├── .gitignore
├── LICENSE
├── README.md
├── app
├── .gitignore
├── build.gradle
├── proguard-rules.pro
└── src
│ └── main
│ ├── AndroidManifest.xml
│ ├── java
│ └── com
│ │ └── github
│ │ └── piasy
│ │ └── openglestutorial_android
│ │ ├── ColorShaderProgram.java
│ │ ├── DemoRenderer.java
│ │ ├── MainActivity.java
│ │ ├── Mallet.java
│ │ ├── ShaderHelper.java
│ │ ├── ShaderProgram.java
│ │ ├── Table.java
│ │ ├── TextureShaderProgram.java
│ │ ├── Utils.java
│ │ └── VertexArray.java
│ └── res
│ ├── drawable-nodpi
│ ├── air_hockey_surface.png
│ └── air_hockey_surface_low_res.png
│ ├── drawable-xhdpi
│ └── p_300px.png
│ ├── layout
│ └── activity_main.xml
│ ├── mipmap-hdpi
│ ├── ic_launcher.png
│ └── ic_launcher_round.png
│ ├── mipmap-mdpi
│ ├── ic_launcher.png
│ └── ic_launcher_round.png
│ ├── mipmap-xhdpi
│ ├── ic_launcher.png
│ └── ic_launcher_round.png
│ ├── mipmap-xxhdpi
│ ├── ic_launcher.png
│ └── ic_launcher_round.png
│ ├── mipmap-xxxhdpi
│ ├── ic_launcher.png
│ └── ic_launcher_round.png
│ ├── raw
│ ├── fragment.glsl
│ ├── texture_fragment.glsl
│ ├── texture_vertex.glsl
│ └── vertex.glsl
│ └── values
│ ├── colors.xml
│ ├── strings.xml
│ └── styles.xml
├── build.gradle
├── gradle.properties
├── gradle
└── wrapper
│ ├── gradle-wrapper.jar
│ └── gradle-wrapper.properties
├── gradlew
├── gradlew.bat
└── settings.gradle
/.gitignore:
--------------------------------------------------------------------------------
1 | **.iml
2 | .gradle
3 | /local.properties
4 | /.idea
5 | .DS_Store
6 | /build
7 | /captures
8 | .externalNativeBuild
9 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2017 Piasy
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # OpenGLESTutorial-Android
2 | OpenGL ES Android tutorial, following https://pragprog.com/book/kbogla/opengl-es-2-for-android
3 |
--------------------------------------------------------------------------------
/app/.gitignore:
--------------------------------------------------------------------------------
1 | /build
2 |
--------------------------------------------------------------------------------
/app/build.gradle:
--------------------------------------------------------------------------------
1 | apply plugin: 'com.android.application'
2 |
3 | android {
4 | compileSdkVersion 25
5 | buildToolsVersion "26.0.0"
6 | defaultConfig {
7 | applicationId "com.github.piasy.openglestutorial_android"
8 | minSdkVersion 17
9 | targetSdkVersion 25
10 | versionCode 1
11 | versionName "1.0"
12 | testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
13 | }
14 | buildTypes {
15 | release {
16 | minifyEnabled false
17 | proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
18 | }
19 | }
20 | }
21 |
22 | dependencies {
23 | compile 'com.android.support:appcompat-v7:25.3.1'
24 | }
25 |
--------------------------------------------------------------------------------
/app/proguard-rules.pro:
--------------------------------------------------------------------------------
1 | # Add project specific ProGuard rules here.
2 | # By default, the flags in this file are appended to flags specified
3 | # in /Users/piasy/tools/android-sdk/tools/proguard/proguard-android.txt
4 | # You can edit the include path and order by changing the proguardFiles
5 | # directive in build.gradle.
6 | #
7 | # For more details, see
8 | # http://developer.android.com/guide/developing/tools/proguard.html
9 |
10 | # Add any project specific keep options here:
11 |
12 | # If your project uses WebView with JS, uncomment the following
13 | # and specify the fully qualified class name to the JavaScript interface
14 | # class:
15 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
16 | # public *;
17 | #}
18 |
19 | # Uncomment this to preserve the line number information for
20 | # debugging stack traces.
21 | #-keepattributes SourceFile,LineNumberTable
22 |
23 | # If you keep the line number information, uncomment this to
24 | # hide the original source file name.
25 | #-renamesourcefileattribute SourceFile
26 |
--------------------------------------------------------------------------------
/app/src/main/AndroidManifest.xml:
--------------------------------------------------------------------------------
1 |
2 |
4 |
5 |
6 |
7 |
8 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
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/app/src/main/java/com/github/piasy/openglestutorial_android/ColorShaderProgram.java:
--------------------------------------------------------------------------------
1 | package com.github.piasy.openglestutorial_android;
2 |
3 | import android.content.Context;
4 | import android.opengl.GLES20;
5 |
6 | /**
7 | * Created by Piasy{github.com/Piasy} on 15/07/2017.
8 | */
9 |
10 | public class ColorShaderProgram extends ShaderProgram {
11 | // Uniform locations
12 | private final int mUMatrixLocation;
13 |
14 | // Attribute locations
15 | private final int mAPositionLocation;
16 | private final int mAColorLocation;
17 |
18 | public ColorShaderProgram(final Context context) {
19 | super(context, R.raw.vertex, R.raw.fragment);
20 |
21 | // Retrieve uniform locations for the shader program.
22 | mUMatrixLocation = GLES20.glGetUniformLocation(mProgram, U_MATRIX);
23 | // Retrieve attribute locations for the shader program.
24 | mAPositionLocation = GLES20.glGetAttribLocation(mProgram, A_POSITION);
25 | mAColorLocation = GLES20.glGetAttribLocation(mProgram, A_COLOR);
26 | }
27 |
28 | public void setUniforms(float[] matrix) {
29 | // Pass the matrix into the shader program.
30 | GLES20.glUniformMatrix4fv(mUMatrixLocation, 1, false, matrix, 0);
31 | }
32 |
33 | public int getPositionAttributeLocation() {
34 | return mAPositionLocation;
35 | }
36 |
37 | public int getColorAttributeLocation() {
38 | return mAColorLocation;
39 | }
40 | }
41 |
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/app/src/main/java/com/github/piasy/openglestutorial_android/DemoRenderer.java:
--------------------------------------------------------------------------------
1 | package com.github.piasy.openglestutorial_android;
2 |
3 | import android.content.Context;
4 | import android.opengl.GLES20;
5 | import android.opengl.GLSurfaceView;
6 | import android.opengl.Matrix;
7 | import javax.microedition.khronos.egl.EGLConfig;
8 | import javax.microedition.khronos.opengles.GL10;
9 |
10 | /**
11 | * Created by Piasy{github.com/Piasy} on 07/07/2017.
12 | */
13 | class DemoRenderer implements GLSurfaceView.Renderer {
14 |
15 | private final Context mContext;
16 | private final float[] mProjectionMatrix = new float[16];
17 | private final float[] mModelMatrix = new float[16];
18 | private final float[] mTmpMatrix = new float[16];
19 |
20 | private Table mTable;
21 | private Mallet mMallet;
22 | private TextureShaderProgram mTextureShaderProgram;
23 | private ColorShaderProgram mColorShaderProgram;
24 | private int mTexture;
25 |
26 | DemoRenderer(final Context context) {
27 | mContext = context;
28 | }
29 |
30 | @Override
31 | public void onSurfaceCreated(GL10 unused, EGLConfig config) {
32 | GLES20.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
33 |
34 | mTable = new Table();
35 | mMallet = new Mallet();
36 | mTextureShaderProgram = new TextureShaderProgram(mContext);
37 | mColorShaderProgram = new ColorShaderProgram(mContext);
38 | mTexture = Utils.loadTexture(mContext, R.drawable.air_hockey_surface);
39 | }
40 |
41 | @Override
42 | public void onSurfaceChanged(GL10 unused, int width, int height) {
43 | GLES20.glViewport(0, 0, width, height);
44 |
45 | Matrix.perspectiveM(mProjectionMatrix, 0, 45, (float) width / height, 1f, 10f);
46 |
47 | Matrix.setIdentityM(mModelMatrix, 0);
48 | Matrix.translateM(mModelMatrix, 0, 0f, 0f, -2.5f);
49 | Matrix.rotateM(mModelMatrix, 0, -60f, 1f, 0f, 0f);
50 | Matrix.multiplyMM(mTmpMatrix, 0, mProjectionMatrix, 0, mModelMatrix, 0);
51 | System.arraycopy(mTmpMatrix, 0, mProjectionMatrix, 0, mTmpMatrix.length);
52 | }
53 |
54 | @Override
55 | public void onDrawFrame(GL10 unused) {
56 | // Clear the rendering surface.
57 | GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
58 |
59 | // Draw the table.
60 | mTextureShaderProgram.useProgram();
61 | mTextureShaderProgram.setUniforms(mProjectionMatrix, mTexture);
62 | mTable.bindData(mTextureShaderProgram);
63 | mTable.draw();
64 |
65 | // Draw the mallets.
66 | mColorShaderProgram.useProgram();
67 | mColorShaderProgram.setUniforms(mProjectionMatrix);
68 | mMallet.bindData(mColorShaderProgram);
69 | mMallet.draw();
70 | }
71 | }
72 |
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/app/src/main/java/com/github/piasy/openglestutorial_android/MainActivity.java:
--------------------------------------------------------------------------------
1 | package com.github.piasy.openglestutorial_android;
2 |
3 | import android.opengl.GLSurfaceView;
4 | import android.os.Bundle;
5 | import android.support.v7.app.AppCompatActivity;
6 | import android.widget.Toast;
7 |
8 | public class MainActivity extends AppCompatActivity {
9 |
10 | private GLSurfaceView mGLSurfaceView;
11 | private DemoRenderer mRenderer;
12 |
13 | @Override
14 | protected void onCreate(Bundle savedInstanceState) {
15 | super.onCreate(savedInstanceState);
16 | setContentView(R.layout.activity_main);
17 |
18 | if (!Utils.supportGlEs20(this)) {
19 | Toast.makeText(this, "GLES 2.0 not supported!", Toast.LENGTH_LONG).show();
20 | finish();
21 | return;
22 | }
23 |
24 | mGLSurfaceView = (GLSurfaceView) findViewById(R.id.surface);
25 |
26 | mGLSurfaceView.setEGLContextClientVersion(2);
27 | mRenderer = new DemoRenderer(this);
28 | mGLSurfaceView.setEGLConfigChooser(8, 8, 8, 8, 16, 0);
29 | mGLSurfaceView.setRenderer(mRenderer);
30 | mGLSurfaceView.setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY);
31 | }
32 |
33 | @Override
34 | protected void onDestroy() {
35 | super.onDestroy();
36 | }
37 |
38 | @Override
39 | protected void onPause() {
40 | super.onPause();
41 | mGLSurfaceView.onPause();
42 | }
43 |
44 | @Override
45 | protected void onResume() {
46 | super.onResume();
47 | mGLSurfaceView.onResume();
48 | }
49 | }
50 |
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/app/src/main/java/com/github/piasy/openglestutorial_android/Mallet.java:
--------------------------------------------------------------------------------
1 | package com.github.piasy.openglestutorial_android;
2 |
3 | import android.opengl.GLES20;
4 |
5 | /**
6 | * Created by Piasy{github.com/Piasy} on 15/07/2017.
7 | */
8 |
9 | public class Mallet {
10 | private static final int POSITION_COMPONENT_COUNT = 2;
11 | private static final int COLOR_COMPONENT_COUNT = 3;
12 | private static final int STRIDE = (POSITION_COMPONENT_COUNT + COLOR_COMPONENT_COUNT)
13 | * Utils.BYTES_PER_FLOAT;
14 |
15 | private static final float[] VERTEX_DATA = {
16 | // Order of coordinates: X, Y, R, G, B
17 | 0f, -0.4f, 0f, 0f, 1f,
18 | 0f, 0.4f, 1f, 0f, 0f
19 | };
20 |
21 | private final VertexArray mVertexArray;
22 |
23 | public Mallet() {
24 | mVertexArray = new VertexArray(VERTEX_DATA);
25 | }
26 |
27 | public void bindData(ColorShaderProgram colorProgram) {
28 | mVertexArray.setVertexAttribPointer(
29 | 0,
30 | colorProgram.getPositionAttributeLocation(),
31 | POSITION_COMPONENT_COUNT,
32 | STRIDE);
33 | mVertexArray.setVertexAttribPointer(
34 | POSITION_COMPONENT_COUNT,
35 | colorProgram.getColorAttributeLocation(),
36 | COLOR_COMPONENT_COUNT,
37 | STRIDE);
38 | }
39 |
40 | public void draw() {
41 | GLES20.glDrawArrays(GLES20.GL_POINTS, 0, 2);
42 | }
43 | }
44 |
--------------------------------------------------------------------------------
/app/src/main/java/com/github/piasy/openglestutorial_android/ShaderHelper.java:
--------------------------------------------------------------------------------
1 | package com.github.piasy.openglestutorial_android;
2 |
3 | import android.opengl.GLES20;
4 | import android.util.Log;
5 |
6 | /**
7 | * Created by Piasy{github.com/Piasy} on 07/07/2017.
8 | */
9 |
10 | public final class ShaderHelper {
11 |
12 | private static final String TAG = "ShaderHelper";
13 |
14 | private ShaderHelper() {
15 | // util
16 | }
17 |
18 | public static int compileVertexShader(String shader) {
19 | return compileShader(GLES20.GL_VERTEX_SHADER, shader);
20 | }
21 |
22 | public static int compileFragmentShader(String shader) {
23 | return compileShader(GLES20.GL_FRAGMENT_SHADER, shader);
24 | }
25 |
26 | public static int linkProgram(int vertexShader, int fragmentShader) {
27 | int program = GLES20.glCreateProgram();
28 |
29 | if (program == 0) {
30 | Log.e(TAG, "create program fail, " + GLES20.glGetProgramInfoLog(program));
31 |
32 | return 0;
33 | }
34 |
35 | GLES20.glAttachShader(program, vertexShader);
36 | GLES20.glAttachShader(program, fragmentShader);
37 |
38 | GLES20.glLinkProgram(program);
39 |
40 | int[] linkStatus = new int[1];
41 | GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
42 |
43 | if (linkStatus[0] == GLES20.GL_FALSE) {
44 | Log.e(TAG, "link program fail, " + GLES20.glGetProgramInfoLog(program));
45 |
46 | return 0;
47 | }
48 |
49 | return program;
50 | }
51 |
52 | public static boolean validateProgram(int program) {
53 | GLES20.glValidateProgram(program);
54 |
55 | int[] validateStatus = new int[1];
56 | GLES20.glGetProgramiv(program, GLES20.GL_VALIDATE_STATUS, validateStatus, 0);
57 |
58 | Log.i(TAG, "validateProgram: " + validateStatus[0] + ", "
59 | + GLES20.glGetProgramInfoLog(program));
60 |
61 | return validateStatus[0] == GLES20.GL_TRUE;
62 | }
63 |
64 | private static int compileShader(int type, String shader) {
65 | int shaderObj = GLES20.glCreateShader(type);
66 |
67 | if (shaderObj == 0) {
68 | Log.e(TAG, "create shader obj fail: " + type);
69 | return 0;
70 | }
71 |
72 | GLES20.glShaderSource(shaderObj, shader);
73 | GLES20.glCompileShader(shaderObj);
74 |
75 | final int[] compileStatus = new int[1];
76 | GLES20.glGetShaderiv(shaderObj, GLES20.GL_COMPILE_STATUS, compileStatus, 0);
77 |
78 | if (compileStatus[0] == GLES20.GL_FALSE) {
79 | Log.e(TAG, "compile shader code fail: " + type + ", "
80 | + GLES20.glGetShaderInfoLog(shaderObj));
81 |
82 | GLES20.glDeleteShader(shaderObj);
83 | return 0;
84 | }
85 |
86 | return shaderObj;
87 | }
88 |
89 | public static int buildProgram(String vertexShaderSource, String fragmentShaderSource) {
90 | int program;
91 |
92 | // Compile the shaders.
93 | int vertexShader = compileVertexShader(vertexShaderSource);
94 | int fragmentShader = compileFragmentShader(fragmentShaderSource);
95 |
96 | // Link them into a shader program.
97 | program = linkProgram(vertexShader, fragmentShader);
98 |
99 | validateProgram(program);
100 |
101 | return program;
102 | }
103 | }
104 |
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/app/src/main/java/com/github/piasy/openglestutorial_android/ShaderProgram.java:
--------------------------------------------------------------------------------
1 | package com.github.piasy.openglestutorial_android;
2 |
3 | import android.content.Context;
4 | import android.opengl.GLES20;
5 | import android.support.annotation.RawRes;
6 |
7 | /**
8 | * Created by Piasy{github.com/Piasy} on 15/07/2017.
9 | */
10 |
11 | public abstract class ShaderProgram {
12 | // Uniform constants
13 | protected static final String U_MATRIX = "u_Matrix";
14 | protected static final String U_TEXTURE_UNIT = "u_TextureUnit";
15 |
16 | // Attribute constants
17 | protected static final String A_POSITION = "a_Position";
18 | protected static final String A_COLOR = "a_Color";
19 | protected static final String A_TEXTURE_COORDINATES = "a_TextureCoordinates";
20 |
21 | // Shader program
22 | protected final int mProgram;
23 |
24 | protected ShaderProgram(Context context, @RawRes int vertexShaderResourceId,
25 | @RawRes int fragmentShaderResourceId) {
26 | // Compile the shaders and link the program.
27 | mProgram = ShaderHelper.buildProgram(
28 | Utils.loadShader(context, vertexShaderResourceId),
29 | Utils.loadShader(context, fragmentShaderResourceId));
30 | }
31 |
32 | public void useProgram() {
33 | // Set the current OpenGL shader program to this program.
34 | GLES20.glUseProgram(mProgram);
35 | }
36 | }
37 |
--------------------------------------------------------------------------------
/app/src/main/java/com/github/piasy/openglestutorial_android/Table.java:
--------------------------------------------------------------------------------
1 | package com.github.piasy.openglestutorial_android;
2 |
3 | import android.opengl.GLES20;
4 |
5 | /**
6 | * Created by Piasy{github.com/Piasy} on 15/07/2017.
7 | */
8 |
9 | public class Table {
10 | private static final int POSITION_COMPONENT_COUNT = 2;
11 | private static final int TEXTURE_COORDINATES_COMPONENT_COUNT = 2;
12 | private static final int STRIDE = (POSITION_COMPONENT_COUNT
13 | + TEXTURE_COORDINATES_COMPONENT_COUNT)
14 | * Utils.BYTES_PER_FLOAT;
15 |
16 | private static final float[] VERTEX_DATA = {
17 | // Order of coordinates: X, Y, S, T
18 |
19 | // Triangle Fan
20 | 0f, 0f, 0.5f, 0.5f,
21 | -0.5f, -0.8f, 0f, 0.9f,
22 | 0.5f, -0.8f, 1f, 0.9f,
23 | 0.5f, 0.8f, 1f, 0.1f,
24 | -0.5f, 0.8f, 0f, 0.1f,
25 | -0.5f, -0.8f, 0f, 0.9f
26 | };
27 |
28 | private final VertexArray mVertexArray;
29 |
30 | public Table() {
31 | mVertexArray = new VertexArray(VERTEX_DATA);
32 | }
33 |
34 | public void bindData(TextureShaderProgram textureProgram) {
35 | mVertexArray.setVertexAttribPointer(
36 | 0,
37 | textureProgram.getPositionAttributeLocation(),
38 | POSITION_COMPONENT_COUNT,
39 | STRIDE);
40 |
41 | mVertexArray.setVertexAttribPointer(
42 | POSITION_COMPONENT_COUNT,
43 | textureProgram.getTextureCoordinatesAttributeLocation(),
44 | TEXTURE_COORDINATES_COMPONENT_COUNT,
45 | STRIDE);
46 | }
47 |
48 | public void draw() {
49 | GLES20.glDrawArrays(GLES20.GL_TRIANGLE_FAN, 0, 6);
50 | }
51 | }
52 |
--------------------------------------------------------------------------------
/app/src/main/java/com/github/piasy/openglestutorial_android/TextureShaderProgram.java:
--------------------------------------------------------------------------------
1 | package com.github.piasy.openglestutorial_android;
2 |
3 | import android.content.Context;
4 | import android.opengl.GLES20;
5 |
6 | /**
7 | * Created by Piasy{github.com/Piasy} on 15/07/2017.
8 | */
9 |
10 | public class TextureShaderProgram extends ShaderProgram {
11 | // Uniform locations
12 | private final int mUMatrixLocation;
13 | private final int mUTextureUnitLocation;
14 |
15 | // Attribute locations
16 | private final int mAPositionLocation;
17 | private final int mATextureCoordinatesLocation;
18 |
19 | public TextureShaderProgram(final Context context) {
20 | super(context, R.raw.texture_vertex, R.raw.texture_fragment);
21 |
22 | // Retrieve uniform locations for the shader program.
23 | mUMatrixLocation = GLES20.glGetUniformLocation(mProgram, U_MATRIX);
24 | mUTextureUnitLocation = GLES20.glGetUniformLocation(mProgram, U_TEXTURE_UNIT);
25 | // Retrieve attribute locations for the shader program.
26 | mAPositionLocation = GLES20.glGetAttribLocation(mProgram, A_POSITION);
27 | mATextureCoordinatesLocation = GLES20.glGetAttribLocation(mProgram, A_TEXTURE_COORDINATES);
28 | }
29 |
30 | public void setUniforms(float[] matrix, int textureId) {
31 | // Pass the matrix into the shader program.
32 | GLES20.glUniformMatrix4fv(mUMatrixLocation, 1, false, matrix, 0);
33 |
34 | // Set the active texture unit to texture unit 0.
35 | GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
36 |
37 | // Bind the texture to this unit.
38 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId);
39 |
40 | // Tell the texture uniform sampler to use this texture in the shader by
41 | // telling it to read from texture unit 0.
42 | GLES20.glUniform1i(mUTextureUnitLocation, 0);
43 | }
44 |
45 | public int getPositionAttributeLocation() {
46 | return mAPositionLocation;
47 | }
48 |
49 | public int getTextureCoordinatesAttributeLocation() {
50 | return mATextureCoordinatesLocation;
51 | }
52 | }
53 |
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/app/src/main/java/com/github/piasy/openglestutorial_android/Utils.java:
--------------------------------------------------------------------------------
1 | package com.github.piasy.openglestutorial_android;
2 |
3 | import android.app.Activity;
4 | import android.app.ActivityManager;
5 | import android.content.Context;
6 | import android.graphics.Bitmap;
7 | import android.graphics.BitmapFactory;
8 | import android.opengl.GLES20;
9 | import android.opengl.GLUtils;
10 | import android.os.Environment;
11 | import android.support.annotation.DrawableRes;
12 | import android.support.annotation.RawRes;
13 | import android.util.Log;
14 | import java.io.BufferedOutputStream;
15 | import java.io.BufferedReader;
16 | import java.io.FileOutputStream;
17 | import java.io.IOException;
18 | import java.io.InputStream;
19 | import java.io.InputStreamReader;
20 | import java.nio.Buffer;
21 | import java.nio.ByteBuffer;
22 |
23 | /**
24 | * Created by Piasy{github.com/Piasy} on 6/7/16.
25 | */
26 | public final class Utils {
27 |
28 | public static final int BYTES_PER_FLOAT = 4;
29 |
30 | private static final String TAG = "Utils";
31 |
32 | private Utils() {
33 | // util
34 | }
35 |
36 | public static String loadShader(Context context, @RawRes int resId) {
37 | StringBuilder builder = new StringBuilder();
38 |
39 | try {
40 | InputStream inputStream = context.getResources().openRawResource(resId);
41 | BufferedReader reader = new BufferedReader(new InputStreamReader(inputStream));
42 |
43 | String line;
44 | while ((line = reader.readLine()) != null) {
45 | builder.append(line)
46 | .append('\n');
47 | }
48 | reader.close();
49 | } catch (IOException e) {
50 | e.printStackTrace();
51 | }
52 |
53 | return builder.toString();
54 | }
55 |
56 | public static int loadTexture(Context context, @DrawableRes int resId) {
57 | int[] textureObjectIds = new int[1];
58 | GLES20.glGenTextures(1, textureObjectIds, 0);
59 | if (textureObjectIds[0] == 0) {
60 | Log.e(TAG, "Could not generate a new OpenGL texture object.");
61 | return 0;
62 | }
63 |
64 | BitmapFactory.Options options = new BitmapFactory.Options();
65 | options.inScaled = false;
66 | Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resId, options);
67 | if (bitmap == null) {
68 | Log.e(TAG, "Resource ID " + resId + " could not be decoded.");
69 | GLES20.glDeleteTextures(1, textureObjectIds, 0);
70 | return 0;
71 | }
72 |
73 | // bind
74 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureObjectIds[0]);
75 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER,
76 | GLES20.GL_LINEAR_MIPMAP_LINEAR);
77 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER,
78 | GLES20.GL_LINEAR);
79 | GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
80 | bitmap.recycle();
81 |
82 | GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D);
83 | // unbind
84 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
85 |
86 | return textureObjectIds[0];
87 | }
88 |
89 | public static boolean supportGlEs20(Activity activity) {
90 | ActivityManager activityManager = (ActivityManager) activity.getSystemService(
91 | Context.ACTIVITY_SERVICE);
92 | return activityManager.getDeviceConfigurationInfo().reqGlEsVersion >= 0x20000;
93 | }
94 |
95 | static void sendImage(int width, int height) {
96 | ByteBuffer rgbaBuf = ByteBuffer.allocateDirect(width * height * 4);
97 | rgbaBuf.position(0);
98 | long start = System.nanoTime();
99 | GLES20.glReadPixels(0, 0, width, height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE,
100 | rgbaBuf);
101 | long end = System.nanoTime();
102 | Log.d("TryOpenGL", "glReadPixels: " + (end - start));
103 | saveRgb2Bitmap(rgbaBuf, Environment.getExternalStorageDirectory().getAbsolutePath()
104 | + "/gl_dump_" + width + "_" + height + ".png", width, height);
105 | }
106 |
107 | static void saveRgb2Bitmap(Buffer buf, String filename, int width, int height) {
108 | Log.d("TryOpenGL", "Creating " + filename);
109 | BufferedOutputStream bos = null;
110 | try {
111 | bos = new BufferedOutputStream(new FileOutputStream(filename));
112 | Bitmap bmp = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
113 | bmp.copyPixelsFromBuffer(buf);
114 | bmp.compress(Bitmap.CompressFormat.PNG, 90, bos);
115 | bmp.recycle();
116 | } catch (IOException e) {
117 | e.printStackTrace();
118 | } finally {
119 | if (bos != null) {
120 | try {
121 | bos.close();
122 | } catch (IOException e) {
123 | e.printStackTrace();
124 | }
125 | }
126 | }
127 | }
128 | }
129 |
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/app/src/main/java/com/github/piasy/openglestutorial_android/VertexArray.java:
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1 | package com.github.piasy.openglestutorial_android;
2 |
3 | /**
4 | * Created by Piasy{github.com/Piasy} on 15/07/2017.
5 | */
6 |
7 | import android.opengl.GLES20;
8 | import java.nio.ByteBuffer;
9 | import java.nio.ByteOrder;
10 | import java.nio.FloatBuffer;
11 |
12 | public class VertexArray {
13 | private final FloatBuffer mFloatBuffer;
14 |
15 | public VertexArray(float[] vertexData) {
16 | mFloatBuffer = ByteBuffer
17 | .allocateDirect(vertexData.length * Utils.BYTES_PER_FLOAT)
18 | .order(ByteOrder.nativeOrder())
19 | .asFloatBuffer()
20 | .put(vertexData);
21 | }
22 |
23 | public void setVertexAttribPointer(int dataOffset, int attributeLocation,
24 | int componentCount, int stride) {
25 | mFloatBuffer.position(dataOffset);
26 | GLES20.glVertexAttribPointer(attributeLocation, componentCount, GLES20.GL_FLOAT, false,
27 | stride, mFloatBuffer);
28 | GLES20.glEnableVertexAttribArray(attributeLocation);
29 |
30 | mFloatBuffer.position(0);
31 | }
32 | }
33 |
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/app/src/main/res/drawable-nodpi/air_hockey_surface.png:
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/app/src/main/res/drawable-nodpi/air_hockey_surface_low_res.png:
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/app/src/main/res/drawable-xhdpi/p_300px.png:
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/app/src/main/res/layout/activity_main.xml:
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1 |
2 |
7 |
8 |
13 |
14 |
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/app/src/main/res/mipmap-mdpi/ic_launcher.png:
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/app/src/main/res/mipmap-xxhdpi/ic_launcher.png:
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/app/src/main/res/mipmap-xxhdpi/ic_launcher_round.png:
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/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png:
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/app/src/main/res/mipmap-xxxhdpi/ic_launcher_round.png:
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/app/src/main/res/raw/fragment.glsl:
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1 | precision mediump float;
2 |
3 | varying vec4 v_Color;
4 |
5 | void main() {
6 | gl_FragColor = v_Color;
7 | }
8 |
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/app/src/main/res/raw/texture_fragment.glsl:
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1 | precision mediump float;
2 | uniform sampler2D u_TextureUnit;
3 | varying vec2 v_TextureCoordinates;
4 |
5 | void main() {
6 | gl_FragColor = texture2D(u_TextureUnit, v_TextureCoordinates);
7 | }
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/app/src/main/res/raw/texture_vertex.glsl:
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1 | uniform mat4 u_Matrix;
2 |
3 | attribute vec4 a_Position;
4 | attribute vec2 a_TextureCoordinates;
5 | varying vec2 v_TextureCoordinates;
6 |
7 | void main() {
8 | v_TextureCoordinates = a_TextureCoordinates;
9 | gl_Position = u_Matrix * a_Position;
10 | }
11 |
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/app/src/main/res/raw/vertex.glsl:
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1 | uniform mat4 u_Matrix;
2 |
3 | attribute vec4 a_Position;
4 | attribute vec4 a_Color;
5 |
6 | varying vec4 v_Color;
7 |
8 | void main() {
9 | v_Color = a_Color;
10 |
11 | gl_Position = u_Matrix * a_Position;
12 | gl_PointSize = 10.0;
13 | }
14 |
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/app/src/main/res/values/colors.xml:
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1 |
2 |
3 | #3F51B5
4 | #303F9F
5 | #FF4081
6 |
7 |
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/app/src/main/res/values/strings.xml:
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1 |
2 | OpenGLESTutorial-Android
3 |
4 |
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/app/src/main/res/values/styles.xml:
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1 |
2 |
3 |
4 |
10 |
11 |
12 |
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/build.gradle:
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1 | // Top-level build file where you can add configuration options common to all sub-projects/modules.
2 |
3 | buildscript {
4 | repositories {
5 | jcenter()
6 | }
7 | dependencies {
8 | classpath 'com.android.tools.build:gradle:2.3.3'
9 |
10 | // NOTE: Do not place your application dependencies here; they belong
11 | // in the individual module build.gradle files
12 | }
13 | }
14 |
15 | allprojects {
16 | repositories {
17 | jcenter()
18 | }
19 | }
20 |
21 | task clean(type: Delete) {
22 | delete rootProject.buildDir
23 | }
24 |
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/gradle.properties:
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1 | # Project-wide Gradle settings.
2 |
3 | # IDE (e.g. Android Studio) users:
4 | # Gradle settings configured through the IDE *will override*
5 | # any settings specified in this file.
6 |
7 | # For more details on how to configure your build environment visit
8 | # http://www.gradle.org/docs/current/userguide/build_environment.html
9 |
10 | # Specifies the JVM arguments used for the daemon process.
11 | # The setting is particularly useful for tweaking memory settings.
12 | org.gradle.jvmargs=-Xmx1536m
13 |
14 | # When configured, Gradle will run in incubating parallel mode.
15 | # This option should only be used with decoupled projects. More details, visit
16 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
17 | # org.gradle.parallel=true
18 |
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/gradle/wrapper/gradle-wrapper.jar:
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/gradle/wrapper/gradle-wrapper.properties:
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1 | #Thu Jun 29 13:59:50 CST 2017
2 | distributionBase=GRADLE_USER_HOME
3 | distributionPath=wrapper/dists
4 | zipStoreBase=GRADLE_USER_HOME
5 | zipStorePath=wrapper/dists
6 | distributionUrl=https\://services.gradle.org/distributions/gradle-3.5-all.zip
7 |
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/gradlew:
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1 | #!/usr/bin/env bash
2 |
3 | ##############################################################################
4 | ##
5 | ## Gradle start up script for UN*X
6 | ##
7 | ##############################################################################
8 |
9 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
10 | DEFAULT_JVM_OPTS=""
11 |
12 | APP_NAME="Gradle"
13 | APP_BASE_NAME=`basename "$0"`
14 |
15 | # Use the maximum available, or set MAX_FD != -1 to use that value.
16 | MAX_FD="maximum"
17 |
18 | warn ( ) {
19 | echo "$*"
20 | }
21 |
22 | die ( ) {
23 | echo
24 | echo "$*"
25 | echo
26 | exit 1
27 | }
28 |
29 | # OS specific support (must be 'true' or 'false').
30 | cygwin=false
31 | msys=false
32 | darwin=false
33 | case "`uname`" in
34 | CYGWIN* )
35 | cygwin=true
36 | ;;
37 | Darwin* )
38 | darwin=true
39 | ;;
40 | MINGW* )
41 | msys=true
42 | ;;
43 | esac
44 |
45 | # Attempt to set APP_HOME
46 | # Resolve links: $0 may be a link
47 | PRG="$0"
48 | # Need this for relative symlinks.
49 | while [ -h "$PRG" ] ; do
50 | ls=`ls -ld "$PRG"`
51 | link=`expr "$ls" : '.*-> \(.*\)$'`
52 | if expr "$link" : '/.*' > /dev/null; then
53 | PRG="$link"
54 | else
55 | PRG=`dirname "$PRG"`"/$link"
56 | fi
57 | done
58 | SAVED="`pwd`"
59 | cd "`dirname \"$PRG\"`/" >/dev/null
60 | APP_HOME="`pwd -P`"
61 | cd "$SAVED" >/dev/null
62 |
63 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
64 |
65 | # Determine the Java command to use to start the JVM.
66 | if [ -n "$JAVA_HOME" ] ; then
67 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
68 | # IBM's JDK on AIX uses strange locations for the executables
69 | JAVACMD="$JAVA_HOME/jre/sh/java"
70 | else
71 | JAVACMD="$JAVA_HOME/bin/java"
72 | fi
73 | if [ ! -x "$JAVACMD" ] ; then
74 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
75 |
76 | Please set the JAVA_HOME variable in your environment to match the
77 | location of your Java installation."
78 | fi
79 | else
80 | JAVACMD="java"
81 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
82 |
83 | Please set the JAVA_HOME variable in your environment to match the
84 | location of your Java installation."
85 | fi
86 |
87 | # Increase the maximum file descriptors if we can.
88 | if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
89 | MAX_FD_LIMIT=`ulimit -H -n`
90 | if [ $? -eq 0 ] ; then
91 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
92 | MAX_FD="$MAX_FD_LIMIT"
93 | fi
94 | ulimit -n $MAX_FD
95 | if [ $? -ne 0 ] ; then
96 | warn "Could not set maximum file descriptor limit: $MAX_FD"
97 | fi
98 | else
99 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
100 | fi
101 | fi
102 |
103 | # For Darwin, add options to specify how the application appears in the dock
104 | if $darwin; then
105 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
106 | fi
107 |
108 | # For Cygwin, switch paths to Windows format before running java
109 | if $cygwin ; then
110 | APP_HOME=`cygpath --path --mixed "$APP_HOME"`
111 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
112 | JAVACMD=`cygpath --unix "$JAVACMD"`
113 |
114 | # We build the pattern for arguments to be converted via cygpath
115 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
116 | SEP=""
117 | for dir in $ROOTDIRSRAW ; do
118 | ROOTDIRS="$ROOTDIRS$SEP$dir"
119 | SEP="|"
120 | done
121 | OURCYGPATTERN="(^($ROOTDIRS))"
122 | # Add a user-defined pattern to the cygpath arguments
123 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then
124 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
125 | fi
126 | # Now convert the arguments - kludge to limit ourselves to /bin/sh
127 | i=0
128 | for arg in "$@" ; do
129 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
130 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
131 |
132 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
133 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
134 | else
135 | eval `echo args$i`="\"$arg\""
136 | fi
137 | i=$((i+1))
138 | done
139 | case $i in
140 | (0) set -- ;;
141 | (1) set -- "$args0" ;;
142 | (2) set -- "$args0" "$args1" ;;
143 | (3) set -- "$args0" "$args1" "$args2" ;;
144 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;;
145 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
146 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
147 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
148 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
149 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
150 | esac
151 | fi
152 |
153 | # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
154 | function splitJvmOpts() {
155 | JVM_OPTS=("$@")
156 | }
157 | eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
158 | JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
159 |
160 | exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
161 |
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/gradlew.bat:
--------------------------------------------------------------------------------
1 | @if "%DEBUG%" == "" @echo off
2 | @rem ##########################################################################
3 | @rem
4 | @rem Gradle startup script for Windows
5 | @rem
6 | @rem ##########################################################################
7 |
8 | @rem Set local scope for the variables with windows NT shell
9 | if "%OS%"=="Windows_NT" setlocal
10 |
11 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
12 | set DEFAULT_JVM_OPTS=
13 |
14 | set DIRNAME=%~dp0
15 | if "%DIRNAME%" == "" set DIRNAME=.
16 | set APP_BASE_NAME=%~n0
17 | set APP_HOME=%DIRNAME%
18 |
19 | @rem Find java.exe
20 | if defined JAVA_HOME goto findJavaFromJavaHome
21 |
22 | set JAVA_EXE=java.exe
23 | %JAVA_EXE% -version >NUL 2>&1
24 | if "%ERRORLEVEL%" == "0" goto init
25 |
26 | echo.
27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
28 | echo.
29 | echo Please set the JAVA_HOME variable in your environment to match the
30 | echo location of your Java installation.
31 |
32 | goto fail
33 |
34 | :findJavaFromJavaHome
35 | set JAVA_HOME=%JAVA_HOME:"=%
36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe
37 |
38 | if exist "%JAVA_EXE%" goto init
39 |
40 | echo.
41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
42 | echo.
43 | echo Please set the JAVA_HOME variable in your environment to match the
44 | echo location of your Java installation.
45 |
46 | goto fail
47 |
48 | :init
49 | @rem Get command-line arguments, handling Windowz variants
50 |
51 | if not "%OS%" == "Windows_NT" goto win9xME_args
52 | if "%@eval[2+2]" == "4" goto 4NT_args
53 |
54 | :win9xME_args
55 | @rem Slurp the command line arguments.
56 | set CMD_LINE_ARGS=
57 | set _SKIP=2
58 |
59 | :win9xME_args_slurp
60 | if "x%~1" == "x" goto execute
61 |
62 | set CMD_LINE_ARGS=%*
63 | goto execute
64 |
65 | :4NT_args
66 | @rem Get arguments from the 4NT Shell from JP Software
67 | set CMD_LINE_ARGS=%$
68 |
69 | :execute
70 | @rem Setup the command line
71 |
72 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
73 |
74 | @rem Execute Gradle
75 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
76 |
77 | :end
78 | @rem End local scope for the variables with windows NT shell
79 | if "%ERRORLEVEL%"=="0" goto mainEnd
80 |
81 | :fail
82 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
83 | rem the _cmd.exe /c_ return code!
84 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
85 | exit /b 1
86 |
87 | :mainEnd
88 | if "%OS%"=="Windows_NT" endlocal
89 |
90 | :omega
91 |
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/settings.gradle:
--------------------------------------------------------------------------------
1 | include ':app'
2 |
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