├── .gitignore ├── Assets ├── AsyncTextureReader.meta ├── AsyncTextureReader │ ├── Demo.meta │ ├── Demo │ │ ├── Resources.meta │ │ ├── Resources │ │ │ ├── Image.meta │ │ │ └── Image │ │ │ │ ├── test.png │ │ │ │ ├── test.png.meta │ │ │ │ ├── test_android_etc2.png │ │ │ │ ├── test_android_etc2.png.meta │ │ │ │ ├── test_ios_astc4x4.png │ │ │ │ ├── test_ios_astc4x4.png.meta │ │ │ │ ├── transparent.png │ │ │ │ └── transparent.png.meta │ │ ├── Scenes.meta │ │ ├── Scenes │ │ │ ├── SampleScene.unity │ │ │ └── SampleScene.unity.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── AssetBundleTest.cs │ │ │ ├── AssetBundleTest.cs.meta │ │ │ ├── Initializer.cs │ │ │ ├── Initializer.cs.meta │ │ │ ├── Test.cs │ │ │ ├── Test.cs.meta │ │ │ ├── UIController.cs │ │ │ ├── UIController.cs.meta │ │ │ ├── Utility.cs │ │ │ └── Utility.cs.meta │ ├── Editor.meta │ ├── Editor │ │ ├── ReadOnlyDrawer.cs │ │ └── ReadOnlyDrawer.cs.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── AsyncTextureReader.cs │ │ ├── AsyncTextureReader.cs.meta │ │ ├── ReadOnlyAttribute.cs │ │ └── ReadOnlyAttribute.cs.meta ├── StreamingAssets.meta ├── StreamingAssets │ ├── assetbundle.meta │ └── assetbundle │ │ ├── android.meta │ │ ├── android │ │ ├── test.unity3d │ │ └── test.unity3d.meta │ │ ├── ios.meta │ │ └── ios │ │ ├── test.unity3d │ │ └── test.unity3d.meta ├── UCL2.0.meta ├── UCL2.0 │ ├── English.meta │ ├── English │ │ ├── 01Unity-Chan License Terms and Condition_EN_UCL2.0.pdf │ │ ├── 01Unity-Chan License Terms and Condition_EN_UCL2.0.pdf.meta │ │ ├── 02Unity-Chan License Terms and Condition_Summary_EN_UCL2.0.pdf │ │ ├── 02Unity-Chan License Terms and Condition_Summary_EN_UCL2.0.pdf.meta │ │ ├── 03Indication of License_EN_UCL2.0.pdf │ │ └── 03Indication of License_EN_UCL2.0.pdf.meta │ ├── Japanese.meta │ ├── Japanese │ │ ├── 01Unity-Chan License Terms and Condition_JP_UCL2.0.pdf │ │ ├── 01Unity-Chan License Terms and Condition_JP_UCL2.0.pdf.meta │ │ ├── 02Unity-Chan License Terms and Condition_Summary_JP_UCL2.0.pdf │ │ ├── 02Unity-Chan License Terms and Condition_Summary_JP_UCL2.0.pdf.meta │ │ ├── 03Indication of License_JP_UCL2.0.pdf │ │ └── 03Indication of License_JP_UCL2.0.pdf.meta │ ├── License Logo.meta │ └── License Logo │ │ ├── LUUL_LOGO_rules02.ai │ │ ├── LUUL_LOGO_rules02.ai.meta │ │ ├── LUUL_LOGO_rules02.psd │ │ ├── LUUL_LOGO_rules02.psd.meta │ │ ├── LUUL_logo-guideline.pdf │ │ ├── LUUL_logo-guideline.pdf.meta │ │ ├── LUUL_logo-guideline_en.pdf │ │ ├── LUUL_logo-guideline_en.pdf.meta │ │ ├── Others.meta │ │ └── Others │ │ ├── jpg.meta │ │ ├── jpg │ │ ├── Dark_Silhouette.jpg │ │ ├── Dark_Silhouette.jpg.meta │ │ ├── Light_Silhouette.jpg │ │ └── Light_Silhouette.jpg.meta │ │ ├── png.meta │ │ ├── png │ │ ├── Dark_Silhouette.png │ │ ├── Dark_Silhouette.png.meta │ │ ├── Light_Frame.png │ │ ├── Light_Frame.png.meta │ │ ├── Light_Silhouette.png │ │ └── Light_Silhouette.png.meta │ │ ├── svg.meta │ │ └── svg │ │ ├── Dark_Silhouette.svg │ │ ├── Dark_Silhouette.svg.meta │ │ ├── Light_Frame.svg │ │ ├── Light_Frame.svg.meta │ │ ├── Light_Silhouette.svg │ │ └── Light_Silhouette.svg.meta ├── csc.rsp ├── csc.rsp.meta ├── smcs.rsp └── smcs.rsp.meta ├── Demo ├── example.png └── texture_importer.png ├── LICENSE ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset └── VFXManager.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | */.DS_Store 2 | develop/ 3 | 4 | # ---------------[ Unity generated ]------------------ # 5 | [Ll]ibrary/ 6 | [Tt]emp/ 7 | [Oo]bj/ 8 | UnityGenerated/ 9 | Logs/ 10 | Packages/ 11 | 12 | # ----[ Visual Studio / MonoDevelop generated ]------- # 13 | .vs/ 14 | ExportedObj/ 15 | *.svd 16 | *.userprefs 17 | *.csproj 18 | *.pidb 19 | *.suo 20 | *.sln 21 | *.user 22 | *.unityproj 23 | *.booproj 24 | 25 | # -------------[ OS generated ]------------------------ # 26 | .DS_Store 27 | .DS_Store? 28 | ._* 29 | .Spotlight-V100 30 | .Trashes 31 | ehthumbs.db 32 | Thumbs.db -------------------------------------------------------------------------------- /Assets/AsyncTextureReader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5fe5ac9e4053f4d10b89b874e163d021 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/AsyncTextureReader/Demo.meta: 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userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/AsyncTextureReader/Demo/Scripts/AssetBundleTest.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | using UnityEngine.Networking; 4 | using System; 5 | using System.IO; 6 | using System.Collections; 7 | 8 | public class AssetBundleTest : MonoBehaviour 9 | { 10 | private const int TRIAL_COUNT = 100; 11 | 12 | #if UNITY_ANDROID 13 | private const string testAssetBundlePath = "assetbundle/android/test.unity3d"; 14 | #elif UNITY_IOS 15 | private const string testAssetBundlePath = "assetbundle/ios/test.unity3d"; 16 | #else 17 | private const string testAssetBundlePath = ""; 18 | #endif 19 | 20 | [SerializeField] private RawImage rawImage; 21 | [SerializeField] private UIController uiController; 22 | 23 | private Texture2D defaultTexture; 24 | private bool isInitialized; 25 | 26 | private void Start() 27 | { 28 | this.defaultTexture = Resources.Load(Utility.defaultTexturePath); 29 | if (!string.IsNullOrEmpty(testAssetBundlePath)) { 30 | this.StartCoroutine(this.Initialize()); 31 | } 32 | } 33 | 34 | private IEnumerator Initialize() 35 | { 36 | this.isInitialized = false; 37 | 38 | string filePath = Path.Combine(Application.streamingAssetsPath, testAssetBundlePath); 39 | byte[] byteData; 40 | 41 | #if UNITY_EDITOR || UNITY_IOS 42 | filePath = "file://" + filePath; 43 | #endif 44 | 45 | using (UnityWebRequest request = UnityWebRequest.Get(filePath)) { 46 | yield return request.SendWebRequest(); 47 | byteData = request.downloadHandler.data; 48 | } 49 | 50 | Utility.SaveByteData(Utility.persistentDataPath + "/" + testAssetBundlePath, byteData); 51 | 52 | this.isInitialized = true; 53 | yield break; 54 | } 55 | 56 | public void OnLoadAssetBundle() 57 | { 58 | if (!this.isInitialized) { 59 | return; 60 | } 61 | this.StartCoroutine(this.LoadAssetBundle()); 62 | } 63 | 64 | private IEnumerator LoadAssetBundle() 65 | { 66 | this.rawImage.texture = this.defaultTexture; 67 | this.uiController.SetButtonInteractable(false); 68 | 69 | string path = Utility.persistentDataPath + "/" + testAssetBundlePath; 70 | 71 | System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch(); 72 | sw.Start(); 73 | 74 | for (int i = 0; i < TRIAL_COUNT; i++) { 75 | byte[] byteData = Utility.LoadByteData(path); 76 | // decryption 77 | AssetBundleCreateRequest createRequest = AssetBundle.LoadFromMemoryAsync(byteData); 78 | yield return createRequest; 79 | 80 | AssetBundle assetBundle = createRequest.assetBundle; 81 | 82 | AssetBundleRequest request = assetBundle.LoadAssetAsync("test"); 83 | yield return request; 84 | 85 | Texture2D texture = request.asset as Texture2D; 86 | 87 | assetBundle.Unload(false); 88 | 89 | this.rawImage.texture = texture; 90 | this.rawImage.SetNativeSize(); 91 | 92 | this.uiController.SetProgressText(TRIAL_COUNT, i + 1); 93 | } 94 | 95 | sw.Stop(); 96 | this.uiController.SetProcessedTime(sw.Elapsed.ToString()); 97 | 98 | this.uiController.SetButtonInteractable(true); 99 | Resources.UnloadUnusedAssets(); 100 | GC.Collect(); 101 | } 102 | } -------------------------------------------------------------------------------- /Assets/AsyncTextureReader/Demo/Scripts/AssetBundleTest.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d1c317d19065d4d8094def20e52085c9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/AsyncTextureReader/Demo/Scripts/Initializer.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.IO; 3 | 4 | public class Initializer : MonoBehaviour 5 | { 6 | [SerializeField] private Texture2D testImage; 7 | [SerializeField] private Texture2D testImageAndroid; 8 | [SerializeField] private Texture2D testImageIOS; 9 | 10 | private void Awake() 11 | { 12 | Application.targetFrameRate = 60; 13 | 14 | if (!File.Exists(Utility.testImagePath)) { 15 | Utility.SaveByteData(Utility.testImagePath, this.testImage.EncodeToPNG()); 16 | } 17 | if (!File.Exists(Utility.testImagePath_RGBA32)) { 18 | Utility.SaveByteData(Utility.testImagePath_RGBA32, this.testImage.GetRawTextureData()); 19 | } 20 | #if UNITY_ANDROID 21 | if (!File.Exists(Utility.testImagePath_Android)) { 22 | Utility.SaveByteData(Utility.testImagePath_Android, this.testImageAndroid.GetRawTextureData()); 23 | } 24 | #endif 25 | #if UNITY_IOS 26 | if (!File.Exists(Utility.testImagePath_iOS)) { 27 | Utility.SaveByteData(Utility.testImagePath_iOS, this.testImageIOS.GetRawTextureData()); 28 | } 29 | #endif 30 | } 31 | } -------------------------------------------------------------------------------- /Assets/AsyncTextureReader/Demo/Scripts/Initializer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2182a326329b64536b1b8e12a7d8453a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/AsyncTextureReader/Demo/Scripts/Test.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | using System; 4 | using System.Collections; 5 | using AsyncReadTexture; 6 | 7 | public class Test : MonoBehaviour 8 | { 9 | private const int TRIAL_COUNT = 100; 10 | 11 | [SerializeField] private RawImage rawImage; 12 | [SerializeField] private UIController uiController; 13 | 14 | private Texture2D defaultTexture; 15 | 16 | private void Start() 17 | { 18 | this.defaultTexture = Resources.Load(Utility.defaultTexturePath); 19 | } 20 | 21 | 22 | public void OnLoadImage() 23 | { 24 | this.StartCoroutine(this.LoadImage()); 25 | } 26 | 27 | public void OnAsyncLoadImage_NonCompression() 28 | { 29 | this.StartCoroutine(this.AsyncLoadImage(Utility.testImagePath_RGBA32, TextureFormat.RGBA32)); 30 | } 31 | 32 | public void OnAsyncLoadImage() 33 | { 34 | #if UNITY_ANDROID 35 | this.StartCoroutine(this.AsyncLoadImage(Utility.testImagePath_Android, Utility.UseTextureFormat)); 36 | #endif 37 | #if UNITY_IOS 38 | this.StartCoroutine(this.AsyncLoadImage(Utility.testImagePath_iOS, Utility.UseTextureFormat)); 39 | #endif 40 | } 41 | 42 | 43 | private IEnumerator LoadImage() 44 | { 45 | this.rawImage.texture = this.defaultTexture; 46 | this.uiController.SetButtonInteractable(false); 47 | 48 | System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch(); 49 | sw.Start(); 50 | 51 | for (int i = 0; i < TRIAL_COUNT; i++) { 52 | this.rawImage.texture = Utility.LoadTexture(Utility.testImagePath); 53 | this.rawImage.SetNativeSize(); 54 | this.uiController.SetProgressText(TRIAL_COUNT, i + 1); 55 | yield return null; 56 | } 57 | 58 | sw.Stop(); 59 | this.uiController.SetProcessedTime(sw.Elapsed.ToString()); 60 | 61 | this.uiController.SetButtonInteractable(true); 62 | Resources.UnloadUnusedAssets(); 63 | GC.Collect(); 64 | } 65 | 66 | private IEnumerator AsyncLoadImage(string filePath, TextureFormat textureFormat) 67 | { 68 | this.rawImage.texture = this.defaultTexture; 69 | this.uiController.SetButtonInteractable(false); 70 | 71 | System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch(); 72 | sw.Start(); 73 | 74 | for (int i = 0; i < TRIAL_COUNT; i++) { 75 | AsyncTextureReader.Read( 76 | new AsyncTextureReader.TextureData { 77 | filePath = filePath, 78 | format = textureFormat, 79 | width = 1000, 80 | height = 1000 81 | }, 82 | texture => { 83 | this.rawImage.texture = texture; 84 | this.rawImage.SetNativeSize(); 85 | this.uiController.SetProgressText( 86 | AsyncTextureReader.Progress.totalCount, 87 | AsyncTextureReader.Progress.processedCount 88 | ); 89 | } 90 | ); 91 | } 92 | 93 | WaitUntil waitUntil = new WaitUntil(() => !AsyncTextureReader.Progress.IsRuntime); 94 | yield return waitUntil; 95 | 96 | sw.Stop(); 97 | this.uiController.SetProcessedTime(sw.Elapsed.ToString()); 98 | 99 | this.uiController.SetButtonInteractable(true); 100 | Resources.UnloadUnusedAssets(); 101 | GC.Collect(); 102 | } 103 | } -------------------------------------------------------------------------------- /Assets/AsyncTextureReader/Demo/Scripts/Test.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ebdc240a2133c4376a28573cbfe16c01 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/AsyncTextureReader/Demo/Scripts/UIController.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | 4 | public class UIController : MonoBehaviour 5 | { 6 | [SerializeField] private Transform loadingObject; 7 | [SerializeField] private Text testButtonText; 8 | [SerializeField] private Text fpsText; 9 | [SerializeField] private Text progressText; 10 | 11 | [Header("### Buttons")] 12 | [SerializeField] private Button button1; 13 | [SerializeField] private Button button2; 14 | [SerializeField] private Button button3; 15 | [SerializeField] private Button button4; 16 | 17 | private int frameCount = 0; 18 | private float prevTime = 0f; 19 | 20 | 21 | private void Start() 22 | { 23 | #if UNITY_ANDROID || UNITY_IOS 24 | this.testButtonText.text = Utility.UseTextureFormat.ToString() + " RAW TEXTURE"; 25 | #endif 26 | this.SetButtonInteractable(true); 27 | } 28 | 29 | private void Update() 30 | { 31 | this.loadingObject.Rotate(0f, 0f, -5f); 32 | this.UpdateFPS(); 33 | } 34 | 35 | private void UpdateFPS() 36 | { 37 | this.frameCount++; 38 | float elapsed = Time.realtimeSinceStartup - this.prevTime; 39 | 40 | if (elapsed >= 0.5f) { 41 | this.fpsText.text = (this.frameCount / elapsed).ToString("F1") + " FPS"; 42 | this.frameCount = 0; 43 | this.prevTime = Time.realtimeSinceStartup; 44 | } 45 | } 46 | 47 | 48 | public void SetProgressText(int total, int progress) 49 | { 50 | this.progressText.text = progress + "/" + total; 51 | } 52 | 53 | public void SetProcessedTime(string time) 54 | { 55 | this.progressText.text += string.Format(" ({0})", time); 56 | } 57 | 58 | public void SetButtonInteractable(bool interactable) 59 | { 60 | this.button1.interactable = interactable; 61 | this.button2.interactable = interactable; 62 | 63 | #if UNITY_EDITOR 64 | this.button3.interactable = false; 65 | #else 66 | this.button3.interactable = interactable; 67 | #endif 68 | 69 | #if UNITY_ANDROID || UNITY_IOS 70 | this.button4.interactable = interactable; 71 | #else 72 | this.button4.interactable = false; 73 | #endif 74 | } 75 | } -------------------------------------------------------------------------------- /Assets/AsyncTextureReader/Demo/Scripts/UIController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 38e62f943180f45109064d8d2578e7e2 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/AsyncTextureReader/Demo/Scripts/Utility.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.IO; 3 | 4 | public static class Utility 5 | { 6 | #if UNITY_EDITOR 7 | public static readonly string developDataPath = Application.dataPath + "/../develop"; 8 | #endif 9 | 10 | #if UNITY_EDITOR 11 | public static readonly string persistentDataPath = developDataPath + "/persistent"; 12 | #else 13 | public static readonly string persistentDataPath = Application.persistentDataPath; 14 | #endif 15 | 16 | public static readonly string testImagePath = persistentDataPath + "/Image/test.png"; 17 | public static readonly string testImagePath_RGBA32 = persistentDataPath + "/Image/test_rgba32.png"; 18 | public static readonly string testImagePath_Android = persistentDataPath + "/Image/test_android_etc2.png"; 19 | public static readonly string testImagePath_iOS = persistentDataPath + "/Image/test_ios_astc4x4.png"; 20 | 21 | public static readonly string defaultTexturePath = "Image/transparent"; 22 | 23 | public static TextureFormat UseTextureFormat { 24 | get { 25 | #if UNITY_ANDROID 26 | return TextureFormat.ETC2_RGBA8; 27 | #elif UNITY_IOS 28 | #if UNITY_2019_1_OR_NEWER 29 | return TextureFormat.ASTC_4x4; 30 | #else 31 | return TextureFormat.ASTC_RGBA_4x4; 32 | #endif 33 | #else 34 | return TextureFormat.RGBA32; 35 | #endif 36 | } 37 | } 38 | 39 | public static void CreateDirectory(string path) 40 | { 41 | if (Directory.Exists(path)) { 42 | return; 43 | } 44 | Directory.CreateDirectory(path); 45 | } 46 | 47 | public static void SaveByteData(string path, byte[] byteData) 48 | { 49 | CreateDirectory(Path.GetDirectoryName(path)); 50 | File.WriteAllBytes(path, byteData); 51 | } 52 | 53 | public static byte[] LoadByteData(string path) 54 | { 55 | return File.Exists(path) ? File.ReadAllBytes(path) : null; 56 | } 57 | 58 | public static Texture2D LoadTexture(string path) 59 | { 60 | return CreateTexture(LoadByteData(path), Path.GetFileName(path)); 61 | } 62 | 63 | public static Texture2D CreateTexture(byte[] byteData, string textureName = null) 64 | { 65 | Texture2D texture = new Texture2D(0, 0, TextureFormat.RGBA32, false); 66 | texture.LoadImage(byteData); 67 | texture.name = textureName; 68 | return texture; 69 | } 70 | } -------------------------------------------------------------------------------- /Assets/AsyncTextureReader/Demo/Scripts/Utility.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 97135e15aa68c46ae994dd0e5a41e35f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/AsyncTextureReader/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 651f0977b5637494ebd1c8d258a0e836 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/AsyncTextureReader/Editor/ReadOnlyDrawer.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | 4 | namespace AsyncReadTexture 5 | { 6 | [CustomPropertyDrawer(typeof(ReadOnlyAttribute))] 7 | public class ReadOnlyDrawer : PropertyDrawer 8 | { 9 | public override float GetPropertyHeight(SerializedProperty property, GUIContent label) 10 | { 11 | return EditorGUI.GetPropertyHeight(property, label, true); 12 | } 13 | 14 | public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) 15 | { 16 | GUI.enabled = false; 17 | EditorGUI.PropertyField(position, property, label, true); 18 | GUI.enabled = true; 19 | } 20 | } 21 | } -------------------------------------------------------------------------------- /Assets/AsyncTextureReader/Editor/ReadOnlyDrawer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8af15a9d6fa6a48d69736ed40e0560f7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/AsyncTextureReader/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9421b7af6d9a04ad7b0ea83050003496 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/AsyncTextureReader/Scripts/AsyncTextureReader.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using Unity.IO.LowLevel.Unsafe; 3 | using Unity.Collections; 4 | using Unity.Collections.LowLevel.Unsafe; 5 | using System; 6 | using System.Collections.Generic; 7 | using System.IO; 8 | 9 | namespace AsyncReadTexture 10 | { 11 | public sealed unsafe class AsyncTextureReader : MonoBehaviour 12 | { 13 | private static AsyncTextureReader instance = null; 14 | private static AsyncTextureReader Instance { 15 | get { 16 | if (instance == null) { 17 | instance = new GameObject("AsyncTextureReader").AddComponent(); 18 | DontDestroyOnLoad(instance.gameObject); 19 | } 20 | return instance; 21 | } 22 | } 23 | 24 | public struct TextureData 25 | { 26 | public string filePath; 27 | public TextureFormat format; 28 | public int width; 29 | public int height; 30 | } 31 | 32 | [Serializable] 33 | public struct ProgressData 34 | { 35 | public bool IsRuntime => Instance.enabled; 36 | public int totalCount; 37 | public int processedCount; 38 | } 39 | 40 | private class Task 41 | { 42 | public ReadHandle readHandle; 43 | public NativeArray readCommands; 44 | public TextureData textureData; 45 | public Action onComplete; 46 | public long fileSize; 47 | } 48 | 49 | private Queue tasks = new Queue(); 50 | private Task currentTask; 51 | 52 | [SerializeField, ReadOnly] private ProgressData progressData; 53 | public static ProgressData Progress => Instance.progressData; 54 | 55 | 56 | public static void Read(TextureData textureData, Action onComplete) 57 | { 58 | Instance.tasks.Enqueue(new Task { textureData = textureData, onComplete = onComplete }); 59 | Instance.progressData.totalCount++; 60 | Instance.enabled = true; 61 | } 62 | 63 | 64 | public void Update() 65 | { 66 | if (this.tasks.Count <= 0 && this.currentTask == null) { 67 | Instance.progressData.totalCount = 0; 68 | Instance.progressData.processedCount = 0; 69 | this.enabled = false; 70 | return; 71 | } 72 | 73 | if (this.currentTask == null) { 74 | this.Next(); 75 | } 76 | 77 | if (!this.currentTask.readHandle.IsValid()) { 78 | this.Result(null); 79 | return; 80 | } 81 | 82 | if (this.currentTask.readHandle.Status == ReadStatus.InProgress) { 83 | return; 84 | } 85 | if (this.currentTask.readHandle.Status != ReadStatus.Complete) { 86 | this.Result(null); 87 | return; 88 | } 89 | 90 | TextureData textureData = this.currentTask.textureData; 91 | Texture2D texture = new Texture2D(textureData.width, textureData.height, textureData.format, false); 92 | texture.LoadRawTextureData((IntPtr)this.currentTask.readCommands[0].Buffer, (int)this.currentTask.fileSize); 93 | texture.Apply(); 94 | texture.name = Path.GetFileName(textureData.filePath); 95 | 96 | this.Result(texture); 97 | } 98 | 99 | 100 | private void Next() 101 | { 102 | Task task = this.tasks.Dequeue(); 103 | 104 | FileInfo fileInfo = new FileInfo(task.textureData.filePath); 105 | task.fileSize = fileInfo.Length; 106 | 107 | task.readCommands = new NativeArray(1, Allocator.Persistent); 108 | task.readCommands[0] = new ReadCommand { 109 | Offset = 0, 110 | Size = task.fileSize, 111 | Buffer = UnsafeUtility.Malloc(task.fileSize, UnsafeUtility.AlignOf(), Allocator.Persistent) 112 | }; 113 | task.readHandle = AsyncReadManager.Read(task.textureData.filePath, (ReadCommand*)task.readCommands.GetUnsafePtr(), 1); 114 | 115 | this.currentTask = task; 116 | } 117 | 118 | private void Result(Texture2D texture) 119 | { 120 | Instance.progressData.processedCount++; 121 | this.currentTask.onComplete?.Invoke(texture); 122 | 123 | this.currentTask.readHandle.Dispose(); 124 | UnsafeUtility.Free(this.currentTask.readCommands[0].Buffer, Allocator.Persistent); 125 | this.currentTask.readCommands.Dispose(); 126 | 127 | this.currentTask = null; 128 | } 129 | } 130 | } -------------------------------------------------------------------------------- /Assets/AsyncTextureReader/Scripts/AsyncTextureReader.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: efa8a329cbb6a43a2a17417d25b931cc 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/AsyncTextureReader/Scripts/ReadOnlyAttribute.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace AsyncReadTexture 4 | { 5 | public class ReadOnlyAttribute : PropertyAttribute 6 | { 7 | } 8 | } 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m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # AsyncTextureReader 2 | ![Unityバージョン](https://img.shields.io/badge/Unity-2018.4.23f1-blue) ![.NETバージョン](https://img.shields.io/badge/.NET-4.x-blueviolet) ![ライセンス](https://img.shields.io/github/license/Nox-Lib/AsyncTextureReader) 3 | 4 | ## Overview 5 | ビルドインアセットでないテクスチャを非同期+アンマネージドメモリを使用して読み込みます。 6 | 7 | ## Description 8 | Temporaryなどから画像を読み込む時にTexture2D.LoadImageを使用すると、負荷が気になることがあります。 9 | ~~~cs 10 | string filePath = Application.persistentDataPath + "/image/hoge.png"; 11 | byte[] byteData = File.ReadAllBytes(filePath); 12 | Texture2D texture = new Texture2D(0, 0, TextureFormat.RGBA32, false); 13 | texture.LoadImage(byteData); 14 | ~~~ 15 | これは読み込む画像のサイズや数によりますが、以下のことが考えられます。 16 | 17 | 1. 画像データを読み込んでテクスチャが生成されるまでの間、処理を止めてしまうこと。 18 | 2. 画像データがbyte配列として一時的にメモリ確保されてしまうこと。このbyte配列は決して小さくないため、ヒープ領域の拡張が行われ、GCのパフォーマンスが悪くなる可能性が考えられます。 19 | 3. Texture2D.LoadImageはテクスチャをフルカラー(RGBA32)で読み込むため、メモリに優しくないこと。 20 | 21 | AsyncTextureReaderでは、これらに以下のようにアプローチします。 22 | 23 | 1. 非同期読み込み 24 | 2. 不要なメモリ管理の負荷を回避するためにアンマネージドメモリで処理する 25 | 3. 圧縮されたテクスチャのバイナリデータを扱う(PVRTC、ETC2、ASTC、など) 26 | 27 | ## Demo 28 | サンプルプロジェクトでは、1000x1000のテクスチャを100回読み込んで表示を繰り返すことで、比較を確認できます。 29 |
30 | また、このデモはAndroid端末のPixel3で実行した時のものです。 31 | 32 | 33 | 34 | | |テクスチャ
フォーマット|FPS|1フレームあたりの
負荷|全体の
処理時間|ファイルサイズ|メモリサイズ| 35 | |:---:|:---:|:---:|:---:|:---:|:---:|:---:| 36 | |Texture2D.LoadImage|RGBA32|40|16ms以上|2.6秒|692KB|7.6MB| 37 | |AsyncTextureReader|ETC2_RGBA8|60|1ms 〜 2ms |3.3秒|977KB|1.9MB| 38 | |AssetBundle|ETC2_RGBA8|60|1ms 〜 2ms|4.8秒|175KB|1.9MB| 39 | 40 | ※ ファイルサイズ、メモリサイズはテクスチャ1枚あたりです。 41 | 42 | ## Requirement 43 | - Unity 2018.4.x 以上で動作確認(iOS、Android) 44 | - .NET 4.x 45 | 46 | ## Usage 47 | #### □使い方 48 | 読み込みたいテクスチャの情報を用意し、AsyncTextureReader.Readメソッドにて読み込みを行います。 49 | ~~~cs 50 | // using AsyncReadTexture; 51 | 52 | AsyncTextureReader.TextureData textureData = new AsyncTextureReader.TextureData { 53 | filePath = Application.persistentDataPath + "/image/hoge.png", 54 | format = TextureFormat.ETC2_RGBA8, 55 | width = 1000, 56 | height = 1000 57 | }; 58 | 59 | AsyncTextureReader.Read( 60 | textureData, 61 | texture => { 62 | rawImage.texture = texture; 63 | rawImage.SetNativeSize(); 64 | } 65 | ); 66 | ~~~ 67 | 68 | #### □圧縮テクスチャのバイナリデータを用意する例 69 | AsyncTextureReaderではTexture2D.LoadImageのようにPNG画像などは扱えず、圧縮されたテクスチャのバイナリデータを読み込みます。 70 | 71 | 1. 読み込みたいテクスチャのインポーター設定で、任意のテクスチャフォーマットを指定する。 72 | 2. Texture2D.GetRawTextureDataメソッドでバイナリデータを取得し、File.WriteAllBytesメソッドにて書き出す。 73 | 74 | 75 | 76 | ~~~cs 77 | File.WriteAllBytes( 78 | Application.persistentDataPath + "/image/hoge.png", 79 | texture2dAsset.GetRawTextureData() 80 | ); 81 | ~~~ 82 | 83 | ## Licence 84 | [MIT](https://github.com/Nox-Lib/AsyncTextureReader/blob/master/LICENSE) 85 | 86 | ## Author 87 | [Nox-Lib](https://github.com/Nox-Lib) 88 | --------------------------------------------------------------------------------