├── Assembly-CSharp-Editor-firstpass.csproj
├── Assembly-CSharp-Editor.csproj
├── Assembly-CSharp-firstpass.csproj
├── Assembly-CSharp.csproj
├── LICENSE
├── Logs
└── Packages-Update.log
├── NavMeshComponents.csproj
├── NavMeshComponentsEditor.csproj
├── PackageManagerCheck.csproj
├── Packages
└── manifest.json
├── Packt Example.sln
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
├── UnityConnectSettings.asset
├── VFXManager.asset
└── XRSettings.asset
├── README.md
├── SimpleSFXRuntime.csproj
├── Skybox3DRuntime.csproj
├── WorldBuildingRuntime.csproj
└── obj
└── Debug
├── Assembly-CSharp-Editor-firstpass.csprojAssemblyReference.cache
├── Assembly-CSharp-Editor.csprojAssemblyReference.cache
├── Assembly-CSharp-firstpass.csprojAssemblyReference.cache
├── Assembly-CSharp.csprojAssemblyReference.cache
├── NavMeshComponents.csprojAssemblyReference.cache
├── NavMeshComponentsEditor.csprojAssemblyReference.cache
├── PackageManagerCheck.csprojAssemblyReference.cache
├── SimpleSFXRuntime.csprojAssemblyReference.cache
├── Skybox3DRuntime.csprojAssemblyReference.cache
└── WorldBuildingRuntime.csprojAssemblyReference.cache
/Assembly-CSharp.csproj:
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644 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2019 Packt
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/Logs/Packages-Update.log:
--------------------------------------------------------------------------------
1 |
2 | === Sat Mar 16 12:56:03 2019
3 |
4 | Packages were changed.
5 | Update Mode: mergeDefaultDependencies
6 |
7 | The following packages were updated:
8 | com.unity.analytics from version 3.2.2 to 3.3.2
9 | com.unity.collab-proxy from version 1.2.9 to 1.2.15
10 | com.unity.timeline from version 0.0.0-builtin to 1.0.0
11 |
--------------------------------------------------------------------------------
/NavMeshComponents.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | latest
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6 | unity_csc.sh
7 |
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10 | AnyCPU
11 | 10.0.20506
12 | 2.0
13 |
14 | {F5E171A2-4986-A053-3054-94BD93811CC9}
15 | Library
16 | Properties
17 | NavMeshComponents
18 | v4.7.1
19 | 512
20 | .
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22 |
23 | true
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27 | DEBUG;TRACE;UNITY_2019_1_0;UNITY_2019_1;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2019_1_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_OSX;PLATFORM_STANDALONE;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING;ENABLE_SCRIPTING_GC_WBARRIERS;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_SPATIALTRACKING;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;CROSS_PLATFORM_INPUT;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
28 | prompt
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49 |
50 | {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
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1 | # Game-Development-Patterns-with-Unity-2019-V
2 | This is the code repository for [Game Development Patterns with Unity 2019 [Video]](https://www.packtpub.com/in/game-development/game-development-patterns-with-unity-2019-video), published by [Packt](https://www.packtpub.com/?utm_source=github). It contains all the supporting project files necessary to work through the video course from start to finish.
3 | ## About the Video Course
4 | Unity is the world’s leading cross-platform game engine. It has helped create about half of the world’s games. This course will help you learn the game development patterns and best practices in Unity 2019. This course will guide you through Unity’s modern features, showing you how to divide work to get your game made faster, built faster, and modularize behaviours so you can spend less time coding and more time creating. You’ll understand some of its more powerful features to raise your game’s performance, and code reusability while lowering your development iteration times. By using these techniques, your scripts become more versatile, modular, reusable, efficient, and user-friendly so that they can be used to easily build a virtual world from generalized components. This modular approach also allows a game to be assembled by multiple people in parallel with minimal downtime spent waiting for other parts to be complete. By the end of the course, you’ll be proficient in using the common patterns that will help you write clean and modular code quickly and efficiently and have a working framework to manage your game’s runtime, ready for your assets.
5 | The code bundle for this video course is available at - https://github.com/PacktPublishing/Game-Development-Patterns-with-Unity-2019-Video
6 |
7 |
What You Will Learn
8 |
9 |
10 | - Use the singleton pattern effectively to keep your runtime organized
11 |
- Build modularly to speed up development and improve code reuse
12 |
- Create designer-friendly components with the Unity Events system and scriptable objects
13 |
- Design your game with the Model-View-Controller pattern, and reduce the code needed to adapt to different input systems
14 |
- Find out about state machines and their importance in keeping your code easy to follow and extensible
15 |
- Build new gameplay elements from existing templates and use placeholders while you have production assets and code with the new nested prefab system
16 |
- Design a system to save and load your game hassle free by using manager objects and editor scripting
17 |
- Explore message passing and events to generalize behaviors, giving more flexibility to your designer with UnityEvents
18 |
- Understand how Unity schedules things, so your game runs faster, smoother, and consumes less power on portable devices
19 |
20 | ## Instructions and Navigation
21 | ### Assumed Knowledge
22 | To fully benefit from the coverage included in this course, you will need:
23 | This course is for Unity 3D developers already familiar with basic Unity programming APIs and C#, but who want to speed up their development by using common patterns. We’ll cover advanced editor workflows and advanced usage of the Monobehaviour object, so a basic to intermediate knowledge of Unity and C# scripting is recommended.
24 | ### Technical Requirements
25 | This course has the following software requirements:
26 | Operating system: Windows/Mac
27 | Unity 3D 2019.2
28 | Visual studio
29 |
30 |
31 | ## Related Products
32 | [Unity Game Development in 4 hours [Video]](https://www.packtpub.com/in/game-development/unity-game-development-4-hours-video)
33 |
34 | [Unity 2017 2D Game Development - Beginners Guide [Video]](https://www.packtpub.com/in/game-development/unity-2017-2d-game-development-beginners-guide-video)
35 |
36 | [Hands-On Augmented Reality with ARCore and Unity [Video]](https://www.packtpub.com/in/application-development/hands-augmented-reality-arcore-and-unity-video)
37 |
--------------------------------------------------------------------------------
/Skybox3DRuntime.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
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14 | {97239613-9CC4-364B-C5DC-F7246AF83448}
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