├── .gitattributes
├── .poggit.yml
├── LICENSE
├── README.md
├── RPGGameUI.phar
├── RPGGameUILogo.jpg
├── Versions Chest
├── RPGGameUI vFinal_Beta1.phar
└── RPGGameUI vFinal_Beta2.phar
├── plugin.yml
└── src
├── BGameCore
├── Main.php
└── RPGGameUI
│ └── Core.php
└── RPGGameUI
├── Main.php
├── ShopTestMain.php
├── Sounds
├── CatMeow.ogg
├── Chicken.ogg
└── Sheep.ogg
├── Task
└── BossSpawn.php
├── Utils
├── Task.php
└── Utils.php
├── effect
├── bossEffect.php
├── effectId.php
└── playerEffect.php
├── enchant
└── EnchantRPGItems.php
├── items
├── DarkSword.php
└── MagicX.php
└── shop
└── ShopUI.php
/.gitattributes:
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1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
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/.poggit.yml:
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1 | --- # Poggit-CI Manifest. Open the CI at https://poggit.pmmp.io/ci/PMMPUI-Plugins/RPGGameUI
2 | branches:
3 | - master
4 | projects:
5 | RPGGameUI:
6 | path: ""
7 | ...
8 |
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/LICENSE:
--------------------------------------------------------------------------------
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552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
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597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
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609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
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657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
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1 | # RPGGameUI
2 |
3 |
4 |
5 | ### For PocketMine-MP
6 | # [](https://pmmp.io)
7 |
8 | ## More...
9 | [](https://github.com/PMMPUI-Plugins/RPGGameUI/blob/master/LICENSE)
10 | [](https://poggit.pmmp.io/ci/PMMPUI-Plugins/RPGGameUI/RPGGameUI)
11 |
12 | ## TODO
13 | - [x] PHP7.2
14 | - [x] PMMP API
15 | - [x] UI창 ( UI Window )
16 | - [ ] 다중 언어 ( MultiLanguage )
17 | - [ ] RPG상점 ( RPGShop )
18 | - [ ] 자동 업데이트 ( AutoUpdater )
19 |
20 | ## API
21 | - [x] 3.0.1
22 | - [x] 3.0.0
23 | - [x] 3.0.0-ALPHA10
24 | - [x] 3.0.0-ALPHA11
25 | - [x] 3.0.0-ALPHA12
26 | - [x] 3.0.0-ALPHA13
27 | - [x] 3.0.0-ALPHA14
28 | - [x] 3.0.0-ALPHA15
29 |
30 | ## 풀리퀘스트 ( Pull Reqiest )
31 |
32 | ### 한국어 ( Korean )
33 | ## 풀리퀘스트는 포크하시고 풀리퀘스트를 해주세요. 소스 보고 Merge 합니다.
34 |
35 | ### 영어 ( English )
36 | ## Pull Request is Fork and Pull Request. I'm See a Source And Merge.
37 |
38 |
39 |
40 |
41 |
42 |
43 | #### Test
44 |
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/RPGGameUI.phar:
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https://raw.githubusercontent.com/PMMPUI-Plugins/RPGGameUI/ba0f6030c8080e912209605e8cd0888d91db06ed/RPGGameUI.phar
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/RPGGameUILogo.jpg:
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https://raw.githubusercontent.com/PMMPUI-Plugins/RPGGameUI/ba0f6030c8080e912209605e8cd0888d91db06ed/RPGGameUILogo.jpg
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/Versions Chest/RPGGameUI vFinal_Beta1.phar:
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https://raw.githubusercontent.com/PMMPUI-Plugins/RPGGameUI/ba0f6030c8080e912209605e8cd0888d91db06ed/Versions Chest/RPGGameUI vFinal_Beta1.phar
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/Versions Chest/RPGGameUI vFinal_Beta2.phar:
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https://raw.githubusercontent.com/PMMPUI-Plugins/RPGGameUI/ba0f6030c8080e912209605e8cd0888d91db06ed/Versions Chest/RPGGameUI vFinal_Beta2.phar
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/plugin.yml:
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1 | name: RPGGameUI
2 | main: RPGGameUI\Main
3 | api: [3.0.0, 3.0.1, 3.0.0-ALPHA10, 3.0.0-ALPHA11, 3.0.0-ALPHA12, 3.0.0-ALPHA13, 3.0.0-ALPHA14, 3.0.0-ALPHA15]
4 | version: Final_Beta
5 | author: BuildLike
6 |
7 | commands:
8 | rpgui:
9 | description: "RPGGameUI"
10 |
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/src/BGameCore/Main.php:
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/src/BGameCore/RPGGameUI/Core.php:
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/src/RPGGameUI/Main.php:
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1 | getDataFolder());
41 | $this->bossDB = new Config ( $this->getDataFolder () . "boss.yml", Config::YAML, [
42 | "기본체력" => "1500",
43 | ]);
44 | $this->bossDB = $this->bossDB->getAll ();
45 | $this->levelDB = new Config ( $this->getDataFolder () . "level.yml", Config::YAML, [
46 | "기본레벨" => "1",
47 | ]);
48 | $this->levelDB = $this->levelDB->getAll ();
49 | $this->pointDB = new Config ( $this->getDataFolder () . "point.yml", Config::YAML, [
50 | "기본포인트" => "1500",
51 | ]);
52 | $this->pointDB = $this->pointDB->getAll ();
53 | $this->lbhDB = new Config ( $this->getDataFolder () . "liveboss.yml", Config::YAML, [
54 | "체력" => "0",
55 | ]);
56 | $this->pointDB = $this->pointDB->getAll ();
57 | $this->roomDB = new Config ( $this->getDataFolder () . "rooms.yml", Config::YAML);
58 | $this->roomDB = $this->roomDB->getAll ();
59 | $this->getServer()->getPluginManager()->registerEvents($this, $this);
60 | }
61 | public function onDisable(){
62 | $this->saveConfig();
63 | }
64 | public function onJoin (PlayerJoinEvent $event){
65 | $player = $event->getPlayer();
66 | $name = $player->getName();
67 | if(!isset( $this->levelDB [strtolower($name)] ) ){
68 | $this->levelDB [strtolower($name)] ["레벨"] = 1;
69 | $this->pointDB [strtolower($name)] ["포인트"] = 1500;
70 | $this->onSave();
71 | } else {
72 | $this->pointDB [strtolower($name)] ["보스체력"] = 1500;
73 | $this->onSave();
74 | }
75 | }
76 | public function onCommand(CommandSender $sender, Command $cmd, string $label, array $args) : bool{
77 | $OS = "Dev";
78 | if ($sender instanceof Player) {
79 | $formPacket = new ModalFormRequestPacket ();
80 | $formPacket->formId = 2225;
81 | $formPacket->formData = json_encode([
82 | "type" => "modal",
83 | "title" => "§l§d[ §fRPGGameUI §d]§r§f",
84 | "content" => "\n§l§cRPGUI \n§dvFinal_Beta\n§a랭크 ( Rank ) : No Rank...\n§bOS : {$OS}\n§e공지 ( Notice ) : 오류가 많습니다. \n( Too Many Errors )",
85 | "button1" => "§l§c[ §f보스전 §c]§r§f ( Boss Battle )",
86 | "button2" => "§l§d[ §f메뉴 §d]§r§f ( Menu )",
87 | ]);
88 | $sender->dataPacket($formPacket);
89 | } else {
90 | $sender->sendMessage("게임 내에서만 사용 가능한 명령어 입니다");
91 | }
92 | return true;
93 | }
94 | public function RPGData(DataPacketReceiveEvent $event){
95 | $packet = $event->getPacket();
96 | if ($packet instanceof ModalFormResponsePacket) { // 폼에 대한 응답
97 | $player = $event->getPlayer();
98 | $responseData = json_decode($packet->formData);
99 | if (is_null($responseData)) { // 선택없이 닫힌 경우
100 | return; // 아무 작동도 하지않고 중단합니다
101 | }
102 | $formPacket = new ModalFormRequestPacket();
103 | $formData = [
104 | "type" => "modal",
105 | "title" => "§l§d[ §fRPGGameUI §d]§r§f",
106 | ];
107 | if ($packet->formId == 2225) { // 메인 폼에 대한 응답
108 | $event->setCancelled(true);
109 | if ($responseData) { // button1: 보스전을 선택한 경우
110 | $formPacket->formId = 2226;
111 | $formData["content"] = "§l§c보스전 ( Boss Battle )";
112 | $formData["button1"] = "§l§c[ §f공격 §c]§r§f ( Attack )";
113 | $formData["button2"] = "§l§d[ §f방어 §d]§r§f ( Defense )";
114 | } else { // button2: 메뉴를 선택한 경우
115 | $formPacket->formId = 2227;
116 | $formData["type"] = "form";
117 | $formData["content"] = "§l§c메뉴 ( Menu )";
118 | $formData["buttons"] = [
119 | [
120 | 'type' => "button",
121 | 'text' => "§l§c[ §fRPG상점 §c]§r§f ( RPGShop )",
122 | ],
123 | [
124 | 'type' => "button",
125 | 'text' => "§l§a[ §f코인 §a]§r§f ( Coin )",
126 | ],
127 | [
128 | 'type' => "button",
129 | 'text' => "§l§6[ §f팀 배틀 §6]§r§f ( Team Battle )",
130 | ],
131 | ];
132 | }
133 | } elseif ($packet->formId == 2226) { // 보스전 폼에 대한 응답
134 | $event->setCancelled(true);
135 | if ($responseData) { // button1: 공격을 선택한 경우
136 | $formPacket->formId = 2228;
137 | $formData["button1"] = "§l§a[ §f다음 §a]§r§f";
138 | $formData["button2"] = "§l§a[ §f포기 §a]§r§f";
139 | $name = $player->getName();
140 | $config = $this->getConfig();
141 | $health = $config->bossDB [strtolower($name)] ["보스체력"];
142 | $point = $config->pointDB [strtolower($name)] ["포인트"];
143 | $rand = rand(1, 500); // 원작자분께서 확률을 알려주시지 않기 때문에 빈도수로 처리합니다 : (25+30+50+50+15+35+45) * 2
144 | if ($rand <= 250) { // 500 / 250
145 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 공격을 게시 하셨습니다!\n§a현재 체력 : {$health}";
146 | } elseif ($rand <= 275) { // 500 / 25
147 | $health -= 1500;
148 | EconomyAPI::getInstance()->addmoney($player, 10000);
149 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스가 죽고 돈 1만원을 받았습니다!\n§a현재 체력 : {$health}";
150 | return false;
151 | } elseif ($rand <= 305) { // 500 / 30
152 | $health -= 1500;
153 | EconomyAPI::getInstance()->addmoney($player, 5000);
154 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 협상을 하면서 몰래 죽여서 돈 5천원을 얻었습니다!\n§a현재 체력 : {$health}";
155 | return false;
156 | } elseif ($rand <= 355) { // 500 / 50
157 | $health -= 100;
158 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 피해를 입혔습니다!\n§a현재 체력 : {$health}";
159 | } elseif ($rand <= 405) { // 500 / 50
160 | $formPacket->formId = 2228;
161 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 사망 당하였습니다...!\n§a현재 체력 : {$health}";
162 | return false;
163 | } elseif ($rand <= 420) { // 500 / 15
164 | $health -= 1500;
165 | $point += 55;
166 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 협박을 하다가 보스가 귀찮아서 자살 하였습니다!";
167 | return false;
168 | } elseif ($rand <= 455) { // 500 / 35
169 | $health -= 1500;
170 | $point += 150;
171 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스를 죽이고 150포인트를 받았습니다!\n§a현재 체력 : {$health}";
172 | return false;
173 | } else { // 500 / 45
174 | $health -= 550;
175 | $formPacket->formId = 2228;
176 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 큰 피해를 입혔습니다!\n§a현재 체력 : {$health}";
177 | }
178 | } else { // button2: 방어를 선택한 경우
179 | $formData["button1"] = "§l§a[ §f다음 §a]§r§f";
180 | $formData["button2"] = "§l§a[ §f포기 §a]§r§f";
181 | $name = $player->getName();
182 | $config = $this->getConfig();
183 | $health = $config->bossDB [strtolower($name)] ["보스체력"];
184 | $point = $config->pointDB [strtolower($name)] ["포인트"];
185 | $rand = rand(1, 300);
186 | if ($rand <= 10) { // 500 / 10
187 | $health -= 1500;
188 | $point += 200;
189 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 방패에 맞아서 보스가 사망하여 포인트 200포인트를 받았습니다.\n§a현재 체력 : {$health}";
190 | return false;
191 | } else { // 300 / 165
192 | $formPacket->formId = 2228;
193 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 방어를 하였습니다!\n§a현재 체력 : {$health}";
194 | }
195 | }
196 | } elseif ($packet->formId == 2227) { // 메뉴 폼에 대한 응답
197 | $event->setCancelled(true);
198 | if ($responseData) {
199 | $formPacket->formId = 2229;
200 | $formData["type"] = "form";
201 | $formData["content"] = "§l§cRPGShop";
202 | $formData["buttons"] = [
203 | [
204 | 'type' => "button",
205 | 'text' => "§l§a[ §f마인 음료수 §a]§r§f ( Mine Water )",
206 | ],
207 | [
208 | 'type' => "button",
209 | 'text' => "§l§b[ §f레벨업 물약 §b]§r§f ( Level Up Potion )",
210 | ],
211 | [
212 | 'type' => "button",
213 | 'text' => "§l§b[ §fNo More... §b]§r§f",
214 | ],
215 | ];
216 | /* } else {
217 | $formPacket->formId = 2210;
218 | $formData["type"] = "form";
219 | $formData["content"] = "§l§bCoin";
220 | $formData["buttons"] = [
221 | [
222 | 'type' => "button",
223 | 'text' => "§l§cTesting...",
224 | ],
225 | ];
226 | }
227 | } */
228 | } else {
229 | $formPacket->formId = 2211;
230 | $formData["type"] = "form";
231 | $formData["content"] = "§l§a팀 배틀 ( Team Battle )";
232 | $formData["buttons"] = [
233 | [
234 | 'type' => "button",
235 | 'text' => "§l§a[ §f참가 §a]§r§f ( Join )",
236 | ],
237 | [
238 | 'type' => "button",
239 | 'text' => "§l§b[ §f방 생성 §b]§r§f ( Add Room )",
240 | ],
241 | [
242 | 'type' => "button",
243 | 'text' => "§l§b[ §f관전 모드 §b]§r§f ( Watch Mode )",
244 | ],
245 | ];
246 | }
247 | } elseif ($packet->formId == 2211) { // 팀 배틀 폼에 대한 응답
248 | $rooms = $Config->roomDB;
249 | $event->setCancelled(true);
250 | if ($responseData) {
251 | $formPacket->formId = 2212;
252 | $formData["type"] = "form";
253 | $formData["content"] = "§l§6Team Battle";
254 | $formData["buttons"] = [$rooms];
255 | } else {
256 | $formPacket->formId = 2213;
257 | $formData["type"] = "custom_form";
258 | $formData["title"] = "§l§d방 생성 ( Add Room )";
259 | $formData["content"] = [
260 | [
261 | 'type' => "input",
262 | 'text' => "§l§b방 이름 ( Room Name )"
263 | // 'placeholder' => "§o§c방 이름을 입력 하세요. ( Input the Room Name. )",
264 | ],
265 | [
266 | 'type' => "toggle",
267 | 'text' => "§l§aTest",
268 | 'default' => true,
269 | ],
270 | [
271 | 'type' => "toggle",
272 | 'text' => "§l§c욕설 방지 모드 ( Anti-Speech Mode ) ( 오류 ( Error ) )",
273 | 'default' => false,
274 | ],
275 | [
276 | 'type' => "dropdown",
277 | 'options' => ["2 VS 2",(string) "3 VS 3", "4 VS 4"],
278 | 'text' => "§l§b팀 배틀 모드 ( Team Battle Mode ) ( is Error )",
279 | ],
280 | ];
281 | }
282 | } elseif ($packet->formId == 2213) { // 방 생성 폼에 대한 응답
283 | foreach($Config->roomDB [strtolower($name)] [strtolower($roomname)]->getOnlinePlayers() as $inplayer);
284 | // $inplayer = foreach($Config->roomDB [strtolower($name)] [strtolower($roomname)]->getOnlinePlayers());
285 | $maxplayer = "?";
286 | $roomname = "".$responseData[0]."";
287 | $rooms = $Config->roomDB;
288 | $event->setCancelled(true);
289 | if ($responseData) {
290 | $player->sendMessage ("§b§l[ §fRPG§b ]§f 방 이름을 입력 하세요! ( Input the Room Name! )");
291 | }
292 | $Config->roomDB [strtolower($name)] += [strtolower($roomname)];
293 | /* } else {
294 | if($responseData == true){
295 | }
296 | if($responseData == false){
297 | } else {
298 | if($responseData == true){
299 | }
300 | if($responseData == false){
301 | } else {
302 | return true;
303 | if($responseData == 1){
304 | $Config->roomDB [strtolower($name)] [strtolower($roomname)] += 4;
305 | if($responseData == 2){
306 | $Config->roomDB [strtolower($name)] [strtolower($roomname)] += 6;
307 | }
308 | if($responseData == 3){
309 | $Config->roomDB [strtolower($name)] [strtolower($roomname)] += 8;
310 | } else {
311 | $formPacket->formId = 2214;
312 | $formData["type"] = "form";
313 | $formData["title"] = "{$inplayer}/{$maxplayer}";
314 | $formData["buttons"] = [
315 | [
316 | 'type' => "button",
317 | 'text' => "§l§b준비 ( Preparations )",
318 | ],
319 | ]; */
320 | }
321 | }
322 | }
323 | public function liveboss(){
324 | $lbps = [$players];
325 | $LBH = $Config->lbhDB ["체력"];
326 | $formPacket = new ModalFormRequestPacket ();
327 | $formPacket->formId = 3000;
328 | $formPacket->formData = json_encode([
329 | "type" => "modal",
330 | "title" => "§l§d[ §fRPGGameUI §d]§r§f",
331 | "content" => "\n§l§c보스전 참가 인원 : §b{$players}명\n\n§l§cBoss Battle Join Players : §b{$players} Players\n\n\n§l§b보스 체력 : §b{$Config->lbhDB ["체력"]}\n\n§l§bBoss Hearth : §b{$Config->lbhDB ["체력"]}",
332 | "button1" => "§l§c[ §f공격 §c]§r§f ( Attack )",
333 | "button2" => "§l§d[ §f참가 인원 §d]§r§f ( Join Players )",
334 | ]);
335 | $sender->dataPacket($formPacket);
336 |
337 | }
338 |
339 | public function LiveData(DataPacketReceiveEvent $event){
340 | $packet = $event->getPacket();
341 | if ($packet instanceof ModalFormResponsePacket) { // 폼에 대한 응답
342 | $player = $event->getPlayer();
343 | $responseData = json_decode($packet->formData);
344 | if (is_null($responseData)) { // 선택없이 닫힌 경우
345 | return; // 아무 작동도 하지않고 중단합니다
346 | }
347 |
348 | } elseif ($packet->formId == 3000)
349 | { // 공격 결과 폼에 대한 응답
350 | foreach($this->owner->getServer()->getOnlinePlayers() as $players){
351 | $AK = mt_rand(10, 100);
352 | $LBH = $Config->lbhDB ["체력"];
353 | $event->setCancelled(true);
354 | if($AK == 10){
355 | $LBH -= 10;
356 | $this->onSave();
357 | $this->liveboss();
358 | }
359 | if($AK == 20){
360 | $LBH -= 20;
361 | $this->onSave();
362 | $this->liveboss();
363 | }
364 | if($AK == 30){
365 | $LBH -= 30;
366 | $this->onSave();
367 | $this->liveboss();
368 | }
369 | if($AK == 40){
370 | $LBH -= 40;
371 | $this->onSave();
372 | $this->liveboss();
373 | }
374 | if($AK == 50){
375 | $LBH -= 50;
376 | $this->onSave();
377 | $this->liveboss();
378 | }
379 | if($AK == 60){
380 | $LBH -= 60;
381 | $this->onSave();
382 | $this->liveboss();
383 | }
384 | if($AK == 70){
385 | $LBH -= 70;
386 | $this->onSave();
387 | $this->liveboss();
388 | }
389 | if($AK == 80){
390 | $LBH -= 80;
391 | $this->onSave();
392 | $this->liveboss();
393 | }
394 | if($AK == 90){
395 | $LBH -= 90;
396 | $this->onSave();
397 | $this->liveboss();
398 | }
399 | if($AK == 100){
400 | $LBH -= 100;
401 | $this->onSave();
402 | $this->liveboss();
403 | }
404 | if($LBH == 0){
405 | $player->broadcastMessage("§l§c[ §0BOSS §c]§r§b >> 보스를 죽여서 참가 인원 전체 에게 30000원을 지급 하였습니다.");
406 | $player->addSound(new AnvilUseSound($players));
407 | } elseif ($responseData) {
408 | $formPacket->formId = 3001;
409 | $formData["type"] = "form";
410 | $formData["content"] = "§l§a참가자 ( Join Players )";
411 | $formData["buttons"] = [$players];
412 | }
413 | } elseif ($packet->formId == 2228) { // 공격 결과 폼에 대한 응답
414 | $event->setCancelled(true);
415 | if ($responseData) {
416 | $formPacket->formId = 2228;
417 | $formData["content"] = "§l§c보스전 ( Boss Battle )";
418 | $formData["button1"] = "§l§c[ §f공격 §c]§r§f ( Attack )";
419 | $formData["button2"] = "§l§d[ §f방어 §d]§r§f ( Defense )";
420 | } else { // 이 플러그인에서 부르지 않은 폼에 대한 응답
421 | return; // 응답하지 않음
422 | }
423 | $formPacket->formData = json_encode($formData);
424 | $player->dataPacket($formPacket);
425 | }
426 | }
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/src/RPGGameUI/ShopTestMain.php:
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1 | getDataFolder());
28 | $this->bossDB = new Config ( $this->getDataFolder () . "boss.yml", Config::YAML, [
29 | "기본체력" => "1500",
30 | ]);
31 | $this->bossDB = $this->bossDB->getAll ();
32 | $this->levelDB = new Config ( $this->getDataFolder () . "level.yml", Config::YAML, [
33 | "기본레벨" => "1",
34 | ]);
35 | $this->levelDB = $this->levelDB->getAll ();
36 | $this->pointDB = new Config ( $this->getDataFolder () . "point.yml", Config::YAML, [
37 | "기본포인트" => "1500",
38 | ]);
39 | $this->pointDB = $this->pointDB->getAll ();
40 | $this->getServer()->getPluginManager()->registerEvents($this, $this);
41 | }
42 | public function onDisable(){
43 | $this->saveConfig();
44 | }
45 | public function onJoin (PlayerJoinEvent $event){
46 | $player = $event->getPlayer();
47 | $name = $player->getName();
48 | if(!isset( $this->levelDB [strtolower($name)] ) ){
49 | $this->levelDB [strtolower($name)] ["레벨"] = 1;
50 | $this->pointDB [strtolower($name)] ["포인트"] = 1500;
51 | $this->onSave();
52 | } else {
53 | $this->pointDB [strtolower($name)] ["보스체력"] = 1500;
54 | $this->onSave();
55 | }
56 | }
57 | public function onCommand(CommandSender $sender, Command $cmd, string $label, array $args) : bool{
58 | if ($sender instanceof Player) {
59 | $formPacket = new ModalFormRequestPacket ();
60 | $formPacket->formId = 2225;
61 | $formPacket->formData = json_encode([
62 | "type" => "modal",
63 | "title" => "§l§d[ §fRPGGameUI §d]§r§f",
64 | "content" => "§l§cRPGUI \n§dvFinal_Beta",
65 | "button1" => "§l§c[ §f보스전 §c]§r§f ( Boss Battle )",
66 | "button2" => "§l§d[ §f메뉴 §d]§r§f ( Menu )",
67 | ]);
68 | $sender->dataPacket($formPacket);
69 | } else {
70 | $sender->sendMessage("게임 내에서만 사용 가능한 명령어 입니다");
71 | }
72 | return true;
73 | }
74 | public function RPGData(DataPacketReceiveEvent $event){
75 | $packet = $event->getPacket();
76 | if ($packet instanceof ModalFormResponsePacket) { // 폼에 대한 응답
77 | $player = $event->getPlayer();
78 | $responseData = json_decode($packet->formData);
79 | if (is_null($responseData)) { // 선택없이 닫힌 경우
80 | return; // 아무 작동도 하지않고 중단합니다
81 | }
82 | $formPacket = new ModalFormRequestPacket();
83 | $formData = [
84 | "type" => "modal",
85 | "title" => "§l§d[ §fRPGGameUI §d]§r§f",
86 | ];
87 | if ($packet->formId == 2225) { // 메인 폼에 대한 응답
88 | $event->setCancelled(true);
89 | if ($responseData) { // button1: 보스전을 선택한 경우
90 | $formPacket->formId = 2226;
91 | $formData["content"] = "§l§c보스전 ( Boss Battle )";
92 | $formData["button1"] = "§l§c[ §f공격 §c]§r§f ( Attack )";
93 | $formData["button2"] = "§l§d[ §f방어 §d]§r§f ( Defense )";
94 | } else { // button2: 메뉴를 선택한 경우
95 | $formPacket->formId = 2227;
96 | $formData["type"] = "form";
97 | $formData["content"] = "§l§c메뉴 ( Menu )";
98 | $formData["buttons"] = [
99 | [
100 | 'type' => "button",
101 | 'text' => "§l§c[ §fRPG상점 §c]§r§f ( RPGShop )",
102 | ],
103 | ];
104 | }
105 | } elseif ($packet->formId == 2226) { // 보스전 폼에 대한 응답
106 | $event->setCancelled(true);
107 | if ($responseData) { // button1: 공격을 선택한 경우
108 | $formPacket->formId = 2228;
109 | $formData["button1"] = "§l§a[ §f다음 §a]§r§f";
110 | $formData["button2"] = "§l§a[ §f포기 §a]§r§f";
111 | $name = $player->getName();
112 | $config = $this->getConfig();
113 | $health = $config->bossDB [strtolower($name)] ["보스체력"];
114 | $point = $config->pointDB [strtolower($name)] ["포인트"];
115 | $rand = rand(1, 500); // 원작자분께서 확률을 알려주시지 않기 때문에 빈도수로 처리합니다 : (25+30+50+50+15+35+45) * 2
116 | if ($rand <= 250) { // 500 / 250
117 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 공격을 게시 하셨습니다!\n§a현재 체력 : {$health}";
118 | } elseif ($rand <= 275) { // 500 / 25
119 | $health -= 1500;
120 | EconomyAPI::getInstance()->addmoney($player, 10000);
121 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스가 죽고 돈 1만원을 받았습니다!\n§a현재 체력 : {$health}";
122 | return false;
123 | } elseif ($rand <= 305) { // 500 / 30
124 | $health -= 1500;
125 | EconomyAPI::getInstance()->addmoney($$player, 5000);
126 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 협상을 하면서 몰래 죽여서 돈 5천원을 얻었습니다!\n§a현재 체력 : {$health}";
127 | return false;
128 | } elseif ($rand <= 355) { // 500 / 50
129 | $health -= 100;
130 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 피해를 입혔습니다!\n§a현재 체력 : {$health}";
131 | } elseif ($rand <= 405) { // 500 / 50
132 | $formPacket->formId = 2228;
133 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 사망 당하였습니다...!\n§a현재 체력 : {$health}";
134 | return false;
135 | } elseif ($rand <= 420) { // 500 / 15
136 | $health -= 1500;
137 | $point += 55;
138 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 협박을 하다가 보스가 귀찮아서 자살 하였습니다!";
139 | return false;
140 | } elseif ($rand <= 455) { // 500 / 35
141 | $health -= 1500;
142 | $point += 150;
143 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스를 죽이고 150포인트를 받았습니다!\n§a현재 체력 : {$health}";
144 | return false;
145 | } else { // 500 / 45
146 | $health -= 550;
147 | $formPacket->formId = 2228;
148 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 큰 피해를 입혔습니다!\n§a현재 체력 : {$health}";
149 | }
150 | } else { // button2: 방어를 선택한 경우
151 | $formData["button1"] = "§l§a[ §f다음 §a]§r§f";
152 | $formData["button2"] = "§l§a[ §f포기 §a]§r§f";
153 | $name = $player->getName();
154 | $config = $this->getConfig();
155 | $health = $config->bossDB [strtolower($name)] ["보스체력"];
156 | $point = $config->pointDB [strtolower($name)] ["포인트"];
157 | $rand = rand(1, 300);
158 | if ($rand <= 10) { // 500 / 10
159 | $health -= 1500;
160 | $point += 200;
161 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 방패에 맞아서 보스가 사망하여 포인트 200포인트를 받았습니다.\n§a현재 체력 : {$health}";
162 | return false;
163 | } else { // 300 / 165
164 | $formPacket->formId = 2228;
165 | $formData["content"] = "§l§d[ §fRPG §d]§r§f 보스에게 방어를 하였습니다!\n§a현재 체력 : {$health}";
166 | }
167 | }
168 | } elseif ($packet->formId == 2227) { // 메뉴 폼에 대한 응답
169 | $event->setCancelled(true);
170 | if ($responseData) {
171 | $formPacket->formId = 2229;
172 | $formData["type"] = "form";
173 | $formData["content"] = "§l§cRPGShop";
174 | $formData["buttons"] = [
175 | [
176 | 'type' => "button",
177 | 'text' => "§l§a[ §f마인 음료수 §a]§r§f ( Mine Water )",
178 | ],
179 | [
180 | 'type' => "button",
181 | 'text' => "§l§b[ §f그외 §b]§r§f ( More )",
182 | ],
183 | ];
184 | }
185 | } elseif ($packet->formId == 2229) { // 아이템 구매,판매폼에 대한 응답
186 | $event->setCancelled(true);
187 | if ($responseData) {
188 | $formPacket->formId = 2210;
189 | $formData["type"] = "form";
190 | $formData["content"] = "§l§cRPGShop";
191 | $formData["buttons"] = [
192 | [
193 | 'type' => "button",
194 | 'text' => "§l§a[ §f구매 §a]§r§f ( Buy )",
195 | ],
196 | [
197 | 'type' => "button",
198 | 'text' => "§l§b[ §f판매 §b]§r§f ( Sell )",
199 | ],
200 | ];
201 | } else {
202 | if ($responseData) {
203 | $formPacket->formId = 2211;
204 | $formData["type"] = "form";
205 | $formData["content"] = "§l§cRPGShop";
206 | $formData["buttons"] = [
207 | [
208 | 'type' => "button",
209 | 'text' => "§l§a[ §f스킬 §a]§r§f ( Skill )",
210 | ],
211 | [
212 | 'type' => "button",
213 | 'text' => "§l§b[ §f음식 §b]§r§f ( Food )",
214 | ],
215 | ];
216 | }
217 | }
218 | } elseif ($packet->formId == 2210) { // 마인 음료수 구매,판매 폼에 대한 응답
219 | $event->setCancelled(true);
220 | if ($responseData) {
221 | $formPacket->formId = 2213;
222 | $formData["type"] = "custom_form";
223 | $formData["content"] = "§l§cRPGShop";
224 | $formData["buttons"] = [
225 | [
226 | 'type' => "silder",
227 | 'min' => "0",
228 | 'max' => "64",
229 | 'text' => "§l§a갯수 ( Amount )",
230 | ],
231 | [
232 | 'type' => "button",
233 | 'text' => "§l§b[ §f구매 §b]§r§f ( Buy )",
234 | ],
235 | ];
236 | } else {
237 | if ($responseData) {
238 | $formPacket->formId = 2214;
239 | $formData["type"] = "custom_form";
240 | $formData["content"] = "§l§cRPGShop";
241 | $formData["buttons"] = [
242 | [
243 | 'type' => "silder",
244 | 'min' => "0",
245 | 'max' => "64",
246 | 'text' => "§l§a갯수 ( Amount )",
247 | ],
248 | [
249 | 'type' => "button",
250 | 'text' => "§l§b[ §f판매 §b]§r§f ( Sell )",
251 | ],
252 | ];
253 | }
254 | }
255 | } elseif ($packet->formId == 2228) { // 공격 결과 폼에 대한 응답
256 | $event->setCancelled(true);
257 | if ($responseData) {
258 | $formPacket->formId = 2226;
259 | $formData["content"] = "§l§c보스전 ( Boss Battle )";
260 | $formData["button1"] = "§l§c[ §f공격 §c]§r§f ( Attack )";
261 | $formData["button2"] = "§l§d[ §f방어 §d]§r§f ( Defense )";
262 | } else { // 이 플러그인에서 부르지 않은 폼에 대한 응답
263 | return; // 응답하지 않음
264 | }
265 | $formPacket->formData = json_encode($formData);
266 | $player->dataPacket($formPacket);
267 | }
268 | }
269 | }
270 | }
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/src/RPGGameUI/Sounds/CatMeow.ogg:
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/src/RPGGameUI/Sounds/Chicken.ogg:
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/src/RPGGameUI/Sounds/Sheep.ogg:
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/src/RPGGameUI/Task/BossSpawn.php:
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1 | getServer()->getScheduler()->scheduleRepeatingTask(new Task($this, $this) * 20 * 60 * 3);
23 | $player->broadcastMessage("§l§c[ §0BOSS §c]§r§b >> {$levelrand}§6레벨 §c{$bosshearth}체력 보스가 소환 됬습니다!");
24 | $player->broadcastMessage("§l§c[ §0BOSS §c]§r§b >> {$levelrand}§6Level §c{$bosshearth}Hearth Boss is Spawning!");
25 | $player->broadcastMessage("§l§c[ §0BOSS §c]§r§b >> 보스전 시작!");
26 | $player->broadcastMessage("§l§c[ §0BOSS §c]§r§b >> Boss Battle is Start!");
27 | $player->addSound(new PopSound($players));
28 | $player->addSound(new AnvilUseSound($players));
29 | $player->addSound(new ClickSound($players));
30 | $LBH += $bosshearth;
31 | $this->owner->liveboss;
32 | } 20 * 60 * 3);
33 |
34 | }
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/src/RPGGameUI/Utils/Task.php:
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/src/RPGGameUI/Utils/Utils.php:
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/src/RPGGameUI/effect/bossEffect.php:
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/src/RPGGameUI/effect/effectId.php:
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/src/RPGGameUI/effect/playerEffect.php:
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/src/RPGGameUI/enchant/EnchantRPGItems.php:
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/src/RPGGameUI/items/DarkSword.php:
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/src/RPGGameUI/items/MagicX.php:
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/src/RPGGameUI/shop/ShopUI.php:
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