11 |
12 |
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/.idea/vcs.xml:
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1 |
2 |
3 |
4 |
5 |
6 |
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/LICENSE:
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1 | Copyright 2016-2018 Jean-François Verdon. All rights reserved.
2 |
3 | https://github.com/nodrev/bgfx-android-activity
4 |
5 | Redistribution and use in source and binary forms, with or without modification,
6 | are permitted provided that the following conditions are met:
7 |
8 | 1. Redistributions of source code must retain the above copyright notice, this
9 | list of conditions and the following disclaimer.
10 |
11 | 2. Redistributions in binary form must reproduce the above copyright notice,
12 | this list of conditions and the following disclaimer in the documentation
13 | and/or other materials provided with the distribution.
14 |
15 | THIS SOFTWARE IS PROVIDED BY COPYRIGHT HOLDER ``AS IS'' AND ANY EXPRESS OR
16 | IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
17 | MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
18 | SHALL COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
19 | INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
20 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 | PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
22 | WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
23 | OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
24 | OF THE POSSIBILITY OF SUCH DAMAGE.
25 |
26 |
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/README.md:
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1 | [bgfx android activity](https://github.com/nodrev/bgfx-android-activity) - Android glue for bgfx
2 | ================================================================================================
3 |
4 | A minimal Android Activity using `NativeActivity` class which allows to run [bgfx](https://github.com/bkaradzic/bgfx)'s examples onto Android platforms.
5 | 
6 |
7 | # Prerequisites
8 |
9 | **Remark**: Although those build instructions assume a linux platform to generate the APKs, the used tools are available for OSX and MSWindows. As a result, the specified commands should be easily adapted to work for those platforms.
10 |
11 | ## Determine minimum target
12 |
13 | By default, `bgfx` targets android API 24 (Android Nougat 7.0). So, if you have a phone or a tablet which runs an older Android version, you'll need to target the corresponding API number.
14 |
15 | Determine the minimal android version you wish to support, and get the corresponding API level using this page: https://source.android.com/source/build-numbers
16 |
17 | *Example: my phone runs Android Marshmallow 6.0.1, the platform number is 23*
18 |
19 | ## Android Studio 3.2
20 |
21 | This project uses [Android Studio](http://developer.android.com/sdk/index.html) build system, Gradle, to generate Android's APK files, so you need to download it and install it properly. Android Studio comes with Android SDK, so no need to install it separatly.
22 |
23 | *Following commands assume it was installed to `~/android/android-studio` directory.*
24 |
25 | ## Android NDK
26 |
27 | [Android NDK](http://developer.android.com/ndk/downloads/index.html) is required to compile bgfx for android platforms. You can install it using Android Studio's SDK Manager.
28 |
29 | *Following commands assume it was installed to `~/android/sdk/ndk-bundle` directory.*
30 |
31 | ## Environment variables
32 |
33 | ```shell
34 | sudo pluma /etc/profile.d/ndk.sh
35 | ```
36 | Add the following lines:
37 | ```shell
38 | export ANDROID_NDK_ROOT=~/android/sdk/ndk-bundle
39 | export ANDROID_NDK_CLANG=$ANDROID_NDK_ROOT/toolchains/llvm/prebuilt/linux-x86_64
40 | export ANDROID_NDK_ARM=$ANDROID_NDK_ROOT/toolchains/arm-linux-androideabi-4.9/prebuilt/linux-x86_64
41 | export ANDROID_NDK_ARM64=$ANDROID_NDK_ROOT/toolchains/aarch64-linux-android-4.9/prebuilt/linux-x86_64
42 | export ANDROID_NDK_X86=$ANDROID_NDK_ROOT/toolchains/x86-4.9/prebuilt/linux-x86_64
43 | ```
44 | *Note: Historically the NDK supported 32-bit and 64-bit MIPS (and so does `bgfx`), but support was removed in NDK r17.*
45 |
46 | You can also extend the `PATH` variable to be able to access Android platform tools (`adb`, `dmtracedump`, etc) from the shell:
47 | ```shell
48 | export ANDROID_SDK_ROOT=~/android/sdk
49 | export PATH=$PATH:$ANDROID_SDK_ROOT/platform-tools
50 | ```
51 |
52 | You may need to reboot in order to reload those environment variables.
53 |
54 | # Setup project
55 |
56 | ## Clone repositories
57 |
58 | ```shell
59 | mkdir bgfx-android
60 | cd bgfx-android
61 | git clone https://github.com/bkaradzic/bx.git
62 | git clone https://github.com/bkaradzic/bimg.git
63 | git clone https://github.com/bkaradzic/bgfx.git
64 | git clone https://github.com/nodrev/bgfx-android-activity.git
65 | ```
66 |
67 | ## Compile
68 |
69 | First, modify the file`bgfx/makefile` and modify the `projgen` to provide the minimal supported android platform (add `--with-android=xx`):
70 | ```makefile
71 | $(GENIE) --with-android=23 --with-combined-examples --gcc=android-arm gmake
72 | $(GENIE) --with-android=23 --with-combined-examples --gcc=android-x86 gmake
73 | ```
74 |
75 | Then, compile BGFX samples for every android abi we want to support:
76 | ```shell
77 | cd bgfx
78 | make projgen
79 | make android-arm & make android-arm64 & make android-x86
80 | ```
81 |
82 | # Build APK
83 |
84 | ## Modify application ID
85 |
86 | Import the project in Android Studio, and edit `bgfx-android-activity/app/build.gradle`. Replace `applicationId` with your own application id. Set `compileSdkVersion` and `targetSdkVersion` to your android platform number:
87 | ```
88 | compileSdkVersion 26
89 | defaultConfig {
90 | applicationId 'com.nodrev.bgfx.examples'
91 | minSdkVersion 23 // The version we use to compile bgfx
92 | targetSdkVersion 26
93 | versionCode 100 // Application version, 3 digits, major/minor/revision
94 | versionName "1.0.0"
95 | }
96 | ```
97 |
98 | Edit `bgfx-android-activity/app/src/main/AndroidManifest.xml`, and set `package` value to the same application id:
99 | ```
100 |
102 | [...]
103 |
104 | ```
105 |
106 | ## Modify application name
107 |
108 | Edit `bgfx-android-activity/app/src/main/res/values/strings.xml`, and replace `app_name` value with your application name
109 | ```
110 |
111 | BGFX Examples
112 |
113 | ```
114 |
115 | ## Define the library name
116 |
117 | To define the .so file to load by the native activity, you have to edit `bgfx-android-activity/app/src/main/AndroidManifest.xml`
118 | ```
119 |
121 |
123 |
124 | ```
125 |
126 | Modify the .so to load in `BgfxAndroidActivity.java` too:
127 | ```java
128 | public class BgfxAndroidActivity extends android.app.NativeActivity
129 | {
130 | static
131 | {
132 | System.loadLibrary("c++_shared");
133 | System.loadLibrary("examplesRelease");
134 | }
135 | }
136 | ```
137 |
138 | ## Resource files
139 |
140 | Some examples requires resource files, you will need to copy them to the Android device (physical or emulator) SDCard using `adb`:
141 | ```shell
142 | ~/android/sdk/platform-tools/adb push bgfx/examples/runtime /sdcard/bgfx/examples/runtime
143 | ```
144 |
145 | **Remark:** This is not the official way to do for a real application, runtime files should be embedded into APK, but for bgfx examples, we go that way.
146 |
147 | ## Packaging
148 |
149 | Launch android studio, and import the project. Select `Build` menu, and generate APK using `Make Project` entry.
150 |
151 | *Note: If you change the build variant to release, you'll need to sign your APK before deployment, this is off this tutorial's scope*
152 |
153 | To deploy to your target device, go to the `Run` menu and either choose `Run 'app'` or `Debug 'app'` entry.
154 |
155 | *Note: Generated APKs goes to `bgfx-android-activity/app/build/outputs/apk` directory*
156 |
157 | [License (BSD 2-clause)](https://github.com/nodrev/bgfx-android-activity/blob/master/LICENSE)
158 | -----------------------------------------------------------------------
159 |
160 |
161 |
162 |
163 |
164 | Copyright 2016-2018 Jean-François Verdon. All rights reserved.
165 |
166 | https://github.com/nodrev/bgfx-android-activity
167 |
168 | Redistribution and use in source and binary forms, with or without
169 | modification, are permitted provided that the following conditions are met:
170 |
171 | 1. Redistributions of source code must retain the above copyright notice,
172 | this list of conditions and the following disclaimer.
173 |
174 | 2. Redistributions in binary form must reproduce the above copyright
175 | notice, this list of conditions and the following disclaimer in the
176 | documentation and/or other materials provided with the distribution.
177 |
178 | THIS SOFTWARE IS PROVIDED BY COPYRIGHT HOLDER ``AS IS'' AND ANY EXPRESS OR
179 | IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
180 | MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
181 | EVENT SHALL COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
182 | INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
183 | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
184 | LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
185 | ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
186 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
187 | THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
188 |
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/app/.gitignore:
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1 | /build
2 |
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/app/build.gradle:
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1 | apply plugin: 'com.android.application'
2 |
3 | android {
4 | compileSdkVersion 26
5 | buildToolsVersion "28.0.3"
6 | defaultConfig {
7 | applicationId 'com.nodrev.bgfx.examples'
8 | minSdkVersion 23
9 | targetSdkVersion 26
10 | versionCode 100 // Application version, 3 digits, major/minor/revision
11 | versionName "1.0.0"
12 | }
13 | // One APK per ABI. Generate also one multi-abi APK.
14 | splits {
15 | abi {
16 | enable true
17 | reset()
18 | include 'armeabi-v7a', 'x86'
19 | universalApk true
20 | }
21 | }
22 | // Helper function to generate a unique version code per application version and per abi
23 | // Method comes from https://androidbycode.wordpress.com/2015/07/07/android-ndk-a-guide-to-deploying-apps-with-native-libraries/
24 | project.ext.versionCodes = ['armeabi': 1, 'armeabi-v7a': 2, 'arm64-v8a': 3, 'mips': 5, 'mips64': 6, 'x86': 8, 'x86_64': 9]
25 | android.applicationVariants.all { variant ->
26 | variant.outputs.each { output ->
27 | output.versionCodeOverride =
28 | project.ext.versionCodes.get(output.getFilter(
29 | com.android.build.OutputFile.ABI), 0) * 10000000 + android.defaultConfig.versionCode
30 | }
31 | }
32 | // Helper function to synchronize our natives libs in jni directories
33 | project.ext.nativeBuildsDirsAbis = ['armeabi-v7a': 'android-arm', 'x86': 'android-x86']
34 | android.applicationVariants.all { variant ->
35 | variant.outputs.each { output ->
36 | def abiName = output.getFilter(com.android.build.OutputFile.ABI)
37 | def nativeBuildDir = project.ext.nativeBuildsDirsAbis.get(abiName)
38 | if(nativeBuildDir != null) {
39 | // First task, copy our native lib to the corresponding jni directory
40 | def task1 = project.tasks.create("synchronizeJni_${abiName}${variant.name}", Copy)
41 | task1.from("./../../bgfx/.build/${nativeBuildDir}/bin/libexamplesRelease.so")
42 | task1.into("./src/main/jniLibs/${abiName}")
43 |
44 | // Second task, copy libc++_shared from NDK to the corresponding jni directory
45 | def task2 = project.tasks.create("synchronizeJniLibC++_${abiName}${variant.name}", Copy)
46 | task2.from("${System.getenv('ANDROID_NDK_ROOT')}/sources/cxx-stl/llvm-libc++/libs/${abiName}/libc++_shared.so")
47 | task2.into("./src/main/jniLibs/${abiName}")
48 |
49 | // Insert our copy tasks at the beginning of gradle build tree.
50 | variant.preBuild.dependsOn task1
51 | variant.preBuild.dependsOn task2
52 | }
53 | }
54 | }
55 | buildTypes {
56 | release {
57 | minifyEnabled false
58 | proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
59 | }
60 | debug {
61 | jniDebuggable true
62 | }
63 | }
64 | }
65 |
66 | dependencies {
67 | implementation 'com.android.support:appcompat-v7:26.1.0'
68 | }
69 |
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/app/proguard-rules.pro:
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1 | # Add project specific ProGuard rules here.
2 | # By default, the flags in this file are appended to flags specified
3 | # in /home/jeff/Projets/android/sdk/tools/proguard/proguard-android.txt
4 | # You can edit the include path and order by changing the proguardFiles
5 | # directive in build.gradle.
6 | #
7 | # For more details, see
8 | # http://developer.android.com/guide/developing/tools/proguard.html
9 |
10 | # Add any project specific keep options here:
11 |
12 | # If your project uses WebView with JS, uncomment the following
13 | # and specify the fully qualified class name to the JavaScript interface
14 | # class:
15 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
16 | # public *;
17 | #}
18 |
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8 |
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/app/src/main/java/com/nodrev/bgfx/examples/BgfxAndroidActivity.java:
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1 | package com.nodrev.bgfx.examples;
2 |
3 | import android.Manifest;
4 | import android.app.AlertDialog;
5 | import android.content.DialogInterface;
6 | import android.content.pm.PackageManager;
7 | import android.os.Bundle;
8 | import android.support.annotation.NonNull;
9 | import android.support.v4.app.ActivityCompat;
10 | import android.support.v4.content.ContextCompat;
11 |
12 | public class BgfxAndroidActivity extends android.app.NativeActivity
13 | {
14 | // Load bundle shared libraries
15 | static
16 | {
17 | System.loadLibrary("c++_shared");
18 | System.loadLibrary("examplesRelease");
19 | }
20 |
21 | // Olds permission request result
22 | private static final int readExternalStoragePermission = 1;
23 |
24 | @Override
25 | protected void onCreate(Bundle savedInstanceState)
26 | {
27 | // Call NativeActivity onCreate
28 | super.onCreate(savedInstanceState);
29 |
30 | // Check permission
31 | // Since Android 23, permissions must explicitly be confirmed by user.
32 | if (ContextCompat.checkSelfPermission(this, Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED)
33 | {
34 | // We absolutly need this permission to run some of the examples, so ask it again even if it was refused before.
35 | ActivityCompat.requestPermissions(this, new String[]{Manifest.permission.READ_EXTERNAL_STORAGE}, readExternalStoragePermission);
36 | }
37 | }
38 |
39 | @Override
40 | public void onRequestPermissionsResult(int requestCode, @NonNull String[] permissions, @NonNull int[] grantResults)
41 | {
42 | super.onRequestPermissionsResult(requestCode, permissions, grantResults);
43 | switch (requestCode)
44 | {
45 | case readExternalStoragePermission:
46 | {
47 | if (grantResults.length > 0 && grantResults[0] != PackageManager.PERMISSION_GRANTED)
48 | {
49 | // Permission refused, show a warning!
50 | AlertDialog alertDialog = new AlertDialog.Builder(this).create();
51 | alertDialog.setTitle("Warning");
52 | alertDialog.setMessage("Some examples needs to load data from the sdcard, those will crash if data can't be loaded!");
53 | alertDialog.setButton(AlertDialog.BUTTON_NEUTRAL, "OK", new DialogInterface.OnClickListener()
54 | {
55 | public void onClick(DialogInterface dialog, int which)
56 | {
57 | dialog.dismiss();
58 | }
59 | });
60 | alertDialog.show();
61 | }
62 | }
63 | }
64 | }
65 | }
66 |
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3 | #3F51B5
4 | #303F9F
5 | #FF4081
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1 |
2 | BGFX Examples
3 |
4 |
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2 |
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4 |
10 |
11 |
12 |
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/build.gradle:
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1 | // Top-level build file where you can add configuration options common to all sub-projects/modules.
2 |
3 | buildscript {
4 | repositories {
5 | google()
6 | jcenter()
7 | }
8 | dependencies {
9 | classpath 'com.android.tools.build:gradle:3.2.1'
10 |
11 | // NOTE: Do not place your application dependencies here; they belong
12 | // in the individual module build.gradle files
13 | }
14 | }
15 |
16 | allprojects {
17 | repositories {
18 | google()
19 | jcenter()
20 | }
21 | }
22 |
23 | task clean(type: Delete) {
24 | delete rootProject.buildDir
25 | }
26 |
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/gradle.properties:
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1 | # Project-wide Gradle settings.
2 |
3 | # IDE (e.g. Android Studio) users:
4 | # Gradle settings configured through the IDE *will override*
5 | # any settings specified in this file.
6 |
7 | # For more details on how to configure your build environment visit
8 | # http://www.gradle.org/docs/current/userguide/build_environment.html
9 |
10 | # Specifies the JVM arguments used for the daemon process.
11 | # The setting is particularly useful for tweaking memory settings.
12 | # Default value: -Xmx10248m -XX:MaxPermSize=256m
13 | # org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
14 |
15 | # When configured, Gradle will run in incubating parallel mode.
16 | # This option should only be used with decoupled projects. More details, visit
17 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
18 | # org.gradle.parallel=true
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1 | #Wed Oct 21 11:34:03 PDT 2015
2 | distributionBase=GRADLE_USER_HOME
3 | distributionPath=wrapper/dists
4 | zipStoreBase=GRADLE_USER_HOME
5 | zipStorePath=wrapper/dists
6 | distributionUrl=https\://services.gradle.org/distributions/gradle-4.6-all.zip
7 |
8 |
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/gradlew:
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1 | #!/usr/bin/env bash
2 |
3 | ##############################################################################
4 | ##
5 | ## Gradle start up script for UN*X
6 | ##
7 | ##############################################################################
8 |
9 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
10 | DEFAULT_JVM_OPTS=""
11 |
12 | APP_NAME="Gradle"
13 | APP_BASE_NAME=`basename "$0"`
14 |
15 | # Use the maximum available, or set MAX_FD != -1 to use that value.
16 | MAX_FD="maximum"
17 |
18 | warn ( ) {
19 | echo "$*"
20 | }
21 |
22 | die ( ) {
23 | echo
24 | echo "$*"
25 | echo
26 | exit 1
27 | }
28 |
29 | # OS specific support (must be 'true' or 'false').
30 | cygwin=false
31 | msys=false
32 | darwin=false
33 | case "`uname`" in
34 | CYGWIN* )
35 | cygwin=true
36 | ;;
37 | Darwin* )
38 | darwin=true
39 | ;;
40 | MINGW* )
41 | msys=true
42 | ;;
43 | esac
44 |
45 | # Attempt to set APP_HOME
46 | # Resolve links: $0 may be a link
47 | PRG="$0"
48 | # Need this for relative symlinks.
49 | while [ -h "$PRG" ] ; do
50 | ls=`ls -ld "$PRG"`
51 | link=`expr "$ls" : '.*-> \(.*\)$'`
52 | if expr "$link" : '/.*' > /dev/null; then
53 | PRG="$link"
54 | else
55 | PRG=`dirname "$PRG"`"/$link"
56 | fi
57 | done
58 | SAVED="`pwd`"
59 | cd "`dirname \"$PRG\"`/" >/dev/null
60 | APP_HOME="`pwd -P`"
61 | cd "$SAVED" >/dev/null
62 |
63 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
64 |
65 | # Determine the Java command to use to start the JVM.
66 | if [ -n "$JAVA_HOME" ] ; then
67 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
68 | # IBM's JDK on AIX uses strange locations for the executables
69 | JAVACMD="$JAVA_HOME/jre/sh/java"
70 | else
71 | JAVACMD="$JAVA_HOME/bin/java"
72 | fi
73 | if [ ! -x "$JAVACMD" ] ; then
74 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
75 |
76 | Please set the JAVA_HOME variable in your environment to match the
77 | location of your Java installation."
78 | fi
79 | else
80 | JAVACMD="java"
81 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
82 |
83 | Please set the JAVA_HOME variable in your environment to match the
84 | location of your Java installation."
85 | fi
86 |
87 | # Increase the maximum file descriptors if we can.
88 | if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
89 | MAX_FD_LIMIT=`ulimit -H -n`
90 | if [ $? -eq 0 ] ; then
91 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
92 | MAX_FD="$MAX_FD_LIMIT"
93 | fi
94 | ulimit -n $MAX_FD
95 | if [ $? -ne 0 ] ; then
96 | warn "Could not set maximum file descriptor limit: $MAX_FD"
97 | fi
98 | else
99 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
100 | fi
101 | fi
102 |
103 | # For Darwin, add options to specify how the application appears in the dock
104 | if $darwin; then
105 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
106 | fi
107 |
108 | # For Cygwin, switch paths to Windows format before running java
109 | if $cygwin ; then
110 | APP_HOME=`cygpath --path --mixed "$APP_HOME"`
111 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
112 | JAVACMD=`cygpath --unix "$JAVACMD"`
113 |
114 | # We build the pattern for arguments to be converted via cygpath
115 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
116 | SEP=""
117 | for dir in $ROOTDIRSRAW ; do
118 | ROOTDIRS="$ROOTDIRS$SEP$dir"
119 | SEP="|"
120 | done
121 | OURCYGPATTERN="(^($ROOTDIRS))"
122 | # Add a user-defined pattern to the cygpath arguments
123 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then
124 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
125 | fi
126 | # Now convert the arguments - kludge to limit ourselves to /bin/sh
127 | i=0
128 | for arg in "$@" ; do
129 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
130 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
131 |
132 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
133 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
134 | else
135 | eval `echo args$i`="\"$arg\""
136 | fi
137 | i=$((i+1))
138 | done
139 | case $i in
140 | (0) set -- ;;
141 | (1) set -- "$args0" ;;
142 | (2) set -- "$args0" "$args1" ;;
143 | (3) set -- "$args0" "$args1" "$args2" ;;
144 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;;
145 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
146 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
147 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
148 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
149 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
150 | esac
151 | fi
152 |
153 | # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
154 | function splitJvmOpts() {
155 | JVM_OPTS=("$@")
156 | }
157 | eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
158 | JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
159 |
160 | exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
161 |
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/gradlew.bat:
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1 | @if "%DEBUG%" == "" @echo off
2 | @rem ##########################################################################
3 | @rem
4 | @rem Gradle startup script for Windows
5 | @rem
6 | @rem ##########################################################################
7 |
8 | @rem Set local scope for the variables with windows NT shell
9 | if "%OS%"=="Windows_NT" setlocal
10 |
11 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
12 | set DEFAULT_JVM_OPTS=
13 |
14 | set DIRNAME=%~dp0
15 | if "%DIRNAME%" == "" set DIRNAME=.
16 | set APP_BASE_NAME=%~n0
17 | set APP_HOME=%DIRNAME%
18 |
19 | @rem Find java.exe
20 | if defined JAVA_HOME goto findJavaFromJavaHome
21 |
22 | set JAVA_EXE=java.exe
23 | %JAVA_EXE% -version >NUL 2>&1
24 | if "%ERRORLEVEL%" == "0" goto init
25 |
26 | echo.
27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
28 | echo.
29 | echo Please set the JAVA_HOME variable in your environment to match the
30 | echo location of your Java installation.
31 |
32 | goto fail
33 |
34 | :findJavaFromJavaHome
35 | set JAVA_HOME=%JAVA_HOME:"=%
36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe
37 |
38 | if exist "%JAVA_EXE%" goto init
39 |
40 | echo.
41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
42 | echo.
43 | echo Please set the JAVA_HOME variable in your environment to match the
44 | echo location of your Java installation.
45 |
46 | goto fail
47 |
48 | :init
49 | @rem Get command-line arguments, handling Windowz variants
50 |
51 | if not "%OS%" == "Windows_NT" goto win9xME_args
52 | if "%@eval[2+2]" == "4" goto 4NT_args
53 |
54 | :win9xME_args
55 | @rem Slurp the command line arguments.
56 | set CMD_LINE_ARGS=
57 | set _SKIP=2
58 |
59 | :win9xME_args_slurp
60 | if "x%~1" == "x" goto execute
61 |
62 | set CMD_LINE_ARGS=%*
63 | goto execute
64 |
65 | :4NT_args
66 | @rem Get arguments from the 4NT Shell from JP Software
67 | set CMD_LINE_ARGS=%$
68 |
69 | :execute
70 | @rem Setup the command line
71 |
72 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
73 |
74 | @rem Execute Gradle
75 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
76 |
77 | :end
78 | @rem End local scope for the variables with windows NT shell
79 | if "%ERRORLEVEL%"=="0" goto mainEnd
80 |
81 | :fail
82 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
83 | rem the _cmd.exe /c_ return code!
84 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
85 | exit /b 1
86 |
87 | :mainEnd
88 | if "%OS%"=="Windows_NT" endlocal
89 |
90 | :omega
91 |
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/settings.gradle:
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1 | include ':app'
2 |
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