├── .gitattributes ├── .poggit.yml ├── LICENSE ├── README.md ├── RPGGameUI.phar ├── RPGGameUILogo.jpg ├── Versions Chest ├── RPGGameUI vFinal_Beta1.phar └── RPGGameUI vFinal_Beta2.phar ├── plugin.yml └── src ├── BGameCore ├── Main.php └── RPGGameUI │ └── Core.php └── RPGGameUI ├── Main.php ├── ShopTestMain.php ├── Sounds ├── CatMeow.ogg ├── Chicken.ogg └── Sheep.ogg ├── Task └── BossSpawn.php ├── Utils ├── Task.php └── Utils.php ├── effect ├── bossEffect.php ├── effectId.php └── playerEffect.php ├── enchant └── EnchantRPGItems.php ├── items ├── DarkSword.php └── MagicX.php └── shop └── ShopUI.php /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.poggit.yml: -------------------------------------------------------------------------------- 1 | --- # Poggit-CI Manifest. 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It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # RPGGameUI 2 | 3 | #RPGGameUI 4 | 5 | ### For PocketMine-MP 6 | # [![PocketMine-MP](http://cdn.pocketmine.net/img/PocketMine-MP-h.png)](https://pmmp.io) 7 | 8 | ## More... 9 | [![GitHub license](https://img.shields.io/badge/license-GPL-blue.svg)](https://github.com/PMMPUI-Plugins/RPGGameUI/blob/master/LICENSE) 10 | [![PoggitCI Badge](https://poggit.pmmp.io/ci.badge/PMMPUI-Plugins/RPGGameUI/RPGGameUI)](https://poggit.pmmp.io/ci/PMMPUI-Plugins/RPGGameUI/RPGGameUI) 11 | 12 | ## TODO 13 | - [x] PHP7.2 14 | - [x] PMMP API 15 | - [x] UI창 ( UI Window ) 16 | - [ ] 다중 언어 ( MultiLanguage ) 17 | - [ ] RPG상점 ( RPGShop ) 18 | - [ ] 자동 업데이트 ( AutoUpdater ) 19 | 20 | ## API 21 | - [x] 3.0.1 22 | - [x] 3.0.0 23 | - [x] 3.0.0-ALPHA10 24 | - [x] 3.0.0-ALPHA11 25 | - [x] 3.0.0-ALPHA12 26 | - [x] 3.0.0-ALPHA13 27 | - [x] 3.0.0-ALPHA14 28 | - [x] 3.0.0-ALPHA15 29 | 30 | ## 풀리퀘스트 ( Pull Reqiest ) 31 | 32 | ### 한국어 ( Korean ) 33 | ## 풀리퀘스트는 포크하시고 풀리퀘스트를 해주세요. 소스 보고 Merge 합니다. 34 | 35 | ### 영어 ( English ) 36 | ## Pull Request is Fork and Pull Request. I'm See a Source And Merge. 37 | 38 | 39 | 40 | 41 | 42 | 43 | #### Test 44 | -------------------------------------------------------------------------------- /RPGGameUI.phar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMMPUI-Plugins/RPGGameUI/ba0f6030c8080e912209605e8cd0888d91db06ed/RPGGameUI.phar -------------------------------------------------------------------------------- /RPGGameUILogo.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMMPUI-Plugins/RPGGameUI/ba0f6030c8080e912209605e8cd0888d91db06ed/RPGGameUILogo.jpg -------------------------------------------------------------------------------- /Versions Chest/RPGGameUI vFinal_Beta1.phar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMMPUI-Plugins/RPGGameUI/ba0f6030c8080e912209605e8cd0888d91db06ed/Versions Chest/RPGGameUI vFinal_Beta1.phar -------------------------------------------------------------------------------- /Versions Chest/RPGGameUI vFinal_Beta2.phar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMMPUI-Plugins/RPGGameUI/ba0f6030c8080e912209605e8cd0888d91db06ed/Versions Chest/RPGGameUI vFinal_Beta2.phar -------------------------------------------------------------------------------- /plugin.yml: -------------------------------------------------------------------------------- 1 | name: RPGGameUI 2 | main: RPGGameUI\Main 3 | api: [3.0.0, 3.0.1, 3.0.0-ALPHA10, 3.0.0-ALPHA11, 3.0.0-ALPHA12, 3.0.0-ALPHA13, 3.0.0-ALPHA14, 3.0.0-ALPHA15] 4 | version: Final_Beta 5 | author: BuildLike 6 | 7 | commands: 8 | rpgui: 9 | description: "RPGGameUI" 10 | -------------------------------------------------------------------------------- /src/BGameCore/Main.php: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMMPUI-Plugins/RPGGameUI/ba0f6030c8080e912209605e8cd0888d91db06ed/src/BGameCore/Main.php -------------------------------------------------------------------------------- /src/BGameCore/RPGGameUI/Core.php: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMMPUI-Plugins/RPGGameUI/ba0f6030c8080e912209605e8cd0888d91db06ed/src/BGameCore/RPGGameUI/Core.php -------------------------------------------------------------------------------- /src/RPGGameUI/Main.php: -------------------------------------------------------------------------------- 1 | getDataFolder()); 41 | $this->bossDB = new Config ( $this->getDataFolder () . "boss.yml", Config::YAML, [ 42 | "기본체력" => "1500", 43 | ]); 44 | $this->bossDB = $this->bossDB->getAll (); 45 | $this->levelDB = new Config ( $this->getDataFolder () . "level.yml", Config::YAML, [ 46 | "기본레벨" => "1", 47 | ]); 48 | $this->levelDB = $this->levelDB->getAll (); 49 | $this->pointDB = new Config ( $this->getDataFolder () . "point.yml", Config::YAML, [ 50 | "기본포인트" => "1500", 51 | ]); 52 | $this->pointDB = $this->pointDB->getAll (); 53 | $this->lbhDB = new Config ( $this->getDataFolder () . "liveboss.yml", Config::YAML, [ 54 | "체력" => "0", 55 | ]); 56 | $this->pointDB = $this->pointDB->getAll (); 57 | $this->roomDB = new Config ( $this->getDataFolder () . "rooms.yml", Config::YAML); 58 | $this->roomDB = $this->roomDB->getAll (); 59 | $this->getServer()->getPluginManager()->registerEvents($this, $this); 60 | } 61 | public function onDisable(){ 62 | $this->saveConfig(); 63 | } 64 | public function onJoin (PlayerJoinEvent $event){ 65 | $player = $event->getPlayer(); 66 | $name = $player->getName(); 67 | if(!isset( $this->levelDB [strtolower($name)] ) ){ 68 | $this->levelDB [strtolower($name)] ["레벨"] = 1; 69 | $this->pointDB [strtolower($name)] ["포인트"] = 1500; 70 | $this->onSave(); 71 | } else { 72 | $this->pointDB [strtolower($name)] ["보스체력"] = 1500; 73 | $this->onSave(); 74 | } 75 | } 76 | public function onCommand(CommandSender $sender, Command $cmd, string $label, array $args) : bool{ 77 | $OS = "Dev"; 78 | if ($sender instanceof Player) { 79 | $formPacket = new ModalFormRequestPacket (); 80 | $formPacket->formId = 2225; 81 | $formPacket->formData = json_encode([ 82 | "type" => "modal", 83 | "title" => "§l§d[ §fRPGGameUI §d]§r§f", 84 | "content" => "\n§l§cRPGUI \n§dvFinal_Beta\n§a랭크 ( Rank ) : No Rank...\n§bOS : {$OS}\n§e공지 ( Notice ) : 오류가 많습니다. \n( Too Many Errors )", 85 | "button1" => "§l§c[ §f보스전 §c]§r§f ( Boss Battle )", 86 | "button2" => "§l§d[ §f메뉴 §d]§r§f ( Menu )", 87 | ]); 88 | $sender->dataPacket($formPacket); 89 | } else { 90 | $sender->sendMessage("게임 내에서만 사용 가능한 명령어 입니다"); 91 | } 92 | return true; 93 | } 94 | public function RPGData(DataPacketReceiveEvent $event){ 95 | $packet = $event->getPacket(); 96 | if ($packet instanceof ModalFormResponsePacket) { // 폼에 대한 응답 97 | $player = $event->getPlayer(); 98 | $responseData = json_decode($packet->formData); 99 | if (is_null($responseData)) { // 선택없이 닫힌 경우 100 | return; // 아무 작동도 하지않고 중단합니다 101 | } 102 | $formPacket = new ModalFormRequestPacket(); 103 | $formData = [ 104 | "type" => "modal", 105 | "title" => "§l§d[ §fRPGGameUI §d]§r§f", 106 | ]; 107 | if ($packet->formId == 2225) { // 메인 폼에 대한 응답 108 | $event->setCancelled(true); 109 | if ($responseData) { // button1: 보스전을 선택한 경우 110 | $formPacket->formId = 2226; 111 | $formData["content"] = "§l§c보스전 ( Boss Battle )"; 112 | $formData["button1"] = "§l§c[ §f공격 §c]§r§f ( Attack )"; 113 | $formData["button2"] = "§l§d[ §f방어 §d]§r§f ( Defense )"; 114 | } else { // button2: 메뉴를 선택한 경우 115 | $formPacket->formId = 2227; 116 | $formData["type"] = "form"; 117 | $formData["content"] = "§l§c메뉴 ( Menu )"; 118 | $formData["buttons"] = [ 119 | [ 120 | 'type' => "button", 121 | 'text' => "§l§c[ §fRPG상점 §c]§r§f ( RPGShop )", 122 | ], 123 | [ 124 | 'type' => "button", 125 | 'text' => "§l§a[ §f코인 §a]§r§f ( Coin )", 126 | ], 127 | [ 128 | 'type' => "button", 129 | 'text' => "§l§6[ §f팀 배틀 §6]§r§f ( Team Battle )", 130 | ], 131 | ]; 132 | } 133 | } elseif ($packet->formId == 2226) { // 보스전 폼에 대한 응답 134 | $event->setCancelled(true); 135 | if ($responseData) { // button1: 공격을 선택한 경우 136 | $formPacket->formId = 2228; 137 | $formData["button1"] = "§l§a[ §f다음 §a]§r§f"; 138 | $formData["button2"] = "§l§a[ §f포기 §a]§r§f"; 139 | $name = $player->getName(); 140 | $config = $this->getConfig(); 141 | $health = $config->bossDB [strtolower($name)] ["보스체력"]; 142 | $point = $config->pointDB [strtolower($name)] ["포인트"]; 143 | $rand = rand(1, 500); // 원작자분께서 확률을 알려주시지 않기 때문에 빈도수로 처리합니다 : (25+30+50+50+15+35+45) * 2 144 | if ($rand <= 250) { // 500 / 250 145 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 공격을 게시 하셨습니다!\n§a현재 체력 : {$health}"; 146 | } elseif ($rand <= 275) { // 500 / 25 147 | $health -= 1500; 148 | EconomyAPI::getInstance()->addmoney($player, 10000); 149 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스가 죽고 돈 1만원을 받았습니다!\n§a현재 체력 : {$health}"; 150 | return false; 151 | } elseif ($rand <= 305) { // 500 / 30 152 | $health -= 1500; 153 | EconomyAPI::getInstance()->addmoney($player, 5000); 154 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 협상을 하면서 몰래 죽여서 돈 5천원을 얻었습니다!\n§a현재 체력 : {$health}"; 155 | return false; 156 | } elseif ($rand <= 355) { // 500 / 50 157 | $health -= 100; 158 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 피해를 입혔습니다!\n§a현재 체력 : {$health}"; 159 | } elseif ($rand <= 405) { // 500 / 50 160 | $formPacket->formId = 2228; 161 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 사망 당하였습니다...!\n§a현재 체력 : {$health}"; 162 | return false; 163 | } elseif ($rand <= 420) { // 500 / 15 164 | $health -= 1500; 165 | $point += 55; 166 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 협박을 하다가 보스가 귀찮아서 자살 하였습니다!"; 167 | return false; 168 | } elseif ($rand <= 455) { // 500 / 35 169 | $health -= 1500; 170 | $point += 150; 171 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스를 죽이고 150포인트를 받았습니다!\n§a현재 체력 : {$health}"; 172 | return false; 173 | } else { // 500 / 45 174 | $health -= 550; 175 | $formPacket->formId = 2228; 176 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 큰 피해를 입혔습니다!\n§a현재 체력 : {$health}"; 177 | } 178 | } else { // button2: 방어를 선택한 경우 179 | $formData["button1"] = "§l§a[ §f다음 §a]§r§f"; 180 | $formData["button2"] = "§l§a[ §f포기 §a]§r§f"; 181 | $name = $player->getName(); 182 | $config = $this->getConfig(); 183 | $health = $config->bossDB [strtolower($name)] ["보스체력"]; 184 | $point = $config->pointDB [strtolower($name)] ["포인트"]; 185 | $rand = rand(1, 300); 186 | if ($rand <= 10) { // 500 / 10 187 | $health -= 1500; 188 | $point += 200; 189 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 방패에 맞아서 보스가 사망하여 포인트 200포인트를 받았습니다.\n§a현재 체력 : {$health}"; 190 | return false; 191 | } else { // 300 / 165 192 | $formPacket->formId = 2228; 193 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 방어를 하였습니다!\n§a현재 체력 : {$health}"; 194 | } 195 | } 196 | } elseif ($packet->formId == 2227) { // 메뉴 폼에 대한 응답 197 | $event->setCancelled(true); 198 | if ($responseData) { 199 | $formPacket->formId = 2229; 200 | $formData["type"] = "form"; 201 | $formData["content"] = "§l§cRPGShop"; 202 | $formData["buttons"] = [ 203 | [ 204 | 'type' => "button", 205 | 'text' => "§l§a[ §f마인 음료수 §a]§r§f ( Mine Water )", 206 | ], 207 | [ 208 | 'type' => "button", 209 | 'text' => "§l§b[ §f레벨업 물약 §b]§r§f ( Level Up Potion )", 210 | ], 211 | [ 212 | 'type' => "button", 213 | 'text' => "§l§b[ §fNo More... §b]§r§f", 214 | ], 215 | ]; 216 | /* } else { 217 | $formPacket->formId = 2210; 218 | $formData["type"] = "form"; 219 | $formData["content"] = "§l§bCoin"; 220 | $formData["buttons"] = [ 221 | [ 222 | 'type' => "button", 223 | 'text' => "§l§cTesting...", 224 | ], 225 | ]; 226 | } 227 | } */ 228 | } else { 229 | $formPacket->formId = 2211; 230 | $formData["type"] = "form"; 231 | $formData["content"] = "§l§a팀 배틀 ( Team Battle )"; 232 | $formData["buttons"] = [ 233 | [ 234 | 'type' => "button", 235 | 'text' => "§l§a[ §f참가 §a]§r§f ( Join )", 236 | ], 237 | [ 238 | 'type' => "button", 239 | 'text' => "§l§b[ §f방 생성 §b]§r§f ( Add Room )", 240 | ], 241 | [ 242 | 'type' => "button", 243 | 'text' => "§l§b[ §f관전 모드 §b]§r§f ( Watch Mode )", 244 | ], 245 | ]; 246 | } 247 | } elseif ($packet->formId == 2211) { // 팀 배틀 폼에 대한 응답 248 | $rooms = $Config->roomDB; 249 | $event->setCancelled(true); 250 | if ($responseData) { 251 | $formPacket->formId = 2212; 252 | $formData["type"] = "form"; 253 | $formData["content"] = "§l§6Team Battle"; 254 | $formData["buttons"] = [$rooms]; 255 | } else { 256 | $formPacket->formId = 2213; 257 | $formData["type"] = "custom_form"; 258 | $formData["title"] = "§l§d방 생성 ( Add Room )"; 259 | $formData["content"] = [ 260 | [ 261 | 'type' => "input", 262 | 'text' => "§l§b방 이름 ( Room Name )" 263 | // 'placeholder' => "§o§c방 이름을 입력 하세요. ( Input the Room Name. )", 264 | ], 265 | [ 266 | 'type' => "toggle", 267 | 'text' => "§l§aTest", 268 | 'default' => true, 269 | ], 270 | [ 271 | 'type' => "toggle", 272 | 'text' => "§l§c욕설 방지 모드 ( Anti-Speech Mode ) ( 오류 ( Error ) )", 273 | 'default' => false, 274 | ], 275 | [ 276 | 'type' => "dropdown", 277 | 'options' => ["2 VS 2",(string) "3 VS 3", "4 VS 4"], 278 | 'text' => "§l§b팀 배틀 모드 ( Team Battle Mode ) ( is Error )", 279 | ], 280 | ]; 281 | } 282 | } elseif ($packet->formId == 2213) { // 방 생성 폼에 대한 응답 283 | foreach($Config->roomDB [strtolower($name)] [strtolower($roomname)]->getOnlinePlayers() as $inplayer); 284 | // $inplayer = foreach($Config->roomDB [strtolower($name)] [strtolower($roomname)]->getOnlinePlayers()); 285 | $maxplayer = "?"; 286 | $roomname = "".$responseData[0].""; 287 | $rooms = $Config->roomDB; 288 | $event->setCancelled(true); 289 | if ($responseData) { 290 | $player->sendMessage ("§b§l[ §fRPG§b ]§f 방 이름을 입력 하세요! ( Input the Room Name! )"); 291 | } 292 | $Config->roomDB [strtolower($name)] += [strtolower($roomname)]; 293 | /* } else { 294 | if($responseData == true){ 295 | } 296 | if($responseData == false){ 297 | } else { 298 | if($responseData == true){ 299 | } 300 | if($responseData == false){ 301 | } else { 302 | return true; 303 | if($responseData == 1){ 304 | $Config->roomDB [strtolower($name)] [strtolower($roomname)] += 4; 305 | if($responseData == 2){ 306 | $Config->roomDB [strtolower($name)] [strtolower($roomname)] += 6; 307 | } 308 | if($responseData == 3){ 309 | $Config->roomDB [strtolower($name)] [strtolower($roomname)] += 8; 310 | } else { 311 | $formPacket->formId = 2214; 312 | $formData["type"] = "form"; 313 | $formData["title"] = "{$inplayer}/{$maxplayer}"; 314 | $formData["buttons"] = [ 315 | [ 316 | 'type' => "button", 317 | 'text' => "§l§b준비 ( Preparations )", 318 | ], 319 | ]; */ 320 | } 321 | } 322 | } 323 | public function liveboss(){ 324 | $lbps = [$players]; 325 | $LBH = $Config->lbhDB ["체력"]; 326 | $formPacket = new ModalFormRequestPacket (); 327 | $formPacket->formId = 3000; 328 | $formPacket->formData = json_encode([ 329 | "type" => "modal", 330 | "title" => "§l§d[ §fRPGGameUI §d]§r§f", 331 | "content" => "\n§l§c보스전 참가 인원 : §b{$players}명\n\n§l§cBoss Battle Join Players : §b{$players} Players\n\n\n§l§b보스 체력 : §b{$Config->lbhDB ["체력"]}\n\n§l§bBoss Hearth : §b{$Config->lbhDB ["체력"]}", 332 | "button1" => "§l§c[ §f공격 §c]§r§f ( Attack )", 333 | "button2" => "§l§d[ §f참가 인원 §d]§r§f ( Join Players )", 334 | ]); 335 | $sender->dataPacket($formPacket); 336 | 337 | } 338 | 339 | public function LiveData(DataPacketReceiveEvent $event){ 340 | $packet = $event->getPacket(); 341 | if ($packet instanceof ModalFormResponsePacket) { // 폼에 대한 응답 342 | $player = $event->getPlayer(); 343 | $responseData = json_decode($packet->formData); 344 | if (is_null($responseData)) { // 선택없이 닫힌 경우 345 | return; // 아무 작동도 하지않고 중단합니다 346 | } 347 | 348 | } elseif ($packet->formId == 3000) 349 | { // 공격 결과 폼에 대한 응답 350 | foreach($this->owner->getServer()->getOnlinePlayers() as $players){ 351 | $AK = mt_rand(10, 100); 352 | $LBH = $Config->lbhDB ["체력"]; 353 | $event->setCancelled(true); 354 | if($AK == 10){ 355 | $LBH -= 10; 356 | $this->onSave(); 357 | $this->liveboss(); 358 | } 359 | if($AK == 20){ 360 | $LBH -= 20; 361 | $this->onSave(); 362 | $this->liveboss(); 363 | } 364 | if($AK == 30){ 365 | $LBH -= 30; 366 | $this->onSave(); 367 | $this->liveboss(); 368 | } 369 | if($AK == 40){ 370 | $LBH -= 40; 371 | $this->onSave(); 372 | $this->liveboss(); 373 | } 374 | if($AK == 50){ 375 | $LBH -= 50; 376 | $this->onSave(); 377 | $this->liveboss(); 378 | } 379 | if($AK == 60){ 380 | $LBH -= 60; 381 | $this->onSave(); 382 | $this->liveboss(); 383 | } 384 | if($AK == 70){ 385 | $LBH -= 70; 386 | $this->onSave(); 387 | $this->liveboss(); 388 | } 389 | if($AK == 80){ 390 | $LBH -= 80; 391 | $this->onSave(); 392 | $this->liveboss(); 393 | } 394 | if($AK == 90){ 395 | $LBH -= 90; 396 | $this->onSave(); 397 | $this->liveboss(); 398 | } 399 | if($AK == 100){ 400 | $LBH -= 100; 401 | $this->onSave(); 402 | $this->liveboss(); 403 | } 404 | if($LBH == 0){ 405 | $player->broadcastMessage("§l§c[ §0BOSS §c]§r§b >> 보스를 죽여서 참가 인원 전체 에게 30000원을 지급 하였습니다."); 406 | $player->addSound(new AnvilUseSound($players)); 407 | } elseif ($responseData) { 408 | $formPacket->formId = 3001; 409 | $formData["type"] = "form"; 410 | $formData["content"] = "§l§a참가자 ( Join Players )"; 411 | $formData["buttons"] = [$players]; 412 | } 413 | } elseif ($packet->formId == 2228) { // 공격 결과 폼에 대한 응답 414 | $event->setCancelled(true); 415 | if ($responseData) { 416 | $formPacket->formId = 2228; 417 | $formData["content"] = "§l§c보스전 ( Boss Battle )"; 418 | $formData["button1"] = "§l§c[ §f공격 §c]§r§f ( Attack )"; 419 | $formData["button2"] = "§l§d[ §f방어 §d]§r§f ( Defense )"; 420 | } else { // 이 플러그인에서 부르지 않은 폼에 대한 응답 421 | return; // 응답하지 않음 422 | } 423 | $formPacket->formData = json_encode($formData); 424 | $player->dataPacket($formPacket); 425 | } 426 | } -------------------------------------------------------------------------------- /src/RPGGameUI/ShopTestMain.php: -------------------------------------------------------------------------------- 1 | getDataFolder()); 28 | $this->bossDB = new Config ( $this->getDataFolder () . "boss.yml", Config::YAML, [ 29 | "기본체력" => "1500", 30 | ]); 31 | $this->bossDB = $this->bossDB->getAll (); 32 | $this->levelDB = new Config ( $this->getDataFolder () . "level.yml", Config::YAML, [ 33 | "기본레벨" => "1", 34 | ]); 35 | $this->levelDB = $this->levelDB->getAll (); 36 | $this->pointDB = new Config ( $this->getDataFolder () . "point.yml", Config::YAML, [ 37 | "기본포인트" => "1500", 38 | ]); 39 | $this->pointDB = $this->pointDB->getAll (); 40 | $this->getServer()->getPluginManager()->registerEvents($this, $this); 41 | } 42 | public function onDisable(){ 43 | $this->saveConfig(); 44 | } 45 | public function onJoin (PlayerJoinEvent $event){ 46 | $player = $event->getPlayer(); 47 | $name = $player->getName(); 48 | if(!isset( $this->levelDB [strtolower($name)] ) ){ 49 | $this->levelDB [strtolower($name)] ["레벨"] = 1; 50 | $this->pointDB [strtolower($name)] ["포인트"] = 1500; 51 | $this->onSave(); 52 | } else { 53 | $this->pointDB [strtolower($name)] ["보스체력"] = 1500; 54 | $this->onSave(); 55 | } 56 | } 57 | public function onCommand(CommandSender $sender, Command $cmd, string $label, array $args) : bool{ 58 | if ($sender instanceof Player) { 59 | $formPacket = new ModalFormRequestPacket (); 60 | $formPacket->formId = 2225; 61 | $formPacket->formData = json_encode([ 62 | "type" => "modal", 63 | "title" => "§l§d[ §fRPGGameUI §d]§r§f", 64 | "content" => "§l§cRPGUI \n§dvFinal_Beta", 65 | "button1" => "§l§c[ §f보스전 §c]§r§f ( Boss Battle )", 66 | "button2" => "§l§d[ §f메뉴 §d]§r§f ( Menu )", 67 | ]); 68 | $sender->dataPacket($formPacket); 69 | } else { 70 | $sender->sendMessage("게임 내에서만 사용 가능한 명령어 입니다"); 71 | } 72 | return true; 73 | } 74 | public function RPGData(DataPacketReceiveEvent $event){ 75 | $packet = $event->getPacket(); 76 | if ($packet instanceof ModalFormResponsePacket) { // 폼에 대한 응답 77 | $player = $event->getPlayer(); 78 | $responseData = json_decode($packet->formData); 79 | if (is_null($responseData)) { // 선택없이 닫힌 경우 80 | return; // 아무 작동도 하지않고 중단합니다 81 | } 82 | $formPacket = new ModalFormRequestPacket(); 83 | $formData = [ 84 | "type" => "modal", 85 | "title" => "§l§d[ §fRPGGameUI §d]§r§f", 86 | ]; 87 | if ($packet->formId == 2225) { // 메인 폼에 대한 응답 88 | $event->setCancelled(true); 89 | if ($responseData) { // button1: 보스전을 선택한 경우 90 | $formPacket->formId = 2226; 91 | $formData["content"] = "§l§c보스전 ( Boss Battle )"; 92 | $formData["button1"] = "§l§c[ §f공격 §c]§r§f ( Attack )"; 93 | $formData["button2"] = "§l§d[ §f방어 §d]§r§f ( Defense )"; 94 | } else { // button2: 메뉴를 선택한 경우 95 | $formPacket->formId = 2227; 96 | $formData["type"] = "form"; 97 | $formData["content"] = "§l§c메뉴 ( Menu )"; 98 | $formData["buttons"] = [ 99 | [ 100 | 'type' => "button", 101 | 'text' => "§l§c[ §fRPG상점 §c]§r§f ( RPGShop )", 102 | ], 103 | ]; 104 | } 105 | } elseif ($packet->formId == 2226) { // 보스전 폼에 대한 응답 106 | $event->setCancelled(true); 107 | if ($responseData) { // button1: 공격을 선택한 경우 108 | $formPacket->formId = 2228; 109 | $formData["button1"] = "§l§a[ §f다음 §a]§r§f"; 110 | $formData["button2"] = "§l§a[ §f포기 §a]§r§f"; 111 | $name = $player->getName(); 112 | $config = $this->getConfig(); 113 | $health = $config->bossDB [strtolower($name)] ["보스체력"]; 114 | $point = $config->pointDB [strtolower($name)] ["포인트"]; 115 | $rand = rand(1, 500); // 원작자분께서 확률을 알려주시지 않기 때문에 빈도수로 처리합니다 : (25+30+50+50+15+35+45) * 2 116 | if ($rand <= 250) { // 500 / 250 117 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 공격을 게시 하셨습니다!\n§a현재 체력 : {$health}"; 118 | } elseif ($rand <= 275) { // 500 / 25 119 | $health -= 1500; 120 | EconomyAPI::getInstance()->addmoney($player, 10000); 121 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스가 죽고 돈 1만원을 받았습니다!\n§a현재 체력 : {$health}"; 122 | return false; 123 | } elseif ($rand <= 305) { // 500 / 30 124 | $health -= 1500; 125 | EconomyAPI::getInstance()->addmoney($$player, 5000); 126 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 협상을 하면서 몰래 죽여서 돈 5천원을 얻었습니다!\n§a현재 체력 : {$health}"; 127 | return false; 128 | } elseif ($rand <= 355) { // 500 / 50 129 | $health -= 100; 130 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 피해를 입혔습니다!\n§a현재 체력 : {$health}"; 131 | } elseif ($rand <= 405) { // 500 / 50 132 | $formPacket->formId = 2228; 133 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 사망 당하였습니다...!\n§a현재 체력 : {$health}"; 134 | return false; 135 | } elseif ($rand <= 420) { // 500 / 15 136 | $health -= 1500; 137 | $point += 55; 138 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 협박을 하다가 보스가 귀찮아서 자살 하였습니다!"; 139 | return false; 140 | } elseif ($rand <= 455) { // 500 / 35 141 | $health -= 1500; 142 | $point += 150; 143 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스를 죽이고 150포인트를 받았습니다!\n§a현재 체력 : {$health}"; 144 | return false; 145 | } else { // 500 / 45 146 | $health -= 550; 147 | $formPacket->formId = 2228; 148 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 큰 피해를 입혔습니다!\n§a현재 체력 : {$health}"; 149 | } 150 | } else { // button2: 방어를 선택한 경우 151 | $formData["button1"] = "§l§a[ §f다음 §a]§r§f"; 152 | $formData["button2"] = "§l§a[ §f포기 §a]§r§f"; 153 | $name = $player->getName(); 154 | $config = $this->getConfig(); 155 | $health = $config->bossDB [strtolower($name)] ["보스체력"]; 156 | $point = $config->pointDB [strtolower($name)] ["포인트"]; 157 | $rand = rand(1, 300); 158 | if ($rand <= 10) { // 500 / 10 159 | $health -= 1500; 160 | $point += 200; 161 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 방패에 맞아서 보스가 사망하여 포인트 200포인트를 받았습니다.\n§a현재 체력 : {$health}"; 162 | return false; 163 | } else { // 300 / 165 164 | $formPacket->formId = 2228; 165 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 방어를 하였습니다!\n§a현재 체력 : {$health}"; 166 | } 167 | } 168 | } elseif ($packet->formId == 2227) { // 메뉴 폼에 대한 응답 169 | $event->setCancelled(true); 170 | if ($responseData) { 171 | $formPacket->formId = 2229; 172 | $formData["type"] = "form"; 173 | $formData["content"] = "§l§cRPGShop"; 174 | $formData["buttons"] = [ 175 | [ 176 | 'type' => "button", 177 | 'text' => "§l§a[ §f마인 음료수 §a]§r§f ( Mine Water )", 178 | ], 179 | [ 180 | 'type' => "button", 181 | 'text' => "§l§b[ §f그외 §b]§r§f ( More )", 182 | ], 183 | ]; 184 | } 185 | } elseif ($packet->formId == 2229) { // 아이템 구매,판매폼에 대한 응답 186 | $event->setCancelled(true); 187 | if ($responseData) { 188 | $formPacket->formId = 2210; 189 | $formData["type"] = "form"; 190 | $formData["content"] = "§l§cRPGShop"; 191 | $formData["buttons"] = [ 192 | [ 193 | 'type' => "button", 194 | 'text' => "§l§a[ §f구매 §a]§r§f ( Buy )", 195 | ], 196 | [ 197 | 'type' => "button", 198 | 'text' => "§l§b[ §f판매 §b]§r§f ( Sell )", 199 | ], 200 | ]; 201 | } else { 202 | if ($responseData) { 203 | $formPacket->formId = 2211; 204 | $formData["type"] = "form"; 205 | $formData["content"] = "§l§cRPGShop"; 206 | $formData["buttons"] = [ 207 | [ 208 | 'type' => "button", 209 | 'text' => "§l§a[ §f스킬 §a]§r§f ( Skill )", 210 | ], 211 | [ 212 | 'type' => "button", 213 | 'text' => "§l§b[ §f음식 §b]§r§f ( Food )", 214 | ], 215 | ]; 216 | } 217 | } 218 | } elseif ($packet->formId == 2210) { // 마인 음료수 구매,판매 폼에 대한 응답 219 | $event->setCancelled(true); 220 | if ($responseData) { 221 | $formPacket->formId = 2213; 222 | $formData["type"] = "custom_form"; 223 | $formData["content"] = "§l§cRPGShop"; 224 | $formData["buttons"] = [ 225 | [ 226 | 'type' => "silder", 227 | 'min' => "0", 228 | 'max' => "64", 229 | 'text' => "§l§a갯수 ( Amount )", 230 | ], 231 | [ 232 | 'type' => "button", 233 | 'text' => "§l§b[ §f구매 §b]§r§f ( Buy )", 234 | ], 235 | ]; 236 | } else { 237 | if ($responseData) { 238 | $formPacket->formId = 2214; 239 | $formData["type"] = "custom_form"; 240 | $formData["content"] = "§l§cRPGShop"; 241 | $formData["buttons"] = [ 242 | [ 243 | 'type' => "silder", 244 | 'min' => "0", 245 | 'max' => "64", 246 | 'text' => "§l§a갯수 ( Amount )", 247 | ], 248 | [ 249 | 'type' => "button", 250 | 'text' => "§l§b[ §f판매 §b]§r§f ( Sell )", 251 | ], 252 | ]; 253 | } 254 | } 255 | } elseif ($packet->formId == 2228) { // 공격 결과 폼에 대한 응답 256 | $event->setCancelled(true); 257 | if ($responseData) { 258 | $formPacket->formId = 2226; 259 | $formData["content"] = "§l§c보스전 ( Boss Battle )"; 260 | $formData["button1"] = "§l§c[ §f공격 §c]§r§f ( Attack )"; 261 | $formData["button2"] = "§l§d[ §f방어 §d]§r§f ( Defense )"; 262 | } else { // 이 플러그인에서 부르지 않은 폼에 대한 응답 263 | return; // 응답하지 않음 264 | } 265 | $formPacket->formData = json_encode($formData); 266 | $player->dataPacket($formPacket); 267 | } 268 | } 269 | } 270 | } -------------------------------------------------------------------------------- /src/RPGGameUI/Sounds/CatMeow.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMMPUI-Plugins/RPGGameUI/ba0f6030c8080e912209605e8cd0888d91db06ed/src/RPGGameUI/Sounds/CatMeow.ogg -------------------------------------------------------------------------------- /src/RPGGameUI/Sounds/Chicken.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMMPUI-Plugins/RPGGameUI/ba0f6030c8080e912209605e8cd0888d91db06ed/src/RPGGameUI/Sounds/Chicken.ogg -------------------------------------------------------------------------------- /src/RPGGameUI/Sounds/Sheep.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMMPUI-Plugins/RPGGameUI/ba0f6030c8080e912209605e8cd0888d91db06ed/src/RPGGameUI/Sounds/Sheep.ogg -------------------------------------------------------------------------------- /src/RPGGameUI/Task/BossSpawn.php: -------------------------------------------------------------------------------- 1 | getServer()->getScheduler()->scheduleRepeatingTask(new Task($this, $this) * 20 * 60 * 3); 23 | $player->broadcastMessage("§l§c[ §0BOSS §c]§r§b >> {$levelrand}§6레벨 §c{$bosshearth}체력 보스가 소환 됬습니다!"); 24 | $player->broadcastMessage("§l§c[ §0BOSS §c]§r§b >> {$levelrand}§6Level §c{$bosshearth}Hearth Boss is Spawning!"); 25 | $player->broadcastMessage("§l§c[ §0BOSS §c]§r§b >> 보스전 시작!"); 26 | $player->broadcastMessage("§l§c[ §0BOSS §c]§r§b >> Boss Battle is Start!"); 27 | $player->addSound(new PopSound($players)); 28 | $player->addSound(new AnvilUseSound($players)); 29 | $player->addSound(new ClickSound($players)); 30 | $LBH += $bosshearth; 31 | $this->owner->liveboss; 32 | } 20 * 60 * 3); 33 | 34 | } -------------------------------------------------------------------------------- /src/RPGGameUI/Utils/Task.php: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMMPUI-Plugins/RPGGameUI/ba0f6030c8080e912209605e8cd0888d91db06ed/src/RPGGameUI/Utils/Task.php -------------------------------------------------------------------------------- /src/RPGGameUI/Utils/Utils.php: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMMPUI-Plugins/RPGGameUI/ba0f6030c8080e912209605e8cd0888d91db06ed/src/RPGGameUI/Utils/Utils.php -------------------------------------------------------------------------------- /src/RPGGameUI/effect/bossEffect.php: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMMPUI-Plugins/RPGGameUI/ba0f6030c8080e912209605e8cd0888d91db06ed/src/RPGGameUI/effect/bossEffect.php -------------------------------------------------------------------------------- /src/RPGGameUI/effect/effectId.php: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMMPUI-Plugins/RPGGameUI/ba0f6030c8080e912209605e8cd0888d91db06ed/src/RPGGameUI/effect/effectId.php -------------------------------------------------------------------------------- /src/RPGGameUI/effect/playerEffect.php: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMMPUI-Plugins/RPGGameUI/ba0f6030c8080e912209605e8cd0888d91db06ed/src/RPGGameUI/effect/playerEffect.php -------------------------------------------------------------------------------- /src/RPGGameUI/enchant/EnchantRPGItems.php: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMMPUI-Plugins/RPGGameUI/ba0f6030c8080e912209605e8cd0888d91db06ed/src/RPGGameUI/enchant/EnchantRPGItems.php -------------------------------------------------------------------------------- /src/RPGGameUI/items/DarkSword.php: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMMPUI-Plugins/RPGGameUI/ba0f6030c8080e912209605e8cd0888d91db06ed/src/RPGGameUI/items/DarkSword.php -------------------------------------------------------------------------------- /src/RPGGameUI/items/MagicX.php: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMMPUI-Plugins/RPGGameUI/ba0f6030c8080e912209605e8cd0888d91db06ed/src/RPGGameUI/items/MagicX.php -------------------------------------------------------------------------------- /src/RPGGameUI/shop/ShopUI.php: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMMPUI-Plugins/RPGGameUI/ba0f6030c8080e912209605e8cd0888d91db06ed/src/RPGGameUI/shop/ShopUI.php --------------------------------------------------------------------------------