├── .gitignore ├── .gitmodules ├── .travis.yml ├── CMakeLists.txt ├── LICENSE.md ├── README.md ├── examples ├── BaseExample │ ├── BaseExample.cpp │ └── BaseExample.h ├── CMakeLists.txt ├── CustomMaterial │ ├── Custom Material.png │ ├── CustomMaterial.cpp │ └── CustomMaterial.h ├── Decals │ ├── Decals.cpp │ ├── Decals.h │ └── Decals.png ├── DeferredRendering │ ├── DeferredRendering.cpp │ ├── DeferredRendering.h │ └── DeferredRendering.png ├── DepthOfField │ ├── DepthOfField.cpp │ ├── DepthOfField.h │ └── DepthOfField.png ├── IslandDemo │ ├── IslandDemo.cpp │ ├── IslandDemo.h │ └── IslandDemo.png ├── LOD_Example │ ├── LOD_Example.cpp │ ├── LOD_Example.h │ └── LOD_Example.png ├── LuaScripting │ ├── LuaScripting.cpp │ ├── LuaScripting.h │ └── LuaScripting.png ├── MainProgram.cpp ├── MotionBlurExample │ ├── MotionBlurExample.cpp │ ├── MotionBlurExample.h │ └── MotionBlurExample.png ├── ParallaxMapping │ ├── ParallaxMapping.cpp │ ├── ParallaxMapping.h │ └── ParallaxMapping.png ├── ParticlesExample │ ├── ParticlesExample.cpp │ ├── ParticlesExample.h │ └── ParticlesExample.png ├── PickingPainterMethod │ ├── Picking With Painter Method.png │ ├── PickingPainterMethod.cpp │ └── PickingPainterMethod.h ├── RacingGame │ ├── RacingGame.cpp │ ├── RacingGame.h │ ├── assets │ │ ├── delorean │ │ │ ├── Textures │ │ │ │ ├── LowNormalsMap.jpg │ │ │ │ └── Tube001NormalsMap.jpg │ │ │ ├── WheelBL.p3dm │ │ │ ├── WheelBR.p3dm │ │ │ ├── WheelFL.p3dm │ │ │ ├── WheelFR.p3dm │ │ │ └── delorean.p3dm │ │ ├── fonts │ │ │ ├── BEBAS___.ttf │ │ │ └── Flat-it License.txt │ │ ├── lambo │ │ │ └── lambo.p3dm │ │ ├── semaphore │ │ │ └── semaphore.p3dm │ │ ├── sounds │ │ │ ├── crash_sound.ogg │ │ │ └── delorean_sound.ogg │ │ ├── textures │ │ │ ├── pointer.png │ │ │ ├── rpm.png │ │ │ ├── skybox │ │ │ │ ├── negx.png │ │ │ │ ├── negy.png │ │ │ │ ├── negz.png │ │ │ │ ├── posx.png │ │ │ │ ├── posy.png │ │ │ │ └── posz.png │ │ │ └── wrong.png │ │ ├── track │ │ │ ├── Textures │ │ │ │ ├── Carlsberg logo.png │ │ │ │ ├── Imagem-Divulgacao1.png │ │ │ │ ├── LowNormalsMap.jpg │ │ │ │ ├── PUB Meta.png │ │ │ │ ├── Sand.png │ │ │ │ ├── Tarmac.png │ │ │ │ ├── Tarmac_Traj.png │ │ │ │ ├── Tarmac_white.png │ │ │ │ ├── Tube001NormalsMap.jpg │ │ │ │ ├── black.png │ │ │ │ ├── cadeiras.png │ │ │ │ ├── carlsbergpearl1.png │ │ │ │ ├── correctores.png │ │ │ │ ├── grass.png │ │ │ │ ├── manhattan.png │ │ │ │ ├── marvel-logo.png │ │ │ │ ├── terrain.png │ │ │ │ └── tuborg.png │ │ │ └── track.p3dm │ │ └── verdana.ttf │ ├── imgui_impl_opengl3.cpp │ ├── imgui_impl_opengl3.h │ ├── imgui_impl_sdl.cpp │ ├── imgui_impl_sdl.h │ ├── imgui_sdl2_context.cpp │ └── imgui_sdl2_context.h ├── RotatingCube │ ├── Rotating Cube.png │ ├── RotatingCube.cpp │ └── RotatingCube.h ├── RotatingCubeWithLighting │ ├── Rotating Cube With Lighting.png │ ├── RotatingCubeWithLighting.cpp │ └── RotatingCubeWithLighting.h ├── RotatingCubeWithLightingAndShadow │ ├── Rotating Cube With Lighting And Shadows.png │ ├── RotatingCubeWithLightingAndShadow.cpp │ └── RotatingCubeWithLightingAndShadow.h ├── RotatingTextureAnimatedCube │ ├── RotatingTextureAnimatedCube.cpp │ ├── RotatingTextureAnimatedCube.h │ └── RotatingTextureAnimatedCube.png ├── RotatingTexturedCube │ ├── RotatingTexturedCube.cpp │ ├── RotatingTexturedCube.h │ └── RotatingTexturedCube.png ├── SSAOExample │ ├── SSAOExample.cpp │ ├── SSAOExample.h │ └── SSAOExample.png ├── ScreenSpaceReflection │ ├── ScreenSpaceReflection.cpp │ ├── ScreenSpaceReflection.h │ └── ScreenSpaceReflection.png ├── SimplePhysics │ ├── Simple Physics Example.png │ ├── SimplePhysics.cpp │ └── SimplePhysics.h ├── SkeletonAnimationExample │ ├── SkeletonAnimation.png │ ├── SkeletonAnimationExample.cpp │ └── SkeletonAnimationExample.h ├── TextRendering │ ├── TextRendering.cpp │ ├── TextRendering.h │ └── TextRendering.png ├── WindowManagers │ ├── SDL │ │ ├── SDLContext.cpp │ │ └── SDLContext.h │ ├── SDL2 │ │ ├── SDL2Context.cpp │ │ └── SDL2Context.h │ └── SFML │ │ ├── SFMLContext.cpp │ │ └── SFMLContext.h ├── assets │ ├── Animation.p3da │ ├── Maps │ │ ├── Leaf_CoconutGre0.jpg │ │ ├── Leaf_CoconutGre0_01.jpg │ │ ├── Leaf_CoconutGre1.jpg │ │ ├── Small_Palm_Leaf0.jpg │ │ ├── Small_Palm_Leaf1.jpg │ │ ├── dwd1.jpg │ │ ├── fc1b.jpg │ │ ├── isld1.jpg │ │ ├── tga1.jpg │ │ └── wtrs2.jpg │ ├── Model.p3dm │ ├── WaterShader.glsl │ ├── alert.p3da │ ├── bricks.png │ ├── bricks_disp.png │ ├── bricks_normal.png │ ├── custommaterialshader.glsl │ ├── human.p3dm │ ├── island.p3dm │ ├── luaexample │ │ ├── Texture.DDS │ │ ├── Texture.pkm │ │ └── Texture.png │ ├── main.lua │ ├── middleclass.lua │ ├── normal.png │ ├── particle.glsl │ ├── pyros.png │ ├── run.p3da │ ├── smoke.png │ ├── suzanne.p3dm │ ├── teapotLOD1.p3dm │ ├── teapotLOD2.p3dm │ ├── teapotLOD3.p3dm │ ├── test_m.png │ ├── textureanimation │ │ ├── 1.png │ │ ├── 2.png │ │ ├── 3.png │ │ ├── 4.png │ │ ├── 5.png │ │ └── 6.png │ ├── verdana.ttf │ ├── walk.p3da │ └── waterDUDV.png └── includes.h ├── include └── Pyros3D │ ├── AnimationManager │ ├── SkeletonAnimation.h │ └── TextureAnimation.h │ ├── Assets │ ├── Font │ │ └── Font.h │ ├── Renderable │ │ ├── Decals │ │ │ └── Decals.h │ │ ├── Models │ │ │ └── Model.h │ │ ├── Primitives │ │ │ ├── Primitive.h │ │ │ └── Shapes │ │ │ │ ├── Capsule.h │ │ │ │ ├── Cone.h │ │ │ │ ├── Cube.h │ │ │ │ ├── Cylinder.h │ │ │ │ ├── Plane.h │ │ │ │ ├── Sphere.h │ │ │ │ ├── Torus.h │ │ │ │ └── TorusKnot.h │ │ ├── Renderables.h │ │ ├── Terrains │ │ │ └── Terrain.h │ │ └── Text │ │ │ └── Text.h │ └── Texture │ │ └── Texture.h │ ├── Components │ └── IComponent.h │ ├── Core │ ├── Buffers │ │ ├── FrameBuffer.h │ │ └── GeometryBuffer.h │ ├── Context │ │ └── Context.h │ ├── File │ │ └── File.h │ ├── InputManager │ │ └── InputManager.h │ ├── Logs │ │ └── Log.h │ ├── Math │ │ ├── Math.h │ │ ├── Matrix.h │ │ ├── Quaternion.h │ │ ├── Vec2.h │ │ ├── Vec3.h │ │ └── Vec4.h │ ├── Octree │ │ └── Octree.h │ └── Projection │ │ └── Projection.h │ ├── Ext │ ├── Signals │ │ ├── Delegate.h │ │ └── Signal.h │ ├── StringIDs │ │ ├── CRC32.hpp │ │ └── StringID.hpp │ ├── gl41 │ │ ├── KHR │ │ │ └── khrplatform.h │ │ └── glad │ │ │ └── glad.h │ ├── gl42 │ │ ├── KHR │ │ │ └── khrplatform.h │ │ └── glad │ │ │ └── glad.h │ ├── gl45 │ │ ├── KHR │ │ │ └── khrplatform.h │ │ └── glad │ │ │ └── glad.h │ ├── gles2 │ │ ├── KHR │ │ │ └── khrplatform.h │ │ └── glad │ │ │ └── glad.h │ ├── gles3 │ │ ├── KHR │ │ │ └── khrplatform.h │ │ └── glad │ │ │ └── glad.h │ ├── sol │ │ ├── config.hpp │ │ ├── forward.hpp │ │ └── sol.hpp │ └── stb │ │ └── stb_image.h │ ├── GameObjects │ └── GameObject.h │ ├── Materials │ ├── CustomShaderMaterials │ │ └── CustomShaderMaterial.h │ ├── GenericShaderMaterials │ │ ├── GenericShaderMaterial.h │ │ └── ShaderLib.h │ ├── IMaterial.h │ └── Shaders │ │ ├── Shaders.h │ │ └── Uniforms.h │ ├── Other │ ├── Export.h │ ├── Global.h │ └── PyrosGL.h │ ├── Physics │ ├── Components │ │ ├── Box │ │ │ └── PhysicsBox.h │ │ ├── Capsule │ │ │ └── PhysicsCapsule.h │ │ ├── Cone │ │ │ └── PhysicsCone.h │ │ ├── ConvexHull │ │ │ └── PhysicsConvexHull.h │ │ ├── ConvexTriangleMesh │ │ │ └── PhysicsConvexTriangleMesh.h │ │ ├── Cylinder │ │ │ └── PhysicsCylinder.h │ │ ├── IPhysicsComponent.h │ │ ├── MultipleSphere │ │ │ └── PhysicsMultipleSphere.h │ │ ├── Sphere │ │ │ └── PhysicsSphere.h │ │ ├── StaticPlane │ │ │ └── PhysicsStaticPlane.h │ │ ├── TriangleMesh │ │ │ └── PhysicsTriangleMesh.h │ │ └── Vehicle │ │ │ └── PhysicsVehicle.h │ ├── Physics.h │ └── PhysicsEngines │ │ ├── BulletPhysics │ │ ├── BulletPhysics.h │ │ └── DebugDraw │ │ │ └── PhysicsDebugDraw.h │ │ └── IPhysics.h │ ├── Rendering │ ├── Components │ │ ├── Lights │ │ │ ├── DirectionalLight │ │ │ │ └── DirectionalLight.h │ │ │ ├── ILightComponent.h │ │ │ ├── PointLight │ │ │ │ └── PointLight.h │ │ │ └── SpotLight │ │ │ │ └── SpotLight.h │ │ └── Rendering │ │ │ ├── RenderingComponent.h │ │ │ └── RenderingInstancedComponent.h │ ├── Culling │ │ ├── Culling.h │ │ └── FrustumCulling │ │ │ └── FrustumCulling.h │ ├── PostEffects │ │ ├── Effects │ │ │ ├── BloomEffect.h │ │ │ ├── BlurSSAOEffect.h │ │ │ ├── BlurXEffect.h │ │ │ ├── BlurYEffect.h │ │ │ ├── IEffect.h │ │ │ ├── MotionBlurEffect.h │ │ │ ├── RTTDebug.h │ │ │ ├── ResizeEffect.h │ │ │ ├── SSAOEffect.h │ │ │ └── VignetteEffect.h │ │ └── PostEffectsManager.h │ └── Renderer │ │ ├── DebugRenderer │ │ └── DebugRenderer.h │ │ ├── DeferredRenderer │ │ └── DeferredRenderer.h │ │ ├── ForwardRenderer │ │ └── ForwardRenderer.h │ │ ├── IRenderer.h │ │ └── SpecialRenderers │ │ ├── CubemapRenderer │ │ └── CubemapRenderer.h │ │ └── VelocityRenderer │ │ └── VelocityRenderer.h │ ├── Resources │ └── Resources.h │ ├── SceneGraph │ └── SceneGraph.h │ └── Utils │ ├── Binary │ └── BinaryFile.h │ ├── Bindings │ └── PyrosBindings.h │ ├── Colors │ └── Colors.h │ ├── DeltaTime │ └── DeltaTime.h │ ├── FPS │ └── FPS.h │ ├── Geometry │ └── Geometry.h │ ├── IniParser │ └── IniParser.h │ ├── Json │ └── json.hpp │ ├── ModelLoaders │ ├── IModelLoader.h │ └── MultiModelLoader │ │ ├── AnimationLoader.h │ │ └── ModelLoader.h │ ├── Mouse3D │ ├── Mouse3D.h │ └── PainterPick.h │ └── Thread │ └── Thread.h ├── logos ├── pyros.ico ├── pyros.png ├── pyros.svg ├── pyros16.ico ├── pyros32.ico └── pyrosblack.png ├── otherplatforms ├── android │ ├── README.md │ ├── jni │ │ ├── Android.mk │ │ └── Application.mk │ └── src │ │ └── File.cpp ├── emscripten-webgl │ ├── README.md │ ├── premake4.lua │ ├── pyros3djs.idl │ └── src │ │ └── JSNative │ │ ├── JSNative_Wrapper.cpp │ │ ├── JSNative_Wrapper.h │ │ ├── glue.cpp │ │ └── glue.js ├── raspberry-pi │ └── premake4.lua └── vr │ ├── VR_ShootingRange │ ├── MainProgram.cpp │ ├── VR_ShootingRange.cpp │ ├── VR_ShootingRange.h │ ├── VR_ShootingRange.png │ ├── WindowManagers │ │ ├── SDL │ │ │ ├── SDLContext.cpp │ │ │ └── SDLContext.h │ │ ├── SDL2 │ │ │ ├── SDL2Context.cpp │ │ │ └── SDL2Context.h │ │ └── SFML │ │ │ ├── SFMLContext.cpp │ │ │ └── SFMLContext.h │ └── assets │ │ ├── Handgun │ │ ├── Handgun_obj.p3dm │ │ ├── handgun_C.jpg │ │ ├── handgun_Fire.png │ │ ├── handgun_N.jpg │ │ └── handgun_S.jpg │ │ ├── ShootingHouse │ │ └── vr_shootout.p3dm │ │ ├── clock │ │ ├── background.png │ │ ├── clock.p3dm │ │ └── clock_pointer.p3dm │ │ ├── firegun │ │ └── fireGun.p3dm │ │ ├── options │ │ ├── exit.png │ │ ├── precision.png │ │ └── skill.png │ │ ├── score │ │ ├── 10mts.png │ │ ├── 20mts.png │ │ ├── 30mts.png │ │ ├── 40mts.png │ │ ├── 5mts.png │ │ ├── finalScore.png │ │ ├── numbers │ │ │ ├── 0.png │ │ │ ├── 1.png │ │ │ ├── 2.png │ │ │ ├── 3.png │ │ │ ├── 4.png │ │ │ ├── 5.png │ │ │ ├── 6.png │ │ │ ├── 7.png │ │ │ ├── 8.png │ │ │ └── 9.png │ │ ├── points │ │ │ ├── 0.png │ │ │ ├── 10.png │ │ │ ├── 5.png │ │ │ ├── 6.png │ │ │ ├── 7.png │ │ │ ├── 8.png │ │ │ └── 9.png │ │ └── score.p3dm │ │ └── target │ │ ├── bullet_hole.png │ │ ├── continue.png │ │ ├── gameover.png │ │ ├── shot.ogg │ │ └── target.png │ ├── premake4.lua │ └── src │ └── Pyros3D │ └── VR │ ├── VR_Model.cpp │ ├── VR_Model.h │ ├── VR_Renderer.cpp │ ├── VR_Renderer.h │ ├── VR_Shaders.cpp │ └── VR_Shaders.h ├── resources └── shaders │ ├── PyrosShader.glsl │ ├── cellshading.glsl │ ├── gbuffer.glsl │ ├── lastPass.glsl │ ├── lighting.glsl │ ├── parallaxmapping.glsl │ ├── rgbaencoder.glsl │ ├── secondpassAmbient.glsl │ ├── secondpassDirectional.glsl │ ├── secondpassPoint.glsl │ ├── secondpassSpot.glsl │ └── transpose.glsl ├── src └── Pyros3D │ ├── AnimationManager │ ├── SkeletonAnimation.cpp │ └── TextureAnimation.cpp │ ├── Assets │ ├── Font │ │ └── Font.cpp │ ├── Renderable │ │ ├── Decals │ │ │ └── Decals.cpp │ │ ├── Models │ │ │ └── Model.cpp │ │ ├── Primitives │ │ │ ├── Primitive.cpp │ │ │ └── Shapes │ │ │ │ ├── Capsule.cpp │ │ │ │ ├── Cone.cpp │ │ │ │ ├── Cube.cpp │ │ │ │ ├── Cylinder.cpp │ │ │ │ ├── Plane.cpp │ │ │ │ ├── Sphere.cpp │ │ │ │ ├── Torus.cpp │ │ │ │ └── TorusKnot.cpp │ │ ├── Renderables.cpp │ │ ├── Terrains │ │ │ └── Terrain.cpp │ │ └── Text │ │ │ └── Text.cpp │ └── Texture │ │ └── Texture.cpp │ ├── Core │ ├── Buffers │ │ ├── FrameBuffer.cpp │ │ └── GeometryBuffer.cpp │ ├── Context │ │ └── Context.cpp │ ├── File │ │ └── File.cpp │ ├── InputManager │ │ └── InputManager.cpp │ ├── Logs │ │ └── Log.cpp │ ├── Math │ │ ├── Math.cpp │ │ ├── Matrix.cpp │ │ ├── Quaternion.cpp │ │ ├── Vec2.cpp │ │ ├── Vec3.cpp │ │ └── Vec4.cpp │ ├── Octree │ │ └── Octree.cpp │ └── Projection │ │ └── Projection.cpp │ ├── Ext │ ├── StringIDs │ │ ├── CRC32.cpp │ │ └── StringID.cpp │ ├── gl41 │ │ └── glad.c │ ├── gl42 │ │ └── glad.c │ ├── gl45 │ │ └── glad.c │ ├── gles2 │ │ └── glad.c │ └── gles3 │ │ └── glad.c │ ├── GameObjects │ └── GameObject.cpp │ ├── Materials │ ├── CustomShaderMaterials │ │ └── CustomShaderMaterial.cpp │ ├── GenericShaderMaterials │ │ └── GenericShaderMaterial.cpp │ ├── IMaterial.cpp │ └── Shaders │ │ └── Shaders.cpp │ ├── Physics │ ├── Components │ │ ├── Box │ │ │ └── PhysicsBox.cpp │ │ ├── Capsule │ │ │ └── PhysicsCapsule.cpp │ │ ├── Cone │ │ │ └── PhysicsCone.cpp │ │ ├── ConvexHull │ │ │ └── PhysicsConvexHull.cpp │ │ ├── ConvexTriangleMesh │ │ │ └── PhysicsConvexTriangleMesh.cpp │ │ ├── Cylinder │ │ │ └── PhysicsCylinder.cpp │ │ ├── IPhysicsComponent.cpp │ │ ├── MultipleSphere │ │ │ └── PhysicsMultipleSphere.cpp │ │ ├── Sphere │ │ │ └── PhysicsSphere.cpp │ │ ├── StaticPlane │ │ │ └── PhysicsStaticPlane.cpp │ │ ├── TriangleMesh │ │ │ └── PhysicsTriangleMesh.cpp │ │ └── Vehicle │ │ │ └── PhysicsVehicle.cpp │ ├── Physics.cpp │ └── PhysicsEngines │ │ ├── BulletPhysics │ │ ├── BulletPhysics.cpp │ │ └── DebugDraw │ │ │ └── PhysicsDebugDraw.cpp │ │ └── IPhysics.cpp │ ├── Rendering │ ├── Components │ │ ├── Lights │ │ │ ├── DirectionalLight │ │ │ │ └── DirectionalLight.cpp │ │ │ ├── ILightComponent.cpp │ │ │ ├── PointLight │ │ │ │ └── PointLight.cpp │ │ │ └── SpotLight │ │ │ │ └── SpotLight.cpp │ │ └── Rendering │ │ │ ├── RenderingComponent.cpp │ │ │ └── RenderingInstancedComponent.cpp │ ├── Culling │ │ ├── Culling.cpp │ │ └── FrustumCulling │ │ │ └── FrustumCulling.cpp │ ├── PostEffects │ │ ├── Effects │ │ │ ├── BloomEffect.cpp │ │ │ ├── BlurSSAOEffect.cpp │ │ │ ├── BlurXEffect.cpp │ │ │ ├── BlurYEffect.cpp │ │ │ ├── IEffect.cpp │ │ │ ├── MotionBlurEffect.cpp │ │ │ ├── RTTDebug.cpp │ │ │ ├── ResizeEffect.cpp │ │ │ ├── SSAOEffect.cpp │ │ │ ├── ScreenSpaceReflectionEffect.cpp │ │ │ └── VignetteEffect.cpp │ │ └── PostEffectsManager.cpp │ └── Renderer │ │ ├── DebugRenderer │ │ └── DebugRenderer.cpp │ │ ├── DeferredRenderer │ │ └── DeferredRenderer.cpp │ │ ├── ForwardRenderer │ │ └── ForwardRenderer.cpp │ │ ├── IRenderer.cpp │ │ └── SpecialRenderers │ │ ├── CubemapRenderer │ │ └── CubemapRenderer.cpp │ │ └── VelocityRenderer │ │ └── VelocityRenderer.cpp │ ├── Resources │ └── Resources.cpp │ ├── SceneGraph │ └── SceneGraph.cpp │ └── Utils │ ├── Bindings │ └── PyrosBindings.cpp │ ├── DeltaTime │ └── DeltaTime.cpp │ ├── FPS │ └── FPS.cpp │ ├── Geometry │ └── Geometry.cpp │ ├── ModelLoaders │ ├── IModelLoader.cpp │ └── MultiModelLoader │ │ ├── AnimationLoader.cpp │ 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