraint.cs │ │ ├── ConstraintToolConfig.razor │ │ ├── Duplicator.cs │ │ ├── DuplicatorToolConfig.razor │ │ ├── DuplicatorToolConfig.razor.scss │ │ ├── Lamp.cs │ │ ├── LeafBlower.cs │ │ ├── Light.cs │ │ ├── Material.cs │ │ ├── ModelSkin.cs │ │ ├── Ownership.cs │ │ ├── PhysicsLocking.cs │ │ ├── Remover.cs │ │ ├── Resizer.cs │ │ ├── Stacker.cs │ │ ├── StackerToolConfig.razor │ │ ├── Thruster.cs │ │ ├── Weight.cs │ │ ├── Weld.cs │ │ ├── WhatIsThat.cs │ │ └── Wheel.cs │ ├── UndoSystem │ │ ├── Undo.cs │ │ └── UndoSystem.cs │ ├── ViewModel.cs │ └── Weapons │ │ ├── Fists.cs │ │ ├── Flashlight.cs │ │ ├── GravGun.cs │ │ ├── MP5.cs │ │ ├── PhysGun.Effects.cs │ │ ├── PhysGun.cs │ │ ├── Pistol.cs │ │ ├── Shotgun.cs │ │ ├── ToolGun.Effects.cs │ │ ├── ToolGun.Screen.cs │ │ └── ToolGun.cs ├── Events │ ├── GameObjectEvent.cs │ └── PlayerEvent.cs ├── GameObjectSystems │ ├── SandboxGameManager.Commands.cs │ ├── SandboxGameManager.Events.cs │ └── SandboxGameManager.cs ├── MeshBuilders │ ├── VertexMeshBuilder.Cylinder.cs │ ├── VertexMeshBuilder.Gear.cs │ ├── VertexMeshBuilder.Sphere.cs │ ├── VertexMeshBuilder.cs │ └── VertexMeshComponent.cs ├── UI │ ├── Hud │ │ ├── Components │ │ │ ├── AssetList │ │ │ │ ├── AssetCard.razor │ │ │ │ ├── AssetCard.razor.scss │ │ │ │ ├── AssetFilterFacet.razor │ │ │ │ ├── AssetFilterOrder.razor │ │ │ │ ├── AssetFilters.razor │ │ │ │ ├── AssetFilters.razor.scss │ │ │ │ ├── AssetList.razor │ │ │ │ └── AssetList.razor.scss │ │ │ ├── Chat │ │ │ │ ├── Chat.cs │ │ │ │ ├── Chat.cs.scss │ │ │ │ ├── Chat.razor │ │ │ │ └── ChatRow.razor │ │ │ ├── CloudModels │ │ │ │ ├── CloudMapList.razor │ │ │ │ ├── CloudMapList.razor.scss │ │ │ │ ├── CloudModelList.razor │ │ │ │ └── CloudModelList.razor.scss │ │ │ ├── ColorSelector.cs │ │ │ ├── CurrentToolHud.razor │ │ │ ├── CurrentToolHud.razor.scss │ │ │ ├── DynShapeMaker.razor │ │ │ ├── DynShapeSpawnMenu.razor │ │ │ ├── DynShapeSpawnMenu.razor.scss │ │ │ ├── FileTree.razor │ │ │ ├── FileTree.razor.scss │ │ │ ├── FileTreeEntry.razor │ │ │ ├── Health.razor │ │ │ ├── Health.razor.scss │ │ │ ├── HintFeed │ │ │ │ ├── HintFeed.razor │ │ │ │ ├── HintFeed.razor.scss │ │ │ │ └── HintFeedEntry.razor │ │ │ ├── Inventory │ │ │ │ ├── InventoryBar.razor │ │ │ │ ├── InventoryBar.razor.scss │ │ │ │ ├── InventoryIcon.razor │ │ │ │ └── InventoryIcon.razor.scss │ │ │ ├── KillFeed │ │ │ │ ├── KillFeed.razor │ │ │ │ ├── KillFeed.razor.scss │ │ │ │ ├── KillFeedEntry.razor │ │ │ │ └── KillFeedEntry.razor.scss │ │ │ ├── Left │ │ │ │ ├── EntityList.razor │ │ │ │ ├── ModelList.razor │ │ │ │ ├── NpcList.razor │ │ │ │ └── SpawnList.razor │ │ │ ├── LocalModels │ │ │ │ ├── LocalModelEntry.razor │ │ │ │ ├── LocalModelList.razor │ │ │ │ └── LocalModelList.razor.scss │ │ │ ├── MaterialSelector.cs │ │ │ ├── MenuTextEntry.cs │ │ │ ├── ModelSelector.cs │ │ │ ├── Packages │ │ │ │ ├── PackageIcon.razor │ │ │ │ ├── PackageIcon.razor.scss │ │ │ │ ├── PackageList.razor │ │ │ │ ├── PackageList.razor.scss │ │ │ │ └── PackageSortButtonGroup.razor │ │ │ ├── Scoreboard │ │ │ │ ├── Scoreboard.razor │ │ │ │ ├── Scoreboard.razor.scss │ │ │ │ └── ScoreboardEntry.razor │ │ │ ├── SingleSelect.razor │ │ │ ├── Slider.razor │ │ │ ├── SpawnMenu.razor │ │ │ ├── SpawnMenu.razor.scss │ │ │ ├── Switch.razor │ │ │ ├── ToolCheckbox.razor │ │ │ ├── ToolMenu │ │ │ │ ├── Inspector │ │ │ │ │ ├── DefaultToolInspector.razor │ │ │ │ │ ├── DefaultToolInspector.razor.scss │ │ │ │ │ ├── DefaultToolInspectorControls.razor │ │ │ │ │ ├── MaterialPropertyAttribute.cs │ │ │ │ │ ├── ModelPropertyAttribute.cs │ │ │ │ │ └── ToolInspectorAttribute.cs │ │ │ │ ├── ToolMenu.razor │ │ │ │ └── ToolMenu.razor.scss │ │ │ ├── ToolgunPanel.razor │ │ │ └── UtilitiesMenu │ │ │ │ ├── UtilitiesMenu.razor │ │ │ │ └── UtilitiesMenu.razor.scss │ │ ├── SandboxHud.razor │ │ └── SandboxHud.razor.scss │ ├── IconHelper.cs │ ├── MainMenu │ │ ├── Components │ │ │ ├── FormGroup.razor │ │ │ ├── FrontPage.razor │ │ │ ├── FrontPage.razor.scss │ │ │ ├── MainMenu.razor │ │ │ ├── MapSelectButton.razor │ │ │ ├── MapSelectButton.razor.scss │ │ │ └── Modals │ │ │ │ ├── CreateGameModal.razor │ │ │ │ └── CreateGameModal.razor.scss │ │ ├── MainMenuPanel.razor │ │ └── MainMenuPanel.razor.scss │ ├── ThumbnailCache.cs │ └── Utilities │ │ ├── AdminCleanupPage.razor │ │ ├── Components │ │ ├── CleanupPanel.razor │ │ └── CleanupPanel.razor.scss │ │ ├── PlayerSettingsPage.razor │ │ ├── UserCleanupPage.razor │ │ └── UtilityPageAttribute.cs └── Utils │ ├── Analytics.cs │ ├── Extensions │ ├── GameObjectExtensions.cs │ └── SandboxBaseExtensions.cs │ ├── Particles.cs │ ├── PreviewModel.cs │ └── TimedDestroyComponent.cs ├── CodeOld ├── Game.DragDrop.cs ├── Game.cs ├── IAutoload.cs ├── Menu │ ├── FrontPage.razor │ ├── Lobby │ │ ├── AddonPackageList.razor │ │ ├── LobbyAddonPage.razor │ │ ├── LobbyGameSetting.razor │ │ ├── LobbyMapPage.razor │ │ ├── LobbyMember.razor │ │ ├── LobbyPage.razor │ │ └── MapButton.razor │ ├── MainMenu.razor │ └── MainMenu.razor.scss ├── Player.Flashlight.cs ├── Player.Ragdoll.cs ├── Player.cs ├── PlayerWalkController.cs ├── ReloadManager.cs ├── Tool.CanTool.cs ├── Weapon.cs ├── entities │ ├── BouncyBall.cs │ ├── DirectionalGravity.cs │ ├── DroneEntity.cs │ ├── Entity.ownership.cs │ └── wirebox │ │ └── Player.wire.cs ├── tools │ ├── BoxShooter.cs │ ├── GravGun.cs │ └── NoCollide.cs └── undosystem │ ├── Redo.cs │ ├── Redoer.cs │ └── UndoSystem.cs ├── EVENTS.md ├── LICENSE ├── Libraries └── WireLib │ ├── Code │ ├── Assembly.cs │ ├── BaseWireComponent.cs │ ├── BaseWireInputComponent.cs │ ├── BaseWireOutputComponent.cs │ ├── GameInitAttribute.cs │ └── WireCable.cs │ └── wirelib.sbproj ├── ProjectSettings ├── Collision.config ├── Input.config └── Networking.config ├── README.md └── sandbox.sbproj /.editorconfig: 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