├── LICENSE ├── README.md ├── Video 10 - Loading OBJ Models - Resources ├── Intro+Modern+OpenGL+Video+9-Load+OBJ_v1.1-VS2013.zip ├── Intro+Modern+OpenGL+Video+9-Load+OBJ_v2.0-VS2017.zip └── Intro+Modern+OpenGL+Video+9-Load+OBJ_v2.0-VS2019.zip ├── Video 11 - Basic Lighting I - Resources ├── Intro+Modern+OpenGL+Video+10-Lighting_v1.2-VS2013.zip ├── Intro+Modern+OpenGL+Video+10-Lighting_v2.0-VS2017.zip └── Intro+Modern+OpenGL+Video+10-Lighting_v2.0-VS2019.zip ├── Video 12 - Basic Lighting II - Resources ├── Intro+Modern+OpenGL+Video+10-Lighting_v1.2-VS2013.zip ├── Intro+Modern+OpenGL+Video+10-Lighting_v2.0-VS2017.zip └── Intro+Modern+OpenGL+Video+10-Lighting_v2.0-VS2019.zip ├── Video 13 - Basic Lighting III - Resources ├── Intro+Modern+OpenGL+Video+10-Lighting_v1.2-VS2013.zip ├── Intro+Modern+OpenGL+Video+10-Lighting_v2.0-VS2017.zip └── Intro+Modern+OpenGL+Video+10-Lighting_v2.0-VS2019.zip ├── Video 2 - Setup Environment - Resources ├── GLFW_GLEW_VS2017_x86.zip ├── Getting+Started+-+Visual+Studio+2019.pdf ├── Getting_Started_-_Visual_Studio_2017.pdf ├── IMPORTANT_INSTRUCTIONS_FOR_VS2017.txt └── Installing_Visual_Studio_2015.pdf ├── Video 3 - Window and Input - Resources ├── Intro+Modern+OpenGL+Video+3-Window+and+Input_v1.0-VS2013.zip ├── Intro+Modern+OpenGL+Video+3-Window+and+Input_v2.0-VS2017.zip └── Intro+Modern+OpenGL+Video+3-Window+and+Input_v2.0-VS2019.zip ├── Video 4 - Your First Triangle - Resources ├── Intro+Modern+OpenGL+Video+4-Hello+Triangle_v1.0-VS2013.zip ├── Intro+Modern+OpenGL+Video+4-Hello+Triangle_v2.0-VS2017.zip └── Intro+Modern+OpenGL+Video+4-Hello+Triangle_v2.0-VS2019.zip ├── Video 5 - Shaders - Resources ├── Intro+Modern+OpenGL+Video+5-Shaders_v1.0-VS2013.zip ├── Intro+Modern+OpenGL+Video+5-Shaders_v2.0-VS2017.zip └── Intro+Modern+OpenGL+Video+5-Shaders_v2.0-VS2019.zip ├── Video 6 - Texture Mapping - Resources ├── Intro+Modern+OpenGL+Video+6-Texture+Mapping_v2.0-VS2017.zip └── Intro+Modern+OpenGL+Video+6-Texture+Mapping_v2.0-VS2019.zip ├── Video 8 - Virtual Camera I - Resources ├── Intro+Modern+OpenGL+Video+8_0-Virtual+Camera_v1.1-VS2013 (1).zip ├── Intro+Modern+OpenGL+Video+8_0-Virtual+Camera_v2.0-VS2017.zip ├── Intro+Modern+OpenGL+Video+8_0-Virtual+Camera_v2.0-VS2019.zip ├── Intro+Modern+OpenGL+Video+8_1-Orbit+Camera_v1.1-VS2013.zip ├── Intro+Modern+OpenGL+Video+8_1-Orbit+Camera_v2.0-VS2017.zip ├── Intro+Modern+OpenGL+Video+8_1-Orbit+Camera_v2.0-VS2019.zip ├── Intro+Modern+OpenGL+Video+8_2-First+Person+Shooter+Camera_v1.1-VS2013.zip ├── Intro+Modern+OpenGL+Video+8_2-First+Person+Shooter+Camera_v2.0-VS2017.zip └── Intro+Modern+OpenGL+Video+8_2-First+Person+Shooter+Camera_v2.0-VS2019.zip ├── Video 9 -Virtual Camera II - Resources ├── Intro+Modern+OpenGL+Video+8_0-Virtual+Camera_v1.1-VS2013 (1).zip ├── Intro+Modern+OpenGL+Video+8_0-Virtual+Camera_v2.0-VS2017.zip ├── Intro+Modern+OpenGL+Video+8_0-Virtual+Camera_v2.0-VS2019.zip ├── Intro+Modern+OpenGL+Video+8_1-Orbit+Camera_v1.1-VS2013.zip ├── Intro+Modern+OpenGL+Video+8_1-Orbit+Camera_v2.0-VS2017.zip ├── Intro+Modern+OpenGL+Video+8_1-Orbit+Camera_v2.0-VS2019.zip ├── Intro+Modern+OpenGL+Video+8_2-First+Person+Shooter+Camera_v1.1-VS2013.zip ├── Intro+Modern+OpenGL+Video+8_2-First+Person+Shooter+Camera_v2.0-VS2017.zip └── Intro+Modern+OpenGL+Video+8_2-First+Person+Shooter+Camera_v2.0-VS2019.zip └── common_VS2017 └── common ├── GL ├── eglew.h ├── glew.h ├── glxew.h └── wglew.h ├── GLFW ├── glfw3.h └── glfw3native.h ├── glew32.exp ├── glew32.lib ├── glew32d.exp ├── glew32d.lib ├── glew32s.lib ├── glew32sd.lib └── glfw3.lib /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 Packt 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | # Learn Modern OpenGL Programming 5 | This is the code repository for [Learn Modern OpenGL Programming](https://www.packtpub.com/application-development/hands-deep-learning-tensorflow-20-video?utm_source=github&utm_medium=repository&utm_campaign=9781789951707), published by [Packt](https://www.packtpub.com/?utm_source=github). It contains all the supporting project files necessary to work through the video course from start to finish. 6 | ## About the Video Course 7 | This course will introduce you to modern OpenGL programming. We’ll teach you a brief history of OpenGL to help you understand why we chose to teach modern OpenGL with its programmable rendering pipeline over the fixed function pipeline. 8 | We’ll begin with the basics of getting OpenGL running in a window using the GLFW library. Then we move on to the basics of rendering polygons to the display by sending buffers of data to the computers graphics card and programming it using shaders with the GLSL shading language. Then you’ll learn how to map textures to your objects. You'll also set up a virtual camera using keyboard and mouse inputs to enable you to move around in the scene. 9 | After you have the fundamentals working, you can start building more complex things. You’ll learn how to load 3D models and add interesting lighting to the scene. By the end of this course, you’ll know how to set up and render in 3D with modern OpenGL. With each lesson, we’ll build the framework with reusable C++ and OpenGL code. This is a great starting place for you to build your own game engine. 10 | We’ll start with a blank project and write code each step of the way. Each lesson builds on the last. Even if you’ve never touched OpenGL, you should find the course easy to follow and everything is explained along the way. All of the source code, pre-built third-party libraries, and Visual Studio solutions for each lesson are included. 11 | All the codes and supporting files for this course are available at: https://github.com/PacktPublishing/Learn-Modern-OpenGL-Programming 12 | 13 | 14 |
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