├── .gitignore ├── .gitlab-ci.yml ├── LICENSE ├── Properties └── AssemblyInfo.cs ├── README.md ├── approximation ├── BiArcFit2.cs ├── GaussPointsFit3.cs ├── OrthogonalPlaneFit3.cs └── QuadraticFit2.cs ├── appveyor.yml ├── color ├── ColorHSV.cs ├── ColorMap.cs ├── ColorMixer.cs ├── Colorb.cs └── Colorf.cs ├── comp_geom ├── Arrangement2d.cs ├── ConvexHull2.cs ├── GraphCells2d.cs ├── GraphSplitter2d.cs └── SphericalFibonacciPointSet.cs ├── containment ├── ContBox3.cs ├── ContMinBox2.cs ├── ContMinCircle2.cs └── TilingUtil.cs ├── core ├── BasicMeshUtil.cs ├── BufferUtil.cs ├── CommandArgumentSet.cs ├── DVector.cs ├── DVectorArray.cs ├── DeepCopy.cs ├── DijkstraGraphDistance.cs ├── DynamicPriorityQueue.cs ├── FileSystemUtils.cs ├── HBitArray.cs ├── HashUtil.cs ├── IndexPriorityQueue.cs ├── Indexing.cs ├── MemoryPool.cs ├── ProfileUtil.cs ├── ProgressCancel.cs ├── RefCountVector.cs ├── SafeCollections.cs ├── SmallListSet.cs ├── Snapping.cs ├── SparseList.cs ├── TagSet.cs ├── Units.cs ├── Util.cs ├── VectorArray.cs ├── g3Interfaces.cs ├── g3Iterators.cs └── gParallel.cs ├── curve ├── Arc2.cs ├── ArcLengthParam.cs ├── BSplineBasis.cs ├── BaseCurve2.cs ├── BezierCurve2.cs ├── Circle2.cs ├── CurveGenerators.cs ├── CurveResampler.cs ├── CurveSampler2.cs ├── CurveUtils.cs ├── CurveUtils2.cs ├── DCurve3.cs ├── DGraph.cs ├── DGraph2.cs ├── DGraph2Resampler.cs ├── DGraph2Util.cs ├── DGraph3.cs ├── DGraph3Util.cs ├── Ellipse2.cs ├── EllipseArc2.cs ├── GeneralPolygon2d.cs ├── Hexagon2.cs ├── ICurve.cs ├── LaplacianCurveDeformer.cs ├── NURBSCurve2.cs ├── ParametricCurveSequence2.cs ├── PlanarComplex.cs ├── PlanarSolid2d.cs ├── PolyLine2d.cs ├── PolyLine2f.cs ├── PolyLine3d.cs ├── PolySimplification2.cs ├── Polygon2d.cs ├── PolygonFont2d.cs ├── SculptCurveDeformers.cs └── SimpleCurveDeformers.cs ├── distance ├── DistLine2Line2.cs ├── DistLine2Segment2.cs ├── DistLine3Ray3.cs ├── DistLine3Segment3.cs ├── DistLine3Triangle3.cs ├── DistPoint2Box2.cs ├── DistPoint2Circle2.cs ├── DistPoint3Circle3.cs ├── DistPoint3Cylinder3.cs ├── DistPoint3Triangle3.cs ├── DistRay3Ray3.cs ├── DistRay3Segment3.cs ├── DistSegment2Segment2.cs ├── DistSegment3Triangle3.cs ├── DistTriangle3Triangle3.cs └── Distance.cs ├── geometry4Sharp.asmdef ├── geometry4Sharp.csproj ├── geometry4Sharp.sln ├── geometry4Sharp_netstandard.csproj ├── geometry4Sharp_netstandard.csproj.bak ├── geometry4Sharp_netstandard.sln ├── implicit ├── CachingGridImplicit3d.cs ├── CachingMeshSDF.cs ├── FalloffFunctions.cs ├── GridImplicits3d.cs ├── Implicit2d.cs ├── Implicit3d.cs ├── ImplicitFieldSampler3d.cs ├── ImplicitOperators.cs └── MarchingQuads.cs ├── intersection ├── Intersector1.cs ├── IntrLine2Line2.cs ├── IntrLine2Segment2.cs ├── IntrLine2Triangle2.cs ├── IntrLine3AxisAlignedBox3.cs ├── IntrLine3Box3.cs ├── IntrRay3AxisAlignedBox3.cs ├── IntrRay3Box3.cs ├── IntrRay3Triangle3.cs ├── IntrSegment2Segment2.cs ├── IntrSegment2Triangle2.cs ├── IntrSegment3Box3.cs ├── IntrTriangle2Triangle2.cs └── IntrTriangle3Triangle3.cs ├── io ├── BinaryG3ReaderWriter.cs ├── MaterialTypes.cs ├── MeshIO.cs ├── MeshIOUtil.cs ├── OBJReader.cs ├── OBJWriter.cs ├── OFFReader.cs ├── OFFWriter.cs ├── STLReader.cs ├── STLWriter.cs ├── SVGWriter.cs ├── StandardMeshReader.cs ├── StandardMeshWriter.cs └── gSerialization.cs ├── math ├── AxisAlignedBox2d.cs ├── AxisAlignedBox2f.cs ├── AxisAlignedBox2i.cs ├── AxisAlignedBox3d.cs ├── AxisAlignedBox3f.cs ├── AxisAlignedBox3i.cs ├── BoundsUtil.cs ├── Box2.cs ├── Box3.cs ├── FastWindingMath.cs ├── Frame3f.cs ├── IndexTypes.cs ├── IndexUtil.cs ├── Integrate1d.cs ├── Interval1d.cs ├── Interval1i.cs ├── Line2.cs ├── Line3.cs ├── MathUtil.cs ├── Matrix2d.cs ├── Matrix2f.cs ├── Matrix3d.cs ├── Matrix3f.cs ├── MatrixUtil.cs ├── Plane3.cs ├── PrimalQuery2d.cs ├── Quaterniond.cs ├── Quaternionf.cs ├── Query2.cs ├── Query2Integer.cs ├── QueryTuple2d.cs ├── Ray3.cs ├── ScalarMap.cs ├── Segment2.cs ├── Segment3.cs ├── TransformSequence.cs ├── TransformSequence2.cs ├── Triangle2.cs ├── Triangle3.cs ├── Vector2d.cs ├── Vector2f.cs ├── Vector2i.cs ├── Vector3d.cs ├── Vector3f.cs ├── Vector3i.cs ├── Vector4d.cs ├── Vector4f.cs └── VectorTuple.cs ├── mesh ├── DMesh3.cs ├── DMesh3Builder.cs ├── DMesh3Changes.cs ├── DMesh3_debug.cs ├── DMesh3_edge_operators.cs ├── DSubmesh3.cs ├── DSubmesh3Set.cs ├── EdgeLoop.cs ├── EdgeLoopRemesher.cs ├── EdgeSpan.cs ├── FaceGroupOptimizer.cs ├── FaceGroupUtil.cs ├── IMesh.cs ├── MeshCaches.cs ├── MeshConstraintUtil.cs ├── MeshConstraints.cs ├── MeshDecomposition.cs ├── MeshEditor.cs ├── MeshIndexUtil.cs ├── MeshIterators.cs ├── MeshMeasurements.cs ├── MeshNormals.cs ├── MeshPointSets.cs ├── MeshRefinerBase.cs ├── MeshTransforms.cs ├── MeshUVSet.cs ├── MeshUtil.cs ├── MeshWeights.cs ├── NTMesh3.cs ├── Reducer.cs ├── RegionRemesher.cs ├── Remesher.cs ├── RemesherPro.cs ├── SimpleMesh.cs └── SimpleQuadMesh.cs ├── mesh_generators ├── ArrowGenerators.cs ├── BoxGenerators.cs ├── CylinderGenerators.cs ├── DiscGenerators.cs ├── GenCylGenerators.cs ├── MarchingCubes.cs ├── MarchingCubesPro.cs ├── MeshGenerators.cs ├── PlaneGenerators.cs ├── PointsMeshGenerators.cs ├── RevolveGenerator.cs ├── SphereGenerators.cs ├── TriangulatedPolygonGenerator.cs └── VoxelSurfaceGenerator.cs ├── mesh_ops ├── AutoHoleFill.cs ├── LaplacianMeshDeformer.cs ├── LaplacianMeshSmoother.cs ├── MergeCoincidentEdges.cs ├── MeshAssembly.cs ├── MeshAutoRepair.cs ├── MeshBoolean.cs ├── MeshExtrudeFaces.cs ├── MeshExtrudeLoop.cs ├── MeshExtrudeMesh.cs ├── MeshICP.cs ├── MeshInsertPolygon.cs ├── MeshInsertProjectedPolygon.cs ├── MeshInsertUVPolyCurve.cs ├── MeshIsoCurves.cs ├── MeshIterativeSmooth.cs ├── MeshLocalParam.cs ├── MeshLoopClosure.cs ├── MeshLoopSmooth.cs ├── MeshMeshCut.cs ├── MeshOps.cs ├── MeshPlaneCut.cs ├── MeshRepairOrientation.cs ├── MeshSpatialSort.cs ├── MeshStitchLoops.cs ├── MeshTopology.cs ├── MeshTrimLoop.cs ├── MinimalHoleFill.cs ├── PlanarHoleFiller.cs ├── PlanarSpansFiller.cs ├── RegionOperator.cs ├── RemoveDuplicateTriangles.cs ├── RemoveOccludedTriangles.cs ├── SimpleHoleFiller.cs └── SmoothedHoleFill.cs ├── mesh_selection ├── MeshBoundaryLoops.cs ├── MeshConnectedComponents.cs ├── MeshEdgeSelection.cs ├── MeshFaceSelection.cs ├── MeshFacesFromLoop.cs ├── MeshRegionBoundaryLoops.cs └── MeshVertexSelection.cs ├── queries ├── IntersectionUtil.cs ├── MeshQueries.cs ├── MeshValidation.cs └── RayIntersection.cs ├── shapes3 ├── Circle3.cs └── Cylinder3.cs ├── solvers ├── CholeskyDecomposition.cs ├── DenseMatrix.cs ├── DenseVector.cs ├── FastQuaternionSVD.cs ├── IMatrix.cs ├── PackedSparseMatrix.cs ├── SingularValueDecomposition.cs ├── SparseMatrix.cs ├── SparseSymmetricCG.cs └── SymmetricEigenSolver.cs └── spatial ├── BasicIntersectionTargets.cs ├── BasicProjectionTargets.cs ├── BiGrid3.cs ├── Bitmap2.cs ├── Bitmap3.cs ├── DCurveBoxTree.cs ├── DCurveProjection.cs ├── DMeshAABBTree.cs ├── DSparseGrid3.cs ├── DenseGrid2.cs ├── DenseGrid3.cs ├── EditMeshSpatial.cs ├── GridIndexing.cs ├── 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