├── .gitmodules
├── AceCombat7Mod
├── Game
│ ├── Config
│ │ ├── DefaultEditor.ini
│ │ ├── DefaultEngine.ini
│ │ └── DefaultGame.ini
│ ├── Content
│ │ └── Mods
│ │ │ └── OpenMotion
│ │ │ ├── CM_HeadTracking.uasset
│ │ │ └── ModActor.uasset
│ ├── CopyToRelease.bat
│ └── Game.uproject
└── Release
│ ├── 0.1
│ ├── Game
│ │ └── Content
│ │ │ ├── CoreMods
│ │ │ └── UE4Motion.dll
│ │ │ └── Paks
│ │ │ └── LogicMods
│ │ │ └── OpenMotion.pak
│ └── WibbleWobbleCapture.dll
│ └── 0.2
│ ├── AceCombat7Mod_0.2.zip
│ ├── Game
│ ├── Content
│ │ └── Paks
│ │ │ └── LogicMods
│ │ │ └── OpenMotion.pak
│ └── CoreMods
│ │ └── UE4Motion.dll
│ ├── WibbleWobbleCapture.dll
│ ├── WibbleWobbleCommon.dll
│ └── WibbleWobbleTrack.dll
├── BalsaTelemetry
├── BalsaData.cs
├── BalsaTelemetry.csproj
├── BalsaTelemetry.modcfg
├── BalsaTelemetry.sln
├── Loader.cs
├── Properties
│ └── AssemblyInfo.cs
├── TelemetryExporter.cs
└── packages.config
├── BeamNG
├── Installer
│ ├── SpaceMonkey BeamNG.Drive plugin-SetupFiles
│ │ └── SpaceMonkey BeamNG.Drive plugin.msi
│ ├── SpaceMonkey BeamNG.Drive plugin-cache
│ │ └── cacheIndex.txt
│ └── SpaceMonkey BeamNG.Drive plugin.aip
├── Mod
│ └── PHARTGAMES_SpaceMonkey
│ │ └── lua
│ │ └── vehicle
│ │ └── protocols
│ │ └── PHARTGAMES_SpaceMonkey.lua
└── lua
│ └── vehicle
│ └── motionSim.lua
├── Build
└── BuildRelease.bat
├── CMCustomUDP
├── CMCustomUDP.csproj
├── CMCustomUDP.sln
├── CMCustomUDPData.cs
├── Properties
│ └── AssemblyInfo.cs
└── bin
│ └── Debug
│ ├── CMCustomUDP.dll
│ └── CMCustomUDP.pdb
├── CP2077SMMod
├── CP2077SMMod
│ ├── .clang-format
│ ├── .editorconfig
│ ├── .gitattributes
│ ├── .github
│ │ └── workflows
│ │ │ └── build.yml
│ ├── .gitignore
│ ├── CP2077SMMod.sln
│ ├── LICENSE.md
│ ├── PostBuild.bat
│ ├── README.md
│ └── src
│ │ ├── CP2077SMMod.filters
│ │ ├── CP2077SMMod.vcxproj
│ │ ├── Main.cpp
│ │ ├── SpaceMonkeySystem.cpp
│ │ └── SpaceMonkeySystem.h
└── Release
│ ├── bin
│ └── x64
│ │ └── SpaceMonkeyTelemetryAPI.dll
│ └── red4ext
│ └── plugins
│ └── CP2077SMMod.dll
├── CleanupRelease.bat
├── DCSPlugin
├── DCS Export Script - DCS World Wiki - Hoggitworld.com.url
├── DCS export - DCS World Wiki - Hoggitworld.com.url
├── Export.lua
├── ExportSM.lua
├── Install.txt
└── Installer
│ ├── SMTP DCS Export Plugin-SetupFiles
│ └── SMTP DCS Export Plugin.msi
│ └── SMTP DCS Export Plugin.aip
├── Dakar2Mod
├── Dakar2Game
│ ├── Content
│ │ └── Mods
│ │ │ └── OpenMotion
│ │ │ └── ModActor.uasset
│ ├── CopyToRelease.bat
│ └── Dakar2Game.uproject
└── Release
│ ├── 0.1
│ ├── Binaries
│ │ └── Win64
│ │ │ └── WibbleWobbleCapture.dll
│ ├── Content
│ │ ├── CoreMods
│ │ │ └── UE4Motion.dll
│ │ └── Paks
│ │ │ └── LogicMods
│ │ │ └── OpenMotion.pak
│ └── Dakar2Mod_0.1.zip
│ └── 0.2
│ ├── Binaries
│ └── Win64
│ │ ├── WibbleWobbleCapture.dll
│ │ ├── WibbleWobbleCommon.dll
│ │ ├── WibbleWobbleTrack.dll
│ │ ├── openvr_api.dll
│ │ ├── openvr_api.dll.sig
│ │ └── openvr_api.pdb
│ ├── Content
│ ├── CoreMods
│ │ └── UE4Motion.dll
│ └── Paks
│ │ └── LogicMods
│ │ └── OpenMotion.pak
│ └── Dakar2Mod_0.2.zip
├── Documentation
├── MainInterface.png
├── OutputsInterface.png
├── SC4Game.PNG
└── SC4Profile.PNG
├── GTAVAPI
├── GTAVAPI.csproj
├── GTAVData.cs
├── Properties
│ └── AssemblyInfo.cs
└── bin
│ └── Debug
│ ├── GTAVAPI.dll
│ └── GTAVAPI.pdb
├── GTAVTelemetryPlugin
├── GTAVTelemetryClient.cs
├── GTAVTelemetryPlugin.csproj
├── GTAVTelemetryPlugin.sln
├── Installer
│ ├── SMTP GTA Plugin-SetupFiles
│ │ └── SMTP GTA Plugin.msi
│ └── SMTP GTA Plugin.aip
├── Properties
│ └── AssemblyInfo.cs
├── Release
│ └── Scripts
│ │ ├── GTAVAPI.dll
│ │ ├── GTAVAPI.pdb
│ │ ├── GTAVTelemetryPlugin.dll
│ │ └── GTAVTelemetryPlugin.pdb
├── ScriptHookVDotNet3.dll
├── ScriptHookVDotNet3.xml
└── bin
│ └── Debug
│ ├── GTAVAPI.dll
│ ├── GTAVAPI.pdb
│ ├── GTAVTelemetryPlugin.dll
│ ├── GTAVTelemetryPlugin.pdb
│ ├── ScriptHookVDotNet3.dll
│ └── ScriptHookVDotNet3.xml
├── GTPSimfeedback
├── GTPSimfeedback.csproj
├── GTPSimfeedback.sln
├── GTPTelemetryInfo.cs
├── GTPTelemetryProvider.cs
├── GTPTelemetryValue.cs
├── Installer
│ ├── SpaceMonkeySFX-SetupFiles
│ │ └── SpaceMonkeySFX.msi
│ └── SpaceMonkeySFX.aip
├── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ └── Resources.resx
├── README.md
├── Release
│ ├── CMCustomUDP
│ │ ├── CMCustomUDPFormat.xml
│ │ └── SMConfig.txt
│ ├── img
│ │ ├── SMBanner.png
│ │ └── SMIcon.png
│ ├── profiles
│ │ ├── spacemonkeysfx_SpaceMonkeySFX_-_Default.xml
│ │ ├── spacemonkeysfx_SpaceMonkeySFX_-_EAWRC.xml
│ │ └── spacemonkeysfx_SpaceMonkeySFX_-_Squadrons.xml
│ └── provider
│ │ └── SpaceMonkeySFX.dll
├── SMIcon.ico
├── bin
│ └── Debug
│ │ ├── CMCustomUDP.dll
│ │ ├── CMCustomUDP.pdb
│ │ ├── Newtonsoft.Json.dll
│ │ ├── Newtonsoft.Json.xml
│ │ ├── SpaceMonkeySFX.dll
│ │ ├── SpaceMonkeySFX.pdb
│ │ ├── TelemetryProviderBase.dll
│ │ └── TelemetryProviderBase.pdb
└── packages.config
├── GenericTelemetryProvider
├── App.config
├── BNGAPI.cs
├── BeamNGTelemetryProvider.cs
├── BeamNGUI.Designer.cs
├── BeamNGUI.cs
├── BeamNGUI.resx
├── DCSTelemetryProvider.cs
├── DCSUI.Designer.cs
├── DCSUI.cs
├── DCSUI.resx
├── Dirt5TelemetryProvider.cs
├── Dirt5UI.Designer.cs
├── Dirt5UI.cs
├── Dirt5UI.resx
├── EAWRCAPI.cs
├── EAWRCTelemetryProvider.cs
├── EAWRCUI.Designer.cs
├── EAWRCUI.cs
├── EAWRCUI.resx
├── FilterBase.cs
├── FilterModule.cs
├── FilterModuleCustom.cs
├── FilterPicker.Designer.cs
├── FilterPicker.cs
├── FilterPicker.resx
├── FilterUI.Designer.cs
├── FilterUI.cs
├── FilterUI.resx
├── GTAVTelemetryProvider .cs
├── GTAVUI.Designer.cs
├── GTAVUI.cs
├── GTAVUI.resx
├── GTPIcon.ico
├── GenericProviderBase.cs
├── GenericProviderData.cs
├── GenericTelemetryProvider.csproj
├── GenericTelemetryProvider.sln
├── HapticsUI.Designer.cs
├── HapticsUI.cs
├── HapticsUI.resx
├── HighPassFilter.cs
├── Hotkey.cs
├── IL2API.cs
├── IL2TelemetryProvider.cs
├── IL2UI.Designer.cs
├── IL2UI.cs
├── IL2UI.resx
├── InjectionManager.cs
├── InputModule.cs
├── Installer
│ ├── SpaceMonkeyTP-SetupFiles
│ │ └── SpaceMonkeyTP.msi
│ ├── SpaceMonkeyTP-cache
│ │ ├── cacheIndex.txt
│ │ └── part1
│ │ │ ├── disk1.cab
│ │ │ └── output-info.ini
│ └── SpaceMonkeyTP.aip
├── KalmanFilterControl.Designer.cs
├── KalmanFilterControl.cs
├── KalmanFilterControl.resx
├── KalmanNoiseFilter.cs
├── KalmanVelocityFilterControl.Designer.cs
├── KalmanVelocityFilterControl.cs
├── KalmanVelocityFilterControl.resx
├── KalmanVelocityNoiseFilter.cs
├── MTAOpenFileDialog.cs
├── MainConfig.cs
├── MainForm.Designer.cs
├── MainForm.cs
├── MainForm.resx
├── MedianFilter.cs
├── MedianFilterControl.Designer.cs
├── MedianFilterControl.cs
├── MedianFilterControl.resx
├── MemoryScanner.cs
├── MonsterGamesTelemetryProvider.cs
├── MonsterGamesUI.Designer.cs
├── MonsterGamesUI.cs
├── MonsterGamesUI.resx
├── NameChangeForm.Designer.cs
├── NameChangeForm.cs
├── NameChangeForm.resx
├── NestedSmoothFilter.cs
├── NoiseFilter.cs
├── OpenMotionTelemetryProvider.cs
├── OpenMotionUI.Designer.cs
├── OpenMotionUI.cs
├── OpenMotionUI.resx
├── OutputMMFControl.Designer.cs
├── OutputMMFControl.cs
├── OutputMMFControl.resx
├── OutputModule.cs
├── OutputUDPControl.Designer.cs
├── OutputUDPControl.cs
├── OutputUDPControl.resx
├── OutputUI.Designer.cs
├── OutputUI.cs
├── OutputUI.resx
├── OverloadTelemetryProvider.cs
├── OverloadUI.Designer.cs
├── OverloadUI.cs
├── OverloadUI.resx
├── Program.cs
├── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ ├── Resources.resx
│ ├── Settings.Designer.cs
│ └── Settings.settings
├── RBRAPI.cs
├── RBRTelemetryProvider.cs
├── RBRUI.Designer.cs
├── RBRUI.cs
├── RBRUI.resx
├── Register.bat
├── Release
│ ├── BalsaTelemetry.dll
│ ├── BeamNG
│ │ ├── BeamNGConfig.txt
│ │ └── SpaceMonkey BeamNG.Drive plugin.msi
│ ├── CMCustomUDP.dll
│ ├── Configs
│ │ ├── Ace7Config.txt
│ │ ├── BalsaConfig.txt
│ │ ├── BeamNGConfig.txt
│ │ ├── Cyberpunk2077Config.txt
│ │ ├── DCSConfig.txt
│ │ ├── EAWRCConfig.txt
│ │ ├── GTAVDefault.txt
│ │ ├── IL2Config.txt
│ │ ├── MonsterGamesConfig.txt
│ │ ├── OpenMotionConfig.txt
│ │ ├── OverloadConfig.txt
│ │ ├── ProjectWingmanConfig.txt
│ │ ├── RBRConfig.txt
│ │ ├── SquadronsConfig.txt
│ │ ├── TinyCombatArenaConfig.txt
│ │ ├── UEVRConfig.txt
│ │ ├── VTOLVRConfig.txt
│ │ ├── WRCConfig.txt
│ │ ├── WRCGenerationsConfig.txt
│ │ ├── WarplanesWW1Config.txt
│ │ ├── Wreckfest2Config.txt
│ │ ├── WreckfestConfig.txt
│ │ ├── defaultConfig.txt
│ │ └── dirt5_Simfeedback_SC4.txt
│ ├── DCS
│ │ ├── DCSConfig.txt
│ │ └── SMTP DCS Export Plugin.msi
│ ├── Dirt5
│ │ ├── Dirt5Config.txt
│ │ └── Dirt5Vehicles.txt
│ ├── EAWRC
│ │ └── EAWRCConfig.txt
│ ├── Filters
│ │ ├── Ace7Filters.txt
│ │ ├── BalsaFilters.txt
│ │ ├── BeamNGFilters.txt
│ │ ├── Cyberpunk2077Filters.txt
│ │ ├── DCSFilters.txt
│ │ ├── Dirt5Filters.txt
│ │ ├── EAWRCFilters.txt
│ │ ├── GTAVFilters.txt
│ │ ├── IL2Filters.txt
│ │ ├── MonsterFilters.txt
│ │ ├── OverloadFilters.txt
│ │ ├── ProjectWingmanFilters.txt
│ │ ├── RBRFilters.txt
│ │ ├── SquadronsFilters.txt
│ │ ├── TinyCombatArenaFilters.txt
│ │ ├── UEVRFilters.txt
│ │ ├── VTOLVRFilters.txt
│ │ ├── WRCGenerationsFilters.txt
│ │ ├── WRCfilters.txt
│ │ ├── WarplanesWW1Filters.txt
│ │ ├── Wreckfest2Filters.txt
│ │ ├── WreckfestFilters.txt
│ │ ├── defaultFilters.txt
│ │ ├── noFilters.txt
│ │ └── openMotionFilters.txt
│ ├── GTAV
│ │ ├── GTAVConfig.txt
│ │ └── SMTP GTA Plugin.msi
│ ├── GTAVAPI.dll
│ ├── Haptics
│ │ └── defaultHaptics.txt
│ ├── IL2
│ │ └── IL2Config.txt
│ ├── MonsterGames
│ │ ├── MonsterGamesTelemetry.dll
│ │ └── MonsterGamesTelemetry.pdb
│ ├── MonsterGamesAPI.dll
│ ├── NAudio.Core.dll
│ ├── NAudio.Core.xml
│ ├── NAudio.Wasapi.dll
│ ├── NAudio.Wasapi.xml
│ ├── Newtonsoft.Json.dll
│ ├── Newtonsoft.Json.xml
│ ├── OpenMotionAPI.dll
│ ├── Outputs
│ │ ├── default_CB.txt
│ │ ├── default_CMED3.txt
│ │ ├── default_MMF_UDP.txt
│ │ └── default_MMF_UDP_CMED3.txt
│ ├── OverloadTelemetry.dll
│ ├── PacketFormats
│ │ ├── CodemastersExtraData3.xml
│ │ ├── SimXperience_Dirt_V1.xml
│ │ ├── defaultPacketFormat.xml
│ │ └── defaultPacketFormat_SlipAngle.xml
│ ├── RBR
│ │ └── RBRConfig.txt
│ ├── Register.bat
│ ├── SMHaptics.dll
│ ├── SharpMonoInjector.dll
│ ├── SpaceMonkeyStart.exe
│ ├── SpaceMonkeyTP.dll
│ ├── SpaceMonkeyTelemetryAPI.dll
│ ├── Squadrons
│ │ └── steam_appid.txt
│ ├── TCAAPI.dll
│ ├── VTOLVRAPI.dll
│ ├── WRC
│ │ └── WRCInjection.zip
│ ├── WRCGenAPI.dll
│ ├── WarplanesWW1API.dll
│ ├── Wreckfest
│ │ └── WreckfestConfig.txt
│ ├── Wreckfest2
│ │ └── Wreckfest2Config.txt
│ ├── XIFFBConfigs
│ │ └── defaultConfig.txt
│ ├── XIFFBMappings
│ │ └── defaultMappings.txt
│ ├── XInputDotNetPure.dll
│ ├── XInputInterface32.dll
│ ├── XInputInterface64.dll
│ ├── gtp.txt
│ └── xiffb.txt
├── Resources
│ ├── MonsterGamesTelemetry.dll
│ ├── OverloadTelemetry.dll
│ ├── TCATelemetry.dll
│ ├── VTOLVRTelemetry.dll
│ └── WarplanesWW1Telemetry.dll
├── SC4DR2CustomTelemetry.cs
├── SMClient.cs
├── SMHEffectPicker.Designer.cs
├── SMHEffectPicker.cs
├── SMHEffectPicker.resx
├── SMHEngineEffectControl.Designer.cs
├── SMHEngineEffectControl.cs
├── SMHEngineEffectControl.resx
├── SMTTelemetryProvider.cs
├── SMTUI.Designer.cs
├── SMTUI.cs
├── SMTUI.resx
├── Settings.cs
├── SharpMonoInjector.dll
├── SmoothFilterControl.Designer.cs
├── SmoothFilterControl.cs
├── SmoothFilterControl.resx
├── SpaceMonkeyTelemetryAPI.cs
├── SquadronsTelemetryProvider.cs
├── SquadronsUI.Designer.cs
├── SquadronsUI.cs
├── SquadronsUI.resx
├── StateMachineBase.cs
├── TelemetryOutput.cs
├── TelemetryOutputCallback.cs
├── TelemetryOutputMMF.cs
├── TelemetryOutputUDP.cs
├── TelemetrySender.cs
├── TinyCombatArenaTelemetryProvider.cs
├── TinyCombatArenaUI.Designer.cs
├── TinyCombatArenaUI.cs
├── TinyCombatArenaUI.resx
├── UEVRUI.Designer.cs
├── UEVRUI.cs
├── UEVRUI.resx
├── Utils.cs
├── VTOLVRTelemetryProvider.cs
├── VTOLVRUI.Designer.cs
├── VTOLVRUI.cs
├── VTOLVRUI.resx
├── WRCAPI.cs
├── WRCGenTelemetryProvider.cs
├── WRCGenUI.Designer.cs
├── WRCGenUI.cs
├── WRCGenUI.resx
├── WRCTelemetryProvider.cs
├── WRCTelemetryProvider_v2.cs
├── WRCUI.Designer.cs
├── WRCUI.cs
├── WRCUI.resx
├── WarPlanesWW1TelemetryProvider.cs
├── WarPlanesWW1UI.Designer.cs
├── WarPlanesWW1UI.cs
├── WarPlanesWW1UI.resx
├── Wreckfest2TelemetryProvider.cs
├── Wreckfest2UI.Designer.cs
├── Wreckfest2UI.cs
├── Wreckfest2UI.resx
├── WreckfestTelemetryProvider.cs
├── WreckfestTelemetryProviderExperiments.cs
├── WreckfestUI.Designer.cs
├── WreckfestUI.cs
├── WreckfestUI.resx
├── WreckfestUIExperiments.Designer.cs
├── WreckfestUIExperiments.cs
├── WreckfestUIExperiments.resx
├── XInputController.cs
├── XInputDotNetPure.dll
├── XInputInterface32.dll
├── XInputInterface64.dll
└── packages.config
├── LICENSE
├── MW5MercsMod
├── MW5Mercs
│ ├── Config
│ │ ├── DefaultEditor.ini
│ │ ├── DefaultEditorPerProjectUserSettings.ini
│ │ ├── DefaultEngine.ini
│ │ └── DefaultGame.ini
│ ├── Content
│ │ └── Mods
│ │ │ └── OpenMotion
│ │ │ └── ModActor.uasset
│ ├── CopyToRelease.bat
│ └── MW5Mercs.uproject
└── Release
│ ├── 0.1
│ ├── MW5Mercs
│ │ └── Content
│ │ │ ├── CoreMods
│ │ │ └── UE4Motion.dll
│ │ │ └── Paks
│ │ │ └── LogicMods
│ │ │ └── OpenMotion.pak
│ └── MW5Mercs_0.1.zip
│ ├── 0.2
│ └── MW5Mercs
│ │ ├── Binaries
│ │ └── Win64
│ │ │ └── WibbleWobbleCapture.dll
│ │ └── Content
│ │ ├── CoreMods
│ │ └── UE4Motion.dll
│ │ └── Paks
│ │ └── LogicMods
│ │ └── OpenMotion.pak
│ └── 0.3
│ ├── MW5Mercs
│ ├── Binaries
│ │ └── Win64
│ │ │ ├── WibbleWobbleCapture.dll
│ │ │ ├── WibbleWobbleCommon.dll
│ │ │ ├── WibbleWobbleTrack.dll
│ │ │ ├── openvr_api.dll
│ │ │ ├── openvr_api.dll.sig
│ │ │ └── openvr_api.pdb
│ └── Content
│ │ ├── CoreMods
│ │ └── UE4Motion.dll
│ │ └── Paks
│ │ └── LogicMods
│ │ └── OpenMotion.pak
│ └── MW5Mercs_0.3.zip
├── MonsterGamesAPI
├── MonsterGamesAPI.csproj
├── MonsterGamesData.cs
├── Properties
│ └── AssemblyInfo.cs
└── bin
│ └── Debug
│ ├── MonsterGamesAPI.dll
│ └── MonsterGamesAPI.pdb
├── MonsterGamesTelemetry
├── MonsterGamesTelemetry.sln
└── MonsterGamesTelemetry
│ ├── Loader.cs
│ ├── MonsterGamesData.cs
│ ├── MonsterGamesTelemetry.csproj
│ ├── Properties
│ └── AssemblyInfo.cs
│ ├── TelemetryExporter.cs
│ └── bin
│ └── Debug
│ ├── MonsterGamesTelemetry.dll
│ └── MonsterGamesTelemetry.pdb
├── OpenMotionAPI
├── OpenMotionAPI.cs
├── OpenMotionAPI.csproj
├── Properties
│ └── AssemblyInfo.cs
└── bin
│ └── Debug
│ ├── OpenMotionAPI.dll
│ └── OpenMotionAPI.pdb
├── OverloadTelemetry
├── Loader.cs
├── OverloadData.cs
├── OverloadTelemetry.csproj
├── OverloadTelemetry.sln
├── Properties
│ └── AssemblyInfo.cs
├── TelemetryExporter.cs
├── app.config
└── packages.config
├── PackageRelease.bat
├── PackageReleaseCore.bat
├── ProjectWingmanMod
├── ProjectWingman
│ ├── Config
│ │ ├── DefaultEditor.ini
│ │ ├── DefaultEngine.ini
│ │ └── DefaultGame.ini
│ ├── Content
│ │ └── Mods
│ │ │ └── OpenMotion
│ │ │ ├── CM_HeadTracking.uasset
│ │ │ └── ModActor.uasset
│ ├── CopyToRelease.bat
│ └── ProjectWingman.uproject
└── Release
│ └── 0.1
│ └── ProjectWingman
│ ├── Binaries
│ ├── WibbleWobbleCapture.dll
│ ├── WibbleWobbleCommon.dll
│ └── WibbleWobbleTrack.dll
│ └── Content
│ ├── CoreMods
│ └── UE4Motion.dll
│ └── Paks
│ └── LogicMods
│ └── OpenMotion.pak
├── README.md
├── Releases
└── Working
│ └── SpaceMonkeyRelease.zip
├── SC4ImposterApp
├── App.config
├── Form1.Designer.cs
├── Form1.cs
├── Form1.resx
├── Program.cs
├── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ ├── Resources.resx
│ ├── Settings.Designer.cs
│ └── Settings.settings
├── SC4ImposterApp.csproj
├── SC4ImposterApp.sln
└── bin
│ └── Debug
│ ├── SC4ImposterApp.exe.config
│ ├── SC4ImposterApp.pdb
│ └── dirtrally2.exe
├── SMHaptics
├── Properties
│ └── AssemblyInfo.cs
├── SMHEffect.cs
├── SMHEngineEffect.cs
├── SMHOutputDevice.cs
├── SMHOutputManager.cs
├── SMHaptics.csproj
├── SMHaptics.sln
├── SMHapticsManager.cs
└── packages.config
├── SharpMonoInjector
├── tags
│ └── v2.2
│ │ ├── .gitattributes
│ │ ├── .gitignore
│ │ ├── LICENSE
│ │ ├── README.md
│ │ └── src
│ │ ├── ExampleAssembly
│ │ ├── Cheat.cs
│ │ ├── ExampleAssembly.csproj
│ │ ├── Loader.cs
│ │ └── Properties
│ │ │ └── AssemblyInfo.cs
│ │ ├── SharpMonoInjector.Console
│ │ ├── App.config
│ │ ├── CommandLineArguments.cs
│ │ ├── Program.cs
│ │ ├── Properties
│ │ │ └── AssemblyInfo.cs
│ │ └── SharpMonoInjector.Console.csproj
│ │ ├── SharpMonoInjector.Gui
│ │ ├── App.config
│ │ ├── App.xaml
│ │ ├── App.xaml.cs
│ │ ├── Converters
│ │ │ ├── InjectedAssemblyToStringConverter.cs
│ │ │ └── MonoProcessToStringConverter.cs
│ │ ├── Models
│ │ │ ├── InjectedAssembly.cs
│ │ │ └── MonoProcess.cs
│ │ ├── Properties
│ │ │ ├── AssemblyInfo.cs
│ │ │ ├── Resources.Designer.cs
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.cs
│ │ │ └── Settings.settings
│ │ ├── SharpMonoInjector.Gui.csproj
│ │ ├── ViewModels
│ │ │ ├── MainWindowViewModel.cs
│ │ │ ├── RelayCommand.cs
│ │ │ └── ViewModel.cs
│ │ └── Views
│ │ │ ├── MainWindow.xaml
│ │ │ └── MainWindow.xaml.cs
│ │ ├── SharpMonoInjector.sln
│ │ └── SharpMonoInjector
│ │ ├── Assembler.cs
│ │ ├── ExportedFunction.cs
│ │ ├── Injector.cs
│ │ ├── InjectorException.cs
│ │ ├── Memory.cs
│ │ ├── MonoImageOpenStatus.cs
│ │ ├── Native.cs
│ │ ├── ProcessUtils.cs
│ │ └── SharpMonoInjector.csproj
└── trunk
│ ├── .gitattributes
│ ├── .gitignore
│ ├── LICENSE
│ ├── README.md
│ └── src
│ ├── ExampleAssembly
│ ├── Cheat.cs
│ ├── ExampleAssembly.csproj
│ ├── Loader.cs
│ └── Properties
│ │ └── AssemblyInfo.cs
│ ├── SharpMonoInjector.Console
│ ├── App.config
│ ├── CommandLineArguments.cs
│ ├── Program.cs
│ ├── Properties
│ │ └── AssemblyInfo.cs
│ └── SharpMonoInjector.Console.csproj
│ ├── SharpMonoInjector.Gui
│ ├── App.config
│ ├── App.xaml
│ ├── App.xaml.cs
│ ├── Converters
│ │ ├── InjectedAssemblyToStringConverter.cs
│ │ └── MonoProcessToStringConverter.cs
│ ├── Models
│ │ ├── InjectedAssembly.cs
│ │ └── MonoProcess.cs
│ ├── Properties
│ │ ├── AssemblyInfo.cs
│ │ ├── Resources.Designer.cs
│ │ ├── Resources.resx
│ │ ├── Settings.Designer.cs
│ │ └── Settings.settings
│ ├── SharpMonoInjector.Gui.csproj
│ ├── ViewModels
│ │ ├── MainWindowViewModel.cs
│ │ ├── RelayCommand.cs
│ │ └── ViewModel.cs
│ └── Views
│ │ ├── MainWindow.xaml
│ │ └── MainWindow.xaml.cs
│ ├── SharpMonoInjector.sln
│ └── SharpMonoInjector
│ ├── Assembler.cs
│ ├── ExportedFunction.cs
│ ├── Injector.cs
│ ├── InjectorException.cs
│ ├── Memory.cs
│ ├── MonoImageOpenStatus.cs
│ ├── Native.cs
│ ├── ProcessUtils.cs
│ ├── SharpMonoInjector.csproj
│ └── obj
│ ├── SharpMonoInjector.csproj.nuget.cache
│ ├── SharpMonoInjector.csproj.nuget.g.props
│ ├── SharpMonoInjector.csproj.nuget.g.targets
│ └── project.assets.json
├── SpaceMonkeyTP
├── App.config
├── GTPIcon.ico
├── Program.cs
├── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ ├── Resources.resx
│ ├── Settings.Designer.cs
│ └── Settings.settings
├── SpaceMonkeyTP.csproj
├── SpaceMonkeyTP.csproj.user
└── SpaceMonkeyTP.sln
├── SpaceMonkeyTelemetryAPI
└── SpaceMonkeyTelemetryAPI
│ ├── Debug.cpp
│ ├── Debug.h
│ ├── PostBuild.bat
│ ├── SharedMemory.cpp
│ ├── SharedMemory.h
│ ├── SpaceMonkeyTelemetryAPI.cpp
│ ├── SpaceMonkeyTelemetryAPI.h
│ ├── SpaceMonkeyTelemetryAPI.sln
│ ├── SpaceMonkeyTelemetryAPI.vcxproj
│ ├── SpaceMonkeyTelemetryAPI.vcxproj.filters
│ ├── SpaceMonkeyTelemetryAPIImpl.cpp
│ ├── SpaceMonkeyTelemetryAPIImpl.h
│ ├── dllmain.cpp
│ ├── framework.h
│ ├── pch.cpp
│ └── pch.h
├── SpaceMonkeyUEVR
├── Release
│ ├── DefaultProfile
│ │ └── sm_game_config.json
│ ├── UnrealVRMod
│ │ ├── Ace7Game
│ │ │ └── plugins
│ │ │ │ └── sm_game_config.json
│ │ ├── AeroGPX-Win64-Shipping
│ │ │ └── plugins
│ │ │ │ └── sm_game_config.json
│ │ ├── ArkAscended
│ │ │ └── plugins
│ │ │ │ └── sm_game_config.json
│ │ ├── CartOfGlory-Win64-Shipping
│ │ │ └── plugins
│ │ │ │ └── sm_game_config.json
│ │ ├── Dakar2Game-Win64-Shipping
│ │ │ └── plugins
│ │ │ │ └── sm_game_config.json
│ │ ├── DangerousDriving-Win64-Shipping
│ │ │ └── plugins
│ │ │ │ └── sm_game_config.json
│ │ ├── Grip-Win64-Shipping
│ │ │ └── plugins
│ │ │ │ └── sm_game_config.json
│ │ ├── Hodzero-Win64-Shipping
│ │ │ └── plugins
│ │ │ │ └── sm_game_config.json
│ │ ├── MechWarrior-Win64-Shipping
│ │ │ └── plugins
│ │ │ │ └── sm_game_config.json
│ │ ├── MonsterTruck-Win64-Shipping
│ │ │ └── plugins
│ │ │ │ └── sm_game_config.json
│ │ ├── TRF-Win64-Shipping
│ │ │ └── plugins
│ │ │ │ └── sm_game_config.json
│ │ ├── Todoroki-Win64-Shipping
│ │ │ └── plugins
│ │ │ │ └── sm_game_config.json
│ │ ├── TrailOut-Win64-Shipping
│ │ │ └── plugins
│ │ │ │ └── sm_game_config.json
│ │ └── TurboSloths-Win64-Shipping
│ │ │ └── plugins
│ │ │ └── sm_game_config.json
│ └── x64
│ │ ├── SpaceMonkeyTelemetryAPI.dll
│ │ └── SpaceMonkeyUEVR.dll
└── SpaceMonkeyUEVR
│ ├── GPSimple.cpp
│ ├── GPSimple.h
│ ├── JsonHelper.cpp
│ ├── JsonHelper.h
│ ├── PostBuild.bat
│ ├── SpaceMonkeyUEVR.cpp
│ ├── SpaceMonkeyUEVR.h
│ ├── SpaceMonkeyUEVR.sln
│ ├── SpaceMonkeyUEVR.vcxproj
│ ├── SpaceMonkeyUEVR.vcxproj.filters
│ ├── SpaceMonkeyUEVRDefines.h
│ ├── UEVRFunctions.cpp
│ ├── UEVRFunctions.h
│ ├── UEVRGameConfig.cpp
│ ├── UEVRGameConfig.h
│ ├── UEVRGameConfigTypes.h
│ ├── UEVRGamePlugin.cpp
│ ├── UEVRGamePlugin.h
│ ├── UEVRUtils.h
│ ├── UObjectStructs.cpp
│ ├── UObjectStructs.h
│ ├── framework.h
│ ├── nlohmann
│ └── json.hpp
│ ├── pch.cpp
│ ├── pch.h
│ ├── systemtime.cpp
│ └── systemtime.h
├── TCAAPI
├── Properties
│ └── AssemblyInfo.cs
├── TCAAPI.csproj
├── TCAAPI.csproj.user
├── TCAAPI.sln
└── TCAData.cs
├── TCATelemetry
├── Loader.cs
├── Properties
│ └── AssemblyInfo.cs
├── TCAData.cs
├── TCATelemetry.csproj
├── TCATelemetry.csproj.user
├── TCATelemetry.sln
└── TelemetryExporter.cs
├── TrailOutMod
├── Release
│ ├── 0.1
│ │ ├── TrailOut
│ │ │ ├── Binaries
│ │ │ │ └── Win64
│ │ │ │ │ ├── WWReshadeAddon.addon
│ │ │ │ │ └── WibbleWobbleCapture.dll
│ │ │ └── Content
│ │ │ │ ├── CoreMods
│ │ │ │ ├── UE4Motion.dll
│ │ │ │ └── UE4Motion.pdb
│ │ │ │ └── Paks
│ │ │ │ └── LogicMods
│ │ │ │ └── OpenMotion.pak
│ │ └── TrailOut_0.1.zip
│ ├── 0.2
│ │ └── TrailOut
│ │ │ ├── Binaries
│ │ │ └── Win64
│ │ │ │ ├── WibbleWobbleCapture.dll
│ │ │ │ ├── WibbleWobbleCommon.dll
│ │ │ │ └── WibbleWobbleTrack.dll
│ │ │ └── Content
│ │ │ ├── CoreMods
│ │ │ ├── UE4Motion.dll
│ │ │ └── UE4Motion.pdb
│ │ │ └── Paks
│ │ │ └── LogicMods
│ │ │ └── OpenMotion.pak
│ └── 0.3
│ │ ├── TrailOut
│ │ ├── Binaries
│ │ │ └── Win64
│ │ │ │ ├── WibbleWobbleCapture.dll
│ │ │ │ ├── WibbleWobbleCommon.dll
│ │ │ │ ├── WibbleWobbleTrack.dll
│ │ │ │ ├── openvr_api.dll
│ │ │ │ ├── openvr_api.dll.sig
│ │ │ │ └── openvr_api.pdb
│ │ └── Content
│ │ │ ├── CoreMods
│ │ │ └── UE4Motion.dll
│ │ │ └── Paks
│ │ │ └── LogicMods
│ │ │ └── OpenMotion.pak
│ │ └── TrailOut_0.3.zip
└── TrailOut
│ ├── Config
│ ├── DefaultEditor.ini
│ ├── DefaultEngine.ini
│ ├── DefaultGame.ini
│ ├── SteamVRBindings
│ │ ├── gamepad.json
│ │ ├── holographic_controller.json
│ │ ├── hpmotioncontroller.json
│ │ ├── indexhmd.json
│ │ ├── knuckles.json
│ │ ├── oculus_touch.json
│ │ ├── rift.json
│ │ ├── steamvr_manifest.json
│ │ ├── vive.json
│ │ ├── vive_controller.json
│ │ ├── vive_cosmos_controller.json
│ │ ├── vive_pro.json
│ │ ├── vive_tracker.json
│ │ ├── vive_tracker_camera.json
│ │ ├── vive_tracker_chest.json
│ │ ├── vive_tracker_handed.json
│ │ ├── vive_tracker_keyboard.json
│ │ ├── vive_tracker_left_elbow.json
│ │ ├── vive_tracker_left_foot.json
│ │ ├── vive_tracker_left_knee.json
│ │ ├── vive_tracker_left_shoulder.json
│ │ ├── vive_tracker_right_elbow.json
│ │ ├── vive_tracker_right_foot.json
│ │ ├── vive_tracker_right_knee.json
│ │ ├── vive_tracker_right_shoulder.json
│ │ └── vive_tracker_waist.json
│ └── steamvr_ue_editor_app.json
│ ├── Content
│ └── Mods
│ │ └── OpenMotion
│ │ ├── LoadingStatus.uasset
│ │ └── ModActor.uasset
│ ├── CopyToRelease.bat
│ └── TrailOut.uproject
├── UE4Motion
├── Debug.cpp
├── Debug.h
├── UE4Motion.cpp
├── UE4Motion.h
├── UE4Motion.vcxproj
├── UE4Motion.vcxproj.filters
├── dllmain.cpp
├── systemtime.cpp
└── systemtime.h
├── UEVRRelease
├── LuaVR.dll
├── UEVRBackend.dll
├── UEVRInjector.dll.config
├── UEVRInjector.exe
├── UEVRInjector.pdb
├── UEVRPluginNullifier.dll
├── openvr_api.dll
├── openxr_loader.dll
└── revision.txt
├── UnrealModLoader
├── ExampleMod
│ ├── ExampleMod.cpp
│ ├── ExampleMod.h
│ ├── ExampleMod.vcxproj
│ ├── ExampleMod.vcxproj.filters
│ ├── ExampleMod.vcxproj.user
│ └── dllmain.cpp
├── LICENSE
├── LoaderAutoInjector
│ ├── Loader
│ │ ├── Loader.cpp
│ │ └── Loader.h
│ ├── LoaderAutoInjector.vcxproj
│ ├── LoaderAutoInjector.vcxproj.filters
│ ├── LoaderAutoInjector.vcxproj.user
│ ├── LoaderAutoInjector_old.vcxproj
│ └── xinput1_3
│ │ ├── xinput1_3.cpp
│ │ ├── xinput1_3.def
│ │ └── xinput1_3_asm.asm
├── ModLoaderInfo.ini
├── Profiles
│ ├── ARD-Win64-Shipping.profile
│ ├── AdvancedExampleGame.profile
│ ├── BasicExampleGame.profile
│ ├── BillieBustUp-Win64-Shipping.profile
│ ├── ChernobylGame-Win64-Shipping.profile
│ ├── DarksidersGenesis-Win64-Shipping.profile
│ ├── Dungeonhaven-Win64-Shipping.profile
│ ├── GGST-Win64-Shipping.profile
│ ├── Ghostrunner-Win64-Shipping.profile
│ ├── Indiana-Win64-Shipping.profile
│ ├── IndianaEpicGameStore-Win64-Shipping.profile
│ ├── KINGDOM HEARTS 0.2 Birth by Sleep.profile
│ ├── KINGDOM HEARTS III.profile
│ ├── KOFXV-Win64-Shipping.profile
│ ├── Medieval_Dynasty-Win64-Shipping.profile
│ ├── Necromunda-Win64-Shipping.profile
│ ├── OH_MR_KRABS-Win64-Shipping.profile
│ ├── OMD-Win64-Shipping.profile
│ ├── Octopath_Traveler-Win64-Shipping.profile
│ ├── PROA34-Win64-Shipping.profile
│ ├── Playtime_Prototype4-Win64-Shipping.profile
│ ├── ProjectN-Win64-Shipping.profile
│ ├── RPG-Win64-Shipping.profile
│ ├── Remnant-Win64-Shipping.profile
│ ├── SanAndreas.profile
│ ├── Seven-Win64-Shipping.profile
│ ├── Sifu-Win64-Shipping.profile
│ ├── SwGame-Win64-Shipping.profile
│ ├── TheAscent-Win64-Shipping.profile
│ ├── TrailOut-Win64-Shipping.profile
│ ├── Tropico6-Win64-Shipping.profile
│ ├── UNDEFEATED-Win64-Shipping.profile
│ ├── WRC.profile
│ ├── WeirdWest-Win64-Shipping.profile
│ ├── Zedfest.profile
│ ├── fnaf9-Win64-Shipping.profile
│ └── starwarsjedifallenorder.profile
├── README.md
├── Release
│ └── 2.2.1
│ │ └── UnrealModLoader_V2.2.1
│ │ ├── ModLoaderInfo.ini
│ │ ├── Profiles
│ │ ├── ARD-Win64-Shipping.profile
│ │ ├── Ace7Game.profile
│ │ ├── AdvancedExampleGame.profile
│ │ ├── BasicExampleGame.profile
│ │ ├── BillieBustUp-Win64-Shipping.profile
│ │ ├── ChernobylGame-Win64-Shipping.profile
│ │ ├── Dakar2Game-Win64-Shipping.profile
│ │ ├── DarksidersGenesis-Win64-Shipping.profile
│ │ ├── Dungeonhaven-Win64-Shipping.profile
│ │ ├── GGST-Win64-Shipping.profile
│ │ ├── Ghostrunner-Win64-Shipping.profile
│ │ ├── Indiana-Win64-Shipping.profile
│ │ ├── IndianaEpicGameStore-Win64-Shipping.profile
│ │ ├── KINGDOM HEARTS 0.2 Birth by Sleep.profile
│ │ ├── KINGDOM HEARTS III.profile
│ │ ├── KOFXV-Win64-Shipping.profile
│ │ ├── MechWarrior-Win64-Shipping.profile
│ │ ├── Medieval_Dynasty-Win64-Shipping.profile
│ │ ├── Necromunda-Win64-Shipping.profile
│ │ ├── OH_MR_KRABS-Win64-Shipping.profile
│ │ ├── OMD-Win64-Shipping.profile
│ │ ├── Octopath_Traveler-Win64-Shipping.profile
│ │ ├── PROA34-Win64-Shipping.profile
│ │ ├── Playtime_Prototype4-Win64-Shipping.profile
│ │ ├── ProjectN-Win64-Shipping.profile
│ │ ├── ProjectWingman-Win64-Shipping.profile
│ │ ├── RPG-Win64-Shipping.profile
│ │ ├── Remnant-Win64-Shipping.profile
│ │ ├── SanAndreas.profile
│ │ ├── Seven-Win64-Shipping.profile
│ │ ├── Sifu-Win64-Shipping.profile
│ │ ├── SwGame-Win64-Shipping.profile
│ │ ├── TheAscent-Win64-Shipping.profile
│ │ ├── TrailOut-Win64-Shipping.profile
│ │ ├── Tropico6-Win64-Shipping.profile
│ │ ├── UNDEFEATED-Win64-Shipping.profile
│ │ ├── WRC.profile
│ │ ├── WeirdWest-Win64-Shipping.profile
│ │ ├── Zedfest.profile
│ │ ├── fnaf9-Win64-Shipping.profile
│ │ └── starwarsjedifallenorder.profile
│ │ ├── Tools
│ │ └── AutoInjector
│ │ │ ├── ModLoaderInfo.ini
│ │ │ ├── readme.txt
│ │ │ └── xinput1_3.dll
│ │ ├── UnrealEngineModLauncher.exe
│ │ └── UnrealEngineModLoader.dll
├── UnrealEngineModLauncher
│ ├── UnrealEngineModLauncher.aps
│ ├── UnrealEngineModLauncher.cpp
│ ├── UnrealEngineModLauncher.rc
│ ├── UnrealEngineModLauncher.vcxproj
│ ├── UnrealEngineModLauncher.vcxproj.filters
│ ├── UnrealEngineModLauncher.vcxproj.user
│ ├── resource.h
│ └── u4mdl_logo_ZfM_icon.ico
└── UnrealEngineModLoader
│ ├── EventSystem.h
│ ├── Hooks.cpp
│ ├── Hooks.h
│ ├── INI
│ └── INI.h
│ ├── ImGui
│ ├── imconfig.h
│ ├── imgui.cpp
│ ├── imgui.h
│ ├── imgui_demo.cpp
│ ├── imgui_draw.cpp
│ ├── imgui_impl_dx11.cpp
│ ├── imgui_impl_dx11.h
│ ├── imgui_impl_win32.cpp
│ ├── imgui_impl_win32.h
│ ├── imgui_internal.h
│ ├── imgui_tables.cpp
│ ├── imgui_widgets.cpp
│ ├── imstb_rectpack.h
│ ├── imstb_textedit.h
│ └── imstb_truetype.h
│ ├── LoaderUI.cpp
│ ├── LoaderUI.h
│ ├── MinHook
│ ├── include
│ │ └── MinHook.h
│ ├── lib
│ │ └── libMinHook-x64-v141-mtd.lib
│ └── readme.txt
│ ├── PakLoader.cpp
│ ├── PakLoader.h
│ ├── UE4
│ ├── Basic.cpp
│ ├── Basic.hpp
│ ├── CoreUObject_classes.hpp
│ ├── CoreUObject_functions.cpp
│ ├── CoreUObject_parameters.hpp
│ ├── CoreUObject_structs.hpp
│ └── Ue4.hpp
│ ├── UMLDefs.h
│ ├── UnrealEngineModLoader.sln
│ ├── UnrealEngineModLoader.vcxproj
│ ├── UnrealEngineModLoader.vcxproj.filters
│ ├── UnrealEngineModLoader.vcxproj.user
│ ├── UnrealEngineModLoader
│ ├── GameInfo
│ │ ├── GameInfo.cpp
│ │ └── GameInfo.h
│ ├── Memory
│ │ ├── CoreModLoader.cpp
│ │ ├── CoreModLoader.h
│ │ ├── mem.cpp
│ │ └── mem.h
│ ├── Mod
│ │ ├── Mod.cpp
│ │ └── Mod.h
│ ├── Utilities
│ │ ├── Dumper.cpp
│ │ ├── Dumper.h
│ │ ├── EngineDefFinder.cpp
│ │ ├── EngineDefFinder.h
│ │ ├── Globals.cpp
│ │ ├── Globals.h
│ │ ├── Logger.cpp
│ │ ├── Logger.h
│ │ ├── MinHook.h
│ │ ├── Pattern.h
│ │ └── Version.h
│ └── dllmain.cpp
│ ├── Utils.cpp
│ └── Utils.h
├── VTOLVRAPI
├── Properties
│ └── AssemblyInfo.cs
├── VTOLVRAPI.csproj
├── VTOLVRAPI.sln
└── VTOLVRData.cs
├── VTOLVRTelemetry
├── Loader.cs
├── Properties
│ └── AssemblyInfo.cs
├── TelemetryExporter.cs
├── VTOLVRData.cs
├── VTOLVRTelemetry.csproj
└── VTOLVRTelemetry.sln
├── WRCGenAPI
├── Properties
│ └── AssemblyInfo.cs
├── WRCGenAPI.csproj
└── WRCGenData.cs
├── WRCInjection
├── Install.bat
├── Readme.txt
├── WRCInjection.zip
└── WrcInjectionPayload.dll
├── WarplanesWW1API
├── Properties
│ └── AssemblyInfo.cs
├── WarplanesWW1API.csproj
├── WarplanesWW1API.sln
└── WarplanesWW1Data.cs
├── WarplanesWW1Telemetry
├── Loader.cs
├── Properties
│ └── AssemblyInfo.cs
├── TelemetryExporter.cs
├── WarplanesWW1Data.cs
├── WarplanesWW1Telemetry.csproj
└── WarplanesWW1Telemetry.sln
├── XInputDotNet
├── Build
│ ├── BuildCurrentBranch.bat
│ ├── Instructions.txt
│ ├── PackageCurrentBranch.bat
│ ├── UnityPackageCurrentBranch.bat
│ ├── UpdateUnityProject.bat
│ └── Zip
│ │ ├── LICENSE
│ │ └── zip.exe
├── LicenseError.jpg
├── MITLicense.txt
├── README.md
├── Screenshot.jpg
├── SettingsAnyCPU.jpg
├── SettingsX64.jpg
├── SettingsX86.jpg
├── XInputDemo
│ ├── Program.cs
│ ├── Properties
│ │ └── AssemblyInfo.cs
│ └── XInputDemo.csproj
├── XInputDotNetPure.sln
├── XInputDotNetPure
│ ├── GamePad.cs
│ ├── Properties
│ │ └── AssemblyInfo.cs
│ ├── Utils.cs
│ ├── XInputDotNetPure.csproj
│ └── XInputDotNetPure.csproj.user
├── XInputInterface
│ ├── Common.h
│ ├── GamePad.cpp
│ ├── GamePad.h
│ ├── XInputInterface.vcxproj
│ └── XInputInterface.vcxproj.user
├── XInputReporter
│ ├── MainForm.Designer.cs
│ ├── MainForm.cs
│ ├── MainForm.resx
│ ├── Program.cs
│ ├── Properties
│ │ ├── AssemblyInfo.cs
│ │ ├── Resources.Designer.cs
│ │ ├── Resources.resx
│ │ ├── Settings.Designer.cs
│ │ └── Settings.settings
│ ├── ReporterState.cs
│ ├── Resources
│ │ ├── Microsoft Permissive License.rtf
│ │ ├── background.png
│ │ ├── connected_controller1.png
│ │ ├── connected_controller2.png
│ │ ├── connected_controller3.png
│ │ ├── connected_controller4.png
│ │ └── thumbstick.png
│ └── XInputReporter.csproj
├── XInputUnity4
│ ├── Assets
│ │ └── XInputDotNet
│ │ │ ├── Examples
│ │ │ ├── XInputTest.unity
│ │ │ └── XInputTestCS.cs
│ │ │ ├── MITLicense.txt
│ │ │ └── Plugins
│ │ │ ├── XInputDotNetPure.dll
│ │ │ ├── x86
│ │ │ └── XInputInterface.dll
│ │ │ └── x86_64
│ │ │ └── XInputInterface.dll
│ ├── ProjectSettings
│ │ ├── AudioManager.asset
│ │ ├── DynamicsManager.asset
│ │ ├── EditorBuildSettings.asset
│ │ ├── EditorSettings.asset
│ │ ├── GraphicsSettings.asset
│ │ ├── InputManager.asset
│ │ ├── NavMeshLayers.asset
│ │ ├── NetworkManager.asset
│ │ ├── Physics2DSettings.asset
│ │ ├── ProjectSettings.asset
│ │ ├── QualitySettings.asset
│ │ ├── TagManager.asset
│ │ └── TimeManager.asset
│ └── XInputInterface.dll
└── XInputUnity5
│ ├── Assets
│ ├── XInputDotNet.meta
│ └── XInputDotNet
│ │ ├── Docs.txt
│ │ ├── Docs.txt.meta
│ │ ├── Examples.meta
│ │ ├── Examples
│ │ ├── XInputTest.unity
│ │ ├── XInputTest.unity.meta
│ │ ├── XInputTestCS.cs
│ │ └── XInputTestCS.cs.meta
│ │ ├── MITLicense.txt
│ │ ├── MITLicense.txt.meta
│ │ ├── Plugins.meta
│ │ └── Plugins
│ │ ├── XInputDotNetPure.dll
│ │ ├── XInputDotNetPure.dll.meta
│ │ ├── x86.meta
│ │ ├── x86
│ │ ├── XInputInterface.dll
│ │ └── XInputInterface.dll.meta
│ │ ├── x86_64.meta
│ │ └── x86_64
│ │ ├── XInputInterface.dll
│ │ └── XInputInterface.dll.meta
│ ├── ProjectSettings
│ ├── AudioManager.asset
│ ├── ClusterInputManager.asset
│ ├── DynamicsManager.asset
│ ├── EditorBuildSettings.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ ├── NavMeshAreas.asset
│ ├── NavMeshLayers.asset
│ ├── NetworkManager.asset
│ ├── Physics2DSettings.asset
│ ├── ProjectSettings.asset
│ ├── ProjectVersion.txt
│ ├── QualitySettings.asset
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ ├── UnityAdsSettings.asset
│ └── UnityConnectSettings.asset
│ └── XInputUnity5.sln
└── XInputFFB
├── Arduino
└── Sketches
│ └── XInputFFB
│ └── XInputFFB.ino
└── XInputFFB
├── CommandMessenger.Transport.Serial
├── CommandMessenger.Transport.Serial.csproj
├── CommandMessenger.Transport.Serial.nuspec
├── ISerialConnectionStorer.cs
├── Properties
│ └── AssemblyInfo.cs
├── SerialConnectionManager.cs
├── SerialConnectionStorer.cs
├── SerialSettings.cs
├── SerialTransport.cs
└── SerialUtils.cs
├── CommandMessenger
├── AsyncWorker.cs
├── BinaryConverter.cs
├── CmdMessenger.cs
├── Command.cs
├── CommandEventArgs.cs
├── CommandMessenger.csproj
├── CommandMessenger.csproj.user
├── CommandMessenger.nuspec
├── CommunicationManager.cs
├── ConnectionManager.cs
├── Escaped.cs
├── EventWaiter.cs
├── Logger.cs
├── Properties
│ └── AssemblyInfo.cs
├── Queue
│ ├── CollapseCommandStrategy.cs
│ ├── CommandQueue.cs
│ ├── CommandStrategy.cs
│ ├── GeneralStrategy.cs
│ ├── ListQueue.cs
│ ├── ReceiveCommandQueue.cs
│ ├── SendCommandQueue.cs
│ ├── StaleGeneralStrategy.cs
│ └── TopCommandStrategy.cs
├── ReceivedCommand.cs
├── ReceivedCommandSignal.cs
├── SendCommand.cs
├── StringUtils.cs
├── StructSerializer.cs
├── TimeUtils.cs
└── Transport
│ └── ITransport.cs
├── XInputFFB.sln
└── XInputFFB
├── App.config
├── DIDeviceControl.Designer.cs
├── DIDeviceControl.cs
├── DIDeviceControl.resx
├── DIInputMapControl.Designer.cs
├── DIInputMapControl.cs
├── DIInputMapControl.resx
├── DInputDeviceManager.cs
├── MainConfig.cs
├── MainUI.Designer.cs
├── MainUI.cs
├── MainUI.resx
├── Program.cs
├── Properties
├── AssemblyInfo.cs
├── Resources.Designer.cs
├── Resources.resx
├── Settings.Designer.cs
└── Settings.settings
├── Utils.cs
├── XInputFFB.csproj
├── XInputFFB.csproj.user
├── XInputFFBClient.cs
├── XInputFFBCom.cs
├── XInputFFBInputMapping.cs
└── packages.config
/.gitmodules:
--------------------------------------------------------------------------------
1 | [submodule "UEVR"]
2 | path = UEVR
3 | url = https://github.com/PHARTGAMES/UEVR.git
4 | [submodule "CP2077SMMod/CP2077SMMod/deps/red4ext.sdk"]
5 | path = CP2077SMMod/CP2077SMMod/deps/red4ext.sdk
6 | url = https://github.com/WopsS/RED4ext.SDK.git
7 | branch = master
8 | [submodule "CP2077SMMod/CP2077SMMod/deps/cp2077-red-lib"]
9 | path = CP2077SMMod/CP2077SMMod/deps/cp2077-red-lib
10 | url = https://github.com/psiberx/cp2077-red-lib.git
11 |
--------------------------------------------------------------------------------
/AceCombat7Mod/Game/Config/DefaultEditor.ini:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/AceCombat7Mod/Game/Config/DefaultGame.ini:
--------------------------------------------------------------------------------
1 | [/Script/EngineSettings.GeneralProjectSettings]
2 | ProjectID=B463960745D54B7CCC884FA657AA85A1
3 |
4 | [StartupActions]
5 | bAddPacks=True
6 | InsertPack=(PackSource="StarterContent.upack,PackName="StarterContent")
7 |
8 | [/Script/UnrealEd.ProjectPackagingSettings]
9 | bGenerateChunks=True
10 |
11 |
--------------------------------------------------------------------------------
/AceCombat7Mod/Game/Content/Mods/OpenMotion/CM_HeadTracking.uasset:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/AceCombat7Mod/Game/Content/Mods/OpenMotion/ModActor.uasset:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/AceCombat7Mod/Game/CopyToRelease.bat:
--------------------------------------------------------------------------------
1 | copy "WindowsNoEditor\Game\Content\Paks\pakchunk69-WindowsNoEditor.pak" "D:\Program Files (x86)\Steam\steamapps\common\ACE COMBAT 7\Game\Content\Paks\LogicMods\OpenMotion.pak"
--------------------------------------------------------------------------------
/AceCombat7Mod/Game/Game.uproject:
--------------------------------------------------------------------------------
1 | {
2 | "FileVersion": 3,
3 | "EngineAssociation": "4.18",
4 | "Category": "",
5 | "Description": ""
6 | }
--------------------------------------------------------------------------------
/AceCombat7Mod/Release/0.1/Game/Content/CoreMods/UE4Motion.dll:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/AceCombat7Mod/Release/0.1/Game/Content/Paks/LogicMods/OpenMotion.pak:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/AceCombat7Mod/Release/0.1/WibbleWobbleCapture.dll:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/AceCombat7Mod/Release/0.2/AceCombat7Mod_0.2.zip:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/AceCombat7Mod/Release/0.2/Game/Content/Paks/LogicMods/OpenMotion.pak:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/AceCombat7Mod/Release/0.2/Game/CoreMods/UE4Motion.dll:
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/AceCombat7Mod/Release/0.2/WibbleWobbleCommon.dll:
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/AceCombat7Mod/Release/0.2/WibbleWobbleTrack.dll:
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--------------------------------------------------------------------------------
/BalsaTelemetry/BalsaTelemetry.modcfg:
--------------------------------------------------------------------------------
1 | ModCFG
2 | {
3 | title = BalsaTelemetry
4 | author = PEZZALUCIFER
5 | modVersion = 0.0.1
6 | Plugin
7 | {
8 | name = BalsaTelemetry
9 | description = Motion Telemetry for SpaceMonkey
10 | asmpath = Addons/BalsaTelemetry/BalsaTelemetry.dll
11 | order = 100
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/BalsaTelemetry/packages.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
--------------------------------------------------------------------------------
/BeamNG/Installer/SpaceMonkey BeamNG.Drive plugin-SetupFiles/SpaceMonkey BeamNG.Drive plugin.msi:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/BeamNG/Installer/SpaceMonkey BeamNG.Drive plugin-SetupFiles/SpaceMonkey BeamNG.Drive plugin.msi
--------------------------------------------------------------------------------
/BeamNG/Installer/SpaceMonkey BeamNG.Drive plugin-cache/cacheIndex.txt:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/BeamNG/Installer/SpaceMonkey BeamNG.Drive plugin-cache/cacheIndex.txt
--------------------------------------------------------------------------------
/CMCustomUDP/bin/Debug/CMCustomUDP.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/CMCustomUDP/bin/Debug/CMCustomUDP.dll
--------------------------------------------------------------------------------
/CMCustomUDP/bin/Debug/CMCustomUDP.pdb:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/CMCustomUDP/bin/Debug/CMCustomUDP.pdb
--------------------------------------------------------------------------------
/CP2077SMMod/CP2077SMMod/.clang-format:
--------------------------------------------------------------------------------
1 | ---
2 | BasedOnStyle: Microsoft
3 | ---
4 | Language: Cpp
5 |
6 | AccessModifierOffset: -4
7 | AlwaysBreakTemplateDeclarations: Yes
8 | BreakBeforeBraces: Allman
9 | BreakConstructorInitializers: BeforeComma
10 | BreakInheritanceList: BeforeComma
11 | KeepEmptyLinesAtTheStartOfBlocks: false
12 | PointerAlignment: Left
13 | SpaceAfterTemplateKeyword: false
14 |
--------------------------------------------------------------------------------
/CP2077SMMod/CP2077SMMod/.editorconfig:
--------------------------------------------------------------------------------
1 | root = true
2 |
3 | [*]
4 | charset = utf-8
5 | indent_style = space
6 |
7 | insert_final_newline = true
8 | trim_trailing_whitespace = true
9 |
10 | [*.{c,h,cpp,hpp}]
11 | indent_size = 4
12 |
13 | [*.{md,yml}]
14 | indent_size = 2
15 |
16 | [{CMakeLists.txt,*.cmake}]
17 | indent_size = 2
18 |
--------------------------------------------------------------------------------
/CP2077SMMod/CP2077SMMod/.gitattributes:
--------------------------------------------------------------------------------
1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
--------------------------------------------------------------------------------
/CP2077SMMod/CP2077SMMod/.github/workflows/build.yml:
--------------------------------------------------------------------------------
1 | name: Build Workflow
2 | on: [ push, pull_request ]
3 |
4 | jobs:
5 | build:
6 | name: Build (${{ matrix.config }})
7 | runs-on: windows-latest
8 |
9 | strategy:
10 | matrix:
11 | config: [ Debug, Release ]
12 |
13 | steps:
14 | - name: Checkout
15 | uses: actions/checkout@v2
16 | with:
17 | submodules: recursive
18 |
19 | - name: Add MSBuild to PATH
20 | uses: microsoft/setup-msbuild@v1.0.2
21 |
22 | - name: Build
23 | run: MSBuild.exe RED4ext.Example.VisualStudio.sln -v:minimal -m -property:Configuration=${{ matrix.config }}
24 |
--------------------------------------------------------------------------------
/CP2077SMMod/CP2077SMMod/PostBuild.bat:
--------------------------------------------------------------------------------
1 | pushd %~dp0
2 | set FROM_DIR=%1
3 | set PLATFORM=%2
4 | set TO_DIR_CP_PLUGINS="D:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\red4ext\plugins"
5 | set TO_DIR_CP_BIN="D:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\bin\x64"
6 | set TO_DIR_REL_PLUGINS="..\Release\red4ext\plugins"
7 | set TO_DIR_REL_BIN="..\Release\bin\x64"
8 |
9 | copy /Y "%FROM_DIR%SpaceMonkeyTelemetryAPI.dll" %TO_DIR_REL_BIN%
10 | copy /Y "%FROM_DIR%CP2077SMMod.dll" %TO_DIR_REL_PLUGINS%
11 |
12 | copy /Y "%FROM_DIR%SpaceMonkeyTelemetryAPI.dll" %TO_DIR_CP_BIN%
13 | copy /Y "%FROM_DIR%CP2077SMMod.dll" %TO_DIR_CP_PLUGINS%
14 |
15 | copy /Y "%FROM_DIR%SpaceMonkeyTelemetryAPI.dll" "..\..\GenericTelemetryProvider\Release"
16 |
17 | popd
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/CP2077SMMod/CP2077SMMod/src/CP2077SMMod.filters:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
--------------------------------------------------------------------------------
/CP2077SMMod/Release/bin/x64/SpaceMonkeyTelemetryAPI.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/CP2077SMMod/Release/bin/x64/SpaceMonkeyTelemetryAPI.dll
--------------------------------------------------------------------------------
/CP2077SMMod/Release/red4ext/plugins/CP2077SMMod.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/CP2077SMMod/Release/red4ext/plugins/CP2077SMMod.dll
--------------------------------------------------------------------------------
/CleanupRelease.bat:
--------------------------------------------------------------------------------
1 | @echo off
2 | setlocal
3 |
4 | REM Target directory
5 | set TARGET_DIR=Releases\Working\SpaceMonkey
6 |
7 | REM If target directory exists, remove it
8 | if exist "%TARGET_DIR%" (
9 | echo Removing old target directory contents...
10 | rd /s /q "%TARGET_DIR%"
11 | )
12 |
13 | REM Remove old zip file if it exists
14 | if exist "Releases\Working\SpaceMonkeyRelease.zip" (
15 | echo Removing old zip file...
16 | del "Releases\Working\SpaceMonkeyRelease.zip"
17 | )
18 |
19 | REM Create the target directory structure
20 | echo Creating target directory...
21 | mkdir "%TARGET_DIR%"
22 | endlocal
23 | exit /b 0
24 |
25 |
--------------------------------------------------------------------------------
/DCSPlugin/DCS Export Script - DCS World Wiki - Hoggitworld.com.url:
--------------------------------------------------------------------------------
1 | [InternetShortcut]
2 | URL=https://wiki.hoggitworld.com/view/DCS_Export_Script
3 |
--------------------------------------------------------------------------------
/DCSPlugin/DCS export - DCS World Wiki - Hoggitworld.com.url:
--------------------------------------------------------------------------------
1 | [InternetShortcut]
2 | URL=https://wiki.hoggitworld.com/view/DCS_export
3 |
--------------------------------------------------------------------------------
/DCSPlugin/Export.lua:
--------------------------------------------------------------------------------
1 |
2 | dofile(lfs.writedir()..[[Scripts\ExportSM.lua]])
3 |
--------------------------------------------------------------------------------
/DCSPlugin/Install.txt:
--------------------------------------------------------------------------------
1 | Copy Export.lua to C:\Users\USER_NAME\Saved Games\DCS\Scripts\Export.lua
--------------------------------------------------------------------------------
/DCSPlugin/Installer/SMTP DCS Export Plugin-SetupFiles/SMTP DCS Export Plugin.msi:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/DCSPlugin/Installer/SMTP DCS Export Plugin-SetupFiles/SMTP DCS Export Plugin.msi
--------------------------------------------------------------------------------
/Dakar2Mod/Dakar2Game/Content/Mods/OpenMotion/ModActor.uasset:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/Dakar2Mod/Dakar2Game/CopyToRelease.bat:
--------------------------------------------------------------------------------
1 | copy "WindowsNoEditor\Dakar2Game\Content\Paks\pakchunk69-WindowsNoEditor.pak" "D:\Program Files (x86)\Steam\steamapps\common\Dakar Desert Rally\Dakar2Game\Content\Paks\LogicMods\OpenMotion.pak"
--------------------------------------------------------------------------------
/Dakar2Mod/Dakar2Game/Dakar2Game.uproject:
--------------------------------------------------------------------------------
1 | {
2 | "FileVersion": 3,
3 | "EngineAssociation": "4.27",
4 | "Category": "",
5 | "Description": "",
6 | "Plugins": [
7 | {
8 | "Name": "SteamVR",
9 | "Enabled": false,
10 | "SupportedTargetPlatforms": [
11 | "Win32",
12 | "Win64",
13 | "Linux"
14 | ]
15 | }
16 | ]
17 | }
--------------------------------------------------------------------------------
/Dakar2Mod/Release/0.1/Binaries/Win64/WibbleWobbleCapture.dll:
--------------------------------------------------------------------------------
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/Dakar2Mod/Release/0.1/Content/CoreMods/UE4Motion.dll:
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/Documentation/MainInterface.png:
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/Documentation/OutputsInterface.png:
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--------------------------------------------------------------------------------
/Documentation/SC4Game.PNG:
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1 | {
2 | "udpPort":10001,
3 | "receiveUDP":false,
4 | "receiveMMF":false,
5 | "integrated":true
6 | }
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/GTPSimfeedback/packages.config:
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1 |
2 |
3 |
4 |
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/GenericTelemetryProvider/App.config:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
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/GenericTelemetryProvider/FilterBase.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace GenericTelemetryProvider
8 | {
9 | public class FilterBase
10 | {
11 |
12 | public virtual float Filter(float value)
13 | {
14 | return value;
15 | }
16 |
17 | }
18 | }
19 |
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/GenericTelemetryProvider/Program.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Threading.Tasks;
5 | using System.Windows.Forms;
6 | using System.Diagnostics;
7 | using System.Threading;
8 |
9 | namespace GenericTelemetryProvider
10 | {
11 | //class Program
12 | //{
13 | ///
14 | /// The main entry point for the application.
15 | ///
16 | //[STAThread]
17 | //static void Main()
18 | //{
19 | // Application.EnableVisualStyles();
20 | // Application.SetCompatibleTextRenderingDefault(false);
21 |
22 | // Application.Run(new MainForm());
23 | //}
24 | //}
25 | }
26 |
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/GenericTelemetryProvider/Properties/Settings.settings:
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1 |
2 |
3 |
4 |
5 |
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/GenericTelemetryProvider/Register.bat:
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1 | @echo off
2 | set "batch_dir=%~dp0"
3 | set "install_path=%batch_dir%"
4 |
5 | :: Add wibblewobble install path registry entry for 32-bit processes
6 | reg add "HKLM\SOFTWARE\WOW6432Node\PHARTGAMES\SpaceMonkeyTP" /v "install_path" /t REG_SZ /d "%install_path%\"Release\
7 |
8 | :: Add wibblewobble install path registry entry for 64-bit processes
9 | reg add "HKLM\SOFTWARE\PHARTGAMES\SpaceMonkeyTP" /v "install_path" /t REG_SZ /d "%install_path%\"Release\
10 |
11 |
12 | echo "If you see Access Denied run Register.bat as administrator"
13 | pause
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/GenericTelemetryProvider/Release/BeamNG/BeamNGConfig.txt:
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1 | {
2 | "port": 4444
3 | }
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/GenericTelemetryProvider/Release/Configs/Ace7Config.txt:
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1 | {
2 | "filterConfig": "Filters\\Ace7Filters.txt",
3 | "outputConfig": "Outputs\\default_MMF_UDP.txt",
4 | "hotkey": {
5 | "key": 56,
6 | "enabled": true,
7 | "windows": false,
8 | "alt": true,
9 | "ctrl": true,
10 | "shift": false
11 | }
12 | }
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/GenericTelemetryProvider/Release/Configs/BalsaConfig.txt:
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1 | {
2 | "sendUDP": true,
3 | "udpIP": "127.0.0.1",
4 | "udpPort": 10001,
5 | "fillMMF": true,
6 | "copyFormatDestinations": [],
7 | "packetFormat": "PacketFormats\\defaultPacketFormat.xml",
8 | "filterConfig": "Filters\\BalsaFilters.txt",
9 | "hotkey": {
10 | "key": 56,
11 | "enabled": true,
12 | "windows": false,
13 | "alt": true,
14 | "ctrl": true,
15 | "shift": false
16 | }
17 | }
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/GenericTelemetryProvider/Release/Configs/BeamNGConfig.txt:
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1 | {
2 | "filterConfig": "Filters\\BeamNGFilters.txt",
3 | "outputConfig": "Outputs\\default_CB.txt",
4 | "hotkey": {
5 | "key": 56,
6 | "enabled": true,
7 | "windows": false,
8 | "alt": true,
9 | "ctrl": true,
10 | "shift": false
11 | }
12 | }
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/GenericTelemetryProvider/Release/Configs/Cyberpunk2077Config.txt:
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1 | {
2 | "filterConfig": "Filters\\Cyberpunk2077Filters.txt",
3 | "outputConfig": "Outputs\\default_MMF_UDP.txt",
4 | "hapticsConfig": "Haptics\\defaultHaptics.txt",
5 | "hotkey": {
6 | "key": 0,
7 | "enabled": false,
8 | "windows": false,
9 | "alt": false,
10 | "ctrl": false,
11 | "shift": false
12 | }
13 | }
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/GenericTelemetryProvider/Release/Configs/DCSConfig.txt:
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1 | {
2 | "sendUDP": true,
3 | "udpIP": "127.0.0.1",
4 | "udpPort": 10001,
5 | "fillMMF": true,
6 | "copyFormatDestinations": [],
7 | "packetFormat": "PacketFormats\\defaultPacketFormat.xml",
8 | "filterConfig": "Filters\\DCSFilters.txt",
9 | "hotkey": {
10 | "key": 56,
11 | "enabled": true,
12 | "windows": false,
13 | "alt": true,
14 | "ctrl": true,
15 | "shift": false
16 | }
17 | }
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/GenericTelemetryProvider/Release/Configs/EAWRCConfig.txt:
--------------------------------------------------------------------------------
1 | {
2 | "filterConfig": "Filters\\EAWRCFilters.txt",
3 | "outputConfig": "Outputs\\default_MMF_UDP.txt",
4 | "hotkey": {
5 | "key": 56,
6 | "enabled": true,
7 | "windows": false,
8 | "alt": true,
9 | "ctrl": true,
10 | "shift": false
11 | }
12 | }
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/GenericTelemetryProvider/Release/Configs/GTAVDefault.txt:
--------------------------------------------------------------------------------
1 | {
2 | "sendUDP": true,
3 | "udpIP": "127.0.0.1",
4 | "udpPort": 10001,
5 | "fillMMF": true,
6 | "copyFormatDestinations": [],
7 | "packetFormat": "PacketFormats\\defaultPacketFormat.xml",
8 | "filterConfig": "Filters\\GTAVFilters.txt",
9 | "hotkey": {
10 | "key": 56,
11 | "enabled": true,
12 | "windows": false,
13 | "alt": true,
14 | "ctrl": true,
15 | "shift": false
16 | }
17 | }
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/GenericTelemetryProvider/Release/Configs/IL2Config.txt:
--------------------------------------------------------------------------------
1 | {
2 | "sendUDP": true,
3 | "udpIP": "127.0.0.1",
4 | "udpPort": 10001,
5 | "fillMMF": true,
6 | "copyFormatDestinations": [],
7 | "packetFormat": "PacketFormats\\defaultPacketFormat.xml",
8 | "filterConfig": "Filters\\IL2Filters.txt",
9 | "hotkey": {
10 | "key": 56,
11 | "enabled": true,
12 | "windows": false,
13 | "alt": true,
14 | "ctrl": true,
15 | "shift": false
16 | }
17 | }
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/GenericTelemetryProvider/Release/Configs/MonsterGamesConfig.txt:
--------------------------------------------------------------------------------
1 | {
2 | "sendUDP": true,
3 | "udpIP": "127.0.0.1",
4 | "udpPort": 10001,
5 | "fillMMF": true,
6 | "copyFormatDestinations": [],
7 | "packetFormat": "PacketFormats\\defaultPacketFormat.xml",
8 | "filterConfig": "Filters\\MonsterFilters.txt",
9 | "hotkey": {
10 | "key": 56,
11 | "enabled": true,
12 | "windows": false,
13 | "alt": true,
14 | "ctrl": true,
15 | "shift": false
16 | }
17 | }
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/GenericTelemetryProvider/Release/Configs/OpenMotionConfig.txt:
--------------------------------------------------------------------------------
1 | {
2 | "filterConfig": "Filters\\openMotionFilters.txt",
3 | "outputConfig": "Outputs\\default_CMED3.txt",
4 | "hotkey": {
5 | "key": 56,
6 | "enabled": true,
7 | "windows": false,
8 | "alt": true,
9 | "ctrl": true,
10 | "shift": false
11 | }
12 | }
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/GenericTelemetryProvider/Release/Configs/OverloadConfig.txt:
--------------------------------------------------------------------------------
1 | {
2 | "sendUDP": true,
3 | "udpIP": "127.0.0.1",
4 | "udpPort": 10001,
5 | "fillMMF": true,
6 | "copyFormatDestinations": [],
7 | "packetFormat": "PacketFormats\\defaultPacketFormat.xml",
8 | "filterConfig": "Filters\\OverloadFilters.txt",
9 | "hotkey": {
10 | "key": 56,
11 | "enabled": true,
12 | "windows": false,
13 | "alt": true,
14 | "ctrl": true,
15 | "shift": false
16 | }
17 | }
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/GenericTelemetryProvider/Release/Configs/ProjectWingmanConfig.txt:
--------------------------------------------------------------------------------
1 | {
2 | "filterConfig": "Filters\\ProjectWingmanFilters.txt",
3 | "outputConfig": "Outputs\\default_MMF_UDP.txt",
4 | "hotkey": {
5 | "key": 56,
6 | "enabled": true,
7 | "windows": false,
8 | "alt": true,
9 | "ctrl": true,
10 | "shift": false
11 | }
12 | }
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/GenericTelemetryProvider/Release/Configs/RBRConfig.txt:
--------------------------------------------------------------------------------
1 | {
2 | "sendUDP": true,
3 | "udpIP": "127.0.0.1",
4 | "udpPort": 10001,
5 | "fillMMF": true,
6 | "copyFormatDestinations": [],
7 | "packetFormat": "PacketFormats\\defaultPacketFormat.xml",
8 | "filterConfig": "Filters\\RBRFilters.txt",
9 | "hotkey": {
10 | "key": 56,
11 | "enabled": true,
12 | "windows": false,
13 | "alt": true,
14 | "ctrl": true,
15 | "shift": false
16 | }
17 | }
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/GenericTelemetryProvider/Release/Configs/SquadronsConfig.txt:
--------------------------------------------------------------------------------
1 | {
2 | "sendUDP": true,
3 | "udpIP": "127.0.0.1",
4 | "udpPort": 10001,
5 | "fillMMF": true,
6 | "copyFormatDestinations": [],
7 | "packetFormat": "PacketFormats\\defaultPacketFormat.xml",
8 | "filterConfig": "Filters\\SquadronsFilters.txt",
9 | "hotkey": {
10 | "key": 56,
11 | "enabled": true,
12 | "windows": false,
13 | "alt": true,
14 | "ctrl": true,
15 | "shift": false
16 | }
17 | }
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/GenericTelemetryProvider/Release/Configs/TinyCombatArenaConfig.txt:
--------------------------------------------------------------------------------
1 | {
2 | "sendUDP": true,
3 | "udpIP": "127.0.0.1",
4 | "udpPort": 10001,
5 | "fillMMF": true,
6 | "copyFormatDestinations": [],
7 | "packetFormat": "PacketFormats\\defaultPacketFormat.xml",
8 | "filterConfig": "Filters\\TinyCombatArenaFilters.txt",
9 | "hotkey": {
10 | "key": 56,
11 | "enabled": true,
12 | "windows": false,
13 | "alt": true,
14 | "ctrl": true,
15 | "shift": false
16 | }
17 | }
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/GenericTelemetryProvider/Release/Configs/UEVRConfig.txt:
--------------------------------------------------------------------------------
1 | {
2 | "filterConfig": "Filters\\UEVRFilters.txt",
3 | "outputConfig": "Outputs\\default_MMF_UDP.txt",
4 | "hapticsConfig": "Haptics\\defaultHaptics.txt",
5 | "hotkey": {
6 | "key": 0,
7 | "enabled": false,
8 | "windows": false,
9 | "alt": false,
10 | "ctrl": false,
11 | "shift": false
12 | }
13 | }
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/GenericTelemetryProvider/Release/Configs/VTOLVRConfig.txt:
--------------------------------------------------------------------------------
1 | {
2 | "sendUDP": true,
3 | "udpIP": "127.0.0.1",
4 | "udpPort": 10001,
5 | "fillMMF": true,
6 | "copyFormatDestinations": [],
7 | "packetFormat": "PacketFormats\\defaultPacketFormat.xml",
8 | "filterConfig": "Filters\\VTOLVRFilters.txt",
9 | "hotkey": {
10 | "key": 56,
11 | "enabled": true,
12 | "windows": false,
13 | "alt": true,
14 | "ctrl": true,
15 | "shift": false
16 | }
17 | }
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/GenericTelemetryProvider/Release/Configs/WRCConfig.txt:
--------------------------------------------------------------------------------
1 | {
2 | "sendUDP": true,
3 | "udpIP": "127.0.0.1",
4 | "udpPort": 10001,
5 | "fillMMF": true,
6 | "copyFormatDestinations": [],
7 | "packetFormat": "PacketFormats\\defaultPacketFormat.xml",
8 | "filterConfig": "Filters\\WRCfilters.txt",
9 | "hotkey": {
10 | "key": 56,
11 | "enabled": true,
12 | "windows": false,
13 | "alt": true,
14 | "ctrl": true,
15 | "shift": false
16 | }
17 | }
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/GenericTelemetryProvider/Release/Configs/WRCGenerationsConfig.txt:
--------------------------------------------------------------------------------
1 | {
2 | "sendUDP": true,
3 | "udpIP": "127.0.0.1",
4 | "udpPort": 10001,
5 | "fillMMF": true,
6 | "copyFormatDestinations": [],
7 | "packetFormat": "PacketFormats\\defaultPacketFormat.xml",
8 | "filterConfig": "Filters\\WRCGenerationsFilters.txt",
9 | "hotkey": {
10 | "key": 56,
11 | "enabled": true,
12 | "windows": false,
13 | "alt": true,
14 | "ctrl": true,
15 | "shift": false
16 | }
17 | }
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/GenericTelemetryProvider/Release/Configs/WarplanesWW1Config.txt:
--------------------------------------------------------------------------------
1 | {
2 | "sendUDP": true,
3 | "udpIP": "127.0.0.1",
4 | "udpPort": 10001,
5 | "fillMMF": true,
6 | "copyFormatDestinations": [],
7 | "packetFormat": "PacketFormats\\defaultPacketFormat.xml",
8 | "filterConfig": "Filters\\WarplanesWW1Filters.txt",
9 | "hotkey": {
10 | "key": 56,
11 | "enabled": true,
12 | "windows": false,
13 | "alt": true,
14 | "ctrl": true,
15 | "shift": false
16 | }
17 | }
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/GenericTelemetryProvider/Release/Configs/Wreckfest2Config.txt:
--------------------------------------------------------------------------------
1 | {
2 | "filterConfig": "Filters\\Wreckfest2Filters.txt",
3 | "outputConfig": "Outputs\\default_MMF_UDP.txt",
4 | "hapticsConfig": "Haptics\\defaultHaptics.txt",
5 | "hotkey": {
6 | "key": 0,
7 | "enabled": false,
8 | "windows": false,
9 | "alt": false,
10 | "ctrl": false,
11 | "shift": false
12 | }
13 | }
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/GenericTelemetryProvider/Release/Configs/WreckfestConfig.txt:
--------------------------------------------------------------------------------
1 | {
2 | "sendUDP": true,
3 | "udpIP": "127.0.0.1",
4 | "udpPort": 10001,
5 | "fillMMF": true,
6 | "copyFormatDestinations": [],
7 | "packetFormat": "PacketFormats\\defaultPacketFormat.xml",
8 | "filterConfig": "Filters\\WreckfestFilters.txt",
9 | "hotkey": {
10 | "key": 56,
11 | "enabled": true,
12 | "windows": false,
13 | "alt": true,
14 | "ctrl": true,
15 | "shift": false
16 | }
17 | }
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/GenericTelemetryProvider/Release/Configs/defaultConfig.txt:
--------------------------------------------------------------------------------
1 | {
2 | "filterConfig": "Filters\\defaultFilters.txt",
3 | "outputConfig": "Outputs\\default_CMED3.txt",
4 | "hotkey": {
5 | "key": 56,
6 | "enabled": true,
7 | "windows": false,
8 | "alt": true,
9 | "ctrl": true,
10 | "shift": false
11 | }
12 | }
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/GenericTelemetryProvider/Release/Configs/dirt5_Simfeedback_SC4.txt:
--------------------------------------------------------------------------------
1 | {
2 | "sendUDP": true,
3 | "udpIP": "127.0.0.1",
4 | "udpPort": 10001,
5 | "fillMMF": true,
6 | "copyFormatDestinations": [],
7 | "packetFormat": "PacketFormats\\defaultPacketFormat.xml",
8 | "filterConfig": "Filters\\Dirt5Filters.txt",
9 | "hotkey": {
10 | "key": 56,
11 | "enabled": true,
12 | "windows": false,
13 | "alt": true,
14 | "ctrl": true,
15 | "shift": false
16 | }
17 | }
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/DCS/DCSConfig.txt:
--------------------------------------------------------------------------------
1 | {
2 | "port": 6666
3 | }
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/DCS/SMTP DCS Export Plugin.msi:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/GenericTelemetryProvider/Release/DCS/SMTP DCS Export Plugin.msi
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/Dirt5/Dirt5Config.txt:
--------------------------------------------------------------------------------
1 | {
2 | "selectedVehicle": "aston_gt4"
3 | }
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/EAWRC/EAWRCConfig.txt:
--------------------------------------------------------------------------------
1 | {
2 | "port":20777
3 | }
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/Filters/noFilters.txt:
--------------------------------------------------------------------------------
1 | {
2 | "$type": "GenericTelemetryProvider.FilterConfigData, SpaceMonkeyTP",
3 | }
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/GTAV/GTAVConfig.txt:
--------------------------------------------------------------------------------
1 | {
2 |
3 | }
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/GTAV/SMTP GTA Plugin.msi:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/GenericTelemetryProvider/Release/GTAV/SMTP GTA Plugin.msi
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/GTAVAPI.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/GenericTelemetryProvider/Release/GTAVAPI.dll
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/Haptics/defaultHaptics.txt:
--------------------------------------------------------------------------------
1 | {
2 | "$type": "SMHaptics.SMHapticsConfig, SMHaptics",
3 | "effects": {
4 | "$type": "System.Collections.Generic.List`1[[SMHaptics.SMHEffectConfig, SMHaptics]], mscorlib",
5 | "$values": [
6 | {
7 | "$type": "SMHaptics.SMHEngineEffectConfig, SMHaptics",
8 | "minFrequency": 10.0,
9 | "maxFrequency": 80.0,
10 | "id": "SMHaptics.SMHEngineEffect",
11 | "enabled": true,
12 | "outputDeviceModuleName": "{0.0.0.00000000}.{e0f80a10-91f6-46ee-878f-477f7c3aa586}",
13 | "outputChannelIndex": 1,
14 | "waveform": 3,
15 | "gain": 0.23
16 | }
17 | ]
18 | }
19 | }
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/IL2/IL2Config.txt:
--------------------------------------------------------------------------------
1 | {
2 | "port":4321
3 | }
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/MonsterGames/MonsterGamesTelemetry.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/GenericTelemetryProvider/Release/MonsterGames/MonsterGamesTelemetry.dll
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/MonsterGames/MonsterGamesTelemetry.pdb:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/GenericTelemetryProvider/Release/MonsterGames/MonsterGamesTelemetry.pdb
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/MonsterGamesAPI.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/GenericTelemetryProvider/Release/MonsterGamesAPI.dll
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/GenericTelemetryProvider/Release/NAudio.Core.dll:
--------------------------------------------------------------------------------
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/GenericTelemetryProvider/Release/NAudio.Wasapi.dll:
--------------------------------------------------------------------------------
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/GenericTelemetryProvider/Release/Newtonsoft.Json.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/GenericTelemetryProvider/Release/Newtonsoft.Json.dll
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/OpenMotionAPI.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/GenericTelemetryProvider/Release/OpenMotionAPI.dll
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/Outputs/default_CB.txt:
--------------------------------------------------------------------------------
1 | {
2 | "$type": "GenericTelemetryProvider.OutputConfigData, SpaceMonkeyTP",
3 |
4 | }
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/Outputs/default_CMED3.txt:
--------------------------------------------------------------------------------
1 | {
2 | "$type": "GenericTelemetryProvider.OutputConfigData, SpaceMonkeyTP",
3 | "outputConfigTypes": {
4 | "$type": "System.Collections.Generic.List`1[[GenericTelemetryProvider.OutputConfigTypeData, SpaceMonkeyTP]], mscorlib",
5 | "$values": [
6 | {
7 | "$type": "GenericTelemetryProvider.OutputConfigTypeDataUDP, SpaceMonkeyTP",
8 | "udpIP": "127.0.0.1",
9 | "udpPort": 20777,
10 | "packetFormat": "PacketFormats\\CodemastersExtraData3.xml",
11 | "copyFormatDestinations": null
12 | }
13 | ]
14 | }
15 | }
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/OverloadTelemetry.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/GenericTelemetryProvider/Release/OverloadTelemetry.dll
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/RBR/RBRConfig.txt:
--------------------------------------------------------------------------------
1 | {
2 | "port": 6775
3 | }
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/Register.bat:
--------------------------------------------------------------------------------
1 | @echo off
2 | set "batch_dir=%~dp0"
3 | set "install_path=%batch_dir%"
4 |
5 | :: Add wibblewobble install path registry entry for 32-bit processes
6 | reg add "HKLM\SOFTWARE\WOW6432Node\PHARTGAMES\SpaceMonkeyTP" /v "install_path" /t REG_SZ /d "%install_path%\"
7 |
8 | :: Add wibblewobble install path registry entry for 64-bit processes
9 | reg add "HKLM\SOFTWARE\PHARTGAMES\SpaceMonkeyTP" /v "install_path" /t REG_SZ /d "%install_path%\"
10 |
11 |
12 | echo "If you see Access Denied run Register.bat as administrator"
13 | pause
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/SMHaptics.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/GenericTelemetryProvider/Release/SMHaptics.dll
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/SharpMonoInjector.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/GenericTelemetryProvider/Release/SharpMonoInjector.dll
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/SpaceMonkeyStart.exe:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/GenericTelemetryProvider/Release/SpaceMonkeyStart.exe
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/SpaceMonkeyTP.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/GenericTelemetryProvider/Release/SpaceMonkeyTP.dll
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/SpaceMonkeyTelemetryAPI.dll:
--------------------------------------------------------------------------------
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/GenericTelemetryProvider/Release/Squadrons/steam_appid.txt:
--------------------------------------------------------------------------------
1 | 1222730
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/TCAAPI.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/GenericTelemetryProvider/Release/TCAAPI.dll
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/GenericTelemetryProvider/Release/VTOLVRAPI.dll:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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/GenericTelemetryProvider/Release/WRCGenAPI.dll:
--------------------------------------------------------------------------------
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/GenericTelemetryProvider/Release/WarplanesWW1API.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/GenericTelemetryProvider/Release/WarplanesWW1API.dll
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/Wreckfest/WreckfestConfig.txt:
--------------------------------------------------------------------------------
1 | {
2 | "selectedVehicle": "00"
3 | }
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/Wreckfest2/Wreckfest2Config.txt:
--------------------------------------------------------------------------------
1 | {}
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/XIFFBConfigs/defaultConfig.txt:
--------------------------------------------------------------------------------
1 | {
2 | "m_comPort": "COM5",
3 | "m_mappingConfig": "XIFFBMappings\\defaultMappings.txt"
4 | }
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/XInputDotNetPure.dll:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/XInputInterface32.dll:
--------------------------------------------------------------------------------
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/GenericTelemetryProvider/Release/XInputInterface64.dll:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/gtp.txt:
--------------------------------------------------------------------------------
1 | Configs\Cyberpunk2077Config.txt
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Release/xiffb.txt:
--------------------------------------------------------------------------------
1 | XIFFBConfigs\defaultConfig.txt
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Resources/MonsterGamesTelemetry.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/GenericTelemetryProvider/Resources/MonsterGamesTelemetry.dll
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Resources/OverloadTelemetry.dll:
--------------------------------------------------------------------------------
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/GenericTelemetryProvider/Resources/TCATelemetry.dll:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/GenericTelemetryProvider/Resources/VTOLVRTelemetry.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/GenericTelemetryProvider/Resources/VTOLVRTelemetry.dll
--------------------------------------------------------------------------------
/GenericTelemetryProvider/Resources/WarplanesWW1Telemetry.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/GenericTelemetryProvider/Resources/WarplanesWW1Telemetry.dll
--------------------------------------------------------------------------------
/GenericTelemetryProvider/SharpMonoInjector.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/GenericTelemetryProvider/SharpMonoInjector.dll
--------------------------------------------------------------------------------
/GenericTelemetryProvider/XInputDotNetPure.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/GenericTelemetryProvider/XInputDotNetPure.dll
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/GenericTelemetryProvider/XInputInterface32.dll:
--------------------------------------------------------------------------------
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/GenericTelemetryProvider/XInputInterface64.dll:
--------------------------------------------------------------------------------
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/GenericTelemetryProvider/packages.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
--------------------------------------------------------------------------------
/MW5MercsMod/MW5Mercs/Config/DefaultEditor.ini:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/MW5MercsMod/MW5Mercs/Config/DefaultEditor.ini
--------------------------------------------------------------------------------
/MW5MercsMod/MW5Mercs/Config/DefaultEngine.ini:
--------------------------------------------------------------------------------
1 |
2 |
3 | [/Script/EngineSettings.GameMapsSettings]
4 | GameDefaultMap=/Game/StarterContent/Maps/Minimal_Default
5 |
6 |
7 | EditorStartupMap=/Game/StarterContent/Maps/Minimal_Default
8 |
9 | [/Script/HardwareTargeting.HardwareTargetingSettings]
10 | TargetedHardwareClass=Desktop
11 | AppliedTargetedHardwareClass=Desktop
12 | DefaultGraphicsPerformance=Maximum
13 | AppliedDefaultGraphicsPerformance=Maximum
14 |
15 | [/Script/Engine.Engine]
16 | +ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/MW5Mercs")
17 | +ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/MW5Mercs")
18 |
19 |
--------------------------------------------------------------------------------
/MW5MercsMod/MW5Mercs/Config/DefaultGame.ini:
--------------------------------------------------------------------------------
1 |
2 |
3 | [/Script/EngineSettings.GeneralProjectSettings]
4 | ProjectID=EB7B08794A87B88BC9CC6C88406EA22D
5 |
6 | [StartupActions]
7 | bAddPacks=True
8 | InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
9 |
10 | [/Script/UnrealEd.ProjectPackagingSettings]
11 | bGenerateChunks=True
12 |
13 |
--------------------------------------------------------------------------------
/MW5MercsMod/MW5Mercs/Content/Mods/OpenMotion/ModActor.uasset:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/MW5MercsMod/MW5Mercs/Content/Mods/OpenMotion/ModActor.uasset
--------------------------------------------------------------------------------
/MW5MercsMod/MW5Mercs/CopyToRelease.bat:
--------------------------------------------------------------------------------
1 | copy "WindowsNoEditor\MW5Mercs\Content\Paks\pakchunk69-WindowsNoEditor.pak" "D:\Program Files\Epic Games\MW5Mercs\MW5Mercs\Content\Paks\LogicMods\OpenMotion.pak"
--------------------------------------------------------------------------------
/MW5MercsMod/MW5Mercs/MW5Mercs.uproject:
--------------------------------------------------------------------------------
1 | {
2 | "FileVersion": 3,
3 | "EngineAssociation": "4.26",
4 | "Category": "",
5 | "Description": "",
6 | "Plugins": [
7 | {
8 | "Name": "SteamVR",
9 | "Enabled": false,
10 | "SupportedTargetPlatforms": [
11 | "Win32",
12 | "Win64",
13 | "Linux"
14 | ]
15 | }
16 | ]
17 | }
--------------------------------------------------------------------------------
/MW5MercsMod/Release/0.1/MW5Mercs/Content/CoreMods/UE4Motion.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/MW5MercsMod/Release/0.1/MW5Mercs/Content/CoreMods/UE4Motion.dll
--------------------------------------------------------------------------------
/MW5MercsMod/Release/0.1/MW5Mercs/Content/Paks/LogicMods/OpenMotion.pak:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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/MW5MercsMod/Release/0.2/MW5Mercs/Content/Paks/LogicMods/OpenMotion.pak:
--------------------------------------------------------------------------------
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/OverloadTelemetry/app.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
--------------------------------------------------------------------------------
/OverloadTelemetry/packages.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
--------------------------------------------------------------------------------
/PackageReleaseCore.bat:
--------------------------------------------------------------------------------
1 | @echo off
2 | setlocal
3 |
4 | call CleanupRelease.bat
5 |
6 | call "./Build/BuildRelease.bat"
7 |
8 | pushd "%~dp0"
9 | call PackageRelease.bat
10 | popd
11 |
12 | endlocal
13 |
--------------------------------------------------------------------------------
/ProjectWingmanMod/ProjectWingman/Config/DefaultEditor.ini:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/ProjectWingmanMod/ProjectWingman/Config/DefaultEditor.ini
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/ProjectWingmanMod/ProjectWingman/Config/DefaultEngine.ini:
--------------------------------------------------------------------------------
1 | [/Script/EngineSettings.GameMapsSettings]
2 | EditorStartupMap=/Game/StarterContent/Maps/Minimal_Default
3 | GameDefaultMap=/Game/StarterContent/Maps/Minimal_Default
4 |
5 | [/Script/Engine.Engine]
6 | +ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/ProjectWingman")
7 | +ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/ProjectWingman")
8 |
9 | [/Script/HardwareTargeting.HardwareTargetingSettings]
10 | TargetedHardwareClass=Desktop
11 | AppliedTargetedHardwareClass=Desktop
12 | DefaultGraphicsPerformance=Maximum
13 | AppliedDefaultGraphicsPerformance=Maximum
14 |
15 |
16 |
--------------------------------------------------------------------------------
/ProjectWingmanMod/ProjectWingman/Config/DefaultGame.ini:
--------------------------------------------------------------------------------
1 |
2 |
3 | [/Script/EngineSettings.GeneralProjectSettings]
4 | ProjectID=EE8C9C7B4EE2D17F92388B90853AC61F
5 |
6 | [StartupActions]
7 | bAddPacks=True
8 | InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
9 |
10 | [/Script/UnrealEd.ProjectPackagingSettings]
11 | bGenerateChunks=True
12 |
13 |
--------------------------------------------------------------------------------
/ProjectWingmanMod/ProjectWingman/Content/Mods/OpenMotion/CM_HeadTracking.uasset:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/ProjectWingmanMod/ProjectWingman/Content/Mods/OpenMotion/CM_HeadTracking.uasset
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/ProjectWingmanMod/ProjectWingman/Content/Mods/OpenMotion/ModActor.uasset:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/ProjectWingmanMod/ProjectWingman/Content/Mods/OpenMotion/ModActor.uasset
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/ProjectWingmanMod/ProjectWingman/CopyToRelease.bat:
--------------------------------------------------------------------------------
1 | copy "WindowsNoEditor\ProjectWingman\Content\Paks\pakchunk69-WindowsNoEditor.pak" "D:\Program Files (x86)\Steam\steamapps\common\Project Wingman\ProjectWingman\Content\Paks\LogicMods\OpenMotion.pak"
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/ProjectWingmanMod/ProjectWingman/ProjectWingman.uproject:
--------------------------------------------------------------------------------
1 | {
2 | "FileVersion": 3,
3 | "EngineAssociation": "4.24",
4 | "Category": "",
5 | "Description": ""
6 | }
--------------------------------------------------------------------------------
/ProjectWingmanMod/Release/0.1/ProjectWingman/Binaries/WibbleWobbleCapture.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/ProjectWingmanMod/Release/0.1/ProjectWingman/Binaries/WibbleWobbleCapture.dll
--------------------------------------------------------------------------------
/ProjectWingmanMod/Release/0.1/ProjectWingman/Binaries/WibbleWobbleCommon.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/ProjectWingmanMod/Release/0.1/ProjectWingman/Binaries/WibbleWobbleCommon.dll
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/ProjectWingmanMod/Release/0.1/ProjectWingman/Binaries/WibbleWobbleTrack.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/ProjectWingmanMod/Release/0.1/ProjectWingman/Binaries/WibbleWobbleTrack.dll
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/ProjectWingmanMod/Release/0.1/ProjectWingman/Content/CoreMods/UE4Motion.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/ProjectWingmanMod/Release/0.1/ProjectWingman/Content/CoreMods/UE4Motion.dll
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/ProjectWingmanMod/Release/0.1/ProjectWingman/Content/Paks/LogicMods/OpenMotion.pak:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/ProjectWingmanMod/Release/0.1/ProjectWingman/Content/Paks/LogicMods/OpenMotion.pak
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/Releases/Working/SpaceMonkeyRelease.zip:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/Releases/Working/SpaceMonkeyRelease.zip
--------------------------------------------------------------------------------
/SC4ImposterApp/App.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
--------------------------------------------------------------------------------
/SC4ImposterApp/Form1.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 | using System.Windows.Forms;
10 |
11 | namespace SC4ImposterApp
12 | {
13 | public partial class Form1 : Form
14 | {
15 | public Form1()
16 | {
17 | InitializeComponent();
18 | }
19 | }
20 | }
21 |
--------------------------------------------------------------------------------
/SC4ImposterApp/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Threading.Tasks;
5 | using System.Windows.Forms;
6 |
7 | namespace SC4ImposterApp
8 | {
9 | static class Program
10 | {
11 | ///
12 | /// The main entry point for the application.
13 | ///
14 | [STAThread]
15 | static void Main()
16 | {
17 | Application.EnableVisualStyles();
18 | Application.SetCompatibleTextRenderingDefault(false);
19 | Application.Run(new Form1());
20 | }
21 | }
22 | }
23 |
--------------------------------------------------------------------------------
/SC4ImposterApp/Properties/Settings.settings:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/SC4ImposterApp/bin/Debug/SC4ImposterApp.exe.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
--------------------------------------------------------------------------------
/SC4ImposterApp/bin/Debug/SC4ImposterApp.pdb:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/SC4ImposterApp/bin/Debug/SC4ImposterApp.pdb
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/SC4ImposterApp/bin/Debug/dirtrally2.exe:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/SC4ImposterApp/bin/Debug/dirtrally2.exe
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/SharpMonoInjector/tags/v2.2/.gitattributes:
--------------------------------------------------------------------------------
1 | # Auto detect text files and perform LF normalization
2 | * text=auto
--------------------------------------------------------------------------------
/SharpMonoInjector/tags/v2.2/src/ExampleAssembly/Cheat.cs:
--------------------------------------------------------------------------------
1 | namespace ExampleAssembly
2 | {
3 | public class Cheat : UnityEngine.MonoBehaviour
4 | {
5 | private void OnGUI()
6 | {
7 | UnityEngine.GUI.Label(new UnityEngine.Rect(10, 10, 200, 40), "This is a very useful cheat");
8 | }
9 | }
10 | }
11 |
--------------------------------------------------------------------------------
/SharpMonoInjector/tags/v2.2/src/ExampleAssembly/Loader.cs:
--------------------------------------------------------------------------------
1 | namespace ExampleAssembly
2 | {
3 | public class Loader
4 | {
5 | static UnityEngine.GameObject gameObject;
6 |
7 | public static void Load()
8 | {
9 | gameObject = new UnityEngine.GameObject();
10 | gameObject.AddComponent();
11 | UnityEngine.Object.DontDestroyOnLoad(gameObject);
12 | }
13 |
14 | public static void Unload()
15 | {
16 | UnityEngine.Object.Destroy(gameObject);
17 | }
18 | }
19 | }
20 |
--------------------------------------------------------------------------------
/SharpMonoInjector/tags/v2.2/src/SharpMonoInjector.Console/App.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
--------------------------------------------------------------------------------
/SharpMonoInjector/tags/v2.2/src/SharpMonoInjector.Gui/App.config:
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1 |
2 |
3 |
4 |
5 |
6 |
--------------------------------------------------------------------------------
/SharpMonoInjector/tags/v2.2/src/SharpMonoInjector.Gui/App.xaml:
--------------------------------------------------------------------------------
1 |
6 |
7 |
8 |
9 |
10 |
--------------------------------------------------------------------------------
/SharpMonoInjector/tags/v2.2/src/SharpMonoInjector.Gui/App.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Configuration;
4 | using System.Data;
5 | using System.Linq;
6 | using System.Threading.Tasks;
7 | using System.Windows;
8 |
9 | namespace SharpMonoInjector.Gui
10 | {
11 | ///
12 | /// Interaction logic for App.xaml
13 | ///
14 | public partial class App : Application
15 | {
16 | }
17 | }
18 |
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/SharpMonoInjector/tags/v2.2/src/SharpMonoInjector.Gui/Models/InjectedAssembly.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace SharpMonoInjector.Gui.Models
4 | {
5 | public class InjectedAssembly
6 | {
7 | public int ProcessId { get; set; }
8 |
9 | public IntPtr Address { get; set; }
10 |
11 | public bool Is64Bit { get; set; }
12 |
13 | public string Name { get; set; }
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/SharpMonoInjector/tags/v2.2/src/SharpMonoInjector.Gui/Models/MonoProcess.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace SharpMonoInjector.Gui.Models
4 | {
5 | public class MonoProcess
6 | {
7 | public IntPtr MonoModule { get; set; }
8 |
9 | public string Name { get; set; }
10 |
11 | public int Id { get; set; }
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/SharpMonoInjector/tags/v2.2/src/SharpMonoInjector.Gui/Properties/Settings.settings:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
--------------------------------------------------------------------------------
/SharpMonoInjector/tags/v2.2/src/SharpMonoInjector/ExportedFunction.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace SharpMonoInjector
4 | {
5 | public struct ExportedFunction
6 | {
7 | public string Name;
8 |
9 | public IntPtr Address;
10 |
11 | public ExportedFunction(string name, IntPtr address)
12 | {
13 | Name = name;
14 | Address = address;
15 | }
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/SharpMonoInjector/tags/v2.2/src/SharpMonoInjector/InjectorException.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace SharpMonoInjector
4 | {
5 | public class InjectorException : Exception
6 | {
7 | public InjectorException(string message) : base(message)
8 | {
9 | }
10 |
11 | public InjectorException(string message, Exception innerException) : base(message, innerException)
12 | {
13 | }
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/SharpMonoInjector/tags/v2.2/src/SharpMonoInjector/MonoImageOpenStatus.cs:
--------------------------------------------------------------------------------
1 | namespace SharpMonoInjector
2 | {
3 | public enum MonoImageOpenStatus
4 | {
5 | MONO_IMAGE_OK,
6 | MONO_IMAGE_ERROR_ERRNO,
7 | MONO_IMAGE_MISSING_ASSEMBLYREF,
8 | MONO_IMAGE_IMAGE_INVALID
9 | }
10 | }
11 |
--------------------------------------------------------------------------------
/SharpMonoInjector/tags/v2.2/src/SharpMonoInjector/SharpMonoInjector.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | netstandard2.0
5 |
6 |
7 |
8 | ..\..\build\debug
9 |
10 |
11 |
12 | ..\..\build\release
13 |
14 |
15 |
16 |
--------------------------------------------------------------------------------
/SharpMonoInjector/trunk/.gitattributes:
--------------------------------------------------------------------------------
1 | # Auto detect text files and perform LF normalization
2 | * text=auto
--------------------------------------------------------------------------------
/SharpMonoInjector/trunk/src/ExampleAssembly/Cheat.cs:
--------------------------------------------------------------------------------
1 | namespace ExampleAssembly
2 | {
3 | public class Cheat : UnityEngine.MonoBehaviour
4 | {
5 | private void OnGUI()
6 | {
7 | UnityEngine.GUI.Label(new UnityEngine.Rect(10, 10, 200, 40), "This is a very useful cheat");
8 | }
9 | }
10 | }
11 |
--------------------------------------------------------------------------------
/SharpMonoInjector/trunk/src/ExampleAssembly/Loader.cs:
--------------------------------------------------------------------------------
1 | namespace ExampleAssembly
2 | {
3 | public class Loader
4 | {
5 | static UnityEngine.GameObject gameObject;
6 |
7 | public static void Load()
8 | {
9 | gameObject = new UnityEngine.GameObject();
10 | gameObject.AddComponent();
11 | UnityEngine.Object.DontDestroyOnLoad(gameObject);
12 | }
13 |
14 | public static void Unload()
15 | {
16 | UnityEngine.Object.Destroy(gameObject);
17 | }
18 | }
19 | }
20 |
--------------------------------------------------------------------------------
/SharpMonoInjector/trunk/src/SharpMonoInjector.Console/App.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
--------------------------------------------------------------------------------
/SharpMonoInjector/trunk/src/SharpMonoInjector.Gui/App.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
--------------------------------------------------------------------------------
/SharpMonoInjector/trunk/src/SharpMonoInjector.Gui/App.xaml:
--------------------------------------------------------------------------------
1 |
6 |
7 |
8 |
9 |
10 |
--------------------------------------------------------------------------------
/SharpMonoInjector/trunk/src/SharpMonoInjector.Gui/App.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Configuration;
4 | using System.Data;
5 | using System.Linq;
6 | using System.Threading.Tasks;
7 | using System.Windows;
8 |
9 | namespace SharpMonoInjector.Gui
10 | {
11 | ///
12 | /// Interaction logic for App.xaml
13 | ///
14 | public partial class App : Application
15 | {
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/SharpMonoInjector/trunk/src/SharpMonoInjector.Gui/Models/InjectedAssembly.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace SharpMonoInjector.Gui.Models
4 | {
5 | public class InjectedAssembly
6 | {
7 | public int ProcessId { get; set; }
8 |
9 | public IntPtr Address { get; set; }
10 |
11 | public bool Is64Bit { get; set; }
12 |
13 | public string Name { get; set; }
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/SharpMonoInjector/trunk/src/SharpMonoInjector.Gui/Models/MonoProcess.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace SharpMonoInjector.Gui.Models
4 | {
5 | public class MonoProcess
6 | {
7 | public IntPtr MonoModule { get; set; }
8 |
9 | public string Name { get; set; }
10 |
11 | public int Id { get; set; }
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/SharpMonoInjector/trunk/src/SharpMonoInjector.Gui/Properties/Settings.settings:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
--------------------------------------------------------------------------------
/SharpMonoInjector/trunk/src/SharpMonoInjector/ExportedFunction.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace SharpMonoInjector
4 | {
5 | public struct ExportedFunction
6 | {
7 | public string Name;
8 |
9 | public IntPtr Address;
10 |
11 | public ExportedFunction(string name, IntPtr address)
12 | {
13 | Name = name;
14 | Address = address;
15 | }
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/SharpMonoInjector/trunk/src/SharpMonoInjector/InjectorException.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace SharpMonoInjector
4 | {
5 | public class InjectorException : Exception
6 | {
7 | public InjectorException(string message) : base(message)
8 | {
9 | }
10 |
11 | public InjectorException(string message, Exception innerException) : base(message, innerException)
12 | {
13 | }
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/SharpMonoInjector/trunk/src/SharpMonoInjector/MonoImageOpenStatus.cs:
--------------------------------------------------------------------------------
1 | namespace SharpMonoInjector
2 | {
3 | public enum MonoImageOpenStatus
4 | {
5 | MONO_IMAGE_OK,
6 | MONO_IMAGE_ERROR_ERRNO,
7 | MONO_IMAGE_MISSING_ASSEMBLYREF,
8 | MONO_IMAGE_IMAGE_INVALID
9 | }
10 | }
11 |
--------------------------------------------------------------------------------
/SharpMonoInjector/trunk/src/SharpMonoInjector/obj/SharpMonoInjector.csproj.nuget.cache:
--------------------------------------------------------------------------------
1 | {
2 | "version": 1,
3 | "dgSpecHash": "iKmYyllRLMlUdRac7U5gJpvn2qPI7ZN6bASZORmxgxMsiK4+g7KXcIrDsiJ7hwKvohoHk7AQmol3iqejMDBWgw==",
4 | "success": true
5 | }
--------------------------------------------------------------------------------
/SpaceMonkeyTP/App.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
--------------------------------------------------------------------------------
/SpaceMonkeyTP/GTPIcon.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/SpaceMonkeyTP/GTPIcon.ico
--------------------------------------------------------------------------------
/SpaceMonkeyTP/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Threading.Tasks;
5 | using System.Windows.Forms;
6 | using GenericTelemetryProvider;
7 |
8 | namespace SpaceMonkeyStart
9 | {
10 | static class Program
11 | {
12 | ///
13 | /// The main entry point for the application.
14 | ///
15 | // [STAThread]
16 | static void Main()
17 | {
18 | //Application.EnableVisualStyles();
19 | //Application.SetCompatibleTextRenderingDefault(false);
20 | //Application.Run(new Form1());
21 |
22 | SMClient.Init((success) => { });
23 | }
24 | }
25 | }
26 |
--------------------------------------------------------------------------------
/SpaceMonkeyTP/Properties/Settings.settings:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/SpaceMonkeyTelemetryAPI/SpaceMonkeyTelemetryAPI/PostBuild.bat:
--------------------------------------------------------------------------------
1 | pushd %~dp0
2 | set FROM_DIR=%1
3 | set PLATFORM=%2
4 | set TO_DIR_CP="D:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\spacemonkey_mod\"
5 |
6 | if "%PLATFORM%"=="Win32" (
7 | set TO_DIR_LIBS="..\Release\Win32"
8 | set PLT=32
9 | ) else (
10 | set TO_DIR_LIBS="..\Release\x64"
11 | set PLT=
12 | )
13 |
14 | copy /Y "%FROM_DIR%SpaceMonkeyTelemetryAPI%PLT%.dll" %TO_DIR_LIBS%
15 |
16 | copy /Y "%FROM_DIR%SpaceMonkeyTelemetryAPI%PLT%.dll" %TO_DIR_CP%
17 |
18 | copy /Y "%FROM_DIR%SpaceMonkeyTelemetryAPI%PLT%.dll" "..\..\GenericTelemetryProvider\Release"
19 |
20 | popd
--------------------------------------------------------------------------------
/SpaceMonkeyTelemetryAPI/SpaceMonkeyTelemetryAPI/SharedMemory.cpp:
--------------------------------------------------------------------------------
1 | #include "SharedMemory.h"
2 |
--------------------------------------------------------------------------------
/SpaceMonkeyTelemetryAPI/SpaceMonkeyTelemetryAPI/SpaceMonkeyTelemetryAPI.cpp:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/SpaceMonkeyTelemetryAPI/SpaceMonkeyTelemetryAPI/SpaceMonkeyTelemetryAPI.cpp
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/SpaceMonkeyTelemetryAPI/SpaceMonkeyTelemetryAPI/SpaceMonkeyTelemetryAPIImpl.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 | #include "SpaceMonkeyTelemetryAPI.h"
3 | #include "SharedMemory.h"
4 |
5 | class SMT_API SpaceMonkeyTelemetryAPIImpl : public SpaceMonkeyTelemetryAPI
6 | {
7 | protected:
8 | SharedMemory *m_sharedMem;
9 | SpaceMonkeyTelemetryFrameData m_frameData;
10 |
11 | public:
12 | SpaceMonkeyTelemetryAPIImpl() {}
13 | void InitSendSharedMemory() override;
14 | void InitRecieveSharedMemory() override;
15 | void SendFrame(SpaceMonkeyTelemetryFrameData* a_frame) override;
16 | void RecieveFrame(SpaceMonkeyTelemetryFrameData* a_frame) override;
17 | void Deinit() override;
18 |
19 | };
20 |
21 |
--------------------------------------------------------------------------------
/SpaceMonkeyTelemetryAPI/SpaceMonkeyTelemetryAPI/dllmain.cpp:
--------------------------------------------------------------------------------
1 | // dllmain.cpp : Defines the entry point for the DLL application.
2 | #include "pch.h"
3 |
4 | BOOL APIENTRY DllMain( HMODULE hModule,
5 | DWORD ul_reason_for_call,
6 | LPVOID lpReserved
7 | )
8 | {
9 | switch (ul_reason_for_call)
10 | {
11 | case DLL_PROCESS_ATTACH:
12 | case DLL_THREAD_ATTACH:
13 | case DLL_THREAD_DETACH:
14 | case DLL_PROCESS_DETACH:
15 | break;
16 | }
17 | return TRUE;
18 | }
19 |
20 |
--------------------------------------------------------------------------------
/SpaceMonkeyTelemetryAPI/SpaceMonkeyTelemetryAPI/framework.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
4 | // Windows Header Files
5 | #include
6 |
--------------------------------------------------------------------------------
/SpaceMonkeyTelemetryAPI/SpaceMonkeyTelemetryAPI/pch.cpp:
--------------------------------------------------------------------------------
1 | // pch.cpp: source file corresponding to the pre-compiled header
2 |
3 | #include "pch.h"
4 |
5 | // When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
6 |
--------------------------------------------------------------------------------
/SpaceMonkeyTelemetryAPI/SpaceMonkeyTelemetryAPI/pch.h:
--------------------------------------------------------------------------------
1 | // pch.h: This is a precompiled header file.
2 | // Files listed below are compiled only once, improving build performance for future builds.
3 | // This also affects IntelliSense performance, including code completion and many code browsing features.
4 | // However, files listed here are ALL re-compiled if any one of them is updated between builds.
5 | // Do not add files here that you will be updating frequently as this negates the performance advantage.
6 |
7 | #ifndef PCH_H
8 | #define PCH_H
9 |
10 | // add headers that you want to pre-compile here
11 | #include "framework.h"
12 |
13 | #endif //PCH_H
14 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/Release/DefaultProfile/sm_game_config.json:
--------------------------------------------------------------------------------
1 | {
2 | "m_plugin_type":"GPSimple",
3 | "m_pawn_display_name_substring":"",
4 | "m_use_doubles":true
5 | }
6 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/Release/UnrealVRMod/Ace7Game/plugins/sm_game_config.json:
--------------------------------------------------------------------------------
1 | {
2 | "m_plugin_type":"GPSimple",
3 | "m_pawn_display_name_substring":"AcePlayerPawn",
4 | "m_use_doubles":false,
5 | "m_tick_on_present":false
6 | }
7 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/Release/UnrealVRMod/AeroGPX-Win64-Shipping/plugins/sm_game_config.json:
--------------------------------------------------------------------------------
1 | {
2 | "m_plugin_type":"GPSimple",
3 | "m_pawn_display_name_substring":"",
4 | "m_use_doubles":false
5 | }
6 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/Release/UnrealVRMod/ArkAscended/plugins/sm_game_config.json:
--------------------------------------------------------------------------------
1 | {
2 | "m_plugin_type":"GPSimple",
3 | "m_pawn_display_name_substring":"PlayerPawn",
4 | "m_use_doubles":true
5 | }
6 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/Release/UnrealVRMod/CartOfGlory-Win64-Shipping/plugins/sm_game_config.json:
--------------------------------------------------------------------------------
1 | {
2 | "m_plugin_type":"GPSimple",
3 | "m_pawn_display_name_substring":"",
4 | "m_use_doubles":false
5 | }
6 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/Release/UnrealVRMod/Dakar2Game-Win64-Shipping/plugins/sm_game_config.json:
--------------------------------------------------------------------------------
1 | {
2 | "m_plugin_type":"GPSimple",
3 | "m_pawn_display_name_substring":"",
4 | "m_use_doubles":false,
5 | "m_tick_on_present":false
6 | }
7 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/Release/UnrealVRMod/DangerousDriving-Win64-Shipping/plugins/sm_game_config.json:
--------------------------------------------------------------------------------
1 | {
2 | "m_plugin_type":"GPSimple",
3 | "m_pawn_display_name_substring":"",
4 | "m_use_doubles":false
5 | }
6 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/Release/UnrealVRMod/Grip-Win64-Shipping/plugins/sm_game_config.json:
--------------------------------------------------------------------------------
1 | {
2 | "m_plugin_type":"GPSimple",
3 | "m_pawn_display_name_substring":"Vehicle",
4 | "m_use_doubles":false,
5 | "m_tick_on_present":false
6 | }
7 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/Release/UnrealVRMod/Hodzero-Win64-Shipping/plugins/sm_game_config.json:
--------------------------------------------------------------------------------
1 | {
2 | "m_plugin_type":"GPSimple",
3 | "m_pawn_display_name_substring":"",
4 | "m_use_doubles":false
5 | }
6 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/Release/UnrealVRMod/MechWarrior-Win64-Shipping/plugins/sm_game_config.json:
--------------------------------------------------------------------------------
1 | {
2 | "m_plugin_type":"GPSimple",
3 | "m_pawn_display_name_substring":"DerivedMech_C",
4 | "m_use_doubles":true,
5 | "m_object_path":[
6 | "Components",
7 | "ChildActorComponent",
8 | "Properties",
9 | "ChildActor",
10 | "Components",
11 | "Pilot_ChildActor",
12 | "Properties",
13 | "ChildActor"
14 | ],
15 | "m_transform_offset":{
16 | "m_locationX":0.0,
17 | "m_locationY":0.0,
18 | "m_locationZ":0.0,
19 | "m_rotationPitch": 0.0,
20 | "m_rotationYaw": -90.0,
21 | "m_rotationRoll": 0.0
22 | }
23 | }
24 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/Release/UnrealVRMod/MonsterTruck-Win64-Shipping/plugins/sm_game_config.json:
--------------------------------------------------------------------------------
1 | {
2 | "m_plugin_type":"GPSimple",
3 | "m_pawn_display_name_substring":"",
4 | "m_use_doubles":false
5 | }
6 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/Release/UnrealVRMod/TRF-Win64-Shipping/plugins/sm_game_config.json:
--------------------------------------------------------------------------------
1 | {
2 | "m_plugin_type":"GPSimple",
3 | "m_pawn_display_name_substring":"",
4 | "m_use_doubles":true
5 | }
6 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/Release/UnrealVRMod/Todoroki-Win64-Shipping/plugins/sm_game_config.json:
--------------------------------------------------------------------------------
1 | {
2 | "m_plugin_type":"GPSimple",
3 | "m_pawn_display_name_substring":"",
4 | "m_use_doubles":false
5 | }
6 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/Release/UnrealVRMod/TrailOut-Win64-Shipping/plugins/sm_game_config.json:
--------------------------------------------------------------------------------
1 | {
2 | "m_plugin_type":"GPSimple",
3 | "m_pawn_display_name_substring":"BP_Car",
4 | "m_use_doubles":false
5 | }
6 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/Release/UnrealVRMod/TurboSloths-Win64-Shipping/plugins/sm_game_config.json:
--------------------------------------------------------------------------------
1 | {
2 | "m_plugin_type":"GPSimple",
3 | "m_pawn_display_name_substring":"",
4 | "m_use_doubles":false
5 | }
6 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/Release/x64/SpaceMonkeyTelemetryAPI.dll:
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/SpaceMonkeyUEVR/SpaceMonkeyUEVR/JsonHelper.cpp:
--------------------------------------------------------------------------------
1 | #define _CRT_SECURE_NO_WARNINGS
2 | #include "JsonHelper.h"
3 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/SpaceMonkeyUEVR/SpaceMonkeyUEVRDefines.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | #ifdef SPACEMONKEYUEVR_EXPORTS
4 | #define SMUEVR_API __declspec(dllexport)
5 | #else
6 | #define SMUEVR_API __declspec(dllimport)
7 | #endif
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/SpaceMonkeyUEVR/UEVRFunctions.cpp:
--------------------------------------------------------------------------------
1 | #include "UEVRFunctions.h"
2 | #include "UObjectStructs.h"
3 | #include
4 |
5 |
6 |
7 |
8 |
9 |
10 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/SpaceMonkeyUEVR/UEVRFunctions.h:
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/SpaceMonkeyUEVR/SpaceMonkeyUEVR/UEVRGameConfig.cpp:
--------------------------------------------------------------------------------
1 | #include "UEVRGameConfig.h"
2 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/SpaceMonkeyUEVR/UEVRGameConfigTypes.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 | #include "UEVRGameConfig.h"
3 | #include "string"
4 | #include "GPSimple.h"
5 |
6 |
7 | inline void from_json(const json& j, UEVRGameConfig*& config)
8 | {
9 | if (j.is_null()) {
10 | config = nullptr;
11 | return;
12 | }
13 |
14 | auto type = (j.at("m_plugin_type").get());
15 |
16 | if (type.compare("GPSimple") == 0)
17 | {
18 | auto* simple = new GPSimpleConfig();
19 | from_json(j, *simple);
20 | config = simple;
21 | }
22 |
23 | }
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/SpaceMonkeyUEVR/UEVRGamePlugin.cpp:
--------------------------------------------------------------------------------
1 | #include "UEVRGamePlugin.h"
2 | #include "SpaceMonkeyTelemetryAPI.h"
3 |
4 |
5 | UEVRGamePlugin::UEVRGamePlugin(UEVRGameConfig* a_game_config)
6 | {
7 | m_telemetryAPI = SpaceMonkeyTelemetryAPI_Create();
8 | if (m_telemetryAPI != nullptr)
9 | {
10 | m_telemetryAPI->InitSendSharedMemory();
11 | }
12 | }
13 |
14 | UEVRGamePlugin::~UEVRGamePlugin()
15 | {
16 | if (m_telemetryAPI != nullptr)
17 | {
18 | m_telemetryAPI->Deinit();
19 | delete m_telemetryAPI;
20 | m_telemetryAPI = nullptr;
21 | }
22 |
23 | }
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/SpaceMonkeyUEVR/UEVRGamePlugin.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 | #include "uevr/API.hpp"
3 | #include "UObjectStructs.h"
4 | #include "SpaceMonkeyTelemetryAPI.h"
5 | #include
6 |
7 | using namespace uevr;
8 |
9 | class UEVRGameConfig;
10 |
11 | class UEVRGamePlugin
12 | {
13 | protected:
14 |
15 | SpaceMonkeyTelemetryAPI* m_telemetryAPI;
16 | SpaceMonkeyTelemetryFrameData m_frameData;
17 | public:
18 |
19 | UEVRGamePlugin(UEVRGameConfig* a_game_config);
20 | ~UEVRGamePlugin();
21 |
22 | virtual void on_pre_engine_tick(API::UGameEngine * engine, float delta) = 0;
23 |
24 | virtual void on_post_engine_tick(API::UGameEngine* engine, float delta) = 0;
25 |
26 | virtual void on_present() = 0;
27 | };
28 |
29 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/SpaceMonkeyUEVR/UObjectStructs.cpp:
--------------------------------------------------------------------------------
1 | #include "UObjectStructs.h"
2 |
3 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/SpaceMonkeyUEVR/framework.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
4 | // Windows Header Files
5 | #include
6 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/SpaceMonkeyUEVR/pch.cpp:
--------------------------------------------------------------------------------
1 | // pch.cpp: source file corresponding to the pre-compiled header
2 |
3 | #include "pch.h"
4 |
5 | // When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
6 |
--------------------------------------------------------------------------------
/SpaceMonkeyUEVR/SpaceMonkeyUEVR/pch.h:
--------------------------------------------------------------------------------
1 | // pch.h: This is a precompiled header file.
2 | // Files listed below are compiled only once, improving build performance for future builds.
3 | // This also affects IntelliSense performance, including code completion and many code browsing features.
4 | // However, files listed here are ALL re-compiled if any one of them is updated between builds.
5 | // Do not add files here that you will be updating frequently as this negates the performance advantage.
6 |
7 | #ifndef PCH_H
8 | #define PCH_H
9 |
10 | // add headers that you want to pre-compile here
11 | #include "framework.h"
12 |
13 | #endif //PCH_H
14 |
--------------------------------------------------------------------------------
/TCAAPI/TCAAPI.csproj.user:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Default
6 |
7 |
--------------------------------------------------------------------------------
/TCATelemetry/TCATelemetry.csproj.user:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Default
6 |
7 |
--------------------------------------------------------------------------------
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/TrailOutMod/TrailOut/Config/DefaultEngine.ini:
--------------------------------------------------------------------------------
1 |
2 |
3 | [/Script/EngineSettings.GameMapsSettings]
4 | GameDefaultMap=/Game/StarterContent/Maps/Minimal_Default
5 |
6 |
7 | EditorStartupMap=/Game/StarterContent/Maps/Minimal_Default
8 |
9 | [/Script/HardwareTargeting.HardwareTargetingSettings]
10 | TargetedHardwareClass=Desktop
11 | AppliedTargetedHardwareClass=Desktop
12 | DefaultGraphicsPerformance=Maximum
13 | AppliedDefaultGraphicsPerformance=Maximum
14 |
15 | [/Script/Engine.Engine]
16 | +ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/TrailOut")
17 | +ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/TrailOut")
18 |
19 |
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/Config/DefaultGame.ini:
--------------------------------------------------------------------------------
1 |
2 |
3 | [/Script/EngineSettings.GeneralProjectSettings]
4 | ProjectID=BAB3C2B74BDCDBFF35C500995C025699
5 |
6 | [StartupActions]
7 | bAddPacks=True
8 | InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
9 |
10 | [/Script/UnrealEd.ProjectPackagingSettings]
11 | bGenerateChunks=True
12 |
13 |
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/Config/SteamVRBindings/gamepad.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "Default bindings for Gamepads",
3 | "controller_type": "gamepad",
4 | "last_edited_by": "UnrealEngine",
5 | "bindings":
6 | {
7 | "/actions/main":
8 | {
9 | "sources": []
10 | }
11 | },
12 | "description": ""
13 | }
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/Config/SteamVRBindings/indexhmd.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "Default bindings for Valve Index Headset",
3 | "controller_type": "indexhmd",
4 | "last_edited_by": "UnrealEngine",
5 | "bindings":
6 | {
7 | "/actions/main":
8 | {
9 | "sources": []
10 | }
11 | },
12 | "description": ""
13 | }
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/Config/SteamVRBindings/rift.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "Default bindings for Rift Headset",
3 | "controller_type": "rift",
4 | "last_edited_by": "UnrealEngine",
5 | "bindings":
6 | {
7 | "/actions/main":
8 | {
9 | "sources": []
10 | }
11 | },
12 | "description": ""
13 | }
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/Config/SteamVRBindings/vive.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "Default bindings for Vive Headset",
3 | "controller_type": "vive",
4 | "last_edited_by": "UnrealEngine",
5 | "bindings":
6 | {
7 | "/actions/main":
8 | {
9 | "sources": []
10 | }
11 | },
12 | "description": ""
13 | }
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/Config/SteamVRBindings/vive_pro.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "Default bindings for Vive Pro Headset",
3 | "controller_type": "vive_pro",
4 | "last_edited_by": "UnrealEngine",
5 | "bindings":
6 | {
7 | "/actions/main":
8 | {
9 | "sources": []
10 | }
11 | },
12 | "description": ""
13 | }
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/Config/SteamVRBindings/vive_tracker_camera.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "Default bindings for Vive Tracker (Camera)",
3 | "controller_type": "vive_tracker_camera",
4 | "last_edited_by": "UnrealEngine",
5 | "bindings":
6 | {
7 | "/actions/main":
8 | {
9 | "poses": [
10 | {
11 | "output": "/actions/main/in/tracker_camera",
12 | "path": "/user/camera/pose/raw",
13 | "requirement": "optional"
14 | }
15 | ]
16 | }
17 | },
18 | "description": ""
19 | }
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/Config/SteamVRBindings/vive_tracker_chest.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "Default bindings for Vive Tracker (Chest)",
3 | "controller_type": "vive_tracker_chest",
4 | "last_edited_by": "UnrealEngine",
5 | "bindings":
6 | {
7 | "/actions/main":
8 | {
9 | "poses": [
10 | {
11 | "output": "/actions/main/in/tracker_chest",
12 | "path": "/user/chest/pose/raw",
13 | "requirement": "optional"
14 | }
15 | ]
16 | }
17 | },
18 | "description": ""
19 | }
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/Config/SteamVRBindings/vive_tracker_keyboard.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "Default bindings for Vive Tracker (Keyboard)",
3 | "controller_type": "vive_tracker_keyboard",
4 | "last_edited_by": "UnrealEngine",
5 | "bindings":
6 | {
7 | "/actions/main":
8 | {
9 | "poses": [
10 | {
11 | "output": "/actions/main/in/tracker_keyboard",
12 | "path": "/user/keyboard/pose/raw",
13 | "requirement": "optional"
14 | }
15 | ]
16 | }
17 | },
18 | "description": ""
19 | }
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/Config/SteamVRBindings/vive_tracker_left_elbow.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "Default bindings for Vive Tracker (Left Elbow)",
3 | "controller_type": "vive_tracker_left_elbow",
4 | "last_edited_by": "UnrealEngine",
5 | "bindings":
6 | {
7 | "/actions/main":
8 | {
9 | "poses": [
10 | {
11 | "output": "/actions/main/in/tracker_elbow_left",
12 | "path": "/user/elbow/left/pose/raw",
13 | "requirement": "optional"
14 | }
15 | ]
16 | }
17 | },
18 | "description": ""
19 | }
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/Config/SteamVRBindings/vive_tracker_left_foot.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "Default bindings for Vive Tracker (Left Foot)",
3 | "controller_type": "vive_tracker_left_foot",
4 | "last_edited_by": "UnrealEngine",
5 | "bindings":
6 | {
7 | "/actions/main":
8 | {
9 | "poses": [
10 | {
11 | "output": "/actions/main/in/tracker_foot_left",
12 | "path": "/user/foot/left/pose/raw",
13 | "requirement": "optional"
14 | }
15 | ]
16 | }
17 | },
18 | "description": ""
19 | }
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/Config/SteamVRBindings/vive_tracker_left_knee.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "Default bindings for Vive Tracker (Left knee)",
3 | "controller_type": "vive_tracker_left_knee",
4 | "last_edited_by": "UnrealEngine",
5 | "bindings":
6 | {
7 | "/actions/main":
8 | {
9 | "poses": [
10 | {
11 | "output": "/actions/main/in/tracker_knee_left",
12 | "path": "/user/knee/left/pose/raw",
13 | "requirement": "optional"
14 | }
15 | ]
16 | }
17 | },
18 | "description": ""
19 | }
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/Config/SteamVRBindings/vive_tracker_left_shoulder.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "Default bindings for Vive Tracker (Left Shoulder)",
3 | "controller_type": "vive_tracker_left_shoulder",
4 | "last_edited_by": "UnrealEngine",
5 | "bindings":
6 | {
7 | "/actions/main":
8 | {
9 | "poses": [
10 | {
11 | "output": "/actions/main/in/tracker_shoulder_left",
12 | "path": "/user/shoulder/left/pose/raw",
13 | "requirement": "optional"
14 | }
15 | ]
16 | }
17 | },
18 | "description": ""
19 | }
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/Config/SteamVRBindings/vive_tracker_right_elbow.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "Default bindings for Vive Tracker (Right Elbow)",
3 | "controller_type": "vive_tracker_right_elbow",
4 | "last_edited_by": "UnrealEngine",
5 | "bindings":
6 | {
7 | "/actions/main":
8 | {
9 | "poses": [
10 | {
11 | "output": "/actions/main/in/tracker_elbow_right",
12 | "path": "/user/elbow/right/pose/raw",
13 | "requirement": "optional"
14 | }
15 | ]
16 | }
17 | },
18 | "description": ""
19 | }
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/Config/SteamVRBindings/vive_tracker_right_foot.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "Default bindings for Vive Tracker (Right Foot)",
3 | "controller_type": "vive_tracker_right_foot",
4 | "last_edited_by": "UnrealEngine",
5 | "bindings":
6 | {
7 | "/actions/main":
8 | {
9 | "poses": [
10 | {
11 | "output": "/actions/main/in/tracker_foot_right",
12 | "path": "/user/foot/right/pose/raw",
13 | "requirement": "optional"
14 | }
15 | ]
16 | }
17 | },
18 | "description": ""
19 | }
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/Config/SteamVRBindings/vive_tracker_right_knee.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "Default bindings for Vive Tracker (Right Knee)",
3 | "controller_type": "vive_tracker_right_knee",
4 | "last_edited_by": "UnrealEngine",
5 | "bindings":
6 | {
7 | "/actions/main":
8 | {
9 | "poses": [
10 | {
11 | "output": "/actions/main/in/tracker_knee_right",
12 | "path": "/user/knee/right/pose/raw",
13 | "requirement": "optional"
14 | }
15 | ]
16 | }
17 | },
18 | "description": ""
19 | }
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/Config/SteamVRBindings/vive_tracker_right_shoulder.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "Default bindings for Vive Tracker (Right Shoulder)",
3 | "controller_type": "vive_tracker_right_shoulder",
4 | "last_edited_by": "UnrealEngine",
5 | "bindings":
6 | {
7 | "/actions/main":
8 | {
9 | "poses": [
10 | {
11 | "output": "/actions/main/in/tracker_shoulder_right",
12 | "path": "/user/shoulder/right/pose/raw",
13 | "requirement": "optional"
14 | }
15 | ]
16 | }
17 | },
18 | "description": ""
19 | }
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/Config/SteamVRBindings/vive_tracker_waist.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "Default bindings for Vive Tracker (Waist)",
3 | "controller_type": "vive_tracker_waist",
4 | "last_edited_by": "UnrealEngine",
5 | "bindings":
6 | {
7 | "/actions/main":
8 | {
9 | "poses": [
10 | {
11 | "output": "/actions/main/in/tracker_waist",
12 | "path": "/user/waist/pose/raw",
13 | "requirement": "optional"
14 | }
15 | ]
16 | }
17 | },
18 | "description": ""
19 | }
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/Config/steamvr_ue_editor_app.json:
--------------------------------------------------------------------------------
1 | {
2 | "source": "UE",
3 | "applications": [
4 | {
5 | "app_key": "application.generated.ue.trailout-18319896.ue4editor.exe",
6 | "launch_type": "url",
7 | "url": "steam://launch/",
8 | "action_manifest_path": "D:/Personal/projects/SpaceMonkey/trunk/TrailOutMod/TrailOut/Config/SteamVRBindings/steamvr_manifest.json",
9 | "strings":
10 | {
11 | "en_us":
12 | {
13 | "name": "TrailOut-18319896 [UE Editor]"
14 | }
15 | }
16 | }
17 | ]
18 | }
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/Content/Mods/OpenMotion/LoadingStatus.uasset:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/TrailOutMod/TrailOut/Content/Mods/OpenMotion/LoadingStatus.uasset
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/Content/Mods/OpenMotion/ModActor.uasset:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/TrailOutMod/TrailOut/Content/Mods/OpenMotion/ModActor.uasset
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/CopyToRelease.bat:
--------------------------------------------------------------------------------
1 | copy "WindowsNoEditor\TrailOut\Content\Paks\pakchunk69-WindowsNoEditor.pak" "D:\Program Files (x86)\Steam\steamapps\common\TRAIL OUT\TrailOut\Content\Paks\LogicMods\OpenMotion.pak"
--------------------------------------------------------------------------------
/TrailOutMod/TrailOut/TrailOut.uproject:
--------------------------------------------------------------------------------
1 | {
2 | "FileVersion": 3,
3 | "EngineAssociation": "4.27",
4 | "Category": "",
5 | "Description": "",
6 | "Plugins": [
7 | {
8 | "Name": "SteamVR",
9 | "Enabled": false,
10 | "SupportedTargetPlatforms": [
11 | "Win32",
12 | "Win64",
13 | "Linux"
14 | ]
15 | }
16 | ]
17 | }
--------------------------------------------------------------------------------
/UE4Motion/Debug.cpp:
--------------------------------------------------------------------------------
1 | #include "Debug.h"
2 |
3 | static std::mutex s_logFileMutex;
4 | static int debugCTR = 0;
5 | #define NO_LOGS
6 |
7 | void Debug::Log(const char* szFormat, ...)
8 | {
9 | #ifndef NO_LOGS
10 |
11 | char szBuff[1024];
12 | va_list arg;
13 | va_start(arg, szFormat);
14 | _vsnprintf_s(szBuff, sizeof(szBuff), szFormat, arg);
15 | va_end(arg);
16 |
17 | OutputDebugStringA(szBuff);
18 |
19 | s_logFileMutex.lock();
20 | FILE* file;
21 | fopen_s(&file, "d:\\WWLOG.txt", /*debugCTR++ == 0 ? "w" :*/ "a+");
22 | if (file != NULL)
23 | {
24 | fprintf(file, szBuff);
25 | fclose(file);
26 | }
27 | s_logFileMutex.unlock();
28 | #endif
29 | }
--------------------------------------------------------------------------------
/UE4Motion/Debug.h:
--------------------------------------------------------------------------------
1 | #include
2 | #include
3 | #include
4 | #include
5 |
6 | #pragma once
7 |
8 | class __declspec(dllexport) Debug
9 | {
10 | public:
11 | static void Log(const char* szFormat, ...);
12 | };
13 |
--------------------------------------------------------------------------------
/UEVRRelease/LuaVR.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/UEVRRelease/LuaVR.dll
--------------------------------------------------------------------------------
/UEVRRelease/UEVRBackend.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/UEVRRelease/UEVRBackend.dll
--------------------------------------------------------------------------------
/UEVRRelease/UEVRInjector.dll.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
--------------------------------------------------------------------------------
/UEVRRelease/UEVRInjector.exe:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/UEVRRelease/UEVRInjector.exe
--------------------------------------------------------------------------------
/UEVRRelease/UEVRInjector.pdb:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/UEVRRelease/UEVRInjector.pdb
--------------------------------------------------------------------------------
/UEVRRelease/UEVRPluginNullifier.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/UEVRRelease/UEVRPluginNullifier.dll
--------------------------------------------------------------------------------
/UEVRRelease/openvr_api.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/UEVRRelease/openvr_api.dll
--------------------------------------------------------------------------------
/UEVRRelease/openxr_loader.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/UEVRRelease/openxr_loader.dll
--------------------------------------------------------------------------------
/UEVRRelease/revision.txt:
--------------------------------------------------------------------------------
1 | 9d6d66496524cdcfa6a022e79b40f1d87669efb4
2 |
--------------------------------------------------------------------------------
/UnrealModLoader/ExampleMod/ExampleMod.vcxproj.user:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
--------------------------------------------------------------------------------
/UnrealModLoader/ExampleMod/dllmain.cpp:
--------------------------------------------------------------------------------
1 | #include
2 | #include "ExampleMod.h"
3 | //Mod* CoreMod;
4 |
5 | void CreateMod()
6 | {
7 | auto CoreMod = new ExampleMod();
8 | }
9 |
10 | BOOL APIENTRY DllMain(HMODULE hModule,
11 | DWORD ul_reason_for_call,
12 | LPVOID lpReserved
13 | )
14 | {
15 | switch (ul_reason_for_call)
16 | {
17 | case DLL_PROCESS_ATTACH:
18 | CreateMod();
19 | case DLL_THREAD_ATTACH:
20 | case DLL_THREAD_DETACH:
21 | case DLL_PROCESS_DETACH:
22 | break;
23 | }
24 | return TRUE;
25 | }
--------------------------------------------------------------------------------
/UnrealModLoader/LoaderAutoInjector/Loader/Loader.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace Loader
4 | {
5 | void LoadModLoader();
6 | };
--------------------------------------------------------------------------------
/UnrealModLoader/LoaderAutoInjector/LoaderAutoInjector.vcxproj.filters:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
--------------------------------------------------------------------------------
/UnrealModLoader/LoaderAutoInjector/LoaderAutoInjector.vcxproj.user:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
--------------------------------------------------------------------------------
/UnrealModLoader/LoaderAutoInjector/xinput1_3/xinput1_3.def:
--------------------------------------------------------------------------------
1 | LIBRARY xinput1_3.dll
2 | EXPORTS
3 | DllMain=DllMain_wrapper @1
4 | XInputEnable=XInputEnable_wrapper @5
5 | XInputGetBatteryInformation=XInputGetBatteryInformation_wrapper @7
6 | XInputGetCapabilities=XInputGetCapabilities_wrapper @4
7 | XInputGetDSoundAudioDeviceGuids=XInputGetDSoundAudioDeviceGuids_wrapper @6
8 | XInputGetKeystroke=XInputGetKeystroke_wrapper @8
9 | XInputGetState=XInputGetState_wrapper @2
10 | XInputSetState=XInputSetState_wrapper @3
11 | ExportByOrdinal100 @100 NONAME
12 | ExportByOrdinal101 @101 NONAME
13 | ExportByOrdinal102 @102 NONAME
14 | ExportByOrdinal103 @103 NONAME
15 |
--------------------------------------------------------------------------------
/UnrealModLoader/ModLoaderInfo.ini:
--------------------------------------------------------------------------------
1 | [DEBUG]
2 | #Enables the default console, used for debugging and finding errors, Set to 1 for true
3 | UseConsole=1
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/BasicExampleGame.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=1
6 |
7 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=1
9 |
10 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
11 | IsUsingDeferedSpawn=0
12 |
13 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
14 | #IsUsing4_22=0
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/BillieBustUp-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 | UsesFNamePool=1
4 | IsUsingFChunkedFixedUObjectArray=1
5 | IsUsingDeferedSpawn=0
6 | #Overwrites the BeginPlay hook which calls PostBeginPlay and PostLoaderStart. To use PlayerController default leave empty.
7 | BeginPlayOverwrite=
8 |
9 | #Function Offsets needed for hooks ad calls
10 |
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/Dungeonhaven-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 | UsesFNamePool=1
4 | IsUsingFChunkedFixedUObjectArray=1
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/GGST-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=1
6 |
7 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=1
9 |
10 | DelayGUISpawn=1
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/Ghostrunner-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 | UsesFNamePool=1
4 | IsUsingFChunkedFixedUObjectArray=1
5 |
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/Indiana-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=0
6 |
7 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=1
9 |
10 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
11 | IsUsingDeferedSpawn=0
12 |
13 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
14 | #IsUsing4_22=0
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/IndianaEpicGameStore-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=0
6 |
7 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=1
9 |
10 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
11 | IsUsingDeferedSpawn=0
12 |
13 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
14 | #IsUsing4_22=0
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/KINGDOM HEARTS 0.2 Birth by Sleep.profile:
--------------------------------------------------------------------------------
1 | #KINGDOM HEARTS III Game Profile
2 | [GameInfo]
3 | UsesFNamePool=0
4 | IsUsingFChunkedFixedUObjectArray=0
5 | IsDefaultObjectArrayed=1
6 |
7 | [GInfo]
8 | IsGInfoPatterns=0
9 | GName=0x504AA18
10 | GObject=0x4A094B0
11 | GWorld=0x5015548
12 |
13 | [FunctionInfo]
14 | IsFunctionPatterns=0
15 | GameStateInit=0x21EE870
16 | BeginPlay=0x1F6F180
17 | StaticLoadObject=0xF00830
18 | SpawnActorFTrans=0x22AF7E0
19 | CallFunctionByNameWithArguments=0xEE8090
20 | CreateDefaultObject=
21 | ProcessEvent=0xEE9470
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/KINGDOM HEARTS III.profile:
--------------------------------------------------------------------------------
1 | #KINGDOM HEARTS III Game Profile
2 | [GameInfo]
3 | UsesFNamePool=0
4 | IsUsingFChunkedFixedUObjectArray=0
5 | IsDefaultObjectArrayed=1
6 |
7 | [GInfo]
8 | IsGInfoPatterns=0
9 | GName=0x9D667B8
10 | GObject=0x8D4BDE0
11 | GWorld=0x9D10C48
12 |
13 | [FunctionInfo]
14 | IsFunctionPatterns=0
15 | GameStateInit=0X4678920
16 | BeginPlay=0X44054F0
17 | StaticLoadObject=0x3421330
18 | SpawnActorFTrans=0x472A3D0
19 | CallFunctionByNameWithArguments=0x340B150
20 | CreateDefaultObject=0x597730
21 | ProcessEvent=0x340C160
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/KOFXV-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=1
6 |
7 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=1
9 |
10 | DelayGUISpawn=1
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/OH_MR_KRABS-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 | UsesFNamePool=1
4 | IsUsingFChunkedFixedUObjectArray=1
5 | IsUsingDeferedSpawn=0
6 | #Overwrites the BeginPlay hook which calls PostBeginPlay and PostLoaderStart. To use PlayerController default leave empty.
7 | BeginPlayOverwrite=
8 |
9 | #Function Offsets needed for hooks ad calls
10 | [FunctionInfo]
11 | IsFunctionPatterns=0
12 | GameStateInit=0x200F7E0
13 | BeginPlay=0x1D9B630
14 | StaticLoadObject=0xD33200
15 | SpawnActorFTrans=0x20CFEC0
16 | CallFunctionByNameWithArguments=0xD1CD40
17 | ProcessEvent=0xD2AA90
18 | CreateDefaultObject=0xBDE720
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/OMD-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 | UsesFNamePool=1
4 | IsUsingFChunkedFixedUObjectArray=1
5 | IsUsingDeferedSpawn=0
6 |
7 | #GName, GWorld, and GObject offsets - Crashes the game so commented out since we don't need them right now anyway
8 | #[GInfo]
9 |
10 | #Set to 1 if you are manually defining GName, GObject, and GWorld by Patterns. Set to 0 if manually defining via offsets.
11 | #IsGInfoPatterns=0
12 | #Offset Example
13 | #GName=0x76788032
14 | #GObject=0x768877848
15 | #GWorld=0x4A88A00
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/Octopath_Traveler-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 | UsesFNamePool=0
4 | IsUsingFChunkedFixedUObjectArray=0
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/PROA34-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=1
6 |
7 | #Set to 1 (true) if the game engine version is 4.19 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=1
9 |
10 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
11 | IsUsingDeferedSpawn=0
12 |
13 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
14 | #IsUsing4_22=0
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/RPG-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Wigmund
2 |
3 | #Games Basic Information
4 | [GameInfo]
5 |
6 | #Set to 1 (true) if the games engine version is 4.23 and up
7 | UsesFNamePool=0
8 |
9 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
10 | IsUsingFChunkedFixedUObjectArray=1
11 |
12 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
13 | IsUsingDeferedSpawn=0
14 |
15 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
16 | IsUsing4_22=0
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/Remnant-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 | UsesFNamePool=0
4 | IsUsingFChunkedFixedUObjectArray=1
5 | IsUsing4_22=1
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/Seven-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Seven Days Long Gone
2 |
3 | #Games Basic Information
4 | [GameInfo]
5 |
6 | #Set to 1 (true) if the games engine version is 4.23 and up
7 | #UsesFNamePool=0
8 |
9 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
10 | IsUsingFChunkedFixedUObjectArray=0
11 |
12 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
13 | #IsUsingDeferedSpawn=0
14 |
15 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
16 | #IsUsing4_22=0
17 |
18 | #[UObjectDef]
19 | #Index=0xC
20 | #Class=0x10
21 | #Name=0x18
22 | #Outer=0x20
23 |
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/Sifu-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 | UsesFNamePool=1
4 | IsUsingFChunkedFixedUObjectArray=1
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/TheAscent-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #NOTE requires a .sig copied from the base games sigs
2 |
3 | #Games Basic Information
4 | [GameInfo]
5 |
6 | #Set to 1 (true) if the games engine version is 4.23 and up
7 | UsesFNamePool=1
8 |
9 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
10 | IsUsingFChunkedFixedUObjectArray=1
11 |
12 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
13 | #IsUsingDeferedSpawn=0
14 |
15 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
16 | #IsUsing4_22=0
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/TrailOut-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=1
6 |
7 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=1
9 |
10 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
11 | IsUsingDeferedSpawn=0
12 |
13 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
14 | #IsUsing4_22=0
15 |
16 | #if you get any Direct X errors such as resizing, enable this to delay the hook and prevent most issues.
17 | DelayGUISpawn=1
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/UNDEFEATED-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 | UsesFNamePool=0
4 | IsUsingFChunkedFixedUObjectArray=0
5 | IsUsingDeferedSpawn=0
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/WRC.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=1
6 |
7 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=1
9 |
10 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
11 | IsUsingDeferedSpawn=0
12 |
13 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
14 | #IsUsing4_22=0
15 |
16 | #if you get any Direct X errors such as resizing, enable this to delay the hook and prevent most issues.
17 | DelayGUISpawn=1
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/WeirdWest-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=1
6 |
7 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=1
9 |
10 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
11 | #IsUsingDeferedSpawn=0
12 |
13 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
14 | #IsUsing4_22=0
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/Zedfest.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 | UsesFNamePool=0
4 | IsUsingFChunkedFixedUObjectArray=1
5 | IsUsing4_22=1
6 |
--------------------------------------------------------------------------------
/UnrealModLoader/Profiles/fnaf9-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=1
6 |
7 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=1
9 |
10 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
11 | IsUsingDeferedSpawn=0
12 |
13 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
14 | #IsUsing4_22=0
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/ModLoaderInfo.ini:
--------------------------------------------------------------------------------
1 | [DEBUG]
2 | #Enables the default console, used for debugging and finding errors, Set to 1 for true
3 | UseConsole=1
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/Ace7Game.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=0
6 |
7 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=0
9 |
10 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
11 | IsUsingDeferedSpawn=0
12 |
13 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
14 | #IsUsing4_22=0
15 |
16 | #if you get any Direct X errors such as resizing, enable this to delay the hook and prevent most issues.
17 | DelayGUISpawn=1
18 |
19 | ExeAtRoot=1
20 |
21 | MotionOnPresent=0
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/BasicExampleGame.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=1
6 |
7 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=1
9 |
10 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
11 | IsUsingDeferedSpawn=0
12 |
13 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
14 | #IsUsing4_22=0
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/BillieBustUp-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 | UsesFNamePool=1
4 | IsUsingFChunkedFixedUObjectArray=1
5 | IsUsingDeferedSpawn=0
6 | #Overwrites the BeginPlay hook which calls PostBeginPlay and PostLoaderStart. To use PlayerController default leave empty.
7 | BeginPlayOverwrite=
8 |
9 | #Function Offsets needed for hooks ad calls
10 |
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/Dakar2Game-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=1
6 |
7 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=1
9 |
10 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
11 | IsUsingDeferedSpawn=0
12 |
13 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
14 | #IsUsing4_22=0
15 |
16 | #if you get any Direct X errors such as resizing, enable this to delay the hook and prevent most issues.
17 | DelayGUISpawn=1
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/Dungeonhaven-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 | UsesFNamePool=1
4 | IsUsingFChunkedFixedUObjectArray=1
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/GGST-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=1
6 |
7 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=1
9 |
10 | DelayGUISpawn=1
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/Ghostrunner-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 | UsesFNamePool=1
4 | IsUsingFChunkedFixedUObjectArray=1
5 |
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/Indiana-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=0
6 |
7 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=1
9 |
10 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
11 | IsUsingDeferedSpawn=0
12 |
13 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
14 | #IsUsing4_22=0
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/IndianaEpicGameStore-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=0
6 |
7 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=1
9 |
10 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
11 | IsUsingDeferedSpawn=0
12 |
13 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
14 | #IsUsing4_22=0
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/KINGDOM HEARTS 0.2 Birth by Sleep.profile:
--------------------------------------------------------------------------------
1 | #KINGDOM HEARTS III Game Profile
2 | [GameInfo]
3 | UsesFNamePool=0
4 | IsUsingFChunkedFixedUObjectArray=0
5 | IsDefaultObjectArrayed=1
6 |
7 | [GInfo]
8 | IsGInfoPatterns=0
9 | GName=0x504AA18
10 | GObject=0x4A094B0
11 | GWorld=0x5015548
12 |
13 | [FunctionInfo]
14 | IsFunctionPatterns=0
15 | GameStateInit=0x21EE870
16 | BeginPlay=0x1F6F180
17 | StaticLoadObject=0xF00830
18 | SpawnActorFTrans=0x22AF7E0
19 | CallFunctionByNameWithArguments=0xEE8090
20 | CreateDefaultObject=
21 | ProcessEvent=0xEE9470
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/KINGDOM HEARTS III.profile:
--------------------------------------------------------------------------------
1 | #KINGDOM HEARTS III Game Profile
2 | [GameInfo]
3 | UsesFNamePool=0
4 | IsUsingFChunkedFixedUObjectArray=0
5 | IsDefaultObjectArrayed=1
6 |
7 | [GInfo]
8 | IsGInfoPatterns=0
9 | GName=0x9D667B8
10 | GObject=0x8D4BDE0
11 | GWorld=0x9D10C48
12 |
13 | [FunctionInfo]
14 | IsFunctionPatterns=0
15 | GameStateInit=0X4678920
16 | BeginPlay=0X44054F0
17 | StaticLoadObject=0x3421330
18 | SpawnActorFTrans=0x472A3D0
19 | CallFunctionByNameWithArguments=0x340B150
20 | CreateDefaultObject=0x597730
21 | ProcessEvent=0x340C160
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/KOFXV-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=1
6 |
7 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=1
9 |
10 | DelayGUISpawn=1
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/MechWarrior-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=1
6 |
7 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=1
9 |
10 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
11 | IsUsingDeferedSpawn=0
12 |
13 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
14 | #IsUsing4_22=0
15 |
16 | #if you get any Direct X errors such as resizing, enable this to delay the hook and prevent most issues.
17 | DelayGUISpawn=1
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/OH_MR_KRABS-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 | UsesFNamePool=1
4 | IsUsingFChunkedFixedUObjectArray=1
5 | IsUsingDeferedSpawn=0
6 | #Overwrites the BeginPlay hook which calls PostBeginPlay and PostLoaderStart. To use PlayerController default leave empty.
7 | BeginPlayOverwrite=
8 |
9 | #Function Offsets needed for hooks ad calls
10 | [FunctionInfo]
11 | IsFunctionPatterns=0
12 | GameStateInit=0x200F7E0
13 | BeginPlay=0x1D9B630
14 | StaticLoadObject=0xD33200
15 | SpawnActorFTrans=0x20CFEC0
16 | CallFunctionByNameWithArguments=0xD1CD40
17 | ProcessEvent=0xD2AA90
18 | CreateDefaultObject=0xBDE720
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/OMD-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 | UsesFNamePool=1
4 | IsUsingFChunkedFixedUObjectArray=1
5 | IsUsingDeferedSpawn=0
6 |
7 | #GName, GWorld, and GObject offsets - Crashes the game so commented out since we don't need them right now anyway
8 | #[GInfo]
9 |
10 | #Set to 1 if you are manually defining GName, GObject, and GWorld by Patterns. Set to 0 if manually defining via offsets.
11 | #IsGInfoPatterns=0
12 | #Offset Example
13 | #GName=0x76788032
14 | #GObject=0x768877848
15 | #GWorld=0x4A88A00
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/Octopath_Traveler-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 | UsesFNamePool=0
4 | IsUsingFChunkedFixedUObjectArray=0
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/PROA34-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=1
6 |
7 | #Set to 1 (true) if the game engine version is 4.19 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=1
9 |
10 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
11 | IsUsingDeferedSpawn=0
12 |
13 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
14 | #IsUsing4_22=0
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/ProjectWingman-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=1
6 |
7 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=1
9 |
10 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
11 | IsUsingDeferedSpawn=0
12 |
13 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
14 | #IsUsing4_22=0
15 |
16 | #if you get any Direct X errors such as resizing, enable this to delay the hook and prevent most issues.
17 | DelayGUISpawn=1
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/RPG-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Wigmund
2 |
3 | #Games Basic Information
4 | [GameInfo]
5 |
6 | #Set to 1 (true) if the games engine version is 4.23 and up
7 | UsesFNamePool=0
8 |
9 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
10 | IsUsingFChunkedFixedUObjectArray=1
11 |
12 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
13 | IsUsingDeferedSpawn=0
14 |
15 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
16 | IsUsing4_22=0
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/Remnant-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 | UsesFNamePool=0
4 | IsUsingFChunkedFixedUObjectArray=1
5 | IsUsing4_22=1
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/Seven-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Seven Days Long Gone
2 |
3 | #Games Basic Information
4 | [GameInfo]
5 |
6 | #Set to 1 (true) if the games engine version is 4.23 and up
7 | #UsesFNamePool=0
8 |
9 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
10 | IsUsingFChunkedFixedUObjectArray=0
11 |
12 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
13 | #IsUsingDeferedSpawn=0
14 |
15 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
16 | #IsUsing4_22=0
17 |
18 | #[UObjectDef]
19 | #Index=0xC
20 | #Class=0x10
21 | #Name=0x18
22 | #Outer=0x20
23 |
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/Sifu-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 | UsesFNamePool=1
4 | IsUsingFChunkedFixedUObjectArray=1
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/TheAscent-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #NOTE requires a .sig copied from the base games sigs
2 |
3 | #Games Basic Information
4 | [GameInfo]
5 |
6 | #Set to 1 (true) if the games engine version is 4.23 and up
7 | UsesFNamePool=1
8 |
9 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
10 | IsUsingFChunkedFixedUObjectArray=1
11 |
12 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
13 | #IsUsingDeferedSpawn=0
14 |
15 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
16 | #IsUsing4_22=0
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/TrailOut-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=1
6 |
7 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=1
9 |
10 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
11 | IsUsingDeferedSpawn=0
12 |
13 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
14 | #IsUsing4_22=0
15 |
16 | #if you get any Direct X errors such as resizing, enable this to delay the hook and prevent most issues.
17 | DelayGUISpawn=1
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/UNDEFEATED-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 | UsesFNamePool=0
4 | IsUsingFChunkedFixedUObjectArray=0
5 | IsUsingDeferedSpawn=0
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/WeirdWest-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=1
6 |
7 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=1
9 |
10 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
11 | #IsUsingDeferedSpawn=0
12 |
13 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
14 | #IsUsing4_22=0
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/Zedfest.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 | UsesFNamePool=0
4 | IsUsingFChunkedFixedUObjectArray=1
5 | IsUsing4_22=1
6 |
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Profiles/fnaf9-Win64-Shipping.profile:
--------------------------------------------------------------------------------
1 | #Games Basic Information
2 | [GameInfo]
3 |
4 | #Set to 1 (true) if the games engine version is 4.23 and up
5 | UsesFNamePool=1
6 |
7 | #Set to 1 (true) if the game engine version is 4.18 and up (this can vary)
8 | IsUsingFChunkedFixedUObjectArray=1
9 |
10 | #Fallback if Spawn Actor can't be found or refuses to work. You should almost NEVER use.
11 | IsUsingDeferedSpawn=0
12 |
13 | #UE4.22 changes the namepool weird, only set this to 1 if the game uses 4.22
14 | #IsUsing4_22=0
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Tools/AutoInjector/ModLoaderInfo.ini:
--------------------------------------------------------------------------------
1 | [INFO]
2 | LoaderPath=C:\Users\Russell\Desktop\UnrealModLoader\UnrealEngineModLoader.dll
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Tools/AutoInjector/readme.txt:
--------------------------------------------------------------------------------
1 | This tool is for people who don't want to have to open the exe everytime they want to launch UML. Copy and paste the contents of this folder (Minus the readme) into your games win64 folder, example (E:\Games\SteamLibary\steamapps\common\UNDEFEATED\UNDEFEATED\Binaries\Win64)
2 |
3 | Also open the .ini in this folder and change the path to where you have the mod loader.dll stored. Example: (C:\Users\Russell\Desktop\UnrealModLoader\UnrealEngineModLoader.dll)
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Tools/AutoInjector/xinput1_3.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/Tools/AutoInjector/xinput1_3.dll
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/UnrealEngineModLauncher.exe:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/UnrealEngineModLauncher.exe
--------------------------------------------------------------------------------
/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/UnrealEngineModLoader.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/UnrealModLoader/Release/2.2.1/UnrealModLoader_V2.2.1/UnrealEngineModLoader.dll
--------------------------------------------------------------------------------
/UnrealModLoader/UnrealEngineModLauncher/UnrealEngineModLauncher.aps:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/UnrealModLoader/UnrealEngineModLauncher/UnrealEngineModLauncher.aps
--------------------------------------------------------------------------------
/UnrealModLoader/UnrealEngineModLauncher/resource.h:
--------------------------------------------------------------------------------
1 | //{{NO_DEPENDENCIES}}
2 | // Microsoft Visual C++ generated include file.
3 | // Used by UnrealEngineModLauncher.rc
4 | //
5 | #define IDI_ICON1 101
6 |
7 | // Next default values for new objects
8 | //
9 | #ifdef APSTUDIO_INVOKED
10 | #ifndef APSTUDIO_READONLY_SYMBOLS
11 | #define _APS_NEXT_RESOURCE_VALUE 102
12 | #define _APS_NEXT_COMMAND_VALUE 40001
13 | #define _APS_NEXT_CONTROL_VALUE 1001
14 | #define _APS_NEXT_SYMED_VALUE 101
15 | #endif
16 | #endif
17 |
--------------------------------------------------------------------------------
/UnrealModLoader/UnrealEngineModLauncher/u4mdl_logo_ZfM_icon.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/UnrealModLoader/UnrealEngineModLauncher/u4mdl_logo_ZfM_icon.ico
--------------------------------------------------------------------------------
/UnrealModLoader/UnrealEngineModLoader/Hooks.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace Hooks
4 | {
5 | void SetupHooks();
6 | };
--------------------------------------------------------------------------------
/UnrealModLoader/UnrealEngineModLoader/MinHook/lib/libMinHook-x64-v141-mtd.lib:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PHARTGAMES/SpaceMonkey/709c2711ac293cf0922a7c1fadf40348124ec115/UnrealModLoader/UnrealEngineModLoader/MinHook/lib/libMinHook-x64-v141-mtd.lib
--------------------------------------------------------------------------------
/UnrealModLoader/UnrealEngineModLoader/MinHook/readme.txt:
--------------------------------------------------------------------------------
1 | Each file name has these tags:
2 |
3 | "x86", "x64":
4 | CPU archtecture
5 |
6 | "v90", "v100", "v110", "v120", "v140", "v141":
7 | Platform toolset (compiler version)
8 | Choose "v110" for "v110_xp", "v120" for "v120_xp", "v140" for "v140_xp", "v141" for "v141_xp"
9 |
10 | "md", "mt", "mdd", "mtd":
11 | Runtime Link (Dynamic/Static) and Config (Release/Debug)
12 | Corresponding to "/MD", "/MT", "/MDd" and "/MTd" compiler options respectively.
13 |
--------------------------------------------------------------------------------
/UnrealModLoader/UnrealEngineModLoader/PakLoader.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace PakLoader
4 | {
5 | void ScanLoadedPaks();
6 | };
--------------------------------------------------------------------------------
/UnrealModLoader/UnrealEngineModLoader/UE4/Basic.cpp:
--------------------------------------------------------------------------------
1 | #ifdef _MSC_VER
2 | #pragma pack(push, 0x8)
3 | #endif
4 |
5 | #include "Basic.hpp"
6 | #include "CoreUObject_classes.hpp"
7 |
8 | namespace UE4
9 | {
10 | DWORD* FName::GNames = nullptr;
11 | FUObjectArray* UObject::GObjects = nullptr;
12 | UWorld** UWorld::GWorld = nullptr;
13 | }
14 |
15 | #ifdef _MSC_VER
16 | #pragma pack(pop)
17 | #endif
18 |
--------------------------------------------------------------------------------
/UnrealModLoader/UnrealEngineModLoader/UE4/CoreUObject_parameters.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 | #ifdef _MSC_VER
3 | #pragma pack(push, 0x8)
4 | #endif
5 |
6 | #include "CoreUObject_classes.hpp"
7 |
8 | namespace UE4
9 | {
10 | //---------------------------------------------------------------------------
11 | //Parameters
12 | //---------------------------------------------------------------------------
13 |
14 | // Function CoreUObject.Object.ExecuteUbergraph
15 | struct UObject_ExecuteUbergraph_Params
16 | {
17 | int EntryPoint; // (Parm, ZeroConstructor, IsPlainOldData)
18 | };
19 |
20 | }
21 |
22 | #ifdef _MSC_VER
23 | #pragma pack(pop)
24 | #endif
25 |
--------------------------------------------------------------------------------
/UnrealModLoader/UnrealEngineModLoader/UMLDefs.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | //Easy To Manage, keeping it in one place.
4 | #define MODLOADER_VERSION "2.2.1"
5 |
6 | #ifdef UNREALENGINEMODLOADER_EXPORTS
7 | #define LOADER_API __declspec(dllexport)
8 | #else
9 | #define LOADER_API __declspec(dllimport)
10 | #endif
11 |
12 | #define BPFUNCTION(Function) void Function(UE4::UObject* ContextObject, UE4::FFrame* stack, void* const ret)
13 |
14 | #define REGISTER_FUNCTION(Function) Global::GetGlobals()->AddBPFunctionWrapper(#Function, Function);
--------------------------------------------------------------------------------
/UnrealModLoader/UnrealEngineModLoader/UnrealEngineModLoader.vcxproj.user:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Default
6 |
7 |
--------------------------------------------------------------------------------
/UnrealModLoader/UnrealEngineModLoader/UnrealEngineModLoader/Memory/CoreModLoader.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 | #include
3 | namespace CoreModLoader
4 | {
5 | void InjectDLL(std::string path);
6 |
7 | void LoadCoreMods();
8 | };
--------------------------------------------------------------------------------
/UnrealModLoader/UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Dumper.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | class Dumper
4 | {
5 | public:
6 | bool DumpObjectArray();
7 | bool DumpEngineInfo();
8 | bool DumpWorldActors();
9 | static Dumper* GetDumper();
10 | private:
11 | static Dumper* DumpRef;
12 | };
--------------------------------------------------------------------------------
/UnrealModLoader/UnrealEngineModLoader/UnrealEngineModLoader/Utilities/EngineDefFinder.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 | #include "GameInfo/GameInfo.h"
3 | #include "../UE4/CoreUObject_classes.hpp"
4 | namespace ClassDefFinder
5 | {
6 | bool FindUObjectDefs(UE4::UObject* CoreUObject, UE4::UObject* UEObject);
7 | bool FindUFieldDefs();
8 | bool FindUStructDefs();
9 | bool FindUFunctionDefs();
10 | bool FindUEProperty();
11 | };
12 |
--------------------------------------------------------------------------------
/UnrealModLoader/UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Globals.cpp:
--------------------------------------------------------------------------------
1 | #include "Globals.h"
2 |
3 | Global* Global::glb = nullptr;
4 |
5 | Global* Global::GetGlobals()
6 | {
7 | if (!glb)
8 | {
9 | glb = new Global();
10 | }
11 | return glb;
12 | }
--------------------------------------------------------------------------------
/UnrealModLoader/UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Logger.cpp:
--------------------------------------------------------------------------------
1 | #include "Logger.h"
2 |
3 | std::vector Log::LogArray;
--------------------------------------------------------------------------------
/UnrealModLoader/UnrealEngineModLoader/UnrealEngineModLoader/Utilities/Version.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | //Easy To Manage, keeping it in one place.
4 | #define MODLOADER_VERSION "2.2.1"
--------------------------------------------------------------------------------
/UnrealModLoader/UnrealEngineModLoader/UnrealEngineModLoader/dllmain.cpp:
--------------------------------------------------------------------------------
1 | #include "Utilities/Logger.h"
2 | #include "Utilities/MinHook.h"
3 | #include "GameInfo/GameInfo.h"
4 |
5 | BOOL APIENTRY DllMain(HMODULE hModule,
6 | DWORD ul_reason_for_call,
7 | LPVOID lpReserved
8 | )
9 | {
10 | switch (ul_reason_for_call)
11 | {
12 | case DLL_PROCESS_ATTACH:
13 | GameProfile::CreateGameProfile();
14 | break;
15 | case DLL_THREAD_ATTACH:
16 | break;
17 | case DLL_THREAD_DETACH:
18 | break;
19 | case DLL_PROCESS_DETACH:
20 | MH_DisableHook(MH_ALL_HOOKS);
21 | MH_Uninitialize();
22 | break;
23 | }
24 | return TRUE;
25 | }
--------------------------------------------------------------------------------
/UnrealModLoader/UnrealEngineModLoader/Utils.cpp:
--------------------------------------------------------------------------------
1 | #include "Utils.h"
2 | #include
3 | #include
4 |
5 | bool Utils::CaseInsensitiveStringCompare(const std::string& str1, const std::string& str2)
6 | {
7 | // Convert both strings to lowercase
8 | std::string lowerStr1 = str1;
9 | std::string lowerStr2 = str2;
10 |
11 | std::transform(lowerStr1.begin(), lowerStr1.end(), lowerStr1.begin(), ::tolower);
12 | std::transform(lowerStr2.begin(), lowerStr2.end(), lowerStr2.begin(), ::tolower);
13 |
14 | // Compare the lowercase strings
15 | return lowerStr1 == lowerStr2;
16 | }
--------------------------------------------------------------------------------
/UnrealModLoader/UnrealEngineModLoader/Utils.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | #include
4 |
5 | namespace Utils
6 | {
7 | __declspec(dllexport)bool CaseInsensitiveStringCompare(const std::string& str1, const std::string& str2);
8 | }
9 |
--------------------------------------------------------------------------------
/WRCInjection/WRCInjection.zip:
--------------------------------------------------------------------------------
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/XInputDotNet/Build/BuildCurrentBranch.bat:
--------------------------------------------------------------------------------
1 | @echo off
2 | setlocal
3 |
4 | call "C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\VsMSBuildCmd.bat"
5 |
6 | MSBuild.exe ..\XInputDotNetPure.sln /t:Clean /p:Configuration=Release /p:Platform=x86
7 | MSBuild.exe ..\XInputDotNetPure.sln /t:Clean /p:Configuration=Release /p:Platform=x64
8 |
9 | MSBuild.exe ..\XInputDotNetPure.sln /t:Build /p:Configuration=Release /p:Platform=x86
10 | MSBuild.exe ..\XInputInterface\XInputInterface.vcxproj /t:Build /p:Configuration=Release /p:Platform=Win32
11 |
12 | MSBuild.exe ..\XInputDotNetPure.sln /t:Build /p:Configuration=Release /p:Platform=x64
13 |
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/XInputDotNet/XInputDotNetPure/XInputDotNetPure.csproj.user:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Default
6 |
7 |
8 |
9 | Default
10 |
11 |
12 |
13 | Default
14 |
15 |
--------------------------------------------------------------------------------
/XInputDotNet/XInputInterface/Common.h:
--------------------------------------------------------------------------------
1 | #ifndef _XINPUT_INTERFACE_COMMON_H
2 | #define _XINPUT_INTERFACE_COMMON_H
3 |
4 | #ifdef XI_EXPORTS
5 | #define XI_EXPORT __declspec(dllexport)
6 | #else
7 | #define XI_EXPORT __declspec(dllimport)
8 | #endif
9 |
10 | #endif
--------------------------------------------------------------------------------
/XInputDotNet/XInputInterface/GamePad.h:
--------------------------------------------------------------------------------
1 | #ifndef _XINPUT_INTERFACE_GAMEPAD_H
2 | #define _XINPUT_INTERFACE_GAMEPAD_H
3 |
4 | #include "Common.h"
5 |
6 | #include
7 | #include
8 |
9 | extern "C"
10 | {
11 |
12 | XI_EXPORT DWORD XInputGamePadGetState(DWORD dwUserIndex, XINPUT_STATE *pState);
13 | XI_EXPORT void XInputGamePadSetState(DWORD dwUserIndex, float leftMotor, float rightMotor);
14 |
15 | }
16 |
17 | #endif
--------------------------------------------------------------------------------
/XInputDotNet/XInputInterface/XInputInterface.vcxproj.user:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
--------------------------------------------------------------------------------
/XInputDotNet/XInputReporter/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Windows.Forms;
5 |
6 | namespace XInputReporter
7 | {
8 | static class Program
9 | {
10 | ///
11 | /// The main entry point for the application.
12 | ///
13 | [STAThread]
14 | static void Main()
15 | {
16 | Application.EnableVisualStyles();
17 | Application.SetCompatibleTextRenderingDefault(false);
18 | Application.Run(new MainForm());
19 | }
20 | }
21 | }
22 |
--------------------------------------------------------------------------------
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
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2 |
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2 |
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1 |
2 |
3 |
4 | $id$
5 | $version$
6 | $title$
7 | Thijs Elenbaas
8 | Thijs Elenbaas
9 | https://github.com/thijse/Arduino-CmdMessenger
10 | false
11 | $description$
12 |
13 |
14 | Arduino Communication Serial
15 |
16 |
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1 |
2 |
3 |
4 |
5 |
6 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | $id$
5 | $version$
6 | $title$
7 | Thijs Elenbaas
8 | Thijs Elenbaas
9 | https://github.com/thijse/Arduino-CmdMessenger
10 | false
11 | $description$
12 |
13 |
14 | Arduino Communication
15 |
16 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
--------------------------------------------------------------------------------
/XInputFFB/XInputFFB/XInputFFB/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Threading.Tasks;
5 | using System.Windows.Forms;
6 |
7 | namespace XInputFFB
8 | {
9 | static class Program
10 | {
11 |
12 | ///
13 | /// The main entry point for the application.
14 | ///
15 | [STAThread]
16 | static void Main()
17 | {
18 | XInputFFBClient.Init((success) => { });
19 | }
20 | }
21 | }
22 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
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/XInputFFB/XInputFFB/XInputFFB/XInputFFB.csproj.user:
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5 | Default
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9 | Default
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/XInputFFB/XInputFFB/XInputFFB/packages.config:
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