├── ..gitignore.un~ ├── .gitignore ├── Chapter02 ├── Assets │ ├── Editor.meta │ ├── Editor │ │ ├── MeshPostprocessor.cs │ │ ├── MeshPostprocessor.cs.meta │ │ ├── TransformCopier.cs │ │ └── TransformCopier.cs.meta │ ├── ParticleEffects.meta │ ├── ParticleEffects │ │ ├── Materials and Textures.meta │ │ ├── Materials and Textures │ │ │ ├── Explosion.meta │ │ │ └── Explosion │ │ │ │ ├── Mat_MainSmoke.mat │ │ │ │ ├── Mat_MainSmoke.mat.meta │ │ │ │ ├── Mat_Spark.mat │ │ │ │ ├── Mat_Spark.mat.meta │ │ │ │ ├── Tex_MainSmoke.psd │ │ │ │ ├── Tex_MainSmoke.psd.meta │ │ │ │ ├── Tex_Spark.png │ │ │ │ └── Tex_Spark.png.meta │ │ ├── ParticleExplosion.prefab │ │ ├── ParticleExplosion.prefab.meta │ │ ├── Shaders.meta │ │ └── Shaders │ │ │ ├── Add_Layer.shader │ │ │ └── Add_Layer.shader.meta │ ├── Resources.meta │ ├── Resources │ │ ├── 3DModels.meta │ │ ├── 3DModels │ │ │ ├── .DS_Store │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── Mat_Body.mat │ │ │ │ ├── Mat_Body.mat.meta │ │ │ │ ├── Mat_Conveyor.mat │ │ │ │ ├── Mat_Conveyor.mat.meta │ │ │ │ ├── Mat_Weapon.mat │ │ │ │ └── Mat_Weapon.mat.meta │ │ │ ├── Tank.meta │ │ │ └── Tank │ │ │ │ ├── .DS_Store │ │ │ │ ├── Materials.meta │ │ │ │ ├── Materials │ │ │ │ ├── LightTankBody.mat │ │ │ │ ├── LightTankBody.mat.meta │ │ │ │ ├── LightTankWeapon.mat │ │ │ │ ├── LightTankWeapon.mat.meta │ │ │ │ ├── No Name.mat │ │ │ │ ├── No Name.mat.meta │ │ │ │ ├── tires.mat │ │ │ │ └── tires.mat.meta │ │ │ │ ├── Tank.fbx │ │ │ │ ├── Tank.fbx.meta │ │ │ │ ├── Turret.fbx │ │ │ │ └── Turret.fbx.meta │ │ ├── 3dGraphics.meta │ │ ├── 3dGraphics │ │ │ ├── Materials and Textures.meta │ │ │ └── Materials and Textures │ │ │ │ ├── Materials.meta │ │ │ │ ├── Materials │ │ │ │ ├── Mat_Laser.mat │ │ │ │ └── Mat_Laser.mat.meta │ │ │ │ ├── Textures.meta │ │ │ │ └── Textures │ │ │ │ ├── Tex_DefaultParticle.png │ │ │ │ └── Tex_DefaultParticle.png.meta │ │ ├── Prefabs.meta │ │ └── Prefabs │ │ │ ├── AdvancedFSMTank.prefab │ │ │ ├── AdvancedFSMTank.prefab.meta │ │ │ ├── Bullet.prefab │ │ │ ├── Bullet.prefab.meta │ │ │ ├── PlayerTank.prefab │ │ │ ├── PlayerTank.prefab.meta │ │ │ ├── Tank.prefab │ │ │ └── Tank.prefab.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── AdvancedFSM.unity │ │ ├── AdvancedFSM.unity.meta │ │ ├── SimpleFSM.meta │ │ ├── SimpleFSM.unity │ │ ├── SimpleFSM.unity.meta │ │ └── SimpleFSM │ │ │ ├── LightmapFar-0.exr │ │ │ ├── LightmapFar-0.exr.meta │ │ │ ├── LightmapNear-0.exr │ │ │ └── LightmapNear-0.exr.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── .DS_Store │ │ ├── AdvancedFSM.meta │ │ ├── AdvancedFSM │ │ │ ├── AdvancedFSM.cs │ │ │ ├── AdvancedFSM.cs.meta │ │ │ ├── AttackState.cs │ │ │ ├── AttackState.cs.meta │ │ │ ├── ChaseState.cs │ │ │ ├── ChaseState.cs.meta │ │ │ ├── DeadState.cs │ │ │ ├── DeadState.cs.meta │ │ │ ├── FSMState.cs │ │ │ ├── FSMState.cs.meta │ │ │ ├── NPCTankController.cs │ │ │ ├── NPCTankController.cs.meta │ │ │ ├── PatrolState.cs │ │ │ └── PatrolState.cs.meta │ │ ├── Misc.meta │ │ ├── Misc │ │ │ ├── .DS_Store │ │ │ ├── AutoDestruct.cs │ │ │ ├── AutoDestruct.cs.meta │ │ │ ├── Bullet.cs │ │ │ ├── Bullet.cs.meta │ │ │ ├── GameManager.cs │ │ │ ├── GameManager.cs.meta │ │ │ ├── PlayerTankController.cs │ │ │ ├── PlayerTankController.cs.meta │ │ │ ├── Scale.js │ │ │ └── Scale.js.meta │ │ ├── SimpleFSM.meta │ │ └── SimpleFSM │ │ │ ├── FSM.cs │ │ │ ├── FSM.cs.meta │ │ │ ├── SimpleFSM.cs │ │ │ └── SimpleFSM.cs.meta │ ├── Standard Assets.meta │ └── Standard Assets │ │ ├── Skyboxes.meta │ │ └── Skyboxes │ │ ├── Sunny3 Skybox.mat │ │ ├── Sunny3 Skybox.mat.meta │ │ ├── Textures.meta │ │ └── Textures │ │ ├── Sunny3.meta │ │ └── Sunny3 │ │ ├── Sunny3_back.tif │ │ ├── Sunny3_back.tif.meta │ │ ├── Sunny3_down.tif │ │ ├── Sunny3_down.tif.meta │ │ ├── Sunny3_front.tif │ │ ├── Sunny3_front.tif.meta │ │ ├── Sunny3_left.tif │ │ ├── Sunny3_left.tif.meta │ │ ├── Sunny3_right.tif │ │ ├── Sunny3_right.tif.meta │ │ ├── Sunny3_up.tif │ │ └── Sunny3_up.tif.meta ├── Packages │ └── manifest.json └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NavMeshLayers.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── UnityConnectSettings.asset │ └── graphicssettings.asset ├── Chapter03 ├── Assets │ ├── .DS_Store │ ├── Scenes.meta │ ├── Scenes │ │ ├── DiceGame.unity │ │ ├── DiceGame.unity.meta │ │ ├── FSM.unity │ │ ├── FSM.unity.meta │ │ ├── SlotGame.unity │ │ └── SlotGame.unity.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── DiceGame.cs │ │ ├── DiceGame.cs.meta │ │ ├── FSM.cs │ │ ├── FSM.cs.meta │ │ ├── SlotMachine.cs │ │ ├── SlotMachine.cs.meta │ │ ├── SlotMachineWeighted.cs │ │ └── SlotMachineWeighted.cs.meta ├── Packages │ └── manifest.json └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NavMeshLayers.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset ├── Chapter04 ├── Assets │ ├── .DS_Store │ ├── Resources.meta │ ├── Resources │ │ ├── 3DModels.meta │ │ ├── 3DModels │ │ │ ├── Tank.meta │ │ │ └── Tank │ │ │ │ ├── Materials.meta │ │ │ │ ├── Materials │ │ │ │ ├── LightTankBody.mat │ │ │ │ ├── LightTankBody.mat.meta │ │ │ │ ├── LightTankWeapon.mat │ │ │ │ ├── LightTankWeapon.mat.meta │ │ │ │ ├── tires.mat │ │ │ │ └── tires.mat.meta │ │ │ │ ├── Tank.fbx │ │ │ │ ├── Tank.fbx.meta │ │ │ │ ├── Turret.fbx │ │ │ │ └── Turret.fbx.meta │ │ ├── Enemy.mat │ │ ├── Enemy.mat.meta │ │ ├── Floor.mat │ │ ├── Floor.mat.meta │ │ ├── Obstacle.mat │ │ ├── Obstacle.mat.meta │ │ ├── Prefabs.meta │ │ └── Prefabs │ │ │ ├── AI_Character.prefab │ │ │ ├── AI_Character.prefab.meta │ │ │ ├── Tank.prefab │ │ │ └── Tank.prefab.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── Demo.meta │ │ ├── Demo.unity │ │ ├── Demo.unity.meta │ │ └── Demo │ │ │ ├── LightmapFar-0.exr │ │ │ └── LightmapFar-0.exr.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── AIWandering.meta │ │ ├── AIWandering │ │ ├── Target.cs │ │ ├── Target.cs.meta │ │ ├── Wander.cs │ │ └── Wander.cs.meta │ │ ├── PlayerTank.cs │ │ ├── PlayerTank.cs.meta │ │ ├── Sensors.meta │ │ └── Sensors │ │ ├── Aspect.meta │ │ ├── Aspect │ │ ├── Aspect.cs │ │ └── Aspect.cs.meta │ │ ├── Senses.meta │ │ └── Senses │ │ ├── Sense.cs │ │ ├── Sense.cs.meta │ │ ├── Sight.cs │ │ ├── Sight.cs.meta │ │ ├── Touch.cs │ │ └── Touch.cs.meta ├── Packages │ └── manifest.json └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NavMeshLayers.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset ├── Chapter05 ├── .DS_Store ├── Assets │ ├── .DS_Store │ ├── New Terrain.asset │ ├── New Terrain.asset.meta │ ├── Resources.meta │ ├── Resources │ │ ├── Floor.mat │ │ ├── Floor.mat.meta │ │ ├── Prefabs.meta │ │ └── Prefabs │ │ │ ├── Flock.prefab │ │ │ ├── Flock.prefab.meta │ │ │ ├── UnityFlock.prefab │ │ │ └── UnityFlock.prefab.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── FlockingReynold.unity │ │ ├── FlockingReynold.unity.meta │ │ ├── FlockingUnity.unity │ │ └── FlockingUnity.unity.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── .DS_Store │ │ ├── Flocking Unity.meta │ │ ├── Flocking Unity │ │ │ ├── UnityFlock.cs │ │ │ ├── UnityFlock.cs.meta │ │ │ ├── UnityFlockController.cs │ │ │ └── UnityFlockController.cs.meta │ │ ├── FlockingReynold.meta │ │ ├── FlockingReynold │ │ │ ├── Flock.cs │ │ │ ├── Flock.cs.meta │ │ │ ├── FlockController.cs │ │ │ └── FlockController.cs.meta │ │ ├── Others.meta │ │ └── Others │ │ │ ├── TargetMovement.cs │ │ │ └── TargetMovement.cs.meta │ ├── Standard Assets.meta │ └── Standard Assets │ │ ├── Character Controllers.meta │ │ ├── Character Controllers │ │ ├── 3rd Person Controller.prefab │ │ ├── 3rd Person Controller.prefab.meta │ │ ├── First Person Controller.prefab │ │ ├── First Person Controller.prefab.meta │ │ ├── Sources.meta │ │ └── Sources │ │ │ ├── PrototypeCharacter.meta │ │ │ ├── PrototypeCharacter │ │ │ ├── Constructor.FBX │ │ │ ├── Constructor.FBX.meta │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── constructor_done.mat │ │ │ │ └── constructor_done.mat.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ │ ├── constructor_diffuse.png │ │ │ │ ├── constructor_diffuse.png.meta │ │ │ │ ├── constructor_normals.png │ │ │ │ └── constructor_normals.png.meta │ │ │ ├── Scripts.meta │ │ │ └── Scripts │ │ │ ├── CharacterMotor.js │ │ │ ├── CharacterMotor.js.meta │ │ │ ├── FPSInputController.js │ │ │ ├── FPSInputController.js.meta │ │ │ ├── MouseLook.cs │ │ │ ├── MouseLook.cs.meta │ │ │ ├── PlatformInputController.js │ │ │ ├── PlatformInputController.js.meta │ │ │ ├── ThirdPersonCamera.js │ │ │ ├── ThirdPersonCamera.js.meta │ │ │ ├── ThirdPersonController.js │ │ │ └── ThirdPersonController.js.meta │ │ ├── Skyboxes.meta │ │ └── Skyboxes │ │ ├── DawnDusk Skybox.mat │ │ ├── DawnDusk Skybox.mat.meta │ │ ├── Textures.meta │ │ ├── Textures │ │ ├── DawnDusk.meta │ │ └── DawnDusk │ │ │ ├── DawnDusk_back.tif │ │ │ ├── DawnDusk_back.tif.meta │ │ │ ├── DawnDusk_down.tif │ │ │ ├── DawnDusk_down.tif.meta │ │ │ ├── DawnDusk_front.tif │ │ │ ├── DawnDusk_front.tif.meta │ │ │ ├── DawnDusk_left.tif │ │ │ ├── DawnDusk_left.tif.meta │ │ │ ├── DawnDusk_right.tif │ │ │ ├── DawnDusk_right.tif.meta │ │ │ ├── DawnDusk_up.tif │ │ │ └── DawnDusk_up.tif.meta │ │ ├── _skybox info.txt │ │ └── _skybox info.txt.meta ├── Packages │ └── manifest.json └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NavMeshLayers.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset ├── Chapter06 ├── Assets │ ├── Resources.meta │ ├── Resources │ │ ├── Materials.meta │ │ └── Materials │ │ │ ├── MatGround.mat │ │ │ └── MatGround.mat.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── ObstacleAvoidance.unity │ │ ├── ObstacleAvoidance.unity.meta │ │ ├── PathFollowing.unity │ │ └── PathFollowing.unity.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── PathFollowing.meta │ │ └── PathFollowing │ │ ├── Path.cs │ │ ├── Path.cs.meta │ │ ├── VehicleAvoidance.cs │ │ ├── VehicleAvoidance.cs.meta │ │ ├── VehicleFollowing.cs │ │ └── VehicleFollowing.cs.meta ├── Packages │ └── manifest.json └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NavMeshLayers.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset ├── Chapter07 ├── Assets │ ├── Readme.txt │ ├── Readme.txt.meta │ ├── Resources.meta │ ├── Resources │ │ ├── Materials and Textures.meta │ │ ├── Materials and Textures │ │ │ ├── Mat_EndCube.mat │ │ │ ├── Mat_EndCube.mat.meta │ │ │ ├── Mat_Ground.mat │ │ │ ├── Mat_Ground.mat.meta │ │ │ ├── Mat_StartCube.mat │ │ │ └── Mat_StartCube.mat.meta │ │ ├── Prefabs.meta │ │ └── Prefabs │ │ │ ├── Plane.prefab │ │ │ └── Plane.prefab.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── Demo.meta │ │ ├── Demo.unity │ │ ├── Demo.unity.meta │ │ └── Demo │ │ │ ├── LightmapFar-0.exr │ │ │ └── LightmapFar-0.exr.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── .DS_Store │ │ ├── AStar.meta │ │ ├── AStar │ │ ├── AStar.cs │ │ ├── AStar.cs.meta │ │ ├── GridManager.cs │ │ ├── GridManager.cs.meta │ │ ├── Node.cs │ │ ├── Node.cs.meta │ │ ├── PriorityQueue.cs │ │ └── PriorityQueue.cs.meta │ │ ├── TestCode.meta │ │ └── TestCode │ │ ├── TestCode.cs │ │ └── TestCode.cs.meta ├── Packages │ └── manifest.json └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NavMeshLayers.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset ├── Chapter08 ├── Assets │ ├── .DS_Store │ ├── Resources.meta │ ├── Resources │ │ ├── 3DGraphics.meta │ │ ├── 3DGraphics │ │ │ ├── Ground.fbx │ │ │ ├── Ground.fbx.meta │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── Mat_Ground.mat │ │ │ │ ├── Mat_Ground.mat.meta │ │ │ │ ├── Mat_Slope.mat │ │ │ │ ├── Mat_Slope.mat.meta │ │ │ │ ├── Mat_Wall.mat │ │ │ │ ├── Mat_Wall.mat.meta │ │ │ │ ├── Mat_Water.mat │ │ │ │ ├── Mat_Water.mat.meta │ │ │ │ ├── No Name.mat │ │ │ │ └── No Name.mat.meta │ │ │ ├── RawLevel.meta │ │ │ ├── RawLevel │ │ │ │ ├── Level001.FBX │ │ │ │ ├── Level001.FBX.meta │ │ │ │ ├── Materials.meta │ │ │ │ └── Materials │ │ │ │ │ ├── LightTankBody.mat │ │ │ │ │ ├── LightTankBody.mat.meta │ │ │ │ │ ├── LightTankWeapon.mat │ │ │ │ │ ├── LightTankWeapon.mat.meta │ │ │ │ │ ├── No Name.mat │ │ │ │ │ ├── No Name.mat.meta │ │ │ │ │ ├── tires.mat │ │ │ │ │ └── tires.mat.meta │ │ │ ├── Slope.fbx │ │ │ ├── Slope.fbx.meta │ │ │ ├── Wall.fbx │ │ │ ├── Wall.fbx.meta │ │ │ ├── WallA.fbx │ │ │ └── WallA.fbx.meta │ │ ├── 3DModels.meta │ │ ├── 3DModels │ │ │ ├── Tank.meta │ │ │ └── Tank │ │ │ │ ├── Materials.meta │ │ │ │ ├── Materials │ │ │ │ ├── LightTankBody 1.mat │ │ │ │ ├── LightTankBody 1.mat.meta │ │ │ │ ├── LightTankBody.mat │ │ │ │ ├── LightTankBody.mat.meta │ │ │ │ ├── LightTankWeapon.mat │ │ │ │ ├── LightTankWeapon.mat.meta │ │ │ │ ├── tires.mat │ │ │ │ └── tires.mat.meta │ │ │ │ ├── Tank.fbx │ │ │ │ ├── Tank.fbx.meta │ │ │ │ ├── Turret.fbx │ │ │ │ └── Turret.fbx.meta │ │ ├── Floor.mat │ │ ├── Floor.mat.meta │ │ ├── Obstacles.mat │ │ ├── Obstacles.mat.meta │ │ ├── Player.mat │ │ ├── Player.mat.meta │ │ ├── Prefabs.meta │ │ └── Prefabs │ │ │ ├── Simple.meta │ │ │ ├── Simple │ │ │ ├── Ground.prefab │ │ │ ├── Ground.prefab.meta │ │ │ ├── GroundOffMeshLink.prefab │ │ │ ├── GroundOffMeshLink.prefab.meta │ │ │ ├── Slope.prefab │ │ │ ├── Slope.prefab.meta │ │ │ ├── Wall.prefab │ │ │ ├── Wall.prefab.meta │ │ │ ├── WallA.prefab │ │ │ ├── WallA.prefab.meta │ │ │ ├── Water.prefab │ │ │ └── Water.prefab.meta │ │ │ ├── Tank.prefab │ │ │ ├── Tank.prefab.meta │ │ │ ├── Target.prefab │ │ │ └── Target.prefab.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── .DS_Store │ │ ├── Menu.unity │ │ ├── Menu.unity.meta │ │ ├── NavMesh01-Simple.meta │ │ ├── NavMesh01-Simple.unity │ │ ├── NavMesh01-Simple.unity.meta │ │ ├── NavMesh01-Simple │ │ │ ├── LightmapFar-0.exr │ │ │ ├── LightmapFar-0.exr.meta │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ │ ├── NavMesh02-Slope.meta │ │ ├── NavMesh02-Slope.unity │ │ ├── NavMesh02-Slope.unity.meta │ │ ├── NavMesh02-Slope │ │ │ ├── LightmapFar-0.exr │ │ │ ├── LightmapFar-0.exr.meta │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ │ ├── NavMesh03-Layers.meta │ │ ├── NavMesh03-Layers.unity │ │ ├── NavMesh03-Layers.unity.meta │ │ ├── NavMesh03-Layers │ │ │ ├── LightmapFar-0.exr │ │ │ ├── LightmapFar-0.exr.meta │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ │ ├── NavMesh04-OffMeshLinks.meta │ │ ├── NavMesh04-OffMeshLinks.unity │ │ ├── NavMesh04-OffMeshLinks.unity.meta │ │ └── NavMesh04-OffMeshLinks │ │ │ ├── LightmapFar-0.exr │ │ │ ├── LightmapFar-0.exr.meta │ │ │ ├── LightmapFar-1.exr │ │ │ ├── LightmapFar-1.exr.meta │ │ │ ├── LightmapNear-0.exr │ │ │ ├── LightmapNear-0.exr.meta │ │ │ ├── LightmapNear-1.exr │ │ │ ├── LightmapNear-1.exr.meta │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── .DS_Store │ │ ├── GameMenu.cs │ │ ├── GameMenu.cs.meta │ │ ├── SceneManager.cs │ │ ├── SceneManager.cs.meta │ │ ├── Target.cs │ │ └── Target.cs.meta │ ├── Standard Assets.meta │ └── Standard Assets │ │ ├── Skyboxes.meta │ │ └── Skyboxes │ │ ├── Sunny3 Skybox.mat │ │ ├── Sunny3 Skybox.mat.meta │ │ ├── Textures.meta │ │ └── Textures │ │ ├── Sunny3.meta │ │ └── Sunny3 │ │ ├── Sunny3_back.tif │ │ ├── Sunny3_back.tif.meta │ │ ├── Sunny3_down.tif │ │ ├── Sunny3_down.tif.meta │ │ ├── Sunny3_front.tif │ │ ├── Sunny3_front.tif.meta │ │ ├── Sunny3_left.tif │ │ ├── Sunny3_left.tif.meta │ │ ├── Sunny3_right.tif │ │ ├── Sunny3_right.tif.meta │ │ ├── Sunny3_up.tif │ │ └── Sunny3_up.tif.meta ├── Packages │ └── manifest.json └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NavMeshLayers.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset ├── Chapter09 ├── Assets │ ├── BehaviorBricks.meta │ ├── Behaviors.meta │ ├── Behaviors │ │ ├── DoneAbortableClickAndGo.asset │ │ ├── DoneAbortableClickAndGo.asset.meta │ │ ├── EnemyTree.asset │ │ ├── EnemyTree.asset.meta │ │ ├── Wander.asset │ │ └── Wander.asset.meta │ ├── Materials.meta │ ├── Materials │ │ ├── Bullet.mat │ │ ├── Bullet.mat.meta │ │ ├── Enemy.mat │ │ ├── Enemy.mat.meta │ │ ├── Floor.mat │ │ ├── Floor.mat.meta │ │ ├── Player.mat │ │ └── Player.mat.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── Bullet.prefab │ │ └── Bullet.prefab.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── BehaviorTreeDemo.meta │ │ ├── BehaviorTreeDemo.unity │ │ ├── BehaviorTreeDemo.unity.meta │ │ └── BehaviorTreeDemo │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── BulletScript.cs │ │ ├── BulletScript.cs.meta │ │ ├── DayNightCycle.cs │ │ ├── DayNightCycle.cs.meta │ │ ├── IsNight.cs │ │ ├── IsNight.cs.meta │ │ ├── Shoot.cs │ │ ├── Shoot.cs.meta │ │ ├── ShootOnce.cs │ │ ├── ShootOnce.cs.meta │ │ ├── SleepForever.cs │ │ └── SleepForever.cs.meta │ ├── Textures.meta │ └── Textures │ │ ├── dirt.png │ │ ├── dirt.png.meta │ │ ├── dirt_h.png │ │ ├── dirt_h.png.meta │ │ ├── dirt_n.png │ │ ├── dirt_n.png.meta │ │ ├── dirt_r.png │ │ └── dirt_r.png.meta ├── Packages │ └── manifest.json └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset ├── Chapter11 ├── Assets │ ├── Animators.meta │ ├── Animators │ │ ├── Pumpjack.controller │ │ └── Pumpjack.controller.meta │ ├── AudioClips.meta │ ├── AudioClips │ │ ├── BackgroundMusic.wav │ │ ├── BackgroundMusic.wav.meta │ │ ├── EngineDriving.aif │ │ ├── EngineDriving.aif.meta │ │ ├── EngineIdle.aif │ │ ├── EngineIdle.aif.meta │ │ ├── ShellExplosion.wav │ │ ├── ShellExplosion.wav.meta │ │ ├── ShotCharging.wav │ │ ├── ShotCharging.wav.meta │ │ ├── ShotFiring.wav │ │ ├── ShotFiring.wav.meta │ │ ├── TankExplosion.wav │ │ └── TankExplosion.wav.meta │ ├── Editor.meta │ ├── Editor │ │ ├── MoveSceneViewCamera.cs │ │ └── MoveSceneViewCamera.cs.meta │ ├── Fonts.meta │ ├── Fonts │ │ ├── Bowlby_One.meta │ │ └── Bowlby_One │ │ │ ├── BowlbyOne-Regular.ttf │ │ │ ├── BowlbyOne-Regular.ttf.meta │ │ │ ├── FontLicense.txt │ │ │ └── FontLicense.txt.meta │ ├── Materials.meta │ ├── Materials │ │ ├── Blue.mat │ │ ├── Blue.mat.meta │ │ ├── Brown.mat │ │ ├── Brown.mat.meta │ │ ├── BuildingGlass.mat │ │ ├── BuildingGlass.mat.meta │ │ ├── BuildingGrey.mat │ │ ├── BuildingGrey.mat.meta │ │ ├── BuildingMetal.mat │ │ ├── BuildingMetal.mat.meta │ │ ├── BuildingStone.mat │ │ ├── BuildingStone.mat.meta │ │ ├── BuildingWhite.mat │ │ ├── BuildingWhite.mat.meta │ │ ├── Dust.mat │ │ ├── Dust.mat.meta │ │ ├── Explosion.mat │ │ ├── Explosion.mat.meta │ │ ├── Gold.mat │ │ ├── Gold.mat.meta │ │ ├── Green.mat │ │ ├── Green.mat.meta │ │ ├── Grey.mat │ │ ├── Grey.mat.meta │ │ ├── OilDrums.mat │ │ ├── OilDrums.mat.meta │ │ ├── Red.mat │ │ ├── Red.mat.meta │ │ ├── Smoke.mat │ │ ├── Smoke.mat.meta │ │ ├── TankColour.mat │ │ ├── TankColour.mat.meta │ │ ├── TankGrey.mat │ │ ├── TankGrey.mat.meta │ │ ├── TankLights.mat │ │ ├── TankLights.mat.meta │ │ ├── White.mat │ │ ├── White.mat.meta │ │ ├── YellowDark.mat │ │ ├── YellowDark.mat.meta │ │ ├── YellowLight.mat │ │ └── YellowLight.mat.meta │ ├── Models.meta │ ├── Models │ │ ├── Building01.fbx │ │ ├── Building01.fbx.meta │ │ ├── Building02.fbx │ │ ├── Building02.fbx.meta │ │ ├── BustedTank.fbx │ │ ├── BustedTank.fbx.meta │ │ ├── Cactus.fbx │ │ ├── Cactus.fbx.meta │ │ ├── Cliff.fbx │ │ ├── Cliff.fbx.meta │ │ ├── Column01.FBX │ │ ├── Column01.FBX.meta │ │ ├── Column02.FBX │ │ ├── Column02.FBX.meta │ │ ├── Concrete.fbx │ │ ├── Concrete.fbx.meta │ │ ├── Cow.fbx │ │ ├── Cow.fbx.meta │ │ ├── Crater01.fbx │ │ ├── Crater01.fbx.meta │ │ ├── Dunes01.fbx │ │ ├── Dunes01.fbx.meta │ │ ├── Dunes02.fbx │ │ ├── Dunes02.fbx.meta │ │ ├── Helipad.fbx │ │ ├── Helipad.fbx.meta │ │ ├── OilStorage.fbx │ │ ├── OilStorage.fbx.meta │ │ ├── PalmTree.fbx │ │ ├── PalmTree.fbx.meta │ │ ├── PumpJack.fbx │ │ ├── PumpJack.fbx.meta │ │ ├── Radar.fbx │ │ ├── Radar.fbx.meta │ │ ├── Refinery.fbx │ │ ├── Refinery.fbx.meta │ │ ├── Rocks01.fbx │ │ ├── Rocks01.fbx.meta │ │ ├── Rocks02.fbx │ │ ├── Rocks02.fbx.meta │ │ ├── Rocks03.fbx │ │ ├── Rocks03.fbx.meta │ │ ├── Ruins01.fbx │ │ ├── Ruins01.fbx.meta │ │ ├── Shell.fbx │ │ ├── Shell.fbx.meta │ │ ├── Tank.fbx │ │ ├── Tank.fbx.meta │ │ ├── Terrain.fbx │ │ ├── Terrain.fbx.meta │ │ ├── Tree.fbx │ │ └── Tree.fbx.meta │ ├── PostProcessing.meta │ ├── PostProcessing │ │ ├── Editor Resources.meta │ │ ├── Editor Resources │ │ │ ├── Monitors.meta │ │ │ ├── Monitors │ │ │ │ ├── HistogramCompute.compute │ │ │ │ ├── HistogramCompute.compute.meta │ │ │ │ ├── HistogramRender.shader │ │ │ │ ├── HistogramRender.shader.meta │ │ │ │ ├── ParadeRender.shader │ │ │ │ ├── ParadeRender.shader.meta │ │ │ │ ├── VectorscopeCompute.compute │ │ │ │ ├── VectorscopeCompute.compute.meta │ │ │ │ ├── VectorscopeRender.shader │ │ │ │ ├── VectorscopeRender.shader.meta │ │ │ │ ├── WaveformCompute.compute │ │ │ │ ├── WaveformCompute.compute.meta │ │ │ │ ├── WaveformRender.shader │ │ │ │ └── WaveformRender.shader.meta │ │ │ ├── UI.meta │ │ │ └── UI │ │ │ │ ├── CurveBackground.shader │ │ │ │ ├── CurveBackground.shader.meta │ │ │ │ ├── MotionBlendingIcon.png │ │ │ │ ├── MotionBlendingIcon.png.meta │ │ │ │ ├── Trackball.shader │ │ │ │ └── Trackball.shader.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── Attributes.meta │ │ │ ├── Attributes │ │ │ │ ├── PostProcessingModelEditorAttribute.cs │ │ │ │ └── PostProcessingModelEditorAttribute.cs.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ │ ├── AmbientOcclusionModelEditor.cs │ │ │ │ ├── AmbientOcclusionModelEditor.cs.meta │ │ │ │ ├── AntialiasingModelEditor.cs │ │ │ │ ├── AntialiasingModelEditor.cs.meta │ │ │ │ ├── BloomModelEditor.cs │ │ │ │ ├── BloomModelEditor.cs.meta │ │ │ │ ├── BuiltinDebugViewsEditor.cs │ │ │ │ ├── BuiltinDebugViewsEditor.cs.meta │ │ │ │ ├── ChromaticAberrationEditor.cs │ │ │ │ ├── ChromaticAberrationEditor.cs.meta │ │ │ │ ├── ColorGradingModelEditor.cs │ │ │ │ ├── ColorGradingModelEditor.cs.meta │ │ │ │ ├── DefaultPostFxModelEditor.cs │ │ │ │ ├── DefaultPostFxModelEditor.cs.meta │ │ │ │ ├── DepthOfFieldModelEditor.cs │ │ │ │ ├── DepthOfFieldModelEditor.cs.meta │ │ │ │ ├── DitheringModelEditor.cs │ │ │ │ ├── DitheringModelEditor.cs.meta │ │ │ │ ├── EyeAdaptationModelEditor.cs │ │ │ │ ├── EyeAdaptationModelEditor.cs.meta │ │ │ │ ├── FogModelEditor.cs │ │ │ │ ├── FogModelEditor.cs.meta │ │ │ │ ├── GrainModelEditor.cs │ │ │ │ ├── GrainModelEditor.cs.meta │ │ │ │ ├── MotionBlurModelEditor.cs │ │ │ │ ├── MotionBlurModelEditor.cs.meta │ │ │ │ ├── ScreenSpaceReflectionModelEditor.cs │ │ │ │ ├── ScreenSpaceReflectionModelEditor.cs.meta │ │ │ │ ├── UserLutModelEditor.cs │ │ │ │ ├── UserLutModelEditor.cs.meta │ │ │ │ ├── VignetteModelEditor.cs │ │ │ │ └── VignetteModelEditor.cs.meta │ │ │ ├── Monitors.meta │ │ │ ├── Monitors │ │ │ │ ├── HistogramMonitor.cs │ │ │ │ ├── HistogramMonitor.cs.meta │ │ │ │ ├── ParadeMonitor.cs │ │ │ │ ├── ParadeMonitor.cs.meta │ │ │ │ ├── VectorscopeMonitor.cs │ │ │ │ ├── VectorscopeMonitor.cs.meta │ │ │ │ ├── WaveformMonitor.cs │ │ │ │ └── WaveformMonitor.cs.meta │ │ │ ├── PostProcessingBehaviourEditor.cs │ │ │ ├── PostProcessingBehaviourEditor.cs.meta │ │ │ ├── PostProcessingFactory.cs │ │ │ ├── PostProcessingFactory.cs.meta │ │ │ ├── PostProcessingInspector.cs │ │ │ ├── PostProcessingInspector.cs.meta │ │ │ ├── PostProcessingModelEditor.cs │ │ │ ├── PostProcessingModelEditor.cs.meta │ │ │ ├── PostProcessingMonitor.cs │ │ │ ├── PostProcessingMonitor.cs.meta │ │ │ ├── PropertyDrawers.meta │ │ │ ├── PropertyDrawers │ │ │ │ ├── GetSetDrawer.cs │ │ │ │ ├── GetSetDrawer.cs.meta │ │ │ │ ├── MinDrawer.cs │ │ │ │ ├── MinDrawer.cs.meta │ │ │ │ ├── TrackballGroupDrawer.cs │ │ │ │ └── TrackballGroupDrawer.cs.meta │ │ │ ├── Utils.meta │ │ │ └── Utils │ │ │ │ ├── CurveEditor.cs │ │ │ │ ├── CurveEditor.cs.meta │ │ │ │ ├── EditorGUIHelper.cs │ │ │ │ ├── EditorGUIHelper.cs.meta │ │ │ │ ├── EditorResources.cs │ │ │ │ ├── EditorResources.cs.meta │ │ │ │ ├── FxStyles.cs │ │ │ │ ├── FxStyles.cs.meta │ │ │ │ ├── ReflectionUtils.cs │ │ │ │ └── ReflectionUtils.cs.meta │ │ ├── Resources.meta │ │ ├── Resources │ │ │ ├── Bluenoise64.meta │ │ │ ├── Bluenoise64 │ │ │ │ ├── BlueNoiseLicense.txt │ │ │ │ ├── BlueNoiseLicense.txt.meta │ │ │ │ ├── COPYING.txt │ │ │ │ ├── COPYING.txt.meta │ │ │ │ ├── LDR_LLL1_0.png │ │ │ │ ├── LDR_LLL1_0.png.meta │ │ │ │ ├── LDR_LLL1_1.png │ │ │ │ ├── LDR_LLL1_1.png.meta │ │ │ │ ├── LDR_LLL1_10.png │ │ │ │ ├── LDR_LLL1_10.png.meta │ │ │ │ ├── LDR_LLL1_11.png │ │ │ │ ├── LDR_LLL1_11.png.meta │ │ │ │ ├── LDR_LLL1_12.png │ │ │ │ ├── LDR_LLL1_12.png.meta │ │ │ │ ├── LDR_LLL1_13.png │ │ │ │ ├── LDR_LLL1_13.png.meta │ │ │ │ ├── LDR_LLL1_14.png │ │ │ │ ├── LDR_LLL1_14.png.meta │ │ │ │ ├── LDR_LLL1_15.png │ │ │ │ ├── LDR_LLL1_15.png.meta │ │ │ │ ├── LDR_LLL1_16.png │ │ │ │ ├── LDR_LLL1_16.png.meta │ │ │ │ ├── LDR_LLL1_17.png │ │ │ │ ├── LDR_LLL1_17.png.meta │ │ │ │ ├── LDR_LLL1_18.png │ │ │ │ ├── LDR_LLL1_18.png.meta │ │ │ │ ├── LDR_LLL1_19.png │ │ │ │ ├── LDR_LLL1_19.png.meta │ │ │ │ ├── LDR_LLL1_2.png │ │ │ │ ├── LDR_LLL1_2.png.meta │ │ │ │ ├── LDR_LLL1_20.png │ │ │ │ ├── LDR_LLL1_20.png.meta │ │ │ │ ├── LDR_LLL1_21.png │ │ │ │ ├── LDR_LLL1_21.png.meta │ │ │ │ ├── LDR_LLL1_22.png │ │ │ │ ├── LDR_LLL1_22.png.meta │ │ │ │ ├── LDR_LLL1_23.png │ │ │ │ ├── LDR_LLL1_23.png.meta │ │ │ │ ├── LDR_LLL1_24.png │ │ │ │ ├── LDR_LLL1_24.png.meta │ │ │ │ ├── LDR_LLL1_25.png │ │ │ │ ├── LDR_LLL1_25.png.meta │ │ │ │ ├── LDR_LLL1_26.png │ │ │ │ ├── LDR_LLL1_26.png.meta │ │ │ │ ├── LDR_LLL1_27.png │ │ │ │ ├── LDR_LLL1_27.png.meta │ │ │ │ ├── LDR_LLL1_28.png │ │ │ │ ├── LDR_LLL1_28.png.meta │ │ │ │ ├── LDR_LLL1_29.png │ │ │ │ ├── LDR_LLL1_29.png.meta │ │ │ │ ├── LDR_LLL1_3.png │ │ │ │ ├── LDR_LLL1_3.png.meta │ │ │ │ ├── LDR_LLL1_30.png │ │ │ │ ├── LDR_LLL1_30.png.meta │ │ │ │ ├── LDR_LLL1_31.png │ │ │ │ ├── LDR_LLL1_31.png.meta │ │ │ │ ├── LDR_LLL1_32.png │ │ │ │ ├── LDR_LLL1_32.png.meta │ │ │ │ ├── LDR_LLL1_33.png │ │ │ │ ├── LDR_LLL1_33.png.meta │ │ │ │ ├── LDR_LLL1_34.png │ │ │ │ ├── LDR_LLL1_34.png.meta │ │ │ │ ├── LDR_LLL1_35.png │ │ │ │ ├── LDR_LLL1_35.png.meta │ │ │ │ ├── LDR_LLL1_36.png │ │ │ │ ├── LDR_LLL1_36.png.meta │ │ │ │ ├── LDR_LLL1_37.png │ │ │ │ ├── LDR_LLL1_37.png.meta │ │ │ │ ├── LDR_LLL1_38.png │ │ │ │ ├── LDR_LLL1_38.png.meta │ │ │ │ ├── LDR_LLL1_39.png │ │ │ │ ├── LDR_LLL1_39.png.meta │ │ │ │ ├── LDR_LLL1_4.png │ │ │ │ ├── LDR_LLL1_4.png.meta │ │ │ │ ├── LDR_LLL1_40.png │ │ │ │ ├── LDR_LLL1_40.png.meta │ │ │ │ ├── LDR_LLL1_41.png │ │ │ │ ├── LDR_LLL1_41.png.meta │ │ │ │ ├── LDR_LLL1_42.png │ │ │ │ ├── LDR_LLL1_42.png.meta │ │ │ │ ├── LDR_LLL1_43.png │ │ │ │ ├── LDR_LLL1_43.png.meta │ │ │ │ ├── LDR_LLL1_44.png │ │ │ │ ├── LDR_LLL1_44.png.meta │ │ │ │ ├── LDR_LLL1_45.png │ │ │ │ ├── LDR_LLL1_45.png.meta │ │ │ │ ├── LDR_LLL1_46.png │ │ │ │ ├── LDR_LLL1_46.png.meta │ │ │ │ ├── LDR_LLL1_47.png │ │ │ │ ├── LDR_LLL1_47.png.meta │ │ │ │ ├── LDR_LLL1_48.png │ │ │ │ ├── LDR_LLL1_48.png.meta │ │ │ │ ├── LDR_LLL1_49.png │ │ │ │ ├── LDR_LLL1_49.png.meta │ │ │ │ ├── LDR_LLL1_5.png │ │ │ │ ├── LDR_LLL1_5.png.meta │ │ │ │ ├── LDR_LLL1_50.png │ │ │ │ ├── LDR_LLL1_50.png.meta │ │ │ │ ├── LDR_LLL1_51.png │ │ │ │ ├── LDR_LLL1_51.png.meta │ │ │ │ ├── LDR_LLL1_52.png │ │ │ │ ├── LDR_LLL1_52.png.meta │ │ │ │ ├── LDR_LLL1_53.png │ │ │ │ ├── LDR_LLL1_53.png.meta │ │ │ │ ├── LDR_LLL1_54.png │ │ │ │ ├── LDR_LLL1_54.png.meta │ │ │ │ ├── LDR_LLL1_55.png │ │ │ │ ├── LDR_LLL1_55.png.meta │ │ │ │ ├── LDR_LLL1_56.png │ │ │ │ ├── LDR_LLL1_56.png.meta │ │ │ │ ├── LDR_LLL1_57.png │ │ │ │ ├── LDR_LLL1_57.png.meta │ │ │ │ ├── LDR_LLL1_58.png │ │ │ │ ├── LDR_LLL1_58.png.meta │ │ │ │ ├── LDR_LLL1_59.png │ │ │ │ ├── LDR_LLL1_59.png.meta │ │ │ │ ├── LDR_LLL1_6.png │ │ │ │ ├── LDR_LLL1_6.png.meta │ │ │ │ ├── LDR_LLL1_60.png │ │ │ │ ├── LDR_LLL1_60.png.meta │ │ │ │ ├── LDR_LLL1_61.png │ │ │ │ ├── LDR_LLL1_61.png.meta │ │ │ │ ├── LDR_LLL1_62.png │ │ │ │ ├── LDR_LLL1_62.png.meta │ │ │ │ ├── LDR_LLL1_63.png │ │ │ │ ├── LDR_LLL1_63.png.meta │ │ │ │ ├── LDR_LLL1_7.png │ │ │ │ ├── LDR_LLL1_7.png.meta │ │ │ │ ├── LDR_LLL1_8.png │ │ │ │ ├── LDR_LLL1_8.png.meta │ │ │ │ ├── LDR_LLL1_9.png │ │ │ │ └── LDR_LLL1_9.png.meta │ │ │ ├── Shaders.meta │ │ │ └── Shaders │ │ │ │ ├── ACES.cginc │ │ │ │ ├── ACES.cginc.meta │ │ │ │ ├── AmbientOcclusion.cginc │ │ │ │ ├── AmbientOcclusion.cginc.meta │ │ │ │ ├── AmbientOcclusion.shader │ │ │ │ ├── AmbientOcclusion.shader.meta │ │ │ │ ├── Blit.shader │ │ │ │ ├── Blit.shader.meta │ │ │ │ ├── Bloom.cginc │ │ │ │ ├── Bloom.cginc.meta │ │ │ │ ├── Bloom.shader │ │ │ │ ├── Bloom.shader.meta │ │ │ │ ├── BuiltinDebugViews.shader │ │ │ │ ├── BuiltinDebugViews.shader.meta │ │ │ │ ├── ColorGrading.cginc │ │ │ │ ├── ColorGrading.cginc.meta │ │ │ │ ├── Common.cginc │ │ │ │ ├── Common.cginc.meta │ │ │ │ ├── DepthOfField.cginc │ │ │ │ ├── DepthOfField.cginc.meta │ │ │ │ ├── DepthOfField.shader │ │ │ │ ├── DepthOfField.shader.meta │ │ │ │ ├── DiskKernels.cginc │ │ │ │ ├── DiskKernels.cginc.meta │ │ │ │ ├── EyeAdaptation.cginc │ │ │ │ ├── EyeAdaptation.cginc.meta │ │ │ │ ├── EyeAdaptation.shader │ │ │ │ ├── EyeAdaptation.shader.meta │ │ │ │ ├── EyeHistogram.compute │ │ │ │ ├── EyeHistogram.compute.meta │ │ │ │ ├── FXAA.shader │ │ │ │ ├── FXAA.shader.meta │ │ │ │ ├── FXAA3.cginc │ │ │ │ ├── FXAA3.cginc.meta │ │ │ │ ├── Fog.shader │ │ │ │ ├── Fog.shader.meta │ │ │ │ ├── GrainGen.shader │ │ │ │ ├── GrainGen.shader.meta │ │ │ │ ├── LutGen.shader │ │ │ │ ├── LutGen.shader.meta │ │ │ │ ├── MotionBlur.cginc │ │ │ │ ├── MotionBlur.cginc.meta │ │ │ │ ├── MotionBlur.shader │ │ │ │ ├── MotionBlur.shader.meta │ │ │ │ ├── ScreenSpaceRaytrace.cginc │ │ │ │ ├── ScreenSpaceRaytrace.cginc.meta │ │ │ │ ├── ScreenSpaceReflection.shader │ │ │ │ ├── ScreenSpaceReflection.shader.meta │ │ │ │ ├── TAA.cginc │ │ │ │ ├── TAA.cginc.meta │ │ │ │ ├── TAA.shader │ │ │ │ ├── TAA.shader.meta │ │ │ │ ├── Tonemapping.cginc │ │ │ │ ├── Tonemapping.cginc.meta │ │ │ │ ├── Uber.shader │ │ │ │ ├── Uber.shader.meta │ │ │ │ ├── UberSecondPass.cginc │ │ │ │ └── UberSecondPass.cginc.meta │ │ ├── Runtime.meta │ │ ├── Runtime │ │ │ ├── Attributes.meta │ │ │ ├── Attributes │ │ │ │ ├── GetSetAttribute.cs │ │ │ │ ├── GetSetAttribute.cs.meta │ │ │ │ ├── MinAttribute.cs │ │ │ │ ├── MinAttribute.cs.meta │ │ │ │ ├── TrackballAttribute.cs │ │ │ │ ├── TrackballAttribute.cs.meta │ │ │ │ ├── TrackballGroupAttribute.cs │ │ │ │ └── TrackballGroupAttribute.cs.meta │ │ │ ├── Components.meta │ │ │ ├── Components │ │ │ │ ├── AmbientOcclusionComponent.cs │ │ │ │ ├── AmbientOcclusionComponent.cs.meta │ │ │ │ ├── BloomComponent.cs │ │ │ │ ├── BloomComponent.cs.meta │ │ │ │ ├── BuiltinDebugViewsComponent.cs │ │ │ │ ├── BuiltinDebugViewsComponent.cs.meta │ │ │ │ ├── ChromaticAberrationComponent.cs │ │ │ │ ├── ChromaticAberrationComponent.cs.meta │ │ │ │ ├── ColorGradingComponent.cs │ │ │ │ ├── ColorGradingComponent.cs.meta │ │ │ │ ├── DepthOfFieldComponent.cs │ │ │ │ ├── DepthOfFieldComponent.cs.meta │ │ │ │ ├── DitheringComponent.cs │ │ │ │ ├── DitheringComponent.cs.meta │ │ │ │ ├── EyeAdaptationComponent.cs │ │ │ │ ├── EyeAdaptationComponent.cs.meta │ │ │ │ ├── FogComponent.cs │ │ │ │ ├── FogComponent.cs.meta │ │ │ │ ├── FxaaComponent.cs │ │ │ │ ├── FxaaComponent.cs.meta │ │ │ │ ├── GrainComponent.cs │ │ │ │ ├── GrainComponent.cs.meta │ │ │ │ ├── MotionBlurComponent.cs │ │ │ │ ├── MotionBlurComponent.cs.meta │ │ │ │ ├── ScreenSpaceReflectionComponent.cs │ │ │ │ ├── ScreenSpaceReflectionComponent.cs.meta │ │ │ │ ├── TaaComponent.cs │ │ │ │ ├── TaaComponent.cs.meta │ │ │ │ ├── UserLutComponent.cs │ │ │ │ ├── UserLutComponent.cs.meta │ │ │ │ ├── VignetteComponent.cs │ │ │ │ └── VignetteComponent.cs.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ │ ├── AmbientOcclusionModel.cs │ │ │ │ ├── AmbientOcclusionModel.cs.meta │ │ │ │ ├── AntialiasingModel.cs │ │ │ │ ├── AntialiasingModel.cs.meta │ │ │ │ ├── BloomModel.cs │ │ │ │ ├── BloomModel.cs.meta │ │ │ │ ├── BuiltinDebugViewsModel.cs │ │ │ │ ├── BuiltinDebugViewsModel.cs.meta │ │ │ │ ├── ChromaticAberrationModel.cs │ │ │ │ ├── ChromaticAberrationModel.cs.meta │ │ │ │ ├── ColorGradingModel.cs │ │ │ │ ├── ColorGradingModel.cs.meta │ │ │ │ ├── DepthOfFieldModel.cs │ │ │ │ ├── DepthOfFieldModel.cs.meta │ │ │ │ ├── DitheringModel.cs │ │ │ │ ├── DitheringModel.cs.meta │ │ │ │ ├── EyeAdaptationModel.cs │ │ │ │ ├── EyeAdaptationModel.cs.meta │ │ │ │ ├── FogModel.cs │ │ │ │ ├── FogModel.cs.meta │ │ │ │ ├── GrainModel.cs │ │ │ │ ├── GrainModel.cs.meta │ │ │ │ ├── MotionBlurModel.cs │ │ │ │ ├── MotionBlurModel.cs.meta │ │ │ │ ├── ScreenSpaceReflectionModel.cs │ │ │ │ ├── ScreenSpaceReflectionModel.cs.meta │ │ │ │ ├── UserLutModel.cs │ │ │ │ ├── UserLutModel.cs.meta │ │ │ │ ├── VignetteModel.cs │ │ │ │ └── VignetteModel.cs.meta │ │ │ ├── PostProcessingBehaviour.cs │ │ │ ├── PostProcessingBehaviour.cs.meta │ │ │ ├── PostProcessingComponent.cs │ │ │ ├── PostProcessingComponent.cs.meta │ │ │ ├── PostProcessingContext.cs │ │ │ ├── PostProcessingContext.cs.meta │ │ │ ├── PostProcessingModel.cs │ │ │ ├── PostProcessingModel.cs.meta │ │ │ ├── PostProcessingProfile.cs │ │ │ ├── PostProcessingProfile.cs.meta │ │ │ ├── Utils.meta │ │ │ └── Utils │ │ │ │ ├── ColorGradingCurve.cs │ │ │ │ ├── ColorGradingCurve.cs.meta │ │ │ │ ├── GraphicsUtils.cs │ │ │ │ ├── GraphicsUtils.cs.meta │ │ │ │ ├── MaterialFactory.cs │ │ │ │ ├── MaterialFactory.cs.meta │ │ │ │ ├── RenderTextureFactory.cs │ │ │ │ └── RenderTextureFactory.cs.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── LUTs.meta │ │ │ ├── LUTs │ │ │ ├── NeutralLUT_16.png │ │ │ ├── NeutralLUT_16.png.meta │ │ │ ├── NeutralLUT_32.png │ │ │ └── NeutralLUT_32.png.meta │ │ │ ├── Lens Dirt.meta │ │ │ ├── Lens Dirt │ │ │ ├── LensDirt00.png │ │ │ ├── LensDirt00.png.meta │ │ │ ├── LensDirt01.png │ │ │ ├── LensDirt01.png.meta │ │ │ ├── LensDirt02.png │ │ │ ├── LensDirt02.png.meta │ │ │ ├── LensDirt03.png │ │ │ └── LensDirt03.png.meta │ │ │ ├── Spectral LUTs.meta │ │ │ └── Spectral LUTs │ │ │ ├── SpectralLut_BlueRed.tga │ │ │ ├── SpectralLut_BlueRed.tga.meta │ │ │ ├── SpectralLut_GreenPurple.tga │ │ │ ├── SpectralLut_GreenPurple.tga.meta │ │ │ ├── SpectralLut_PurpleGreen.tga │ │ │ ├── SpectralLut_PurpleGreen.tga.meta │ │ │ ├── SpectralLut_RedBlue.tga │ │ │ └── SpectralLut_RedBlue.tga.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── DustTrail.prefab │ │ ├── DustTrail.prefab.meta │ │ ├── LevelArt.prefab │ │ ├── LevelArt.prefab.meta │ │ ├── PumpJack.prefab │ │ ├── PumpJack.prefab.meta │ │ ├── ShellExplosion.prefab │ │ ├── ShellExplosion.prefab.meta │ │ ├── TankExplosion.prefab │ │ └── TankExplosion.prefab.meta │ ├── Profiles.meta │ ├── Profiles │ │ ├── TanksProfile.asset │ │ └── TanksProfile.asset.meta │ ├── Readme.asset │ ├── Readme.asset.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── SampleScene.unity │ │ └── SampleScene.unity.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── AITankController.cs │ │ ├── AITankController.cs.meta │ │ ├── Camera.meta │ │ ├── Camera │ │ │ ├── CameraControl.cs │ │ │ └── CameraControl.cs.meta │ │ ├── FSMs.meta │ │ ├── FSMs │ │ │ ├── FSM.cs │ │ │ └── FSM.cs.meta │ │ ├── Flocking Unity.meta │ │ ├── Flocking Unity │ │ │ ├── UnityFlock.cs │ │ │ ├── UnityFlock.cs.meta │ │ │ ├── UnityFlockController.cs │ │ │ └── UnityFlockController.cs.meta │ │ ├── Managers.meta │ │ ├── Managers │ │ │ ├── GameManager.cs │ │ │ ├── GameManager.cs.meta │ │ │ ├── TankManager.cs │ │ │ └── TankManager.cs.meta │ │ ├── Shell.meta │ │ ├── Shell │ │ │ ├── ShellExplosion.cs │ │ │ └── ShellExplosion.cs.meta │ │ ├── Tank.meta │ │ ├── Tank │ │ │ ├── TankHealth.cs │ │ │ ├── TankHealth.cs.meta │ │ │ ├── TankMovement.cs │ │ │ ├── TankMovement.cs.meta │ │ │ ├── TankShooting.cs │ │ │ └── TankShooting.cs.meta │ │ ├── UI.meta │ │ └── UI │ │ │ ├── UIDirectionControl.cs │ │ │ └── UIDirectionControl.cs.meta │ ├── Sprites.meta │ ├── Sprites │ │ ├── Aim Arrow.png │ │ ├── Aim Arrow.png.meta │ │ ├── Health Wheel.png │ │ ├── Health Wheel.png.meta │ │ ├── Smoke.tif │ │ └── Smoke.tif.meta │ ├── Tanks!_Third-PartyNotice.txt │ ├── Tanks!_Third-PartyNotice.txt.meta │ ├── TutorialInfo.meta │ ├── TutorialInfo │ │ ├── Icons.meta │ │ ├── Icons │ │ │ ├── Help_Icon.png │ │ │ ├── Help_Icon.png.meta │ │ │ ├── Tanks.png │ │ │ └── Tanks.png.meta │ │ ├── Layout.wlt │ │ ├── Layout.wlt.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ ├── ReadmeEditor.cs │ │ │ └── ReadmeEditor.cs.meta │ │ │ ├── Readme.cs │ │ │ └── Readme.cs.meta │ ├── _Complete-Game.meta │ ├── _Complete-Game.unity │ ├── _Complete-Game.unity.meta │ ├── _Complete-Game │ │ ├── NavMesh.asset │ │ └── NavMesh.asset.meta │ ├── _Completed-Assets.meta │ └── _Completed-Assets │ │ ├── Animators.meta │ │ ├── Animators │ │ ├── CompletePumpjack.controller │ │ └── CompletePumpjack.controller.meta │ │ ├── AudioMixers.meta │ │ ├── AudioMixers │ │ ├── CompleteMainMix.mixer │ │ └── CompleteMainMix.mixer.meta │ │ ├── Prefabs.meta │ │ ├── Prefabs │ │ ├── CompleteDustTrail.prefab │ │ ├── CompleteDustTrail.prefab.meta │ │ ├── CompleteLevelArt.prefab │ │ ├── CompleteLevelArt.prefab.meta │ │ ├── CompletePumpJack.prefab │ │ ├── CompletePumpJack.prefab.meta │ │ ├── CompleteShell.prefab │ │ ├── CompleteShell.prefab.meta │ │ ├── CompleteShellExplosion.prefab │ │ ├── CompleteShellExplosion.prefab.meta │ │ ├── CompleteTank.prefab │ │ ├── CompleteTank.prefab.meta │ │ ├── CompleteTankAI.prefab │ │ ├── CompleteTankAI.prefab.meta │ │ ├── CompleteTankExplosion.prefab │ │ └── CompleteTankExplosion.prefab.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ ├── Camera.meta │ │ ├── Camera │ │ ├── CameraControl.cs │ │ └── CameraControl.cs.meta │ │ ├── Managers.meta │ │ ├── Managers │ │ ├── GameManager.cs │ │ ├── GameManager.cs.meta │ │ ├── TankManager.cs │ │ └── TankManager.cs.meta │ │ ├── Shell.meta │ │ ├── Shell │ │ ├── ShellExplosion.cs │ │ └── ShellExplosion.cs.meta │ │ ├── Tank.meta │ │ ├── Tank │ │ ├── TankHealth.cs │ │ ├── TankHealth.cs.meta │ │ ├── TankMovement.cs │ │ ├── TankMovement.cs.meta │ │ ├── TankShooting.cs │ │ └── TankShooting.cs.meta │ │ ├── UI.meta │ │ └── UI │ │ ├── UIDirectionControl.cs │ │ └── UIDirectionControl.cs.meta ├── Packages │ └── manifest.json └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── 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