├── .gitignore ├── Assembly-CSharp.csproj ├── Assets ├── ReactiveDots.meta ├── ReactiveDots │ ├── CHANGELOG.md │ ├── CHANGELOG.md.meta │ ├── ReactiveDots.dll │ ├── ReactiveDots.dll.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── Events.meta │ │ ├── Events │ │ │ ├── DefaultEventSystem.cs │ │ │ ├── DefaultEventSystem.cs.meta │ │ │ ├── EventType.cs │ │ │ ├── EventType.cs.meta │ │ │ ├── ReactiveEventAttribute.cs │ │ │ ├── ReactiveEventAttribute.cs.meta │ │ │ ├── ReactiveEventForAttribute.cs │ │ │ ├── ReactiveEventForAttribute.cs.meta │ │ │ ├── ReactiveEventSystemAttribute.cs │ │ │ └── ReactiveEventSystemAttribute.cs.meta │ │ ├── ReactiveDotsScriptsAssembly.asmdef │ │ ├── ReactiveDotsScriptsAssembly.asmdef.meta │ │ ├── ReactiveSystems.meta │ │ ├── ReactiveSystems │ │ │ ├── ComponentReactiveData.cs │ │ │ ├── ComponentReactiveData.cs.meta │ │ │ ├── ReactiveEntityTag.cs │ │ │ ├── ReactiveEntityTag.cs.meta │ │ │ ├── ReactiveSystemAttribute.cs │ │ │ └── ReactiveSystemAttribute.cs.meta │ │ ├── Utils.meta │ │ └── Utils │ │ │ ├── BooleanSimplifier.cs │ │ │ ├── BooleanSimplifier.cs.meta │ │ │ ├── InitWithAttribute.cs │ │ │ └── InitWithAttribute.cs.meta │ ├── Tests.meta │ └── Tests │ │ ├── BasicEventSystemTests.cs │ │ ├── BasicEventSystemTests.cs.meta │ │ ├── BasicReactiveSystemTests.cs │ │ ├── BasicReactiveSystemTests.cs.meta │ │ ├── BasicReactiveSystemWithEntityManagerTests.cs │ │ ├── BasicReactiveSystemWithEntityManagerTests.cs.meta │ │ ├── BasicReactiveSystemWithExternalEcbTests.cs │ │ ├── BasicReactiveSystemWithExternalEcbTests.cs.meta │ │ ├── CrossAssembliesReactiveSystemTests.cs │ │ ├── CrossAssembliesReactiveSystemTests.cs.meta │ │ ├── EnableableComponentReactiveSystemTests.cs │ │ ├── EnableableComponentReactiveSystemTests.cs.meta │ │ ├── ForComponentEventSystemTests.cs │ │ ├── ForComponentEventSystemTests.cs.meta │ │ ├── MultiReactiveSystemTests.cs │ │ ├── MultiReactiveSystemTests.cs.meta │ │ ├── ReactiveDots.Tests.asmdef │ │ ├── ReactiveDots.Tests.asmdef.meta │ │ ├── SecondTestAssembly.meta │ │ ├── SecondTestAssembly │ │ ├── OtherAssemblyTestComponent.cs │ │ ├── OtherAssemblyTestComponent.cs.meta │ │ ├── OtherAssemblyTestEventComponent.cs │ │ ├── OtherAssemblyTestEventComponent.cs.meta │ │ ├── ReactiveDots.Tests.SecondAssembly.asmdef │ │ └── ReactiveDots.Tests.SecondAssembly.asmdef.meta │ │ ├── TagComponentReactiveSystemTests.cs │ │ ├── TagComponentReactiveSystemTests.cs.meta │ │ ├── TestBase.cs │ │ └── TestBase.cs.meta ├── Sample.meta ├── Sample │ ├── Materials.meta │ ├── Materials │ │ ├── Arena.mat │ │ ├── Arena.mat.meta │ │ ├── Ball.mat │ │ └── Ball.mat.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── Ball.prefab │ │ └── Ball.prefab.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── SampleScene.meta │ │ ├── SampleScene.unity │ │ ├── SampleScene.unity.meta │ │ └── SampleScene │ │ │ ├── SampleScene_SubScene.unity │ │ │ └── SampleScene_SubScene.unity.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── Authoring.meta │ │ ├── Authoring │ │ │ ├── ArenaAuthoring.cs │ │ │ ├── ArenaAuthoring.cs.meta │ │ │ ├── BallAuthoring.cs │ │ │ └── BallAuthoring.cs.meta │ │ ├── Components.meta │ │ ├── Components │ │ │ ├── Arena.cs │ │ │ ├── Arena.cs.meta │ │ │ ├── Ball.cs │ │ │ ├── Ball.cs.meta │ │ │ ├── Bounces.cs │ │ │ ├── Bounces.cs.meta │ │ │ ├── MoveDirection.cs │ │ │ ├── MoveDirection.cs.meta │ │ │ ├── ReactiveComponentStateChangeRequest.cs │ │ │ ├── ReactiveComponentStateChangeRequest.cs.meta │ │ │ ├── Speed.cs │ │ │ └── Speed.cs.meta │ │ ├── Listeners.meta │ │ ├── Listeners │ │ │ ├── BouncesListener.cs │ │ │ ├── BouncesListener.cs.meta │ │ │ ├── SpeedListener.cs │ │ │ └── SpeedListener.cs.meta │ │ ├── Systems.meta │ │ ├── Systems │ │ │ ├── BallInitSystem.cs │ │ │ ├── BallInitSystem.cs.meta │ │ │ ├── BallMovementSystem.cs │ │ │ ├── BallMovementSystem.cs.meta │ │ │ ├── BounceCountSystem.cs │ │ │ ├── BounceCountSystem.cs.meta │ │ │ ├── CustomEventSystem.cs │ │ │ ├── CustomEventSystem.cs.meta │ │ │ ├── ReactiveComponentEnableableStateChangeSystem.cs │ │ │ └── ReactiveComponentEnableableStateChangeSystem.cs.meta │ │ ├── Views.meta │ │ └── Views │ │ │ ├── UiManager.cs │ │ │ └── UiManager.cs.meta │ ├── UniversalRenderPipelineAsset.asset │ ├── UniversalRenderPipelineAsset.asset.meta │ ├── UniversalRenderPipelineAsset_Renderer.asset │ └── UniversalRenderPipelineAsset_Renderer.asset.meta ├── SceneDependencyCache.meta ├── SceneDependencyCache │ ├── 95073d28cdb5319dcd180fba5272fc04.sceneWithBuildSettings │ ├── 95073d28cdb5319dcd180fba5272fc04.sceneWithBuildSettings.meta │ ├── 9f093bd59a522979f4b40bb81c6d6151.sceneWithBuildSettings │ └── 9f093bd59a522979f4b40bb81c6d6151.sceneWithBuildSettings.meta ├── UniversalRenderPipelineGlobalSettings.asset └── UniversalRenderPipelineGlobalSettings.asset.meta ├── Packages ├── manifest.json └── packages-lock.json ├── PolymorphicStructs.csproj ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset ├── README.md ├── ReactiveDots.Tests.SecondAssembly.csproj ├── ReactiveDots.Tests.csproj ├── ReactiveDots.sln ├── ReactiveDotsPlugin ├── .gitignore ├── EventSystems │ ├── EventComponentInfo.cs │ ├── EventSystemGenerator.cs │ ├── EventSystemInfo.cs │ ├── EventSystemSyntaxReceiver.cs │ ├── EventSystemTemplates.cs │ └── EventType.cs ├── GeneratorUtils.cs ├── ReactiveSystems │ ├── ReactiveSystemAttributeInfo.cs │ ├── ReactiveSystemGenerator.cs │ ├── ReactiveSystemInfo.cs │ ├── ReactiveSystemSyntaxReceiver.cs │ └── ReactiveSystemTemplates.cs └── SourceGeneratorBase.cs ├── ReactiveDotsScriptsAssembly.csproj └── Tests.csproj /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.unityproj 32 | *.suo 33 | *.tmp 34 | *.user 35 | *.userprefs 36 | *.pidb 37 | *.booproj 38 | *.svd 39 | *.pdb 40 | *.mdb 41 | *.opendb 42 | *.VC.db 43 | 44 | # Unity3D generated meta files 45 | *.pidb.meta 46 | *.pdb.meta 47 | *.mdb.meta 48 | 49 | # Unity3D generated file on crash reports 50 | sysinfo.txt 51 | 52 | # Builds 53 | *.apk 54 | *.unitypackage 55 | 56 | # Crashlytics generated file 57 | crashlytics-build.properties 58 | 59 | # Rider 60 | .idea/ 61 | 62 | UserSettings/ 63 | -------------------------------------------------------------------------------- /Assets/ReactiveDots.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 00b1c20b0715a1541b8f25dde79a9482 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/ReactiveDots/CHANGELOG.md: -------------------------------------------------------------------------------- 1 | # ReactiveDots changelog 2 | 3 | ## v0.3.0 4 | 05 Nov 2022 5 | 6 | This update focuses on adding support for a new Entities version and component types (tags and enableable). 7 | 8 | - Updated Entities supported version to 1.0.0-exp.12. 9 | - `ReactiveSystemAttribute` no longer derives from `AlwaysUpdateSystemAttribute`. 10 | - Added support for enableable components. 11 | - Enabling and disabling components triggers .Added and .Removed state updates. 12 | - Reactive components are now removed from entities only when they are destroyed. 13 | - Added support for tag component. 14 | - Added support for multiple fields to compare when checking if component has changed. 15 | - Added `ReactiveEntityTag` component which is added to all entities with reactive components. 16 | - Added new tests for new features and updated existing ones. 17 | - Updated internal jobs and reactive system update methods. 18 | - Updated template strings replacement code in source generators. 19 | 20 | ## v0.2.0-preview.1 21 | 23 Jun 2022 22 | 23 | This update focuses on removing sync points from reactive systems. 24 | 25 | - Added new methods for updating reactive systems. 26 | - Added new tests. 27 | - Updated sample project with some improvements. 28 | - Other minor fixes and improvements. 29 | 30 | ## v0.1.0-preview.1 31 | 19 Jun 2022 32 | 33 | Initial version with: 34 | 35 | - source generators 36 | - reactive systems 37 | - any event listeners 38 | - unit tests 39 | -------------------------------------------------------------------------------- /Assets/ReactiveDots/CHANGELOG.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d79dc8bd939d11244aaa7a017fd5c6e6 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/ReactiveDots/ReactiveDots.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PanMadzior/ReactiveDots/b8b41ae7021426a943b089339c1771c18e573c8f/Assets/ReactiveDots/ReactiveDots.dll -------------------------------------------------------------------------------- /Assets/ReactiveDots/ReactiveDots.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6369a79d9c583c0448cc690850e184af 3 | labels: 4 | - RoslynAnalyzer 5 | - SourceGenerator 6 | PluginImporter: 7 | externalObjects: {} 8 | serializedVersion: 2 9 | iconMap: {} 10 | executionOrder: {} 11 | defineConstraints: [] 12 | isPreloaded: 0 13 | isOverridable: 0 14 | isExplicitlyReferenced: 1 15 | validateReferences: 0 16 | platformData: 17 | - first: 18 | : Any 19 | second: 20 | enabled: 0 21 | settings: 22 | Exclude Editor: 1 23 | Exclude Linux64: 1 24 | Exclude OSXUniversal: 1 25 | Exclude Win: 1 26 | Exclude Win64: 1 27 | - first: 28 | Any: 29 | second: 30 | enabled: 0 31 | settings: {} 32 | - first: 33 | Editor: Editor 34 | second: 35 | enabled: 0 36 | settings: 37 | CPU: AnyCPU 38 | DefaultValueInitialized: true 39 | OS: AnyOS 40 | - first: 41 | Standalone: Linux64 42 | second: 43 | enabled: 0 44 | settings: 45 | CPU: None 46 | - first: 47 | Standalone: OSXUniversal 48 | second: 49 | enabled: 0 50 | settings: 51 | CPU: None 52 | - first: 53 | Standalone: Win 54 | second: 55 | enabled: 0 56 | settings: 57 | CPU: None 58 | - first: 59 | Standalone: Win64 60 | second: 61 | enabled: 0 62 | settings: 63 | CPU: None 64 | - first: 65 | Windows Store Apps: WindowsStoreApps 66 | second: 67 | enabled: 0 68 | settings: 69 | CPU: AnyCPU 70 | userData: 71 | assetBundleName: 72 | assetBundleVariant: 73 | -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 965287d5c2cdb3646a1cf0bdc6d67604 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/Events.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eaaafa4eac874c8996afb875550bb7b2 3 | timeCreated: 1655241753 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/Events/DefaultEventSystem.cs: -------------------------------------------------------------------------------- 1 | using Unity.Collections; 2 | using Unity.Entities; 3 | 4 | namespace ReactiveDots 5 | { 6 | /// 7 | /// System which handles event changes by default. 8 | /// 9 | [UpdateInGroup( typeof(LateSimulationSystemGroup) )] 10 | [ReactiveEventSystem] 11 | public partial class DefaultEventSystem : SystemBase 12 | { 13 | protected override void OnCreate() 14 | { 15 | base.OnCreate(); 16 | InitWithAttribute.InvokeInitMethodsFor( this ); 17 | } 18 | 19 | protected override void OnUpdate() 20 | { 21 | var ecbForAdded = new EntityCommandBuffer( Allocator.TempJob ); 22 | var ecbForMissingTag = new EntityCommandBuffer( Allocator.TempJob ); 23 | var ecbForCleanup = new EntityCommandBuffer( Allocator.TempJob ); 24 | Dependency = UpdateReactive( Dependency, ecbForAdded.AsParallelWriter(), 25 | ecbForMissingTag.AsParallelWriter(), 26 | ecbForCleanup.AsParallelWriter() 27 | ); 28 | Dependency.Complete(); 29 | ecbForAdded.Playback( EntityManager ); 30 | ecbForAdded.Dispose(); 31 | Dependency = FireEvents( Dependency ); 32 | ecbForMissingTag.Playback( EntityManager ); 33 | ecbForMissingTag.Dispose(); 34 | ecbForCleanup.Playback( EntityManager ); 35 | ecbForCleanup.Dispose(); 36 | } 37 | } 38 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/Events/DefaultEventSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dc5c4708cf244334837f588507b77f17 3 | timeCreated: 1655242042 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/Events/EventType.cs: -------------------------------------------------------------------------------- 1 | namespace ReactiveDots 2 | { 3 | public enum EventType 4 | { 5 | All, 6 | Added, 7 | Removed, 8 | Changed, 9 | } 10 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/Events/EventType.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7dbbdc03ee7a4b33aca02e5157135294 3 | timeCreated: 1655241862 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/Events/ReactiveEventAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ReactiveDots 4 | { 5 | [AttributeUsage( validOn: AttributeTargets.Struct | AttributeTargets.Class, AllowMultiple = true )] 6 | public class ReactiveEventAttribute : Attribute 7 | { 8 | public EventType EventType { get; protected set; } 9 | public Type EventSystemType { get; protected set; } 10 | /// 11 | /// Field name in your component which will be used for comparing current and previous values of your component to determine if it has changed since the last system update. 12 | /// 13 | public string FieldNameToCompare { get; protected set; } = "Value"; 14 | 15 | /// 16 | /// Use this attribute to mark a component you want events to be available for. 17 | /// Source generators will add interfaces and components automatically. 18 | /// 19 | /// Type of the event you want to generate. 20 | public ReactiveEventAttribute( EventType eventType = EventType.All ) 21 | { 22 | EventType = eventType; 23 | EventSystemType = typeof(ReactiveDots.DefaultEventSystem); 24 | } 25 | 26 | /// 27 | /// Use this attribute to mark a component you want events to be available for. 28 | /// Source generators will add interfaces and components automatically. 29 | /// 30 | /// Type of the event you want to generate. 31 | /// System you want to be responsible for handling event management. 32 | /// ReactiveDots.DefaultEventSystem is default. Look for [ReactiveEventSystem] attribute if you want custom event system. 33 | public ReactiveEventAttribute( EventType eventType, Type eventSystem ) 34 | { 35 | EventType = eventType; 36 | EventSystemType = eventSystem; 37 | } 38 | } 39 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/Events/ReactiveEventAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a4de7a8653c44c27a15ad142a3ae5db5 3 | timeCreated: 1655241777 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/Events/ReactiveEventForAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ReactiveDots 4 | { 5 | public class ReactiveEventForAttribute : ReactiveEventAttribute 6 | { 7 | public Type ComponentType { get; protected set; } 8 | 9 | /// 10 | /// Use this attribute to mark a component you want events to be available for. 11 | /// Use this attribute instead of [ReactiveEvent] when you are unable to mark component directly. 12 | /// Source generators will add interfaces and components automatically. 13 | /// 14 | /// Type of the component you want generate events for. 15 | /// IMPORTANT NOTE: Use full name with namespace for proper generation, for example typeof( Path.To.Your.Component ) 16 | /// Type of the event you want to generate. 17 | public ReactiveEventForAttribute( Type component, EventType eventType = EventType.All ) 18 | { 19 | ComponentType = component; 20 | EventType = eventType; 21 | EventSystemType = typeof(ReactiveDots.DefaultEventSystem); 22 | } 23 | 24 | /// 25 | /// Use this attribute to mark a component you want events to be available for. 26 | /// Use this attribute instead of [ReactiveEvent] when you are unable to mark component directly. 27 | /// Source generators will add interfaces and components automatically. 28 | /// 29 | /// Type of the component you want generate events for. 30 | /// IMPORTANT NOTE: Use full name with namespace for proper generation, for example typeof( Path.To.Your.Component ) 31 | /// Type of the event you want to generate. 32 | /// System you want to be responsible for handling event management. 33 | /// ReactiveDots.DefaultEventSystem is default. Look for [ReactiveEventSystem] attribute if you want custom event system. 34 | public ReactiveEventForAttribute( Type component, EventType eventType, Type eventSystem ) 35 | { 36 | ComponentType = component; 37 | EventType = eventType; 38 | EventSystemType = eventSystem; 39 | } 40 | } 41 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/Events/ReactiveEventForAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c690bc04c4594567aab1dd5982b53856 3 | timeCreated: 1655558124 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/Events/ReactiveEventSystemAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace ReactiveDots 4 | { 5 | /// 6 | /// Mark your custom event system with this attribute to generate some necessary code. 7 | /// Look for ReactiveDots.DefaultEventSystem for an example usage. 8 | /// 9 | [AttributeUsage( validOn: AttributeTargets.Class, AllowMultiple = false )] 10 | public class ReactiveEventSystemAttribute : Attribute { } 11 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/Events/ReactiveEventSystemAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1723f1dcea5943e0beffe3f44fb43230 3 | timeCreated: 1655242132 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/ReactiveDotsScriptsAssembly.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "ReactiveDotsScriptsAssembly", 3 | "rootNamespace": "", 4 | "references": [ 5 | "Unity.Entities", 6 | "Unity.Mathematics", 7 | "Unity.Burst", 8 | "Unity.Jobs" 9 | ], 10 | "includePlatforms": [], 11 | "excludePlatforms": [], 12 | "allowUnsafeCode": false, 13 | "overrideReferences": false, 14 | "precompiledReferences": [], 15 | "autoReferenced": true, 16 | "defineConstraints": [], 17 | "versionDefines": [], 18 | "noEngineReferences": false 19 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/ReactiveDotsScriptsAssembly.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bb57b8f26437db14c92966354a5b2838 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/ReactiveSystems.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3e57ff200e2642608614188ecc57b564 3 | timeCreated: 1655573603 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/ReactiveSystems/ComponentReactiveData.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | 3 | namespace ReactiveDots 4 | { 5 | public struct ComponentReactiveData where T : IComponentData 6 | { 7 | public T PreviousValue; 8 | public bool Changed; 9 | public bool Added; 10 | public bool Removed; 11 | public bool _AddedCheck; 12 | 13 | public bool AddedOrChanged => Added || Changed; 14 | public bool AddedOrRemoved => Added || Removed; 15 | public bool ChangedOrRemoved => Changed || Removed; 16 | } 17 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/ReactiveSystems/ComponentReactiveData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2f3970eecf4c46618cfdab24daa5658f 3 | timeCreated: 1654111138 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/ReactiveSystems/ReactiveEntityTag.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | 3 | namespace ReactiveDots 4 | { 5 | public struct ReactiveEntityTag : IComponentData { } 6 | 7 | public struct ReactiveEntityCleanupTag : ICleanupComponentData { } 8 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/ReactiveSystems/ReactiveEntityTag.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 04e37d0a8b5a4797808679440e20a733 3 | timeCreated: 1666718569 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/ReactiveSystems/ReactiveSystemAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Unity.Entities; 3 | 4 | namespace ReactiveDots 5 | { 6 | [AttributeUsage( AttributeTargets.Class, AllowMultiple = true )] 7 | public class ReactiveSystemAttribute : Attribute 8 | { 9 | public Type ComponentType; 10 | public Type RComponentType; 11 | /// 12 | /// Field name in your component which will be used for comparing current and previous values of your component to determine if it has changed since the last system update. 13 | /// 14 | public string FieldNameToCompare = "Value"; 15 | 16 | /// 17 | /// Use this attribute on a system which you want to react to changes to the specified component. 18 | /// Remember to add Dependency = this.UpdateReactive( Dependency ); at the beginning of the system OnUpdate method. 19 | /// 20 | /// Type of the component you want your system to check for changes. 21 | /// Type of the component your system will use to cache the main component changes. 22 | /// This must be an ISystemStateComponentData component declared in the scope of your system. 23 | /// This component have to have public ComponentReactiveData{T} Value; field, where {T} is the type of your main component. 24 | public ReactiveSystemAttribute( Type componentType, Type rComponentType ) 25 | { 26 | ComponentType = componentType; 27 | RComponentType = rComponentType; 28 | } 29 | } 30 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/ReactiveSystems/ReactiveSystemAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b40aa5ee242447549a25358f16de29ee 3 | timeCreated: 1647887120 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/Utils.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aa98cd3ff87c45bc8c66618413cb8f60 3 | timeCreated: 1655573621 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/Utils/BooleanSimplifier.cs: -------------------------------------------------------------------------------- 1 | using Unity.Mathematics; 2 | 3 | namespace ReactiveDots 4 | { 5 | public static class BooleanSimplifier 6 | { 7 | public static bool All( bool result ) => result; 8 | public static bool All( bool2 result ) => result.x && result.y; 9 | public static bool All( bool3 result ) => result.x && result.y && result.z; 10 | public static bool All( bool4 result ) => result.x && result.y && result.z && result.w; 11 | 12 | public static bool Any( bool result ) => result; 13 | public static bool Any( bool2 result ) => result.x || result.y; 14 | public static bool Any( bool3 result ) => result.x || result.y || result.z; 15 | public static bool Any( bool4 result ) => result.x || result.y || result.z || result.w; 16 | } 17 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/Utils/BooleanSimplifier.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3de7e174ea4b4617814cf71dc9e7e97d 3 | timeCreated: 1654542920 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/Utils/InitWithAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Linq; 3 | using System.Reflection; 4 | using Unity.Entities; 5 | 6 | namespace ReactiveDots 7 | { 8 | [AttributeUsage( AttributeTargets.Method, AllowMultiple = false )] 9 | public class InitWithAttribute : Attribute 10 | { 11 | public readonly Type SystemType; 12 | 13 | public InitWithAttribute( Type systemType ) 14 | { 15 | this.SystemType = systemType; 16 | } 17 | 18 | public static void InvokeInitMethodsFor( SystemBase system ) 19 | { 20 | AppDomain.CurrentDomain.GetAssemblies() 21 | .SelectMany( x => x.GetTypes() ) 22 | .SelectMany( m => m.GetRuntimeMethods() ) 23 | .Where( m => 24 | m.GetCustomAttributes( typeof(InitWithAttribute), false ) 25 | .Any( a => ( (InitWithAttribute)a ).SystemType == system.GetType() ) ) 26 | .ToList() 27 | .ForEach( m => m.Invoke( system, new object[] { system } ) ); 28 | } 29 | } 30 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Scripts/Utils/InitWithAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c8f50dfccb0b493bbbb95279ff65384f 3 | timeCreated: 1655468158 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9f84272da72d5ca4c88d1bbe76f464db 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/BasicEventSystemTests.cs: -------------------------------------------------------------------------------- 1 | using NUnit.Framework; 2 | using Unity.Entities; 3 | 4 | namespace ReactiveDots.Tests 5 | { 6 | public class BasicEventSystemTests : TestBase, IAnyEventComponentAddedListener, IAnyEventComponentChangedListener, 7 | IAnyEventComponentRemovedListener 8 | { 9 | private DefaultEventSystem _defaultEventSystem; 10 | private bool _anyAddedInvoked; 11 | private bool _anyChangedInvoked; 12 | private bool _anyRemovedInvoked; 13 | 14 | protected override void OnSetup() 15 | { 16 | _defaultEventSystem = World.AddSystemManaged( new DefaultEventSystem() ); 17 | } 18 | 19 | [Test] 20 | public void AnyAddedListener() 21 | { 22 | var entity = EntityManager.CreateEntity(); 23 | EntityManager.AddComponentData( entity, new EventComponent() { Value = 0 } ); 24 | var listener = EntityManager.CreateEntity(); 25 | EntityManager.AddComponentData( listener, new AnyEventComponentAddedListener() { Value = this } ); 26 | _anyAddedInvoked = false; 27 | _defaultEventSystem.Update(); 28 | Assert.True( _anyAddedInvoked, "Any added event should have fired, but didn't!" ); 29 | } 30 | 31 | public void OnAnyEventComponentAdded( Entity entity, EventComponent component, World world ) 32 | { 33 | _anyAddedInvoked = true; 34 | } 35 | 36 | [Test] 37 | public void AnyChangedListener() 38 | { 39 | var entity = EntityManager.CreateEntity(); 40 | EntityManager.AddComponentData( entity, new EventComponent() { Value = 0 } ); 41 | var listener = EntityManager.CreateEntity(); 42 | EntityManager.AddComponentData( listener, new AnyEventComponentChangedListener() { Value = this } ); 43 | _anyChangedInvoked = false; 44 | _defaultEventSystem.Update(); 45 | Assert.False( _anyChangedInvoked, "Any changed event should have not fired yet, but did!" ); 46 | 47 | EntityManager.SetComponentData( entity, new EventComponent() { Value = 1 } ); 48 | _defaultEventSystem.Update(); 49 | Assert.True( _anyChangedInvoked, "Any changed event should have fired, but didn't!" ); 50 | 51 | _anyChangedInvoked = false; 52 | _defaultEventSystem.Update(); 53 | Assert.False( _anyChangedInvoked, 54 | "Any changed event should have not fired without a component change, but did!" ); 55 | } 56 | 57 | public void OnAnyEventComponentChanged( Entity entity, EventComponent component, World world ) 58 | { 59 | _anyChangedInvoked = true; 60 | } 61 | 62 | [Test] 63 | public void AnyRemovedListenerOnComponentRemoval() 64 | { 65 | var entity = EntityManager.CreateEntity(); 66 | EntityManager.AddComponentData( entity, new EventComponent() { Value = 0 } ); 67 | var listener = EntityManager.CreateEntity(); 68 | EntityManager.AddComponentData( listener, new AnyEventComponentRemovedListener() { Value = this } ); 69 | _anyRemovedInvoked = false; 70 | _defaultEventSystem.Update(); 71 | Assert.False( _anyRemovedInvoked, "Any removed event should have not fired after component add, but did!" ); 72 | 73 | EntityManager.SetComponentData( entity, new EventComponent() { Value = 1 } ); 74 | _defaultEventSystem.Update(); 75 | Assert.False( _anyRemovedInvoked, 76 | "Any removed event should have not fired after component change, but did!" ); 77 | 78 | EntityManager.RemoveComponent( entity ); 79 | _defaultEventSystem.Update(); 80 | Assert.True( _anyRemovedInvoked, "Any removed event should have fired, but didn't!" ); 81 | _anyRemovedInvoked = false; 82 | 83 | _defaultEventSystem.Update(); 84 | Assert.False( _anyRemovedInvoked, 85 | "Any removed event should have not fired in the second frame after component removal, but did!" ); 86 | } 87 | 88 | [Test] 89 | public void AnyRemovedListenerOnEntityDestroy() 90 | { 91 | var entity = EntityManager.CreateEntity(); 92 | EntityManager.AddComponentData( entity, new EventComponent() { Value = 0 } ); 93 | var listener = EntityManager.CreateEntity(); 94 | EntityManager.AddComponentData( listener, new AnyEventComponentRemovedListener() { Value = this } ); 95 | _anyRemovedInvoked = false; 96 | _defaultEventSystem.Update(); 97 | Assert.False( _anyRemovedInvoked, "Any removed event should have not fired after component add, but did!" ); 98 | 99 | EntityManager.SetComponentData( entity, new EventComponent() { Value = 1 } ); 100 | _defaultEventSystem.Update(); 101 | Assert.False( _anyRemovedInvoked, 102 | "Any removed event should have not fired after component change, but did!" ); 103 | 104 | EntityManager.DestroyEntity( entity ); 105 | _defaultEventSystem.Update(); 106 | Assert.True( _anyRemovedInvoked, "Any removed event should have fired, but didn't!" ); 107 | _anyRemovedInvoked = false; 108 | 109 | _defaultEventSystem.Update(); 110 | Assert.False( _anyRemovedInvoked, 111 | "Any removed event should have not fired in the second frame after entity destroy, but did!" ); 112 | } 113 | 114 | public void OnAnyEventComponentRemoved( Entity entity, World world ) 115 | { 116 | _anyRemovedInvoked = true; 117 | } 118 | 119 | [Test] 120 | public void MultipleEntities() 121 | { 122 | var entity = EntityManager.CreateEntity(); 123 | EntityManager.AddComponentData( entity, new EventComponent() { Value = 0 } ); 124 | var listener = EntityManager.CreateEntity(); 125 | EntityManager.AddComponentData( listener, new AnyEventComponentChangedListener() { Value = this } ); 126 | _defaultEventSystem.Update(); 127 | 128 | Assert.DoesNotThrow( () => 129 | { 130 | var entity2 = EntityManager.CreateEntity(); 131 | EntityManager.AddComponentData( entity2, new EventComponent() { Value = 0 } ); 132 | _defaultEventSystem.Update(); 133 | }, "Exception caught when adding second entity with event component." ); 134 | } 135 | } 136 | 137 | [ReactiveEvent( EventType.All )] 138 | public struct EventComponent : IComponentData 139 | { 140 | public int Value; 141 | } 142 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/BasicEventSystemTests.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 29d1104bca3e4cfa8264b7e6e80dcce3 3 | timeCreated: 1655491474 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/BasicReactiveSystemTests.cs: -------------------------------------------------------------------------------- 1 | using NUnit.Framework; 2 | using Unity.Entities; 3 | using Unity.Jobs; 4 | 5 | namespace ReactiveDots.Tests 6 | { 7 | public class BasicReactiveSystemTests : TestBase 8 | { 9 | private TestReactiveSystem _testReactive; 10 | 11 | protected override void OnSetup() 12 | { 13 | _testReactive = World.AddSystemManaged( new TestReactiveSystem() ); 14 | } 15 | 16 | [Test] 17 | public void HasReactiveComponent() 18 | { 19 | var entity = EntityManager.CreateEntity(); 20 | EntityManager.AddComponentData( entity, new TestComponent() { Value = 0 } ); 21 | _testReactive.Update(); 22 | Assert.True( EntityManager.HasComponent( entity ), 23 | "Entity should have a TestSystem.TestComponentReactive but has not." ); 24 | } 25 | 26 | [Test] 27 | public void IsAdded() 28 | { 29 | var entity = EntityManager.CreateEntity(); 30 | EntityManager.AddComponentData( entity, new TestComponent() { Value = 0 } ); 31 | _testReactive.Update(); 32 | 33 | var reactiveData = EntityManager.GetComponentData( entity ).Value; 34 | Assert.True( reactiveData.Added, 35 | "Reactive data .Added should be true in first update, but it is false!" ); 36 | 37 | _testReactive.Update(); 38 | reactiveData = EntityManager.GetComponentData( entity ).Value; 39 | Assert.False( reactiveData.Added, 40 | "Reactive data .Added should be false in second update, but it is true!" ); 41 | } 42 | 43 | [Test] 44 | public void IsChanged() 45 | { 46 | var entity = EntityManager.CreateEntity(); 47 | EntityManager.AddComponentData( entity, new TestComponent() { Value = 0 } ); 48 | 49 | _testReactive.Update(); 50 | var reactiveData1 = EntityManager.GetComponentData( entity ) 51 | .Value; 52 | Assert.False( reactiveData1.Changed, 53 | "Reactive data .Changed should be false in first update, but it is true!" ); 54 | 55 | _testReactive.Update(); 56 | var reactiveData2 = EntityManager.GetComponentData( entity ) 57 | .Value; 58 | Assert.False( reactiveData2.Changed, 59 | "Reactive data .Changed should be false in second update, but it is true!" ); 60 | 61 | EntityManager.SetComponentData( entity, new TestComponent() { Value = 1 } ); 62 | _testReactive.Update(); 63 | var reactiveData3 = EntityManager.GetComponentData( entity ) 64 | .Value; 65 | Assert.True( reactiveData3.Changed, 66 | "Reactive data .Changed should be true after change, but it is false!" ); 67 | Assert.True( reactiveData3.PreviousValue.Value == 1, 68 | "Reactive data .PreviousValue.Value should be equal to main component value after change, but it is not!" ); 69 | } 70 | 71 | [Test] 72 | public void IsRemovedOnComponentRemoval() 73 | { 74 | var entity = EntityManager.CreateEntity(); 75 | EntityManager.AddComponentData( entity, new TestComponent() { Value = 0 } ); 76 | _testReactive.Update(); 77 | 78 | var reactiveData1 = EntityManager.GetComponentData( entity ) 79 | .Value; 80 | Assert.False( reactiveData1.Removed, 81 | "Reactive data .Removed should be false in first update, but it is true!" ); 82 | 83 | EntityManager.RemoveComponent( entity ); 84 | _testReactive.Update(); 85 | var reactiveData2 = EntityManager.GetComponentData( entity ) 86 | .Value; 87 | Assert.True( reactiveData2.Removed, 88 | "Reactive data .Removed should be true after main component removal, but it is false!" ); 89 | 90 | _testReactive.Update(); 91 | Assert.True( EntityManager.HasComponent( entity ), 92 | "Reactive data should still be present in the second frame after main component removal, but it is NOT!" ); 93 | var reactiveData3 = EntityManager.GetComponentData( entity ) 94 | .Value; 95 | Assert.False( reactiveData3.Removed, 96 | "Reactive data .Removed should be false in the second frame after main component removal, but it is true!" ); 97 | Assert.False( reactiveData3._AddedCheck, 98 | "Reactive data ._AddedCheck should be false in the second frame after main component removal, but it is true!" ); 99 | } 100 | 101 | [Test] 102 | public void IsRemovedOnEntityDestroy() 103 | { 104 | var entity = EntityManager.CreateEntity(); 105 | EntityManager.AddComponentData( entity, new TestComponent() { Value = 0 } ); 106 | _testReactive.Update(); 107 | 108 | var reactiveData1 = EntityManager.GetComponentData( entity ) 109 | .Value; 110 | Assert.False( reactiveData1.Removed, 111 | "Reactive data .Removed should be false in first update, but it is true!" ); 112 | 113 | EntityManager.DestroyEntity( entity ); 114 | _testReactive.Update(); 115 | var reactiveData2 = EntityManager.GetComponentData( entity ) 116 | .Value; 117 | Assert.True( reactiveData2.Removed, 118 | "Reactive data .Added should be true after entity destroy, but it is false!" ); 119 | 120 | _testReactive.Update(); 121 | Assert.False( EntityManager.HasComponent( entity ), 122 | "Reactive data should not be present in the second frame after entity destroy, but it is!" ); 123 | } 124 | } 125 | 126 | public struct TestComponent : IComponentData 127 | { 128 | public int Value; 129 | } 130 | 131 | [DisableAutoCreation] 132 | [ReactiveSystem( typeof(TestComponent), typeof(TestComponentReactive) )] 133 | public partial class TestReactiveSystem : SystemBase 134 | { 135 | public struct TestComponentReactive : ICleanupComponentData 136 | { 137 | public ComponentReactiveData Value; 138 | } 139 | 140 | protected override void OnCreate() 141 | { 142 | base.OnCreate(); 143 | GetEntityQuery( 144 | ComponentType.Exclude(), 145 | ComponentType.ReadWrite() ); 146 | } 147 | 148 | protected override void OnUpdate() 149 | { 150 | Dependency = this.UpdateReactiveNowWithEcb( Dependency ); 151 | Dependency.Complete(); 152 | } 153 | } 154 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/BasicReactiveSystemTests.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9e2bef606043e58428da20673015f8ee 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/BasicReactiveSystemWithEntityManagerTests.cs: -------------------------------------------------------------------------------- 1 | using NUnit.Framework; 2 | using Unity.Entities; 3 | using Unity.Jobs; 4 | using UnityEngine; 5 | 6 | namespace ReactiveDots.Tests 7 | { 8 | public class BasicReactiveSystemWithEntityManagerTests : TestBase 9 | { 10 | private TestReactiveWithEntityManagerSystem _testReactive; 11 | 12 | protected override void OnSetup() 13 | { 14 | _testReactive = World.AddSystemManaged( new TestReactiveWithEntityManagerSystem() ); 15 | } 16 | 17 | [Test] 18 | public void HasReactiveComponent() 19 | { 20 | var entity = EntityManager.CreateEntity(); 21 | EntityManager.AddComponentData( entity, new TestWithEntityManagerComponent() { Value = 0 } ); 22 | _testReactive.Update(); 23 | Assert.True( 24 | EntityManager.HasComponent( entity ), 25 | "Entity should have a TestSystem.TestComponentReactive but has not." ); 26 | } 27 | 28 | [Test] 29 | public void IsAdded() 30 | { 31 | var entity = EntityManager.CreateEntity(); 32 | EntityManager.AddComponentData( entity, new TestWithEntityManagerComponent() { Value = 0 } ); 33 | _testReactive.Update(); 34 | 35 | var reactiveData = EntityManager 36 | .GetComponentData( entity ).Value; 37 | Assert.True( reactiveData.Added, 38 | "Reactive data .Added should be true in first update, but it is false!" ); 39 | 40 | _testReactive.Update(); 41 | reactiveData = EntityManager 42 | .GetComponentData( entity ).Value; 43 | Assert.False( reactiveData.Added, 44 | "Reactive data .Added should be false in second update, but it is true!" ); 45 | } 46 | 47 | [Test] 48 | public void IsChanged() 49 | { 50 | var entity = EntityManager.CreateEntity(); 51 | EntityManager.AddComponentData( entity, new TestWithEntityManagerComponent() { Value = 0 } ); 52 | 53 | _testReactive.Update(); 54 | var reactiveData1 = EntityManager 55 | .GetComponentData( entity ).Value; 56 | Assert.False( reactiveData1.Changed, 57 | "Reactive data .Changed should be false in first update, but it is true!" ); 58 | 59 | _testReactive.Update(); 60 | var reactiveData2 = EntityManager 61 | .GetComponentData( entity ).Value; 62 | Assert.False( reactiveData2.Changed, 63 | "Reactive data .Changed should be false in second update, but it is true!" ); 64 | 65 | EntityManager.SetComponentData( entity, new TestWithEntityManagerComponent() { Value = 1 } ); 66 | _testReactive.Update(); 67 | var reactiveData3 = EntityManager 68 | .GetComponentData( entity ).Value; 69 | Assert.True( reactiveData3.Changed, 70 | "Reactive data .Changed should be true after change, but it is false!" ); 71 | Assert.True( reactiveData3.PreviousValue.Value == 1, 72 | "Reactive data .PreviousValue.Value should be equal to main component value after change, but it is not!" ); 73 | } 74 | 75 | [Test] 76 | public void IsRemovedOnComponentRemoval() 77 | { 78 | var entity = EntityManager.CreateEntity(); 79 | EntityManager.AddComponentData( entity, new TestWithEntityManagerComponent() { Value = 0 } ); 80 | _testReactive.Update(); 81 | 82 | var reactiveData1 = EntityManager 83 | .GetComponentData( entity ).Value; 84 | Assert.False( reactiveData1.Removed, 85 | "Reactive data .Removed should be false in first update, but it is true!" ); 86 | 87 | EntityManager.RemoveComponent( entity ); 88 | _testReactive.Update(); 89 | var reactiveData2 = EntityManager 90 | .GetComponentData( entity ).Value; 91 | Assert.True( reactiveData2.Removed, 92 | "Reactive data .Added should be true after main component removal, but it is false!" ); 93 | 94 | _testReactive.Update(); 95 | Assert.True( 96 | EntityManager.HasComponent( entity ), 97 | "Reactive data should still be present in the second frame after main component removal, but it is NOT!" ); 98 | var reactiveData3 = EntityManager 99 | .GetComponentData( entity ).Value; 100 | Assert.False( reactiveData3.Removed, 101 | "Reactive data .Removed should be false in the second frame after main component removal, but it is true!" ); 102 | Assert.False( reactiveData3._AddedCheck, 103 | "Reactive data ._AddedCheck should be false in the second frame after main component removal, but it is true!" ); 104 | } 105 | 106 | [Test] 107 | public void IsRemovedOnEntityDestroy() 108 | { 109 | var entity = EntityManager.CreateEntity(); 110 | EntityManager.AddComponentData( entity, new TestWithEntityManagerComponent() { Value = 0 } ); 111 | _testReactive.Update(); 112 | 113 | var reactiveData1 = EntityManager 114 | .GetComponentData( entity ).Value; 115 | Assert.False( reactiveData1.Removed, 116 | "Reactive data .Removed should be false in first update, but it is true!" ); 117 | 118 | EntityManager.DestroyEntity( entity ); 119 | _testReactive.Update(); 120 | var reactiveData2 = EntityManager 121 | .GetComponentData( entity ).Value; 122 | Assert.True( reactiveData2.Removed, 123 | "Reactive data .Added should be true after entity destroy, but it is false!" ); 124 | 125 | _testReactive.Update(); 126 | Assert.False( 127 | EntityManager.HasComponent( entity ), 128 | "Reactive data should not be present in the second frame after entity destroy, but it is!" ); 129 | } 130 | 131 | [Test] 132 | public void MultipleEntities() 133 | { 134 | var entity = EntityManager.CreateEntity(); 135 | EntityManager.AddComponentData( entity, new TestWithEntityManagerComponent() { Value = 0 } ); 136 | _testReactive.Update(); 137 | 138 | Assert.DoesNotThrow( () => 139 | { 140 | var entity2 = EntityManager.CreateEntity(); 141 | EntityManager.AddComponentData( entity2, new TestWithEntityManagerComponent() { Value = 0 } ); 142 | _testReactive.Update(); 143 | }, "Exception caught when adding second entity with reactive component." ); 144 | } 145 | } 146 | 147 | public struct TestWithEntityManagerComponent : IComponentData 148 | { 149 | public int Value; 150 | } 151 | 152 | [DisableAutoCreation] 153 | [ReactiveSystem( typeof(TestWithEntityManagerComponent), typeof(TestComponentReactive) )] 154 | public partial class TestReactiveWithEntityManagerSystem : SystemBase 155 | { 156 | public struct TestComponentReactive : ICleanupComponentData 157 | { 158 | public ComponentReactiveData Value; 159 | } 160 | 161 | protected override void OnCreate() 162 | { 163 | base.OnCreate(); 164 | GetEntityQuery( 165 | ComponentType.Exclude(), 166 | ComponentType.ReadWrite() ); 167 | } 168 | 169 | protected override void OnUpdate() 170 | { 171 | Dependency = this.UpdateReactiveNowWithEntityManager( Dependency ); 172 | Dependency.Complete(); 173 | } 174 | } 175 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/BasicReactiveSystemWithEntityManagerTests.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2933ed6b79594e3384ff1977b051f971 3 | timeCreated: 1655923506 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/BasicReactiveSystemWithExternalEcbTests.cs: -------------------------------------------------------------------------------- 1 | using NUnit.Framework; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Jobs; 5 | 6 | namespace ReactiveDots.Tests 7 | { 8 | public class BasicReactiveSystemWithExternalEcbTests : TestBase 9 | { 10 | private TestReactiveWithExternalEcbSystem _testReactive; 11 | 12 | protected override void OnSetup() 13 | { 14 | _testReactive = World.AddSystemManaged( new TestReactiveWithExternalEcbSystem() ); 15 | } 16 | 17 | [Test] 18 | public void HasReactiveComponent() 19 | { 20 | var entity = EntityManager.CreateEntity(); 21 | EntityManager.AddComponentData( entity, new TestWithExternalEcbComponent() { Value = 0 } ); 22 | _testReactive.Update(); 23 | Assert.True( EntityManager.HasComponent( entity ), 24 | "Entity should have a TestSystem.TestComponentReactive but has not." ); 25 | } 26 | 27 | [Test] 28 | public void IsAdded() 29 | { 30 | var entity = EntityManager.CreateEntity(); 31 | EntityManager.AddComponentData( entity, new TestWithExternalEcbComponent() { Value = 0 } ); 32 | _testReactive.Update(); 33 | 34 | var reactiveData = EntityManager 35 | .GetComponentData( entity ).Value; 36 | Assert.True( reactiveData.Added, 37 | "Reactive data .Added should be true in first update, but it is false!" ); 38 | 39 | _testReactive.Update(); 40 | reactiveData = EntityManager 41 | .GetComponentData( entity ).Value; 42 | Assert.False( reactiveData.Added, 43 | "Reactive data .Added should be false in second update, but it is true!" ); 44 | } 45 | 46 | [Test] 47 | public void IsChanged() 48 | { 49 | var entity = EntityManager.CreateEntity(); 50 | EntityManager.AddComponentData( entity, new TestWithExternalEcbComponent() { Value = 0 } ); 51 | 52 | _testReactive.Update(); 53 | var reactiveData1 = EntityManager 54 | .GetComponentData( entity ).Value; 55 | Assert.False( reactiveData1.Changed, 56 | "Reactive data .Changed should be false in first update, but it is true!" ); 57 | 58 | _testReactive.Update(); 59 | var reactiveData2 = EntityManager 60 | .GetComponentData( entity ).Value; 61 | Assert.False( reactiveData2.Changed, 62 | "Reactive data .Changed should be false in second update, but it is true!" ); 63 | 64 | EntityManager.SetComponentData( entity, new TestWithExternalEcbComponent() { Value = 1 } ); 65 | _testReactive.Update(); 66 | var reactiveData3 = EntityManager 67 | .GetComponentData( entity ).Value; 68 | Assert.True( reactiveData3.Changed, 69 | "Reactive data .Changed should be true after change, but it is false!" ); 70 | Assert.True( reactiveData3.PreviousValue.Value == 1, 71 | "Reactive data .PreviousValue.Value should be equal to main component value after change, but it is not!" ); 72 | } 73 | 74 | [Test] 75 | public void IsRemovedOnComponentRemoval() 76 | { 77 | var entity = EntityManager.CreateEntity(); 78 | EntityManager.AddComponentData( entity, new TestWithExternalEcbComponent() { Value = 0 } ); 79 | _testReactive.Update(); 80 | 81 | var reactiveData1 = EntityManager 82 | .GetComponentData( entity ).Value; 83 | Assert.False( reactiveData1.Removed, 84 | "Reactive data .Removed should be false in first update, but it is true!" ); 85 | 86 | EntityManager.RemoveComponent( entity ); 87 | _testReactive.Update(); 88 | var reactiveData2 = EntityManager 89 | .GetComponentData( entity ).Value; 90 | Assert.True( reactiveData2.Removed, 91 | "Reactive data .Added should be true after main component removal, but it is false!" ); 92 | 93 | _testReactive.Update(); 94 | Assert.True( EntityManager.HasComponent( entity ), 95 | "Reactive data should still be present in the second frame after main component removal, but it is NOT!" ); 96 | var reactiveData3 = EntityManager 97 | .GetComponentData( entity ).Value; 98 | Assert.False( reactiveData3.Removed, 99 | "Reactive data .Removed should be false in the second frame after main component removal, but it is true!" ); 100 | Assert.False( reactiveData3._AddedCheck, 101 | "Reactive data ._AddedCheck should be false in the second frame after main component removal, but it is true!" ); 102 | } 103 | 104 | [Test] 105 | public void IsRemovedOnEntityDestroy() 106 | { 107 | var entity = EntityManager.CreateEntity(); 108 | EntityManager.AddComponentData( entity, new TestWithExternalEcbComponent() { Value = 0 } ); 109 | _testReactive.Update(); 110 | 111 | var reactiveData1 = EntityManager 112 | .GetComponentData( entity ).Value; 113 | Assert.False( reactiveData1.Removed, 114 | "Reactive data .Removed should be false in first update, but it is true!" ); 115 | 116 | EntityManager.DestroyEntity( entity ); 117 | _testReactive.Update(); 118 | var reactiveData2 = EntityManager 119 | .GetComponentData( entity ).Value; 120 | Assert.True( reactiveData2.Removed, 121 | "Reactive data .Added should be true after entity destroy, but it is false!" ); 122 | 123 | _testReactive.Update(); 124 | Assert.False( EntityManager.HasComponent( entity ), 125 | "Reactive data should not be present in the second frame after entity destroy, but it is!" ); 126 | } 127 | } 128 | 129 | public struct TestWithExternalEcbComponent : IComponentData 130 | { 131 | public int Value; 132 | } 133 | 134 | [DisableAutoCreation] 135 | [ReactiveSystem( typeof(TestWithExternalEcbComponent), typeof(TestComponentReactive) )] 136 | public partial class TestReactiveWithExternalEcbSystem : SystemBase 137 | { 138 | public struct TestComponentReactive : ICleanupComponentData 139 | { 140 | public ComponentReactiveData Value; 141 | } 142 | 143 | protected override void OnCreate() 144 | { 145 | base.OnCreate(); 146 | GetEntityQuery( 147 | ComponentType.Exclude(), 148 | ComponentType.ReadWrite() ); 149 | } 150 | 151 | protected override void OnUpdate() 152 | { 153 | var ecbForAdded = new EntityCommandBuffer( Allocator.TempJob ); 154 | var ecbForMissingTag = new EntityCommandBuffer( Allocator.TempJob ); 155 | var ecbForCleanup = new EntityCommandBuffer( Allocator.TempJob ); 156 | Dependency = this.UpdateReactive( Dependency, ecbForAdded, ecbForMissingTag, ecbForCleanup ); 157 | Dependency.Complete(); 158 | ecbForAdded.Playback( EntityManager ); 159 | ecbForAdded.Dispose(); 160 | ecbForMissingTag.Playback( EntityManager ); 161 | ecbForMissingTag.Dispose(); 162 | ecbForCleanup.Playback( EntityManager ); 163 | ecbForCleanup.Dispose(); 164 | } 165 | } 166 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/BasicReactiveSystemWithExternalEcbTests.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ace1dbd40af741e9bb4107fadca0e3a6 3 | timeCreated: 1655923713 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/CrossAssembliesReactiveSystemTests.cs: -------------------------------------------------------------------------------- 1 | using NUnit.Framework; 2 | using ReactiveDots.Tests.SecondTestAssembly; 3 | using Unity.Entities; 4 | 5 | namespace ReactiveDots.Tests 6 | { 7 | public class CrossAssembliesReactiveSystemTests : TestBase 8 | { 9 | private CrossAssembliesTestReactiveSystem _testReactive; 10 | 11 | protected override void OnSetup() 12 | { 13 | _testReactive = World.AddSystemManaged( new CrossAssembliesTestReactiveSystem() ); 14 | } 15 | 16 | [Test] 17 | public void HasReactiveComponent() 18 | { 19 | var entity = EntityManager.CreateEntity(); 20 | EntityManager.AddComponentData( entity, new OtherAssemblyTestComponent() { Value = 0 } ); 21 | _testReactive.Update(); 22 | Assert.True( EntityManager.HasComponent( entity ), 23 | "Entity should have a TestSystem.TestComponentReactive but has not." ); 24 | } 25 | 26 | [Test] 27 | public void IsAdded() 28 | { 29 | var entity = EntityManager.CreateEntity(); 30 | EntityManager.AddComponentData( entity, new OtherAssemblyTestComponent() { Value = 0 } ); 31 | _testReactive.Update(); 32 | 33 | var reactiveData = EntityManager 34 | .GetComponentData( entity ).Value; 35 | Assert.True( reactiveData.Added, 36 | "Reactive data .Added should be true in first update, but it is false!" ); 37 | 38 | _testReactive.Update(); 39 | reactiveData = EntityManager 40 | .GetComponentData( entity ).Value; 41 | Assert.False( reactiveData.Added, 42 | "Reactive data .Added should be false in second update, but it is true!" ); 43 | } 44 | 45 | [Test] 46 | public void IsChanged() 47 | { 48 | var entity = EntityManager.CreateEntity(); 49 | EntityManager.AddComponentData( entity, new OtherAssemblyTestComponent() { Value = 0 } ); 50 | 51 | _testReactive.Update(); 52 | var reactiveData1 = EntityManager 53 | .GetComponentData( entity ).Value; 54 | Assert.False( reactiveData1.Changed, 55 | "Reactive data .Changed should be false in first update, but it is true!" ); 56 | 57 | _testReactive.Update(); 58 | var reactiveData2 = EntityManager 59 | .GetComponentData( entity ).Value; 60 | Assert.False( reactiveData2.Changed, 61 | "Reactive data .Changed should be false in second update, but it is true!" ); 62 | 63 | EntityManager.SetComponentData( entity, new OtherAssemblyTestComponent() { Value = 1 } ); 64 | _testReactive.Update(); 65 | var reactiveData3 = EntityManager 66 | .GetComponentData( entity ).Value; 67 | Assert.True( reactiveData3.Changed, 68 | "Reactive data .Changed should be true after change, but it is false!" ); 69 | Assert.True( reactiveData3.PreviousValue.Value == 1, 70 | "Reactive data .PreviousValue.Value should be equal to main component value after change, but it is not!" ); 71 | } 72 | 73 | [Test] 74 | public void IsRemovedOnComponentRemoval() 75 | { 76 | var entity = EntityManager.CreateEntity(); 77 | EntityManager.AddComponentData( entity, new OtherAssemblyTestComponent() { Value = 0 } ); 78 | _testReactive.Update(); 79 | 80 | var reactiveData1 = EntityManager 81 | .GetComponentData( entity ).Value; 82 | Assert.False( reactiveData1.Removed, 83 | "Reactive data .Removed should be false in first update, but it is true!" ); 84 | 85 | EntityManager.RemoveComponent( entity ); 86 | _testReactive.Update(); 87 | var reactiveData2 = EntityManager 88 | .GetComponentData( entity ).Value; 89 | Assert.True( reactiveData2.Removed, 90 | "Reactive data .Added should be true after main component removal, but it is false!" ); 91 | 92 | _testReactive.Update(); 93 | Assert.True( EntityManager.HasComponent( entity ), 94 | "Reactive data should still be present in the second frame after main component removal, but it is NOT!" ); 95 | var reactiveData3 = EntityManager 96 | .GetComponentData( entity ).Value; 97 | Assert.False( reactiveData3.Removed, 98 | "Reactive data .Removed should be false in the second frame after main component removal, but it is true!" ); 99 | Assert.False( reactiveData3._AddedCheck, 100 | "Reactive data ._AddedCheck should be false in the second frame after main component removal, but it is true!" ); 101 | } 102 | 103 | [Test] 104 | public void IsRemovedOnEntityDestroy() 105 | { 106 | var entity = EntityManager.CreateEntity(); 107 | EntityManager.AddComponentData( entity, new OtherAssemblyTestComponent() { Value = 0 } ); 108 | _testReactive.Update(); 109 | 110 | var reactiveData1 = EntityManager 111 | .GetComponentData( entity ).Value; 112 | Assert.False( reactiveData1.Removed, 113 | "Reactive data .Removed should be false in first update, but it is true!" ); 114 | 115 | EntityManager.DestroyEntity( entity ); 116 | _testReactive.Update(); 117 | var reactiveData2 = EntityManager 118 | .GetComponentData( entity ).Value; 119 | Assert.True( reactiveData2.Removed, 120 | "Reactive data .Added should be true after entity destroy, but it is false!" ); 121 | 122 | _testReactive.Update(); 123 | Assert.False( EntityManager.HasComponent( entity ), 124 | "Reactive data should not be present in the second frame after entity destroy, but it is!" ); 125 | } 126 | } 127 | 128 | [DisableAutoCreation] 129 | [ReactiveSystem( typeof(OtherAssemblyTestComponent), typeof(TestComponentReactive) )] 130 | public partial class CrossAssembliesTestReactiveSystem : SystemBase 131 | { 132 | public struct TestComponentReactive : ICleanupComponentData 133 | { 134 | public ComponentReactiveData Value; 135 | } 136 | 137 | protected override void OnUpdate() 138 | { 139 | Dependency = this.UpdateReactiveNowWithEcb( Dependency ); 140 | Dependency.Complete(); 141 | } 142 | } 143 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/CrossAssembliesReactiveSystemTests.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9c65b203b93d4e0c86bc8a61a28ed6e7 3 | timeCreated: 1655555877 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/EnableableComponentReactiveSystemTests.cs: -------------------------------------------------------------------------------- 1 | using NUnit.Framework; 2 | using Unity.Entities; 3 | using Unity.Jobs; 4 | 5 | namespace ReactiveDots.Tests 6 | { 7 | public class EnableableComponentReactiveSystemTests : TestBase 8 | { 9 | private TestEnableableReactiveSystem _testReactive; 10 | 11 | protected override void OnSetup() 12 | { 13 | _testReactive = World.AddSystemManaged( new TestEnableableReactiveSystem() ); 14 | } 15 | 16 | [Test] 17 | public void HasReactiveComponent() 18 | { 19 | var entity = EntityManager.CreateEntity(); 20 | EntityManager.AddComponentData( entity, new TestEnableableComponent() ); 21 | _testReactive.Update(); 22 | Assert.True( EntityManager.HasComponent( entity ), 23 | "Entity should have a TestEnableableComponentReactive but has not." ); 24 | } 25 | 26 | [Test] 27 | public void DoesSetComponentEnabledTriggerAddedAndRemoved() 28 | { 29 | var entity = EntityManager.CreateEntity(); 30 | EntityManager.AddComponentData( entity, new TestEnableableComponent() ); 31 | _testReactive.Update(); 32 | 33 | var reactiveData = EntityManager.GetComponentData( entity ) 34 | .Value; 35 | Assert.True( reactiveData.Added, 36 | "Reactive data .Added should be true in first update, but it is false!" ); 37 | 38 | _testReactive.Update(); 39 | reactiveData = EntityManager.GetComponentData( entity ) 40 | .Value; 41 | Assert.False( reactiveData.Added, 42 | "Reactive data .Added should be false in second update, but it is true!" ); 43 | 44 | EntityManager.SetComponentEnabled( entity, false ); 45 | _testReactive.Update(); 46 | reactiveData = EntityManager.GetComponentData( entity ) 47 | .Value; 48 | Assert.True( reactiveData.Removed, 49 | "Reactive data .Removed should be true if the component was disabled, but it is false!" ); 50 | 51 | _testReactive.Update(); 52 | reactiveData = EntityManager.GetComponentData( entity ) 53 | .Value; 54 | Assert.False( reactiveData.Removed, 55 | "Reactive data .Removed should be reset to false two frames after the component was disabled, but it is true!" ); 56 | 57 | EntityManager.SetComponentEnabled( entity, true ); 58 | _testReactive.Update(); 59 | reactiveData = EntityManager.GetComponentData( entity ) 60 | .Value; 61 | Assert.True( reactiveData.Added, 62 | "Reactive data .Added should be true if the component was enabled, but it is false!" ); 63 | 64 | _testReactive.Update(); 65 | reactiveData = EntityManager.GetComponentData( entity ) 66 | .Value; 67 | Assert.False( reactiveData.Added, 68 | "Reactive data .Added should be reset to false two frames after the component was enabled, but it is true!" ); 69 | } 70 | } 71 | 72 | public struct TestEnableableComponent : IComponentData, IEnableableComponent { } 73 | 74 | [DisableAutoCreation] 75 | [ReactiveSystem( typeof(TestEnableableComponent), typeof(TestEnableableComponentReactive), FieldNameToCompare = "" )] 76 | public partial class TestEnableableReactiveSystem : SystemBase 77 | { 78 | public struct TestEnableableComponentReactive : ICleanupComponentData 79 | { 80 | public ComponentReactiveData Value; 81 | } 82 | 83 | protected override void OnCreate() 84 | { 85 | base.OnCreate(); 86 | GetEntityQuery( 87 | ComponentType.Exclude(), 88 | ComponentType.ReadWrite() ); 89 | } 90 | 91 | protected override void OnUpdate() 92 | { 93 | Dependency = this.UpdateReactiveNowWithEcb( Dependency ); 94 | Dependency.Complete(); 95 | } 96 | } 97 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/EnableableComponentReactiveSystemTests.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4ec70360155145f38ec76bd553599361 3 | timeCreated: 1667510647 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/ForComponentEventSystemTests.cs: -------------------------------------------------------------------------------- 1 | using NUnit.Framework; 2 | using ReactiveDots.Tests.SecondTestAssembly; 3 | using Unity.Entities; 4 | 5 | namespace ReactiveDots.Tests 6 | { 7 | [ReactiveEventFor( typeof(OtherAssemblyTestEventComponent) )] 8 | public class ForComponentEventSystemTests : TestBase, IAnyOtherAssemblyTestEventComponentAddedListener, 9 | IAnyOtherAssemblyTestEventComponentChangedListener, 10 | IAnyOtherAssemblyTestEventComponentRemovedListener 11 | { 12 | private DefaultEventSystem _defaultEventSystem; 13 | private bool _anyAddedInvoked; 14 | private bool _anyChangedInvoked; 15 | private bool _anyRemovedInvoked; 16 | 17 | protected override void OnSetup() 18 | { 19 | _defaultEventSystem = World.AddSystemManaged( new DefaultEventSystem() ); 20 | } 21 | 22 | [Test] 23 | public void AnyAddedListener() 24 | { 25 | var entity = EntityManager.CreateEntity(); 26 | EntityManager.AddComponentData( entity, 27 | new OtherAssemblyTestEventComponent() { Value = 0 } ); 28 | var listener = EntityManager.CreateEntity(); 29 | EntityManager.AddComponentData( listener, 30 | new AnyOtherAssemblyTestEventComponentAddedListener() { Value = this } ); 31 | _anyAddedInvoked = false; 32 | _defaultEventSystem.Update(); 33 | Assert.True( _anyAddedInvoked, "Any added event should have fired, but didn't!" ); 34 | } 35 | 36 | public void OnAnyOtherAssemblyTestEventComponentAdded( Entity entity, OtherAssemblyTestEventComponent component, 37 | World world ) 38 | { 39 | _anyAddedInvoked = true; 40 | } 41 | 42 | [Test] 43 | public void AnyChangedListener() 44 | { 45 | var entity = EntityManager.CreateEntity(); 46 | EntityManager.AddComponentData( entity, new OtherAssemblyTestEventComponent() { Value = 0 } ); 47 | var listener = EntityManager.CreateEntity(); 48 | EntityManager.AddComponentData( listener, 49 | new AnyOtherAssemblyTestEventComponentChangedListener() { Value = this } ); 50 | _anyChangedInvoked = false; 51 | _defaultEventSystem.Update(); 52 | Assert.False( _anyChangedInvoked, "Any changed event should have not fired yet, but did!" ); 53 | 54 | EntityManager.SetComponentData( entity, new OtherAssemblyTestEventComponent() { Value = 1 } ); 55 | _defaultEventSystem.Update(); 56 | Assert.True( _anyChangedInvoked, "Any changed event should have fired, but didn't!" ); 57 | 58 | _anyChangedInvoked = false; 59 | _defaultEventSystem.Update(); 60 | Assert.False( _anyChangedInvoked, 61 | "Any changed event should have not fired without a component change, but did!" ); 62 | } 63 | 64 | public void OnAnyOtherAssemblyTestEventComponentChanged( Entity entity, 65 | OtherAssemblyTestEventComponent component, World world ) 66 | { 67 | _anyChangedInvoked = true; 68 | } 69 | 70 | [Test] 71 | public void AnyRemovedListenerOnComponentRemoval() 72 | { 73 | var entity = EntityManager.CreateEntity(); 74 | EntityManager.AddComponentData( entity, new OtherAssemblyTestEventComponent() { Value = 0 } ); 75 | var listener = EntityManager.CreateEntity(); 76 | EntityManager.AddComponentData( listener, 77 | new AnyOtherAssemblyTestEventComponentRemovedListener() { Value = this } ); 78 | _anyRemovedInvoked = false; 79 | _defaultEventSystem.Update(); 80 | Assert.False( _anyRemovedInvoked, "Any removed event should have not fired after component add, but did!" ); 81 | 82 | EntityManager.SetComponentData( entity, new OtherAssemblyTestEventComponent() { Value = 1 } ); 83 | _defaultEventSystem.Update(); 84 | Assert.False( _anyRemovedInvoked, 85 | "Any removed event should have not fired after component change, but did!" ); 86 | 87 | EntityManager.RemoveComponent( entity ); 88 | _defaultEventSystem.Update(); 89 | Assert.True( _anyRemovedInvoked, "Any removed event should have fired, but didn't!" ); 90 | _anyRemovedInvoked = false; 91 | 92 | _defaultEventSystem.Update(); 93 | Assert.False( _anyRemovedInvoked, 94 | "Any removed event should have not fired in the second frame after component removal, but did!" ); 95 | } 96 | 97 | [Test] 98 | public void AnyRemovedListenerOnEntityDestroy() 99 | { 100 | var entity = EntityManager.CreateEntity(); 101 | EntityManager.AddComponentData( entity, new OtherAssemblyTestEventComponent() { Value = 0 } ); 102 | var listener = EntityManager.CreateEntity(); 103 | EntityManager.AddComponentData( listener, 104 | new AnyOtherAssemblyTestEventComponentRemovedListener() { Value = this } ); 105 | _anyRemovedInvoked = false; 106 | _defaultEventSystem.Update(); 107 | Assert.False( _anyRemovedInvoked, "Any removed event should have not fired after component add, but did!" ); 108 | 109 | EntityManager.SetComponentData( entity, new OtherAssemblyTestEventComponent() { Value = 1 } ); 110 | _defaultEventSystem.Update(); 111 | Assert.False( _anyRemovedInvoked, 112 | "Any removed event should have not fired after component change, but did!" ); 113 | 114 | EntityManager.DestroyEntity( entity ); 115 | _defaultEventSystem.Update(); 116 | Assert.True( _anyRemovedInvoked, "Any removed event should have fired, but didn't!" ); 117 | _anyRemovedInvoked = false; 118 | 119 | _defaultEventSystem.Update(); 120 | Assert.False( _anyRemovedInvoked, 121 | "Any removed event should have not fired in the second frame after entity destroy, but did!" ); 122 | } 123 | 124 | public void OnAnyOtherAssemblyTestEventComponentRemoved( Entity entity, World world ) 125 | { 126 | _anyRemovedInvoked = true; 127 | } 128 | } 129 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/ForComponentEventSystemTests.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e034fccd5bcc48db9e2ceff7967c2e18 3 | timeCreated: 1655560911 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/MultiReactiveSystemTests.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1076d774437a4bcdb97c89a7bf228c34 3 | timeCreated: 1655561213 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/ReactiveDots.Tests.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "ReactiveDots.Tests", 3 | "rootNamespace": "", 4 | "references": [ 5 | "UnityEngine.TestRunner", 6 | "UnityEditor.TestRunner", 7 | "ReactiveDotsScriptsAssembly", 8 | "Unity.Burst", 9 | "Unity.Collections", 10 | "Unity.Collections.BurstCompatibilityGen", 11 | "Unity.Entities", 12 | "Unity.Jobs", 13 | "Unity.Mathematics", 14 | "Unity.Entities.Tests", 15 | "Unity.Entities.Editor.Tests", 16 | "ReactiveDots.Tests.SecondAssembly" 17 | ], 18 | "includePlatforms": [ 19 | "Editor" 20 | ], 21 | "excludePlatforms": [], 22 | "allowUnsafeCode": false, 23 | "overrideReferences": true, 24 | "precompiledReferences": [ 25 | "nunit.framework.dll" 26 | ], 27 | "autoReferenced": false, 28 | "defineConstraints": [ 29 | "UNITY_INCLUDE_TESTS" 30 | ], 31 | "versionDefines": [], 32 | "noEngineReferences": false 33 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/ReactiveDots.Tests.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 106e71251e2f13d4f8755f2bf3025af4 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/SecondTestAssembly.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4cc530ac11d454d43a240b65a2c37cbf 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/SecondTestAssembly/OtherAssemblyTestComponent.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | 3 | namespace ReactiveDots.Tests.SecondTestAssembly 4 | { 5 | public struct OtherAssemblyTestComponent : IComponentData 6 | { 7 | public int Value; 8 | } 9 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/SecondTestAssembly/OtherAssemblyTestComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4bfc07d5718b405f896156043cba7b16 3 | timeCreated: 1655555817 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/SecondTestAssembly/OtherAssemblyTestEventComponent.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | 3 | namespace ReactiveDots.Tests.SecondTestAssembly 4 | { 5 | public struct OtherAssemblyTestEventComponent : IComponentData 6 | { 7 | public int Value; 8 | } 9 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/SecondTestAssembly/OtherAssemblyTestEventComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0d78b7415b7044c09347139d1f3cf649 3 | timeCreated: 1655560848 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/SecondTestAssembly/ReactiveDots.Tests.SecondAssembly.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "ReactiveDots.Tests.SecondAssembly", 3 | "rootNamespace": "", 4 | "references": [ 5 | "GUID:734d92eba21c94caba915361bd5ac177" 6 | ], 7 | "includePlatforms": [ 8 | "Editor" 9 | ], 10 | "excludePlatforms": [], 11 | "allowUnsafeCode": false, 12 | "overrideReferences": false, 13 | "precompiledReferences": [], 14 | "autoReferenced": false, 15 | "defineConstraints": [], 16 | "versionDefines": [], 17 | "noEngineReferences": false 18 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/SecondTestAssembly/ReactiveDots.Tests.SecondAssembly.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bbc8fb5cadab6db49920df0ad8dc1bbc 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/TagComponentReactiveSystemTests.cs: -------------------------------------------------------------------------------- 1 | using NUnit.Framework; 2 | using Unity.Entities; 3 | using Unity.Jobs; 4 | 5 | namespace ReactiveDots.Tests 6 | { 7 | public class TagComponentReactiveSystemTests : TestBase 8 | { 9 | private TestTagReactiveSystem _testReactive; 10 | 11 | protected override void OnSetup() 12 | { 13 | _testReactive = World.AddSystemManaged( new TestTagReactiveSystem() ); 14 | } 15 | 16 | [Test] 17 | public void HasReactiveComponent() 18 | { 19 | var entity = EntityManager.CreateEntity(); 20 | EntityManager.AddComponentData( entity, new TestTagComponent() ); 21 | _testReactive.Update(); 22 | Assert.True( EntityManager.HasComponent( entity ), 23 | "Entity should have a TestTagComponentReactive but has not." ); 24 | } 25 | 26 | [Test] 27 | public void IsAdded() 28 | { 29 | var entity = EntityManager.CreateEntity(); 30 | EntityManager.AddComponentData( entity, new TestTagComponent() ); 31 | _testReactive.Update(); 32 | 33 | var reactiveData = EntityManager.GetComponentData( entity ) 34 | .Value; 35 | Assert.True( reactiveData.Added, 36 | "Reactive data .Added should be true in first update, but it is false!" ); 37 | 38 | _testReactive.Update(); 39 | reactiveData = EntityManager.GetComponentData( entity ) 40 | .Value; 41 | Assert.False( reactiveData.Added, 42 | "Reactive data .Added should be false in second update, but it is true!" ); 43 | } 44 | 45 | [Test] 46 | public void IsRemovedOnComponentRemoval() 47 | { 48 | var entity = EntityManager.CreateEntity(); 49 | EntityManager.AddComponentData( entity, new TestTagComponent() ); 50 | _testReactive.Update(); 51 | 52 | var reactiveData1 = EntityManager.GetComponentData( entity ) 53 | .Value; 54 | Assert.False( reactiveData1.Removed, 55 | "Reactive data .Removed should be false in first update, but it is true!" ); 56 | 57 | EntityManager.RemoveComponent( entity ); 58 | _testReactive.Update(); 59 | var reactiveData2 = EntityManager.GetComponentData( entity ) 60 | .Value; 61 | Assert.True( reactiveData2.Removed, 62 | "Reactive data .Removed should be true after main component removal, but it is false!" ); 63 | 64 | _testReactive.Update(); 65 | Assert.True( EntityManager.HasComponent( entity ), 66 | "Reactive data should still be present in the second frame after main component removal, but it is NOT!" ); 67 | var reactiveData3 = EntityManager.GetComponentData( entity ) 68 | .Value; 69 | Assert.False( reactiveData3.Removed, 70 | "Reactive data .Removed should be false in the second frame after main component removal, but it is true!" ); 71 | Assert.False( reactiveData3._AddedCheck, 72 | "Reactive data ._AddedCheck should be false in the second frame after main component removal, but it is true!" ); 73 | } 74 | 75 | [Test] 76 | public void IsRemovedOnEntityDestroy() 77 | { 78 | var entity = EntityManager.CreateEntity(); 79 | EntityManager.AddComponentData( entity, new TestTagComponent() ); 80 | _testReactive.Update(); 81 | 82 | var reactiveData1 = EntityManager.GetComponentData( entity ) 83 | .Value; 84 | Assert.False( reactiveData1.Removed, 85 | "Reactive data .Removed should be false in first update, but it is true!" ); 86 | 87 | EntityManager.DestroyEntity( entity ); 88 | _testReactive.Update(); 89 | var reactiveData2 = EntityManager.GetComponentData( entity ) 90 | .Value; 91 | Assert.True( reactiveData2.Removed, 92 | "Reactive data .Added should be true after entity destroy, but it is false!" ); 93 | 94 | _testReactive.Update(); 95 | Assert.False( EntityManager.HasComponent( entity ), 96 | "Reactive data should not be present in the second frame after entity destroy, but it is!" ); 97 | } 98 | } 99 | 100 | public struct TestTagComponent : IComponentData { } 101 | 102 | [DisableAutoCreation] 103 | [ReactiveSystem( typeof(TestTagComponent), typeof(TestTagComponentReactive), FieldNameToCompare = "" )] 104 | public partial class TestTagReactiveSystem : SystemBase 105 | { 106 | public struct TestTagComponentReactive : ICleanupComponentData 107 | { 108 | public ComponentReactiveData Value; 109 | } 110 | 111 | protected override void OnCreate() 112 | { 113 | base.OnCreate(); 114 | GetEntityQuery( 115 | ComponentType.Exclude(), 116 | ComponentType.ReadWrite() ); 117 | } 118 | 119 | protected override void OnUpdate() 120 | { 121 | Dependency = this.UpdateReactiveNowWithEcb( Dependency ); 122 | Dependency.Complete(); 123 | } 124 | } 125 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/TagComponentReactiveSystemTests.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d7726b2f7cd74108b35a6842c6771136 3 | timeCreated: 1667510358 -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/TestBase.cs: -------------------------------------------------------------------------------- 1 | using NUnit.Framework; 2 | using Unity.Entities; 3 | 4 | namespace ReactiveDots.Tests 5 | { 6 | public abstract class TestBase 7 | { 8 | protected EntityManager EntityManager { private set; get; } 9 | protected World World { private set; get; } 10 | 11 | [SetUp] 12 | public void Setup() 13 | { 14 | World = new World( "Test World" ); 15 | EntityManager = World.EntityManager; 16 | OnSetup(); 17 | } 18 | 19 | protected virtual void OnSetup() { } 20 | 21 | [TearDown] 22 | public void TearDown() 23 | { 24 | if ( World != null && World.IsCreated ) { 25 | while ( World.Systems.Count > 0 ) 26 | World.DestroySystem( World.Systems[0].SystemHandle ); 27 | World.Dispose(); 28 | } 29 | 30 | OnTearDown(); 31 | } 32 | 33 | protected virtual void OnTearDown() { } 34 | } 35 | } -------------------------------------------------------------------------------- /Assets/ReactiveDots/Tests/TestBase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a77db1c0ece44c5fb9e43fe76b9e894b 3 | timeCreated: 1655485658 -------------------------------------------------------------------------------- /Assets/Sample.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0f17f9a66617c9d46a0127754750b422 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sample/Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dffe45ad00072c24cb6f713380e4da36 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sample/Materials/Arena.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2155446658487267480 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 7 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: Arena 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_Parent: {fileID: 0} 26 | m_ModifiedSerializedProperties: 0 27 | m_ValidKeywords: [] 28 | m_InvalidKeywords: [] 29 | m_LightmapFlags: 4 30 | m_EnableInstancingVariants: 0 31 | m_DoubleSidedGI: 0 32 | m_CustomRenderQueue: 2000 33 | stringTagMap: 34 | RenderType: Opaque 35 | disabledShaderPasses: [] 36 | m_LockedProperties: 37 | m_SavedProperties: 38 | serializedVersion: 3 39 | m_TexEnvs: 40 | - _BaseMap: 41 | m_Texture: {fileID: 0} 42 | m_Scale: {x: 1, y: 1} 43 | m_Offset: {x: 0, y: 0} 44 | - _BumpMap: 45 | m_Texture: {fileID: 0} 46 | m_Scale: {x: 1, y: 1} 47 | m_Offset: {x: 0, y: 0} 48 | - _DetailAlbedoMap: 49 | m_Texture: {fileID: 0} 50 | m_Scale: {x: 1, y: 1} 51 | m_Offset: {x: 0, y: 0} 52 | - _DetailMask: 53 | m_Texture: {fileID: 0} 54 | m_Scale: {x: 1, y: 1} 55 | m_Offset: {x: 0, y: 0} 56 | - _DetailNormalMap: 57 | m_Texture: {fileID: 0} 58 | m_Scale: {x: 1, y: 1} 59 | m_Offset: {x: 0, y: 0} 60 | - _EmissionMap: 61 | m_Texture: {fileID: 0} 62 | m_Scale: {x: 1, y: 1} 63 | m_Offset: {x: 0, y: 0} 64 | - _MainTex: 65 | m_Texture: {fileID: 0} 66 | m_Scale: {x: 1, y: 1} 67 | m_Offset: {x: 0, y: 0} 68 | - _MetallicGlossMap: 69 | m_Texture: {fileID: 0} 70 | m_Scale: {x: 1, y: 1} 71 | m_Offset: {x: 0, y: 0} 72 | - _OcclusionMap: 73 | m_Texture: {fileID: 0} 74 | m_Scale: {x: 1, y: 1} 75 | m_Offset: {x: 0, y: 0} 76 | - _ParallaxMap: 77 | m_Texture: {fileID: 0} 78 | m_Scale: {x: 1, y: 1} 79 | m_Offset: {x: 0, y: 0} 80 | - _SpecGlossMap: 81 | m_Texture: {fileID: 0} 82 | m_Scale: {x: 1, y: 1} 83 | m_Offset: {x: 0, y: 0} 84 | - unity_Lightmaps: 85 | m_Texture: {fileID: 0} 86 | m_Scale: {x: 1, y: 1} 87 | m_Offset: {x: 0, y: 0} 88 | - unity_LightmapsInd: 89 | m_Texture: {fileID: 0} 90 | m_Scale: {x: 1, y: 1} 91 | m_Offset: {x: 0, y: 0} 92 | - unity_ShadowMasks: 93 | m_Texture: {fileID: 0} 94 | m_Scale: {x: 1, y: 1} 95 | m_Offset: {x: 0, y: 0} 96 | m_Ints: [] 97 | m_Floats: 98 | - _AlphaClip: 0 99 | - _AlphaToMask: 0 100 | - _Blend: 0 101 | - _BlendModePreserveSpecular: 1 102 | - _BumpScale: 1 103 | - _ClearCoatMask: 0 104 | - _ClearCoatSmoothness: 0 105 | - _Cull: 2 106 | - _Cutoff: 0.5 107 | - _DetailAlbedoMapScale: 1 108 | - _DetailNormalMapScale: 1 109 | - _DstBlend: 0 110 | - _DstBlendAlpha: 0 111 | - _EnvironmentReflections: 1 112 | - _GlossMapScale: 1 113 | - _Glossiness: 0.645 114 | - _GlossyReflections: 1 115 | - _Metallic: 0 116 | - _Mode: 0 117 | - _OcclusionStrength: 1 118 | - _Parallax: 0.02 119 | - _QueueOffset: 0 120 | - _ReceiveShadows: 1 121 | - _Smoothness: 0.645 122 | - _SmoothnessTextureChannel: 0 123 | - _SpecularHighlights: 1 124 | - _SrcBlend: 1 125 | - _SrcBlendAlpha: 1 126 | - _Surface: 0 127 | - _UVSec: 0 128 | - _WorkflowMode: 1 129 | - _ZWrite: 1 130 | m_Colors: 131 | - _BaseColor: {r: 0.122641504, g: 0.122641504, b: 0.122641504, a: 1} 132 | - _Color: {r: 0.122641504, g: 0.122641504, b: 0.122641504, a: 1} 133 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 134 | - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} 135 | m_BuildTextureStacks: [] 136 | -------------------------------------------------------------------------------- /Assets/Sample/Materials/Arena.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8487dd3a0e392484a816762248db4405 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sample/Materials/Ball.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-2149380126026704312 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 7 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: Ball 24 | m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} 25 | m_Parent: {fileID: 0} 26 | m_ModifiedSerializedProperties: 0 27 | m_ValidKeywords: [] 28 | m_InvalidKeywords: [] 29 | m_LightmapFlags: 4 30 | m_EnableInstancingVariants: 1 31 | m_DoubleSidedGI: 0 32 | m_CustomRenderQueue: 2000 33 | stringTagMap: 34 | RenderType: Opaque 35 | disabledShaderPasses: [] 36 | m_LockedProperties: 37 | m_SavedProperties: 38 | serializedVersion: 3 39 | m_TexEnvs: 40 | - _BaseMap: 41 | m_Texture: {fileID: 0} 42 | m_Scale: {x: 1, y: 1} 43 | m_Offset: {x: 0, y: 0} 44 | - _BumpMap: 45 | m_Texture: {fileID: 0} 46 | m_Scale: {x: 1, y: 1} 47 | m_Offset: {x: 0, y: 0} 48 | - _DetailAlbedoMap: 49 | m_Texture: {fileID: 0} 50 | m_Scale: {x: 1, y: 1} 51 | m_Offset: {x: 0, y: 0} 52 | - _DetailMask: 53 | m_Texture: {fileID: 0} 54 | m_Scale: {x: 1, y: 1} 55 | m_Offset: {x: 0, y: 0} 56 | - _DetailNormalMap: 57 | m_Texture: {fileID: 0} 58 | m_Scale: {x: 1, y: 1} 59 | m_Offset: {x: 0, y: 0} 60 | - _EmissionMap: 61 | m_Texture: {fileID: 0} 62 | m_Scale: {x: 1, y: 1} 63 | m_Offset: {x: 0, y: 0} 64 | - _MainTex: 65 | m_Texture: {fileID: 0} 66 | m_Scale: {x: 1, y: 1} 67 | m_Offset: {x: 0, y: 0} 68 | - _MetallicGlossMap: 69 | m_Texture: {fileID: 0} 70 | m_Scale: {x: 1, y: 1} 71 | m_Offset: {x: 0, y: 0} 72 | - _OcclusionMap: 73 | m_Texture: {fileID: 0} 74 | m_Scale: {x: 1, y: 1} 75 | m_Offset: {x: 0, y: 0} 76 | - _ParallaxMap: 77 | m_Texture: {fileID: 0} 78 | m_Scale: {x: 1, y: 1} 79 | m_Offset: {x: 0, y: 0} 80 | - _SpecGlossMap: 81 | m_Texture: {fileID: 0} 82 | m_Scale: {x: 1, y: 1} 83 | m_Offset: {x: 0, y: 0} 84 | - unity_Lightmaps: 85 | m_Texture: {fileID: 0} 86 | m_Scale: {x: 1, y: 1} 87 | m_Offset: {x: 0, y: 0} 88 | - unity_LightmapsInd: 89 | m_Texture: {fileID: 0} 90 | m_Scale: {x: 1, y: 1} 91 | m_Offset: {x: 0, y: 0} 92 | - unity_ShadowMasks: 93 | m_Texture: {fileID: 0} 94 | m_Scale: {x: 1, y: 1} 95 | m_Offset: {x: 0, y: 0} 96 | m_Ints: [] 97 | m_Floats: 98 | - _AlphaClip: 0 99 | - _AlphaToMask: 0 100 | - _Blend: 0 101 | - _BlendModePreserveSpecular: 1 102 | - _BumpScale: 1 103 | - _ClearCoatMask: 0 104 | - _ClearCoatSmoothness: 0 105 | - _Cull: 2 106 | - _Cutoff: 0.5 107 | - _DetailAlbedoMapScale: 1 108 | - _DetailNormalMapScale: 1 109 | - _DstBlend: 0 110 | - _DstBlendAlpha: 0 111 | - _EnvironmentReflections: 1 112 | - _GlossMapScale: 1 113 | - _Glossiness: 0 114 | - _GlossyReflections: 1 115 | - _Metallic: 0 116 | - _Mode: 0 117 | - _OcclusionStrength: 1 118 | - _Parallax: 0.02 119 | - _QueueOffset: 0 120 | - _ReceiveShadows: 1 121 | - _Smoothness: 0 122 | - _SmoothnessTextureChannel: 0 123 | - _SpecularHighlights: 1 124 | - _SrcBlend: 1 125 | - _SrcBlendAlpha: 1 126 | - _Surface: 0 127 | - _UVSec: 0 128 | - _WorkflowMode: 1 129 | - _ZWrite: 1 130 | m_Colors: 131 | - _BaseColor: {r: 0.5518868, g: 0.9475968, b: 1, a: 1} 132 | - _Color: {r: 0.5518868, g: 0.9475968, b: 1, a: 1} 133 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 134 | - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} 135 | m_BuildTextureStacks: [] 136 | -------------------------------------------------------------------------------- /Assets/Sample/Materials/Ball.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c5f2d32566a2607489eb4470cd0f6b74 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sample/Prefabs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 52bc928bd7f175b47a119cc083acccbc 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sample/Prefabs/Ball.prefab: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1 &5568810793940415486 4 | GameObject: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | serializedVersion: 6 10 | m_Component: 11 | - component: {fileID: 5568810793940415483} 12 | - component: {fileID: 5568810793940415485} 13 | - component: {fileID: 5568810793940415484} 14 | - component: {fileID: 5568810793940415487} 15 | m_Layer: 0 16 | m_Name: Ball 17 | m_TagString: Untagged 18 | m_Icon: {fileID: 0} 19 | m_NavMeshLayer: 0 20 | m_StaticEditorFlags: 0 21 | m_IsActive: 1 22 | --- !u!4 &5568810793940415483 23 | Transform: 24 | m_ObjectHideFlags: 0 25 | m_CorrespondingSourceObject: {fileID: 0} 26 | m_PrefabInstance: {fileID: 0} 27 | m_PrefabAsset: {fileID: 0} 28 | m_GameObject: {fileID: 5568810793940415486} 29 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 30 | m_LocalPosition: {x: 0, y: 0, z: 0} 31 | m_LocalScale: {x: 0.1, y: 0.1, z: 0.1} 32 | m_ConstrainProportionsScale: 0 33 | m_Children: [] 34 | m_Father: {fileID: 0} 35 | m_RootOrder: 0 36 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 37 | --- !u!114 &5568810793940415485 38 | MonoBehaviour: 39 | m_ObjectHideFlags: 0 40 | m_CorrespondingSourceObject: {fileID: 0} 41 | m_PrefabInstance: {fileID: 0} 42 | m_PrefabAsset: {fileID: 0} 43 | m_GameObject: {fileID: 5568810793940415486} 44 | m_Enabled: 1 45 | m_EditorHideFlags: 0 46 | m_Script: {fileID: 11500000, guid: f944fc8427a04d2b88f6f577892ecec1, type: 3} 47 | m_Name: 48 | m_EditorClassIdentifier: 49 | --- !u!33 &5568810793940415484 50 | MeshFilter: 51 | m_ObjectHideFlags: 0 52 | m_CorrespondingSourceObject: {fileID: 0} 53 | m_PrefabInstance: {fileID: 0} 54 | m_PrefabAsset: {fileID: 0} 55 | m_GameObject: {fileID: 5568810793940415486} 56 | m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0} 57 | --- !u!23 &5568810793940415487 58 | MeshRenderer: 59 | m_ObjectHideFlags: 0 60 | m_CorrespondingSourceObject: {fileID: 0} 61 | m_PrefabInstance: {fileID: 0} 62 | m_PrefabAsset: {fileID: 0} 63 | m_GameObject: {fileID: 5568810793940415486} 64 | m_Enabled: 1 65 | m_CastShadows: 1 66 | m_ReceiveShadows: 1 67 | m_DynamicOccludee: 1 68 | m_StaticShadowCaster: 0 69 | m_MotionVectors: 1 70 | m_LightProbeUsage: 1 71 | m_ReflectionProbeUsage: 1 72 | m_RayTracingMode: 2 73 | m_RayTraceProcedural: 0 74 | m_RenderingLayerMask: 1 75 | m_RendererPriority: 0 76 | m_Materials: 77 | - {fileID: 2100000, guid: c5f2d32566a2607489eb4470cd0f6b74, type: 2} 78 | m_StaticBatchInfo: 79 | firstSubMesh: 0 80 | subMeshCount: 0 81 | m_StaticBatchRoot: {fileID: 0} 82 | m_ProbeAnchor: {fileID: 0} 83 | m_LightProbeVolumeOverride: {fileID: 0} 84 | m_ScaleInLightmap: 1 85 | m_ReceiveGI: 1 86 | m_PreserveUVs: 0 87 | m_IgnoreNormalsForChartDetection: 0 88 | m_ImportantGI: 0 89 | m_StitchLightmapSeams: 1 90 | m_SelectedEditorRenderState: 3 91 | m_MinimumChartSize: 4 92 | m_AutoUVMaxDistance: 0.5 93 | m_AutoUVMaxAngle: 89 94 | m_LightmapParameters: {fileID: 0} 95 | m_SortingLayerID: 0 96 | m_SortingLayer: 0 97 | m_SortingOrder: 0 98 | m_AdditionalVertexStreams: {fileID: 0} 99 | -------------------------------------------------------------------------------- /Assets/Sample/Prefabs/Ball.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e6c38d84de1dd640b99f8e5850686f6 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Sample/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 27075e0ec319517489b5582ba88fea4a 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sample/Scenes/SampleScene.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 55ba1906e7659134eb2e55b554ad1709 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sample/Scenes/SampleScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9fc0d4010bbf28b4594072e72b8655ab 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Sample/Scenes/SampleScene/SampleScene_SubScene.unity: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!29 &1 4 | OcclusionCullingSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_OcclusionBakeSettings: 8 | smallestOccluder: 5 9 | smallestHole: 0.25 10 | backfaceThreshold: 100 11 | m_SceneGUID: 00000000000000000000000000000000 12 | m_OcclusionCullingData: {fileID: 0} 13 | --- !u!104 &2 14 | RenderSettings: 15 | m_ObjectHideFlags: 0 16 | serializedVersion: 9 17 | m_Fog: 0 18 | m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} 19 | m_FogMode: 3 20 | m_FogDensity: 0.01 21 | m_LinearFogStart: 0 22 | m_LinearFogEnd: 300 23 | m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} 24 | m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} 25 | m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} 26 | m_AmbientIntensity: 1 27 | m_AmbientMode: 0 28 | m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} 29 | m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} 30 | m_HaloStrength: 0.5 31 | m_FlareStrength: 1 32 | m_FlareFadeSpeed: 3 33 | m_HaloTexture: {fileID: 0} 34 | m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} 35 | m_DefaultReflectionMode: 0 36 | m_DefaultReflectionResolution: 128 37 | m_ReflectionBounces: 1 38 | m_ReflectionIntensity: 1 39 | m_CustomReflection: {fileID: 0} 40 | m_Sun: {fileID: 0} 41 | m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} 42 | m_UseRadianceAmbientProbe: 0 43 | --- !u!157 &3 44 | LightmapSettings: 45 | m_ObjectHideFlags: 0 46 | serializedVersion: 12 47 | m_GIWorkflowMode: 1 48 | m_GISettings: 49 | serializedVersion: 2 50 | m_BounceScale: 1 51 | m_IndirectOutputScale: 1 52 | m_AlbedoBoost: 1 53 | m_EnvironmentLightingMode: 0 54 | m_EnableBakedLightmaps: 1 55 | m_EnableRealtimeLightmaps: 0 56 | m_LightmapEditorSettings: 57 | serializedVersion: 12 58 | m_Resolution: 2 59 | m_BakeResolution: 40 60 | m_AtlasSize: 1024 61 | m_AO: 0 62 | m_AOMaxDistance: 1 63 | m_CompAOExponent: 1 64 | m_CompAOExponentDirect: 0 65 | m_ExtractAmbientOcclusion: 0 66 | m_Padding: 2 67 | m_LightmapParameters: {fileID: 0} 68 | m_LightmapsBakeMode: 1 69 | m_TextureCompression: 1 70 | m_FinalGather: 0 71 | m_FinalGatherFiltering: 1 72 | m_FinalGatherRayCount: 256 73 | m_ReflectionCompression: 2 74 | m_MixedBakeMode: 2 75 | m_BakeBackend: 1 76 | m_PVRSampling: 1 77 | m_PVRDirectSampleCount: 32 78 | m_PVRSampleCount: 512 79 | m_PVRBounces: 2 80 | m_PVREnvironmentSampleCount: 256 81 | m_PVREnvironmentReferencePointCount: 2048 82 | m_PVRFilteringMode: 1 83 | m_PVRDenoiserTypeDirect: 1 84 | m_PVRDenoiserTypeIndirect: 1 85 | m_PVRDenoiserTypeAO: 1 86 | m_PVRFilterTypeDirect: 0 87 | m_PVRFilterTypeIndirect: 0 88 | m_PVRFilterTypeAO: 0 89 | m_PVREnvironmentMIS: 1 90 | m_PVRCulling: 1 91 | m_PVRFilteringGaussRadiusDirect: 1 92 | m_PVRFilteringGaussRadiusIndirect: 5 93 | m_PVRFilteringGaussRadiusAO: 2 94 | m_PVRFilteringAtrousPositionSigmaDirect: 0.5 95 | m_PVRFilteringAtrousPositionSigmaIndirect: 2 96 | m_PVRFilteringAtrousPositionSigmaAO: 1 97 | m_ExportTrainingData: 0 98 | m_TrainingDataDestination: TrainingData 99 | m_LightProbeSampleCountMultiplier: 4 100 | m_LightingDataAsset: {fileID: 0} 101 | m_LightingSettings: {fileID: 0} 102 | --- !u!196 &4 103 | NavMeshSettings: 104 | serializedVersion: 2 105 | m_ObjectHideFlags: 0 106 | m_BuildSettings: 107 | serializedVersion: 3 108 | agentTypeID: 0 109 | agentRadius: 0.5 110 | agentHeight: 2 111 | agentSlope: 45 112 | agentClimb: 0.4 113 | ledgeDropHeight: 0 114 | maxJumpAcrossDistance: 0 115 | minRegionArea: 2 116 | manualCellSize: 0 117 | cellSize: 0.16666667 118 | manualTileSize: 0 119 | tileSize: 256 120 | buildHeightMesh: 0 121 | maxJobWorkers: 0 122 | preserveTilesOutsideBounds: 0 123 | debug: 124 | m_Flags: 0 125 | m_NavMeshData: {fileID: 0} 126 | --- !u!1 &966083334 127 | GameObject: 128 | m_ObjectHideFlags: 0 129 | m_CorrespondingSourceObject: {fileID: 0} 130 | m_PrefabInstance: {fileID: 0} 131 | m_PrefabAsset: {fileID: 0} 132 | serializedVersion: 6 133 | m_Component: 134 | - component: {fileID: 966083339} 135 | - component: {fileID: 966083336} 136 | - component: {fileID: 966083335} 137 | - component: {fileID: 966083340} 138 | m_Layer: 0 139 | m_Name: Arena 140 | m_TagString: Untagged 141 | m_Icon: {fileID: 0} 142 | m_NavMeshLayer: 0 143 | m_StaticEditorFlags: 0 144 | m_IsActive: 1 145 | --- !u!23 &966083335 146 | MeshRenderer: 147 | m_ObjectHideFlags: 0 148 | m_CorrespondingSourceObject: {fileID: 0} 149 | m_PrefabInstance: {fileID: 0} 150 | m_PrefabAsset: {fileID: 0} 151 | m_GameObject: {fileID: 966083334} 152 | m_Enabled: 1 153 | m_CastShadows: 1 154 | m_ReceiveShadows: 1 155 | m_DynamicOccludee: 1 156 | m_StaticShadowCaster: 0 157 | m_MotionVectors: 1 158 | m_LightProbeUsage: 1 159 | m_ReflectionProbeUsage: 1 160 | m_RayTracingMode: 2 161 | m_RayTraceProcedural: 0 162 | m_RenderingLayerMask: 1 163 | m_RendererPriority: 0 164 | m_Materials: 165 | - {fileID: 2100000, guid: 8487dd3a0e392484a816762248db4405, type: 2} 166 | m_StaticBatchInfo: 167 | firstSubMesh: 0 168 | subMeshCount: 0 169 | m_StaticBatchRoot: {fileID: 0} 170 | m_ProbeAnchor: {fileID: 0} 171 | m_LightProbeVolumeOverride: {fileID: 0} 172 | m_ScaleInLightmap: 1 173 | m_ReceiveGI: 1 174 | m_PreserveUVs: 0 175 | m_IgnoreNormalsForChartDetection: 0 176 | m_ImportantGI: 0 177 | m_StitchLightmapSeams: 1 178 | m_SelectedEditorRenderState: 3 179 | m_MinimumChartSize: 4 180 | m_AutoUVMaxDistance: 0.5 181 | m_AutoUVMaxAngle: 89 182 | m_LightmapParameters: {fileID: 0} 183 | m_SortingLayerID: 0 184 | m_SortingLayer: 0 185 | m_SortingOrder: 0 186 | m_AdditionalVertexStreams: {fileID: 0} 187 | --- !u!33 &966083336 188 | MeshFilter: 189 | m_ObjectHideFlags: 0 190 | m_CorrespondingSourceObject: {fileID: 0} 191 | m_PrefabInstance: {fileID: 0} 192 | m_PrefabAsset: {fileID: 0} 193 | m_GameObject: {fileID: 966083334} 194 | m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} 195 | --- !u!4 &966083339 196 | Transform: 197 | m_ObjectHideFlags: 0 198 | m_CorrespondingSourceObject: {fileID: 0} 199 | m_PrefabInstance: {fileID: 0} 200 | m_PrefabAsset: {fileID: 0} 201 | m_GameObject: {fileID: 966083334} 202 | m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068} 203 | m_LocalPosition: {x: 0, y: 0, z: 0} 204 | m_LocalScale: {x: 10, y: 10, z: 1} 205 | m_ConstrainProportionsScale: 0 206 | m_Children: [] 207 | m_Father: {fileID: 0} 208 | m_RootOrder: 0 209 | m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0} 210 | --- !u!114 &966083340 211 | MonoBehaviour: 212 | m_ObjectHideFlags: 0 213 | m_CorrespondingSourceObject: {fileID: 0} 214 | m_PrefabInstance: {fileID: 0} 215 | m_PrefabAsset: {fileID: 0} 216 | m_GameObject: {fileID: 966083334} 217 | m_Enabled: 1 218 | m_EditorHideFlags: 0 219 | m_Script: {fileID: 11500000, guid: a157f33e150f4b14a8812f684f0b1740, type: 3} 220 | m_Name: 221 | m_EditorClassIdentifier: 222 | size: 10 223 | ballPrefab: {fileID: 5568810793940415486, guid: 7e6c38d84de1dd640b99f8e5850686f6, type: 3} 224 | -------------------------------------------------------------------------------- /Assets/Sample/Scenes/SampleScene/SampleScene_SubScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 91ba7748e21932247812702ffeac52b6 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Sample/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 91f4ab1aab3a2674582fbd5c6ab5754e 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Authoring.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d0b55602794d43df9b37f044c5c663e2 3 | timeCreated: 1654540556 -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Authoring/ArenaAuthoring.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | using UnityEngine; 3 | 4 | namespace ReactiveDotsSample 5 | { 6 | public class ArenaAuthoring : MonoBehaviour 7 | { 8 | public float size; 9 | public GameObject ballPrefab; 10 | 11 | public class Baker : Baker 12 | { 13 | public override void Bake( ArenaAuthoring authoring ) 14 | { 15 | AddComponent( new Arena { 16 | Size = authoring.size, 17 | BallPrefab = GetEntity( authoring.ballPrefab ) 18 | } ); 19 | } 20 | } 21 | } 22 | } -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Authoring/ArenaAuthoring.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a157f33e150f4b14a8812f684f0b1740 3 | timeCreated: 1665697147 -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Authoring/BallAuthoring.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | using UnityEngine; 3 | 4 | namespace ReactiveDotsSample 5 | { 6 | public class BallAuthoring : MonoBehaviour 7 | { 8 | public class Baker : Baker 9 | { 10 | public override void Bake( BallAuthoring authoring ) 11 | { 12 | AddComponent( new ComponentTypeSet( 13 | typeof(Ball), 14 | typeof(MoveDirection), 15 | typeof(Bounces), 16 | typeof(Speed) ) 17 | ); 18 | } 19 | } 20 | } 21 | } -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Authoring/BallAuthoring.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f944fc8427a04d2b88f6f577892ecec1 3 | timeCreated: 1654540569 -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Components.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cb9b3d6b4e794ff3b4dedc3f4a750755 3 | timeCreated: 1654538394 -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Components/Arena.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | using Unity.Mathematics; 3 | using UnityEngine; 4 | 5 | namespace ReactiveDotsSample 6 | { 7 | public struct Arena : IComponentData 8 | { 9 | public float2 Size; 10 | public Entity BallPrefab; 11 | } 12 | } -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Components/Arena.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 74e0be792dfa44ab838f519b904bc1c5 3 | timeCreated: 1654538690 -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Components/Ball.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | 3 | namespace ReactiveDotsSample 4 | { 5 | public struct Ball : IComponentData { } 6 | } -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Components/Ball.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b56a38e770be4336bf97a2208c576549 3 | timeCreated: 1654538406 -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Components/Bounces.cs: -------------------------------------------------------------------------------- 1 | using ReactiveDots; 2 | using Unity.Entities; 3 | 4 | namespace ReactiveDotsSample 5 | { 6 | [ReactiveEvent( EventType.All )] 7 | public struct Bounces : IComponentData, IEnableableComponent 8 | { 9 | public int Value; 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Components/Bounces.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4d5424f0a8fb4dcf8669872d3de0a7c0 3 | timeCreated: 1654538453 -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Components/MoveDirection.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | using Unity.Mathematics; 3 | 4 | namespace ReactiveDotsSample 5 | { 6 | public struct MoveDirection : IComponentData, IEnableableComponent 7 | { 8 | public float3 Value; 9 | public int Test; 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Components/MoveDirection.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c825d3a4870b4724b64657db09e1c459 3 | timeCreated: 1654538547 -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Components/ReactiveComponentStateChangeRequest.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | 3 | namespace ReactiveDotsSample 4 | { 5 | public struct ReactiveComponentStateChangeRequest : IComponentData 6 | { 7 | public bool newState; 8 | } 9 | } -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Components/ReactiveComponentStateChangeRequest.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cb4bab3d4169402ba746bc87603e1956 3 | timeCreated: 1666647935 -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Components/Speed.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | 3 | namespace ReactiveDotsSample 4 | { 5 | public struct Speed : IComponentData 6 | { 7 | public float Value; 8 | } 9 | } -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Components/Speed.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: da49148a35224278916b4444084e6a1b 3 | timeCreated: 1654538476 -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Listeners.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ccd51013f0c17264dbd8081e47d4c299 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Listeners/BouncesListener.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | using UnityEngine; 3 | 4 | namespace ReactiveDotsSample 5 | { 6 | public class BouncesListener : MonoBehaviour, IAnyBouncesAddedListener, IAnyBouncesChangedListener, 7 | IAnyBouncesRemovedListener 8 | { 9 | private void Awake() 10 | { 11 | var entityManager = World.DefaultGameObjectInjectionWorld.EntityManager; 12 | var listenerEntity = entityManager.CreateEntity(); 13 | entityManager.AddComponentData( listenerEntity, new AnyBouncesAddedListener() { Value = this } ); 14 | entityManager.AddComponentData( listenerEntity, new AnyBouncesRemovedListener() { Value = this } ); 15 | entityManager.AddComponentData( listenerEntity, new AnyBouncesChangedListener() { Value = this } ); 16 | } 17 | 18 | public void OnAnyBouncesAdded( Entity entity, Bounces bounces, World world ) 19 | { 20 | Debug.Log( 21 | $"New bounce #{bounces.Value} for entity with id={entity.Index}" ); 22 | } 23 | 24 | public void OnAnyBouncesChanged( Entity entity, Bounces bounces, World world ) 25 | { 26 | Debug.Log( 27 | $"Updated bounce #{bounces.Value} for entity with id={entity.Index}" ); 28 | } 29 | 30 | public void OnAnyBouncesRemoved( Entity entity, World world ) 31 | { 32 | Debug.Log( 33 | $"Bounce removed from entity with id={entity.Index}" ); 34 | } 35 | } 36 | } -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Listeners/BouncesListener.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 47e56041c5d34b7f896da02a34a77e64 3 | timeCreated: 1654550102 -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Listeners/SpeedListener.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | using UnityEngine; 3 | 4 | namespace ReactiveDotsSample 5 | { 6 | public class SpeedListener : MonoBehaviour, IAnySpeedAddedListener, IAnySpeedChangedListener, 7 | IAnySpeedRemovedListener 8 | { 9 | private void Awake() 10 | { 11 | var entityManager = World.DefaultGameObjectInjectionWorld.EntityManager; 12 | var listenerEntity = entityManager.CreateEntity(); 13 | entityManager.AddComponentData( listenerEntity, new AnySpeedAddedListener() { Value = this } ); 14 | entityManager.AddComponentData( listenerEntity, new AnySpeedRemovedListener() { Value = this } ); 15 | entityManager.AddComponentData( listenerEntity, new AnySpeedChangedListener() { Value = this } ); 16 | } 17 | 18 | public void OnAnySpeedAdded( Entity entity, Speed component, World world ) 19 | { 20 | Debug.Log( 21 | $"New speed={component.Value} for entity with id={entity.Index}" ); 22 | } 23 | 24 | public void OnAnySpeedChanged( Entity entity, Speed component, World world ) 25 | { 26 | Debug.Log( 27 | $"Updated speed={component.Value} for entity with id={entity.Index}" ); 28 | } 29 | 30 | public void OnAnySpeedRemoved( Entity entity, World world ) 31 | { 32 | Debug.Log( 33 | $"Speed removed from entity with id={entity.Index}" ); 34 | } 35 | } 36 | } -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Listeners/SpeedListener.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ef33001943154918a197d6ab81a35227 3 | timeCreated: 1655559933 -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Systems.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 802866c1fc0b41e683afc2eadca57636 3 | timeCreated: 1654538491 -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Systems/BallInitSystem.cs: -------------------------------------------------------------------------------- 1 | using ReactiveDots; 2 | using Unity.Entities; 3 | using Unity.Mathematics; 4 | using UnityEngine; 5 | 6 | namespace ReactiveDotsSample 7 | { 8 | [UpdateBefore( typeof(BallMovementSystem) )] 9 | [ReactiveSystem( typeof(MoveDirection), typeof(MoveDirectionReactive) )] 10 | public partial class BallInitSystem : SystemBase 11 | { 12 | public struct MoveDirectionReactive : ICleanupComponentData 13 | { 14 | public ComponentReactiveData Value; 15 | } 16 | 17 | protected override void OnUpdate() 18 | { 19 | Dependency = Entities.WithNone().ForEach( 20 | ( Entity e, ref MoveDirection moveDir, ref Speed speed ) => 21 | { 22 | var random = Unity.Mathematics.Random.CreateFromIndex( (uint)e.Index ); 23 | var randomRot = random.NextFloat( 0, 360 ); 24 | var randomSpeed = random.NextFloat( 1f, 5f ); 25 | moveDir.Value = math.mul( quaternion.RotateY( randomRot ), new float3( 0f, 0f, 1f ) ); 26 | speed.Value = randomSpeed; 27 | } ).ScheduleParallel( Dependency ); 28 | Dependency = this.UpdateReactive( Dependency ); 29 | } 30 | } 31 | } -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Systems/BallInitSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eb8a09123bce49fb9e2ea6b724068ac1 3 | timeCreated: 1655847142 -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Systems/BallMovementSystem.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | using Unity.Mathematics; 3 | using Unity.Transforms; 4 | 5 | namespace ReactiveDotsSample 6 | { 7 | public partial class BallMovementSystem : SystemBase 8 | { 9 | protected override void OnCreate() 10 | { 11 | RequireForUpdate(); 12 | } 13 | 14 | protected override void OnUpdate() 15 | { 16 | var arenaSize = GetSingleton().Size; 17 | var arenaBounds = new float4( -arenaSize.x / 2f, -arenaSize.y / 2f, arenaSize.x / 2f, arenaSize.y / 2f ); 18 | var dt = SystemAPI.Time.DeltaTime; 19 | 20 | Entities.ForEach( ( ref MoveDirection direction, ref LocalToWorldTransform transform, in Speed speed ) => 21 | { 22 | var pos = transform.Value.Position; 23 | var moveDelta = direction.Value * speed.Value * dt; 24 | var newPos = pos + moveDelta; 25 | if ( IsInBounds( newPos, arenaBounds ) ) 26 | transform.Value.Position = newPos; 27 | else 28 | direction.Value = GetNewDirection( direction.Value, newPos, arenaBounds ); 29 | } ).ScheduleParallel(); 30 | } 31 | 32 | private static float3 GetNewDirection( float3 directionValue, float3 pos, float4 bounds ) 33 | { 34 | if ( pos.x < bounds.x ) 35 | directionValue.x *= -1; 36 | if ( pos.z < bounds.y ) 37 | directionValue.z *= -1; 38 | if ( pos.x > bounds.z ) 39 | directionValue.x *= -1; 40 | if ( pos.z > bounds.w ) 41 | directionValue.z *= -1; 42 | return directionValue; 43 | } 44 | 45 | private static bool IsInBounds( float3 pos, float4 bounds ) 46 | { 47 | if ( pos.x < bounds.x ) 48 | return false; 49 | if ( pos.z < bounds.y ) 50 | return false; 51 | if ( pos.x > bounds.z ) 52 | return false; 53 | if ( pos.z > bounds.w ) 54 | return false; 55 | return true; 56 | } 57 | } 58 | } -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Systems/BallMovementSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 25440ffe57084df3824025b38d34fc1e 3 | timeCreated: 1654538503 -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Systems/BounceCountSystem.cs: -------------------------------------------------------------------------------- 1 | using ReactiveDots; 2 | using Unity.Entities; 3 | 4 | namespace ReactiveDotsSample 5 | { 6 | [UpdateAfter( typeof(BallMovementSystem) )] 7 | [ReactiveSystem( typeof(MoveDirection), typeof(MoveDirectionReactive) )] 8 | public partial class BounceCountSystem : SystemBase 9 | { 10 | public struct MoveDirectionReactive : ICleanupComponentData 11 | { 12 | public ComponentReactiveData Value; 13 | } 14 | 15 | public enum UpdateType 16 | { 17 | NowWithEntityManager, 18 | NowWithEcb, 19 | WithExternalEcb 20 | } 21 | 22 | public UpdateType updateType; 23 | 24 | private EndSimulationEntityCommandBufferSystem _externalCommandBufferSystem; 25 | 26 | protected override void OnCreate() 27 | { 28 | base.OnCreate(); 29 | _externalCommandBufferSystem = World.GetOrCreateSystemManaged(); 30 | } 31 | 32 | protected override void OnUpdate() 33 | { 34 | Entities.ForEach( ( ref Bounces bounces, in MoveDirectionReactive moveDirReactive ) => 35 | { 36 | if ( moveDirReactive.Value.Changed ) 37 | bounces.Value += 1; 38 | } ).ScheduleParallel(); 39 | 40 | switch ( updateType ) { 41 | case UpdateType.NowWithEntityManager: 42 | Dependency = this.UpdateReactiveNowWithEntityManager( Dependency ); 43 | break; 44 | case UpdateType.NowWithEcb: 45 | Dependency = this.UpdateReactiveNowWithEcb( Dependency ); 46 | break; 47 | case UpdateType.WithExternalEcb: 48 | var ecbForAdded = _externalCommandBufferSystem.CreateCommandBuffer(); 49 | var ecbForMissingTag = _externalCommandBufferSystem.CreateCommandBuffer(); 50 | var ecbForCleanup = _externalCommandBufferSystem.CreateCommandBuffer(); 51 | Dependency = this.UpdateReactive( Dependency, ecbForAdded, ecbForMissingTag, ecbForCleanup ); 52 | _externalCommandBufferSystem.AddJobHandleForProducer( Dependency ); 53 | break; 54 | } 55 | } 56 | } 57 | } -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Systems/BounceCountSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2f6bf2fd9fb24e1588f935ae3a0093a9 3 | timeCreated: 1654540010 -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Systems/CustomEventSystem.cs: -------------------------------------------------------------------------------- 1 | using ReactiveDots; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | 5 | namespace ReactiveDotsSample 6 | { 7 | [ReactiveEventFor( typeof(Speed), EventType.All, typeof(CustomEventSystem) )] 8 | [UpdateInGroup( typeof(LateSimulationSystemGroup) )] 9 | [ReactiveEventSystem] 10 | public partial class CustomEventSystem : SystemBase 11 | { 12 | protected override void OnCreate() 13 | { 14 | base.OnCreate(); 15 | InitWithAttribute.InvokeInitMethodsFor( this ); 16 | } 17 | 18 | protected override void OnUpdate() 19 | { 20 | var ecbForAdded = new EntityCommandBuffer( Allocator.TempJob ); 21 | var ecbForMissingTag = new EntityCommandBuffer( Allocator.TempJob ); 22 | var ecbForCleanup = new EntityCommandBuffer( Allocator.TempJob ); 23 | Dependency = UpdateReactive( Dependency, ecbForAdded.AsParallelWriter(), 24 | ecbForMissingTag.AsParallelWriter(), ecbForCleanup.AsParallelWriter() ); 25 | Dependency.Complete(); 26 | ecbForAdded.Playback( EntityManager ); 27 | ecbForAdded.Dispose(); 28 | Dependency = FireEvents( Dependency ); 29 | ecbForMissingTag.Playback( EntityManager ); 30 | ecbForMissingTag.Dispose(); 31 | ecbForCleanup.Playback( EntityManager ); 32 | ecbForCleanup.Dispose(); 33 | } 34 | } 35 | } -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Systems/CustomEventSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8947a3576e944b8f9d3868c3be151de8 3 | timeCreated: 1654549059 -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Systems/ReactiveComponentEnableableStateChangeSystem.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | 3 | namespace ReactiveDotsSample 4 | { 5 | public partial class ReactiveComponentEnableableStateChangeSystem : SystemBase 6 | { 7 | private EndSimulationEntityCommandBufferSystem _commandBufferSystem; 8 | 9 | protected override void OnCreate() 10 | { 11 | RequireForUpdate(); 12 | _commandBufferSystem = World.GetOrCreateSystemManaged(); 13 | } 14 | 15 | protected override void OnUpdate() 16 | { 17 | var ecb = _commandBufferSystem.CreateCommandBuffer().AsParallelWriter(); 18 | var ecbForRequest = _commandBufferSystem.CreateCommandBuffer().AsParallelWriter(); 19 | var newState = GetSingleton().newState; 20 | 21 | Entities.WithAll() 22 | .WithEntityQueryOptions( EntityQueryOptions.IgnoreComponentEnabledState ) 23 | .ForEach( ( Entity entity, int entityInQueryIndex ) => 24 | { 25 | ecb.SetComponentEnabled( entityInQueryIndex, entity, newState ); 26 | } ) 27 | .ScheduleParallel(); 28 | 29 | Entities.WithAll() 30 | .ForEach( ( Entity entity, int entityInQueryIndex ) => 31 | { 32 | ecbForRequest.DestroyEntity( entityInQueryIndex, entity ); 33 | } ) 34 | .ScheduleParallel(); 35 | 36 | _commandBufferSystem.AddJobHandleForProducer( Dependency ); 37 | } 38 | } 39 | } -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Systems/ReactiveComponentEnableableStateChangeSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 198f26bd6ae647b0abe91e4997212816 3 | timeCreated: 1666648159 -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Views.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 64252d0679f04fbea4bd90595214bd7b 3 | timeCreated: 1654550043 -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Views/UiManager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using ReactiveDots; 3 | using Unity.Collections; 4 | using Unity.Entities; 5 | using UnityEngine; 6 | using UnityEngine.UI; 7 | 8 | namespace ReactiveDotsSample 9 | { 10 | public class UiManager : MonoBehaviour 11 | { 12 | public Button destroyAllBalls; 13 | public Button spawnBallButton; 14 | public Button spawnBalls100Button; 15 | public Button spawnBalls10000Button; 16 | public Button spawnBalls100000Button; 17 | public Button spawnBalls1000000Button; 18 | public Toggle everyFrameSpawn; 19 | public InputField everyFrameSpawnAmountField; 20 | public Toggle eventSystemsToggle; 21 | public Text eventSystemInfo; 22 | public Button updateWithoutEcbButton; 23 | public Button updateWithTempEcbButton; 24 | public Button updateWithExternalEcbButton; 25 | public Button switchComponentStateButton; 26 | public Text switchComponentStateLabel; 27 | 28 | private bool _currentComponentState = false; 29 | 30 | private void Awake() 31 | { 32 | destroyAllBalls.onClick.AddListener( DestroyAllBalls ); 33 | spawnBallButton.onClick.AddListener( () => SpawnBalls( 1 ) ); 34 | spawnBalls100Button.onClick.AddListener( () => SpawnBalls( 100 ) ); 35 | spawnBalls10000Button.onClick.AddListener( () => SpawnBalls( 10000 ) ); 36 | spawnBalls100000Button.onClick.AddListener( () => SpawnBalls( 100000 ) ); 37 | spawnBalls1000000Button.onClick.AddListener( () => SpawnBalls( 1000000 ) ); 38 | eventSystemsToggle.onValueChanged.AddListener( ( _ ) => UpdateEventSystems() ); 39 | updateWithoutEcbButton.onClick.AddListener( () => 40 | SetUpdate( BounceCountSystem.UpdateType.NowWithEntityManager ) ); 41 | updateWithTempEcbButton.onClick.AddListener( () => SetUpdate( BounceCountSystem.UpdateType.NowWithEcb ) ); 42 | updateWithExternalEcbButton.onClick.AddListener( () => 43 | SetUpdate( BounceCountSystem.UpdateType.WithExternalEcb ) ); 44 | switchComponentStateButton.onClick.AddListener( SwitchComponentState ); 45 | SwitchComponentState(); 46 | UpdateEventSystems(); 47 | SetUpdate( BounceCountSystem.UpdateType.NowWithEcb ); 48 | } 49 | 50 | private void SwitchComponentState() 51 | { 52 | _currentComponentState = !_currentComponentState; 53 | switchComponentStateLabel.text = 54 | _currentComponentState ? "Reactive component enabled" : "Reactive component disabled"; 55 | var requestEntity = World.DefaultGameObjectInjectionWorld.EntityManager.CreateEntity(); 56 | World.DefaultGameObjectInjectionWorld.EntityManager.AddComponentData( 57 | requestEntity, 58 | new ReactiveComponentStateChangeRequest() { newState = _currentComponentState } 59 | ); 60 | } 61 | 62 | private void Update() 63 | { 64 | if ( everyFrameSpawn.isOn ) { 65 | var amount = int.Parse( everyFrameSpawnAmountField.text ); 66 | SpawnBalls( amount ); 67 | } 68 | } 69 | 70 | private void DestroyAllBalls() 71 | { 72 | var em = World.DefaultGameObjectInjectionWorld.EntityManager; 73 | var query = em.CreateEntityQuery( typeof(Ball) ); 74 | var balls = query.ToEntityArray( Allocator.Temp ); 75 | em.DestroyEntity( balls ); 76 | balls.Dispose(); 77 | } 78 | 79 | private void SetUpdate( BounceCountSystem.UpdateType type ) 80 | { 81 | switch ( type ) { 82 | case BounceCountSystem.UpdateType.NowWithEntityManager: 83 | updateWithoutEcbButton.GetComponent().color = Color.green; 84 | updateWithTempEcbButton.GetComponent().color = Color.white; 85 | updateWithExternalEcbButton.GetComponent().color = Color.white; 86 | break; 87 | case BounceCountSystem.UpdateType.NowWithEcb: 88 | updateWithoutEcbButton.GetComponent().color = Color.white; 89 | updateWithTempEcbButton.GetComponent().color = Color.green; 90 | updateWithExternalEcbButton.GetComponent().color = Color.white; 91 | break; 92 | case BounceCountSystem.UpdateType.WithExternalEcb: 93 | updateWithoutEcbButton.GetComponent().color = Color.white; 94 | updateWithTempEcbButton.GetComponent().color = Color.white; 95 | updateWithExternalEcbButton.GetComponent().color = Color.green; 96 | break; 97 | } 98 | 99 | World.DefaultGameObjectInjectionWorld.GetOrCreateSystemManaged().updateType = type; 100 | } 101 | 102 | private void UpdateEventSystems() 103 | { 104 | var enabled = eventSystemsToggle.isOn; 105 | World.DefaultGameObjectInjectionWorld.GetOrCreateSystemManaged().Enabled = enabled; 106 | World.DefaultGameObjectInjectionWorld.GetOrCreateSystemManaged().Enabled = enabled; 107 | eventSystemInfo.text = enabled 108 | ? "Event systems are now enabled. Disable them if you are testing a large number of entities." 109 | : "Event systems are now disabled. Keep them disable if you are testing a large number of entities."; 110 | } 111 | 112 | private void SpawnBalls( int amount ) 113 | { 114 | var prefab = World.DefaultGameObjectInjectionWorld.GetOrCreateSystemManaged() 115 | .GetSingleton().BallPrefab; 116 | World.DefaultGameObjectInjectionWorld.EntityManager 117 | .Instantiate( prefab, amount, Allocator.Temp ) 118 | .Dispose(); 119 | } 120 | } 121 | } -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Views/UiManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5444041e1e9746f59b2b847c1a7b2eba 3 | timeCreated: 1654538177 -------------------------------------------------------------------------------- /Assets/Sample/UniversalRenderPipelineAsset.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} 13 | m_Name: UniversalRenderPipelineAsset 14 | m_EditorClassIdentifier: 15 | k_AssetVersion: 11 16 | k_AssetPreviousVersion: 11 17 | m_RendererType: 1 18 | m_RendererData: {fileID: 0} 19 | m_RendererDataList: 20 | - {fileID: 11400000, guid: 76dc0b1dddce920449c453592752ddd0, type: 2} 21 | m_DefaultRendererIndex: 0 22 | m_RequireDepthTexture: 0 23 | m_RequireOpaqueTexture: 0 24 | m_OpaqueDownsampling: 1 25 | m_SupportsTerrainHoles: 1 26 | m_SupportsHDR: 1 27 | m_HDRColorBufferPrecision: 0 28 | m_MSAA: 1 29 | m_RenderScale: 1 30 | m_UpscalingFilter: 0 31 | m_FsrOverrideSharpness: 0 32 | m_FsrSharpness: 0.92 33 | m_EnableLODCrossFade: 1 34 | m_LODCrossFadeDitheringType: 1 35 | m_MainLightRenderingMode: 1 36 | m_MainLightShadowsSupported: 1 37 | m_MainLightShadowmapResolution: 2048 38 | m_AdditionalLightsRenderingMode: 1 39 | m_AdditionalLightsPerObjectLimit: 4 40 | m_AdditionalLightShadowsSupported: 0 41 | m_AdditionalLightsShadowmapResolution: 512 42 | m_AdditionalLightsShadowResolutionTierLow: 128 43 | m_AdditionalLightsShadowResolutionTierMedium: 256 44 | m_AdditionalLightsShadowResolutionTierHigh: 512 45 | m_ReflectionProbeBlending: 0 46 | m_ReflectionProbeBoxProjection: 0 47 | m_ShadowDistance: 50 48 | m_ShadowCascadeCount: 1 49 | m_Cascade2Split: 0.25 50 | m_Cascade3Split: {x: 0.1, y: 0.3} 51 | m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467} 52 | m_CascadeBorder: 0.1 53 | m_ShadowDepthBias: 1 54 | m_ShadowNormalBias: 1 55 | m_SoftShadowsSupported: 0 56 | m_ConservativeEnclosingSphere: 0 57 | m_NumIterationsEnclosingSphere: 64 58 | m_AdditionalLightsCookieResolution: 2048 59 | m_AdditionalLightsCookieFormat: 3 60 | m_UseSRPBatcher: 1 61 | m_SupportsDynamicBatching: 0 62 | m_MixedLightingSupported: 1 63 | m_SupportsLightCookies: 1 64 | m_SupportsLightLayers: 0 65 | m_DebugLevel: 0 66 | m_StoreActionsOptimization: 0 67 | m_EnableRenderGraph: 0 68 | m_UseAdaptivePerformance: 1 69 | m_ColorGradingMode: 0 70 | m_ColorGradingLutSize: 32 71 | m_UseFastSRGBLinearConversion: 0 72 | m_ShadowType: 1 73 | m_LocalShadowsSupported: 0 74 | m_LocalShadowsAtlasResolution: 256 75 | m_MaxPixelLights: 0 76 | m_ShadowAtlasResolution: 256 77 | m_VolumeFrameworkUpdateMode: 0 78 | m_Textures: 79 | blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} 80 | bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} 81 | m_ShaderVariantLogLevel: 0 82 | m_ShadowCascades: 0 83 | -------------------------------------------------------------------------------- /Assets/Sample/UniversalRenderPipelineAsset.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dcfb393475f9db349b0e942359d96e97 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sample/UniversalRenderPipelineAsset_Renderer.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3} 13 | m_Name: UniversalRenderPipelineAsset_Renderer 14 | m_EditorClassIdentifier: 15 | debugShaders: 16 | debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, type: 3} 17 | m_RendererFeatures: [] 18 | m_RendererFeatureMap: 19 | m_UseNativeRenderPass: 0 20 | postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} 21 | xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2} 22 | shaders: 23 | blitPS: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3} 24 | copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3} 25 | screenSpaceShadowPS: {fileID: 4800000, guid: 0f854b35a0cf61a429bd5dcfea30eddd, type: 3} 26 | samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3} 27 | stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3} 28 | fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3} 29 | fallbackLoadingPS: {fileID: 4800000, guid: 7f888aff2ac86494babad1c2c5daeee2, type: 3} 30 | materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3} 31 | coreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3} 32 | coreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b, type: 3} 33 | cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf, type: 3} 34 | objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486, type: 3} 35 | m_AssetVersion: 2 36 | m_OpaqueLayerMask: 37 | serializedVersion: 2 38 | m_Bits: 4294967295 39 | m_TransparentLayerMask: 40 | serializedVersion: 2 41 | m_Bits: 4294967295 42 | m_DefaultStencilState: 43 | overrideStencilState: 0 44 | stencilReference: 0 45 | stencilCompareFunction: 8 46 | passOperation: 2 47 | failOperation: 0 48 | zFailOperation: 0 49 | m_ShadowTransparentReceive: 1 50 | m_RenderingMode: 0 51 | m_DepthPrimingMode: 0 52 | m_CopyDepthMode: 0 53 | m_AccurateGbufferNormals: 0 54 | m_IntermediateTextureMode: 1 55 | -------------------------------------------------------------------------------- /Assets/Sample/UniversalRenderPipelineAsset_Renderer.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 76dc0b1dddce920449c453592752ddd0 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/SceneDependencyCache.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c69cc04bd04b5f64da74a1e099cd94f4 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/SceneDependencyCache/95073d28cdb5319dcd180fba5272fc04.sceneWithBuildSettings: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PanMadzior/ReactiveDots/b8b41ae7021426a943b089339c1771c18e573c8f/Assets/SceneDependencyCache/95073d28cdb5319dcd180fba5272fc04.sceneWithBuildSettings -------------------------------------------------------------------------------- /Assets/SceneDependencyCache/95073d28cdb5319dcd180fba5272fc04.sceneWithBuildSettings.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 95073d28cdb5319dcd180fba5272fc04 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/SceneDependencyCache/9f093bd59a522979f4b40bb81c6d6151.sceneWithBuildSettings: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PanMadzior/ReactiveDots/b8b41ae7021426a943b089339c1771c18e573c8f/Assets/SceneDependencyCache/9f093bd59a522979f4b40bb81c6d6151.sceneWithBuildSettings -------------------------------------------------------------------------------- /Assets/SceneDependencyCache/9f093bd59a522979f4b40bb81c6d6151.sceneWithBuildSettings.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9f093bd59a522979f4b40bb81c6d6151 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/UniversalRenderPipelineGlobalSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 2ec995e51a6e251468d2a3fd8a686257, type: 3} 13 | m_Name: UniversalRenderPipelineGlobalSettings 14 | m_EditorClassIdentifier: 15 | k_AssetVersion: 3 16 | m_RenderingLayerNames: 17 | - Default 18 | m_ValidRenderingLayers: 1 19 | lightLayerName0: 20 | lightLayerName1: 21 | lightLayerName2: 22 | lightLayerName3: 23 | lightLayerName4: 24 | lightLayerName5: 25 | lightLayerName6: 26 | lightLayerName7: 27 | m_StripDebugVariants: 1 28 | m_StripUnusedPostProcessingVariants: 0 29 | m_StripUnusedVariants: 1 30 | m_StripUnusedLODCrossFadeVariants: 1 31 | m_StripScreenCoordOverrideVariants: 1 32 | supportRuntimeDebugDisplay: 0 33 | m_ShaderVariantLogLevel: 0 34 | m_ExportShaderVariants: 1 35 | -------------------------------------------------------------------------------- /Assets/UniversalRenderPipelineGlobalSettings.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a8961b5000a4fe04890420c8d9c64a96 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ai.navigation": "1.1.0-pre.1", 4 | "com.unity.collab-proxy": "1.17.2", 5 | "com.unity.collections": "1.2.4", 6 | "com.unity.entities": "1.0.0-exp.12", 7 | "com.unity.ide.rider": "3.0.15", 8 | "com.unity.ide.visualstudio": "2.0.16", 9 | "com.unity.ide.vscode": "1.2.5", 10 | "com.unity.render-pipelines.universal": "14.0.3", 11 | "com.unity.rendering.hybrid": "0.61.0-preview.7", 12 | "com.unity.test-framework": "1.1.33", 13 | "com.unity.textmeshpro": "3.0.6", 14 | "com.unity.timeline": "1.7.1", 15 | "com.unity.ugui": "1.0.0", 16 | "com.unity.modules.ai": "1.0.0", 17 | "com.unity.modules.androidjni": "1.0.0", 18 | "com.unity.modules.animation": "1.0.0", 19 | "com.unity.modules.assetbundle": "1.0.0", 20 | "com.unity.modules.audio": "1.0.0", 21 | "com.unity.modules.cloth": "1.0.0", 22 | "com.unity.modules.director": "1.0.0", 23 | "com.unity.modules.imageconversion": "1.0.0", 24 | "com.unity.modules.imgui": "1.0.0", 25 | "com.unity.modules.jsonserialize": "1.0.0", 26 | "com.unity.modules.particlesystem": "1.0.0", 27 | "com.unity.modules.physics": "1.0.0", 28 | "com.unity.modules.physics2d": "1.0.0", 29 | "com.unity.modules.screencapture": "1.0.0", 30 | "com.unity.modules.terrain": "1.0.0", 31 | "com.unity.modules.terrainphysics": "1.0.0", 32 | "com.unity.modules.tilemap": "1.0.0", 33 | "com.unity.modules.ui": "1.0.0", 34 | "com.unity.modules.uielements": "1.0.0", 35 | "com.unity.modules.umbra": "1.0.0", 36 | "com.unity.modules.unityanalytics": "1.0.0", 37 | "com.unity.modules.unitywebrequest": "1.0.0", 38 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 39 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 40 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 41 | "com.unity.modules.unitywebrequestwww": "1.0.0", 42 | "com.unity.modules.vehicles": "1.0.0", 43 | "com.unity.modules.video": "1.0.0", 44 | "com.unity.modules.vr": "1.0.0", 45 | "com.unity.modules.wind": "1.0.0", 46 | "com.unity.modules.xr": "1.0.0" 47 | } 48 | } 49 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 1024 20 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 1 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ContactPairsMode: 0 26 | m_BroadphaseType: 0 27 | m_WorldBounds: 28 | m_Center: {x: 0, y: 0, z: 0} 29 | m_Extent: {x: 250, y: 250, z: 250} 30 | m_WorldSubdivisions: 8 31 | m_FrictionType: 0 32 | m_EnableEnhancedDeterminism: 0 33 | m_EnableUnifiedHeightmaps: 1 34 | m_DefaultMaxAngluarSpeed: 7 35 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: [] 8 | m_configObjects: {} 9 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 11 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 0 10 | m_DefaultBehaviorMode: 0 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref 20 | m_ProjectGenerationRootNamespace: 21 | m_CollabEditorSettings: 22 | inProgressEnabled: 1 23 | m_EnableTextureStreamingInEditMode: 1 24 | m_EnableTextureStreamingInPlayMode: 1 25 | m_AsyncShaderCompilation: 1 26 | m_EnterPlayModeOptionsEnabled: 0 27 | m_EnterPlayModeOptions: 3 28 | m_ShowLightmapResolutionOverlay: 1 29 | m_UseLegacyProbeSampleCount: 0 30 | m_SerializeInlineMappingsOnOneLine: 1 -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 15 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_ScreenSpaceShadows: 14 | m_Mode: 1 15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} 16 | m_DepthNormals: 17 | m_Mode: 1 18 | m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} 19 | m_MotionVectors: 20 | m_Mode: 1 21 | m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} 22 | m_LightHalo: 23 | m_Mode: 1 24 | m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} 25 | m_LensFlare: 26 | m_Mode: 1 27 | m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} 28 | m_VideoShadersIncludeMode: 2 29 | m_AlwaysIncludedShaders: 30 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 31 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} 32 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} 33 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} 34 | - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} 35 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 36 | m_PreloadedShaders: [] 37 | m_PreloadShadersBatchTimeLimit: -1 38 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} 39 | m_CustomRenderPipeline: {fileID: 11400000, guid: dcfb393475f9db349b0e942359d96e97, type: 2} 40 | m_TransparencySortMode: 0 41 | m_TransparencySortAxis: {x: 0, y: 0, z: 1} 42 | m_DefaultRenderingPath: 1 43 | m_DefaultMobileRenderingPath: 1 44 | m_TierSettings: [] 45 | m_LightmapStripping: 0 46 | m_FogStripping: 0 47 | m_InstancingStripping: 0 48 | m_BrgStripping: 0 49 | m_LightmapKeepPlain: 1 50 | m_LightmapKeepDirCombined: 1 51 | m_LightmapKeepDynamicPlain: 1 52 | m_LightmapKeepDynamicDirCombined: 1 53 | m_LightmapKeepShadowMask: 1 54 | m_LightmapKeepSubtractive: 1 55 | m_FogKeepLinear: 1 56 | m_FogKeepExp: 1 57 | m_FogKeepExp2: 1 58 | m_AlbedoSwatchInfos: [] 59 | m_LightsUseLinearIntensity: 0 60 | m_LightsUseColorTemperature: 1 61 | m_DefaultRenderingLayerMask: 1 62 | m_LogWhenShaderIsCompiled: 0 63 | m_SRPDefaultSettings: 64 | UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: a8961b5000a4fe04890420c8d9c64a96, type: 2} 65 | m_LightProbeOutsideHullStrategy: 0 66 | -------------------------------------------------------------------------------- /ProjectSettings/MemorySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!387306366 &1 4 | MemorySettings: 5 | m_ObjectHideFlags: 0 6 | m_EditorMemorySettings: 7 | m_MainAllocatorBlockSize: -1 8 | m_ThreadAllocatorBlockSize: -1 9 | m_MainGfxBlockSize: -1 10 | m_ThreadGfxBlockSize: -1 11 | m_CacheBlockSize: -1 12 | m_TypetreeBlockSize: -1 13 | m_ProfilerBlockSize: -1 14 | m_ProfilerEditorBlockSize: -1 15 | m_BucketAllocatorGranularity: -1 16 | m_BucketAllocatorBucketsCount: -1 17 | m_BucketAllocatorBlockSize: -1 18 | m_BucketAllocatorBlockCount: -1 19 | m_ProfilerBucketAllocatorGranularity: -1 20 | m_ProfilerBucketAllocatorBucketsCount: -1 21 | m_ProfilerBucketAllocatorBlockSize: -1 22 | m_ProfilerBucketAllocatorBlockCount: -1 23 | m_TempAllocatorSizeMain: -1 24 | m_JobTempAllocatorBlockSize: -1 25 | m_BackgroundJobTempAllocatorBlockSize: -1 26 | m_JobTempAllocatorReducedBlockSize: -1 27 | m_TempAllocatorSizeGIBakingWorker: -1 28 | m_TempAllocatorSizeNavMeshWorker: -1 29 | m_TempAllocatorSizeAudioWorker: -1 30 | m_TempAllocatorSizeCloudWorker: -1 31 | m_TempAllocatorSizeGfx: -1 32 | m_TempAllocatorSizeJobWorker: -1 33 | m_TempAllocatorSizeBackgroundWorker: -1 34 | m_TempAllocatorSizePreloadManager: -1 35 | m_PlatformMemorySettings: {} 36 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /ProjectSettings/PackageManagerSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_EnablePreviewPackages: 0 16 | m_EnablePackageDependencies: 0 17 | m_AdvancedSettingsExpanded: 1 18 | m_ScopedRegistriesSettingsExpanded: 1 19 | oneTimeWarningShown: 0 20 | m_Registries: 21 | - m_Id: main 22 | m_Name: 23 | m_Url: https://packages.unity.com 24 | m_Scopes: [] 25 | m_IsDefault: 1 26 | m_Capabilities: 7 27 | m_UserSelectedRegistryName: 28 | m_UserAddingNewScopedRegistry: 0 29 | m_RegistryInfoDraft: 30 | m_ErrorMessage: 31 | m_Original: 32 | m_Id: 33 | m_Name: 34 | m_Url: 35 | m_Scopes: [] 36 | m_IsDefault: 0 37 | m_Capabilities: 0 38 | m_Modified: 0 39 | m_Name: 40 | m_Url: 41 | m_Scopes: 42 | - 43 | m_SelectedScopeIndex: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_JobOptions: 23 | serializedVersion: 2 24 | useMultithreading: 0 25 | useConsistencySorting: 0 26 | m_InterpolationPosesPerJob: 100 27 | m_NewContactsPerJob: 30 28 | m_CollideContactsPerJob: 100 29 | m_ClearFlagsPerJob: 200 30 | m_ClearBodyForcesPerJob: 200 31 | m_SyncDiscreteFixturesPerJob: 50 32 | m_SyncContinuousFixturesPerJob: 50 33 | m_FindNearestContactsPerJob: 100 34 | m_UpdateTriggerContactsPerJob: 100 35 | m_IslandSolverCostThreshold: 100 36 | m_IslandSolverBodyCostScale: 1 37 | m_IslandSolverContactCostScale: 10 38 | m_IslandSolverJointCostScale: 10 39 | m_IslandSolverBodiesPerJob: 50 40 | m_IslandSolverContactsPerJob: 50 41 | m_AutoSimulation: 1 42 | m_QueriesHitTriggers: 1 43 | m_QueriesStartInColliders: 1 44 | m_CallbacksOnDisable: 1 45 | m_ReuseCollisionCallbacks: 1 46 | m_AutoSyncTransforms: 0 47 | m_AlwaysShowColliders: 0 48 | m_ShowColliderSleep: 1 49 | m_ShowColliderContacts: 0 50 | m_ShowColliderAABB: 0 51 | m_ContactArrowScale: 0.2 52 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 53 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 54 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 55 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 56 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 57 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_DefaultPresets: {} 8 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2022.2.0b10 2 | m_EditorVersionWithRevision: 2022.2.0b10 (23300ef499b2) 3 | -------------------------------------------------------------------------------- /ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!47 &1 4 | QualitySettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_CurrentQuality: 5 8 | m_QualitySettings: 9 | - serializedVersion: 2 10 | name: Very Low 11 | pixelLightCount: 0 12 | shadows: 0 13 | shadowResolution: 0 14 | shadowProjection: 1 15 | shadowCascades: 1 16 | shadowDistance: 15 17 | shadowNearPlaneOffset: 3 18 | shadowCascade2Split: 0.33333334 19 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 20 | shadowmaskMode: 0 21 | skinWeights: 1 22 | textureQuality: 1 23 | anisotropicTextures: 0 24 | antiAliasing: 0 25 | softParticles: 0 26 | softVegetation: 0 27 | realtimeReflectionProbes: 0 28 | billboardsFaceCameraPosition: 0 29 | vSyncCount: 0 30 | lodBias: 0.3 31 | maximumLODLevel: 0 32 | streamingMipmapsActive: 0 33 | streamingMipmapsAddAllCameras: 1 34 | streamingMipmapsMemoryBudget: 512 35 | streamingMipmapsRenderersPerFrame: 512 36 | streamingMipmapsMaxLevelReduction: 2 37 | streamingMipmapsMaxFileIORequests: 1024 38 | particleRaycastBudget: 4 39 | asyncUploadTimeSlice: 2 40 | asyncUploadBufferSize: 16 41 | asyncUploadPersistentBuffer: 1 42 | resolutionScalingFixedDPIFactor: 1 43 | customRenderPipeline: {fileID: 0} 44 | excludedTargetPlatforms: [] 45 | - serializedVersion: 2 46 | name: Low 47 | pixelLightCount: 0 48 | shadows: 0 49 | shadowResolution: 0 50 | shadowProjection: 1 51 | shadowCascades: 1 52 | shadowDistance: 20 53 | shadowNearPlaneOffset: 3 54 | shadowCascade2Split: 0.33333334 55 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 56 | shadowmaskMode: 0 57 | skinWeights: 2 58 | textureQuality: 0 59 | anisotropicTextures: 0 60 | antiAliasing: 0 61 | softParticles: 0 62 | softVegetation: 0 63 | realtimeReflectionProbes: 0 64 | billboardsFaceCameraPosition: 0 65 | vSyncCount: 0 66 | lodBias: 0.4 67 | maximumLODLevel: 0 68 | streamingMipmapsActive: 0 69 | streamingMipmapsAddAllCameras: 1 70 | streamingMipmapsMemoryBudget: 512 71 | streamingMipmapsRenderersPerFrame: 512 72 | streamingMipmapsMaxLevelReduction: 2 73 | streamingMipmapsMaxFileIORequests: 1024 74 | particleRaycastBudget: 16 75 | asyncUploadTimeSlice: 2 76 | asyncUploadBufferSize: 16 77 | asyncUploadPersistentBuffer: 1 78 | resolutionScalingFixedDPIFactor: 1 79 | customRenderPipeline: {fileID: 0} 80 | excludedTargetPlatforms: [] 81 | - serializedVersion: 2 82 | name: Medium 83 | pixelLightCount: 1 84 | shadows: 1 85 | shadowResolution: 0 86 | shadowProjection: 1 87 | shadowCascades: 1 88 | shadowDistance: 20 89 | shadowNearPlaneOffset: 3 90 | shadowCascade2Split: 0.33333334 91 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 92 | shadowmaskMode: 0 93 | skinWeights: 2 94 | textureQuality: 0 95 | anisotropicTextures: 1 96 | antiAliasing: 0 97 | softParticles: 0 98 | softVegetation: 0 99 | realtimeReflectionProbes: 0 100 | billboardsFaceCameraPosition: 0 101 | vSyncCount: 1 102 | lodBias: 0.7 103 | maximumLODLevel: 0 104 | streamingMipmapsActive: 0 105 | streamingMipmapsAddAllCameras: 1 106 | streamingMipmapsMemoryBudget: 512 107 | streamingMipmapsRenderersPerFrame: 512 108 | streamingMipmapsMaxLevelReduction: 2 109 | streamingMipmapsMaxFileIORequests: 1024 110 | particleRaycastBudget: 64 111 | asyncUploadTimeSlice: 2 112 | asyncUploadBufferSize: 16 113 | asyncUploadPersistentBuffer: 1 114 | resolutionScalingFixedDPIFactor: 1 115 | customRenderPipeline: {fileID: 0} 116 | excludedTargetPlatforms: [] 117 | - serializedVersion: 2 118 | name: High 119 | pixelLightCount: 2 120 | shadows: 2 121 | shadowResolution: 1 122 | shadowProjection: 1 123 | shadowCascades: 2 124 | shadowDistance: 40 125 | shadowNearPlaneOffset: 3 126 | shadowCascade2Split: 0.33333334 127 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 128 | shadowmaskMode: 1 129 | skinWeights: 2 130 | textureQuality: 0 131 | anisotropicTextures: 1 132 | antiAliasing: 0 133 | softParticles: 0 134 | softVegetation: 1 135 | realtimeReflectionProbes: 1 136 | billboardsFaceCameraPosition: 1 137 | vSyncCount: 1 138 | lodBias: 1 139 | maximumLODLevel: 0 140 | streamingMipmapsActive: 0 141 | streamingMipmapsAddAllCameras: 1 142 | streamingMipmapsMemoryBudget: 512 143 | streamingMipmapsRenderersPerFrame: 512 144 | streamingMipmapsMaxLevelReduction: 2 145 | streamingMipmapsMaxFileIORequests: 1024 146 | particleRaycastBudget: 256 147 | asyncUploadTimeSlice: 2 148 | asyncUploadBufferSize: 16 149 | asyncUploadPersistentBuffer: 1 150 | resolutionScalingFixedDPIFactor: 1 151 | customRenderPipeline: {fileID: 0} 152 | excludedTargetPlatforms: [] 153 | - serializedVersion: 2 154 | name: Very High 155 | pixelLightCount: 3 156 | shadows: 2 157 | shadowResolution: 2 158 | shadowProjection: 1 159 | shadowCascades: 2 160 | shadowDistance: 70 161 | shadowNearPlaneOffset: 3 162 | shadowCascade2Split: 0.33333334 163 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 164 | shadowmaskMode: 1 165 | skinWeights: 4 166 | textureQuality: 0 167 | anisotropicTextures: 2 168 | antiAliasing: 2 169 | softParticles: 1 170 | softVegetation: 1 171 | realtimeReflectionProbes: 1 172 | billboardsFaceCameraPosition: 1 173 | vSyncCount: 1 174 | lodBias: 1.5 175 | maximumLODLevel: 0 176 | streamingMipmapsActive: 0 177 | streamingMipmapsAddAllCameras: 1 178 | streamingMipmapsMemoryBudget: 512 179 | streamingMipmapsRenderersPerFrame: 512 180 | streamingMipmapsMaxLevelReduction: 2 181 | streamingMipmapsMaxFileIORequests: 1024 182 | particleRaycastBudget: 1024 183 | asyncUploadTimeSlice: 2 184 | asyncUploadBufferSize: 16 185 | asyncUploadPersistentBuffer: 1 186 | resolutionScalingFixedDPIFactor: 1 187 | customRenderPipeline: {fileID: 0} 188 | excludedTargetPlatforms: [] 189 | - serializedVersion: 2 190 | name: Ultra 191 | pixelLightCount: 4 192 | shadows: 2 193 | shadowResolution: 2 194 | shadowProjection: 1 195 | shadowCascades: 4 196 | shadowDistance: 150 197 | shadowNearPlaneOffset: 3 198 | shadowCascade2Split: 0.33333334 199 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 200 | shadowmaskMode: 1 201 | skinWeights: 4 202 | textureQuality: 0 203 | anisotropicTextures: 2 204 | antiAliasing: 0 205 | softParticles: 1 206 | softVegetation: 1 207 | realtimeReflectionProbes: 1 208 | billboardsFaceCameraPosition: 1 209 | vSyncCount: 1 210 | lodBias: 2 211 | maximumLODLevel: 0 212 | streamingMipmapsActive: 0 213 | streamingMipmapsAddAllCameras: 1 214 | streamingMipmapsMemoryBudget: 512 215 | streamingMipmapsRenderersPerFrame: 512 216 | streamingMipmapsMaxLevelReduction: 2 217 | streamingMipmapsMaxFileIORequests: 1024 218 | particleRaycastBudget: 4096 219 | asyncUploadTimeSlice: 2 220 | asyncUploadBufferSize: 16 221 | asyncUploadPersistentBuffer: 1 222 | resolutionScalingFixedDPIFactor: 1 223 | customRenderPipeline: {fileID: 0} 224 | excludedTargetPlatforms: [] 225 | m_PerPlatformDefaultQuality: 226 | Android: 2 227 | Lumin: 5 228 | Nintendo 3DS: 5 229 | Nintendo Switch: 5 230 | PS4: 5 231 | PSP2: 2 232 | Stadia: 5 233 | Standalone: 5 234 | WebGL: 3 235 | Windows Store Apps: 5 236 | XboxOne: 5 237 | iPhone: 2 238 | tvOS: 2 239 | -------------------------------------------------------------------------------- /ProjectSettings/SceneTemplateSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "templatePinStates": [], 3 | "dependencyTypeInfos": [ 4 | { 5 | "userAdded": false, 6 | "type": "UnityEngine.AnimationClip", 7 | "ignore": false, 8 | "defaultInstantiationMode": 0, 9 | "supportsModification": true 10 | }, 11 | { 12 | "userAdded": false, 13 | "type": "UnityEditor.Animations.AnimatorController", 14 | "ignore": false, 15 | "defaultInstantiationMode": 0, 16 | "supportsModification": true 17 | }, 18 | { 19 | "userAdded": false, 20 | "type": "UnityEngine.AnimatorOverrideController", 21 | "ignore": false, 22 | "defaultInstantiationMode": 0, 23 | "supportsModification": true 24 | }, 25 | { 26 | "userAdded": false, 27 | "type": "UnityEditor.Audio.AudioMixerController", 28 | "ignore": false, 29 | "defaultInstantiationMode": 0, 30 | "supportsModification": true 31 | }, 32 | { 33 | "userAdded": false, 34 | "type": "UnityEngine.ComputeShader", 35 | "ignore": true, 36 | "defaultInstantiationMode": 1, 37 | "supportsModification": true 38 | }, 39 | { 40 | "userAdded": false, 41 | "type": "UnityEngine.Cubemap", 42 | "ignore": false, 43 | "defaultInstantiationMode": 0, 44 | "supportsModification": true 45 | }, 46 | { 47 | "userAdded": false, 48 | "type": "UnityEngine.GameObject", 49 | "ignore": false, 50 | "defaultInstantiationMode": 0, 51 | "supportsModification": true 52 | }, 53 | { 54 | "userAdded": false, 55 | "type": "UnityEditor.LightingDataAsset", 56 | "ignore": false, 57 | "defaultInstantiationMode": 0, 58 | "supportsModification": false 59 | }, 60 | { 61 | "userAdded": false, 62 | "type": "UnityEngine.LightingSettings", 63 | "ignore": false, 64 | "defaultInstantiationMode": 0, 65 | "supportsModification": true 66 | }, 67 | { 68 | "userAdded": false, 69 | "type": "UnityEngine.Material", 70 | "ignore": false, 71 | "defaultInstantiationMode": 0, 72 | "supportsModification": true 73 | }, 74 | { 75 | "userAdded": false, 76 | "type": "UnityEditor.MonoScript", 77 | "ignore": true, 78 | "defaultInstantiationMode": 1, 79 | "supportsModification": true 80 | }, 81 | { 82 | "userAdded": false, 83 | "type": "UnityEngine.PhysicMaterial", 84 | "ignore": false, 85 | "defaultInstantiationMode": 0, 86 | "supportsModification": true 87 | }, 88 | { 89 | "userAdded": false, 90 | "type": "UnityEngine.PhysicsMaterial2D", 91 | "ignore": false, 92 | "defaultInstantiationMode": 0, 93 | "supportsModification": true 94 | }, 95 | { 96 | "userAdded": false, 97 | "type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile", 98 | "ignore": false, 99 | "defaultInstantiationMode": 0, 100 | "supportsModification": true 101 | }, 102 | { 103 | "userAdded": false, 104 | "type": "UnityEngine.Rendering.PostProcessing.PostProcessResources", 105 | "ignore": false, 106 | "defaultInstantiationMode": 0, 107 | "supportsModification": true 108 | }, 109 | { 110 | "userAdded": false, 111 | "type": "UnityEngine.Rendering.VolumeProfile", 112 | "ignore": false, 113 | "defaultInstantiationMode": 0, 114 | "supportsModification": true 115 | }, 116 | { 117 | "userAdded": false, 118 | "type": "UnityEditor.SceneAsset", 119 | "ignore": false, 120 | "defaultInstantiationMode": 0, 121 | "supportsModification": false 122 | }, 123 | { 124 | "userAdded": false, 125 | "type": "UnityEngine.Shader", 126 | "ignore": true, 127 | "defaultInstantiationMode": 1, 128 | "supportsModification": true 129 | }, 130 | { 131 | "userAdded": false, 132 | "type": "UnityEngine.ShaderVariantCollection", 133 | "ignore": true, 134 | "defaultInstantiationMode": 1, 135 | "supportsModification": true 136 | }, 137 | { 138 | "userAdded": false, 139 | "type": "UnityEngine.Texture", 140 | "ignore": false, 141 | "defaultInstantiationMode": 0, 142 | "supportsModification": true 143 | }, 144 | { 145 | "userAdded": false, 146 | "type": "UnityEngine.Texture2D", 147 | "ignore": false, 148 | "defaultInstantiationMode": 0, 149 | "supportsModification": true 150 | }, 151 | { 152 | "userAdded": false, 153 | "type": "UnityEngine.Timeline.TimelineAsset", 154 | "ignore": false, 155 | "defaultInstantiationMode": 0, 156 | "supportsModification": true 157 | } 158 | ], 159 | "defaultDependencyTypeInfo": { 160 | "userAdded": false, 161 | "type": "", 162 | "ignore": false, 163 | "defaultInstantiationMode": 1, 164 | "supportsModification": true 165 | }, 166 | "newSceneOverride": 0 167 | } -------------------------------------------------------------------------------- /ProjectSettings/ShaderGraphSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: de02f9e1d18f588468e474319d09a723, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | customInterpolatorErrorThreshold: 32 16 | customInterpolatorWarningThreshold: 16 17 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/URPProjectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_LastMaterialVersion: 7 16 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_DashboardUrl: https://dashboard.unity3d.com 13 | m_TestInitMode: 0 14 | CrashReportingSettings: 15 | m_EventUrl: https://perf-events.cloud.unity3d.com 16 | m_Enabled: 0 17 | m_LogBufferSize: 10 18 | m_CaptureEditorExceptions: 1 19 | UnityPurchasingSettings: 20 | m_Enabled: 0 21 | m_TestMode: 0 22 | UnityAnalyticsSettings: 23 | m_Enabled: 0 24 | m_TestMode: 0 25 | m_InitializeOnStartup: 1 26 | UnityAdsSettings: 27 | m_Enabled: 0 28 | m_InitializeOnStartup: 1 29 | m_TestMode: 0 30 | m_IosGameId: 31 | m_AndroidGameId: 32 | m_GameIds: {} 33 | m_GameId: 34 | PerformanceReportingSettings: 35 | m_Enabled: 0 36 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /ReactiveDots.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 11.00 3 | # Visual Studio 2010 4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{25a9d6c8-8857-053c-c54b-a68aa907a010}" 5 | EndProject 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ReactiveDots.Tests", "ReactiveDots.Tests.csproj", "{2339b5c4-fe86-76c4-4cfd-ed02ba97bd8f}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ReactiveDotsScriptsAssembly", "ReactiveDotsScriptsAssembly.csproj", "{fa6b15ce-532d-af89-09c4-e5a0277727d1}" 9 | EndProject 10 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ReactiveDots.Tests.SecondAssembly", "ReactiveDots.Tests.SecondAssembly.csproj", "{2c5fc647-fe76-ade5-4620-808a3523941c}" 11 | EndProject 12 | Global 13 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 14 | Debug|Any CPU = Debug|Any CPU 15 | EndGlobalSection 16 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 17 | {25a9d6c8-8857-053c-c54b-a68aa907a010}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 18 | {25a9d6c8-8857-053c-c54b-a68aa907a010}.Debug|Any CPU.Build.0 = Debug|Any CPU 19 | {2339b5c4-fe86-76c4-4cfd-ed02ba97bd8f}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 20 | {2339b5c4-fe86-76c4-4cfd-ed02ba97bd8f}.Debug|Any CPU.Build.0 = Debug|Any CPU 21 | {fa6b15ce-532d-af89-09c4-e5a0277727d1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 22 | {fa6b15ce-532d-af89-09c4-e5a0277727d1}.Debug|Any CPU.Build.0 = Debug|Any CPU 23 | {2c5fc647-fe76-ade5-4620-808a3523941c}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 24 | {2c5fc647-fe76-ade5-4620-808a3523941c}.Debug|Any CPU.Build.0 = Debug|Any CPU 25 | EndGlobalSection 26 | GlobalSection(SolutionProperties) = preSolution 27 | HideSolutionNode = FALSE 28 | EndGlobalSection 29 | EndGlobal 30 | -------------------------------------------------------------------------------- /ReactiveDotsPlugin/.gitignore: -------------------------------------------------------------------------------- 1 | # Visual Studio cache directory 2 | .vs/ 3 | 4 | # Autogenerated VS/MD/Consulo solution and project files 5 | ExportedObj/ 6 | .consulo/ 7 | *.csproj 8 | *.unityproj 9 | *.sln 10 | *.suo 11 | *.tmp 12 | *.user 13 | *.userprefs 14 | *.pidb 15 | *.booproj 16 | *.svd 17 | *.pdb 18 | *.mdb 19 | *.opendb 20 | *.VC.db 21 | 22 | # Rider 23 | .idea/ 24 | 25 | bin/ 26 | obj/ 27 | -------------------------------------------------------------------------------- /ReactiveDotsPlugin/EventSystems/EventComponentInfo.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.CodeAnalysis; 2 | using Microsoft.CodeAnalysis.CSharp.Syntax; 3 | 4 | namespace ReactiveDotsPlugin 5 | { 6 | public class EventComponentInfo 7 | { 8 | public EventType EventType { private set; get; } 9 | public StructDeclarationSyntax? StructSyntax { get; } 10 | public TypeDeclarationSyntax DeclaredOn { get; } 11 | public AttributeSyntax Attribute { get; } 12 | 13 | public string ComponentName { private set; get; } 14 | public string ComponentNamespace { private set; get; } 15 | public string ComponentNameFull { private set; get; } 16 | 17 | public string EventSystemClassName { private set; get; } 18 | public string EventSystemClassNamespace { private set; get; } 19 | public string EventSystemClassNameFull { private set; get; } 20 | 21 | public List FieldsToCompareName { get; } 22 | public bool IsTagComponent => FieldsToCompareName.Count == 0; 23 | 24 | public string ReactiveComponentNameFull => 25 | $"{ComponentNamespace}.{EventSystemClassName}_{ComponentName}_ReactiveEvents.{ComponentName}Reactive"; 26 | 27 | public bool IsReactiveEventFor => StructSyntax == null; 28 | 29 | // [ReactiveEventFor] 30 | public EventComponentInfo( TypeDeclarationSyntax typeSyntax, AttributeSyntax attribute ) 31 | { 32 | DeclaredOn = typeSyntax; 33 | Attribute = attribute; 34 | EventType = EventType.All; // default 35 | 36 | FieldsToCompareName = new List( 37 | GeneratorUtils.GetAttributeArgumentValue( attribute, "FieldNameToCompare", "Value" ).Split( ',' ) 38 | .Where( ( str ) => !string.IsNullOrEmpty( str ) ) 39 | ); 40 | } 41 | 42 | // [ReactiveEvent] 43 | public EventComponentInfo( StructDeclarationSyntax structNode, AttributeSyntax attribute ) 44 | { 45 | StructSyntax = structNode; 46 | DeclaredOn = structNode; 47 | Attribute = attribute; 48 | EventType = EventType.All; // default 49 | 50 | FieldsToCompareName = new List( 51 | GeneratorUtils.GetAttributeArgumentValue( attribute, "FieldNameToCompare", "Value" ).Split( ',' ) 52 | .Where( ( str ) => !string.IsNullOrEmpty( str ) ) 53 | ); 54 | 55 | ComponentName = StructSyntax.Identifier.Text; 56 | ComponentNamespace = GeneratorUtils.GetNamespaceFor( StructSyntax ); 57 | ComponentNameFull = GeneratorUtils.GetFullName( StructSyntax ); 58 | } 59 | 60 | public void UpdateWithContext( GeneratorExecutionContext context ) 61 | { 62 | var componentTypeIndex = 0; 63 | var eventTypeIndex = IsReactiveEventFor ? 1 : 0; 64 | var eventSystemIndex = IsReactiveEventFor ? 2 : 1; 65 | if ( Attribute.ArgumentList != null ) { 66 | if ( IsReactiveEventFor && Attribute.ArgumentList.Arguments.Count >= 1 ) 67 | GetComponentInfo( context, Attribute.ArgumentList.Arguments[componentTypeIndex] ); 68 | 69 | if ( Attribute.ArgumentList.Arguments.Count >= eventTypeIndex + 1 ) 70 | GetEventTypeInfo( Attribute, eventTypeIndex ); 71 | 72 | if ( Attribute.ArgumentList.Arguments.Count >= eventSystemIndex + 1 ) 73 | GetEventSystemInfo( context, Attribute.ArgumentList.Arguments[eventSystemIndex] ); 74 | else { 75 | EventSystemClassNamespace = "ReactiveDots"; 76 | EventSystemClassNameFull = "ReactiveDots.DefaultEventSystem"; 77 | EventSystemClassName = "DefaultEventSystem"; 78 | } 79 | } 80 | } 81 | 82 | private void GetComponentInfo( GeneratorExecutionContext context, AttributeArgumentSyntax arg ) 83 | { 84 | var compNames = GeneratorUtils.GetTypeNamesFromAttributeArgument( context, arg ); 85 | ComponentName = compNames.Name; 86 | ComponentNamespace = compNames.NamespaceWithContainingTypes; 87 | ComponentNameFull = compNames.FullName; 88 | } 89 | 90 | private void GetEventTypeInfo( AttributeSyntax attribute, int index ) 91 | { 92 | var eventTypeStr = GeneratorUtils.GetAttributeArgumentValue( attribute, index, "EventType.All" ); 93 | switch ( eventTypeStr ) { 94 | case "EventType.All": 95 | EventType = EventType.All; 96 | break; 97 | case "EventType.Added": 98 | EventType = EventType.Added; 99 | break; 100 | case "EventType.Removed": 101 | EventType = EventType.Removed; 102 | break; 103 | case "EventType.Changed": 104 | EventType = EventType.Changed; 105 | break; 106 | } 107 | } 108 | 109 | private void GetEventSystemInfo( GeneratorExecutionContext context, AttributeArgumentSyntax arg ) 110 | { 111 | var compNames = GeneratorUtils.GetTypeNamesFromAttributeArgument( context, arg ); 112 | EventSystemClassName = compNames.Name; 113 | EventSystemClassNamespace = compNames.NamespaceWithContainingTypes; 114 | EventSystemClassNameFull = compNames.FullName; 115 | } 116 | } 117 | } -------------------------------------------------------------------------------- /ReactiveDotsPlugin/EventSystems/EventSystemGenerator.cs: -------------------------------------------------------------------------------- 1 | using System.Diagnostics; 2 | using System.Text; 3 | using Microsoft.CodeAnalysis; 4 | using Microsoft.CodeAnalysis.Text; 5 | 6 | namespace ReactiveDotsPlugin 7 | { 8 | [Generator] 9 | public class EventSystemGenerator : SourceGeneratorBase 10 | { 11 | public override void Initialize( GeneratorInitializationContext context ) 12 | { 13 | context.RegisterForSyntaxNotifications( () => new EventSystemSyntaxReceiver() ); 14 | } 15 | 16 | public override void Execute( GeneratorExecutionContext context ) 17 | { 18 | var receiver = context.SyntaxReceiver as EventSystemSyntaxReceiver; 19 | try { 20 | foreach ( var eventComponent in receiver.EventComponents ) { 21 | eventComponent.UpdateWithContext( context ); 22 | GenerateComponentInterfaces( context, eventComponent ); 23 | GenerateComponentJobs( context, eventComponent ); 24 | } 25 | 26 | foreach ( var eventSystem in receiver.EventSystems ) 27 | GenerateEventSystem( context, eventSystem ); 28 | } 29 | catch ( Exception e ) { 30 | Debug.WriteLine( "EventSystemGenerator exception:\n" + e ); 31 | } 32 | } 33 | 34 | private void GenerateEventSystem( GeneratorExecutionContext context, EventSystemInfo eventSystem ) 35 | { 36 | var globalTemplate = EventSystemTemplates.GetEventSystemMainTemplate(); 37 | var source = GetReplacerForEventSystem( context, eventSystem ).Replace( globalTemplate ); 38 | context.AddSource( $"{eventSystem.SystemName}.ReactiveEvents.g.cs", 39 | SourceText.From( source, Encoding.UTF8 ) ); 40 | } 41 | 42 | private void GenerateComponentInterfaces( GeneratorExecutionContext context, EventComponentInfo eventComponent ) 43 | { 44 | var globalTemplate = EventSystemTemplates.GetComponentInterfacesTemplate(); 45 | var source = GetReplacerForComponentInfo( context, eventComponent ).Replace( globalTemplate ); 46 | context.AddSource( 47 | $"{eventComponent.ComponentName}_{eventComponent.EventSystemClassName}_Interfaces.ReactiveEvents.g.cs", 48 | SourceText.From( source, Encoding.UTF8 ) ); 49 | } 50 | 51 | private void GenerateComponentJobs( GeneratorExecutionContext context, EventComponentInfo eventComponent ) 52 | { 53 | var globalTemplate = EventSystemTemplates.GetComponentJobsTemplate(); 54 | var reactiveComponentProcessorsInsert = ReactiveSystemTemplates.GetTemplateForComponent(); 55 | var reactiveComponentDeclaration = ReactiveSystemTemplates.GetTemplateForReactiveComponent(); 56 | var sourceTemplate = globalTemplate 57 | .Replace( "$$placeForComponents$$", reactiveComponentProcessorsInsert ) 58 | .Replace( "$$placeForReactiveComponent$$", reactiveComponentDeclaration ); 59 | var source = GetReplacerForComponentInfo( context, eventComponent ).Replace( sourceTemplate ); 60 | context.AddSource( 61 | $"{eventComponent.ComponentName}_{eventComponent.EventSystemClassName}_Jobs.ReactiveEvents.g.cs", 62 | SourceText.From( source, Encoding.UTF8 ) ); 63 | } 64 | 65 | private Replacer GetReplacerForComponentInfo( GeneratorExecutionContext context, 66 | EventComponentInfo componentInfo ) 67 | { 68 | var checkIfChangedBodyInsert = string.Empty; 69 | for ( int i = 0; i < componentInfo.FieldsToCompareName.Count; i++ ) { 70 | var check = ReactiveSystemTemplates.GetTemplateForCheckIfChangedInstruction( 71 | componentInfo.FieldsToCompareName[i] ); 72 | checkIfChangedBodyInsert += check; 73 | } 74 | 75 | return new Replacer() { 76 | usings = GeneratorUtils.GetUsingsInsert( 77 | context, componentInfo.DeclaredOn, 78 | GetCommonUsings() 79 | ), 80 | systemNamespace = componentInfo.ComponentNamespace, 81 | checkIfChangedMethodBody = checkIfChangedBodyInsert, 82 | systemNameFull = componentInfo.EventSystemClassNameFull, 83 | systemName = componentInfo.EventSystemClassName, 84 | isTagComponent = componentInfo.IsTagComponent, 85 | componentName = componentInfo.ComponentName, 86 | componentNameFull = componentInfo.ComponentNameFull, 87 | reactiveComponentNameFull = componentInfo.ReactiveComponentNameFull 88 | }; 89 | } 90 | 91 | private Replacer GetReplacerForEventSystem( GeneratorExecutionContext context, EventSystemInfo eventSystem ) 92 | { 93 | return new Replacer() { 94 | usings = GeneratorUtils.GetUsingsInsert( 95 | context, eventSystem.ClassSyntax, 96 | GetCommonUsings() 97 | ), 98 | systemNamespace = eventSystem.SystemNamespace, 99 | checkIfChangedMethodBody = "", 100 | systemNameFull = eventSystem.SystemNameFull, 101 | systemName = eventSystem.SystemName, 102 | isTagComponent = false, 103 | componentName = "", 104 | componentNameFull = "", 105 | reactiveComponentNameFull = "" 106 | }; 107 | } 108 | } 109 | } -------------------------------------------------------------------------------- /ReactiveDotsPlugin/EventSystems/EventSystemInfo.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.CodeAnalysis.CSharp.Syntax; 2 | 3 | namespace ReactiveDotsPlugin 4 | { 5 | public class EventSystemInfo 6 | { 7 | public ClassDeclarationSyntax ClassSyntax { private set; get; } 8 | 9 | public string SystemName { private set; get; } 10 | public string SystemNamespace { private set; get; } 11 | public string SystemNameFull { private set; get; } 12 | 13 | public EventSystemInfo( ClassDeclarationSyntax classSyntax ) 14 | { 15 | ClassSyntax = classSyntax; 16 | SystemName = ClassSyntax.Identifier.Text; 17 | SystemNamespace = GeneratorUtils.GetNamespaceFor( ClassSyntax ); 18 | SystemNameFull = GeneratorUtils.GetFullName( ClassSyntax ); 19 | } 20 | } 21 | } -------------------------------------------------------------------------------- /ReactiveDotsPlugin/EventSystems/EventSystemSyntaxReceiver.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.CodeAnalysis; 2 | using Microsoft.CodeAnalysis.CSharp.Syntax; 3 | 4 | namespace ReactiveDotsPlugin 5 | { 6 | public class EventSystemSyntaxReceiver : ISyntaxReceiver 7 | { 8 | public List EventSystems { private set; get; } = new List(); 9 | public List EventComponents { private set; get; } = new List(); 10 | 11 | public void OnVisitSyntaxNode( SyntaxNode syntaxNode ) 12 | { 13 | // Look for classes with [ReactiveEventSystem] 14 | CheckIfReactiveEventSystem( syntaxNode ); 15 | 16 | // Look for structs with [ReactiveEvent] 17 | CheckIfReactiveEventComponent( syntaxNode ); 18 | 19 | // Look for types with [ReactiveEventFor] 20 | CheckIfReactiveEventForComponent( syntaxNode ); 21 | } 22 | 23 | private void CheckIfReactiveEventSystem( SyntaxNode syntaxNode ) 24 | { 25 | if ( syntaxNode is ClassDeclarationSyntax classNode ) { 26 | GeneratorUtils.GetAttributes( classNode, "ReactiveEventSystem", out var attributes ); 27 | if ( attributes.Count > 0 ) 28 | EventSystems.Add( new EventSystemInfo( classNode ) ); 29 | } 30 | } 31 | 32 | private void CheckIfReactiveEventComponent( SyntaxNode syntaxNode ) 33 | { 34 | if ( syntaxNode is StructDeclarationSyntax structNode ) { 35 | GeneratorUtils.GetAttributes( structNode, "ReactiveEvent", out var attributes ); 36 | foreach ( var attribute in attributes ) { 37 | EventComponents.Add( new EventComponentInfo( structNode, attribute ) ); 38 | } 39 | } 40 | } 41 | 42 | private void CheckIfReactiveEventForComponent( SyntaxNode syntaxNode ) 43 | { 44 | if ( syntaxNode is TypeDeclarationSyntax typeNode ) { 45 | GeneratorUtils.GetAttributes( typeNode, "ReactiveEventFor", out var attributes ); 46 | foreach ( var attribute in attributes ) { 47 | EventComponents.Add( new EventComponentInfo( typeNode, attribute ) ); 48 | } 49 | } 50 | } 51 | } 52 | } -------------------------------------------------------------------------------- /ReactiveDotsPlugin/EventSystems/EventType.cs: -------------------------------------------------------------------------------- 1 | namespace ReactiveDotsPlugin 2 | { 3 | public enum EventType 4 | { 5 | All, 6 | Added, 7 | Removed, 8 | Changed, 9 | } 10 | } -------------------------------------------------------------------------------- /ReactiveDotsPlugin/GeneratorUtils.cs: -------------------------------------------------------------------------------- 1 | using System.Diagnostics.Contracts; 2 | using System.Text; 3 | using Microsoft.CodeAnalysis; 4 | using Microsoft.CodeAnalysis.CSharp; 5 | using Microsoft.CodeAnalysis.CSharp.Syntax; 6 | 7 | namespace ReactiveDotsPlugin 8 | { 9 | public static class GeneratorUtils 10 | { 11 | // https://stackoverflow.com/a/52694992 12 | public static string GetFullName( TypeDeclarationSyntax source ) 13 | { 14 | Contract.Requires( null != source ); 15 | 16 | var items = new List(); 17 | var parent = source.Parent; 18 | while ( parent.IsKind( SyntaxKind.ClassDeclaration ) ) { 19 | var parentClass = parent as TypeDeclarationSyntax; 20 | Contract.Assert( null != parentClass ); 21 | items.Add( parentClass.Identifier.Text ); 22 | 23 | parent = parent.Parent; 24 | } 25 | 26 | var nameSpace = parent as NamespaceDeclarationSyntax; 27 | Contract.Assert( null != nameSpace ); 28 | var sb = new StringBuilder().Append( nameSpace.Name ).Append( '.' ); 29 | items.Reverse(); 30 | items.ForEach( i => { sb.Append( i ).Append( '.' ); } ); 31 | sb.Append( source.Identifier.Text ); 32 | 33 | var result = sb.ToString(); 34 | return result; 35 | } 36 | 37 | public static bool TryFindStructSyntaxByName( GeneratorExecutionContext context, string structName, 38 | out StructDeclarationSyntax? structSyntax, TypeDeclarationSyntax optionalPreferredParent = null ) 39 | { 40 | var allFound = context.Compilation.SyntaxTrees 41 | .SelectMany( st => st 42 | .GetRoot() 43 | .DescendantNodes() 44 | .OfType() ) 45 | .Where( str => str.Identifier.Text.Equals( structName ) ) 46 | .ToList(); 47 | if ( allFound.Count == 0 ) 48 | structSyntax = null; 49 | else if ( allFound.Count == 1 || optionalPreferredParent == null ) 50 | structSyntax = allFound[0]; 51 | else { 52 | structSyntax = allFound.FirstOrDefault( s => 53 | { 54 | var parentSyntax = s.Parent as TypeDeclarationSyntax; 55 | if ( parentSyntax == null ) 56 | return false; 57 | return parentSyntax.Identifier.Text.Equals( optionalPreferredParent.Identifier.Text ); 58 | } ); 59 | if ( structSyntax == null ) 60 | structSyntax = allFound[0]; 61 | } 62 | 63 | return structSyntax != null; 64 | } 65 | 66 | public static bool TryFindClassSyntaxByName( GeneratorExecutionContext context, string className, 67 | out ClassDeclarationSyntax? classSyntax ) 68 | { 69 | classSyntax = context.Compilation.SyntaxTrees 70 | .SelectMany( st => st 71 | .GetRoot() 72 | .DescendantNodes() 73 | .OfType() ) 74 | .FirstOrDefault( str => str.Identifier.Text.Equals( className ) ) ?? null; 75 | return classSyntax != null; 76 | } 77 | 78 | public static string GetNamespaceFor( SyntaxNode s ) 79 | { 80 | return s.Parent switch { 81 | NamespaceDeclarationSyntax namespaceDeclarationSyntax => namespaceDeclarationSyntax.Name.ToString(), 82 | null => string.Empty, 83 | _ => GetNamespaceFor( s.Parent ) 84 | }; 85 | } 86 | 87 | public static void GetAttributes( BaseTypeDeclarationSyntax typeSyntax, string attributeName, 88 | out List output ) 89 | { 90 | output = new List(); 91 | output.AddRange( 92 | from attributeList in typeSyntax.AttributeLists 93 | from attribute in attributeList.Attributes 94 | where attribute.Name.ToString() == attributeName 95 | select attribute 96 | ); 97 | } 98 | 99 | public static string GetTypeofFromAttributeArgument( AttributeArgumentSyntax attributeArgument ) 100 | { 101 | var expression = attributeArgument.Expression.ToFullString(); 102 | var compTypeName = expression.Replace( "typeof(", "" ).Replace( ")", "" ).Trim(); 103 | return compTypeName; 104 | } 105 | 106 | public static string GetAttributeArgumentValue( AttributeSyntax attribute, string argumentName, 107 | string defaultValue ) 108 | { 109 | var argument = attribute.ArgumentList!.Arguments 110 | .FirstOrDefault( arg => 111 | { 112 | if ( arg == null || arg.NameEquals == null ) 113 | return false; 114 | return arg.NameEquals.Name.Identifier.ValueText.Equals( argumentName ); 115 | } ); 116 | var argumentValue = "Value"; 117 | if ( argument != null ) 118 | argumentValue = argument.Expression.NormalizeWhitespace().ToFullString() 119 | .Replace( "\"", "" ); 120 | return argumentValue; 121 | } 122 | 123 | public static string GetAttributeArgumentValue( AttributeSyntax attribute, int argumentIndex, 124 | string defaultValue ) 125 | { 126 | if ( attribute.ArgumentList == null || attribute.ArgumentList.Arguments.Count <= argumentIndex ) 127 | return string.Empty; 128 | var argument = attribute.ArgumentList!.Arguments[argumentIndex]; 129 | var argumentValue = string.Empty; 130 | if ( argument != null ) 131 | argumentValue = argument.Expression.NormalizeWhitespace().ToFullString() 132 | .Replace( "\"", "" ); 133 | return argumentValue; 134 | } 135 | 136 | public static void PopulateSetWithUniqueUsings( HashSet set, TypeDeclarationSyntax type, 137 | GeneratorExecutionContext context ) 138 | { 139 | var usingsForType = type.SyntaxTree.GetCompilationUnitRoot( context.CancellationToken ).Usings; 140 | foreach ( var usingForType in usingsForType ) { 141 | var str = usingForType.Name.ToString(); 142 | if ( set.Contains( str ) ) 143 | continue; 144 | set.Add( str ); 145 | } 146 | } 147 | 148 | public static string GetUsingsInsert( GeneratorExecutionContext context, TypeDeclarationSyntax type, 149 | HashSet? additional = null ) 150 | { 151 | var usings = additional == null ? new HashSet() : new HashSet( additional ); 152 | GeneratorUtils.PopulateSetWithUniqueUsings( usings, type, context ); 153 | var usingsInsert = string.Empty; 154 | foreach ( var u in usings ) 155 | usingsInsert += "using " + u + ";\n"; 156 | return usingsInsert; 157 | } 158 | 159 | public static void SplitTypeName( string full, out string visibleNamespace, out string name ) 160 | { 161 | var split = full.Split( '.' ); 162 | name = split[split.Length - 1]; 163 | visibleNamespace = string.Empty; 164 | if ( split.Length >= 2 ) { 165 | for ( int i = 0; i < split.Length - 1; i++ ) 166 | visibleNamespace += split[i] + ( i < split.Length - 2 ? "." : "" ); 167 | } 168 | } 169 | 170 | public struct TypeNames 171 | { 172 | public string? Name; 173 | public string? NamespaceWithContainingTypes; 174 | public string? FullName; 175 | } 176 | 177 | public static TypeNames GetTypeNamesFromAttributeArgument( GeneratorExecutionContext context, 178 | AttributeArgumentSyntax arg ) 179 | { 180 | var typeofExpr = arg.Expression as TypeOfExpressionSyntax; 181 | if ( typeofExpr == null ) 182 | return default(TypeNames); 183 | return GetTypeNamesFromTypeofDeclaration( context, typeofExpr ); 184 | } 185 | 186 | public static TypeNames GetTypeNamesFromTypeofDeclaration( GeneratorExecutionContext context, 187 | TypeOfExpressionSyntax expr ) 188 | { 189 | var typeNames = new TypeNames(); 190 | var typeInfo = context.Compilation.GetSemanticModel( expr.Type.SyntaxTree ).GetTypeInfo( expr.Type ); 191 | var namedSymbol = typeInfo.Type as INamedTypeSymbol; 192 | var typeNamespace = namedSymbol?.ContainingNamespace.ToString(); 193 | var typeParents = string.Empty; 194 | var parent = namedSymbol?.ContainingType; 195 | while ( parent != null ) { 196 | typeParents += parent.Name; 197 | parent = parent.ContainingType; 198 | if ( parent != null ) 199 | typeParents += "."; 200 | } 201 | 202 | // type name 203 | typeNames.Name = namedSymbol?.Name; 204 | 205 | // type path (namespace + containing types) 206 | typeNames.NamespaceWithContainingTypes = 207 | ( string.IsNullOrEmpty( typeNamespace ) ? "" : typeNamespace + "." ) 208 | + ( string.IsNullOrEmpty( typeParents ) ? "" : typeParents + "." ); 209 | if ( typeNames.NamespaceWithContainingTypes.EndsWith( "." ) ) 210 | typeNames.NamespaceWithContainingTypes = 211 | typeNames.NamespaceWithContainingTypes.Substring( 0, 212 | typeNames.NamespaceWithContainingTypes.Length - 1 ); 213 | 214 | // type path + type name 215 | typeNames.FullName = ( string.IsNullOrEmpty( typeNames.NamespaceWithContainingTypes ) 216 | ? typeNames.Name 217 | : typeNames.NamespaceWithContainingTypes + "." + typeNames.Name ); 218 | 219 | return typeNames; 220 | } 221 | } 222 | } -------------------------------------------------------------------------------- /ReactiveDotsPlugin/ReactiveSystems/ReactiveSystemAttributeInfo.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.CodeAnalysis; 2 | using Microsoft.CodeAnalysis.CSharp.Syntax; 3 | 4 | namespace ReactiveDotsPlugin 5 | { 6 | public class ReactiveSystemAttributeInfo 7 | { 8 | public AttributeSyntax AttributeSyntax { get; } 9 | public ClassDeclarationSyntax SystemClassSyntax { get; } 10 | 11 | public string ComponentName { private set; get; } 12 | public string ComponentNamespace { private set; get; } 13 | public string ComponentNameFull { private set; get; } 14 | 15 | public string ReactiveComponentName { private set; get; } 16 | public string ReactiveComponentNamespace { private set; get; } 17 | public string ReactiveComponentNameFull { private set; get; } 18 | 19 | public List FieldsToCompareName { get; } 20 | public bool IsTagComponent => FieldsToCompareName.Count == 0; 21 | 22 | public bool IsValid => !string.IsNullOrEmpty( ComponentName ) && !string.IsNullOrEmpty( ReactiveComponentName ); 23 | 24 | public ReactiveSystemAttributeInfo( GeneratorExecutionContext context, AttributeSyntax attribute, 25 | ClassDeclarationSyntax system ) 26 | { 27 | AttributeSyntax = attribute; 28 | SystemClassSyntax = system; 29 | if ( attribute.ArgumentList != null ) { 30 | if ( attribute.ArgumentList.Arguments.Count >= 1 ) 31 | GetComponentInfo( context, attribute.ArgumentList.Arguments[0] ); 32 | if ( attribute.ArgumentList.Arguments.Count >= 2 ) 33 | GetReactiveComponentInfo( context, attribute.ArgumentList.Arguments[1] ); 34 | } 35 | 36 | FieldsToCompareName = new List( 37 | GeneratorUtils.GetAttributeArgumentValue( attribute, "FieldNameToCompare", "Value" ).Split( ',' ) 38 | .Where( ( str ) => !string.IsNullOrEmpty( str ) ) 39 | ); 40 | } 41 | 42 | private void GetComponentInfo( GeneratorExecutionContext context, AttributeArgumentSyntax arg ) 43 | { 44 | var compNames = GeneratorUtils.GetTypeNamesFromAttributeArgument( context, arg ); 45 | ComponentName = compNames.Name; 46 | ComponentNamespace = compNames.NamespaceWithContainingTypes; 47 | ComponentNameFull = compNames.FullName; 48 | } 49 | 50 | private void GetReactiveComponentInfo( GeneratorExecutionContext context, AttributeArgumentSyntax arg ) 51 | { 52 | var compNames = GeneratorUtils.GetTypeNamesFromAttributeArgument( context, arg ); 53 | ReactiveComponentName = compNames.Name; 54 | ReactiveComponentNamespace = compNames.NamespaceWithContainingTypes; 55 | ReactiveComponentNameFull = compNames.FullName; 56 | } 57 | } 58 | } -------------------------------------------------------------------------------- /ReactiveDotsPlugin/ReactiveSystems/ReactiveSystemGenerator.cs: -------------------------------------------------------------------------------- 1 | using System.Diagnostics; 2 | using System.Text; 3 | using Microsoft.CodeAnalysis; 4 | using Microsoft.CodeAnalysis.Text; 5 | 6 | namespace ReactiveDotsPlugin 7 | { 8 | [Generator] 9 | public class ReactiveSystemGenerator : SourceGeneratorBase 10 | { 11 | public override void Initialize( GeneratorInitializationContext context ) 12 | { 13 | context.RegisterForSyntaxNotifications( () => new ReactiveSystemSyntaxReceiver() ); 14 | } 15 | 16 | public override void Execute( GeneratorExecutionContext context ) 17 | { 18 | var receiver = context.SyntaxReceiver as ReactiveSystemSyntaxReceiver; 19 | try { 20 | foreach ( var reactiveSystem in receiver.ReactiveSystems ) { 21 | reactiveSystem.UpdateAttributes( context ); 22 | GenerateReactiveSystem( context, reactiveSystem ); 23 | } 24 | } 25 | catch ( Exception e ) { 26 | Debug.WriteLine( "ReactiveSystemGenerator exception:\n" + e ); 27 | } 28 | } 29 | 30 | private void GenerateReactiveSystem( GeneratorExecutionContext context, ReactiveSystemInfo reactiveSystem ) 31 | { 32 | var replacer = new Replacer() { 33 | usings = GeneratorUtils.GetUsingsInsert( 34 | context, reactiveSystem.ClassSyntax, 35 | GetCommonUsings() 36 | ), 37 | systemNamespace = reactiveSystem.SystemNamespace, 38 | checkIfChangedMethodBody = "", 39 | systemNameFull = reactiveSystem.SystemNameFull, 40 | systemName = reactiveSystem.SystemName, 41 | isTagComponent = false, 42 | componentName = "", 43 | componentNameFull = "", 44 | reactiveComponentNameFull = "" 45 | }; 46 | 47 | var globalTemplate = ReactiveSystemTemplates.GetGlobalTemplate(); 48 | var reactiveUpdatesChangedInsert = string.Empty; 49 | var reactiveUpdatesRemovedInsert = string.Empty; 50 | var reactiveAddMissingReactiveDataInsert_WithoutEcb = string.Empty; 51 | var reactiveAddMissingReactiveDataInsert_WithTempEcb = string.Empty; 52 | var reactiveAddMissingReactiveDataInsert_WithExternalEcb = string.Empty; 53 | var reactiveComponentsInsert = string.Empty; 54 | for ( int i = 0; i < reactiveSystem.ReactiveAttributes.Count; i++ ) { 55 | if ( !reactiveSystem.ReactiveAttributes[i].IsValid ) 56 | continue; 57 | replacer = UpdateReplacerWithComponentInfo( replacer, reactiveSystem.ReactiveAttributes[i] ); 58 | reactiveAddMissingReactiveDataInsert_WithoutEcb += "\n" + replacer.Replace( 59 | ReactiveSystemTemplates.GetTemplateForSystemAddMissingReactiveData_WithoutEcb() ); 60 | reactiveAddMissingReactiveDataInsert_WithTempEcb += "\n" + replacer.Replace( 61 | ReactiveSystemTemplates.GetTemplateForSystemAddMissingReactiveData_WithTempEcb() ); 62 | reactiveAddMissingReactiveDataInsert_WithExternalEcb += "\n" + replacer.Replace( 63 | ReactiveSystemTemplates.GetTemplateForSystemAddMissingReactiveData_WithExternalEcb() ); 64 | reactiveUpdatesChangedInsert += "\n" + replacer.Replace( 65 | ReactiveSystemTemplates.GetTemplateForChangedOrAddedCheck() ); 66 | reactiveUpdatesRemovedInsert += "\n" + replacer.Replace( 67 | ReactiveSystemTemplates.GetTemplateForRemovedCheck() ); 68 | reactiveComponentsInsert += 69 | "\n" + replacer.Replace( ReactiveSystemTemplates.GetTemplateForComponent() ); 70 | } 71 | 72 | var source = replacer.Replace( globalTemplate ) 73 | .Replace( "$$placeForAddMissingReactiveData_WithoutEcb$$", 74 | reactiveAddMissingReactiveDataInsert_WithoutEcb ) 75 | .Replace( "$$placeForAddMissingReactiveData_WithTempEcb$$", 76 | reactiveAddMissingReactiveDataInsert_WithTempEcb ) 77 | .Replace( "$$placeForAddMissingReactiveData_WithExternalEcb$$", 78 | reactiveAddMissingReactiveDataInsert_WithExternalEcb ) 79 | .Replace( "$$placeForUpdatesChanged$$", reactiveUpdatesChangedInsert ) 80 | .Replace( "$$placeForUpdatesRemoved$$", reactiveUpdatesRemovedInsert ) 81 | .Replace( "$$placeForComponents$$", reactiveComponentsInsert ); 82 | context.AddSource( $"{reactiveSystem.SystemName}.Reactive.g.cs", SourceText.From( source, Encoding.UTF8 ) ); 83 | } 84 | 85 | private Replacer UpdateReplacerWithComponentInfo( Replacer replacer, ReactiveSystemAttributeInfo attribute ) 86 | { 87 | var checkIfChangedBodyInsert = string.Empty; 88 | 89 | for ( int i = 0; i < attribute.FieldsToCompareName.Count; i++ ) { 90 | var check = ReactiveSystemTemplates.GetTemplateForCheckIfChangedInstruction( 91 | attribute.FieldsToCompareName[i] ); 92 | checkIfChangedBodyInsert += check; 93 | } 94 | 95 | replacer.checkIfChangedMethodBody = checkIfChangedBodyInsert; 96 | replacer.isTagComponent = attribute.IsTagComponent; 97 | replacer.componentNameFull = attribute.ComponentNameFull; 98 | replacer.componentName = attribute.ComponentName; 99 | replacer.reactiveComponentNameFull = attribute.ReactiveComponentNameFull; 100 | 101 | return replacer; 102 | } 103 | } 104 | } -------------------------------------------------------------------------------- /ReactiveDotsPlugin/ReactiveSystems/ReactiveSystemInfo.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.CodeAnalysis; 2 | using Microsoft.CodeAnalysis.CSharp.Syntax; 3 | 4 | namespace ReactiveDotsPlugin 5 | { 6 | public class ReactiveSystemInfo 7 | { 8 | public ClassDeclarationSyntax ClassSyntax { private set; get; } 9 | public List ReactiveAttributes { private set; get; } 10 | 11 | public string SystemName { private set; get; } 12 | public string SystemNamespace { private set; get; } 13 | public string SystemNameFull { private set; get; } 14 | 15 | private List _tempAttributes; 16 | 17 | public ReactiveSystemInfo( ClassDeclarationSyntax classSyntax, List reactiveAttributes ) 18 | { 19 | ClassSyntax = classSyntax; 20 | ReactiveAttributes = new List(); 21 | _tempAttributes = reactiveAttributes; 22 | SystemName = ClassSyntax.Identifier.Text; 23 | SystemNamespace = GeneratorUtils.GetNamespaceFor( ClassSyntax ); 24 | SystemNameFull = GeneratorUtils.GetFullName( ClassSyntax ); 25 | } 26 | 27 | public void UpdateAttributes( GeneratorExecutionContext context ) 28 | { 29 | foreach ( var reactiveAttribute in _tempAttributes ) 30 | ReactiveAttributes.Add( new ReactiveSystemAttributeInfo( context, reactiveAttribute, ClassSyntax ) ); 31 | } 32 | } 33 | } -------------------------------------------------------------------------------- /ReactiveDotsPlugin/ReactiveSystems/ReactiveSystemSyntaxReceiver.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.CodeAnalysis; 2 | using Microsoft.CodeAnalysis.CSharp.Syntax; 3 | 4 | namespace ReactiveDotsPlugin 5 | { 6 | public class ReactiveSystemSyntaxReceiver : ISyntaxReceiver 7 | { 8 | public List ReactiveSystems { private set; get; } = new List(); 9 | 10 | public void OnVisitSyntaxNode( SyntaxNode syntaxNode ) 11 | { 12 | if ( syntaxNode is not ClassDeclarationSyntax classNode ) 13 | return; 14 | GeneratorUtils.GetAttributes( classNode, "ReactiveSystem", out var attributes ); 15 | if ( attributes.Count > 0 ) 16 | ReactiveSystems.Add( new ReactiveSystemInfo( classNode, attributes ) ); 17 | } 18 | } 19 | } -------------------------------------------------------------------------------- /ReactiveDotsPlugin/SourceGeneratorBase.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.CodeAnalysis; 2 | 3 | namespace ReactiveDotsPlugin 4 | { 5 | public abstract class SourceGeneratorBase : ISourceGenerator 6 | { 7 | public struct Replacer 8 | { 9 | public string usings; 10 | public string systemNamespace; 11 | public string checkIfChangedMethodBody; 12 | public string systemNameFull; 13 | public string systemName; 14 | public bool isTagComponent; 15 | public string componentName; 16 | public string componentNameFull; 17 | public string reactiveComponentNameFull; 18 | 19 | public string Replace( string original ) 20 | { 21 | return original 22 | .Replace( "$$placeForUsings$$", usings ) 23 | .Replace( "$$namespace$$", systemNamespace ) 24 | .Replace( "$$placeForCheckIfChangedBody$$", checkIfChangedMethodBody ) 25 | .Replace( "$$systemNameFull$$", systemNameFull ) 26 | .Replace( "$$systemName$$", systemName ) 27 | .Replace( "$$isTagComponent$$", isTagComponent ? "true" : "false" ) 28 | .Replace( "$$componentName$$", componentName ) 29 | .Replace( "$$componentNameFull$$", componentNameFull ) 30 | .Replace( "$$reactiveComponentNameFull$$", reactiveComponentNameFull ); 31 | } 32 | } 33 | 34 | public abstract void Initialize( GeneratorInitializationContext context ); 35 | public abstract void Execute( GeneratorExecutionContext context ); 36 | 37 | protected HashSet GetCommonUsings() 38 | { 39 | var set = new HashSet(); 40 | set.Add( "System" ); 41 | set.Add( "System.Collections.Generic" ); 42 | set.Add( "Unity.Collections" ); 43 | set.Add( "Unity.Entities" ); 44 | set.Add( "Unity.Burst.Intrinsics" ); 45 | set.Add( "ReactiveDots" ); 46 | return set; 47 | } 48 | } 49 | } --------------------------------------------------------------------------------