├── FUNDING.yml
├── LICENSE
├── README.md
├── client
├── main.lua
└── usable.lua
├── config.lua
├── fxmanifest.lua
├── server
└── main.lua
└── shared
└── main.lua
/FUNDING.yml:
--------------------------------------------------------------------------------
1 | custom: ["https://www.buymeacoffee.com/PickleMods"]
2 |
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/LICENSE:
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577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | ## What is this?
5 |
6 | Basically, this serves as a free resource for servers that need usable items that have effects & event animations.
7 |
8 | With this resource, you will be able to use the following:
9 |
10 | - Re-usable items.
11 | - Props & Animations while idling, performing, or exiting usage.
12 | - Add effects that are reusable & modular.
13 |
14 | ## What do I need?
15 |
16 | You will need the following for this script to work.
17 |
18 | - ESX Legacy (1.5+)
19 | - Ox Inventory
20 |
21 | If you want to make a fork that adds support to other frameworks (which should be easy), feel free as long as you credit me.
22 |
23 | ## What are some examples of items that need this?
24 |
25 | Some items that would for sure need a system like this are the following:
26 |
27 | - Food (Burger, Pizza, Tacos, etc.)
28 | - Drinks (Water, Beer, Soda, etc.)
29 | - Drugs (Weed, Meth, Heroin, etc.)
30 |
31 | ## Item Configuration Example
32 |
33 | ```lua
34 | ["big_burger"] = {
35 | Consume = 20, -- 0-100, How much to remove per use.
36 | Prop = { -- Prop spawn data for idle & usage.
37 | Model = `prop_cs_burger_01`,
38 | BoneID = 18905,
39 | Offset = vector3(0.1, 0.0, 0.05),
40 | Rotation = vector3(-180.0, 0.0, 0.0),
41 | },
42 | Animations = {
43 | Takeout = nil, -- Anim to play when taking out the item & after effects. (nil = no anim)
44 | Used = {
45 | dictionary = "mp_player_inteat@burger",
46 | animation = "mp_player_int_eat_burger_fp",
47 | time = 1200,
48 | params = {nil, nil, nil, 49} -- rest of TaskPlayAnim after dict, anim, time.
49 | },
50 | Removed = nil, -- Anim to play when item is fully consumed or returned. (nil = no anim)
51 | },
52 | Effect = { -- Only required value is Type = "EFFECT_HERE", excess data is used for vars.
53 | Type = "EAT",
54 | Duration = 10,
55 | Value = 200000
56 | }
57 | },
58 | ```
59 |
60 | ## Need Support?
61 |
62 | Click here!
63 |
--------------------------------------------------------------------------------
/client/main.lua:
--------------------------------------------------------------------------------
1 | function RequestNetworkControl(entity, cb)
2 | NetworkRequestControlOfEntity(entity)
3 |
4 | local timeout = 2000
5 | while timeout > 0 and not NetworkHasControlOfEntity(entity) do
6 | Wait(100)
7 | timeout = timeout - 100
8 | end
9 |
10 | SetEntityAsMissionEntity(entity, true, true)
11 |
12 | local timeout = 2000
13 | while timeout > 0 and not IsEntityAMissionEntity(entity) do
14 | Wait(100)
15 | timeout = timeout - 100
16 | end
17 |
18 | cb(NetworkHasControlOfEntity(entity))
19 | end
20 |
21 | function LoadModel(model)
22 | RequestModel(model)
23 | while not HasModelLoaded(model) do Wait(0) end
24 | end
25 |
26 | function LoadDictionary(dict)
27 | RequestAnimDict(dict)
28 | while not HasAnimDictLoaded(dict) do Wait(0) end
29 | end
30 |
31 | function CreateAttachedProp(data)
32 | local ped = PlayerPedId()
33 | local x, y, z = GetEntityCoords(ped)
34 | local modelHash = data.model
35 | LoadModel(modelHash)
36 | local prop = CreateObject(modelHash, x, y, z, true)
37 | AttachEntityToEntity(prop, ped, GetPedBoneIndex(ped, data.bone_id), data.coords.x, data.coords.y, data.coords.z,
38 | data.rotation.x, data.rotation.y, data.rotation.z, false, false, false, false, 2, true)
39 | return prop
40 | end
41 |
42 | function PlayAnim(data, cb)
43 | if not data then
44 | if (cb) then
45 | cb()
46 | end
47 | return
48 | end
49 | data.params = data.params or {}
50 | local ped = PlayerPedId()
51 | LoadDictionary(data.dictionary)
52 | TaskPlayAnim(ped, data.dictionary, data.animation, data.params[1] or 1.0, data.params[2] or -1.0, data.params[3] or -1, data.params[4] or 1, data.params[5] or 1, data.params[6], data.params[7], data.params[8])
53 | if not (data.time) then return end
54 | SetTimeout(data.time, function()
55 | cb()
56 | end)
57 | end
--------------------------------------------------------------------------------
/client/usable.lua:
--------------------------------------------------------------------------------
1 | STATE = {}
2 |
3 | function StartEffect(data, cb)
4 | if not data then cb() return end
5 | if (not STATE.EFFECT_STATUS) then
6 | STATE.EFFECT_STATUS = data.Type
7 | Citizen.CreateThread(function()
8 | Config.EffectTypes[data.Type](data, function()
9 | STATE.EFFECT_STATUS = nil
10 | cb()
11 | end)
12 | end)
13 | end
14 | end
15 |
16 | function GetRemainingUses(durability, item)
17 | local itemdata = Config.Items[item]
18 | if (durability > 0) then
19 | if (durability >= itemdata.Consume) then
20 | return (durability // itemdata.Consume)
21 | else
22 | return 1
23 | end
24 | else
25 | return 0
26 | end
27 | end
28 |
29 | function OnTakeout(item)
30 | local itemdata = Config.Items[item]
31 | if (STATE.CURRENT_ITEM ~= item) then
32 | STATE.CURRENT_ITEM = item
33 | CreateItemProp(itemdata.Prop)
34 | PlayAnim(itemdata.Animations.Takeout)
35 | Citizen.CreateThread(function()
36 | while STATE.CURRENT_ITEM == item do
37 | if (not STATE.ITEM_USING and STATE.DURABILITY) then
38 | ESX.ShowHelpNotification("Remaining Uses: ".. GetRemainingUses(STATE.DURABILITY, item) .. "\nPress ~INPUT_FRONTEND_RDOWN~ to use the item.\nPress ~INPUT_FRONTEND_RRIGHT~ to put it away.")
39 | end
40 | Citizen.Wait(10)
41 | end
42 | end)
43 | end
44 | end
45 |
46 | function OnUsed()
47 | local item = STATE.CURRENT_ITEM
48 | if (item) then
49 | local itemdata = Config.Items[item]
50 | if (not STATE.ITEM_USING) then
51 | STATE.ITEM_USING = true
52 | ESX.TriggerServerCallback("pitems:useItem", function(result)
53 | if (result) then
54 | PlayAnim(itemdata.Animations.Used, function()
55 | ClearPedTasks(PlayerPedId())
56 | StartEffect(itemdata.Effect, function()
57 | STATE.ITEM_USING = false
58 | STATE.DURABILITY = STATE.DURABILITY - itemdata.Consume
59 | if (STATE.DURABILITY <= 0) then
60 | OnRemove()
61 | else
62 | CreateItemProp(itemdata.Prop)
63 | ClearPedTasks(PlayerPedId())
64 | PlayAnim(itemdata.Animations.Takeout)
65 | end
66 | end)
67 | end)
68 | end
69 | end)
70 | end
71 | end
72 | end
73 |
74 | function OnRemove()
75 | local item = STATE.CURRENT_ITEM
76 | if (item and not STATE.ITEM_USING and Config.Items[item]) then
77 | local itemdata = Config.Items[item]
78 | PlayAnim(itemdata.Animations.Remove, function()
79 | ClearPedTasks(PlayerPedId())
80 | end)
81 | DeleteItemProp()
82 | STATE.CURRENT_ITEM = nil
83 | STATE.DURABILITY = nil
84 | ESX.TriggerServerCallback("pitems:returnItem", function(result)
85 | end)
86 | end
87 | end
88 |
89 | function DeleteItemProp()
90 | if (STATE.CURRENT_PROP) then
91 | RequestNetworkControl(STATE.CURRENT_PROP, function()
92 | DetachEntity(STATE.CURRENT_PROP, false, false)
93 | DeleteEntity(STATE.CURRENT_PROP)
94 | end)
95 | STATE.CURRENT_PROP = nil
96 | end
97 | end
98 |
99 | function CreateItemProp(propdata)
100 | DeleteItemProp()
101 | STATE.CURRENT_PROP = CreateAttachedProp({model = propdata.Model, bone_id = propdata.BoneID, coords = propdata.Offset, rotation = propdata.Rotation})
102 | end
103 |
104 | RegisterNetEvent("pitems:takeoutItem", function(data)
105 | STATE.DURABILITY = data.metadata.durability
106 | OnTakeout(data.name)
107 | end)
108 |
109 | RegisterCommand("+pitems_use", function()
110 | OnUsed()
111 | end)
112 |
113 | RegisterCommand("-pitems_use", function() end)
114 |
115 | RegisterCommand("+pitems_remove", function() OnRemove() end)
116 | RegisterCommand("-pitems_remove", function() end)
117 |
118 | RegisterKeyMapping('+pitems_use', 'Use Item', 'keyboard', 'RETURN')
119 | RegisterKeyMapping('+pitems_remove', 'Use Item', 'keyboard', 'BACK')
--------------------------------------------------------------------------------
/config.lua:
--------------------------------------------------------------------------------
1 | Config = {}
2 |
3 | Config.EffectTypes = { -- ADD / REMOVE YOU WANT! All values in Effects = {} will be passed through "data".
4 | ["EAT"] = function(data, cb)
5 | TriggerEvent('esx_status:add', 'hunger', data.Value)
6 | cb()
7 | end,
8 | ["DRINK"] = function(data, cb)
9 | TriggerEvent('esx_status:add', 'thirst', data.Value)
10 | cb()
11 | end,
12 | ["HIGH"] = function(data, cb)
13 | local player = PlayerId()
14 | local ped = PlayerPedId()
15 |
16 | RequestAnimSet("MOVE_M@DRUNK@VERYDRUNK")
17 |
18 | while not HasAnimSetLoaded("MOVE_M@DRUNK@VERYDRUNK") do
19 | Citizen.Wait(0)
20 | end
21 |
22 | SetPedMovementClipset(ped, "MOVE_M@DRUNK@VERYDRUNK", 1.0)
23 | SetPedMotionBlur(ped, true)
24 | SetPedIsDrunk(ped, true)
25 |
26 | SetTimecycleModifier("spectator6")
27 |
28 | for i=1, 100 do
29 | SetTimecycleModifierStrength(i * 0.01)
30 | ShakeGameplayCam("DRUNK_SHAKE", i * 0.01)
31 | Citizen.Wait(10)
32 | end
33 |
34 | Citizen.Wait(1000 * data.Duration)
35 |
36 | for i=1, 100 do
37 | SetTimecycleModifierStrength(1.0 - (i * 0.01))
38 | ShakeGameplayCam("DRUNK_SHAKE", (1.0 - (i * 0.01)))
39 | Citizen.Wait(10)
40 | end
41 |
42 | SetPedMoveRateOverride(player, 1.0)
43 | SetRunSprintMultiplierForPlayer(player,1.0)
44 |
45 | SetPedIsDrunk(ped, false)
46 | SetPedMotionBlur(ped, false)
47 | ResetPedMovementClipset(ped, 1.0)
48 | cb()
49 | end,
50 | ["DRUNK"] = function(data, cb)
51 | local player = PlayerId()
52 | local ped = PlayerPedId()
53 |
54 | RequestAnimSet("MOVE_M@DRUNK@VERYDRUNK")
55 |
56 | while not HasAnimSetLoaded("MOVE_M@DRUNK@VERYDRUNK") do
57 | Citizen.Wait(0)
58 | end
59 |
60 | SetPedMovementClipset(ped, "MOVE_M@DRUNK@VERYDRUNK", 1.0)
61 | SetPedMotionBlur(ped, true)
62 | SetPedIsDrunk(ped, true)
63 |
64 | SetTimecycleModifier("drug_wobbly")
65 |
66 | for i=1, 100 do
67 | SetTimecycleModifierStrength(i * 0.01)
68 | ShakeGameplayCam("DRUNK_SHAKE", i * 0.01)
69 | Citizen.Wait(10)
70 | end
71 |
72 | Citizen.Wait(1000 * data.Duration)
73 |
74 | for i=1, 100 do
75 | SetTimecycleModifierStrength(1.0 - (i * 0.01))
76 | ShakeGameplayCam("DRUNK_SHAKE", (1.0 - (i * 0.01)))
77 | Citizen.Wait(10)
78 | end
79 |
80 | SetPedMoveRateOverride(player, 1.0)
81 | SetRunSprintMultiplierForPlayer(player,1.0)
82 |
83 | SetPedIsDrunk(ped, false)
84 | SetPedMotionBlur(ped, false)
85 | ResetPedMovementClipset(ped, 1.0)
86 | cb()
87 | end,
88 | }
89 |
90 | Config.Items = {
91 | ["big_burger"] = {
92 | Consume = 20, -- 0-100, How much to remove per use.
93 | Prop = { -- Prop spawn data for idle & usage.
94 | Model = `prop_cs_burger_01`,
95 | BoneID = 18905,
96 | Offset = vector3(0.1, 0.0, 0.05),
97 | Rotation = vector3(-180.0, 0.0, 0.0),
98 | },
99 | Animations = {
100 | Takeout = nil, -- Anim to play when taking out the item & after effects. (nil = no anim)
101 | Used = {
102 | dictionary = "mp_player_inteat@burger",
103 | animation = "mp_player_int_eat_burger_fp",
104 | time = 1200,
105 | params = {nil, nil, nil, 49} -- rest of TaskPlayAnim after dict, anim, time.
106 | },
107 | Removed = nil, -- Anim to play when item is fully consumed or returned. (nil = no anim)
108 | },
109 | Effect = { -- Only required value is Type = "EFFECT_HERE", excess data is used for vars.
110 | Type = "EAT",
111 | Duration = 10,
112 | Value = 200000
113 | }
114 | },
115 | ["blunt"] = {
116 | Consume = 20,
117 | Prop = {
118 | Model = `prop_cs_ciggy_01`,
119 | BoneID = 28422,
120 | Offset = vector3(0.0, 0.0, 0.0),
121 | Rotation = vector3(0.0, 0.0, 0.0),
122 | },
123 | Animations = {
124 | Takeout = {
125 | dictionary = "amb@world_human_aa_smoke@male@base",
126 | animation = "base",
127 | time = nil,
128 | params = {nil, nil, nil, 49}
129 | },
130 | Used = {
131 | dictionary = "amb@world_human_aa_smoke@male@idle_a",
132 | animation = "idle_b",
133 | time = 5000,
134 | params = {nil, nil, nil, 49}
135 | },
136 | Removed = nil,
137 | },
138 | Effect = {
139 | Type = "HIGH",
140 | Duration = 10
141 | }
142 | },
143 | ["beer"] = {
144 | Consume = 20,
145 | Prop = {
146 | Model = `prop_cs_beer_bot_01`,
147 | BoneID = 18905,
148 | Offset = vector3(0.1, 0.01, 0.01),
149 | Rotation = vector3(100.0, 0.0, -180.0),
150 | },
151 | Animations = {
152 | Takeout = nil,
153 | Used = {
154 | dictionary = "mp_player_intdrink",
155 | animation = "loop_bottle",
156 | time = 2000,
157 | params = {nil, nil, nil, 49}
158 | },
159 | Removed = nil,
160 | },
161 | Effect = {
162 | Type = "DRUNK",
163 | Duration = 10
164 | }
165 | },
166 | ["soda"] = {
167 | Consume = 20,
168 | Prop = {
169 | Model = `prop_ecola_can`,
170 | BoneID = 18905,
171 | Offset = vector3(0.1, 0.01, 0.01),
172 | Rotation = vector3(100.0, 0.0, -180.0),
173 | },
174 | Animations = {
175 | Takeout = nil,
176 | Used = {
177 | dictionary = "mp_player_intdrink",
178 | animation = "loop_bottle",
179 | time = 2000,
180 | params = {nil, nil, nil, 49}
181 | },
182 | Removed = nil,
183 | },
184 | Effect = {
185 | Type = "DRINK",
186 | Duration = 10,
187 | Value = 200000
188 | }
189 | },
190 | }
--------------------------------------------------------------------------------
/fxmanifest.lua:
--------------------------------------------------------------------------------
1 | fx_version "cerulean"
2 | game "gta5"
3 | author "Pickle Mods#0001"
4 |
5 | shared_scripts {
6 | "@es_extended/imports.lua",
7 | "config.lua",
8 | "shared/*.lua"
9 | }
10 |
11 | client_scripts {
12 | "client/*.lua"
13 | }
14 |
15 | server_scripts {
16 | "server/*.lua"
17 | }
18 |
19 | lua54 'yes'
--------------------------------------------------------------------------------
/server/main.lua:
--------------------------------------------------------------------------------
1 | PlayerState = {}
2 |
3 | for k, v in pairs(Config.Items) do
4 | ESX.RegisterUsableItem(k, function(source, item, data)
5 | if (not PlayerState[source]) then
6 | Inventory:RemoveItem(source, k, 1, metadata, data.slot)
7 | PlayerState[source] = data
8 | PlayerState[source].metadata.item_durability = (data.metadata.item_durability and data.metadata.item_durability or 100)
9 | TriggerClientEvent("pitems:takeoutItem", source, PlayerState[source])
10 | end
11 | end)
12 | end
13 |
14 | ESX.RegisterServerCallback("pitems:useItem", function(source, cb)
15 | if (PlayerState[source]) then
16 | local data = PlayerState[source]
17 | if (PlayerState[source].metadata.item_durability > 0) then
18 | PlayerState[source].metadata.item_durability = (PlayerState[source].metadata.item_durability - Config.Items[data.name].Consume)
19 | if (PlayerState[source].metadata.item_durability < 0) then
20 | PlayerState[source].metadata.item_durability = 0
21 | end
22 | cb(true)
23 | else
24 | cb(false)
25 | end
26 | else
27 | cb(false)
28 | end
29 | end)
30 |
31 | ESX.RegisterServerCallback("pitems:returnItem", function(source, cb)
32 | if (PlayerState[source]) then
33 | local data = PlayerState[source]
34 | if (data.metadata.item_durability > 0) then
35 | if (data.metadata.item_durability >= 100) then
36 | data.metadata.item_durability = nil
37 | end
38 | Inventory:AddItem(source, data.name, 1, data.metadata, data.slot, function(success)
39 | if (not success) then
40 | Inventory:AddItem(source, data.name, 1, data.metadata)
41 | end
42 | end)
43 | end
44 | PlayerState[source] = nil
45 | cb(true)
46 | else
47 | cb(false)
48 | end
49 | end)
50 |
--------------------------------------------------------------------------------
/shared/main.lua:
--------------------------------------------------------------------------------
1 | Inventory = exports.ox_inventory
--------------------------------------------------------------------------------