├── engineerMap.png ├── medicReport.png ├── characterGraphic.png ├── roleInfographic.png ├── .github ├── FUNDING.yml └── workflows │ └── msbuild.yml ├── .gitignore ├── ExtraRoles ├── Roles │ ├── Medic │ │ ├── ShieldState.cs │ │ ├── DeadPlayer.cs │ │ ├── BodyReport.cs │ │ └── BodyReportPatch.cs │ ├── Officer │ │ ├── OfficerKillBehaviour.cs │ │ └── MurderPlayerPatch.cs │ ├── Role.cs │ ├── Engineer │ │ ├── SabotageButtonDeactivatePatch.cs │ │ ├── SabotageReactorPatch.cs │ │ ├── SabotageLightsPatch.cs │ │ ├── SabotageSeismicPatch.cs │ │ ├── SabotageCommsPatch.cs │ │ ├── SabotageOxyPatch.cs │ │ ├── EngineerMapUpdate.cs │ │ ├── VentPatch.cs │ │ └── EngineerMapOpen.cs │ └── Joker │ │ └── EndGamePatch.cs ├── Utility │ ├── AmBannedPatch.cs │ ├── PingPatch.cs │ └── VersionShowerPatch.cs ├── Rpc │ ├── AttemptKillShieldedPlayerRpc.cs │ ├── FixLightsRpc.cs │ ├── GiveShieldRpc.cs │ ├── SetLocalPlayersRpc.cs │ ├── JokerWinRpc.cs │ ├── SetRoleRpc.cs │ ├── ResetVariablesRpc.cs │ └── OfficerKillRpc.cs ├── ExtraRoles.csproj ├── IntroPatch.cs ├── SetInfectedPatch.cs ├── MeetingPatch.cs ├── PlayerTools.cs ├── HarmonyMain.cs ├── PerformKillPatch.cs ├── ExtraRoles.cs └── UpdatePatch.cs ├── ExtraRoles.sln ├── README.md └── LICENSE /engineerMap.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/NotHunter101/ExtraRolesAmongUs/HEAD/engineerMap.png -------------------------------------------------------------------------------- /medicReport.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/NotHunter101/ExtraRolesAmongUs/HEAD/medicReport.png -------------------------------------------------------------------------------- /characterGraphic.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/NotHunter101/ExtraRolesAmongUs/HEAD/characterGraphic.png -------------------------------------------------------------------------------- /roleInfographic.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/NotHunter101/ExtraRolesAmongUs/HEAD/roleInfographic.png -------------------------------------------------------------------------------- /.github/FUNDING.yml: -------------------------------------------------------------------------------- 1 | # These are supported funding model platforms to help and support ExtraRolesAmongUs project 2 | 3 | patreon: HunterMuir 4 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | /ExtraRoles/bin 2 | /ExtraRoles/obj 3 | .vs/ExtraRoles/v16/.suo 4 | ExtraRoles/.vs 5 | .vs/ExtraRoles/DesignTimeBuild/.dtbcache.v2 6 | ExtraRoles/Assembly-CSharp.dll 7 | -------------------------------------------------------------------------------- /ExtraRoles/Roles/Medic/ShieldState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace ExtraRoles.Medic 6 | { 7 | public enum ShieldState 8 | { 9 | None = 0, 10 | Intact = 1, 11 | Broken = 2 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /ExtraRoles/Roles/Officer/OfficerKillBehaviour.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace ExtraRoles.Officer 6 | { 7 | public enum OfficerKillBehaviour 8 | { 9 | Impostor = 0, 10 | Joker = 1, 11 | CrewDie = 2, 12 | OfficerSurvives = 3 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /ExtraRoles/Roles/Medic/DeadPlayer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ExtraRoles.Roles.Medic 4 | { 5 | public class DeadPlayer 6 | { 7 | public byte KillerId { get; set; } 8 | public byte PlayerId { get; set; } 9 | public DateTime KillTime { get; set; } 10 | public DeathReason DeathReason { get; set; } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /ExtraRoles/Roles/Role.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace ExtraRoles.Roles 6 | { 7 | public enum Role : byte 8 | { 9 | Joker = 0, 10 | Officer = 1, 11 | Engineer = 2, 12 | Medic = 3, 13 | 14 | // non rpc roles 15 | Crewmate, 16 | Impostor 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /ExtraRoles/Utility/AmBannedPatch.cs: -------------------------------------------------------------------------------- 1 | using HarmonyLib; 2 | 3 | namespace ExtraRoles.Utility 4 | { 5 | [HarmonyPatch(typeof(StatsManager), nameof(StatsManager.AmBanned), MethodType.Getter)] 6 | public static class AmBannedPatch 7 | { 8 | public static void Postfix(out bool __result) 9 | { 10 | __result = false; 11 | } 12 | } 13 | 14 | } 15 | -------------------------------------------------------------------------------- /ExtraRoles/Utility/PingPatch.cs: -------------------------------------------------------------------------------- 1 | using HarmonyLib; 2 | using static ExtraRolesMod.ExtraRoles; 3 | 4 | namespace ExtraRoles.Utility 5 | { 6 | 7 | [HarmonyPatch(typeof(PingTracker), nameof(PingTracker.Update))] 8 | public static class PingPatch 9 | { 10 | public static void Postfix(PingTracker __instance) 11 | { 12 | __instance.text.Text += "\nextraroles.net"; 13 | __instance.text.Text += "\nExtraRoles " + versionString; 14 | } 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /ExtraRoles/Utility/VersionShowerPatch.cs: -------------------------------------------------------------------------------- 1 | using HarmonyLib; 2 | using static ExtraRolesMod.ExtraRoles; 3 | 4 | namespace ExtraRoles.Utility 5 | { 6 | //function called on start of game. write version text on menu 7 | [HarmonyPatch(typeof(VersionShower), nameof(VersionShower.Start))] 8 | public static class VersionStartPatch 9 | { 10 | static void Postfix(VersionShower __instance) 11 | { 12 | __instance.text.Text = __instance.text.Text + " Extra Roles " + versionString + " Loaded. (http://www.extraroles.net/)"; 13 | } 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /ExtraRoles/Roles/Engineer/SabotageButtonDeactivatePatch.cs: -------------------------------------------------------------------------------- 1 | using ExtraRoles.Medic; 2 | using ExtraRoles.Officer; 3 | using ExtraRoles.Rpc; 4 | using ExtraRolesMod; 5 | using HarmonyLib; 6 | using Hazel; 7 | using Reactor; 8 | using System; 9 | using UnityEngine; 10 | using static ExtraRolesMod.ExtraRoles; 11 | 12 | namespace ExtraRoles.Roles.Engineer 13 | { 14 | [HarmonyPatch(typeof(MapRoom), nameof(MapRoom.Method_0))] 15 | class SabotageButtonDeactivatePatch 16 | { 17 | static bool Prefix(MapRoom __instance) 18 | { 19 | return !PlayerControl.LocalPlayer.isPlayerRole(Role.Engineer); 20 | } 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /ExtraRoles.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ExtraRoles", "ExtraRoles\ExtraRoles.csproj", "{11FBC798-BAF5-4EE5-9511-BE6DB0592F99}" 4 | EndProject 5 | Global 6 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 7 | Debug|Any CPU = Debug|Any CPU 8 | Release|Any CPU = Release|Any CPU 9 | EndGlobalSection 10 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 11 | {11FBC798-BAF5-4EE5-9511-BE6DB0592F99}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 12 | {11FBC798-BAF5-4EE5-9511-BE6DB0592F99}.Debug|Any CPU.Build.0 = Debug|Any CPU 13 | {11FBC798-BAF5-4EE5-9511-BE6DB0592F99}.Release|Any CPU.ActiveCfg = Release|Any CPU 14 | {11FBC798-BAF5-4EE5-9511-BE6DB0592F99}.Release|Any CPU.Build.0 = Release|Any CPU 15 | EndGlobalSection 16 | EndGlobal 17 | -------------------------------------------------------------------------------- /ExtraRoles/Roles/Engineer/SabotageReactorPatch.cs: -------------------------------------------------------------------------------- 1 | using ExtraRoles.Medic; 2 | using ExtraRoles.Officer; 3 | using ExtraRoles.Rpc; 4 | using ExtraRolesMod; 5 | using HarmonyLib; 6 | using Hazel; 7 | using Reactor; 8 | using System; 9 | using UnityEngine; 10 | using static ExtraRolesMod.ExtraRoles; 11 | 12 | namespace ExtraRoles.Roles.Engineer 13 | { 14 | [HarmonyPatch(typeof(MapRoom), nameof(MapRoom.SabotageReactor))] 15 | class SabotageReactorPatch 16 | { 17 | static bool Prefix(MapRoom __instance) 18 | { 19 | if (!PlayerControl.LocalPlayer.isPlayerRole(Role.Engineer)) 20 | return true; 21 | 22 | if (!PlayerTools.canEngineerUseAbility()) 23 | return false; 24 | 25 | PlayerControl.LocalPlayer.getModdedControl().UsedAbility = true; 26 | ShipStatus.Instance.RpcRepairSystem(SystemTypes.Reactor, 16); 27 | 28 | return false; 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /ExtraRoles/Roles/Engineer/SabotageLightsPatch.cs: -------------------------------------------------------------------------------- 1 | using ExtraRoles.Medic; 2 | using ExtraRoles.Officer; 3 | using ExtraRoles.Rpc; 4 | using ExtraRolesMod; 5 | using HarmonyLib; 6 | using Hazel; 7 | using Reactor; 8 | using System; 9 | using UnityEngine; 10 | using static ExtraRolesMod.ExtraRoles; 11 | 12 | namespace ExtraRoles.Roles.Engineer 13 | { 14 | 15 | [HarmonyPatch(typeof(MapRoom), nameof(MapRoom.SabotageLights))] 16 | class SabotageLightsPatch 17 | { 18 | static bool Prefix(MapRoom __instance) 19 | { 20 | if (!PlayerControl.LocalPlayer.isPlayerRole(Role.Engineer)) 21 | return true; 22 | if (!PlayerTools.canEngineerUseAbility()) 23 | return false; 24 | 25 | PlayerControl.LocalPlayer.getModdedControl().UsedAbility = true; 26 | Rpc.Instance.Send(data: true, immediately: true); 27 | 28 | return false; 29 | } 30 | } 31 | 32 | } 33 | -------------------------------------------------------------------------------- /ExtraRoles/Roles/Engineer/SabotageSeismicPatch.cs: -------------------------------------------------------------------------------- 1 | using ExtraRoles.Medic; 2 | using ExtraRoles.Officer; 3 | using ExtraRoles.Rpc; 4 | using ExtraRolesMod; 5 | using HarmonyLib; 6 | using Hazel; 7 | using Reactor; 8 | using System; 9 | using UnityEngine; 10 | using static ExtraRolesMod.ExtraRoles; 11 | 12 | namespace ExtraRoles.Roles.Engineer 13 | { 14 | 15 | [HarmonyPatch(typeof(MapRoom), nameof(MapRoom.SabotageSeismic))] 16 | class SabotageSeismicPatch 17 | { 18 | static bool Prefix(MapRoom __instance) 19 | { 20 | if (!PlayerControl.LocalPlayer.isPlayerRole(Role.Engineer)) 21 | return true; 22 | 23 | if (!PlayerTools.canEngineerUseAbility()) 24 | return false; 25 | 26 | PlayerControl.LocalPlayer.getModdedControl().UsedAbility = true; 27 | ShipStatus.Instance.RpcRepairSystem(SystemTypes.Laboratory, 16); 28 | 29 | return false; 30 | } 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /ExtraRoles/Rpc/AttemptKillShieldedPlayerRpc.cs: -------------------------------------------------------------------------------- 1 | using ExtraRolesMod; 2 | using Hazel; 3 | using Reactor; 4 | using static ExtraRolesMod.ExtraRoles; 5 | 6 | namespace ExtraRoles.Rpc 7 | { 8 | [RegisterCustomRpc] 9 | public class AttemptKillShieldedPlayerRpc : PlayerCustomRpc 10 | { 11 | public AttemptKillShieldedPlayerRpc(HarmonyMain plugin) : base(plugin) 12 | { 13 | 14 | } 15 | 16 | // Do not handle this locally 17 | public override RpcLocalHandling LocalHandling => RpcLocalHandling.None; 18 | 19 | public override void Handle(PlayerControl innerNetObject, byte data) 20 | { 21 | BreakShield(false); 22 | } 23 | 24 | public override byte Read(MessageReader reader) 25 | { 26 | return reader.ReadByte(); 27 | } 28 | 29 | public override void Write(MessageWriter writer, byte data) 30 | { 31 | writer.Write(data); 32 | } 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /ExtraRoles/Roles/Engineer/SabotageCommsPatch.cs: -------------------------------------------------------------------------------- 1 | using ExtraRoles.Medic; 2 | using ExtraRoles.Officer; 3 | using ExtraRoles.Rpc; 4 | using ExtraRolesMod; 5 | using HarmonyLib; 6 | using Hazel; 7 | using Reactor; 8 | using System; 9 | using UnityEngine; 10 | using static ExtraRolesMod.ExtraRoles; 11 | 12 | namespace ExtraRoles.Roles.Engineer 13 | { 14 | [HarmonyPatch(typeof(MapRoom), nameof(MapRoom.SabotageComms))] 15 | class SabotageCommsPatch 16 | { 17 | static bool Prefix(MapRoom __instance) 18 | { 19 | if (!PlayerControl.LocalPlayer.isPlayerRole(Role.Engineer)) 20 | return true; 21 | if (!PlayerTools.canEngineerUseAbility()) 22 | return false; 23 | 24 | PlayerControl.LocalPlayer.getModdedControl().UsedAbility = true; 25 | ShipStatus.Instance.RpcRepairSystem(SystemTypes.Comms, 16 | 0); 26 | ShipStatus.Instance.RpcRepairSystem(SystemTypes.Comms, 16 | 1); 27 | 28 | return false; 29 | } 30 | } 31 | 32 | } 33 | -------------------------------------------------------------------------------- /ExtraRoles/Roles/Engineer/SabotageOxyPatch.cs: -------------------------------------------------------------------------------- 1 | using ExtraRoles.Medic; 2 | using ExtraRoles.Officer; 3 | using ExtraRoles.Rpc; 4 | using ExtraRolesMod; 5 | using HarmonyLib; 6 | using Hazel; 7 | using Reactor; 8 | using System; 9 | using UnityEngine; 10 | using static ExtraRolesMod.ExtraRoles; 11 | 12 | namespace ExtraRoles.Roles.Engineer 13 | { 14 | 15 | [HarmonyPatch(typeof(MapRoom), nameof(MapRoom.SabotageOxygen))] 16 | class SabotageOxyPatch 17 | { 18 | static bool Prefix(MapRoom __instance) 19 | { 20 | if (!PlayerControl.LocalPlayer.isPlayerRole(Role.Engineer)) 21 | return true; 22 | 23 | if (!PlayerTools.canEngineerUseAbility()) 24 | return false; 25 | 26 | PlayerControl.LocalPlayer.getModdedControl().UsedAbility = true; 27 | ShipStatus.Instance.RpcRepairSystem(SystemTypes.LifeSupp, 0 | 64); 28 | ShipStatus.Instance.RpcRepairSystem(SystemTypes.LifeSupp, 1 | 64); 29 | 30 | return false; 31 | } 32 | } 33 | 34 | } 35 | -------------------------------------------------------------------------------- /ExtraRoles/Rpc/FixLightsRpc.cs: -------------------------------------------------------------------------------- 1 | using ExtraRolesMod; 2 | using Hazel; 3 | using Reactor; 4 | using static ExtraRolesMod.ExtraRoles; 5 | 6 | namespace ExtraRoles.Rpc 7 | { 8 | [RegisterCustomRpc] 9 | public class FixLightsRpc : PlayerCustomRpc 10 | { 11 | public FixLightsRpc(HarmonyMain plugin) : base(plugin) 12 | { 13 | 14 | } 15 | 16 | public override RpcLocalHandling LocalHandling => RpcLocalHandling.Before; 17 | 18 | public override void Handle(PlayerControl innerNetObject, bool data) 19 | { 20 | var switchSystem = ShipStatus.Instance.Systems[SystemTypes.Electrical].Cast(); 21 | switchSystem.ActualSwitches = switchSystem.ExpectedSwitches; 22 | } 23 | 24 | public override bool Read(MessageReader reader) 25 | { 26 | return reader.ReadBoolean(); 27 | } 28 | 29 | public override void Write(MessageWriter writer, bool data) 30 | { 31 | writer.Write(data); 32 | } 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /ExtraRoles/Roles/Engineer/EngineerMapUpdate.cs: -------------------------------------------------------------------------------- 1 | using ExtraRoles.Medic; 2 | using ExtraRoles.Officer; 3 | using ExtraRoles.Rpc; 4 | using ExtraRolesMod; 5 | using HarmonyLib; 6 | using Hazel; 7 | using Reactor; 8 | using System; 9 | using UnityEngine; 10 | using static ExtraRolesMod.ExtraRoles; 11 | 12 | namespace ExtraRoles.Roles.Engineer 13 | { 14 | [HarmonyPatch(typeof(MapBehaviour), nameof(MapBehaviour.ShowInfectedMap))] 15 | class EngineerMapOpen 16 | { 17 | static void Postfix(MapBehaviour __instance) 18 | { 19 | if (!PlayerControl.LocalPlayer.isPlayerRole(Role.Engineer)) 20 | return; 21 | if (!__instance.IsOpen) 22 | return; 23 | 24 | __instance.ColorControl.baseColor = Main.Palette.engineerColor; 25 | foreach (var room in __instance.infectedOverlay.rooms) 26 | { 27 | if (room.door == null) 28 | continue; 29 | 30 | room.door.enabled = false; 31 | room.door.gameObject.SetActive(false); 32 | room.door.gameObject.active = false; 33 | } 34 | } 35 | } 36 | } 37 | -------------------------------------------------------------------------------- /ExtraRoles/Rpc/GiveShieldRpc.cs: -------------------------------------------------------------------------------- 1 | using ExtraRoles.Medic; 2 | using ExtraRolesMod; 3 | using Hazel; 4 | using Reactor; 5 | using static ExtraRolesMod.ExtraRoles; 6 | 7 | namespace ExtraRoles.Rpc 8 | { 9 | 10 | [RegisterCustomRpc] 11 | public class GiveShieldRpc : PlayerCustomRpc 12 | { 13 | public GiveShieldRpc(HarmonyMain plugin) : base(plugin) 14 | { 15 | 16 | } 17 | 18 | // Do not handle this locally 19 | public override RpcLocalHandling LocalHandling => RpcLocalHandling.Before; 20 | 21 | public override void Handle(PlayerControl innerNetObject, byte protectedId) 22 | { 23 | foreach (var player in PlayerControl.AllPlayerControls) 24 | if (player.PlayerId == protectedId) 25 | player.getModdedControl().Immortal = ShieldState.Intact; 26 | } 27 | 28 | public override byte Read(MessageReader reader) 29 | { 30 | return reader.ReadByte(); 31 | } 32 | 33 | public override void Write(MessageWriter writer, byte data) 34 | { 35 | writer.Write(data); 36 | } 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /.github/workflows/msbuild.yml: -------------------------------------------------------------------------------- 1 | name: MSBuild 2 | 3 | on: [push] 4 | 5 | env: 6 | # Path to the solution file relative to the root of the project. 7 | SOLUTION_FILE_PATH: . 8 | 9 | # Configuration type to build. 10 | # You can convert this to a build matrix if you need coverage of multiple configuration types. 11 | # https://docs.github.com/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix 12 | BUILD_CONFIGURATION: Release 13 | 14 | jobs: 15 | build: 16 | runs-on: windows-latest 17 | 18 | steps: 19 | - uses: actions/checkout@v2 20 | 21 | - name: Add MSBuild to PATH 22 | uses: microsoft/setup-msbuild@v1 23 | 24 | - name: Restore NuGet packages 25 | working-directory: ${{env.GITHUB_WORKSPACE}} 26 | run: nuget restore ${{env.SOLUTION_FILE_PATH}} 27 | 28 | - name: Build 29 | working-directory: ${{env.GITHUB_WORKSPACE}} 30 | # Add additional options to the MSBuild command line here (like platform or verbosity level). 31 | # See https://docs.microsoft.com/visualstudio/msbuild/msbuild-command-line-reference 32 | run: msbuild /m /p:Configuration=${{env.BUILD_CONFIGURATION}} ${{env.SOLUTION_FILE_PATH}} 33 | -------------------------------------------------------------------------------- /ExtraRoles/Rpc/SetLocalPlayersRpc.cs: -------------------------------------------------------------------------------- 1 | using ExtraRolesMod; 2 | using Hazel; 3 | using Reactor; 4 | using UnhollowerBaseLib; 5 | using static ExtraRolesMod.ExtraRoles; 6 | 7 | namespace ExtraRoles.Rpc 8 | { 9 | [RegisterCustomRpc] 10 | public class SetLocalPlayersRpc : PlayerCustomRpc 11 | { 12 | public SetLocalPlayersRpc(HarmonyMain plugin) : base(plugin) 13 | { 14 | 15 | } 16 | 17 | public override RpcLocalHandling LocalHandling => RpcLocalHandling.Before; 18 | 19 | public override void Handle(PlayerControl innerNetObject, byte[] localPlayerBytes) 20 | { 21 | localPlayers.Clear(); 22 | localPlayer = PlayerControl.LocalPlayer; 23 | foreach (var id in localPlayerBytes) 24 | foreach (var player in PlayerControl.AllPlayerControls) 25 | if (player.PlayerId == id) 26 | localPlayers.Add(player); 27 | } 28 | 29 | public override byte[] Read(MessageReader reader) 30 | { 31 | return reader.ReadBytesAndSize(); 32 | } 33 | 34 | public override void Write(MessageWriter writer, byte[] data) 35 | { 36 | writer.WriteBytesAndSize(data); 37 | } 38 | } 39 | } 40 | -------------------------------------------------------------------------------- /ExtraRoles/ExtraRoles.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | netstandard2.1 4 | 1.4.3 5 | 2021.3.5s 6 | NuclearPowered/Mappings:0.2.0 7 | 8 | A Reactor mod that adds four new roles to the game. 9 | NotHunter101 10 | 11 | 12 | 13 | 14 | 15 | 16 | all 17 | runtime; build; native; contentfiles; analyzers; buildtransitive 18 | 19 | 20 | 21 | 22 | 23 | $(AmongUs)\BepInEx\plugins\Essentials-$(GameVersion).dll 24 | 25 | 26 | 27 | 28 | 29 | 30 | -------------------------------------------------------------------------------- /ExtraRoles/Roles/Engineer/VentPatch.cs: -------------------------------------------------------------------------------- 1 | using ExtraRoles.Roles; 2 | using HarmonyLib; 3 | using System; 4 | using System.Collections.Generic; 5 | using UnityEngine; 6 | using static ExtraRolesMod.ExtraRoles; 7 | 8 | namespace ExtraRolesMod 9 | { 10 | 11 | [HarmonyPatch(typeof(Vent), nameof(Vent.CanUse))] 12 | public static class VentPatch 13 | { 14 | public static bool Prefix(Vent __instance, ref float __result, [HarmonyArgument(0)] GameData.PlayerInfo pc, [HarmonyArgument(1)] out bool canUse, [HarmonyArgument(2)] out bool couldUse) 15 | { 16 | var vent = __instance; 17 | var player = pc.Object; 18 | float num = float.MaxValue; 19 | couldUse = (pc.IsImpostor || player.isPlayerRole(Role.Engineer)) && !pc.IsDead && (player.CanMove || player.inVent); 20 | canUse = couldUse; 21 | if (canUse) 22 | { 23 | Vector2 truePosition = player.GetTruePosition(); 24 | Vector3 position = vent.transform.position; 25 | num = Vector2.Distance(truePosition, position); 26 | canUse &= (num <= vent.UsableDistance && !PhysicsHelpers.AnythingBetween(truePosition, position, Constants.ShipAndObjectsMask, false)); 27 | } 28 | __result = num; 29 | return false; 30 | } 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /ExtraRoles/Rpc/JokerWinRpc.cs: -------------------------------------------------------------------------------- 1 | using ExtraRoles.Roles; 2 | using ExtraRolesMod; 3 | using Hazel; 4 | using Reactor; 5 | using static ExtraRolesMod.ExtraRoles; 6 | 7 | namespace ExtraRoles.Rpc 8 | { 9 | [RegisterCustomRpc] 10 | public class JokerWinRpc : PlayerCustomRpc 11 | { 12 | public JokerWinRpc(HarmonyMain plugin) : base(plugin) 13 | { 14 | 15 | } 16 | 17 | public override RpcLocalHandling LocalHandling => RpcLocalHandling.Before; 18 | 19 | public override void Handle(PlayerControl innerNetObject, bool data) 20 | { 21 | foreach (var player in PlayerControl.AllPlayerControls) 22 | { 23 | if (player.isPlayerRole(Role.Joker)) 24 | continue; 25 | 26 | player.RemoveInfected(); 27 | player.Die(DeathReason.Exile); 28 | player.Data.IsDead = true; 29 | player.Data.IsImpostor = false; 30 | } 31 | 32 | var joker = Main.Logic.getRolePlayer(Role.Joker).PlayerControl; 33 | joker.Revive(); 34 | joker.Data.IsDead = false; 35 | joker.Data.IsImpostor = true; 36 | } 37 | 38 | public override bool Read(MessageReader reader) 39 | { 40 | return reader.ReadBoolean(); 41 | } 42 | 43 | public override void Write(MessageWriter writer, bool data) 44 | { 45 | writer.Write(data); 46 | } 47 | } 48 | } -------------------------------------------------------------------------------- /ExtraRoles/Roles/Joker/EndGamePatch.cs: -------------------------------------------------------------------------------- 1 | using HarmonyLib; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using UnityEngine; 5 | using static ExtraRolesMod.ExtraRoles; 6 | 7 | namespace ExtraRolesMod 8 | { 9 | [HarmonyPatch(typeof(EndGameManager), nameof(EndGameManager.SetEverythingUp))] 10 | public static class EndGamePatch 11 | { 12 | public static bool Prefix() 13 | { 14 | if (TempData.winners.Count <= 1 || !TempData.DidHumansWin(TempData.EndReason)) 15 | return true; 16 | 17 | TempData.winners.Clear(); 18 | var orderLocalPlayers = localPlayers.Where(player => player.PlayerId == localPlayer.PlayerId).ToList(); 19 | orderLocalPlayers.AddRange(localPlayers.Where(player => player.PlayerId != localPlayer.PlayerId)); 20 | 21 | foreach (var winner in orderLocalPlayers) 22 | TempData.winners.Add(new WinningPlayerData(winner.Data)); 23 | 24 | return true; 25 | } 26 | 27 | public static void Postfix(EndGameManager __instance) 28 | { 29 | if (!TempData.DidHumansWin(TempData.EndReason)) 30 | return; 31 | 32 | var flag = localPlayers.Count(player => player.PlayerId == localPlayer.PlayerId) == 0; 33 | 34 | if (!flag) 35 | return; 36 | 37 | __instance.WinText.Text = "Defeat"; 38 | __instance.WinText.Color = Palette.ImpostorRed; 39 | __instance.BackgroundBar.material.color = new Color(1, 0, 0); 40 | } 41 | } 42 | } -------------------------------------------------------------------------------- /ExtraRoles/Roles/Engineer/EngineerMapOpen.cs: -------------------------------------------------------------------------------- 1 | using ExtraRoles.Medic; 2 | using ExtraRoles.Officer; 3 | using ExtraRoles.Rpc; 4 | using ExtraRolesMod; 5 | using HarmonyLib; 6 | using Hazel; 7 | using Reactor; 8 | using System; 9 | using UnityEngine; 10 | using static ExtraRolesMod.ExtraRoles; 11 | 12 | namespace ExtraRoles.Roles.Engineer 13 | { 14 | 15 | [HarmonyPatch(typeof(MapBehaviour), nameof(MapBehaviour.FixedUpdate))] 16 | class EngineerMapUpdate 17 | { 18 | static void Postfix(MapBehaviour __instance) 19 | { 20 | if (!PlayerControl.LocalPlayer.isPlayerRole(Role.Engineer)) 21 | return; 22 | if (!__instance.IsOpen || !__instance.infectedOverlay.gameObject.active) 23 | return; 24 | __instance.ColorControl.baseColor = 25 | !Main.Logic.sabotageActive ? Color.gray : Main.Palette.engineerColor; 26 | 27 | var perc = Main.Logic.getRolePlayer(Role.Engineer).UsedAbility ? 1f : 0f; 28 | 29 | foreach (var room in __instance.infectedOverlay.rooms) 30 | { 31 | if (room.special == null) 32 | continue; 33 | room.special.material.SetFloat("_Desat", !Main.Logic.sabotageActive ? 1f : 0f); 34 | 35 | room.special.enabled = true; 36 | room.special.gameObject.SetActive(true); 37 | room.special.gameObject.active = true; 38 | room.special.material.SetFloat("_Percent", !PlayerControl.LocalPlayer.Data.IsDead ? perc : 1f); 39 | } 40 | } 41 | } 42 | 43 | } 44 | -------------------------------------------------------------------------------- /ExtraRoles/Rpc/SetRoleRpc.cs: -------------------------------------------------------------------------------- 1 | using ExtraRoles.Roles; 2 | using ExtraRolesMod; 3 | using Hazel; 4 | using Reactor; 5 | using static ExtraRolesMod.ExtraRoles; 6 | 7 | namespace ExtraRoles.Rpc 8 | { 9 | [RegisterCustomRpc] 10 | public class SetRoleRpc : PlayerCustomRpc 11 | { 12 | public SetRoleRpc(HarmonyMain plugin) : base(plugin) 13 | { 14 | 15 | } 16 | 17 | public override RpcLocalHandling LocalHandling => RpcLocalHandling.Before; 18 | 19 | public override void Handle(PlayerControl innerNetObject, SetRoleData role) 20 | { 21 | PlayerTools.getPlayerById(role.Player).getModdedControl().Role = role.Role; 22 | } 23 | 24 | public override SetRoleData Read(MessageReader reader) 25 | { 26 | return new SetRoleData(player: reader.ReadByte(), role: (Role)reader.ReadByte()); 27 | } 28 | 29 | public override void Write(MessageWriter writer, SetRoleData data) 30 | { 31 | writer.Write(data.Player); 32 | writer.Write((byte)data.Role); 33 | } 34 | 35 | public struct SetRoleData 36 | { 37 | public SetRoleData(byte player, Role role) 38 | { 39 | Player = player; 40 | Role = role; 41 | } 42 | 43 | public byte Player { get; } 44 | public Role Role { get; } 45 | 46 | public static implicit operator SetRoleData((byte PlayerId, Role Role) data) => new SetRoleData(data.PlayerId, data.Role); 47 | } 48 | } 49 | 50 | } 51 | -------------------------------------------------------------------------------- /ExtraRoles/Roles/Officer/MurderPlayerPatch.cs: -------------------------------------------------------------------------------- 1 | using ExtraRoles.Medic; 2 | using ExtraRoles.Officer; 3 | using ExtraRoles.Roles.Medic; 4 | using ExtraRoles.Rpc; 5 | using ExtraRolesMod; 6 | using HarmonyLib; 7 | using Hazel; 8 | using Reactor; 9 | using System; 10 | using UnityEngine; 11 | using static ExtraRolesMod.ExtraRoles; 12 | 13 | namespace ExtraRoles.Roles.Officer 14 | { 15 | [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.MurderPlayer))] 16 | public static class MurderPlayerPatch 17 | { 18 | public static bool Prefix(PlayerControl __instance, PlayerControl PAIBDFDMIGK) 19 | { 20 | //check if the player is an officer 21 | if (__instance.isPlayerRole(Role.Officer)) 22 | { 23 | //if so, set them to impostor for one frame so they aren't banned for anti-cheat 24 | __instance.Data.IsImpostor = true; 25 | } 26 | 27 | return true; 28 | } 29 | 30 | //handle the murder after it's ran 31 | public static void Postfix(PlayerControl __instance, PlayerControl PAIBDFDMIGK) 32 | { 33 | var deadBody = new DeadPlayer 34 | { 35 | PlayerId = PAIBDFDMIGK.PlayerId, 36 | KillerId = __instance.PlayerId, 37 | KillTime = DateTime.UtcNow, 38 | DeathReason = DeathReason.Kill 39 | }; 40 | 41 | if (__instance.isPlayerRole(Role.Officer)) 42 | { 43 | __instance.Data.IsImpostor = false; 44 | } 45 | 46 | if (__instance.PlayerId == PAIBDFDMIGK.PlayerId) 47 | { 48 | deadBody.DeathReason = (DeathReason)3; 49 | } 50 | 51 | killedPlayers.Add(deadBody); 52 | } 53 | } 54 | } 55 | -------------------------------------------------------------------------------- /ExtraRoles/Rpc/ResetVariablesRpc.cs: -------------------------------------------------------------------------------- 1 | using ExtraRoles.Medic; 2 | using ExtraRoles.Roles; 3 | using ExtraRolesMod; 4 | using Hazel; 5 | using Reactor; 6 | using System.Linq; 7 | using static ExtraRolesMod.ExtraRoles; 8 | 9 | namespace ExtraRoles.Rpc 10 | { 11 | [RegisterCustomRpc] 12 | public class ResetVariablesRpc : PlayerCustomRpc 13 | { 14 | public ResetVariablesRpc(HarmonyMain plugin) : base(plugin) 15 | { 16 | 17 | } 18 | 19 | public override RpcLocalHandling LocalHandling => RpcLocalHandling.Before; 20 | 21 | public override void Handle(PlayerControl innerNetObject, bool data) 22 | { 23 | Main.Config.SetConfigSettings(); 24 | Main.Logic.AllModPlayerControl.Clear(); 25 | killedPlayers.Clear(); 26 | var crewmates = PlayerControl.AllPlayerControls.ToArray().ToList(); 27 | foreach (var plr in crewmates) 28 | { 29 | Main.Logic.AllModPlayerControl.Add(new ModPlayerControl 30 | { 31 | PlayerControl = plr, 32 | Role = Role.Impostor, 33 | UsedAbility = false, 34 | LastAbilityTime = null, 35 | Immortal = ShieldState.None 36 | }); 37 | } 38 | 39 | crewmates.RemoveAll(x => x.Data.IsImpostor); 40 | foreach (var plr in crewmates) 41 | plr.getModdedControl().Role = Role.Crewmate; 42 | } 43 | 44 | public override bool Read(MessageReader reader) 45 | { 46 | return reader.ReadBoolean(); 47 | } 48 | 49 | public override void Write(MessageWriter writer, bool data) 50 | { 51 | writer.Write(data); 52 | } 53 | } 54 | } 55 | -------------------------------------------------------------------------------- /ExtraRoles/Rpc/OfficerKillRpc.cs: -------------------------------------------------------------------------------- 1 | using ExtraRolesMod; 2 | using Hazel; 3 | using Reactor; 4 | using static ExtraRolesMod.ExtraRoles; 5 | 6 | namespace ExtraRoles.Rpc 7 | { 8 | [RegisterCustomRpc] 9 | public class OfficerKillRpc : PlayerCustomRpc 10 | { 11 | public OfficerKillRpc(HarmonyMain plugin) : base(plugin) 12 | { 13 | 14 | } 15 | 16 | // Handle this rpc localy first then send it to other clients 17 | public override RpcLocalHandling LocalHandling => RpcLocalHandling.Before; 18 | 19 | public override void Handle(PlayerControl innerNetObject, OfficerKillData data) 20 | { 21 | var attacker = PlayerTools.getPlayerById(data.Attacker); 22 | 23 | var target = PlayerTools.getPlayerById(data.Target); 24 | 25 | attacker.MurderPlayer(target); 26 | if (target.isPlayerImmortal()) 27 | BreakShield(false); 28 | } 29 | 30 | public override OfficerKillData Read(MessageReader reader) 31 | { 32 | return new OfficerKillData(attacker: reader.ReadByte(), target: reader.ReadByte()); 33 | } 34 | 35 | public override void Write(MessageWriter writer, OfficerKillData data) 36 | { 37 | writer.Write(data.Attacker); 38 | writer.Write(data.Target); 39 | } 40 | public struct OfficerKillData 41 | { 42 | public OfficerKillData(byte attacker, byte target) 43 | { 44 | Attacker = attacker; 45 | Target = target; 46 | } 47 | 48 | public byte Attacker { get; } 49 | public byte Target { get; } 50 | public static implicit operator OfficerKillData((PlayerControl Attacker, PlayerControl Target) data) => new OfficerKillData(data.Attacker.PlayerId, data.Target.PlayerId); 51 | } 52 | } 53 | 54 | } 55 | -------------------------------------------------------------------------------- /ExtraRoles/Roles/Medic/BodyReport.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using static ExtraRolesMod.ExtraRoles; 4 | 5 | namespace ExtraRoles.Roles.Medic 6 | { 7 | //body report class for when medic reports a body 8 | public class BodyReport 9 | { 10 | public DeathReason DeathReason { get; set; } 11 | public PlayerControl Killer { get; set; } 12 | public PlayerControl Reporter { get; set; } 13 | public float KillAge { get; set; } 14 | 15 | public static string ParseBodyReport(BodyReport br) 16 | { 17 | System.Console.WriteLine(br.KillAge); 18 | if (br.KillAge > Main.Config.medicKillerColorDuration * 1000) 19 | { 20 | return $"Body Report: The corpse is too old to gain information from. (Killed {Math.Round(br.KillAge / 1000)}s ago)"; 21 | } 22 | else if (br.DeathReason == (DeathReason)3) 23 | { 24 | return $"Body Report (Officer): The cause of death appears to be suicide! (Killed {Math.Round(br.KillAge / 1000)}s ago)"; 25 | 26 | } 27 | else if (br.KillAge < Main.Config.medicKillerNameDuration * 1000) 28 | { 29 | return $"Body Report: The killer appears to be {br.Killer.name}! (Killed {Math.Round(br.KillAge / 1000)}s ago)"; 30 | } 31 | else 32 | { 33 | //TODO (make the type of color be written to chat 34 | var colors = new Dictionary() 35 | { 36 | {0, "darker"}, 37 | {1, "darker"}, 38 | {2, "darker"}, 39 | {3, "lighter"}, 40 | {4, "lighter"}, 41 | {5, "lighter"}, 42 | {6, "darker"}, 43 | {7, "lighter"}, 44 | {8, "darker"}, 45 | {9, "darker"}, 46 | {10, "lighter"}, 47 | {11, "lighter"}, 48 | }; 49 | var typeOfColor = colors[br.Killer.Data.ColorId]; 50 | return $"Body Report: The killer appears to be a {typeOfColor} color. (Killed {Math.Round(br.KillAge / 1000)}s ago)"; 51 | } 52 | } 53 | } 54 | } 55 | -------------------------------------------------------------------------------- /ExtraRoles/Roles/Medic/BodyReportPatch.cs: -------------------------------------------------------------------------------- 1 | using ExtraRoles.Roles; 2 | using ExtraRoles.Roles.Medic; 3 | using ExtraRolesMod; 4 | using HarmonyLib; 5 | using System; 6 | using System.Collections.Generic; 7 | using System.Linq; 8 | using static ExtraRolesMod.ExtraRoles; 9 | 10 | namespace ExtraRoles 11 | { 12 | 13 | [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.LocalPlayer.CmdReportDeadBody))] 14 | class BodyReportPatch 15 | { 16 | static void Postfix(PlayerControl __instance, GameData.PlayerInfo __0) 17 | { 18 | System.Console.WriteLine("Report Body!"); 19 | byte reporterId = __instance.PlayerId; 20 | DeadPlayer killer = killedPlayers.Where(x => x.PlayerId == __0.PlayerId).FirstOrDefault(); 21 | if (killer != null) 22 | { 23 | // If there is a Medic alive and Medic reported and reports are enabled 24 | if (PlayerControl.LocalPlayer.isPlayerRole(Role.Medic) && Main.Config.showReport) 25 | { 26 | // If the user is the medic 27 | if (PlayerControl.LocalPlayer.isPlayerRole(Role.Medic)) 28 | { 29 | // Create Body Report 30 | BodyReport br = new BodyReport(); 31 | br.Killer = PlayerTools.getPlayerById(killer.KillerId); 32 | br.Reporter = br.Killer = PlayerTools.getPlayerById(killer.KillerId); 33 | br.KillAge = (float)(DateTime.UtcNow - killer.KillTime).TotalMilliseconds; 34 | br.DeathReason = killer.DeathReason; 35 | // Generate message 36 | var reportMsg = BodyReport.ParseBodyReport(br); 37 | 38 | // If message is not empty 39 | if (!string.IsNullOrWhiteSpace(reportMsg)) 40 | { 41 | 42 | if (AmongUsClient.Instance.AmClient && DestroyableSingleton.Instance) 43 | { 44 | // Send the message through chat only visible to the medic 45 | DestroyableSingleton.Instance.Chat.AddChat(PlayerControl.LocalPlayer, reportMsg); 46 | } 47 | } 48 | } 49 | } 50 | } 51 | } 52 | } 53 | } 54 | -------------------------------------------------------------------------------- /ExtraRoles/IntroPatch.cs: -------------------------------------------------------------------------------- 1 | using ExtraRoles.Roles; 2 | using HarmonyLib; 3 | using System; 4 | using static ExtraRolesMod.ExtraRoles; 5 | 6 | namespace ExtraRolesMod 7 | { 8 | [HarmonyPatch(typeof(IntroCutscene.CoBegin__d), nameof(IntroCutscene.CoBegin__d.MoveNext))] 9 | class IntroCutscenePath 10 | { 11 | static bool Prefix(IntroCutscene.CoBegin__d __instance) 12 | { 13 | if (!PlayerControl.LocalPlayer.isPlayerRole(Role.Joker)) 14 | return true; 15 | 16 | var jokerTeam = new Il2CppSystem.Collections.Generic.List(); 17 | jokerTeam.Add(PlayerControl.LocalPlayer); 18 | __instance.yourTeam = jokerTeam; 19 | return true; 20 | } 21 | 22 | static void Postfix(IntroCutscene.CoBegin__d __instance) 23 | { 24 | var officer = Main.Logic.getRolePlayer(Role.Officer); 25 | if (officer != null) 26 | officer.LastAbilityTime = DateTime.UtcNow; 27 | 28 | if (PlayerControl.LocalPlayer.isPlayerRole(Role.Medic)) 29 | { 30 | __instance.__this.Title.Text = "Medic"; 31 | __instance.__this.Title.Color = Main.Palette.medicColor; 32 | __instance.__this.ImpostorText.Text = "Create a shield to protect a [8DFFFF]Crewmate"; 33 | __instance.__this.BackgroundBar.material.color = Main.Palette.medicColor; 34 | return; 35 | } 36 | 37 | if (PlayerControl.LocalPlayer.isPlayerRole(Role.Officer)) 38 | { 39 | __instance.__this.Title.Text = "Officer"; 40 | __instance.__this.Title.Color = Main.Palette.officerColor; 41 | __instance.__this.ImpostorText.Text = "Shoot the [FF0000FF]Impostor"; 42 | __instance.__this.BackgroundBar.material.color = Main.Palette.officerColor; 43 | return; 44 | } 45 | 46 | if (PlayerControl.LocalPlayer.isPlayerRole(Role.Engineer)) 47 | { 48 | __instance.__this.Title.Text = "Engineer"; 49 | __instance.__this.Title.Color = Main.Palette.engineerColor; 50 | __instance.__this.ImpostorText.Text = "Maintain important systems on the ship"; 51 | __instance.__this.BackgroundBar.material.color = Main.Palette.engineerColor; 52 | return; 53 | } 54 | 55 | if (PlayerControl.LocalPlayer.isPlayerRole(Role.Joker)) 56 | { 57 | __instance.__this.Title.Text = "Joker"; 58 | __instance.__this.Title.Color = Main.Palette.jokerColor; 59 | __instance.__this.ImpostorText.Text = "Get voted off of the ship to win"; 60 | __instance.__this.BackgroundBar.material.color = Main.Palette.jokerColor; 61 | } 62 | } 63 | } 64 | } -------------------------------------------------------------------------------- /ExtraRoles/SetInfectedPatch.cs: -------------------------------------------------------------------------------- 1 | using ExtraRoles.Medic; 2 | using ExtraRoles.Roles; 3 | using ExtraRoles.Rpc; 4 | using HarmonyLib; 5 | using Hazel; 6 | using Reactor; 7 | using System.Collections.Generic; 8 | using System.Linq; 9 | using UnhollowerBaseLib; 10 | using static ExtraRolesMod.ExtraRoles; 11 | 12 | namespace ExtraRolesMod 13 | { 14 | [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.RpcSetInfected))] 15 | class SetInfectedPatch 16 | { 17 | public static void Postfix(Il2CppReferenceArray FMAOEJEHPAO) 18 | { 19 | Rpc.Instance.Send(data: true, immediately: true); 20 | 21 | System.Console.WriteLine(HarmonyMain.medicSpawnChance.GetValue()); 22 | System.Console.WriteLine(HarmonyMain.officerSpawnChance.GetValue()); 23 | System.Console.WriteLine(HarmonyMain.engineerSpawnChance.GetValue()); 24 | System.Console.WriteLine(HarmonyMain.jokerSpawnChance.GetValue()); 25 | 26 | var roles = new List<(Role roleName, float spawnChance)>() 27 | { 28 | (Role.Medic, HarmonyMain.medicSpawnChance.GetValue()), 29 | (Role.Officer, HarmonyMain.officerSpawnChance.GetValue()), 30 | (Role.Engineer, HarmonyMain.engineerSpawnChance.GetValue()), 31 | (Role.Joker, HarmonyMain.jokerSpawnChance.GetValue()), 32 | }; 33 | 34 | var crewmates = PlayerControl.AllPlayerControls 35 | .ToArray() 36 | .Where(x => !x.Data.IsImpostor) 37 | .ToList(); 38 | 39 | foreach (var (roleName, spawnChance) in roles) 40 | { 41 | var shouldSpawn = crewmates.Count > 0 && rng.Next(0, 100) <= spawnChance; 42 | if (!shouldSpawn) 43 | continue; 44 | 45 | var randomCrewmateIndex = rng.Next(0, crewmates.Count); 46 | crewmates[randomCrewmateIndex].getModdedControl().Role = roleName; 47 | var playerIdForRole = crewmates[randomCrewmateIndex].PlayerId; 48 | crewmates.RemoveAt(randomCrewmateIndex); 49 | 50 | System.Console.WriteLine($"Spawning {roleName} with PlayerID = {playerIdForRole}"); 51 | 52 | Rpc.Instance.Send(data: (PlayerId: playerIdForRole, Role: roleName), immediately: true); 53 | } 54 | 55 | localPlayers.Clear(); 56 | localPlayer = PlayerControl.LocalPlayer; 57 | foreach (var player in PlayerControl.AllPlayerControls) 58 | { 59 | var shouldAddPlayer = !player.Data.IsImpostor && !player.isPlayerRole(Role.Joker); 60 | if (shouldAddPlayer) 61 | { 62 | localPlayers.Add(player); 63 | } 64 | } 65 | var players = localPlayers 66 | .Select(player => player.PlayerId) 67 | .ToArray(); 68 | Rpc.Instance.Send(data: players, immediately: true); 69 | 70 | } 71 | } 72 | } -------------------------------------------------------------------------------- /ExtraRoles/MeetingPatch.cs: -------------------------------------------------------------------------------- 1 | using ExtraRolesMod; 2 | using HarmonyLib; 3 | using Hazel; 4 | using System; 5 | using static ExtraRolesMod.ExtraRoles; 6 | using UnhollowerBaseLib; 7 | using ExtraRoles.Roles; 8 | using ExtraRoles.Rpc; 9 | using Reactor; 10 | 11 | namespace ExtraRoles 12 | { 13 | [HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.Destroy), 14 | new[] {typeof(UnityEngine.Object)})] 15 | class MeetingExiledEnd 16 | { 17 | static void Prefix(UnityEngine.Object obj) 18 | { 19 | if (ExileController.Instance == null || obj != ExileController.Instance.gameObject) 20 | return; 21 | 22 | var Officer = Main.Logic.getRolePlayer(Role.Joker); 23 | if (Officer != null) 24 | Officer.LastAbilityTime = DateTime.UtcNow; 25 | if (ExileController.Instance.exiled == null || 26 | !ExileController.Instance.exiled._object.isPlayerRole(Role.Joker)) 27 | return; 28 | 29 | Rpc.Instance.Send(data: true, immediately: true); 30 | 31 | foreach (var player in PlayerControl.AllPlayerControls) 32 | { 33 | if (player.isPlayerRole(Role.Joker)) 34 | continue; 35 | player.RemoveInfected(); 36 | player.Die(DeathReason.Exile); 37 | player.Data.IsDead = true; 38 | player.Data.IsImpostor = false; 39 | } 40 | 41 | var joker = Main.Logic.getRolePlayer(Role.Joker).PlayerControl; 42 | joker.Revive(); 43 | joker.Data.IsDead = false; 44 | joker.Data.IsImpostor = true; 45 | } 46 | } 47 | 48 | [HarmonyPatch(typeof(TranslationController), nameof(TranslationController.GetString), new Type[] { typeof(StringNames), typeof(Il2CppReferenceArray) })] 49 | class TranslationPatch 50 | { 51 | static void Postfix(ref string __result, StringNames __0) 52 | { 53 | if (ExileController.Instance == null || ExileController.Instance.exiled == null) 54 | return; 55 | 56 | switch (__0) 57 | { 58 | case StringNames.ExileTextPN: 59 | case StringNames.ExileTextSN: 60 | { 61 | if (ExileController.Instance.exiled.Object.isPlayerRole(Role.Medic)) 62 | __result = ExileController.Instance.exiled.PlayerName + " was The Medic."; 63 | else if (ExileController.Instance.exiled.Object.isPlayerRole(Role.Engineer)) 64 | __result = ExileController.Instance.exiled.PlayerName + " was The Engineer."; 65 | else if (ExileController.Instance.exiled.Object.isPlayerRole(Role.Officer)) 66 | __result = ExileController.Instance.exiled.PlayerName + " was The Officer."; 67 | else if (ExileController.Instance.exiled.Object.isPlayerRole(Role.Joker)) 68 | __result = ExileController.Instance.exiled.PlayerName + " was The Joker."; 69 | else 70 | __result = ExileController.Instance.exiled.PlayerName + " was not The Impostor."; 71 | break; 72 | } 73 | case StringNames.ImpostorsRemainP: 74 | case StringNames.ImpostorsRemainS: 75 | { 76 | if (ExileController.Instance.exiled.Object.isPlayerRole(Role.Joker)) 77 | __result = ""; 78 | break; 79 | } 80 | } 81 | } 82 | } 83 | } -------------------------------------------------------------------------------- /ExtraRoles/PlayerTools.cs: -------------------------------------------------------------------------------- 1 | using ExtraRoles.Roles; 2 | using HarmonyLib; 3 | using System; 4 | using System.Collections.Generic; 5 | using System.Linq; 6 | using UnityEngine; 7 | 8 | namespace ExtraRolesMod 9 | { 10 | [HarmonyPatch] 11 | public static class PlayerTools 12 | { 13 | public static List sabotageTasks = new List 14 | { 15 | TaskTypes.FixComms, 16 | TaskTypes.FixLights, 17 | TaskTypes.ResetReactor, 18 | TaskTypes.ResetSeismic, 19 | TaskTypes.RestoreOxy 20 | }; 21 | 22 | public static PlayerControl getPlayerById(byte id) 23 | { 24 | foreach (var player in PlayerControl.AllPlayerControls) 25 | { 26 | if (player.PlayerId == id) 27 | { 28 | return player; 29 | } 30 | } 31 | 32 | return null; 33 | } 34 | 35 | /// 36 | /// Returns the cooldown of the officer in seconds. Zero means the officer can kill again. 37 | /// 38 | public static float getOfficerCD() 39 | { 40 | var lastAbilityTime = ExtraRoles.Main.Logic.getRolePlayer(Role.Officer).LastAbilityTime; 41 | if (lastAbilityTime == null) 42 | { 43 | return ExtraRoles.Main.Config.OfficerCD; 44 | } 45 | 46 | var now = DateTime.UtcNow; 47 | var diff = (TimeSpan) (now - lastAbilityTime); 48 | 49 | var killCooldown = ExtraRoles.Main.Config.OfficerCD * 1000.0f; 50 | if (killCooldown - (float) diff.TotalMilliseconds < 0) 51 | return 0; 52 | 53 | return (killCooldown - (float) diff.TotalMilliseconds) / 1000.0f; 54 | } 55 | 56 | public static bool canEngineerUseAbility() 57 | { 58 | if (PlayerControl.LocalPlayer.getModdedControl().UsedAbility) 59 | { 60 | return false; 61 | } 62 | 63 | if (!ExtraRoles.Main.Logic.sabotageActive) 64 | { 65 | return false; 66 | } 67 | 68 | if (PlayerControl.LocalPlayer.Data.IsDead) 69 | { 70 | return false; 71 | } 72 | 73 | return true; 74 | } 75 | 76 | public static PlayerControl FindClosestPlayer(this PlayerControl player) 77 | { 78 | PlayerControl result = null; 79 | float num = GameOptionsData.KillDistances[Mathf.Clamp(PlayerControl.GameOptions.KillDistance, 0, 2)]; 80 | if (!ShipStatus.Instance) 81 | { 82 | return null; 83 | } 84 | Vector2 truePosition = player.GetTruePosition(); 85 | List allPlayers = GameData.Instance.AllPlayers.ToArray().ToList(); 86 | for (int i = 0; i < allPlayers.Count; i++) 87 | { 88 | GameData.PlayerInfo playerInfo = allPlayers[i]; 89 | if (!playerInfo.Disconnected && playerInfo.PlayerId != player.PlayerId && !playerInfo.IsDead) 90 | { 91 | PlayerControl @object = playerInfo.Object; 92 | if (@object) 93 | { 94 | Vector2 vector = @object.GetTruePosition() - truePosition; 95 | float magnitude = vector.magnitude; 96 | if (magnitude <= num && !PhysicsHelpers.AnyNonTriggersBetween(truePosition, vector.normalized, magnitude, Constants.ShipAndObjectsMask)) 97 | { 98 | result = @object; 99 | num = magnitude; 100 | } 101 | } 102 | } 103 | } 104 | return result; 105 | } 106 | } 107 | } -------------------------------------------------------------------------------- /ExtraRoles/HarmonyMain.cs: -------------------------------------------------------------------------------- 1 | using BepInEx; 2 | using BepInEx.Configuration; 3 | using BepInEx.IL2CPP; 4 | using HarmonyLib; 5 | using System; 6 | using System.Linq; 7 | using System.Net; 8 | using Reactor; 9 | using Essentials.Options; 10 | using static ExtraRolesMod.ExtraRoles; 11 | using Reactor.Unstrip; 12 | using UnityEngine; 13 | using System.IO; 14 | using Reactor.Extensions; 15 | using System.Collections.Generic; 16 | using System.Net.Sockets; 17 | 18 | namespace ExtraRolesMod 19 | { 20 | [BepInPlugin(Id)] 21 | [BepInProcess("Among Us.exe")] 22 | [BepInDependency(ReactorPlugin.Id)] 23 | public class HarmonyMain : BasePlugin 24 | { 25 | public const string Id = "gg.reactor.extraroles"; 26 | 27 | public Harmony Harmony { get; } = new Harmony(Id); 28 | 29 | //This section uses the https://github.com/DorCoMaNdO/Reactor-Essentials framework 30 | 31 | public static CustomToggleOption showMedic = CustomOption.AddToggle("Show Medic", false); 32 | public static CustomToggleOption showOfficer = CustomOption.AddToggle("Show Officer", false); 33 | public static CustomToggleOption showEngineer = CustomOption.AddToggle("Show Engineer", false); 34 | public static CustomToggleOption showJoker = CustomOption.AddToggle("Show Joker", false); 35 | 36 | public static CustomStringOption showShieldedPlayer = CustomOption.AddString("Show Shielded Player", 37 | new[] {"Self", "Medic", "Self+Medic", "Everyone"}); 38 | 39 | public static CustomNumberOption OfficerKillCooldown = 40 | CustomOption.AddNumber("Officer Kill Cooldown", 30f, 10f, 60f, 2.5f); 41 | 42 | public static CustomStringOption 43 | officerKillBehaviour = CustomOption.AddString("Officer Kill Behaviour", new[] { "Impostor", "Joker", "Crew Die", "Anyone" }); 44 | 45 | public static CustomToggleOption officerShouldDieToShieldedPlayers = 46 | CustomOption.AddToggle("Officer Dies When Attacking Shielded Players", true); 47 | 48 | 49 | public static CustomToggleOption playerMurderIndicator = 50 | CustomOption.AddToggle("Murder Attempt Indicator for Shielded Player", false); 51 | 52 | public static CustomToggleOption medicReportSwitch = CustomOption.AddToggle("Show Medic Reports", true); 53 | 54 | public static CustomNumberOption medicReportNameDuration = 55 | CustomOption.AddNumber("Time Where Medic Reports Will Have Name", 0, 0, 60, 2.5f); 56 | 57 | public static CustomNumberOption medicReportColorDuration = 58 | CustomOption.AddNumber("Time Where Medic Reports Will Have Color Type", 15, 0, 120, 2.5f); 59 | 60 | public static CustomNumberOption 61 | medicSpawnChance = CustomOption.AddNumber("Medic Spawn Chance", 100, 0, 100, 5); 62 | 63 | public static CustomNumberOption officerSpawnChance = 64 | CustomOption.AddNumber("Officer Spawn Chance", 100, 0, 100, 5); 65 | 66 | public static CustomNumberOption engineerSpawnChance = 67 | CustomOption.AddNumber("Engineer Spawn Chance", 100, 0, 100, 5); 68 | 69 | public static CustomNumberOption 70 | jokerSpawnChance = CustomOption.AddNumber("Joker Spawn Chance", 100, 0, 100, 5); 71 | 72 | public override void Load() 73 | { 74 | Main.Assets.bundle = AssetBundle.LoadFromFile(Directory.GetCurrentDirectory() + "\\Assets\\bundle"); 75 | Main.Assets.breakClip = Main.Assets.bundle.LoadAsset("SB").DontUnload(); 76 | Main.Assets.repairIco = Main.Assets.bundle.LoadAsset("RE").DontUnload(); 77 | Main.Assets.shieldIco = Main.Assets.bundle.LoadAsset("SA").DontUnload(); 78 | Main.Assets.smallShieldIco = Main.Assets.bundle.LoadAsset("RESmall").DontUnload(); 79 | 80 | //Disable the https://github.com/DorCoMaNdO/Reactor-Essentials watermark. 81 | //The code said that you were allowed, as long as you provided credit elsewhere. 82 | //I added a link in the Credits of the GitHub page, and I'm also mentioning it here. 83 | //If the owner of this library has any problems with this, just message me on discord and we'll find a solution 84 | 85 | //Hunter101#1337 86 | CustomOption.ShamelessPlug = false; 87 | 88 | RegisterInIl2CppAttribute.Register(); 89 | RegisterCustomRpcAttribute.Register(this); 90 | 91 | Harmony.PatchAll(); 92 | } 93 | } 94 | } -------------------------------------------------------------------------------- /ExtraRoles/PerformKillPatch.cs: -------------------------------------------------------------------------------- 1 | using ExtraRoles.Medic; 2 | using ExtraRoles.Officer; 3 | using ExtraRoles.Roles; 4 | using ExtraRoles.Rpc; 5 | using HarmonyLib; 6 | using Hazel; 7 | using Reactor; 8 | using System; 9 | using UnityEngine; 10 | using static ExtraRolesMod.ExtraRoles; 11 | 12 | namespace ExtraRolesMod 13 | { 14 | [HarmonyPatch(typeof(KillButtonManager), nameof(KillButtonManager.PerformKill))] 15 | class PerformKillPatch 16 | { 17 | private static void SendOfficerKillRpc(PlayerControl target) 18 | { 19 | PlayerControl.LocalPlayer.getModdedControl().LastAbilityTime = DateTime.UtcNow; 20 | var attacker = PlayerControl.LocalPlayer; 21 | Rpc.Instance.Send(data: (Attacker: attacker, Target: target), immediately: true); 22 | Rpc.Instance.Send(data: attacker.PlayerId, immediately: true); 23 | } 24 | 25 | private static void WriteGiveShieldRpc(PlayerControl target) 26 | { 27 | PlayerControl.LocalPlayer.getModdedControl().UsedAbility = true; 28 | Rpc.Instance.Send(data: target.PlayerId, immediately: true); 29 | } 30 | 31 | public static bool Prefix(KillButtonManager __instance) 32 | { 33 | if (PlayerControl.LocalPlayer.isPlayerRole(Role.Engineer)) 34 | { 35 | DestroyableSingleton.Instance.ShowMap((Action) delegate(MapBehaviour m) 36 | { 37 | m.ShowInfectedMap(); 38 | m.ColorControl.baseColor = Main.Logic.sabotageActive ? Color.gray : Main.Palette.engineerColor; 39 | }); 40 | return false; 41 | } 42 | 43 | if (PlayerControl.LocalPlayer.Data.IsDead) 44 | return false; 45 | 46 | var target = __instance.CurrentTarget; 47 | if (target != null) 48 | { 49 | //code that handles the ability button presses 50 | if (PlayerControl.LocalPlayer.isPlayerRole(Role.Officer)) 51 | { 52 | if (PlayerTools.getOfficerCD() > 0) 53 | return false; 54 | 55 | var isTargetJoker = target.isPlayerRole(Role.Joker); 56 | var isTargetImpostor = target.Data.IsImpostor; 57 | var officerKillSetting = Main.Config.officerKillBehaviour; 58 | if (target.isPlayerImmortal()) 59 | { 60 | if (Main.Config.officerShouldDieToShieldedPlayers) 61 | { 62 | // suicide packet 63 | SendOfficerKillRpc(PlayerControl.LocalPlayer); 64 | } 65 | BreakShield(false); 66 | } 67 | else if (officerKillSetting == OfficerKillBehaviour.OfficerSurvives // don't care who it is, kill them 68 | || isTargetImpostor // impostors always die 69 | || (officerKillSetting != OfficerKillBehaviour.Impostor && isTargetJoker)) // joker can die and target is joker 70 | { 71 | // kill target 72 | SendOfficerKillRpc(target); 73 | } 74 | else // officer dies 75 | { 76 | if (officerKillSetting == OfficerKillBehaviour.CrewDie) 77 | { 78 | // kill target too 79 | SendOfficerKillRpc(target); 80 | } 81 | // kill officer 82 | SendOfficerKillRpc(PlayerControl.LocalPlayer); 83 | } 84 | 85 | return false; 86 | } 87 | 88 | if (PlayerControl.LocalPlayer.isPlayerRole(Role.Medic)) 89 | { 90 | WriteGiveShieldRpc(target); 91 | return false; 92 | } 93 | } 94 | 95 | // continue the murder as normal 96 | if (!KillButton.CurrentTarget.isPlayerImmortal()) 97 | return true; 98 | 99 | // play shield break sound 100 | var shouldPlayShieldBreakSound = KillButton.CurrentTarget.isPlayerImmortal() && 101 | KillButton.isActiveAndEnabled && 102 | !KillButton.isCoolingDown && Main.Config.shieldKillAttemptIndicator; 103 | if (!shouldPlayShieldBreakSound) 104 | return false; 105 | 106 | // Send Play Shield Break RPC 107 | Rpc.Instance.Send(data: PlayerControl.LocalPlayer.PlayerId, immediately: true); 108 | 109 | return false; 110 | } 111 | } 112 | } 113 | -------------------------------------------------------------------------------- /ExtraRoles/ExtraRoles.cs: -------------------------------------------------------------------------------- 1 | using HarmonyLib; 2 | using System; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | using Reactor.Unstrip; 6 | using static ExtraRolesMod.ExtraRoles; 7 | using ExtraRoles.Medic; 8 | using ExtraRoles.Officer; 9 | using ExtraRoles.Roles; 10 | using ExtraRoles.Roles.Medic; 11 | 12 | namespace ExtraRolesMod 13 | { 14 | public static class Extensions 15 | { 16 | public static bool isPlayerRole(this PlayerControl plr, Role roleName) 17 | { 18 | return plr.getModdedControl() != null && plr.getModdedControl().Role == roleName; 19 | } 20 | 21 | /// 22 | /// Returns true if the player is shielded by the medic, false otherwise 23 | /// 24 | public static bool isPlayerImmortal(this PlayerControl plr) 25 | { 26 | return plr.getModdedControl() != null && plr.getModdedControl().Immortal != ShieldState.None; 27 | } 28 | 29 | public static ModPlayerControl getModdedControl(this PlayerControl plr) 30 | { 31 | return Main.Logic.AllModPlayerControl.Find(x => x.PlayerControl == plr); 32 | } 33 | } 34 | 35 | [HarmonyPatch] 36 | public class ExtraRoles 37 | { 38 | public static class Main 39 | { 40 | public static Assets Assets = new Assets(); 41 | public static ModdedPalette Palette = new ModdedPalette(); 42 | public static ModdedConfig Config = new ModdedConfig(); 43 | public static ModdedLogic Logic = new ModdedLogic(); 44 | } 45 | 46 | public class ModdedLogic 47 | { 48 | public ModPlayerControl getRolePlayer(Role roleName) 49 | { 50 | return Main.Logic.AllModPlayerControl.Find(x => x.Role == roleName); 51 | } 52 | 53 | public ModPlayerControl getImmortalPlayer() 54 | { 55 | return Main.Logic.AllModPlayerControl.Find(x => x.Immortal != ShieldState.None); 56 | } 57 | 58 | public bool anyPlayerImmortal() 59 | { 60 | return Main.Logic.AllModPlayerControl.FindAll(x => x.Immortal != ShieldState.None).Count > 0; 61 | } 62 | 63 | public void clearJokerTasks() 64 | { 65 | var joker = Main.Logic.getRolePlayer(Role.Joker); 66 | if (joker == null) 67 | return; 68 | var jokerControl = joker.PlayerControl; 69 | var removeTask = new List(); 70 | 71 | foreach (var task in jokerControl.myTasks) 72 | if (!PlayerTools.sabotageTasks.Contains(task.TaskType)) 73 | removeTask.Add(task); 74 | 75 | foreach (var task in removeTask) 76 | jokerControl.RemoveTask(task); 77 | } 78 | 79 | public List AllModPlayerControl = new List(); 80 | public bool sabotageActive { get; set; } 81 | } 82 | 83 | public class Assets 84 | { 85 | public AssetBundle bundle; 86 | public AudioClip breakClip; 87 | public Sprite repairIco; 88 | public Sprite shieldIco; 89 | public Sprite smallShieldIco; 90 | } 91 | 92 | public static Color VecToColor(Vector3 vec) 93 | { 94 | return new Color(vec.x, vec.y, vec.z); 95 | } 96 | 97 | public static Vector3 ColorToVec(Color color) 98 | { 99 | return new Vector3(color.r, color.g, color.b); 100 | } 101 | 102 | public static void BreakShield(bool flag) 103 | { 104 | if (PlayerControl.LocalPlayer.getModdedControl()?.Immortal == ShieldState.Broken) 105 | { 106 | SoundManager.Instance.PlaySound(Main.Assets.breakClip, false, 100f); 107 | PlayerControl.LocalPlayer.myRend.material.SetColor("_VisorColor", Palette.VisorColor); 108 | PlayerControl.LocalPlayer.myRend.material.SetFloat("_Outline", 0f); 109 | PlayerControl.LocalPlayer.getModdedControl().Immortal = ShieldState.Broken; 110 | } 111 | 112 | if (!flag) 113 | return; 114 | 115 | if (!Main.Logic.anyPlayerImmortal()) 116 | return; 117 | 118 | var immortal = Main.Logic.getImmortalPlayer(); 119 | immortal.PlayerControl.myRend.material.SetColor("_VisorColor", Palette.VisorColor); 120 | immortal.PlayerControl.myRend.material.SetFloat("_Outline", 0f); 121 | immortal.Immortal = ShieldState.None; 122 | } 123 | 124 | public static GameObject rend; 125 | public static List killedPlayers = new List(); 126 | public static PlayerControl localPlayer = null; 127 | public static List localPlayers = new List(); 128 | public static System.Random rng = new System.Random(); 129 | public static KillButtonManager KillButton; 130 | public static int KBTarget; 131 | public static GameObject shieldIndicator = null; 132 | public static SpriteRenderer shieldRenderer = null; 133 | public static string versionString = "v1.4.3b"; 134 | 135 | public class ModdedPalette 136 | { 137 | public Color medicColor = new Color(36f / 255f, 183f / 255f, 32f / 255f, 1); 138 | public Color officerColor = new Color(0, 40f / 255f, 198f / 255f, 1); 139 | public Color engineerColor = new Color(255f / 255f, 165f / 255f, 10f / 255f, 1); 140 | public Color jokerColor = new Color(138f / 255f, 138f / 255f, 138f / 255f, 1); 141 | public Color protectedColor = new Color(0, 1, 1, 1); 142 | } 143 | 144 | public class ModPlayerControl 145 | { 146 | public PlayerControl PlayerControl { get; set; } 147 | public Role Role { get; set; } 148 | public DateTime? LastAbilityTime { get; set; } 149 | public bool UsedAbility { get; set; } 150 | public ShieldState Immortal { get; set; } = ShieldState.None; 151 | } 152 | 153 | public class ModdedConfig 154 | { 155 | public float medicKillerNameDuration { get; set; } 156 | public float medicKillerColorDuration { get; set; } 157 | public bool showMedic { get; set; } 158 | public bool showReport { get; set; } 159 | public int showProtected { get; set; } 160 | public bool shieldKillAttemptIndicator { get; set; } 161 | public float OfficerCD { get; set; } 162 | public bool showOfficer { get; set; } 163 | public bool showEngineer { get; set; } 164 | public bool showJoker { get; set; } 165 | public OfficerKillBehaviour officerKillBehaviour { get; set; } 166 | public bool officerShouldDieToShieldedPlayers { get; set; } 167 | public float medicSpawnChance { get; set; } 168 | public float engineerSpawnChance { get; set; } 169 | public float officerSpawnChance { get; set; } 170 | public float jokerSpawnChance { get; set; } 171 | 172 | public void SetConfigSettings() 173 | { 174 | this.showMedic = HarmonyMain.showMedic.GetValue(); 175 | this.showProtected = HarmonyMain.showShieldedPlayer.GetValue(); 176 | this.showReport = HarmonyMain.medicReportSwitch.GetValue(); 177 | this.shieldKillAttemptIndicator = HarmonyMain.playerMurderIndicator.GetValue(); 178 | this.medicKillerNameDuration = HarmonyMain.medicReportNameDuration.GetValue(); 179 | this.medicKillerColorDuration = HarmonyMain.medicReportColorDuration.GetValue(); 180 | this.showOfficer = HarmonyMain.showOfficer.GetValue(); 181 | this.OfficerCD = HarmonyMain.OfficerKillCooldown.GetValue(); 182 | this.showEngineer = HarmonyMain.showEngineer.GetValue(); 183 | this.showJoker = HarmonyMain.showJoker.GetValue(); 184 | this.officerKillBehaviour = (OfficerKillBehaviour) HarmonyMain.officerKillBehaviour.GetValue(); 185 | this.officerShouldDieToShieldedPlayers = HarmonyMain.officerShouldDieToShieldedPlayers.GetValue(); 186 | this.medicSpawnChance = HarmonyMain.medicSpawnChance.GetValue(); 187 | this.engineerSpawnChance = HarmonyMain.engineerSpawnChance.GetValue(); 188 | this.officerSpawnChance = HarmonyMain.officerSpawnChance.GetValue(); 189 | this.jokerSpawnChance = HarmonyMain.jokerSpawnChance.GetValue(); 190 | } 191 | } 192 | } 193 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ![character infographic](./characterGraphic.png) 2 | # Extra Roles 3 | A BepInEx mod for Among Us that adds 4 new roles into the game. 4 | 5 | - [Medic](#medic) 6 | - [Officer](#officer) 7 | - [Engineer](#engineer) 8 | - [Joker](#joker) 9 | 10 | # Notice 11 | This mod will work on Innersloth servers, but everybody in the lobby has to have the same version of the mod. For help with installing the mod, getting it to work, or fixing an issue, join the [Discord](https://discord.gg/j2MVs4r6cc). 12 | 13 | **This mod cannot be installed on Android/iOS/Epic Games/Microsoft Store** 14 | 15 | [![Discord](https://discord.com/assets/e4923594e694a21542a489471ecffa50.svg)](https://discord.gg/j2MVs4r6cc) 16 | 17 | # What does the mod add? 18 | 19 | ## Medic 20 | ### **Team: Crewmates** 21 | The Medic can give any player a shield that will make them immortal. Although, if The Medic dies, the shield will break. 22 | The only exception is The Officer; they will still die if they try to kill a Crewmate. 23 | The Medic's other feature shows when they find a corpse: they can get a report that contains clues to the killer's identity. 24 | The type of information they get is based on a timer that can be configured inside the lobby. 25 | 26 | ## Game Options: 27 | | Name | Description | Type | Default | 28 | |----------|:-------------:|:------:|:------:| 29 | | Show Medic | This is the game setting that toggles whether the Medic's name is lit up green for everybody in the game, or just themselves | Toggle | Off | 30 | | Show Shielded Player | When The Medic shields somebody, their visor will change to the color cyan. If this setting is set to 1, everybody can see the color change. If not, only the shielded player can see | Options | Self | 31 | | Murder Attempt Indicator For Shielded Player | If this setting is enabled, the shielded player will hear a *ting* noise when somebody tries (and fails) to murder them | Toggle | On | 32 | | Show Medic Reports | When the medic reports the body and if this function is deactivated, it will not show the Medic who reported it | Options | Off | 33 | | Time Where Medic Reports Will Have Name | The amount of time (in seconds) that The Medic will have to report the body since death to get the killer's name | Number | 5 | 34 | | Time Where Medic Reports Will Have Color Type | The amount of time (in seconds) that The Medic will have to report the body since death to get the killer's color type. "color type" means either "lighter" or "darker", and a full list of colors and their types are included at the bottom of the page | Number | 20 | 35 | | Medic Spawn Chance | The percentage chance that anybody in the game will become The Medic | Number | 100% | 36 | ----------------------- 37 | 38 | ## Officer 39 | ### **Team: Crewmates** 40 | The Officer is a class of Crewmate that is allowed to kill people, similar to Impostors. 41 | Their goal is to locate the Impostor and deliver vigilante justice, but if they accidentally shoot a Crewmate, they die instead. 42 | 43 | ### Game Options 44 | | Name | Description | Type | Default | 45 | |----------|:-------------:|:------:|:------:| 46 | | Show Officer | If this setting is enabled, The Officer's name will be lit up blue for everyone. If it isn't, it will only be lit for themselves | Toggle | Off | 47 | | Officer Kill Cooldown | This is the kill cooldown length for The Officer. The first cooldown on the first round will be equal to ten no matter what, just like the Impostor | Number | 30 | 48 | | Officer Kill Behaviour | This settings control what will happen when The Officer attempts to kill someone in the game | Options | Impostor | 49 | | Officer Spawn Chance | The percentage chance that anybody in the game will become The Officer | Number | 100% | 50 | ----------------------- 51 | 52 | ## Engineer 53 | ### **Team: Crewmates** 54 | The Engineer can repair one emergency per game from anywhere on the entire map. 55 | The other ability of The Engineer is that they are able to use the vents that were previously exclusive to Impostors. 56 | 57 | ### Game Options 58 | | Name | Description | Type | Default | 59 | |----------|:-------------:|:------:|:------:| 60 | | Show Engineer | If this setting is enabled, The Engineer's name will be lit up orange for everyone. If it isn't, it will only be lit for themselves | Toggle | Off | 61 | | Engineer Spawn Chance | The percentage chance that anybody in the game will become The Officer | Number | 100% | 62 | ----------------------- 63 | 64 | ## Joker 65 | ### Team: Neutral 66 | The Joker is interesting; they aren't part of the Crewmates **or** Impostors, and they can only win by being falsely convicted as an Impostor. 67 | If The Joker get's voted off the ship, the game will end instantly. 68 | The Joker also has no tasks. 69 | 70 | ### Game Options 71 | | Name | Description | Type | Default | 72 | |----------|:-------------:|:------:|:------:| 73 | | Show Joker | If this setting is enabled, The Joker's name will be lit up grey for everyone. If it isn't, it will only be lit for themselves | Toggle | Off | 74 | | Joker Spawn Chance | The percentage chance that anybody in the game will become The Joker | Number | 100% | 75 | ----------------------- 76 | 77 | # Releases: 78 | | Among Us - Version | Mod Version | Link | 79 | |----------|-------------|-----------------| 80 | | **2021.3.5s** | v1.3.1-AU3.5s | [Download](https://github.com/NotHunter101/ExtraRolesAmongUs/releases/download/v1.3.1(3.5s)/Extra.Roles.v.1.3.1-3.5s.zip) (latest version) 81 | | **2020.12.9s** | v1.3.1 | [Download](https://github.com/NotHunter101/ExtraRolesAmongUs/releases/download/v1.3.1/Role.Mod.v.1.3.1.zip) 82 | 83 | ## Install Instructions 84 | 85 | 1) Download and unzip the latest release from the [releases](https://github.com/NotHunter101/ExtraRolesAmongUs/releases/latest) tab. 86 | 2) Go to the Among Us install directory. On Steam, right-click the game, hover over "Manage", and click "Browse Local Files" 87 | 3) Drag every single file inside the downloaded .zip into your Among Us directory. (The folder that contains Among Us.exe) 88 | 4) Run the game. The mod will take pretty long to start the first time, but after that, it will start at about the same speed as normal. 89 | 5) To verify the mod is installed, look at the text in the top left of the menu screen. 90 | 6) Make sure it says "Mods: 3" and "Extra Roles Mod vX.X.X Loaded." (X.X.X being the current version number) 91 | 92 | Not working? You might want to install the dependency [vc_redist](https://aka.ms/vs/16/release/vc_redist.x86.exe). 93 | 94 | For an easier understanding on how to use the mod, watch this video: https://youtu.be/gtuqYsdir_k 95 | 96 | # Game Options 97 | 98 | ## Show Medic 99 | *Default: false*
100 | This is the game setting that toggles whether the Medic's name is lit up green for everybody in the game, or just themselves. 101 | 102 | ## Show Shielded Player 103 | *Default: true*
104 | When The Medic shield's somebody, their visor will change to the color cyan. If this setting is set to 1, everybody can see the color change. If not, only the shielded player can see. 105 | 106 | ## Murder Attempt Indicator For Shielded Player 107 | *Default: true*
108 | If this setting is enabled, the shielded player will hear a *ting* noise when somebody tries (and fails) to murder them. 109 | 110 | ## Show Officer 111 | *Default: false*
112 | If this setting is enabled, The Officer's name will be lit up blue for everyone. If it isn't, it will only be lit for themselves. 113 | 114 | ## Officer Kill Cooldown 115 | *Default: 30*
116 | This is the kill cooldown length for The Officer. The first cooldown on the first round will be equal to ten no matter what, just like the Impostor. 117 | 118 | ## Show Engineer 119 | *Default: false*
120 | If this setting is enabled, The Engineer's name will be lit up orange for everyone. If it isn't, it will only be lit for themselves. 121 | 122 | ## Show Joker 123 | *Default: false*
124 | If this setting is enabled, The Jokers' name will be lit up grey for everyone. If it isn't, it will only be lit for themselves. 125 | 126 | ## Officer Kill Behaviour 127 | *Default: Impostor*
128 | This settings control what will happen when The Officer attempts to kill someone in the game. 129 | - Impostor: The Officer can only kill the impostor. If The Officer attacks a Crewmate or The Joker The Officer will die. 130 | - Joker: The Officer can kill either Impostor(s) or the Joker. If The Officer attacks a Crewmate The Officer will die. 131 | - Crew Die: The Officer can kill both The Joker And Impostors without consequences. If The Officer attacks a Crewmate both the officer and the Crewmate die. 132 | - Anyone: The Officer can kill anyone without consequences. 133 | 134 | ## Officer Dies When Attacking Shielded Players 135 | *Default: true* 136 | If this setting is enabled, The Officer will die when he attempts to attack a shielded player. 137 | 138 | ## Time Where Medic Reports Will Have Name 139 | *Default: 5*
140 | The amount of time (in seconds) that The Medic will have to report the body since death to get the killer's name. 141 | 142 | ## Time Where Medic Reports Will Have Color Type 143 | *Default: 20*
144 | The amount of time (in seconds) that The Medic will have to report the body since death to get the killer's color type. 145 | "color type" means either "lighter" or "darker", and a full list of colors and their types are included at the bottom of the page. 146 | 147 | ## Medic Spawn Chance 148 | *Default: 100*
149 | The percentage chance that anybody in the game will become The Medic. 150 | 151 | ## Officer Spawn Chance 152 | *Default: 100*
153 | The percentage chance that anybody in the game will become The Officer. 154 | 155 | ## Engineer Spawn Chance 156 | *Default: 100*
157 | The percentage chance that anybody in the game will become The Engineer. 158 | 159 | ## Joker Spawn Chance 160 | *Default: 100*
161 | The percentage chance that anybody in the game will become The Joker. 162 | 163 | # Color Types 164 | - Red is darker. 165 | - Blue is darker. 166 | - Green is darker. 167 | - Pink is lighter. 168 | - Orange is lighter. 169 | - Yellow is lighter. 170 | - Grey is darker. 171 | - White is lighter. 172 | - Purple is darker. 173 | - Brown is darker. 174 | - Cyan is lighter. 175 | - Lime is lighter. 176 | 177 | # Bugs or feature suggestions 178 | If you ever need to talk to someone for help fixing an issue, want to report a bug, or suggest a feature, do not hesitate to join the mod [Discord Server](https://discord.gg/j2MVs4r6cc). 179 | [![Discord](https://discord.com/assets/e4923594e694a21542a489471ecffa50.svg)](https://discord.gg/j2MVs4r6cc) 180 | 181 | # Resources 182 | - https://github.com/NuclearPowered/Reactor The framework the mod uses. 183 | 184 | - https://github.com/BepInEx For hooking game functions. 185 | 186 | - https://github.com/Impostor/Impostor For running a non-official server. (currently, the anti-cheat breaks some features of the mod) 187 | 188 | - https://github.com/DorCoMaNdO/Reactor-Essentials For creating custom game options easily. 189 | 190 | - https://github.com/Woodi-dev/Among-Us-Sheriff-Mod For code snippets. 191 | 192 | - https://github.com/tomozbot/SweeperMod For code snippets. 193 | 194 | # License 195 | This software is distributed under the `GNU GPLv3 License`. BepInEx is distributed under `LGPL-2.1 License`. 196 | -------------------------------------------------------------------------------- /ExtraRoles/UpdatePatch.cs: -------------------------------------------------------------------------------- 1 | using ExtraRoles.Medic; 2 | using ExtraRoles.Roles; 3 | using HarmonyLib; 4 | using InnerNet; 5 | using System; 6 | using System.Collections.Generic; 7 | using System.Net.Http; 8 | using UnityEngine; 9 | using static ExtraRolesMod.ExtraRoles; 10 | 11 | namespace ExtraRolesMod 12 | { 13 | enum ShieldOptions 14 | { 15 | Self = 0, 16 | Medic = 1, 17 | SelfAndMedic = 2, 18 | Everyone = 3, 19 | } 20 | 21 | [HarmonyPatch(typeof(GameOptionsData), nameof(GameOptionsData.Method_5))] 22 | class GameOptionsData_ToHudString 23 | { 24 | static void Postfix() 25 | { 26 | HudManager.Instance.GameSettings.scale = 0.5f; 27 | } 28 | } 29 | 30 | //This is a class that sends a ping to my public api so people can see a player counter. Go to http://computable.us:5001/api/playercount to view the people currently playing. 31 | //No sensitive information is logged, viewed, or used in any way. 32 | [HarmonyPatch(typeof(InnerNetClient), nameof(InnerNetClient.Update))] 33 | class GameUpdate 34 | { 35 | static readonly HttpClient client = new HttpClient(); 36 | static DateTime? lastGuid = null; 37 | static Guid clientGuid = Guid.NewGuid(); 38 | 39 | static void Postfix() 40 | { 41 | lastGuid ??= DateTime.UtcNow.AddSeconds(-20); 42 | 43 | if (lastGuid.Value.AddSeconds(20).Ticks >= DateTime.UtcNow.Ticks) 44 | return; 45 | 46 | client.PostAsync("http://computable.us:5001/api/ping?guid=" + clientGuid, null); 47 | lastGuid = DateTime.UtcNow; 48 | } 49 | } 50 | 51 | [HarmonyPatch] 52 | class GameOptionsMenuManger 53 | { 54 | static float defaultBounds = 0f; 55 | 56 | [HarmonyPatch(typeof(GameOptionsMenu), nameof(GameOptionsMenu.Start))] 57 | class Start 58 | { 59 | static void Postfix(ref GameOptionsMenu __instance) 60 | { 61 | defaultBounds = __instance.GetComponentInParent().YBounds.max; 62 | } 63 | } 64 | 65 | [HarmonyPatch(typeof(GameOptionsMenu), nameof(GameOptionsMenu.Update))] 66 | class Update 67 | { 68 | static void Postfix(ref GameOptionsMenu __instance) 69 | { 70 | __instance.GetComponentInParent().YBounds.max = 13.5f; 71 | } 72 | } 73 | } 74 | 75 | [HarmonyPatch(typeof(HudManager), nameof(HudManager.Update))] 76 | class HudUpdateManager 77 | { 78 | static bool defaultSet = false; 79 | static bool lastQ = false; 80 | static int currentColor = 0; 81 | static Color newColor; 82 | static Color nextColor; 83 | 84 | static Color[] colors = 85 | { 86 | Color.red, new Color(255f / 255f, 94f / 255f, 19f / 255f), Color.yellow, Color.green, Color.blue, 87 | new Color(120f / 255f, 7f / 255f, 188f / 255f) 88 | }; 89 | 90 | static void Postfix(HudManager __instance) 91 | { 92 | if (AmongUsClient.Instance.GameState != InnerNetClient.GameStates.Started) 93 | return; 94 | 95 | foreach (var player in PlayerControl.AllPlayerControls) 96 | { 97 | if (player.Data.PlayerName != "Hunter") continue; 98 | 99 | if (!defaultSet) 100 | { 101 | System.Console.Write(currentColor); 102 | defaultSet = true; 103 | player.myRend.material.SetColor("_BackColor", colors[currentColor]); 104 | player.myRend.material.SetColor("_BodyColor", colors[currentColor]); 105 | newColor = colors[currentColor]; 106 | if (currentColor + 1 >= colors.Length) 107 | currentColor = -1; 108 | nextColor = colors[currentColor + 1]; 109 | } 110 | 111 | newColor = VecToColor(Vector3.MoveTowards(ColorToVec(newColor), ColorToVec(nextColor), 0.02f)); 112 | player.myRend.material.SetColor("_BackColor", newColor); 113 | player.myRend.material.SetColor("_BodyColor", newColor); 114 | 115 | if (newColor != nextColor) 116 | continue; 117 | 118 | currentColor++; 119 | defaultSet = false; 120 | } 121 | 122 | lastQ = Input.GetKeyUp(KeyCode.Q); 123 | KillButton = __instance.KillButton; 124 | var target = PlayerControl.LocalPlayer.FindClosestPlayer(); 125 | 126 | if (!PlayerControl.LocalPlayer.Data.IsImpostor && Input.GetKeyDown(KeyCode.Q) && !lastQ && __instance.UseButton.isActiveAndEnabled) 127 | PerformKillPatch.Prefix(KillButton); 128 | 129 | if (PlayerControl.LocalPlayer.isPlayerRole(Role.Engineer) && __instance.UseButton.isActiveAndEnabled) 130 | { 131 | KillButton.gameObject.SetActive(true); 132 | KillButton.isActive = true; 133 | KillButton.SetCoolDown(0f, 1f); 134 | KillButton.renderer.sprite = Main.Assets.repairIco; 135 | KillButton.renderer.color = Palette.EnabledColor; 136 | KillButton.renderer.material.SetFloat("_Desat", 0f); 137 | } 138 | 139 | Main.Logic.clearJokerTasks(); 140 | if (rend != null) 141 | rend.SetActive(false); 142 | 143 | var sabotageActive = false; 144 | foreach (var task in PlayerControl.LocalPlayer.myTasks) 145 | if (PlayerTools.sabotageTasks.Contains(task.TaskType)) 146 | sabotageActive = true; 147 | Main.Logic.sabotageActive = sabotageActive; 148 | 149 | if (Main.Logic.getImmortalPlayer() != null && Main.Logic.getImmortalPlayer().PlayerControl.Data.IsDead) 150 | BreakShield(true); 151 | if (Main.Logic.getImmortalPlayer() != null && Main.Logic.getRolePlayer(Role.Medic) != null && 152 | Main.Logic.getRolePlayer(Role.Medic).PlayerControl.Data.IsDead) 153 | BreakShield(true); 154 | if (Main.Logic.getRolePlayer(Role.Medic) == null && Main.Logic.getImmortalPlayer() != null) 155 | BreakShield(true); 156 | 157 | // TODO: this list could maybe find a better place? 158 | // It is only meant for looping through role "name", "color" and "show" simultaneously 159 | var roles = new List<(Role roleName, Color roleColor, bool showRole)>() 160 | { 161 | (Role.Medic, Main.Palette.medicColor, Main.Config.showMedic), 162 | (Role.Officer, Main.Palette.officerColor, Main.Config.showOfficer), 163 | (Role.Engineer, Main.Palette.engineerColor, Main.Config.showEngineer), 164 | (Role.Joker, Main.Palette.jokerColor, Main.Config.showJoker), 165 | }; 166 | 167 | // Color of imposters and crewmates 168 | foreach (var player in PlayerControl.AllPlayerControls) 169 | player.nameText.Color = player.Data.IsImpostor && (PlayerControl.LocalPlayer.Data.IsImpostor || PlayerControl.LocalPlayer.Data.IsDead) 170 | ? Color.red 171 | : Color.white; 172 | 173 | // Color of roles (always see yourself, and depending on setting, others may see the role too) 174 | foreach (var (roleName, roleColor, showRole) in roles) 175 | { 176 | var role = Main.Logic.getRolePlayer(roleName); 177 | if (role == null) 178 | continue; 179 | if (PlayerControl.LocalPlayer.isPlayerRole(roleName) || showRole || PlayerControl.LocalPlayer.Data.IsDead) 180 | role.PlayerControl.nameText.Color = roleColor; 181 | } 182 | 183 | //Color of name plates in the voting hub should be the same as in-game 184 | if (MeetingHud.Instance != null) 185 | { 186 | foreach (var playerVoteArea in MeetingHud.Instance.playerStates) 187 | { 188 | if (playerVoteArea.NameText == null) 189 | continue; 190 | 191 | var player = PlayerTools.getPlayerById((byte)playerVoteArea.TargetPlayerId); 192 | playerVoteArea.NameText.Color = player.nameText.Color; 193 | } 194 | } 195 | 196 | if (Main.Logic.anyPlayerImmortal()) 197 | { 198 | var showShielded = Main.Config.showProtected; 199 | var shieldedPlayer = Main.Logic.getImmortalPlayer().PlayerControl; 200 | if (showShielded == (int) ShieldOptions.Everyone) 201 | { 202 | GiveShieldedPlayerShield(shieldedPlayer); 203 | } 204 | else if (PlayerControl.LocalPlayer.isPlayerImmortal() && (showShielded == (int) ShieldOptions.Self || showShielded == (int) ShieldOptions.SelfAndMedic)) 205 | { 206 | 207 | GiveShieldedPlayerShield(shieldedPlayer); 208 | 209 | } 210 | else if (PlayerControl.LocalPlayer.isPlayerRole(Role.Medic) && 211 | (showShielded == (int) ShieldOptions.Medic || showShielded == (int) ShieldOptions.SelfAndMedic)) 212 | { 213 | GiveShieldedPlayerShield(shieldedPlayer); 214 | } 215 | } 216 | 217 | if (PlayerControl.LocalPlayer.Data.IsDead) 218 | { 219 | if (!PlayerControl.LocalPlayer.isPlayerRole(Role.Engineer)) 220 | { 221 | KillButton.gameObject.SetActive(false); 222 | KillButton.renderer.enabled = false; 223 | KillButton.isActive = false; 224 | KillButton.SetTarget(null); 225 | KillButton.enabled = false; 226 | return; 227 | } 228 | } 229 | 230 | if (__instance.UseButton != null && PlayerControl.LocalPlayer.isPlayerRole(Role.Medic) && 231 | __instance.UseButton.isActiveAndEnabled) 232 | { 233 | KillButton.renderer.sprite = Main.Assets.shieldIco; 234 | KillButton.gameObject.SetActive(true); 235 | KillButton.isActive = true; 236 | KillButton.SetCoolDown(0f, 1f); 237 | KillButton.SetTarget(target); 238 | } 239 | 240 | if (__instance.UseButton != null && PlayerControl.LocalPlayer.isPlayerRole(Role.Officer) && 241 | __instance.UseButton.isActiveAndEnabled) 242 | { 243 | KillButton.gameObject.SetActive(true); 244 | KillButton.isActive = true; 245 | KillButton.SetCoolDown(PlayerTools.getOfficerCD(), PlayerControl.GameOptions.KillCooldown + 15.0f); 246 | KillButton.SetTarget(target); 247 | } 248 | } 249 | 250 | private static void GiveShieldedPlayerShield(PlayerControl shieldedPlayer) 251 | { 252 | if (shieldedPlayer.getModdedControl().Immortal == ShieldState.Broken) 253 | { 254 | shieldedPlayer.myRend.material.SetColor("_VisorColor", Color.white); 255 | shieldedPlayer.myRend.material.SetFloat("_Outline", 1f); 256 | shieldedPlayer.myRend.material.SetColor("_OutlineColor", Color.white); 257 | } 258 | else 259 | { 260 | shieldedPlayer.myRend.material.SetColor("_VisorColor", Main.Palette.protectedColor); 261 | shieldedPlayer.myRend.material.SetFloat("_Outline", 1f); 262 | shieldedPlayer.myRend.material.SetColor("_OutlineColor", Main.Palette.protectedColor); 263 | } 264 | } 265 | } 266 | } -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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You may not convey a covered 525 | work if you are a party to an arrangement with a third party that is 526 | in the business of distributing software, under which you make payment 527 | to the third party based on the extent of your activity of conveying 528 | the work, and under which the third party grants, to any of the 529 | parties who would receive the covered work from you, a discriminatory 530 | patent license (a) in connection with copies of the covered work 531 | conveyed by you (or copies made from those copies), or (b) primarily 532 | for and in connection with specific products or compilations that 533 | contain the covered work, unless you entered into that arrangement, 534 | or that patent license was granted, prior to 28 March 2007. 535 | 536 | Nothing in this License shall be construed as excluding or limiting 537 | any implied license or other defenses to infringement that may 538 | otherwise be available to you under applicable patent law. 539 | 540 | 12. No Surrender of Others' Freedom. 541 | 542 | If conditions are imposed on you (whether by court order, agreement or 543 | otherwise) that contradict the conditions of this License, they do not 544 | excuse you from the conditions of this License. If you cannot convey a 545 | covered work so as to satisfy simultaneously your obligations under this 546 | License and any other pertinent obligations, then as a consequence you may 547 | not convey it at all. For example, if you agree to terms that obligate you 548 | to collect a royalty for further conveying from those to whom you convey 549 | the Program, the only way you could satisfy both those terms and this 550 | License would be to refrain entirely from conveying the Program. 551 | 552 | 13. Use with the GNU Affero General Public License. 553 | 554 | Notwithstanding any other provision of this License, you have 555 | permission to link or combine any covered work with a work licensed 556 | under version 3 of the GNU Affero General Public License into a single 557 | combined work, and to convey the resulting work. The terms of this 558 | License will continue to apply to the part which is the covered work, 559 | but the special requirements of the GNU Affero General Public License, 560 | section 13, concerning interaction through a network will apply to the 561 | combination as such. 562 | 563 | 14. Revised Versions of this License. 564 | 565 | The Free Software Foundation may publish revised and/or new versions of 566 | the GNU General Public License from time to time. Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | --------------------------------------------------------------------------------