├── .editorconfig ├── .gitignore ├── .gitmodules ├── Common.props ├── Doxyfile ├── FUNDING.yml ├── LICENSE.md ├── README.md ├── REFERENCE.md ├── ReShade.sln ├── ReShade.vcxproj ├── ReShade.vcxproj.filters ├── ReShadeFX.vcxproj ├── ReShadeFX.vcxproj.filters ├── ReShadeFXC.vcxproj ├── ReShadeFXC.vcxproj.filters ├── ReShadeInject.vcxproj ├── deps ├── D3D12On7.props ├── ImGui.props ├── ImGui.vcxproj ├── MinHook.props ├── MinHook.vcxproj ├── MinHook.vcxproj.filters ├── OpenVR.props ├── SPIRV.props ├── Vulkan.props ├── Windows.props ├── d3d12on7 │ ├── LICENSE.txt │ └── include │ │ └── D3D12Downlevel.h ├── d3d911on12 │ └── include │ │ ├── d3d11on12.h │ │ └── d3d9on12.h ├── fpng.props ├── fpng.vcxproj ├── gl3w.props ├── gl3w.vcxproj ├── openvr │ ├── LICENSE │ ├── headers │ │ └── openvr.h │ └── src │ │ └── ivrclientcore.h ├── stb.props ├── stb.vcxproj ├── stb_image_dds │ └── stb_image_dds.h ├── stb_impl.c ├── utfcpp.props └── vulkan_layer │ └── vk_layer_dispatch_table.h ├── examples ├── 01-framerate_limit │ ├── framerate_limit.cpp │ └── framerate_limit.vcxproj ├── 02-freepie │ ├── freepie.cpp │ └── freepie.vcxproj ├── 03-history_window │ ├── history_window.cpp │ └── history_window.vcxproj ├── 04-api_trace │ ├── api_trace.cpp │ └── api_trace.vcxproj ├── 05-shader_dump │ ├── crc32_hash.hpp │ ├── shader_dump_addon.cpp │ └── shader_dump_addon.vcxproj ├── 06-shader_replace │ ├── crc32_hash.hpp │ ├── shader_replace_addon.cpp │ └── shader_replace_addon.vcxproj ├── 07-texture_dump │ ├── crc32_hash.hpp │ ├── save_texture.cpp │ ├── texture_dump_addon.cpp │ └── texture_dump_addon.vcxproj ├── 08-texture_replace │ ├── crc32_hash.hpp │ ├── load_texture.cpp │ ├── texture_replace_addon.cpp │ └── texture_replace_addon.vcxproj ├── 09-depth │ ├── generic_depth.cpp │ └── generic_depth.vcxproj ├── 10-texture_overlay │ ├── descriptor_tracking.cpp │ ├── descriptor_tracking.hpp │ ├── texture_overlay_addon.cpp │ └── texture_overlay_addon.vcxproj ├── 11-obs_capture │ ├── LICENSE.txt │ ├── obs_capture.cpp │ ├── obs_capture.vcxproj │ ├── obs_hook_info.cpp │ └── obs_hook_info.hpp ├── 12-video_capture │ ├── video_capture.cpp │ └── video_capture.vcxproj ├── 13-effects_during_frame │ ├── effects_during_frame.cpp │ ├── effects_during_frame.vcxproj │ ├── state_tracking.cpp │ └── state_tracking.hpp ├── Examples.sln └── README.md ├── include ├── reshade.hpp ├── reshade_api.hpp ├── reshade_api_device.hpp ├── reshade_api_format.hpp ├── reshade_api_pipeline.hpp ├── reshade_api_resource.hpp ├── reshade_events.hpp └── reshade_overlay.hpp ├── res ├── exports.def ├── fonts │ ├── forkawesome.h │ ├── forkawesome.ifs │ └── forkawesome.inl ├── main_icon.ico ├── main_icon.svg ├── main_icon_small.png ├── main_icon_small.svg ├── resource.h ├── resource.rc ├── resource.rc2 └── shaders │ ├── copy_ps.hlsl │ ├── fullscreen_vs.hlsl │ ├── imgui_ps.glsl │ ├── imgui_ps.spv │ ├── imgui_ps_3_0.hlsl │ ├── imgui_ps_4_0.hlsl │ ├── imgui_vs.glsl │ ├── imgui_vs.spv │ ├── imgui_vs_3_0.hlsl │ ├── imgui_vs_4_0.hlsl │ └── mipmap_cs.hlsl ├── setup ├── MainWindow.xaml ├── MainWindow.xaml.cs ├── Pages │ ├── Resources │ │ ├── DirectX.png │ │ ├── OpenGL.png │ │ └── Vulkan.png │ ├── SelectApiPage.xaml │ ├── SelectApiPage.xaml.cs │ ├── SelectAppPage.xaml │ ├── SelectAppPage.xaml.cs │ ├── SelectEffectsPage.xaml │ ├── SelectEffectsPage.xaml.cs │ ├── SelectPackagesPage.xaml │ ├── SelectPackagesPage.xaml.cs │ ├── SelectPresetPage.xaml │ ├── SelectPresetPage.xaml.cs │ ├── SelectUninstallPage.xaml │ ├── SelectUninstallPage.xaml.cs │ ├── StatusPage.xaml │ └── StatusPage.xaml.cs ├── Properties │ ├── App.config │ ├── App.xaml │ ├── Assembly.manifest │ └── AssemblyInfo.cs.in ├── ReShade Setup.csproj ├── ReShade32.json ├── ReShade64.json └── Utilities │ ├── AeroGlass.cs │ ├── FileOpenDialog.cs │ ├── IniFile.cs │ └── PEInfo.cs ├── source ├── addon.cpp ├── addon.hpp ├── addon_manager.cpp ├── addon_manager.hpp ├── com_ptr.hpp ├── com_utils.hpp ├── d2d1 │ └── d2d1.cpp ├── d3d10 │ ├── d3d10.cpp │ ├── d3d10_device.cpp │ ├── d3d10_device.hpp │ ├── d3d10_impl_command_list.cpp │ ├── d3d10_impl_command_queue.cpp │ ├── d3d10_impl_device.cpp │ ├── d3d10_impl_device.hpp │ ├── d3d10_impl_state_block.cpp │ ├── d3d10_impl_state_block.hpp │ ├── d3d10_impl_swapchain.cpp │ ├── d3d10_impl_swapchain.hpp │ ├── d3d10_impl_type_convert.cpp │ ├── d3d10_impl_type_convert.hpp │ ├── d3d10_resource.cpp │ ├── d3d10_resource.hpp │ └── d3d10_resource_call_vtable.inl ├── d3d11 │ ├── d3d11.cpp │ ├── d3d11_command_list.cpp │ ├── d3d11_command_list.hpp │ ├── d3d11_device.cpp │ ├── d3d11_device.hpp │ ├── d3d11_device_context.cpp │ ├── d3d11_device_context.hpp │ ├── d3d11_impl_command_list.cpp │ ├── d3d11_impl_command_queue.cpp │ ├── d3d11_impl_device.cpp │ ├── d3d11_impl_device.hpp │ ├── d3d11_impl_device_context.hpp │ ├── d3d11_impl_state_block.cpp │ ├── d3d11_impl_state_block.hpp │ ├── d3d11_impl_swapchain.cpp │ ├── d3d11_impl_swapchain.hpp │ ├── d3d11_impl_type_convert.cpp │ ├── d3d11_impl_type_convert.hpp │ ├── d3d11on12.cpp │ ├── d3d11on12_device.cpp │ └── d3d11on12_device.hpp ├── d3d12 │ ├── d3d12.cpp │ ├── d3d12_command_list.cpp │ ├── d3d12_command_list.hpp │ ├── d3d12_command_queue.cpp │ ├── d3d12_command_queue.hpp │ ├── d3d12_command_queue_downlevel.cpp │ ├── d3d12_command_queue_downlevel.hpp │ ├── d3d12_descriptor_heap.cpp │ ├── d3d12_descriptor_heap.hpp │ ├── d3d12_device.cpp │ ├── d3d12_device.hpp │ ├── d3d12_device_downlevel.cpp │ ├── d3d12_device_downlevel.hpp │ ├── d3d12_impl_command_list.cpp │ ├── d3d12_impl_command_list.hpp │ ├── d3d12_impl_command_list_immediate.cpp │ ├── d3d12_impl_command_list_immediate.hpp │ ├── d3d12_impl_command_queue.cpp │ ├── d3d12_impl_command_queue.hpp │ ├── d3d12_impl_device.cpp │ ├── d3d12_impl_device.hpp │ ├── d3d12_impl_swapchain.cpp │ ├── d3d12_impl_swapchain.hpp │ ├── d3d12_impl_type_convert.cpp │ ├── d3d12_impl_type_convert.hpp │ ├── d3d12_pipeline_library.cpp │ ├── d3d12_pipeline_library.hpp │ ├── d3d12_pix.cpp │ ├── d3d12_resource.cpp │ ├── d3d12_resource.hpp │ ├── d3d12_resource_call_vtable.inl │ └── descriptor_heap.hpp ├── d3d9 │ ├── d3d9.cpp │ ├── d3d9_device.cpp │ ├── d3d9_device.hpp │ ├── d3d9_impl_command_list.cpp │ ├── d3d9_impl_command_queue.cpp │ ├── d3d9_impl_device.cpp │ ├── d3d9_impl_device.hpp │ ├── d3d9_impl_state_block.cpp │ ├── d3d9_impl_state_block.hpp │ ├── d3d9_impl_swapchain.cpp │ ├── d3d9_impl_swapchain.hpp │ ├── d3d9_impl_type_convert.cpp │ ├── d3d9_impl_type_convert.hpp │ ├── d3d9_internal.cpp │ ├── d3d9_pix.cpp │ ├── d3d9_resource.cpp │ ├── d3d9_resource.hpp │ ├── d3d9_resource_call_vtable.inl │ ├── d3d9_swapchain.cpp │ ├── d3d9_swapchain.hpp │ ├── d3d9on12.cpp │ ├── d3d9on12_device.cpp │ └── d3d9on12_device.hpp ├── dll_log.cpp ├── dll_log.hpp ├── dll_main.cpp ├── dll_main_test_app.cpp ├── dll_resources.cpp ├── dll_resources.hpp ├── dxgi │ ├── dxgi.cpp │ ├── dxgi_d3d10.cpp │ ├── dxgi_device.cpp │ ├── dxgi_device.hpp │ ├── dxgi_swapchain.cpp │ └── dxgi_swapchain.hpp ├── effect_codegen.hpp ├── effect_codegen_glsl.cpp ├── effect_codegen_hlsl.cpp ├── effect_codegen_spirv.cpp ├── effect_expression.cpp ├── effect_expression.hpp ├── effect_lexer.cpp ├── effect_lexer.hpp ├── effect_module.hpp ├── effect_parser.hpp ├── effect_parser_exp.cpp ├── effect_parser_stmt.cpp ├── effect_preprocessor.cpp ├── effect_preprocessor.hpp ├── effect_symbol_table.cpp ├── effect_symbol_table.hpp ├── effect_symbol_table_intrinsics.inl ├── effect_token.hpp ├── hook.cpp ├── hook.hpp ├── hook_manager.cpp ├── hook_manager.hpp ├── imgui_code_editor.cpp ├── imgui_code_editor.hpp ├── imgui_function_table.cpp ├── imgui_widgets.cpp ├── imgui_widgets.hpp ├── ini_file.cpp ├── ini_file.hpp ├── input.cpp ├── input.hpp ├── input_gamepad.cpp ├── input_gamepad.hpp ├── lockfree_linear_map.hpp ├── opengl │ ├── opengl_hooks.cpp │ ├── opengl_hooks.hpp │ ├── opengl_hooks_ffp.cpp │ ├── opengl_hooks_wgl.cpp │ ├── opengl_impl_command_list.cpp │ ├── opengl_impl_command_queue.cpp │ ├── opengl_impl_device.cpp │ ├── opengl_impl_device.hpp │ ├── opengl_impl_render_context.hpp │ ├── opengl_impl_state_block.cpp │ ├── opengl_impl_state_block.hpp │ ├── opengl_impl_swapchain.cpp │ ├── opengl_impl_swapchain.hpp │ ├── opengl_impl_type_convert.cpp │ └── opengl_impl_type_convert.hpp ├── openvr │ ├── openvr.cpp │ ├── openvr_impl_swapchain.cpp │ └── openvr_impl_swapchain.hpp ├── process_utils.cpp ├── process_utils.hpp ├── runtime.cpp ├── runtime.hpp ├── runtime_api.cpp ├── runtime_gui.cpp ├── runtime_gui_vr.cpp ├── runtime_objects.hpp ├── runtime_update_check.cpp ├── vulkan │ ├── vulkan_hooks.cpp │ ├── vulkan_hooks.hpp │ ├── vulkan_hooks_cmd.cpp │ ├── vulkan_hooks_device.cpp │ ├── vulkan_hooks_instance.cpp │ ├── vulkan_impl_command_list.cpp │ ├── vulkan_impl_command_list.hpp │ ├── vulkan_impl_command_list_immediate.cpp │ ├── vulkan_impl_command_list_immediate.hpp │ ├── vulkan_impl_command_queue.cpp │ ├── vulkan_impl_command_queue.hpp │ ├── vulkan_impl_device.cpp │ ├── vulkan_impl_device.hpp │ ├── 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