├── source ├── Assets │ ├── smcs.rsp │ ├── DataConfig │ │ ├── Ini │ │ │ ├── NPC │ │ │ │ ├── Guild.xml │ │ │ │ ├── ChatGroup.xml │ │ │ │ ├── DescData.xml │ │ │ │ ├── GuildName.xml │ │ │ │ ├── IObject.xml │ │ │ │ ├── Player.xml │ │ │ │ ├── READNE.md │ │ │ │ ├── READNE.md.meta │ │ │ │ ├── Buff.xml.meta │ │ │ │ ├── Cost.xml.meta │ │ │ │ ├── Equip.xml.meta │ │ │ │ ├── Guild.xml.meta │ │ │ │ ├── IObject.xml.meta │ │ │ │ ├── Item.xml.meta │ │ │ │ ├── Map.xml.meta │ │ │ │ ├── NPC.xml.meta │ │ │ │ ├── Player.xml.meta │ │ │ │ ├── Scene.xml.meta │ │ │ │ ├── Server.xml.meta │ │ │ │ ├── Shop.xml.meta │ │ │ │ ├── Skill.xml.meta │ │ │ │ ├── Talent.xml.meta │ │ │ │ ├── Task.xml.meta │ │ │ │ ├── ChatGroup.xml.meta │ │ │ │ ├── ConsumeData.xml.meta │ │ │ │ ├── DescData.xml.meta │ │ │ │ ├── EffectData.xml.meta │ │ │ │ ├── GuildConfig.xml.meta │ │ │ │ ├── GuildJob.xml.meta │ │ │ │ ├── GuildName.xml.meta │ │ │ │ ├── InitProperty.xml.meta │ │ │ │ ├── Language.xml.meta │ │ │ │ ├── SkillRef.xml.meta │ │ │ │ ├── SqlServer.xml.meta │ │ │ │ ├── StateFunction.xml.meta │ │ │ │ ├── StateFuncResources.xml.meta │ │ │ │ ├── SqlServer.xml │ │ │ │ ├── Cost.xml │ │ │ │ ├── SkillRef.xml │ │ │ │ ├── Buff.xml │ │ │ │ ├── GuildConfig.xml │ │ │ │ ├── Task.xml │ │ │ │ ├── Server.xml │ │ │ │ ├── StateFuncResources.xml │ │ │ │ ├── Talent.xml │ │ │ │ ├── GuildJob.xml │ │ │ │ ├── Scene.xml │ │ │ │ ├── Equip.xml │ │ │ │ ├── ConsumeData.xml │ │ │ │ ├── StateFunction.xml │ │ │ │ ├── Skill.xml │ │ │ │ ├── InitProperty.xml │ │ │ │ ├── Shop.xml │ │ │ │ └── Map.xml │ │ │ ├── Common │ │ │ │ ├── GuildConfig.xml │ │ │ │ ├── EqupConfig.xml.meta │ │ │ │ ├── GuildConfig.xml.meta │ │ │ │ ├── AwardPackConfig.xml.meta │ │ │ │ ├── PlayerLevelConfig.xml.meta │ │ │ │ ├── PlayerLevelConfig.xml │ │ │ │ ├── AwardPackConfig.xml │ │ │ │ └── EqupConfig.xml │ │ │ ├── Scene │ │ │ │ ├── 1.xml.meta │ │ │ │ ├── 2.xml.meta │ │ │ │ ├── 3.xml.meta │ │ │ │ ├── 4.xml.meta │ │ │ │ ├── 5.xml.meta │ │ │ │ ├── 6.xml.meta │ │ │ │ ├── 1.xml │ │ │ │ ├── 2.xml │ │ │ │ ├── 3.xml │ │ │ │ ├── 4.xml │ │ │ │ ├── 5.xml │ │ │ │ └── 6.xml │ │ │ ├── FleetingSystem │ │ │ │ ├── Demo.xml.meta │ │ │ │ ├── Elves.xml.meta │ │ │ │ ├── test.xml.meta │ │ │ │ ├── ActionHero.xml.meta │ │ │ │ ├── Alch_plate.xml.meta │ │ │ │ ├── Demo.xml │ │ │ │ ├── ActionHero.xml │ │ │ │ ├── test.xml │ │ │ │ ├── Alch_plate.xml │ │ │ │ └── Elves.xml │ │ │ ├── Common.meta │ │ │ ├── NPC.meta │ │ │ ├── Scene.meta │ │ │ └── FleetingSystem.meta │ │ ├── Struct │ │ │ ├── Class │ │ │ │ ├── README.md │ │ │ │ ├── README.md.meta │ │ │ │ ├── Buff.xml.meta │ │ │ │ ├── Cost.xml.meta │ │ │ │ ├── Equip.xml.meta │ │ │ │ ├── Guild.xml.meta │ │ │ │ ├── IObject.xml.meta │ │ │ │ ├── Item.xml.meta │ │ │ │ ├── Map.xml.meta │ │ │ │ ├── NPC.xml.meta │ │ │ │ ├── Player.xml.meta │ │ │ │ ├── Scene.xml.meta │ │ │ │ ├── Server.xml.meta │ │ │ │ ├── Shop.xml.meta │ │ │ │ ├── Skill.xml.meta │ │ │ │ ├── Talent.xml.meta │ │ │ │ ├── Task.xml.meta │ │ │ │ ├── ChatGroup.xml.meta │ │ │ │ ├── ConsumeData.xml.meta │ │ │ │ ├── DescData.xml.meta │ │ │ │ ├── EffectData.xml.meta │ │ │ │ ├── GuildConfig.xml.meta │ │ │ │ ├── GuildJob.xml.meta │ │ │ │ ├── GuildName.xml.meta │ │ │ │ ├── InitProperty.xml.meta │ │ │ │ ├── Language.xml.meta │ │ │ │ ├── SkillRef.xml.meta │ │ │ │ ├── SqlServer.xml.meta │ │ │ │ ├── StateFunction.xml.meta │ │ │ │ ├── StateFuncResources.xml.meta │ │ │ │ ├── GuildName.xml │ │ │ │ ├── StateFuncResources.xml │ │ │ │ ├── Language.xml │ │ │ │ ├── Cost.xml │ │ │ │ ├── IObject.xml │ │ │ │ ├── InitProperty.xml │ │ │ │ ├── GuildConfig.xml │ │ │ │ ├── Shop.xml │ │ │ │ ├── ConsumeData.xml │ │ │ │ ├── Server.xml │ │ │ │ ├── Talent.xml │ │ │ │ ├── ChatGroup.xml │ │ │ │ ├── DescData.xml │ │ │ │ ├── SqlServer.xml │ │ │ │ ├── Task.xml │ │ │ │ ├── Buff.xml │ │ │ │ ├── Map.xml │ │ │ │ ├── SkillRef.xml │ │ │ │ ├── StateFunction.xml │ │ │ │ ├── GuildJob.xml │ │ │ │ ├── Scene.xml │ │ │ │ ├── Equip.xml │ │ │ │ ├── Item.xml │ │ │ │ ├── Skill.xml │ │ │ │ ├── EffectData.xml │ │ │ │ ├── NPC.xml │ │ │ │ └── Guild.xml │ │ │ ├── LogicClass.xml.meta │ │ │ ├── Class.meta │ │ │ └── LogicClass.xml │ │ ├── Ini.meta │ │ └── Struct.meta │ ├── TCP.unity │ ├── _NF │ │ ├── AFStart.cs │ │ ├── Utility.meta │ │ ├── NFRenderScript.meta │ │ ├── AFStart.cs.meta │ │ ├── build_dep.bat.meta │ │ ├── Utility │ │ │ ├── DontDestroy.cs.meta │ │ │ └── DontDestroy.cs │ │ ├── ArkGameClient.meta │ │ ├── NFRenderScript │ │ │ ├── AFCRenderInterface.cs.meta │ │ │ └── AFCRenderInterface.cs │ │ ├── AFCWindowEvent.cs.meta │ │ ├── build_dep.bat │ │ └── AFCWindowEvent.cs │ ├── AFObjectElement.cs │ ├── smcs.rsp.meta │ ├── TCP.unity.meta │ ├── Plugins │ │ └── Google.Protobuf.dll │ ├── UnityVS.meta │ ├── _NF.meta │ ├── AFConfig.cs.meta │ ├── AFObjectElement.cs.meta │ ├── DataConfig.meta │ └── AFConfig.cs ├── ProjectSettings │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── AudioManager.asset │ ├── EditorSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NavMeshLayers.asset │ ├── NetworkManager.asset │ ├── DynamicsManager.asset │ ├── GraphicsSettings.asset │ ├── ProjectSettings.asset │ ├── QualitySettings.asset │ ├── ClusterInputManager.asset │ ├── EditorBuildSettings.asset │ ├── Physics2DSettings.asset │ └── UnityConnectSettings.asset ├── Config.xml ├── .gitignore ├── UnityVS.source.sln └── UnityVS.source.sln.DotSettings ├── README.md └── LICENSE /source/Assets/smcs.rsp: -------------------------------------------------------------------------------- 1 | -unsafe -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/NPC/Guild.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | -------------------------------------------------------------------------------- /source/Assets/TCP.unity: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/OpenArkStudio/ArkClient-Unity3D/HEAD/source/Assets/TCP.unity 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c68e2bc74b9ea5f45bcb360dd6c47238 3 | folderAsset: yes 4 | timeCreated: 1505565041 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/StateFuncResources.xml.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 229df46f945e23442a000f94eff86587 3 | timeCreated: 1517799872 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 028803d0083750849b1d87c507242e9d 3 | folderAsset: yes 4 | timeCreated: 1505565040 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/FleetingSystem.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6e741d6d3d99ace4b859b72803bfc306 3 | folderAsset: yes 4 | timeCreated: 1505565041 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/NPC/SqlServer.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/NPC/Cost.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/GuildName.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/StateFuncResources.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /source/Assets/_NF/AFCWindowEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cf9a65daf8d87614b9cc59247bbab0ad 3 | timeCreated: 1503641218 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /source/Assets/_NF/Utility/DontDestroy.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class DontDestroy : MonoBehaviour { 5 | 6 | // Use this for initialization 7 | void Start () { 8 | DontDestroyOnLoad(this.gameObject); 9 | } 10 | 11 | // Update is called once per frame 12 | void Update () { 13 | 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # ArkClient-Unity3D 2 | An Unity3D client to show how to use Unity3D and ArkGameFrame to create a network game. 3 | 4 | ---------- 5 | Please use [ArkGameFrame](https://github.com/ArkGame/ArkGameFrame "ArkGameFrame") ```DataConfig``` files. Config file is in source/config.xml 6 | 7 | ## How to use? 8 | 1. run **build_dep.bat** to update dependencies 9 | 2. open **source** with Unity 5.6+ 10 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/Scene/1.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/Scene/2.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/Scene/3.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/Scene/4.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/Scene/5.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/Scene/6.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/NPC/SkillRef.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/Language.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/NPC/Buff.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/NPC/GuildConfig.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /source/.gitignore: -------------------------------------------------------------------------------- 1 | # =============== # 2 | # Unity generated # 3 | # =============== # 4 | Temp/ 5 | Library/ 6 | 7 | # ===================================== # 8 | # Visual Studio / MonoDevelop generated # 9 | # ===================================== # 10 | ExportedObj/ 11 | obj/ 12 | *.svd 13 | *.userprefs 14 | /*.csproj 15 | *.pidb 16 | *.suo 17 | /*.sln 18 | *.user 19 | *.unityproj 20 | *.booproj 21 | 22 | # ============ # 23 | # OS generated # 24 | # ============ # 25 | .DS_Store 26 | .DS_Store? 27 | ._* 28 | .Spotlight-V100 29 | .Trashes 30 | ehthumbs.db 31 | Thumbs.db -------------------------------------------------------------------------------- /source/Assets/_NF/build_dep.bat: -------------------------------------------------------------------------------- 1 | @echo off 2 | 3 | echo Building dependencies... 4 | cd source 5 | cd Assets 6 | cd _NF 7 | 8 | REM ###################################################################################################### 9 | echo Building ArkGameClient... 10 | 11 | if exist ArkGameClient (rd ArkGameClient /q /s) 12 | git clone https://github.com/ArkGame/ArkGameClient.git 13 | 14 | cd ArkGameClient 15 | call build_dep.bat 16 | 17 | 18 | 19 | cd ..\..\ 20 | REM #################################################################################################### 21 | REM back to root dir 22 | cd ..\ -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/NPC/Task.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/Cost.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/IObject.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/InitProperty.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/NPC/Server.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/Common/PlayerLevelConfig.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/GuildConfig.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/Shop.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/NPC/StateFuncResources.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/ConsumeData.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/Server.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/Talent.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/ChatGroup.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | -------------------------------------------------------------------------------- /source/UnityVS.source.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 2015 4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityVS.source.CSharp", "UnityVS.source.CSharp.csproj", "{FFE6A1A1-5420-C2F9-3B6C-5574C87B3CE1}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|Any CPU = Debug|Any CPU 9 | Release|Any CPU = Release|Any CPU 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {FFE6A1A1-5420-C2F9-3B6C-5574C87B3CE1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 13 | {FFE6A1A1-5420-C2F9-3B6C-5574C87B3CE1}.Debug|Any CPU.Build.0 = Debug|Any CPU 14 | {FFE6A1A1-5420-C2F9-3B6C-5574C87B3CE1}.Release|Any CPU.ActiveCfg = Release|Any CPU 15 | {FFE6A1A1-5420-C2F9-3B6C-5574C87B3CE1}.Release|Any CPU.Build.0 = Release|Any CPU 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | EndGlobal 21 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/NPC/Talent.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/DescData.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/NPC/GuildJob.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/SqlServer.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/Task.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/Buff.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/Map.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/SkillRef.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/StateFunction.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/FleetingSystem/Demo.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/GuildJob.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/Scene.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/NPC/Scene.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/NPC/Equip.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/Equip.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/NPC/ConsumeData.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/Item.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/Common/AwardPackConfig.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/FleetingSystem/ActionHero.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | -------------------------------------------------------------------------------- /source/UnityVS.source.sln.DotSettings: -------------------------------------------------------------------------------- 1 | 2 | True 3 | True 4 | True 5 | True 6 | True 7 | True 8 | True 9 | PerTechnology 10 | True 11 | True 12 | True 13 | True 14 | True 15 | None 16 | False 17 | -------------------------------------------------------------------------------- /source/Assets/AFConfig.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Xml; 6 | using System.Collections; 7 | using AFTCPClient; 8 | using System.IO; 9 | using System.Net; 10 | using System.Net.Sockets; 11 | using System.Threading; 12 | using System.Runtime.InteropServices; 13 | 14 | public class AFConfig 15 | { 16 | private XmlDocument xmldoc = null; 17 | private XmlNode root = null; 18 | 19 | private int mnServerID = 0; 20 | private ArrayList aWorldList = null; 21 | private int mnCloneID = 0; 22 | private int mnCloneMinTime = 0; 23 | private int mnCloneMaxTime = 0; 24 | private int mnWalkMinTime = 0; 25 | private int mnWalkMaxTime = 0; 26 | private int mnCityID = 0; 27 | private string[] mstrArray = new string[100]; 28 | 29 | private int mnQuitMinTime = 0; 30 | private int mnQuitMaxTime = 0; 31 | private int mnMonsterCount = 0; 32 | 33 | private string mnChatData = null; 34 | private int mnChatMinTime = 0; 35 | private int mnChatMaxTime = 0; 36 | private String mstrRootPath = null; 37 | 38 | 39 | public void Load() 40 | { 41 | xmldoc = new XmlDocument(); 42 | 43 | xmldoc.Load("Config.xml"); 44 | root = xmldoc.SelectSingleNode("XML"); 45 | } 46 | 47 | public ArrayList GetServerList() 48 | { 49 | if (null == aWorldList) 50 | { 51 | aWorldList = new ArrayList(); 52 | 53 | XmlNode node = root.SelectSingleNode("Servers"); 54 | 55 | XmlNodeList nodeList = node.SelectNodes("Server"); 56 | for (int i = 0; i < nodeList.Count; ++i) 57 | { 58 | XmlNode nodeServer = nodeList.Item(i); 59 | XmlAttribute strIP = nodeServer.Attributes["IP"]; 60 | XmlAttribute strPort = nodeServer.Attributes["Port"]; 61 | 62 | string strServer = strIP.Value + ":" + strPort.Value; 63 | aWorldList.Add(strServer); 64 | } 65 | } 66 | 67 | return aWorldList; 68 | } 69 | 70 | public String GetConfigPath() 71 | { 72 | if (null == mstrRootPath) 73 | { 74 | XmlNode node = root.SelectSingleNode("ConfigPath"); 75 | if (null != node) 76 | { 77 | mstrRootPath = node.Attributes["Path"].Value; 78 | } 79 | } 80 | 81 | return mstrRootPath; 82 | } 83 | 84 | public bool GetSelectServer(ref string strIP, ref int nPort) 85 | { 86 | ArrayList serverList = GetServerList(); 87 | if (null != serverList && serverList.Count > 0) 88 | { 89 | string strData = (string)serverList[0]; 90 | string[] sArray = strData.Split(':'); 91 | if (sArray.Length == 2) 92 | { 93 | strIP = sArray[0]; 94 | nPort = int.Parse(sArray[1]); 95 | 96 | return true; 97 | } 98 | } 99 | 100 | return false; 101 | } 102 | } -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/Skill.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/NPC/StateFunction.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/Class/EffectData.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/NPC/Skill.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /source/Assets/_NF/NFRenderScript/AFCRenderInterface.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using System.Linq; 4 | using System.Runtime.InteropServices; 5 | using System.Text; 6 | using System; 7 | using AFCoreEx; 8 | using AFTCPClient; 9 | using System.Collections.Generic; 10 | 11 | public class AFCRenderInterface 12 | { 13 | #region Instance 14 | private static AFCRenderInterface _Instance = null; 15 | private static readonly object _syncLock = new object(); 16 | public static AFCRenderInterface Instance 17 | { 18 | get 19 | { 20 | lock (_syncLock) 21 | { 22 | if (_Instance == null) 23 | { 24 | _Instance = new AFCRenderInterface(); 25 | _Instance.Init(); 26 | } 27 | return _Instance; 28 | } 29 | } 30 | } 31 | #endregion 32 | 33 | public void Init() 34 | { 35 | AFCKernel.Instance.RegisterClassCallBack("Player", OnClassPlayerEventHandler); 36 | AFCKernel.Instance.RegisterClassCallBack("NPC", OnClassNPCEventHandler); 37 | } 38 | 39 | private void OnClassPlayerEventHandler(AFIDENTID self, int nContainerID, int nGroupID, AFIObject.CLASS_EVENT_TYPE eType, string strClassName, string strConfigIndex) 40 | { 41 | if (eType == AFIObject.CLASS_EVENT_TYPE.OBJECT_CREATE) 42 | { 43 | string strConfigID = AFCKernel.Instance.QueryPropertyString(self, "ConfigID"); 44 | Vector3 vec = new Vector3(); 45 | vec.x = AFCKernel.Instance.QueryPropertyFloat(self, "X"); 46 | vec.y = AFCKernel.Instance.QueryPropertyFloat(self, "Y"); 47 | vec.z = AFCKernel.Instance.QueryPropertyFloat(self, "Z"); 48 | 49 | string strPrefabPath = ""; 50 | if (strConfigID.Length <= 0) 51 | { 52 | strPrefabPath = AFCElementManager.Instance.QueryPropertyString("Player", "Prefab"); 53 | } 54 | else 55 | { 56 | strPrefabPath = AFCElementManager.Instance.QueryPropertyString(strConfigID, "Prefab"); 57 | } 58 | 59 | //CreateObject(self, strPrefabPath, vec, strClassName); 60 | } 61 | else if (eType == AFIObject.CLASS_EVENT_TYPE.OBJECT_DESTROY) 62 | { 63 | //DestroyObject(self); 64 | } 65 | 66 | } 67 | 68 | private void OnClassNPCEventHandler(AFIDENTID self, int nContainerID, int nGroupID, AFIObject.CLASS_EVENT_TYPE eType, string strClassName, string strConfigIndex) 69 | { 70 | if (eType == AFIObject.CLASS_EVENT_TYPE.OBJECT_CREATE) 71 | { 72 | string strConfigID = AFCKernel.Instance.QueryPropertyString(self, "ConfigID"); 73 | Vector3 vec = new Vector3(); 74 | vec.x = AFCKernel.Instance.QueryPropertyFloat(self, "X"); 75 | vec.y = AFCKernel.Instance.QueryPropertyFloat(self, "Y"); 76 | vec.z = AFCKernel.Instance.QueryPropertyFloat(self, "Z"); 77 | 78 | string strPrefabPath = ""; 79 | if (strConfigID.Length <= 0) 80 | { 81 | strPrefabPath = AFCElementManager.Instance.QueryPropertyString("Player", "Prefab"); 82 | } 83 | else 84 | { 85 | strPrefabPath = AFCElementManager.Instance.QueryPropertyString(strConfigID, "Prefab"); 86 | } 87 | 88 | //CreateObject(self, strPrefabPath, vec, strClassName); 89 | } 90 | else if (eType == AFIObject.CLASS_EVENT_TYPE.OBJECT_DESTROY) 91 | { 92 | //DestroyObject(self); 93 | } 94 | 95 | } 96 | 97 | /////////////////////////////////////////////////////////////////////////////////////// 98 | Dictionary mhtObject = new Dictionary(); 99 | } -------------------------------------------------------------------------------- /source/Assets/DataConfig/Ini/Common/EqupConfig.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | -------------------------------------------------------------------------------- /source/Assets/DataConfig/Struct/LogicClass.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | -------------------------------------------------------------------------------- /source/Assets/_NF/AFCWindowEvent.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | using System.Collections; 4 | 5 | public class AFCWindowEvent : MonoBehaviour 6 | { 7 | public enum WCHAT_CONTROL_ENUM 8 | { 9 | WCCE_ROOT, 10 | WCCE_STOP, 11 | WCCE_GLOBAL, 12 | WCCE_GUILD, 13 | WCCE_PRIVATE, 14 | WCCE_ROOM, 15 | WCCE_TEAM, 16 | 17 | 18 | //WCCE_ROOT = 10, 19 | WCCE_GLOBAL_PANEL = 11, 20 | WCCE_GUILD_PANEL = 12, 21 | WCCE_TEAM_PANEL = 13, 22 | WCCE_PRIVATE_PANEL = 14, 23 | 24 | WCCE_GLOBAL_DATA = 21, 25 | WCCE_GUILD_DATA = 22, 26 | WCCE_TEAM_DATA = 23, 27 | WCCE_PRIVATE_DATA = 24, 28 | 29 | WCCE_GLOBAL_INPUT = 31, 30 | WCCE_GUILD_INPUT = 32, 31 | WCCE_TEAM_INPUT = 33, 32 | WCCE_PRIVATE_INPUT = 34, 33 | 34 | WCCE_SEND_GLOBAL = 100, 35 | WCCE_SEND_GUILD = 101, 36 | WCCE_SEND_TEAM = 102, 37 | WCCE_SEND_PRIVATE = 103, 38 | } 39 | 40 | //////////all the windows logic class must need the next three menber elements 41 | public WCHAT_CONTROL_ENUM eControlType; 42 | private static Hashtable mhtWindow = new Hashtable(); 43 | ///////////////////////////////////////////////////// 44 | 45 | ////////////////////////////////////////////////////////////////////////////////// 46 | 47 | void Awake() 48 | { 49 | mhtWindow[eControlType] = this.gameObject; 50 | } 51 | 52 | // Use this for initialization 53 | void Start() 54 | { 55 | Button btn = this.gameObject.GetComponent