├── .swift-version
├── Screenshot
└── screen.gif
├── FloatingButton.xcodeproj
├── project.xcworkspace
│ └── contents.xcworkspacedata
└── project.pbxproj
├── FloatingButtonTests
├── Info.plist
└── FloatingButtonTests.swift
├── FloatingButtonUITests
├── Info.plist
└── FloatingButtonUITests.swift
├── FloatingButton
├── Assets.xcassets
│ └── AppIcon.appiconset
│ │ └── Contents.json
├── Info.plist
├── Base.lproj
│ ├── LaunchScreen.storyboard
│ └── Main.storyboard
├── ViewController.swift
└── AppDelegate.swift
├── README.md
├── LICENSE
├── .gitignore
├── Classes
└── FloatingView.swift
└── FloatingView.podspec
/.swift-version:
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1 | 3.0
2 |
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/Screenshot/screen.gif:
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https://raw.githubusercontent.com/PersianDevelopers/FloatingView/HEAD/Screenshot/screen.gif
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/FloatingButton.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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1 |
2 |
4 |
6 |
7 |
8 |
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/FloatingButtonTests/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | BNDL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleVersion
20 | 1
21 |
22 |
23 |
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/FloatingButtonUITests/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | BNDL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleVersion
20 | 1
21 |
22 |
23 |
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/FloatingButton/Assets.xcassets/AppIcon.appiconset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "29x29",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "29x29",
11 | "scale" : "3x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "40x40",
16 | "scale" : "2x"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "size" : "40x40",
21 | "scale" : "3x"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "size" : "60x60",
26 | "scale" : "2x"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "size" : "60x60",
31 | "scale" : "3x"
32 | }
33 | ],
34 | "info" : {
35 | "version" : 1,
36 | "author" : "xcode"
37 | }
38 | }
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | 
2 |
3 | # FloatingView
4 |
5 | Next time that an android guy/girl ask you to create a floating button, you have something to show.
6 | Floating View is a view on top of all views. you can have navigation controller, Tabbar contoller or anything. it goes on top of everyview and will be presented everywhere.
7 |
8 | # Installation with CocoaPods
9 |
10 | ```ruby
11 | pod 'FloatingView', '~> 0.0.3'
12 | ```
13 |
14 | # Plug and Play
15 |
16 | Add FloatingView.swift to your Project
17 | Create an instance of FloatingView with your custom view ( UIButton / UIView / .... )
18 | Call .show method in order to show your view
19 | Call .hide to hide your view
20 |
21 | # Requirements
22 | + Swift 3.0
23 |
24 | # Author
25 | Ali Pourhadi, ali.pourhadi@gmail.com
26 |
27 | # License
28 | FloatingView is available under the MIT license. See the LICENSE file for more info.
29 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2017 Ali Pourhadi
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/FloatingButtonTests/FloatingButtonTests.swift:
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1 | //
2 | // FloatingButtonTests.swift
3 | // FloatingButtonTests
4 | //
5 | // Created by Ali Pourhadi on 2017-05-07.
6 | // Copyright © 2017 Ali Pourhadi. All rights reserved.
7 | //
8 |
9 | import XCTest
10 | @testable import FloatingButton
11 |
12 | class FloatingButtonTests: XCTestCase {
13 |
14 | override func setUp() {
15 | super.setUp()
16 | // Put setup code here. This method is called before the invocation of each test method in the class.
17 | }
18 |
19 | override func tearDown() {
20 | // Put teardown code here. This method is called after the invocation of each test method in the class.
21 | super.tearDown()
22 | }
23 |
24 | func testExample() {
25 | // This is an example of a functional test case.
26 | // Use XCTAssert and related functions to verify your tests produce the correct results.
27 | }
28 |
29 | func testPerformanceExample() {
30 | // This is an example of a performance test case.
31 | self.measure {
32 | // Put the code you want to measure the time of here.
33 | }
34 | }
35 |
36 | }
37 |
--------------------------------------------------------------------------------
/FloatingButton/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | APPL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleVersion
20 | 1
21 | LSRequiresIPhoneOS
22 |
23 | UILaunchStoryboardName
24 | LaunchScreen
25 | UIMainStoryboardFile
26 | Main
27 | UIRequiredDeviceCapabilities
28 |
29 | armv7
30 |
31 | UISupportedInterfaceOrientations
32 |
33 | UIInterfaceOrientationPortrait
34 | UIInterfaceOrientationLandscapeLeft
35 | UIInterfaceOrientationLandscapeRight
36 |
37 |
38 |
39 |
--------------------------------------------------------------------------------
/FloatingButtonUITests/FloatingButtonUITests.swift:
--------------------------------------------------------------------------------
1 | //
2 | // FloatingButtonUITests.swift
3 | // FloatingButtonUITests
4 | //
5 | // Created by Ali Pourhadi on 2017-05-07.
6 | // Copyright © 2017 Ali Pourhadi. All rights reserved.
7 | //
8 |
9 | import XCTest
10 |
11 | class FloatingButtonUITests: XCTestCase {
12 |
13 | override func setUp() {
14 | super.setUp()
15 |
16 | // Put setup code here. This method is called before the invocation of each test method in the class.
17 |
18 | // In UI tests it is usually best to stop immediately when a failure occurs.
19 | continueAfterFailure = false
20 | // UI tests must launch the application that they test. Doing this in setup will make sure it happens for each test method.
21 | XCUIApplication().launch()
22 |
23 | // In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
24 | }
25 |
26 | override func tearDown() {
27 | // Put teardown code here. This method is called after the invocation of each test method in the class.
28 | super.tearDown()
29 | }
30 |
31 | func testExample() {
32 | // Use recording to get started writing UI tests.
33 | // Use XCTAssert and related functions to verify your tests produce the correct results.
34 | }
35 |
36 | }
37 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | # Xcode
2 | #
3 | # gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
4 |
5 | ## Build generated
6 | build/
7 | DerivedData/
8 |
9 | ## Various settings
10 | *.pbxuser
11 | !default.pbxuser
12 | *.mode1v3
13 | !default.mode1v3
14 | *.mode2v3
15 | !default.mode2v3
16 | *.perspectivev3
17 | !default.perspectivev3
18 | xcuserdata/
19 |
20 | ## Other
21 | *.moved-aside
22 | *.xccheckout
23 | *.xcscmblueprint
24 |
25 | ## Obj-C/Swift specific
26 | *.hmap
27 | *.ipa
28 | *.dSYM.zip
29 | *.dSYM
30 |
31 | ## Playgrounds
32 | timeline.xctimeline
33 | playground.xcworkspace
34 |
35 | # Swift Package Manager
36 | #
37 | # Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
38 | # Packages/
39 | # Package.pins
40 | .build/
41 |
42 | # CocoaPods
43 | #
44 | # We recommend against adding the Pods directory to your .gitignore. However
45 | # you should judge for yourself, the pros and cons are mentioned at:
46 | # https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
47 | #
48 | # Pods/
49 |
50 | # Carthage
51 | #
52 | # Add this line if you want to avoid checking in source code from Carthage dependencies.
53 | # Carthage/Checkouts
54 |
55 | Carthage/Build
56 |
57 | # fastlane
58 | #
59 | # It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the
60 | # screenshots whenever they are needed.
61 | # For more information about the recommended setup visit:
62 | # https://docs.fastlane.tools/best-practices/source-control/#source-control
63 |
64 | fastlane/report.xml
65 | fastlane/Preview.html
66 | fastlane/screenshots
67 | fastlane/test_output
68 |
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/FloatingButton/Base.lproj/LaunchScreen.storyboard:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
--------------------------------------------------------------------------------
/FloatingButton/ViewController.swift:
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1 | //
2 | // ViewController.swift
3 | // FloatingButton
4 | //
5 | // Created by Ali Pourhadi on 2017-05-07.
6 | // Copyright © 2017 Ali Pourhadi. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | class ViewController: UIViewController {
12 |
13 | lazy var floatingButton : FloatingView = {
14 | let normalButton:UIButton = UIButton(type: UIButtonType.system)
15 | normalButton.backgroundColor = .red
16 | normalButton.frame = CGRect(x: 0, y: 0, width: 100, height: 100)
17 | normalButton.layer.cornerRadius = 50
18 | normalButton.addTarget(self, action: #selector(ViewController.printer), for: .touchUpInside)
19 | var floatingView = FloatingView(with: normalButton)
20 | floatingView.delegate = self
21 | return floatingView
22 | }()
23 |
24 | override func viewDidLoad() {
25 | super.viewDidLoad()
26 | // Do any additional setup after loading the view, typically from a nib.
27 | }
28 |
29 | override func viewDidAppear(_ animated: Bool) {
30 | floatingButton.show()
31 | }
32 |
33 | override func didReceiveMemoryWarning() {
34 | super.didReceiveMemoryWarning()
35 | // Dispose of any resources that can be recreated.
36 | }
37 |
38 | func printer() {
39 | print("Button Called")
40 | }
41 |
42 | @IBAction func show(_ sender: Any) {
43 | self.floatingButton.show()
44 | }
45 |
46 | @IBAction func hide(_ sender: Any) {
47 | self.floatingButton.hide()
48 | }
49 |
50 | }
51 |
52 | extension ViewController:FloatingViewDelegate {
53 |
54 | func viewDraggingDidBegin(view: UIView, in window: UIWindow?) {
55 | UIView.animate(withDuration: 0.4) {
56 | view.alpha = 0.8
57 | }
58 | }
59 |
60 | func viewDraggingDidEnd(view: UIView, in window: UIWindow?) {
61 | (view as? UIButton)?.cancelTracking(with: nil)
62 | UIView.animate(withDuration: 0.4) {
63 | view.alpha = 1.0
64 | }
65 | }
66 |
67 | }
68 |
--------------------------------------------------------------------------------
/FloatingButton/AppDelegate.swift:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.swift
3 | // FloatingButton
4 | //
5 | // Created by Ali Pourhadi on 2017-05-07.
6 | // Copyright © 2017 Ali Pourhadi. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | @UIApplicationMain
12 | class AppDelegate: UIResponder, UIApplicationDelegate {
13 |
14 | var window: UIWindow?
15 |
16 |
17 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
18 | // Override point for customization after application launch.
19 | return true
20 | }
21 |
22 | func applicationWillResignActive(_ application: UIApplication) {
23 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
24 | // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
25 | }
26 |
27 | func applicationDidEnterBackground(_ application: UIApplication) {
28 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
29 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
30 | }
31 |
32 | func applicationWillEnterForeground(_ application: UIApplication) {
33 | // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
34 | }
35 |
36 | func applicationDidBecomeActive(_ application: UIApplication) {
37 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
38 | }
39 |
40 | func applicationWillTerminate(_ application: UIApplication) {
41 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
42 | }
43 |
44 |
45 | }
46 |
47 |
--------------------------------------------------------------------------------
/Classes/FloatingView.swift:
--------------------------------------------------------------------------------
1 | //
2 | // FloatingView.swift
3 | // FloatingView
4 | //
5 | // Created by Ali Pourhadi on 2017-05-07.
6 | // Copyright © 2017 Ali Pourhadi. All rights reserved.
7 | //
8 |
9 | import Foundation
10 | import UIKit
11 |
12 | public protocol FloatingViewDelegate {
13 | func viewDraggingDidBegin(view:UIView, in window:UIWindow?)
14 | func viewDraggingDidEnd(view:UIView, in window:UIWindow?)
15 | }
16 |
17 | class FloatingWindow : UIWindow {
18 | public var topView : UIView = UIView()
19 | lazy var pointInsideCalled : Bool = true
20 |
21 | override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
22 | if self.point(inside: point, with: event) {
23 | self.pointInsideCalled = true
24 | return topView
25 | }
26 | if pointInsideCalled {
27 | self.pointInsideCalled = false
28 | return topView
29 | }
30 | return nil
31 | }
32 | }
33 |
34 | public class FloatingView {
35 |
36 | private var floatingWindow:FloatingWindow?
37 | private var appWindow:UIWindow?
38 | private var floatingView:UIView!
39 |
40 | /**
41 | is floating view showing
42 | */
43 | public var isShowing = false
44 |
45 | /**
46 | Delegate reutrn events of your floating view.
47 | */
48 | public var delegate:FloatingViewDelegate?
49 |
50 | /**
51 | Initilization of FloatingView
52 |
53 | - Parameter view: A normal view that turns to floating view.
54 | - Parameter layer: The layer of Z that the View will be presented, by default it is 1. in case of have more windows change it.
55 |
56 | */
57 | public init(with view:UIView , layer:CGFloat = 1) {
58 |
59 | self.floatingView = view
60 | self.appWindow = UIApplication.shared.keyWindow
61 | self.floatingWindow = FloatingWindow(frame: view.frame)
62 | self.floatingWindow?.topView = view
63 | self.floatingWindow?.rootViewController?.view = view
64 | self.floatingWindow?.windowLevel = layer
65 | self.floatingWindow?.makeKeyAndVisible()
66 |
67 | let panGesture = UIPanGestureRecognizer(target: self, action:#selector(handlePanGesture(panGesture:)))
68 | panGesture.cancelsTouchesInView = false
69 | view.addGestureRecognizer(panGesture)
70 |
71 | }
72 |
73 | /**
74 | Showing floating view
75 | */
76 | public func show() {
77 | if self.isShowing { return }
78 | self.floatingWindow?.addSubview(self.floatingView)
79 | self.isShowing = true
80 | floatingWindow?.isHidden = false
81 | }
82 |
83 | /**
84 | Hidding floating view
85 | */
86 | public func hide() {
87 | self.isShowing = false
88 | floatingWindow?.isHidden = true
89 | }
90 |
91 | @objc private func handlePanGesture(panGesture: UIPanGestureRecognizer) {
92 | if panGesture.state == .began {
93 | self.delegate?.viewDraggingDidBegin(view: self.floatingView, in: self.floatingWindow)
94 | }
95 |
96 | if panGesture.state == .ended {
97 | self.delegate?.viewDraggingDidEnd(view: self.floatingView, in: self.floatingWindow)
98 | }
99 |
100 | if panGesture.state == .changed {
101 | let translation = panGesture.location(in: self.floatingView)
102 | self.viewDidMove(to: translation)
103 | }
104 | }
105 |
106 | // Handleing movement of view
107 | private func viewDidMove(to location:CGPoint) {
108 | UIView.animate(withDuration: 0.1, delay: 0.0, options: [.beginFromCurrentState,.curveEaseInOut], animations: {
109 | let point = (self.floatingWindow?.convert(location, to: self.appWindow))!
110 | switch UIDevice.current.orientation {
111 | case .portrait :
112 | self.floatingWindow?.center = point
113 | case .landscapeLeft :
114 | self.floatingWindow?.center = CGPoint(x: (self.appWindow?.frame.size.height)! - point.y, y: point.x)
115 |
116 | case .landscapeRight :
117 | self.floatingWindow?.center = CGPoint(x: point.y, y: (self.appWindow?.frame.size.width)! - point.x)
118 | default :
119 | print("Floating View Does not Handler This Situation")
120 | }
121 | })
122 | }
123 | }
124 |
--------------------------------------------------------------------------------
/FloatingView.podspec:
--------------------------------------------------------------------------------
1 | #
2 | # Be sure to run `pod spec lint FloatingView.podspec' to ensure this is a
3 | # valid spec and to remove all comments including this before submitting the spec.
4 | #
5 | # To learn more about Podspec attributes see http://docs.cocoapods.org/specification.html
6 | # To see working Podspecs in the CocoaPods repo see https://github.com/CocoaPods/Specs/
7 | #
8 |
9 | Pod::Spec.new do |s|
10 |
11 | # ――― Spec Metadata ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
12 | #
13 | # These will help people to find your library, and whilst it
14 | # can feel like a chore to fill in it's definitely to your advantage. The
15 | # summary should be tweet-length, and the description more in depth.
16 | #
17 |
18 | s.name = "FloatingView"
19 | s.version = "0.0.3"
20 | s.summary = "Floating Dragable View"
21 |
22 | # This description is used to generate tags and improve search results.
23 | # * Think: What does it do? Why did you write it? What is the focus?
24 | # * Try to keep it short, snappy and to the point.
25 | # * Write the description between the DESC delimiters below.
26 | # * Finally, don't worry about the indent, CocoaPods strips it!
27 | s.description = "Dragable,Floating,Movable,FloatingView,FloatingButton"
28 |
29 | s.homepage = "https://github.com/PersianDevelopers/FloatingView"
30 | s.screenshots = "https://raw.githubusercontent.com/PersianDevelopers/FloatingView/master/Screenshot/screen.gif"
31 |
32 |
33 | # ――― Spec License ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
34 | #
35 | # Licensing your code is important. See http://choosealicense.com for more info.
36 | # CocoaPods will detect a license file if there is a named LICENSE*
37 | # Popular ones are 'MIT', 'BSD' and 'Apache License, Version 2.0'.
38 | #
39 |
40 | s.license = "MIT"
41 | # s.license = { :type => "MIT", :file => "FILE_LICENSE" }
42 |
43 |
44 | # ――― Author Metadata ――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
45 | #
46 | # Specify the authors of the library, with email addresses. Email addresses
47 | # of the authors are extracted from the SCM log. E.g. $ git log. CocoaPods also
48 | # accepts just a name if you'd rather not provide an email address.
49 | #
50 | # Specify a social_media_url where others can refer to, for example a twitter
51 | # profile URL.
52 | #
53 |
54 | s.author = { "Ali Pourhadi" => "Ali.Pourhadi@gmail.com" }
55 | # Or just: s.author = "Ali Pourhadi"
56 | # s.social_media_url = "http://twitter.com/Ali Pourhadi"
57 |
58 | # ――― Platform Specifics ――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
59 | #
60 | # If this Pod runs only on iOS or OS X, then specify the platform and
61 | # the deployment target. You can optionally include the target after the platform.
62 | #
63 |
64 | s.platform = :ios
65 | # s.platform = :ios, "5.0"
66 |
67 | # When using multiple platforms
68 | s.ios.deployment_target = "8.0"
69 | # s.osx.deployment_target = "10.7"
70 | # s.watchos.deployment_target = "2.0"
71 | # s.tvos.deployment_target = "9.0"
72 |
73 |
74 | # ――― Source Location ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
75 | #
76 | # Specify the location from where the source should be retrieved.
77 | # Supports git, hg, bzr, svn and HTTP.
78 | #
79 |
80 | s.source = { :git => "https://github.com/PersianDevelopers/FloatingView.git", :tag => "#{s.version}" }
81 |
82 | # ――― Source Code ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
83 | #
84 | # CocoaPods is smart about how it includes source code. For source files
85 | # giving a folder will include any swift, h, m, mm, c & cpp files.
86 | # For header files it will include any header in the folder.
87 | # Not including the public_header_files will make all headers public.
88 | #
89 |
90 | s.source_files = "Classes","Classes/**/"
91 | # s.exclude_files = "Classes/Exclude"
92 |
93 | # s.public_header_files = "Classes/**/*.h"
94 |
95 |
96 | # ――― Resources ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
97 | #
98 | # A list of resources included with the Pod. These are copied into the
99 | # target bundle with a build phase script. Anything else will be cleaned.
100 | # You can preserve files from being cleaned, please don't preserve
101 | # non-essential files like tests, examples and documentation.
102 | #
103 |
104 | # s.resource = "icon.png"
105 | # s.resources = "Resources/*.png"
106 |
107 | # s.preserve_paths = "FilesToSave", "MoreFilesToSave"
108 |
109 |
110 | # ――― Project Linking ―――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
111 | #
112 | # Link your library with frameworks, or libraries. Libraries do not include
113 | # the lib prefix of their name.
114 | #
115 |
116 | # s.framework = "SomeFramework"
117 | # s.frameworks = "SomeFramework", "AnotherFramework"
118 |
119 | # s.library = "iconv"
120 | # s.libraries = "iconv", "xml2"
121 |
122 |
123 | # ――― Project Settings ――――――――――――――――――――――――――――――――――――――――――――――――――――――――― #
124 | #
125 | # If your library depends on compiler flags you can set them in the xcconfig hash
126 | # where they will only apply to your library. If you depend on other Podspecs
127 | # you can include multiple dependencies to ensure it works.
128 |
129 | # s.requires_arc = true
130 |
131 | # s.xcconfig = { "HEADER_SEARCH_PATHS" => "$(SDKROOT)/usr/include/libxml2" }
132 | # s.dependency "JSONKit", "~> 1.4"
133 |
134 | end
135 |
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