├── .gitignore
├── CardGame
├── Assets.xcassets
│ ├── Contents.json
│ ├── cardDone.imageset
│ │ ├── cardDone.png
│ │ └── Contents.json
│ └── AppIcon.appiconset
│ │ └── Contents.json
├── Model
│ ├── StupidGame.swift
│ ├── Card.swift
│ └── PlayingCard.swift
├── PlayingCardDeck.swift
├── CardView.swift
├── Deck.swift
├── Controller
│ └── CardGameController.swift
├── Info.plist
├── Base.lproj
│ ├── LaunchScreen.storyboard.xml
│ └── Main.storyboard.xml
└── AppDelegate.swift
├── CardGame.xcodeproj
├── project.xcworkspace
│ └── contents.xcworkspacedata.xml
└── project.pbxproj
└── cardDiagram.uxf
/.gitignore:
--------------------------------------------------------------------------------
1 | .DS_Store
2 | xcuserdata
--------------------------------------------------------------------------------
/CardGame/Assets.xcassets/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "info" : {
3 | "version" : 1,
4 | "author" : "xcode"
5 | }
6 | }
--------------------------------------------------------------------------------
/CardGame/Assets.xcassets/cardDone.imageset/cardDone.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Petersoj/CardGame/master/CardGame/Assets.xcassets/cardDone.imageset/cardDone.png
--------------------------------------------------------------------------------
/CardGame.xcodeproj/project.xcworkspace/contents.xcworkspacedata.xml:
--------------------------------------------------------------------------------
1 |
2 |
4 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/CardGame/Assets.xcassets/cardDone.imageset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "idiom" : "universal",
5 | "filename" : "cardDone.png",
6 | "scale" : "1x"
7 | },
8 | {
9 | "idiom" : "universal",
10 | "scale" : "2x"
11 | },
12 | {
13 | "idiom" : "universal",
14 | "scale" : "3x"
15 | }
16 | ],
17 | "info" : {
18 | "version" : 1,
19 | "author" : "xcode"
20 | }
21 | }
--------------------------------------------------------------------------------
/CardGame/Model/StupidGame.swift:
--------------------------------------------------------------------------------
1 | //
2 | // StupidGame.swift
3 | // CardGame
4 | //
5 | // Created by Peterson, Jacob on 11/11/16.
6 | // Copyright © 2016 Peterson, Jacob. All rights reserved.
7 | //
8 |
9 | import Foundation
10 |
11 | class StupidGame{
12 |
13 | internal var gameDeck: PlayingCardDeck
14 | internal var score: Int
15 |
16 | init(){
17 | gameDeck = PlayingCardDeck()
18 | score = 0
19 | }
20 |
21 | func startGame() -> Void{
22 |
23 | }
24 | }
--------------------------------------------------------------------------------
/CardGame/PlayingCardDeck.swift:
--------------------------------------------------------------------------------
1 | //
2 | // PlayingCardDeck.swift
3 | // CardGame
4 | //
5 | // Created by Peterson, Jacob on 10/31/16.
6 | // Copyright © 2016 Peterson, Jacob. All rights reserved.
7 | //
8 |
9 | import Foundation
10 |
11 | class PlayingCardDeck: Deck{
12 |
13 |
14 | override init(){
15 | super.init()
16 |
17 | for suit in PlayingCard.validSuits(){
18 | for var rank = 1; rank <= PlayingCard.maxRank(); rank += 1 {
19 | let tempCard = PlayingCard(withRank: rank, ofSuit: suit)
20 | cards.append(tempCard)
21 | }
22 | }
23 | }
24 |
25 | func orderDeck() -> Void{
26 |
27 | }
28 |
29 | }
--------------------------------------------------------------------------------
/CardGame/Model/Card.swift:
--------------------------------------------------------------------------------
1 | //
2 | // Card.swift
3 | // CardGame
4 | //
5 | // Created by Peterson, Jacob on 10/25/16.
6 | // Copyright © 2016 Peterson, Jacob. All rights reserved.
7 | // Created with the assistants of C0dee H3nR1ksun
8 |
9 | import UIKit
10 |
11 | @IBDesignable
12 | class Card {
13 |
14 | internal var backImage: UIImage
15 | internal var isFaceUp: Bool
16 |
17 | init(){
18 | backImage = UIImage(named: "cardDone")!
19 | isFaceUp = false
20 | }
21 |
22 | func getBackImage() -> UIImage{
23 | return backImage
24 | }
25 | func setBackImage(backImage: UIImage){
26 | self.backImage = backImage
27 | }
28 |
29 |
30 | func isFacingUp() -> Bool{
31 | return isFaceUp
32 | }
33 | func setFacingUp(face: Bool){
34 | self.isFaceUp = face
35 | }
36 |
37 | func toString() -> String{
38 | let description = "This card is facing \(isFaceUp) and \(self.getBackImage()) is the image"
39 | return description
40 | }
41 | }
--------------------------------------------------------------------------------
/CardGame/CardView.swift:
--------------------------------------------------------------------------------
1 | //
2 | // CardView.swift
3 | // CardGame
4 | //
5 | // Created by Peterson, Jacob on 11/21/16.
6 | // Copyright © 2016 Peterson, Jacob. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | @IBDesignable class CardView: UIView {
12 |
13 | internal var frontImage: UIImageView
14 | internal var backImage: UIImageView
15 | @IBInspectable internal var isFaceUp: Bool
16 | @IBInspectable internal var cornerCurve: CGFloat
17 | internal var bottomLabel: UILabel
18 | internal var topLabel: UILabel
19 |
20 | init(){
21 | frontImage = UIImageView()
22 | backImage = UIImageView()
23 | isFaceUp = Bool()
24 | cornerCurve = CGFloat()
25 | bottomLabel = UILabel()
26 | topLabel = UILabel()
27 | super.init(frame: CGRect(x: 0, y: 0, width: 400, height: 800))
28 | }
29 |
30 | required init?(coder acoder: NSCoder) {
31 | frontImage = UIImageView()
32 | backImage = UIImageView()
33 | isFaceUp = Bool()
34 | cornerCurve = CGFloat()
35 | bottomLabel = UILabel()
36 | topLabel = UILabel()
37 | super.init(coder: acoder)
38 | }
39 |
40 |
41 | }
42 |
--------------------------------------------------------------------------------
/CardGame/Deck.swift:
--------------------------------------------------------------------------------
1 | //
2 | // Deck.swift
3 | // CardGame
4 | //
5 | // Created by Peterson, Jacob on 10/31/16.
6 | // Copyright © 2016 Peterson, Jacob. All rights reserved.
7 | // Created with the help from Cody Henrichsen
8 |
9 | import Foundation
10 |
11 | class Deck{
12 |
13 | internal lazy var cards = [Card]()
14 |
15 | func shuffleDeck() -> Void{
16 | var tempDeck = [Card]()
17 | while self.cards.count > 0{
18 | let randomIndex = Int(arc4random() % (UInt32)(cards.count))
19 | let removedCard = cards.removeAtIndex(randomIndex)
20 | tempDeck.append(removedCard)
21 | }
22 | self.cards = tempDeck
23 | }
24 |
25 | func cutDeck() -> Void{
26 |
27 | }
28 |
29 | func drawCard() -> Card!{
30 | if cards.count > 0{
31 | return cards.removeAtIndex(0)
32 | }else{
33 | return nil
34 | }
35 | }
36 |
37 | func drawRandomCard() -> Card!{
38 | if cards.count > 0{
39 | let randomIndex = Int(arc4random() % (UInt32(cards.count)))
40 | return cards.removeAtIndex(randomIndex)
41 | }else{
42 | return nil
43 | }
44 | }
45 |
46 | }
--------------------------------------------------------------------------------
/CardGame/Controller/CardGameController.swift:
--------------------------------------------------------------------------------
1 | //
2 | // CardGameController.swift
3 | // CardGame
4 | //
5 | // Created by Peterson, Jacob on 10/27/16.
6 | // Copyright © 2016 Peterson, Jacob. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | class CardGameController: UIViewController {
12 |
13 | private lazy var clickCount = Int()
14 | private lazy var cardDeck = PlayingCardDeck()
15 |
16 | @IBOutlet weak var cardLabel: UILabel!
17 | @IBOutlet weak var cardButton: UIButton!
18 |
19 | override func viewDidLoad() -> Void{
20 | let tempCard = Card()
21 | print(tempCard.toString())
22 | }
23 |
24 | override func viewWillTransitionToSize(size: CGSize, withTransitionCoordinator coordinator: UIViewControllerTransitionCoordinator) {
25 | print("\(self.view.frame)")
26 | }
27 |
28 | @IBAction func cardClick(sender: UIButton) {
29 | self.clickCount += 1
30 |
31 | let content = "You clicked \(clickCount) times!"
32 |
33 | if let currentCard = cardDeck.drawRandomCard() as? PlayingCard{
34 | cardButton.setTitle(currentCard.getCardData(), forState: .Normal)
35 | }else{
36 | cardButton.setTitle("deck over", forState: .Normal)
37 | }
38 |
39 | cardLabel.text = content
40 | }
41 |
42 | }
43 |
--------------------------------------------------------------------------------
/CardGame/Assets.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "29x29",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "29x29",
11 | "scale" : "3x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "40x40",
16 | "scale" : "2x"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "size" : "40x40",
21 | "scale" : "3x"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "size" : "60x60",
26 | "scale" : "2x"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "size" : "60x60",
31 | "scale" : "3x"
32 | },
33 | {
34 | "idiom" : "ipad",
35 | "size" : "29x29",
36 | "scale" : "1x"
37 | },
38 | {
39 | "idiom" : "ipad",
40 | "size" : "29x29",
41 | "scale" : "2x"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "size" : "40x40",
46 | "scale" : "1x"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "size" : "40x40",
51 | "scale" : "2x"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "size" : "76x76",
56 | "scale" : "1x"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "size" : "76x76",
61 | "scale" : "2x"
62 | },
63 | {
64 | "idiom" : "ipad",
65 | "size" : "83.5x83.5",
66 | "scale" : "2x"
67 | }
68 | ],
69 | "info" : {
70 | "version" : 1,
71 | "author" : "xcode"
72 | }
73 | }
--------------------------------------------------------------------------------
/CardGame/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | APPL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 | LSRequiresIPhoneOS
24 |
25 | UILaunchStoryboardName
26 | LaunchScreen
27 | UIMainStoryboardFile
28 | Main
29 | UIRequiredDeviceCapabilities
30 |
31 | armv7
32 |
33 | UISupportedInterfaceOrientations
34 |
35 | UIInterfaceOrientationPortrait
36 | UIInterfaceOrientationLandscapeLeft
37 | UIInterfaceOrientationLandscapeRight
38 |
39 | UISupportedInterfaceOrientations~ipad
40 |
41 | UIInterfaceOrientationPortrait
42 | UIInterfaceOrientationPortraitUpsideDown
43 | UIInterfaceOrientationLandscapeLeft
44 | UIInterfaceOrientationLandscapeRight
45 |
46 |
47 |
48 |
--------------------------------------------------------------------------------
/CardGame/Base.lproj/LaunchScreen.storyboard.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
--------------------------------------------------------------------------------
/CardGame/Model/PlayingCard.swift:
--------------------------------------------------------------------------------
1 | //
2 | // PlayingCard.swift
3 | // CardGame
4 | //
5 | // Created by Peterson, Jacob on 10/25/16.
6 | // Copyright © 2016 Peterson, Jacob. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 |
12 | class PlayingCard : Card {
13 |
14 | internal var rank : Int
15 | internal var suit : String
16 | internal var color : UIColor
17 |
18 | override init(){
19 | suit = ""
20 | color = UIColor.redColor()
21 | rank = 0
22 | super.init()
23 | }
24 |
25 | init(withRank: Int, ofSuit: String){
26 | color = UIColor.redColor()
27 | suit = ofSuit
28 | rank = withRank
29 | super.init()
30 | }
31 |
32 | func getRank() -> Int{
33 | return rank
34 | }
35 |
36 | func getSuit() -> String{
37 | return suit
38 | }
39 |
40 | func getCardData() -> String{
41 | return "\(PlayingCard.validRanks()[rank]) \(suit)"
42 | }
43 |
44 | func getColor() -> UIColor{
45 | return color
46 | }
47 |
48 | override func toString() -> String {
49 | let description = "PlayerCard has Rank: \(rank), Suit: \(suit), and Color: \(color.description)"
50 | return description
51 | }
52 |
53 | //The Class modifier makes it so the moethod is visible without an instance
54 | //You would call it by ClassName.method()
55 | //In this case PlayingCard.validRanks()
56 | class func validRanks() -> [String]{
57 | return ["??","A","1","2","3","4","5","6","7","8","9","10","J","Q","K"]
58 | }
59 |
60 | class func maxRank() -> Int{
61 | return validRanks().count - 1
62 | }
63 |
64 | class func validSuits() -> [String]{
65 | return ["♦️","♣️","♥️","♠️"]
66 | }
67 | }
--------------------------------------------------------------------------------
/CardGame/AppDelegate.swift:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.swift
3 | // CardGame
4 | //
5 | // Created by Peterson, Jacob on 10/25/16.
6 | // Copyright © 2016 Peterson, Jacob. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | @UIApplicationMain
12 | class AppDelegate: UIResponder, UIApplicationDelegate {
13 |
14 | var window: UIWindow?
15 |
16 |
17 | func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
18 | // Override point for customization after application launch.
19 | return true
20 | }
21 |
22 | func applicationWillResignActive(application: UIApplication) {
23 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
24 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
25 | }
26 |
27 | func applicationDidEnterBackground(application: UIApplication) {
28 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
29 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
30 | }
31 |
32 | func applicationWillEnterForeground(application: UIApplication) {
33 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
34 | }
35 |
36 | func applicationDidBecomeActive(application: UIApplication) {
37 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
38 | }
39 |
40 | func applicationWillTerminate(application: UIApplication) {
41 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
42 | }
43 |
44 |
45 | }
46 |
47 |
--------------------------------------------------------------------------------
/cardDiagram.uxf:
--------------------------------------------------------------------------------
1 |
2 |
3 | 10
4 |
5 | UMLClass
6 |
7 | 240
8 | 190
9 | 260
10 | 160
11 |
12 | CardGame.Model::Deck
13 | --
14 | cards : [Card]
15 | --
16 | + init
17 | +shuffleDeck(): Void
18 | + cutDeck : Void
19 | bg=blue
20 |
21 |
22 |
23 | UMLClass
24 |
25 | 680
26 | 200
27 | 290
28 | 190
29 |
30 | CardGame.Model::Card
31 | --
32 | - backImage : UIImage
33 | - isFaceUp : Bool
34 | --
35 | + getBackImage(): UIImage
36 | + getFace() : Bool
37 | + init() : Initializer
38 | + toString : String
39 |
40 |
41 |
42 | UMLClass
43 |
44 | 590
45 | 440
46 | 330
47 | 180
48 |
49 | CardGame.Model::PlayingCard
50 | --
51 | - rank : Int
52 | - suit : String
53 | - color : UIColor
54 | --
55 | + getRank() : Int
56 | + getSuit() : String
57 | + getColor() : UIColor
58 | + init() : Initializer
59 | + toString() : String
60 |
61 |
62 |
63 | Relation
64 |
65 | 800
66 | 380
67 | 30
68 | 80
69 |
70 | lt=<<-
71 | 10.0;10.0;10.0;60.0
72 |
73 |
74 | UMLClass
75 |
76 | 200
77 | 500
78 | 290
79 | 110
80 |
81 | CardGame.Model::PlayingCardDeck
82 | --
83 | - cards : [PlayingCard] : [PlayingCard]
84 | --
85 | +orderDeck(): Void
86 | bg=green
87 |
88 |
89 |
90 | Relation
91 |
92 | 350
93 | 340
94 | 30
95 | 180
96 |
97 | lt=<<-
98 | 10.0;10.0;10.0;160.0
99 |
100 |
101 | Relation
102 |
103 | 480
104 | 550
105 | 130
106 | 40
107 |
108 | lt=<<<<<-
109 | m1=1
110 | m2=52
111 | 10.0;10.0;110.0;10.0
112 |
113 |
114 | Relation
115 |
116 | 490
117 | 230
118 | 210
119 | 120
120 |
121 | lt=<<<<<-
122 | m1=1
123 | m2=n
124 | 10.0;10.0;190.0;100.0
125 |
126 |
127 |
--------------------------------------------------------------------------------
/CardGame.xcodeproj/project.pbxproj:
--------------------------------------------------------------------------------
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183 | 371670F71DC7C46A008A4AD0 /* PlayingCardDeck.swift in Sources */,
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185 | 3785C9BB1DBFE3F300D8ECBA /* AppDelegate.swift in Sources */,
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/CardGame/Base.lproj/Main.storyboard.xml:
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