├── .gitattributes ├── LICENSE ├── README.md └── simple-player-iOS ├── simple-player-iOS.xcodeproj ├── project.pbxproj ├── project.xcworkspace │ ├── contents.xcworkspacedata │ ├── xcshareddata │ │ └── IDEWorkspaceChecks.plist │ └── xcuserdata │ │ └── jusun.xcuserdatad │ │ └── UserInterfaceState.xcuserstate └── xcuserdata │ └── jusun.xcuserdatad │ └── xcschemes │ └── xcschememanagement.plist ├── simple-player-iOS ├── AppDelegate.h ├── AppDelegate.m ├── Assets.xcassets │ ├── AppIcon.appiconset │ │ └── Contents.json │ └── Contents.json ├── Base.lproj │ ├── LaunchScreen.storyboard │ └── Main.storyboard ├── Info.plist ├── SDL2 │ ├── include │ │ ├── SDL.h │ │ ├── SDL_assert.h │ │ ├── SDL_atomic.h │ │ ├── SDL_audio.h │ │ ├── SDL_bits.h │ │ ├── SDL_blendmode.h │ │ ├── SDL_clipboard.h │ │ ├── SDL_config.h │ │ ├── SDL_config.h.cmake │ │ ├── SDL_config.h.in │ │ ├── SDL_config_android.h │ │ ├── SDL_config_iphoneos.h │ │ ├── SDL_config_macosx.h │ │ ├── SDL_config_minimal.h │ │ ├── SDL_config_pandora.h │ │ ├── SDL_config_psp.h │ │ ├── SDL_config_windows.h │ │ ├── SDL_config_winrt.h │ │ ├── SDL_config_wiz.h │ │ ├── SDL_copying.h │ │ ├── SDL_cpuinfo.h │ │ ├── SDL_egl.h │ │ ├── SDL_endian.h │ │ ├── SDL_error.h │ │ ├── SDL_events.h │ │ ├── SDL_filesystem.h │ │ ├── SDL_gamecontroller.h │ │ ├── SDL_gesture.h │ │ ├── SDL_haptic.h │ │ ├── SDL_hints.h │ │ ├── SDL_joystick.h │ │ ├── SDL_keyboard.h │ │ ├── SDL_keycode.h │ │ ├── SDL_loadso.h │ │ ├── SDL_log.h │ │ ├── SDL_main.h │ │ ├── SDL_messagebox.h │ │ ├── SDL_mouse.h │ │ ├── SDL_mutex.h │ │ ├── SDL_name.h │ │ ├── SDL_opengl.h │ │ ├── SDL_opengl_glext.h │ │ ├── SDL_opengles.h │ │ ├── SDL_opengles2.h │ │ ├── SDL_opengles2_gl2.h │ │ ├── SDL_opengles2_gl2ext.h │ │ ├── SDL_opengles2_gl2platform.h │ │ ├── SDL_opengles2_khrplatform.h │ │ ├── SDL_pixels.h │ │ ├── SDL_platform.h │ │ ├── SDL_power.h │ │ ├── SDL_quit.h │ │ ├── SDL_rect.h │ │ ├── SDL_render.h │ │ ├── SDL_revision.h │ │ ├── SDL_rwops.h │ │ ├── SDL_scancode.h │ │ ├── SDL_shape.h │ │ ├── SDL_stdinc.h │ │ ├── SDL_surface.h │ │ ├── SDL_system.h │ │ ├── SDL_syswm.h │ │ ├── SDL_test.h │ │ ├── SDL_test_assert.h │ │ ├── SDL_test_common.h │ │ ├── SDL_test_compare.h │ │ ├── SDL_test_crc32.h │ │ ├── SDL_test_font.h │ │ ├── SDL_test_fuzzer.h │ │ ├── SDL_test_harness.h │ │ ├── SDL_test_images.h │ │ ├── SDL_test_log.h │ │ ├── SDL_test_md5.h │ │ ├── SDL_test_memory.h │ │ ├── SDL_test_random.h │ │ ├── SDL_thread.h │ │ ├── SDL_timer.h │ │ ├── SDL_touch.h │ │ ├── SDL_types.h │ │ ├── SDL_version.h │ │ ├── SDL_video.h │ │ ├── SDL_vulkan.h │ │ ├── begin_code.h │ │ └── close_code.h │ └── lib │ │ └── libSDL2.a ├── ViewController.h ├── ViewController.m ├── cmdutils.c ├── cmdutils.h ├── config.h ├── ffplay.c └── main.m ├── simple-player-iOSTests ├── Info.plist └── simple_player_iOSTests.m └── simple-player-iOSUITests ├── Info.plist └── simple_player_iOSUITests.m /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # simple-player-ios 2 | 3 | 最简iOS播放器使用ffmpeg软解码视频数据,SDL_thread视频窗口管理,SDL_render渲染视频数据,SDL_audio播放音频数据,SDL_thread管理线程。 4 | 该项目是基础项目,适合学习播放流程、解码流程、线程管理、数据队列等,不适合正式使用到项目中。 5 | 6 | [项目详细教程](https://www.jianshu.com/p/032b51a990dc) 7 | 8 | 项目中缺少的FFmpeg-iOS文件,请自行编译添加,添加后记得配置好路径。 9 | 10 | [如何编译ffmpeg?](https://www.jianshu.com/p/4b832101f12b) 11 | 12 | [编译好的ffmpeg3.4.2静态库网盘下载](https://pan.baidu.com/s/1trrry0P4K13eXPac7lq0XQ) 13 | 14 | [编译好的SDL2](https://gitee.com/PJStation/SDL2) 15 | 16 | [ffmpeg3.4.2源码网盘下载](https://pan.baidu.com/s/102HdfRKqessW1a_FNgsuBg) 17 | 18 | # 参考学习 19 | 20 | - [ijkplayer](https://github.com/Bilibili/ijkplayer) 21 | - [kxmovie](https://github.com/kolyvan/kxmovie) 22 | 23 | 24 | 25 | 26 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | IDEDidComputeMac32BitWarning 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS.xcodeproj/project.xcworkspace/xcuserdata/jusun.xcuserdatad/UserInterfaceState.xcuserstate: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PJStation/simple-player-ios/3d00ccf3c341a66c777cd10b6d06248a0eb761e0/simple-player-iOS/simple-player-iOS.xcodeproj/project.xcworkspace/xcuserdata/jusun.xcuserdatad/UserInterfaceState.xcuserstate -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS.xcodeproj/xcuserdata/jusun.xcuserdatad/xcschemes/xcschememanagement.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | SchemeUserState 6 | 7 | simple-player-iOS.xcscheme 8 | 9 | orderHint 10 | 0 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/AppDelegate.h: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.h 3 | // simple-player-iOS 4 | // 5 | // Created by 孙鹏举 on 2018/10/11. 6 | // Copyright © 2018年 孙鹏举. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | @interface AppDelegate : UIResponder 12 | 13 | @property (strong, nonatomic) UIWindow *window; 14 | 15 | 16 | @end 17 | 18 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/AppDelegate.m: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.m 3 | // simple-player-iOS 4 | // 5 | // Created by 孙鹏举 on 2018/10/11. 6 | // Copyright © 2018年 孙鹏举. All rights reserved. 7 | // 8 | 9 | #import "AppDelegate.h" 10 | 11 | @interface AppDelegate () 12 | 13 | @end 14 | 15 | @implementation AppDelegate 16 | 17 | 18 | - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { 19 | // Override point for customization after application launch. 20 | return YES; 21 | } 22 | 23 | 24 | - (void)applicationWillResignActive:(UIApplication *)application { 25 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 26 | // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game. 27 | } 28 | 29 | 30 | - (void)applicationDidEnterBackground:(UIApplication *)application { 31 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 32 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 33 | } 34 | 35 | 36 | - (void)applicationWillEnterForeground:(UIApplication *)application { 37 | // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background. 38 | } 39 | 40 | 41 | - (void)applicationDidBecomeActive:(UIApplication *)application { 42 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 43 | } 44 | 45 | 46 | - (void)applicationWillTerminate:(UIApplication *)application { 47 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 48 | } 49 | 50 | 51 | @end 52 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "iphone", 5 | "size" : "20x20", 6 | "scale" : "2x" 7 | }, 8 | { 9 | "idiom" : "iphone", 10 | "size" : "20x20", 11 | "scale" : "3x" 12 | }, 13 | { 14 | "idiom" : "iphone", 15 | "size" : "29x29", 16 | "scale" : "2x" 17 | }, 18 | { 19 | "idiom" : "iphone", 20 | "size" : "29x29", 21 | "scale" : "3x" 22 | }, 23 | { 24 | "idiom" : "iphone", 25 | "size" : "40x40", 26 | "scale" : "2x" 27 | }, 28 | { 29 | "idiom" : "iphone", 30 | "size" : "40x40", 31 | "scale" : "3x" 32 | }, 33 | { 34 | "idiom" : "iphone", 35 | "size" : "60x60", 36 | "scale" : "2x" 37 | }, 38 | { 39 | "idiom" : "iphone", 40 | "size" : "60x60", 41 | "scale" : "3x" 42 | }, 43 | { 44 | "idiom" : "ipad", 45 | "size" : "20x20", 46 | "scale" : "1x" 47 | }, 48 | { 49 | "idiom" : "ipad", 50 | "size" : "20x20", 51 | "scale" : "2x" 52 | }, 53 | { 54 | "idiom" : "ipad", 55 | "size" : "29x29", 56 | "scale" : "1x" 57 | }, 58 | { 59 | "idiom" : "ipad", 60 | "size" : "29x29", 61 | "scale" : "2x" 62 | }, 63 | { 64 | "idiom" : "ipad", 65 | "size" : "40x40", 66 | "scale" : "1x" 67 | }, 68 | { 69 | "idiom" : "ipad", 70 | "size" : "40x40", 71 | "scale" : "2x" 72 | }, 73 | { 74 | "idiom" : "ipad", 75 | "size" : "76x76", 76 | "scale" : "1x" 77 | }, 78 | { 79 | "idiom" : "ipad", 80 | "size" : "76x76", 81 | "scale" : "2x" 82 | }, 83 | { 84 | "idiom" : "ipad", 85 | "size" : "83.5x83.5", 86 | "scale" : "2x" 87 | }, 88 | { 89 | "idiom" : "ios-marketing", 90 | "size" : "1024x1024", 91 | "scale" : "1x" 92 | } 93 | ], 94 | "info" : { 95 | "version" : 1, 96 | "author" : "xcode" 97 | } 98 | } -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/Assets.xcassets/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "info" : { 3 | "version" : 1, 4 | "author" : "xcode" 5 | } 6 | } -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/Base.lproj/LaunchScreen.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/Base.lproj/Main.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | APPL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | LSRequiresIPhoneOS 22 | 23 | UILaunchStoryboardName 24 | LaunchScreen 25 | UIMainStoryboardFile 26 | Main 27 | UIRequiredDeviceCapabilities 28 | 29 | armv7 30 | 31 | UISupportedInterfaceOrientations 32 | 33 | UIInterfaceOrientationPortrait 34 | UIInterfaceOrientationLandscapeLeft 35 | UIInterfaceOrientationLandscapeRight 36 | 37 | UISupportedInterfaceOrientations~ipad 38 | 39 | UIInterfaceOrientationPortrait 40 | UIInterfaceOrientationPortraitUpsideDown 41 | UIInterfaceOrientationLandscapeLeft 42 | UIInterfaceOrientationLandscapeRight 43 | 44 | 45 | 46 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL.h 24 | * 25 | * Main include header for the SDL library 26 | */ 27 | 28 | 29 | #ifndef SDL_h_ 30 | #define SDL_h_ 31 | 32 | #include "SDL_main.h" 33 | #include "SDL_stdinc.h" 34 | #include "SDL_assert.h" 35 | #include "SDL_atomic.h" 36 | #include "SDL_audio.h" 37 | #include "SDL_clipboard.h" 38 | #include "SDL_cpuinfo.h" 39 | #include "SDL_endian.h" 40 | #include "SDL_error.h" 41 | #include "SDL_events.h" 42 | #include "SDL_filesystem.h" 43 | #include "SDL_gamecontroller.h" 44 | #include "SDL_haptic.h" 45 | #include "SDL_hints.h" 46 | #include "SDL_joystick.h" 47 | #include "SDL_loadso.h" 48 | #include "SDL_log.h" 49 | #include "SDL_messagebox.h" 50 | #include "SDL_mutex.h" 51 | #include "SDL_power.h" 52 | #include "SDL_render.h" 53 | #include "SDL_rwops.h" 54 | #include "SDL_shape.h" 55 | #include "SDL_system.h" 56 | #include "SDL_thread.h" 57 | #include "SDL_timer.h" 58 | #include "SDL_version.h" 59 | #include "SDL_video.h" 60 | 61 | #include "begin_code.h" 62 | /* Set up for C function definitions, even when using C++ */ 63 | #ifdef __cplusplus 64 | extern "C" { 65 | #endif 66 | 67 | /* As of version 0.5, SDL is loaded dynamically into the application */ 68 | 69 | /** 70 | * \name SDL_INIT_* 71 | * 72 | * These are the flags which may be passed to SDL_Init(). You should 73 | * specify the subsystems which you will be using in your application. 74 | */ 75 | /* @{ */ 76 | #define SDL_INIT_TIMER 0x00000001u 77 | #define SDL_INIT_AUDIO 0x00000010u 78 | #define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ 79 | #define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ 80 | #define SDL_INIT_HAPTIC 0x00001000u 81 | #define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ 82 | #define SDL_INIT_EVENTS 0x00004000u 83 | #define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ 84 | #define SDL_INIT_EVERYTHING ( \ 85 | SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ 86 | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ 87 | ) 88 | /* @} */ 89 | 90 | /** 91 | * This function initializes the subsystems specified by \c flags 92 | */ 93 | extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); 94 | 95 | /** 96 | * This function initializes specific SDL subsystems 97 | * 98 | * Subsystem initialization is ref-counted, you must call 99 | * SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly 100 | * shutdown a subsystem manually (or call SDL_Quit() to force shutdown). 101 | * If a subsystem is already loaded then this call will 102 | * increase the ref-count and return. 103 | */ 104 | extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); 105 | 106 | /** 107 | * This function cleans up specific SDL subsystems 108 | */ 109 | extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); 110 | 111 | /** 112 | * This function returns a mask of the specified subsystems which have 113 | * previously been initialized. 114 | * 115 | * If \c flags is 0, it returns a mask of all initialized subsystems. 116 | */ 117 | extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); 118 | 119 | /** 120 | * This function cleans up all initialized subsystems. You should 121 | * call it upon all exit conditions. 122 | */ 123 | extern DECLSPEC void SDLCALL SDL_Quit(void); 124 | 125 | /* Ends C function definitions when using C++ */ 126 | #ifdef __cplusplus 127 | } 128 | #endif 129 | #include "close_code.h" 130 | 131 | #endif /* SDL_h_ */ 132 | 133 | /* vi: set ts=4 sw=4 expandtab: */ 134 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_bits.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_bits.h 24 | * 25 | * Functions for fiddling with bits and bitmasks. 26 | */ 27 | 28 | #ifndef SDL_bits_h_ 29 | #define SDL_bits_h_ 30 | 31 | #include "SDL_stdinc.h" 32 | 33 | #include "begin_code.h" 34 | /* Set up for C function definitions, even when using C++ */ 35 | #ifdef __cplusplus 36 | extern "C" { 37 | #endif 38 | 39 | /** 40 | * \file SDL_bits.h 41 | */ 42 | 43 | /** 44 | * Get the index of the most significant bit. Result is undefined when called 45 | * with 0. This operation can also be stated as "count leading zeroes" and 46 | * "log base 2". 47 | * 48 | * \return Index of the most significant bit, or -1 if the value is 0. 49 | */ 50 | #if defined(__WATCOMC__) && defined(__386__) 51 | extern _inline int _SDL_clz_watcom (Uint32); 52 | #pragma aux _SDL_clz_watcom = \ 53 | "bsr eax, eax" \ 54 | "xor eax, 31" \ 55 | parm [eax] nomemory \ 56 | value [eax] \ 57 | modify exact [eax] nomemory; 58 | #endif 59 | 60 | SDL_FORCE_INLINE int 61 | SDL_MostSignificantBitIndex32(Uint32 x) 62 | { 63 | #if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) 64 | /* Count Leading Zeroes builtin in GCC. 65 | * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html 66 | */ 67 | if (x == 0) { 68 | return -1; 69 | } 70 | return 31 - __builtin_clz(x); 71 | #elif defined(__WATCOMC__) && defined(__386__) 72 | if (x == 0) { 73 | return -1; 74 | } 75 | return 31 - _SDL_clz_watcom(x); 76 | #else 77 | /* Based off of Bit Twiddling Hacks by Sean Eron Anderson 78 | * , released in the public domain. 79 | * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog 80 | */ 81 | const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000}; 82 | const int S[] = {1, 2, 4, 8, 16}; 83 | 84 | int msbIndex = 0; 85 | int i; 86 | 87 | if (x == 0) { 88 | return -1; 89 | } 90 | 91 | for (i = 4; i >= 0; i--) 92 | { 93 | if (x & b[i]) 94 | { 95 | x >>= S[i]; 96 | msbIndex |= S[i]; 97 | } 98 | } 99 | 100 | return msbIndex; 101 | #endif 102 | } 103 | 104 | /* Ends C function definitions when using C++ */ 105 | #ifdef __cplusplus 106 | } 107 | #endif 108 | #include "close_code.h" 109 | 110 | #endif /* SDL_bits_h_ */ 111 | 112 | /* vi: set ts=4 sw=4 expandtab: */ 113 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_blendmode.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_blendmode.h 24 | * 25 | * Header file declaring the SDL_BlendMode enumeration 26 | */ 27 | 28 | #ifndef SDL_blendmode_h_ 29 | #define SDL_blendmode_h_ 30 | 31 | #include "begin_code.h" 32 | /* Set up for C function definitions, even when using C++ */ 33 | #ifdef __cplusplus 34 | extern "C" { 35 | #endif 36 | 37 | /** 38 | * \brief The blend mode used in SDL_RenderCopy() and drawing operations. 39 | */ 40 | typedef enum 41 | { 42 | SDL_BLENDMODE_NONE = 0x00000000, /**< no blending 43 | dstRGBA = srcRGBA */ 44 | SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending 45 | dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) 46 | dstA = srcA + (dstA * (1-srcA)) */ 47 | SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending 48 | dstRGB = (srcRGB * srcA) + dstRGB 49 | dstA = dstA */ 50 | SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate 51 | dstRGB = srcRGB * dstRGB 52 | dstA = dstA */ 53 | SDL_BLENDMODE_INVALID = 0x7FFFFFFF 54 | 55 | /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ 56 | 57 | } SDL_BlendMode; 58 | 59 | /** 60 | * \brief The blend operation used when combining source and destination pixel components 61 | */ 62 | typedef enum 63 | { 64 | SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ 65 | SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ 66 | SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ 67 | SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */ 68 | SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */ 69 | 70 | } SDL_BlendOperation; 71 | 72 | /** 73 | * \brief The normalized factor used to multiply pixel components 74 | */ 75 | typedef enum 76 | { 77 | SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ 78 | SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ 79 | SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ 80 | SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ 81 | SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ 82 | SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ 83 | SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ 84 | SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ 85 | SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ 86 | SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ 87 | 88 | } SDL_BlendFactor; 89 | 90 | /** 91 | * \brief Create a custom blend mode, which may or may not be supported by a given renderer 92 | * 93 | * \param srcColorFactor 94 | * \param dstColorFactor 95 | * \param colorOperation 96 | * \param srcAlphaFactor 97 | * \param dstAlphaFactor 98 | * \param alphaOperation 99 | * 100 | * The result of the blend mode operation will be: 101 | * dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor 102 | * and 103 | * dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor 104 | */ 105 | extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, 106 | SDL_BlendFactor dstColorFactor, 107 | SDL_BlendOperation colorOperation, 108 | SDL_BlendFactor srcAlphaFactor, 109 | SDL_BlendFactor dstAlphaFactor, 110 | SDL_BlendOperation alphaOperation); 111 | 112 | /* Ends C function definitions when using C++ */ 113 | #ifdef __cplusplus 114 | } 115 | #endif 116 | #include "close_code.h" 117 | 118 | #endif /* SDL_blendmode_h_ */ 119 | 120 | /* vi: set ts=4 sw=4 expandtab: */ 121 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_clipboard.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_clipboard.h 24 | * 25 | * Include file for SDL clipboard handling 26 | */ 27 | 28 | #ifndef SDL_clipboard_h_ 29 | #define SDL_clipboard_h_ 30 | 31 | #include "SDL_stdinc.h" 32 | 33 | #include "begin_code.h" 34 | /* Set up for C function definitions, even when using C++ */ 35 | #ifdef __cplusplus 36 | extern "C" { 37 | #endif 38 | 39 | /* Function prototypes */ 40 | 41 | /** 42 | * \brief Put UTF-8 text into the clipboard 43 | * 44 | * \sa SDL_GetClipboardText() 45 | */ 46 | extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text); 47 | 48 | /** 49 | * \brief Get UTF-8 text from the clipboard, which must be freed with SDL_free() 50 | * 51 | * \sa SDL_SetClipboardText() 52 | */ 53 | extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void); 54 | 55 | /** 56 | * \brief Returns a flag indicating whether the clipboard exists and contains a text string that is non-empty 57 | * 58 | * \sa SDL_GetClipboardText() 59 | */ 60 | extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void); 61 | 62 | 63 | /* Ends C function definitions when using C++ */ 64 | #ifdef __cplusplus 65 | } 66 | #endif 67 | #include "close_code.h" 68 | 69 | #endif /* SDL_clipboard_h_ */ 70 | 71 | /* vi: set ts=4 sw=4 expandtab: */ 72 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_config.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | #ifndef SDL_config_h_ 23 | #define SDL_config_h_ 24 | 25 | #include "SDL_platform.h" 26 | 27 | /** 28 | * \file SDL_config.h 29 | */ 30 | 31 | /* Add any platform that doesn't build using the configure system. */ 32 | #if defined(__WIN32__) 33 | #include "SDL_config_windows.h" 34 | #elif defined(__WINRT__) 35 | #include "SDL_config_winrt.h" 36 | #elif defined(__MACOSX__) 37 | #include "SDL_config_macosx.h" 38 | #elif defined(__IPHONEOS__) 39 | #include "SDL_config_iphoneos.h" 40 | #elif defined(__ANDROID__) 41 | #include "SDL_config_android.h" 42 | #elif defined(__PSP__) 43 | #include "SDL_config_psp.h" 44 | #else 45 | /* This is a minimal configuration just to get SDL running on new platforms */ 46 | #include "SDL_config_minimal.h" 47 | #endif /* platform config */ 48 | 49 | #ifdef USING_GENERATED_CONFIG_H 50 | #error Wrong SDL_config.h, check your include path? 51 | #endif 52 | 53 | #endif /* SDL_config_h_ */ 54 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_config_android.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | #ifndef SDL_config_android_h_ 23 | #define SDL_config_android_h_ 24 | #define SDL_config_h_ 25 | 26 | #include "SDL_platform.h" 27 | 28 | /** 29 | * \file SDL_config_android.h 30 | * 31 | * This is a configuration that can be used to build SDL for Android 32 | */ 33 | 34 | #include 35 | 36 | #define HAVE_GCC_ATOMICS 1 37 | 38 | #define STDC_HEADERS 1 39 | #define HAVE_ALLOCA_H 1 40 | #define HAVE_CTYPE_H 1 41 | #define HAVE_INTTYPES_H 1 42 | #define HAVE_LIMITS_H 1 43 | #define HAVE_MATH_H 1 44 | #define HAVE_SIGNAL_H 1 45 | #define HAVE_STDINT_H 1 46 | #define HAVE_STDIO_H 1 47 | #define HAVE_STRING_H 1 48 | #define HAVE_SYS_TYPES_H 1 49 | 50 | /* C library functions */ 51 | #define HAVE_MALLOC 1 52 | #define HAVE_CALLOC 1 53 | #define HAVE_REALLOC 1 54 | #define HAVE_FREE 1 55 | #define HAVE_ALLOCA 1 56 | #define HAVE_GETENV 1 57 | #define HAVE_SETENV 1 58 | #define HAVE_PUTENV 1 59 | #define HAVE_SETENV 1 60 | #define HAVE_UNSETENV 1 61 | #define HAVE_QSORT 1 62 | #define HAVE_ABS 1 63 | #define HAVE_BCOPY 1 64 | #define HAVE_MEMSET 1 65 | #define HAVE_MEMCPY 1 66 | #define HAVE_MEMMOVE 1 67 | #define HAVE_MEMCMP 1 68 | #define HAVE_STRLEN 1 69 | #define HAVE_STRLCPY 1 70 | #define HAVE_STRLCAT 1 71 | #define HAVE_STRCHR 1 72 | #define HAVE_STRRCHR 1 73 | #define HAVE_STRSTR 1 74 | #define HAVE_STRTOL 1 75 | #define HAVE_STRTOUL 1 76 | #define HAVE_STRTOLL 1 77 | #define HAVE_STRTOULL 1 78 | #define HAVE_STRTOD 1 79 | #define HAVE_ATOI 1 80 | #define HAVE_ATOF 1 81 | #define HAVE_STRCMP 1 82 | #define HAVE_STRNCMP 1 83 | #define HAVE_STRCASECMP 1 84 | #define HAVE_STRNCASECMP 1 85 | #define HAVE_VSSCANF 1 86 | #define HAVE_VSNPRINTF 1 87 | #define HAVE_ACOS 1 88 | #define HAVE_ACOSF 1 89 | #define HAVE_ASIN 1 90 | #define HAVE_ASINF 1 91 | #define HAVE_ATAN 1 92 | #define HAVE_ATANF 1 93 | #define HAVE_ATAN2 1 94 | #define HAVE_ATAN2F 1 95 | #define HAVE_CEIL 1 96 | #define HAVE_CEILF 1 97 | #define HAVE_COPYSIGN 1 98 | #define HAVE_COPYSIGNF 1 99 | #define HAVE_COS 1 100 | #define HAVE_COSF 1 101 | #define HAVE_FABS 1 102 | #define HAVE_FABSF 1 103 | #define HAVE_FLOOR 1 104 | #define HAVE_FLOORF 1 105 | #define HAVE_FMOD 1 106 | #define HAVE_FMODF 1 107 | #define HAVE_LOG 1 108 | #define HAVE_LOGF 1 109 | #define HAVE_LOG10 1 110 | #define HAVE_LOG10F 1 111 | #define HAVE_POW 1 112 | #define HAVE_POWF 1 113 | #define HAVE_SCALBN 1 114 | #define HAVE_SCALBNF 1 115 | #define HAVE_SIN 1 116 | #define HAVE_SINF 1 117 | #define HAVE_SQRT 1 118 | #define HAVE_SQRTF 1 119 | #define HAVE_TAN 1 120 | #define HAVE_TANF 1 121 | #define HAVE_SIGACTION 1 122 | #define HAVE_SETJMP 1 123 | #define HAVE_NANOSLEEP 1 124 | #define HAVE_SYSCONF 1 125 | #define HAVE_CLOCK_GETTIME 1 126 | 127 | #define SIZEOF_VOIDP 4 128 | 129 | /* Enable various audio drivers */ 130 | #define SDL_AUDIO_DRIVER_ANDROID 1 131 | #define SDL_AUDIO_DRIVER_DUMMY 1 132 | 133 | /* Enable various input drivers */ 134 | #define SDL_JOYSTICK_ANDROID 1 135 | #define SDL_HAPTIC_ANDROID 1 136 | 137 | /* Enable various shared object loading systems */ 138 | #define SDL_LOADSO_DLOPEN 1 139 | 140 | /* Enable various threading systems */ 141 | #define SDL_THREAD_PTHREAD 1 142 | #define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 143 | 144 | /* Enable various timer systems */ 145 | #define SDL_TIMER_UNIX 1 146 | 147 | /* Enable various video drivers */ 148 | #define SDL_VIDEO_DRIVER_ANDROID 1 149 | 150 | /* Enable OpenGL ES */ 151 | #define SDL_VIDEO_OPENGL_ES 1 152 | #define SDL_VIDEO_OPENGL_ES2 1 153 | #define SDL_VIDEO_OPENGL_EGL 1 154 | #define SDL_VIDEO_RENDER_OGL_ES 1 155 | #define SDL_VIDEO_RENDER_OGL_ES2 1 156 | 157 | /* Enable Vulkan support */ 158 | /* Android does not support Vulkan in native code using the "armeabi" ABI. */ 159 | #if defined(__ARM_ARCH) && __ARM_ARCH < 7 160 | #define SDL_VIDEO_VULKAN 0 161 | #else 162 | #define SDL_VIDEO_VULKAN 1 163 | #endif 164 | 165 | /* Enable system power support */ 166 | #define SDL_POWER_ANDROID 1 167 | 168 | /* Enable the filesystem driver */ 169 | #define SDL_FILESYSTEM_ANDROID 1 170 | 171 | #endif /* SDL_config_android_h_ */ 172 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_config_iphoneos.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | #ifndef SDL_config_iphoneos_h_ 23 | #define SDL_config_iphoneos_h_ 24 | #define SDL_config_h_ 25 | 26 | #include "SDL_platform.h" 27 | 28 | #ifdef __LP64__ 29 | #define SIZEOF_VOIDP 8 30 | #else 31 | #define SIZEOF_VOIDP 4 32 | #endif 33 | 34 | #define HAVE_GCC_ATOMICS 1 35 | 36 | #define STDC_HEADERS 1 37 | #define HAVE_ALLOCA_H 1 38 | #define HAVE_CTYPE_H 1 39 | #define HAVE_INTTYPES_H 1 40 | #define HAVE_LIMITS_H 1 41 | #define HAVE_MATH_H 1 42 | #define HAVE_SIGNAL_H 1 43 | #define HAVE_STDINT_H 1 44 | #define HAVE_STDIO_H 1 45 | #define HAVE_STRING_H 1 46 | #define HAVE_SYS_TYPES_H 1 47 | /* The libunwind functions are only available on x86 */ 48 | /* #undef HAVE_LIBUNWIND_H */ 49 | 50 | /* C library functions */ 51 | #define HAVE_MALLOC 1 52 | #define HAVE_CALLOC 1 53 | #define HAVE_REALLOC 1 54 | #define HAVE_FREE 1 55 | #define HAVE_ALLOCA 1 56 | #define HAVE_GETENV 1 57 | #define HAVE_SETENV 1 58 | #define HAVE_PUTENV 1 59 | #define HAVE_SETENV 1 60 | #define HAVE_UNSETENV 1 61 | #define HAVE_QSORT 1 62 | #define HAVE_ABS 1 63 | #define HAVE_BCOPY 1 64 | #define HAVE_MEMSET 1 65 | #define HAVE_MEMCPY 1 66 | #define HAVE_MEMMOVE 1 67 | #define HAVE_MEMCMP 1 68 | #define HAVE_STRLEN 1 69 | #define HAVE_STRLCPY 1 70 | #define HAVE_STRLCAT 1 71 | #define HAVE_STRCHR 1 72 | #define HAVE_STRRCHR 1 73 | #define HAVE_STRSTR 1 74 | #define HAVE_STRTOL 1 75 | #define HAVE_STRTOUL 1 76 | #define HAVE_STRTOLL 1 77 | #define HAVE_STRTOULL 1 78 | #define HAVE_STRTOD 1 79 | #define HAVE_ATOI 1 80 | #define HAVE_ATOF 1 81 | #define HAVE_STRCMP 1 82 | #define HAVE_STRNCMP 1 83 | #define HAVE_STRCASECMP 1 84 | #define HAVE_STRNCASECMP 1 85 | #define HAVE_VSSCANF 1 86 | #define HAVE_VSNPRINTF 1 87 | #define HAVE_M_PI 1 88 | #define HAVE_ACOS 1 89 | #define HAVE_ACOSF 1 90 | #define HAVE_ASIN 1 91 | #define HAVE_ASINF 1 92 | #define HAVE_ATAN 1 93 | #define HAVE_ATANF 1 94 | #define HAVE_ATAN2 1 95 | #define HAVE_ATAN2F 1 96 | #define HAVE_CEIL 1 97 | #define HAVE_CEILF 1 98 | #define HAVE_COPYSIGN 1 99 | #define HAVE_COPYSIGNF 1 100 | #define HAVE_COS 1 101 | #define HAVE_COSF 1 102 | #define HAVE_FABS 1 103 | #define HAVE_FABSF 1 104 | #define HAVE_FLOOR 1 105 | #define HAVE_FLOORF 1 106 | #define HAVE_FMOD 1 107 | #define HAVE_FMODF 1 108 | #define HAVE_LOG 1 109 | #define HAVE_LOGF 1 110 | #define HAVE_LOG10 1 111 | #define HAVE_LOG10F 1 112 | #define HAVE_POW 1 113 | #define HAVE_POWF 1 114 | #define HAVE_SCALBN 1 115 | #define HAVE_SCALBNF 1 116 | #define HAVE_SIN 1 117 | #define HAVE_SINF 1 118 | #define HAVE_SQRT 1 119 | #define HAVE_SQRTF 1 120 | #define HAVE_TAN 1 121 | #define HAVE_TANF 1 122 | #define HAVE_SIGACTION 1 123 | #define HAVE_SETJMP 1 124 | #define HAVE_NANOSLEEP 1 125 | #define HAVE_SYSCONF 1 126 | #define HAVE_SYSCTLBYNAME 1 127 | 128 | /* enable iPhone version of Core Audio driver */ 129 | #define SDL_AUDIO_DRIVER_COREAUDIO 1 130 | /* Enable the dummy audio driver (src/audio/dummy/\*.c) */ 131 | #define SDL_AUDIO_DRIVER_DUMMY 1 132 | 133 | /* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ 134 | #define SDL_HAPTIC_DUMMY 1 135 | 136 | /* Enable MFi joystick support */ 137 | #define SDL_JOYSTICK_MFI 1 138 | 139 | /* Enable Unix style SO loading */ 140 | #define SDL_LOADSO_DLOPEN 1 141 | 142 | /* Enable various threading systems */ 143 | #define SDL_THREAD_PTHREAD 1 144 | #define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 145 | 146 | /* Enable various timer systems */ 147 | #define SDL_TIMER_UNIX 1 148 | 149 | /* Supported video drivers */ 150 | #define SDL_VIDEO_DRIVER_UIKIT 1 151 | #define SDL_VIDEO_DRIVER_DUMMY 1 152 | 153 | /* Enable OpenGL ES */ 154 | #define SDL_VIDEO_OPENGL_ES2 1 155 | #define SDL_VIDEO_OPENGL_ES 1 156 | #define SDL_VIDEO_RENDER_OGL_ES 1 157 | #define SDL_VIDEO_RENDER_OGL_ES2 1 158 | 159 | /* Metal supported on 64-bit devices running iOS 8.0 and tvOS 9.0 and newer */ 160 | #if !TARGET_OS_SIMULATOR && !TARGET_CPU_ARM && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 90000)) 161 | #define SDL_PLATFORM_SUPPORTS_METAL 1 162 | #else 163 | #define SDL_PLATFORM_SUPPORTS_METAL 0 164 | #endif 165 | 166 | #if SDL_PLATFORM_SUPPORTS_METAL 167 | #define SDL_VIDEO_RENDER_METAL 1 168 | #endif 169 | 170 | #if SDL_PLATFORM_SUPPORTS_METAL 171 | #define SDL_VIDEO_VULKAN 1 172 | #endif 173 | 174 | /* Enable system power support */ 175 | #define SDL_POWER_UIKIT 1 176 | 177 | /* enable iPhone keyboard support */ 178 | #define SDL_IPHONE_KEYBOARD 1 179 | 180 | /* enable iOS extended launch screen */ 181 | #define SDL_IPHONE_LAUNCHSCREEN 1 182 | 183 | /* Set max recognized G-force from accelerometer 184 | See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed 185 | */ 186 | #define SDL_IPHONE_MAX_GFORCE 5.0 187 | 188 | /* enable filesystem support */ 189 | #define SDL_FILESYSTEM_COCOA 1 190 | 191 | #endif /* SDL_config_iphoneos_h_ */ 192 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_config_macosx.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | #ifndef SDL_config_macosx_h_ 23 | #define SDL_config_macosx_h_ 24 | #define SDL_config_h_ 25 | 26 | #include "SDL_platform.h" 27 | 28 | /* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */ 29 | #include 30 | 31 | /* This is a set of defines to configure the SDL features */ 32 | 33 | #ifdef __LP64__ 34 | #define SIZEOF_VOIDP 8 35 | #else 36 | #define SIZEOF_VOIDP 4 37 | #endif 38 | 39 | /* Useful headers */ 40 | #define STDC_HEADERS 1 41 | #define HAVE_ALLOCA_H 1 42 | #define HAVE_CTYPE_H 1 43 | #define HAVE_FLOAT_H 1 44 | #define HAVE_INTTYPES_H 1 45 | #define HAVE_LIMITS_H 1 46 | #define HAVE_MATH_H 1 47 | #define HAVE_SIGNAL_H 1 48 | #define HAVE_STDINT_H 1 49 | #define HAVE_STDIO_H 1 50 | #define HAVE_STRING_H 1 51 | #define HAVE_SYS_TYPES_H 1 52 | #define HAVE_LIBUNWIND_H 1 53 | 54 | /* C library functions */ 55 | #define HAVE_MALLOC 1 56 | #define HAVE_CALLOC 1 57 | #define HAVE_REALLOC 1 58 | #define HAVE_FREE 1 59 | #define HAVE_ALLOCA 1 60 | #define HAVE_GETENV 1 61 | #define HAVE_SETENV 1 62 | #define HAVE_PUTENV 1 63 | #define HAVE_UNSETENV 1 64 | #define HAVE_QSORT 1 65 | #define HAVE_ABS 1 66 | #define HAVE_BCOPY 1 67 | #define HAVE_MEMSET 1 68 | #define HAVE_MEMCPY 1 69 | #define HAVE_MEMMOVE 1 70 | #define HAVE_MEMCMP 1 71 | #define HAVE_STRLEN 1 72 | #define HAVE_STRLCPY 1 73 | #define HAVE_STRLCAT 1 74 | #define HAVE_STRCHR 1 75 | #define HAVE_STRRCHR 1 76 | #define HAVE_STRSTR 1 77 | #define HAVE_STRTOL 1 78 | #define HAVE_STRTOUL 1 79 | #define HAVE_STRTOLL 1 80 | #define HAVE_STRTOULL 1 81 | #define HAVE_STRTOD 1 82 | #define HAVE_ATOI 1 83 | #define HAVE_ATOF 1 84 | #define HAVE_STRCMP 1 85 | #define HAVE_STRNCMP 1 86 | #define HAVE_STRCASECMP 1 87 | #define HAVE_STRNCASECMP 1 88 | #define HAVE_VSSCANF 1 89 | #define HAVE_VSNPRINTF 1 90 | #define HAVE_M_PI 1 91 | #define HAVE_ACOS 1 92 | #define HAVE_ACOSF 1 93 | #define HAVE_ASIN 1 94 | #define HAVE_ASINF 1 95 | #define HAVE_ATAN 1 96 | #define HAVE_ATANF 1 97 | #define HAVE_ATAN2 1 98 | #define HAVE_ATAN2F 1 99 | #define HAVE_CEIL 1 100 | #define HAVE_CEILF 1 101 | #define HAVE_COPYSIGN 1 102 | #define HAVE_COPYSIGNF 1 103 | #define HAVE_COS 1 104 | #define HAVE_COSF 1 105 | #define HAVE_FABS 1 106 | #define HAVE_FABSF 1 107 | #define HAVE_FLOOR 1 108 | #define HAVE_FLOORF 1 109 | #define HAVE_FMOD 1 110 | #define HAVE_FMODF 1 111 | #define HAVE_LOG 1 112 | #define HAVE_LOGF 1 113 | #define HAVE_LOG10 1 114 | #define HAVE_LOG10F 1 115 | #define HAVE_POW 1 116 | #define HAVE_POWF 1 117 | #define HAVE_SCALBN 1 118 | #define HAVE_SCALBNF 1 119 | #define HAVE_SIN 1 120 | #define HAVE_SINF 1 121 | #define HAVE_SQRT 1 122 | #define HAVE_SQRTF 1 123 | #define HAVE_TAN 1 124 | #define HAVE_TANF 1 125 | #define HAVE_SIGACTION 1 126 | #define HAVE_SETJMP 1 127 | #define HAVE_NANOSLEEP 1 128 | #define HAVE_SYSCONF 1 129 | #define HAVE_SYSCTLBYNAME 1 130 | 131 | /* Enable various audio drivers */ 132 | #define SDL_AUDIO_DRIVER_COREAUDIO 1 133 | #define SDL_AUDIO_DRIVER_DISK 1 134 | #define SDL_AUDIO_DRIVER_DUMMY 1 135 | 136 | /* Enable various input drivers */ 137 | #define SDL_JOYSTICK_IOKIT 1 138 | #define SDL_HAPTIC_IOKIT 1 139 | 140 | /* Enable various shared object loading systems */ 141 | #define SDL_LOADSO_DLOPEN 1 142 | 143 | /* Enable various threading systems */ 144 | #define SDL_THREAD_PTHREAD 1 145 | #define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 146 | 147 | /* Enable various timer systems */ 148 | #define SDL_TIMER_UNIX 1 149 | 150 | /* Enable various video drivers */ 151 | #define SDL_VIDEO_DRIVER_COCOA 1 152 | #define SDL_VIDEO_DRIVER_DUMMY 1 153 | #undef SDL_VIDEO_DRIVER_X11 154 | #define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib" 155 | #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib" 156 | #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/usr/X11R6/lib/libXinerama.1.dylib" 157 | #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/usr/X11R6/lib/libXi.6.dylib" 158 | #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib" 159 | #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.1.dylib" 160 | #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/usr/X11R6/lib/libXxf86vm.1.dylib" 161 | #define SDL_VIDEO_DRIVER_X11_XDBE 1 162 | #define SDL_VIDEO_DRIVER_X11_XINERAMA 1 163 | #define SDL_VIDEO_DRIVER_X11_XRANDR 1 164 | #define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1 165 | #define SDL_VIDEO_DRIVER_X11_XSHAPE 1 166 | #define SDL_VIDEO_DRIVER_X11_XVIDMODE 1 167 | #define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1 168 | 169 | #ifdef MAC_OS_X_VERSION_10_8 170 | /* 171 | * No matter the versions targeted, this is the 10.8 or later SDK, so you have 172 | * to use the external Xquartz, which is a more modern Xlib. Previous SDKs 173 | * used an older Xlib. 174 | */ 175 | #define SDL_VIDEO_DRIVER_X11_XINPUT2 1 176 | #define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1 177 | #define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1 178 | #endif 179 | 180 | #ifndef SDL_VIDEO_RENDER_OGL 181 | #define SDL_VIDEO_RENDER_OGL 1 182 | #endif 183 | 184 | #ifndef SDL_VIDEO_RENDER_OGL_ES2 185 | #define SDL_VIDEO_RENDER_OGL_ES2 1 186 | #endif 187 | 188 | #ifndef SDL_VIDEO_RENDER_METAL 189 | /* Metal only supported on 64-bit architectures with 10.11+ */ 190 | #if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100) 191 | #define SDL_VIDEO_RENDER_METAL 1 192 | #else 193 | #define SDL_VIDEO_RENDER_METAL 0 194 | #endif 195 | #endif 196 | 197 | /* Enable OpenGL support */ 198 | #ifndef SDL_VIDEO_OPENGL 199 | #define SDL_VIDEO_OPENGL 1 200 | #endif 201 | #ifndef SDL_VIDEO_OPENGL_ES2 202 | #define SDL_VIDEO_OPENGL_ES2 1 203 | #endif 204 | #ifndef SDL_VIDEO_OPENGL_EGL 205 | #define SDL_VIDEO_OPENGL_EGL 1 206 | #endif 207 | #ifndef SDL_VIDEO_OPENGL_CGL 208 | #define SDL_VIDEO_OPENGL_CGL 1 209 | #endif 210 | #ifndef SDL_VIDEO_OPENGL_GLX 211 | #define SDL_VIDEO_OPENGL_GLX 1 212 | #endif 213 | 214 | /* Enable Vulkan support */ 215 | /* Metal/MoltenVK/Vulkan only supported on 64-bit architectures with 10.11+ */ 216 | #if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100) 217 | #define SDL_VIDEO_VULKAN 1 218 | #else 219 | #define SDL_VIDEO_VULKAN 0 220 | #endif 221 | 222 | /* Enable system power support */ 223 | #define SDL_POWER_MACOSX 1 224 | 225 | /* enable filesystem support */ 226 | #define SDL_FILESYSTEM_COCOA 1 227 | 228 | /* Enable assembly routines */ 229 | #define SDL_ASSEMBLY_ROUTINES 1 230 | #ifdef __ppc__ 231 | #define SDL_ALTIVEC_BLITTERS 1 232 | #endif 233 | 234 | #endif /* SDL_config_macosx_h_ */ 235 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_config_minimal.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | #ifndef SDL_config_minimal_h_ 23 | #define SDL_config_minimal_h_ 24 | #define SDL_config_h_ 25 | 26 | #include "SDL_platform.h" 27 | 28 | /** 29 | * \file SDL_config_minimal.h 30 | * 31 | * This is the minimal configuration that can be used to build SDL. 32 | */ 33 | 34 | #define HAVE_STDARG_H 1 35 | #define HAVE_STDDEF_H 1 36 | 37 | /* Most everything except Visual Studio 2008 and earlier has stdint.h now */ 38 | #if defined(_MSC_VER) && (_MSC_VER < 1600) 39 | /* Here are some reasonable defaults */ 40 | typedef unsigned int size_t; 41 | typedef signed char int8_t; 42 | typedef unsigned char uint8_t; 43 | typedef signed short int16_t; 44 | typedef unsigned short uint16_t; 45 | typedef signed int int32_t; 46 | typedef unsigned int uint32_t; 47 | typedef signed long long int64_t; 48 | typedef unsigned long long uint64_t; 49 | typedef unsigned long uintptr_t; 50 | #else 51 | #define HAVE_STDINT_H 1 52 | #endif /* Visual Studio 2008 */ 53 | 54 | #ifdef __GNUC__ 55 | #define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1 56 | #endif 57 | 58 | /* Enable the dummy audio driver (src/audio/dummy/\*.c) */ 59 | #define SDL_AUDIO_DRIVER_DUMMY 1 60 | 61 | /* Enable the stub joystick driver (src/joystick/dummy/\*.c) */ 62 | #define SDL_JOYSTICK_DISABLED 1 63 | 64 | /* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ 65 | #define SDL_HAPTIC_DISABLED 1 66 | 67 | /* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ 68 | #define SDL_LOADSO_DISABLED 1 69 | 70 | /* Enable the stub thread support (src/thread/generic/\*.c) */ 71 | #define SDL_THREADS_DISABLED 1 72 | 73 | /* Enable the stub timer support (src/timer/dummy/\*.c) */ 74 | #define SDL_TIMERS_DISABLED 1 75 | 76 | /* Enable the dummy video driver (src/video/dummy/\*.c) */ 77 | #define SDL_VIDEO_DRIVER_DUMMY 1 78 | 79 | /* Enable the dummy filesystem driver (src/filesystem/dummy/\*.c) */ 80 | #define SDL_FILESYSTEM_DUMMY 1 81 | 82 | #endif /* SDL_config_minimal_h_ */ 83 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_config_pandora.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | #ifndef SDL_config_pandora_h_ 23 | #define SDL_config_pandora_h_ 24 | #define SDL_config_h_ 25 | 26 | /* This is a set of defines to configure the SDL features */ 27 | 28 | /* General platform specific identifiers */ 29 | #include "SDL_platform.h" 30 | 31 | #ifdef __LP64__ 32 | #define SIZEOF_VOIDP 8 33 | #else 34 | #define SIZEOF_VOIDP 4 35 | #endif 36 | 37 | #define SDL_BYTEORDER 1234 38 | 39 | #define STDC_HEADERS 1 40 | #define HAVE_ALLOCA_H 1 41 | #define HAVE_CTYPE_H 1 42 | #define HAVE_ICONV_H 1 43 | #define HAVE_INTTYPES_H 1 44 | #define HAVE_LIMITS_H 1 45 | #define HAVE_MALLOC_H 1 46 | #define HAVE_MATH_H 1 47 | #define HAVE_MEMORY_H 1 48 | #define HAVE_SIGNAL_H 1 49 | #define HAVE_STDARG_H 1 50 | #define HAVE_STDINT_H 1 51 | #define HAVE_STDIO_H 1 52 | #define HAVE_STDLIB_H 1 53 | #define HAVE_STRINGS_H 1 54 | #define HAVE_STRING_H 1 55 | #define HAVE_SYS_TYPES_H 1 56 | 57 | #define HAVE_MALLOC 1 58 | #define HAVE_CALLOC 1 59 | #define HAVE_REALLOC 1 60 | #define HAVE_FREE 1 61 | #define HAVE_ALLOCA 1 62 | #define HAVE_GETENV 1 63 | #define HAVE_SETENV 1 64 | #define HAVE_PUTENV 1 65 | #define HAVE_UNSETENV 1 66 | #define HAVE_QSORT 1 67 | #define HAVE_ABS 1 68 | #define HAVE_BCOPY 1 69 | #define HAVE_MEMSET 1 70 | #define HAVE_MEMCPY 1 71 | #define HAVE_MEMMOVE 1 72 | #define HAVE_STRLEN 1 73 | #define HAVE_STRCHR 1 74 | #define HAVE_STRRCHR 1 75 | #define HAVE_STRSTR 1 76 | #define HAVE_STRTOL 1 77 | #define HAVE_STRTOUL 1 78 | #define HAVE_STRTOLL 1 79 | #define HAVE_STRTOULL 1 80 | #define HAVE_ATOI 1 81 | #define HAVE_ATOF 1 82 | #define HAVE_STRCMP 1 83 | #define HAVE_STRNCMP 1 84 | #define HAVE_STRCASECMP 1 85 | #define HAVE_STRNCASECMP 1 86 | #define HAVE_VSSCANF 1 87 | #define HAVE_VSNPRINTF 1 88 | #define HAVE_M_PI 1 89 | #define HAVE_CEIL 1 90 | #define HAVE_COPYSIGN 1 91 | #define HAVE_COS 1 92 | #define HAVE_COSF 1 93 | #define HAVE_FABS 1 94 | #define HAVE_FLOOR 1 95 | #define HAVE_LOG 1 96 | #define HAVE_LOG10 1 97 | #define HAVE_SCALBN 1 98 | #define HAVE_SIN 1 99 | #define HAVE_SINF 1 100 | #define HAVE_SQRT 1 101 | #define HAVE_SQRTF 1 102 | #define HAVE_TAN 1 103 | #define HAVE_TANF 1 104 | #define HAVE_SIGACTION 1 105 | #define HAVE_SETJMP 1 106 | #define HAVE_NANOSLEEP 1 107 | 108 | #define SDL_AUDIO_DRIVER_DUMMY 1 109 | #define SDL_AUDIO_DRIVER_OSS 1 110 | 111 | #define SDL_INPUT_LINUXEV 1 112 | #define SDL_INPUT_TSLIB 1 113 | #define SDL_JOYSTICK_LINUX 1 114 | #define SDL_HAPTIC_LINUX 1 115 | 116 | #define SDL_LOADSO_DLOPEN 1 117 | 118 | #define SDL_THREAD_PTHREAD 1 119 | #define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1 120 | 121 | #define SDL_TIMER_UNIX 1 122 | #define SDL_FILESYSTEM_UNIX 1 123 | 124 | #define SDL_VIDEO_DRIVER_DUMMY 1 125 | #define SDL_VIDEO_DRIVER_X11 1 126 | #define SDL_VIDEO_DRIVER_PANDORA 1 127 | #define SDL_VIDEO_RENDER_OGL_ES 1 128 | #define SDL_VIDEO_OPENGL_ES 1 129 | 130 | #endif /* SDL_config_pandora_h_ */ 131 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_config_psp.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | #ifndef SDL_config_psp_h_ 23 | #define SDL_config_psp_h_ 24 | #define SDL_config_h_ 25 | 26 | #include "SDL_platform.h" 27 | 28 | 29 | 30 | #ifdef __GNUC__ 31 | #define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1 32 | #endif 33 | 34 | #define HAVE_GCC_ATOMICS 1 35 | 36 | #define STDC_HEADERS 1 37 | #define HAVE_ALLOCA_H 1 38 | #define HAVE_CTYPE_H 1 39 | #define HAVE_INTTYPES_H 1 40 | #define HAVE_LIMITS_H 1 41 | #define HAVE_MATH_H 1 42 | #define HAVE_SIGNAL_H 1 43 | #define HAVE_STDINT_H 1 44 | #define HAVE_STDIO_H 1 45 | #define HAVE_STRING_H 1 46 | #define HAVE_SYS_TYPES_H 1 47 | 48 | /* C library functions */ 49 | #define HAVE_MALLOC 1 50 | #define HAVE_CALLOC 1 51 | #define HAVE_REALLOC 1 52 | #define HAVE_FREE 1 53 | #define HAVE_ALLOCA 1 54 | #define HAVE_GETENV 1 55 | #define HAVE_SETENV 1 56 | #define HAVE_PUTENV 1 57 | #define HAVE_SETENV 1 58 | #define HAVE_UNSETENV 1 59 | #define HAVE_QSORT 1 60 | #define HAVE_ABS 1 61 | #define HAVE_BCOPY 1 62 | #define HAVE_MEMSET 1 63 | #define HAVE_MEMCPY 1 64 | #define HAVE_MEMMOVE 1 65 | #define HAVE_MEMCMP 1 66 | #define HAVE_STRLEN 1 67 | #define HAVE_STRLCPY 1 68 | #define HAVE_STRLCAT 1 69 | #define HAVE_STRCHR 1 70 | #define HAVE_STRRCHR 1 71 | #define HAVE_STRSTR 1 72 | #define HAVE_STRTOL 1 73 | #define HAVE_STRTOUL 1 74 | #define HAVE_STRTOLL 1 75 | #define HAVE_STRTOULL 1 76 | #define HAVE_STRTOD 1 77 | #define HAVE_ATOI 1 78 | #define HAVE_ATOF 1 79 | #define HAVE_STRCMP 1 80 | #define HAVE_STRNCMP 1 81 | #define HAVE_STRCASECMP 1 82 | #define HAVE_STRNCASECMP 1 83 | #define HAVE_VSSCANF 1 84 | #define HAVE_VSNPRINTF 1 85 | #define HAVE_M_PI 1 86 | #define HAVE_ACOS 1 87 | #define HAVE_ACOSF 1 88 | #define HAVE_ASIN 1 89 | #define HAVE_ASINF 1 90 | #define HAVE_ATAN 1 91 | #define HAVE_ATANF 1 92 | #define HAVE_ATAN2 1 93 | #define HAVE_ATAN2F 1 94 | #define HAVE_CEIL 1 95 | #define HAVE_CEILF 1 96 | #define HAVE_COPYSIGN 1 97 | #define HAVE_COPYSIGNF 1 98 | #define HAVE_COS 1 99 | #define HAVE_COSF 1 100 | #define HAVE_FABS 1 101 | #define HAVE_FABSF 1 102 | #define HAVE_FLOOR 1 103 | #define HAVE_FLOORF 1 104 | #define HAVE_FMOD 1 105 | #define HAVE_FMODF 1 106 | #define HAVE_LOG 1 107 | #define HAVE_LOGF 1 108 | #define HAVE_LOG10 1 109 | #define HAVE_LOG10F 1 110 | #define HAVE_POW 1 111 | #define HAVE_POWF 1 112 | #define HAVE_SCALBN 1 113 | #define HAVE_SCALBNF 1 114 | #define HAVE_SIN 1 115 | #define HAVE_SINF 1 116 | #define HAVE_SQRT 1 117 | #define HAVE_SQRTF 1 118 | #define HAVE_TAN 1 119 | #define HAVE_TANF 1 120 | #define HAVE_SETJMP 1 121 | #define HAVE_NANOSLEEP 1 122 | /* #define HAVE_SYSCONF 1 */ 123 | /* #define HAVE_SIGACTION 1 */ 124 | 125 | 126 | /* PSP isn't that sophisticated */ 127 | #define LACKS_SYS_MMAN_H 1 128 | 129 | /* Enable the stub thread support (src/thread/psp/\*.c) */ 130 | #define SDL_THREAD_PSP 1 131 | 132 | /* Enable the stub timer support (src/timer/psp/\*.c) */ 133 | #define SDL_TIMERS_PSP 1 134 | 135 | /* Enable the stub joystick driver (src/joystick/psp/\*.c) */ 136 | #define SDL_JOYSTICK_PSP 1 137 | 138 | /* Enable the stub audio driver (src/audio/psp/\*.c) */ 139 | #define SDL_AUDIO_DRIVER_PSP 1 140 | 141 | /* PSP video dirver */ 142 | #define SDL_VIDEO_DRIVER_PSP 1 143 | 144 | /* PSP render dirver */ 145 | #define SDL_VIDEO_RENDER_PSP 1 146 | 147 | #define SDL_POWER_PSP 1 148 | 149 | /* !!! FIXME: what does PSP do for filesystem stuff? */ 150 | #define SDL_FILESYSTEM_DUMMY 1 151 | 152 | /* PSP doesn't have haptic device (src/haptic/dummy/\*.c) */ 153 | #define SDL_HAPTIC_DISABLED 1 154 | 155 | /* PSP can't load shared object (src/loadso/dummy/\*.c) */ 156 | #define SDL_LOADSO_DISABLED 1 157 | 158 | 159 | #endif /* SDL_config_psp_h_ */ 160 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_config_winrt.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | #ifndef SDL_config_winrt_h_ 23 | #define SDL_config_winrt_h_ 24 | #define SDL_config_h_ 25 | 26 | #include "SDL_platform.h" 27 | 28 | /* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used 29 | by SDL to determine which version of the Windows SDK is being used. 30 | */ 31 | #include 32 | 33 | /* Define possibly-undefined NTDDI values (used when compiling SDL against 34 | older versions of the Windows SDK. 35 | */ 36 | #ifndef NTDDI_WINBLUE 37 | #define NTDDI_WINBLUE 0x06030000 38 | #endif 39 | #ifndef NTDDI_WIN10 40 | #define NTDDI_WIN10 0x0A000000 41 | #endif 42 | 43 | /* This is a set of defines to configure the SDL features */ 44 | 45 | #if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) 46 | #if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) 47 | #define HAVE_STDINT_H 1 48 | #elif defined(_MSC_VER) 49 | typedef signed __int8 int8_t; 50 | typedef unsigned __int8 uint8_t; 51 | typedef signed __int16 int16_t; 52 | typedef unsigned __int16 uint16_t; 53 | typedef signed __int32 int32_t; 54 | typedef unsigned __int32 uint32_t; 55 | typedef signed __int64 int64_t; 56 | typedef unsigned __int64 uint64_t; 57 | #ifndef _UINTPTR_T_DEFINED 58 | #ifdef _WIN64 59 | typedef unsigned __int64 uintptr_t; 60 | #else 61 | typedef unsigned int uintptr_t; 62 | #endif 63 | #define _UINTPTR_T_DEFINED 64 | #endif 65 | /* Older Visual C++ headers don't have the Win64-compatible typedefs... */ 66 | #if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) 67 | #define DWORD_PTR DWORD 68 | #endif 69 | #if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) 70 | #define LONG_PTR LONG 71 | #endif 72 | #else /* !__GNUC__ && !_MSC_VER */ 73 | typedef signed char int8_t; 74 | typedef unsigned char uint8_t; 75 | typedef signed short int16_t; 76 | typedef unsigned short uint16_t; 77 | typedef signed int int32_t; 78 | typedef unsigned int uint32_t; 79 | typedef signed long long int64_t; 80 | typedef unsigned long long uint64_t; 81 | #ifndef _SIZE_T_DEFINED_ 82 | #define _SIZE_T_DEFINED_ 83 | typedef unsigned int size_t; 84 | #endif 85 | typedef unsigned int uintptr_t; 86 | #endif /* __GNUC__ || _MSC_VER */ 87 | #endif /* !_STDINT_H_ && !HAVE_STDINT_H */ 88 | 89 | #ifdef _WIN64 90 | # define SIZEOF_VOIDP 8 91 | #else 92 | # define SIZEOF_VOIDP 4 93 | #endif 94 | 95 | /* Useful headers */ 96 | #define HAVE_DXGI_H 1 97 | #if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP 98 | #define HAVE_XINPUT_H 1 99 | #endif 100 | #define HAVE_LIBC 1 101 | #define STDC_HEADERS 1 102 | #define HAVE_CTYPE_H 1 103 | #define HAVE_FLOAT_H 1 104 | #define HAVE_LIMITS_H 1 105 | #define HAVE_MATH_H 1 106 | #define HAVE_SIGNAL_H 1 107 | #define HAVE_STDIO_H 1 108 | #define HAVE_STRING_H 1 109 | 110 | /* C library functions */ 111 | #define HAVE_MALLOC 1 112 | #define HAVE_CALLOC 1 113 | #define HAVE_REALLOC 1 114 | #define HAVE_FREE 1 115 | #define HAVE_ALLOCA 1 116 | #define HAVE_QSORT 1 117 | #define HAVE_ABS 1 118 | #define HAVE_MEMSET 1 119 | #define HAVE_MEMCPY 1 120 | #define HAVE_MEMMOVE 1 121 | #define HAVE_MEMCMP 1 122 | #define HAVE_STRLEN 1 123 | #define HAVE__STRREV 1 124 | #define HAVE__STRUPR 1 125 | //#define HAVE__STRLWR 1 // TODO, WinRT: consider using _strlwr_s instead 126 | #define HAVE_STRCHR 1 127 | #define HAVE_STRRCHR 1 128 | #define HAVE_STRSTR 1 129 | //#define HAVE_ITOA 1 // TODO, WinRT: consider using _itoa_s instead 130 | //#define HAVE__LTOA 1 // TODO, WinRT: consider using _ltoa_s instead 131 | //#define HAVE__ULTOA 1 // TODO, WinRT: consider using _ultoa_s instead 132 | #define HAVE_STRTOL 1 133 | #define HAVE_STRTOUL 1 134 | //#define HAVE_STRTOLL 1 135 | #define HAVE_STRTOD 1 136 | #define HAVE_ATOI 1 137 | #define HAVE_ATOF 1 138 | #define HAVE_STRCMP 1 139 | #define HAVE_STRNCMP 1 140 | #define HAVE__STRICMP 1 141 | #define HAVE__STRNICMP 1 142 | #define HAVE_VSNPRINTF 1 143 | //#define HAVE_SSCANF 1 // TODO, WinRT: consider using sscanf_s instead 144 | #define HAVE_M_PI 1 145 | #define HAVE_ACOS 1 146 | #define HAVE_ACOSF 1 147 | #define HAVE_ASIN 1 148 | #define HAVE_ASINF 1 149 | #define HAVE_ATAN 1 150 | #define HAVE_ATANF 1 151 | #define HAVE_ATAN2 1 152 | #define HAVE_ATAN2F 1 153 | #define HAVE_CEIL 1 154 | #define HAVE_CEILF 1 155 | #define HAVE__COPYSIGN 1 156 | #define HAVE_COS 1 157 | #define HAVE_COSF 1 158 | #define HAVE_FABS 1 159 | #define HAVE_FABSF 1 160 | #define HAVE_FLOOR 1 161 | #define HAVE_FLOORF 1 162 | #define HAVE_FMOD 1 163 | #define HAVE_FMODF 1 164 | #define HAVE_LOG 1 165 | #define HAVE_LOGF 1 166 | #define HAVE_LOG10 1 167 | #define HAVE_LOG10F 1 168 | #define HAVE_POW 1 169 | #define HAVE_POWF 1 170 | #define HAVE__SCALB 1 171 | #define HAVE_SIN 1 172 | #define HAVE_SINF 1 173 | #define HAVE_SQRT 1 174 | #define HAVE_SQRTF 1 175 | #define HAVE_TAN 1 176 | #define HAVE_TANF 1 177 | #define HAVE__FSEEKI64 1 178 | 179 | /* Enable various audio drivers */ 180 | #define SDL_AUDIO_DRIVER_WASAPI 1 181 | #define SDL_AUDIO_DRIVER_DISK 1 182 | #define SDL_AUDIO_DRIVER_DUMMY 1 183 | 184 | /* Enable various input drivers */ 185 | #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP 186 | #define SDL_JOYSTICK_DISABLED 1 187 | #define SDL_HAPTIC_DISABLED 1 188 | #else 189 | #define SDL_JOYSTICK_XINPUT 1 190 | #define SDL_HAPTIC_XINPUT 1 191 | #endif 192 | 193 | /* Enable various shared object loading systems */ 194 | #define SDL_LOADSO_WINDOWS 1 195 | 196 | /* Enable various threading systems */ 197 | #if (NTDDI_VERSION >= NTDDI_WINBLUE) 198 | #define SDL_THREAD_WINDOWS 1 199 | #else 200 | /* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */ 201 | #define SDL_THREAD_STDCPP 1 202 | #endif 203 | 204 | /* Enable various timer systems */ 205 | #define SDL_TIMER_WINDOWS 1 206 | 207 | /* Enable various video drivers */ 208 | #define SDL_VIDEO_DRIVER_WINRT 1 209 | #define SDL_VIDEO_DRIVER_DUMMY 1 210 | 211 | /* Enable OpenGL ES 2.0 (via a modified ANGLE library) */ 212 | #define SDL_VIDEO_OPENGL_ES2 1 213 | #define SDL_VIDEO_OPENGL_EGL 1 214 | 215 | /* Enable appropriate renderer(s) */ 216 | #define SDL_VIDEO_RENDER_D3D11 1 217 | 218 | #if SDL_VIDEO_OPENGL_ES2 219 | #define SDL_VIDEO_RENDER_OGL_ES2 1 220 | #endif 221 | 222 | /* Enable system power support */ 223 | #define SDL_POWER_WINRT 1 224 | 225 | /* Enable assembly routines (Win64 doesn't have inline asm) */ 226 | #ifndef _WIN64 227 | #define SDL_ASSEMBLY_ROUTINES 1 228 | #endif 229 | 230 | #endif /* SDL_config_winrt_h_ */ 231 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_config_wiz.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | #ifndef SDL_config_wiz_h_ 23 | #define SDL_config_wiz_h_ 24 | #define SDL_config_h_ 25 | 26 | /* This is a set of defines to configure the SDL features */ 27 | 28 | /* General platform specific identifiers */ 29 | #include "SDL_platform.h" 30 | 31 | #define SDL_BYTEORDER 1234 32 | 33 | #define STDC_HEADERS 1 34 | #define HAVE_ALLOCA_H 1 35 | #define HAVE_CTYPE_H 1 36 | #define HAVE_ICONV_H 1 37 | #define HAVE_INTTYPES_H 1 38 | #define HAVE_LIMITS_H 1 39 | #define HAVE_MALLOC_H 1 40 | #define HAVE_MATH_H 1 41 | #define HAVE_MEMORY_H 1 42 | #define HAVE_SIGNAL_H 1 43 | #define HAVE_STDARG_H 1 44 | #define HAVE_STDINT_H 1 45 | #define HAVE_STDIO_H 1 46 | #define HAVE_STDLIB_H 1 47 | #define HAVE_STRINGS_H 1 48 | #define HAVE_STRING_H 1 49 | #define HAVE_SYS_TYPES_H 1 50 | 51 | #define HAVE_MALLOC 1 52 | #define HAVE_CALLOC 1 53 | #define HAVE_REALLOC 1 54 | #define HAVE_FREE 1 55 | #define HAVE_ALLOCA 1 56 | #define HAVE_GETENV 1 57 | #define HAVE_SETENV 1 58 | #define HAVE_PUTENV 1 59 | #define HAVE_UNSETENV 1 60 | #define HAVE_QSORT 1 61 | #define HAVE_ABS 1 62 | #define HAVE_BCOPY 1 63 | #define HAVE_MEMSET 1 64 | #define HAVE_MEMCPY 1 65 | #define HAVE_MEMMOVE 1 66 | #define HAVE_STRLEN 1 67 | #define HAVE_STRCHR 1 68 | #define HAVE_STRRCHR 1 69 | #define HAVE_STRSTR 1 70 | #define HAVE_STRTOL 1 71 | #define HAVE_STRTOUL 1 72 | #define HAVE_STRTOLL 1 73 | #define HAVE_STRTOULL 1 74 | #define HAVE_ATOI 1 75 | #define HAVE_ATOF 1 76 | #define HAVE_STRCMP 1 77 | #define HAVE_STRNCMP 1 78 | #define HAVE_STRCASECMP 1 79 | #define HAVE_STRNCASECMP 1 80 | #define HAVE_VSSCANF 1 81 | #define HAVE_VSNPRINTF 1 82 | #define HAVE_M_PI 1 83 | #define HAVE_ACOS 1 84 | #define HAVE_ACOSF 1 85 | #define HAVE_ASIN 1 86 | #define HAVE_ASINF 1 87 | #define HAVE_ATAN 1 88 | #define HAVE_ATANF 1 89 | #define HAVE_ATAN2 1 90 | #define HAVE_ATAN2F 1 91 | #define HAVE_CEIL 1 92 | #define HAVE_CEILF 1 93 | #define HAVE_COPYSIGN 1 94 | #define HAVE_COPYSIGNF 1 95 | #define HAVE_COS 1 96 | #define HAVE_COSF 1 97 | #define HAVE_FABS 1 98 | #define HAVE_FABSF 1 99 | #define HAVE_FLOOR 1 100 | #define HAVE_FLOORF 1 101 | #define HAVE_FMOD 1 102 | #define HAVE_FMODF 1 103 | #define HAVE_LOG 1 104 | #define HAVE_LOGF 1 105 | #define HAVE_LOG10 1 106 | #define HAVE_LOG10F 1 107 | #define HAVE_POW 1 108 | #define HAVE_POWF 1 109 | #define HAVE_SCALBN 1 110 | #define HAVE_SCALBNF 1 111 | #define HAVE_SIN 1 112 | #define HAVE_SINF 1 113 | #define HAVE_SQRT 1 114 | #define HAVE_SQRTF 1 115 | #define HAVE_TAN 1 116 | #define HAVE_TANF 1 117 | #define HAVE_SIGACTION 1 118 | #define HAVE_SETJMP 1 119 | #define HAVE_NANOSLEEP 1 120 | #define HAVE_POW 1 121 | 122 | #define SDL_AUDIO_DRIVER_DUMMY 1 123 | #define SDL_AUDIO_DRIVER_OSS 1 124 | 125 | #define SDL_INPUT_LINUXEV 1 126 | #define SDL_INPUT_TSLIB 1 127 | #define SDL_JOYSTICK_LINUX 1 128 | #define SDL_HAPTIC_LINUX 1 129 | 130 | #define SDL_LOADSO_DLOPEN 1 131 | 132 | #define SDL_THREAD_PTHREAD 1 133 | #define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1 134 | 135 | #define SDL_TIMER_UNIX 1 136 | 137 | #define SDL_VIDEO_DRIVER_DUMMY 1 138 | #define SDL_VIDEO_DRIVER_PANDORA 1 139 | #define SDL_VIDEO_RENDER_OGL_ES 1 140 | #define SDL_VIDEO_OPENGL_ES 1 141 | 142 | #endif /* SDL_config_wiz_h_ */ 143 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_copying.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_cpuinfo.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_cpuinfo.h 24 | * 25 | * CPU feature detection for SDL. 26 | */ 27 | 28 | #ifndef SDL_cpuinfo_h_ 29 | #define SDL_cpuinfo_h_ 30 | 31 | #include "SDL_stdinc.h" 32 | 33 | /* Need to do this here because intrin.h has C++ code in it */ 34 | /* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ 35 | #if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64)) 36 | #ifdef __clang__ 37 | /* Many of the intrinsics SDL uses are not implemented by clang with Visual Studio */ 38 | #undef __MMX__ 39 | #undef __SSE__ 40 | #undef __SSE2__ 41 | #else 42 | #include 43 | #ifndef _WIN64 44 | #define __MMX__ 45 | #define __3dNOW__ 46 | #endif 47 | #define __SSE__ 48 | #define __SSE2__ 49 | #endif /* __clang__ */ 50 | #elif defined(__MINGW64_VERSION_MAJOR) 51 | #include 52 | #else 53 | #ifdef __ALTIVEC__ 54 | #if HAVE_ALTIVEC_H && !defined(__APPLE_ALTIVEC__) && !defined(SDL_DISABLE_ALTIVEC_H) 55 | #include 56 | #undef pixel 57 | #undef bool 58 | #endif 59 | #endif 60 | #if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H) 61 | #include 62 | #endif 63 | #if HAVE_IMMINTRIN_H && !defined(SDL_DISABLE_IMMINTRIN_H) 64 | #include 65 | #else 66 | #if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H) 67 | #include 68 | #endif 69 | #if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H) 70 | #include 71 | #endif 72 | #if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H) 73 | #include 74 | #endif 75 | #if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H) 76 | #include 77 | #endif 78 | #endif /* HAVE_IMMINTRIN_H */ 79 | #endif /* compiler version */ 80 | 81 | #include "begin_code.h" 82 | /* Set up for C function definitions, even when using C++ */ 83 | #ifdef __cplusplus 84 | extern "C" { 85 | #endif 86 | 87 | /* This is a guess for the cacheline size used for padding. 88 | * Most x86 processors have a 64 byte cache line. 89 | * The 64-bit PowerPC processors have a 128 byte cache line. 90 | * We'll use the larger value to be generally safe. 91 | */ 92 | #define SDL_CACHELINE_SIZE 128 93 | 94 | /** 95 | * This function returns the number of CPU cores available. 96 | */ 97 | extern DECLSPEC int SDLCALL SDL_GetCPUCount(void); 98 | 99 | /** 100 | * This function returns the L1 cache line size of the CPU 101 | * 102 | * This is useful for determining multi-threaded structure padding 103 | * or SIMD prefetch sizes. 104 | */ 105 | extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void); 106 | 107 | /** 108 | * This function returns true if the CPU has the RDTSC instruction. 109 | */ 110 | extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void); 111 | 112 | /** 113 | * This function returns true if the CPU has AltiVec features. 114 | */ 115 | extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void); 116 | 117 | /** 118 | * This function returns true if the CPU has MMX features. 119 | */ 120 | extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void); 121 | 122 | /** 123 | * This function returns true if the CPU has 3DNow! features. 124 | */ 125 | extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void); 126 | 127 | /** 128 | * This function returns true if the CPU has SSE features. 129 | */ 130 | extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void); 131 | 132 | /** 133 | * This function returns true if the CPU has SSE2 features. 134 | */ 135 | extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void); 136 | 137 | /** 138 | * This function returns true if the CPU has SSE3 features. 139 | */ 140 | extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void); 141 | 142 | /** 143 | * This function returns true if the CPU has SSE4.1 features. 144 | */ 145 | extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void); 146 | 147 | /** 148 | * This function returns true if the CPU has SSE4.2 features. 149 | */ 150 | extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void); 151 | 152 | /** 153 | * This function returns true if the CPU has AVX features. 154 | */ 155 | extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void); 156 | 157 | /** 158 | * This function returns true if the CPU has AVX2 features. 159 | */ 160 | extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void); 161 | 162 | /** 163 | * This function returns true if the CPU has NEON (ARM SIMD) features. 164 | */ 165 | extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void); 166 | 167 | /** 168 | * This function returns the amount of RAM configured in the system, in MB. 169 | */ 170 | extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void); 171 | 172 | 173 | /* Ends C function definitions when using C++ */ 174 | #ifdef __cplusplus 175 | } 176 | #endif 177 | #include "close_code.h" 178 | 179 | #endif /* SDL_cpuinfo_h_ */ 180 | 181 | /* vi: set ts=4 sw=4 expandtab: */ 182 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_endian.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_endian.h 24 | * 25 | * Functions for reading and writing endian-specific values 26 | */ 27 | 28 | #ifndef SDL_endian_h_ 29 | #define SDL_endian_h_ 30 | 31 | #include "SDL_stdinc.h" 32 | 33 | /** 34 | * \name The two types of endianness 35 | */ 36 | /* @{ */ 37 | #define SDL_LIL_ENDIAN 1234 38 | #define SDL_BIG_ENDIAN 4321 39 | /* @} */ 40 | 41 | #ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ 42 | #ifdef __linux__ 43 | #include 44 | #define SDL_BYTEORDER __BYTE_ORDER 45 | #else /* __linux__ */ 46 | #if defined(__hppa__) || \ 47 | defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ 48 | (defined(__MIPS__) && defined(__MISPEB__)) || \ 49 | defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ 50 | defined(__sparc__) 51 | #define SDL_BYTEORDER SDL_BIG_ENDIAN 52 | #else 53 | #define SDL_BYTEORDER SDL_LIL_ENDIAN 54 | #endif 55 | #endif /* __linux__ */ 56 | #endif /* !SDL_BYTEORDER */ 57 | 58 | 59 | #include "begin_code.h" 60 | /* Set up for C function definitions, even when using C++ */ 61 | #ifdef __cplusplus 62 | extern "C" { 63 | #endif 64 | 65 | /** 66 | * \file SDL_endian.h 67 | */ 68 | #if defined(__GNUC__) && defined(__i386__) && \ 69 | !(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */) 70 | SDL_FORCE_INLINE Uint16 71 | SDL_Swap16(Uint16 x) 72 | { 73 | __asm__("xchgb %b0,%h0": "=q"(x):"0"(x)); 74 | return x; 75 | } 76 | #elif defined(__GNUC__) && defined(__x86_64__) 77 | SDL_FORCE_INLINE Uint16 78 | SDL_Swap16(Uint16 x) 79 | { 80 | __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x)); 81 | return x; 82 | } 83 | #elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) 84 | SDL_FORCE_INLINE Uint16 85 | SDL_Swap16(Uint16 x) 86 | { 87 | int result; 88 | 89 | __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x)); 90 | return (Uint16)result; 91 | } 92 | #elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__) 93 | SDL_FORCE_INLINE Uint16 94 | SDL_Swap16(Uint16 x) 95 | { 96 | __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); 97 | return x; 98 | } 99 | #elif defined(__WATCOMC__) && defined(__386__) 100 | extern _inline Uint16 SDL_Swap16(Uint16); 101 | #pragma aux SDL_Swap16 = \ 102 | "xchg al, ah" \ 103 | parm [ax] \ 104 | modify [ax]; 105 | #else 106 | SDL_FORCE_INLINE Uint16 107 | SDL_Swap16(Uint16 x) 108 | { 109 | return SDL_static_cast(Uint16, ((x << 8) | (x >> 8))); 110 | } 111 | #endif 112 | 113 | #if defined(__GNUC__) && defined(__i386__) 114 | SDL_FORCE_INLINE Uint32 115 | SDL_Swap32(Uint32 x) 116 | { 117 | __asm__("bswap %0": "=r"(x):"0"(x)); 118 | return x; 119 | } 120 | #elif defined(__GNUC__) && defined(__x86_64__) 121 | SDL_FORCE_INLINE Uint32 122 | SDL_Swap32(Uint32 x) 123 | { 124 | __asm__("bswapl %0": "=r"(x):"0"(x)); 125 | return x; 126 | } 127 | #elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) 128 | SDL_FORCE_INLINE Uint32 129 | SDL_Swap32(Uint32 x) 130 | { 131 | Uint32 result; 132 | 133 | __asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x)); 134 | __asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x)); 135 | __asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x)); 136 | return result; 137 | } 138 | #elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__) 139 | SDL_FORCE_INLINE Uint32 140 | SDL_Swap32(Uint32 x) 141 | { 142 | __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); 143 | return x; 144 | } 145 | #elif defined(__WATCOMC__) && defined(__386__) 146 | extern _inline Uint32 SDL_Swap32(Uint32); 147 | #ifndef __SW_3 /* 486+ */ 148 | #pragma aux SDL_Swap32 = \ 149 | "bswap eax" \ 150 | parm [eax] \ 151 | modify [eax]; 152 | #else /* 386-only */ 153 | #pragma aux SDL_Swap32 = \ 154 | "xchg al, ah" \ 155 | "ror eax, 16" \ 156 | "xchg al, ah" \ 157 | parm [eax] \ 158 | modify [eax]; 159 | #endif 160 | #else 161 | SDL_FORCE_INLINE Uint32 162 | SDL_Swap32(Uint32 x) 163 | { 164 | return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) | 165 | ((x >> 8) & 0x0000FF00) | (x >> 24))); 166 | } 167 | #endif 168 | 169 | #if defined(__GNUC__) && defined(__i386__) 170 | SDL_FORCE_INLINE Uint64 171 | SDL_Swap64(Uint64 x) 172 | { 173 | union 174 | { 175 | struct 176 | { 177 | Uint32 a, b; 178 | } s; 179 | Uint64 u; 180 | } v; 181 | v.u = x; 182 | __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a), 183 | "1"(v.s. 184 | b)); 185 | return v.u; 186 | } 187 | #elif defined(__GNUC__) && defined(__x86_64__) 188 | SDL_FORCE_INLINE Uint64 189 | SDL_Swap64(Uint64 x) 190 | { 191 | __asm__("bswapq %0": "=r"(x):"0"(x)); 192 | return x; 193 | } 194 | #else 195 | SDL_FORCE_INLINE Uint64 196 | SDL_Swap64(Uint64 x) 197 | { 198 | Uint32 hi, lo; 199 | 200 | /* Separate into high and low 32-bit values and swap them */ 201 | lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); 202 | x >>= 32; 203 | hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); 204 | x = SDL_Swap32(lo); 205 | x <<= 32; 206 | x |= SDL_Swap32(hi); 207 | return (x); 208 | } 209 | #endif 210 | 211 | 212 | SDL_FORCE_INLINE float 213 | SDL_SwapFloat(float x) 214 | { 215 | union 216 | { 217 | float f; 218 | Uint32 ui32; 219 | } swapper; 220 | swapper.f = x; 221 | swapper.ui32 = SDL_Swap32(swapper.ui32); 222 | return swapper.f; 223 | } 224 | 225 | 226 | /** 227 | * \name Swap to native 228 | * Byteswap item from the specified endianness to the native endianness. 229 | */ 230 | /* @{ */ 231 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN 232 | #define SDL_SwapLE16(X) (X) 233 | #define SDL_SwapLE32(X) (X) 234 | #define SDL_SwapLE64(X) (X) 235 | #define SDL_SwapFloatLE(X) (X) 236 | #define SDL_SwapBE16(X) SDL_Swap16(X) 237 | #define SDL_SwapBE32(X) SDL_Swap32(X) 238 | #define SDL_SwapBE64(X) SDL_Swap64(X) 239 | #define SDL_SwapFloatBE(X) SDL_SwapFloat(X) 240 | #else 241 | #define SDL_SwapLE16(X) SDL_Swap16(X) 242 | #define SDL_SwapLE32(X) SDL_Swap32(X) 243 | #define SDL_SwapLE64(X) SDL_Swap64(X) 244 | #define SDL_SwapFloatLE(X) SDL_SwapFloat(X) 245 | #define SDL_SwapBE16(X) (X) 246 | #define SDL_SwapBE32(X) (X) 247 | #define SDL_SwapBE64(X) (X) 248 | #define SDL_SwapFloatBE(X) (X) 249 | #endif 250 | /* @} *//* Swap to native */ 251 | 252 | /* Ends C function definitions when using C++ */ 253 | #ifdef __cplusplus 254 | } 255 | #endif 256 | #include "close_code.h" 257 | 258 | #endif /* SDL_endian_h_ */ 259 | 260 | /* vi: set ts=4 sw=4 expandtab: */ 261 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_error.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_error.h 24 | * 25 | * Simple error message routines for SDL. 26 | */ 27 | 28 | #ifndef SDL_error_h_ 29 | #define SDL_error_h_ 30 | 31 | #include "SDL_stdinc.h" 32 | 33 | #include "begin_code.h" 34 | /* Set up for C function definitions, even when using C++ */ 35 | #ifdef __cplusplus 36 | extern "C" { 37 | #endif 38 | 39 | /* Public functions */ 40 | /* SDL_SetError() unconditionally returns -1. */ 41 | extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); 42 | extern DECLSPEC const char *SDLCALL SDL_GetError(void); 43 | extern DECLSPEC void SDLCALL SDL_ClearError(void); 44 | 45 | /** 46 | * \name Internal error functions 47 | * 48 | * \internal 49 | * Private error reporting function - used internally. 50 | */ 51 | /* @{ */ 52 | #define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) 53 | #define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) 54 | #define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param)) 55 | typedef enum 56 | { 57 | SDL_ENOMEM, 58 | SDL_EFREAD, 59 | SDL_EFWRITE, 60 | SDL_EFSEEK, 61 | SDL_UNSUPPORTED, 62 | SDL_LASTERROR 63 | } SDL_errorcode; 64 | /* SDL_Error() unconditionally returns -1. */ 65 | extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code); 66 | /* @} *//* Internal error functions */ 67 | 68 | /* Ends C function definitions when using C++ */ 69 | #ifdef __cplusplus 70 | } 71 | #endif 72 | #include "close_code.h" 73 | 74 | #endif /* SDL_error_h_ */ 75 | 76 | /* vi: set ts=4 sw=4 expandtab: */ 77 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_filesystem.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_filesystem.h 24 | * 25 | * \brief Include file for filesystem SDL API functions 26 | */ 27 | 28 | #ifndef SDL_filesystem_h_ 29 | #define SDL_filesystem_h_ 30 | 31 | #include "SDL_stdinc.h" 32 | 33 | #include "begin_code.h" 34 | 35 | /* Set up for C function definitions, even when using C++ */ 36 | #ifdef __cplusplus 37 | extern "C" { 38 | #endif 39 | 40 | /** 41 | * \brief Get the path where the application resides. 42 | * 43 | * Get the "base path". This is the directory where the application was run 44 | * from, which is probably the installation directory, and may or may not 45 | * be the process's current working directory. 46 | * 47 | * This returns an absolute path in UTF-8 encoding, and is guaranteed to 48 | * end with a path separator ('\\' on Windows, '/' most other places). 49 | * 50 | * The pointer returned by this function is owned by you. Please call 51 | * SDL_free() on the pointer when you are done with it, or it will be a 52 | * memory leak. This is not necessarily a fast call, though, so you should 53 | * call this once near startup and save the string if you need it. 54 | * 55 | * Some platforms can't determine the application's path, and on other 56 | * platforms, this might be meaningless. In such cases, this function will 57 | * return NULL. 58 | * 59 | * \return String of base dir in UTF-8 encoding, or NULL on error. 60 | * 61 | * \sa SDL_GetPrefPath 62 | */ 63 | extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); 64 | 65 | /** 66 | * \brief Get the user-and-app-specific path where files can be written. 67 | * 68 | * Get the "pref dir". This is meant to be where users can write personal 69 | * files (preferences and save games, etc) that are specific to your 70 | * application. This directory is unique per user, per application. 71 | * 72 | * This function will decide the appropriate location in the native filesystem, 73 | * create the directory if necessary, and return a string of the absolute 74 | * path to the directory in UTF-8 encoding. 75 | * 76 | * On Windows, the string might look like: 77 | * "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\" 78 | * 79 | * On Linux, the string might look like: 80 | * "/home/bob/.local/share/My Program Name/" 81 | * 82 | * On Mac OS X, the string might look like: 83 | * "/Users/bob/Library/Application Support/My Program Name/" 84 | * 85 | * (etc.) 86 | * 87 | * You specify the name of your organization (if it's not a real organization, 88 | * your name or an Internet domain you own might do) and the name of your 89 | * application. These should be untranslated proper names. 90 | * 91 | * Both the org and app strings may become part of a directory name, so 92 | * please follow these rules: 93 | * 94 | * - Try to use the same org string (including case-sensitivity) for 95 | * all your applications that use this function. 96 | * - Always use a unique app string for each one, and make sure it never 97 | * changes for an app once you've decided on it. 98 | * - Unicode characters are legal, as long as it's UTF-8 encoded, but... 99 | * - ...only use letters, numbers, and spaces. Avoid punctuation like 100 | * "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. 101 | * 102 | * This returns an absolute path in UTF-8 encoding, and is guaranteed to 103 | * end with a path separator ('\\' on Windows, '/' most other places). 104 | * 105 | * The pointer returned by this function is owned by you. Please call 106 | * SDL_free() on the pointer when you are done with it, or it will be a 107 | * memory leak. This is not necessarily a fast call, though, so you should 108 | * call this once near startup and save the string if you need it. 109 | * 110 | * You should assume the path returned by this function is the only safe 111 | * place to write files (and that SDL_GetBasePath(), while it might be 112 | * writable, or even the parent of the returned path, aren't where you 113 | * should be writing things). 114 | * 115 | * Some platforms can't determine the pref path, and on other 116 | * platforms, this might be meaningless. In such cases, this function will 117 | * return NULL. 118 | * 119 | * \param org The name of your organization. 120 | * \param app The name of your application. 121 | * \return UTF-8 string of user dir in platform-dependent notation. NULL 122 | * if there's a problem (creating directory failed, etc). 123 | * 124 | * \sa SDL_GetBasePath 125 | */ 126 | extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); 127 | 128 | /* Ends C function definitions when using C++ */ 129 | #ifdef __cplusplus 130 | } 131 | #endif 132 | #include "close_code.h" 133 | 134 | #endif /* SDL_filesystem_h_ */ 135 | 136 | /* vi: set ts=4 sw=4 expandtab: */ 137 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_gesture.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_gesture.h 24 | * 25 | * Include file for SDL gesture event handling. 26 | */ 27 | 28 | #ifndef SDL_gesture_h_ 29 | #define SDL_gesture_h_ 30 | 31 | #include "SDL_stdinc.h" 32 | #include "SDL_error.h" 33 | #include "SDL_video.h" 34 | 35 | #include "SDL_touch.h" 36 | 37 | 38 | #include "begin_code.h" 39 | /* Set up for C function definitions, even when using C++ */ 40 | #ifdef __cplusplus 41 | extern "C" { 42 | #endif 43 | 44 | typedef Sint64 SDL_GestureID; 45 | 46 | /* Function prototypes */ 47 | 48 | /** 49 | * \brief Begin Recording a gesture on the specified touch, or all touches (-1) 50 | * 51 | * 52 | */ 53 | extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId); 54 | 55 | 56 | /** 57 | * \brief Save all currently loaded Dollar Gesture templates 58 | * 59 | * 60 | */ 61 | extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst); 62 | 63 | /** 64 | * \brief Save a currently loaded Dollar Gesture template 65 | * 66 | * 67 | */ 68 | extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst); 69 | 70 | 71 | /** 72 | * \brief Load Dollar Gesture templates from a file 73 | * 74 | * 75 | */ 76 | extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src); 77 | 78 | 79 | /* Ends C function definitions when using C++ */ 80 | #ifdef __cplusplus 81 | } 82 | #endif 83 | #include "close_code.h" 84 | 85 | #endif /* SDL_gesture_h_ */ 86 | 87 | /* vi: set ts=4 sw=4 expandtab: */ 88 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_keyboard.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_keyboard.h 24 | * 25 | * Include file for SDL keyboard event handling 26 | */ 27 | 28 | #ifndef SDL_keyboard_h_ 29 | #define SDL_keyboard_h_ 30 | 31 | #include "SDL_stdinc.h" 32 | #include "SDL_error.h" 33 | #include "SDL_keycode.h" 34 | #include "SDL_video.h" 35 | 36 | #include "begin_code.h" 37 | /* Set up for C function definitions, even when using C++ */ 38 | #ifdef __cplusplus 39 | extern "C" { 40 | #endif 41 | 42 | /** 43 | * \brief The SDL keysym structure, used in key events. 44 | * 45 | * \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event. 46 | */ 47 | typedef struct SDL_Keysym 48 | { 49 | SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */ 50 | SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */ 51 | Uint16 mod; /**< current key modifiers */ 52 | Uint32 unused; 53 | } SDL_Keysym; 54 | 55 | /* Function prototypes */ 56 | 57 | /** 58 | * \brief Get the window which currently has keyboard focus. 59 | */ 60 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); 61 | 62 | /** 63 | * \brief Get a snapshot of the current state of the keyboard. 64 | * 65 | * \param numkeys if non-NULL, receives the length of the returned array. 66 | * 67 | * \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values. 68 | * 69 | * \b Example: 70 | * \code 71 | * const Uint8 *state = SDL_GetKeyboardState(NULL); 72 | * if ( state[SDL_SCANCODE_RETURN] ) { 73 | * printf(" is pressed.\n"); 74 | * } 75 | * \endcode 76 | */ 77 | extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); 78 | 79 | /** 80 | * \brief Get the current key modifier state for the keyboard. 81 | */ 82 | extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); 83 | 84 | /** 85 | * \brief Set the current key modifier state for the keyboard. 86 | * 87 | * \note This does not change the keyboard state, only the key modifier flags. 88 | */ 89 | extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); 90 | 91 | /** 92 | * \brief Get the key code corresponding to the given scancode according 93 | * to the current keyboard layout. 94 | * 95 | * See ::SDL_Keycode for details. 96 | * 97 | * \sa SDL_GetKeyName() 98 | */ 99 | extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); 100 | 101 | /** 102 | * \brief Get the scancode corresponding to the given key code according to the 103 | * current keyboard layout. 104 | * 105 | * See ::SDL_Scancode for details. 106 | * 107 | * \sa SDL_GetScancodeName() 108 | */ 109 | extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); 110 | 111 | /** 112 | * \brief Get a human-readable name for a scancode. 113 | * 114 | * \return A pointer to the name for the scancode. 115 | * If the scancode doesn't have a name, this function returns 116 | * an empty string (""). 117 | * 118 | * \sa SDL_Scancode 119 | */ 120 | extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); 121 | 122 | /** 123 | * \brief Get a scancode from a human-readable name 124 | * 125 | * \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized 126 | * 127 | * \sa SDL_Scancode 128 | */ 129 | extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); 130 | 131 | /** 132 | * \brief Get a human-readable name for a key. 133 | * 134 | * \return A pointer to a UTF-8 string that stays valid at least until the next 135 | * call to this function. If you need it around any longer, you must 136 | * copy it. If the key doesn't have a name, this function returns an 137 | * empty string (""). 138 | * 139 | * \sa SDL_Keycode 140 | */ 141 | extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); 142 | 143 | /** 144 | * \brief Get a key code from a human-readable name 145 | * 146 | * \return key code, or SDLK_UNKNOWN if the name wasn't recognized 147 | * 148 | * \sa SDL_Keycode 149 | */ 150 | extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); 151 | 152 | /** 153 | * \brief Start accepting Unicode text input events. 154 | * This function will show the on-screen keyboard if supported. 155 | * 156 | * \sa SDL_StopTextInput() 157 | * \sa SDL_SetTextInputRect() 158 | * \sa SDL_HasScreenKeyboardSupport() 159 | */ 160 | extern DECLSPEC void SDLCALL SDL_StartTextInput(void); 161 | 162 | /** 163 | * \brief Return whether or not Unicode text input events are enabled. 164 | * 165 | * \sa SDL_StartTextInput() 166 | * \sa SDL_StopTextInput() 167 | */ 168 | extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); 169 | 170 | /** 171 | * \brief Stop receiving any text input events. 172 | * This function will hide the on-screen keyboard if supported. 173 | * 174 | * \sa SDL_StartTextInput() 175 | * \sa SDL_HasScreenKeyboardSupport() 176 | */ 177 | extern DECLSPEC void SDLCALL SDL_StopTextInput(void); 178 | 179 | /** 180 | * \brief Set the rectangle used to type Unicode text inputs. 181 | * This is used as a hint for IME and on-screen keyboard placement. 182 | * 183 | * \sa SDL_StartTextInput() 184 | */ 185 | extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); 186 | 187 | /** 188 | * \brief Returns whether the platform has some screen keyboard support. 189 | * 190 | * \return SDL_TRUE if some keyboard support is available else SDL_FALSE. 191 | * 192 | * \note Not all screen keyboard functions are supported on all platforms. 193 | * 194 | * \sa SDL_IsScreenKeyboardShown() 195 | */ 196 | extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); 197 | 198 | /** 199 | * \brief Returns whether the screen keyboard is shown for given window. 200 | * 201 | * \param window The window for which screen keyboard should be queried. 202 | * 203 | * \return SDL_TRUE if screen keyboard is shown else SDL_FALSE. 204 | * 205 | * \sa SDL_HasScreenKeyboardSupport() 206 | */ 207 | extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); 208 | 209 | /* Ends C function definitions when using C++ */ 210 | #ifdef __cplusplus 211 | } 212 | #endif 213 | #include "close_code.h" 214 | 215 | #endif /* SDL_keyboard_h_ */ 216 | 217 | /* vi: set ts=4 sw=4 expandtab: */ 218 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_loadso.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_loadso.h 24 | * 25 | * System dependent library loading routines 26 | * 27 | * Some things to keep in mind: 28 | * \li These functions only work on C function names. Other languages may 29 | * have name mangling and intrinsic language support that varies from 30 | * compiler to compiler. 31 | * \li Make sure you declare your function pointers with the same calling 32 | * convention as the actual library function. Your code will crash 33 | * mysteriously if you do not do this. 34 | * \li Avoid namespace collisions. If you load a symbol from the library, 35 | * it is not defined whether or not it goes into the global symbol 36 | * namespace for the application. If it does and it conflicts with 37 | * symbols in your code or other shared libraries, you will not get 38 | * the results you expect. :) 39 | */ 40 | 41 | #ifndef SDL_loadso_h_ 42 | #define SDL_loadso_h_ 43 | 44 | #include "SDL_stdinc.h" 45 | #include "SDL_error.h" 46 | 47 | #include "begin_code.h" 48 | /* Set up for C function definitions, even when using C++ */ 49 | #ifdef __cplusplus 50 | extern "C" { 51 | #endif 52 | 53 | /** 54 | * This function dynamically loads a shared object and returns a pointer 55 | * to the object handle (or NULL if there was an error). 56 | * The 'sofile' parameter is a system dependent name of the object file. 57 | */ 58 | extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); 59 | 60 | /** 61 | * Given an object handle, this function looks up the address of the 62 | * named function in the shared object and returns it. This address 63 | * is no longer valid after calling SDL_UnloadObject(). 64 | */ 65 | extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, 66 | const char *name); 67 | 68 | /** 69 | * Unload a shared object from memory. 70 | */ 71 | extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); 72 | 73 | /* Ends C function definitions when using C++ */ 74 | #ifdef __cplusplus 75 | } 76 | #endif 77 | #include "close_code.h" 78 | 79 | #endif /* SDL_loadso_h_ */ 80 | 81 | /* vi: set ts=4 sw=4 expandtab: */ 82 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_log.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_log.h 24 | * 25 | * Simple log messages with categories and priorities. 26 | * 27 | * By default logs are quiet, but if you're debugging SDL you might want: 28 | * 29 | * SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN); 30 | * 31 | * Here's where the messages go on different platforms: 32 | * Windows: debug output stream 33 | * Android: log output 34 | * Others: standard error output (stderr) 35 | */ 36 | 37 | #ifndef SDL_log_h_ 38 | #define SDL_log_h_ 39 | 40 | #include "SDL_stdinc.h" 41 | 42 | #include "begin_code.h" 43 | /* Set up for C function definitions, even when using C++ */ 44 | #ifdef __cplusplus 45 | extern "C" { 46 | #endif 47 | 48 | 49 | /** 50 | * \brief The maximum size of a log message 51 | * 52 | * Messages longer than the maximum size will be truncated 53 | */ 54 | #define SDL_MAX_LOG_MESSAGE 4096 55 | 56 | /** 57 | * \brief The predefined log categories 58 | * 59 | * By default the application category is enabled at the INFO level, 60 | * the assert category is enabled at the WARN level, test is enabled 61 | * at the VERBOSE level and all other categories are enabled at the 62 | * CRITICAL level. 63 | */ 64 | enum 65 | { 66 | SDL_LOG_CATEGORY_APPLICATION, 67 | SDL_LOG_CATEGORY_ERROR, 68 | SDL_LOG_CATEGORY_ASSERT, 69 | SDL_LOG_CATEGORY_SYSTEM, 70 | SDL_LOG_CATEGORY_AUDIO, 71 | SDL_LOG_CATEGORY_VIDEO, 72 | SDL_LOG_CATEGORY_RENDER, 73 | SDL_LOG_CATEGORY_INPUT, 74 | SDL_LOG_CATEGORY_TEST, 75 | 76 | /* Reserved for future SDL library use */ 77 | SDL_LOG_CATEGORY_RESERVED1, 78 | SDL_LOG_CATEGORY_RESERVED2, 79 | SDL_LOG_CATEGORY_RESERVED3, 80 | SDL_LOG_CATEGORY_RESERVED4, 81 | SDL_LOG_CATEGORY_RESERVED5, 82 | SDL_LOG_CATEGORY_RESERVED6, 83 | SDL_LOG_CATEGORY_RESERVED7, 84 | SDL_LOG_CATEGORY_RESERVED8, 85 | SDL_LOG_CATEGORY_RESERVED9, 86 | SDL_LOG_CATEGORY_RESERVED10, 87 | 88 | /* Beyond this point is reserved for application use, e.g. 89 | enum { 90 | MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM, 91 | MYAPP_CATEGORY_AWESOME2, 92 | MYAPP_CATEGORY_AWESOME3, 93 | ... 94 | }; 95 | */ 96 | SDL_LOG_CATEGORY_CUSTOM 97 | }; 98 | 99 | /** 100 | * \brief The predefined log priorities 101 | */ 102 | typedef enum 103 | { 104 | SDL_LOG_PRIORITY_VERBOSE = 1, 105 | SDL_LOG_PRIORITY_DEBUG, 106 | SDL_LOG_PRIORITY_INFO, 107 | SDL_LOG_PRIORITY_WARN, 108 | SDL_LOG_PRIORITY_ERROR, 109 | SDL_LOG_PRIORITY_CRITICAL, 110 | SDL_NUM_LOG_PRIORITIES 111 | } SDL_LogPriority; 112 | 113 | 114 | /** 115 | * \brief Set the priority of all log categories 116 | */ 117 | extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority); 118 | 119 | /** 120 | * \brief Set the priority of a particular log category 121 | */ 122 | extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category, 123 | SDL_LogPriority priority); 124 | 125 | /** 126 | * \brief Get the priority of a particular log category 127 | */ 128 | extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category); 129 | 130 | /** 131 | * \brief Reset all priorities to default. 132 | * 133 | * \note This is called in SDL_Quit(). 134 | */ 135 | extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void); 136 | 137 | /** 138 | * \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO 139 | */ 140 | extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); 141 | 142 | /** 143 | * \brief Log a message with SDL_LOG_PRIORITY_VERBOSE 144 | */ 145 | extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); 146 | 147 | /** 148 | * \brief Log a message with SDL_LOG_PRIORITY_DEBUG 149 | */ 150 | extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); 151 | 152 | /** 153 | * \brief Log a message with SDL_LOG_PRIORITY_INFO 154 | */ 155 | extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); 156 | 157 | /** 158 | * \brief Log a message with SDL_LOG_PRIORITY_WARN 159 | */ 160 | extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); 161 | 162 | /** 163 | * \brief Log a message with SDL_LOG_PRIORITY_ERROR 164 | */ 165 | extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); 166 | 167 | /** 168 | * \brief Log a message with SDL_LOG_PRIORITY_CRITICAL 169 | */ 170 | extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); 171 | 172 | /** 173 | * \brief Log a message with the specified category and priority. 174 | */ 175 | extern DECLSPEC void SDLCALL SDL_LogMessage(int category, 176 | SDL_LogPriority priority, 177 | SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3); 178 | 179 | /** 180 | * \brief Log a message with the specified category and priority. 181 | */ 182 | extern DECLSPEC void SDLCALL SDL_LogMessageV(int category, 183 | SDL_LogPriority priority, 184 | const char *fmt, va_list ap); 185 | 186 | /** 187 | * \brief The prototype for the log output function 188 | */ 189 | typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); 190 | 191 | /** 192 | * \brief Get the current log output function. 193 | */ 194 | extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata); 195 | 196 | /** 197 | * \brief This function allows you to replace the default log output 198 | * function with one of your own. 199 | */ 200 | extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata); 201 | 202 | 203 | /* Ends C function definitions when using C++ */ 204 | #ifdef __cplusplus 205 | } 206 | #endif 207 | #include "close_code.h" 208 | 209 | #endif /* SDL_log_h_ */ 210 | 211 | /* vi: set ts=4 sw=4 expandtab: */ 212 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_main.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | #ifndef SDL_main_h_ 23 | #define SDL_main_h_ 24 | 25 | #include "SDL_stdinc.h" 26 | 27 | /** 28 | * \file SDL_main.h 29 | * 30 | * Redefine main() on some platforms so that it is called by SDL. 31 | */ 32 | 33 | #ifndef SDL_MAIN_HANDLED 34 | #if defined(__WIN32__) 35 | /* On Windows SDL provides WinMain(), which parses the command line and passes 36 | the arguments to your main function. 37 | 38 | If you provide your own WinMain(), you may define SDL_MAIN_HANDLED 39 | */ 40 | #define SDL_MAIN_AVAILABLE 41 | 42 | #elif defined(__WINRT__) 43 | /* On WinRT, SDL provides a main function that initializes CoreApplication, 44 | creating an instance of IFrameworkView in the process. 45 | 46 | Please note that #include'ing SDL_main.h is not enough to get a main() 47 | function working. In non-XAML apps, the file, 48 | src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled 49 | into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be 50 | called, with a pointer to the Direct3D-hosted XAML control passed in. 51 | */ 52 | #define SDL_MAIN_NEEDED 53 | 54 | #elif defined(__IPHONEOS__) 55 | /* On iOS SDL provides a main function that creates an application delegate 56 | and starts the iOS application run loop. 57 | 58 | See src/video/uikit/SDL_uikitappdelegate.m for more details. 59 | */ 60 | #define SDL_MAIN_NEEDED 61 | 62 | #elif defined(__ANDROID__) 63 | /* On Android SDL provides a Java class in SDLActivity.java that is the 64 | main activity entry point. 65 | 66 | See docs/README-android.md for more details on extending that class. 67 | */ 68 | #define SDL_MAIN_NEEDED 69 | 70 | /* We need to export SDL_main so it can be launched from Java */ 71 | #define SDLMAIN_DECLSPEC DECLSPEC 72 | 73 | #elif defined(__NACL__) 74 | /* On NACL we use ppapi_simple to set up the application helper code, 75 | then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before 76 | starting the user main function. 77 | All user code is run in a separate thread by ppapi_simple, thus 78 | allowing for blocking io to take place via nacl_io 79 | */ 80 | #define SDL_MAIN_NEEDED 81 | 82 | #endif 83 | #endif /* SDL_MAIN_HANDLED */ 84 | 85 | #ifdef __cplusplus 86 | #define C_LINKAGE "C" 87 | #else 88 | #define C_LINKAGE 89 | #endif /* __cplusplus */ 90 | 91 | #ifndef SDLMAIN_DECLSPEC 92 | #define SDLMAIN_DECLSPEC 93 | #endif 94 | 95 | /** 96 | * \file SDL_main.h 97 | * 98 | * The application's main() function must be called with C linkage, 99 | * and should be declared like this: 100 | * \code 101 | * #ifdef __cplusplus 102 | * extern "C" 103 | * #endif 104 | * int main(int argc, char *argv[]) 105 | * { 106 | * } 107 | * \endcode 108 | */ 109 | 110 | #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) 111 | #define main SDL_main 112 | #endif 113 | 114 | /** 115 | * The prototype for the application's main() function 116 | */ 117 | extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]); 118 | 119 | 120 | #include "begin_code.h" 121 | #ifdef __cplusplus 122 | extern "C" { 123 | #endif 124 | 125 | /** 126 | * This is called by the real SDL main function to let the rest of the 127 | * library know that initialization was done properly. 128 | * 129 | * Calling this yourself without knowing what you're doing can cause 130 | * crashes and hard to diagnose problems with your application. 131 | */ 132 | extern DECLSPEC void SDLCALL SDL_SetMainReady(void); 133 | 134 | #ifdef __WIN32__ 135 | 136 | /** 137 | * This can be called to set the application class at startup 138 | */ 139 | extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, 140 | void *hInst); 141 | extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); 142 | 143 | #endif /* __WIN32__ */ 144 | 145 | 146 | #ifdef __WINRT__ 147 | 148 | /** 149 | * \brief Initializes and launches an SDL/WinRT application. 150 | * 151 | * \param mainFunction The SDL app's C-style main(). 152 | * \param reserved Reserved for future use; should be NULL 153 | * \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more 154 | * information on the failure. 155 | */ 156 | extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved); 157 | 158 | #endif /* __WINRT__ */ 159 | 160 | 161 | #ifdef __cplusplus 162 | } 163 | #endif 164 | #include "close_code.h" 165 | 166 | #endif /* SDL_main_h_ */ 167 | 168 | /* vi: set ts=4 sw=4 expandtab: */ 169 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_messagebox.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | #ifndef SDL_messagebox_h_ 23 | #define SDL_messagebox_h_ 24 | 25 | #include "SDL_stdinc.h" 26 | #include "SDL_video.h" /* For SDL_Window */ 27 | 28 | #include "begin_code.h" 29 | /* Set up for C function definitions, even when using C++ */ 30 | #ifdef __cplusplus 31 | extern "C" { 32 | #endif 33 | 34 | /** 35 | * \brief SDL_MessageBox flags. If supported will display warning icon, etc. 36 | */ 37 | typedef enum 38 | { 39 | SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */ 40 | SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */ 41 | SDL_MESSAGEBOX_INFORMATION = 0x00000040 /**< informational dialog */ 42 | } SDL_MessageBoxFlags; 43 | 44 | /** 45 | * \brief Flags for SDL_MessageBoxButtonData. 46 | */ 47 | typedef enum 48 | { 49 | SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */ 50 | SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */ 51 | } SDL_MessageBoxButtonFlags; 52 | 53 | /** 54 | * \brief Individual button data. 55 | */ 56 | typedef struct 57 | { 58 | Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */ 59 | int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */ 60 | const char * text; /**< The UTF-8 button text */ 61 | } SDL_MessageBoxButtonData; 62 | 63 | /** 64 | * \brief RGB value used in a message box color scheme 65 | */ 66 | typedef struct 67 | { 68 | Uint8 r, g, b; 69 | } SDL_MessageBoxColor; 70 | 71 | typedef enum 72 | { 73 | SDL_MESSAGEBOX_COLOR_BACKGROUND, 74 | SDL_MESSAGEBOX_COLOR_TEXT, 75 | SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, 76 | SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, 77 | SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, 78 | SDL_MESSAGEBOX_COLOR_MAX 79 | } SDL_MessageBoxColorType; 80 | 81 | /** 82 | * \brief A set of colors to use for message box dialogs 83 | */ 84 | typedef struct 85 | { 86 | SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX]; 87 | } SDL_MessageBoxColorScheme; 88 | 89 | /** 90 | * \brief MessageBox structure containing title, text, window, etc. 91 | */ 92 | typedef struct 93 | { 94 | Uint32 flags; /**< ::SDL_MessageBoxFlags */ 95 | SDL_Window *window; /**< Parent window, can be NULL */ 96 | const char *title; /**< UTF-8 title */ 97 | const char *message; /**< UTF-8 message text */ 98 | 99 | int numbuttons; 100 | const SDL_MessageBoxButtonData *buttons; 101 | 102 | const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */ 103 | } SDL_MessageBoxData; 104 | 105 | /** 106 | * \brief Create a modal message box. 107 | * 108 | * \param messageboxdata The SDL_MessageBoxData structure with title, text, etc. 109 | * \param buttonid The pointer to which user id of hit button should be copied. 110 | * 111 | * \return -1 on error, otherwise 0 and buttonid contains user id of button 112 | * hit or -1 if dialog was closed. 113 | * 114 | * \note This function should be called on the thread that created the parent 115 | * window, or on the main thread if the messagebox has no parent. It will 116 | * block execution of that thread until the user clicks a button or 117 | * closes the messagebox. 118 | */ 119 | extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); 120 | 121 | /** 122 | * \brief Create a simple modal message box 123 | * 124 | * \param flags ::SDL_MessageBoxFlags 125 | * \param title UTF-8 title text 126 | * \param message UTF-8 message text 127 | * \param window The parent window, or NULL for no parent 128 | * 129 | * \return 0 on success, -1 on error 130 | * 131 | * \sa SDL_ShowMessageBox 132 | */ 133 | extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window); 134 | 135 | 136 | /* Ends C function definitions when using C++ */ 137 | #ifdef __cplusplus 138 | } 139 | #endif 140 | #include "close_code.h" 141 | 142 | #endif /* SDL_messagebox_h_ */ 143 | 144 | /* vi: set ts=4 sw=4 expandtab: */ 145 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_name.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | #ifndef SDLname_h_ 23 | #define SDLname_h_ 24 | 25 | #if defined(__STDC__) || defined(__cplusplus) 26 | #define NeedFunctionPrototypes 1 27 | #endif 28 | 29 | #define SDL_NAME(X) SDL_##X 30 | 31 | #endif /* SDLname_h_ */ 32 | 33 | /* vi: set ts=4 sw=4 expandtab: */ 34 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_opengles.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_opengles.h 24 | * 25 | * This is a simple file to encapsulate the OpenGL ES 1.X API headers. 26 | */ 27 | #include "SDL_config.h" 28 | 29 | #ifdef __IPHONEOS__ 30 | #include 31 | #include 32 | #else 33 | #include 34 | #include 35 | #endif 36 | 37 | #ifndef APIENTRY 38 | #define APIENTRY 39 | #endif 40 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_opengles2.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_opengles2.h 24 | * 25 | * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. 26 | */ 27 | #include "SDL_config.h" 28 | 29 | #ifndef _MSC_VER 30 | 31 | #ifdef __IPHONEOS__ 32 | #include 33 | #include 34 | #else 35 | #include 36 | #include 37 | #include 38 | #endif 39 | 40 | #else /* _MSC_VER */ 41 | 42 | /* OpenGL ES2 headers for Visual Studio */ 43 | #include "SDL_opengles2_khrplatform.h" 44 | #include "SDL_opengles2_gl2platform.h" 45 | #include "SDL_opengles2_gl2.h" 46 | #include "SDL_opengles2_gl2ext.h" 47 | 48 | #endif /* _MSC_VER */ 49 | 50 | #ifndef APIENTRY 51 | #define APIENTRY GL_APIENTRY 52 | #endif 53 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_opengles2_gl2platform.h: -------------------------------------------------------------------------------- 1 | #ifndef __gl2platform_h_ 2 | #define __gl2platform_h_ 3 | 4 | /* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ 5 | 6 | /* 7 | * This document is licensed under the SGI Free Software B License Version 8 | * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . 9 | */ 10 | 11 | /* Platform-specific types and definitions for OpenGL ES 2.X gl2.h 12 | * 13 | * Adopters may modify khrplatform.h and this file to suit their platform. 14 | * You are encouraged to submit all modifications to the Khronos group so that 15 | * they can be included in future versions of this file. Please submit changes 16 | * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) 17 | * by filing a bug against product "OpenGL-ES" component "Registry". 18 | */ 19 | 20 | /*#include */ 21 | 22 | #ifndef GL_APICALL 23 | #define GL_APICALL KHRONOS_APICALL 24 | #endif 25 | 26 | #ifndef GL_APIENTRY 27 | #define GL_APIENTRY KHRONOS_APIENTRY 28 | #endif 29 | 30 | #endif /* __gl2platform_h_ */ 31 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_platform.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_platform.h 24 | * 25 | * Try to get a standard set of platform defines. 26 | */ 27 | 28 | #ifndef SDL_platform_h_ 29 | #define SDL_platform_h_ 30 | 31 | #if defined(_AIX) 32 | #undef __AIX__ 33 | #define __AIX__ 1 34 | #endif 35 | #if defined(__HAIKU__) 36 | #undef __HAIKU__ 37 | #define __HAIKU__ 1 38 | #endif 39 | #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) 40 | #undef __BSDI__ 41 | #define __BSDI__ 1 42 | #endif 43 | #if defined(_arch_dreamcast) 44 | #undef __DREAMCAST__ 45 | #define __DREAMCAST__ 1 46 | #endif 47 | #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) 48 | #undef __FREEBSD__ 49 | #define __FREEBSD__ 1 50 | #endif 51 | #if defined(hpux) || defined(__hpux) || defined(__hpux__) 52 | #undef __HPUX__ 53 | #define __HPUX__ 1 54 | #endif 55 | #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) 56 | #undef __IRIX__ 57 | #define __IRIX__ 1 58 | #endif 59 | #if (defined(linux) || defined(__linux) || defined(__linux__)) 60 | #undef __LINUX__ 61 | #define __LINUX__ 1 62 | #endif 63 | #if defined(ANDROID) || defined(__ANDROID__) 64 | #undef __ANDROID__ 65 | #undef __LINUX__ /* do we need to do this? */ 66 | #define __ANDROID__ 1 67 | #endif 68 | 69 | #if defined(__APPLE__) 70 | /* lets us know what version of Mac OS X we're compiling on */ 71 | #include "AvailabilityMacros.h" 72 | #include "TargetConditionals.h" 73 | #if TARGET_OS_TV 74 | #undef __TVOS__ 75 | #define __TVOS__ 1 76 | #endif 77 | #if TARGET_OS_IPHONE 78 | /* if compiling for iOS */ 79 | #undef __IPHONEOS__ 80 | #define __IPHONEOS__ 1 81 | #undef __MACOSX__ 82 | #else 83 | /* if not compiling for iOS */ 84 | #undef __MACOSX__ 85 | #define __MACOSX__ 1 86 | #if MAC_OS_X_VERSION_MIN_REQUIRED < 1060 87 | # error SDL for Mac OS X only supports deploying on 10.6 and above. 88 | #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1060 */ 89 | #endif /* TARGET_OS_IPHONE */ 90 | #endif /* defined(__APPLE__) */ 91 | 92 | #if defined(__NetBSD__) 93 | #undef __NETBSD__ 94 | #define __NETBSD__ 1 95 | #endif 96 | #if defined(__OpenBSD__) 97 | #undef __OPENBSD__ 98 | #define __OPENBSD__ 1 99 | #endif 100 | #if defined(__OS2__) || defined(__EMX__) 101 | #undef __OS2__ 102 | #define __OS2__ 1 103 | #endif 104 | #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) 105 | #undef __OSF__ 106 | #define __OSF__ 1 107 | #endif 108 | #if defined(__QNXNTO__) 109 | #undef __QNXNTO__ 110 | #define __QNXNTO__ 1 111 | #endif 112 | #if defined(riscos) || defined(__riscos) || defined(__riscos__) 113 | #undef __RISCOS__ 114 | #define __RISCOS__ 1 115 | #endif 116 | #if defined(__sun) && defined(__SVR4) 117 | #undef __SOLARIS__ 118 | #define __SOLARIS__ 1 119 | #endif 120 | 121 | #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) 122 | /* Try to find out if we're compiling for WinRT or non-WinRT */ 123 | #if defined(_MSC_VER) && defined(__has_include) 124 | #if __has_include() 125 | #define HAVE_WINAPIFAMILY_H 1 126 | #else 127 | #define HAVE_WINAPIFAMILY_H 0 128 | #endif 129 | 130 | /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ 131 | #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ 132 | #define HAVE_WINAPIFAMILY_H 1 133 | #else 134 | #define HAVE_WINAPIFAMILY_H 0 135 | #endif 136 | 137 | #if HAVE_WINAPIFAMILY_H 138 | #include 139 | #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) 140 | #else 141 | #define WINAPI_FAMILY_WINRT 0 142 | #endif /* HAVE_WINAPIFAMILY_H */ 143 | 144 | #if WINAPI_FAMILY_WINRT 145 | #undef __WINRT__ 146 | #define __WINRT__ 1 147 | #else 148 | #undef __WINDOWS__ 149 | #define __WINDOWS__ 1 150 | #endif 151 | #endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */ 152 | 153 | #if defined(__WINDOWS__) 154 | #undef __WIN32__ 155 | #define __WIN32__ 1 156 | #endif 157 | #if defined(__PSP__) 158 | #undef __PSP__ 159 | #define __PSP__ 1 160 | #endif 161 | 162 | /* The NACL compiler defines __native_client__ and __pnacl__ 163 | * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi 164 | */ 165 | #if defined(__native_client__) 166 | #undef __LINUX__ 167 | #undef __NACL__ 168 | #define __NACL__ 1 169 | #endif 170 | #if defined(__pnacl__) 171 | #undef __LINUX__ 172 | #undef __PNACL__ 173 | #define __PNACL__ 1 174 | /* PNACL with newlib supports static linking only */ 175 | #define __SDL_NOGETPROCADDR__ 176 | #endif 177 | 178 | 179 | #include "begin_code.h" 180 | /* Set up for C function definitions, even when using C++ */ 181 | #ifdef __cplusplus 182 | extern "C" { 183 | #endif 184 | 185 | /** 186 | * \brief Gets the name of the platform. 187 | */ 188 | extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); 189 | 190 | /* Ends C function definitions when using C++ */ 191 | #ifdef __cplusplus 192 | } 193 | #endif 194 | #include "close_code.h" 195 | 196 | #endif /* SDL_platform_h_ */ 197 | 198 | /* vi: set ts=4 sw=4 expandtab: */ 199 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_power.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | #ifndef SDL_power_h_ 23 | #define SDL_power_h_ 24 | 25 | /** 26 | * \file SDL_power.h 27 | * 28 | * Header for the SDL power management routines. 29 | */ 30 | 31 | #include "SDL_stdinc.h" 32 | 33 | #include "begin_code.h" 34 | /* Set up for C function definitions, even when using C++ */ 35 | #ifdef __cplusplus 36 | extern "C" { 37 | #endif 38 | 39 | /** 40 | * \brief The basic state for the system's power supply. 41 | */ 42 | typedef enum 43 | { 44 | SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */ 45 | SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ 46 | SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */ 47 | SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */ 48 | SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */ 49 | } SDL_PowerState; 50 | 51 | 52 | /** 53 | * \brief Get the current power supply details. 54 | * 55 | * \param secs Seconds of battery life left. You can pass a NULL here if 56 | * you don't care. Will return -1 if we can't determine a 57 | * value, or we're not running on a battery. 58 | * 59 | * \param pct Percentage of battery life left, between 0 and 100. You can 60 | * pass a NULL here if you don't care. Will return -1 if we 61 | * can't determine a value, or we're not running on a battery. 62 | * 63 | * \return The state of the battery (if any). 64 | */ 65 | extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct); 66 | 67 | /* Ends C function definitions when using C++ */ 68 | #ifdef __cplusplus 69 | } 70 | #endif 71 | #include "close_code.h" 72 | 73 | #endif /* SDL_power_h_ */ 74 | 75 | /* vi: set ts=4 sw=4 expandtab: */ 76 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_quit.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_quit.h 24 | * 25 | * Include file for SDL quit event handling. 26 | */ 27 | 28 | #ifndef SDL_quit_h_ 29 | #define SDL_quit_h_ 30 | 31 | #include "SDL_stdinc.h" 32 | #include "SDL_error.h" 33 | 34 | /** 35 | * \file SDL_quit.h 36 | * 37 | * An ::SDL_QUIT event is generated when the user tries to close the application 38 | * window. If it is ignored or filtered out, the window will remain open. 39 | * If it is not ignored or filtered, it is queued normally and the window 40 | * is allowed to close. When the window is closed, screen updates will 41 | * complete, but have no effect. 42 | * 43 | * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) 44 | * and SIGTERM (system termination request), if handlers do not already 45 | * exist, that generate ::SDL_QUIT events as well. There is no way 46 | * to determine the cause of an ::SDL_QUIT event, but setting a signal 47 | * handler in your application will override the default generation of 48 | * quit events for that signal. 49 | * 50 | * \sa SDL_Quit() 51 | */ 52 | 53 | /* There are no functions directly affecting the quit event */ 54 | 55 | #define SDL_QuitRequested() \ 56 | (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0)) 57 | 58 | #endif /* SDL_quit_h_ */ 59 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_rect.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_rect.h 24 | * 25 | * Header file for SDL_rect definition and management functions. 26 | */ 27 | 28 | #ifndef SDL_rect_h_ 29 | #define SDL_rect_h_ 30 | 31 | #include "SDL_stdinc.h" 32 | #include "SDL_error.h" 33 | #include "SDL_pixels.h" 34 | #include "SDL_rwops.h" 35 | 36 | #include "begin_code.h" 37 | /* Set up for C function definitions, even when using C++ */ 38 | #ifdef __cplusplus 39 | extern "C" { 40 | #endif 41 | 42 | /** 43 | * \brief The structure that defines a point 44 | * 45 | * \sa SDL_EnclosePoints 46 | * \sa SDL_PointInRect 47 | */ 48 | typedef struct SDL_Point 49 | { 50 | int x; 51 | int y; 52 | } SDL_Point; 53 | 54 | /** 55 | * \brief A rectangle, with the origin at the upper left. 56 | * 57 | * \sa SDL_RectEmpty 58 | * \sa SDL_RectEquals 59 | * \sa SDL_HasIntersection 60 | * \sa SDL_IntersectRect 61 | * \sa SDL_UnionRect 62 | * \sa SDL_EnclosePoints 63 | */ 64 | typedef struct SDL_Rect 65 | { 66 | int x, y; 67 | int w, h; 68 | } SDL_Rect; 69 | 70 | /** 71 | * \brief Returns true if point resides inside a rectangle. 72 | */ 73 | SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) 74 | { 75 | return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && 76 | (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; 77 | } 78 | 79 | /** 80 | * \brief Returns true if the rectangle has no area. 81 | */ 82 | SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) 83 | { 84 | return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; 85 | } 86 | 87 | /** 88 | * \brief Returns true if the two rectangles are equal. 89 | */ 90 | SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) 91 | { 92 | return (a && b && (a->x == b->x) && (a->y == b->y) && 93 | (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; 94 | } 95 | 96 | /** 97 | * \brief Determine whether two rectangles intersect. 98 | * 99 | * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 100 | */ 101 | extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, 102 | const SDL_Rect * B); 103 | 104 | /** 105 | * \brief Calculate the intersection of two rectangles. 106 | * 107 | * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 108 | */ 109 | extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, 110 | const SDL_Rect * B, 111 | SDL_Rect * result); 112 | 113 | /** 114 | * \brief Calculate the union of two rectangles. 115 | */ 116 | extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, 117 | const SDL_Rect * B, 118 | SDL_Rect * result); 119 | 120 | /** 121 | * \brief Calculate a minimal rectangle enclosing a set of points 122 | * 123 | * \return SDL_TRUE if any points were within the clipping rect 124 | */ 125 | extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points, 126 | int count, 127 | const SDL_Rect * clip, 128 | SDL_Rect * result); 129 | 130 | /** 131 | * \brief Calculate the intersection of a rectangle and line segment. 132 | * 133 | * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. 134 | */ 135 | extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * 136 | rect, int *X1, 137 | int *Y1, int *X2, 138 | int *Y2); 139 | 140 | /* Ends C function definitions when using C++ */ 141 | #ifdef __cplusplus 142 | } 143 | #endif 144 | #include "close_code.h" 145 | 146 | #endif /* SDL_rect_h_ */ 147 | 148 | /* vi: set ts=4 sw=4 expandtab: */ 149 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_revision.h: -------------------------------------------------------------------------------- 1 | #define SDL_REVISION "hg-11914:f1084c419f33" 2 | #define SDL_REVISION_NUMBER 11914 3 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_shape.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | #ifndef SDL_shape_h_ 23 | #define SDL_shape_h_ 24 | 25 | #include "SDL_stdinc.h" 26 | #include "SDL_pixels.h" 27 | #include "SDL_rect.h" 28 | #include "SDL_surface.h" 29 | #include "SDL_video.h" 30 | 31 | #include "begin_code.h" 32 | /* Set up for C function definitions, even when using C++ */ 33 | #ifdef __cplusplus 34 | extern "C" { 35 | #endif 36 | 37 | /** \file SDL_shape.h 38 | * 39 | * Header file for the shaped window API. 40 | */ 41 | 42 | #define SDL_NONSHAPEABLE_WINDOW -1 43 | #define SDL_INVALID_SHAPE_ARGUMENT -2 44 | #define SDL_WINDOW_LACKS_SHAPE -3 45 | 46 | /** 47 | * \brief Create a window that can be shaped with the specified position, dimensions, and flags. 48 | * 49 | * \param title The title of the window, in UTF-8 encoding. 50 | * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or 51 | * ::SDL_WINDOWPOS_UNDEFINED. 52 | * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or 53 | * ::SDL_WINDOWPOS_UNDEFINED. 54 | * \param w The width of the window. 55 | * \param h The height of the window. 56 | * \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following: 57 | * ::SDL_WINDOW_OPENGL, ::SDL_WINDOW_INPUT_GRABBED, 58 | * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_RESIZABLE, 59 | * ::SDL_WINDOW_MAXIMIZED, ::SDL_WINDOW_MINIMIZED, 60 | * ::SDL_WINDOW_BORDERLESS is always set, and ::SDL_WINDOW_FULLSCREEN is always unset. 61 | * 62 | * \return The window created, or NULL if window creation failed. 63 | * 64 | * \sa SDL_DestroyWindow() 65 | */ 66 | extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); 67 | 68 | /** 69 | * \brief Return whether the given window is a shaped window. 70 | * 71 | * \param window The window to query for being shaped. 72 | * 73 | * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL. 74 | * 75 | * \sa SDL_CreateShapedWindow 76 | */ 77 | extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window); 78 | 79 | /** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */ 80 | typedef enum { 81 | /** \brief The default mode, a binarized alpha cutoff of 1. */ 82 | ShapeModeDefault, 83 | /** \brief A binarized alpha cutoff with a given integer value. */ 84 | ShapeModeBinarizeAlpha, 85 | /** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */ 86 | ShapeModeReverseBinarizeAlpha, 87 | /** \brief A color key is applied. */ 88 | ShapeModeColorKey 89 | } WindowShapeMode; 90 | 91 | #define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha) 92 | 93 | /** \brief A union containing parameters for shaped windows. */ 94 | typedef union { 95 | /** \brief A cutoff alpha value for binarization of the window shape's alpha channel. */ 96 | Uint8 binarizationCutoff; 97 | SDL_Color colorKey; 98 | } SDL_WindowShapeParams; 99 | 100 | /** \brief A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */ 101 | typedef struct SDL_WindowShapeMode { 102 | /** \brief The mode of these window-shape parameters. */ 103 | WindowShapeMode mode; 104 | /** \brief Window-shape parameters. */ 105 | SDL_WindowShapeParams parameters; 106 | } SDL_WindowShapeMode; 107 | 108 | /** 109 | * \brief Set the shape and parameters of a shaped window. 110 | * 111 | * \param window The shaped window whose parameters should be set. 112 | * \param shape A surface encoding the desired shape for the window. 113 | * \param shape_mode The parameters to set for the shaped window. 114 | * 115 | * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW 116 | * if the SDL_Window given does not reference a valid shaped window. 117 | * 118 | * \sa SDL_WindowShapeMode 119 | * \sa SDL_GetShapedWindowMode. 120 | */ 121 | extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); 122 | 123 | /** 124 | * \brief Get the shape parameters of a shaped window. 125 | * 126 | * \param window The shaped window whose parameters should be retrieved. 127 | * \param shape_mode An empty shape-mode structure to fill, or NULL to check whether the window has a shape. 128 | * 129 | * \return 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode 130 | * data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if 131 | * the SDL_Window given is a shapeable window currently lacking a shape. 132 | * 133 | * \sa SDL_WindowShapeMode 134 | * \sa SDL_SetWindowShape 135 | */ 136 | extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode); 137 | 138 | /* Ends C function definitions when using C++ */ 139 | #ifdef __cplusplus 140 | } 141 | #endif 142 | #include "close_code.h" 143 | 144 | #endif /* SDL_shape_h_ */ 145 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_test.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_test.h 24 | * 25 | * Include file for SDL test framework. 26 | * 27 | * This code is a part of the SDL2_test library, not the main SDL library. 28 | */ 29 | 30 | #ifndef SDL_test_h_ 31 | #define SDL_test_h_ 32 | 33 | #include "SDL.h" 34 | #include "SDL_test_assert.h" 35 | #include "SDL_test_common.h" 36 | #include "SDL_test_compare.h" 37 | #include "SDL_test_crc32.h" 38 | #include "SDL_test_font.h" 39 | #include "SDL_test_fuzzer.h" 40 | #include "SDL_test_harness.h" 41 | #include "SDL_test_images.h" 42 | #include "SDL_test_log.h" 43 | #include "SDL_test_md5.h" 44 | #include "SDL_test_memory.h" 45 | #include "SDL_test_random.h" 46 | 47 | #include "begin_code.h" 48 | /* Set up for C function definitions, even when using C++ */ 49 | #ifdef __cplusplus 50 | extern "C" { 51 | #endif 52 | 53 | /* Global definitions */ 54 | 55 | /* 56 | * Note: Maximum size of SDLTest log message is less than SDL's limit 57 | * to ensure we can fit additional information such as the timestamp. 58 | */ 59 | #define SDLTEST_MAX_LOGMESSAGE_LENGTH 3584 60 | 61 | /* Ends C function definitions when using C++ */ 62 | #ifdef __cplusplus 63 | } 64 | #endif 65 | #include "close_code.h" 66 | 67 | #endif /* SDL_test_h_ */ 68 | 69 | /* vi: set ts=4 sw=4 expandtab: */ 70 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_test_assert.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_test_assert.h 24 | * 25 | * Include file for SDL test framework. 26 | * 27 | * This code is a part of the SDL2_test library, not the main SDL library. 28 | */ 29 | 30 | /* 31 | * 32 | * Assert API for test code and test cases 33 | * 34 | */ 35 | 36 | #ifndef SDL_test_assert_h_ 37 | #define SDL_test_assert_h_ 38 | 39 | #include "begin_code.h" 40 | /* Set up for C function definitions, even when using C++ */ 41 | #ifdef __cplusplus 42 | extern "C" { 43 | #endif 44 | 45 | /** 46 | * \brief Fails the assert. 47 | */ 48 | #define ASSERT_FAIL 0 49 | 50 | /** 51 | * \brief Passes the assert. 52 | */ 53 | #define ASSERT_PASS 1 54 | 55 | /** 56 | * \brief Assert that logs and break execution flow on failures. 57 | * 58 | * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0). 59 | * \param assertDescription Message to log with the assert describing it. 60 | */ 61 | void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2); 62 | 63 | /** 64 | * \brief Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters. 65 | * 66 | * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0). 67 | * \param assertDescription Message to log with the assert describing it. 68 | * 69 | * \returns Returns the assertCondition so it can be used to externally to break execution flow if desired. 70 | */ 71 | int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2); 72 | 73 | /** 74 | * \brief Explicitly pass without checking an assertion condition. Updates assertion counter. 75 | * 76 | * \param assertDescription Message to log with the assert describing it. 77 | */ 78 | void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(1); 79 | 80 | /** 81 | * \brief Resets the assert summary counters to zero. 82 | */ 83 | void SDLTest_ResetAssertSummary(void); 84 | 85 | /** 86 | * \brief Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR. 87 | */ 88 | void SDLTest_LogAssertSummary(void); 89 | 90 | 91 | /** 92 | * \brief Converts the current assert summary state to a test result. 93 | * 94 | * \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT 95 | */ 96 | int SDLTest_AssertSummaryToTestResult(void); 97 | 98 | #ifdef __cplusplus 99 | } 100 | #endif 101 | #include "close_code.h" 102 | 103 | #endif /* SDL_test_assert_h_ */ 104 | 105 | /* vi: set ts=4 sw=4 expandtab: */ 106 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_test_common.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_test_common.h 24 | * 25 | * Include file for SDL test framework. 26 | * 27 | * This code is a part of the SDL2_test library, not the main SDL library. 28 | */ 29 | 30 | /* Ported from original test\common.h file. */ 31 | 32 | #ifndef SDL_test_common_h_ 33 | #define SDL_test_common_h_ 34 | 35 | #include "SDL.h" 36 | 37 | #if defined(__PSP__) 38 | #define DEFAULT_WINDOW_WIDTH 480 39 | #define DEFAULT_WINDOW_HEIGHT 272 40 | #else 41 | #define DEFAULT_WINDOW_WIDTH 640 42 | #define DEFAULT_WINDOW_HEIGHT 480 43 | #endif 44 | 45 | #define VERBOSE_VIDEO 0x00000001 46 | #define VERBOSE_MODES 0x00000002 47 | #define VERBOSE_RENDER 0x00000004 48 | #define VERBOSE_EVENT 0x00000008 49 | #define VERBOSE_AUDIO 0x00000010 50 | 51 | typedef struct 52 | { 53 | /* SDL init flags */ 54 | char **argv; 55 | Uint32 flags; 56 | Uint32 verbose; 57 | 58 | /* Video info */ 59 | const char *videodriver; 60 | int display; 61 | const char *window_title; 62 | const char *window_icon; 63 | Uint32 window_flags; 64 | int window_x; 65 | int window_y; 66 | int window_w; 67 | int window_h; 68 | int window_minW; 69 | int window_minH; 70 | int window_maxW; 71 | int window_maxH; 72 | int logical_w; 73 | int logical_h; 74 | float scale; 75 | int depth; 76 | int refresh_rate; 77 | int num_windows; 78 | SDL_Window **windows; 79 | 80 | /* Renderer info */ 81 | const char *renderdriver; 82 | Uint32 render_flags; 83 | SDL_bool skip_renderer; 84 | SDL_Renderer **renderers; 85 | SDL_Texture **targets; 86 | 87 | /* Audio info */ 88 | const char *audiodriver; 89 | SDL_AudioSpec audiospec; 90 | 91 | /* GL settings */ 92 | int gl_red_size; 93 | int gl_green_size; 94 | int gl_blue_size; 95 | int gl_alpha_size; 96 | int gl_buffer_size; 97 | int gl_depth_size; 98 | int gl_stencil_size; 99 | int gl_double_buffer; 100 | int gl_accum_red_size; 101 | int gl_accum_green_size; 102 | int gl_accum_blue_size; 103 | int gl_accum_alpha_size; 104 | int gl_stereo; 105 | int gl_multisamplebuffers; 106 | int gl_multisamplesamples; 107 | int gl_retained_backing; 108 | int gl_accelerated; 109 | int gl_major_version; 110 | int gl_minor_version; 111 | int gl_debug; 112 | int gl_profile_mask; 113 | } SDLTest_CommonState; 114 | 115 | #include "begin_code.h" 116 | /* Set up for C function definitions, even when using C++ */ 117 | #ifdef __cplusplus 118 | extern "C" { 119 | #endif 120 | 121 | /* Function prototypes */ 122 | 123 | /** 124 | * \brief Parse command line parameters and create common state. 125 | * 126 | * \param argv Array of command line parameters 127 | * \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO) 128 | * 129 | * \returns Returns a newly allocated common state object. 130 | */ 131 | SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags); 132 | 133 | /** 134 | * \brief Process one common argument. 135 | * 136 | * \param state The common state describing the test window to create. 137 | * \param index The index of the argument to process in argv[]. 138 | * 139 | * \returns The number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error. 140 | */ 141 | int SDLTest_CommonArg(SDLTest_CommonState * state, int index); 142 | 143 | /** 144 | * \brief Returns common usage information 145 | * 146 | * \param state The common state describing the test window to create. 147 | * 148 | * \returns String with usage information 149 | */ 150 | const char *SDLTest_CommonUsage(SDLTest_CommonState * state); 151 | 152 | /** 153 | * \brief Open test window. 154 | * 155 | * \param state The common state describing the test window to create. 156 | * 157 | * \returns True if initialization succeeded, false otherwise 158 | */ 159 | SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state); 160 | 161 | /** 162 | * \brief Common event handler for test windows. 163 | * 164 | * \param state The common state used to create test window. 165 | * \param event The event to handle. 166 | * \param done Flag indicating we are done. 167 | * 168 | */ 169 | void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done); 170 | 171 | /** 172 | * \brief Close test window. 173 | * 174 | * \param state The common state used to create test window. 175 | * 176 | */ 177 | void SDLTest_CommonQuit(SDLTest_CommonState * state); 178 | 179 | 180 | /* Ends C function definitions when using C++ */ 181 | #ifdef __cplusplus 182 | } 183 | #endif 184 | #include "close_code.h" 185 | 186 | #endif /* SDL_test_common_h_ */ 187 | 188 | /* vi: set ts=4 sw=4 expandtab: */ 189 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_test_compare.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_test_compare.h 24 | * 25 | * Include file for SDL test framework. 26 | * 27 | * This code is a part of the SDL2_test library, not the main SDL library. 28 | */ 29 | 30 | /* 31 | 32 | Defines comparison functions (i.e. for surfaces). 33 | 34 | */ 35 | 36 | #ifndef SDL_test_compare_h_ 37 | #define SDL_test_compare_h_ 38 | 39 | #include "SDL.h" 40 | 41 | #include "SDL_test_images.h" 42 | 43 | #include "begin_code.h" 44 | /* Set up for C function definitions, even when using C++ */ 45 | #ifdef __cplusplus 46 | extern "C" { 47 | #endif 48 | 49 | /** 50 | * \brief Compares a surface and with reference image data for equality 51 | * 52 | * \param surface Surface used in comparison 53 | * \param referenceSurface Test Surface used in comparison 54 | * \param allowable_error Allowable difference (=sum of squared difference for each RGB component) in blending accuracy. 55 | * 56 | * \returns 0 if comparison succeeded, >0 (=number of pixels for which the comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ. 57 | */ 58 | int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error); 59 | 60 | 61 | /* Ends C function definitions when using C++ */ 62 | #ifdef __cplusplus 63 | } 64 | #endif 65 | #include "close_code.h" 66 | 67 | #endif /* SDL_test_compare_h_ */ 68 | 69 | /* vi: set ts=4 sw=4 expandtab: */ 70 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_test_crc32.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_test_crc32.h 24 | * 25 | * Include file for SDL test framework. 26 | * 27 | * This code is a part of the SDL2_test library, not the main SDL library. 28 | */ 29 | 30 | /* 31 | 32 | Implements CRC32 calculations (default output is Perl String::CRC32 compatible). 33 | 34 | */ 35 | 36 | #ifndef SDL_test_crc32_h_ 37 | #define SDL_test_crc32_h_ 38 | 39 | #include "begin_code.h" 40 | /* Set up for C function definitions, even when using C++ */ 41 | #ifdef __cplusplus 42 | extern "C" { 43 | #endif 44 | 45 | 46 | /* ------------ Definitions --------- */ 47 | 48 | /* Definition shared by all CRC routines */ 49 | 50 | #ifndef CrcUint32 51 | #define CrcUint32 unsigned int 52 | #endif 53 | #ifndef CrcUint8 54 | #define CrcUint8 unsigned char 55 | #endif 56 | 57 | #ifdef ORIGINAL_METHOD 58 | #define CRC32_POLY 0x04c11db7 /* AUTODIN II, Ethernet, & FDDI */ 59 | #else 60 | #define CRC32_POLY 0xEDB88320 /* Perl String::CRC32 compatible */ 61 | #endif 62 | 63 | /** 64 | * Data structure for CRC32 (checksum) computation 65 | */ 66 | typedef struct { 67 | CrcUint32 crc32_table[256]; /* CRC table */ 68 | } SDLTest_Crc32Context; 69 | 70 | /* ---------- Function Prototypes ------------- */ 71 | 72 | /** 73 | * \brief Initialize the CRC context 74 | * 75 | * Note: The function initializes the crc table required for all crc calculations. 76 | * 77 | * \param crcContext pointer to context variable 78 | * 79 | * \returns 0 for OK, -1 on error 80 | * 81 | */ 82 | int SDLTest_Crc32Init(SDLTest_Crc32Context * crcContext); 83 | 84 | 85 | /** 86 | * \brief calculate a crc32 from a data block 87 | * 88 | * \param crcContext pointer to context variable 89 | * \param inBuf input buffer to checksum 90 | * \param inLen length of input buffer 91 | * \param crc32 pointer to Uint32 to store the final CRC into 92 | * 93 | * \returns 0 for OK, -1 on error 94 | * 95 | */ 96 | int SDLTest_Crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); 97 | 98 | /* Same routine broken down into three steps */ 99 | int SDLTest_Crc32CalcStart(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32); 100 | int SDLTest_Crc32CalcEnd(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32); 101 | int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); 102 | 103 | 104 | /** 105 | * \brief clean up CRC context 106 | * 107 | * \param crcContext pointer to context variable 108 | * 109 | * \returns 0 for OK, -1 on error 110 | * 111 | */ 112 | 113 | int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext); 114 | 115 | 116 | /* Ends C function definitions when using C++ */ 117 | #ifdef __cplusplus 118 | } 119 | #endif 120 | #include "close_code.h" 121 | 122 | #endif /* SDL_test_crc32_h_ */ 123 | 124 | /* vi: set ts=4 sw=4 expandtab: */ 125 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_test_font.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_test_font.h 24 | * 25 | * Include file for SDL test framework. 26 | * 27 | * This code is a part of the SDL2_test library, not the main SDL library. 28 | */ 29 | 30 | #ifndef SDL_test_font_h_ 31 | #define SDL_test_font_h_ 32 | 33 | #include "begin_code.h" 34 | /* Set up for C function definitions, even when using C++ */ 35 | #ifdef __cplusplus 36 | extern "C" { 37 | #endif 38 | 39 | /* Function prototypes */ 40 | 41 | #define FONT_CHARACTER_SIZE 8 42 | 43 | /** 44 | * \brief Draw a string in the currently set font. 45 | * 46 | * \param renderer The renderer to draw on. 47 | * \param x The X coordinate of the upper left corner of the character. 48 | * \param y The Y coordinate of the upper left corner of the character. 49 | * \param c The character to draw. 50 | * 51 | * \returns Returns 0 on success, -1 on failure. 52 | */ 53 | int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c); 54 | 55 | /** 56 | * \brief Draw a string in the currently set font. 57 | * 58 | * \param renderer The renderer to draw on. 59 | * \param x The X coordinate of the upper left corner of the string. 60 | * \param y The Y coordinate of the upper left corner of the string. 61 | * \param s The string to draw. 62 | * 63 | * \returns Returns 0 on success, -1 on failure. 64 | */ 65 | int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s); 66 | 67 | 68 | /** 69 | * \brief Cleanup textures used by font drawing functions. 70 | */ 71 | void SDLTest_CleanupTextDrawing(void); 72 | 73 | /* Ends C function definitions when using C++ */ 74 | #ifdef __cplusplus 75 | } 76 | #endif 77 | #include "close_code.h" 78 | 79 | #endif /* SDL_test_font_h_ */ 80 | 81 | /* vi: set ts=4 sw=4 expandtab: */ 82 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_test_harness.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_test_harness.h 24 | * 25 | * Include file for SDL test framework. 26 | * 27 | * This code is a part of the SDL2_test library, not the main SDL library. 28 | */ 29 | 30 | /* 31 | Defines types for test case definitions and the test execution harness API. 32 | 33 | Based on original GSOC code by Markus Kauppila 34 | */ 35 | 36 | #ifndef SDL_test_h_arness_h 37 | #define SDL_test_h_arness_h 38 | 39 | #include "begin_code.h" 40 | /* Set up for C function definitions, even when using C++ */ 41 | #ifdef __cplusplus 42 | extern "C" { 43 | #endif 44 | 45 | 46 | /* ! Definitions for test case structures */ 47 | #define TEST_ENABLED 1 48 | #define TEST_DISABLED 0 49 | 50 | /* ! Definition of all the possible test return values of the test case method */ 51 | #define TEST_ABORTED -1 52 | #define TEST_STARTED 0 53 | #define TEST_COMPLETED 1 54 | #define TEST_SKIPPED 2 55 | 56 | /* ! Definition of all the possible test results for the harness */ 57 | #define TEST_RESULT_PASSED 0 58 | #define TEST_RESULT_FAILED 1 59 | #define TEST_RESULT_NO_ASSERT 2 60 | #define TEST_RESULT_SKIPPED 3 61 | #define TEST_RESULT_SETUP_FAILURE 4 62 | 63 | /* !< Function pointer to a test case setup function (run before every test) */ 64 | typedef void (*SDLTest_TestCaseSetUpFp)(void *arg); 65 | 66 | /* !< Function pointer to a test case function */ 67 | typedef int (*SDLTest_TestCaseFp)(void *arg); 68 | 69 | /* !< Function pointer to a test case teardown function (run after every test) */ 70 | typedef void (*SDLTest_TestCaseTearDownFp)(void *arg); 71 | 72 | /** 73 | * Holds information about a single test case. 74 | */ 75 | typedef struct SDLTest_TestCaseReference { 76 | /* !< Func2Stress */ 77 | SDLTest_TestCaseFp testCase; 78 | /* !< Short name (or function name) "Func2Stress" */ 79 | char *name; 80 | /* !< Long name or full description "This test pushes func2() to the limit." */ 81 | char *description; 82 | /* !< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */ 83 | int enabled; 84 | } SDLTest_TestCaseReference; 85 | 86 | /** 87 | * Holds information about a test suite (multiple test cases). 88 | */ 89 | typedef struct SDLTest_TestSuiteReference { 90 | /* !< "PlatformSuite" */ 91 | char *name; 92 | /* !< The function that is run before each test. NULL skips. */ 93 | SDLTest_TestCaseSetUpFp testSetUp; 94 | /* !< The test cases that are run as part of the suite. Last item should be NULL. */ 95 | const SDLTest_TestCaseReference **testCases; 96 | /* !< The function that is run after each test. NULL skips. */ 97 | SDLTest_TestCaseTearDownFp testTearDown; 98 | } SDLTest_TestSuiteReference; 99 | 100 | 101 | /** 102 | * \brief Generates a random run seed string for the harness. The generated seed will contain alphanumeric characters (0-9A-Z). 103 | * 104 | * Note: The returned string needs to be deallocated by the caller. 105 | * 106 | * \param length The length of the seed string to generate 107 | * 108 | * \returns The generated seed string 109 | */ 110 | char *SDLTest_GenerateRunSeed(const int length); 111 | 112 | /** 113 | * \brief Execute a test suite using the given run seed and execution key. 114 | * 115 | * \param testSuites Suites containing the test case. 116 | * \param userRunSeed Custom run seed provided by user, or NULL to autogenerate one. 117 | * \param userExecKey Custom execution key provided by user, or 0 to autogenerate one. 118 | * \param filter Filter specification. NULL disables. Case sensitive. 119 | * \param testIterations Number of iterations to run each test case. 120 | * 121 | * \returns Test run result; 0 when all tests passed, 1 if any tests failed. 122 | */ 123 | int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *userRunSeed, Uint64 userExecKey, const char *filter, int testIterations); 124 | 125 | 126 | /* Ends C function definitions when using C++ */ 127 | #ifdef __cplusplus 128 | } 129 | #endif 130 | #include "close_code.h" 131 | 132 | #endif /* SDL_test_h_arness_h */ 133 | 134 | /* vi: set ts=4 sw=4 expandtab: */ 135 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_test_images.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_test_images.h 24 | * 25 | * Include file for SDL test framework. 26 | * 27 | * This code is a part of the SDL2_test library, not the main SDL library. 28 | */ 29 | 30 | /* 31 | 32 | Defines some images for tests. 33 | 34 | */ 35 | 36 | #ifndef SDL_test_images_h_ 37 | #define SDL_test_images_h_ 38 | 39 | #include "SDL.h" 40 | 41 | #include "begin_code.h" 42 | /* Set up for C function definitions, even when using C++ */ 43 | #ifdef __cplusplus 44 | extern "C" { 45 | #endif 46 | 47 | /** 48 | *Type for test images. 49 | */ 50 | typedef struct SDLTest_SurfaceImage_s { 51 | int width; 52 | int height; 53 | unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */ 54 | const char *pixel_data; 55 | } SDLTest_SurfaceImage_t; 56 | 57 | /* Test images */ 58 | SDL_Surface *SDLTest_ImageBlit(void); 59 | SDL_Surface *SDLTest_ImageBlitColor(void); 60 | SDL_Surface *SDLTest_ImageBlitAlpha(void); 61 | SDL_Surface *SDLTest_ImageBlitBlendAdd(void); 62 | SDL_Surface *SDLTest_ImageBlitBlend(void); 63 | SDL_Surface *SDLTest_ImageBlitBlendMod(void); 64 | SDL_Surface *SDLTest_ImageBlitBlendNone(void); 65 | SDL_Surface *SDLTest_ImageBlitBlendAll(void); 66 | SDL_Surface *SDLTest_ImageFace(void); 67 | SDL_Surface *SDLTest_ImagePrimitives(void); 68 | SDL_Surface *SDLTest_ImagePrimitivesBlend(void); 69 | 70 | /* Ends C function definitions when using C++ */ 71 | #ifdef __cplusplus 72 | } 73 | #endif 74 | #include "close_code.h" 75 | 76 | #endif /* SDL_test_images_h_ */ 77 | 78 | /* vi: set ts=4 sw=4 expandtab: */ 79 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_test_log.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_test_log.h 24 | * 25 | * Include file for SDL test framework. 26 | * 27 | * This code is a part of the SDL2_test library, not the main SDL library. 28 | */ 29 | 30 | /* 31 | * 32 | * Wrapper to log in the TEST category 33 | * 34 | */ 35 | 36 | #ifndef SDL_test_log_h_ 37 | #define SDL_test_log_h_ 38 | 39 | #include "begin_code.h" 40 | /* Set up for C function definitions, even when using C++ */ 41 | #ifdef __cplusplus 42 | extern "C" { 43 | #endif 44 | 45 | /** 46 | * \brief Prints given message with a timestamp in the TEST category and INFO priority. 47 | * 48 | * \param fmt Message to be logged 49 | */ 50 | void SDLTest_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); 51 | 52 | /** 53 | * \brief Prints given message with a timestamp in the TEST category and the ERROR priority. 54 | * 55 | * \param fmt Message to be logged 56 | */ 57 | void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); 58 | 59 | /* Ends C function definitions when using C++ */ 60 | #ifdef __cplusplus 61 | } 62 | #endif 63 | #include "close_code.h" 64 | 65 | #endif /* SDL_test_log_h_ */ 66 | 67 | /* vi: set ts=4 sw=4 expandtab: */ 68 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_test_md5.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_test_md5.h 24 | * 25 | * Include file for SDL test framework. 26 | * 27 | * This code is a part of the SDL2_test library, not the main SDL library. 28 | */ 29 | 30 | /* 31 | *********************************************************************** 32 | ** Header file for implementation of MD5 ** 33 | ** RSA Data Security, Inc. MD5 Message-Digest Algorithm ** 34 | ** Created: 2/17/90 RLR ** 35 | ** Revised: 12/27/90 SRD,AJ,BSK,JT Reference C version ** 36 | ** Revised (for MD5): RLR 4/27/91 ** 37 | ** -- G modified to have y&~z instead of y&z ** 38 | ** -- FF, GG, HH modified to add in last register done ** 39 | ** -- Access pattern: round 2 works mod 5, round 3 works mod 3 ** 40 | ** -- distinct additive constant for each step ** 41 | ** -- round 4 added, working mod 7 ** 42 | *********************************************************************** 43 | */ 44 | 45 | /* 46 | *********************************************************************** 47 | ** Message-digest routines: ** 48 | ** To form the message digest for a message M ** 49 | ** (1) Initialize a context buffer mdContext using MD5Init ** 50 | ** (2) Call MD5Update on mdContext and M ** 51 | ** (3) Call MD5Final on mdContext ** 52 | ** The message digest is now in mdContext->digest[0...15] ** 53 | *********************************************************************** 54 | */ 55 | 56 | #ifndef SDL_test_md5_h_ 57 | #define SDL_test_md5_h_ 58 | 59 | #include "begin_code.h" 60 | /* Set up for C function definitions, even when using C++ */ 61 | #ifdef __cplusplus 62 | extern "C" { 63 | #endif 64 | 65 | /* ------------ Definitions --------- */ 66 | 67 | /* typedef a 32-bit type */ 68 | typedef unsigned long int MD5UINT4; 69 | 70 | /* Data structure for MD5 (Message-Digest) computation */ 71 | typedef struct { 72 | MD5UINT4 i[2]; /* number of _bits_ handled mod 2^64 */ 73 | MD5UINT4 buf[4]; /* scratch buffer */ 74 | unsigned char in[64]; /* input buffer */ 75 | unsigned char digest[16]; /* actual digest after Md5Final call */ 76 | } SDLTest_Md5Context; 77 | 78 | /* ---------- Function Prototypes ------------- */ 79 | 80 | /** 81 | * \brief initialize the context 82 | * 83 | * \param mdContext pointer to context variable 84 | * 85 | * Note: The function initializes the message-digest context 86 | * mdContext. Call before each new use of the context - 87 | * all fields are set to zero. 88 | */ 89 | void SDLTest_Md5Init(SDLTest_Md5Context * mdContext); 90 | 91 | 92 | /** 93 | * \brief update digest from variable length data 94 | * 95 | * \param mdContext pointer to context variable 96 | * \param inBuf pointer to data array/string 97 | * \param inLen length of data array/string 98 | * 99 | * Note: The function updates the message-digest context to account 100 | * for the presence of each of the characters inBuf[0..inLen-1] 101 | * in the message whose digest is being computed. 102 | */ 103 | 104 | void SDLTest_Md5Update(SDLTest_Md5Context * mdContext, unsigned char *inBuf, 105 | unsigned int inLen); 106 | 107 | 108 | /** 109 | * \brief complete digest computation 110 | * 111 | * \param mdContext pointer to context variable 112 | * 113 | * Note: The function terminates the message-digest computation and 114 | * ends with the desired message digest in mdContext.digest[0..15]. 115 | * Always call before using the digest[] variable. 116 | */ 117 | 118 | void SDLTest_Md5Final(SDLTest_Md5Context * mdContext); 119 | 120 | 121 | /* Ends C function definitions when using C++ */ 122 | #ifdef __cplusplus 123 | } 124 | #endif 125 | #include "close_code.h" 126 | 127 | #endif /* SDL_test_md5_h_ */ 128 | 129 | /* vi: set ts=4 sw=4 expandtab: */ 130 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_test_memory.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_test_memory.h 24 | * 25 | * Include file for SDL test framework. 26 | * 27 | * This code is a part of the SDL2_test library, not the main SDL library. 28 | */ 29 | 30 | #ifndef SDL_test_memory_h_ 31 | #define SDL_test_memory_h_ 32 | 33 | #include "begin_code.h" 34 | /* Set up for C function definitions, even when using C++ */ 35 | #ifdef __cplusplus 36 | extern "C" { 37 | #endif 38 | 39 | 40 | /** 41 | * \brief Start tracking SDL memory allocations 42 | * 43 | * \note This should be called before any other SDL functions for complete tracking coverage 44 | */ 45 | int SDLTest_TrackAllocations(); 46 | 47 | /** 48 | * \brief Print a log of any outstanding allocations 49 | * 50 | * \note This can be called after SDL_Quit() 51 | */ 52 | void SDLTest_LogAllocations(); 53 | 54 | 55 | /* Ends C function definitions when using C++ */ 56 | #ifdef __cplusplus 57 | } 58 | #endif 59 | #include "close_code.h" 60 | 61 | #endif /* SDL_test_memory_h_ */ 62 | 63 | /* vi: set ts=4 sw=4 expandtab: */ 64 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_test_random.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_test_random.h 24 | * 25 | * Include file for SDL test framework. 26 | * 27 | * This code is a part of the SDL2_test library, not the main SDL library. 28 | */ 29 | 30 | /* 31 | 32 | A "32-bit Multiply with carry random number generator. Very fast. 33 | Includes a list of recommended multipliers. 34 | 35 | multiply-with-carry generator: x(n) = a*x(n-1) + carry mod 2^32. 36 | period: (a*2^31)-1 37 | 38 | */ 39 | 40 | #ifndef SDL_test_random_h_ 41 | #define SDL_test_random_h_ 42 | 43 | #include "begin_code.h" 44 | /* Set up for C function definitions, even when using C++ */ 45 | #ifdef __cplusplus 46 | extern "C" { 47 | #endif 48 | 49 | /* --- Definitions */ 50 | 51 | /* 52 | * Macros that return a random number in a specific format. 53 | */ 54 | #define SDLTest_RandomInt(c) ((int)SDLTest_Random(c)) 55 | 56 | /* 57 | * Context structure for the random number generator state. 58 | */ 59 | typedef struct { 60 | unsigned int a; 61 | unsigned int x; 62 | unsigned int c; 63 | unsigned int ah; 64 | unsigned int al; 65 | } SDLTest_RandomContext; 66 | 67 | 68 | /* --- Function prototypes */ 69 | 70 | /** 71 | * \brief Initialize random number generator with two integers. 72 | * 73 | * Note: The random sequence of numbers returned by ...Random() is the 74 | * same for the same two integers and has a period of 2^31. 75 | * 76 | * \param rndContext pointer to context structure 77 | * \param xi integer that defines the random sequence 78 | * \param ci integer that defines the random sequence 79 | * 80 | */ 81 | void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi, 82 | unsigned int ci); 83 | 84 | /** 85 | * \brief Initialize random number generator based on current system time. 86 | * 87 | * \param rndContext pointer to context structure 88 | * 89 | */ 90 | void SDLTest_RandomInitTime(SDLTest_RandomContext *rndContext); 91 | 92 | 93 | /** 94 | * \brief Initialize random number generator based on current system time. 95 | * 96 | * Note: ...RandomInit() or ...RandomInitTime() must have been called 97 | * before using this function. 98 | * 99 | * \param rndContext pointer to context structure 100 | * 101 | * \returns A random number (32bit unsigned integer) 102 | * 103 | */ 104 | unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext); 105 | 106 | 107 | /* Ends C function definitions when using C++ */ 108 | #ifdef __cplusplus 109 | } 110 | #endif 111 | #include "close_code.h" 112 | 113 | #endif /* SDL_test_random_h_ */ 114 | 115 | /* vi: set ts=4 sw=4 expandtab: */ 116 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_timer.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | #ifndef SDL_timer_h_ 23 | #define SDL_timer_h_ 24 | 25 | /** 26 | * \file SDL_timer.h 27 | * 28 | * Header for the SDL time management routines. 29 | */ 30 | 31 | #include "SDL_stdinc.h" 32 | #include "SDL_error.h" 33 | 34 | #include "begin_code.h" 35 | /* Set up for C function definitions, even when using C++ */ 36 | #ifdef __cplusplus 37 | extern "C" { 38 | #endif 39 | 40 | /** 41 | * \brief Get the number of milliseconds since the SDL library initialization. 42 | * 43 | * \note This value wraps if the program runs for more than ~49 days. 44 | */ 45 | extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); 46 | 47 | /** 48 | * \brief Compare SDL ticks values, and return true if A has passed B 49 | * 50 | * e.g. if you want to wait 100 ms, you could do this: 51 | * Uint32 timeout = SDL_GetTicks() + 100; 52 | * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) { 53 | * ... do work until timeout has elapsed 54 | * } 55 | */ 56 | #define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0) 57 | 58 | /** 59 | * \brief Get the current value of the high resolution counter 60 | */ 61 | extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); 62 | 63 | /** 64 | * \brief Get the count per second of the high resolution counter 65 | */ 66 | extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); 67 | 68 | /** 69 | * \brief Wait a specified number of milliseconds before returning. 70 | */ 71 | extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); 72 | 73 | /** 74 | * Function prototype for the timer callback function. 75 | * 76 | * The callback function is passed the current timer interval and returns 77 | * the next timer interval. If the returned value is the same as the one 78 | * passed in, the periodic alarm continues, otherwise a new alarm is 79 | * scheduled. If the callback returns 0, the periodic alarm is cancelled. 80 | */ 81 | typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param); 82 | 83 | /** 84 | * Definition of the timer ID type. 85 | */ 86 | typedef int SDL_TimerID; 87 | 88 | /** 89 | * \brief Add a new timer to the pool of timers already running. 90 | * 91 | * \return A timer ID, or 0 when an error occurs. 92 | */ 93 | extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, 94 | SDL_TimerCallback callback, 95 | void *param); 96 | 97 | /** 98 | * \brief Remove a timer knowing its ID. 99 | * 100 | * \return A boolean value indicating success or failure. 101 | * 102 | * \warning It is not safe to remove a timer multiple times. 103 | */ 104 | extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); 105 | 106 | 107 | /* Ends C function definitions when using C++ */ 108 | #ifdef __cplusplus 109 | } 110 | #endif 111 | #include "close_code.h" 112 | 113 | #endif /* SDL_timer_h_ */ 114 | 115 | /* vi: set ts=4 sw=4 expandtab: */ 116 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_touch.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_touch.h 24 | * 25 | * Include file for SDL touch event handling. 26 | */ 27 | 28 | #ifndef SDL_touch_h_ 29 | #define SDL_touch_h_ 30 | 31 | #include "SDL_stdinc.h" 32 | #include "SDL_error.h" 33 | #include "SDL_video.h" 34 | 35 | #include "begin_code.h" 36 | /* Set up for C function definitions, even when using C++ */ 37 | #ifdef __cplusplus 38 | extern "C" { 39 | #endif 40 | 41 | typedef Sint64 SDL_TouchID; 42 | typedef Sint64 SDL_FingerID; 43 | 44 | typedef struct SDL_Finger 45 | { 46 | SDL_FingerID id; 47 | float x; 48 | float y; 49 | float pressure; 50 | } SDL_Finger; 51 | 52 | /* Used as the device ID for mouse events simulated with touch input */ 53 | #define SDL_TOUCH_MOUSEID ((Uint32)-1) 54 | 55 | 56 | /* Function prototypes */ 57 | 58 | /** 59 | * \brief Get the number of registered touch devices. 60 | */ 61 | extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void); 62 | 63 | /** 64 | * \brief Get the touch ID with the given index, or 0 if the index is invalid. 65 | */ 66 | extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index); 67 | 68 | /** 69 | * \brief Get the number of active fingers for a given touch device. 70 | */ 71 | extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID); 72 | 73 | /** 74 | * \brief Get the finger object of the given touch, with the given index. 75 | */ 76 | extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index); 77 | 78 | /* Ends C function definitions when using C++ */ 79 | #ifdef __cplusplus 80 | } 81 | #endif 82 | #include "close_code.h" 83 | 84 | #endif /* SDL_touch_h_ */ 85 | 86 | /* vi: set ts=4 sw=4 expandtab: */ 87 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_types.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_types.h 24 | * 25 | * \deprecated 26 | */ 27 | 28 | /* DEPRECATED */ 29 | #include "SDL_stdinc.h" 30 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/SDL_version.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file SDL_version.h 24 | * 25 | * This header defines the current SDL version. 26 | */ 27 | 28 | #ifndef SDL_version_h_ 29 | #define SDL_version_h_ 30 | 31 | #include "SDL_stdinc.h" 32 | 33 | #include "begin_code.h" 34 | /* Set up for C function definitions, even when using C++ */ 35 | #ifdef __cplusplus 36 | extern "C" { 37 | #endif 38 | 39 | /** 40 | * \brief Information the version of SDL in use. 41 | * 42 | * Represents the library's version as three levels: major revision 43 | * (increments with massive changes, additions, and enhancements), 44 | * minor revision (increments with backwards-compatible changes to the 45 | * major revision), and patchlevel (increments with fixes to the minor 46 | * revision). 47 | * 48 | * \sa SDL_VERSION 49 | * \sa SDL_GetVersion 50 | */ 51 | typedef struct SDL_version 52 | { 53 | Uint8 major; /**< major version */ 54 | Uint8 minor; /**< minor version */ 55 | Uint8 patch; /**< update version */ 56 | } SDL_version; 57 | 58 | /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL 59 | */ 60 | #define SDL_MAJOR_VERSION 2 61 | #define SDL_MINOR_VERSION 0 62 | #define SDL_PATCHLEVEL 8 63 | 64 | /** 65 | * \brief Macro to determine SDL version program was compiled against. 66 | * 67 | * This macro fills in a SDL_version structure with the version of the 68 | * library you compiled against. This is determined by what header the 69 | * compiler uses. Note that if you dynamically linked the library, you might 70 | * have a slightly newer or older version at runtime. That version can be 71 | * determined with SDL_GetVersion(), which, unlike SDL_VERSION(), 72 | * is not a macro. 73 | * 74 | * \param x A pointer to a SDL_version struct to initialize. 75 | * 76 | * \sa SDL_version 77 | * \sa SDL_GetVersion 78 | */ 79 | #define SDL_VERSION(x) \ 80 | { \ 81 | (x)->major = SDL_MAJOR_VERSION; \ 82 | (x)->minor = SDL_MINOR_VERSION; \ 83 | (x)->patch = SDL_PATCHLEVEL; \ 84 | } 85 | 86 | /** 87 | * This macro turns the version numbers into a numeric value: 88 | * \verbatim 89 | (1,2,3) -> (1203) 90 | \endverbatim 91 | * 92 | * This assumes that there will never be more than 100 patchlevels. 93 | */ 94 | #define SDL_VERSIONNUM(X, Y, Z) \ 95 | ((X)*1000 + (Y)*100 + (Z)) 96 | 97 | /** 98 | * This is the version number macro for the current SDL version. 99 | */ 100 | #define SDL_COMPILEDVERSION \ 101 | SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) 102 | 103 | /** 104 | * This macro will evaluate to true if compiled with SDL at least X.Y.Z. 105 | */ 106 | #define SDL_VERSION_ATLEAST(X, Y, Z) \ 107 | (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) 108 | 109 | /** 110 | * \brief Get the version of SDL that is linked against your program. 111 | * 112 | * If you are linking to SDL dynamically, then it is possible that the 113 | * current version will be different than the version you compiled against. 114 | * This function returns the current version, while SDL_VERSION() is a 115 | * macro that tells you what version you compiled with. 116 | * 117 | * \code 118 | * SDL_version compiled; 119 | * SDL_version linked; 120 | * 121 | * SDL_VERSION(&compiled); 122 | * SDL_GetVersion(&linked); 123 | * printf("We compiled against SDL version %d.%d.%d ...\n", 124 | * compiled.major, compiled.minor, compiled.patch); 125 | * printf("But we linked against SDL version %d.%d.%d.\n", 126 | * linked.major, linked.minor, linked.patch); 127 | * \endcode 128 | * 129 | * This function may be called safely at any time, even before SDL_Init(). 130 | * 131 | * \sa SDL_VERSION 132 | */ 133 | extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver); 134 | 135 | /** 136 | * \brief Get the code revision of SDL that is linked against your program. 137 | * 138 | * Returns an arbitrary string (a hash value) uniquely identifying the 139 | * exact revision of the SDL library in use, and is only useful in comparing 140 | * against other revisions. It is NOT an incrementing number. 141 | */ 142 | extern DECLSPEC const char *SDLCALL SDL_GetRevision(void); 143 | 144 | /** 145 | * \brief Get the revision number of SDL that is linked against your program. 146 | * 147 | * Returns a number uniquely identifying the exact revision of the SDL 148 | * library in use. It is an incrementing number based on commits to 149 | * hg.libsdl.org. 150 | */ 151 | extern DECLSPEC int SDLCALL SDL_GetRevisionNumber(void); 152 | 153 | 154 | /* Ends C function definitions when using C++ */ 155 | #ifdef __cplusplus 156 | } 157 | #endif 158 | #include "close_code.h" 159 | 160 | #endif /* SDL_version_h_ */ 161 | 162 | /* vi: set ts=4 sw=4 expandtab: */ 163 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/begin_code.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file begin_code.h 24 | * 25 | * This file sets things up for C dynamic library function definitions, 26 | * static inlined functions, and structures aligned at 4-byte alignment. 27 | * If you don't like ugly C preprocessor code, don't look at this file. :) 28 | */ 29 | 30 | /* This shouldn't be nested -- included it around code only. */ 31 | #ifdef _begin_code_h 32 | #error Nested inclusion of begin_code.h 33 | #endif 34 | #define _begin_code_h 35 | 36 | #ifndef SDL_DEPRECATED 37 | # if (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */ 38 | # define SDL_DEPRECATED __attribute__((deprecated)) 39 | # else 40 | # define SDL_DEPRECATED 41 | # endif 42 | #endif 43 | 44 | #ifndef SDL_UNUSED 45 | # ifdef __GNUC__ 46 | # define SDL_UNUSED __attribute__((unused)) 47 | # else 48 | # define SDL_UNUSED 49 | # endif 50 | #endif 51 | 52 | /* Some compilers use a special export keyword */ 53 | #ifndef DECLSPEC 54 | # if defined(__WIN32__) || defined(__WINRT__) 55 | # ifdef __BORLANDC__ 56 | # ifdef BUILD_SDL 57 | # define DECLSPEC 58 | # else 59 | # define DECLSPEC __declspec(dllimport) 60 | # endif 61 | # else 62 | # define DECLSPEC __declspec(dllexport) 63 | # endif 64 | # elif defined(__OS2__) 65 | # ifdef BUILD_SDL 66 | # define DECLSPEC __declspec(dllexport) 67 | # else 68 | # define DECLSPEC 69 | # endif 70 | # else 71 | # if defined(__GNUC__) && __GNUC__ >= 4 72 | # define DECLSPEC __attribute__ ((visibility("default"))) 73 | # else 74 | # define DECLSPEC 75 | # endif 76 | # endif 77 | #endif 78 | 79 | /* By default SDL uses the C calling convention */ 80 | #ifndef SDLCALL 81 | #if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__) 82 | #define SDLCALL __cdecl 83 | #elif defined(__OS2__) || defined(__EMX__) 84 | #define SDLCALL _System 85 | # if defined (__GNUC__) && !defined(_System) 86 | # define _System /* for old EMX/GCC compat. */ 87 | # endif 88 | #else 89 | #define SDLCALL 90 | #endif 91 | #endif /* SDLCALL */ 92 | 93 | /* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */ 94 | #ifdef __SYMBIAN32__ 95 | #undef DECLSPEC 96 | #define DECLSPEC 97 | #endif /* __SYMBIAN32__ */ 98 | 99 | /* Force structure packing at 4 byte alignment. 100 | This is necessary if the header is included in code which has structure 101 | packing set to an alternate value, say for loading structures from disk. 102 | The packing is reset to the previous value in close_code.h 103 | */ 104 | #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) 105 | #ifdef _MSC_VER 106 | #pragma warning(disable: 4103) 107 | #endif 108 | #ifdef __BORLANDC__ 109 | #pragma nopackwarning 110 | #endif 111 | #ifdef _M_X64 112 | /* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */ 113 | #pragma pack(push,8) 114 | #else 115 | #pragma pack(push,4) 116 | #endif 117 | #endif /* Compiler needs structure packing set */ 118 | 119 | #ifndef SDL_INLINE 120 | #if defined(__GNUC__) 121 | #define SDL_INLINE __inline__ 122 | #elif defined(_MSC_VER) || defined(__BORLANDC__) || \ 123 | defined(__DMC__) || defined(__SC__) || \ 124 | defined(__WATCOMC__) || defined(__LCC__) || \ 125 | defined(__DECC) || defined(__CC_ARM) 126 | #define SDL_INLINE __inline 127 | #ifndef __inline__ 128 | #define __inline__ __inline 129 | #endif 130 | #else 131 | #define SDL_INLINE inline 132 | #ifndef __inline__ 133 | #define __inline__ inline 134 | #endif 135 | #endif 136 | #endif /* SDL_INLINE not defined */ 137 | 138 | #ifndef SDL_FORCE_INLINE 139 | #if defined(_MSC_VER) 140 | #define SDL_FORCE_INLINE __forceinline 141 | #elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) ) 142 | #define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__ 143 | #else 144 | #define SDL_FORCE_INLINE static SDL_INLINE 145 | #endif 146 | #endif /* SDL_FORCE_INLINE not defined */ 147 | 148 | #ifndef SDL_NORETURN 149 | #if defined(__GNUC__) 150 | #define SDL_NORETURN __attribute__((noreturn)) 151 | #elif defined(_MSC_VER) 152 | #define SDL_NORETURN __declspec(noreturn) 153 | #else 154 | #define SDL_NORETURN 155 | #endif 156 | #endif /* SDL_NORETURN not defined */ 157 | 158 | /* Apparently this is needed by several Windows compilers */ 159 | #if !defined(__MACH__) 160 | #ifndef NULL 161 | #ifdef __cplusplus 162 | #define NULL 0 163 | #else 164 | #define NULL ((void *)0) 165 | #endif 166 | #endif /* NULL */ 167 | #endif /* ! Mac OS X - breaks precompiled headers */ 168 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/include/close_code.h: -------------------------------------------------------------------------------- 1 | /* 2 | Simple DirectMedia Layer 3 | Copyright (C) 1997-2018 Sam Lantinga 4 | 5 | This software is provided 'as-is', without any express or implied 6 | warranty. In no event will the authors be held liable for any damages 7 | arising from the use of this software. 8 | 9 | Permission is granted to anyone to use this software for any purpose, 10 | including commercial applications, and to alter it and redistribute it 11 | freely, subject to the following restrictions: 12 | 13 | 1. The origin of this software must not be misrepresented; you must not 14 | claim that you wrote the original software. If you use this software 15 | in a product, an acknowledgment in the product documentation would be 16 | appreciated but is not required. 17 | 2. Altered source versions must be plainly marked as such, and must not be 18 | misrepresented as being the original software. 19 | 3. This notice may not be removed or altered from any source distribution. 20 | */ 21 | 22 | /** 23 | * \file close_code.h 24 | * 25 | * This file reverses the effects of begin_code.h and should be included 26 | * after you finish any function and structure declarations in your headers 27 | */ 28 | 29 | #undef _begin_code_h 30 | 31 | /* Reset structure packing at previous byte alignment */ 32 | #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) 33 | #ifdef __BORLANDC__ 34 | #pragma nopackwarning 35 | #endif 36 | #pragma pack(pop) 37 | #endif /* Compiler needs structure packing set */ 38 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/SDL2/lib/libSDL2.a: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PJStation/simple-player-ios/3d00ccf3c341a66c777cd10b6d06248a0eb761e0/simple-player-iOS/simple-player-iOS/SDL2/lib/libSDL2.a -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/ViewController.h: -------------------------------------------------------------------------------- 1 | // 2 | // ViewController.h 3 | // simple-player-iOS 4 | // 5 | // Created by 孙鹏举 on 2018/10/11. 6 | // Copyright © 2018年 孙鹏举. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | @interface ViewController : UIViewController 12 | 13 | 14 | @end 15 | 16 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/ViewController.m: -------------------------------------------------------------------------------- 1 | // 2 | // ViewController.m 3 | // simple-player-iOS 4 | // 5 | // Created by 孙鹏举 on 2018/10/11. 6 | // Copyright © 2018年 孙鹏举. All rights reserved. 7 | // 8 | 9 | #import "ViewController.h" 10 | #import 11 | #import 12 | #import 13 | #import 14 | 15 | @interface ViewController () 16 | 17 | @end 18 | 19 | @implementation ViewController 20 | 21 | - (void)viewDidLoad { 22 | [super viewDidLoad]; 23 | // Do any additional setup after loading the view, typically from a nib. 24 | } 25 | 26 | 27 | - (void)didReceiveMemoryWarning { 28 | [super didReceiveMemoryWarning]; 29 | // Dispose of any resources that can be recreated. 30 | } 31 | 32 | 33 | @end 34 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOS/main.m: -------------------------------------------------------------------------------- 1 | // 2 | // main.m 3 | // simple-player-iOS 4 | // 5 | // Created by 孙鹏举 on 2018/10/11. 6 | // Copyright © 2018年 孙鹏举. All rights reserved. 7 | // 8 | 9 | #import 10 | #import "AppDelegate.h" 11 | 12 | //int main(int argc, char * argv[]) { 13 | // @autoreleasepool { 14 | // return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); 15 | // } 16 | //} 17 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOSTests/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | BNDL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | 22 | 23 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOSTests/simple_player_iOSTests.m: -------------------------------------------------------------------------------- 1 | // 2 | // simple_player_iOSTests.m 3 | // simple-player-iOSTests 4 | // 5 | // Created by 孙鹏举 on 2018/10/11. 6 | // Copyright © 2018年 孙鹏举. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | @interface simple_player_iOSTests : XCTestCase 12 | 13 | @end 14 | 15 | @implementation simple_player_iOSTests 16 | 17 | - (void)setUp { 18 | [super setUp]; 19 | // Put setup code here. This method is called before the invocation of each test method in the class. 20 | } 21 | 22 | - (void)tearDown { 23 | // Put teardown code here. This method is called after the invocation of each test method in the class. 24 | [super tearDown]; 25 | } 26 | 27 | - (void)testExample { 28 | // This is an example of a functional test case. 29 | // Use XCTAssert and related functions to verify your tests produce the correct results. 30 | } 31 | 32 | - (void)testPerformanceExample { 33 | // This is an example of a performance test case. 34 | [self measureBlock:^{ 35 | // Put the code you want to measure the time of here. 36 | }]; 37 | } 38 | 39 | @end 40 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOSUITests/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | BNDL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | 22 | 23 | -------------------------------------------------------------------------------- /simple-player-iOS/simple-player-iOSUITests/simple_player_iOSUITests.m: -------------------------------------------------------------------------------- 1 | // 2 | // simple_player_iOSUITests.m 3 | // simple-player-iOSUITests 4 | // 5 | // Created by 孙鹏举 on 2018/10/11. 6 | // Copyright © 2018年 孙鹏举. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | @interface simple_player_iOSUITests : XCTestCase 12 | 13 | @end 14 | 15 | @implementation simple_player_iOSUITests 16 | 17 | - (void)setUp { 18 | [super setUp]; 19 | 20 | // Put setup code here. This method is called before the invocation of each test method in the class. 21 | 22 | // In UI tests it is usually best to stop immediately when a failure occurs. 23 | self.continueAfterFailure = NO; 24 | // UI tests must launch the application that they test. Doing this in setup will make sure it happens for each test method. 25 | [[[XCUIApplication alloc] init] launch]; 26 | 27 | // In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this. 28 | } 29 | 30 | - (void)tearDown { 31 | // Put teardown code here. This method is called after the invocation of each test method in the class. 32 | [super tearDown]; 33 | } 34 | 35 | - (void)testExample { 36 | // Use recording to get started writing UI tests. 37 | // Use XCTAssert and related functions to verify your tests produce the correct results. 38 | } 39 | 40 | @end 41 | --------------------------------------------------------------------------------