├── .gitignore ├── LICENSE ├── README.md ├── gbEngine ├── DMGBVGM.asm ├── hardware.asm ├── soundEngineConstants.asm ├── soundEngineSongParams.asm └── soundEngineVars.asm ├── player ├── DeflemaskPlayerMain.asm ├── ExampleData │ ├── gyrus │ │ ├── gyrus0.bin │ │ ├── gyrus1.bin │ │ └── gyrus2.bin │ └── utfa0.bin ├── README.md ├── buildPlayer.bat ├── graphics │ └── DefleFont.bin ├── hardware.asm ├── utils.asm └── vars.asm ├── tools ├── README.md ├── bankCodeGenerator.py ├── generateGbsSkeleton.py ├── generateRomPointers.py └── rom2CArr.py └── vgmConverter ├── Makefile ├── README.md ├── main.c ├── patchrom.h ├── pizza.vgm ├── scaleTest.vgm └── stest.vgm /.gitignore: -------------------------------------------------------------------------------- 1 | *.exe 2 | *.bak 3 | *.sym 4 | *.map 5 | *.obj 6 | *.gb 7 | *.dll 8 | *.gbs 9 | .vscode/ 10 | /gbEngine/zlib1.dll 11 | /vgmConverter/*.bin 12 | /vgmConverter/*.vgm 13 | /vgmConverter/*.gb 14 | /tools/*.h 15 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2021 Daniel Chu 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Deflemask Game Boy Engine (DGB) 2 | Custom Deflemask .vgm based music playback engine for the Nintendo Game Boy. Now the official Deflemask ROM exporter as of Deflemask v1.0.3. 3 | 4 | **this engine only works with Deflemask generated .vgms and is not intended for other .vgms** 5 | 6 | supports `EExx` event commands from Delfemask and uses proper engine timings instead of .vgm update timings. Converter converts .vgm to either .gbs, .bin or .gb. 7 | 8 | *"High on time efficiency, low on space efficiency."* 9 | 10 | Formerly known as Deflemask GBVGM (DMGBVGM) 11 | 12 | 13 | ## Usage 14 | 1. Download the latest release [here](https://github.com/Pegmode/-DeflemaskGBVGM-/releases/latest) 15 | 2. run DeflemaskGBVGMConverter.exe like this 16 | `DeflemaskGBVGMConverter.exe <.vgm file> [arguments...]` 17 | ### arguments 18 | * `-r ` set the engine rate in Hz (Clock value in Deflemask). Required if you use a engine tick speed other than NTSC. 19 | * `-o ` set the output filename (defaults to "out") 20 | * `-bin` export song data as .bin to include in a GB rom. 21 | * `-g` export .gbs 22 | * `-ti ` increase tma offset timing (speed up song if using custom engine speed). 23 | * `-td ` decrease tma offset timing (slow down song if using custom engine speed). 24 | 25 | ### custom ROM 26 | if you want to add this player to your game boy assembly program check out [this page](https://github.com/Pegmode/-DeflemaskGBVGM-/wiki/Including-this-in-your-game-boy-ASM-project) on the wiki. 27 | 28 | 29 | ## Projects that use this engine 30 | - [Marine AhoyGB](https://github.com/Pegmode/MarineAhoyGB) 31 | - [Tendonin - Rebels](https://www.youtube.com/watch?v=GleZBHhOsmE) 32 | - [AceMan - Czaroziele](https://www.youtube.com/watch?v=dEscze1ONAQ) 33 | 34 | ## More info 35 | For more info, check out [the wiki](https://github.com/Pegmode/-DeflemaskGBVGM-/wiki) 36 | 37 | #### Sync command 38 | Sync signals write to HRAM with the address specified in `DEFAULT_SYNC_HIGH_ADDRESS` in the converter (default `0x80`). In deflemask use the `EExx` command to write the value xx to `DEFAULT_SYNC_HIGH_ADDRESS`. 39 | 40 | 41 | -------------------------------------------------------------------------------- /gbEngine/DMGBVGM.asm: -------------------------------------------------------------------------------- 1 | ;ENGINE CODE 2 | engineID: 3 | db "DMGBVGM 0.6 PEGMODE" 4 | DMEngineInit: 5 | ld a,DMVGM_START_BANK 6 | ld [CurrentSoundBankLow],a 7 | ld a,$40;load $4000 in pointer 8 | ld [VgmLookupPointerHigh],a 9 | 10 | ld a,1 11 | ld [SoundWaitFrames],a;set to not waiting any frames 12 | xor a 13 | ld [SoundStatus],a;set engine to not playing status 14 | ld [VgmLookupPointerLow],a 15 | ld [CurrentSoundBankHigh],a 16 | ret 17 | 18 | DMEngineUpdate: 19 | .checkEngineStatus;check if the engine is currently playing a song 20 | ld a,[SoundStatus] 21 | cp 1 22 | jr z,.checkIsWaitFrame 23 | ret 24 | .checkIsWaitFrame;check if the engine is currently in a wait state 25 | ld a,[SoundWaitFrames] 26 | cp 1 27 | jr z,.loadCurrentBank 28 | dec a 29 | ld [SoundWaitFrames],a 30 | ret 31 | .loadCurrentBank 32 | ld a ,[CurrentSoundBankLow] 33 | ld b,a 34 | ld a ,[CurrentSoundBankHigh] 35 | ld [rROMB1],a;note: changed order for GBS support 36 | ld a,b 37 | ld [rROMB0],a 38 | 39 | 40 | .commandCheckInit 41 | ld hl,VgmLookupPointer;load data pointer 42 | ld b,[hl] 43 | inc hl 44 | ld c,[hl] 45 | ld h,b 46 | ld l,c 47 | .commandCheck 48 | ld a,[hl];load data at data pointer, don't inc hl here because it may not be needed for current command 49 | .checkWriteNRCmd;check noise register write 50 | bit 7,a 51 | jr nz,.checkWaitCmd;first command is a special case! We check bit 7 for a mask for cmd1 52 | ld b, $FF 53 | ld c, a 54 | inc hl 55 | ld a, [hl+] 56 | ld [bc], a 57 | jr .commandCheck 58 | .checkWaitCmd 59 | cp DMVGM_CMD_2 60 | jr nz,.checkNextBank 61 | inc hl 62 | ld a,[hl+] 63 | ld [SoundWaitFrames],a 64 | jr .endFrame 65 | .checkNextBank 66 | cp DMVGM_CMD_3 67 | jr nz,.checkHWrite 68 | ld bc, $4000 69 | ld hl, VgmLookupPointer 70 | ld [hl], b 71 | inc hl 72 | ld [hl], c 73 | ld a,[CurrentSoundBankHigh] 74 | ld b,a 75 | ld a,[CurrentSoundBankLow] 76 | ld c, a 77 | inc bc 78 | ld a, b 79 | ld [CurrentSoundBankHigh],a 80 | ld a, c 81 | ld [CurrentSoundBankLow],a 82 | ret;DO NOT END FRAME NORMALLY 83 | .checkHWrite;normal H write 84 | cp DMVGM_CMD_4 85 | jr nz,.checkLoop 86 | inc hl 87 | ld a, [hl+] 88 | ld b, $FF 89 | ld c, a 90 | ld a, [hl+] 91 | ld [bc], a 92 | jr .commandCheck 93 | 94 | .checkLoop 95 | cp DMVGM_CMD_5 96 | jr nz,.checkEndSong 97 | ;load new bank 98 | ld hl, loopBank 99 | ld a, [hl+] 100 | ld [CurrentSoundBankLow],a 101 | ld a, [hl] 102 | ld [CurrentSoundBankHigh],a 103 | ;load new Address 104 | ld hl, loopAddress 105 | ld a, [hl+] 106 | ld [VgmLookupPointerLow],a 107 | ld a, [hl] 108 | ld [VgmLookupPointerHigh],a 109 | ret 110 | .checkEndSong 111 | cp DMVGM_CMD_6 112 | jr nz,.errorInCheck 113 | ;No need to set up registers for quiet status. should be done in tracker via envelopes, OFF or ECxx 114 | call stopMusic 115 | jr .endFrame 116 | .errorInCheck 117 | ;handle stuff 118 | ld b,b;debug breakpoint 119 | .endFrame 120 | ld a, h 121 | ld [VgmLookupPointerHigh],a 122 | ld a, l 123 | ld [VgmLookupPointerLow],a 124 | ret 125 | 126 | stopMusic: 127 | xor a 128 | ld [SoundStatus],a 129 | call resetSound 130 | ret 131 | 132 | resetSound: 133 | xor a 134 | ldh [$10], a 135 | ldh [$12], a 136 | ldh [$17], a 137 | ldh [$22], a 138 | ldh [$11], a 139 | ldh [$11], a 140 | ldh [$16], a 141 | ldh [$1A], a 142 | ldh [$21], a 143 | ld a, $8f 144 | ldh [$26], a 145 | ld a, $FF 146 | ldh [$25], a 147 | ld a, $77 148 | ldh [$24], a 149 | ld a, $20 150 | ldh [$1C], a 151 | ld a, $F7 152 | ldh [$21], a 153 | ret -------------------------------------------------------------------------------- /gbEngine/hardware.asm: -------------------------------------------------------------------------------- 1 | ;* 2 | ;* Gameboy Hardware definitions 3 | ;* 4 | ;* Based on Jones' hardware.inc 5 | ;* And based on Carsten Sorensen's ideas. 6 | ;* 7 | ;* Rev 1.1 - 15-Jul-97 : Added define check 8 | ;* Rev 1.2 - 18-Jul-97 : Added revision check macro 9 | ;* Rev 1.3 - 19-Jul-97 : Modified for RGBASM V1.05 10 | ;* Rev 1.4 - 27-Jul-97 : Modified for new subroutine prefixes 11 | ;* Rev 1.5 - 15-Aug-97 : Added _HRAM, PAD, CART defines 12 | ;* : and Nintendo Logo 13 | ;* Rev 1.6 - 30-Nov-97 : Added rDIV, rTIMA, rTMA, & rTAC 14 | ;* Rev 1.7 - 31-Jan-98 : Added _SCRN0, _SCRN1 15 | ;* Rev 1.8 - 15-Feb-98 : Added rSB, rSC 16 | ;* Rev 1.9 - 16-Feb-98 : Converted I/O registers to $FFXX format 17 | ;* Rev 2.0 - : Added GBC registers 18 | ;* Rev 2.1 - : Added MBC5 & cart RAM enable/disable defines 19 | ;* Rev 2.2 - : Fixed NR42,NR43, & NR44 equates 20 | ;* Rev 2.3 - : Fixed incorrect _HRAM equate 21 | ;* 22 | ;* Rev 2.4P - 09-Feb-17: Added cart types found post 1998 23 | 24 | ; If all of these are already defined, don't do it again. 25 | 26 | IF !DEF(HARDWARE_INC) 27 | HARDWARE_INC SET 1 28 | 29 | rev_Check_hardware_inc: MACRO 30 | ;NOTE: REVISION NUMBER CHANGES MUST BE ADDED 31 | ;TO SECOND PARAMETER IN FOLLOWING LINE. 32 | IF \1 > 2.2 ;PUT REVISION NUMBER HERE 33 | WARN "Version \1 or later of 'hardware.inc' is required." 34 | ENDC 35 | ENDM 36 | 37 | _HW EQU $FF00 38 | 39 | _VRAM EQU $8000 ; $8000->$A000 40 | _SCRN0 EQU $9800 ; $9800->$9BFF 41 | _SCRN1 EQU $9C00 ; $9C00->$9FFF 42 | _RAM EQU $C000 ; $C000->$E000 43 | _OAMRAM EQU $FE00 ; $FE00->$FE9F 44 | _AUD3WAVERAM EQU $FF30 ; $FF30->$FF3F 45 | _HRAM EQU $FF80 ; $FF80->$FFFE 46 | 47 | waveBuffer EQU $FF30 ; because I felt like it 48 | 49 | ; *** MBC5 Equates *** 50 | 51 | rRAMG EQU $0000 ; $0000->$1fff 52 | rROMB0 EQU $2000 ; $2000->$2fff 53 | rROMB1 EQU $3000 ; $3000->$3fff 54 | rRAMB EQU $4000 ; $4000->$5fff 55 | 56 | 57 | ; -- 58 | ; -- OAM flags 59 | ; -- 60 | 61 | OAMF_PRI EQU %10000000 ; Priority 62 | OAMF_YFLIP EQU %01000000 ; Y flip 63 | OAMF_XFLIP EQU %00100000 ; X flip 64 | OAMF_PAL0 EQU %00000000 ; Palette number; 0,1 65 | OAMF_PAL1 EQU %00010000 ; Palette number; 0,1 66 | 67 | 68 | ;*************************************************************************** 69 | ;* 70 | ;* Custom registers 71 | ;* 72 | ;*************************************************************************** 73 | 74 | ; -- 75 | ; -- P1 ($FF00) 76 | ; -- Register for reading joy pad info. (R/W) 77 | ; -- 78 | rP1 EQU $FF00 79 | 80 | P1F_5 EQU %00100000 ; P15 out port 81 | P1F_4 EQU %00010000 ; P14 out port 82 | P1F_3 EQU %00001000 ; P13 in port 83 | P1F_2 EQU %00000100 ; P12 in port 84 | P1F_1 EQU %00000010 ; P11 in port 85 | P1F_0 EQU %00000001 ; P10 in port 86 | 87 | ; -- 88 | ; -- SB ($FF01) 89 | ; -- Serial Transfer Data (R/W) 90 | ; -- 91 | rSB EQU $FF01 92 | 93 | ; -- 94 | ; -- SC ($FF02) 95 | ; -- Serial I/O Control (R/W) 96 | ; -- 97 | rSC EQU $FF02 98 | 99 | ; -- 100 | ; -- DIV ($FF04) 101 | ; -- Divider register (R/W) 102 | ; -- 103 | rDIV EQU $FF04 104 | 105 | 106 | ; -- 107 | ; -- TIMA ($FF05) 108 | ; -- Timer counter (R/W) 109 | ; -- 110 | rTIMA EQU $FF05 111 | 112 | 113 | ; -- 114 | ; -- TMA ($FF06) 115 | ; -- Timer modulo (R/W) 116 | ; -- 117 | rTMA EQU $FF06 118 | 119 | 120 | ; -- 121 | ; -- TAC ($FF07) 122 | ; -- Timer control (R/W) 123 | ; -- 124 | rTAC EQU $FF07 125 | 126 | TACF_START EQU %00000100 127 | TACF_STOP EQU %00000000 128 | TACF_4KHZ EQU %00000000 129 | TACF_16KHZ EQU %00000011 130 | TACF_65KHZ EQU %00000010 131 | TACF_262KHZ EQU %00000001 132 | 133 | ; -- 134 | ; -- IF ($FF0F) 135 | ; -- Interrupt Flag (R/W) 136 | ; -- 137 | rIF EQU $FF0F 138 | 139 | ; -- 140 | ; -- LCDC ($FF40) 141 | ; -- LCD Control (R/W) 142 | ; -- 143 | rLCDC EQU $FF40 144 | 145 | LCDCF_OFF EQU %00000000 ; LCD Control Operation 146 | LCDCF_ON EQU %10000000 ; LCD Control Operation 147 | LCDCF_WIN9800 EQU %00000000 ; Window Tile Map Display Select 148 | LCDCF_WIN9C00 EQU %01000000 ; Window Tile Map Display Select 149 | LCDCF_WINOFF EQU %00000000 ; Window Display 150 | LCDCF_WINON EQU %00100000 ; Window Display 151 | LCDCF_BG8800 EQU %00000000 ; BG & Window Tile Data Select 152 | LCDCF_BG8000 EQU %00010000 ; BG & Window Tile Data Select 153 | LCDCF_BG9800 EQU %00000000 ; BG Tile Map Display Select 154 | LCDCF_BG9C00 EQU %00001000 ; BG Tile Map Display Select 155 | LCDCF_OBJ8 EQU %00000000 ; OBJ Construction 156 | LCDCF_OBJ16 EQU %00000100 ; OBJ Construction 157 | LCDCF_OBJOFF EQU %00000000 ; OBJ Display 158 | LCDCF_OBJON EQU %00000010 ; OBJ Display 159 | LCDCF_BGOFF EQU %00000000 ; BG Display 160 | LCDCF_BGON EQU %00000001 ; BG Display 161 | ; "Window Character Data Select" follows BG 162 | 163 | 164 | ; -- 165 | ; -- STAT ($FF41) 166 | ; -- LCDC Status (R/W) 167 | ; -- 168 | rSTAT EQU $FF41 169 | 170 | STATF_LYC EQU %01000000 ; LYCEQULY Coincidence (Selectable) 171 | STATF_MODE10 EQU %00100000 ; Mode 10 172 | STATF_MODE01 EQU %00010000 ; Mode 01 (V-Blank) 173 | STATF_MODE00 EQU %00001000 ; Mode 00 (H-Blank) 174 | STATF_LYCF EQU %00000100 ; Coincidence Flag 175 | STATF_HB EQU %00000000 ; H-Blank 176 | STATF_VB EQU %00000001 ; V-Blank 177 | STATF_OAM EQU %00000010 ; OAM-RAM is used by system 178 | STATF_LCD EQU %00000011 ; Both OAM and VRAM used by system 179 | STATF_BUSY EQU %00000010 ; When set, VRAM access is unsafe 180 | 181 | 182 | ; -- 183 | ; -- SCY ($FF42) 184 | ; -- Scroll Y (R/W) 185 | ; -- 186 | rSCY EQU $FF42 187 | 188 | 189 | ; -- 190 | ; -- SCY ($FF43) 191 | ; -- Scroll X (R/W) 192 | ; -- 193 | rSCX EQU $FF43 194 | 195 | 196 | ; -- 197 | ; -- LY ($FF44) 198 | ; -- LCDC Y-Coordinate (R) 199 | ; -- 200 | ; -- Values range from 0->153. 144->153 is the VBlank period. 201 | ; -- 202 | rLY EQU $FF44 203 | 204 | 205 | ; -- 206 | ; -- LYC ($FF45) 207 | ; -- LY Compare (R/W) 208 | ; -- 209 | ; -- When LYEQUEQULYC, STATF_LYCF will be set in STAT 210 | ; -- 211 | rLYC EQU $FF45 212 | 213 | 214 | ; -- 215 | ; -- DMA ($FF46) 216 | ; -- DMA Transfer and Start Address (W) 217 | ; -- 218 | rDMA EQU $FF46 219 | 220 | 221 | ; -- 222 | ; -- BGP ($FF47) 223 | ; -- BG Palette Data (W) 224 | ; -- 225 | ; -- Bit 7-6 - Intensity for %11 226 | ; -- Bit 5-4 - Intensity for %10 227 | ; -- Bit 3-2 - Intensity for %01 228 | ; -- Bit 1-0 - Intensity for %00 229 | ; -- 230 | rBGP EQU $FF47 231 | 232 | 233 | ; -- 234 | ; -- OBP0 ($FF48) 235 | ; -- Object Palette 0 Data (W) 236 | ; -- 237 | ; -- See BGP for info 238 | ; -- 239 | rOBP0 EQU $FF48 240 | 241 | 242 | ; -- 243 | ; -- OBP1 ($FF49) 244 | ; -- Object Palette 1 Data (W) 245 | ; -- 246 | ; -- See BGP for info 247 | ; -- 248 | rOBP1 EQU $FF49 249 | 250 | 251 | ; -- 252 | ; -- WY ($FF4A) 253 | ; -- Window Y Position (R/W) 254 | ; -- 255 | ; -- 0 SO2 ON/OFF (Vin??) 387 | ; -- Bit 6-4 - SO2 output level (volume) (# 0-7) 388 | ; -- Bit 3 - Vin->SO1 ON/OFF (Vin??) 389 | ; -- Bit 2-0 - SO1 output level (volume) (# 0-7) 390 | ; -- 391 | rNR50 EQU $FF24 392 | rAUDVOL EQU rNR50 393 | 394 | 395 | ; -- 396 | ; -- AUDTERM/NR51 ($FF25) 397 | ; -- Selection of Sound output terminal (R/W) 398 | ; -- 399 | ; -- Bit 7 - Output sound 4 to SO2 terminal 400 | ; -- Bit 6 - Output sound 3 to SO2 terminal 401 | ; -- Bit 5 - Output sound 2 to SO2 terminal 402 | ; -- Bit 4 - Output sound 1 to SO2 terminal 403 | ; -- Bit 3 - Output sound 4 to SO1 terminal 404 | ; -- Bit 2 - Output sound 3 to SO1 terminal 405 | ; -- Bit 1 - Output sound 2 to SO1 terminal 406 | ; -- Bit 0 - Output sound 0 to SO1 terminal 407 | ; -- 408 | rNR51 EQU $FF25 409 | rAUDTERM EQU rNR51 410 | 411 | 412 | ; -- 413 | ; -- AUDENA/NR52 ($FF26) 414 | ; -- Sound on/off (R/W) 415 | ; -- 416 | ; -- Bit 7 - All sound on/off (sets all audio regs to 0!) 417 | ; -- Bit 3 - Sound 4 ON flag (doesn't work!) 418 | ; -- Bit 2 - Sound 3 ON flag (doesn't work!) 419 | ; -- Bit 1 - Sound 2 ON flag (doesn't work!) 420 | ; -- Bit 0 - Sound 1 ON flag (doesn't work!) 421 | ; -- 422 | rNR52 EQU $FF26 423 | rAUDENA EQU rNR52 424 | 425 | 426 | ;*************************************************************************** 427 | ;* 428 | ;* SoundChannel #1 registers 429 | ;* 430 | ;*************************************************************************** 431 | 432 | ; -- 433 | ; -- AUD1SWEEP/NR10 ($FF10) 434 | ; -- Sweep register (R/W) 435 | ; -- 436 | ; -- Bit 6-4 - Sweep Time 437 | ; -- Bit 3 - Sweep Increase/Decrease 438 | ; -- 0: Addition (frequency increases???) 439 | ; -- 1: Subtraction (frequency increases???) 440 | ; -- Bit 2-0 - Number of sweep shift (# 0-7) 441 | ; -- Sweep Time: (n*7.8ms) 442 | ; -- 443 | rNR10 EQU $FF10 444 | rAUD1SWEEP EQU rNR10 445 | 446 | _CH1Sweep EQU rNR10 447 | 448 | 449 | ; -- 450 | ; -- AUD1LEN/NR11 ($FF11) 451 | ; -- Sound length/Wave pattern duty (R/W) 452 | ; -- 453 | ; -- Bit 7-6 - Wave Pattern Duty (00:12.5% 01:25% 10:50% 11:75%) 454 | ; -- Bit 5-0 - Sound length data (# 0-63) 455 | ; -- 456 | rNR11 EQU $FF11 457 | rAUD1LEN EQU rNR11 458 | 459 | _CH1DutyCycle EQU rNR11 460 | 461 | 462 | ; -- 463 | ; -- AUD1ENV/NR12 ($FF12) 464 | ; -- Envelope (R/W) 465 | ; -- 466 | ; -- Bit 7-4 - Initial value of envelope 467 | ; -- Bit 3 - Envelope UP/DOWN 468 | ; -- 0: Decrease 469 | ; -- 1: Range of increase 470 | ; -- Bit 2-0 - Number of envelope sweep (# 0-7) 471 | ; -- 472 | rNR12 EQU $FF12 473 | rAUD1ENV EQU rNR12 474 | 475 | _CH1Envelope EQU rNR12 476 | 477 | ; -- 478 | ; -- AUD1LOW/NR13 ($FF13) 479 | ; -- Frequency lo (W) 480 | ; -- 481 | rNR13 EQU $FF13 482 | rAUD1LOW EQU rNR13 483 | 484 | _CH1FreqLo EQU rNR13 485 | 486 | ; -- 487 | ; -- AUD1HIGH/NR14 ($FF14) 488 | ; -- Frequency hi (W) 489 | ; -- 490 | ; -- Bit 7 - Initial (when set, sound restarts) 491 | ; -- Bit 6 - Counter/consecutive selection 492 | ; -- Bit 2-0 - Frequency's higher 3 bits 493 | ; -- 494 | rNR14 EQU $FF14 495 | rAUD1HIGH EQU rNR14 496 | 497 | _CH1FreqHi EQU rNR14 498 | 499 | 500 | ;*************************************************************************** 501 | ;* 502 | ;* SoundChannel #2 registers 503 | ;* 504 | ;*************************************************************************** 505 | 506 | ; -- 507 | ; -- AUD2LEN/NR21 ($FF16) 508 | ; -- Sound Length; Wave Pattern Duty (R/W) 509 | ; -- 510 | ; -- see AUD1LEN for info 511 | ; -- 512 | rNR21 EQU $FF16 513 | rAUD2LEN EQU rNR21 514 | 515 | _CH2DutyCycle EQU rNR21 516 | 517 | 518 | ; -- 519 | ; -- AUD2ENV/NR22 ($FF17) 520 | ; -- Envelope (R/W) 521 | ; -- 522 | ; -- see AUD1ENV for info 523 | ; -- 524 | rNR22 EQU $FF17 525 | rAUD2ENV EQU rNR22 526 | 527 | _CH2Envelope EQU rNR22 528 | 529 | 530 | ; -- 531 | ; -- AUD2LOW/NR23 ($FF18) 532 | ; -- Frequency lo (W) 533 | ; -- 534 | rNR23 EQU $FF18 535 | rAUD2LOW EQU rNR23 536 | 537 | _CH2FreqLo EQU rNR23 538 | 539 | 540 | ; -- 541 | ; -- AUD2HIGH/NR24 ($FF19) 542 | ; -- Frequency hi (W) 543 | ; -- 544 | ; -- see AUD1HIGH for info 545 | ; -- 546 | rNR24 EQU $FF19 547 | rAUD2HIGH EQU rNR24 548 | 549 | _CH2FreqHi EQU rNR24 550 | 551 | 552 | ;*************************************************************************** 553 | ;* 554 | ;* SoundChannel #3 registers 555 | ;* 556 | ;*************************************************************************** 557 | 558 | ; -- 559 | ; -- AUD3ENA/NR30 ($FF1A) 560 | ; -- Sound on/off (R/W) 561 | ; -- 562 | ; -- Bit 7 - Sound ON/OFF (1EQUON,0EQUOFF) 563 | ; -- 564 | rNR30 EQU $FF1A 565 | rAUD3ENA EQU rNR30 566 | 567 | _CH3Enable EQU rNR30 568 | 569 | 570 | ; -- 571 | ; -- AUD3LEN/NR31 ($FF1B) 572 | ; -- Sound length (R/W) 573 | ; -- 574 | ; -- Bit 7-0 - Sound length 575 | ; -- 576 | rNR31 EQU $FF1B 577 | rAUD3LEN EQU rNR31 578 | 579 | _CH3SndLength EQU rNR31 580 | 581 | ; -- 582 | ; -- AUD3LEVEL/NR32 ($FF1C) 583 | ; -- Select output level 584 | ; -- 585 | ; -- Bit 6-5 - Select output level 586 | ; -- 00: 0/1 (mute) 587 | ; -- 01: 1/1 588 | ; -- 10: 1/2 589 | ; -- 11: 1/4 590 | ; -- 591 | rNR32 EQU $FF1C 592 | rAUD3LEVEL EQU rNR32 593 | 594 | _CH3Volume EQU rNR32 595 | 596 | ; -- 597 | ; -- AUD3LOW/NR33 ($FF1D) 598 | ; -- Frequency lo (W) 599 | ; -- 600 | ; -- see AUD1LOW for info 601 | ; -- 602 | rNR33 EQU $FF1D 603 | rAUD3LOW EQU rNR33 604 | 605 | _CH3FreqLo EQU rNR33 606 | 607 | ; -- 608 | ; -- AUD3HIGH/NR34 ($FF1E) 609 | ; -- Frequency hi (W) 610 | ; -- 611 | ; -- see AUD1HIGH for info 612 | ; -- 613 | rNR34 EQU $FF1E 614 | rAUD3HIGH EQU rNR34 615 | 616 | _CH3FreqHi EQU rNR33 617 | 618 | ; -- 619 | ; -- AUD4LEN/NR41 ($FF20) 620 | ; -- Sound length (R/W) 621 | ; -- 622 | ; -- Bit 5-0 - Sound length data (# 0-63) 623 | ; -- 624 | rNR41 EQU $FF20 625 | rAUD4LEN EQU rNR41 626 | 627 | _CH4SndLength EQU rNR41 628 | 629 | ; -- 630 | ; -- AUD4ENV/NR42 ($FF21) 631 | ; -- Envelope (R/W) 632 | ; -- 633 | ; -- see AUD1ENV for info 634 | ; -- 635 | rNR42 EQU $FF21 636 | rAUD4ENV EQU rNR42 637 | 638 | _CH4Envelope EQU rNR42 639 | 640 | ; -- 641 | ; -- AUD4POLY/NR43 ($FF22) 642 | ; -- Polynomial counter (R/W) 643 | ; -- 644 | ; -- Bit 7-4 - Selection of the shift clock frequency of the (scf) 645 | ; -- polynomial counter (0000-1101) 646 | ; -- freqEQUdrf*1/2^scf (not sure) 647 | ; -- Bit 3 - Selection of the polynomial counter's step 648 | ; -- 0: 15 steps 649 | ; -- 1: 7 steps 650 | ; -- Bit 2-0 - Selection of the dividing ratio of frequencies (drf) 651 | ; -- 000: f/4 001: f/8 010: f/16 011: f/24 652 | ; -- 100: f/32 101: f/40 110: f/48 111: f/56 (fEQU4.194304 Mhz) 653 | ; -- 654 | rNR43 EQU $FF22 655 | rAUD4POLY EQU rNR43 656 | 657 | _CH4NoiseMode EQU rNR43 658 | 659 | ; -- 660 | ; -- AUD4GO/NR44 ($FF23) 661 | ; -- (has wrong name and value (ff30) in Dr.Pan's doc!) 662 | ; -- 663 | ; -- Bit 7 - Inital 664 | ; -- Bit 6 - Counter/consecutive selection 665 | ; -- 666 | rNR44 EQU $FF23 667 | rAUD4GO EQU rNR44 ; silly name! 668 | 669 | 670 | 671 | ;*************************************************************************** 672 | ;* 673 | ;* Cart related 674 | ;* 675 | ;*************************************************************************** 676 | CART_ROM EQU $00 677 | CART_ROM_MBC1 EQU $01 678 | CART_ROM_MBC1_RAM EQU $02 679 | CART_ROM_MBC1_RAM_BAT EQU $03 680 | CART_ROM_MBC2 EQU $05 681 | CART_ROM_MBC2_BAT EQU $06 682 | CART_ROM_RAM EQU $08 683 | CART_ROM_RAM_BAT EQU $09 684 | CART_MMM01 EQU $0B 685 | CART_MMM01_RAM EQU $0C 686 | CART_MMM01_RAM_BATTERY EQU $0D 687 | CART_MBC3_TIMER_BATTERY EQU $0F 688 | CART_MBC3_TIMER_RAM_BATTERY EQU $10 689 | CART_MBC3 EQU $11 690 | CART_MBC3_RAM EQU $12 691 | CART_MBC3_RAM_BATTERY EQU $13 692 | CART_MBC4 EQU $15 693 | CART_MBC4_RAM EQU $16 694 | CART_MBC4_RAM_BATTERY EQU $17 695 | CART_MBC5 EQU $19 696 | CART_MBC5_RAM EQU $1A 697 | CART_MBC5_RAM_BATTERY EQU $1B 698 | CART_MBC5_RUMBLE EQU $1C 699 | CART_MBC5_RUMBLE_RAM EQU $1D 700 | CART_MBC5_RUMBLE_RAM_BATTERY EQU $1E 701 | CART_POCKET_CAMERA EQU $FC 702 | CART_BANDAI_TAMA5 EQU $FD 703 | CART_HUC3 EQU $FE 704 | CART_HUC1_RAM_BATTERY EQU $FF 705 | 706 | ;Values in variable name are in x bits 707 | CART_ROM_256K EQU 0 ;32KB = 2 banks 708 | CART_ROM_512K EQU 1 ;64KB = 4 banks 709 | CART_ROM_1M EQU 2 ;128KB = 8 banks 710 | CART_ROM_2M EQU 3 ;256KB = 16 banks 711 | CART_ROM_4M EQU 4 ;512KB = 32 banks 712 | CART_ROM_8M EQU 5 ;1MB = 64 banks 713 | CART_ROM_16M EQU 6 ;2MB = 128 banks ;There are other rom sizes but this is sufficient 714 | 715 | 716 | CART_RAM_NONE EQU 0 717 | CART_RAM_16K EQU 1 ;2kB 718 | CART_RAM_64K EQU 2 ;8kB 719 | CART_RAM_256K EQU 3 ;32kB 720 | CART_RAM_DISABLE EQU $00 ;128kB 721 | 722 | ;Super Gameboy compatibility 723 | SGB_UNSUPPORTED EQU $00 724 | SGB_SUPPORTED EQU $03 725 | 726 | ;GBC compatibility 727 | GBC_UNSUPPORTED EQU $00 728 | GBC_COMPATIBLE EQU $80 729 | GBC_EXCLUSIVE EQU $C0 730 | 731 | 732 | ;*************************************************************************** 733 | ;* 734 | ;* Keypad related 735 | ;* 736 | ;*************************************************************************** 737 | 738 | PADF_DOWN EQU $80 739 | PADF_UP EQU $40 740 | PADF_LEFT EQU $20 741 | PADF_RIGHT EQU $10 742 | PADF_START EQU $08 743 | PADF_SELECT EQU $04 744 | PADF_B EQU $02 745 | PADF_A EQU $01 746 | 747 | PADB_DOWN EQU $7 748 | PADB_UP EQU $6 749 | PADB_LEFT EQU $5 750 | PADB_RIGHT EQU $4 751 | PADB_START EQU $3 752 | PADB_SELECT EQU $2 753 | PADB_B EQU $1 754 | PADB_A EQU $0 755 | 756 | ;*************************************************************************** 757 | ;* 758 | ;* Screen related 759 | ;* 760 | ;*************************************************************************** 761 | 762 | 763 | SCRN_X EQU 160 ; Width of screen in pixels 764 | SCRN_Y EQU 144 ; Height of screen in pixels 765 | SCRN_X_B EQU 20 ; Width of screen in bytes 766 | SCRN_Y_B EQU 18 ; Height of screen in bytes 767 | 768 | scrWidth_pixels EQU 160 769 | scrHeight_pixels EQU 144 770 | scrWidth_tiles EQU 20 771 | scrHeight_tiles EQU 18 772 | 773 | SCRN_VX EQU 256 ; Virtual width of screen in pixels 774 | SCRN_VY EQU 256 ; Virtual height of screen in pixels 775 | SCRN_VX_B EQU 32 ; Virtual width of screen in bytes 776 | SCRN_VY_B EQU 32 ; Virtual height of screen in bytes 777 | 778 | mapWidth_pixels EQU 256 779 | mapHeight_pixels EQU 256 780 | mapWidth_tiles EQU 32 781 | mapHeight_tiles EQU 32 782 | 783 | nintendoLogo: MACRO 784 | ;* 785 | ;* Nintendo scrolling logo 786 | ;* (Code won't work on a real GameBoy) 787 | ;* (if next six lines are altered.) 788 | DB $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D 789 | DB $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99 790 | DB $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E 791 | ENDM 792 | 793 | ENDC ;HARDWARE_INC -------------------------------------------------------------------------------- /gbEngine/soundEngineConstants.asm: -------------------------------------------------------------------------------- 1 | DMVGM_SYNC_HIGH_ADDRES EQU $80;address $FFxx that the sync command writes to. Do not implement this as var so that the C conversion side knows this address as well 2 | DMVGM_START_BANK EQU 1 3 | 4 | 5 | ;Sound engine commands 6 | ;=============================================================== 7 | ;https://github.com/Pegmode/-DeflemaskGBVGM-/wiki/Current-Command-Format 8 | DMVGM_CMD_2 EQU $80 ;wait for x frames 9 | DMVGM_CMD_3 EQU $A0 ;go to next bank 10 | DMVGM_CMD_4 EQU $B0 ;write data to 0xFFxy 11 | DMVGM_CMD_5 EQU $C0 ;Loop to loop address and bank 12 | DMVGM_CMD_6 EQU $D0 ;End song 13 | -------------------------------------------------------------------------------- /gbEngine/soundEngineSongParams.asm: -------------------------------------------------------------------------------- 1 | ;use patcher to change these values, set tmaTac to 0 to disable timer 2 | ;If you are using this engine in a custom ROM then you need to update these by hand 3 | tmaMod: db $C3 4 | ;tmaTac: db %100;4096 hz 5 | tmaTac: db 0 6 | ;change these to add looping to song 7 | loopAddress: dw $4000; Address High, Low 8 | loopBank: db 1, 0 ;Bank Val: High, Low 9 | 10 | 11 | 12 | 13 | 14 | -------------------------------------------------------------------------------- /gbEngine/soundEngineVars.asm: -------------------------------------------------------------------------------- 1 | SECTION "vgmEngineVariables",wram0 2 | vgmVars: 3 | SoundStatus: ds 1;play,stop,pause state 4 | CurrentSoundBank: 5 | CurrentSoundBankHigh:ds 1;current song data bank 6 | CurrentSoundBankLow: ds 1;current song data bank 7 | VgmLookupPointer: ;current frame pointer 8 | VgmLookupPointerHigh:ds 1 9 | VgmLookupPointerLow: ds 1 10 | SoundWaitFrames: ds 1;number of frames to currently wait 11 | -------------------------------------------------------------------------------- /player/DeflemaskPlayerMain.asm: -------------------------------------------------------------------------------- 1 | ;Deflemask Player ROM 2 | include "hardware.asm" 3 | include "../gbEngine/soundEngineConstants.asm" 4 | include "../gbEngine/soundEngineVars.asm" 5 | include "vars.asm" 6 | 7 | SECTION "ROM ID", ROM0[$1] 8 | db "DMGBVGM 0.6 by Pegmode" 9 | 10 | SECTION "vBlank IRQ",ROM0[$40] 11 | vBlankIRQ: 12 | jp vBlankRoutine 13 | SECTION "Timer IRQ",ROM0[$50] 14 | timerIRQ: 15 | jp timerRoutine 16 | 17 | SECTION "MBCDefinition",ROM0[$147] 18 | dw CART_MBC5 19 | 20 | 21 | SECTION "EntryPoint",ROM0[$100] 22 | jp codeInit 23 | 24 | 25 | SECTION "Song Parameters", ROM0[$3FFA];song patch variables 26 | include "../gbEngine/soundEngineSongParams.asm" 27 | 28 | SECTION "code",ROM0[$150] 29 | codeInit: 30 | ld a, [tmaTac] 31 | bit 2,a 32 | jr nz, .setTMAMode 33 | .setvBlankMode 34 | ld a, %1;enable vblank 35 | jr .continueInit 36 | .setTMAMode 37 | ld [rTAC],a 38 | ld a, [tmaMod] 39 | ld [rTMA],a 40 | ld a, %100;enable timer 41 | .continueInit 42 | ld [rIE], a 43 | call loadText 44 | call DMEngineInit 45 | ld a, 1 46 | ld [SoundStatus],a 47 | ei 48 | 49 | main:;main loop 50 | halt 51 | jp main 52 | 53 | 54 | 55 | vBlankRoutine: 56 | call DMEngineUpdate 57 | call checkButtonInput 58 | reti 59 | 60 | timerRoutine: 61 | call DMEngineUpdate 62 | call checkButtonInput 63 | reti 64 | 65 | loadText: 66 | call WaitVBlank 67 | xor a 68 | ld [rLCDC], a 69 | call LoadNormalPallet 70 | ld hl,defleFont 71 | ld bc, $8000 72 | ld de, $600 73 | call MemCopyLong 74 | ld bc,textData1 75 | ld hl,$9C00 76 | call writeText 77 | ld bc,textData2 78 | ld hl,$9C00 + $20 79 | call writeText 80 | ld bc,textData3 81 | ld hl,$9C00 + $60 82 | call writeText 83 | ld bc,textData4 84 | ld hl,$9C00 + $80 85 | call writeText 86 | ld bc,textData5 87 | ld hl,$9C00 + $C0 88 | call writeText 89 | ld bc,textData6 90 | ld hl,$9C00 + $E0 91 | call writeText 92 | ld bc,betaText 93 | ld hl,$9D61 94 | call writeText 95 | ld a, %10011001 96 | ld [rLCDC], a 97 | ret 98 | 99 | ;hl = write address, bc = source 100 | writeText: 101 | ld a,[bc] 102 | cp 0 103 | jr z,.endWriteText 104 | sub 32 105 | ld [hl+], a 106 | inc bc 107 | jr writeText 108 | .endWriteText 109 | ret 110 | 111 | textData1: 112 | db "DeflemaskGBVGM v0.6" 113 | db 0 114 | 115 | textData2: 116 | db "Hardware Player" 117 | db 0 118 | 119 | textData3: 120 | db "A - Restart Track" 121 | db 0 122 | 123 | textData4: 124 | db "B - Stop Track" 125 | db 0 126 | 127 | textData5:;title 128 | db " " 129 | db 0 130 | 131 | textData6:;artist 132 | db " " 133 | db 0 134 | 135 | betaText: 136 | ;db "0.6 PRE-RELEASE" 137 | db 0 138 | 139 | checkButtonInput: 140 | call ReadJoy 141 | ld a, [NewJoyData] 142 | .checkRestart 143 | cp 1;A button 144 | jr nz, .checkEnd 145 | call DMEngineInit 146 | ld a, 1 147 | ld [SoundStatus],a 148 | jr nz, .exit 149 | .checkEnd 150 | cp 2;b 151 | jr nz, .exit 152 | call stopMusic 153 | .exit 154 | ret 155 | 156 | 157 | include "utils.asm" 158 | defleFont: incbin "graphics/DefleFont.bin" 159 | 160 | SECTION "EngineCode", ROM0[$3EF0] 161 | ;include as far ahead as possible for .gbs patching 162 | ;If engine is updated this may need to be increased! 163 | gbsInit:;init only for gbs 164 | call DMEngineInit 165 | ld a, 1 166 | ld [SoundStatus],a 167 | ret 168 | 169 | include "../gbEngine/DMGBVGM.asm" 170 | 171 | ; SECTION "sound1", ROMX, BANK[1] 172 | ; incbin "exampleData/gyrus/gyrus0.bin" 173 | ; SECTION "sound2", ROMX, BANK[2] 174 | ; incbin "exampleData/gyrus/gyrus1.bin" 175 | ; SECTION "sound3", ROMX, BANK[3] 176 | ; incbin "exampleData/gyrus/gyrus2.bin" -------------------------------------------------------------------------------- /player/ExampleData/gyrus/gyrus0.bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Pegmode/Deflemask-GB-Engine/45862e6df8b2ce29a426dfb2190db422f71ea10a/player/ExampleData/gyrus/gyrus0.bin -------------------------------------------------------------------------------- /player/ExampleData/gyrus/gyrus1.bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Pegmode/Deflemask-GB-Engine/45862e6df8b2ce29a426dfb2190db422f71ea10a/player/ExampleData/gyrus/gyrus1.bin -------------------------------------------------------------------------------- /player/ExampleData/gyrus/gyrus2.bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Pegmode/Deflemask-GB-Engine/45862e6df8b2ce29a426dfb2190db422f71ea10a/player/ExampleData/gyrus/gyrus2.bin -------------------------------------------------------------------------------- /player/ExampleData/utfa0.bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Pegmode/Deflemask-GB-Engine/45862e6df8b2ce29a426dfb2190db422f71ea10a/player/ExampleData/utfa0.bin -------------------------------------------------------------------------------- /player/README.md: -------------------------------------------------------------------------------- 1 | # DeflemaskGBVGM player 2 | Game Boy hardware player for Deflemask Game Boy modules. 3 | -------------------------------------------------------------------------------- /player/buildPlayer.bat: -------------------------------------------------------------------------------- 1 | @echo off 2 | set project_name=DMGBVGM 3 | set bgb="E:\Gb Dev\emu\BGB64.exe" 4 | 5 | TASKKILL /IM "BGB64.exe" /F 2>NUL 6 | 7 | rgbasm -o%project_name%.obj DeflemaskPlayerMain.asm 8 | if %errorlevel% neq 0 call :exit 1 9 | rgblink -m%project_name%.map -n%project_name%.sym -o%project_name%.gb %project_name%.obj 10 | if %errorlevel% neq 0 call :exit 1 11 | rgbfix -p0 -v %project_name%.gb 12 | if %errorlevel% neq 0 call :exit 1 13 | 14 | echo Assembly success! 15 | START "stuff" %bgb% %project_name%.gb 16 | 17 | del %project_name%.map 18 | echo %project_name%.sym 19 | del %project_name%.obj 20 | 21 | @REM timeout 5 22 | 23 | :exit 24 | @REM timeout 10 25 | @REM exit -------------------------------------------------------------------------------- /player/graphics/DefleFont.bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Pegmode/Deflemask-GB-Engine/45862e6df8b2ce29a426dfb2190db422f71ea10a/player/graphics/DefleFont.bin -------------------------------------------------------------------------------- /player/hardware.asm: -------------------------------------------------------------------------------- 1 | ;* 2 | ;* Gameboy Hardware definitions 3 | ;* 4 | ;* Based on Jones' hardware.inc 5 | ;* And based on Carsten Sorensen's ideas. 6 | ;* 7 | ;* Rev 1.1 - 15-Jul-97 : Added define check 8 | ;* Rev 1.2 - 18-Jul-97 : Added revision check macro 9 | ;* Rev 1.3 - 19-Jul-97 : Modified for RGBASM V1.05 10 | ;* Rev 1.4 - 27-Jul-97 : Modified for new subroutine prefixes 11 | ;* Rev 1.5 - 15-Aug-97 : Added _HRAM, PAD, CART defines 12 | ;* : and Nintendo Logo 13 | ;* Rev 1.6 - 30-Nov-97 : Added rDIV, rTIMA, rTMA, & rTAC 14 | ;* Rev 1.7 - 31-Jan-98 : Added _SCRN0, _SCRN1 15 | ;* Rev 1.8 - 15-Feb-98 : Added rSB, rSC 16 | ;* Rev 1.9 - 16-Feb-98 : Converted I/O registers to $FFXX format 17 | ;* Rev 2.0 - : Added GBC registers 18 | ;* Rev 2.1 - : Added MBC5 & cart RAM enable/disable defines 19 | ;* Rev 2.2 - : Fixed NR42,NR43, & NR44 equates 20 | ;* Rev 2.3 - : Fixed incorrect _HRAM equate 21 | ;* 22 | ;* Rev 2.4P - 09-Feb-17: Added cart types found post 1998 23 | 24 | ; If all of these are already defined, don't do it again. 25 | 26 | IF !DEF(HARDWARE_INC) 27 | HARDWARE_INC SET 1 28 | 29 | rev_Check_hardware_inc: MACRO 30 | ;NOTE: REVISION NUMBER CHANGES MUST BE ADDED 31 | ;TO SECOND PARAMETER IN FOLLOWING LINE. 32 | IF \1 > 2.2 ;PUT REVISION NUMBER HERE 33 | WARN "Version \1 or later of 'hardware.inc' is required." 34 | ENDC 35 | ENDM 36 | 37 | _HW EQU $FF00 38 | 39 | _VRAM EQU $8000 ; $8000->$A000 40 | _SCRN0 EQU $9800 ; $9800->$9BFF 41 | _SCRN1 EQU $9C00 ; $9C00->$9FFF 42 | _RAM EQU $C000 ; $C000->$E000 43 | _OAMRAM EQU $FE00 ; $FE00->$FE9F 44 | _AUD3WAVERAM EQU $FF30 ; $FF30->$FF3F 45 | _HRAM EQU $FF80 ; $FF80->$FFFE 46 | 47 | waveBuffer EQU $FF30 ; because I felt like it 48 | 49 | ; *** MBC5 Equates *** 50 | 51 | rRAMG EQU $0000 ; $0000->$1fff 52 | rROMB0 EQU $2000 ; $2000->$2fff 53 | rROMB1 EQU $3000 ; $3000->$3fff 54 | rRAMB EQU $4000 ; $4000->$5fff 55 | 56 | 57 | ; -- 58 | ; -- OAM flags 59 | ; -- 60 | 61 | OAMF_PRI EQU %10000000 ; Priority 62 | OAMF_YFLIP EQU %01000000 ; Y flip 63 | OAMF_XFLIP EQU %00100000 ; X flip 64 | OAMF_PAL0 EQU %00000000 ; Palette number; 0,1 65 | OAMF_PAL1 EQU %00010000 ; Palette number; 0,1 66 | 67 | 68 | ;*************************************************************************** 69 | ;* 70 | ;* Custom registers 71 | ;* 72 | ;*************************************************************************** 73 | 74 | ; -- 75 | ; -- P1 ($FF00) 76 | ; -- Register for reading joy pad info. (R/W) 77 | ; -- 78 | rP1 EQU $FF00 79 | 80 | P1F_5 EQU %00100000 ; P15 out port 81 | P1F_4 EQU %00010000 ; P14 out port 82 | P1F_3 EQU %00001000 ; P13 in port 83 | P1F_2 EQU %00000100 ; P12 in port 84 | P1F_1 EQU %00000010 ; P11 in port 85 | P1F_0 EQU %00000001 ; P10 in port 86 | 87 | ; -- 88 | ; -- SB ($FF01) 89 | ; -- Serial Transfer Data (R/W) 90 | ; -- 91 | rSB EQU $FF01 92 | 93 | ; -- 94 | ; -- SC ($FF02) 95 | ; -- Serial I/O Control (R/W) 96 | ; -- 97 | rSC EQU $FF02 98 | 99 | ; -- 100 | ; -- DIV ($FF04) 101 | ; -- Divider register (R/W) 102 | ; -- 103 | rDIV EQU $FF04 104 | 105 | 106 | ; -- 107 | ; -- TIMA ($FF05) 108 | ; -- Timer counter (R/W) 109 | ; -- 110 | rTIMA EQU $FF05 111 | 112 | 113 | ; -- 114 | ; -- TMA ($FF06) 115 | ; -- Timer modulo (R/W) 116 | ; -- 117 | rTMA EQU $FF06 118 | 119 | 120 | ; -- 121 | ; -- TAC ($FF07) 122 | ; -- Timer control (R/W) 123 | ; -- 124 | rTAC EQU $FF07 125 | 126 | TACF_START EQU %00000100 127 | TACF_STOP EQU %00000000 128 | TACF_4KHZ EQU %00000000 129 | TACF_16KHZ EQU %00000011 130 | TACF_65KHZ EQU %00000010 131 | TACF_262KHZ EQU %00000001 132 | 133 | ; -- 134 | ; -- IF ($FF0F) 135 | ; -- Interrupt Flag (R/W) 136 | ; -- 137 | rIF EQU $FF0F 138 | 139 | ; -- 140 | ; -- LCDC ($FF40) 141 | ; -- LCD Control (R/W) 142 | ; -- 143 | rLCDC EQU $FF40 144 | 145 | LCDCF_OFF EQU %00000000 ; LCD Control Operation 146 | LCDCF_ON EQU %10000000 ; LCD Control Operation 147 | LCDCF_WIN9800 EQU %00000000 ; Window Tile Map Display Select 148 | LCDCF_WIN9C00 EQU %01000000 ; Window Tile Map Display Select 149 | LCDCF_WINOFF EQU %00000000 ; Window Display 150 | LCDCF_WINON EQU %00100000 ; Window Display 151 | LCDCF_BG8800 EQU %00000000 ; BG & Window Tile Data Select 152 | LCDCF_BG8000 EQU %00010000 ; BG & Window Tile Data Select 153 | LCDCF_BG9800 EQU %00000000 ; BG Tile Map Display Select 154 | LCDCF_BG9C00 EQU %00001000 ; BG Tile Map Display Select 155 | LCDCF_OBJ8 EQU %00000000 ; OBJ Construction 156 | LCDCF_OBJ16 EQU %00000100 ; OBJ Construction 157 | LCDCF_OBJOFF EQU %00000000 ; OBJ Display 158 | LCDCF_OBJON EQU %00000010 ; OBJ Display 159 | LCDCF_BGOFF EQU %00000000 ; BG Display 160 | LCDCF_BGON EQU %00000001 ; BG Display 161 | ; "Window Character Data Select" follows BG 162 | 163 | 164 | ; -- 165 | ; -- STAT ($FF41) 166 | ; -- LCDC Status (R/W) 167 | ; -- 168 | rSTAT EQU $FF41 169 | 170 | STATF_LYC EQU %01000000 ; LYCEQULY Coincidence (Selectable) 171 | STATF_MODE10 EQU %00100000 ; Mode 10 172 | STATF_MODE01 EQU %00010000 ; Mode 01 (V-Blank) 173 | STATF_MODE00 EQU %00001000 ; Mode 00 (H-Blank) 174 | STATF_LYCF EQU %00000100 ; Coincidence Flag 175 | STATF_HB EQU %00000000 ; H-Blank 176 | STATF_VB EQU %00000001 ; V-Blank 177 | STATF_OAM EQU %00000010 ; OAM-RAM is used by system 178 | STATF_LCD EQU %00000011 ; Both OAM and VRAM used by system 179 | STATF_BUSY EQU %00000010 ; When set, VRAM access is unsafe 180 | 181 | 182 | ; -- 183 | ; -- SCY ($FF42) 184 | ; -- Scroll Y (R/W) 185 | ; -- 186 | rSCY EQU $FF42 187 | 188 | 189 | ; -- 190 | ; -- SCY ($FF43) 191 | ; -- Scroll X (R/W) 192 | ; -- 193 | rSCX EQU $FF43 194 | 195 | 196 | ; -- 197 | ; -- LY ($FF44) 198 | ; -- LCDC Y-Coordinate (R) 199 | ; -- 200 | ; -- Values range from 0->153. 144->153 is the VBlank period. 201 | ; -- 202 | rLY EQU $FF44 203 | 204 | 205 | ; -- 206 | ; -- LYC ($FF45) 207 | ; -- LY Compare (R/W) 208 | ; -- 209 | ; -- When LYEQUEQULYC, STATF_LYCF will be set in STAT 210 | ; -- 211 | rLYC EQU $FF45 212 | 213 | 214 | ; -- 215 | ; -- DMA ($FF46) 216 | ; -- DMA Transfer and Start Address (W) 217 | ; -- 218 | rDMA EQU $FF46 219 | 220 | 221 | ; -- 222 | ; -- BGP ($FF47) 223 | ; -- BG Palette Data (W) 224 | ; -- 225 | ; -- Bit 7-6 - Intensity for %11 226 | ; -- Bit 5-4 - Intensity for %10 227 | ; -- Bit 3-2 - Intensity for %01 228 | ; -- Bit 1-0 - Intensity for %00 229 | ; -- 230 | rBGP EQU $FF47 231 | 232 | 233 | ; -- 234 | ; -- OBP0 ($FF48) 235 | ; -- Object Palette 0 Data (W) 236 | ; -- 237 | ; -- See BGP for info 238 | ; -- 239 | rOBP0 EQU $FF48 240 | 241 | 242 | ; -- 243 | ; -- OBP1 ($FF49) 244 | ; -- Object Palette 1 Data (W) 245 | ; -- 246 | ; -- See BGP for info 247 | ; -- 248 | rOBP1 EQU $FF49 249 | 250 | 251 | ; -- 252 | ; -- WY ($FF4A) 253 | ; -- Window Y Position (R/W) 254 | ; -- 255 | ; -- 0 SO2 ON/OFF (Vin??) 387 | ; -- Bit 6-4 - SO2 output level (volume) (# 0-7) 388 | ; -- Bit 3 - Vin->SO1 ON/OFF (Vin??) 389 | ; -- Bit 2-0 - SO1 output level (volume) (# 0-7) 390 | ; -- 391 | rNR50 EQU $FF24 392 | rAUDVOL EQU rNR50 393 | 394 | 395 | ; -- 396 | ; -- AUDTERM/NR51 ($FF25) 397 | ; -- Selection of Sound output terminal (R/W) 398 | ; -- 399 | ; -- Bit 7 - Output sound 4 to SO2 terminal 400 | ; -- Bit 6 - Output sound 3 to SO2 terminal 401 | ; -- Bit 5 - Output sound 2 to SO2 terminal 402 | ; -- Bit 4 - Output sound 1 to SO2 terminal 403 | ; -- Bit 3 - Output sound 4 to SO1 terminal 404 | ; -- Bit 2 - Output sound 3 to SO1 terminal 405 | ; -- Bit 1 - Output sound 2 to SO1 terminal 406 | ; -- Bit 0 - Output sound 0 to SO1 terminal 407 | ; -- 408 | rNR51 EQU $FF25 409 | rAUDTERM EQU rNR51 410 | 411 | 412 | ; -- 413 | ; -- AUDENA/NR52 ($FF26) 414 | ; -- Sound on/off (R/W) 415 | ; -- 416 | ; -- Bit 7 - All sound on/off (sets all audio regs to 0!) 417 | ; -- Bit 3 - Sound 4 ON flag (doesn't work!) 418 | ; -- Bit 2 - Sound 3 ON flag (doesn't work!) 419 | ; -- Bit 1 - Sound 2 ON flag (doesn't work!) 420 | ; -- Bit 0 - Sound 1 ON flag (doesn't work!) 421 | ; -- 422 | rNR52 EQU $FF26 423 | rAUDENA EQU rNR52 424 | 425 | 426 | ;*************************************************************************** 427 | ;* 428 | ;* SoundChannel #1 registers 429 | ;* 430 | ;*************************************************************************** 431 | 432 | ; -- 433 | ; -- AUD1SWEEP/NR10 ($FF10) 434 | ; -- Sweep register (R/W) 435 | ; -- 436 | ; -- Bit 6-4 - Sweep Time 437 | ; -- Bit 3 - Sweep Increase/Decrease 438 | ; -- 0: Addition (frequency increases???) 439 | ; -- 1: Subtraction (frequency increases???) 440 | ; -- Bit 2-0 - Number of sweep shift (# 0-7) 441 | ; -- Sweep Time: (n*7.8ms) 442 | ; -- 443 | rNR10 EQU $FF10 444 | rAUD1SWEEP EQU rNR10 445 | 446 | _CH1Sweep EQU rNR10 447 | 448 | 449 | ; -- 450 | ; -- AUD1LEN/NR11 ($FF11) 451 | ; -- Sound length/Wave pattern duty (R/W) 452 | ; -- 453 | ; -- Bit 7-6 - Wave Pattern Duty (00:12.5% 01:25% 10:50% 11:75%) 454 | ; -- Bit 5-0 - Sound length data (# 0-63) 455 | ; -- 456 | rNR11 EQU $FF11 457 | rAUD1LEN EQU rNR11 458 | 459 | _CH1DutyCycle EQU rNR11 460 | 461 | 462 | ; -- 463 | ; -- AUD1ENV/NR12 ($FF12) 464 | ; -- Envelope (R/W) 465 | ; -- 466 | ; -- Bit 7-4 - Initial value of envelope 467 | ; -- Bit 3 - Envelope UP/DOWN 468 | ; -- 0: Decrease 469 | ; -- 1: Range of increase 470 | ; -- Bit 2-0 - Number of envelope sweep (# 0-7) 471 | ; -- 472 | rNR12 EQU $FF12 473 | rAUD1ENV EQU rNR12 474 | 475 | _CH1Envelope EQU rNR12 476 | 477 | ; -- 478 | ; -- AUD1LOW/NR13 ($FF13) 479 | ; -- Frequency lo (W) 480 | ; -- 481 | rNR13 EQU $FF13 482 | rAUD1LOW EQU rNR13 483 | 484 | _CH1FreqLo EQU rNR13 485 | 486 | ; -- 487 | ; -- AUD1HIGH/NR14 ($FF14) 488 | ; -- Frequency hi (W) 489 | ; -- 490 | ; -- Bit 7 - Initial (when set, sound restarts) 491 | ; -- Bit 6 - Counter/consecutive selection 492 | ; -- Bit 2-0 - Frequency's higher 3 bits 493 | ; -- 494 | rNR14 EQU $FF14 495 | rAUD1HIGH EQU rNR14 496 | 497 | _CH1FreqHi EQU rNR14 498 | 499 | 500 | ;*************************************************************************** 501 | ;* 502 | ;* SoundChannel #2 registers 503 | ;* 504 | ;*************************************************************************** 505 | 506 | ; -- 507 | ; -- AUD2LEN/NR21 ($FF16) 508 | ; -- Sound Length; Wave Pattern Duty (R/W) 509 | ; -- 510 | ; -- see AUD1LEN for info 511 | ; -- 512 | rNR21 EQU $FF16 513 | rAUD2LEN EQU rNR21 514 | 515 | _CH2DutyCycle EQU rNR21 516 | 517 | 518 | ; -- 519 | ; -- AUD2ENV/NR22 ($FF17) 520 | ; -- Envelope (R/W) 521 | ; -- 522 | ; -- see AUD1ENV for info 523 | ; -- 524 | rNR22 EQU $FF17 525 | rAUD2ENV EQU rNR22 526 | 527 | _CH2Envelope EQU rNR22 528 | 529 | 530 | ; -- 531 | ; -- AUD2LOW/NR23 ($FF18) 532 | ; -- Frequency lo (W) 533 | ; -- 534 | rNR23 EQU $FF18 535 | rAUD2LOW EQU rNR23 536 | 537 | _CH2FreqLo EQU rNR23 538 | 539 | 540 | ; -- 541 | ; -- AUD2HIGH/NR24 ($FF19) 542 | ; -- Frequency hi (W) 543 | ; -- 544 | ; -- see AUD1HIGH for info 545 | ; -- 546 | rNR24 EQU $FF19 547 | rAUD2HIGH EQU rNR24 548 | 549 | _CH2FreqHi EQU rNR24 550 | 551 | 552 | ;*************************************************************************** 553 | ;* 554 | ;* SoundChannel #3 registers 555 | ;* 556 | ;*************************************************************************** 557 | 558 | ; -- 559 | ; -- AUD3ENA/NR30 ($FF1A) 560 | ; -- Sound on/off (R/W) 561 | ; -- 562 | ; -- Bit 7 - Sound ON/OFF (1EQUON,0EQUOFF) 563 | ; -- 564 | rNR30 EQU $FF1A 565 | rAUD3ENA EQU rNR30 566 | 567 | _CH3Enable EQU rNR30 568 | 569 | 570 | ; -- 571 | ; -- AUD3LEN/NR31 ($FF1B) 572 | ; -- Sound length (R/W) 573 | ; -- 574 | ; -- Bit 7-0 - Sound length 575 | ; -- 576 | rNR31 EQU $FF1B 577 | rAUD3LEN EQU rNR31 578 | 579 | _CH3SndLength EQU rNR31 580 | 581 | ; -- 582 | ; -- AUD3LEVEL/NR32 ($FF1C) 583 | ; -- Select output level 584 | ; -- 585 | ; -- Bit 6-5 - Select output level 586 | ; -- 00: 0/1 (mute) 587 | ; -- 01: 1/1 588 | ; -- 10: 1/2 589 | ; -- 11: 1/4 590 | ; -- 591 | rNR32 EQU $FF1C 592 | rAUD3LEVEL EQU rNR32 593 | 594 | _CH3Volume EQU rNR32 595 | 596 | ; -- 597 | ; -- AUD3LOW/NR33 ($FF1D) 598 | ; -- Frequency lo (W) 599 | ; -- 600 | ; -- see AUD1LOW for info 601 | ; -- 602 | rNR33 EQU $FF1D 603 | rAUD3LOW EQU rNR33 604 | 605 | _CH3FreqLo EQU rNR33 606 | 607 | ; -- 608 | ; -- AUD3HIGH/NR34 ($FF1E) 609 | ; -- Frequency hi (W) 610 | ; -- 611 | ; -- see AUD1HIGH for info 612 | ; -- 613 | rNR34 EQU $FF1E 614 | rAUD3HIGH EQU rNR34 615 | 616 | _CH3FreqHi EQU rNR33 617 | 618 | ; -- 619 | ; -- AUD4LEN/NR41 ($FF20) 620 | ; -- Sound length (R/W) 621 | ; -- 622 | ; -- Bit 5-0 - Sound length data (# 0-63) 623 | ; -- 624 | rNR41 EQU $FF20 625 | rAUD4LEN EQU rNR41 626 | 627 | _CH4SndLength EQU rNR41 628 | 629 | ; -- 630 | ; -- AUD4ENV/NR42 ($FF21) 631 | ; -- Envelope (R/W) 632 | ; -- 633 | ; -- see AUD1ENV for info 634 | ; -- 635 | rNR42 EQU $FF21 636 | rAUD4ENV EQU rNR42 637 | 638 | _CH4Envelope EQU rNR42 639 | 640 | ; -- 641 | ; -- AUD4POLY/NR43 ($FF22) 642 | ; -- Polynomial counter (R/W) 643 | ; -- 644 | ; -- Bit 7-4 - Selection of the shift clock frequency of the (scf) 645 | ; -- polynomial counter (0000-1101) 646 | ; -- freqEQUdrf*1/2^scf (not sure) 647 | ; -- Bit 3 - Selection of the polynomial counter's step 648 | ; -- 0: 15 steps 649 | ; -- 1: 7 steps 650 | ; -- Bit 2-0 - Selection of the dividing ratio of frequencies (drf) 651 | ; -- 000: f/4 001: f/8 010: f/16 011: f/24 652 | ; -- 100: f/32 101: f/40 110: f/48 111: f/56 (fEQU4.194304 Mhz) 653 | ; -- 654 | rNR43 EQU $FF22 655 | rAUD4POLY EQU rNR43 656 | 657 | _CH4NoiseMode EQU rNR43 658 | 659 | ; -- 660 | ; -- AUD4GO/NR44 ($FF23) 661 | ; -- (has wrong name and value (ff30) in Dr.Pan's doc!) 662 | ; -- 663 | ; -- Bit 7 - Inital 664 | ; -- Bit 6 - Counter/consecutive selection 665 | ; -- 666 | rNR44 EQU $FF23 667 | rAUD4GO EQU rNR44 ; silly name! 668 | 669 | 670 | 671 | ;*************************************************************************** 672 | ;* 673 | ;* Cart related 674 | ;* 675 | ;*************************************************************************** 676 | CART_ROM EQU $00 677 | CART_ROM_MBC1 EQU $01 678 | CART_ROM_MBC1_RAM EQU $02 679 | CART_ROM_MBC1_RAM_BAT EQU $03 680 | CART_ROM_MBC2 EQU $05 681 | CART_ROM_MBC2_BAT EQU $06 682 | CART_ROM_RAM EQU $08 683 | CART_ROM_RAM_BAT EQU $09 684 | CART_MMM01 EQU $0B 685 | CART_MMM01_RAM EQU $0C 686 | CART_MMM01_RAM_BATTERY EQU $0D 687 | CART_MBC3_TIMER_BATTERY EQU $0F 688 | CART_MBC3_TIMER_RAM_BATTERY EQU $10 689 | CART_MBC3 EQU $11 690 | CART_MBC3_RAM EQU $12 691 | CART_MBC3_RAM_BATTERY EQU $13 692 | CART_MBC4 EQU $15 693 | CART_MBC4_RAM EQU $16 694 | CART_MBC4_RAM_BATTERY EQU $17 695 | CART_MBC5 EQU $19 696 | CART_MBC5_RAM EQU $1A 697 | CART_MBC5_RAM_BATTERY EQU $1B 698 | CART_MBC5_RUMBLE EQU $1C 699 | CART_MBC5_RUMBLE_RAM EQU $1D 700 | CART_MBC5_RUMBLE_RAM_BATTERY EQU $1E 701 | CART_POCKET_CAMERA EQU $FC 702 | CART_BANDAI_TAMA5 EQU $FD 703 | CART_HUC3 EQU $FE 704 | CART_HUC1_RAM_BATTERY EQU $FF 705 | 706 | ;Values in variable name are in x bits 707 | CART_ROM_256K EQU 0 ;32KB = 2 banks 708 | CART_ROM_512K EQU 1 ;64KB = 4 banks 709 | CART_ROM_1M EQU 2 ;128KB = 8 banks 710 | CART_ROM_2M EQU 3 ;256KB = 16 banks 711 | CART_ROM_4M EQU 4 ;512KB = 32 banks 712 | CART_ROM_8M EQU 5 ;1MB = 64 banks 713 | CART_ROM_16M EQU 6 ;2MB = 128 banks ;There are other rom sizes but this is sufficient 714 | 715 | 716 | CART_RAM_NONE EQU 0 717 | CART_RAM_16K EQU 1 ;2kB 718 | CART_RAM_64K EQU 2 ;8kB 719 | CART_RAM_256K EQU 3 ;32kB 720 | CART_RAM_DISABLE EQU $00 ;128kB 721 | 722 | ;Super Gameboy compatibility 723 | SGB_UNSUPPORTED EQU $00 724 | SGB_SUPPORTED EQU $03 725 | 726 | ;GBC compatibility 727 | GBC_UNSUPPORTED EQU $00 728 | GBC_COMPATIBLE EQU $80 729 | GBC_EXCLUSIVE EQU $C0 730 | 731 | 732 | ;*************************************************************************** 733 | ;* 734 | ;* Keypad related 735 | ;* 736 | ;*************************************************************************** 737 | 738 | PADF_DOWN EQU $80 739 | PADF_UP EQU $40 740 | PADF_LEFT EQU $20 741 | PADF_RIGHT EQU $10 742 | PADF_START EQU $08 743 | PADF_SELECT EQU $04 744 | PADF_B EQU $02 745 | PADF_A EQU $01 746 | 747 | PADB_DOWN EQU $7 748 | PADB_UP EQU $6 749 | PADB_LEFT EQU $5 750 | PADB_RIGHT EQU $4 751 | PADB_START EQU $3 752 | PADB_SELECT EQU $2 753 | PADB_B EQU $1 754 | PADB_A EQU $0 755 | 756 | ;*************************************************************************** 757 | ;* 758 | ;* Screen related 759 | ;* 760 | ;*************************************************************************** 761 | 762 | 763 | SCRN_X EQU 160 ; Width of screen in pixels 764 | SCRN_Y EQU 144 ; Height of screen in pixels 765 | SCRN_X_B EQU 20 ; Width of screen in bytes 766 | SCRN_Y_B EQU 18 ; Height of screen in bytes 767 | 768 | scrWidth_pixels EQU 160 769 | scrHeight_pixels EQU 144 770 | scrWidth_tiles EQU 20 771 | scrHeight_tiles EQU 18 772 | 773 | SCRN_VX EQU 256 ; Virtual width of screen in pixels 774 | SCRN_VY EQU 256 ; Virtual height of screen in pixels 775 | SCRN_VX_B EQU 32 ; Virtual width of screen in bytes 776 | SCRN_VY_B EQU 32 ; Virtual height of screen in bytes 777 | 778 | mapWidth_pixels EQU 256 779 | mapHeight_pixels EQU 256 780 | mapWidth_tiles EQU 32 781 | mapHeight_tiles EQU 32 782 | 783 | nintendoLogo: MACRO 784 | ;* 785 | ;* Nintendo scrolling logo 786 | ;* (Code won't work on a real GameBoy) 787 | ;* (if next six lines are altered.) 788 | DB $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D 789 | DB $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99 790 | DB $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E 791 | ENDM 792 | 793 | ENDC ;HARDWARE_INC -------------------------------------------------------------------------------- /player/utils.asm: -------------------------------------------------------------------------------- 1 | ;MemCopyLong 2 | ;========================================================== 3 | ;Input requirements: hl = Source Address, bc = destination, de = data length 4 | MemCopyLong: 5 | ld a,[hl+] 6 | ld [bc],a 7 | inc bc 8 | dec de 9 | xor a 10 | or e 11 | jp nz,MemCopyLong 12 | or d 13 | jp nz,MemCopyLong 14 | ret 15 | 16 | ;MemCopy 17 | ;========================================================== 18 | ;Input requirements: hl = Source Address, bc = destination, d = data length 19 | MemCopy: 20 | ld a,[hl+] 21 | ld [bc],a 22 | inc bc 23 | dec d 24 | jp nz,MemCopy 25 | ret 26 | 27 | 28 | ;Load Standard DMG pallet 29 | ;============================================================ 30 | LoadNormalPallet: 31 | ld a,$E4 32 | ld [$FF47],a 33 | ret 34 | 35 | ;Wait for V/HBlank 36 | ;========================================================== 37 | ;Total time: 52 cycles 38 | ;stat %xxxxxx0x 39 | WaitBlank: 40 | ld a,[rSTAT] ;16C 41 | and 2 ;8C 42 | jr nz,WaitBlank;12 ~ 8C 43 | ret ;16C 44 | 45 | ;Wait for VBlank 46 | ;========================================================== 47 | ;wait for Beginning of vBlank 48 | ;holds for a long time 49 | ;stat %xxxxxx01 50 | WaitVBlank: 51 | ld a,[rSTAT] 52 | bit 0,a 53 | jr nz,WaitVBlank;wait for non vBlankState 54 | .waitforVBlank; 55 | ld a,[rSTAT] 56 | bit 0,a 57 | jr z,.waitforVBlank 58 | bit 1,a 59 | jr nz,.waitforVBlank 60 | ret 61 | 62 | 63 | ;Read Joypad input (from GB cpu man) 64 | ;========================================================== 65 | ;[OldJoyData] return values: 66 | ;$8= start , $80=DOWN 67 | ;$4= select,$40=Up 68 | ;$2=b , $20=left 69 | ;$1=A, $10= right 70 | ReadJoy: 71 | ld a,%00100000 72 | ld [rP1],a;Select P14 73 | ld a,[rP1] 74 | ld a,[rP1];wait 75 | cpl ;inv 76 | and %00001111;get only first 4 bits 77 | swap a;swap it 78 | ld b,a; store a in b 79 | ld a,%00010000 80 | ld [rP1],a;Select P15 81 | ld a,[rP1] 82 | ld a,[rP1] 83 | ld a,[rP1] 84 | ld a,[rP1] 85 | ld a,[rP1] 86 | ld a,[rP1];wait 87 | cpl ;inv 88 | and %00001111;get first 4 bits 89 | or b;put a and b together 90 | ld b,a;store a in d 91 | ld a,[OldJoyData];read old joy data from RAM 92 | xor b; toggle w/current button bit backup 93 | and b; get current button bit backup 94 | ld [NewJoyData],a;save in new NewJoyData storage 95 | ld a,b;put original value in a 96 | ld [OldJoyData],a;store it as old jow Data 97 | ld a,$30;deslect p14 and P15 98 | ld [rP1],A;Reset Joypad 99 | ret 100 | -------------------------------------------------------------------------------- /player/vars.asm: -------------------------------------------------------------------------------- 1 | ;Variables only used with the Deflemask playback ROM 2 | SECTION "Deflemask player variables",wram0 3 | NewJoyData: ds 1 4 | OldJoyData: ds 1 5 | -------------------------------------------------------------------------------- /tools/README.md: -------------------------------------------------------------------------------- 1 | # tools 2 | Tools to make life a little easier. Some are required for building the project. Mainly for updating intermediate data between asm and C code. 3 | ### bankCodeGenerator.py 4 | generates asm code for storing music data in separate ROM banks when 5 | including the sound engine in your own ASM project 6 | 7 | ### generateRomPointers.py 8 | generates pre-compiler ROM address constants from the ASM ROM .sym file. 9 | 10 | ### rom2CArr.py 11 | generates a char array from the asm ROM for the C converter -------------------------------------------------------------------------------- /tools/bankCodeGenerator.py: -------------------------------------------------------------------------------- 1 | #generate vgm player asm code formatROM banks 2 | 3 | #User Variables 4 | #======================================================================================== 5 | basepath = "ExampleData/ahoy/" 6 | songName = "ahoy" 7 | dataFileExtension = "bin" 8 | 9 | #Code 10 | #======================================================================================== 11 | asmBankDefSkeleton =\ 12 | '''SECTION "SoundData{}",ROMX,BANK[{}] 13 | incbin "{}{}{}.{}"'''#i,i+1,basepath,songName,i,dataFileExtension 14 | 15 | bankCount = int(input("how many banks does the song use?: ")) 16 | for i in range(bankCount): 17 | cAsmString = asmBankDefSkeleton.format(i,i+1,basepath,songName,i,dataFileExtension) 18 | print(cAsmString) -------------------------------------------------------------------------------- /tools/generateGbsSkeleton.py: -------------------------------------------------------------------------------- 1 | #generates the .gbs skeleton for patching 2 | 3 | #all 2-byte (word) values are little-endian (least-significant byte first). 4 | 5 | 6 | gbsHeader = [ 7 | ord("G"), ord("B"), ord("S"),#Ident 8 | 1,#version 9 | 1,#number of songs 10 | 1,#1st song 11 | 0xF0, 0x3E,#load address ( start ofEngineCode) 12 | 0xF0, 0x3E,#init address (gbs init) 13 | 0x26, 0x3F,#play address (DMEngineUpdate label) 14 | 0xFE,0xFF,#sp 15 | 0x0,#modulo 16 | 0x0#tac 17 | #title (32) 18 | #author (32) 19 | #copyright (32 ) 20 | 21 | ] + [0] * 32 * 3 #title, author copyright padding 22 | 23 | 24 | gbsHeaderBytes = bytearray(gbsHeader) 25 | 26 | def manualPatch():#debug and testing 27 | INROM = "output.gb" 28 | f = open(INROM, "rb") 29 | inBuffer = f.read() 30 | f.close() 31 | finalGBS = gbsHeaderBytes + inBuffer[0x3EF0:]#YOU KEEP ON FORGETTING TO UPDATE THE ADDRESS PLEASE DO SO IF UPDATING MANUALLY 32 | f = open("test.gbs", "wb") 33 | f.write(finalGBS) 34 | f.close() 35 | 36 | manualPatch() -------------------------------------------------------------------------------- /tools/generateRomPointers.py: -------------------------------------------------------------------------------- 1 | #helper script to automatically scan for pointer/label addresses 2 | #for C converter 3 | 4 | import sys 5 | SYM_FILENAME = "..\\gbEngine\DMGBVGM.sym" 6 | OUT_FILENAME = "converterPointerMap.h" 7 | 8 | outString = "" 9 | 10 | ADDRESS_TO_C_MACRO_MAP = {#which asm labels map to which c defines 11 | "tmaTac" : "ROM_SONG_TMA_TAC_CONST", 12 | "tmaMod" : "ROM_SONG_TMA_MOD_CONST", 13 | "loopBank" : "ROM_LOOP_BANK_ADDRESS", 14 | "loopAddress" : "ROM_LOOP_POINTER_ADDRESS", 15 | "textData5" : "TITLE_PATCH_ADDRESS", 16 | "textData6" : "AUTHOR_PATCH_ADDRESS" 17 | } 18 | 19 | pointerAddresses ={ #addresses we care about for patcher 20 | "tmaTac" : 0, 21 | "tmaMod" : 0, 22 | "loopBank" : 0, 23 | "loopAddress" : 0, 24 | "textData5" : 0, 25 | "textData6" : 0 26 | } 27 | 28 | f = open(sys.path[0] + "\\"+ SYM_FILENAME, "r") 29 | lines = f.readlines() 30 | f.close() 31 | 32 | for line in lines: 33 | for key in pointerAddresses: 34 | if key in line: 35 | pointerAddresses[key] = line[3:7] 36 | 37 | outString += "//POINTERS GENERATED BY SCRIPT\n" 38 | 39 | for key in pointerAddresses: 40 | pointerVal = pointerAddresses[key] 41 | constantName = ADDRESS_TO_C_MACRO_MAP[key] 42 | outString += "#define {} 0x{}//{} label in ROM\n".format(constantName, pointerVal, key) 43 | 44 | print(outString) 45 | 46 | # f = open("tools\\" + OUT_FILENAME, "w") 47 | # f.write(outString) 48 | # f.close() -------------------------------------------------------------------------------- /tools/rom2CArr.py: -------------------------------------------------------------------------------- 1 | import pdb 2 | import math 3 | GBROMPATH = "DMGBVGM.gb" 4 | OUTPATH = "patchrom.h" 5 | 6 | f = open(GBROMPATH,"rb") 7 | inBuffer = f.read() 8 | f.close() 9 | 10 | outBuffer = 'unsigned char gb_patch_rom[] = {\n' 11 | 12 | buffernLen = len(inBuffer) 13 | 14 | for i in range(math.ceil(buffernLen/16)): 15 | for j in range(16): 16 | outBuffer += "0x{},".format(hex(inBuffer[i*16+j])[2:]) 17 | z = i+j 18 | outBuffer += '\n' 19 | outBuffer = outBuffer[:-2] 20 | outBuffer += '\n};\n' 21 | outBuffer += "unsigned int gb_patch_rom_length = {} ;".format(buffernLen) 22 | 23 | f = open(OUTPATH,"w") 24 | f.write(outBuffer) 25 | f.close() -------------------------------------------------------------------------------- /vgmConverter/Makefile: -------------------------------------------------------------------------------- 1 | C = gcc 2 | outname = DeflemaskGBVGMConverter.exe 3 | 4 | dependencies = main.c patchrom.h 5 | 6 | $(outname): $(dependencies) 7 | $(C) main.c -o $(outname) 8 | -------------------------------------------------------------------------------- /vgmConverter/README.md: -------------------------------------------------------------------------------- 1 | # DeflemaskGBVGMConverter 2 | Converts a Deflemask genrated .vgm in to .bin files containing bank separated custom register dump. 3 | 4 | # Build Instructions 5 | ensure that if the ASM rom has been updated: 6 | - you use rom2CArr.py to generate a new ROM char array for the C converter then update `patchrom.h` 7 | - you run generateRomPointers.py and check that the `Deflemask Player ROM Pointers` constant defines have not been changed. If so then update them. 8 | ## Windows 9 | run minGW make. 10 | ## Linux 11 | not yet supported 12 | -------------------------------------------------------------------------------- /vgmConverter/main.c: -------------------------------------------------------------------------------- 1 | //by Pegmode 2 | 3 | #define LIB_MODE 0//flag to disable main/ enable library call 4 | 5 | #include 6 | #include 7 | #include 8 | #include 9 | #include 10 | #include 11 | #include 12 | #include "patchrom.h" 13 | //CONSTANTS 14 | //=========================================================== 15 | #define DEFLEMASK_DATA_START 0xC0 16 | #define VGM_SAMPLE_RATE 44100//this is rate that a vgm file samples the registers 17 | #define GB_BANK_SIZE 0x3FFF//~16kb per bank 18 | #define TMA_RATE0 4096//TMA rate in hz 19 | #define TMA_RATE1 262144//TMA rate in hz 20 | #define TMA_RATE2 65536//TMA rate in hz 21 | #define TMA_RATE3 16384 22 | #define MAX_TEXT_LEN 20 23 | //vgm commands 24 | #define WRITEVGMCOMMAND 0xB3 25 | #define WAITSTDVGMCOMMAND 0x62 //wait for a single engine frame (1/60s) 26 | #define WAITVGMCOMMAND 0x61 //wait for xy vgm frames (1/VGM_SAMPLE_RATE) 27 | #define ENDVGMCOMMAND 0x66 28 | #define DATABLOCKVGMCOMMAND 0x67 29 | #define WAITPALCOMMAND 0x63//wait for a PAL engine frame (legal in Deflemask) 30 | //custom GB engine commands 31 | 32 | #define WRITECUSCOMMAND 0xB0 //writedata to 0xFFxy 33 | #define WRITECUSHRAM 0xB0 //writes data to anywhere in HRAM 34 | #define WAITCUSCOMMAND 0x80 //wait for x frames 35 | #define NEXTBANKCUSCOMMAND 0xA0 //go to next bank 36 | #define LOOPCUSCOMMAND 0xC0 //Loop to loop address and bank 37 | #define ENDSONGCUSCOMMAND 0xD0 //end song 38 | //ENGINE VARS 39 | //=========================================================== 40 | #define DATA_START_BANK 0x01 41 | #define DEFAULT_SYNC_HIGH_ADDRESS 0x80//change this to change where the sync signal writes to 42 | #define MAX_DATABANKS 0xFF//must be less than or equal to what the asm engine is designed to handle and never greater than 0xFF 43 | 44 | //Deflemask Player ROM Pointers 45 | //=========================================================== 46 | //Pointers for included player ROM 47 | //There is a helper script ../tools/generateRomPointers.py to automatically scan for these from the asm .sym file 48 | #define ROM_LOOP_POINTER_ADDRESS 0x3FFC// loopAddress label in ROM, gives address to loop to 49 | #define ROM_LOOP_BANK_ADDRESS 0x3FFE// loopBank label in ROM, gives bank to loop to 50 | #define ROM_SONG_TMA_MOD_CONST 0x3FFA//tmaMod label in ROM, gives song TMA, disables if 0 51 | #define ROM_SONG_TMA_TAC_CONST 0x3FFB 52 | #define TITLE_PATCH_ADDRESS 0x22F //textData5 53 | #define AUTHOR_PATCH_ADDRESS 0x0244 //textData6 54 | 55 | //GBS consts 56 | //=========================================================== 57 | //WARNING THESE CAN CHANGE IF ROM IS UPDATED 58 | #define GBS_DATA_START 0x3EF0//address contained in "EngineCode" section in ROM 59 | #define GBS_INIT GBS_DATA_START//our gbs code is at the beginning of load 60 | #define GBS_PLAY 0x3f26// DMEngineUpdate label 61 | #define GBS_SP 0xFFFE 62 | 63 | 64 | struct VgmBuffer{//contains vgm info and file buffer for Deflemask generated GB Vgm 65 | uint8_t* buffer; 66 | int size; 67 | uint8_t rate; 68 | }; 69 | typedef struct VgmBuffer VgmBuffer; 70 | 71 | struct LoopInfo{//contains address and bank info for looping 72 | int gbLoopAddress; 73 | int gbLoopBank; 74 | }; 75 | typedef struct LoopInfo LoopInfo; 76 | 77 | struct SongInfo{ 78 | char* artist;//20 char long 79 | char* title; 80 | }; 81 | typedef struct SongInfo SongInfo; 82 | 83 | //Globals 84 | //=========================================================== 85 | int EXPORTMODE = 0;//0 = patch .gb, 1 = bin, 2 = gbs 86 | int ENGINE_RATE = 60;//default rate to 60hz 87 | char OUTPATH[0xFF] = "output"; 88 | char* PATCHROM_PATH = "patchROM.gb"; 89 | int TMA_OFFSET = 0;//value to add to TMA for fine control 90 | int LOOPVGMADDR = 0;//loop address in .vgm file 0 = no loop 91 | 92 | char* HELPSTRING = "\nversion 0.6\nHelp:\n DeflemaskGBGMConverter [args...]\n\ 93 | \nargs:\n\ 94 | -r set engine rate\n\ 95 | -o set the output path\n\ 96 | -bin export as .bin file instead of patching .gb\n\ 97 | -g export as .gbs\n\ 98 | -ti increase tma offset timing (speed up song if using custom engine speed)\n\ 99 | -td decrease tma offset timing (slow down song if using custom engine speed)\n"; 100 | 101 | //CODE 102 | //=========================================================== 103 | 104 | uint8_t vgmToGBTL(uint8_t value){//translate vgm write command destination address to actual FFxy value 105 | return value + 0x10; 106 | } 107 | 108 | void write16Bit(uint8_t* dest,int val){//little endian for .gbs 109 | dest[0] = (uint8_t)val&0xFF; 110 | dest[1] = (uint8_t)(val>>8)&0xFF; 111 | } 112 | 113 | void printfLibless(char* format,...){//printf only when LIB_MODE = 0 for Deflemask support requested by Delek 114 | #if LIB_MODE 115 | return; 116 | #else 117 | va_list args; 118 | va_start(args, format); 119 | printf(format,args); 120 | return; 121 | #endif 122 | } 123 | 124 | void sprintfLibless(char* format,...){//sprintf only when LIB_MODE = 0 for Deflemask support requested by Delek 125 | #if LIB_MODE 126 | return; 127 | #else 128 | va_list args; 129 | va_start(args, format); 130 | sprintf(format,args); 131 | return; 132 | #endif 133 | } 134 | 135 | void openFile(char* path,VgmBuffer* vgmBuffer){ 136 | FILE *f; 137 | f = fopen(path,"rb"); 138 | fseek(f,0,SEEK_END); 139 | int fileSize = ftell(f); 140 | vgmBuffer->buffer = malloc(fileSize); 141 | fseek(f,0,SEEK_SET); 142 | if(fread(vgmBuffer->buffer,1,fileSize,f) < 1){ 143 | //womp womp 144 | printfLibless("Error: VGM file had issue opening\n"); 145 | } 146 | fclose(f); 147 | vgmBuffer->size = fileSize; 148 | } 149 | 150 | void checkHeader(VgmBuffer vgmBuffer){ 151 | //test Header 152 | 153 | if (memcmp(vgmBuffer.buffer,"Vgm",3) != 0){ 154 | printfLibless(".vgm header fail\n"); 155 | exit(0); 156 | } 157 | //check gb 158 | int gbEmptyVal = 0; 159 | if (memcmp(&vgmBuffer.buffer[0x80],&gbEmptyVal,4) == 0){ 160 | printfLibless(".vgm does not use Game Boy\n"); 161 | exit(0); 162 | } 163 | //copy loop value 164 | int loopVal = 0; 165 | int loopSamples;//use for detecting legacy 166 | memcpy(&loopSamples,&vgmBuffer.buffer[0x20],4); 167 | if (loopSamples != 0){//check for legacy Deflemask .vgm bug 168 | memcpy(&loopVal,&vgmBuffer.buffer[0x1C],4); 169 | } 170 | if(loopVal > 0x1C){ 171 | loopVal += 0x1C;//calculate offset val 172 | } 173 | LOOPVGMADDR = loopVal; 174 | } 175 | 176 | int checkIfBankEnd(int currentOutputPos,int distance){//check if a given write operation to the output buffer will fall outside a Game Boy ROM bank 177 | if((currentOutputPos + distance + 1) > GB_BANK_SIZE){//add 1 so we make sure we have room for bank 178 | return 1; 179 | } 180 | else{ 181 | return 0; 182 | } 183 | } 184 | 185 | int samplesToFrames(int engineRate,int samples){//calculate the number of frames based on number of samples 186 | float frameCount = ((float)samples / (float)VGM_SAMPLE_RATE) / (1 / (float)engineRate); 187 | //printf("frameCount: %u\nengineRate: %u\nsamples: %u\n",frameCount,engineRate,samples); 188 | if (frameCount != (int)frameCount){ 189 | double whole; 190 | float fractional = modf(frameCount, &whole); 191 | if (fractional < 0.98){ 192 | printfLibless("ERROR: Frame calculation failure. Engine tick rate of %uhz is likely incorrect. Use -r argumment to change engine rate\n",ENGINE_RATE); 193 | exit(1); 194 | } 195 | whole++; 196 | frameCount = whole; 197 | } 198 | return (int)frameCount; 199 | } 200 | 201 | int calculateTMAModulo(int tmaRate){//calculate the modulo value to use 202 | float floatDistance = (float)tmaRate/(float)ENGINE_RATE; 203 | double whole; 204 | float fract; 205 | fract = modf(floatDistance,&whole); 206 | if (fract >= 0.5){ 207 | whole++; 208 | } 209 | return 0xFF-(int)whole; 210 | } 211 | 212 | void checkVgmIsDeflemask(VgmBuffer vgmBuffer){ 213 | uint8_t deflemaskFooter[] = {0x44, 0x00, 0x65, 0x00, 0x66, 0x00, 0x6C, 0x00, 0x65, 0x00, 0x4D, 0x00, 0x61, 0x00, 0x73, 0x00, 0x6B, 0x00, 0x20, 0x00, 0x54, 0x00, 0x72, 0x00, 0x61, 0x00, 0x63, 0x00, 0x6B, 0x00, 0x65, 0x00, 0x72, 0x00, 0x00, 0x00, 0x00, 0x00,}; 214 | uint8_t footerBuffer[0x26]; 215 | memcpy(footerBuffer,&vgmBuffer.buffer[vgmBuffer.size-0x26],0x26); 216 | if(memcmp(deflemaskFooter,footerBuffer,0x26) != 0){ 217 | printfLibless("vgm was not Generated by Deflemask. Only Deflemask .vgms are supported."); 218 | exit(1); 219 | } 220 | } 221 | 222 | void writeAllBanks(uint8_t** banks,int numBanks){//bin export mode 223 | char outputName[0xFF]; 224 | for(int i = 0; i <= numBanks; i++){ 225 | sprintf(outputName,"%s%u.bin",OUTPATH,i); 226 | FILE *f = fopen(outputName,"wb"); 227 | fwrite(banks[i],1,GB_BANK_SIZE,f); 228 | fclose(f); 229 | } 230 | } 231 | 232 | int findStartOfVGMString(VgmBuffer vgmBuffer, int startPos){//scans for the beginning of a string in .vgm 233 | bool isScanning = true; 234 | int i = 0; 235 | while(isScanning){ 236 | if(vgmBuffer.buffer[vgmBuffer.size-startPos-2*i] == 0){ 237 | return vgmBuffer.size-startPos-2*i + 2; 238 | } 239 | else if(vgmBuffer.size-startPos-2*i == 0){//couldn't find begnning of string 240 | //error 241 | } 242 | else{ 243 | i++; 244 | } 245 | } 246 | } 247 | 248 | int scanVgmString(VgmBuffer vgmBuffer, char* output, int startPos){ 249 | //find start of string 250 | int stringStartAddress = findStartOfVGMString(vgmBuffer, startPos); 251 | for(int i = 0; i < MAX_TEXT_LEN; i++){ 252 | output[i] = vgmBuffer.buffer[stringStartAddress + i*2]; 253 | if(vgmBuffer.buffer[stringStartAddress + i*2] == '\0'){ 254 | return stringStartAddress; 255 | } 256 | } 257 | output[MAX_TEXT_LEN-1] = '\0'; 258 | return stringStartAddress; 259 | 260 | } 261 | 262 | void getSongInfo(SongInfo* songInfo, VgmBuffer vgmBuffer){ 263 | //to get song/artist, walk backwards from Defle Ident 264 | char* artist = malloc(MAX_TEXT_LEN); 265 | char* title = malloc(MAX_TEXT_LEN); 266 | int artistStartAddress = scanVgmString(vgmBuffer, artist, 0x3E); 267 | int titleEndoffset = vgmBuffer.size - (artistStartAddress - 0x32); //offset from EOF, really hacky 268 | int songStartAddress = scanVgmString(vgmBuffer, title, titleEndoffset); 269 | #if !LIB_MODE 270 | printf("Artist: %s\n", artist); 271 | printf("Title: %s\n", title); 272 | #endif 273 | songInfo->title = title; 274 | songInfo->artist = artist; 275 | } 276 | 277 | void exportGBS(SongInfo songInfo, uint8_t* patchBuffer, int patchBufferSize){//patch patched rom to .gbs and export 278 | //build gbs 279 | uint8_t* gbsFile; 280 | int gbsSize = 0x70 + patchBufferSize - GBS_DATA_START; 281 | gbsFile = (uint8_t*) malloc(gbsSize); 282 | memcpy(&gbsFile[0],"GBS",3);//Identifier 283 | gbsFile[3] = 1; 284 | gbsFile[4] = 1;//NUMBER OF SONGS 285 | gbsFile[5] = 1;//First song 286 | //load Address 287 | write16Bit(&gbsFile[0x6], GBS_DATA_START); 288 | //init address 289 | write16Bit(&gbsFile[0x8], GBS_INIT); 290 | //play address 291 | write16Bit(&gbsFile[0xA], GBS_PLAY); 292 | //SP init 293 | write16Bit(&gbsFile[0xC], GBS_SP); 294 | //timer modulo(rTMA) 295 | gbsFile[0xE] = 0;//init 0 296 | //timer control(rTAC) 297 | gbsFile[0xF] = 0;//init0 298 | 299 | if (patchBuffer[ROM_SONG_TMA_TAC_CONST] != 0 ){ 300 | //overwrite TMA,TAC if using custom timing 301 | memcpy(&gbsFile[0xE], &patchBuffer[ROM_SONG_TMA_MOD_CONST], 1); 302 | memcpy(&gbsFile[0xF], &patchBuffer[ROM_SONG_TMA_TAC_CONST], 1); 303 | } 304 | 305 | //add title/author 306 | strcpy(&gbsFile[0x10], songInfo.title); 307 | strcpy(&gbsFile[0x30], songInfo.artist); 308 | 309 | //printf("PATCH BUFFER %x\n", patchBuffer[GBS_DATA_START]); 310 | memcpy(&gbsFile[0x70], &patchBuffer[GBS_DATA_START], patchBufferSize - GBS_DATA_START); 311 | 312 | //write to .gbs file 313 | char outROMPath[0xFF]; 314 | 315 | if(OUTPATH[strlen(OUTPATH)-4]!='.'){ 316 | sprintf(outROMPath,"%s.gbs",OUTPATH); 317 | } 318 | else{//deflemask call compatibility 319 | sprintf(outROMPath,"%s",OUTPATH); 320 | } 321 | FILE* f = fopen(outROMPath, "wb"); 322 | fwrite(gbsFile, 1, gbsSize, f); 323 | fclose(f); 324 | free(gbsFile); 325 | return; 326 | } 327 | 328 | void patchROM(uint8_t** banks,int numBanks, LoopInfo loopInfo, SongInfo songInfo){ 329 | //load patch ROM into buffer 330 | int patchBufferSize = gb_patch_rom_length + (numBanks + 1) * 0x4000; 331 | uint8_t* patchBuffer = malloc(patchBufferSize); 332 | memcpy(patchBuffer, gb_patch_rom, gb_patch_rom_length); 333 | //copy bank buffer 334 | for (int i = 0; i < numBanks+1; i++){ 335 | memcpy(&patchBuffer[0x4000+i*0x4000],banks[i],0x3FFF); 336 | } 337 | // write TMA 338 | int tmaDistance = 0; 339 | if (ENGINE_RATE != 60){ 340 | tmaDistance = calculateTMAModulo(TMA_RATE0); 341 | patchBuffer[ROM_SONG_TMA_TAC_CONST] = 4; 342 | } 343 | else{ 344 | patchBuffer[ROM_SONG_TMA_TAC_CONST] = 0; 345 | } 346 | //write loop data 347 | if (LOOPVGMADDR != 0){ 348 | memcpy(&patchBuffer[ROM_LOOP_POINTER_ADDRESS],&loopInfo.gbLoopAddress,2); 349 | memcpy(&patchBuffer[ROM_LOOP_BANK_ADDRESS],&loopInfo.gbLoopBank,2); 350 | } 351 | 352 | patchBuffer[ROM_SONG_TMA_MOD_CONST] = tmaDistance + TMA_OFFSET; 353 | 354 | if(EXPORTMODE == 0){//.gb export mode 355 | strcpy(&patchBuffer[TITLE_PATCH_ADDRESS], songInfo.title); 356 | strcpy(&patchBuffer[AUTHOR_PATCH_ADDRESS], songInfo.artist); 357 | 358 | char outROMPath[0xFF]; 359 | sprintf(outROMPath,"%s.gb",OUTPATH); 360 | if(OUTPATH[strlen(OUTPATH)-3]!='.'){ 361 | sprintf(outROMPath,"%s.gb",OUTPATH); 362 | } 363 | else{//deflemask call compatibility 364 | sprintf(outROMPath,"%s",OUTPATH); 365 | } 366 | FILE* f = fopen(outROMPath,"wb"); 367 | 368 | int outputSize = gb_patch_rom_length + 0x4000 * (numBanks + 1); 369 | fwrite(patchBuffer,1,outputSize,f); 370 | fclose(f); 371 | } 372 | if(EXPORTMODE == 2){//.gbs export mode 373 | exportGBS(songInfo, patchBuffer, patchBufferSize); 374 | } 375 | free(patchBuffer); 376 | 377 | } 378 | 379 | void convertToNewFormat(VgmBuffer vgmBuffer){ 380 | LoopInfo loopInfo; 381 | int currentVgmPos = DEFLEMASK_DATA_START; 382 | int currentBank = 0;//NOT TRUE BANK, is position in output array 383 | int currentOutputPos = 0; 384 | int notEndOfFile = 1; 385 | uint8_t* output[0xFF];//array of banks 386 | while(notEndOfFile){//we don't know how many banks the output will take up ahead of time 387 | //create new block 388 | //while in block parse until we hit the maxsize 389 | //create new , 390 | uint8_t* currentBankBuffer = malloc(GB_BANK_SIZE); 391 | memset(currentBankBuffer,0,GB_BANK_SIZE); 392 | currentOutputPos = 0; 393 | int notEndOfBank = 1 ; 394 | while(notEndOfBank){ 395 | if (currentVgmPos == LOOPVGMADDR){//checkForLoop 396 | printfLibless("loop found!\n"); 397 | loopInfo.gbLoopAddress = currentOutputPos + 0x4000; 398 | loopInfo.gbLoopBank = currentBank+ DATA_START_BANK; 399 | printfLibless("DEBUG loop adr %X\nloopBank %X\n",loopInfo.gbLoopAddress,loopInfo.gbLoopBank); 400 | } 401 | switch(vgmBuffer.buffer[currentVgmPos]){ 402 | case WRITEVGMCOMMAND://write to 0xFFXX 403 | if (checkIfBankEnd(currentOutputPos,3)){ 404 | notEndOfBank = 0; 405 | currentBankBuffer[currentOutputPos] = NEXTBANKCUSCOMMAND; 406 | } 407 | else{ 408 | //NOTE new format means that NRxx register writes addresses take up the command space 409 | //if first byte bit7 = 0 then this byte contains the write address 410 | currentVgmPos++; 411 | currentBankBuffer[currentOutputPos] = vgmToGBTL(vgmBuffer.buffer[currentVgmPos]);//write address 412 | currentVgmPos++; 413 | currentOutputPos++; 414 | currentBankBuffer[currentOutputPos] = vgmBuffer.buffer[currentVgmPos];//write value 415 | currentVgmPos++; 416 | currentOutputPos++; 417 | } 418 | break; 419 | case WAITVGMCOMMAND://wait for XX frames 420 | if (checkIfBankEnd(currentOutputPos,3)){ 421 | notEndOfBank = 0; 422 | currentBankBuffer[currentOutputPos] = NEXTBANKCUSCOMMAND; 423 | } 424 | else{ 425 | //be careful: calculate frames from number of samples 426 | currentBankBuffer[currentOutputPos] = WAITCUSCOMMAND;//write new command 427 | currentOutputPos++; 428 | currentVgmPos++; 429 | int highV = (int)vgmBuffer.buffer[currentVgmPos]; 430 | currentVgmPos++; 431 | int lowV = (int)vgmBuffer.buffer[currentVgmPos]; 432 | int numberOfSamples = (lowV << 8) | highV;//mask 16bit 433 | int numberOfFrames = samplesToFrames(ENGINE_RATE,numberOfSamples);//change 60 to be scanned value later 434 | currentBankBuffer[currentOutputPos] = numberOfFrames; 435 | currentVgmPos++; 436 | currentOutputPos++; 437 | } 438 | break; 439 | case WAITSTDVGMCOMMAND://wait for 1 frame in 60hz engine rate 440 | if (checkIfBankEnd(currentOutputPos,3)){ 441 | notEndOfBank = 0; 442 | currentBankBuffer[currentOutputPos] = NEXTBANKCUSCOMMAND; 443 | } 444 | else{ 445 | currentBankBuffer[currentOutputPos] = WAITCUSCOMMAND;//write new command 446 | currentOutputPos++; 447 | currentBankBuffer[currentOutputPos] = 1; 448 | currentVgmPos++; 449 | currentOutputPos++; 450 | } 451 | break; 452 | 453 | case DATABLOCKVGMCOMMAND://write data to 0xFF +=9 454 | if (checkIfBankEnd(currentOutputPos,3)){ 455 | notEndOfBank = 0; 456 | currentBankBuffer[currentOutputPos] = NEXTBANKCUSCOMMAND; 457 | } 458 | else{ 459 | currentVgmPos += 9;//jump to data block value 460 | currentBankBuffer[currentOutputPos] = WRITECUSHRAM; 461 | currentOutputPos++; 462 | currentBankBuffer[currentOutputPos] = DEFAULT_SYNC_HIGH_ADDRESS; 463 | currentOutputPos++; 464 | currentBankBuffer[currentOutputPos] = vgmBuffer.buffer[currentVgmPos]; 465 | currentVgmPos++; 466 | currentOutputPos++; 467 | } 468 | break; 469 | case WAITPALCOMMAND: 470 | if (checkIfBankEnd(currentOutputPos,3)){ 471 | notEndOfBank = 0; 472 | currentBankBuffer[currentOutputPos] = NEXTBANKCUSCOMMAND; 473 | } 474 | else{ 475 | if(ENGINE_RATE != 50){ 476 | printfLibless("Error: PAL wait tick found in non PAL timed module! Did you enter the correct engine speed?\n"); 477 | exit(1); 478 | } 479 | currentBankBuffer[currentOutputPos] = WAITCUSCOMMAND;//write new command 480 | currentOutputPos++; 481 | currentBankBuffer[currentOutputPos] = 1; 482 | currentVgmPos++; 483 | currentOutputPos++; 484 | } 485 | break; 486 | case ENDVGMCOMMAND://end the song 487 | printfLibless("VGM end found!\n"); 488 | if (LOOPVGMADDR == 0){ 489 | currentBankBuffer[currentOutputPos] = ENDSONGCUSCOMMAND;//write new command 490 | 491 | } 492 | else{ 493 | currentBankBuffer[currentOutputPos] = LOOPCUSCOMMAND;//write new command 494 | 495 | } 496 | currentOutputPos++; 497 | notEndOfBank = 0; 498 | notEndOfFile = 0; 499 | break; 500 | default: 501 | printfLibless("Error while parsing vgm commands, incorrect command found\n"); 502 | exit(1); 503 | } 504 | } 505 | output[currentBank] = currentBankBuffer; 506 | if (notEndOfFile){ 507 | currentBank++; 508 | } 509 | } 510 | 511 | 512 | if (EXPORTMODE == 1){//if asm export (.bin) mode was enabled 513 | if (ENGINE_RATE != 60){ 514 | int tmaDistance = calculateTMAModulo(TMA_RATE0); 515 | printfLibless("Non-vBlank Engine speed found, set TMA to = 0x%X\n",tmaDistance); 516 | } 517 | writeAllBanks(output,currentBank); 518 | } 519 | 520 | else{//.gb export mode or .gbs export mode 521 | SongInfo songInfo; 522 | //debug 523 | getSongInfo(&songInfo, vgmBuffer); 524 | patchROM(output, currentBank, loopInfo, songInfo); 525 | free(songInfo.artist); 526 | free(songInfo.title); 527 | } 528 | 529 | #if !LIB_MODE 530 | printf("Conversion Complete!\n%u banks used\n",currentBank+1);//hacky bug solution 531 | #endif 532 | } 533 | 534 | void parseArgs(int argc, char** argv){ 535 | if (argc < 2){ 536 | printfLibless("Must give a .vgm as argument to program\n"); 537 | printfLibless(HELPSTRING); 538 | exit(1); 539 | } 540 | for (int i = 2; i < argc; i++){ 541 | if(strcmp("-r",argv[i]) == 0){//rate 542 | i++; 543 | ENGINE_RATE = atoi(argv[i]); 544 | #if !LIB_MODE 545 | printf("Engine rate set to %i\n",ENGINE_RATE);//hacky bug solution 546 | #endif 547 | } 548 | else if(strcmp("-o",argv[i]) == 0){//output path 549 | i++; 550 | strcpy(OUTPATH,argv[i]); 551 | } 552 | else if(strcmp("-h",argv[i]) == 0){//help 553 | printfLibless(HELPSTRING); 554 | exit(1); 555 | } 556 | else if(strcmp("-bin",argv[i]) == 0){//bin export 557 | EXPORTMODE = 1; 558 | } 559 | else if(strcmp("-td",argv[i]) == 0){//tma decrease 560 | TMA_OFFSET = -atoi(argv[++i]); 561 | } 562 | else if(strcmp("-ti",argv[i]) == 0){//tma increase 563 | TMA_OFFSET = atoi(argv[++i]); 564 | } 565 | else if(strcmp("-g",argv[i]) == 0){//gbs export 566 | //.gbs is generated is ROM patch because .gbs patching only cuts off 567 | //lower addresses from the patched rom 568 | EXPORTMODE = 2; 569 | } 570 | } 571 | 572 | } 573 | #if LIB_MODE 574 | int gbvgm(char *vgm_source_path, int hz, char* romPath){ // For .gb creation in library mode 575 | EXPORTMODE = 0; 576 | TMA_OFFSET = 0; 577 | ENGINE_RATE = hz; 578 | strcpy(OUTPATH,romPath); 579 | VgmBuffer vgmBuffer; 580 | openFile(vgm_source_path,&vgmBuffer); 581 | checkHeader(vgmBuffer); 582 | checkVgmIsDeflemask(vgmBuffer); 583 | convertToNewFormat(vgmBuffer); 584 | free(vgmBuffer.buffer); 585 | return 0; 586 | } 587 | 588 | int gbsRender(char *vgm_source_path, int hz, char* romPath){//I think this should work. Feel free to change if it does not 589 | EXPORTMODE = 2; 590 | TMA_OFFSET = 0; 591 | ENGINE_RATE = hz; 592 | strcpy(OUTPATH,romPath); 593 | VgmBuffer vgmBuffer; 594 | openFile(vgm_source_path,&vgmBuffer); 595 | checkHeader(vgmBuffer); 596 | checkVgmIsDeflemask(vgmBuffer); 597 | convertToNewFormat(vgmBuffer); 598 | free(vgmBuffer.buffer); 599 | return 0; 600 | 601 | } 602 | #else 603 | int main(int argc, char* argv[]){ 604 | parseArgs(argc,argv); 605 | printfLibless("RUNNING\n"); 606 | VgmBuffer vgmBuffer; 607 | printfLibless("OPENING .vgm\n"); 608 | openFile(argv[1],&vgmBuffer); 609 | printfLibless("OPENED\n"); 610 | checkHeader(vgmBuffer); 611 | printfLibless("Header Check passed!\n"); 612 | checkVgmIsDeflemask(vgmBuffer); 613 | printfLibless("Deflemask Footer check passed!\n"); 614 | convertToNewFormat(vgmBuffer); 615 | free(vgmBuffer.buffer); 616 | return 0; 617 | } 618 | #endif -------------------------------------------------------------------------------- /vgmConverter/patchrom.h: -------------------------------------------------------------------------------- 1 | unsigned char gb_patch_rom[] = { 2 | 0x0,0x44,0x4d,0x47,0x42,0x56,0x47,0x4d,0x20,0x30,0x2e,0x36,0x20,0x62,0x79,0x20, 3 | 0x50,0x65,0x67,0x6d,0x6f,0x64,0x65,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 4 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 5 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 6 | 0xc3,0x77,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 7 | 0xc3,0x7e,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 8 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 9 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 10 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 11 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 12 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 13 | 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1995 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 1996 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 1997 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 1998 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 1999 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2000 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2001 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2002 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2003 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2004 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2005 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2006 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2007 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2008 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2009 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2010 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2011 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2012 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2013 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2014 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2015 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2016 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2017 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2018 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2019 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2020 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2021 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2022 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2023 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2024 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2025 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2026 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2027 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2028 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2029 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2030 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2031 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2032 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2033 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2034 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2035 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2036 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2037 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2038 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2039 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2040 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2041 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2042 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2043 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2044 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2045 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2046 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2047 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2048 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0, 2049 | 0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0 2050 | }; 2051 | unsigned int gb_patch_rom_length = 32768 ; -------------------------------------------------------------------------------- /vgmConverter/pizza.vgm: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Pegmode/Deflemask-GB-Engine/45862e6df8b2ce29a426dfb2190db422f71ea10a/vgmConverter/pizza.vgm -------------------------------------------------------------------------------- /vgmConverter/scaleTest.vgm: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Pegmode/Deflemask-GB-Engine/45862e6df8b2ce29a426dfb2190db422f71ea10a/vgmConverter/scaleTest.vgm -------------------------------------------------------------------------------- /vgmConverter/stest.vgm: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Pegmode/Deflemask-GB-Engine/45862e6df8b2ce29a426dfb2190db422f71ea10a/vgmConverter/stest.vgm --------------------------------------------------------------------------------