├── .gitignore ├── .vsconfig ├── Assets ├── GlobalEntitiesDependencies.meta ├── GlobalEntitiesDependencies │ ├── GlobalEntitySceneDependency.asset │ └── GlobalEntitySceneDependency.asset.meta ├── SceneDependencyCache.meta ├── SceneDependencyCache │ ├── f7e964973451e4aae2adb87e8857ddc4.sceneWithBuildSettings │ └── f7e964973451e4aae2adb87e8857ddc4.sceneWithBuildSettings.meta ├── StressTest.meta ├── StressTest │ ├── DamageEvent.cs │ ├── DamageEvent.cs.meta │ ├── Damager.cs │ ├── Damager.cs.meta │ ├── EntityDamageEvent.prefab │ ├── EntityDamageEvent.prefab.meta │ ├── EntityDamageEventAuthoring.cs │ ├── EntityDamageEventAuthoring.cs.meta │ ├── EventStressTest.cs │ ├── EventStressTest.cs.meta │ ├── EventStressTestSystem.cs │ ├── EventStressTestSystem.cs.meta │ ├── Health.cs │ ├── Health.cs.meta │ ├── Health.prefab │ ├── Health.prefab.meta │ ├── HealthAuthoring.cs │ ├── HealthAuthoring.cs.meta │ ├── OOPTest.meta │ ├── OOPTest │ │ ├── ManualUpdateManager.cs │ │ ├── ManualUpdateManager.cs.meta │ │ ├── OOPDamager.prefab │ │ ├── OOPDamager.prefab.meta │ │ ├── OOPDamagerManual.prefab │ │ ├── OOPDamagerManual.prefab.meta │ │ ├── OOPHealth.prefab │ │ ├── OOPHealth.prefab.meta │ │ ├── OOPHealthManual.prefab │ │ ├── OOPHealthManual.prefab.meta │ │ ├── OOPScene.unity │ │ ├── OOPScene.unity.meta │ │ ├── OOPTestSetup.cs │ │ ├── OOPTestSetup.cs.meta │ │ ├── TestDamager.cs │ │ ├── TestDamager.cs.meta │ │ ├── TestDamagerManual.cs │ │ ├── TestDamagerManual.cs.meta │ │ ├── TestHealth.cs │ │ ├── TestHealth.cs.meta │ │ ├── TestHealthManual.cs │ │ └── TestHealthManual.cs.meta │ ├── StressTest.asmdef │ ├── StressTest.asmdef.meta │ ├── StressTest.meta │ ├── StressTest.unity │ ├── StressTest.unity.meta │ ├── StressTest │ │ ├── New Sub Scene.unity │ │ └── New Sub Scene.unity.meta │ ├── TestEvents.meta │ └── TestEvents │ │ ├── A_ParallelWriteToStream_ParallelPollBuffers_System.cs │ │ ├── A_ParallelWriteToStream_ParallelPollBuffers_System.cs.meta │ │ ├── B_SingleWriteToBuffers_ParallelPollBuffers_System.cs │ │ ├── B_SingleWriteToBuffers_ParallelPollBuffers_System.cs.meta │ │ ├── C_ParallelWriteToBuffersECB_ParallelPollBuffers_System.cs │ │ ├── C_ParallelWriteToBuffersECB_ParallelPollBuffers_System.cs.meta │ │ ├── D_ParallelWriteToStream_SingleApplyToEntities_System.cs │ │ ├── D_ParallelWriteToStream_SingleApplyToEntities_System.cs.meta │ │ ├── E_ParallelWriteToStream_ParallelApplyToEntities_System.cs │ │ ├── E_ParallelWriteToStream_ParallelApplyToEntities_System.cs.meta │ │ ├── F_ParallelCreateEventEntities_SingleApplyToEntities_System.cs │ │ ├── F_ParallelCreateEventEntities_SingleApplyToEntities_System.cs.meta │ │ ├── G_ParallelWriteToStream_SinglelPollList_System.cs │ │ ├── G_ParallelWriteToStream_SinglelPollList_System.cs.meta │ │ ├── H_ParallelWriteToStream_SinglePollHashMap_System.cs │ │ ├── H_ParallelWriteToStream_SinglePollHashMap_System.cs.meta │ │ ├── I_ParallelWriteToStream_ParallelPollHashMap_System.cs │ │ ├── I_ParallelWriteToStream_ParallelPollHashMap_System.cs.meta │ │ ├── Jobs.meta │ │ ├── Jobs │ │ ├── ClearDamageEventBuffersJob.cs │ │ ├── ClearDamageEventBuffersJob.cs.meta │ │ ├── CustomJobTypes.meta │ │ ├── CustomJobTypes │ │ │ ├── IJobNativeMultiHashMapVisitKeyValue.cs │ │ │ └── IJobNativeMultiHashMapVisitKeyValue.cs.meta │ │ ├── DamagersWriteToStreamJob.cs │ │ ├── DamagersWriteToStreamJob.cs.meta │ │ ├── ParallelApplyStreamEventsToEntitiesJob.cs │ │ ├── ParallelApplyStreamEventsToEntitiesJob.cs.meta │ │ ├── ParallelWriteStreamEventsToHashMapJob.cs │ │ ├── ParallelWriteStreamEventsToHashMapJob.cs.meta │ │ ├── PollDamageEventBuffersJob.cs │ │ ├── PollDamageEventBuffersJob.cs.meta │ │ ├── PollDamageEventHashMapJob.cs │ │ ├── PollDamageEventHashMapJob.cs.meta │ │ ├── PollDamageEventListJob.cs │ │ ├── PollDamageEventListJob.cs.meta │ │ ├── SingleApplyStreamEventsToEntitiesJob.cs │ │ ├── SingleApplyStreamEventsToEntitiesJob.cs.meta │ │ ├── WriteStreamEventsToBuffersJob.cs │ │ ├── WriteStreamEventsToBuffersJob.cs.meta │ │ ├── WriteStreamEventsToListJob.cs │ │ └── WriteStreamEventsToListJob.cs.meta │ │ ├── SingleDirectModificationSystem.cs │ │ └── SingleDirectModificationSystem.cs.meta ├── UnitTests.meta └── UnitTests │ ├── ECSTestsFixture.meta │ ├── ECSTestsFixture │ ├── ECSTestsFixture.asmdef │ ├── ECSTestsFixture.asmdef.meta │ ├── ECSTestsFixture.cs │ └── ECSTestsFixture.cs.meta │ ├── Editor.meta │ ├── Editor │ ├── EditorTests.asmdef │ ├── EditorTests.asmdef.meta │ ├── EditorTests.cs │ └── EditorTests.cs.meta │ ├── Runtime.meta │ └── Runtime │ ├── RuntimeTests.asmdef │ ├── RuntimeTests.asmdef.meta │ ├── RuntimeTests.cs │ └── RuntimeTests.cs.meta ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── BurstAotSettings_StandaloneWindows.json ├── ClusterInputManager.asset ├── CommonBurstAotSettings.json ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset └── UserSettings └── EditorUserSettings.asset /.gitignore: -------------------------------------------------------------------------------- 1 | [Bb]uild/ 2 | [Bb]uilds/ 3 | [Ll]ibrary/ 4 | [Ll]ogs/ 5 | [Oo]bj/ 6 | [Tt]emp/ 7 | [Uu]nity/ 8 | 9 | # Visual Studio cache directory 10 | .vs/ 11 | .idea/ 12 | 13 | # Autogenerated VS/MD/Consulo solution and project files 14 | ExportedObj/ 15 | .consulo/ 16 | *.csproj 17 | *.unityproj 18 | *.sln 19 | *.suo 20 | *.tmp 21 | *.user 22 | *.userprefs 23 | *.pidb 24 | *.booproj 25 | *.svd 26 | *.pdb 27 | *.opendb 28 | 29 | # Unity3D generated meta files 30 | *.pidb.meta 31 | *.pdb.meta 32 | 33 | # Unity3D Generated File On Crash Reports 34 | sysinfo.txt 35 | 36 | # Builds 37 | *.apk 38 | -------------------------------------------------------------------------------- /.vsconfig: -------------------------------------------------------------------------------- 1 | { 2 | "version": "1.0", 3 | "components": [ 4 | "Microsoft.VisualStudio.Workload.ManagedGame" 5 | ] 6 | } 7 | -------------------------------------------------------------------------------- /Assets/GlobalEntitiesDependencies.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 41a0511ef6e9ae34f9ac6501244d6e8c 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/GlobalEntitiesDependencies/GlobalEntitySceneDependency.asset: 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-------------------------------------------------------------------------------- 1 | using System; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Mathematics; 5 | 6 | [Serializable] 7 | public struct DamageEvent : IBufferElementData 8 | { 9 | public Entity Source; 10 | public float Value; 11 | } 12 | 13 | public struct StreamDamageEvent : IBufferElementData 14 | { 15 | public Entity Target; 16 | public DamageEvent DamageEvent; 17 | } 18 | -------------------------------------------------------------------------------- /Assets/StressTest/DamageEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bf4a2da9a4dea5442beaf1f665c2b5f3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/Damager.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Mathematics; 5 | 6 | [Serializable] 7 | public struct Damager : IComponentData 8 | { 9 | public Entity Target; 10 | public float Damage; 11 | } 12 | -------------------------------------------------------------------------------- /Assets/StressTest/Damager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a0a0a273b28991140bc506f526e0d192 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /Assets/StressTest/EntityDamageEventAuthoring.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | using Unity.Mathematics; 3 | using UnityEngine; 4 | 5 | [DisallowMultipleComponent] 6 | public class EntityDamageEventAuthoring : MonoBehaviour, IConvertGameObjectToEntity 7 | { 8 | public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) 9 | { 10 | dstManager.AddComponentData(entity, new DamageEventComp()); 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assets/StressTest/EntityDamageEventAuthoring.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f491b5c539c8df245a1218b79ed9d157 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/EventStressTest.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Mathematics; 5 | 6 | public enum EventType 7 | { 8 | None, 9 | 10 | A_ParallelWriteToStream_ParallelPollBuffers, 11 | B_SingleWriteToBuffers_ParallelPollBuffers, 12 | C_ParallelWriteToBuffersECB_ParallelPollBuffers, 13 | 14 | D_ParallelWriteToStream_SingleApplyToEntities, 15 | E_ParallelWriteToStream_ParallelApplyToEntities, 16 | 17 | F_ParallelCreateEventEntities_SingleApplyToEntities, 18 | 19 | G_ParallelWriteToStream_SinglePollList, 20 | 21 | H_ParallelWriteToStream_SinglePollHashMap, 22 | I_ParallelWriteToStream_ParallelPollHashMap, 23 | 24 | J_SingleDirectModification, 25 | } 26 | 27 | [Serializable] 28 | [GenerateAuthoringComponent] 29 | public struct EventStressTest : IComponentData 30 | { 31 | public EventType EventType; 32 | public Entity HealthPrefab; 33 | public int HealthEntityCount; 34 | public float Spacing; 35 | 36 | public int DamagersPerHealths; 37 | } 38 | 39 | 40 | [Serializable] 41 | public struct IsInitialized : IComponentData 42 | { 43 | } 44 | -------------------------------------------------------------------------------- /Assets/StressTest/EventStressTest.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e13d43e0338b52a49bcf69b46bbc3510 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/EventStressTestSystem.cs: -------------------------------------------------------------------------------- 1 | using Unity.Burst; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Jobs; 5 | using Unity.Mathematics; 6 | using Unity.Transforms; 7 | 8 | [AlwaysUpdateSystem] 9 | [AlwaysSynchronizeSystem] 10 | [UpdateInGroup(typeof(SimulationSystemGroup), OrderLast = true)] 11 | public partial class EventStressTestSystem : SystemBase 12 | { 13 | protected override void OnUpdate() 14 | { 15 | EntityManager.CompleteAllJobs(); 16 | 17 | EntityCommandBuffer ecb = new EntityCommandBuffer(Allocator.Temp); 18 | 19 | Entities 20 | .WithNone() 21 | .ForEach((Entity entity, ref EventStressTest spawner) => 22 | { 23 | Random random = Random.CreateFromIndex(1); 24 | int spawnResolution = (int)math.ceil(math.sqrt(spawner.HealthEntityCount)); 25 | 26 | int spawnCounter = 0; 27 | for (int x = 0; x < spawnResolution; x++) 28 | { 29 | for (int y = 0; y < spawnResolution; y++) 30 | { 31 | Entity spawnedPrefab = ecb.Instantiate(spawner.HealthPrefab); 32 | ecb.SetComponent(spawnedPrefab, new Translation { Value = new float3(x * spawner.Spacing, 0f, y * spawner.Spacing) }); 33 | 34 | for (int d = 0; d < spawner.DamagersPerHealths; d++) 35 | { 36 | Entity damagerEntity = ecb.CreateEntity(); 37 | ecb.AddComponent(damagerEntity, new Damager { Target = spawnedPrefab, Damage = 0.1f }); 38 | } 39 | 40 | spawnCounter++; 41 | if (spawnCounter >= spawner.HealthEntityCount) 42 | { 43 | break; 44 | } 45 | } 46 | 47 | if (spawnCounter >= spawner.HealthEntityCount) 48 | { 49 | break; 50 | } 51 | } 52 | 53 | ecb.AddComponent(entity, new IsInitialized()); 54 | }).Run(); 55 | 56 | ecb.Playback(EntityManager); 57 | ecb.Dispose(); 58 | 59 | } 60 | } 61 | -------------------------------------------------------------------------------- /Assets/StressTest/EventStressTestSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4e8ffd4a5015db04aa29b91d6ae36da1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/Health.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Mathematics; 5 | 6 | [Serializable] 7 | public struct Health : IComponentData 8 | { 9 | public float Value; 10 | } -------------------------------------------------------------------------------- /Assets/StressTest/Health.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8e28c1746a5f45d418a3ef46d392647a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/Health.prefab: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1 &1426645702674376967 4 | GameObject: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | serializedVersion: 6 10 | m_Component: 11 | - component: {fileID: 1426645702674376966} 12 | - component: {fileID: 1426645702674376965} 13 | m_Layer: 0 14 | m_Name: Health 15 | m_TagString: Untagged 16 | m_Icon: {fileID: 0} 17 | m_NavMeshLayer: 0 18 | m_StaticEditorFlags: 0 19 | m_IsActive: 1 20 | --- !u!4 &1426645702674376966 21 | Transform: 22 | m_ObjectHideFlags: 0 23 | m_CorrespondingSourceObject: {fileID: 0} 24 | m_PrefabInstance: {fileID: 0} 25 | 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da10ed77b519af5498cd44dd278809ca 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/StressTest/HealthAuthoring.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | using Unity.Mathematics; 3 | using UnityEngine; 4 | 5 | [DisallowMultipleComponent] 6 | public class HealthAuthoring : MonoBehaviour, IConvertGameObjectToEntity 7 | { 8 | public float HealthValue = 10f; 9 | 10 | public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) 11 | { 12 | dstManager.AddComponentData(entity, new Health { Value = HealthValue }); 13 | dstManager.AddBuffer(entity); 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assets/StressTest/HealthAuthoring.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8c4320ad7b8dd2e40bd76347a52393a9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/OOPTest.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e7477f5f5f813ed4b8990eafd83d2290 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StressTest/OOPTest/ManualUpdateManager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class ManualUpdateManager : MonoBehaviour 6 | { 7 | public List ManualDamagers = new List(); 8 | 9 | public void Update() 10 | { 11 | for (int i = 0; i < ManualDamagers.Count; i++) 12 | { 13 | ManualDamagers[i].ManualUpdate(); 14 | } 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assets/StressTest/OOPTest/ManualUpdateManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3ce533911132fc14a947177ac3184317 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/OOPTest/OOPDamager.prefab: 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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} 353 | -------------------------------------------------------------------------------- /Assets/StressTest/OOPTest/OOPScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0ff704ff4f0a2d947a0b1eeaebd0239f 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/StressTest/OOPTest/OOPTestSetup.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using Unity.Mathematics; 5 | 6 | public class OOPTestSetup : MonoBehaviour 7 | { 8 | public bool UseMonobehaviourUpdate = true; 9 | 10 | public GameObject HealthPrefabRegular; 11 | public GameObject DamagerPrefabRegular; 12 | public GameObject HealthPrefabManual; 13 | public GameObject DamagerPrefabManual; 14 | 15 | public int HealthEntityCount = 500000; 16 | public float Spacing = 1f; 17 | public int DamagersPerHealths = 1; 18 | 19 | private void Start() 20 | { 21 | int spawnResolution = (int)math.ceil(math.sqrt(HealthEntityCount)); 22 | 23 | GameObject usedHealthPrefab = null; 24 | GameObject usedDamagerPrefab = null; 25 | if(UseMonobehaviourUpdate) 26 | { 27 | usedHealthPrefab = HealthPrefabRegular; 28 | usedDamagerPrefab = DamagerPrefabRegular; 29 | } 30 | else 31 | { 32 | usedHealthPrefab = HealthPrefabManual; 33 | usedDamagerPrefab = DamagerPrefabManual; 34 | } 35 | 36 | 37 | GameObject updateManagerGO = new GameObject("UpdateManager"); 38 | ManualUpdateManager updateManager = updateManagerGO.AddComponent(); 39 | 40 | int spawnCounter = 0; 41 | for (int x = 0; x < spawnResolution; x++) 42 | { 43 | for (int y = 0; y < spawnResolution; y++) 44 | { 45 | GameObject spawnedHealth = Instantiate(usedHealthPrefab); 46 | spawnedHealth.transform.position = new float3(x * Spacing, 0f, y * Spacing); 47 | 48 | for (int d = 0; d < DamagersPerHealths; d++) 49 | { 50 | GameObject spawnedDamager = Instantiate(usedDamagerPrefab); 51 | if(UseMonobehaviourUpdate) 52 | { 53 | spawnedDamager.GetComponent().Target = spawnedHealth.GetComponent(); 54 | } 55 | else 56 | { 57 | spawnedDamager.GetComponent().Target = spawnedHealth.GetComponent(); 58 | updateManager.ManualDamagers.Add(spawnedDamager.GetComponent()); 59 | } 60 | } 61 | 62 | spawnCounter++; 63 | if (spawnCounter >= HealthEntityCount) 64 | { 65 | break; 66 | } 67 | } 68 | 69 | if (spawnCounter >= HealthEntityCount) 70 | { 71 | break; 72 | } 73 | } 74 | 75 | } 76 | } 77 | -------------------------------------------------------------------------------- /Assets/StressTest/OOPTest/OOPTestSetup.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e6fcc56fff249f440ade1c91d2365b29 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/OOPTest/TestDamager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class TestDamager : MonoBehaviour 6 | { 7 | public TestHealth Target; 8 | public float Damage; 9 | 10 | void Update() 11 | { 12 | Target.ApplyDamage(Damage); 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assets/StressTest/OOPTest/TestDamager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2bb256b4790bccc488d6bac9f87efeb7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/OOPTest/TestDamagerManual.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class TestDamagerManual : MonoBehaviour 6 | { 7 | public TestHealthManual Target; 8 | public float Damage; 9 | 10 | public void ManualUpdate() 11 | { 12 | Target.ApplyDamage(Damage); 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assets/StressTest/OOPTest/TestDamagerManual.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 64188a05588e5954b8592cbd6098a7d0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/OOPTest/TestHealth.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class TestHealth : MonoBehaviour 6 | { 7 | public float Health; 8 | 9 | public void ApplyDamage(float dmg) 10 | { 11 | Health -= dmg; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assets/StressTest/OOPTest/TestHealth.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 78e81e6942501a04e83f032e41ef3c63 3 | MonoImporter: 4 | externalObjects: {} 5 | 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/Assets/StressTest/TestEvents.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f196f9ef59df333409e69ba1d0dc4614 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/A_ParallelWriteToStream_ParallelPollBuffers_System.cs: -------------------------------------------------------------------------------- 1 | using Unity.Burst; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Jobs; 5 | using Unity.Mathematics; 6 | using Unity.Transforms; 7 | 8 | public partial class A_ParallelWriteToStream_ParallelPollBuffers_System : SystemBase 9 | { 10 | public NativeStream PendingStream; 11 | 12 | protected override void OnDestroy() 13 | { 14 | base.OnDestroy(); 15 | if (PendingStream.IsCreated) 16 | { 17 | PendingStream.Dispose(); 18 | } 19 | } 20 | 21 | protected override void OnUpdate() 22 | { 23 | if (!HasSingleton()) 24 | return; 25 | 26 | if (GetSingleton().EventType != EventType.A_ParallelWriteToStream_ParallelPollBuffers) 27 | return; 28 | 29 | EntityQuery damagersQuery = GetEntityQuery(typeof(Damager)); 30 | EntityQuery healthsQuery = GetEntityQuery(typeof(Health), typeof(DamageEvent)); 31 | EntityQuery damageBuffersQuery = GetEntityQuery(typeof(DamageEvent)); 32 | 33 | if (PendingStream.IsCreated) 34 | { 35 | PendingStream.Dispose(); 36 | } 37 | PendingStream = new NativeStream(damagersQuery.CalculateChunkCount(), Allocator.TempJob); 38 | 39 | Dependency = new DamagersWriteToStreamJob 40 | { 41 | EntityType = GetEntityTypeHandle(), 42 | DamagerType = GetComponentTypeHandle(true), 43 | StreamDamageEvents = PendingStream.AsWriter(), 44 | }.ScheduleParallel(damagersQuery, Dependency); 45 | 46 | Dependency = new WriteStreamEventsToBuffersJob 47 | { 48 | StreamDamageEvents = PendingStream.AsReader(), 49 | DamageEventBufferFromEntity = GetBufferFromEntity(false), 50 | }.Schedule(Dependency); 51 | 52 | Dependency = new PollDamageEventBuffersJob 53 | { 54 | EntityType = GetEntityTypeHandle(), 55 | HealthType = GetComponentTypeHandle(false), 56 | DamageEventBufferType = GetBufferTypeHandle(true), 57 | LastSystemVersion = this.LastSystemVersion, 58 | }.ScheduleParallel(healthsQuery, Dependency); 59 | 60 | Dependency = new ClearDamageEventBuffersJob 61 | { 62 | DamageEventBufferType = GetBufferTypeHandle(false), 63 | LastSystemVersion = this.LastSystemVersion, 64 | }.ScheduleParallel(damageBuffersQuery, Dependency); 65 | } 66 | } 67 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/A_ParallelWriteToStream_ParallelPollBuffers_System.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5234fd156e329b0419c5064b0b86d275 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/B_SingleWriteToBuffers_ParallelPollBuffers_System.cs: -------------------------------------------------------------------------------- 1 | using Unity.Burst; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Jobs; 5 | using Unity.Mathematics; 6 | using Unity.Transforms; 7 | 8 | public partial class B_SingleWriteToBuffers_ParallelPollBuffers_System : SystemBase 9 | { 10 | protected override void OnUpdate() 11 | { 12 | if (!HasSingleton()) 13 | return; 14 | 15 | if (GetSingleton().EventType != EventType.B_SingleWriteToBuffers_ParallelPollBuffers) 16 | return; 17 | 18 | EntityQuery healthsQuery = GetEntityQuery(typeof(Health), typeof(DamageEvent)); 19 | EntityQuery damageBuffersQuery = GetEntityQuery(typeof(DamageEvent)); 20 | 21 | BufferFromEntity damageEventFromEntity = GetBufferFromEntity(); 22 | 23 | Dependency = Entities.ForEach((Entity entity, in Damager damager) => 24 | { 25 | if(damageEventFromEntity.HasComponent(damager.Target)) 26 | { 27 | DynamicBuffer damageEventBuffer = damageEventFromEntity[damager.Target]; 28 | damageEventBuffer.Add(new DamageEvent { Source = entity, Value = damager.Damage }); 29 | } 30 | }).Schedule(Dependency); 31 | 32 | Dependency = new PollDamageEventBuffersJob 33 | { 34 | EntityType = GetEntityTypeHandle(), 35 | HealthType = GetComponentTypeHandle(false), 36 | DamageEventBufferType = GetBufferTypeHandle(true), 37 | LastSystemVersion = this.LastSystemVersion, 38 | }.ScheduleParallel(healthsQuery, Dependency); 39 | 40 | Dependency = new ClearDamageEventBuffersJob 41 | { 42 | DamageEventBufferType = GetBufferTypeHandle(false), 43 | LastSystemVersion = this.LastSystemVersion, 44 | }.ScheduleParallel(damageBuffersQuery, Dependency); 45 | } 46 | } 47 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/B_SingleWriteToBuffers_ParallelPollBuffers_System.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d89fb343045f7054983abc3be62aaaab 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/C_ParallelWriteToBuffersECB_ParallelPollBuffers_System.cs: -------------------------------------------------------------------------------- 1 | using Unity.Burst; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Jobs; 5 | using Unity.Mathematics; 6 | using Unity.Transforms; 7 | 8 | public partial class C_ParallelWriteToBuffersECB_ParallelPollBuffers_System : SystemBase 9 | { 10 | protected override void OnUpdate() 11 | { 12 | if (!HasSingleton()) 13 | return; 14 | 15 | if (GetSingleton().EventType != EventType.C_ParallelWriteToBuffersECB_ParallelPollBuffers) 16 | return; 17 | 18 | EntityQuery healthsQuery = GetEntityQuery(typeof(Health), typeof(DamageEvent)); 19 | EntityQuery damageBuffersQuery = GetEntityQuery(typeof(DamageEvent)); 20 | 21 | EndSimulationEntityCommandBufferSystem ecbSystem = World.GetOrCreateSystem(); 22 | EntityCommandBuffer.ParallelWriter ecb = ecbSystem.CreateCommandBuffer().AsParallelWriter(); 23 | 24 | Dependency = Entities.ForEach((Entity entity, int entityInQueryIndex, in Damager damager) => 25 | { 26 | ecb.AppendToBuffer(entityInQueryIndex, damager.Target, new DamageEvent { Source = entity, Value = damager.Damage }); 27 | }).ScheduleParallel(Dependency); 28 | 29 | Dependency = new PollDamageEventBuffersJob 30 | { 31 | EntityType = GetEntityTypeHandle(), 32 | HealthType = GetComponentTypeHandle(false), 33 | DamageEventBufferType = GetBufferTypeHandle(true), 34 | LastSystemVersion = this.LastSystemVersion, 35 | }.ScheduleParallel(healthsQuery, Dependency); 36 | 37 | Dependency = new ClearDamageEventBuffersJob 38 | { 39 | DamageEventBufferType = GetBufferTypeHandle(false), 40 | LastSystemVersion = this.LastSystemVersion, 41 | }.ScheduleParallel(damageBuffersQuery, Dependency); 42 | 43 | ecbSystem.AddJobHandleForProducer(Dependency); 44 | } 45 | } 46 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/C_ParallelWriteToBuffersECB_ParallelPollBuffers_System.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4f13fe36560e44d49aebbed452b606b4 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/D_ParallelWriteToStream_SingleApplyToEntities_System.cs: -------------------------------------------------------------------------------- 1 | using Unity.Burst; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Jobs; 5 | using Unity.Mathematics; 6 | using Unity.Transforms; 7 | 8 | public partial class D_ParallelWriteToStream_SingleApplyToEntities_System : SystemBase 9 | { 10 | public NativeStream PendingStream; 11 | 12 | protected override void OnDestroy() 13 | { 14 | base.OnDestroy(); 15 | if (PendingStream.IsCreated) 16 | { 17 | PendingStream.Dispose(); 18 | } 19 | } 20 | 21 | protected override void OnUpdate() 22 | { 23 | if (!HasSingleton()) 24 | return; 25 | 26 | if (GetSingleton().EventType != EventType.D_ParallelWriteToStream_SingleApplyToEntities) 27 | return; 28 | 29 | EntityQuery damagersQuery = GetEntityQuery(typeof(Damager)); 30 | 31 | if (PendingStream.IsCreated) 32 | { 33 | PendingStream.Dispose(); 34 | } 35 | PendingStream = new NativeStream(damagersQuery.CalculateChunkCount(), Allocator.TempJob); 36 | 37 | Dependency = new DamagersWriteToStreamJob 38 | { 39 | EntityType = GetEntityTypeHandle(), 40 | DamagerType = GetComponentTypeHandle(true), 41 | StreamDamageEvents = PendingStream.AsWriter(), 42 | }.ScheduleParallel(damagersQuery, Dependency); 43 | 44 | Dependency = new SingleApplyStreamEventsToEntitiesJob 45 | { 46 | StreamDamageEvents = PendingStream.AsReader(), 47 | HealthFromEntity = GetComponentDataFromEntity(false), 48 | }.Schedule(Dependency); 49 | } 50 | } 51 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/D_ParallelWriteToStream_SingleApplyToEntities_System.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0cde680f15b045e49bd72a3170a89ff6 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/E_ParallelWriteToStream_ParallelApplyToEntities_System.cs: -------------------------------------------------------------------------------- 1 | using Unity.Burst; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Jobs; 5 | using Unity.Mathematics; 6 | using Unity.Transforms; 7 | 8 | public partial class E_ParallelWriteToStream_ParallelApplyToEntities_System : SystemBase 9 | { 10 | public NativeStream PendingStream; 11 | 12 | protected override void OnDestroy() 13 | { 14 | base.OnDestroy(); 15 | if (PendingStream.IsCreated) 16 | { 17 | PendingStream.Dispose(); 18 | } 19 | } 20 | 21 | protected override void OnUpdate() 22 | { 23 | if (!HasSingleton()) 24 | return; 25 | 26 | if (GetSingleton().EventType != EventType.E_ParallelWriteToStream_ParallelApplyToEntities) 27 | return; 28 | 29 | EntityQuery damagersQuery = GetEntityQuery(typeof(Damager)); 30 | 31 | if (PendingStream.IsCreated) 32 | { 33 | PendingStream.Dispose(); 34 | } 35 | PendingStream = new NativeStream(damagersQuery.CalculateChunkCount(), Allocator.TempJob); 36 | 37 | Dependency = new DamagersWriteToStreamJob 38 | { 39 | EntityType = GetEntityTypeHandle(), 40 | DamagerType = GetComponentTypeHandle(true), 41 | StreamDamageEvents = PendingStream.AsWriter(), 42 | }.ScheduleParallel(damagersQuery, Dependency); 43 | 44 | Dependency = new ParallelApplyStreamEventsToEntitiesJob 45 | { 46 | StreamDamageEvents = PendingStream.AsReader(), 47 | StorageInfoFromEntity = GetStorageInfoFromEntity(), 48 | HealthType = GetComponentTypeHandle(false), 49 | }.Schedule(damagersQuery.CalculateChunkCount(), 1, Dependency); 50 | } 51 | } 52 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/E_ParallelWriteToStream_ParallelApplyToEntities_System.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 13df002aa9366e34ea38af0ce22ef386 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/F_ParallelCreateEventEntities_SingleApplyToEntities_System.cs: -------------------------------------------------------------------------------- 1 | using Unity.Burst; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Jobs; 5 | using Unity.Mathematics; 6 | using Unity.Transforms; 7 | 8 | public struct DamageEventComp : IComponentData 9 | { 10 | public Entity Source; 11 | public Entity Target; 12 | public float Damage; 13 | } 14 | 15 | public partial class F_ParallelCreateEventEntities_SingleApplyToEntities_System : SystemBase 16 | { 17 | protected override void OnUpdate() 18 | { 19 | if (!HasSingleton()) 20 | return; 21 | 22 | if (GetSingleton().EventType != EventType.F_ParallelCreateEventEntities_SingleApplyToEntities) 23 | return; 24 | 25 | EntityArchetype eventArchetype = EntityManager.CreateArchetype(typeof(DamageEventComp)); 26 | EndSimulationEntityCommandBufferSystem ecbSystem = World.GetOrCreateSystem(); 27 | 28 | EntityCommandBuffer.ParallelWriter createEventsECB = ecbSystem.CreateCommandBuffer().AsParallelWriter(); 29 | 30 | Dependency = Entities.ForEach((Entity entity, int entityInQueryIndex, in Damager damager) => 31 | { 32 | Entity damageEventEntity = createEventsECB.CreateEntity(entityInQueryIndex, eventArchetype); 33 | createEventsECB.SetComponent(entityInQueryIndex, damageEventEntity, new DamageEventComp { Source = entity, Target = damager.Target, Damage = damager.Damage }); 34 | }).ScheduleParallel(Dependency); 35 | 36 | Dependency = Entities.ForEach((Entity entity, in DamageEventComp damageEvent) => 37 | { 38 | if(HasComponent(damageEvent.Target)) 39 | { 40 | Health health = GetComponent(damageEvent.Target); 41 | health.Value -= damageEvent.Damage; 42 | SetComponent(damageEvent.Target, health); 43 | } 44 | }).Schedule(Dependency); 45 | 46 | ecbSystem.AddJobHandleForProducer(Dependency); 47 | } 48 | } 49 | 50 | [UpdateInGroup(typeof(SimulationSystemGroup), OrderLast = true)] 51 | [UpdateAfter(typeof(EndSimulationEntityCommandBufferSystem))] 52 | public struct DestroyEventEntitiesSystem : ISystem 53 | { 54 | public void OnCreate(ref SystemState state) 55 | { 56 | } 57 | 58 | public void OnDestroy(ref SystemState state) 59 | { 60 | } 61 | 62 | public void OnUpdate(ref SystemState state) 63 | { 64 | EntityQuery eventsQuery = state.GetEntityQuery(typeof(DamageEventComp)); 65 | state.EntityManager.DestroyEntity(eventsQuery); 66 | } 67 | } -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/F_ParallelCreateEventEntities_SingleApplyToEntities_System.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: acdd0b20d0cb6974889dd137e91cb278 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/G_ParallelWriteToStream_SinglelPollList_System.cs: -------------------------------------------------------------------------------- 1 | using Unity.Burst; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Jobs; 5 | using Unity.Mathematics; 6 | using Unity.Transforms; 7 | 8 | public partial class G_ParallelWriteToStream_SinglelPollList_System : SystemBase 9 | { 10 | public NativeStream PendingStream; 11 | public NativeList DamageEventsList; 12 | 13 | protected override void OnCreate() 14 | { 15 | base.OnCreate(); 16 | DamageEventsList = new NativeList(500000, Allocator.Persistent); 17 | } 18 | 19 | protected override void OnDestroy() 20 | { 21 | base.OnDestroy(); 22 | if (PendingStream.IsCreated) 23 | { 24 | PendingStream.Dispose(); 25 | } 26 | if (DamageEventsList.IsCreated) 27 | { 28 | DamageEventsList.Dispose(); 29 | } 30 | } 31 | 32 | protected override void OnUpdate() 33 | { 34 | if (!HasSingleton()) 35 | return; 36 | 37 | if (GetSingleton().EventType != EventType.G_ParallelWriteToStream_SinglePollList) 38 | return; 39 | 40 | EntityQuery damagersQuery = GetEntityQuery(typeof(Damager)); 41 | EntityQuery healthsQuery = GetEntityQuery(typeof(Health), typeof(DamageEvent)); 42 | EntityQuery damageBuffersQuery = GetEntityQuery(typeof(DamageEvent)); 43 | 44 | if (PendingStream.IsCreated) 45 | { 46 | PendingStream.Dispose(); 47 | } 48 | PendingStream = new NativeStream(damagersQuery.CalculateChunkCount(), Allocator.TempJob); 49 | 50 | Dependency = new DamagersWriteToStreamJob 51 | { 52 | EntityType = GetEntityTypeHandle(), 53 | DamagerType = GetComponentTypeHandle(true), 54 | StreamDamageEvents = PendingStream.AsWriter(), 55 | }.ScheduleParallel(damagersQuery, Dependency); 56 | 57 | Dependency = new WriteStreamEventsToListJob 58 | { 59 | StreamDamageEvents = PendingStream.AsReader(), 60 | DamageEventsList = DamageEventsList, 61 | }.Schedule(Dependency); 62 | 63 | Dependency = new SinglePollDamageEventListJob 64 | { 65 | EntityType = GetEntityTypeHandle(), 66 | DamageEventsList = DamageEventsList, 67 | HealthFromEntity = GetComponentDataFromEntity(false), 68 | }.Schedule(Dependency); 69 | 70 | Dependency = new ClearDamageEventListJob 71 | { 72 | DamageEventsList = DamageEventsList, 73 | }.Schedule(Dependency); 74 | } 75 | } 76 | 77 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/G_ParallelWriteToStream_SinglelPollList_System.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 211959eb4cabe2c41b9267f60b63cd96 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/H_ParallelWriteToStream_SinglePollHashMap_System.cs: -------------------------------------------------------------------------------- 1 | using Unity.Burst; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Jobs; 5 | using Unity.Mathematics; 6 | using Unity.Transforms; 7 | 8 | public partial class H_ParallelWriteToStream_SinglePollHashMap_System : SystemBase 9 | { 10 | public NativeStream PendingStream; 11 | public NativeMultiHashMap DamageEventsMap; 12 | 13 | protected override void OnCreate() 14 | { 15 | base.OnCreate(); 16 | DamageEventsMap = new NativeMultiHashMap(500000, Allocator.Persistent); 17 | } 18 | 19 | protected override void OnDestroy() 20 | { 21 | base.OnDestroy(); 22 | if (PendingStream.IsCreated) 23 | { 24 | PendingStream.Dispose(); 25 | } 26 | if (DamageEventsMap.IsCreated) 27 | { 28 | DamageEventsMap.Dispose(); 29 | } 30 | } 31 | 32 | protected override void OnUpdate() 33 | { 34 | if (!HasSingleton()) 35 | return; 36 | 37 | if (GetSingleton().EventType != EventType.H_ParallelWriteToStream_SinglePollHashMap) 38 | return; 39 | 40 | EntityQuery damagersQuery = GetEntityQuery(typeof(Damager)); 41 | 42 | if (PendingStream.IsCreated) 43 | { 44 | PendingStream.Dispose(); 45 | } 46 | PendingStream = new NativeStream(damagersQuery.CalculateChunkCount(), Allocator.TempJob); 47 | 48 | Dependency = new DamagersWriteToStreamJob 49 | { 50 | EntityType = GetEntityTypeHandle(), 51 | DamagerType = GetComponentTypeHandle(true), 52 | StreamDamageEvents = PendingStream.AsWriter(), 53 | }.ScheduleParallel(damagersQuery, Dependency); 54 | 55 | Dependency = new SingleWriteStreamEventsToHashMapJob 56 | { 57 | StreamDamageEvents = PendingStream.AsReader(), 58 | DamageEventsMap = DamageEventsMap, 59 | }.Schedule(Dependency); 60 | 61 | //Dependency = new EnsureHashMapCapacityJob 62 | //{ 63 | // StreamDamageEvents = PendingStream.AsReader(), 64 | // DamageEventsMap = DamageEventsMap, 65 | //}.Schedule(Dependency); 66 | 67 | //Dependency = new ParallelWriteStreamEventsToHashMapJob 68 | //{ 69 | // StreamDamageEvents = PendingStream.AsReader(), 70 | // DamageEventsMap = DamageEventsMap.AsParallelWriter(), 71 | //}.Schedule(damagersQuery.CalculateChunkCount(), 1, Dependency); 72 | 73 | Dependency = new SinglePollDamageEventHashMapJob 74 | { 75 | EntityType = GetEntityTypeHandle(), 76 | DamageEventsMap = DamageEventsMap, 77 | HealthFromEntity = GetComponentDataFromEntity(false), 78 | }.Schedule(Dependency); 79 | 80 | Dependency = new ClearDamageEventHashMapJob 81 | { 82 | DamageEventsMap = DamageEventsMap, 83 | }.Schedule(Dependency); 84 | } 85 | } 86 | 87 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/H_ParallelWriteToStream_SinglePollHashMap_System.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 822c4acc542e2ae4e9d2356228fc6c01 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/I_ParallelWriteToStream_ParallelPollHashMap_System.cs: -------------------------------------------------------------------------------- 1 | using Unity.Burst; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Jobs; 5 | using Unity.Mathematics; 6 | using Unity.Transforms; 7 | 8 | public partial class I_ParallelWriteToStream_ParallelPollHashMap_System : SystemBase 9 | { 10 | public NativeStream PendingStream; 11 | public NativeMultiHashMap DamageEventsMap; 12 | 13 | protected override void OnCreate() 14 | { 15 | base.OnCreate(); 16 | DamageEventsMap = new NativeMultiHashMap(500000, Allocator.Persistent); 17 | } 18 | 19 | protected override void OnDestroy() 20 | { 21 | base.OnDestroy(); 22 | if (PendingStream.IsCreated) 23 | { 24 | PendingStream.Dispose(); 25 | } 26 | if (DamageEventsMap.IsCreated) 27 | { 28 | DamageEventsMap.Dispose(); 29 | } 30 | } 31 | 32 | protected override void OnUpdate() 33 | { 34 | if (!HasSingleton()) 35 | return; 36 | 37 | if (GetSingleton().EventType != EventType.I_ParallelWriteToStream_ParallelPollHashMap) 38 | return; 39 | 40 | EntityQuery damagersQuery = GetEntityQuery(typeof(Damager)); 41 | 42 | if (PendingStream.IsCreated) 43 | { 44 | PendingStream.Dispose(); 45 | } 46 | PendingStream = new NativeStream(damagersQuery.CalculateChunkCount(), Allocator.TempJob); 47 | 48 | Dependency = new DamagersWriteToStreamJob 49 | { 50 | EntityType = GetEntityTypeHandle(), 51 | DamagerType = GetComponentTypeHandle(true), 52 | StreamDamageEvents = PendingStream.AsWriter(), 53 | }.ScheduleParallel(damagersQuery, Dependency); 54 | 55 | 56 | 57 | Dependency = new SingleWriteStreamEventsToHashMapJob 58 | { 59 | StreamDamageEvents = PendingStream.AsReader(), 60 | DamageEventsMap = DamageEventsMap, 61 | }.Schedule(Dependency); 62 | 63 | //Dependency = new EnsureHashMapCapacityJob 64 | //{ 65 | // StreamDamageEvents = PendingStream.AsReader(), 66 | // DamageEventsMap = DamageEventsMap, 67 | //}.Schedule(Dependency); 68 | 69 | //Dependency = new ParallelWriteStreamEventsToHashMapJob 70 | //{ 71 | // StreamDamageEvents = PendingStream.AsReader(), 72 | // DamageEventsMap = DamageEventsMap.AsParallelWriter(), 73 | //}.Schedule(damagersQuery.CalculateChunkCount(), 1, Dependency); 74 | 75 | Dependency = new ParallelPollDamageEventHashMapJob 76 | { 77 | HealthFromEntity = GetComponentDataFromEntity(false), 78 | }.ScheduleParallel(DamageEventsMap, 1000, Dependency); 79 | 80 | Dependency = new ClearDamageEventHashMapJob 81 | { 82 | DamageEventsMap = DamageEventsMap, 83 | }.Schedule(Dependency); 84 | } 85 | } 86 | 87 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/I_ParallelWriteToStream_ParallelPollHashMap_System.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b9a9b8f6cbadb2645bd258447c457840 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 15d405e88d436654586344182e9d5df5 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/ClearDamageEventBuffersJob.cs: -------------------------------------------------------------------------------- 1 | using Unity.Burst; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Jobs; 5 | using Unity.Mathematics; 6 | using Unity.Transforms; 7 | 8 | [BurstCompile(OptimizeFor = OptimizeFor.Performance)] 9 | public struct ClearDamageEventBuffersJob : IJobEntityBatch 10 | { 11 | public BufferTypeHandle DamageEventBufferType; 12 | 13 | public uint LastSystemVersion; 14 | 15 | public void Execute(ArchetypeChunk batchInChunk, int batchIndex) 16 | { 17 | if (batchInChunk.DidChange(DamageEventBufferType, LastSystemVersion)) 18 | { 19 | BufferAccessor chunkDamageEventBuffer = batchInChunk.GetBufferAccessor(DamageEventBufferType); 20 | 21 | for (int i = 0; i < batchInChunk.Count; i++) 22 | { 23 | DynamicBuffer damageEventBuffer = chunkDamageEventBuffer[i]; 24 | damageEventBuffer.Clear(); 25 | } 26 | } 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/ClearDamageEventBuffersJob.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1f8f8645fcdc9634bbbd9f4496232a97 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/CustomJobTypes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f5576d4a9b9dda543a8bb6fad5d4c5e9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/CustomJobTypes/IJobNativeMultiHashMapVisitKeyValue.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Diagnostics.CodeAnalysis; 3 | using Unity.Collections; 4 | using Unity.Collections.LowLevel.Unsafe; 5 | using Unity.Jobs; 6 | using Unity.Jobs.LowLevel.Unsafe; 7 | 8 | [JobProducerType(typeof(JobNativeMultiHashMapVisitKeyValue.JobNativeMultiHashMapVisitKeyValueProducer<,,>))] 9 | public interface IJobNativeMultiHashMapVisitKeyValue 10 | where TKey : struct, IEquatable 11 | where TValue : struct 12 | { 13 | void ExecuteNext(TKey key, TValue value); 14 | } 15 | 16 | public static class JobNativeMultiHashMapVisitKeyValue 17 | { 18 | public static unsafe JobHandle ScheduleParallel( 19 | this TJob jobData, 20 | NativeMultiHashMap hashMap, 21 | int minIndicesPerJobCount, 22 | JobHandle dependsOn = default) 23 | where TJob : struct, IJobNativeMultiHashMapVisitKeyValue 24 | where TKey : struct, IEquatable 25 | where TValue : struct 26 | { 27 | var jobProducer = new JobNativeMultiHashMapVisitKeyValueProducer 28 | { 29 | HashMap = hashMap, 30 | JobData = jobData, 31 | }; 32 | 33 | var scheduleParams = new JobsUtility.JobScheduleParameters( 34 | UnsafeUtility.AddressOf(ref jobProducer), 35 | JobNativeMultiHashMapVisitKeyValueProducer.Initialize(), 36 | dependsOn, 37 | ScheduleMode.Parallel); 38 | 39 | return JobsUtility.ScheduleParallelFor(ref scheduleParams, hashMap.GetUnsafeBucketData().bucketCapacityMask + 1, minIndicesPerJobCount); 40 | } 41 | 42 | internal struct JobNativeMultiHashMapVisitKeyValueProducer 43 | where TJob : struct, IJobNativeMultiHashMapVisitKeyValue 44 | where TKey : struct, IEquatable 45 | where TValue : struct 46 | { 47 | [ReadOnly] 48 | public NativeMultiHashMap HashMap; 49 | 50 | internal TJob JobData; 51 | 52 | private static IntPtr jobReflectionData; 53 | 54 | private delegate void ExecuteJobFunction( 55 | ref JobNativeMultiHashMapVisitKeyValueProducer producer, 56 | IntPtr additionalPtr, 57 | IntPtr bufferRangePatchData, 58 | ref JobRanges ranges, 59 | int jobIndex); 60 | 61 | internal static IntPtr Initialize() 62 | { 63 | if (jobReflectionData == IntPtr.Zero) 64 | { 65 | jobReflectionData = JobsUtility.CreateJobReflectionData( 66 | typeof(JobNativeMultiHashMapVisitKeyValueProducer), 67 | typeof(TJob), 68 | (ExecuteJobFunction)Execute); 69 | } 70 | 71 | return jobReflectionData; 72 | } 73 | 74 | internal static unsafe void Execute( 75 | ref JobNativeMultiHashMapVisitKeyValueProducer fullData, 76 | IntPtr additionalPtr, 77 | IntPtr bufferRangePatchData, 78 | ref JobRanges ranges, 79 | int jobIndex) 80 | { 81 | while (true) 82 | { 83 | if (!JobsUtility.GetWorkStealingRange(ref ranges, jobIndex, out var begin, out var end)) 84 | { 85 | return; 86 | } 87 | 88 | UnsafeHashMapBucketData bucketData = fullData.HashMap.GetUnsafeBucketData(); 89 | int* buckets = (int*)bucketData.buckets; 90 | int* nextPtrs = (int*)bucketData.next; 91 | byte* keys = bucketData.keys; 92 | byte* values = bucketData.values; 93 | 94 | for (int i = begin; i < end; i++) 95 | { 96 | int entryIndex = buckets[i]; 97 | 98 | while (entryIndex != -1) 99 | { 100 | TKey key = UnsafeUtility.ReadArrayElement(keys, entryIndex); 101 | TValue value = UnsafeUtility.ReadArrayElement(values, entryIndex); 102 | 103 | fullData.JobData.ExecuteNext(key, value); 104 | 105 | entryIndex = nextPtrs[entryIndex]; 106 | } 107 | } 108 | } 109 | } 110 | } 111 | } -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/CustomJobTypes/IJobNativeMultiHashMapVisitKeyValue.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d9885ab823cff7142ad9d70b35712b93 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/DamagersWriteToStreamJob.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Unity.Burst; 3 | using Unity.Collections; 4 | using Unity.Entities; 5 | using Unity.Mathematics; 6 | 7 | [BurstCompile(OptimizeFor = OptimizeFor.Performance)] 8 | public struct DamagersWriteToStreamJob : IJobEntityBatch 9 | { 10 | [ReadOnly] 11 | public EntityTypeHandle EntityType; 12 | [ReadOnly] 13 | public ComponentTypeHandle DamagerType; 14 | [NativeDisableParallelForRestriction] 15 | public NativeStream.Writer StreamDamageEvents; 16 | 17 | public void Execute(ArchetypeChunk batchInChunk, int batchIndex) 18 | { 19 | NativeArray chunkEntity = batchInChunk.GetNativeArray(EntityType); 20 | NativeArray chunkDamager = batchInChunk.GetNativeArray(DamagerType); 21 | 22 | StreamDamageEvents.BeginForEachIndex(batchIndex); 23 | 24 | for (int i = 0; i < batchInChunk.Count; i++) 25 | { 26 | Entity entity = chunkEntity[i]; 27 | Damager damager = chunkDamager[i]; 28 | StreamDamageEvents.Write(new StreamDamageEvent { Target = damager.Target, DamageEvent = new DamageEvent { Source = entity, Value = damager.Damage } }); 29 | } 30 | 31 | StreamDamageEvents.EndForEachIndex(); 32 | } 33 | } -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/DamagersWriteToStreamJob.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bd8593c2f54dec349b76100041ed9246 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/ParallelApplyStreamEventsToEntitiesJob.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Runtime.InteropServices; 3 | using System.Threading; 4 | using Unity.Burst; 5 | using Unity.Collections; 6 | using Unity.Collections.LowLevel.Unsafe; 7 | using Unity.Entities; 8 | using Unity.Jobs; 9 | using Unity.Mathematics; 10 | using Unity.Transforms; 11 | 12 | [BurstCompile(OptimizeFor = OptimizeFor.Performance)] 13 | public unsafe struct ParallelApplyStreamEventsToEntitiesJob : IJobParallelFor 14 | { 15 | public NativeStream.Reader StreamDamageEvents; 16 | public StorageInfoFromEntity StorageInfoFromEntity; 17 | public ComponentTypeHandle HealthType; 18 | 19 | public unsafe void Execute(int index) 20 | { 21 | StreamDamageEvents.BeginForEachIndex(index); 22 | while (StreamDamageEvents.RemainingItemCount > 0) 23 | { 24 | StreamDamageEvent damageEvent = StreamDamageEvents.Read(); 25 | if (StorageInfoFromEntity.Exists(damageEvent.Target)) 26 | { 27 | EntityStorageInfo storageInfo = StorageInfoFromEntity[damageEvent.Target]; 28 | ArchetypeChunk chunk = storageInfo.Chunk; 29 | if (chunk.Has(HealthType)) 30 | { 31 | NativeArray chunkHealth = chunk.GetNativeArray(HealthType); 32 | int* healthIntPtr = (int*)chunkHealth.GetUnsafePtr(); 33 | healthIntPtr += storageInfo.IndexInChunk; 34 | Interlocked.Add(ref UnsafeUtility.AsRef(healthIntPtr), -1); 35 | } 36 | } 37 | } 38 | StreamDamageEvents.EndForEachIndex(); 39 | } 40 | } -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/ParallelApplyStreamEventsToEntitiesJob.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0460aa56a53f7c142861ffef5aeaca35 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/ParallelWriteStreamEventsToHashMapJob.cs: -------------------------------------------------------------------------------- 1 | using Unity.Burst; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Jobs; 5 | using Unity.Mathematics; 6 | using Unity.Transforms; 7 | 8 | 9 | 10 | [BurstCompile(OptimizeFor = OptimizeFor.Performance)] 11 | public struct EnsureHashMapCapacityJob : IJob 12 | { 13 | public NativeStream.Reader StreamDamageEvents; 14 | public NativeMultiHashMap DamageEventsMap; 15 | 16 | public void Execute() 17 | { 18 | int totalCount = 0; 19 | for (int i = 0; i < StreamDamageEvents.ForEachCount; i++) 20 | { 21 | StreamDamageEvents.BeginForEachIndex(i); 22 | totalCount += StreamDamageEvents.RemainingItemCount; 23 | } 24 | 25 | if (totalCount > DamageEventsMap.Capacity) 26 | { 27 | DamageEventsMap.Capacity = totalCount; 28 | } 29 | } 30 | } 31 | 32 | [BurstCompile(OptimizeFor = OptimizeFor.Performance)] 33 | public struct SingleWriteStreamEventsToHashMapJob : IJob 34 | { 35 | public NativeStream.Reader StreamDamageEvents; 36 | public NativeMultiHashMap DamageEventsMap; 37 | 38 | public void Execute() 39 | { 40 | for (int i = 0; i < StreamDamageEvents.ForEachCount; i++) 41 | { 42 | StreamDamageEvents.BeginForEachIndex(i); 43 | while (StreamDamageEvents.RemainingItemCount > 0) 44 | { 45 | StreamDamageEvent damageEvent = StreamDamageEvents.Read(); 46 | DamageEventsMap.Add(damageEvent.Target, damageEvent.DamageEvent); 47 | } 48 | StreamDamageEvents.EndForEachIndex(); 49 | } 50 | } 51 | } 52 | 53 | [BurstCompile(OptimizeFor = OptimizeFor.Performance)] 54 | public struct ParallelWriteStreamEventsToHashMapJob : IJobParallelFor 55 | { 56 | public NativeStream.Reader StreamDamageEvents; 57 | public NativeMultiHashMap.ParallelWriter DamageEventsMap; 58 | 59 | public void Execute(int index) 60 | { 61 | StreamDamageEvents.BeginForEachIndex(index); 62 | while (StreamDamageEvents.RemainingItemCount > 0) 63 | { 64 | StreamDamageEvent damageEvent = StreamDamageEvents.Read(); 65 | DamageEventsMap.Add(damageEvent.Target, damageEvent.DamageEvent); 66 | } 67 | StreamDamageEvents.EndForEachIndex(); 68 | } 69 | } -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/ParallelWriteStreamEventsToHashMapJob.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 24d853dce517d384687c3580f07f76a6 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/PollDamageEventBuffersJob.cs: -------------------------------------------------------------------------------- 1 | using Unity.Burst; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Jobs; 5 | using Unity.Mathematics; 6 | using Unity.Transforms; 7 | 8 | [BurstCompile(OptimizeFor = OptimizeFor.Performance)] 9 | public struct PollDamageEventBuffersJob : IJobEntityBatch 10 | { 11 | [ReadOnly] 12 | public EntityTypeHandle EntityType; 13 | public ComponentTypeHandle HealthType; 14 | [ReadOnly] 15 | public BufferTypeHandle DamageEventBufferType; 16 | 17 | public uint LastSystemVersion; 18 | 19 | public void Execute(ArchetypeChunk batchInChunk, int batchIndex) 20 | { 21 | if (batchInChunk.DidChange(DamageEventBufferType, LastSystemVersion)) 22 | { 23 | NativeArray chunkEntity = batchInChunk.GetNativeArray(EntityType); 24 | NativeArray chunkHealth = batchInChunk.GetNativeArray(HealthType); 25 | BufferAccessor chunkDamageEventBuffer = batchInChunk.GetBufferAccessor(DamageEventBufferType); 26 | 27 | for (int i = 0; i < batchInChunk.Count; i++) 28 | { 29 | Entity entity = chunkEntity[i]; 30 | Health health = chunkHealth[i]; 31 | DynamicBuffer damageEventBuffer = chunkDamageEventBuffer[i]; 32 | 33 | for (int d = 0; d < damageEventBuffer.Length; d++) 34 | { 35 | health.Value -= damageEventBuffer[d].Value; 36 | } 37 | 38 | chunkHealth[i] = health; 39 | } 40 | } 41 | } 42 | } -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/PollDamageEventBuffersJob.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7e84fca50faf0af43b3ea46202539f92 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/PollDamageEventHashMapJob.cs: -------------------------------------------------------------------------------- 1 | using Unity.Burst; 2 | using Unity.Collections; 3 | using Unity.Collections.LowLevel.Unsafe; 4 | using Unity.Entities; 5 | using Unity.Jobs; 6 | using Unity.Jobs.LowLevel.Unsafe; 7 | using Unity.Mathematics; 8 | using Unity.Transforms; 9 | 10 | [BurstCompile(OptimizeFor = OptimizeFor.Performance)] 11 | public struct SinglePollDamageEventHashMapJob : IJob 12 | { 13 | [ReadOnly] 14 | public EntityTypeHandle EntityType; 15 | [ReadOnly] 16 | public NativeMultiHashMap DamageEventsMap; 17 | [NativeDisableParallelForRestriction] 18 | public ComponentDataFromEntity HealthFromEntity; 19 | 20 | public void Execute() 21 | { 22 | if (DamageEventsMap.Count() > 0) 23 | { 24 | var enumerator = DamageEventsMap.GetEnumerator(); 25 | while (enumerator.MoveNext()) 26 | { 27 | Entity targetEntity = enumerator.Current.Key; 28 | DamageEvent damageEvent = enumerator.Current.Value; 29 | if (HealthFromEntity.HasComponent(targetEntity)) 30 | { 31 | Health health = HealthFromEntity[targetEntity]; 32 | health.Value -= damageEvent.Value; 33 | HealthFromEntity[targetEntity] = health; 34 | } 35 | } 36 | } 37 | } 38 | } 39 | 40 | 41 | [BurstCompile(OptimizeFor = OptimizeFor.Performance)] 42 | public struct ParallelPollDamageEventHashMapJob : IJobNativeMultiHashMapVisitKeyValue 43 | { 44 | [NativeDisableParallelForRestriction] 45 | public ComponentDataFromEntity HealthFromEntity; 46 | 47 | public void ExecuteNext(Entity targetEntity, DamageEvent damageEvent) 48 | { 49 | if (HealthFromEntity.HasComponent(targetEntity)) 50 | { 51 | Health health = HealthFromEntity[targetEntity]; 52 | health.Value -= damageEvent.Value; 53 | HealthFromEntity[targetEntity] = health; 54 | } 55 | } 56 | } 57 | 58 | [BurstCompile(OptimizeFor = OptimizeFor.Performance)] 59 | public struct ClearDamageEventHashMapJob : IJob 60 | { 61 | public NativeMultiHashMap DamageEventsMap; 62 | 63 | public void Execute() 64 | { 65 | if (DamageEventsMap.Count() > 0) 66 | { 67 | DamageEventsMap.Clear(); 68 | } 69 | } 70 | } -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/PollDamageEventHashMapJob.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ba81a0e085e39f34db3cbc9b86d40239 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/PollDamageEventListJob.cs: -------------------------------------------------------------------------------- 1 | using Unity.Burst; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Jobs; 5 | using Unity.Mathematics; 6 | using Unity.Transforms; 7 | 8 | [BurstCompile(OptimizeFor = OptimizeFor.Performance)] 9 | public struct SinglePollDamageEventListJob : IJob 10 | { 11 | [ReadOnly] 12 | public EntityTypeHandle EntityType; 13 | [ReadOnly] 14 | public NativeList DamageEventsList; 15 | public ComponentDataFromEntity HealthFromEntity; 16 | 17 | public void Execute() 18 | { 19 | for (int i = 0; i < DamageEventsList.Length; i++) 20 | { 21 | StreamDamageEvent sde = DamageEventsList[i]; 22 | if (HealthFromEntity.HasComponent(sde.Target)) 23 | { 24 | Health health = HealthFromEntity[sde.Target]; 25 | health.Value -= sde.DamageEvent.Value; 26 | HealthFromEntity[sde.Target] = health; 27 | } 28 | } 29 | } 30 | } 31 | 32 | [BurstCompile(OptimizeFor = OptimizeFor.Performance)] 33 | public struct ClearDamageEventListJob : IJob 34 | { 35 | public NativeList DamageEventsList; 36 | 37 | public void Execute() 38 | { 39 | DamageEventsList.Clear(); 40 | } 41 | } -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/PollDamageEventListJob.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2204c4872de2b484e8226f7f185296a5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/SingleApplyStreamEventsToEntitiesJob.cs: -------------------------------------------------------------------------------- 1 | using Unity.Burst; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Jobs; 5 | using Unity.Mathematics; 6 | using Unity.Transforms; 7 | 8 | [BurstCompile(OptimizeFor = OptimizeFor.Performance)] 9 | public struct SingleApplyStreamEventsToEntitiesJob : IJob 10 | { 11 | public NativeStream.Reader StreamDamageEvents; 12 | public ComponentDataFromEntity HealthFromEntity; 13 | 14 | public void Execute() 15 | { 16 | for (int i = 0; i < StreamDamageEvents.ForEachCount; i++) 17 | { 18 | StreamDamageEvents.BeginForEachIndex(i); 19 | while (StreamDamageEvents.RemainingItemCount > 0) 20 | { 21 | StreamDamageEvent damageEvent = StreamDamageEvents.Read(); 22 | if (HealthFromEntity.HasComponent(damageEvent.Target)) 23 | { 24 | Health health = HealthFromEntity[damageEvent.Target]; 25 | health.Value -= damageEvent.DamageEvent.Value; 26 | HealthFromEntity[damageEvent.Target] = health; 27 | } 28 | } 29 | StreamDamageEvents.EndForEachIndex(); 30 | } 31 | } 32 | } -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/SingleApplyStreamEventsToEntitiesJob.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c0b91647fff7da34ab3f5646da0a1946 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/WriteStreamEventsToBuffersJob.cs: -------------------------------------------------------------------------------- 1 | using Unity.Burst; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Jobs; 5 | using Unity.Mathematics; 6 | using Unity.Transforms; 7 | 8 | 9 | [BurstCompile(OptimizeFor = OptimizeFor.Performance)] 10 | public struct WriteStreamEventsToBuffersJob : IJob 11 | { 12 | public NativeStream.Reader StreamDamageEvents; 13 | public BufferFromEntity DamageEventBufferFromEntity; 14 | 15 | public void Execute() 16 | { 17 | for (int i = 0; i < StreamDamageEvents.ForEachCount; i++) 18 | { 19 | StreamDamageEvents.BeginForEachIndex(i); 20 | while (StreamDamageEvents.RemainingItemCount > 0) 21 | { 22 | StreamDamageEvent damageEvent = StreamDamageEvents.Read(); 23 | if (DamageEventBufferFromEntity.HasComponent(damageEvent.Target)) 24 | { 25 | DynamicBuffer damageEventBuffer = DamageEventBufferFromEntity[damageEvent.Target]; 26 | damageEventBuffer.Add(damageEvent.DamageEvent); 27 | } 28 | } 29 | StreamDamageEvents.EndForEachIndex(); 30 | } 31 | } 32 | } -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/WriteStreamEventsToBuffersJob.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2f4ec4fb8ca66234983578f771d24d2b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/WriteStreamEventsToListJob.cs: -------------------------------------------------------------------------------- 1 | using Unity.Burst; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Jobs; 5 | using Unity.Mathematics; 6 | using Unity.Transforms; 7 | 8 | 9 | [BurstCompile(OptimizeFor = OptimizeFor.Performance)] 10 | public struct WriteStreamEventsToListJob : IJob 11 | { 12 | public NativeStream.Reader StreamDamageEvents; 13 | public NativeList DamageEventsList; 14 | 15 | public void Execute() 16 | { 17 | for (int i = 0; i < StreamDamageEvents.ForEachCount; i++) 18 | { 19 | StreamDamageEvents.BeginForEachIndex(i); 20 | while (StreamDamageEvents.RemainingItemCount > 0) 21 | { 22 | StreamDamageEvent damageEvent = StreamDamageEvents.Read(); 23 | DamageEventsList.Add(damageEvent); 24 | } 25 | StreamDamageEvents.EndForEachIndex(); 26 | } 27 | } 28 | } -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/Jobs/WriteStreamEventsToListJob.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5ac1f49c7366ab3498405d1081b816e8 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/SingleDirectModificationSystem.cs: -------------------------------------------------------------------------------- 1 | using Unity.Burst; 2 | using Unity.Collections; 3 | using Unity.Entities; 4 | using Unity.Jobs; 5 | using Unity.Mathematics; 6 | using Unity.Transforms; 7 | 8 | public partial class SingleDirectModificationSystem : SystemBase 9 | { 10 | protected override void OnUpdate() 11 | { 12 | if (!HasSingleton()) 13 | return; 14 | 15 | if (GetSingleton().EventType != EventType.J_SingleDirectModification) 16 | return; 17 | 18 | Entities.ForEach((in Damager damager) => 19 | { 20 | if (HasComponent(damager.Target)) 21 | { 22 | Health health = GetComponent(damager.Target); 23 | health.Value -= damager.Damage; 24 | SetComponent(damager.Target, health); 25 | } 26 | }).Schedule(); 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Assets/StressTest/TestEvents/SingleDirectModificationSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eccaad5ec3a89214e9c35148a9d8f83e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/UnitTests.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: da9ca624062b7434bb576f5777f2694f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/UnitTests/ECSTestsFixture.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1d1372a8319b3724f9777193dabd9421 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/UnitTests/ECSTestsFixture/ECSTestsFixture.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "ECSTestsFixture", 3 | "rootNamespace": "", 4 | "references": [ 5 | "Unity.Entities", 6 | "Unity.Collections", 7 | "Unity.Jobs", 8 | "Unity.Burst", 9 | "Unity.Mathematics", 10 | "Unity.Transforms", 11 | "Unity.Collections.BurstCompatibilityGen", 12 | "UnityEngine.TestRunner", 13 | "UnityEditor.TestRunner" 14 | ], 15 | "includePlatforms": [ 16 | "Editor" 17 | ], 18 | "excludePlatforms": [], 19 | "allowUnsafeCode": true, 20 | "overrideReferences": true, 21 | "precompiledReferences": [ 22 | "nunit.framework.dll" 23 | ], 24 | "autoReferenced": false, 25 | "defineConstraints": [ 26 | "UNITY_INCLUDE_TESTS" 27 | ], 28 | "versionDefines": [], 29 | "noEngineReferences": false 30 | } -------------------------------------------------------------------------------- /Assets/UnitTests/ECSTestsFixture/ECSTestsFixture.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a32f52c020953c741a0c3dbc3123cc40 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/UnitTests/ECSTestsFixture/ECSTestsFixture.cs: -------------------------------------------------------------------------------- 1 | using NUnit.Framework; 2 | using System.Reflection; 3 | using Unity.Collections; 4 | using Unity.Entities; 5 | using Unity.Jobs.LowLevel.Unsafe; 6 | #if !UNITY_DOTSRUNTIME 7 | using UnityEngine.LowLevel; 8 | #endif 9 | 10 | #if NET_DOTS 11 | public class EmptySystem : ComponentSystem 12 | { 13 | protected override void OnUpdate() 14 | { 15 | } 16 | 17 | public new EntityQuery GetEntityQuery(params EntityQueryDesc[] queriesDesc) 18 | { 19 | return base.GetEntityQuery(queriesDesc); 20 | } 21 | 22 | public new EntityQuery GetEntityQuery(params ComponentType[] componentTypes) 23 | { 24 | return base.GetEntityQuery(componentTypes); 25 | } 26 | 27 | public new EntityQuery GetEntityQuery(NativeArray componentTypes) 28 | { 29 | return base.GetEntityQuery(componentTypes); 30 | } 31 | 32 | public unsafe new BufferFromEntity GetBufferFromEntity(bool isReadOnly = false) where T : struct, IBufferElementData 33 | { 34 | CheckedState()->AddReaderWriter(isReadOnly ? ComponentType.ReadOnly() : ComponentType.ReadWrite()); 35 | return EntityManager.GetBufferFromEntity(isReadOnly); 36 | } 37 | } 38 | #else 39 | public partial class EmptySystem : SystemBase 40 | { 41 | protected override void OnUpdate() {} 42 | 43 | public new EntityQuery GetEntityQuery(params EntityQueryDesc[] queriesDesc) => base.GetEntityQuery(queriesDesc); 44 | 45 | public new EntityQuery GetEntityQuery(params ComponentType[] componentTypes) => base.GetEntityQuery(componentTypes); 46 | 47 | public new EntityQuery GetEntityQuery(NativeArray componentTypes) => base.GetEntityQuery(componentTypes); 48 | } 49 | 50 | #endif 51 | 52 | public class ECSTestsCommonBase 53 | { 54 | [SetUp] 55 | public virtual void Setup() 56 | { 57 | #if UNITY_DOTSRUNTIME 58 | Unity.Runtime.TempMemoryScope.EnterScope(); 59 | #endif 60 | } 61 | 62 | [TearDown] 63 | public virtual void TearDown() 64 | { 65 | #if UNITY_DOTSRUNTIME 66 | Unity.Runtime.TempMemoryScope.ExitScope(); 67 | #endif 68 | } 69 | } 70 | 71 | /// 72 | /// Copied from the Entities package and slightly modified to enable default world creation and fixing a call to an internal method via reflection. 73 | /// 74 | public abstract class ECSTestsFixture : ECSTestsCommonBase 75 | { 76 | protected World m_PreviousWorld; 77 | protected World m_World; 78 | #if !UNITY_DOTSRUNTIME 79 | protected PlayerLoopSystem m_PreviousPlayerLoop; 80 | #endif 81 | protected EntityManager m_Manager; 82 | protected EntityManager.EntityManagerDebug m_ManagerDebug; 83 | 84 | protected int StressTestEntityCount = 1000; 85 | protected bool CreateDefaultWorld = false; 86 | private bool JobsDebuggerWasEnabled; 87 | 88 | [SetUp] 89 | public override void Setup() 90 | { 91 | base.Setup(); 92 | 93 | #if !UNITY_DOTSRUNTIME 94 | // unit tests preserve the current player loop to restore later, and start from a blank slate. 95 | m_PreviousPlayerLoop = PlayerLoop.GetCurrentPlayerLoop(); 96 | PlayerLoop.SetPlayerLoop(PlayerLoop.GetDefaultPlayerLoop()); 97 | #endif 98 | 99 | m_PreviousWorld = m_World; 100 | m_World = World.DefaultGameObjectInjectionWorld = 101 | CreateDefaultWorld ? DefaultWorldInitialization.Initialize("Default Test World") : new World("Empty Test World"); 102 | m_Manager = m_World.EntityManager; 103 | m_ManagerDebug = new EntityManager.EntityManagerDebug(m_Manager); 104 | 105 | // Many ECS tests will only pass if the Jobs Debugger enabled; 106 | // force it enabled for all tests, and restore the original value at teardown. 107 | JobsDebuggerWasEnabled = JobsUtility.JobDebuggerEnabled; 108 | JobsUtility.JobDebuggerEnabled = true; 109 | #if !UNITY_DOTSRUNTIME 110 | //JobsUtility.ClearSystemIds(); 111 | JobUtility_ClearSystemIds(); 112 | #endif 113 | } 114 | 115 | [TearDown] 116 | public override void TearDown() 117 | { 118 | if (m_World != null && m_World.IsCreated) 119 | { 120 | // Clean up systems before calling CheckInternalConsistency because we might have filters etc 121 | // holding on SharedComponentData making checks fail 122 | while (m_World.Systems.Count > 0) 123 | m_World.DestroySystem(m_World.Systems[0]); 124 | 125 | m_ManagerDebug.CheckInternalConsistency(); 126 | 127 | m_World.Dispose(); 128 | m_World = null; 129 | 130 | m_World = m_PreviousWorld; 131 | m_PreviousWorld = null; 132 | m_Manager = default; 133 | } 134 | 135 | JobsUtility.JobDebuggerEnabled = JobsDebuggerWasEnabled; 136 | #if !UNITY_DOTSRUNTIME 137 | //JobsUtility.ClearSystemIds(); 138 | JobUtility_ClearSystemIds(); 139 | #endif 140 | 141 | #if !UNITY_DOTSRUNTIME 142 | PlayerLoop.SetPlayerLoop(m_PreviousPlayerLoop); 143 | #endif 144 | 145 | base.TearDown(); 146 | } 147 | 148 | // calls JobUtility.ClearSystemIds() (internal method) 149 | private void JobUtility_ClearSystemIds() => 150 | typeof(JobsUtility).GetMethod("ClearSystemIds", BindingFlags.Static | BindingFlags.NonPublic).Invoke(null, null); 151 | } -------------------------------------------------------------------------------- /Assets/UnitTests/ECSTestsFixture/ECSTestsFixture.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7ebfb2db26ad481495ba77508c7c6333 3 | timeCreated: 1650983513 -------------------------------------------------------------------------------- /Assets/UnitTests/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 38a79c85bc65912489b6791525dd949a 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/UnitTests/Editor/EditorTests.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "EditorTests", 3 | "rootNamespace": "", 4 | "references": [ 5 | "UnityEngine.TestRunner", 6 | "UnityEditor.TestRunner", 7 | "Unity.PerformanceTesting", 8 | "Unity.Entities", 9 | "TestHelper", 10 | "StressTest", 11 | "Unity.Collections", 12 | "Unity.Transforms", 13 | "RuntimeTests", 14 | "ECSTestsFixture" 15 | ], 16 | "includePlatforms": [ 17 | "Editor" 18 | ], 19 | "excludePlatforms": [], 20 | "allowUnsafeCode": false, 21 | "overrideReferences": true, 22 | "precompiledReferences": [ 23 | "nunit.framework.dll" 24 | ], 25 | "autoReferenced": false, 26 | "defineConstraints": [ 27 | "UNITY_INCLUDE_TESTS" 28 | ], 29 | "versionDefines": [], 30 | "noEngineReferences": false 31 | } -------------------------------------------------------------------------------- /Assets/UnitTests/Editor/EditorTests.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 43a2dfd113f5a4742b8464fc0289823b 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/UnitTests/Editor/EditorTests.cs: -------------------------------------------------------------------------------- 1 | /// 2 | /// Fortunately we can simply use the runtime tests class as base for the editor tests. 3 | /// 4 | public class EditorTests : RuntimeTests {} -------------------------------------------------------------------------------- /Assets/UnitTests/Editor/EditorTests.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2b421bad4d6c0c44c9f8f5dcf3357f28 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/UnitTests/Runtime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1ac00822268a49a409d6b5e6b9cdb3b0 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/UnitTests/Runtime/RuntimeTests.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "RuntimeTests", 3 | "rootNamespace": "", 4 | "references": [ 5 | "UnityEngine.TestRunner", 6 | "UnityEditor.TestRunner", 7 | "Unity.PerformanceTesting", 8 | "Unity.Entities", 9 | "StressTest", 10 | "Unity.Collections", 11 | "Unity.Transforms", 12 | "ECSTestsFixture" 13 | ], 14 | "includePlatforms": [], 15 | "excludePlatforms": [], 16 | "allowUnsafeCode": false, 17 | "overrideReferences": true, 18 | "precompiledReferences": [ 19 | "nunit.framework.dll" 20 | ], 21 | "autoReferenced": false, 22 | "defineConstraints": [ 23 | "UNITY_INCLUDE_TESTS" 24 | ], 25 | "versionDefines": [], 26 | "noEngineReferences": false 27 | } -------------------------------------------------------------------------------- /Assets/UnitTests/Runtime/RuntimeTests.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e8fe2d1b09594544c81aec23cbb98aad 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/UnitTests/Runtime/RuntimeTests.cs: -------------------------------------------------------------------------------- 1 | using NUnit.Framework; 2 | using Unity.Entities; 3 | using Unity.PerformanceTesting; 4 | using Unity.Transforms; 5 | 6 | /// 7 | /// To run performance measurements: 8 | /// - open StressTest scene 9 | /// - open: Window => Analysis => Performance Test Report (and enable "Auto Refresh") 10 | /// - open: Window => General => Test Runner 11 | /// Run tests in Test Runner. Then check Performance Test Report window or the saved TestResults.xml (see Console). 12 | /// 13 | /// Observations: 14 | /// - With Burst compilation disabled, performance (and testing time) is 10 times slower! (12-core CPU) 15 | /// - Jobs => Burst => Safety Checks => Off ... affects some tests more than others! This should be considered in summary. 16 | /// - Jobs => Jobs Debugger ... has practically no effect on measurements 17 | /// - Jobs => Use Job Threads ... as expected: hardly affects "Single" tests, if "off" makes companion Single/Parallel tests perform about the same 18 | /// - [BurstCompile(OptimizeFor = OptimizeFor.Performance)] ... some tests benefit from this, between 0.5-1.0 ms faster (A, D, G, H, I) 19 | /// 20 | public class RuntimeTests : ECSTestsFixture 21 | { 22 | // TODO: move these into a ScriptableObject for easier/faster value tweaking 23 | private readonly int _entityCount = 500000; 24 | private readonly float _spacing = 1f; 25 | private readonly int _damagers = 1; 26 | private readonly float _healthValue = 1000f; 27 | 28 | private void MeasureWorldUpdate(EventType eventType) 29 | { 30 | // create the HealthPrefab entity 31 | // NOTE: I found it difficult to verify whether this is 100% identical to the scene's Health prefab entity after conversion. 32 | // I add the systems from the Archetypes listed for HealthPrefab in play mode as well as the conversion code. 33 | // Should be identical but it's kind of hard to use the DOTS windows while tests are running whereas with breakpoints the UI is frozen. 34 | var healthPrefab = m_Manager.CreateEntity(typeof(LocalToWorld), typeof(Translation), typeof(Rotation), typeof(Health), typeof(Prefab)); 35 | m_Manager.AddComponentData(healthPrefab, new Health { Value = _healthValue }); 36 | m_Manager.AddBuffer(healthPrefab); 37 | 38 | // we need this to spawn all the entities during the first world update 39 | var spawner = m_Manager.CreateEntity(typeof(EventStressTest)); 40 | m_Manager.SetComponentData(spawner, CreateEventStressTest(eventType, healthPrefab)); 41 | 42 | Measure.Method(() => 43 | { 44 | // update the world once, running all systems once 45 | m_World.Update(); 46 | 47 | // this did not seem to affect measurements (by much) but it's better to be safe, 48 | // we don't want any jobs to continue running past the measurement cycle 49 | m_Manager.CompleteAllJobs(); 50 | }) 51 | // First update creates gazillion entities, don't measure this... (actually: could call Update outside Measure once) 52 | // Second update seems generally unstable, skip that too ... 53 | // From third run onwards measurements are stable ... 54 | .WarmupCount(2) 55 | // 10 seems enough to get a decently low deviation 56 | .MeasurementCount(10) 57 | // only measure once to keep numbers comparable to original forum post 58 | .IterationsPerMeasurement(1) 59 | .Run(); 60 | } 61 | 62 | private EventStressTest CreateEventStressTest(EventType eventType, Entity prefab) => new EventStressTest 63 | { 64 | EventType = eventType, 65 | HealthPrefab = prefab, 66 | HealthEntityCount = _entityCount, 67 | Spacing = _spacing, 68 | DamagersPerHealths = _damagers, 69 | }; 70 | 71 | [Test, Performance] 72 | public void A_ParallelWriteToStream_ParallelPollBuffers() => MeasureWorldUpdate(EventType.A_ParallelWriteToStream_ParallelPollBuffers); 73 | 74 | [Test, Performance] 75 | public void B_SingleWriteToBuffers_ParallelPollBuffers() => MeasureWorldUpdate(EventType.B_SingleWriteToBuffers_ParallelPollBuffers); 76 | 77 | [Test, Performance] 78 | public void C_ParallelWriteToBuffersECB_ParallelPollBuffers() => MeasureWorldUpdate(EventType.C_ParallelWriteToBuffersECB_ParallelPollBuffers); 79 | 80 | [Test, Performance] 81 | public void D_ParallelWriteToStream_SingleApplyToEntities() => MeasureWorldUpdate(EventType.D_ParallelWriteToStream_SingleApplyToEntities); 82 | 83 | [Test, Performance] 84 | public void E_ParallelWriteToStream_ParallelApplyToEntities() => MeasureWorldUpdate(EventType.E_ParallelWriteToStream_ParallelApplyToEntities); 85 | 86 | [Test, Performance] 87 | public void F_ParallelCreateEventEntities_SingleApplyToEntities() => MeasureWorldUpdate(EventType.F_ParallelCreateEventEntities_SingleApplyToEntities); 88 | 89 | [Test, Performance] 90 | public void G_ParallelWriteToStream_SinglePollList() => MeasureWorldUpdate(EventType.G_ParallelWriteToStream_SinglePollList); 91 | 92 | [Test, Performance] 93 | public void H_ParallelWriteToStream_SinglePollHashMap() => MeasureWorldUpdate(EventType.H_ParallelWriteToStream_SinglePollHashMap); 94 | 95 | [Test, Performance] 96 | public void I_ParallelWriteToStream_ParallelPollHashMap() => MeasureWorldUpdate(EventType.I_ParallelWriteToStream_ParallelPollHashMap); 97 | 98 | [Test, Performance] 99 | public void J_SingleDirectModification() => MeasureWorldUpdate(EventType.J_SingleDirectModification); 100 | 101 | public override void Setup() 102 | { 103 | // custom flag in ECSTestsFixture that allows creating the default world, rather than an empty (no systems) world 104 | // must be set before base.Setup() ! 105 | CreateDefaultWorld = true; 106 | 107 | // setup the Entities world 108 | base.Setup(); 109 | } 110 | } -------------------------------------------------------------------------------- /Assets/UnitTests/Runtime/RuntimeTests.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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