├── LICENSE
├── README.md
├── build_dep.bat
└── source
├── .gitignore
├── Assets
├── AFConfig.cs
├── AFConfig.cs.meta
├── AFObjectElement.cs
├── AFObjectElement.cs.meta
├── DataConfig.meta
├── DataConfig
│ ├── Ini.meta
│ ├── Ini
│ │ ├── Common.meta
│ │ ├── Common
│ │ │ ├── AwardPackConfig.xml
│ │ │ ├── AwardPackConfig.xml.meta
│ │ │ ├── EqupConfig.xml
│ │ │ ├── EqupConfig.xml.meta
│ │ │ ├── GuildConfig.xml
│ │ │ ├── GuildConfig.xml.meta
│ │ │ ├── PlayerLevelConfig.xml
│ │ │ └── PlayerLevelConfig.xml.meta
│ │ ├── FleetingSystem.meta
│ │ ├── FleetingSystem
│ │ │ ├── ActionHero.xml
│ │ │ ├── ActionHero.xml.meta
│ │ │ ├── Alch_plate.xml
│ │ │ ├── Alch_plate.xml.meta
│ │ │ ├── Demo.xml
│ │ │ ├── Demo.xml.meta
│ │ │ ├── Elves.xml
│ │ │ ├── Elves.xml.meta
│ │ │ ├── test.xml
│ │ │ └── test.xml.meta
│ │ ├── NPC.meta
│ │ ├── NPC
│ │ │ ├── Buff.xml
│ │ │ ├── Buff.xml.meta
│ │ │ ├── ChatGroup.xml
│ │ │ ├── ChatGroup.xml.meta
│ │ │ ├── ConsumeData.xml
│ │ │ ├── ConsumeData.xml.meta
│ │ │ ├── Cost.xml
│ │ │ ├── Cost.xml.meta
│ │ │ ├── DescData.xml
│ │ │ ├── DescData.xml.meta
│ │ │ ├── EffectData.xml
│ │ │ ├── EffectData.xml.meta
│ │ │ ├── Equip.xml
│ │ │ ├── Equip.xml.meta
│ │ │ ├── Guild.xml
│ │ │ ├── Guild.xml.meta
│ │ │ ├── GuildConfig.xml
│ │ │ ├── GuildConfig.xml.meta
│ │ │ ├── GuildJob.xml
│ │ │ ├── GuildJob.xml.meta
│ │ │ ├── GuildName.xml
│ │ │ ├── GuildName.xml.meta
│ │ │ ├── IObject.xml
│ │ │ ├── IObject.xml.meta
│ │ │ ├── InitProperty.xml
│ │ │ ├── InitProperty.xml.meta
│ │ │ ├── Item.xml
│ │ │ ├── Item.xml.meta
│ │ │ ├── Language.xml
│ │ │ ├── Language.xml.meta
│ │ │ ├── Map.xml
│ │ │ ├── Map.xml.meta
│ │ │ ├── NPC.xml
│ │ │ ├── NPC.xml.meta
│ │ │ ├── Player.xml
│ │ │ ├── Player.xml.meta
│ │ │ ├── READNE.md
│ │ │ ├── READNE.md.meta
│ │ │ ├── Scene.xml
│ │ │ ├── Scene.xml.meta
│ │ │ ├── Server.xml
│ │ │ ├── Server.xml.meta
│ │ │ ├── Shop.xml
│ │ │ ├── Shop.xml.meta
│ │ │ ├── Skill.xml
│ │ │ ├── Skill.xml.meta
│ │ │ ├── SkillRef.xml
│ │ │ ├── SkillRef.xml.meta
│ │ │ ├── SqlServer.xml
│ │ │ ├── SqlServer.xml.meta
│ │ │ ├── StateFuncResources.xml
│ │ │ ├── StateFuncResources.xml.meta
│ │ │ ├── StateFunction.xml
│ │ │ ├── StateFunction.xml.meta
│ │ │ ├── Talent.xml
│ │ │ ├── Talent.xml.meta
│ │ │ ├── Task.xml
│ │ │ └── Task.xml.meta
│ │ ├── Scene.meta
│ │ └── Scene
│ │ │ ├── 1.xml
│ │ │ ├── 1.xml.meta
│ │ │ ├── 2.xml
│ │ │ ├── 2.xml.meta
│ │ │ ├── 3.xml
│ │ │ ├── 3.xml.meta
│ │ │ ├── 4.xml
│ │ │ ├── 4.xml.meta
│ │ │ ├── 5.xml
│ │ │ ├── 5.xml.meta
│ │ │ ├── 6.xml
│ │ │ └── 6.xml.meta
│ ├── Struct.meta
│ └── Struct
│ │ ├── Class.meta
│ │ ├── Class
│ │ ├── Buff.xml
│ │ ├── Buff.xml.meta
│ │ ├── ChatGroup.xml
│ │ ├── ChatGroup.xml.meta
│ │ ├── ConsumeData.xml
│ │ ├── ConsumeData.xml.meta
│ │ ├── Cost.xml
│ │ ├── Cost.xml.meta
│ │ ├── DescData.xml
│ │ ├── DescData.xml.meta
│ │ ├── EffectData.xml
│ │ ├── EffectData.xml.meta
│ │ ├── Equip.xml
│ │ ├── Equip.xml.meta
│ │ ├── Guild.xml
│ │ ├── Guild.xml.meta
│ │ ├── GuildConfig.xml
│ │ ├── GuildConfig.xml.meta
│ │ ├── GuildJob.xml
│ │ ├── GuildJob.xml.meta
│ │ ├── GuildName.xml
│ │ ├── GuildName.xml.meta
│ │ ├── IObject.xml
│ │ ├── IObject.xml.meta
│ │ ├── InitProperty.xml
│ │ ├── InitProperty.xml.meta
│ │ ├── Item.xml
│ │ ├── Item.xml.meta
│ │ ├── Language.xml
│ │ ├── Language.xml.meta
│ │ ├── Map.xml
│ │ ├── Map.xml.meta
│ │ ├── NPC.xml
│ │ ├── NPC.xml.meta
│ │ ├── Player.xml
│ │ ├── Player.xml.meta
│ │ ├── README.md
│ │ ├── README.md.meta
│ │ ├── Scene.xml
│ │ ├── Scene.xml.meta
│ │ ├── Server.xml
│ │ ├── Server.xml.meta
│ │ ├── Shop.xml
│ │ ├── Shop.xml.meta
│ │ ├── Skill.xml
│ │ ├── Skill.xml.meta
│ │ ├── SkillRef.xml
│ │ ├── SkillRef.xml.meta
│ │ ├── SqlServer.xml
│ │ ├── SqlServer.xml.meta
│ │ ├── StateFuncResources.xml
│ │ ├── StateFuncResources.xml.meta
│ │ ├── StateFunction.xml
│ │ ├── StateFunction.xml.meta
│ │ ├── Talent.xml
│ │ ├── Talent.xml.meta
│ │ ├── Task.xml
│ │ └── Task.xml.meta
│ │ ├── LogicClass.xml
│ │ └── LogicClass.xml.meta
├── Plugins
│ └── Google.Protobuf.dll
├── TCP.unity
├── TCP.unity.meta
├── UnityVS.meta
├── _NF.meta
├── _NF
│ ├── AFCWindowEvent.cs
│ ├── AFCWindowEvent.cs.meta
│ ├── AFStart.cs
│ ├── AFStart.cs.meta
│ ├── ArkGameClient.meta
│ ├── NFRenderScript.meta
│ ├── NFRenderScript
│ │ ├── AFCRenderInterface.cs
│ │ └── AFCRenderInterface.cs.meta
│ ├── Utility.meta
│ ├── Utility
│ │ ├── DontDestroy.cs
│ │ └── DontDestroy.cs.meta
│ ├── build_dep.bat
│ └── build_dep.bat.meta
├── smcs.rsp
└── smcs.rsp.meta
├── Config.xml
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NavMeshLayers.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── ProjectSettings.asset
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
└── UnityConnectSettings.asset
├── UnityVS.source.CSharp.csproj
├── UnityVS.source.sln
└── UnityVS.source.sln.DotSettings
/LICENSE:
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/README.md:
--------------------------------------------------------------------------------
1 | # ArkClient-Unity3D
2 | An Unity3D client to show how to use Unity3D and ArkGameFrame to create a network game.
3 |
4 | ----------
5 | Please use [ArkGameFrame](https://github.com/ArkGame/ArkGameFrame "ArkGameFrame") ```DataConfig``` files. Config file is in source/config.xml
6 |
7 | ## How to use?
8 | 1. run **build_dep.bat** to update dependencies
9 | 2. open **source** with Unity 5.6+
10 |
--------------------------------------------------------------------------------
/build_dep.bat:
--------------------------------------------------------------------------------
1 | @echo off
2 |
3 | echo Building dependencies...
4 | cd source
5 | cd Assets
6 | cd _NF
7 |
8 | REM ######################################################################################################
9 | echo Building ArkGameClient...
10 |
11 | if exist ArkGameClient (rd ArkGameClient /q /s)
12 | git clone https://github.com/ArkGame/ArkGameClient.git
13 |
14 | cd ArkGameClient
15 | call build_dep.bat
16 |
17 |
--------------------------------------------------------------------------------
/source/.gitignore:
--------------------------------------------------------------------------------
1 | # =============== #
2 | # Unity generated #
3 | # =============== #
4 | Temp/
5 | Library/
6 |
7 | # ===================================== #
8 | # Visual Studio / MonoDevelop generated #
9 | # ===================================== #
10 | ExportedObj/
11 | obj/
12 | *.svd
13 | *.userprefs
14 | /*.csproj
15 | *.pidb
16 | *.suo
17 | /*.sln
18 | *.user
19 | *.unityproj
20 | *.booproj
21 |
22 | # ============ #
23 | # OS generated #
24 | # ============ #
25 | .DS_Store
26 | .DS_Store?
27 | ._*
28 | .Spotlight-V100
29 | .Trashes
30 | ehthumbs.db
31 | Thumbs.db
--------------------------------------------------------------------------------
/source/Assets/AFConfig.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Xml;
6 | using System.Collections;
7 | using AFTCPClient;
8 | using System.IO;
9 | using System.Net;
10 | using System.Net.Sockets;
11 | using System.Threading;
12 | using System.Runtime.InteropServices;
13 |
14 | public class AFConfig
15 | {
16 | private XmlDocument xmldoc = null;
17 | private XmlNode root = null;
18 |
19 | private int mnServerID = 0;
20 | private ArrayList aWorldList = null;
21 | private int mnCloneID = 0;
22 | private int mnCloneMinTime = 0;
23 | private int mnCloneMaxTime = 0;
24 | private int mnWalkMinTime = 0;
25 | private int mnWalkMaxTime = 0;
26 | private int mnCityID = 0;
27 | private string[] mstrArray = new string[100];
28 |
29 | private int mnQuitMinTime = 0;
30 | private int mnQuitMaxTime = 0;
31 | private int mnMonsterCount = 0;
32 |
33 | private string mnChatData = null;
34 | private int mnChatMinTime = 0;
35 | private int mnChatMaxTime = 0;
36 | private String mstrRootPath = null;
37 |
38 |
39 | public void Load()
40 | {
41 | xmldoc = new XmlDocument();
42 |
43 | xmldoc.Load("Config.xml");
44 | root = xmldoc.SelectSingleNode("XML");
45 | }
46 |
47 | public ArrayList GetServerList()
48 | {
49 | if (null == aWorldList)
50 | {
51 | aWorldList = new ArrayList();
52 |
53 | XmlNode node = root.SelectSingleNode("Servers");
54 |
55 | XmlNodeList nodeList = node.SelectNodes("Server");
56 | for (int i = 0; i < nodeList.Count; ++i)
57 | {
58 | XmlNode nodeServer = nodeList.Item(i);
59 | XmlAttribute strIP = nodeServer.Attributes["IP"];
60 | XmlAttribute strPort = nodeServer.Attributes["Port"];
61 |
62 | string strServer = strIP.Value + ":" + strPort.Value;
63 | aWorldList.Add(strServer);
64 | }
65 | }
66 |
67 | return aWorldList;
68 | }
69 |
70 | public String GetConfigPath()
71 | {
72 | if (null == mstrRootPath)
73 | {
74 | XmlNode node = root.SelectSingleNode("ConfigPath");
75 | if (null != node)
76 | {
77 | mstrRootPath = node.Attributes["Path"].Value;
78 | }
79 | }
80 |
81 | return mstrRootPath;
82 | }
83 |
84 | public bool GetSelectServer(ref string strIP, ref int nPort)
85 | {
86 | ArrayList serverList = GetServerList();
87 | if (null != serverList && serverList.Count > 0)
88 | {
89 | string strData = (string)serverList[0];
90 | string[] sArray = strData.Split(':');
91 | if (sArray.Length == 2)
92 | {
93 | strIP = sArray[0];
94 | nPort = int.Parse(sArray[1]);
95 |
96 | return true;
97 | }
98 | }
99 |
100 | return false;
101 | }
102 | }
--------------------------------------------------------------------------------
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/source/Assets/DataConfig/Ini/FleetingSystem/test.xml:
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/source/Assets/DataConfig/Ini/NPC/Map.xml:
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/source/Assets/DataConfig/Ini/NPC/READNE.md:
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1 | Please use ***"NFDataCfg/Tool/FileProcess.exe"*** to generate configuration files.
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1 | Please use ***"NFDataCfg/Tool/FileProcess.exe"*** to generate configuration files.
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1 | using UnityEngine;
2 | using UnityEngine.UI;
3 | using System.Collections;
4 |
5 | public class AFCWindowEvent : MonoBehaviour
6 | {
7 | public enum WCHAT_CONTROL_ENUM
8 | {
9 | WCCE_ROOT,
10 | WCCE_STOP,
11 | WCCE_GLOBAL,
12 | WCCE_GUILD,
13 | WCCE_PRIVATE,
14 | WCCE_ROOM,
15 | WCCE_TEAM,
16 |
17 |
18 | //WCCE_ROOT = 10,
19 | WCCE_GLOBAL_PANEL = 11,
20 | WCCE_GUILD_PANEL = 12,
21 | WCCE_TEAM_PANEL = 13,
22 | WCCE_PRIVATE_PANEL = 14,
23 |
24 | WCCE_GLOBAL_DATA = 21,
25 | WCCE_GUILD_DATA = 22,
26 | WCCE_TEAM_DATA = 23,
27 | WCCE_PRIVATE_DATA = 24,
28 |
29 | WCCE_GLOBAL_INPUT = 31,
30 | WCCE_GUILD_INPUT = 32,
31 | WCCE_TEAM_INPUT = 33,
32 | WCCE_PRIVATE_INPUT = 34,
33 |
34 | WCCE_SEND_GLOBAL = 100,
35 | WCCE_SEND_GUILD = 101,
36 | WCCE_SEND_TEAM = 102,
37 | WCCE_SEND_PRIVATE = 103,
38 | }
39 |
40 | //////////all the windows logic class must need the next three menber elements
41 | public WCHAT_CONTROL_ENUM eControlType;
42 | private static Hashtable mhtWindow = new Hashtable();
43 | /////////////////////////////////////////////////////
44 |
45 | //////////////////////////////////////////////////////////////////////////////////
46 |
47 | void Awake()
48 | {
49 | mhtWindow[eControlType] = this.gameObject;
50 | }
51 |
52 | // Use this for initialization
53 | void Start()
54 | {
55 | Button btn = this.gameObject.GetComponent