├── Library ├── BuildPlayer.prefs ├── AssetImportState ├── ScriptAssemblies │ ├── BuiltinAssemblies.stamp │ ├── Assembly-CSharp.dll │ └── Assembly-CSharp.dll.mdb ├── ScriptMapper ├── expandedItems ├── ShaderCache.db ├── assetDatabase3 ├── AnnotationManager ├── AssetServerCacheV3 ├── AssetVersioning.db ├── LibraryFormatVersion.txt ├── MonoManager.asset ├── BuildSettings.asset ├── ProjectSettings.asset ├── LastSceneManagerSetup.txt ├── EditorUserSettings.asset ├── InspectorExpandedItems.asset ├── EditorUserBuildSettings.asset ├── UnityAssemblies │ ├── UnityEditor.dll │ ├── UnityEngine.dll │ ├── UnityEngine.UI.dll │ ├── UnityEngine.VR.dll │ ├── nunit.framework.dll │ ├── UnityEngine.Analytics.dll │ ├── UnityEngine.HoloLens.dll │ ├── UnityEngine.Networking.dll │ ├── UnityEngine.TestRunner.dll │ ├── UnityEngine.VR.xml │ ├── UnityEngine.Analytics.xml │ ├── version.txt │ ├── UnityEngine.TestRunner.xml │ └── UnityEngine.HoloLens.xml ├── shadercompiler-UnityShaderCompiler.exe0.log ├── metadata │ ├── 12 │ │ └── 12fd8a0055b84bb59e84c9835a37e333 │ ├── 15 │ │ ├── 155b6e95e194a4e41b27a478529addf2 │ │ └── 155b6e95e194a4e41b27a478529addf2.info │ ├── 19 │ │ ├── 198cbb098fda3734e89774036ae4d610 │ │ └── 198cbb098fda3734e89774036ae4d610.info │ ├── 21 │ │ ├── 21eff446d50eaf44a85985cd4c0b6fa1 │ │ └── 21eff446d50eaf44a85985cd4c0b6fa1.info │ ├── 26 │ │ ├── 2682a692a2be7e14e901a738c7806da0 │ │ └── 2682a692a2be7e14e901a738c7806da0.info │ ├── 30 │ │ ├── 307433eba81a469ab1e2084d52d1a5a2 │ │ └── 307433eba81a469ab1e2084d52d1a5a2.info │ ├── 32 │ │ ├── 32188fd89022c154c81befa2f0e00be0 │ │ ├── 328cc881519068e4eb7db4bb907ad2d9 │ │ ├── 328cc881519068e4eb7db4bb907ad2d9.info │ │ └── 32188fd89022c154c81befa2f0e00be0.info │ ├── 38 │ │ ├── 38c8faf1788024c02930a0c68a6e0edc │ │ └── 38c8faf1788024c02930a0c68a6e0edc.info │ ├── 40 │ │ ├── 405b9b51bb344a128608d968297df79c │ │ └── 405b9b51bb344a128608d968297df79c.info │ ├── 41 │ │ ├── 4113173d5e95493ab8765d7b08371de4 │ │ ├── 411356b0a3f00a5498a073116b9f4511 │ │ ├── 41a251dc28bc0bf4ea6457d19a8c241c │ │ ├── 41a251dc28bc0bf4ea6457d19a8c241c.info │ │ └── 411356b0a3f00a5498a073116b9f4511.info │ ├── 42 │ │ ├── 4277762b3c154fab9f2e968e868bbbd7 │ │ └── 4277762b3c154fab9f2e968e868bbbd7.info │ ├── 46 │ │ ├── 46c3dfc29e31cb24fb4e6a9137f36f87 │ │ └── 46c3dfc29e31cb24fb4e6a9137f36f87.info │ ├── 49 │ │ ├── 49f5766d0d4954f44b85d4bbd7131677 │ │ └── 49f5766d0d4954f44b85d4bbd7131677.info │ ├── 51 │ │ ├── 5119c48820b31574f93c25eba50de2e0 │ │ ├── 517af1b5b81b93b43b9745d58f017562 │ │ ├── 5119c48820b31574f93c25eba50de2e0.info │ │ └── 517af1b5b81b93b43b9745d58f017562.info │ ├── 53 │ │ └── 53ebcfaa2e1e4e2dbc85882cd5a73fa1 │ ├── 57 │ │ ├── 5782f9e9e6e0bb94bac99aeea24814fc │ │ └── 5782f9e9e6e0bb94bac99aeea24814fc.info │ ├── 68 │ │ ├── 68d10b1b8eee5cd46943c71fa9998900 │ │ └── 68d10b1b8eee5cd46943c71fa9998900.info │ ├── 69 │ │ ├── 6981461fe431401459211818212a29cf │ │ └── 6981461fe431401459211818212a29cf.info │ ├── 73 │ │ ├── 739bbd9f364b4268874f9fd86ab3beef │ │ ├── 73c401812ee258342bd97d444f7b1457 │ │ └── 73c401812ee258342bd97d444f7b1457.info │ ├── 75 │ │ ├── 7562be67c634f4c4eaeb7464ade8a7cb │ │ └── 7562be67c634f4c4eaeb7464ade8a7cb.info │ ├── 80 │ │ ├── 8065aa21302b17b4a852f6e82484459b │ │ ├── 80a3616ca19596e4da0f10f14d241e9f │ │ ├── 8065aa21302b17b4a852f6e82484459b.info │ │ └── 80a3616ca19596e4da0f10f14d241e9f.info │ ├── 83 │ │ ├── 8382b2bb260241859771b69b7f377a8d │ │ └── 8382b2bb260241859771b69b7f377a8d.info │ ├── 84 │ │ ├── 84ca94c19f25ae14d83aa41bb3654390 │ │ └── 84ca94c19f25ae14d83aa41bb3654390.info │ ├── 85 │ │ ├── 852e56802eb941638acbb491814497b0 │ │ └── 852e56802eb941638acbb491814497b0.info │ ├── 86 │ │ ├── 86f4de9468454445ac2f39e207fafa3a │ │ └── 86f4de9468454445ac2f39e207fafa3a.info │ ├── 87 │ │ └── 870353891bb340e2b2a9c8707e7419ba │ ├── 88 │ │ ├── 880b231c5f1093743ae51a7a4071cf61 │ │ └── 880b231c5f1093743ae51a7a4071cf61.info │ ├── 90 │ │ ├── 90104a59e42660c44ae026b5ddd8e3c5 │ │ ├── 9078b7128e594410d9b89e5b24cffd01 │ │ ├── 9078b7128e594410d9b89e5b24cffd01.info │ │ └── 90104a59e42660c44ae026b5ddd8e3c5.info │ ├── 97 │ │ ├── 97decbdab0634cdd991f8d23ddf0dead │ │ └── 97decbdab0634cdd991f8d23ddf0dead.info │ ├── 99 │ │ ├── 9921d3fce4a2aa44e9323215e096ae0c │ │ └── 9921d3fce4a2aa44e9323215e096ae0c.info │ ├── 00 │ │ ├── 00000000000000001000000000000000 │ │ ├── 00000000000000002000000000000000 │ │ ├── 00000000000000003000000000000000 │ │ ├── 00000000000000004000000000000000 │ │ ├── 00000000000000004100000000000000 │ │ ├── 00000000000000005000000000000000 │ │ ├── 00000000000000005100000000000000 │ │ ├── 00000000000000006000000000000000 │ │ ├── 00000000000000006100000000000000 │ │ ├── 00000000000000007000000000000000 │ │ ├── 00000000000000007100000000000000 │ │ ├── 00000000000000008000000000000000 │ │ ├── 00000000000000009000000000000000 │ │ ├── 0000000000000000a000000000000000 │ │ ├── 0000000000000000a100000000000000 │ │ ├── 0000000000000000b000000000000000 │ │ ├── 0000000000000000c000000000000000 │ │ ├── 00000000000000005000000000000000.info │ │ ├── 00000000000000002000000000000000.info │ │ ├── 00000000000000003000000000000000.info │ │ ├── 00000000000000004100000000000000.info │ │ ├── 00000000000000006000000000000000.info │ │ ├── 00000000000000007000000000000000.info │ │ ├── 00000000000000001000000000000000.info │ │ ├── 00000000000000004000000000000000.info │ │ ├── 00000000000000005100000000000000.info │ │ ├── 00000000000000006100000000000000.info │ │ ├── 00000000000000008000000000000000.info │ │ ├── 00000000000000009000000000000000.info │ │ ├── 0000000000000000a000000000000000.info │ │ ├── 0000000000000000c000000000000000.info │ │ ├── 00000000000000007100000000000000.info │ │ ├── 0000000000000000a100000000000000.info │ │ └── 0000000000000000b000000000000000.info │ ├── 0d │ │ ├── 0d3bb855445e36e479c85976fc88383a │ │ └── 0d3bb855445e36e479c85976fc88383a.info │ ├── 1c │ │ └── 1c6d1fbb51834b64847b1b73a75bfc77 │ ├── 2a │ │ ├── 2ab581ff6f4225b41acdcc0bbaaa20dd │ │ └── 2ab581ff6f4225b41acdcc0bbaaa20dd.info │ ├── 2f │ │ ├── 2fe3476eabbbb6c448e6b55a2cc471f5 │ │ └── 2fe3476eabbbb6c448e6b55a2cc471f5.info │ ├── 3b │ │ ├── 3bf57f5cb42ea2647a43a27b282c5422 │ │ └── 3bf57f5cb42ea2647a43a27b282c5422.info │ ├── 3f │ │ ├── 3f97c57bd79321147ba7e76e732eae6f │ │ └── 3f97c57bd79321147ba7e76e732eae6f.info │ ├── 4b │ │ ├── 4ba2329b63d54f0187bcaa12486b1b0f │ │ └── 4ba2329b63d54f0187bcaa12486b1b0f.info │ ├── 5c │ │ ├── 5c9454b6a88e13947b5b1e3fdd2f7c57 │ │ └── 5c9454b6a88e13947b5b1e3fdd2f7c57.info │ ├── 5f │ │ └── 5f32cd94baa94578a686d4b9d6b660f7 │ ├── 6a │ │ ├── 6abf4b4cbfd0454e850ffc1ec9140b58 │ │ └── 6abf4b4cbfd0454e850ffc1ec9140b58.info │ ├── 6c │ │ ├── 6cdf1e5c78d14720aaadccd4c792df96 │ │ └── 6cdf1e5c78d14720aaadccd4c792df96.info │ ├── 7d │ │ ├── 7d93d4090bccd37439c90e0a8b85f4b8 │ │ └── 7d93d4090bccd37439c90e0a8b85f4b8.info │ ├── 8e │ │ ├── 8e0cd8ed44d4412cbe0642067abc9e44 │ │ ├── 8e7066e382b0fc749b25dbb1a3004dfe │ │ ├── 8e0cd8ed44d4412cbe0642067abc9e44.info │ │ └── 8e7066e382b0fc749b25dbb1a3004dfe.info │ ├── ad │ │ ├── adebbd281f1a4ef3a30be7f21937e02f │ │ └── adebbd281f1a4ef3a30be7f21937e02f.info │ ├── b2 │ │ ├── b21e96fdcaf918b46b74ddea51c554bd │ │ ├── b2b693dffac3a4433b3114fea0b7fd4e │ │ ├── b2bead50dbf86924f8e51f03ddbebf70 │ │ ├── b21e96fdcaf918b46b74ddea51c554bd.info │ │ ├── b2bead50dbf86924f8e51f03ddbebf70.info │ │ └── b2b693dffac3a4433b3114fea0b7fd4e.info │ ├── b6 │ │ ├── b609918f63d5bfd47a4ff8bcf05ebf69 │ │ └── b609918f63d5bfd47a4ff8bcf05ebf69.info │ ├── bc │ │ ├── bc43044425fc5bb4b8d640367ffd6404 │ │ └── bc43044425fc5bb4b8d640367ffd6404.info │ ├── ca │ │ ├── ca399e9f9fe0595459529eaae7a1bd53 │ │ └── ca399e9f9fe0595459529eaae7a1bd53.info │ ├── d0 │ │ ├── d05b96cee66e14240838de167097537a │ │ └── d05b96cee66e14240838de167097537a.info │ ├── d4 │ │ ├── d47b61f2b8a37324db15a56cdbde4d9e │ │ └── d47b61f2b8a37324db15a56cdbde4d9e.info │ ├── d8 │ │ ├── d811c24689ce32d4eb164f6490af7f70 │ │ └── d811c24689ce32d4eb164f6490af7f70.info │ ├── d9 │ │ ├── d91035c548f23744c9bfb107348ed1c0 │ │ └── d91035c548f23744c9bfb107348ed1c0.info │ ├── da │ │ ├── da83a71402d982f4a8582a95e70e1249 │ │ └── da83a71402d982f4a8582a95e70e1249.info │ ├── dc │ │ └── dc443db3e92b4983b9738c1131f555cb │ ├── dd │ │ ├── dd5c4c72966988a479b7d91c706c5fae │ │ └── dd5c4c72966988a479b7d91c706c5fae.info │ ├── e1 │ │ ├── e1007cd261c84053beb0c3537782908d │ │ └── e1007cd261c84053beb0c3537782908d.info │ ├── f5 │ │ ├── f5f67c52d1564df4a8936ccd202a3bd8 │ │ └── f5f67c52d1564df4a8936ccd202a3bd8.info │ └── f7 │ │ ├── f70555f144d8491a825f0804e09c671c │ │ ├── f7b54ff4a43d4fcf81b4538b678e0bcc │ │ └── f70555f144d8491a825f0804e09c671c.info ├── ShaderCache │ ├── 0 │ │ ├── 0106943f91ffa0956d2a26d1fec6e38e.bin │ │ ├── 055a74d8493fc4533471c501586390c2.bin │ │ ├── 0590b7e196d659945084ff72fe31c8c7.bin │ │ ├── 07bf240c026faeb39661bc90679a7e6a.bin │ │ ├── 0aa54b9b5ae4251ca865ccf5ecdbc11c.bin │ │ └── 0cf2c4e66d17dec799809cb1c887b6ee.bin │ ├── 1 │ │ ├── 186076f3e4d75b62451bd64391624f4f.bin │ │ └── 18e34a2866e634b43f5d083ee6eae336.bin │ ├── 2 │ │ └── 267fbcd710354855d568c1a07c980eaf.bin │ ├── 4 │ │ ├── 45b5ddd638779d9de125179b715b0bd6.bin │ │ ├── 46899696b3113cc751bda470de63009b.bin │ │ └── 4dbc3e99b2eaf7123a411d3d74af7eda.bin │ ├── 6 │ │ └── 65412f57a522e29f1a2686dc5a2d51e9.bin │ ├── 7 │ │ ├── 74e1af426a90cd6f60afef4aa5ad1d59.bin │ │ └── 7a7fddc8825b45cd0cb3ff4ac1d3a071.bin │ ├── 8 │ │ └── 8128207e796e77120ced70f17fef4b5a.bin │ ├── 9 │ │ ├── 92c8c59b63142a1c9304086e6d34c0cd.bin │ │ ├── 96148acf7b94a9d6c86b745110588fc4.bin │ │ └── 98e270780652107760593414388df83a.bin │ ├── a │ │ ├── a02ef6d0801a521f111c5a8283993399.bin │ │ └── a720348b79e2513d1fa6f79f7631d483.bin │ ├── b │ │ ├── b1ed584facd7cd414e8a6559e22b3fbd.bin │ │ └── b9ca4a79f36974b5a96e510b5cbd4941.bin │ ├── c │ │ ├── c1e0e22c7b2061e297f9d4ae27d18680.bin │ │ ├── c60a1d72ee608d75d52f0afef962532b.bin │ │ └── cd3631d4cf98e83005cfba4ec37aad81.bin │ ├── d │ │ ├── d1f986c6ef0c11e90b137383f6dfa8c0.bin │ │ ├── d4c2f24581849225baecd3b7b130391f.bin │ │ ├── db17636aceb8332c56fa0f341f1bc591.bin │ │ └── df50a687cb0244bf776e0db1906192bf.bin │ ├── e │ │ ├── e574a0f679b0c6b2646884764265c5eb.bin │ │ ├── e5b846a2940c282c76ccc195172ce1f0.bin │ │ ├── e6c52439050948616a370e3a4f130d7f.bin │ │ ├── eaf81c6d5474a9fa57b7fd6626462c6e.bin │ │ └── ec1a43e8b11629135a216c730f07811f.bin │ └── f │ │ └── f652c44e743cc6e1f2ecd60f819617a5.bin ├── CurrentMaximizeLayout.dwlt └── CurrentLayout.dwlt ├── ProjectSettings ├── ProjectVersion.txt ├── AudioManager.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── TagManager.asset ├── TimeManager.asset ├── EditorSettings.asset ├── NetworkManager.asset ├── DynamicsManager.asset ├── GraphicsSettings.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── QualitySettings.asset ├── ClusterInputManager.asset ├── EditorBuildSettings.asset └── UnityConnectSettings.asset ├── Assets ├── level1.unity ├── Materials │ ├── Edge2x1.mat │ ├── Edge4x1.mat │ ├── edge001.PNG │ ├── mtr1x1.mat │ ├── mtr2x1.mat │ ├── mtr2x2.mat │ ├── mtrEdge1x1.mat │ ├── mtrPlayer.mat │ ├── unityTextureCat 1.jpg │ ├── Edge2x1.mat.meta │ ├── Edge4x1.mat.meta │ ├── mtr1x1.mat.meta │ ├── mtr2x1.mat.meta │ ├── mtr2x2.mat.meta │ ├── mtrEdge1x1.mat.meta │ ├── mtrPlayer.mat.meta │ ├── edge001.PNG.meta │ └── unityTextureCat 1.jpg.meta ├── Prefabs │ ├── Edge1x1.prefab │ ├── Edge2x1.prefab │ ├── Edge4x1.prefab │ ├── plat1x1.prefab │ ├── plat2x1.prefab │ ├── plat2x2.prefab │ ├── Edge1x1.prefab.meta │ ├── Edge2x1.prefab.meta │ ├── Edge4x1.prefab.meta │ ├── plat1x1.prefab.meta │ ├── plat2x1.prefab.meta │ └── plat2x2.prefab.meta ├── level1.unity.meta ├── Packages.meta ├── Prefabs.meta ├── Scripts.meta ├── Materials.meta └── Scripts │ ├── Util.cs.meta │ ├── scrCamera.cs.meta │ ├── scrCylinder.cs.meta │ ├── scrPlayer2.cs.meta │ ├── scrCharacter.cs.meta │ ├── scrPlatforms.cs.meta │ ├── Util.cs │ ├── scrCamera.cs │ ├── scrPlatforms.cs │ ├── scrCylinder.cs │ ├── scrCharacter.cs │ └── scrPlayer2.cs ├── .vs └── platformer │ └── v15 │ └── .suo ├── README.md ├── platformer.sln ├── platformer.csproj └── platformer.Plugins.csproj /Library/BuildPlayer.prefs: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /Library/AssetImportState: -------------------------------------------------------------------------------- 1 | 5;0;6;0;0 -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 5.6.0f3 2 | -------------------------------------------------------------------------------- /Assets/level1.unity: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMcca/3D-Platformer/HEAD/Assets/level1.unity -------------------------------------------------------------------------------- /Library/ScriptAssemblies/BuiltinAssemblies.stamp: -------------------------------------------------------------------------------- 1 | 0000.58dcb854.0000 2 | 0000.58dcb86a.0000 -------------------------------------------------------------------------------- /Library/ScriptMapper: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMcca/3D-Platformer/HEAD/Library/ScriptMapper -------------------------------------------------------------------------------- /Library/expandedItems: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMcca/3D-Platformer/HEAD/Library/expandedItems -------------------------------------------------------------------------------- /.vs/platformer/v15/.suo: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | sceneSetups: 2 | - path: Assets/level1.unity 3 | isLoaded: 1 4 | isActive: 1 5 | -------------------------------------------------------------------------------- /Library/EditorUserSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMcca/3D-Platformer/HEAD/Library/EditorUserSettings.asset -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PMcca/3D-Platformer/HEAD/ProjectSettings/AudioManager.asset -------------------------------------------------------------------------------- /ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 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thumbnail: 6 | m_Format: 0 7 | m_Width: 0 8 | m_Height: 0 9 | m_RowBytes: 0 10 | image data: 0 11 | _typelessdata: 12 | guid: 38c8faf1788024c02930a0c68a6e0edc 13 | path: 14 | localIdentifier: -1121539586 15 | thumbnailClassID: 1029 16 | flags: 0 17 | scriptClassName: 18 | representations: [] 19 | labels: 20 | m_Labels: [] 21 | assetImporterClassID: 1050 22 | assetBundleFullName: 23 | m_AssetBundleName: 24 | m_AssetBundleVariant: 25 | externalReferencesForValidation: [] 26 | AssetInfo_______ -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity 3D Platformer 2 | [![Unity Image](https://i.imgur.com/dr4g1ID.png)](https://imgur.com/a/eQajr) 3 | 4 | A 3D platformer prototype, created in Unity, inspired by Mario 64. The game has a key focus on movement, 5 | with the intention of exploring primary mechanics to create deeper and more intricate gameplay. 6 | 7 | ### Features: 8 | - Tight and fun-feeling movement (both ground and aerial) 9 | - Wall jump 10 | - Slide/Dash 11 | - Various different types of platforms 12 | - Camera control 13 | - Controller support 14 | 15 | Rather than using Unity's built-in physics engine, the game utilises a custom built physics solution, designed specifically for 16 | the 3D platforming genre, inspired heavily by Super Mario 64. 17 | -------------------------------------------------------------------------------- /Library/metadata/00/00000000000000001000000000000000.info: -------------------------------------------------------------------------------- 1 | PreviewAssetDataBaseName: 2 | mainRepresentation: 3 | serializedVersion: 3 4 | name: Assets 5 | thumbnail: 6 | m_Format: 0 7 | m_Width: 0 8 | m_Height: 0 9 | m_RowBytes: 0 10 | image data: 0 11 | _typelessdata: 12 | 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-------------------------------------------------------------------------------- /Library/UnityAssemblies/version.txt: -------------------------------------------------------------------------------- 1 | 5.6.0f3:3.1.0.0 2 | StandaloneWindows 3 | C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll 4 | C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll 5 | C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll 6 | C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll 7 | C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/nunit.framework.dll 8 | C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll 9 | C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll 10 | C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll 11 | C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll -------------------------------------------------------------------------------- /platformer.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 2017 4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "platformer", "platformer.csproj", "{14B5DE12-68D8-B7A1-97CD-6A984247E081}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|Any CPU = Debug|Any CPU 9 | Release|Any CPU = Release|Any CPU 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {14B5DE12-68D8-B7A1-97CD-6A984247E081}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 13 | {14B5DE12-68D8-B7A1-97CD-6A984247E081}.Debug|Any CPU.Build.0 = Debug|Any CPU 14 | {14B5DE12-68D8-B7A1-97CD-6A984247E081}.Release|Any CPU.ActiveCfg = Release|Any CPU 15 | {14B5DE12-68D8-B7A1-97CD-6A984247E081}.Release|Any CPU.Build.0 = Release|Any CPU 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | EndGlobal 21 | -------------------------------------------------------------------------------- /Assets/Scripts/Util.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Util : MonoBehaviour 6 | { 7 | 8 | private static float 9 | timer; 10 | 11 | 12 | private void Update() 13 | { 14 | Debug.Log("Hello"); 15 | if(timer > 0) 16 | { 17 | ProgressTimer(); 18 | } 19 | } 20 | 21 | //Counts down from val. True = counting, False = ended. 22 | public static void StartTimer(float val) 23 | { 24 | if (timer == 0) 25 | { 26 | timer = val; 27 | } 28 | 29 | else 30 | { 31 | Debug.Log("StartTimer error!"); 32 | } 33 | } 34 | 35 | public static bool TimerStatus() 36 | { 37 | if (timer <= 0) 38 | { 39 | return false; 40 | } 41 | else 42 | { 43 | return true; 44 | } 45 | } 46 | 47 | private static void ProgressTimer() 48 | { 49 | timer -= Time.deltaTime; 50 | 51 | if (timer <= 0) 52 | { 53 | timer = 0; 54 | } 55 | Debug.Log(Mathf.Floor(timer)); 56 | } 57 | 58 | } -------------------------------------------------------------------------------- /Assets/Scripts/scrCamera.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class scrCamera : MonoBehaviour { 6 | 7 | private Vector3 offset; 8 | public Transform playerTrans; 9 | 10 | public float 11 | sensX = 4f, 12 | sensY = 7f; 13 | 14 | private float 15 | currentX, 16 | currentY, 17 | timer; 18 | 19 | private const float Y_MIN = -15f, Y_MAX = 50f; 20 | 21 | void Start () { 22 | offset = transform.position - playerTrans.position; 23 | 24 | } 25 | 26 | private void Update() 27 | { 28 | //Both X and Y are given by the mouse/stick 29 | currentX += Input.GetAxisRaw("Mouse X") * sensX; 30 | currentY += Input.GetAxisRaw("Mouse Y") * sensY; 31 | 32 | //Ensure Y axis can't "flip" when being held. 33 | currentY = Mathf.Clamp(currentY, Y_MIN, Y_MAX); 34 | } 35 | 36 | void LateUpdate () { 37 | Vector3 direction = offset; 38 | 39 | //Make quaternion based on the mouse/stick input. i.e. Rotate camera around Z axis by the units given by currentY. 40 | Quaternion rotation = Quaternion.Euler(currentY, currentX, 0); 41 | 42 | //Slerp to make it smoother. New position is player's pos + the rotation * the offset/direction. 43 | transform.position = Vector3.Slerp(transform.position, (playerTrans.position + rotation * direction), Time.deltaTime * 10); 44 | 45 | //Look at the player every frame. 46 | transform.LookAt(playerTrans.position); 47 | 48 | } 49 | } 50 | -------------------------------------------------------------------------------- /Assets/Scripts/scrPlatforms.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class scrPlatforms : MonoBehaviour { 6 | 7 | public float moveSpeed = 1; 8 | private float trigCounter = 0; 9 | 10 | public Transform platformx1; 11 | 12 | private Vector3 offset; 13 | 14 | void Start () { 15 | 16 | offset = platformx1.position; 17 | } 18 | 19 | void Update () { 20 | trigCounter += Time.deltaTime; 21 | 22 | if (platformx1.tag == "ptfmRotate") 23 | RotatePlatform(); 24 | if (platformx1.tag == "ptfmVertical") 25 | VerticalPlatform(); 26 | } 27 | 28 | void RotatePlatform() 29 | { 30 | platformx1.position = new Vector3(offset.x + Mathf.Cos(trigCounter * moveSpeed), 0, offset.z + Mathf.Sin(trigCounter * moveSpeed)); 31 | } 32 | 33 | void VerticalPlatform() 34 | { 35 | platformx1.position = new Vector3(offset.x, offset.y + Mathf.Cos(trigCounter * moveSpeed), offset.z); 36 | } 37 | 38 | private void OnTriggerStay(Collider other) 39 | { 40 | if ((other.gameObject.tag == "Player") && other.GetComponent().isGrounded) 41 | { 42 | other.transform.parent = transform; 43 | //Debug.Log("worksSs"); 44 | } 45 | } 46 | 47 | private void OnTriggerExit(Collider other) 48 | { 49 | if (other.gameObject.tag == "Player") 50 | { 51 | //Debug.Log("Exit" + other.GetComponent().isGrounded); 52 | other.transform.parent = null; 53 | } 54 | } 55 | 56 | } 57 | 58 | -------------------------------------------------------------------------------- /Assets/Materials/edge001.PNG.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 198cbb098fda3734e89774036ae4d610 3 | timeCreated: 1496153674 4 | licenseType: Free 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 4 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 1 11 | sRGBTexture: 1 12 | linearTexture: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 0 20 | heightScale: 0.25 21 | normalMapFilter: 0 22 | isReadable: 0 23 | grayScaleToAlpha: 0 24 | generateCubemap: 6 25 | cubemapConvolution: 0 26 | seamlessCubemap: 0 27 | textureFormat: 1 28 | maxTextureSize: 2048 29 | textureSettings: 30 | filterMode: -1 31 | aniso: -1 32 | mipBias: -1 33 | wrapMode: -1 34 | nPOTScale: 1 35 | lightmap: 0 36 | compressionQuality: 50 37 | spriteMode: 0 38 | spriteExtrude: 1 39 | spriteMeshType: 1 40 | alignment: 0 41 | spritePivot: {x: 0.5, y: 0.5} 42 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 43 | spritePixelsToUnits: 100 44 | alphaUsage: 1 45 | alphaIsTransparency: 0 46 | spriteTessellationDetail: -1 47 | textureType: 0 48 | textureShape: 1 49 | maxTextureSizeSet: 0 50 | compressionQualitySet: 0 51 | textureFormatSet: 0 52 | platformSettings: 53 | - buildTarget: DefaultTexturePlatform 54 | maxTextureSize: 2048 55 | textureFormat: -1 56 | textureCompression: 1 57 | compressionQuality: 50 58 | crunchedCompression: 0 59 | allowsAlphaSplitting: 0 60 | overridden: 0 61 | spriteSheet: 62 | serializedVersion: 2 63 | sprites: [] 64 | outline: [] 65 | spritePackingTag: 66 | userData: 67 | assetBundleName: 68 | assetBundleVariant: 69 | -------------------------------------------------------------------------------- /Assets/Materials/unityTextureCat 1.jpg.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7562be67c634f4c4eaeb7464ade8a7cb 3 | timeCreated: 1496153272 4 | licenseType: Free 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 4 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 1 11 | sRGBTexture: 1 12 | linearTexture: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 0 20 | heightScale: 0.25 21 | normalMapFilter: 0 22 | isReadable: 0 23 | grayScaleToAlpha: 0 24 | generateCubemap: 6 25 | cubemapConvolution: 0 26 | seamlessCubemap: 0 27 | textureFormat: 1 28 | maxTextureSize: 2048 29 | textureSettings: 30 | filterMode: -1 31 | aniso: -1 32 | mipBias: -1 33 | wrapMode: -1 34 | nPOTScale: 1 35 | lightmap: 0 36 | compressionQuality: 50 37 | spriteMode: 0 38 | spriteExtrude: 1 39 | spriteMeshType: 1 40 | alignment: 0 41 | spritePivot: {x: 0.5, y: 0.5} 42 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 43 | spritePixelsToUnits: 100 44 | alphaUsage: 1 45 | alphaIsTransparency: 0 46 | spriteTessellationDetail: -1 47 | textureType: 0 48 | textureShape: 1 49 | maxTextureSizeSet: 0 50 | compressionQualitySet: 0 51 | textureFormatSet: 0 52 | platformSettings: 53 | - buildTarget: DefaultTexturePlatform 54 | maxTextureSize: 2048 55 | textureFormat: -1 56 | textureCompression: 1 57 | compressionQuality: 50 58 | crunchedCompression: 0 59 | allowsAlphaSplitting: 0 60 | overridden: 0 61 | spriteSheet: 62 | serializedVersion: 2 63 | sprites: [] 64 | outline: [] 65 | spritePackingTag: 66 | userData: 67 | assetBundleName: 68 | assetBundleVariant: 69 | -------------------------------------------------------------------------------- /Assets/Scripts/scrCylinder.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class scrCylinder : MonoBehaviour { 6 | 7 | private Vector3 pos; 8 | private static float exponent = 0.1f; 9 | 10 | public Transform cubeTrans; 11 | private Vector3 offset, originalPos; 12 | float velocity = 0f; 13 | 14 | // Use this for initialization 15 | void Start () { 16 | pos = transform.position; 17 | offset = cubeTrans.transform.position - transform.position; 18 | originalPos = transform.position; 19 | } 20 | 21 | // Update is called once per frame 22 | void Update () { 23 | 24 | /*Vector3 PA = new Vector3(5, 0.7f, 3.2f); 25 | Vector3 PB = new Vector3(-5, 0.7f, 3.2f); 26 | 27 | if (Input.GetKeyDown(KeyCode.T)) 28 | { 29 | originalPos = transform.position; 30 | exponent = 0.1f; 31 | pos = PA; 32 | } 33 | 34 | if (Input.GetKeyDown(KeyCode.Y)) 35 | { 36 | originalPos = transform.position; 37 | exponent = 0.1f; 38 | pos = PB; 39 | } 40 | transform.position = Vector3.Slerp(originalPos, pos, exponent); 41 | if (transform.position != pos) 42 | exponent += 0.02f; 43 | Debug.Log(exponent);*/ 44 | Vector3 targetPos = Vector3.zero; 45 | 46 | if (Input.GetKey(KeyCode.T)) 47 | { 48 | targetPos = new Vector3(5, 0.7f, 3.2f); 49 | } 50 | 51 | float smoothTime = 0.3f; 52 | 53 | float newPos = Mathf.SmoothDamp(transform.position.x, targetPos.x, ref velocity, smoothTime); 54 | transform.position = new Vector3(newPos, transform.position.y, transform.position.z); 55 | 56 | 57 | 58 | } 59 | private void OnCollisionEnter(Collision col) 60 | { 61 | Debug.Log(col.gameObject.name); 62 | } 63 | } 64 | 65 | -------------------------------------------------------------------------------- /Assets/Scripts/scrCharacter.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class scrCharacter : MonoBehaviour 6 | { 7 | public float 8 | speed = 6.0f, 9 | turnSpeed = 50.0f, 10 | acceleration, 11 | jumpSpeed = 40f; 12 | 13 | public Vector3 gravity = Vector3.zero; 14 | private Vector3 movement; 15 | public float gravityF; 16 | 17 | private CharacterController charCont; 18 | 19 | void Start() 20 | { 21 | gravity = new Vector3(0, 10f, 0); 22 | } 23 | 24 | void Update() 25 | { 26 | charCont = GetComponent(); 27 | movement = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); 28 | 29 | while (charCont.isGrounded) 30 | { 31 | movement *= speed * Time.deltaTime; 32 | 33 | if (Input.GetKey(KeyCode.Space)) 34 | movement.y = jumpSpeed; 35 | } 36 | movement.y -= gravityF; 37 | charCont.Move(movement); 38 | 39 | 40 | //Movement 41 | { 42 | //acceleration = speed * Input.GetAxis("Vertical"); 43 | /* 44 | if (Input.GetAxis("Vertical") > 0) 45 | transform.Translate(Vector3.forward * acceleration * Time.deltaTime); 46 | if (Input.GetAxis("Vertical") < 0) 47 | transform.Translate(-Vector3.forward * -acceleration * Time.deltaTime); 48 | if (Input.GetKey(KeyCode.Space)) 49 | transform.Translate(Vector3.up * jumpSpeed * Time.deltaTime); 50 | */ 51 | if (Input.GetKey(KeyCode.RightArrow)) 52 | transform.Rotate(Vector3.up * turnSpeed * Time.deltaTime); 53 | if (Input.GetKey(KeyCode.LeftArrow)) 54 | transform.Rotate(-Vector3.up * turnSpeed * Time.deltaTime); 55 | 56 | } 57 | 58 | 59 | } 60 | } 61 | 62 | -------------------------------------------------------------------------------- /Library/UnityAssemblies/UnityEngine.TestRunner.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.TestRunner 6 | 7 | 8 | 9 | A MonoBehaviour test needs to implement this interface. 10 | 11 | 12 | 13 | 14 | Indicates when the test is considered finished. 15 | 16 | 17 | 18 | 19 | Interface for the method that implements the prebuild step. 20 | 21 | 22 | 23 | 24 | Setup method that is automatically called before the test run. 25 | 26 | 27 | 28 | 29 | LogAssert allows you to expect Unity log messages that would normally cause the test to fail. 30 | 31 | 32 | 33 | 34 | Expect a log message of a specfic type. If an error, assertion or exception log is expected, the test will not fail. The test will fail if a log message is expected but does not appear. 35 | 36 | Log type. 37 | Log message to expect. 38 | 39 | 40 | 41 | Expect a log message of a specfic type. If an error, assertion or exception log is expected, the test will not fail. The test will fail if a log message is expected but does not appear. 42 | 43 | Log type. 44 | Log message to expect. 45 | 46 | 47 | 48 | Triggers an assert if any logs have been received that were not expected. Returns without asserting if all logs received so far have been registered as expected. 49 | 50 | 51 | 52 | 53 | Wrapper for running tests that are imlpemented as MonoBehaviours. 54 | 55 | 56 | 57 | 58 | Allows to define a setup method for the test that will be invoked before the test run is started. 59 | 60 | 61 | 62 | 63 | Points to a class that imlpements TestTools.IPrebuildSetup. The method from TestTools.IPrebuildSetup will be executed before the test run is initiated. 64 | 65 | Type of the class implementing TestTools.IPrebuildSetup. 66 | 67 | 68 | 69 | Platforms the tests can run on. 70 | 71 | 72 | 73 | 74 | Special type of a unit test that allows to yield from test in order to skip frames when the test is running. 75 | 76 | 77 | 78 | 79 | -------------------------------------------------------------------------------- /platformer.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Debug 5 | AnyCPU 6 | 10.0.20506 7 | 2.0 8 | {14B5DE12-68D8-B7A1-97CD-6A984247E081} 9 | Library 10 | Assembly-CSharp 11 | 512 12 | {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 13 | .NETFramework 14 | v3.5 15 | Unity Subset v3.5 16 | 17 | Game:1 18 | StandaloneWindows:5 19 | 5.6.0f3 20 | 21 | 4 22 | 23 | 24 | pdbonly 25 | false 26 | Temp\UnityVS_bin\Debug\ 27 | Temp\UnityVS_obj\Debug\ 28 | prompt 29 | 4 30 | DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_5_6_0;UNITY_5_6;UNITY_5;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;ENABLE_VIDEO;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU 31 | true 32 | 33 | 34 | pdbonly 35 | false 36 | Temp\UnityVS_bin\Release\ 37 | Temp\UnityVS_obj\Release\ 38 | prompt 39 | 4 40 | TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_5_6_0;UNITY_5_6;UNITY_5;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;ENABLE_VIDEO;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU 41 | true 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | Library\UnityAssemblies\UnityEngine.dll 54 | 55 | 56 | Library\UnityAssemblies\UnityEngine.UI.dll 57 | 58 | 59 | Library\UnityAssemblies\UnityEngine.Networking.dll 60 | 61 | 62 | Library\UnityAssemblies\UnityEngine.TestRunner.dll 63 | 64 | 65 | Library\UnityAssemblies\nunit.framework.dll 66 | 67 | 68 | Library\UnityAssemblies\UnityEngine.Analytics.dll 69 | 70 | 71 | Library\UnityAssemblies\UnityEngine.HoloLens.dll 72 | 73 | 74 | Library\UnityAssemblies\UnityEngine.VR.dll 75 | 76 | 77 | Library\UnityAssemblies\UnityEditor.dll 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | -------------------------------------------------------------------------------- /platformer.Plugins.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Debug 5 | AnyCPU 6 | 10.0.20506 7 | 2.0 8 | {169E3A1B-81D6-A74C-FCFC-EF21E4E4AE36} 9 | Library 10 | Assembly-CSharp-firstpass 11 | 512 12 | {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 13 | .NETFramework 14 | v3.5 15 | Unity Subset v3.5 16 | 17 | GamePlugins:3 18 | StandaloneWindows:5 19 | 5.6.0f3 20 | 21 | 4 22 | 23 | 24 | pdbonly 25 | false 26 | Temp\UnityVS_bin\Debug\ 27 | Temp\UnityVS_obj\Debug\ 28 | prompt 29 | 4 30 | DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_5_6_0;UNITY_5_6;UNITY_5;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;ENABLE_VIDEO;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU 31 | true 32 | 33 | 34 | pdbonly 35 | false 36 | Temp\UnityVS_bin\Release\ 37 | Temp\UnityVS_obj\Release\ 38 | prompt 39 | 4 40 | TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_5_6_0;UNITY_5_6;UNITY_5;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;ENABLE_VIDEO;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU 41 | true 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | Library\UnityAssemblies\UnityEngine.dll 54 | 55 | 56 | Library\UnityAssemblies\UnityEngine.UI.dll 57 | 58 | 59 | Library\UnityAssemblies\UnityEngine.Networking.dll 60 | 61 | 62 | Library\UnityAssemblies\UnityEngine.TestRunner.dll 63 | 64 | 65 | Library\UnityAssemblies\nunit.framework.dll 66 | 67 | 68 | Library\UnityAssemblies\UnityEngine.Analytics.dll 69 | 70 | 71 | Library\UnityAssemblies\UnityEngine.HoloLens.dll 72 | 73 | 74 | Library\UnityAssemblies\UnityEngine.VR.dll 75 | 76 | 77 | Library\UnityAssemblies\UnityEditor.dll 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | -------------------------------------------------------------------------------- /Library/UnityAssemblies/UnityEngine.HoloLens.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UnityEngine.HoloLens 6 | 7 | 8 | 9 | This component enables control over properties attached to AudioSource components for spatial sound in Unity. 10 | 11 | 12 | 13 | 14 | Describes room size to for audio effects. 15 | 16 | 17 | 18 | 19 | Describes room size to for audio effects. 20 | 21 | 22 | 23 | 24 | A BaseInputModule designed for HoloLens input. 25 | 26 | 27 | 28 | 29 | Defines the number of pixels of emulated mouse movement when a value of positive or negative 1 is reported by the device for a navigation gesture. 30 | 31 | 32 | 33 | 34 | Controls the number of seconds that taps (emulated mouse clicks) will leave any tapped UI object in the Pressed state for better user feedback. 35 | 36 | 37 | 38 | 39 | See BaseInputModule. 40 | 41 | 42 | 43 | 44 | See BaseInputModule. 45 | 46 | 47 | 48 | 49 | See BaseInputModule. 50 | 51 | 52 | 53 | 54 | See BaseInputModule. 55 | 56 | 57 | 58 | 59 | The base class for all spatial mapping components. 60 | 61 | 62 | 63 | 64 | This property specifies whether or not collision data will be generated when computing the surface mesh's triangulation. (Read Only) 65 | 66 | 67 | 68 | 69 | Specifies if the component should listen and respond to spatial surface changes. 70 | 71 | 72 | 73 | 74 | The half extents of the bounding box from its center. 75 | 76 | 77 | 78 | 79 | The level of detail that should be used when generating surface meshes. 80 | 81 | 82 | 83 | 84 | The number of frames to keep a surface mesh alive for before destroying it after the system has determined that its real world counterpart has been removed. 85 | 86 | 87 | 88 | 89 | The time in seconds between system queries for changes in physical space. 90 | 91 | 92 | 93 | 94 | The radius of the bounding sphere volume. 95 | 96 | 97 | 98 | 99 | The GameObject that should be the parent of all the component's surface mesh game objects. 100 | 101 | 102 | 103 | 104 | The surface observer volume to use when querying the system for changes in physical space. 105 | 106 | 107 | 108 | 109 | The number of triangles per cubic meter or level of detail that should be used when creating a surface mesh. 110 | 111 | 112 | 113 | 114 | Generates surface meshes with the maximum amount of triangles. 115 | 116 | 117 | 118 | 119 | Generates surface meshes with as few triangles as possible. 120 | 121 | 122 | 123 | 124 | Generates a medium quality surface mesh. 125 | 126 | 127 | 128 | 129 | This method is called when the system notifies the spatial mapping component that a surface has been removed. 130 | 131 | 132 | 133 | 134 | 135 | 136 | This method will be called by the system when the surface data has been generated. 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | The surface observer volume type to use when querying the system for changes in physical space. 146 | 147 | 148 | 149 | 150 | An axis aligned bounding box volume. 151 | 152 | 153 | 154 | 155 | A sphere bounding volume. 156 | 157 | 158 | 159 | 160 | Creates and manages the GameObjects that represent spatial surfaces. A MeshFilter and MeshCollider will automatically be added to these game objects so that holograms can interact with physical surfaces. 161 | 162 | 163 | 164 | 165 | Enables/Disables MeshCollider components on all spatial surfaces associated with the SpatialMappingCollider component instance. 166 | 167 | 168 | 169 | 170 | Sets the layer on all spatial surfaces associated with the SpatialMappingCollider component instance. 171 | 172 | 173 | 174 | 175 | Sets the PhysicMaterial on all spatial surfaces associated with the SpatialMappingCollider component instance. 176 | 177 | 178 | 179 | 180 | Creates and manages the GameObjects that represent spatial surfaces. A MeshFilter, MeshRenderer, and material will automatically be added to these GameObjects so that the spatial surface can be visualized. 181 | 182 | 183 | 184 | 185 | A Material applied to all surface meshes to enable occlusion of holograms by real world objects. 186 | 187 | 188 | 189 | 190 | Controls which Material will be used when rendering a surface mesh. 191 | 192 | 193 | 194 | 195 | A material that can be used to visualize the spatial surface. 196 | 197 | 198 | 199 | 200 | Specifies how to render the spatial surfaces associated with the SpatialMappingRenderer component instance. 201 | 202 | 203 | 204 | 205 | Disables all MeshRenderer components associated with the SpatialMappingRenderer component instance. 206 | 207 | 208 | 209 | 210 | Indicates that the Occlusion material should be used to render the surfaces. 211 | 212 | 213 | 214 | 215 | Indicates that the Visualization material should be used to render the surfaces. 216 | 217 | 218 | 219 | 220 | -------------------------------------------------------------------------------- /Assets/Scripts/scrPlayer2.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using System; 4 | using UnityEngine; 5 | 6 | public class scrPlayer2 : MonoBehaviour 7 | { 8 | public float 9 | gravity = 28f, 10 | jumpForce = 8f, 11 | wallJumpForce = 6f, 12 | terminalVelocity = -20f, 13 | maxSpeed = 4f, 14 | turnSpeed = 5f; 15 | public Transform camTrans, cubeTrans1, cubeTrans2; 16 | 17 | private float 18 | yVelocity, 19 | velocity = 0f, 20 | airForward, 21 | airRight, 22 | acceleration = 2.5f, 23 | extraSpeed = 1, 24 | timer; 25 | private bool 26 | startedJump, 27 | isHoldingJump, 28 | isSliding, 29 | canSlide, 30 | canWallJump; 31 | 32 | private CharacterController cont; 33 | private Vector3 originalPos, localMove, colNormal, airMovement; 34 | 35 | 36 | private void Start() 37 | { 38 | cont = GetComponent(); 39 | 40 | //Get position that character starts game at 41 | originalPos = transform.position; 42 | colNormal = Vector3.zero; 43 | } 44 | 45 | 46 | private void Update() 47 | { 48 | //Set walljump variable to false. If there is a collision with a wall, it will be set to true. 49 | canWallJump = false; 50 | 51 | //Calculate localMove, the vector that is relative to the camera's perspective. 52 | CameraPerspective(); 53 | 54 | if (Input.GetButtonDown("Jump")) 55 | Jump(); 56 | 57 | 58 | if (velocity == 0) 59 | { 60 | NoInputRotate(); 61 | } 62 | 63 | 64 | //Move player along ground if the are grounded. 65 | if (cont.isGrounded) 66 | { 67 | MoveCharGround(); 68 | } 69 | 70 | else if (!cont.isGrounded) 71 | { 72 | canSlide = false; 73 | MoveCharAir(); 74 | } 75 | 76 | if (transform.position.y <= -1.3) 77 | Restart(); 78 | 79 | cont.Move(new Vector3(0, yVelocity, 0) * Time.deltaTime); 80 | Gravity(); 81 | 82 | if (colNormal.y > 0.01f) 83 | { 84 | Debug.Log(colNormal.y); 85 | } 86 | 87 | //Sliding 88 | if(cont.isGrounded && !isSliding) 89 | { 90 | canSlide = true; 91 | } 92 | 93 | if (Input.GetButtonDown("RB") && canSlide == true) 94 | { 95 | Slide(); 96 | } 97 | 98 | if(isSliding == true) 99 | { 100 | WhileSliding(); 101 | } 102 | 103 | //If the player is colliding with a wall, allow them to walljump. 104 | if (canWallJump) 105 | WallJump(); 106 | 107 | Debug.DrawRay(transform.position, transform.forward, Color.red); 108 | Debug.DrawRay(transform.position, localMove, Color.green); 109 | 110 | //colNormal.y = 0; 111 | Debug.DrawRay(cubeTrans1.position, colNormal, Color.cyan); 112 | 113 | Util.StartTimer(3); 114 | Debug.Log(Util.TimerStatus()); 115 | } 116 | 117 | 118 | //Move the character by the given vector movement 119 | void MoveCharGround() 120 | { 121 | //Prevents speed from increasing when going diagonally 122 | if (localMove.sqrMagnitude > 1f) 123 | { 124 | localMove = localMove.normalized; 125 | } 126 | 127 | //Damp rotation of character 128 | Damp(localMove); 129 | 130 | //Get new speed value 131 | velocity = DampSpeed(velocity); 132 | 133 | cont.Move(((transform.forward * Time.deltaTime) * velocity) * extraSpeed); 134 | 135 | //If there is no input from the player, and char's speed is < 0.3, then set speed to 0. 136 | if (!checkForInput() && velocity <= 0.3f) 137 | velocity = 0; 138 | 139 | //If the angle between the stick and the player's direction is larger than 150 degrees, incur a skid penalty. 140 | if (Vector3.Angle(transform.forward, localMove) >= 130 && velocity != 0 && cont.isGrounded) 141 | SkidTurnaround(); 142 | } 143 | 144 | void MoveCharAir() 145 | { 146 | if (localMove.sqrMagnitude > 1f) 147 | { 148 | localMove = localMove.normalized; 149 | } 150 | 151 | velocity = DampSpeedAir(velocity); 152 | 153 | airForward = Vector3.Dot(transform.forward, localMove); 154 | airRight = Vector3.Dot(transform.right, localMove); 155 | 156 | airMovement = (transform.forward * velocity) + ((transform.right) * (airRight * 0.9f)); 157 | 158 | cont.Move((airMovement * extraSpeed) * Time.deltaTime); 159 | } 160 | 161 | //Dampen turn rate when moving stick from one angle to another. 162 | void Damp(Vector3 original) 163 | { 164 | 165 | //newRatio is 90% of the time between the last frame. 166 | float newRatio = 0.9f * Time.deltaTime * 8; 167 | float oldRatio = 1 - newRatio; 168 | 169 | //The new direction to face is the current direction * by the oldRatio added to the direction of the stick * the new ratio 170 | Vector3 facingRot = ((transform.forward * oldRatio) + (original.normalized * newRatio)).normalized; 171 | facingRot.y = 0; 172 | 173 | transform.forward = facingRot; 174 | } 175 | 176 | 177 | float DampSpeed(float originalVelocity) 178 | { 179 | //Double the character's deceleration when there is no input and the character is grounded. 180 | if (!checkForInput() && cont.isGrounded) 181 | acceleration = 10; 182 | else 183 | acceleration = 2.5f; 184 | 185 | //Get the magnitude of the stick's tilt * by maxSpeed to get the desired speed. 186 | float desiredSpeed = maxSpeed * new Vector3(getXAxis(), 0, getZAxis()).magnitude; 187 | 188 | float new_ratio = 0.9f * Time.deltaTime * acceleration; 189 | float old_ratio = 1 - new_ratio; 190 | 191 | float newSpeed = (originalVelocity * old_ratio) + (desiredSpeed * new_ratio); 192 | 193 | newSpeed = Mathf.Clamp(newSpeed, -maxSpeed * extraSpeed, maxSpeed * extraSpeed); 194 | 195 | return newSpeed; 196 | } 197 | 198 | //Dampen speed for aerial mobility 199 | float DampSpeedAir(float originalVelocity) 200 | { 201 | acceleration = 1.5f; 202 | 203 | float desiredSpeed = maxSpeed * airForward; 204 | 205 | float new_ratio = 0.9f * Time.deltaTime * acceleration; 206 | float old_ratio = 1 - new_ratio; 207 | 208 | float newSpeed = (originalVelocity * old_ratio) + (desiredSpeed * new_ratio); 209 | 210 | newSpeed = Mathf.Clamp(newSpeed, -maxSpeed * extraSpeed, maxSpeed * extraSpeed); 211 | 212 | return newSpeed; 213 | } 214 | 215 | 216 | //Slow the character if stick tilt is at a big enough difference to forward movement direction. 217 | void SkidTurnaround() 218 | { 219 | transform.forward *= -1; 220 | float skidVelocity = (velocity * -1); 221 | 222 | velocity = skidVelocity / 2; 223 | } 224 | 225 | 226 | //Translate character's movement from world to camera perspective 227 | void CameraPerspective() 228 | { 229 | //Get the forward vector of camera (what it's looking at) 230 | Vector3 lookDir = camTrans.forward; 231 | lookDir.y = 0; 232 | lookDir = lookDir.normalized; 233 | 234 | //Get the right vector of the camera 235 | Vector3 right = camTrans.right; 236 | right.y = 0; 237 | right = right.normalized; 238 | 239 | 240 | //X movement is given by the camera's right.x and forward.x which are multipled by left/right and up/down stick input respectively. 241 | //If the camera is looking to the side of the character, then cam.forward.x = 1, and cam.right.x = 0. So vertical * forward.x = movement across x plane. 242 | localMove.x = (Input.GetAxisRaw("Horizontal") * right.x) + (Input.GetAxis("Vertical") * lookDir.x); 243 | //Same with Z except dictates how he will move across the Z plane 244 | localMove.z = (Input.GetAxisRaw("Horizontal") * right.z) + (Input.GetAxis("Vertical") * lookDir.z); 245 | 246 | //Vertical movement not applicable. 247 | localMove.y = 0; 248 | 249 | //Normalize as only direction is needed. 250 | localMove = localMove.normalized; 251 | 252 | } 253 | 254 | //Rotate's the character immediately toward the stick tilt if there is no input prior 255 | void NoInputRotate() 256 | { 257 | //If the character is grounded and the stick is tilted, rotate the character in that direction. 258 | if (cont.isGrounded && checkForInput()) 259 | { 260 | transform.forward = localMove; 261 | } 262 | 263 | //Ensure character keeps last known rotation 264 | else if (!checkForInput()) 265 | { 266 | transform.forward = transform.forward; 267 | } 268 | } 269 | 270 | //Apply gravity to the character 271 | void Gravity() 272 | { 273 | //Set isHoldingJump relative to if the player is holding the jump button 274 | if(Input.GetButton("Jump")) 275 | { 276 | isHoldingJump = true; 277 | } 278 | else 279 | { 280 | isHoldingJump = false; 281 | } 282 | 283 | 284 | //If character is grounded and he isn't jumping, apply a miniscule amount of gravity. 285 | if (cont.isGrounded && !startedJump) 286 | { 287 | gravity = 14f; 288 | yVelocity = -gravity * Time.deltaTime; 289 | } 290 | 291 | //If the player is jumping (not falling) and they aren't holding the jump button, increase their gravity 292 | //Creates short-hop like jump 293 | if(!isFalling() && !cont.isGrounded) 294 | { 295 | if (!isHoldingJump) 296 | { 297 | gravity = 24f; 298 | } 299 | else 300 | gravity = 14f; 301 | } 302 | 303 | //If character is airborne, subtract gravity from velocity. 304 | if(!cont.isGrounded) 305 | { 306 | yVelocity -= gravity * Time.deltaTime; 307 | startedJump = false; 308 | } 309 | 310 | //If the character is falling (not jumping), revert gravity to normal. 311 | if (isFalling()) 312 | { 313 | gravity = 14f; 314 | } 315 | 316 | //Ensure the character doesn't fall faster than their terminalVelocity. 317 | if(isFalling() && yVelocity < terminalVelocity) 318 | { 319 | yVelocity = terminalVelocity; 320 | } 321 | } 322 | 323 | void WallJump() 324 | { 325 | if (Input.GetButtonDown("Jump")) 326 | { 327 | transform.forward = colNormal.normalized; 328 | yVelocity = wallJumpForce; 329 | extraSpeed = 1.2f; 330 | } 331 | } 332 | 333 | //Change the value of yVelocity, allowing the character to jump when MoveChar() is called 334 | void Jump() 335 | { 336 | if (cont.isGrounded) 337 | { 338 | yVelocity = jumpForce; 339 | startedJump = true; 340 | } 341 | 342 | } 343 | 344 | void Slide() 345 | { 346 | extraSpeed = 2.7f; 347 | isSliding = true; 348 | canSlide = false; 349 | Util.StartTimer(0.2f); 350 | } 351 | 352 | void WhileSliding() 353 | { 354 | extraSpeed = Mathf.Lerp(extraSpeed, 1, 0.1f); 355 | 356 | if (extraSpeed <= 1.02f) 357 | { 358 | extraSpeed = 1; 359 | } 360 | 361 | 362 | if(extraSpeed == 1) 363 | { 364 | isSliding = false; 365 | canSlide = true; 366 | } 367 | } 368 | 369 | //Reset character's position to original. 370 | void Restart() 371 | { 372 | transform.position = originalPos; 373 | } 374 | 375 | float getXAxis() 376 | { 377 | return Input.GetAxis("Horizontal"); 378 | } 379 | 380 | float getZAxis() 381 | { 382 | return Input.GetAxisRaw("Vertical"); 383 | } 384 | 385 | //Check stick axis to check if there is any input from the player 386 | //True = input, false = no input 387 | bool checkForInput() 388 | { 389 | if (getXAxis() != 0 || getZAxis() != 0) 390 | return true; 391 | else 392 | return false; 393 | } 394 | 395 | //Check if character is falling 396 | bool isFalling() 397 | { 398 | if (!cont.isGrounded && yVelocity <= 0) 399 | { 400 | return true; 401 | } 402 | else return false; 403 | } 404 | 405 | 406 | 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