├── .git-pages
└── index.html
├── .github
└── workflows
│ └── node.js.yml
├── .gitignore
├── CHANGES.md
├── FEATURES.md
├── License-JoltPhysics.txt
├── License.txt
├── README.md
├── basic-examples
├── README.md
├── docs
│ ├── 2d_funnel.md
│ ├── 2d_funnel_instanced.md
│ ├── add_remove_bodies.md
│ ├── alternative_collision_filtering.md
│ ├── buoyancy.md
│ ├── buoyancy_aggregate.md
│ ├── character_virtual.md
│ ├── character_virtual_gravity.md
│ ├── constraints.md
│ ├── conveyor_belt.md
│ ├── falling_shapes.md
│ ├── friction.md
│ ├── gears.md
│ ├── gravity_factor.md
│ ├── gravity_override.md
│ ├── heightfield-tiling.md
│ ├── heightfield.md
│ ├── img
│ │ ├── 2d_funnel.jpg
│ │ ├── add_remove_bodies.jpg
│ │ ├── alternative_collision_filtering.jpg
│ │ ├── buoyancy.jpg
│ │ ├── buoyancy_aggregate.jpg
│ │ ├── character_virtual.jpg
│ │ ├── character_virtual_gravity.jpg
│ │ ├── constraints.jpg
│ │ ├── conveyor_belt.jpg
│ │ ├── falling-shapes.jpg
│ │ ├── friction.jpg
│ │ ├── gears.jpg
│ │ ├── gravity_factor.jpg
│ │ ├── gravity_override.jpg
│ │ ├── heightfield-tiling.jpg
│ │ ├── heightfield.jpg
│ │ ├── motor.jpg
│ │ ├── path-constraint.jpg
│ │ ├── ray_cast.jpg
│ │ ├── set_layer.jpg
│ │ ├── set_motion_type.jpg
│ │ ├── set_shape.jpg
│ │ ├── sphere_bounce.jpg
│ │ ├── springs.jpg
│ │ ├── vehicle_gravity.jpg
│ │ ├── vehicle_kart.jpg
│ │ ├── vehicle_motorcycle.jpg
│ │ ├── vehicle_tracked.jpg
│ │ └── vehicle_wheeled.jpg
│ ├── motor.md
│ ├── path-constraint.md
│ ├── ray_cast.md
│ ├── set_layer.md
│ ├── set_motion_type.md
│ ├── set_shape.md
│ ├── sphere_bounce.md
│ ├── springs.md
│ ├── vehicle.md
│ ├── vehicle_gravity.md
│ ├── vehicle_kart.md
│ ├── vehicle_motorcycle.md
│ ├── vehicle_tracked.md
│ └── vehicle_wheeled.md
├── package-lock.json
├── package.json
├── public
│ ├── character-virtual-interactive-level.svg
│ ├── kart-track-ground.svg
│ ├── kart-track.svg
│ ├── race_track_height.svg
│ ├── race_track_mix.svg
│ └── textures
│ │ ├── bush.jpg
│ │ ├── dirt.jpg
│ │ ├── grass.jpg
│ │ └── particle.png
├── src
│ ├── app-mem-test.ts
│ ├── app.ts
│ ├── scene
│ │ ├── 2d_funnel.ts
│ │ ├── 2d_funnel_instanced.ts
│ │ ├── add_remove_bodies.ts
│ │ ├── alternative_collision_filtering.ts
│ │ ├── buoyancy-aggregate.ts
│ │ ├── buoyancy.ts
│ │ ├── character_virtual.ts
│ │ ├── character_virtual_interactive.ts
│ │ ├── character_virtual_ribbon_world.ts
│ │ ├── character_virtual_sphere_world.ts
│ │ ├── constraints.ts
│ │ ├── conveyor_belt.ts
│ │ ├── falling_shapes.ts
│ │ ├── friction.ts
│ │ ├── gears.ts
│ │ ├── gravity-factor.ts
│ │ ├── gravity-override.ts
│ │ ├── heightfield-tiling.ts
│ │ ├── heightfield.ts
│ │ ├── motor.ts
│ │ ├── path-constraint.ts
│ │ ├── ray_cast.ts
│ │ ├── set_layer.ts
│ │ ├── set_motion_type.ts
│ │ ├── set_shape.ts
│ │ ├── sphere_bounce.ts
│ │ ├── springs.ts
│ │ ├── vehicle_kart.ts
│ │ ├── vehicle_kart_ribbon_world.ts
│ │ ├── vehicle_kart_sphere_world.ts
│ │ ├── vehicle_motorcycle.ts
│ │ ├── vehicle_tracked.ts
│ │ ├── vehicle_wheeled.ts
│ │ └── vehicle_wheeled_trailer.ts
│ ├── style.css
│ ├── util
│ │ ├── camera.ts
│ │ ├── char-util.ts
│ │ ├── controller.ts
│ │ ├── controller
│ │ │ ├── joystick.ts
│ │ │ └── keyboard.ts
│ │ ├── custom-ele-util.ts
│ │ ├── example.ts
│ │ ├── memory-available.ts
│ │ ├── svg-util.ts
│ │ ├── tachometer.ts
│ │ ├── text-utility.ts
│ │ ├── ui-util.ts
│ │ └── vehicle-utils.ts
│ └── vite-env.d.ts
├── static
│ ├── _index.html
│ ├── _template.html
│ └── _template_memtest.html
├── tsconfig.json
└── vite.config.ts
├── dist
├── buoyancy
│ ├── base.d.ts
│ ├── base.js
│ ├── index.d.ts
│ ├── index.js
│ ├── type.d.ts
│ ├── type.js
│ ├── utility.d.ts
│ └── utility.js
├── character
│ ├── character-virtual.d.ts
│ ├── character-virtual.js
│ ├── config.d.ts
│ ├── config.js
│ ├── impostor.d.ts
│ ├── impostor.js
│ ├── index.d.ts
│ ├── index.js
│ ├── input.d.ts
│ ├── input.js
│ ├── type.d.ts
│ └── type.js
├── constraints
│ ├── classic.d.ts
│ ├── classic.js
│ ├── index.d.ts
│ ├── index.js
│ ├── jolt.d.ts
│ ├── jolt.js
│ ├── types.d.ts
│ └── types.js
├── gravity
│ ├── base.d.ts
│ ├── base.js
│ ├── index.d.ts
│ ├── index.js
│ ├── types.d.ts
│ ├── types.js
│ ├── utility.d.ts
│ └── utility.js
├── index.d.ts
├── index.js
├── joints
│ ├── cone.d.ts
│ ├── cone.js
│ ├── distance.d.ts
│ ├── distance.js
│ ├── fixed.d.ts
│ ├── fixed.js
│ ├── gear.d.ts
│ ├── gear.js
│ ├── hinge.d.ts
│ ├── hinge.js
│ ├── index.d.ts
│ ├── index.js
│ ├── jolt.d.ts
│ ├── jolt.js
│ ├── motor.d.ts
│ ├── motor.js
│ ├── path.d.ts
│ ├── path.js
│ ├── point.d.ts
│ ├── point.js
│ ├── rack-and-pinion.d.ts
│ ├── rack-and-pinion.js
│ ├── slider.d.ts
│ ├── slider.js
│ ├── spring.d.ts
│ ├── spring.js
│ ├── swing-twist.d.ts
│ └── swing-twist.js
├── jolt-body.d.ts
├── jolt-body.js
├── jolt-body.ts
├── jolt-collision.d.ts
├── jolt-collision.js
├── jolt-constraint-path.d.ts
├── jolt-constraint-path.js
├── jolt-contact.d.ts
├── jolt-contact.js
├── jolt-gravity.d.ts
├── jolt-gravity.js
├── jolt-import.d.ts
├── jolt-import.js
├── jolt-impostor.d.ts
├── jolt-impostor.js
├── jolt-physics-character-virtual.d.ts
├── jolt-physics-character-virtual.js
├── jolt-physics.d.ts
├── jolt-physics.js
├── jolt-raycast.d.ts
├── jolt-raycast.js
├── jolt-shapes.d.ts
├── jolt-shapes.js
├── jolt-util.d.ts
├── jolt-util.js
├── path
│ ├── catmull-rom.d.ts
│ ├── catmull-rom.js
│ ├── curved-corners.d.ts
│ ├── curved-corners.js
│ ├── easing.d.ts
│ ├── easing.js
│ ├── hermite.d.ts
│ ├── hermite.js
│ ├── index.d.ts
│ ├── index.js
│ ├── normals.d.ts
│ ├── normals.js
│ ├── tan-2-cubic-benzier.d.ts
│ └── tan-2-cubic-benzier.js
└── vehicle
│ ├── base.d.ts
│ ├── base.js
│ ├── index.d.ts
│ ├── index.js
│ ├── input.d.ts
│ ├── input.js
│ ├── motorcycle.d.ts
│ ├── motorcycle.js
│ ├── tracked.d.ts
│ ├── tracked.js
│ ├── types.d.ts
│ ├── types.js
│ ├── wheeled.d.ts
│ ├── wheeled.js
│ ├── wrapped.d.ts
│ └── wrapped.js
├── gltf-extras
├── Unity-Exporter
│ └── MonoBehavior
│ │ ├── Jolt.meta
│ │ ├── Jolt
│ │ ├── JoltConstraint.cs
│ │ ├── JoltConstraint.cs.meta
│ │ ├── JoltConstraintEditor.cs
│ │ ├── JoltConstraintEditor.cs.meta
│ │ ├── JoltConstraintTypes.cs
│ │ ├── JoltConstraintTypes.cs.meta
│ │ ├── JoltRigidBody.asmdef
│ │ ├── JoltRigidBody.asmdef.meta
│ │ ├── JoltRigidBody.cs
│ │ └── JoltRigidBody.cs.meta
│ │ ├── JoltGltfExport.meta
│ │ └── JoltGltfExport
│ │ ├── AsyncHelpers.cs
│ │ ├── AsyncHelpers.cs.meta
│ │ ├── ExportJoltGLB.asmdef
│ │ ├── ExportJoltGLB.asmdef.meta
│ │ ├── ExportJoltGLB.cs
│ │ └── ExportJoltGLB.cs.meta
├── package-lock.json
├── package.json
├── public
│ ├── levels
│ │ ├── compound_scene.glb
│ │ ├── constraints.glb
│ │ ├── indoors.glb
│ │ ├── intro.glb
│ │ ├── path_constraints.glb
│ │ ├── simple_colliders.glb
│ │ └── terrain.glb
│ └── models
│ │ └── character.glb
├── src
│ ├── app.ts
│ ├── level-importer
│ │ └── index.ts
│ ├── scene
│ │ ├── compound_scene.ts
│ │ ├── constraints.ts
│ │ ├── heightfield.ts
│ │ ├── indoors.ts
│ │ ├── intro.ts
│ │ ├── path_constraints.ts
│ │ └── simple_colliders.ts
│ ├── style.css
│ └── util
│ │ ├── camera.ts
│ │ ├── controller.ts
│ │ ├── controller
│ │ ├── joystick.ts
│ │ └── keyboard.ts
│ │ ├── debug.ts
│ │ └── rigged-model.ts
├── static
│ ├── _index.html
│ └── _template.html
├── tsconfig.json
└── vite.config.ts
├── package.json
├── src
├── buoyancy
│ ├── base.ts
│ ├── index.ts
│ ├── type.ts
│ └── utility.ts
├── character
│ ├── character-virtual.ts
│ ├── config.ts
│ ├── impostor.ts
│ ├── index.ts
│ ├── input.ts
│ └── type.ts
├── constraints
│ ├── classic.ts
│ ├── index.ts
│ ├── jolt.ts
│ └── types.ts
├── gravity
│ ├── base.ts
│ ├── index.ts
│ ├── types.ts
│ └── utility.ts
├── index.ts
├── joints
│ ├── cone.ts
│ ├── distance.ts
│ ├── fixed.ts
│ ├── gear.ts
│ ├── hinge.ts
│ ├── index.ts
│ ├── jolt.ts
│ ├── motor.ts
│ ├── path.ts
│ ├── point.ts
│ ├── rack-and-pinion.ts
│ ├── slider.ts
│ ├── spring.ts
│ └── swing-twist.ts
├── jolt-body.ts
├── jolt-collision.ts
├── jolt-constraint-path.ts
├── jolt-contact.ts
├── jolt-import.d.ts
├── jolt-import.js
├── jolt-impostor.ts
├── jolt-physics.ts
├── jolt-raycast.ts
├── jolt-shapes.ts
├── jolt-util.ts
├── path
│ ├── catmull-rom.ts
│ ├── curved-corners.ts
│ ├── easing.ts
│ ├── hermite.ts
│ ├── index.ts
│ ├── normals.ts
│ └── tan-2-cubic-benzier.ts
└── vehicle
│ ├── base.ts
│ ├── index.ts
│ ├── input.ts
│ ├── motorcycle.ts
│ ├── tracked.ts
│ ├── types.ts
│ ├── wheeled.ts
│ └── wrapped.ts
├── trenchbroom-examples
├── character_intro.html
├── hello_world.html
├── index.html
├── package-lock.json
├── package.json
├── public
│ ├── .gitignore
│ ├── levels
│ │ ├── character-intro.map
│ │ ├── hello-world.map
│ │ └── rigged-character.map
│ └── models
│ │ └── character.glb
├── rigged_character.html
├── src
│ ├── app.ts
│ ├── scene
│ │ ├── character-intro.ts
│ │ ├── example.ts
│ │ ├── hello-world.ts
│ │ ├── rigged-character.ts
│ │ └── test-resolvers.ts
│ ├── style.css
│ ├── util
│ │ ├── camera.ts
│ │ ├── controller.ts
│ │ ├── controller
│ │ │ ├── joystick.ts
│ │ │ └── keyboard.ts
│ │ ├── geometry.ts
│ │ └── rigged-model.ts
│ └── vite-env.d.ts
├── tsconfig.json
└── vite.config.ts
└── tsconfig.json
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