├── .gitignore
├── BlueprintRetarget.uplugin
├── Config
└── FilterPlugin.ini
├── Content
└── Readme
│ ├── ContextMenu.png
│ ├── SelectClass.png
│ └── Warning.png
├── LICENSE
├── README.md
└── Source
└── BlueprintRetarget
├── BlueprintRetarget.Build.cs
├── Private
├── BlueprintRetarget.cpp
├── ContentBrowserExtensions.cpp
└── ContentBrowserExtensions.h
└── Public
└── BlueprintRetarget.h
/.gitignore:
--------------------------------------------------------------------------------
1 | /Binaries
2 | /Intermediate
--------------------------------------------------------------------------------
/BlueprintRetarget.uplugin:
--------------------------------------------------------------------------------
1 | {
2 | "FileVersion": 3,
3 | "Version": 1,
4 | "VersionName": "1.0",
5 | "FriendlyName": "Blueprint Retarget",
6 | "Description": "A simple tool that helps retarget blueprints with invalid parent classes",
7 | "Category": "Other",
8 | "CreatedBy": "Piperift",
9 | "CreatedByURL": "https://piperift.com",
10 | "DocsURL": "",
11 | "MarketplaceURL": "",
12 | "SupportURL": "",
13 | "CanContainContent": false,
14 | "IsBetaVersion": false,
15 | "Modules": [
16 | {
17 | "Name": "BlueprintRetarget",
18 | "Type": "Editor",
19 | "LoadingPhase": "Default"
20 | }
21 | ]
22 | }
--------------------------------------------------------------------------------
/Config/FilterPlugin.ini:
--------------------------------------------------------------------------------
1 | [FilterPlugin]
2 | ; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
3 | ; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
4 | ;
5 | ; Examples:
6 | ; /README.txt
7 | ; /Extras/...
8 | ; /Binaries/ThirdParty/*.dll
9 |
--------------------------------------------------------------------------------
/Content/Readme/ContextMenu.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PipeRift/BlueprintRetarget/a7e3cb959dd4a8902d29d3a6947dfbb21b575524/Content/Readme/ContextMenu.png
--------------------------------------------------------------------------------
/Content/Readme/SelectClass.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PipeRift/BlueprintRetarget/a7e3cb959dd4a8902d29d3a6947dfbb21b575524/Content/Readme/SelectClass.png
--------------------------------------------------------------------------------
/Content/Readme/Warning.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/PipeRift/BlueprintRetarget/a7e3cb959dd4a8902d29d3a6947dfbb21b575524/Content/Readme/Warning.png
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | Apache License
2 | Version 2.0, January 2004
3 | http://www.apache.org/licenses/
4 |
5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
6 |
7 | 1. Definitions.
8 |
9 | "License" shall mean the terms and conditions for use, reproduction,
10 | and distribution as defined by Sections 1 through 9 of this document.
11 |
12 | "Licensor" shall mean the copyright owner or entity authorized by
13 | the copyright owner that is granting the License.
14 |
15 | "Legal Entity" shall mean the union of the acting entity and all
16 | other entities that control, are controlled by, or are under common
17 | control with that entity. For the purposes of this definition,
18 | "control" means (i) the power, direct or indirect, to cause the
19 | direction or management of such entity, whether by contract or
20 | otherwise, or (ii) ownership of fifty percent (50%) or more of the
21 | outstanding shares, or (iii) beneficial ownership of such entity.
22 |
23 | "You" (or "Your") shall mean an individual or Legal Entity
24 | exercising permissions granted by this License.
25 |
26 | "Source" form shall mean the preferred form for making modifications,
27 | including but not limited to software source code, documentation
28 | source, and configuration files.
29 |
30 | "Object" form shall mean any form resulting from mechanical
31 | transformation or translation of a Source form, including but
32 | not limited to compiled object code, generated documentation,
33 | and conversions to other media types.
34 |
35 | "Work" shall mean the work of authorship, whether in Source or
36 | Object form, made available under the License, as indicated by a
37 | copyright notice that is included in or attached to the work
38 | (an example is provided in the Appendix below).
39 |
40 | "Derivative Works" shall mean any work, whether in Source or Object
41 | form, that is based on (or derived from) the Work and for which the
42 | editorial revisions, annotations, elaborations, or other modifications
43 | represent, as a whole, an original work of authorship. For the purposes
44 | of this License, Derivative Works shall not include works that remain
45 | separable from, or merely link (or bind by name) to the interfaces of,
46 | the Work and Derivative Works thereof.
47 |
48 | "Contribution" shall mean any work of authorship, including
49 | the original version of the Work and any modifications or additions
50 | to that Work or Derivative Works thereof, that is intentionally
51 | submitted to Licensor for inclusion in the Work by the copyright owner
52 | or by an individual or Legal Entity authorized to submit on behalf of
53 | the copyright owner. For the purposes of this definition, "submitted"
54 | means any form of electronic, verbal, or written communication sent
55 | to the Licensor or its representatives, including but not limited to
56 | communication on electronic mailing lists, source code control systems,
57 | and issue tracking systems that are managed by, or on behalf of, the
58 | Licensor for the purpose of discussing and improving the Work, but
59 | excluding communication that is conspicuously marked or otherwise
60 | designated in writing by the copyright owner as "Not a Contribution."
61 |
62 | "Contributor" shall mean Licensor and any individual or Legal Entity
63 | on behalf of whom a Contribution has been received by Licensor and
64 | subsequently incorporated within the Work.
65 |
66 | 2. Grant of Copyright License. Subject to the terms and conditions of
67 | this License, each Contributor hereby grants to You a perpetual,
68 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable
69 | copyright license to reproduce, prepare Derivative Works of,
70 | publicly display, publicly perform, sublicense, and distribute the
71 | Work and such Derivative Works in Source or Object form.
72 |
73 | 3. Grant of Patent License. Subject to the terms and conditions of
74 | this License, each Contributor hereby grants to You a perpetual,
75 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable
76 | (except as stated in this section) patent license to make, have made,
77 | use, offer to sell, sell, import, and otherwise transfer the Work,
78 | where such license applies only to those patent claims licensable
79 | by such Contributor that are necessarily infringed by their
80 | Contribution(s) alone or by combination of their Contribution(s)
81 | with the Work to which such Contribution(s) was submitted. If You
82 | institute patent litigation against any entity (including a
83 | cross-claim or counterclaim in a lawsuit) alleging that the Work
84 | or a Contribution incorporated within the Work constitutes direct
85 | or contributory patent infringement, then any patent licenses
86 | granted to You under this License for that Work shall terminate
87 | as of the date such litigation is filed.
88 |
89 | 4. Redistribution. You may reproduce and distribute copies of the
90 | Work or Derivative Works thereof in any medium, with or without
91 | modifications, and in Source or Object form, provided that You
92 | meet the following conditions:
93 |
94 | (a) You must give any other recipients of the Work or
95 | Derivative Works a copy of this License; and
96 |
97 | (b) You must cause any modified files to carry prominent notices
98 | stating that You changed the files; and
99 |
100 | (c) You must retain, in the Source form of any Derivative Works
101 | that You distribute, all copyright, patent, trademark, and
102 | attribution notices from the Source form of the Work,
103 | excluding those notices that do not pertain to any part of
104 | the Derivative Works; and
105 |
106 | (d) If the Work includes a "NOTICE" text file as part of its
107 | distribution, then any Derivative Works that You distribute must
108 | include a readable copy of the attribution notices contained
109 | within such NOTICE file, excluding those notices that do not
110 | pertain to any part of the Derivative Works, in at least one
111 | of the following places: within a NOTICE text file distributed
112 | as part of the Derivative Works; within the Source form or
113 | documentation, if provided along with the Derivative Works; or,
114 | within a display generated by the Derivative Works, if and
115 | wherever such third-party notices normally appear. The contents
116 | of the NOTICE file are for informational purposes only and
117 | do not modify the License. You may add Your own attribution
118 | notices within Derivative Works that You distribute, alongside
119 | or as an addendum to the NOTICE text from the Work, provided
120 | that such additional attribution notices cannot be construed
121 | as modifying the License.
122 |
123 | You may add Your own copyright statement to Your modifications and
124 | may provide additional or different license terms and conditions
125 | for use, reproduction, or distribution of Your modifications, or
126 | for any such Derivative Works as a whole, provided Your use,
127 | reproduction, and distribution of the Work otherwise complies with
128 | the conditions stated in this License.
129 |
130 | 5. Submission of Contributions. Unless You explicitly state otherwise,
131 | any Contribution intentionally submitted for inclusion in the Work
132 | by You to the Licensor shall be under the terms and conditions of
133 | this License, without any additional terms or conditions.
134 | Notwithstanding the above, nothing herein shall supersede or modify
135 | the terms of any separate license agreement you may have executed
136 | with Licensor regarding such Contributions.
137 |
138 | 6. Trademarks. This License does not grant permission to use the trade
139 | names, trademarks, service marks, or product names of the Licensor,
140 | except as required for reasonable and customary use in describing the
141 | origin of the Work and reproducing the content of the NOTICE file.
142 |
143 | 7. Disclaimer of Warranty. Unless required by applicable law or
144 | agreed to in writing, Licensor provides the Work (and each
145 | Contributor provides its Contributions) on an "AS IS" BASIS,
146 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
147 | implied, including, without limitation, any warranties or conditions
148 | of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
149 | PARTICULAR PURPOSE. You are solely responsible for determining the
150 | appropriateness of using or redistributing the Work and assume any
151 | risks associated with Your exercise of permissions under this License.
152 |
153 | 8. Limitation of Liability. In no event and under no legal theory,
154 | whether in tort (including negligence), contract, or otherwise,
155 | unless required by applicable law (such as deliberate and grossly
156 | negligent acts) or agreed to in writing, shall any Contributor be
157 | liable to You for damages, including any direct, indirect, special,
158 | incidental, or consequential damages of any character arising as a
159 | result of this License or out of the use or inability to use the
160 | Work (including but not limited to damages for loss of goodwill,
161 | work stoppage, computer failure or malfunction, or any and all
162 | other commercial damages or losses), even if such Contributor
163 | has been advised of the possibility of such damages.
164 |
165 | 9. Accepting Warranty or Additional Liability. While redistributing
166 | the Work or Derivative Works thereof, You may choose to offer,
167 | and charge a fee for, acceptance of support, warranty, indemnity,
168 | or other liability obligations and/or rights consistent with this
169 | License. However, in accepting such obligations, You may act only
170 | on Your own behalf and on Your sole responsibility, not on behalf
171 | of any other Contributor, and only if You agree to indemnify,
172 | defend, and hold each Contributor harmless for any liability
173 | incurred by, or claims asserted against, such Contributor by reason
174 | of your accepting any such warranty or additional liability.
175 |
176 | END OF TERMS AND CONDITIONS
177 |
178 | APPENDIX: How to apply the Apache License to your work.
179 |
180 | To apply the Apache License to your work, attach the following
181 | boilerplate notice, with the fields enclosed by brackets "[]"
182 | replaced with your own identifying information. (Don't include
183 | the brackets!) The text should be enclosed in the appropriate
184 | comment syntax for the file format. We also recommend that a
185 | file or class name and description of purpose be included on the
186 | same "printed page" as the copyright notice for easier
187 | identification within third-party archives.
188 |
189 | Copyright [yyyy] [name of copyright owner]
190 |
191 | Licensed under the Apache License, Version 2.0 (the "License");
192 | you may not use this file except in compliance with the License.
193 | You may obtain a copy of the License at
194 |
195 | http://www.apache.org/licenses/LICENSE-2.0
196 |
197 | Unless required by applicable law or agreed to in writing, software
198 | distributed under the License is distributed on an "AS IS" BASIS,
199 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
200 | See the License for the specific language governing permissions and
201 | limitations under the License.
202 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Blueprint Retarget plugin
2 | An small tool that allows retargeting invalid blueprints when its parent class is missing on UE4
3 |
4 | ## When to Use
5 | Use this tool when a blueprint has a missing parent class (and therefore you can't open it).
6 |
7 | This can happen when:
8 | - It's parent C++ class has been renamed, changed its module or is missing for any other reason.
9 | - It's parent Blueprint class has been lost but still exists somewhere.
10 |
11 | Only retarget classes with their original, not modified, parent classes.
12 |
13 | ### This is not a magic fix button
14 |
15 | It won't fix references and blueprints could still fail if the parent has changed or if anything else is corrupted.
16 |
17 | **Use it only when the parent class is missing.**
18 |
19 | ## Usage
20 |
21 | 1. When having an invalid blueprint, right click on it to see *"Retarget invalid parent"*
22 |
23 |
24 |
25 | 2. After this, a warning will pop up... to warn you
26 |
27 |
28 |
29 | 3. Finally, select the missing parent from the list. The blueprint will be reparented and you should be able to use it again.
30 |
31 |
--------------------------------------------------------------------------------
/Source/BlueprintRetarget/BlueprintRetarget.Build.cs:
--------------------------------------------------------------------------------
1 | // Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
2 |
3 | using UnrealBuildTool;
4 |
5 | public class BlueprintRetarget : ModuleRules
6 | {
7 | public BlueprintRetarget(ReadOnlyTargetRules Target) : base(Target)
8 | {
9 | PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
10 |
11 | PublicDependencyModuleNames.AddRange(new string[] {
12 | "Core"
13 | });
14 |
15 | PrivateDependencyModuleNames.AddRange(new string[] {
16 | "Projects",
17 | "InputCore",
18 | "UnrealEd",
19 | "CoreUObject",
20 | "Engine",
21 | "EditorStyle",
22 | "SlateCore",
23 | "Slate",
24 | "BlueprintGraph"
25 | });
26 | }
27 | }
28 |
--------------------------------------------------------------------------------
/Source/BlueprintRetarget/Private/BlueprintRetarget.cpp:
--------------------------------------------------------------------------------
1 | // Copyright 2015-2020 Piperift. All Rights Reserved.
2 |
3 | #include "BlueprintRetarget.h"
4 | #include "ContentBrowserExtensions.h"
5 |
6 |
7 | #define LOCTEXT_NAMESPACE "FBlueprintRetargetModule"
8 |
9 | DEFINE_LOG_CATEGORY(LogBlueprintReparent);
10 |
11 |
12 | static const FName BlueprintRetargetTabName("BlueprintRetarget");
13 |
14 | void FBlueprintRetargetModule::StartupModule()
15 | {
16 | FBlueprintRetargetContentBrowserExtensions::InstallHooks();
17 | }
18 |
19 | void FBlueprintRetargetModule::ShutdownModule()
20 | {
21 | FBlueprintRetargetContentBrowserExtensions::RemoveHooks();
22 | }
23 |
24 | #undef LOCTEXT_NAMESPACE
25 |
26 | IMPLEMENT_MODULE(FBlueprintRetargetModule, BlueprintRetarget)
--------------------------------------------------------------------------------
/Source/BlueprintRetarget/Private/ContentBrowserExtensions.cpp:
--------------------------------------------------------------------------------
1 | // Copyright 2015-2020 Piperift. All Rights Reserved.
2 |
3 | #include "ContentBrowserExtensions.h"
4 |
5 | #include
6 | #include
7 | #include
8 | #include
9 | #include
10 | #include
11 | #include
12 | #include
13 | #include
14 | #include
15 | #include
16 | #include
17 | #include
18 | #include
19 | #include
20 |
21 | #include
22 | #include
23 | #include
24 | #include
25 | #include
26 | #include
27 | #include
28 | #include
29 |
30 | #include
31 | #include
32 | #include
33 | #include
34 | #include
35 | #include
36 | #include
37 |
38 |
39 | #define LOCTEXT_NAMESPACE "BlueprintRetarget"
40 |
41 |
42 | class FRetargetBlueprintFilter : public IClassViewerFilter
43 | {
44 | public:
45 | /** All children of these classes will be included unless filtered out by another setting. */
46 | TSet< const UClass* > AllowedChildrenOfClasses;
47 |
48 | /** Classes to not allow any children of into the Class Viewer/Picker. */
49 | TSet< const UClass* > DisallowedChildrenOfClasses;
50 |
51 | /** Classes to never show in this class viewer. */
52 | TSet< const UClass* > DisallowedClasses;
53 |
54 | /** Will limit the results to only native classes */
55 | bool bShowNativeOnly;
56 |
57 | FRetargetBlueprintFilter()
58 | : bShowNativeOnly(false)
59 | {}
60 |
61 | virtual bool IsClassAllowed(const FClassViewerInitializationOptions& InInitOptions, const UClass* InClass, TSharedRef< FClassViewerFilterFuncs > InFilterFuncs) override
62 | {
63 | // If it appears on the allowed child-of classes list (or there is nothing on that list)
64 | // AND it is NOT on the disallowed child-of classes list
65 | // AND it is NOT on the disallowed classes list
66 | return InFilterFuncs->IfInChildOfClassesSet(AllowedChildrenOfClasses, InClass) != EFilterReturn::Failed &&
67 | InFilterFuncs->IfInChildOfClassesSet(DisallowedChildrenOfClasses, InClass) != EFilterReturn::Passed &&
68 | InFilterFuncs->IfInClassesSet(DisallowedClasses, InClass) != EFilterReturn::Passed &&
69 | !InClass->HasAnyClassFlags(CLASS_Deprecated) &&
70 | ((bShowNativeOnly && InClass->HasAnyClassFlags(CLASS_Native)) || !bShowNativeOnly);
71 | }
72 |
73 | virtual bool IsUnloadedClassAllowed(const FClassViewerInitializationOptions& InInitOptions, const TSharedRef< const IUnloadedBlueprintData > InUnloadedClassData, TSharedRef< FClassViewerFilterFuncs > InFilterFuncs) override
74 | {
75 | // If it appears on the allowed child-of classes list (or there is nothing on that list)
76 | // AND it is NOT on the disallowed child-of classes list
77 | // AND it is NOT on the disallowed classes list
78 | return InFilterFuncs->IfInChildOfClassesSet(AllowedChildrenOfClasses, InUnloadedClassData) != EFilterReturn::Failed &&
79 | InFilterFuncs->IfInChildOfClassesSet(DisallowedChildrenOfClasses, InUnloadedClassData) != EFilterReturn::Passed &&
80 | InFilterFuncs->IfInClassesSet(DisallowedClasses, InUnloadedClassData) != EFilterReturn::Passed &&
81 | !InUnloadedClassData->HasAnyClassFlags(CLASS_Deprecated) &&
82 | ((bShowNativeOnly && InUnloadedClassData->HasAnyClassFlags(CLASS_Native)) || !bShowNativeOnly);
83 | }
84 | };
85 |
86 |
87 | //////////////////////////////////////////////////////////////////////////
88 |
89 | FContentBrowserMenuExtender_SelectedAssets ContentBrowserExtenderDelegate;
90 | FDelegateHandle ContentBrowserExtenderDelegateHandle;
91 |
92 |
93 | //////////////////////////////////////////////////////////////////////////
94 | // FContentBrowserSelectedAssetExtensionBase
95 |
96 | struct FContentBrowserSelectedAssetExtensionBase
97 | {
98 | public:
99 | TArray SelectedAssets;
100 |
101 | public:
102 | virtual void Execute() {}
103 | virtual ~FContentBrowserSelectedAssetExtensionBase() {}
104 | };
105 |
106 |
107 | //////////////////////////////////////////////////////////////////////////
108 | // FRetargetClassExtension
109 |
110 | struct FRetargetClassExtension : public FContentBrowserSelectedAssetExtensionBase
111 | {
112 | FRetargetClassExtension()
113 | {}
114 |
115 | virtual void Execute() override
116 | {
117 | // Only cache Blueprint assets
118 | TArray BPs;
119 | for (auto AssetIt = SelectedAssets.CreateConstIterator(); AssetIt; ++AssetIt)
120 | {
121 | const FAssetData& AssetData = *AssetIt;
122 | if (TAssetPtr BP = Cast(AssetData.GetAsset()))
123 | {
124 | BPs.Add(BP.Get());
125 | }
126 | }
127 |
128 | const FText WarningTitle = LOCTEXT("RetargetWarningTitle", "WARNING");
129 | EAppReturnType::Type Result = FMessageDialog::Open(EAppMsgType::OkCancel, EAppReturnType::Ok,
130 | LOCTEXT("RetargetWarning", "This tool is ONLY intended to fix missing or invalid blueprint parents.\n\nDo not try to reparent a working blueprint with it. Assigning parent classes that changed or are unrelated may corrupt your blueprint."),
131 | &WarningTitle
132 | );
133 |
134 | if (Result == EAppReturnType::Cancel)
135 | return;
136 |
137 | // Assign a new parent class
138 | UClass* ChosenClass{ SelectClass(BPs) };
139 |
140 | if (ChosenClass)
141 | {
142 | const FScopedTransaction Transaction(LOCTEXT("RetargetBlueprintParents", "Retarget Blueprint parents"));
143 | for (auto* BP : BPs)
144 | {
145 | ReparentBlueprint(BP, ChosenClass);
146 | }
147 | }
148 | }
149 |
150 | UClass* SelectClass(const TArray& BPs)
151 | {
152 | // Class picker options
153 | FClassViewerInitializationOptions Options;
154 | {
155 | Options.Mode = EClassViewerMode::ClassPicker;
156 | Options.DisplayMode = EClassViewerDisplayMode::TreeView;
157 | Options.bShowObjectRootClass = true;
158 |
159 | Options.bIsBlueprintBaseOnly = true; // Only want blueprint base classes
160 | Options.bShowUnloadedBlueprints = true;
161 |
162 | Options.ClassFilter = PrepareFilter(BPs);
163 | }
164 |
165 | // Temporally hide custom picker from ClassPicker
166 | bool bLastExpandCustomClasses = true;
167 | GConfig->GetBool(TEXT("/Script/UnrealEd.UnrealEdOptions"), TEXT("bExpandClassPickerDefaultClassList"), bLastExpandCustomClasses, GEditorIni);
168 | GConfig->SetBool(TEXT("/Script/UnrealEd.UnrealEdOptions"), TEXT("bExpandClassPickerDefaultClassList"), false, GEditorIni);
169 |
170 | UClass* ChosenClass = nullptr;
171 | const FText TitleText = LOCTEXT("ClassPickerTitle", "Pick Parent Class");
172 | const bool bPressedOk = SClassPickerDialog::PickClass(TitleText, Options, ChosenClass, UBlueprint::StaticClass());
173 |
174 | // Restore custom picker config value
175 | GConfig->SetBool(TEXT("/Script/UnrealEd.UnrealEdOptions"), TEXT("bExpandClassPickerDefaultClassList"), bLastExpandCustomClasses, GEditorIni);
176 |
177 |
178 | return bPressedOk? ChosenClass : nullptr;
179 | }
180 |
181 | TSharedPtr PrepareFilter(const TArray BPs)
182 | {
183 | // Gather BP information
184 | TArray BlueprintClasses{};
185 | bool bHasParent = true;
186 | bool bIsActor = false;
187 | bool bIsAnimBlueprint = false;
188 | bool bIsLevelScriptActor = false;
189 | bool bIsComponentBlueprint = false;
190 | for (auto BlueprintIt = BPs.CreateConstIterator(); (!bIsActor && !bIsAnimBlueprint) && BlueprintIt; ++BlueprintIt)
191 | {
192 | const UBlueprint* Blueprint = *BlueprintIt;
193 |
194 | bIsAnimBlueprint |= Blueprint->IsA(UAnimBlueprint::StaticClass());
195 |
196 | if (Blueprint->ParentClass)
197 | {
198 | bIsActor |= Blueprint->ParentClass->IsChildOf(AActor::StaticClass());
199 | bIsLevelScriptActor |= Blueprint->ParentClass->IsChildOf(ALevelScriptActor::StaticClass());
200 | bIsComponentBlueprint |= Blueprint->ParentClass->IsChildOf(UActorComponent::StaticClass());
201 | if (Blueprint->GeneratedClass)
202 | {
203 | BlueprintClasses.Add(Blueprint->GeneratedClass);
204 | }
205 | }
206 | else
207 | {
208 | bHasParent = false;
209 | }
210 | }
211 |
212 |
213 | TSharedPtr Filter = MakeShared();
214 |
215 | Filter->DisallowedChildrenOfClasses.Add(UInterface::StaticClass());
216 | Filter->DisallowedChildrenOfClasses.Append(BlueprintClasses); // Can't re-parent to child BPs
217 | for (UBlueprint* BP : BPs)
218 | {
219 | BP->GetReparentingRules(Filter->AllowedChildrenOfClasses, Filter->DisallowedChildrenOfClasses);
220 | }
221 |
222 | if (bIsActor)
223 | {
224 | if (bIsLevelScriptActor)
225 | {
226 | // Don't allow conversion outside of the LevelScriptActor hierarchy
227 | Filter->AllowedChildrenOfClasses.Add(ALevelScriptActor::StaticClass());
228 | Filter->bShowNativeOnly = true;
229 | }
230 | else
231 | {
232 | // Don't allow conversion outside of the Actor hierarchy
233 | Filter->AllowedChildrenOfClasses.Add(AActor::StaticClass());
234 |
235 | // Don't allow non-LevelScriptActor->LevelScriptActor conversion
236 | Filter->DisallowedChildrenOfClasses.Add(ALevelScriptActor::StaticClass());
237 | }
238 | }
239 | else if (bIsAnimBlueprint)
240 | {
241 | // If it's an anim blueprint, do not allow conversion to non anim
242 | Filter->AllowedChildrenOfClasses.Add(UAnimInstance::StaticClass());
243 | }
244 | else if (bIsComponentBlueprint)
245 | {
246 | // If it is a component blueprint, only allow classes under and including UActorComponent
247 | Filter->AllowedChildrenOfClasses.Add(UActorComponent::StaticClass());
248 | }
249 | else if(bHasParent)
250 | {
251 | Filter->DisallowedChildrenOfClasses.Add(AActor::StaticClass());
252 | }
253 |
254 | for (const UBlueprint* BP : BPs)
255 | {
256 | // don't allow making me my own parent!
257 | if (BP->GeneratedClass)
258 | {
259 | Filter->DisallowedClasses.Add(BP->GeneratedClass);
260 | }
261 | }
262 | return Filter;
263 | }
264 |
265 | void ReparentBlueprint(UBlueprint* Blueprint, UClass* ChosenClass) {
266 | check(Blueprint);
267 |
268 | if ((Blueprint != nullptr) && (ChosenClass != nullptr) && (ChosenClass != Blueprint->ParentClass))
269 | {
270 | // Notify user, about common interfaces
271 | bool bReparent = true;
272 | {
273 | FString CommonInterfacesNames;
274 | for (const FBPInterfaceDescription& InterdaceDesc : Blueprint->ImplementedInterfaces)
275 | {
276 | if (ChosenClass->ImplementsInterface(*InterdaceDesc.Interface))
277 | {
278 | CommonInterfacesNames += InterdaceDesc.Interface->GetName();
279 | CommonInterfacesNames += TCHAR('\n');
280 | }
281 | }
282 | if (!CommonInterfacesNames.IsEmpty())
283 | {
284 | const FText Title = LOCTEXT("CommonInterfacesTitle", "Common interfaces");
285 | const FText Message = FText::Format(
286 | LOCTEXT("ReparentWarning_InterfacesImplemented", "Following interfaces are already implemented. Continue reparenting? \n {0}"),
287 | FText::FromString(CommonInterfacesNames));
288 |
289 | FSuppressableWarningDialog::FSetupInfo Info(Message, Title, "Warning_CommonInterfacesWhileReparenting");
290 | Info.ConfirmText = LOCTEXT("ReparentYesButton", "Reparent");
291 | Info.CancelText = LOCTEXT("ReparentNoButton", "Cancel");
292 |
293 | if (FSuppressableWarningDialog(Info).ShowModal() == FSuppressableWarningDialog::Cancel)
294 | {
295 | bReparent = false;
296 | }
297 | }
298 | }
299 |
300 | // If the chosen class differs hierarchically from the current class, warn that there may be data loss
301 | if (bReparent && (!Blueprint->ParentClass || !ChosenClass->GetDefaultObject()->IsA(Blueprint->ParentClass)))
302 | {
303 | const FText Title = LOCTEXT("ReparentTitle", "Reparent Blueprint");
304 | const FText Message = LOCTEXT("ReparentWarning", "Reparenting this blueprint may cause data loss. Continue reparenting?");
305 |
306 | // Warn the user that this may result in data loss
307 | FSuppressableWarningDialog::FSetupInfo Info(Message, Title, "Warning_ReparentTitle");
308 | Info.ConfirmText = LOCTEXT("ReparentYesButton", "Reparent");
309 | Info.CancelText = LOCTEXT("ReparentNoButton", "Cancel");
310 | Info.CheckBoxText = FText::GetEmpty(); // not suppressible
311 |
312 | if (FSuppressableWarningDialog(Info).ShowModal() == FSuppressableWarningDialog::Cancel)
313 | {
314 | bReparent = false;
315 | }
316 | }
317 |
318 | if (bReparent)
319 | {
320 | UE_LOG(LogBlueprintReparent, Warning, TEXT("Reparenting blueprint %s from %s to %s..."), *Blueprint->GetFullName(), Blueprint->ParentClass ? *Blueprint->ParentClass->GetName() : TEXT("[None]"), *ChosenClass->GetName());
321 |
322 | UClass* OldParentClass = Blueprint->ParentClass;
323 | Blueprint->ParentClass = ChosenClass;
324 |
325 | // Ensure that the Blueprint is up-to-date (valid SCS etc.) before compiling
326 | EnsureBlueprintIsUpToDate(Blueprint);
327 | FBlueprintEditorUtils::RefreshAllNodes(Blueprint);
328 | FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint);
329 |
330 | Compile(Blueprint);
331 |
332 | // Ensure that the Blueprint is up-to-date (valid SCS etc.) after compiling (new parent class)
333 | EnsureBlueprintIsUpToDate(Blueprint);
334 |
335 | if (Blueprint->NativizationFlag != EBlueprintNativizationFlag::Disabled)
336 | {
337 | UBlueprint* ParentBlueprint = UBlueprint::GetBlueprintFromClass(ChosenClass);
338 | if (ParentBlueprint && ParentBlueprint->NativizationFlag == EBlueprintNativizationFlag::Disabled)
339 | {
340 | ParentBlueprint->NativizationFlag = EBlueprintNativizationFlag::Dependency;
341 |
342 | FNotificationInfo Warning(FText::Format(
343 | LOCTEXT("InterfaceFlaggedForNativization", "{0} flagged for nativization (as a required dependency)."),
344 | FText::FromName(ParentBlueprint->GetFName())
345 | ));
346 | Warning.ExpireDuration = 5.0f;
347 | Warning.bFireAndForget = true;
348 | Warning.Image = FCoreStyle::Get().GetBrush(TEXT("MessageLog.Warning"));
349 | FSlateNotificationManager::Get().AddNotification(Warning);
350 | }
351 | }
352 |
353 | /*if (SCSEditor.IsValid())
354 | {
355 | SCSEditor->UpdateTree();
356 | }*/
357 | }
358 | }
359 |
360 | FSlateApplication::Get().DismissAllMenus();
361 | }
362 |
363 | void Compile(UBlueprint* Blueprint) {
364 | check(Blueprint);
365 |
366 | FCompilerResultsLog LogResults;
367 | LogResults.SetSourcePath(Blueprint->GetPathName());
368 | LogResults.BeginEvent(TEXT("Compile"));
369 | FKismetEditorUtilities::CompileBlueprint(Blueprint, EBlueprintCompileOptions::None, &LogResults);
370 |
371 | LogResults.EndEvent();
372 | }
373 |
374 | void EnsureBlueprintIsUpToDate(UBlueprint* Blueprint) {
375 |
376 | // Purge any nullptr graphs
377 | FBlueprintEditorUtils::PurgeNullGraphs(Blueprint);
378 |
379 | // Make sure the blueprint is cosmetically up to date
380 | FKismetEditorUtilities::UpgradeCosmeticallyStaleBlueprint(Blueprint);
381 |
382 | if (FBlueprintEditorUtils::SupportsConstructionScript(Blueprint))
383 | {
384 | // If we don't have an SCS yet, make it
385 | if (Blueprint->GeneratedClass && !Blueprint->SimpleConstructionScript)
386 | {
387 | Blueprint->SimpleConstructionScript = NewObject(Blueprint->GeneratedClass);
388 | Blueprint->SimpleConstructionScript->SetFlags(RF_Transactional);
389 | }
390 |
391 | // If we should have a UCS but don't yet, make it
392 | if (!FBlueprintEditorUtils::FindUserConstructionScript(Blueprint))
393 | {
394 | UEdGraph* UCSGraph = FBlueprintEditorUtils::CreateNewGraph(Blueprint, UEdGraphSchema_K2::FN_UserConstructionScript, UEdGraph::StaticClass(), UEdGraphSchema_K2::StaticClass());
395 | FBlueprintEditorUtils::AddFunctionGraph(Blueprint, UCSGraph, /*bIsUserCreated=*/ false, AActor::StaticClass());
396 | UCSGraph->bAllowDeletion = false;
397 | }
398 |
399 | // Check to see if we have gained a component from our parent (that would require us removing our scene root)
400 | // (or lost one, which requires adding one)
401 | if (Blueprint->SimpleConstructionScript != nullptr)
402 | {
403 | Blueprint->SimpleConstructionScript->ValidateSceneRootNodes();
404 | }
405 | }
406 | else
407 | {
408 | // If we have an SCS but don't support it, then we remove it
409 | if (Blueprint->SimpleConstructionScript)
410 | {
411 | // Remove any SCS variable nodes
412 | for (USCS_Node* SCS_Node : Blueprint->SimpleConstructionScript->GetAllNodes())
413 | {
414 | if (SCS_Node)
415 | {
416 | FBlueprintEditorUtils::RemoveVariableNodes(Blueprint, SCS_Node->GetVariableName());
417 | }
418 | }
419 |
420 | // Remove the SCS object reference
421 | Blueprint->SimpleConstructionScript = nullptr;
422 |
423 | // Mark the Blueprint as having been structurally modified
424 | FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified(Blueprint);
425 | }
426 | }
427 |
428 | // Make sure that this blueprint is up-to-date with regards to its parent functions
429 | FBlueprintEditorUtils::ConformCallsToParentFunctions(Blueprint);
430 |
431 | // Make sure that this blueprint is up-to-date with regards to its implemented events
432 | FBlueprintEditorUtils::ConformImplementedEvents(Blueprint);
433 |
434 | // Make sure that this blueprint is up-to-date with regards to its implemented interfaces
435 | FBlueprintEditorUtils::ConformImplementedInterfaces(Blueprint);
436 |
437 | // Update old composite nodes(can't do this in PostLoad)
438 | FBlueprintEditorUtils::UpdateOutOfDateCompositeNodes(Blueprint);
439 |
440 | // Update any nodes which might have dropped their RF_Transactional flag due to copy-n-paste issues
441 | FBlueprintEditorUtils::UpdateTransactionalFlags(Blueprint);
442 | }
443 | };
444 |
445 |
446 | //////////////////////////////////////////////////////////////////////////
447 | // FBlueprintRetargetContentBrowserExtensions_Impl
448 |
449 | class FBlueprintRetargetContentBrowserExtensions_Impl
450 | {
451 | public:
452 | static void ExecuteSelectedContentFunctor(TSharedPtr SelectedAssetFunctor)
453 | {
454 | SelectedAssetFunctor->Execute();
455 | }
456 |
457 | static void CreateSubMenu(FMenuBuilder& MenuBuilder, TArray SelectedAssets)
458 | {
459 | TSharedPtr ICreatorFunctor = MakeShareable(new FRetargetClassExtension());
460 | ICreatorFunctor->SelectedAssets = SelectedAssets;
461 |
462 | FUIAction Action_RetargetClass(FExecuteAction::CreateStatic(
463 | &FBlueprintRetargetContentBrowserExtensions_Impl::ExecuteSelectedContentFunctor,
464 | StaticCastSharedPtr(ICreatorFunctor)
465 | ));
466 |
467 | MenuBuilder.AddMenuEntry(
468 | LOCTEXT("RetargetClass", "Retarget invalid parent"),
469 | LOCTEXT("RetargetClass_Tooltip", "Reparents a blueprint's parent class (Useful when parent class is missing or invalid)"),
470 | FSlateIcon(FEditorStyle::GetStyleSetName(), "ClassIcon.Note"),
471 | Action_RetargetClass,
472 | NAME_None,
473 | EUserInterfaceActionType::Button);
474 | }
475 |
476 | static TSharedRef OnExtendContentBrowserAssetSelectionMenu(const TArray& SelectedAssets)
477 | {
478 | // Run through the assets to determine if any meet our criteria
479 | bool bAllInvalidBlueprint = SelectedAssets.Num() > 0;
480 | for (auto AssetIt = SelectedAssets.CreateConstIterator(); AssetIt; ++AssetIt)
481 | {
482 | bAllInvalidBlueprint &= IsInvalidBlueprint(Cast(AssetIt->GetAsset()));
483 | }
484 |
485 | TSharedRef Extender(new FExtender());
486 |
487 | if (bAllInvalidBlueprint)
488 | {
489 | // Add the sprite actions sub-menu extender
490 | Extender->AddMenuExtension(
491 | "GetAssetActions",
492 | EExtensionHook::After,
493 | nullptr,
494 | FMenuExtensionDelegate::CreateStatic(&FBlueprintRetargetContentBrowserExtensions_Impl::CreateSubMenu, SelectedAssets));
495 | }
496 |
497 | return Extender;
498 | }
499 |
500 | static TArray& GetExtenderDelegates()
501 | {
502 | FContentBrowserModule& ContentBrowserModule = FModuleManager::LoadModuleChecked(TEXT("ContentBrowser"));
503 | return ContentBrowserModule.GetAllAssetViewContextMenuExtenders();
504 | }
505 |
506 | static bool IsInvalidBlueprint(const TAssetPtr& BP) {
507 | return BP && (!BP->SkeletonGeneratedClass || !BP->GeneratedClass);
508 | }
509 | };
510 |
511 |
512 | //////////////////////////////////////////////////////////////////////////
513 | // FBlueprintRetargetContentBrowserExtensions
514 |
515 | void FBlueprintRetargetContentBrowserExtensions::InstallHooks()
516 | {
517 | ContentBrowserExtenderDelegate = FContentBrowserMenuExtender_SelectedAssets::CreateStatic(&FBlueprintRetargetContentBrowserExtensions_Impl::OnExtendContentBrowserAssetSelectionMenu);
518 |
519 | TArray& CBMenuExtenderDelegates = FBlueprintRetargetContentBrowserExtensions_Impl::GetExtenderDelegates();
520 | CBMenuExtenderDelegates.Add(ContentBrowserExtenderDelegate);
521 | ContentBrowserExtenderDelegateHandle = CBMenuExtenderDelegates.Last().GetHandle();
522 | }
523 |
524 | void FBlueprintRetargetContentBrowserExtensions::RemoveHooks()
525 | {
526 | TArray& CBMenuExtenderDelegates = FBlueprintRetargetContentBrowserExtensions_Impl::GetExtenderDelegates();
527 | CBMenuExtenderDelegates.RemoveAll([](const FContentBrowserMenuExtender_SelectedAssets& Delegate) { return Delegate.GetHandle() == ContentBrowserExtenderDelegateHandle; });
528 | }
529 |
530 | //////////////////////////////////////////////////////////////////////////
531 |
532 | #undef LOCTEXT_NAMESPACE
533 |
--------------------------------------------------------------------------------
/Source/BlueprintRetarget/Private/ContentBrowserExtensions.h:
--------------------------------------------------------------------------------
1 | // Copyright 2015-2020 Piperift. All Rights Reserved.
2 |
3 | #pragma once
4 |
5 | // Integrate Paper2D actions associated with existing engine types (e.g., Texture2D) into the content browser
6 | class FBlueprintRetargetContentBrowserExtensions
7 | {
8 | public:
9 | static void InstallHooks();
10 | static void RemoveHooks();
11 | };
--------------------------------------------------------------------------------
/Source/BlueprintRetarget/Public/BlueprintRetarget.h:
--------------------------------------------------------------------------------
1 | // Copyright 2015-2020 Piperift. All Rights Reserved.
2 |
3 | #pragma once
4 |
5 | #include "CoreMinimal.h"
6 | #include "Modules/ModuleManager.h"
7 |
8 |
9 | DECLARE_LOG_CATEGORY_EXTERN(LogBlueprintReparent, All, All);
10 |
11 | class FToolBarBuilder;
12 | class FMenuBuilder;
13 |
14 | class FBlueprintRetargetModule : public IModuleInterface
15 | {
16 | public:
17 |
18 | /** IModuleInterface implementation */
19 | virtual void StartupModule() override;
20 | virtual void ShutdownModule() override;
21 | };
22 |
--------------------------------------------------------------------------------