├── .gitignore ├── LICENSE.txt ├── README.md ├── README.txt ├── base ├── default.cfg ├── ext_data │ ├── MP │ │ ├── netf_overrides.txt │ │ └── psf_overrides.txt │ ├── dms.dat │ ├── items.dat │ ├── npcs │ │ ├── Bartender.npc │ │ ├── BespinCop.npc │ │ ├── Desann.npc │ │ ├── Elder.npc │ │ ├── Galak.npc │ │ ├── Galak_Mech.npc │ │ ├── Glider.npc │ │ ├── Gran.npc │ │ ├── HazardTrooper.npc │ │ ├── Howler.npc │ │ ├── ImpCommander.npc │ │ ├── ImpOfficer.npc │ │ ├── ImpWorker.npc │ │ ├── Imperial.npc │ │ ├── Jan.npc │ │ ├── Jedi.npc │ │ ├── JediF.npc │ │ ├── JediMaster.npc │ │ ├── JediTrainer.npc │ │ ├── Kyle.npc │ │ ├── Lando.npc │ │ ├── Luke.npc │ │ ├── Merchant.npc │ │ ├── Minemonster.npc │ │ ├── MonMothma.npc │ │ ├── MorganKatarn.npc │ │ ├── Noghri.npc │ │ ├── Prisoner.npc │ │ ├── Ragnos.npc │ │ ├── Rax.npc │ │ ├── Rebel.npc │ │ ├── Rebel2.npc │ │ ├── Reborn.npc │ │ ├── RebornAcrobat.npc │ │ ├── RebornBoss.npc │ │ ├── RebornChiss.npc │ │ ├── RebornFencer.npc │ │ ├── RebornForceUser.npc │ │ ├── RebornRodian.npc │ │ ├── RebornTrandoshan.npc │ │ ├── RebornWeequay.npc │ │ ├── Reborn_dual.npc │ │ ├── Reborn_new.npc │ │ ├── Reborn_staff.npc │ │ ├── Reborn_twin.npc │ │ ├── Reelo.npc │ │ ├── RocketTrooper.npc │ │ ├── Rodian.npc │ │ ├── STCommander.npc │ │ ├── STOfficer.npc │ │ ├── STOfficerAlt.npc │ │ ├── ShadowTrooper.npc │ │ ├── StormPilot.npc │ │ ├── StormTrooper.npc │ │ ├── SwampTrooper.npc │ │ ├── Tavion.npc │ │ ├── Tavion_new.npc │ │ ├── Trandoshan.npc │ │ ├── Ugnaught.npc │ │ ├── alora.npc │ │ ├── assassin_droid.npc │ │ ├── atst.npc │ │ ├── atst_vehicle.npc │ │ ├── boba_fett.npc │ │ ├── chewie.npc │ │ ├── cultist.npc │ │ ├── cultist_destroyer.npc │ │ ├── cultist_drain.npc │ │ ├── cultist_grip.npc │ │ ├── cultist_lightning.npc │ │ ├── cultist_saber.npc │ │ ├── cultist_saber_powers.npc │ │ ├── cultistcommando.npc │ │ ├── gonk.npc │ │ ├── human_merc.npc │ │ ├── interrogator.npc │ │ ├── jawa.npc │ │ ├── jedi_random.npc │ │ ├── lambdashuttle.npc │ │ ├── mark1.npc │ │ ├── mark2.npc │ │ ├── mouse.npc │ │ ├── nullDriver.npc │ │ ├── player.npc │ │ ├── probe.npc │ │ ├── protocol.npc │ │ ├── protocol_imp.npc │ │ ├── r2d2.npc │ │ ├── r2d2_imp.npc │ │ ├── r5d2.npc │ │ ├── r5d2_imp.npc │ │ ├── rancor.npc │ │ ├── rancor_vehicle.npc │ │ ├── remote.npc │ │ ├── rockettrooper2.npc │ │ ├── rockettrooper_w.npc │ │ ├── rocks.npc │ │ ├── rosh_penin.npc │ │ ├── saber_droid.npc │ │ ├── saboteur.npc │ │ ├── saboteurpistol.npc │ │ ├── saboteursniper.npc │ │ ├── sand_creature.npc │ │ ├── seeker.npc │ │ ├── sentry.npc │ │ ├── snowtrooper.npc │ │ ├── swoop.npc │ │ ├── tauntaun.npc │ │ ├── test.npc │ │ ├── tie-bomber.npc │ │ ├── tie-fighter.npc │ │ ├── tusken.npc │ │ └── tuskensniper.npc │ └── weapons.dat ├── high.cfg ├── low.cfg ├── med.cfg ├── mpdefault.cfg ├── noMotion.cfg ├── productid.txt └── restoreMotion.cfg ├── code ├── 0_compiled_first │ └── 0_SH_Leak.cpp ├── ALut.lib ├── EaxMan.dll ├── IFC22.dll ├── JediAcademy.sln ├── OpenAL32.dll ├── OpenAL32.lib ├── RMG │ ├── RM_Area.cpp │ ├── RM_Area.h │ ├── RM_Headers.h │ ├── RM_Instance.cpp │ ├── RM_Instance.h │ ├── RM_InstanceFile.cpp │ ├── RM_InstanceFile.h │ ├── RM_Instance_BSP.cpp │ ├── RM_Instance_BSP.h │ ├── RM_Instance_Group.cpp │ ├── RM_Instance_Group.h │ ├── RM_Instance_Random.cpp │ ├── RM_Instance_Random.h │ ├── RM_Instance_Void.cpp │ ├── RM_Instance_Void.h │ ├── RM_Manager.cpp │ ├── RM_Manager.h │ ├── RM_Mission.cpp │ ├── RM_Mission.h │ ├── RM_Objective.cpp │ ├── RM_Objective.h │ ├── RM_Path.cpp │ ├── RM_Path.h │ ├── RM_Terrain.cpp │ └── RM_Terrain.h ├── Ragl │ ├── graph_region.h │ ├── graph_triangulate.h │ ├── graph_vs.h │ ├── kdtree_vs.h │ └── ragl_common.h ├── Ratl │ ├── array_vs.h │ ├── bits_vs.h │ ├── grid_vs.h │ ├── handle_pool_vs.h │ ├── hash_pool_vs.h │ ├── heap_vs.h │ ├── list_vs.h │ ├── map_vs.h │ ├── pool_vs.h │ ├── queue_vs.h │ ├── ratl.cpp │ ├── ratl_common.h │ ├── scheduler_vs.h │ ├── stack_vs.h │ ├── string_vs.h │ └── vector_vs.h ├── Ravl │ ├── CBounds.cpp │ ├── CBounds.h │ ├── CMatrix.h │ ├── CVec.cpp │ └── CVec.h ├── Rufl │ ├── hfile.cpp │ ├── hfile.h │ ├── hstring.cpp │ ├── hstring.h │ ├── random.cpp │ └── random.h ├── SHDebug │ ├── HA312W32.DLL │ └── SHW32.DLL ├── VU.bat ├── cgame │ ├── FX_ATSTMain.cpp │ ├── FX_Blaster.cpp │ ├── FX_Bowcaster.cpp │ ├── FX_BryarPistol.cpp │ ├── FX_Concussion.cpp │ ├── FX_DEMP2.cpp │ ├── FX_Disruptor.cpp │ ├── FX_Emplaced.cpp │ ├── FX_Flechette.cpp │ ├── FX_HeavyRepeater.cpp │ ├── FX_NoghriShot.cpp │ ├── FX_RocketLauncher.cpp │ ├── FX_TuskenShot.cpp │ ├── FxParsing.cpp │ ├── FxParsing.h │ ├── FxPrimitives.cpp │ ├── FxPrimitives.h │ ├── FxScheduler.cpp │ ├── FxScheduler.h │ ├── FxSystem.cpp │ ├── FxSystem.h │ ├── FxTemplate.cpp │ ├── FxUtil.cpp │ ├── FxUtil.h │ ├── animtable.h │ ├── cg_camera.cpp │ ├── cg_camera.h │ ├── cg_consolecmds.cpp │ ├── cg_credits.cpp │ ├── cg_draw.cpp │ ├── cg_drawtools.cpp │ ├── cg_effects.cpp │ ├── cg_ents.cpp │ ├── cg_event.cpp │ ├── cg_headers.cpp │ ├── cg_headers.h │ ├── cg_info.cpp │ ├── cg_lights.cpp │ ├── cg_lights.h │ ├── cg_local.h │ ├── cg_localents.cpp │ ├── cg_main.cpp │ ├── cg_marks.cpp │ ├── cg_media.h │ ├── cg_players.cpp │ ├── cg_playerstate.cpp │ ├── cg_predict.cpp │ ├── cg_public.h │ ├── cg_scoreboard.cpp │ ├── cg_servercmds.cpp │ ├── cg_snapshot.cpp │ ├── cg_syscalls.cpp │ ├── cg_text.cpp │ ├── cg_view.cpp │ ├── cg_weapons.cpp │ ├── common_headers.h │ └── strip_objectives.h ├── client │ ├── BinkVideo.cpp │ ├── BinkVideo.h │ ├── OpenAL │ │ ├── al.h │ │ ├── alc.h │ │ ├── alctypes.h │ │ ├── altypes.h │ │ ├── alu.h │ │ └── alut.h │ ├── cl_cgame.cpp │ ├── cl_cin.cpp │ ├── cl_cin_console.cpp │ ├── cl_console.cpp │ ├── cl_input.cpp │ ├── cl_input_hotswap.cpp │ ├── cl_input_hotswap.h │ ├── cl_keys.cpp │ ├── cl_main.cpp │ ├── cl_mp3.cpp │ ├── cl_mp3.h │ ├── cl_mp3.org │ ├── cl_parse.cpp │ ├── cl_scrn.cpp │ ├── cl_ui.cpp │ ├── client.h │ ├── client_ui.h │ ├── eax │ │ ├── EaxMan.h │ │ └── eax.h │ ├── fffx.h │ ├── keycodes.h │ ├── keys.h │ ├── snd_ambient.cpp │ ├── snd_ambient.h │ ├── snd_dma.cpp │ ├── snd_dma_console.cpp │ ├── snd_local.h │ ├── snd_local_console.h │ ├── snd_mem.cpp │ ├── snd_mem_console.cpp │ ├── snd_mix.cpp │ ├── snd_music.cpp │ ├── snd_music.h │ ├── snd_public.h │ ├── vmachine.cpp │ └── vmachine.h ├── ff │ ├── IFC │ │ ├── FeelitAPI.h │ │ ├── IFC.h │ │ ├── IFC22.dll │ │ ├── IFC22.lib │ │ ├── IFCErrors.h │ │ ├── ImmBaseTypes.h │ │ ├── ImmBox.h │ │ ├── ImmCompoundEffect.h │ │ ├── ImmCondition.h │ │ ├── ImmConstant.h │ │ ├── ImmDXDevice.h │ │ ├── ImmDamper.h │ │ ├── ImmDevice.h │ │ ├── ImmDevices.h │ │ ├── ImmEffect.h │ │ ├── ImmEffectSuite.h │ │ ├── ImmEllipse.h │ │ ├── ImmEnclosure.h │ │ ├── ImmFriction.h │ │ ├── ImmGrid.h │ │ ├── ImmIFR.h │ │ ├── ImmInertia.h │ │ ├── ImmMouse.h │ │ ├── ImmPeriodic.h │ │ ├── ImmProjects.h │ │ ├── ImmRamp.h │ │ ├── ImmSpring.h │ │ └── ImmTexture.h │ ├── cl_ff.cpp │ ├── cl_ff.h │ ├── common_headers.h │ ├── ff.cpp │ ├── ff.h │ ├── ff_ChannelCompound.h │ ├── ff_ChannelSet.cpp │ ├── ff_ChannelSet.h │ ├── ff_ConfigParser.cpp │ ├── ff_ConfigParser.h │ ├── ff_HandleTable.cpp │ ├── ff_HandleTable.h │ ├── ff_MultiCompound.cpp │ ├── ff_MultiCompound.h │ ├── ff_MultiEffect.cpp │ ├── ff_MultiEffect.h │ ├── ff_MultiSet.cpp │ ├── ff_MultiSet.h │ ├── ff_console.cpp │ ├── ff_ffset.cpp │ ├── ff_ffset.h │ ├── ff_local.h │ ├── ff_public.h │ ├── ff_snd.cpp │ ├── ff_snd.h │ ├── ff_system.cpp │ ├── ff_system.h │ ├── ff_utils.cpp │ └── ff_utils.h ├── game │ ├── AI_Animal.cpp │ ├── AI_AssassinDroid.cpp │ ├── AI_Atst.cpp │ ├── AI_BobaFett.cpp │ ├── AI_Civilian.cpp │ ├── AI_Default.cpp │ ├── AI_Droid.cpp │ ├── AI_GalakMech.cpp │ ├── AI_Glider.cpp │ ├── AI_Grenadier.cpp │ ├── AI_HazardTrooper.cpp │ ├── AI_Howler.cpp │ ├── AI_ImperialProbe.cpp │ ├── AI_Interrogator.cpp │ ├── AI_Jedi.cpp │ ├── AI_Mark1.cpp │ ├── AI_Mark2.cpp │ ├── AI_MineMonster.cpp │ ├── AI_Rancor.cpp │ ├── AI_Remote.cpp │ ├── AI_RocketTrooper.cpp │ ├── AI_SaberDroid.cpp │ ├── AI_SandCreature.cpp │ ├── AI_Seeker.cpp │ ├── AI_Sentry.cpp │ ├── AI_Sniper.cpp │ ├── AI_Stormtrooper.cpp │ ├── AI_Tusken.cpp │ ├── AI_Utils.cpp │ ├── AI_Wampa.cpp │ ├── AnimalNPC.c │ ├── FighterNPC.c │ ├── G_Timer.cpp │ ├── NPC.cpp │ ├── NPC_behavior.cpp │ ├── NPC_combat.cpp │ ├── NPC_goal.cpp │ ├── NPC_misc.cpp │ ├── NPC_move.cpp │ ├── NPC_reactions.cpp │ ├── NPC_senses.cpp │ ├── NPC_sounds.cpp │ ├── NPC_spawn.cpp │ ├── NPC_stats.cpp │ ├── NPC_utils.cpp │ ├── Q3_Interface.cpp │ ├── Q3_Interface.h │ ├── SpeederNPC.c │ ├── WalkerNPC.c │ ├── ai.h │ ├── anims.h │ ├── b_local.h │ ├── b_public.h │ ├── bg_lib.cpp │ ├── bg_local.h │ ├── bg_misc.cpp │ ├── bg_pangles.cpp │ ├── bg_panimate.cpp │ ├── bg_pmove.cpp │ ├── bg_public.h │ ├── bg_slidemove.cpp │ ├── bg_vehicleLoad.c │ ├── bset.h │ ├── bstate.h │ ├── channels.h │ ├── characters.h │ ├── common_headers.h │ ├── dmstates.h │ ├── events.h │ ├── fields.h │ ├── g_active.cpp │ ├── g_breakable.cpp │ ├── g_camera.cpp │ ├── g_client.cpp │ ├── g_cmds.cpp │ ├── g_combat.cpp │ ├── g_emplaced.cpp │ ├── g_functions.cpp │ ├── g_functions.h │ ├── g_fx.cpp │ ├── g_headers.cpp │ ├── g_headers.h │ ├── g_inventory.cpp │ ├── g_itemLoad.cpp │ ├── g_items.cpp │ ├── g_items.h │ ├── g_local.h │ ├── g_main.cpp │ ├── g_mem.cpp │ ├── g_misc.cpp │ ├── g_misc_model.cpp │ ├── g_missile.cpp │ ├── g_mover.cpp │ ├── g_nav.cpp │ ├── g_nav.h │ ├── g_navigator.cpp │ ├── g_navigator.h │ ├── g_navnew.cpp │ ├── g_object.cpp │ ├── g_objectives.cpp │ ├── g_public.h │ ├── g_rail.cpp │ ├── g_ref.cpp │ ├── g_roff.cpp │ ├── g_roff.h │ ├── g_savegame.cpp │ ├── g_session.cpp │ ├── g_shared.h │ ├── g_spawn.cpp │ ├── g_svcmds.cpp │ ├── g_target.cpp │ ├── g_trigger.cpp │ ├── g_turret.cpp │ ├── g_usable.cpp │ ├── g_utils.cpp │ ├── g_vehicleLoad.cpp │ ├── g_vehicles.c │ ├── g_vehicles.h │ ├── g_weapon.cpp │ ├── g_weaponLoad.cpp │ ├── game.def │ ├── game.vcproj │ ├── game.vcxproj │ ├── game.vcxproj.filters │ ├── game.zip │ ├── genericparser2.cpp │ ├── genericparser2.h │ ├── ghoul2_shared.h │ ├── hitlocs.h │ ├── npc_headers.h │ ├── objectives.h │ ├── q_math.cpp │ ├── q_shared.cpp │ ├── q_shared.h │ ├── say.h │ ├── statindex.h │ ├── surfaceflags.h │ ├── teams.h │ ├── weapons.h │ ├── wp_saber.cpp │ ├── wp_saber.h │ └── wp_saberLoad.cpp ├── ghoul2 │ ├── G2.h │ ├── G2_API.cpp │ ├── G2_bolts.cpp │ ├── G2_bones.cpp │ ├── G2_misc.cpp │ ├── G2_surfaces.cpp │ └── ghoul2_gore.h ├── goblib │ ├── goblib.cpp │ ├── goblib.h │ ├── goblib.vcproj │ └── goblib.vcxproj ├── icarus │ ├── BlockStream.cpp │ ├── IcarusImplementation.cpp │ ├── IcarusImplementation.h │ ├── IcarusInterface.h │ ├── Sequence.cpp │ ├── Sequencer.cpp │ ├── StdAfx.h │ ├── TaskManager.cpp │ ├── blockstream.h │ ├── sequence.h │ ├── sequencer.h │ └── taskmanager.h ├── ja_melee_code.zip ├── jpeg-6 │ ├── jcapimin.cpp │ ├── jccoefct.cpp │ ├── jccolor.cpp │ ├── jcdctmgr.cpp │ ├── jchuff.cpp │ ├── jchuff.h │ ├── jcinit.cpp │ ├── jcmainct.cpp │ ├── jcmarker.cpp │ ├── jcmaster.cpp │ ├── jcomapi.cpp │ ├── jconfig.h │ ├── jcparam.cpp │ ├── jcphuff.cpp │ ├── jcprepct.cpp │ ├── jcsample.cpp │ ├── jctrans.cpp │ ├── jdapimin.cpp │ ├── jdapistd.cpp │ ├── jdatadst.cpp │ ├── jdatasrc.cpp │ ├── jdcoefct.cpp │ ├── jdcolor.cpp │ ├── jdct.h │ ├── jddctmgr.cpp │ ├── jdhuff.cpp │ ├── jdhuff.h │ ├── jdinput.cpp │ ├── jdmainct.cpp │ ├── jdmarker.cpp │ ├── jdmaster.cpp │ ├── jdpostct.cpp │ ├── jdsample.cpp │ ├── jdtrans.cpp │ ├── jerror.cpp │ ├── jerror.h │ ├── jfdctflt.cpp │ ├── jidctflt.cpp │ ├── jinclude.h │ ├── jmemmgr.cpp │ ├── jmemnobs.cpp │ ├── jmemsys.h │ ├── jmorecfg.h │ ├── jpegint.h │ ├── jpeglib.h │ ├── jutils.cpp │ └── jversion.h ├── mac │ ├── MacGamma.c │ ├── MacGamma.cpp │ ├── MacGamma.h │ ├── MacQuake3 │ ├── mac_console.c │ ├── mac_event.c │ ├── mac_glimp.c │ ├── mac_input.c │ ├── mac_local.h │ ├── mac_main.c │ ├── mac_net.c │ ├── mac_snddma.c │ ├── macprefix.h │ └── q3.rsrc ├── mp3code │ ├── cdct.c │ ├── config.h │ ├── copyright.h │ ├── csbt.c │ ├── csbtb.c │ ├── csbtl3.c │ ├── cup.c │ ├── cupini.c │ ├── cupl1.c │ ├── cupl3.c │ ├── cwin.c │ ├── cwinb.c │ ├── cwinm.c │ ├── htable.h │ ├── hwin.c │ ├── jdw.h │ ├── l3.h │ ├── l3dq.c │ ├── l3init.c │ ├── mdct.c │ ├── mhead.c │ ├── mhead.h │ ├── mp3struct.h │ ├── msis.c │ ├── port.h │ ├── small_header.h │ ├── tableawd.h │ ├── towave.c │ ├── uph.c │ ├── upsf.c │ └── wavep.c ├── null │ ├── mac_net.c │ ├── null_glimp.c │ ├── null_main.c │ ├── null_net.c │ └── null_snddma.c ├── png │ ├── png.cpp │ └── png.h ├── qcommon │ ├── MiniHeap.h │ ├── chash.h │ ├── cm_draw.cpp │ ├── cm_draw.h │ ├── cm_landscape.h │ ├── cm_load.cpp │ ├── cm_load_xbox.cpp │ ├── cm_local.h │ ├── cm_patch.cpp │ ├── cm_patch.h │ ├── cm_polylib.cpp │ ├── cm_polylib.h │ ├── cm_public.h │ ├── cm_randomterrain.cpp │ ├── cm_randomterrain.h │ ├── cm_shader.cpp │ ├── cm_terrain.cpp │ ├── cm_terrainmap.cpp │ ├── cm_terrainmap.h │ ├── cm_test.cpp │ ├── cm_trace.cpp │ ├── cmd.cpp │ ├── common.cpp │ ├── cvar.cpp │ ├── files.h │ ├── files_common.cpp │ ├── files_console.cpp │ ├── files_pc.cpp │ ├── fixedmap.h │ ├── hstring.cpp │ ├── hstring.h │ ├── md4.cpp │ ├── msg.cpp │ ├── net_chan.cpp │ ├── platform.h │ ├── qcommon.h │ ├── qfiles.h │ ├── sparc.h │ ├── sstring.h │ ├── stringed_ingame.cpp │ ├── stringed_ingame.h │ ├── stringed_interface.cpp │ ├── stringed_interface.h │ ├── stv_version.h │ ├── tags.h │ ├── timing.h │ ├── tri_coll_test.cpp │ ├── unzip.cpp │ ├── unzip.h │ ├── z_memman_console.cpp │ └── z_memman_pc.cpp ├── renderer │ ├── amd3d.h │ ├── glext.h │ ├── glext_console.h │ ├── matcomp.c │ ├── matcomp.h │ ├── mdx_format.h │ ├── qgl.h │ ├── qgl_console.h │ ├── qgl_linked.h │ ├── ref_trin.def │ ├── tr_WorldEffects.cpp │ ├── tr_WorldEffects.h │ ├── tr_animation.cpp │ ├── tr_arioche.cpp │ ├── tr_backend.cpp │ ├── tr_bsp.cpp │ ├── tr_bsp_xbox.cpp │ ├── tr_cmds.cpp │ ├── tr_curve.cpp │ ├── tr_draw.cpp │ ├── tr_flares.cpp │ ├── tr_font.cpp │ ├── tr_font.h │ ├── tr_ghoul2.cpp │ ├── tr_image.cpp │ ├── tr_init.cpp │ ├── tr_jpeg_interface.cpp │ ├── tr_jpeg_interface.h │ ├── tr_landscape.h │ ├── tr_light.cpp │ ├── tr_local.h │ ├── tr_main.cpp │ ├── tr_marks.cpp │ ├── tr_mesh.cpp │ ├── tr_model.cpp │ ├── tr_noise.cpp │ ├── tr_public.h │ ├── tr_quicksprite.cpp │ ├── tr_quicksprite.h │ ├── tr_scene.cpp │ ├── tr_shade.cpp │ ├── tr_shade_calc.cpp │ ├── tr_shader.cpp │ ├── tr_shadows.cpp │ ├── tr_sky.cpp │ ├── tr_stl.cpp │ ├── tr_stl.h │ ├── tr_surface.cpp │ ├── tr_surfacesprites.cpp │ ├── tr_terrain.cpp │ ├── tr_types.h │ └── tr_world.cpp ├── server │ ├── exe_headers.cpp │ ├── exe_headers.h │ ├── server.h │ ├── sv_ccmds.cpp │ ├── sv_client.cpp │ ├── sv_game.cpp │ ├── sv_init.cpp │ ├── sv_main.cpp │ ├── sv_savegame.cpp │ ├── sv_snapshot.cpp │ └── sv_world.cpp ├── smartheap │ ├── HAW32M.LIB │ ├── HEAPAGNT.H │ ├── SMRTHEAP.C │ ├── SMRTHEAP.H │ └── smrtheap.hpp ├── starwars.vcproj ├── starwars.vcxproj ├── starwars.vcxproj.filters ├── tonet.bat ├── tosend.bat ├── ui │ ├── gameinfo.cpp │ ├── gameinfo.h │ ├── menudef.h │ ├── ui.def │ ├── ui_atoms.cpp │ ├── ui_connect.cpp │ ├── ui_debug.cpp │ ├── ui_local.h │ ├── ui_main.cpp │ ├── ui_public.h │ ├── ui_saber.cpp │ ├── ui_shared.cpp │ ├── ui_shared.h │ ├── ui_splash.cpp │ ├── ui_splash.h │ └── ui_syscalls.cpp ├── unix │ ├── Makefile │ ├── linux_glimp.c │ ├── linux_qgl.c │ ├── linux_snd.c │ ├── matha.s │ ├── q3test.spec.sh │ ├── qasm.h │ ├── quake3.gif │ ├── snd_mixa.s │ ├── sys_dosa.s │ ├── ui_video.c │ ├── unix_glw.h │ ├── unix_main.c │ ├── unix_net.c │ └── unix_shared.c ├── update_spents.bat ├── win32 │ ├── AutoVersion.h │ ├── background.bmp │ ├── clear.bmp │ ├── dbg_console_xbox.cpp │ ├── dbg_console_xbox.h │ ├── game.rc │ ├── glw_win.h │ ├── glw_win_dx8.h │ ├── resource.h │ ├── snd_fx_img.h │ ├── starwars.ico │ ├── win_file.h │ ├── win_file_xbox.cpp │ ├── win_filecode.cpp │ ├── win_gamma.cpp │ ├── win_gamma_console.cpp │ ├── win_glimp.cpp │ ├── win_glimp_console.cpp │ ├── win_input.cpp │ ├── win_input.h │ ├── win_input_console.cpp │ ├── win_input_rumble.cpp │ ├── win_input_xbox.cpp │ ├── win_local.h │ ├── win_main.cpp │ ├── win_main_common.cpp │ ├── win_main_console.cpp │ ├── win_qal_xbox.cpp │ ├── win_qgl.cpp │ ├── win_qgl_dx8.cpp │ ├── win_shared.cpp │ ├── win_snd.cpp │ ├── win_stencilshadow.cpp │ ├── win_stencilshadow.h │ ├── win_stream_dx8.cpp │ ├── win_syscon.cpp │ ├── win_video.cpp │ ├── win_wndproc.cpp │ ├── winquake.rc │ └── winquake.res ├── x_exe │ ├── x_exe.vcproj │ └── x_exe.vcxproj ├── x_game │ ├── x_game.vcproj │ └── x_game.vcxproj └── zlib32 │ ├── deflate.cpp │ ├── deflate.h │ ├── inflate.cpp │ ├── inflate.h │ ├── zip.h │ └── zipcommon.cpp ├── codemp ├── ALut.lib ├── CommandLine.txt ├── Debug │ ├── HA312W32.DLL │ └── SHW32.DLL ├── EaxMan.dll ├── JKA_mp.sln ├── OpenAL32.dll ├── OpenAL32.lib ├── RMG │ ├── RM_Area.cpp │ ├── RM_Area.h │ ├── RM_Headers.h │ ├── RM_Instance.cpp │ ├── RM_Instance.h │ ├── RM_InstanceFile.cpp │ ├── RM_InstanceFile.h │ ├── RM_Instance_BSP.cpp │ ├── RM_Instance_BSP.h │ ├── RM_Instance_Group.cpp │ ├── RM_Instance_Group.h │ ├── RM_Instance_Random.cpp │ ├── RM_Instance_Random.h │ ├── RM_Instance_Void.cpp │ ├── RM_Instance_Void.h │ ├── RM_Manager.cpp │ ├── RM_Manager.h │ ├── RM_Mission.cpp │ ├── RM_Mission.h │ ├── RM_Objective.cpp │ ├── RM_Objective.h │ ├── RM_Path.cpp │ ├── RM_Path.h │ ├── RM_Terrain.cpp │ └── RM_Terrain.h ├── Ratl │ ├── bits_vs.h │ ├── ratl_common.h │ └── vector_vs.h ├── Ravl │ └── CVec.h ├── Splines │ ├── Splines.dsp │ ├── math_angles.cpp │ ├── math_angles.h │ ├── math_matrix.cpp │ ├── math_matrix.h │ ├── math_quaternion.cpp │ ├── math_quaternion.h │ ├── math_vector.cpp │ ├── math_vector.h │ ├── q_parse.cpp │ ├── q_shared.cpp │ ├── q_shared.h │ ├── splines.cpp │ ├── splines.h │ ├── util_list.h │ ├── util_str.cpp │ └── util_str.h ├── VU.bat ├── WinDed.dsp ├── WinDed.vcproj ├── WinDed.vcxproj ├── WinDed.vcxproj.filters ├── botlib │ ├── aasfile.h │ ├── be_aas_bsp.h │ ├── be_aas_bspq3.cpp │ ├── be_aas_cluster.cpp │ ├── be_aas_cluster.h │ ├── be_aas_debug.cpp │ ├── be_aas_debug.h │ ├── be_aas_def.h │ ├── be_aas_entity.cpp │ ├── be_aas_entity.h │ ├── be_aas_file.cpp │ ├── be_aas_file.h │ ├── be_aas_funcs.h │ ├── be_aas_main.cpp │ ├── be_aas_main.h │ ├── be_aas_move.cpp │ ├── be_aas_move.h │ ├── be_aas_optimize.cpp │ ├── be_aas_optimize.h │ ├── be_aas_reach.cpp │ ├── be_aas_reach.h │ ├── be_aas_route.cpp │ ├── be_aas_route.h │ ├── be_aas_routealt.cpp │ ├── be_aas_routealt.h │ ├── be_aas_sample.cpp │ ├── be_aas_sample.h │ ├── be_ai_char.cpp │ ├── be_ai_chat.cpp │ ├── be_ai_gen.cpp │ ├── be_ai_goal.cpp │ ├── be_ai_move.cpp │ ├── be_ai_weap.cpp │ ├── be_ai_weight.cpp │ ├── be_ai_weight.h │ ├── be_ea.cpp │ ├── be_interface.cpp │ ├── be_interface.h │ ├── botlib.vcproj │ ├── botlib.vcxproj │ ├── botlib.vcxproj.filters │ ├── l_crc.cpp │ ├── l_crc.h │ ├── l_libvar.cpp │ ├── l_libvar.h │ ├── l_log.cpp │ ├── l_log.h │ ├── l_memory.cpp │ ├── l_memory.h │ ├── l_precomp.cpp │ ├── l_precomp.h │ ├── l_script.cpp │ ├── l_script.h │ ├── l_struct.cpp │ ├── l_struct.h │ └── l_utils.h ├── buildvms.bat ├── cgame │ ├── JK2_cgame.def │ ├── JK2_cgame.vcproj │ ├── JK2_cgame.vcxproj │ ├── JK2_cgame.vcxproj.filters │ ├── animtable.h │ ├── asm2mak.cfg │ ├── cg_consolecmds.c │ ├── cg_draw.c │ ├── cg_drawtools.c │ ├── cg_effects.c │ ├── cg_ents.c │ ├── cg_event.c │ ├── cg_info.c │ ├── cg_light.c │ ├── cg_lights.h │ ├── cg_local.h │ ├── cg_localents.c │ ├── cg_main.c │ ├── cg_marks.c │ ├── cg_media.h │ ├── cg_newDraw.c │ ├── cg_playeranimate.c │ ├── cg_players.c │ ├── cg_playerstate.c │ ├── cg_predict.c │ ├── cg_public.h │ ├── cg_saga.c │ ├── cg_scoreboard.c │ ├── cg_servercmds.c │ ├── cg_snapshot.c │ ├── cg_strap.c │ ├── cg_syscalls.c │ ├── cg_turret.c │ ├── cg_view.c │ ├── cg_weaponinit.c │ ├── cg_weapons.c │ ├── cgame.bat │ ├── cgame.q3asm │ ├── fx_blaster.c │ ├── fx_bowcaster.c │ ├── fx_bryarpistol.c │ ├── fx_demp2.c │ ├── fx_disruptor.c │ ├── fx_flechette.c │ ├── fx_force.c │ ├── fx_heavyrepeater.c │ ├── fx_local.h │ ├── fx_rocketlauncher.c │ ├── holocronicons.h │ └── tr_types.h ├── cleanvms.bat ├── client │ ├── 0_SH_Leak.cpp │ ├── BinkVideo.cpp │ ├── BinkVideo.h │ ├── FXExport.cpp │ ├── FXExport.h │ ├── FxPrimitives.cpp │ ├── FxPrimitives.h │ ├── FxScheduler.cpp │ ├── FxScheduler.h │ ├── FxSystem.cpp │ ├── FxSystem.h │ ├── FxTemplate.cpp │ ├── FxUtil.cpp │ ├── FxUtil.h │ ├── OpenAL │ │ ├── al.h │ │ ├── alc.h │ │ ├── alctypes.h │ │ ├── altypes.h │ │ ├── alu.h │ │ └── alut.h │ ├── cl_cgame.cpp │ ├── cl_cin.cpp │ ├── cl_cin_console.cpp │ ├── cl_console.cpp │ ├── cl_input.cpp │ ├── cl_keys.cpp │ ├── cl_main.cpp │ ├── cl_net_chan.cpp │ ├── cl_parse.cpp │ ├── cl_scrn.cpp │ ├── cl_ui.cpp │ ├── client.h │ ├── eax │ │ ├── EaxMan.h │ │ └── eax.h │ ├── fffx.h │ ├── keycodes.h │ ├── keys.h │ ├── snd_ambient.cpp │ ├── snd_ambient.h │ ├── snd_dma.cpp │ ├── snd_dma_console.cpp │ ├── snd_local.h │ ├── snd_local_console.h │ ├── snd_mem.cpp │ ├── snd_mem_console.cpp │ ├── snd_mix.cpp │ ├── snd_mp3.cpp │ ├── snd_mp3.h │ ├── snd_music.cpp │ ├── snd_music.h │ └── snd_public.h ├── encryption │ └── encryption.h ├── ff │ └── ff_console.cpp ├── game │ ├── AnimalNPC.c │ ├── FighterNPC.c │ ├── JK2_game.def │ ├── JK2_game.vcproj │ ├── JK2_game.vcxproj │ ├── JK2_game.vcxproj.filters │ ├── NPC.c │ ├── NPC_AI_Atst.c │ ├── NPC_AI_Default.c │ ├── NPC_AI_Droid.c │ ├── NPC_AI_GalakMech.c │ ├── NPC_AI_Grenadier.c │ ├── NPC_AI_Howler.c │ ├── NPC_AI_ImperialProbe.c │ ├── NPC_AI_Interrogator.c │ ├── NPC_AI_Jedi.c │ ├── NPC_AI_Mark1.c │ ├── NPC_AI_Mark2.c │ ├── NPC_AI_MineMonster.c │ ├── NPC_AI_Rancor.c │ ├── NPC_AI_Remote.c │ ├── NPC_AI_Seeker.c │ ├── NPC_AI_Sentry.c │ ├── NPC_AI_Sniper.c │ ├── NPC_AI_Stormtrooper.c │ ├── NPC_AI_Utils.c │ ├── NPC_AI_Wampa.c │ ├── NPC_behavior.c │ ├── NPC_combat.c │ ├── NPC_goal.c │ ├── NPC_misc.c │ ├── NPC_move.c │ ├── NPC_reactions.c │ ├── NPC_senses.c │ ├── NPC_sounds.c │ ├── NPC_spawn.c │ ├── NPC_stats.c │ ├── NPC_utils.c │ ├── SpeederNPC.c │ ├── WalkerNPC.c │ ├── ai.h │ ├── ai_main.c │ ├── ai_main.h │ ├── ai_util.c │ ├── ai_wpnav.c │ ├── anims.h │ ├── asm2mak.cfg │ ├── b_local.h │ ├── b_public.h │ ├── be_aas.h │ ├── be_ai_char.h │ ├── be_ai_chat.h │ ├── be_ai_gen.h │ ├── be_ai_goal.h │ ├── be_ai_move.h │ ├── be_ai_weap.h │ ├── be_ea.h │ ├── bg_g2_utils.c │ ├── bg_lib.c │ ├── bg_lib.h │ ├── bg_local.h │ ├── bg_misc.c │ ├── bg_panimate.c │ ├── bg_pmove.c │ ├── bg_public.h │ ├── bg_saber.c │ ├── bg_saberLoad.c │ ├── bg_saga.c │ ├── bg_saga.h │ ├── bg_slidemove.c │ ├── bg_strap.h │ ├── bg_vehicleLoad.c │ ├── bg_vehicles.h │ ├── bg_weapons.c │ ├── bg_weapons.h │ ├── botlib.h │ ├── chars.h │ ├── g_ICARUScb.c │ ├── g_ICARUScb.h │ ├── g_active.c │ ├── g_arenas.c │ ├── g_bot.c │ ├── g_client.c │ ├── g_cmds.c │ ├── g_combat.c │ ├── g_exphysics.c │ ├── g_headers.h │ ├── g_items.c │ ├── g_local.h │ ├── g_log.c │ ├── g_main.c │ ├── g_mem.c │ ├── g_misc.c │ ├── g_missile.c │ ├── g_mover.c │ ├── g_nav.c │ ├── g_nav.h │ ├── g_navnew.c │ ├── g_object.c │ ├── g_public.h │ ├── g_saga.c │ ├── g_session.c │ ├── g_spawn.c │ ├── g_strap.c │ ├── g_svcmds.c │ ├── g_syscalls.c │ ├── g_target.c │ ├── g_team.c │ ├── g_team.h │ ├── g_timer.c │ ├── g_trigger.c │ ├── g_turret.c │ ├── g_turret_G2.c │ ├── g_utils.c │ ├── g_vehicleTurret.c │ ├── g_vehicles.c │ ├── g_weapon.c │ ├── game.bat │ ├── game.q3asm │ ├── inv.h │ ├── match.h │ ├── npc_headers.h │ ├── q_math.c │ ├── q_shared.c │ ├── q_shared.h │ ├── say.h │ ├── surfaceflags.h │ ├── syn.h │ ├── teams.h │ ├── tri_coll_test.c │ ├── w_force.c │ ├── w_saber.c │ └── w_saber.h ├── ghoul2 │ ├── G2.h │ ├── G2_API.cpp │ ├── G2_bolts.cpp │ ├── G2_bones.cpp │ ├── G2_gore.h │ ├── G2_local.h │ ├── G2_misc.cpp │ ├── G2_surfaces.cpp │ └── ghoul2_shared.h ├── goblib │ ├── goblib.cpp │ ├── goblib.h │ ├── goblib.vcproj │ ├── goblib.vcxproj │ └── goblib.vcxproj.filters ├── icarus │ ├── BlockStream.cpp │ ├── GameInterface.cpp │ ├── GameInterface.h │ ├── Instance.cpp │ ├── Interface.cpp │ ├── Interpreter.cpp │ ├── Memory.cpp │ ├── Q3_Interface.cpp │ ├── Q3_Interface.h │ ├── Q3_Registers.cpp │ ├── Q3_Registers.h │ ├── Sequence.cpp │ ├── Sequencer.cpp │ ├── TaskManager.cpp │ ├── Tokenizer.cpp │ ├── blockstream.h │ ├── icarus.h │ ├── instance.h │ ├── interface.h │ ├── interpreter.h │ ├── module.h │ ├── sequence.h │ ├── sequencer.h │ ├── taskmanager.h │ └── tokenizer.h ├── install.bat ├── installvms.bat ├── jk2mp.vcproj ├── jk2mp.vcxproj ├── jk2mp.vcxproj.filters ├── jpeg-6 │ ├── jcapimin.cpp │ ├── jccoefct.cpp │ ├── jccolor.cpp │ ├── jcdctmgr.cpp │ ├── jchuff.cpp │ ├── jchuff.h │ ├── jcinit.cpp │ ├── jcmainct.cpp │ ├── jcmarker.cpp │ ├── jcmaster.cpp │ ├── jcomapi.cpp │ ├── jconfig.h │ ├── jcparam.cpp │ ├── jcphuff.cpp │ ├── jcprepct.cpp │ ├── jcsample.cpp │ ├── jctrans.cpp │ ├── jdapimin.cpp │ ├── jdapistd.cpp │ ├── jdatadst.cpp │ ├── jdatasrc.cpp │ ├── jdcoefct.cpp │ ├── jdcolor.cpp │ ├── jdct.h │ ├── jddctmgr.cpp │ ├── jdhuff.cpp │ ├── jdhuff.h │ ├── jdinput.cpp │ ├── jdmainct.cpp │ ├── jdmarker.cpp │ ├── jdmaster.cpp │ ├── jdpostct.cpp │ ├── jdsample.cpp │ ├── jdtrans.cpp │ ├── jerror.cpp │ ├── jerror.h │ ├── jfdctflt.cpp │ ├── jidctflt.cpp │ ├── jinclude.h │ ├── jmemmgr.cpp │ ├── jmemnobs.cpp │ ├── jmemsys.h │ ├── jmorecfg.h │ ├── jpegint.h │ ├── jpeglib.h │ ├── jutils.cpp │ └── jversion.h ├── mp3code │ ├── cdct.c │ ├── config.h │ ├── copyright.h │ ├── csbt.c │ ├── csbtb.c │ ├── csbtl3.c │ ├── cup.c │ ├── cupini.c │ ├── cupl1.c │ ├── cupl3.c │ ├── cwin.c │ ├── cwinb.c │ ├── cwinm.c │ ├── htable.h │ ├── hwin.c │ ├── jdw.h │ ├── l3.h │ ├── l3dq.c │ ├── l3init.c │ ├── mdct.c │ ├── mhead.c │ ├── mhead.h │ ├── mp3struct.h │ ├── msis.c │ ├── port.h │ ├── small_header.h │ ├── tableawd.h │ ├── towave.c │ ├── uph.c │ ├── upsf.c │ └── wavep.c ├── namespace_begin.h ├── namespace_end.h ├── null │ ├── mac_net.c │ ├── null_client.cpp │ ├── null_glimp.cpp │ ├── null_input.cpp │ ├── null_main.c │ ├── null_net.c │ ├── null_renderer.cpp │ ├── null_snddma.cpp │ └── win_main.cpp ├── png │ ├── png.cpp │ └── png.h ├── qcommon │ ├── CNetProfile.cpp │ ├── GenericParser2.cpp │ ├── GenericParser2.h │ ├── INetProfile.h │ ├── MiniHeap.h │ ├── RoffSystem.cpp │ ├── RoffSystem.h │ ├── chash.h │ ├── cm_draw.cpp │ ├── cm_draw.h │ ├── cm_landscape.h │ ├── cm_load.cpp │ ├── cm_load_xbox.cpp │ ├── cm_local.h │ ├── cm_patch.cpp │ ├── cm_patch.h │ ├── cm_patch_xbox.cpp │ ├── cm_polylib.cpp │ ├── cm_polylib.h │ ├── cm_public.h │ ├── cm_randomterrain.cpp │ ├── cm_randomterrain.h │ ├── cm_shader.cpp │ ├── cm_terrain.cpp │ ├── cm_terrainmap.cpp │ ├── cm_terrainmap.h │ ├── cm_test.cpp │ ├── cm_trace.cpp │ ├── cmd_common.cpp │ ├── cmd_console.cpp │ ├── cmd_pc.cpp │ ├── common.cpp │ ├── cvar.cpp │ ├── disablewarnings.h │ ├── exe_headers.cpp │ ├── exe_headers.h │ ├── files.cpp │ ├── files.h │ ├── files_common.cpp │ ├── files_console.cpp │ ├── files_pc.cpp │ ├── fixedmap.h │ ├── game_version.h │ ├── hstring.cpp │ ├── hstring.h │ ├── huffman.cpp │ ├── md4.cpp │ ├── msg.cpp │ ├── net_chan.cpp │ ├── platform.h │ ├── q_math.cpp │ ├── q_shared.cpp │ ├── qcommon.h │ ├── qfiles.h │ ├── sparc.h │ ├── sstring.h │ ├── stringed_ingame.cpp │ ├── stringed_ingame.h │ ├── stringed_interface.cpp │ ├── stringed_interface.h │ ├── tags.h │ ├── timing.h │ ├── unzip.cpp │ ├── unzip.h │ ├── vm.cpp │ ├── vm_console.cpp │ ├── vm_interpreted.cpp │ ├── vm_local.h │ ├── vm_ppc.cpp │ ├── vm_x86.cpp │ ├── z_memman_console.cpp │ └── z_memman_pc.cpp ├── renderer │ ├── glext.h │ ├── glext_console.h │ ├── matcomp.c │ ├── matcomp.h │ ├── mdx_format.h │ ├── qgl.h │ ├── qgl_console.h │ ├── tr_WorldEffects.cpp │ ├── tr_WorldEffects.h │ ├── tr_animation.cpp │ ├── tr_arioche.cpp │ ├── tr_backend.cpp │ ├── tr_bsp.cpp │ ├── tr_bsp_xbox.cpp │ ├── tr_cmds.cpp │ ├── tr_curve.cpp │ ├── tr_curve_xbox.cpp │ ├── tr_flares.cpp │ ├── tr_font.cpp │ ├── tr_font.h │ ├── tr_ghoul2.cpp │ ├── tr_image.cpp │ ├── tr_image_xbox.cpp │ ├── tr_init.cpp │ ├── tr_landscape.h │ ├── tr_light.cpp │ ├── tr_local.h │ ├── tr_main.cpp │ ├── tr_marks.cpp │ ├── tr_mesh.cpp │ ├── tr_model.cpp │ ├── tr_noise.cpp │ ├── tr_public.h │ ├── tr_quicksprite.cpp │ ├── tr_quicksprite.h │ ├── tr_scene.cpp │ ├── tr_shade.cpp │ ├── tr_shade_calc.cpp │ ├── tr_shader.cpp │ ├── tr_shadows.cpp │ ├── tr_sky.cpp │ ├── tr_surface.cpp │ ├── tr_surfacesprites.cpp │ ├── tr_terrain.cpp │ └── tr_world.cpp ├── server │ ├── NPCNav │ │ ├── gameCallbacks.cpp │ │ ├── navigator.cpp │ │ └── navigator.h │ ├── exe_headers.h │ ├── server.h │ ├── sv_bot.cpp │ ├── sv_ccmds.cpp │ ├── sv_client.cpp │ ├── sv_game.cpp │ ├── sv_init.cpp │ ├── sv_main.cpp │ ├── sv_net_chan.cpp │ ├── sv_snapshot.cpp │ └── sv_world.cpp ├── smartheap │ ├── HA312W32.DLL │ ├── HAW32M.LIB │ ├── HEAPAGNT.H │ ├── SHW32.DLL │ ├── SMRTHEAP.C │ ├── SMRTHEAP.H │ └── smrtheap.hpp ├── strings │ └── str_server.h ├── tonet.bat ├── tosend.bat ├── ui │ ├── asm2mak.cfg │ ├── keycodes.h │ ├── ui.bat │ ├── ui.def │ ├── ui.q3asm │ ├── ui.vcproj │ ├── ui.vcxproj │ ├── ui.vcxproj.filters │ ├── ui_atoms.c │ ├── ui_force.c │ ├── ui_force.h │ ├── ui_gameinfo.c │ ├── ui_local.h │ ├── ui_main.c │ ├── ui_players.c │ ├── ui_public.h │ ├── ui_saber.c │ ├── ui_shared.c │ ├── ui_shared.h │ ├── ui_syscalls.c │ └── ui_util.c ├── unix │ ├── files_linux.cpp │ ├── ftol.nasm │ ├── linux_common.c │ ├── linux_glimp.c │ ├── linux_joystick.c │ ├── linux_local.h │ ├── linux_qgl.c │ ├── linux_snd.c │ ├── makefile │ ├── snapvector.nasm │ ├── unix_main.c │ ├── unix_net.c │ ├── unix_shared.cpp │ └── vm_x86.c ├── update_MPents.bat ├── win32 │ ├── AutoVersion.h │ ├── JK2cgame.rc │ ├── JK2game.rc │ ├── WinDed.rc │ ├── dbg_console_xbox.cpp │ ├── dbg_console_xbox.h │ ├── glw_win.h │ ├── glw_win_dx8.h │ ├── qe3.ico │ ├── resource.h │ ├── snd_fx_img.h │ ├── ui.rc │ ├── win_file.h │ ├── win_file_xbox.cpp │ ├── win_filecode.cpp │ ├── win_gamma.cpp │ ├── win_gamma_console.cpp │ ├── win_glimp.cpp │ ├── win_glimp_console.cpp │ ├── win_input.cpp │ ├── win_input.h │ ├── win_input_console.cpp │ ├── win_input_rumble.cpp │ ├── win_input_xbox.cpp │ ├── win_local.h │ ├── win_main.cpp │ ├── win_main_common.cpp │ ├── win_main_console.cpp │ ├── win_net.cpp │ ├── win_qal_xbox.cpp │ ├── win_qgl.cpp │ ├── win_qgl_dx8.cpp │ ├── win_shared.cpp │ ├── win_snd.cpp │ ├── win_stream_dx8.cpp │ ├── win_syscon.cpp │ ├── win_wndproc.cpp │ ├── winquake.rc │ └── winquake.res ├── x_botlib │ ├── x_botlib.vcproj │ ├── x_botlib.vcxproj │ └── x_botlib.vcxproj.filters ├── x_exe │ ├── x_exe.vcproj │ ├── x_exe.vcxproj │ └── x_exe.vcxproj.filters ├── x_jk2cgame │ ├── x_jk2cgame.vcproj │ ├── x_jk2cgame.vcxproj │ └── x_jk2cgame.vcxproj.filters ├── x_jk2game │ ├── x_jk2game.vcproj │ ├── x_jk2game.vcxproj │ └── x_jk2game.vcxproj.filters ├── x_ui │ ├── x_ui.vcproj │ ├── x_ui.vcxproj │ └── x_ui.vcxproj.filters └── zlib32 │ ├── deflate.cpp │ ├── deflate.h │ ├── inflate.cpp │ ├── inflate.h │ ├── zip.h │ └── zipcommon.cpp └── ui └── menudef.h /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PJayB/jk3src/HEAD/.gitignore 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