├── LICENSE ├── MinecraftOutClient.sln ├── MinecraftOutClient ├── MinecraftOutClient.csproj ├── Modules │ ├── Forge │ │ ├── FMLHandshakeClientState.cs │ │ ├── FMLHandshakeDiscriminator.cs │ │ └── ForgeInfo.cs │ ├── Json.cs │ ├── ProtocolHandler.cs │ └── ServerInfo.cs └── Properties │ └── AssemblyInfo.cs ├── README.md └── TestClient ├── Program.cs ├── Properties └── AssemblyInfo.cs └── TestClient.csproj /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | {project} Copyright (C) {year} {fullname} 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /MinecraftOutClient.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.26730.3 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MinecraftOutClient", "MinecraftOutClient\MinecraftOutClient.csproj", "{E11BF40C-CBA6-47B5-80D2-9B3A5796F730}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestClient", "TestClient\TestClient.csproj", "{63049184-1970-471F-94CE-211443163C40}" 9 | EndProject 10 | Global 11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 12 | Debug|Any CPU = Debug|Any CPU 13 | Release|Any CPU = Release|Any CPU 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {E11BF40C-CBA6-47B5-80D2-9B3A5796F730}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 17 | {E11BF40C-CBA6-47B5-80D2-9B3A5796F730}.Debug|Any CPU.Build.0 = Debug|Any CPU 18 | {E11BF40C-CBA6-47B5-80D2-9B3A5796F730}.Release|Any CPU.ActiveCfg = Release|Any CPU 19 | {E11BF40C-CBA6-47B5-80D2-9B3A5796F730}.Release|Any CPU.Build.0 = Release|Any CPU 20 | {63049184-1970-471F-94CE-211443163C40}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 21 | {63049184-1970-471F-94CE-211443163C40}.Debug|Any CPU.Build.0 = Debug|Any CPU 22 | {63049184-1970-471F-94CE-211443163C40}.Release|Any CPU.ActiveCfg = Release|Any CPU 23 | {63049184-1970-471F-94CE-211443163C40}.Release|Any CPU.Build.0 = Release|Any CPU 24 | EndGlobalSection 25 | GlobalSection(SolutionProperties) = preSolution 26 | HideSolutionNode = FALSE 27 | EndGlobalSection 28 | GlobalSection(ExtensibilityGlobals) = postSolution 29 | SolutionGuid = {27480FD5-F66C-4524-90BC-41E67866DA21} 30 | EndGlobalSection 31 | EndGlobal 32 | -------------------------------------------------------------------------------- /MinecraftOutClient/MinecraftOutClient.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {E11BF40C-CBA6-47B5-80D2-9B3A5796F730} 8 | Library 9 | Properties 10 | MinecraftOutClient 11 | MinecraftOutClient 12 | v4.0 13 | 512 14 | 15 | 16 | true 17 | full 18 | false 19 | bin\Debug\ 20 | DEBUG;TRACE 21 | prompt 22 | 4 23 | 24 | 25 | pdbonly 26 | true 27 | bin\Release\ 28 | TRACE 29 | prompt 30 | 4 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | -------------------------------------------------------------------------------- /MinecraftOutClient/Modules/Forge/FMLHandshakeClientState.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | 6 | namespace MinecraftOutClient.Modules.Forge 7 | { 8 | /// 9 | /// Copy of the forge enum for client states. 10 | /// https://github.com/MinecraftForge/MinecraftForge/blob/ebe9b6d4cbc4a5281c386994f1fbda04df5d2e1f/src/main/java/net/minecraftforge/fml/common/network/handshake/FMLHandshakeClientState.java 11 | /// 12 | enum FMLHandshakeClientState : byte 13 | { 14 | START, 15 | HELLO, 16 | WAITINGSERVERDATA, 17 | WAITINGSERVERCOMPLETE, 18 | PENDINGCOMPLETE, 19 | COMPLETE, 20 | DONE, 21 | ERROR 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /MinecraftOutClient/Modules/Forge/FMLHandshakeDiscriminator.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | 6 | namespace MinecraftOutClient.Modules.Forge 7 | { 8 | /// 9 | /// Different "discriminator byte" values for the forge handshake. 10 | /// https://github.com/MinecraftForge/MinecraftForge/blob/ebe9b6d4cbc4a5281c386994f1fbda04df5d2e1f/src/main/java/net/minecraftforge/fml/common/network/handshake/FMLHandshakeCodec.java 11 | /// 12 | enum FMLHandshakeDiscriminator : byte 13 | { 14 | ServerHello = 0, 15 | ClientHello = 1, 16 | ModList = 2, 17 | RegistryData = 3, 18 | HandshakeAck = 255, //-1 19 | HandshakeReset = 254, //-2 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /MinecraftOutClient/Modules/Forge/ForgeInfo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace MinecraftOutClient.Modules.Forge 5 | { 6 | /// 7 | /// Contains information about a modded server install. 8 | /// 9 | public class ForgeInfo 10 | { 11 | /// 12 | /// Represents an individual forge mod. 13 | /// 14 | public class ForgeMod 15 | { 16 | public ForgeMod(String ModID, String Version) 17 | { 18 | this.ModID = ModID; 19 | this.Version = Version; 20 | } 21 | 22 | public readonly String ModID; 23 | public readonly String Version; 24 | 25 | public override string ToString() 26 | { 27 | return ModID + " [" + Version + ']'; 28 | } 29 | } 30 | 31 | public List Mods; 32 | 33 | /// 34 | /// Create a new ForgeInfo from the given data. 35 | /// 36 | /// The modinfo JSON tag. 37 | internal ForgeInfo(Json.JSONData data) 38 | { 39 | // Example ModInfo (with spacing): 40 | 41 | // "modinfo": { 42 | // "type": "FML", 43 | // "modList": [{ 44 | // "modid": "mcp", 45 | // "version": "9.05" 46 | // }, { 47 | // "modid": "FML", 48 | // "version": "8.0.99.99" 49 | // }, { 50 | // "modid": "Forge", 51 | // "version": "11.14.3.1512" 52 | // }, { 53 | // "modid": "rpcraft", 54 | // "version": "Beta 1.3 - 1.8.0" 55 | // }] 56 | // } 57 | 58 | this.Mods = new List(); 59 | foreach (Json.JSONData mod in data.Properties["modList"].DataArray) 60 | { 61 | String modid = mod.Properties["modid"].StringValue; 62 | String version = mod.Properties["version"].StringValue; 63 | 64 | this.Mods.Add(new ForgeMod(modid, version)); 65 | } 66 | } 67 | } 68 | } 69 | -------------------------------------------------------------------------------- /MinecraftOutClient/Modules/Json.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | 6 | namespace MinecraftOutClient.Modules 7 | { 8 | /// 9 | /// This class parses JSON data and returns an object describing that data. 10 | /// Really lightweight JSON handling by ORelio - (c) 2013 - 2014 11 | /// 12 | 13 | static class Json 14 | { 15 | /// 16 | /// Parse some JSON and return the corresponding JSON object 17 | /// 18 | 19 | public static JSONData ParseJson(string json) 20 | { 21 | int cursorpos = 0; 22 | return String2Data(json, ref cursorpos); 23 | } 24 | 25 | /// 26 | /// The class storing unserialized JSON data 27 | /// The data can be an object, an array or a string 28 | /// 29 | 30 | public class JSONData 31 | { 32 | public enum DataType { Object, Array, String }; 33 | private DataType type; 34 | public DataType Type { get { return type; } } 35 | public Dictionary Properties; 36 | public List DataArray; 37 | public string StringValue; 38 | public JSONData(DataType datatype) 39 | { 40 | type = datatype; 41 | Properties = new Dictionary(); 42 | DataArray = new List(); 43 | StringValue = String.Empty; 44 | } 45 | } 46 | 47 | /// 48 | /// Parse a JSON string to build a JSON object 49 | /// 50 | /// String to parse 51 | /// Cursor start (set to 0 for function init) 52 | 53 | private static JSONData String2Data(string toparse, ref int cursorpos) 54 | { 55 | try 56 | { 57 | JSONData data; 58 | switch (toparse[cursorpos]) 59 | { 60 | //Object 61 | case '{': 62 | data = new JSONData(JSONData.DataType.Object); 63 | cursorpos++; 64 | while (toparse[cursorpos] != '}') 65 | { 66 | if (toparse[cursorpos] == '"') 67 | { 68 | JSONData propertyname = String2Data(toparse, ref cursorpos); 69 | if (toparse[cursorpos] == ':') { cursorpos++; } else { /* parse error ? */ } 70 | JSONData propertyData = String2Data(toparse, ref cursorpos); 71 | data.Properties[propertyname.StringValue] = propertyData; 72 | } 73 | else cursorpos++; 74 | } 75 | cursorpos++; 76 | break; 77 | 78 | //Array 79 | case '[': 80 | data = new JSONData(JSONData.DataType.Array); 81 | cursorpos++; 82 | while (toparse[cursorpos] != ']') 83 | { 84 | if (toparse[cursorpos] == ',') { cursorpos++; } 85 | JSONData arrayItem = String2Data(toparse, ref cursorpos); 86 | data.DataArray.Add(arrayItem); 87 | } 88 | cursorpos++; 89 | break; 90 | 91 | //String 92 | case '"': 93 | data = new JSONData(JSONData.DataType.String); 94 | cursorpos++; 95 | while (toparse[cursorpos] != '"') 96 | { 97 | if (toparse[cursorpos] == '\\') 98 | { 99 | try //Unicode character \u0123 100 | { 101 | if (toparse[cursorpos + 1] == 'u' 102 | && isHex(toparse[cursorpos + 2]) 103 | && isHex(toparse[cursorpos + 3]) 104 | && isHex(toparse[cursorpos + 4]) 105 | && isHex(toparse[cursorpos + 5])) 106 | { 107 | //"abc\u0123abc" => "0123" => 0123 => Unicode char n°0123 => Add char to string 108 | data.StringValue += char.ConvertFromUtf32(int.Parse(toparse.Substring(cursorpos + 2, 4), System.Globalization.NumberStyles.HexNumber)); 109 | cursorpos += 6; continue; 110 | } 111 | else cursorpos++; //Normal character escapement \" 112 | } 113 | catch (IndexOutOfRangeException) { cursorpos++; } // \u01 114 | catch (ArgumentOutOfRangeException) { cursorpos++; } // Unicode index 0123 was invalid 115 | } 116 | data.StringValue += toparse[cursorpos]; 117 | cursorpos++; 118 | } 119 | cursorpos++; 120 | break; 121 | 122 | //Number 123 | case '0': 124 | case '1': 125 | case '2': 126 | case '3': 127 | case '4': 128 | case '5': 129 | case '6': 130 | case '7': 131 | case '8': 132 | case '9': 133 | case '.': 134 | data = new JSONData(JSONData.DataType.String); 135 | StringBuilder sb = new StringBuilder(); 136 | while ((toparse[cursorpos] >= '0' && toparse[cursorpos] <= '9') || toparse[cursorpos] == '.') 137 | { 138 | sb.Append(toparse[cursorpos]); 139 | cursorpos++; 140 | } 141 | data.StringValue = sb.ToString(); 142 | break; 143 | 144 | //Boolean : true 145 | case 't': 146 | data = new JSONData(JSONData.DataType.String); 147 | cursorpos++; 148 | if (toparse[cursorpos] == 'r') { cursorpos++; } 149 | if (toparse[cursorpos] == 'u') { cursorpos++; } 150 | if (toparse[cursorpos] == 'e') { cursorpos++; data.StringValue = "true"; } 151 | break; 152 | 153 | //Boolean : false 154 | case 'f': 155 | data = new JSONData(JSONData.DataType.String); 156 | cursorpos++; 157 | if (toparse[cursorpos] == 'a') { cursorpos++; } 158 | if (toparse[cursorpos] == 'l') { cursorpos++; } 159 | if (toparse[cursorpos] == 's') { cursorpos++; } 160 | if (toparse[cursorpos] == 'e') { cursorpos++; data.StringValue = "false"; } 161 | break; 162 | 163 | //Unknown data 164 | default: 165 | cursorpos++; 166 | return String2Data(toparse, ref cursorpos); 167 | } 168 | while (cursorpos < toparse.Length 169 | && (char.IsWhiteSpace(toparse[cursorpos]) 170 | || toparse[cursorpos] == '\r' 171 | || toparse[cursorpos] == '\n')) 172 | cursorpos++; 173 | return data; 174 | } 175 | catch (IndexOutOfRangeException) 176 | { 177 | return new JSONData(JSONData.DataType.String); 178 | } 179 | } 180 | 181 | /// 182 | /// Small function for checking if a char is an hexadecimal char (0-9 A-F a-f) 183 | /// 184 | /// Char to test 185 | /// True if hexadecimal 186 | 187 | private static bool isHex(char c) { return ((c >= '0' && c <= '9') || (c >= 'A' && c <= 'F') || (c >= 'a' && c <= 'f')); } 188 | } 189 | } 190 | -------------------------------------------------------------------------------- /MinecraftOutClient/Modules/ProtocolHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Net.Sockets; 5 | using System.Text; 6 | 7 | namespace MinecraftOutClient.Modules 8 | { 9 | /// 10 | /// Some code source form: 11 | /// Minecraft Client v1.9.0 for Minecraft 1.4.6 to 1.9.0 - By ORelio under CDDL-1.0 12 | /// wiki.vg 13 | /// 14 | public class ProtocolHandler 15 | { 16 | TcpClient c; 17 | public ProtocolHandler(TcpClient tcp) 18 | { 19 | this.c = tcp; 20 | } 21 | 22 | public void Receive(byte[] buffer, int start, int offset, SocketFlags f) 23 | { 24 | int read = 0; 25 | while (read < offset) 26 | { 27 | read += c.Client.Receive(buffer, start + read, offset - read, f); 28 | } 29 | } 30 | 31 | public string readNextString() 32 | { 33 | ushort length = (ushort)readNextShort(); 34 | if (length > 0) 35 | { 36 | byte[] cache = new byte[length * 2]; 37 | Receive(cache, 0, length * 2, SocketFlags.None); 38 | string result = Encoding.BigEndianUnicode.GetString(cache); 39 | return result; 40 | } 41 | else return ""; 42 | } 43 | 44 | /// 45 | /// Build an integer for sending over the network 46 | /// 47 | /// Integer to encode 48 | /// Byte array for this integer 49 | public static byte[] getVarInt(int paramInt) 50 | { 51 | List bytes = new List(); 52 | while ((paramInt & -128) != 0) 53 | { 54 | bytes.Add((byte)(paramInt & 127 | 128)); 55 | paramInt = (int)(((uint)paramInt) >> 7); 56 | } 57 | bytes.Add((byte)paramInt); 58 | return bytes.ToArray(); 59 | } 60 | 61 | /// 62 | /// Easily append several byte arrays 63 | /// 64 | /// Bytes to append 65 | /// Array containing all the data 66 | public static byte[] concatBytes(params byte[][] bytes) 67 | { 68 | List result = new List(); 69 | foreach (byte[] array in bytes) 70 | result.AddRange(array); 71 | return result.ToArray(); 72 | } 73 | 74 | /// 75 | /// Read some data from a cache of bytes and remove it from the cache 76 | /// 77 | /// Amount of bytes to read 78 | /// Cache of bytes to read from 79 | /// The data read from the cache as an array 80 | private static byte[] readData(int offset, List cache) 81 | { 82 | byte[] result = cache.Take(offset).ToArray(); 83 | cache.RemoveRange(0, offset); 84 | return result; 85 | } 86 | 87 | /// 88 | /// Read a string from a cache of bytes and remove it from the cache 89 | /// 90 | /// Cache of bytes to read from 91 | /// The string 92 | public static string readNextString(List cache) 93 | { 94 | int length = readNextVarInt(cache); 95 | if (length > 0) 96 | { 97 | return Encoding.UTF8.GetString(readData(length, cache)); 98 | } 99 | else return ""; 100 | } 101 | 102 | public byte[] readNextByteArray() 103 | { 104 | short len = readNextShort(); 105 | byte[] data = new byte[len]; 106 | Receive(data, 0, len, SocketFlags.None); 107 | return data; 108 | } 109 | 110 | public short readNextShort() 111 | { 112 | byte[] tmp = new byte[2]; 113 | Receive(tmp, 0, 2, SocketFlags.None); 114 | Array.Reverse(tmp); 115 | return BitConverter.ToInt16(tmp, 0); 116 | } 117 | 118 | public int readNextInt() 119 | { 120 | byte[] tmp = new byte[4]; 121 | Receive(tmp, 0, 4, SocketFlags.None); 122 | Array.Reverse(tmp); 123 | return BitConverter.ToInt32(tmp, 0); 124 | } 125 | 126 | public byte readNextByte() 127 | { 128 | byte[] result = new byte[1]; 129 | Receive(result, 0, 1, SocketFlags.None); 130 | return result[0]; 131 | } 132 | 133 | /// 134 | /// Read a single byte from a cache of bytes and remove it from the cache 135 | /// 136 | /// The byte that was read 137 | public static byte readNextByte(List cache) 138 | { 139 | byte result = cache[0]; 140 | cache.RemoveAt(0); 141 | return result; 142 | } 143 | 144 | /// 145 | /// Read an integer from the network 146 | /// 147 | /// The integer 148 | public int readNextVarIntRAW() 149 | { 150 | int i = 0; 151 | int j = 0; 152 | int k = 0; 153 | byte[] tmp = new byte[1]; 154 | while (true) 155 | { 156 | Receive(tmp, 0, 1, SocketFlags.None); 157 | k = tmp[0]; 158 | i |= (k & 0x7F) << j++ * 7; 159 | if (j > 5) throw new OverflowException("VarInt too big"); 160 | if ((k & 0x80) != 128) break; 161 | } 162 | return i; 163 | } 164 | 165 | /// 166 | /// Read some data directly from the network 167 | /// 168 | /// Amount of bytes to read 169 | /// The data read from the network as an array 170 | public byte[] readDataRAW(int offset) 171 | { 172 | if (offset > 0) 173 | { 174 | try 175 | { 176 | byte[] cache = new byte[offset]; 177 | Receive(cache, 0, offset, SocketFlags.None); 178 | return cache; 179 | } 180 | catch (OutOfMemoryException) { } 181 | } 182 | return new byte[] { }; 183 | } 184 | 185 | /// 186 | /// Read an integer from a cache of bytes and remove it from the cache 187 | /// 188 | /// Cache of bytes to read from 189 | /// The integer 190 | public static int readNextVarInt(List cache) 191 | { 192 | int i = 0; 193 | int j = 0; 194 | int k = 0; 195 | while (true) 196 | { 197 | k = readNextByte(cache); 198 | i |= (k & 0x7F) << j++ * 7; 199 | if (j > 5) throw new OverflowException("VarInt too big"); 200 | if ((k & 0x80) != 128) break; 201 | } 202 | return i; 203 | } 204 | 205 | /// 206 | /// Convert a human-readable Minecraft version number to network protocol version number 207 | /// 208 | /// The Minecraft version number 209 | /// The protocol version number or 0 if could not determine protocol version: error, unknown, not supported 210 | public static int MCVer2ProtocolVersion(string MCVersion) 211 | { 212 | if (MCVersion.Contains('.')) 213 | { 214 | switch (MCVersion.Split(' ')[0].Trim()) 215 | { 216 | case "1.4.6": 217 | case "1.4.7": 218 | return 51; 219 | case "1.5.1": 220 | return 60; 221 | case "1.5.2": 222 | return 61; 223 | case "1.6.0": 224 | return 72; 225 | case "1.6.1": 226 | case "1.6.2": 227 | case "1.6.3": 228 | case "1.6.4": 229 | return 73; 230 | case "1.7.2": 231 | case "1.7.3": 232 | case "1.7.4": 233 | case "1.7.5": 234 | return 4; 235 | case "1.7.6": 236 | case "1.7.7": 237 | case "1.7.8": 238 | case "1.7.9": 239 | case "1.7.10": 240 | return 5; 241 | case "1.8.0": 242 | case "1.8.1": 243 | case "1.8.2": 244 | case "1.8.3": 245 | case "1.8.4": 246 | case "1.8.5": 247 | case "1.8.6": 248 | case "1.8.7": 249 | case "1.8.8": 250 | case "1.8.9": 251 | return 47; 252 | case "1.9.0": 253 | return 107; 254 | default: 255 | return 0; 256 | } 257 | } 258 | else 259 | { 260 | try 261 | { 262 | return Int32.Parse(MCVersion); 263 | } 264 | catch 265 | { 266 | return 0; 267 | } 268 | } 269 | } 270 | } 271 | 272 | } 273 | -------------------------------------------------------------------------------- /MinecraftOutClient/Modules/ServerInfo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using MinecraftOutClient.Modules.Forge; 6 | using System.Net.NetworkInformation; 7 | using System.Net.Sockets; 8 | using System.Drawing; 9 | using System.IO; 10 | using System.Net; 11 | 12 | namespace MinecraftOutClient.Modules 13 | { 14 | public class ServerInfo 15 | { 16 | /// 17 | /// 服务器IP地址 18 | /// 19 | public string ServerIP { get; set; } 20 | 21 | /// 22 | /// 服务器端口 23 | /// 24 | public int ServerPort { get; set; } 25 | 26 | /// 27 | /// 获取服务器MOTD 28 | /// 29 | public string MOTD { get; private set; } 30 | 31 | /// 32 | /// 获取服务器的最大玩家数量 33 | /// 34 | public int MaxPlayerCount { get; private set; } 35 | 36 | /// 37 | /// 获取服务器的在线人数 38 | /// 39 | public int CurrentPlayerCount { get; private set; } 40 | 41 | /// 42 | /// 获取服务器版本号 43 | /// 44 | public int ProtocolVersion { get; private set; } 45 | 46 | /// 47 | /// 获取服务器游戏版本 48 | /// 49 | public string GameVersion { get; private set; } 50 | 51 | /// 52 | /// 获取服务器详细的服务器信息JsonResult 53 | /// 54 | public string JsonResult { get; private set; } 55 | 56 | /// 57 | /// 获取服务器Forge信息(如果可用) 58 | /// 59 | public ForgeInfo ForgeInfo { get; private set; } 60 | 61 | /// 62 | /// 获取服务器在线玩家的名称(如果可用) 63 | /// 64 | public List OnlinePlayersName { get; private set; } 65 | 66 | /// 67 | /// 获取此次连接服务器的延迟(ms) 68 | /// 69 | public long Ping { get; private set; } 70 | 71 | /// 72 | /// 获取服务器icon(如果可用) 73 | /// 74 | public Bitmap Icon { get; private set; } 75 | 76 | /// 77 | /// 获取与特定格式代码相关联的颜色代码 78 | /// 79 | public static Dictionary MinecraftColors { get { return new Dictionary() { { '0', "#000000" }, { '1', "#0000AA" }, { '2', "#00AA00" }, { '3', "#00AAAA" }, { '4', "#AA0000" }, { '5', "#AA00AA" }, { '6', "#FFAA00" }, { '7', "#AAAAAA" }, { '8', "#555555" }, { '9', "#5555FF" }, { 'a', "#55FF55" }, { 'b', "#55FFFF" }, { 'c', "#FF5555" }, { 'd', "#FF55FF" }, { 'e', "#FFFF55" }, { 'f', "#FFFFFF" } }; } } 80 | 81 | public ServerInfo(string ip,int port) 82 | { 83 | this.ServerIP = ip; 84 | this.ServerPort = port; 85 | } 86 | 87 | public void StartGetServerInfo() 88 | { 89 | try 90 | { 91 | // Some code source form: 92 | // Minecraft Client v1.9.0 for Minecraft 1.4.6 to 1.9.0 - By ORelio under CDDL-1.0 93 | // wiki.vg 94 | using (TcpClient tcp = new TcpClient(this.ServerIP, this.ServerPort)) 95 | { 96 | tcp.ReceiveBufferSize = 1024 * 1024; 97 | byte[] packet_id = ProtocolHandler.getVarInt(0); 98 | byte[] protocol_version = ProtocolHandler.getVarInt(-1); 99 | byte[] server_adress_val = Encoding.UTF8.GetBytes(this.ServerIP); 100 | byte[] server_adress_len = ProtocolHandler.getVarInt(server_adress_val.Length); 101 | byte[] server_port = BitConverter.GetBytes((ushort)this.ServerPort); Array.Reverse(server_port); 102 | byte[] next_state = ProtocolHandler.getVarInt(1); 103 | byte[] packet2 = ProtocolHandler.concatBytes(packet_id, protocol_version, server_adress_len, server_adress_val, server_port, next_state); 104 | byte[] tosend = ProtocolHandler.concatBytes(ProtocolHandler.getVarInt(packet2.Length), packet2); 105 | 106 | tcp.Client.Send(tosend, SocketFlags.None); 107 | 108 | byte[] status_request = ProtocolHandler.getVarInt(0); 109 | byte[] request_packet = ProtocolHandler.concatBytes(ProtocolHandler.getVarInt(status_request.Length), status_request); 110 | 111 | tcp.Client.Send(request_packet, SocketFlags.None); 112 | 113 | ProtocolHandler handler = new ProtocolHandler(tcp); 114 | int packetLength = handler.readNextVarIntRAW(); 115 | if (packetLength > 0) 116 | { 117 | List packetData = new List(handler.readDataRAW(packetLength)); 118 | if (ProtocolHandler.readNextVarInt(packetData) == 0x00) //Read Packet ID 119 | { 120 | string result = ProtocolHandler.readNextString(packetData); //Get the Json data 121 | this.JsonResult = result; 122 | SetInfoFromJsonText(result); 123 | } 124 | } 125 | } 126 | ReloadPing(); 127 | } 128 | catch (Exception) 129 | { 130 | throw; 131 | } 132 | } 133 | 134 | private void SetInfoFromJsonText(string JsonText) 135 | { 136 | try 137 | { 138 | if (!String.IsNullOrEmpty(JsonText) && JsonText.StartsWith("{") && JsonText.EndsWith("}")) 139 | { 140 | Json.JSONData jsonData = Json.ParseJson(JsonText); 141 | 142 | Json.JSONData versionData = jsonData.Properties["version"]; 143 | this.GameVersion = versionData.Properties["name"].StringValue; 144 | this.ProtocolVersion = int.Parse(versionData.Properties["protocol"].StringValue); 145 | 146 | Json.JSONData playerData = jsonData.Properties["players"]; 147 | this.MaxPlayerCount = int.Parse(playerData.Properties["max"].StringValue); 148 | this.CurrentPlayerCount = int.Parse(playerData.Properties["online"].StringValue); 149 | if (playerData.Properties.ContainsKey("sample")) 150 | { 151 | this.OnlinePlayersName = new List(); 152 | foreach (Json.JSONData name in playerData.Properties["sample"].DataArray) 153 | { 154 | string playername = name.Properties["name"].StringValue.Remove(0,2); 155 | 156 | this.OnlinePlayersName.Add(playername); 157 | } 158 | } 159 | 160 | Json.JSONData descriptionData = jsonData.Properties["description"]; 161 | if (descriptionData.Properties.ContainsKey("text")) 162 | { 163 | this.MOTD = descriptionData.Properties["text"].StringValue; 164 | } 165 | else 166 | { 167 | this.MOTD = descriptionData.StringValue; 168 | } 169 | 170 | //Automatic fix for BungeeCord 1.8 reporting itself as 1.7... 171 | if (this.ProtocolVersion < 47 && this.GameVersion.Split(' ', '/').Contains("1.8")) 172 | this.ProtocolVersion = ProtocolHandler.MCVer2ProtocolVersion("1.8.0"); 173 | 174 | // Check for forge on the server. 175 | if (jsonData.Properties.ContainsKey("modinfo") && jsonData.Properties["modinfo"].Type == Json.JSONData.DataType.Object) 176 | { 177 | Json.JSONData modData = jsonData.Properties["modinfo"]; 178 | if (modData.Properties.ContainsKey("type") && modData.Properties["type"].StringValue == "FML") 179 | { 180 | this.ForgeInfo = new ForgeInfo(modData); 181 | if (!this.ForgeInfo.Mods.Any()) 182 | { 183 | this.ForgeInfo = null; 184 | } 185 | } 186 | } 187 | 188 | if (jsonData.Properties.ContainsKey("favicon")) 189 | { 190 | string datastring = jsonData.Properties["favicon"].StringValue; 191 | byte[] arr = Convert.FromBase64String(datastring.Replace("data:image/png;base64,","")); 192 | using (MemoryStream ms = new MemoryStream(arr)) 193 | { 194 | this.Icon = new Bitmap(ms); 195 | } 196 | } 197 | } 198 | } 199 | catch (Exception) 200 | { 201 | throw; 202 | } 203 | } 204 | 205 | public void ReloadPing() 206 | { 207 | using (Ping pinger = new Ping()) 208 | { 209 | var pingResulr = pinger.Send(this.ServerIP); 210 | if (pingResulr.Status == IPStatus.Success) 211 | { 212 | this.Ping = pingResulr.RoundtripTime; 213 | } 214 | } 215 | } 216 | } 217 | } 218 | -------------------------------------------------------------------------------- /MinecraftOutClient/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // 有关程序集的一般信息由以下 6 | // 控制。更改这些特性值可修改 7 | // 与程序集关联的信息。 8 | [assembly: AssemblyTitle("MinecraftOutClient")] 9 | [assembly: AssemblyDescription("A minecraft client tool")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("NsisoStudio")] 12 | [assembly: AssemblyProduct("MinecraftOutClient")] 13 | [assembly: AssemblyCopyright("Copyright NsisoStudio© 2017")] 14 | [assembly: AssemblyTrademark("NsisoStudio")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // 将 ComVisible 设置为 false 会使此程序集中的类型 18 | //对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型 19 | //请将此类型的 ComVisible 特性设置为 true。 20 | [assembly: ComVisible(false)] 21 | 22 | // 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID 23 | [assembly: Guid("e11bf40c-cba6-47b5-80d2-9b3a5796f730")] 24 | 25 | // 程序集的版本信息由下列四个值组成: 26 | // 27 | // 主版本 28 | // 次版本 29 | // 生成号 30 | // 修订号 31 | // 32 | // 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号 33 | //通过使用 "*",如下所示: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # MinecraftOutClient 2 | Minecraft外置客户端工具 3 | -------------------------------------------------------------------------------- /TestClient/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Net; 6 | using MinecraftOutClient.Modules; 7 | using System.Net.Sockets; 8 | 9 | namespace TestClient 10 | { 11 | class Program 12 | { 13 | static void Main(string[] args) 14 | { 15 | while (true) 16 | { 17 | //"121.12.172.47", 20206 18 | //"221.229.173.146", 25565 19 | Console.Clear(); 20 | Console.Write("请输入您要检测的服务器IP:"); 21 | string ip = Console.ReadLine(); 22 | if (string.IsNullOrWhiteSpace(ip)) 23 | { 24 | Console.Write("您输入的IP为空,请重新输入。按任意键继续"); 25 | Console.ReadKey(); 26 | continue; 27 | } 28 | Console.Write("请输入您要检测的服务器端口(默认为25565):"); 29 | string portstring = Console.ReadLine(); 30 | if (string.IsNullOrWhiteSpace(portstring)) 31 | { 32 | Console.Write("您输入的端口为空,请重新输入。按任意键继续"); 33 | Console.ReadKey(); 34 | continue; 35 | } 36 | int port; 37 | try 38 | { 39 | port = int.Parse(portstring); 40 | } 41 | catch (FormatException) 42 | { 43 | Console.Write("您输入的端口不合法。按任意键继续"); 44 | Console.ReadKey(); 45 | continue; 46 | } 47 | Console.WriteLine(); 48 | Console.WriteLine("正在获取中...请稍后..."); 49 | Console.WriteLine(); 50 | try 51 | { 52 | ServerInfo info = new ServerInfo(ip, port); 53 | info.StartGetServerInfo(); 54 | //Console.WriteLine(info.JsonResult); 55 | Console.WriteLine(); 56 | Console.WriteLine("服务器IP: {0} , 服务器端口: {1}", info.ServerIP, info.ServerPort); 57 | Console.WriteLine("服务器MOTD: {0}", info.MOTD); 58 | Console.WriteLine("在线人数: {0}/{1}", info.MaxPlayerCount, info.CurrentPlayerCount); 59 | Console.WriteLine("服务器游戏版本: {0}", info.GameVersion); 60 | Console.WriteLine("服务器Protocol版本: {0}", info.ProtocolVersion); 61 | Console.WriteLine("服务器延迟: {0}", info.Ping); 62 | Console.WriteLine(); 63 | 64 | if (info.ForgeInfo != null && info.ForgeInfo.Mods.Any()) 65 | { 66 | Console.WriteLine("====该服务器含有MOD,以下为MOD列表===="); 67 | foreach (var item in info.ForgeInfo.Mods) 68 | { 69 | Console.WriteLine("MOD:" + item); 70 | } 71 | Console.WriteLine("======================================"); 72 | Console.WriteLine(); 73 | } 74 | 75 | 76 | 77 | if (info.OnlinePlayersName != null && info.OnlinePlayersName.Any()) 78 | { 79 | Console.WriteLine("=====该服务器内玩家有====="); 80 | foreach (var item in info.OnlinePlayersName) 81 | { 82 | Console.WriteLine("玩家:" + item); 83 | } 84 | Console.WriteLine("=========================="); 85 | Console.WriteLine(); 86 | } 87 | 88 | if (info.Icon != null) 89 | { 90 | Console.WriteLine("该服务器含有ICON,已保存在此目录下"); 91 | info.Icon.Save("icon.png"); 92 | } 93 | } 94 | catch (SocketException ex) 95 | { 96 | Console.WriteLine(ex.Message); 97 | Console.Write("连接发生异常。按任意键继续"); 98 | Console.ReadKey(); 99 | continue; 100 | } 101 | catch (Exception ex) 102 | { 103 | Console.WriteLine(ex); 104 | Console.Write("发生异常。按任意键继续"); 105 | Console.ReadKey(); 106 | continue; 107 | } 108 | Console.Write("运行结束。按任意键结束"); 109 | Console.ReadKey(); 110 | break; 111 | } 112 | } 113 | } 114 | } 115 | -------------------------------------------------------------------------------- /TestClient/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // 有关程序集的一般信息由以下 6 | // 控制。更改这些特性值可修改 7 | // 与程序集关联的信息。 8 | [assembly: AssemblyTitle("TestClient")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("TestClient")] 13 | [assembly: AssemblyCopyright("Copyright © 2017")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // 将 ComVisible 设置为 false 会使此程序集中的类型 18 | //对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型 19 | //请将此类型的 ComVisible 特性设置为 true。 20 | [assembly: ComVisible(false)] 21 | 22 | // 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID 23 | [assembly: Guid("63049184-1970-471f-94ce-211443163c40")] 24 | 25 | // 程序集的版本信息由下列四个值组成: 26 | // 27 | // 主版本 28 | // 次版本 29 | // 生成号 30 | // 修订号 31 | // 32 | // 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号 33 | // 方法是按如下所示使用“*”: : 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /TestClient/TestClient.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {63049184-1970-471F-94CE-211443163C40} 8 | Exe 9 | TestClient 10 | TestClient 11 | v4.0 12 | 512 13 | 14 | 15 | AnyCPU 16 | true 17 | full 18 | false 19 | bin\Debug\ 20 | DEBUG;TRACE 21 | prompt 22 | 4 23 | 24 | 25 | AnyCPU 26 | pdbonly 27 | true 28 | bin\Release\ 29 | TRACE 30 | prompt 31 | 4 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | {e11bf40c-cba6-47b5-80d2-9b3a5796f730} 50 | MinecraftOutClient 51 | 52 | 53 | 54 | --------------------------------------------------------------------------------