├── 3D ├── Create_Custom_Cube_Mesh.c ├── FPS_-_Generate_CubeStructure.c ├── FPS_50x50CubeGround.c ├── FPS_CameraInCubedBox.c ├── FPS_Custom_Camera.c ├── FPS_Shoot_Bullet.c ├── FPS_ShootatBoxTarget.c ├── Function_BoxCollision3d.c └── Function_SphereBoxCollision3d.c ├── Beginners_-_3_DimensionalArray.c ├── Beginners_-_Array_Of_Strings.c ├── Beginners_-_Create_Sprite_from_array.c ├── Beginners_-_CreateandDrawinside_Texture.c ├── Beginners_-_DrawTexturePro_RectsScaleOrigin.c ├── Beginners_-_Drawtext_integers.c ├── Beginners_-_Enum.c ├── Beginners_-_FormatText.c ├── Beginners_-_GetImageData.c ├── Beginners_-_GetKeyPressed_Buffer.c ├── Beginners_-_GetMonitorWidth_Height.c ├── Beginners_-_GetMouseX_GetMouseY.c ├── Beginners_-_GetScreenWidthHeight.c ├── Beginners_-_GetTime.c ├── Beginners_-_Goto_Label.c ├── Beginners_-_Image_Perlin.c ├── Beginners_-_LoadFileText_SaveFileText.c ├── Beginners_-_ModifyMultiDArrayFunction.c ├── Beginners_-_MouseOrKeyDown.c ├── Beginners_-_Mouse_Position_and_DrawText.c ├── Beginners_-_Pass_Array_Function.c ├── Beginners_-_Player_Struct.c ├── Beginners_-_Print_DebugConsole.c ├── Beginners_-_RectangleCollision.c ├── Beginners_-_ScissorMode.c ├── Beginners_-_SetClipboardText.c ├── Beginners_-_SetClipboard_mergeintegers.c ├── Beginners_-_SetClipboard_strcat.c ├── Beginners_-_Sizeof_array_size.c ├── Beginners_-_Sprite_RotationScaling.c ├── Beginners_-_Stack_Struct_Array.c ├── Beginners_-_String_To_Integer.c ├── Beginners_-_String_To_Integers.c ├── Beginners_-_String_functions.c ├── Beginners_-_String_inside_char.c ├── Beginners_-_StructDesignatedInitializer.c ├── Beginners_-_StructStackListFunction.c ├── Beginners_-_Struct_in_Struct.c ├── Beginners_-_Structs_arrays2.c ├── Beginners_-_TakeScreenshot.c ├── Beginners_-_Using_Color.c ├── Beginners_-_Vector2.c ├── Beginners_-_cos_and_sin.c ├── Beginners_-_ifelse_One_Line.c ├── Beginners_-_sizeof_variablesmemory.c ├── Beginners_-_strcpy_struct_char.c ├── Beginners_-_switch_default.c ├── Beginners_-_tilemap_minimum.c ├── Beginners_-_voidFunctions.c ├── Books ├── GenAlg_MachL │ ├── README.TXT │ ├── Swarm01.c │ └── Swarm02.c ├── MathGraphicsGames │ ├── Bresenham_filledcircle.c │ └── bresenham_circle.c └── README.TXT ├── Collision_-_CircleRectCollide.c ├── Collision_-_Get_Lines_Intersect.c ├── Collision_-_LinesegCircleCollide.c ├── Collision_-_PointTileMAPCollide.c ├── Collision_-_PolyvsPoly_Collide.c ├── Collision_-_RectTileMAPCollide.c ├── Collision_-_rectsoverlap.c ├── Empty_Template.c ├── Example_-_2D_ShootBullets.c ├── Example_-_Additive_Blend_Smoke_trail.c ├── Example_-_AiRadar_movetotarget.c ├── Example_-_ArrayToCode-Paste.c ├── Example_-_Bresenham_oval_array.c ├── Example_-_BruteForceCircleFill2.c ├── Example_-_BruteForceCirclefill.c ├── Example_-_Collision_map.c ├── Example_-_Flood_Path_Map.c ├── Example_-_MapSmoothplayer.c ├── Example_-_MiniMap.c ├── Example_-_Orientation_PointvsLine.c ├── Example_-_PlayerJumping.c ├── Example_-_Rainbow_Backgrounds.c ├── Example_-_Rayio.c ├── Example_-_Switch_array_hills.c ├── Example_-_Turret_TurnToTarget.c ├── File_-_ReadAndWrite_Array.c ├── File_-_ReadDirIntoCharArray.c ├── File_-_fopen_writefile.c ├── Function_-_float_random.c ├── Functions_-_Clamp.c ├── Functions_-_angledifference.c ├── Functions_-_distance_EuclMan.c ├── Functions_-_drawroundedrect.c ├── Functions_-_getangle.c ├── Functions_-_scanlinefill_bresenhamline.c ├── Gui └── Simple_message_window.c ├── ProcGen ├── Doors_Based_Dungeon_Map.c ├── DrawColoredPillar01.c ├── GianaRect.c ├── GianaRectCOLOR.c ├── GrowZonesProcess.c ├── Heightmap_onesideofline.c ├── Hill_Algorithm_2dMap_Height.c ├── Islands_caves_BandW.c ├── OceanLands.c ├── Random_Rect_Edges_mapgenerator.c ├── Texture_Stone6.c ├── WaveFunctionCollapse.c ├── WaveFunctionCollapse_Commented.c ├── WaveFunctionCollapse_var2.c ├── Xtexture.c ├── pattern_map_generator.c ├── wip_-_infinite_scroll.c └── wip_-_infinitemap.c ├── README.md ├── RTS ├── 2UnitsMoveAside.c ├── FlowFieldTest.c ├── VectorForceObject.c ├── VectorForceObjectSteering.c └── Vector_Force_Object_Tiles.c ├── Remakes └── Morrowind_CharacterInventory.c ├── Scripts └── BatchgifToSpriteSheet.c ├── Space2d └── Create_Rotate_ship_center.c ├── SpriteEditor ├── Example_-_ClipboardArrayToImage.c ├── Template_-_Palettes.c ├── drawsprite_template.c ├── grid_rotate_interpolate.c ├── gridrotate.c └── spriteeditor.c ├── Template_-_BreathFDist_TileMap.c ├── Template_-_Map_BreathFdist_Smooth.c ├── ai ├── AgentsCoverHeatmap.c ├── AgentsCoverHeatmapGFX.c ├── Example_-_Agents_ChaseDoorPath.c ├── Example_-_Breadcrumb.c ├── Example_-_MakePathFloodFill.c ├── Example_-_Pattern_Movement.c ├── ExpandingGridFloodFill.c ├── GeneticAlgorithm_BoardWarSimulation.c ├── GeneticAlgorithm_BoardWarSimulationMOD.c ├── SimulateRandomAvoidCollision │ ├── README.MD │ ├── resources │ │ ├── spacerocks.png │ │ └── spaceships.png │ ├── spacesimulate.c │ ├── spacesimulate.exe │ ├── spacesimulateMult.c │ └── spacesimulateMult.exe ├── StepByStep_Dijkstra_Maps.c ├── Tanks │ ├── README.MD │ ├── resources │ │ ├── sprites.png │ │ └── tiles.png │ ├── tanks.7z │ ├── tanks.c │ └── tanks.exe ├── Whiskers_agents_tilemap.c ├── Whiskers_agents_tilemap_v2.c ├── Whiskers_agents_tilemap_v3.c ├── Whiskers_agents_tilemap_v4.c └── racing │ ├── README.MD │ ├── racing.c │ ├── racing.exe │ ├── racing_situation1.c │ └── racing_situation1.exe ├── effects ├── CopperBars.c ├── ScreenCircleTransitionCLEAN.c ├── ScreenTransitionCircle.c └── explosions_01.c ├── games ├── DoubleJointed │ ├── README.MD │ ├── doublejointed.c │ ├── doublejointed.exe │ └── resources │ │ ├── Mrskelly.png │ │ └── Onedragon.png ├── DoubleJointed_Step3 │ ├── README.MD │ ├── doublejointed.c │ ├── doublejointed.exe │ └── resources │ │ ├── Mrskelly.png │ │ └── Onedragon.png ├── DoubleJointed_step2 │ ├── README.MD │ ├── doublejointed.c │ ├── doublejointed.exe │ └── resources │ │ ├── Mrskelly.png │ │ └── Onedragon.png ├── SlideLaser.c ├── 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