├── .gitattributes
├── LICENSE
├── README.md
├── libs
└── PNGEncoder2.swc
├── samples
├── icon-original.png
└── launch-original.png
└── src
├── IconGenerator-app.xml
├── IconGenerator.mxml
├── assets
├── fonts
│ └── raleway.ttf
├── images
│ ├── android.png
│ ├── android_phone.png
│ ├── help.png
│ ├── ipad.png
│ ├── iphone.png
│ └── settings.png
└── launchicons
│ ├── icon-128.png
│ ├── icon-16.png
│ ├── icon-32.png
│ └── icon-48.png
├── styles.css
├── utils
└── Bicubic.as
└── views
├── HelpView.mxml
├── IconView.mxml
├── ImagesView.mxml
└── SettingsView.mxml
/.gitattributes:
--------------------------------------------------------------------------------
1 | $ cat .gitattributes
2 | *.mxml linguist-language=ActionScript
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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/README.md:
--------------------------------------------------------------------------------
1 | # Icon Generator 1.0.2
2 |
3 | Icon Generator is a desktop application developed with Apache Flex and Adobe AIR that helps developers in the task of automating the generation of graphic assets in several sizes.
4 |
5 | Some of the key features are:
6 |
7 | - Generation of Android, iOS and Desktop icons.
8 | - Generation of an XML file for copying and pasting into the app descriptor file.
9 | - Custom presets of icon sizes.
10 | - Generation of iOS launch screens for iPhones and iPads in Portrait and Landscape modes.
11 | - Free and open source!
12 |
13 | This application is based on the [Application Icons](http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac1e63e3d129907d2886-8000.html) article from Adobe AIR's site.
14 |
15 | To compile this application you will require the [PNGEncoder2 library](https://github.com/cameron314/PNGEncoder2) and recent versions of Apache Flex and Adobe AIR SDKs.
16 |
17 | [](https://www.youtube.com/watch?v=h70VlVhbKW8)
18 |
19 | ## Download
20 |
21 | You can test this app by downloading it directly from GitHub. You only require to have the AIR runtime installed on your Windows or OSX machine.
22 |
23 | [](https://github.com/PhantomAppDevelopment/icon-generator/releases/download/1.0.2/IconGenerator.air)
24 |
25 | ## Donations
26 |
27 | Feel free to support the development of free tools and examples. Your donations are greatly appreciated.
28 |
29 | [](https://www.patreon.com/bePatron?u=20521425)
30 |
--------------------------------------------------------------------------------
/libs/PNGEncoder2.swc:
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18 | im.phantom.icongenerator
19 |
20 |
21 | Icon Generator
22 |
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25 | Icon Generator
26 |
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31 | 1.0.2
32 |
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/src/assets/images/ipad.png:
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/src/styles.css:
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1 | /* CSS file */
2 | @namespace s "library://ns.adobe.com/flex/spark";
3 | @namespace mx "library://ns.adobe.com/flex/mx";
4 | @namespace ns "http://flex.apache.org/experimental/ns";
5 |
6 |
7 | @font-face
8 | {
9 | src: url("assets/fonts/raleway.ttf");
10 | fontFamily: MyFont;
11 | fontStyle: normal;
12 | fontWeight: normal;
13 | embedAsCFF: true;
14 | advancedAntiAliasing: true;
15 |
16 | }
17 |
18 |
19 | .myLabel
20 | {
21 | fontFamily: MyFont;
22 | color: #FFFFFF;
23 | fontSize: 48px;
24 | }
25 |
26 | .myButton
27 | {
28 | color: #FFFFFF;
29 | fontSize: 24px;
30 | fontFamily: MyFont;
31 | chromeColor: #689F38;
32 | }
33 |
34 | mx|Alert
35 | {
36 |
37 | chromeColor: #689F38;
38 | color: #FFFFFF;
39 | backgroundColor: #333333;
40 | }
41 |
42 | s|CheckBox
43 | {
44 | color: #FFFFFF;
45 | fontSize: 12px;
46 | }
47 |
48 | .myTextInput
49 | {
50 | color: #FFFFFF;
51 | fontSize: 20px;
52 | contentBackgroundColor: #111111;
53 | }
54 |
55 | .myDropDownList
56 | {
57 | textAlign: center;
58 | selectionColor: #666666;
59 | rollOverColor: #666666;
60 | paddingLeft: 10px;
61 | fontFamily: MyFont;
62 | alternatingItemColors: #111111;
63 | chromeColor: #689F38;
64 | color: #FFFFFF;
65 | fontSize: 20px;
66 | }
67 |
68 | mx|ToolTip
69 | {
70 | backgroundColor: #555555;
71 | color: #FFFFFF;
72 | }
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/src/utils/Bicubic.as:
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1 | package utils
2 | {
3 | import flash.display.BitmapData;
4 | import flash.filters.BitmapFilterQuality;
5 | import flash.filters.BlurFilter;
6 | import flash.geom.Point;
7 |
8 | public class Bicubic
9 | {
10 | /**
11 | * Resize an Image with bicubic interpolation
12 | * @param width the new desired width
13 | * @param height the new desired height
14 | * @param bitmapData the original sized BitmapData
15 | * @return
16 | */
17 | public static function interpolateBicubic(bitmapData:BitmapData, width:int, height:int):BitmapData
18 | {
19 | // same size no need to resize
20 | if( width == bitmapData.width && height == bitmapData.height )
21 | {
22 | return bitmapData.clone();
23 | }
24 |
25 | var interpolated :BitmapData = new BitmapData( width, height, true, 0x00000000 );
26 | var original_copy :BitmapData = bitmapData.clone();
27 |
28 | var xFactor:Number = bitmapData.width / interpolated.width;
29 | var yFactor:Number = bitmapData.height / interpolated.height;
30 |
31 | if (xFactor > 1 || yFactor > 1)
32 | original_copy.applyFilter(original_copy, original_copy.rect, new Point(0, 0), new BlurFilter(1.4*(xFactor/2),1.4*(yFactor/2),BitmapFilterQuality.HIGH));
33 |
34 | var step:int = 0;
35 | while ( step < interpolated.width )
36 | {
37 | for (var y:int = 0; y < interpolated.height; y++){
38 | interpolated.setPixel32(step, y, getPixelBicubic32(step * xFactor, y * yFactor, original_copy));
39 | }
40 | step++;
41 | }
42 |
43 | return interpolated;
44 | }
45 |
46 | private static function getPixelBicubic32( x:Number, y:Number, bitmapData:BitmapData ):Number
47 | {
48 | var i:int = int(x);
49 | var j:int = int(y);
50 |
51 | if (((i - 1) < 0) || ((j - 1) < 0))
52 | return bitmapData.getPixel32(i, j);
53 | else if (((i + 1) >= bitmapData.width) || ((i + 2) >= bitmapData.width) ||
54 | ((j + 1) >= bitmapData.height) || ((j + 2) >= bitmapData.height))
55 | return bitmapData.getPixel32(i, j);
56 |
57 | var dx :Number = x - i;
58 | var dy :Number = y - j;
59 | var asum:Number = 0;
60 | var rsum:Number = 0;
61 | var gsum:Number = 0;
62 | var bsum:Number = 0;
63 |
64 | var Rmdx:Array = new Array(4);
65 | var Rdyn:Array = new Array(4);
66 | for( var m:int = -1; m <= 2; ++m )
67 | Rmdx[m + 1] = A(m - dx);
68 | for( var n:int = -1; n <= 2; ++n )
69 | Rdyn[n + 1] = A(dy - n);
70 |
71 | for( m = -1; m <= 2; ++m )
72 | {
73 | for (n = -1; n <= 2; ++n)
74 | {
75 | var rgb :int = bitmapData.getPixel32(i + m, j + n);
76 | var a :int = (rgb >> 24) & 0x0FF;
77 | var r :int = (rgb >> 16) & 0x0FF;
78 | var g :int = (rgb >> 8) & 0x0FF;
79 | var b :int = (rgb >> 0) & 0x0FF;
80 |
81 | var Rres:Number = Rmdx[m + 1] * Rdyn[n + 1];
82 | asum += a * Rres;
83 | rsum += r * Rres;
84 | gsum += g * Rres;
85 | bsum += b * Rres;
86 | }
87 | }
88 |
89 | var alpha:int = (int)(asum + 0.5);
90 | if(alpha < 0)
91 | alpha = 0;
92 | else if(alpha > 255)
93 | alpha = 255;
94 |
95 | var red:int = (int)(rsum + 0.5);
96 | if(red < 0)
97 | red = 0;
98 | else if(red > 255)
99 | red = 255;
100 |
101 | var green:int = (int)(gsum + 0.5);
102 | if(green < 0)
103 | green = 0;
104 | else if(green > 255)
105 | green = 255;
106 |
107 | var blue:int = (int)(bsum + 0.5);
108 | if(blue < 0)
109 | blue = 0;
110 | else if(blue > 255)
111 | blue = 255;
112 |
113 | return (alpha << 24) | (red << 16) | (green << 8) | (blue << 0);
114 | }
115 |
116 | private static function A( x:Number ):Number
117 | {
118 | var p0:Number = ((x + 2) > 0) ? (x + 2) : 0;
119 | var p1:Number = ((x + 1) > 0) ? (x + 1) : 0;
120 | var p2:Number = (x > 0) ? x : 0;
121 | var p3:Number = ((x - 1) > 0) ? (x - 1) : 0;
122 |
123 | return (1 / 6) * (p0 * p0 * p0 - 4 * (p1 * p1 * p1) + 6 * (p2 * p2 * p2) - 4 * (p3 * p3 * p3));
124 | }
125 | }
126 | }
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/src/views/HelpView.mxml:
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2 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
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20 |
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/src/views/IconView.mxml:
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1 |
2 |
5 |
6 |
7 |
8 | \n";
181 |
182 | for (var j:uint = 0; jassets/launchicons/icon-"+tempCheckBoxforXML.name+".png\n";
188 | }
189 |
190 | xmlString += "";
191 | xmlFileStream.writeUTFBytes(xmlString);
192 | xmlFileStream.close();
193 |
194 | Alert.show("Icons successfully generated at Desktop/launchicons-" + String(folderName), "Icons Generated");
195 | }
196 |
197 | private function scaleIcon(iconBitmapData:BitmapData, thumbnailWidth:Number, thumbnailHeight:Number):BitmapData
198 | {
199 | var matrix:Matrix = new Matrix();
200 | matrix.scale(thumbnailWidth / iconBitmapData.width, thumbnailHeight / iconBitmapData.height);
201 |
202 | var scaledBitmapData:BitmapData = new BitmapData(thumbnailWidth, thumbnailHeight, true, 0x000000);
203 | scaledBitmapData.drawWithQuality(iconBitmapData, matrix, null, null, null, true);
204 |
205 | return scaledBitmapData;
206 | }
207 |
208 | ]]>
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/src/views/ImagesView.mxml:
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/src/views/SettingsView.mxml:
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