├── LICENSE ├── README.md ├── client.lua ├── config.lua ├── fxmanifest.lua └── server.lua /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2024 OmesDev 5 | 6 | Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. By contrast, 15 | the GNU General Public License is intended to guarantee your freedom to 16 | share and change all versions of a program--to make sure it remains free 17 | software for all its users. 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It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Omes Traffic Control System 2 | 3 | A FiveM resource for managing and adjusting traffic density in your server. 4 | 5 | 6 | - [Showcase](https://www.youtube.com/watch?v=42bzFJoPDig) 7 | 8 | - [Omes Traffic](https://imgur.com/XPkhb2G) 9 | 10 | ## Features 11 | 12 | - Control multiple aspects of traffic density: 13 | - Pedestrian density 14 | - Vehicle density on roads 15 | - Parked car density 16 | - Random vehicle density 17 | - Scenario ped density (NPCs doing activities) 18 | - User-friendly ox_lib menu interface 19 | - Save/load settings using FiveM's KVP storage 20 | - Comprehensive permission system (ACE, ESX, QBCore) 21 | - Emergency services & special vehicles control 22 | - Fully configurable through config.lua 23 | 24 | ## Dependencies 25 | 26 | - [ox_lib](https://github.com/overextended/ox_lib) - Required for the UI 27 | 28 | ## Installation 29 | 30 | 1. Download the resource 31 | 2. Place it in your server's `resources` folder 32 | 3. Add `ensure omes_traffic` to your server.cfg 33 | 4. Configure permissions in config.lua if needed 34 | 5. Restart your server 35 | 36 | ## Configuration 37 | 38 | All settings can be configured in `config.lua`: 39 | 40 | ### Default Density Values 41 | 42 | ```lua 43 | Config.DefaultDensity = { 44 | pedestrians = 1.0, -- Pedestrian density 45 | vehicles = 1.0, -- Vehicle density 46 | parkedCars = 1.0, -- Parked car density 47 | randomVehicles = 1.0, -- Random vehicles on roads 48 | scenarioPeds = 1.0 -- Scenario peds (people doing activities) 49 | } 50 | ``` 51 | 52 | ### Permissions 53 | 54 | ```lua 55 | Config.Permissions = { 56 | enabled = true, -- Set to false to allow anyone to use the command 57 | acePermission = "traffic.control", -- ACE permission required 58 | allowedGroups = { -- Player groups that can use the command 59 | "admin", 60 | "superadmin", 61 | "mod" 62 | } 63 | } 64 | ``` 65 | 66 | ### UI Configuration 67 | 68 | ```lua 69 | Config.UI = { 70 | menuPosition = 'top-right', -- Menu position: 'top-right', 'top-left', 'bottom-right', 'bottom-left' 71 | notifications = { 72 | success = { 73 | title = 'Traffic System', 74 | type = 'success' 75 | }, 76 | info = { 77 | title = 'Traffic System', 78 | type = 'info' 79 | }, 80 | error = { 81 | title = 'Traffic System', 82 | type = 'error' 83 | } 84 | } 85 | } 86 | ``` 87 | 88 | ### Emergency Services 89 | 90 | ```lua 91 | Config.EmergencyServices = { 92 | disable = true, -- Set to false to allow emergency vehicles 93 | disableGarbageTrucks = true, -- Set to false to allow garbage trucks 94 | disableRandomBoats = true -- Set to false to allow random boats 95 | } 96 | ``` 97 | 98 | ## Usage 99 | 100 | ### Commands 101 | 102 | - `/traffic` - Opens the traffic control menu 103 | 104 | ### Menu Options 105 | 106 | 1. **Pedestrian Density** - Control how many pedestrians appear in the world 107 | 2. **Vehicle Density** - Control how many vehicles drive around 108 | 3. **Parked Vehicle Density** - Control how many parked cars appear 109 | 4. **Random Vehicle Density** - Control random vehicles on roads 110 | 5. **Scenario Ped Density** - Control NPCs doing activities (sitting, talking, etc.) 111 | 6. **Save Settings** - Save your current settings (persists through restarts) 112 | 7. **Reset All Settings** - Restore default values from config 113 | 114 | ## Permissions 115 | 116 | The script supports three permission systems: 117 | 118 | 1. **ACE Permissions** - Use `add_ace group.admin traffic.control allow` in your server.cfg 119 | 2. **ESX Permissions** - Define allowed groups in config.lua (admin, superadmin, etc.) 120 | 3. **QBCore Permissions** - Define allowed jobs in config.lua 121 | 122 | ## Performance Impact 123 | 124 | This resource has minimal performance impact: 125 | - Main traffic density loop runs every frame but only sets multipliers 126 | - Emergency services loop runs once per second 127 | - Menu only activates when command is used 128 | 129 | ## Credits 130 | 131 | - Created by Omes 132 | - Using ox_lib by Overextended team 133 | 134 | ## License 135 | This project is licensed under the GNU General Public License v3.0. 136 | You are free to use and modify the script, but you cannot sell or monetize it. 137 | Read more about the license [here](https://www.gnu.org/licenses/gpl-3.0.html). 138 | 139 | ## Support 140 | 141 | For issues, suggestions or contributions, please visit [repository URL] or contact Omes on the FiveM forums. 142 | -------------------------------------------------------------------------------- /client.lua: -------------------------------------------------------------------------------- 1 | -- Traffic Control System by Omes 2 | local pedDensity = Config.DefaultDensity.pedestrians 3 | local vehicleDensity = Config.DefaultDensity.vehicles 4 | local parkedDensity = Config.DefaultDensity.parkedCars 5 | local randomVehicleDensity = Config.DefaultDensity.randomVehicles 6 | local scenarioPedDensity = Config.DefaultDensity.scenarioPeds 7 | 8 | local hasPermissionResult = false 9 | local checkingPermission = false 10 | local isCurrentlyUpdating = false -- Flag to prevent infinite loops 11 | 12 | RegisterNetEvent('omes_traffic:permissionResult') 13 | AddEventHandler('omes_traffic:permissionResult', function(result) 14 | hasPermissionResult = result 15 | checkingPermission = false 16 | end) 17 | 18 | -- Add event to receive synchronized settings from server 19 | RegisterNetEvent('omes_traffic:syncSettings') 20 | AddEventHandler('omes_traffic:syncSettings', function(settings) 21 | -- Prevent infinite loop by checking if we're the one updating 22 | if isCurrentlyUpdating then 23 | isCurrentlyUpdating = false 24 | return 25 | end 26 | 27 | pedDensity = settings.ped 28 | vehicleDensity = settings.vehicle 29 | parkedDensity = settings.parked 30 | randomVehicleDensity = settings.random 31 | scenarioPedDensity = settings.scenario 32 | 33 | -- Optional notification that settings were updated by another player 34 | if Config.NotifyOnSync then 35 | lib.notify({ 36 | title = Config.UI.notifications.info.title, 37 | description = 'Traffic settings updated by another player', 38 | type = Config.UI.notifications.info.type 39 | }) 40 | end 41 | 42 | -- DO NOT automatically save settings when they were received from server 43 | -- This prevents the infinite loop 44 | end) 45 | 46 | function SaveDensitySettings() 47 | local settings = { 48 | ped = pedDensity, 49 | vehicle = vehicleDensity, 50 | parked = parkedDensity, 51 | random = randomVehicleDensity, 52 | scenario = scenarioPedDensity 53 | } 54 | 55 | -- Mark that we're currently updating to prevent infinite loop 56 | isCurrentlyUpdating = true 57 | 58 | -- Send to server to broadcast to all players 59 | TriggerServerEvent('omes_traffic:updateServerSettings', settings) 60 | 61 | -- Save locally 62 | local encodedSettings = json.encode(settings) 63 | SetResourceKvp(Config.StorageKey, encodedSettings) 64 | lib.notify({ 65 | title = Config.UI.notifications.success.title, 66 | description = 'Settings saved and synced to all players', 67 | type = Config.UI.notifications.success.type 68 | }) 69 | end 70 | 71 | function LoadDensitySettings() 72 | local encodedSettings = GetResourceKvpString(Config.StorageKey) 73 | 74 | if encodedSettings then 75 | local settings = json.decode(encodedSettings) 76 | 77 | pedDensity = settings.ped or Config.DefaultDensity.pedestrians 78 | vehicleDensity = settings.vehicle or Config.DefaultDensity.vehicles 79 | parkedDensity = settings.parked or Config.DefaultDensity.parkedCars 80 | randomVehicleDensity = settings.random or Config.DefaultDensity.randomVehicles 81 | scenarioPedDensity = settings.scenario or Config.DefaultDensity.scenarioPeds 82 | 83 | lib.notify({ 84 | title = Config.UI.notifications.info.title, 85 | description = 'Settings loaded from save', 86 | type = Config.UI.notifications.info.type 87 | }) 88 | end 89 | end 90 | 91 | function HasPermission(callback) 92 | if not Config.Permissions.enabled then 93 | callback(true) 94 | return 95 | end 96 | 97 | local hasPermission = false 98 | 99 | if GetResourceState('es_extended') ~= 'missing' then 100 | local ESX = exports['es_extended']:getSharedObject() 101 | if ESX and ESX.GetPlayerData and ESX.GetPlayerData().group then 102 | local playerGroup = ESX.GetPlayerData().group 103 | for _, group in ipairs(Config.Permissions.allowedGroups) do 104 | if playerGroup == group then 105 | hasPermission = true 106 | break 107 | end 108 | end 109 | end 110 | end 111 | 112 | if not hasPermission and GetResourceState('qb-core') ~= 'missing' then 113 | local QBCore = exports['qb-core']:GetCoreObject() 114 | if QBCore and QBCore.Functions.GetPlayerData().job then 115 | local PlayerJob = QBCore.Functions.GetPlayerData().job 116 | for _, group in ipairs(Config.Permissions.allowedGroups) do 117 | if PlayerJob.name == group then 118 | hasPermission = true 119 | break 120 | end 121 | end 122 | end 123 | end 124 | 125 | if hasPermission then 126 | callback(true) 127 | return 128 | end 129 | 130 | checkingPermission = true 131 | hasPermissionResult = false 132 | TriggerServerEvent('omes_traffic:checkPermission') 133 | 134 | local timeout = 20 135 | Citizen.CreateThread(function() 136 | local count = 0 137 | while checkingPermission and count < timeout do 138 | Citizen.Wait(50) 139 | count = count + 1 140 | end 141 | 142 | callback(hasPermissionResult) 143 | checkingPermission = false 144 | end) 145 | end 146 | 147 | Citizen.CreateThread(function() 148 | LoadDensitySettings() 149 | 150 | -- Request synced settings from server 151 | Citizen.Wait(1000) -- Wait to ensure server is ready 152 | TriggerServerEvent('omes_traffic:requestSettings') 153 | end) 154 | 155 | RegisterCommand('traffic', function() 156 | HasPermission(function(allowed) 157 | if allowed then 158 | OpenTrafficMenu() 159 | else 160 | lib.notify({ 161 | title = Config.UI.notifications.error.title, 162 | description = 'You do not have permission to use this command', 163 | type = Config.UI.notifications.error.type 164 | }) 165 | 166 | TriggerEvent('chat:addMessage', { 167 | color = {255, 0, 0}, 168 | multiline = true, 169 | args = {"System", "Access denied for /traffic command. Insufficient permissions."} 170 | }) 171 | end 172 | end) 173 | end, false) 174 | 175 | function OpenTrafficMenu() 176 | lib.registerMenu({ 177 | id = 'traffic_control_menu', 178 | title = 'Traffic Control System', 179 | position = Config.UI.menuPosition, 180 | options = { 181 | {label = 'Pedestrian Density: ' .. pedDensity}, 182 | {label = 'Vehicle Density: ' .. vehicleDensity}, 183 | {label = 'Parked Vehicle Density: ' .. parkedDensity}, 184 | {label = 'Random Vehicle Density: ' .. randomVehicleDensity}, 185 | {label = 'Scenario Ped Density: ' .. scenarioPedDensity}, 186 | {label = 'Save Settings', description = 'Save current settings'}, 187 | {label = 'Reset All Settings'} 188 | } 189 | }, function(selected) 190 | if selected == 1 then 191 | local input = lib.inputDialog('Pedestrian Density', { 192 | {type = 'slider', label = 'Density', default = pedDensity * 100, min = 0, max = 100} 193 | }) 194 | if input then 195 | pedDensity = input[1] / 100 196 | lib.notify({ 197 | title = Config.UI.notifications.success.title, 198 | description = 'Pedestrian density set to ' .. pedDensity, 199 | type = Config.UI.notifications.success.type 200 | }) 201 | OpenTrafficMenu() 202 | end 203 | elseif selected == 2 then 204 | local input = lib.inputDialog('Vehicle Density', { 205 | {type = 'slider', label = 'Density', default = vehicleDensity * 100, min = 0, max = 100} 206 | }) 207 | if input then 208 | vehicleDensity = input[1] / 100 209 | lib.notify({ 210 | title = Config.UI.notifications.success.title, 211 | description = 'Vehicle density set to ' .. vehicleDensity, 212 | type = Config.UI.notifications.success.type 213 | }) 214 | OpenTrafficMenu() 215 | end 216 | elseif selected == 3 then 217 | local input = lib.inputDialog('Parked Vehicle Density', { 218 | {type = 'slider', label = 'Density', default = parkedDensity * 100, min = 0, max = 100} 219 | }) 220 | if input then 221 | parkedDensity = input[1] / 100 222 | lib.notify({ 223 | title = Config.UI.notifications.success.title, 224 | description = 'Parked vehicle density set to ' .. parkedDensity, 225 | type = Config.UI.notifications.success.type 226 | }) 227 | OpenTrafficMenu() 228 | end 229 | elseif selected == 4 then 230 | local input = lib.inputDialog('Random Vehicle Density', { 231 | {type = 'slider', label = 'Density', default = randomVehicleDensity * 100, min = 0, max = 100} 232 | }) 233 | if input then 234 | randomVehicleDensity = input[1] / 100 235 | lib.notify({ 236 | title = Config.UI.notifications.success.title, 237 | description = 'Random vehicle density set to ' .. randomVehicleDensity, 238 | type = Config.UI.notifications.success.type 239 | }) 240 | OpenTrafficMenu() 241 | end 242 | elseif selected == 5 then 243 | local input = lib.inputDialog('Scenario Ped Density', { 244 | {type = 'slider', label = 'Density', default = scenarioPedDensity * 100, min = 0, max = 100} 245 | }) 246 | if input then 247 | scenarioPedDensity = input[1] / 100 248 | lib.notify({ 249 | title = Config.UI.notifications.success.title, 250 | description = 'Scenario ped density set to ' .. scenarioPedDensity, 251 | type = Config.UI.notifications.success.type 252 | }) 253 | OpenTrafficMenu() 254 | end 255 | elseif selected == 6 then 256 | SaveDensitySettings() 257 | OpenTrafficMenu() 258 | elseif selected == 7 then 259 | pedDensity = Config.DefaultDensity.pedestrians 260 | vehicleDensity = Config.DefaultDensity.vehicles 261 | parkedDensity = Config.DefaultDensity.parkedCars 262 | randomVehicleDensity = Config.DefaultDensity.randomVehicles 263 | scenarioPedDensity = Config.DefaultDensity.scenarioPeds 264 | lib.notify({ 265 | title = Config.UI.notifications.success.title, 266 | description = 'All settings reset to default values', 267 | type = Config.UI.notifications.success.type 268 | }) 269 | OpenTrafficMenu() 270 | end 271 | end) 272 | 273 | lib.showMenu('traffic_control_menu') 274 | end 275 | 276 | Citizen.CreateThread(function() 277 | while true do 278 | SetPedDensityMultiplierThisFrame(pedDensity) 279 | SetVehicleDensityMultiplierThisFrame(vehicleDensity) 280 | SetParkedVehicleDensityMultiplierThisFrame(parkedDensity) 281 | SetRandomVehicleDensityMultiplierThisFrame(randomVehicleDensity) 282 | SetScenarioPedDensityMultiplierThisFrame(scenarioPedDensity, scenarioPedDensity) 283 | 284 | Citizen.Wait(0) 285 | end 286 | end) 287 | 288 | Citizen.CreateThread(function() 289 | while true do 290 | if Config.EmergencyServices.disable then 291 | for i = 1, 12 do 292 | EnableDispatchService(i, false) 293 | end 294 | end 295 | 296 | if Config.EmergencyServices.disableGarbageTrucks then 297 | SetGarbageTrucks(false) 298 | end 299 | 300 | if Config.EmergencyServices.disableRandomBoats then 301 | SetRandomBoats(false) 302 | end 303 | 304 | Citizen.Wait(1000) 305 | end 306 | end) 307 | -------------------------------------------------------------------------------- /config.lua: -------------------------------------------------------------------------------- 1 | Config = {} 2 | 3 | -- Default density values (0.0 = none, 1.0 = normal GTA default) 4 | Config.DefaultDensity = { 5 | pedestrians = 1.0, -- Pedestrian density 6 | vehicles = 1.0, -- Vehicle density 7 | parkedCars = 1.0, -- Parked car density 8 | randomVehicles = 1.0, -- Random vehicles on roads 9 | scenarioPeds = 1.0 -- Scenario peds (people doing activities) 10 | } 11 | 12 | -- Sync configuration 13 | Config.NotifyOnSync = false -- Notify players when traffic settings are synced 14 | Config.SaveSyncedSettings = false -- Save synced settings locally (persists through player restarts) 15 | 16 | -- Permission settings 17 | Config.Permissions = { 18 | enabled = true, -- Set to false to allow anyone to use the command 19 | acePermission = "traffic.control", -- ACE permission required (if ace is used) 20 | allowedGroups = { -- Player groups that can use the command 21 | "admin", 22 | "superadmin", 23 | "mod" 24 | } 25 | } 26 | 27 | -- UI Configuration 28 | Config.UI = { 29 | menuPosition = 'top-right', -- Menu position: 'top-right', 'top-left', 'bottom-right', 'bottom-left' 30 | notifications = { 31 | success = { 32 | title = 'Traffic System', 33 | type = 'success' 34 | }, 35 | info = { 36 | title = 'Traffic System', 37 | type = 'info' 38 | }, 39 | error = { 40 | title = 'Traffic System', 41 | type = 'error' 42 | } 43 | } 44 | } 45 | 46 | -- Emergency and special vehicles configuration 47 | Config.EmergencyServices = { 48 | disable = true, -- Set to false to allow emergency vehicles 49 | disableGarbageTrucks = true, -- Set to false to allow garbage trucks 50 | disableRandomBoats = true -- Set to false to allow random boats 51 | } 52 | 53 | -- KVP Storage key 54 | Config.StorageKey = 'omes_traffic:settings' 55 | -------------------------------------------------------------------------------- /fxmanifest.lua: -------------------------------------------------------------------------------- 1 | fx_version 'cerulean' 2 | game 'gta5' 3 | 4 | author 'Omes' 5 | description 'Traffic Control System - Manage pedestrian, vehicle, and parked car density' 6 | version '1.0.0' 7 | lua54 'yes' 8 | 9 | shared_scripts { 10 | '@es_extended/imports.lua', 11 | '@ox_lib/init.lua', 12 | 'config.lua' 13 | } 14 | 15 | client_scripts { 16 | 'client.lua' 17 | } 18 | 19 | server_scripts { 20 | 'server.lua' 21 | } 22 | 23 | 24 | -------------------------------------------------------------------------------- /server.lua: -------------------------------------------------------------------------------- 1 | -- Server-side permission checker 2 | RegisterNetEvent('omes_traffic:checkPermission') 3 | AddEventHandler('omes_traffic:checkPermission', function() 4 | local src = source 5 | local hasPermission = false 6 | local player = source 7 | 8 | if not Config.Permissions.enabled then 9 | hasPermission = true 10 | else 11 | if IsPlayerAceAllowed(player, Config.Permissions.acePermission) then 12 | hasPermission = true 13 | end 14 | 15 | if not hasPermission and GetResourceState('es_extended') ~= 'missing' then 16 | local ESX = exports['es_extended']:getSharedObject() 17 | if ESX and ESX.GetPlayerFromId then 18 | local xPlayer = ESX.GetPlayerFromId(player) 19 | if xPlayer then 20 | for _, group in ipairs(Config.Permissions.allowedGroups) do 21 | if xPlayer.getGroup() == group then 22 | hasPermission = true 23 | break 24 | end 25 | end 26 | end 27 | end 28 | end 29 | 30 | if not hasPermission and GetResourceState('qb-core') ~= 'missing' then 31 | local QBCore = exports['qb-core']:GetCoreObject() 32 | if QBCore and QBCore.Functions.GetPlayer then 33 | local Player = QBCore.Functions.GetPlayer(player) 34 | if Player then 35 | for _, group in ipairs(Config.Permissions.allowedGroups) do 36 | if Player.PlayerData.job.name == group then 37 | hasPermission = true 38 | break 39 | end 40 | end 41 | end 42 | end 43 | end 44 | end 45 | 46 | if not hasPermission then 47 | TriggerClientEvent('chat:addMessage', src, { 48 | color = {255, 0, 0}, 49 | multiline = true, 50 | args = {"System", "Access denied for /traffic command. Insufficient permissions."} 51 | }) 52 | end 53 | 54 | TriggerClientEvent('omes_traffic:permissionResult', src, hasPermission) 55 | end) 56 | 57 | -- Track server-wide traffic settings 58 | local serverTrafficSettings = { 59 | ped = Config.DefaultDensity.pedestrians, 60 | vehicle = Config.DefaultDensity.vehicles, 61 | parked = Config.DefaultDensity.parkedCars, 62 | random = Config.DefaultDensity.randomVehicles, 63 | scenario = Config.DefaultDensity.scenarioPeds 64 | } 65 | 66 | -- Event to update server traffic settings and broadcast to all clients 67 | RegisterNetEvent('omes_traffic:updateServerSettings') 68 | AddEventHandler('omes_traffic:updateServerSettings', function(settings) 69 | local src = source 70 | local hasPermission = false 71 | local player = source 72 | 73 | -- Check permission 74 | if not Config.Permissions.enabled then 75 | hasPermission = true 76 | else 77 | if IsPlayerAceAllowed(player, Config.Permissions.acePermission) then 78 | hasPermission = true 79 | end 80 | 81 | if not hasPermission and GetResourceState('es_extended') ~= 'missing' then 82 | local ESX = exports['es_extended']:getSharedObject() 83 | if ESX and ESX.GetPlayerFromId then 84 | local xPlayer = ESX.GetPlayerFromId(player) 85 | if xPlayer then 86 | for _, group in ipairs(Config.Permissions.allowedGroups) do 87 | if xPlayer.getGroup() == group then 88 | hasPermission = true 89 | break 90 | end 91 | end 92 | end 93 | end 94 | end 95 | 96 | if not hasPermission and GetResourceState('qb-core') ~= 'missing' then 97 | local QBCore = exports['qb-core']:GetCoreObject() 98 | if QBCore and QBCore.Functions.GetPlayer then 99 | local Player = QBCore.Functions.GetPlayer(player) 100 | if Player then 101 | for _, group in ipairs(Config.Permissions.allowedGroups) do 102 | if Player.PlayerData.job.name == group then 103 | hasPermission = true 104 | break 105 | end 106 | end 107 | end 108 | end 109 | end 110 | end 111 | 112 | if hasPermission then 113 | serverTrafficSettings = settings 114 | TriggerClientEvent('omes_traffic:syncSettings', -1, serverTrafficSettings) 115 | end 116 | end) 117 | 118 | -- When a player connects, send them the current server traffic settings 119 | RegisterNetEvent('omes_traffic:requestSettings') 120 | AddEventHandler('omes_traffic:requestSettings', function() 121 | local src = source 122 | TriggerClientEvent('omes_traffic:syncSettings', src, serverTrafficSettings) 123 | end) 124 | --------------------------------------------------------------------------------