├── .git-pages └── index.html ├── .github └── workflows │ └── node.js.yml ├── .gitignore ├── CHANGES.md ├── FEATURES.md ├── License-JoltPhysics.txt ├── License.txt ├── README.md ├── basic-examples ├── README.md ├── docs │ ├── 2d_funnel.md │ ├── 2d_funnel_instanced.md │ ├── add_remove_bodies.md │ ├── alternative_collision_filtering.md │ ├── buoyancy.md │ ├── buoyancy_aggregate.md │ ├── character_virtual.md │ ├── character_virtual_gravity.md │ ├── constraints.md │ ├── conveyor_belt.md │ ├── falling_shapes.md │ ├── friction.md │ ├── gears.md │ ├── gravity_factor.md │ ├── gravity_override.md │ ├── heightfield-tiling.md │ ├── heightfield.md │ ├── img │ │ ├── 2d_funnel.jpg │ │ ├── add_remove_bodies.jpg │ │ ├── alternative_collision_filtering.jpg │ │ ├── buoyancy.jpg │ │ ├── buoyancy_aggregate.jpg │ │ ├── character_virtual.jpg │ │ ├── character_virtual_gravity.jpg │ │ ├── constraints.jpg │ │ ├── conveyor_belt.jpg │ │ ├── falling-shapes.jpg │ │ ├── friction.jpg │ │ ├── gears.jpg │ │ ├── gravity_factor.jpg │ │ ├── gravity_override.jpg │ │ ├── heightfield-tiling.jpg │ │ ├── heightfield.jpg │ │ ├── motor.jpg │ │ ├── path-constraint.jpg │ │ ├── ray_cast.jpg │ │ ├── set_layer.jpg │ │ ├── set_motion_type.jpg │ │ ├── set_shape.jpg │ │ ├── sphere_bounce.jpg │ │ ├── springs.jpg │ │ ├── vehicle_gravity.jpg │ │ ├── vehicle_kart.jpg │ │ ├── vehicle_motorcycle.jpg │ │ ├── vehicle_tracked.jpg │ │ └── vehicle_wheeled.jpg │ ├── motor.md │ ├── path-constraint.md │ ├── ray_cast.md │ ├── set_layer.md │ ├── set_motion_type.md │ ├── set_shape.md │ ├── sphere_bounce.md │ ├── springs.md │ ├── vehicle.md │ ├── vehicle_gravity.md │ ├── vehicle_kart.md │ ├── vehicle_motorcycle.md │ ├── vehicle_tracked.md │ └── vehicle_wheeled.md ├── package-lock.json ├── package.json ├── public │ ├── character-virtual-interactive-level.svg │ ├── kart-track-ground.svg │ ├── kart-track.svg │ ├── race_track_height.svg │ ├── race_track_mix.svg │ └── textures │ │ ├── bush.jpg │ │ ├── dirt.jpg │ │ ├── grass.jpg │ │ └── particle.png ├── src │ ├── app-mem-test.ts │ ├── app.ts │ ├── scene │ │ ├── 2d_funnel.ts │ │ ├── 2d_funnel_instanced.ts │ │ ├── add_remove_bodies.ts │ │ ├── alternative_collision_filtering.ts │ │ ├── buoyancy-aggregate.ts │ │ ├── buoyancy.ts │ │ ├── character_virtual.ts │ │ ├── character_virtual_interactive.ts │ │ ├── character_virtual_ribbon_world.ts │ │ ├── character_virtual_sphere_world.ts │ │ ├── constraints.ts │ │ ├── conveyor_belt.ts │ │ ├── falling_shapes.ts │ │ ├── friction.ts │ │ ├── gears.ts │ │ ├── gravity-factor.ts │ │ ├── gravity-override.ts │ │ ├── heightfield-tiling.ts │ │ ├── heightfield.ts │ │ ├── motor.ts │ │ ├── path-constraint.ts │ │ ├── ray_cast.ts │ │ ├── set_layer.ts │ │ ├── set_motion_type.ts │ │ ├── set_shape.ts │ │ ├── sphere_bounce.ts │ │ ├── springs.ts │ │ ├── vehicle_kart.ts │ │ ├── vehicle_kart_ribbon_world.ts │ │ ├── vehicle_kart_sphere_world.ts │ │ ├── vehicle_motorcycle.ts │ │ ├── vehicle_tracked.ts │ │ ├── vehicle_wheeled.ts │ │ └── vehicle_wheeled_trailer.ts │ ├── style.css │ ├── util │ │ ├── camera.ts │ │ ├── char-util.ts │ │ ├── controller.ts │ │ ├── controller │ │ │ ├── joystick.ts │ │ │ └── keyboard.ts │ │ ├── custom-ele-util.ts │ │ ├── example.ts │ │ ├── memory-available.ts │ │ ├── svg-util.ts │ │ ├── tachometer.ts │ │ ├── text-utility.ts │ │ ├── ui-util.ts │ │ └── vehicle-utils.ts │ └── vite-env.d.ts ├── static │ ├── _index.html │ ├── _template.html │ └── _template_memtest.html ├── tsconfig.json └── vite.config.ts ├── dist ├── buoyancy │ ├── base.d.ts │ ├── base.js │ ├── index.d.ts │ ├── index.js │ ├── type.d.ts │ ├── type.js │ ├── utility.d.ts │ └── utility.js ├── character │ ├── character-virtual.d.ts │ ├── character-virtual.js │ ├── config.d.ts │ ├── config.js │ ├── impostor.d.ts │ ├── impostor.js │ ├── index.d.ts │ ├── index.js │ ├── input.d.ts │ ├── input.js │ ├── type.d.ts │ └── type.js ├── constraints │ ├── classic.d.ts │ ├── classic.js │ ├── index.d.ts │ ├── index.js │ ├── jolt.d.ts │ ├── jolt.js │ ├── types.d.ts │ └── types.js ├── gravity │ ├── base.d.ts │ ├── base.js │ ├── index.d.ts │ ├── index.js │ ├── types.d.ts │ ├── types.js │ ├── utility.d.ts │ └── utility.js ├── index.d.ts ├── index.js ├── joints │ ├── cone.d.ts │ ├── cone.js │ ├── distance.d.ts │ ├── distance.js │ ├── fixed.d.ts │ ├── fixed.js │ ├── gear.d.ts │ ├── gear.js │ ├── hinge.d.ts │ ├── hinge.js │ ├── index.d.ts │ ├── index.js │ ├── jolt.d.ts │ ├── jolt.js │ ├── motor.d.ts │ ├── motor.js │ ├── path.d.ts │ ├── path.js │ ├── point.d.ts │ ├── point.js │ ├── rack-and-pinion.d.ts │ ├── rack-and-pinion.js │ ├── slider.d.ts │ ├── slider.js │ ├── spring.d.ts │ ├── spring.js │ ├── swing-twist.d.ts │ └── swing-twist.js ├── jolt-body.d.ts ├── jolt-body.js ├── jolt-body.ts ├── jolt-collision.d.ts ├── jolt-collision.js ├── jolt-constraint-path.d.ts ├── jolt-constraint-path.js ├── jolt-contact.d.ts ├── jolt-contact.js ├── jolt-gravity.d.ts ├── jolt-gravity.js ├── jolt-import.d.ts ├── jolt-import.js ├── jolt-impostor.d.ts ├── jolt-impostor.js ├── jolt-physics-character-virtual.d.ts ├── jolt-physics-character-virtual.js ├── jolt-physics.d.ts ├── jolt-physics.js ├── jolt-raycast.d.ts ├── jolt-raycast.js ├── jolt-shapes.d.ts ├── jolt-shapes.js ├── jolt-util.d.ts ├── jolt-util.js ├── path │ ├── catmull-rom.d.ts │ ├── catmull-rom.js │ ├── curved-corners.d.ts │ ├── curved-corners.js │ ├── easing.d.ts │ ├── easing.js │ ├── hermite.d.ts │ ├── hermite.js │ ├── index.d.ts │ ├── index.js │ ├── normals.d.ts │ ├── normals.js │ ├── tan-2-cubic-benzier.d.ts │ └── tan-2-cubic-benzier.js └── vehicle │ ├── base.d.ts │ ├── base.js │ ├── index.d.ts │ ├── index.js │ ├── input.d.ts │ ├── input.js │ ├── motorcycle.d.ts │ ├── motorcycle.js │ ├── tracked.d.ts │ ├── tracked.js │ ├── types.d.ts │ ├── types.js │ ├── wheeled.d.ts │ ├── wheeled.js │ ├── wrapped.d.ts │ └── wrapped.js ├── gltf-extras ├── Unity-Exporter │ └── MonoBehavior │ │ ├── Jolt.meta │ │ ├── Jolt │ │ ├── JoltConstraint.cs │ │ ├── JoltConstraint.cs.meta │ │ ├── JoltConstraintEditor.cs │ │ ├── JoltConstraintEditor.cs.meta │ │ ├── JoltConstraintTypes.cs │ │ ├── JoltConstraintTypes.cs.meta │ │ ├── JoltRigidBody.asmdef │ │ ├── JoltRigidBody.asmdef.meta │ │ ├── JoltRigidBody.cs │ │ └── JoltRigidBody.cs.meta │ │ ├── JoltGltfExport.meta │ │ └── JoltGltfExport │ │ ├── AsyncHelpers.cs │ │ ├── AsyncHelpers.cs.meta │ │ ├── ExportJoltGLB.asmdef │ │ ├── ExportJoltGLB.asmdef.meta │ │ ├── ExportJoltGLB.cs │ │ └── ExportJoltGLB.cs.meta ├── package-lock.json ├── package.json ├── public │ ├── levels │ │ ├── compound_scene.glb │ │ ├── constraints.glb │ │ ├── indoors.glb │ │ ├── intro.glb │ │ ├── path_constraints.glb │ │ ├── simple_colliders.glb │ │ └── terrain.glb │ └── models │ │ └── character.glb ├── src │ ├── app.ts │ ├── level-importer │ │ └── index.ts │ ├── scene │ │ ├── compound_scene.ts │ │ ├── constraints.ts │ │ ├── heightfield.ts │ │ ├── indoors.ts │ │ ├── intro.ts │ │ ├── path_constraints.ts │ │ └── simple_colliders.ts │ ├── style.css │ └── util │ │ ├── camera.ts │ │ ├── controller.ts │ │ ├── controller │ │ ├── joystick.ts │ │ └── keyboard.ts │ │ ├── debug.ts │ │ └── rigged-model.ts ├── static │ ├── _index.html │ └── _template.html ├── tsconfig.json └── vite.config.ts ├── package.json ├── src ├── buoyancy │ ├── base.ts │ ├── index.ts │ ├── type.ts │ └── utility.ts ├── character │ ├── character-virtual.ts │ ├── config.ts │ ├── impostor.ts │ ├── index.ts │ ├── input.ts │ └── type.ts ├── constraints │ ├── classic.ts │ ├── index.ts │ ├── jolt.ts │ └── types.ts ├── gravity │ ├── base.ts │ ├── index.ts │ ├── types.ts │ └── utility.ts ├── index.ts ├── joints │ ├── cone.ts │ ├── distance.ts │ ├── fixed.ts │ ├── gear.ts │ ├── hinge.ts │ ├── index.ts │ ├── jolt.ts │ ├── motor.ts │ ├── path.ts │ ├── point.ts │ ├── rack-and-pinion.ts │ ├── slider.ts │ ├── spring.ts │ └── swing-twist.ts ├── jolt-body.ts ├── jolt-collision.ts ├── jolt-constraint-path.ts ├── jolt-contact.ts ├── jolt-import.d.ts ├── jolt-import.js ├── jolt-impostor.ts ├── jolt-physics.ts ├── jolt-raycast.ts ├── jolt-shapes.ts ├── jolt-util.ts ├── path │ ├── catmull-rom.ts │ ├── curved-corners.ts │ ├── easing.ts │ ├── hermite.ts │ ├── index.ts │ ├── normals.ts │ └── tan-2-cubic-benzier.ts └── vehicle │ ├── base.ts │ ├── index.ts │ ├── input.ts │ ├── motorcycle.ts │ ├── tracked.ts │ ├── types.ts │ ├── wheeled.ts │ └── wrapped.ts ├── trenchbroom-examples ├── character_intro.html ├── hello_world.html ├── index.html ├── package-lock.json ├── package.json ├── public │ ├── .gitignore │ ├── levels │ │ ├── character-intro.map │ │ ├── hello-world.map │ │ └── rigged-character.map │ └── models │ │ └── character.glb ├── rigged_character.html ├── src │ ├── app.ts │ ├── scene │ │ ├── character-intro.ts │ │ ├── example.ts │ │ ├── hello-world.ts │ │ ├── rigged-character.ts │ │ └── test-resolvers.ts │ ├── style.css │ ├── util │ │ ├── camera.ts │ │ ├── controller.ts │ │ ├── controller │ │ │ ├── joystick.ts │ │ │ └── keyboard.ts │ │ ├── geometry.ts │ │ └── rigged-model.ts 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