├── .gitattributes ├── .github ├── actions │ └── godot-install │ │ └── action.yml ├── version │ └── GitVersion.yml └── workflows │ └── build_test_deploy.yml ├── .gitignore ├── .runsettings ├── .runsettings-ci ├── Example ├── GlobalReferences.cs ├── GlobalReferences.cs.uid ├── Player.cs ├── Player.cs.uid ├── Player.tscn ├── Startup.tscn ├── UI.cs └── UI.cs.uid ├── Facepunch ├── Facepunch.Steamworks.Posix.dll └── Facepunch.Steamworks.Win64.dll ├── LICENSE.txt ├── Properties └── launchSettings.json ├── README.md ├── Steam ├── SteamConnection.cs ├── SteamConnection.cs.uid ├── SteamConnectionManager.cs ├── SteamConnectionManager.cs.uid ├── SteamExtensions.cs ├── SteamExtensions.cs.uid ├── SteamManager.cs ├── SteamManager.cs.uid ├── SteamMultiplayerPeer.cs ├── SteamMultiplayerPeer.cs.uid ├── SteamNetworkingMessage.cs ├── SteamNetworkingMessage.cs.uid ├── SteamPacketPeer.cs ├── SteamPacketPeer.cs.uid ├── SteamSocketManager.cs └── SteamSocketManager.cs.uid ├── SteamMultiplayerPeer.csproj ├── SteamMultiplayerPeer.sln ├── Tests ├── SteamManagerTests.cs ├── SteamManagerTests.cs.uid ├── Usings.cs └── Usings.cs.uid ├── icon.svg ├── icon.svg.import ├── project.godot ├── steam_api.dll └── steam_api64.dll /.gitattributes: -------------------------------------------------------------------------------- 1 | # Normalize EOL for all files that Git considers text files. 2 | * text=auto eol=lf 3 | -------------------------------------------------------------------------------- /.github/actions/godot-install/action.yml: -------------------------------------------------------------------------------- 1 | ## Taken from : https://github.com/MikeSchulze/gdUnit4Mono/blob/master/.github/actions/godot-install/action.yml 2 | 3 | name: install-godot-binary 4 | description: "Installs the Godot Runtime" 5 | 6 | inputs: 7 | godot-version: 8 | description: "The Godot engine version" 9 | required: true 10 | godot-status-version: 11 | description: "The Godot engine status version" 12 | required: true 13 | godot-mono: 14 | required: false 15 | default: "false" 16 | godot-bin-name: 17 | required: true 18 | godot-cache-path: 19 | required: true 20 | 21 | runs: 22 | using: composite 23 | steps: 24 | - name: "Set Cache Name" 25 | shell: bash 26 | run: | 27 | if ${{inputs.godot-mono == 'true'}}; then 28 | echo "CACHE_NAME=${{ runner.OS }}-Godot_v${{ inputs.godot-version }}-${{ inputs.godot-status-version }}_mono" >> "$GITHUB_ENV" 29 | else 30 | echo "CACHE_NAME=${{ runner.OS }}-Godot_v${{ inputs.godot-version }}-${{ inputs.godot-status-version }}" >> "$GITHUB_ENV" 31 | fi 32 | 33 | - name: "Build Cache" 34 | uses: actions/cache@v4 35 | id: godot-cache-binary 36 | with: 37 | path: ${{ inputs.godot-cache-path }} 38 | key: ${{ env.CACHE_NAME }} 39 | restore-keys: ${{ env.CACHE_NAME }} 40 | 41 | - name: "Download and Install Godot ${{ inputs.godot-version }}" 42 | if: steps.godot-cache-binary.outputs.cache-hit != 'true' 43 | continue-on-error: false 44 | shell: bash 45 | run: | 46 | mkdir -p ${{ inputs.godot-cache-path }} 47 | chmod 770 ${{ inputs.godot-cache-path }} 48 | DIR="$HOME/.config/godot" 49 | if [ ! -d "$DIR" ]; then 50 | mkdir -p "$DIR" 51 | chmod 770 "$DIR" 52 | fi 53 | 54 | DOWNLOAD_URL=https://github.com/godotengine/godot-builds/releases/download/${{ inputs.godot-version }}-${{ inputs.godot-status-version }} 55 | GODOT_BIN=Godot_v${{ inputs.godot-version }}-${{ inputs.godot-status-version }}_${{ inputs.godot-bin-name }} 56 | if ${{inputs.godot-mono == 'true'}}; then 57 | GODOT_BIN=Godot_v${{ inputs.godot-version }}-${{ inputs.godot-status-version }}_mono_${{ inputs.godot-bin-name }} 58 | fi 59 | 60 | GODOT_PACKAGE=$GODOT_BIN.zip 61 | wget $DOWNLOAD_URL/$GODOT_PACKAGE -P ${{ inputs.godot-cache-path }} 62 | unzip ${{ inputs.godot-cache-path }}/$GODOT_PACKAGE -d ${{ inputs.godot-cache-path }} 63 | rm -rf ${{ inputs.godot-cache-path }}/$GODOT_PACKAGE 64 | 65 | if ${{runner.OS == 'Linux'}}; then 66 | echo "Run linux part" 67 | 68 | if ${{inputs.godot-mono == 'true'}}; then 69 | mv ${{ inputs.godot-cache-path }}/$GODOT_BIN/* ${{ inputs.godot-cache-path }} 70 | rmdir ${{ inputs.godot-cache-path }}/$GODOT_BIN/ 71 | fi 72 | 73 | mv ${{ inputs.godot-cache-path }}/Godot_v* ${{ inputs.godot-cache-path }}/godot 74 | chmod u+x ${{ inputs.godot-cache-path }}/godot 75 | echo "${{ inputs.godot-cache-path }}/godot" 76 | else 77 | echo "Run windows part" 78 | pwd 79 | mv ${{ inputs.godot-cache-path }}/$GODOT_BIN ${{ inputs.godot-cache-path }}/godot.exe 80 | chmod u+x ${{ inputs.godot-cache-path }}/godot.exe 81 | ${{ inputs.godot-cache-path }}/godot.exe --version 82 | echo "${{ inputs.godot-cache-path }}/godot.exe" 83 | fi -------------------------------------------------------------------------------- /.github/version/GitVersion.yml: -------------------------------------------------------------------------------- 1 | assembly-versioning-scheme: MajorMinorPatch 2 | mode: Mainline 3 | continuous-delivery-fallback-tag: '' 4 | major-version-bump-message: '\+semver:\s?(breaking|major)' 5 | minor-version-bump-message: '\+semver:\s?(feature|minor)' 6 | patch-version-bump-message: '\+semver:\s?(fix|patch)' 7 | branches: {} 8 | ignore: 9 | sha: [] 10 | commit-date-format: R 11 | merge-message-formats: {} -------------------------------------------------------------------------------- /.github/workflows/build_test_deploy.yml: -------------------------------------------------------------------------------- 1 | name: .NET Build and Godot Test 2 | 3 | on: 4 | push: 5 | branches: [ "master" ] 6 | 7 | jobs: 8 | build-and-test: 9 | name: "Build and Test" 10 | runs-on: ubuntu-latest 11 | steps: 12 | - uses: actions/checkout@v4 13 | with: 14 | lfs: true 15 | fetch-depth: 0 16 | 17 | - name: Install GitVersion 18 | uses: gittools/actions/gitversion/setup@v0.9.7 19 | with: 20 | versionSpec: '5.x' 21 | 22 | - name: Determine Version 23 | id: gitversion # id to later be referenced 24 | uses: gittools/actions/gitversion/execute@v0 25 | with: 26 | useConfigFile: true 27 | configFilePath: .github/version/GitVersion.yml 28 | 29 | - name: "Install Godot Mono '4.2.1'" 30 | uses: ./.github/actions/godot-install 31 | with: 32 | godot-version: '4.2.1' 33 | godot-mono: true 34 | godot-status-version: 'stable' 35 | godot-bin-name: 'linux_x86_64' 36 | godot-cache-path: '~/godot-linux' 37 | 38 | - uses: actions/setup-dotnet@v4 39 | with: 40 | dotnet-version: 8.0.x 41 | 42 | - name: "Build and Restore" 43 | if: ${{ !cancelled() }} 44 | run: | 45 | dotnet restore SteamMultiplayerPeer.csproj 46 | dotnet build --no-restore SteamMultiplayerPeer.csproj 47 | 48 | #this is 1000% going to fail. I need the container to have steam running on it with an authenticated account. Super duper fun stuff here, not sure how I am going to handle this. TODO 49 | - name: "Run Unit Tests" 50 | if: ${{ !cancelled() }} 51 | timeout-minutes: 5 52 | env: 53 | GODOT_BIN: "/home/runner/godot-linux/godot" 54 | run: | 55 | $GODOT_BIN --headless --build-solutions --quit-after 20 56 | xvfb-run --auto-servernum dotnet test GodotVoipNet.csproj --no-build --settings .runsettings-ci 57 | 58 | 59 | # eventually come back to. 60 | 61 | # - name: Package nuget 62 | # run: dotnet pack SteamMultiplayerPeer.csproj --configuration Release -o:package /p:PackageVersion=${{ steps.gitversion.outputs.AssemblySemVer }} 63 | 64 | # - name: Push Package to NuGet.org 65 | # run: dotnet nuget push ./package/*.nupkg -k ${{ secrets.NUGET_API_KEY }} -s https://api.nuget.org/v3/index.json --skip-duplicate 66 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Mono auto generated files 17 | mono_crash.* 18 | 19 | # Build results 20 | [Dd]ebug/ 21 | [Dd]ebugPublic/ 22 | [Rr]elease/ 23 | [Rr]eleases/ 24 | x64/ 25 | x86/ 26 | [Ww][Ii][Nn]32/ 27 | [Aa][Rr][Mm]/ 28 | [Aa][Rr][Mm]64/ 29 | bld/ 30 | [Bb]in/ 31 | [Oo]bj/ 32 | [Ll]og/ 33 | [Ll]ogs/ 34 | 35 | # Visual Studio 2015/2017 cache/options directory 36 | .vs/ 37 | # Uncomment if you have tasks that create the project's static files in wwwroot 38 | #wwwroot/ 39 | 40 | # Visual Studio 2017 auto generated files 41 | Generated\ Files/ 42 | 43 | # MSTest test Results 44 | [Tt]est[Rr]esult*/ 45 | [Bb]uild[Ll]og.* 46 | 47 | # NUnit 48 | *.VisualState.xml 49 | TestResult.xml 50 | nunit-*.xml 51 | 52 | # Build Results of an ATL Project 53 | [Dd]ebugPS/ 54 | [Rr]eleasePS/ 55 | dlldata.c 56 | 57 | # Benchmark Results 58 | BenchmarkDotNet.Artifacts/ 59 | 60 | # .NET Core 61 | project.lock.json 62 | project.fragment.lock.json 63 | artifacts/ 64 | 65 | # ASP.NET Scaffolding 66 | ScaffoldingReadMe.txt 67 | 68 | # StyleCop 69 | StyleCopReport.xml 70 | 71 | # Files built by Visual Studio 72 | *_i.c 73 | *_p.c 74 | *_h.h 75 | *.ilk 76 | *.meta 77 | *.obj 78 | *.iobj 79 | *.pch 80 | *.pdb 81 | *.ipdb 82 | *.pgc 83 | *.pgd 84 | *.rsp 85 | *.sbr 86 | *.tlb 87 | *.tli 88 | *.tlh 89 | *.tmp 90 | *.tmp_proj 91 | *_wpftmp.csproj 92 | *.log 93 | *.tlog 94 | *.vspscc 95 | *.vssscc 96 | .builds 97 | *.pidb 98 | *.svclog 99 | *.scc 100 | 101 | # Chutzpah Test files 102 | _Chutzpah* 103 | 104 | # Visual C++ cache files 105 | ipch/ 106 | *.aps 107 | *.ncb 108 | *.opendb 109 | *.opensdf 110 | *.sdf 111 | *.cachefile 112 | *.VC.db 113 | *.VC.VC.opendb 114 | 115 | # Visual Studio profiler 116 | *.psess 117 | *.vsp 118 | *.vspx 119 | *.sap 120 | 121 | # Visual Studio Trace Files 122 | *.e2e 123 | 124 | # TFS 2012 Local Workspace 125 | $tf/ 126 | 127 | # Guidance Automation Toolkit 128 | *.gpState 129 | 130 | # ReSharper is a .NET coding add-in 131 | _ReSharper*/ 132 | *.[Rr]e[Ss]harper 133 | *.DotSettings.user 134 | 135 | # TeamCity is a build add-in 136 | _TeamCity* 137 | 138 | # DotCover is a Code Coverage Tool 139 | *.dotCover 140 | 141 | # AxoCover is a Code Coverage Tool 142 | .axoCover/* 143 | !.axoCover/settings.json 144 | 145 | # Coverlet is a free, cross platform Code Coverage Tool 146 | coverage*.json 147 | coverage*.xml 148 | coverage*.info 149 | 150 | # Visual Studio code coverage results 151 | *.coverage 152 | *.coveragexml 153 | 154 | # NCrunch 155 | _NCrunch_* 156 | .*crunch*.local.xml 157 | nCrunchTemp_* 158 | 159 | # MightyMoose 160 | *.mm.* 161 | AutoTest.Net/ 162 | 163 | # Web workbench (sass) 164 | .sass-cache/ 165 | 166 | # Installshield output folder 167 | [Ee]xpress/ 168 | 169 | # DocProject is a documentation generator add-in 170 | DocProject/buildhelp/ 171 | DocProject/Help/*.HxT 172 | DocProject/Help/*.HxC 173 | DocProject/Help/*.hhc 174 | DocProject/Help/*.hhk 175 | DocProject/Help/*.hhp 176 | DocProject/Help/Html2 177 | DocProject/Help/html 178 | 179 | # Click-Once directory 180 | publish/ 181 | 182 | # Publish Web Output 183 | *.[Pp]ublish.xml 184 | *.azurePubxml 185 | # Note: Comment the next line if you want to checkin your web deploy settings, 186 | # but database connection strings (with potential passwords) will be unencrypted 187 | *.pubxml 188 | *.publishproj 189 | 190 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 191 | # checkin your Azure Web App publish settings, but sensitive information contained 192 | # in these scripts will be unencrypted 193 | PublishScripts/ 194 | 195 | # NuGet Packages 196 | *.nupkg 197 | # NuGet Symbol Packages 198 | *.snupkg 199 | # The packages folder can be ignored because of Package Restore 200 | **/[Pp]ackages/* 201 | # except build/, which is used as an MSBuild target. 202 | !**/[Pp]ackages/build/ 203 | # Uncomment if necessary however generally it will be regenerated when needed 204 | #!**/[Pp]ackages/repositories.config 205 | # NuGet v3's project.json files produces more ignorable files 206 | *.nuget.props 207 | *.nuget.targets 208 | 209 | # Microsoft Azure Build Output 210 | csx/ 211 | *.build.csdef 212 | 213 | # Microsoft Azure Emulator 214 | ecf/ 215 | rcf/ 216 | 217 | # Windows Store app package directories and files 218 | AppPackages/ 219 | BundleArtifacts/ 220 | Package.StoreAssociation.xml 221 | _pkginfo.txt 222 | *.appx 223 | *.appxbundle 224 | *.appxupload 225 | 226 | # Visual Studio cache files 227 | # files ending in .cache can be ignored 228 | *.[Cc]ache 229 | # but keep track of directories ending in .cache 230 | !?*.[Cc]ache/ 231 | 232 | # Others 233 | ClientBin/ 234 | ~$* 235 | *~ 236 | *.dbmdl 237 | *.dbproj.schemaview 238 | *.jfm 239 | *.pfx 240 | *.publishsettings 241 | orleans.codegen.cs 242 | 243 | # Including strong name files can present a security risk 244 | # (https://github.com/github/gitignore/pull/2483#issue-259490424) 245 | #*.snk 246 | 247 | # Since there are multiple workflows, uncomment next line to ignore bower_components 248 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 249 | #bower_components/ 250 | 251 | # RIA/Silverlight projects 252 | Generated_Code/ 253 | 254 | # Backup & report files from converting an old project file 255 | # to a newer Visual Studio version. Backup files are not needed, 256 | # because we have git ;-) 257 | _UpgradeReport_Files/ 258 | Backup*/ 259 | UpgradeLog*.XML 260 | UpgradeLog*.htm 261 | ServiceFabricBackup/ 262 | *.rptproj.bak 263 | 264 | # SQL Server files 265 | *.mdf 266 | *.ldf 267 | *.ndf 268 | 269 | # Business Intelligence projects 270 | *.rdl.data 271 | *.bim.layout 272 | *.bim_*.settings 273 | *.rptproj.rsuser 274 | *- [Bb]ackup.rdl 275 | *- [Bb]ackup ([0-9]).rdl 276 | *- [Bb]ackup ([0-9][0-9]).rdl 277 | 278 | # Microsoft Fakes 279 | FakesAssemblies/ 280 | 281 | # GhostDoc plugin setting file 282 | *.GhostDoc.xml 283 | 284 | # Node.js Tools for Visual Studio 285 | .ntvs_analysis.dat 286 | node_modules/ 287 | 288 | # Visual Studio 6 build log 289 | *.plg 290 | 291 | # Visual Studio 6 workspace options file 292 | *.opt 293 | 294 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 295 | *.vbw 296 | 297 | # Visual Studio 6 auto-generated project file (contains which files were open etc.) 298 | *.vbp 299 | 300 | # Visual Studio 6 workspace and project file (working project files containing files to include in project) 301 | *.dsw 302 | *.dsp 303 | 304 | # Visual Studio 6 technical files 305 | *.ncb 306 | *.aps 307 | 308 | # Visual Studio LightSwitch build output 309 | **/*.HTMLClient/GeneratedArtifacts 310 | **/*.DesktopClient/GeneratedArtifacts 311 | **/*.DesktopClient/ModelManifest.xml 312 | **/*.Server/GeneratedArtifacts 313 | **/*.Server/ModelManifest.xml 314 | _Pvt_Extensions 315 | 316 | # Paket dependency manager 317 | .paket/paket.exe 318 | paket-files/ 319 | 320 | # FAKE - F# Make 321 | .fake/ 322 | 323 | # CodeRush personal settings 324 | .cr/personal 325 | 326 | # Python Tools for Visual Studio (PTVS) 327 | __pycache__/ 328 | *.pyc 329 | 330 | # Cake - Uncomment if you are using it 331 | # tools/** 332 | # !tools/packages.config 333 | 334 | # Tabs Studio 335 | *.tss 336 | 337 | # Telerik's JustMock configuration file 338 | *.jmconfig 339 | 340 | # BizTalk build output 341 | *.btp.cs 342 | *.btm.cs 343 | *.odx.cs 344 | *.xsd.cs 345 | 346 | # OpenCover UI analysis results 347 | OpenCover/ 348 | 349 | # Azure Stream Analytics local run output 350 | ASALocalRun/ 351 | 352 | # MSBuild Binary and Structured Log 353 | *.binlog 354 | 355 | # NVidia Nsight GPU debugger configuration file 356 | *.nvuser 357 | 358 | # MFractors (Xamarin productivity tool) working folder 359 | .mfractor/ 360 | 361 | # Local History for Visual Studio 362 | .localhistory/ 363 | 364 | # Visual Studio History (VSHistory) files 365 | .vshistory/ 366 | 367 | # BeatPulse healthcheck temp database 368 | healthchecksdb 369 | 370 | # Backup folder for Package Reference Convert tool in Visual Studio 2017 371 | MigrationBackup/ 372 | 373 | # Ionide (cross platform F# VS Code tools) working folder 374 | .ionide/ 375 | 376 | # Fody - auto-generated XML schema 377 | FodyWeavers.xsd 378 | 379 | # VS Code files for those working on multiple tools 380 | .vscode/* 381 | !.vscode/settings.json 382 | !.vscode/tasks.json 383 | !.vscode/launch.json 384 | !.vscode/extensions.json 385 | *.code-workspace 386 | 387 | # Local History for Visual Studio Code 388 | .history/ 389 | 390 | # Windows Installer files from build outputs 391 | *.cab 392 | *.msi 393 | *.msix 394 | *.msm 395 | *.msp 396 | 397 | # JetBrains Rider 398 | *.sln.iml 399 | /.godot 400 | /settings.json 401 | 402 | # Gd Unit 4 403 | .godot 404 | 405 | gdunit4_testadapter/ 406 | 407 | *.old -------------------------------------------------------------------------------- /.runsettings: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 1 5 | ./TestResults 6 | net8.0 7 | 180000 8 | true 9 | 10 | C:\Program Files (x86)\Godot\Godot_v4.2.1-stable_mono_win64\Godot_v4.2.1-stable_mono_win64.exe 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | detailed 19 | 20 | 21 | 22 | 23 | test-result.html 24 | 25 | 26 | 27 | 28 | test-result.trx 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | FullyQualifiedName 37 | 38 | -------------------------------------------------------------------------------- /.runsettings-ci: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 1 5 | ./TestResults 6 | net8.0 7 | 180000 8 | true 9 | 10 | 11 | 12 | 13 | 14 | 15 | detailed 16 | 17 | 18 | 19 | 20 | test-result.html 21 | 22 | 23 | 24 | 25 | test-result.trx 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | --audio-driver Dummy --display-driver x11 --rendering-driver opengl3 --screen 0 --verbose 44 | FullyQualifiedName 45 | 46 | -------------------------------------------------------------------------------- /Example/GlobalReferences.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using Steam; 3 | 4 | namespace SteamMultiplayerPeer.Example; 5 | internal static class GlobalReferences // is this bad practice? idk its an example project 6 | { 7 | public static SteamManager SteamManager(this Node node) => node.GetTree().Root.GetNode("Startup/SteamManager"); 8 | 9 | } 10 | -------------------------------------------------------------------------------- /Example/GlobalReferences.cs.uid: -------------------------------------------------------------------------------- 1 | uid://c0khhu8ofy4ct 2 | -------------------------------------------------------------------------------- /Example/Player.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using System; 3 | 4 | internal partial class Player : Node3D 5 | { 6 | 7 | public override void _EnterTree() 8 | { 9 | SetMultiplayerAuthority((int)long.Parse(Name)); 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Example/Player.cs.uid: -------------------------------------------------------------------------------- 1 | uid://o64rv5mh52y2 2 | -------------------------------------------------------------------------------- /Example/Player.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=3 uid="uid://d2isx4pc6x0ww"] 2 | 3 | [ext_resource type="Script" uid="uid://o64rv5mh52y2" path="res://Example/Player.cs" id="1_h8r3t"] 4 | 5 | [node name="Player" type="Node3D"] 6 | script = ExtResource("1_h8r3t") 7 | -------------------------------------------------------------------------------- /Example/Startup.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=3 format=3 uid="uid://b27h0j08ndoxw"] 2 | 3 | [ext_resource type="Script" uid="uid://b0smp6qoaxdgl" path="res://Steam/SteamManager.cs" id="1_ngv6v"] 4 | [ext_resource type="Script" uid="uid://db1gw7slpkqjn" path="res://Example/UI.cs" id="2_tenw6"] 5 | 6 | [node name="Startup" type="Node3D"] 7 | 8 | [node name="SteamManager" type="Node" parent="."] 9 | script = ExtResource("1_ngv6v") 10 | 11 | [node name="UI" type="Control" parent="."] 12 | layout_mode = 3 13 | anchors_preset = 15 14 | anchor_right = 1.0 15 | anchor_bottom = 1.0 16 | grow_horizontal = 2 17 | grow_vertical = 2 18 | script = ExtResource("2_tenw6") 19 | 20 | [node name="VBoxContainer" type="VBoxContainer" parent="UI"] 21 | layout_mode = 1 22 | anchors_preset = 5 23 | anchor_left = 0.5 24 | anchor_right = 0.5 25 | offset_left = -20.0 26 | offset_right = 20.0 27 | offset_bottom = 40.0 28 | grow_horizontal = 2 29 | 30 | [node name="HostGame" type="Button" parent="UI/VBoxContainer"] 31 | layout_mode = 2 32 | text = "Host" 33 | 34 | [node name="TextEdit" type="TextEdit" parent="UI/VBoxContainer"] 35 | custom_minimum_size = Vector2(150, 40) 36 | layout_mode = 2 37 | placeholder_text = "Lobby Id" 38 | 39 | [node name="LeaveGame" type="Button" parent="UI/VBoxContainer"] 40 | layout_mode = 2 41 | text = "Leave" 42 | 43 | [node name="JoinGame" type="Button" parent="UI/VBoxContainer"] 44 | layout_mode = 2 45 | text = "Join" 46 | 47 | [node name="QuitGame" type="Button" parent="UI/VBoxContainer"] 48 | layout_mode = 2 49 | text = "Quit 50 | " 51 | 52 | [node name="LobbyVbox" type="VBoxContainer" parent="UI"] 53 | layout_mode = 0 54 | offset_right = 40.0 55 | offset_bottom = 40.0 56 | 57 | [node name="Label" type="Label" parent="UI/LobbyVbox"] 58 | layout_mode = 2 59 | text = "Lobby Information:" 60 | 61 | [node name="HBoxContainer" type="HBoxContainer" parent="UI/LobbyVbox"] 62 | layout_mode = 2 63 | 64 | [node name="Label" type="Label" parent="UI/LobbyVbox/HBoxContainer"] 65 | layout_mode = 2 66 | text = "Lobby Id: " 67 | 68 | [node name="LobbyIdLabel" type="TextEdit" parent="UI/LobbyVbox/HBoxContainer"] 69 | custom_minimum_size = Vector2(200, 50) 70 | layout_mode = 2 71 | 72 | [node name="CurrentMemberLabel" type="Label" parent="UI/LobbyVbox"] 73 | layout_mode = 2 74 | text = "CurrentMembers:" 75 | 76 | [node name="MemberVbox" type="VBoxContainer" parent="UI/LobbyVbox"] 77 | layout_mode = 2 78 | 79 | [node name="PlayerHolder" type="Node3D" parent="."] 80 | 81 | [node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."] 82 | _spawnable_scenes = PackedStringArray("uid://d2isx4pc6x0ww") 83 | spawn_path = NodePath("../PlayerHolder") 84 | -------------------------------------------------------------------------------- /Example/UI.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using Godot.Collections; 3 | using SteamMultiplayerPeer.Example; 4 | using Steamworks.Data; 5 | using System.Collections.Generic; 6 | using System.Linq; 7 | using System.Threading.Tasks; 8 | internal partial class UI : Control 9 | { 10 | private Button _hostButton = null!; 11 | private Button _joinButton = null!; 12 | private Button _leaveGameButton = null!; 13 | private Button _quitButton = null!; 14 | private TextEdit _lobbyIdLabel = null!; 15 | private TextEdit _textEdit = null!; 16 | private VBoxContainer _memberVbox = null!; 17 | private Node3D _playerSpawnerNode = null!; 18 | private PackedScene _playerScene = ResourceLoader.Load("res://Example/Player.tscn"); 19 | private bool _inLobby = false; 20 | public override void _Ready() 21 | { 22 | _hostButton = GetNode