├── LICENSE
├── MinecraftOutClient.sln
├── MinecraftOutClient
├── MinecraftOutClient.csproj
├── Modules
│ ├── Forge
│ │ ├── FMLHandshakeClientState.cs
│ │ ├── FMLHandshakeDiscriminator.cs
│ │ └── ForgeInfo.cs
│ ├── Json.cs
│ ├── ProtocolHandler.cs
│ └── ServerInfo.cs
└── Properties
│ └── AssemblyInfo.cs
├── README.md
└── TestClient
├── Program.cs
├── Properties
└── AssemblyInfo.cs
└── TestClient.csproj
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573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 | {one line to give the program's name and a brief idea of what it does.}
635 | Copyright (C) {year} {name of author}
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | {project} Copyright (C) {year} {fullname}
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/MinecraftOutClient.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | VisualStudioVersion = 15.0.26730.3
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MinecraftOutClient", "MinecraftOutClient\MinecraftOutClient.csproj", "{E11BF40C-CBA6-47B5-80D2-9B3A5796F730}"
7 | EndProject
8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestClient", "TestClient\TestClient.csproj", "{63049184-1970-471F-94CE-211443163C40}"
9 | EndProject
10 | Global
11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
12 | Debug|Any CPU = Debug|Any CPU
13 | Release|Any CPU = Release|Any CPU
14 | EndGlobalSection
15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
16 | {E11BF40C-CBA6-47B5-80D2-9B3A5796F730}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
17 | {E11BF40C-CBA6-47B5-80D2-9B3A5796F730}.Debug|Any CPU.Build.0 = Debug|Any CPU
18 | {E11BF40C-CBA6-47B5-80D2-9B3A5796F730}.Release|Any CPU.ActiveCfg = Release|Any CPU
19 | {E11BF40C-CBA6-47B5-80D2-9B3A5796F730}.Release|Any CPU.Build.0 = Release|Any CPU
20 | {63049184-1970-471F-94CE-211443163C40}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
21 | {63049184-1970-471F-94CE-211443163C40}.Debug|Any CPU.Build.0 = Debug|Any CPU
22 | {63049184-1970-471F-94CE-211443163C40}.Release|Any CPU.ActiveCfg = Release|Any CPU
23 | {63049184-1970-471F-94CE-211443163C40}.Release|Any CPU.Build.0 = Release|Any CPU
24 | EndGlobalSection
25 | GlobalSection(SolutionProperties) = preSolution
26 | HideSolutionNode = FALSE
27 | EndGlobalSection
28 | GlobalSection(ExtensibilityGlobals) = postSolution
29 | SolutionGuid = {27480FD5-F66C-4524-90BC-41E67866DA21}
30 | EndGlobalSection
31 | EndGlobal
32 |
--------------------------------------------------------------------------------
/MinecraftOutClient/MinecraftOutClient.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {E11BF40C-CBA6-47B5-80D2-9B3A5796F730}
8 | Library
9 | Properties
10 | MinecraftOutClient
11 | MinecraftOutClient
12 | v4.0
13 | 512
14 |
15 |
16 | true
17 | full
18 | false
19 | bin\Debug\
20 | DEBUG;TRACE
21 | prompt
22 | 4
23 |
24 |
25 | pdbonly
26 | true
27 | bin\Release\
28 | TRACE
29 | prompt
30 | 4
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
--------------------------------------------------------------------------------
/MinecraftOutClient/Modules/Forge/FMLHandshakeClientState.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 |
6 | namespace MinecraftOutClient.Modules.Forge
7 | {
8 | ///
9 | /// Copy of the forge enum for client states.
10 | /// https://github.com/MinecraftForge/MinecraftForge/blob/ebe9b6d4cbc4a5281c386994f1fbda04df5d2e1f/src/main/java/net/minecraftforge/fml/common/network/handshake/FMLHandshakeClientState.java
11 | ///
12 | enum FMLHandshakeClientState : byte
13 | {
14 | START,
15 | HELLO,
16 | WAITINGSERVERDATA,
17 | WAITINGSERVERCOMPLETE,
18 | PENDINGCOMPLETE,
19 | COMPLETE,
20 | DONE,
21 | ERROR
22 | }
23 | }
24 |
--------------------------------------------------------------------------------
/MinecraftOutClient/Modules/Forge/FMLHandshakeDiscriminator.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 |
6 | namespace MinecraftOutClient.Modules.Forge
7 | {
8 | ///
9 | /// Different "discriminator byte" values for the forge handshake.
10 | /// https://github.com/MinecraftForge/MinecraftForge/blob/ebe9b6d4cbc4a5281c386994f1fbda04df5d2e1f/src/main/java/net/minecraftforge/fml/common/network/handshake/FMLHandshakeCodec.java
11 | ///
12 | enum FMLHandshakeDiscriminator : byte
13 | {
14 | ServerHello = 0,
15 | ClientHello = 1,
16 | ModList = 2,
17 | RegistryData = 3,
18 | HandshakeAck = 255, //-1
19 | HandshakeReset = 254, //-2
20 | }
21 | }
22 |
--------------------------------------------------------------------------------
/MinecraftOutClient/Modules/Forge/ForgeInfo.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace MinecraftOutClient.Modules.Forge
5 | {
6 | ///
7 | /// Contains information about a modded server install.
8 | ///
9 | public class ForgeInfo
10 | {
11 | ///
12 | /// Represents an individual forge mod.
13 | ///
14 | public class ForgeMod
15 | {
16 | public ForgeMod(String ModID, String Version)
17 | {
18 | this.ModID = ModID;
19 | this.Version = Version;
20 | }
21 |
22 | public readonly String ModID;
23 | public readonly String Version;
24 |
25 | public override string ToString()
26 | {
27 | return ModID + " [" + Version + ']';
28 | }
29 | }
30 |
31 | public List Mods;
32 |
33 | ///
34 | /// Create a new ForgeInfo from the given data.
35 | ///
36 | /// The modinfo JSON tag.
37 | internal ForgeInfo(Json.JSONData data)
38 | {
39 | // Example ModInfo (with spacing):
40 |
41 | // "modinfo": {
42 | // "type": "FML",
43 | // "modList": [{
44 | // "modid": "mcp",
45 | // "version": "9.05"
46 | // }, {
47 | // "modid": "FML",
48 | // "version": "8.0.99.99"
49 | // }, {
50 | // "modid": "Forge",
51 | // "version": "11.14.3.1512"
52 | // }, {
53 | // "modid": "rpcraft",
54 | // "version": "Beta 1.3 - 1.8.0"
55 | // }]
56 | // }
57 |
58 | this.Mods = new List();
59 | foreach (Json.JSONData mod in data.Properties["modList"].DataArray)
60 | {
61 | String modid = mod.Properties["modid"].StringValue;
62 | String version = mod.Properties["version"].StringValue;
63 |
64 | this.Mods.Add(new ForgeMod(modid, version));
65 | }
66 | }
67 | }
68 | }
69 |
--------------------------------------------------------------------------------
/MinecraftOutClient/Modules/Json.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 |
6 | namespace MinecraftOutClient.Modules
7 | {
8 | ///
9 | /// This class parses JSON data and returns an object describing that data.
10 | /// Really lightweight JSON handling by ORelio - (c) 2013 - 2014
11 | ///
12 |
13 | static class Json
14 | {
15 | ///
16 | /// Parse some JSON and return the corresponding JSON object
17 | ///
18 |
19 | public static JSONData ParseJson(string json)
20 | {
21 | int cursorpos = 0;
22 | return String2Data(json, ref cursorpos);
23 | }
24 |
25 | ///
26 | /// The class storing unserialized JSON data
27 | /// The data can be an object, an array or a string
28 | ///
29 |
30 | public class JSONData
31 | {
32 | public enum DataType { Object, Array, String };
33 | private DataType type;
34 | public DataType Type { get { return type; } }
35 | public Dictionary Properties;
36 | public List DataArray;
37 | public string StringValue;
38 | public JSONData(DataType datatype)
39 | {
40 | type = datatype;
41 | Properties = new Dictionary();
42 | DataArray = new List();
43 | StringValue = String.Empty;
44 | }
45 | }
46 |
47 | ///
48 | /// Parse a JSON string to build a JSON object
49 | ///
50 | /// String to parse
51 | /// Cursor start (set to 0 for function init)
52 |
53 | private static JSONData String2Data(string toparse, ref int cursorpos)
54 | {
55 | try
56 | {
57 | JSONData data;
58 | switch (toparse[cursorpos])
59 | {
60 | //Object
61 | case '{':
62 | data = new JSONData(JSONData.DataType.Object);
63 | cursorpos++;
64 | while (toparse[cursorpos] != '}')
65 | {
66 | if (toparse[cursorpos] == '"')
67 | {
68 | JSONData propertyname = String2Data(toparse, ref cursorpos);
69 | if (toparse[cursorpos] == ':') { cursorpos++; } else { /* parse error ? */ }
70 | JSONData propertyData = String2Data(toparse, ref cursorpos);
71 | data.Properties[propertyname.StringValue] = propertyData;
72 | }
73 | else cursorpos++;
74 | }
75 | cursorpos++;
76 | break;
77 |
78 | //Array
79 | case '[':
80 | data = new JSONData(JSONData.DataType.Array);
81 | cursorpos++;
82 | while (toparse[cursorpos] != ']')
83 | {
84 | if (toparse[cursorpos] == ',') { cursorpos++; }
85 | JSONData arrayItem = String2Data(toparse, ref cursorpos);
86 | data.DataArray.Add(arrayItem);
87 | }
88 | cursorpos++;
89 | break;
90 |
91 | //String
92 | case '"':
93 | data = new JSONData(JSONData.DataType.String);
94 | cursorpos++;
95 | while (toparse[cursorpos] != '"')
96 | {
97 | if (toparse[cursorpos] == '\\')
98 | {
99 | try //Unicode character \u0123
100 | {
101 | if (toparse[cursorpos + 1] == 'u'
102 | && isHex(toparse[cursorpos + 2])
103 | && isHex(toparse[cursorpos + 3])
104 | && isHex(toparse[cursorpos + 4])
105 | && isHex(toparse[cursorpos + 5]))
106 | {
107 | //"abc\u0123abc" => "0123" => 0123 => Unicode char n°0123 => Add char to string
108 | data.StringValue += char.ConvertFromUtf32(int.Parse(toparse.Substring(cursorpos + 2, 4), System.Globalization.NumberStyles.HexNumber));
109 | cursorpos += 6; continue;
110 | }
111 | else cursorpos++; //Normal character escapement \"
112 | }
113 | catch (IndexOutOfRangeException) { cursorpos++; } // \u01
114 | catch (ArgumentOutOfRangeException) { cursorpos++; } // Unicode index 0123 was invalid
115 | }
116 | data.StringValue += toparse[cursorpos];
117 | cursorpos++;
118 | }
119 | cursorpos++;
120 | break;
121 |
122 | //Number
123 | case '0':
124 | case '1':
125 | case '2':
126 | case '3':
127 | case '4':
128 | case '5':
129 | case '6':
130 | case '7':
131 | case '8':
132 | case '9':
133 | case '.':
134 | data = new JSONData(JSONData.DataType.String);
135 | StringBuilder sb = new StringBuilder();
136 | while ((toparse[cursorpos] >= '0' && toparse[cursorpos] <= '9') || toparse[cursorpos] == '.')
137 | {
138 | sb.Append(toparse[cursorpos]);
139 | cursorpos++;
140 | }
141 | data.StringValue = sb.ToString();
142 | break;
143 |
144 | //Boolean : true
145 | case 't':
146 | data = new JSONData(JSONData.DataType.String);
147 | cursorpos++;
148 | if (toparse[cursorpos] == 'r') { cursorpos++; }
149 | if (toparse[cursorpos] == 'u') { cursorpos++; }
150 | if (toparse[cursorpos] == 'e') { cursorpos++; data.StringValue = "true"; }
151 | break;
152 |
153 | //Boolean : false
154 | case 'f':
155 | data = new JSONData(JSONData.DataType.String);
156 | cursorpos++;
157 | if (toparse[cursorpos] == 'a') { cursorpos++; }
158 | if (toparse[cursorpos] == 'l') { cursorpos++; }
159 | if (toparse[cursorpos] == 's') { cursorpos++; }
160 | if (toparse[cursorpos] == 'e') { cursorpos++; data.StringValue = "false"; }
161 | break;
162 |
163 | //Unknown data
164 | default:
165 | cursorpos++;
166 | return String2Data(toparse, ref cursorpos);
167 | }
168 | while (cursorpos < toparse.Length
169 | && (char.IsWhiteSpace(toparse[cursorpos])
170 | || toparse[cursorpos] == '\r'
171 | || toparse[cursorpos] == '\n'))
172 | cursorpos++;
173 | return data;
174 | }
175 | catch (IndexOutOfRangeException)
176 | {
177 | return new JSONData(JSONData.DataType.String);
178 | }
179 | }
180 |
181 | ///
182 | /// Small function for checking if a char is an hexadecimal char (0-9 A-F a-f)
183 | ///
184 | /// Char to test
185 | /// True if hexadecimal
186 |
187 | private static bool isHex(char c) { return ((c >= '0' && c <= '9') || (c >= 'A' && c <= 'F') || (c >= 'a' && c <= 'f')); }
188 | }
189 | }
190 |
--------------------------------------------------------------------------------
/MinecraftOutClient/Modules/ProtocolHandler.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Net.Sockets;
5 | using System.Text;
6 |
7 | namespace MinecraftOutClient.Modules
8 | {
9 | ///
10 | /// Some code source form:
11 | /// Minecraft Client v1.9.0 for Minecraft 1.4.6 to 1.9.0 - By ORelio under CDDL-1.0
12 | /// wiki.vg
13 | ///
14 | public class ProtocolHandler
15 | {
16 | TcpClient c;
17 | public ProtocolHandler(TcpClient tcp)
18 | {
19 | this.c = tcp;
20 | }
21 |
22 | public void Receive(byte[] buffer, int start, int offset, SocketFlags f)
23 | {
24 | int read = 0;
25 | while (read < offset)
26 | {
27 | read += c.Client.Receive(buffer, start + read, offset - read, f);
28 | }
29 | }
30 |
31 | public string readNextString()
32 | {
33 | ushort length = (ushort)readNextShort();
34 | if (length > 0)
35 | {
36 | byte[] cache = new byte[length * 2];
37 | Receive(cache, 0, length * 2, SocketFlags.None);
38 | string result = Encoding.BigEndianUnicode.GetString(cache);
39 | return result;
40 | }
41 | else return "";
42 | }
43 |
44 | ///
45 | /// Build an integer for sending over the network
46 | ///
47 | /// Integer to encode
48 | /// Byte array for this integer
49 | public static byte[] getVarInt(int paramInt)
50 | {
51 | List bytes = new List();
52 | while ((paramInt & -128) != 0)
53 | {
54 | bytes.Add((byte)(paramInt & 127 | 128));
55 | paramInt = (int)(((uint)paramInt) >> 7);
56 | }
57 | bytes.Add((byte)paramInt);
58 | return bytes.ToArray();
59 | }
60 |
61 | ///
62 | /// Easily append several byte arrays
63 | ///
64 | /// Bytes to append
65 | /// Array containing all the data
66 | public static byte[] concatBytes(params byte[][] bytes)
67 | {
68 | List result = new List();
69 | foreach (byte[] array in bytes)
70 | result.AddRange(array);
71 | return result.ToArray();
72 | }
73 |
74 | ///
75 | /// Read some data from a cache of bytes and remove it from the cache
76 | ///
77 | /// Amount of bytes to read
78 | /// Cache of bytes to read from
79 | /// The data read from the cache as an array
80 | private static byte[] readData(int offset, List cache)
81 | {
82 | byte[] result = cache.Take(offset).ToArray();
83 | cache.RemoveRange(0, offset);
84 | return result;
85 | }
86 |
87 | ///
88 | /// Read a string from a cache of bytes and remove it from the cache
89 | ///
90 | /// Cache of bytes to read from
91 | /// The string
92 | public static string readNextString(List cache)
93 | {
94 | int length = readNextVarInt(cache);
95 | if (length > 0)
96 | {
97 | return Encoding.UTF8.GetString(readData(length, cache));
98 | }
99 | else return "";
100 | }
101 |
102 | public byte[] readNextByteArray()
103 | {
104 | short len = readNextShort();
105 | byte[] data = new byte[len];
106 | Receive(data, 0, len, SocketFlags.None);
107 | return data;
108 | }
109 |
110 | public short readNextShort()
111 | {
112 | byte[] tmp = new byte[2];
113 | Receive(tmp, 0, 2, SocketFlags.None);
114 | Array.Reverse(tmp);
115 | return BitConverter.ToInt16(tmp, 0);
116 | }
117 |
118 | public int readNextInt()
119 | {
120 | byte[] tmp = new byte[4];
121 | Receive(tmp, 0, 4, SocketFlags.None);
122 | Array.Reverse(tmp);
123 | return BitConverter.ToInt32(tmp, 0);
124 | }
125 |
126 | public byte readNextByte()
127 | {
128 | byte[] result = new byte[1];
129 | Receive(result, 0, 1, SocketFlags.None);
130 | return result[0];
131 | }
132 |
133 | ///
134 | /// Read a single byte from a cache of bytes and remove it from the cache
135 | ///
136 | /// The byte that was read
137 | public static byte readNextByte(List cache)
138 | {
139 | byte result = cache[0];
140 | cache.RemoveAt(0);
141 | return result;
142 | }
143 |
144 | ///
145 | /// Read an integer from the network
146 | ///
147 | /// The integer
148 | public int readNextVarIntRAW()
149 | {
150 | int i = 0;
151 | int j = 0;
152 | int k = 0;
153 | byte[] tmp = new byte[1];
154 | while (true)
155 | {
156 | Receive(tmp, 0, 1, SocketFlags.None);
157 | k = tmp[0];
158 | i |= (k & 0x7F) << j++ * 7;
159 | if (j > 5) throw new OverflowException("VarInt too big");
160 | if ((k & 0x80) != 128) break;
161 | }
162 | return i;
163 | }
164 |
165 | ///
166 | /// Read some data directly from the network
167 | ///
168 | /// Amount of bytes to read
169 | /// The data read from the network as an array
170 | public byte[] readDataRAW(int offset)
171 | {
172 | if (offset > 0)
173 | {
174 | try
175 | {
176 | byte[] cache = new byte[offset];
177 | Receive(cache, 0, offset, SocketFlags.None);
178 | return cache;
179 | }
180 | catch (OutOfMemoryException) { }
181 | }
182 | return new byte[] { };
183 | }
184 |
185 | ///
186 | /// Read an integer from a cache of bytes and remove it from the cache
187 | ///
188 | /// Cache of bytes to read from
189 | /// The integer
190 | public static int readNextVarInt(List cache)
191 | {
192 | int i = 0;
193 | int j = 0;
194 | int k = 0;
195 | while (true)
196 | {
197 | k = readNextByte(cache);
198 | i |= (k & 0x7F) << j++ * 7;
199 | if (j > 5) throw new OverflowException("VarInt too big");
200 | if ((k & 0x80) != 128) break;
201 | }
202 | return i;
203 | }
204 |
205 | ///
206 | /// Convert a human-readable Minecraft version number to network protocol version number
207 | ///
208 | /// The Minecraft version number
209 | /// The protocol version number or 0 if could not determine protocol version: error, unknown, not supported
210 | public static int MCVer2ProtocolVersion(string MCVersion)
211 | {
212 | if (MCVersion.Contains('.'))
213 | {
214 | switch (MCVersion.Split(' ')[0].Trim())
215 | {
216 | case "1.4.6":
217 | case "1.4.7":
218 | return 51;
219 | case "1.5.1":
220 | return 60;
221 | case "1.5.2":
222 | return 61;
223 | case "1.6.0":
224 | return 72;
225 | case "1.6.1":
226 | case "1.6.2":
227 | case "1.6.3":
228 | case "1.6.4":
229 | return 73;
230 | case "1.7.2":
231 | case "1.7.3":
232 | case "1.7.4":
233 | case "1.7.5":
234 | return 4;
235 | case "1.7.6":
236 | case "1.7.7":
237 | case "1.7.8":
238 | case "1.7.9":
239 | case "1.7.10":
240 | return 5;
241 | case "1.8.0":
242 | case "1.8.1":
243 | case "1.8.2":
244 | case "1.8.3":
245 | case "1.8.4":
246 | case "1.8.5":
247 | case "1.8.6":
248 | case "1.8.7":
249 | case "1.8.8":
250 | case "1.8.9":
251 | return 47;
252 | case "1.9.0":
253 | return 107;
254 | default:
255 | return 0;
256 | }
257 | }
258 | else
259 | {
260 | try
261 | {
262 | return Int32.Parse(MCVersion);
263 | }
264 | catch
265 | {
266 | return 0;
267 | }
268 | }
269 | }
270 | }
271 |
272 | }
273 |
--------------------------------------------------------------------------------
/MinecraftOutClient/Modules/ServerInfo.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using MinecraftOutClient.Modules.Forge;
6 | using System.Net.NetworkInformation;
7 | using System.Net.Sockets;
8 | using System.Drawing;
9 | using System.IO;
10 | using System.Net;
11 |
12 | namespace MinecraftOutClient.Modules
13 | {
14 | public class ServerInfo
15 | {
16 | ///
17 | /// 服务器IP地址
18 | ///
19 | public string ServerIP { get; set; }
20 |
21 | ///
22 | /// 服务器端口
23 | ///
24 | public int ServerPort { get; set; }
25 |
26 | ///
27 | /// 获取服务器MOTD
28 | ///
29 | public string MOTD { get; private set; }
30 |
31 | ///
32 | /// 获取服务器的最大玩家数量
33 | ///
34 | public int MaxPlayerCount { get; private set; }
35 |
36 | ///
37 | /// 获取服务器的在线人数
38 | ///
39 | public int CurrentPlayerCount { get; private set; }
40 |
41 | ///
42 | /// 获取服务器版本号
43 | ///
44 | public int ProtocolVersion { get; private set; }
45 |
46 | ///
47 | /// 获取服务器游戏版本
48 | ///
49 | public string GameVersion { get; private set; }
50 |
51 | ///
52 | /// 获取服务器详细的服务器信息JsonResult
53 | ///
54 | public string JsonResult { get; private set; }
55 |
56 | ///
57 | /// 获取服务器Forge信息(如果可用)
58 | ///
59 | public ForgeInfo ForgeInfo { get; private set; }
60 |
61 | ///
62 | /// 获取服务器在线玩家的名称(如果可用)
63 | ///
64 | public List OnlinePlayersName { get; private set; }
65 |
66 | ///
67 | /// 获取此次连接服务器的延迟(ms)
68 | ///
69 | public long Ping { get; private set; }
70 |
71 | ///
72 | /// 获取服务器icon(如果可用)
73 | ///
74 | public Bitmap Icon { get; private set; }
75 |
76 | ///
77 | /// 获取与特定格式代码相关联的颜色代码
78 | ///
79 | public static Dictionary MinecraftColors { get { return new Dictionary() { { '0', "#000000" }, { '1', "#0000AA" }, { '2', "#00AA00" }, { '3', "#00AAAA" }, { '4', "#AA0000" }, { '5', "#AA00AA" }, { '6', "#FFAA00" }, { '7', "#AAAAAA" }, { '8', "#555555" }, { '9', "#5555FF" }, { 'a', "#55FF55" }, { 'b', "#55FFFF" }, { 'c', "#FF5555" }, { 'd', "#FF55FF" }, { 'e', "#FFFF55" }, { 'f', "#FFFFFF" } }; } }
80 |
81 | public ServerInfo(string ip,int port)
82 | {
83 | this.ServerIP = ip;
84 | this.ServerPort = port;
85 | }
86 |
87 | public void StartGetServerInfo()
88 | {
89 | try
90 | {
91 | // Some code source form:
92 | // Minecraft Client v1.9.0 for Minecraft 1.4.6 to 1.9.0 - By ORelio under CDDL-1.0
93 | // wiki.vg
94 | using (TcpClient tcp = new TcpClient(this.ServerIP, this.ServerPort))
95 | {
96 | tcp.ReceiveBufferSize = 1024 * 1024;
97 | byte[] packet_id = ProtocolHandler.getVarInt(0);
98 | byte[] protocol_version = ProtocolHandler.getVarInt(-1);
99 | byte[] server_adress_val = Encoding.UTF8.GetBytes(this.ServerIP);
100 | byte[] server_adress_len = ProtocolHandler.getVarInt(server_adress_val.Length);
101 | byte[] server_port = BitConverter.GetBytes((ushort)this.ServerPort); Array.Reverse(server_port);
102 | byte[] next_state = ProtocolHandler.getVarInt(1);
103 | byte[] packet2 = ProtocolHandler.concatBytes(packet_id, protocol_version, server_adress_len, server_adress_val, server_port, next_state);
104 | byte[] tosend = ProtocolHandler.concatBytes(ProtocolHandler.getVarInt(packet2.Length), packet2);
105 |
106 | tcp.Client.Send(tosend, SocketFlags.None);
107 |
108 | byte[] status_request = ProtocolHandler.getVarInt(0);
109 | byte[] request_packet = ProtocolHandler.concatBytes(ProtocolHandler.getVarInt(status_request.Length), status_request);
110 |
111 | tcp.Client.Send(request_packet, SocketFlags.None);
112 |
113 | ProtocolHandler handler = new ProtocolHandler(tcp);
114 | int packetLength = handler.readNextVarIntRAW();
115 | if (packetLength > 0)
116 | {
117 | List packetData = new List(handler.readDataRAW(packetLength));
118 | if (ProtocolHandler.readNextVarInt(packetData) == 0x00) //Read Packet ID
119 | {
120 | string result = ProtocolHandler.readNextString(packetData); //Get the Json data
121 | this.JsonResult = result;
122 | SetInfoFromJsonText(result);
123 | }
124 | }
125 | }
126 | ReloadPing();
127 | }
128 | catch (Exception)
129 | {
130 | throw;
131 | }
132 | }
133 |
134 | private void SetInfoFromJsonText(string JsonText)
135 | {
136 | try
137 | {
138 | if (!String.IsNullOrEmpty(JsonText) && JsonText.StartsWith("{") && JsonText.EndsWith("}"))
139 | {
140 | Json.JSONData jsonData = Json.ParseJson(JsonText);
141 |
142 | Json.JSONData versionData = jsonData.Properties["version"];
143 | this.GameVersion = versionData.Properties["name"].StringValue;
144 | this.ProtocolVersion = int.Parse(versionData.Properties["protocol"].StringValue);
145 |
146 | Json.JSONData playerData = jsonData.Properties["players"];
147 | this.MaxPlayerCount = int.Parse(playerData.Properties["max"].StringValue);
148 | this.CurrentPlayerCount = int.Parse(playerData.Properties["online"].StringValue);
149 | if (playerData.Properties.ContainsKey("sample"))
150 | {
151 | this.OnlinePlayersName = new List();
152 | foreach (Json.JSONData name in playerData.Properties["sample"].DataArray)
153 | {
154 | string playername = name.Properties["name"].StringValue.Remove(0,2);
155 |
156 | this.OnlinePlayersName.Add(playername);
157 | }
158 | }
159 |
160 | Json.JSONData descriptionData = jsonData.Properties["description"];
161 | if (descriptionData.Properties.ContainsKey("text"))
162 | {
163 | this.MOTD = descriptionData.Properties["text"].StringValue;
164 | }
165 | else
166 | {
167 | this.MOTD = descriptionData.StringValue;
168 | }
169 |
170 | //Automatic fix for BungeeCord 1.8 reporting itself as 1.7...
171 | if (this.ProtocolVersion < 47 && this.GameVersion.Split(' ', '/').Contains("1.8"))
172 | this.ProtocolVersion = ProtocolHandler.MCVer2ProtocolVersion("1.8.0");
173 |
174 | // Check for forge on the server.
175 | if (jsonData.Properties.ContainsKey("modinfo") && jsonData.Properties["modinfo"].Type == Json.JSONData.DataType.Object)
176 | {
177 | Json.JSONData modData = jsonData.Properties["modinfo"];
178 | if (modData.Properties.ContainsKey("type") && modData.Properties["type"].StringValue == "FML")
179 | {
180 | this.ForgeInfo = new ForgeInfo(modData);
181 | if (!this.ForgeInfo.Mods.Any())
182 | {
183 | this.ForgeInfo = null;
184 | }
185 | }
186 | }
187 |
188 | if (jsonData.Properties.ContainsKey("favicon"))
189 | {
190 | string datastring = jsonData.Properties["favicon"].StringValue;
191 | byte[] arr = Convert.FromBase64String(datastring.Replace("data:image/png;base64,",""));
192 | using (MemoryStream ms = new MemoryStream(arr))
193 | {
194 | this.Icon = new Bitmap(ms);
195 | }
196 | }
197 | }
198 | }
199 | catch (Exception)
200 | {
201 | throw;
202 | }
203 | }
204 |
205 | public void ReloadPing()
206 | {
207 | using (Ping pinger = new Ping())
208 | {
209 | var pingResulr = pinger.Send(this.ServerIP);
210 | if (pingResulr.Status == IPStatus.Success)
211 | {
212 | this.Ping = pingResulr.RoundtripTime;
213 | }
214 | }
215 | }
216 | }
217 | }
218 |
--------------------------------------------------------------------------------
/MinecraftOutClient/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // 有关程序集的一般信息由以下
6 | // 控制。更改这些特性值可修改
7 | // 与程序集关联的信息。
8 | [assembly: AssemblyTitle("MinecraftOutClient")]
9 | [assembly: AssemblyDescription("A minecraft client tool")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("NsisoStudio")]
12 | [assembly: AssemblyProduct("MinecraftOutClient")]
13 | [assembly: AssemblyCopyright("Copyright NsisoStudio© 2017")]
14 | [assembly: AssemblyTrademark("NsisoStudio")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // 将 ComVisible 设置为 false 会使此程序集中的类型
18 | //对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
19 | //请将此类型的 ComVisible 特性设置为 true。
20 | [assembly: ComVisible(false)]
21 |
22 | // 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
23 | [assembly: Guid("e11bf40c-cba6-47b5-80d2-9b3a5796f730")]
24 |
25 | // 程序集的版本信息由下列四个值组成:
26 | //
27 | // 主版本
28 | // 次版本
29 | // 生成号
30 | // 修订号
31 | //
32 | // 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号
33 | //通过使用 "*",如下所示:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # MinecraftOutClient
2 | Minecraft外置客户端工具
3 |
--------------------------------------------------------------------------------
/TestClient/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Net;
6 | using MinecraftOutClient.Modules;
7 | using System.Net.Sockets;
8 |
9 | namespace TestClient
10 | {
11 | class Program
12 | {
13 | static void Main(string[] args)
14 | {
15 | while (true)
16 | {
17 | //"121.12.172.47", 20206
18 | //"221.229.173.146", 25565
19 | Console.Clear();
20 | Console.Write("请输入您要检测的服务器IP:");
21 | string ip = Console.ReadLine();
22 | if (string.IsNullOrWhiteSpace(ip))
23 | {
24 | Console.Write("您输入的IP为空,请重新输入。按任意键继续");
25 | Console.ReadKey();
26 | continue;
27 | }
28 | Console.Write("请输入您要检测的服务器端口(默认为25565):");
29 | string portstring = Console.ReadLine();
30 | if (string.IsNullOrWhiteSpace(portstring))
31 | {
32 | Console.Write("您输入的端口为空,请重新输入。按任意键继续");
33 | Console.ReadKey();
34 | continue;
35 | }
36 | int port;
37 | try
38 | {
39 | port = int.Parse(portstring);
40 | }
41 | catch (FormatException)
42 | {
43 | Console.Write("您输入的端口不合法。按任意键继续");
44 | Console.ReadKey();
45 | continue;
46 | }
47 | Console.WriteLine();
48 | Console.WriteLine("正在获取中...请稍后...");
49 | Console.WriteLine();
50 | try
51 | {
52 | ServerInfo info = new ServerInfo(ip, port);
53 | info.StartGetServerInfo();
54 | //Console.WriteLine(info.JsonResult);
55 | Console.WriteLine();
56 | Console.WriteLine("服务器IP: {0} , 服务器端口: {1}", info.ServerIP, info.ServerPort);
57 | Console.WriteLine("服务器MOTD: {0}", info.MOTD);
58 | Console.WriteLine("在线人数: {0}/{1}", info.MaxPlayerCount, info.CurrentPlayerCount);
59 | Console.WriteLine("服务器游戏版本: {0}", info.GameVersion);
60 | Console.WriteLine("服务器Protocol版本: {0}", info.ProtocolVersion);
61 | Console.WriteLine("服务器延迟: {0}", info.Ping);
62 | Console.WriteLine();
63 |
64 | if (info.ForgeInfo != null && info.ForgeInfo.Mods.Any())
65 | {
66 | Console.WriteLine("====该服务器含有MOD,以下为MOD列表====");
67 | foreach (var item in info.ForgeInfo.Mods)
68 | {
69 | Console.WriteLine("MOD:" + item);
70 | }
71 | Console.WriteLine("======================================");
72 | Console.WriteLine();
73 | }
74 |
75 |
76 |
77 | if (info.OnlinePlayersName != null && info.OnlinePlayersName.Any())
78 | {
79 | Console.WriteLine("=====该服务器内玩家有=====");
80 | foreach (var item in info.OnlinePlayersName)
81 | {
82 | Console.WriteLine("玩家:" + item);
83 | }
84 | Console.WriteLine("==========================");
85 | Console.WriteLine();
86 | }
87 |
88 | if (info.Icon != null)
89 | {
90 | Console.WriteLine("该服务器含有ICON,已保存在此目录下");
91 | info.Icon.Save("icon.png");
92 | }
93 | }
94 | catch (SocketException ex)
95 | {
96 | Console.WriteLine(ex.Message);
97 | Console.Write("连接发生异常。按任意键继续");
98 | Console.ReadKey();
99 | continue;
100 | }
101 | catch (Exception ex)
102 | {
103 | Console.WriteLine(ex);
104 | Console.Write("发生异常。按任意键继续");
105 | Console.ReadKey();
106 | continue;
107 | }
108 | Console.Write("运行结束。按任意键结束");
109 | Console.ReadKey();
110 | break;
111 | }
112 | }
113 | }
114 | }
115 |
--------------------------------------------------------------------------------
/TestClient/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // 有关程序集的一般信息由以下
6 | // 控制。更改这些特性值可修改
7 | // 与程序集关联的信息。
8 | [assembly: AssemblyTitle("TestClient")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("TestClient")]
13 | [assembly: AssemblyCopyright("Copyright © 2017")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // 将 ComVisible 设置为 false 会使此程序集中的类型
18 | //对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
19 | //请将此类型的 ComVisible 特性设置为 true。
20 | [assembly: ComVisible(false)]
21 |
22 | // 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
23 | [assembly: Guid("63049184-1970-471f-94ce-211443163c40")]
24 |
25 | // 程序集的版本信息由下列四个值组成:
26 | //
27 | // 主版本
28 | // 次版本
29 | // 生成号
30 | // 修订号
31 | //
32 | // 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号
33 | // 方法是按如下所示使用“*”: :
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/TestClient/TestClient.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {63049184-1970-471F-94CE-211443163C40}
8 | Exe
9 | TestClient
10 | TestClient
11 | v4.0
12 | 512
13 |
14 |
15 | AnyCPU
16 | true
17 | full
18 | false
19 | bin\Debug\
20 | DEBUG;TRACE
21 | prompt
22 | 4
23 |
24 |
25 | AnyCPU
26 | pdbonly
27 | true
28 | bin\Release\
29 | TRACE
30 | prompt
31 | 4
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 | {e11bf40c-cba6-47b5-80d2-9b3a5796f730}
50 | MinecraftOutClient
51 |
52 |
53 |
54 |
--------------------------------------------------------------------------------