├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── NetworkManager.asset ├── TimeManager.asset ├── EditorBuildSettings.asset ├── AudioManager.asset ├── EditorSettings.asset ├── DynamicsManager.asset ├── Physics2DSettings.asset ├── UnityConnectSettings.asset ├── TagManager.asset ├── GraphicsSettings.asset ├── NavMeshAreas.asset ├── NavMeshLayers.asset ├── QualitySettings.asset ├── InputManager.asset └── ProjectSettings.asset ├── Assets ├── Audio │ ├── README.md │ └── README.md.meta ├── Scenes │ ├── README.md │ └── README.md.meta ├── Prefabs │ ├── README.md │ └── README.md.meta ├── Scripts │ ├── README.md │ └── README.md.meta ├── Materials │ ├── README.md │ └── README.md.meta ├── Models │ ├── README.md │ └── README.md.meta ├── Textures │ ├── README.md │ └── README.md.meta ├── _NonVersioned │ ├── README.md.meta │ └── README.md ├── Audio.meta ├── Materials.meta ├── Models.meta ├── Prefabs.meta ├── Scenes.meta ├── Scripts.meta ├── Textures.meta └── _NonVersioned.meta ├── Builds └── README.md ├── _NonVersioned └── README.md ├── .gitignore └── README.md /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2017.1.0f3 2 | -------------------------------------------------------------------------------- /Assets/Audio/README.md: -------------------------------------------------------------------------------- 1 | # Audio folder 2 | 3 | 4 | * Folder inteded for all audio assetts 5 | 6 | -------------------------------------------------------------------------------- /Assets/Scenes/README.md: -------------------------------------------------------------------------------- 1 | # Scenes folder 2 | 3 | 4 | * Folder inteded for all Unity scenes. 5 | 6 | -------------------------------------------------------------------------------- /Assets/Prefabs/README.md: -------------------------------------------------------------------------------- 1 | # Prefabs folder 2 | 3 | 4 | * Folder inteded for all Unity prefabs. 5 | 6 | -------------------------------------------------------------------------------- /Assets/Scripts/README.md: -------------------------------------------------------------------------------- 1 | # Scripts folder 2 | 3 | 4 | * Folder inteded for all scrips of project. 5 | 6 | -------------------------------------------------------------------------------- /Assets/Materials/README.md: -------------------------------------------------------------------------------- 1 | # Materials folder 2 | 3 | 4 | * Folder inteded for all Unity materials 5 | 6 | -------------------------------------------------------------------------------- /Assets/Models/README.md: -------------------------------------------------------------------------------- 1 | # Models folder 2 | 3 | 4 | * Folder inteded for all 3D models, that should be versioned. 5 | 6 | -------------------------------------------------------------------------------- /Assets/Textures/README.md: -------------------------------------------------------------------------------- 1 | # Textures folder 2 | 3 | 4 | * Folder inteded for all textures, that should be versioned. 5 | 6 | -------------------------------------------------------------------------------- /Assets/Audio/README.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ab622809117989a4fb97b6bbc6f32413 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Materials/README.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b1f16665546da6f4eb696fde47c452de 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Models/README.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4bedc5ea40086294299102dba8bd85cf 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Prefabs/README.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 153547bd3654aad40addf8f9084b386d 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Scenes/README.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 59f87e7a2e7b0cb43b10ee5398dceed6 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Scripts/README.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 27c615b24b326574f92dae0fd9d57876 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Textures/README.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 427a77206741bd74bb59ae45ff76e983 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/_NonVersioned/README.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c4964c512eeac3c43a7c52d1bb120505 3 | DefaultImporter: 4 | userData: 5 | -------------------------------------------------------------------------------- /Assets/Audio.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9d695a6e066f1ea469592217d744ebf3 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 14d3429584d692e46be28f5f95ab6fd8 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/Models.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7f088971d87a459468c8923959ace3d5 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/Prefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dae081b6886c03e42944231568e480a8 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 91cdc5c6d53374f48a1b3b4a81a42394 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2e73ff7ff12c35b46b3403dccad1e1a4 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/Textures.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f9a8c70061014454f9d5de8dcfe1a4b2 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/_NonVersioned.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2f1f27a496bc11340b90d2e594251a08 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /Builds/README.md: -------------------------------------------------------------------------------- 1 | # Builds folder 2 | 3 | * Content of this folder (except this README.md file) is ignored by GIT. 4 | 5 | * In this folder, you can (should) place builds of your project. 6 | -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: .0199999996 7 | Maximum Allowed Timestep: .333333343 8 | m_TimeScale: 1 9 | -------------------------------------------------------------------------------- /_NonVersioned/README.md: -------------------------------------------------------------------------------- 1 | # _NonVersioned folder 2 | 3 | * Content of this folder (except this README.md file) is ignored by Git. 4 | 5 | * You should place all your files, that are not Unity assests (e. g. foto-references, notes) and should NOT be versioned, in this folder. 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 0 9 | path: Assets/Scenes/Main.unity 10 | guid: 00000000000000000000000000000000 11 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | m_SpeedOfSound: 347 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_DSPBufferSize: 0 12 | m_DisableAudio: 0 13 | -------------------------------------------------------------------------------- /Assets/_NonVersioned/README.md: -------------------------------------------------------------------------------- 1 | # _NonVersioned Assets folder 2 | 3 | * Content of this folder (except this README.md file) is ignored by Git. 4 | 5 | * You should place all your Unity assetts, that are not intended to be versioned (e. g. temporary versions of models, experimental versions of textures, etc) in this folder. 6 | 7 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_ExternalVersionControlSupport: Hidden Meta Files 8 | m_SerializationMode: 2 9 | m_WebSecurityEmulationEnabled: 0 10 | m_WebSecurityEmulationHostUrl: http://www.mydomain.com/mygame.unity3d 11 | m_DefaultBehaviorMode: 0 12 | m_SpritePackerMode: 0 13 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | m_Gravity: {x: 0, y: -9.81000042, z: 0} 7 | m_DefaultMaterial: {fileID: 0} 8 | m_BounceThreshold: 2 9 | m_SleepVelocity: .150000006 10 | m_SleepAngularVelocity: .140000001 11 | m_MaxAngularVelocity: 7 12 | m_MinPenetrationForPenalty: .00999999978 13 | m_SolverIterationCount: 6 14 | m_RaycastsHitTriggers: 1 15 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 16 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | .DS_Store 2 | # Exclude these folders and all it content 3 | Library 4 | Temp 5 | obj 6 | 7 | # Folders designed to be part of repository, but not their content 8 | 9 | /_NonVersioned/* 10 | !/_NonVersioned/README.md 11 | 12 | /Assets/_NonVersioned/* 13 | !/Assets/_NonVersioned/README.md 14 | !/Assets/_NonVersioned/README.md.meta 15 | !/Assets/_NonVersioned.meta 16 | 17 | /Builds/* 18 | !/Builds/README.md 19 | 20 | # Files to be excluded 21 | 22 | ## Files generated by Visual Studio / MonoDevelop 23 | ExportedObj/ 24 | obj/ 25 | *.svd 26 | *.userprefs 27 | /*.csproj 28 | *.pidb 29 | *.suo 30 | /*.sln 31 | *.user 32 | *.unityproj 33 | *.booproj 34 | 35 | ## Files generated by OS 36 | .DS_Store 37 | .DS_Store? 38 | ._* 39 | .Spotlight-V100 40 | .Trashes 41 | ehthumbs.db 42 | Thumbs.db -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | m_Gravity: {x: 0, y: -9.81000042} 7 | m_DefaultMaterial: {fileID: 0} 8 | m_VelocityIterations: 8 9 | m_PositionIterations: 3 10 | m_VelocityThreshold: 1 11 | m_MaxLinearCorrection: .200000003 12 | m_MaxAngularCorrection: 8 13 | m_MaxTranslationSpeed: 100 14 | m_MaxRotationSpeed: 360 15 | m_BaumgarteScale: .200000003 16 | m_BaumgarteTimeOfImpactScale: .75 17 | m_TimeToSleep: .5 18 | m_LinearSleepTolerance: .00999999978 19 | m_AngularSleepTolerance: 2 20 | m_RaycastsHitTriggers: 1 21 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 22 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_Enabled: 0 14 | m_CaptureEditorExceptions: 1 15 | UnityPurchasingSettings: 16 | m_Enabled: 0 17 | m_TestMode: 0 18 | UnityAnalyticsSettings: 19 | m_Enabled: 0 20 | m_InitializeOnStartup: 1 21 | m_TestMode: 0 22 | m_TestEventUrl: 23 | m_TestConfigUrl: 24 | UnityAdsSettings: 25 | m_Enabled: 0 26 | m_InitializeOnStartup: 1 27 | m_TestMode: 0 28 | m_EnabledPlatforms: 4294967295 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity-Project-Template 2 | 3 | 4 | This template is designed to simplify process of starting of new project in Unity engine using Git. 5 | You can simply: 6 | 7 | 1. Fork this repository 8 | 9 | 2. Rename it 10 | 11 | 3. Clone it 12 | 13 | 4. Develop your own projects in Unity using Git for version control 14 | 15 | 16 | 17 | ## Folder structure 18 | 19 | * There are prepared several basic folders such as 'Models' and 'Prefabs', comonly used for projects in Unity editor. 20 | 21 | * Git is set to ignore content of '_NonVersioned' folder - so you can freely put there anything that shloud not be tracked by by Git (like working versions of 3D models, textures, ...). 22 | 23 | * You can change content of file '.gitignore' to adjust which folders and files should be ignored by Git 24 | 25 | 26 | 27 | 28 | ### Markdown 29 | 30 | This and other readme files uses Markdown notation... 31 | 32 | * [Learn Markdown](http://daringfireball.net/projects/markdown/basics) -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | 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