├── Homebrew └── DecorateFoldout │ ├── Editor │ ├── Resources │ │ ├── IN foldout focus-6510.png │ │ ├── IN foldout focus on-5718.png │ │ ├── IN foldout focus-6510.png.meta │ │ └── IN foldout focus on-5718.png.meta │ └── EditorOverride.cs │ └── Attributes │ └── FoldAttribute.cs ├── .gitignore ├── LICENSE └── README.md /Homebrew/DecorateFoldout/Editor/Resources/IN foldout focus-6510.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PixeyeHQ/InspectorFoldoutGroup/HEAD/Homebrew/DecorateFoldout/Editor/Resources/IN foldout focus-6510.png -------------------------------------------------------------------------------- /Homebrew/DecorateFoldout/Editor/Resources/IN foldout focus on-5718.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PixeyeHQ/InspectorFoldoutGroup/HEAD/Homebrew/DecorateFoldout/Editor/Resources/IN foldout focus on-5718.png -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | 27 | # Unity3D generated meta files 28 | *.pidb.meta 29 | *.pdb.meta 30 | 31 | # Unity3D Generated File On Crash Reports 32 | sysinfo.txt 33 | 34 | # Builds 35 | *.apk 36 | *.unitypackage 37 | -------------------------------------------------------------------------------- /Homebrew/DecorateFoldout/Attributes/FoldAttribute.cs: -------------------------------------------------------------------------------- 1 | // Project : UNITY FOLDOUT 2 | // Contacts : Pix - ask@pixeye.games 3 | 4 | 5 | using UnityEngine; 6 | 7 | namespace Pixeye.Unity 8 | { 9 | public class FoldoutAttribute : PropertyAttribute 10 | { 11 | public string name; 12 | public bool foldEverything; 13 | 14 | /// Adds the property to the specified foldout group. 15 | /// Name of the foldout group. 16 | /// Toggle to put all properties to the specified group 17 | public FoldoutAttribute(string name, bool foldEverything = false) 18 | { 19 | this.foldEverything = foldEverything; 20 | this.name = name; 21 | } 22 | } 23 | } -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 Dimitry 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | [![license](https://img.shields.io/badge/license-MIT-brightgreen.svg?style=flat-square)](https://github.com/dimmpixeye/InspectorFoldoutGroup/blob/master/LICENSE) 2 | [![Join the chat at https://discord.gg/ukhzx83](https://img.shields.io/badge/discord-join%20channel-brightgreen.svg?style=flat-square)](https://discord.gg/ukhzx83) 3 | # InspectorFoldoutGroup 4 | Group variables in Unity 3d inspector with style! 5 | 6 | [![https://gyazo.com/9f18eab9dfb123d928aecf7daa3e01da](https://i.gyazo.com/9f18eab9dfb123d928aecf7daa3e01da.gif)](https://gyazo.com/9f18eab9dfb123d928aecf7daa3e01da) 7 | 8 | [![https://gyazo.com/4e6566c2fca783e4cd557f95713a4ab5](https://i.gyazo.com/4e6566c2fca783e4cd557f95713a4ab5.gif)](https://gyazo.com/4e6566c2fca783e4cd557f95713a4ab5) 9 | 10 | ## How to use 11 | 12 | Put attribute before variable and you are done ! 13 | 14 | ```csharp 15 | [Foldout("DESIRED_NAME")] 16 | ``` 17 | 18 | ```csharp 19 | public class Player : MonoBehaviour 20 | { 21 | [Foldout("Setup")] public Transform selfTransform; 22 | 23 | [Foldout("Data")] public int HP; 24 | [Foldout("Data")] public int AT; 25 | 26 | } 27 | ``` 28 | 29 | You don't need to write [Foldout] attribute each time! Instead, you can add "true" bool check afther naming to put all properties to the specified group 30 | ```csharp 31 | public class Player : MonoBehaviour 32 | { 33 | [Foldout("DATA OBJECT", true)] 34 | public int hp; 35 | public int attack = 20; 36 | [SerializeField] 37 | private GameObject self; 38 | 39 | [Foldout("DATA ATTACK")] 40 | public int AT; 41 | 42 | } 43 | ``` 44 | [![https://gyazo.com/2ce500e63fd604de8098aece2fa354fa](https://i.gyazo.com/2ce500e63fd604de8098aece2fa354fa.png)](https://gyazo.com/2ce500e63fd604de8098aece2fa354fa) 45 | 46 | 47 | ## Other content 48 | * [Tag filters](https://github.com/dimmpixeye/Unity3d-Tags-Filters) - an extension to add foldable groups to the inspector. 49 | * [ACTORS](https://github.com/dimmpixeye/Actors-Unity3d-Framework) - Unity3d data-driven framework I'm currently working on. 50 | 51 | -------------------------------------------------------------------------------- /Homebrew/DecorateFoldout/Editor/Resources/IN foldout focus-6510.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 795626f49ade9024a86e0c1a58aa004b 3 | TextureImporter: 4 | fileIDToRecycleName: {} 5 | externalObjects: {} 6 | serializedVersion: 5 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 0 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | grayScaleToAlpha: 0 25 | generateCubemap: 6 26 | cubemapConvolution: 0 27 | seamlessCubemap: 0 28 | textureFormat: 1 29 | maxTextureSize: 2048 30 | textureSettings: 31 | serializedVersion: 2 32 | filterMode: 0 33 | aniso: -1 34 | mipBias: -1 35 | wrapU: 1 36 | wrapV: 1 37 | wrapW: -1 38 | nPOTScale: 0 39 | lightmap: 0 40 | compressionQuality: 50 41 | spriteMode: 1 42 | spriteExtrude: 1 43 | spriteMeshType: 1 44 | alignment: 0 45 | spritePivot: {x: 0.5, y: 0.5} 46 | spritePixelsToUnits: 100 47 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 48 | spriteGenerateFallbackPhysicsShape: 1 49 | alphaUsage: 1 50 | alphaIsTransparency: 1 51 | spriteTessellationDetail: -1 52 | textureType: 8 53 | textureShape: 1 54 | singleChannelComponent: 0 55 | maxTextureSizeSet: 0 56 | compressionQualitySet: 0 57 | textureFormatSet: 0 58 | platformSettings: 59 | - serializedVersion: 2 60 | buildTarget: DefaultTexturePlatform 61 | maxTextureSize: 2048 62 | resizeAlgorithm: 0 63 | textureFormat: -1 64 | textureCompression: 1 65 | compressionQuality: 50 66 | crunchedCompression: 0 67 | allowsAlphaSplitting: 0 68 | overridden: 0 69 | androidETC2FallbackOverride: 0 70 | - serializedVersion: 2 71 | buildTarget: Standalone 72 | maxTextureSize: 2048 73 | resizeAlgorithm: 0 74 | textureFormat: -1 75 | textureCompression: 1 76 | compressionQuality: 50 77 | crunchedCompression: 0 78 | allowsAlphaSplitting: 0 79 | overridden: 0 80 | androidETC2FallbackOverride: 0 81 | - serializedVersion: 2 82 | buildTarget: WebGL 83 | maxTextureSize: 2048 84 | resizeAlgorithm: 0 85 | textureFormat: -1 86 | textureCompression: 1 87 | compressionQuality: 50 88 | crunchedCompression: 0 89 | allowsAlphaSplitting: 0 90 | overridden: 0 91 | androidETC2FallbackOverride: 0 92 | spriteSheet: 93 | serializedVersion: 2 94 | sprites: [] 95 | outline: [] 96 | physicsShape: [] 97 | bones: [] 98 | spriteID: 99 | vertices: [] 100 | indices: 101 | edges: [] 102 | weights: [] 103 | spritePackingTag: 104 | userData: 105 | assetBundleName: 106 | assetBundleVariant: 107 | -------------------------------------------------------------------------------- /Homebrew/DecorateFoldout/Editor/Resources/IN foldout focus on-5718.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 07896d08487bbb049b494e9e216360ad 3 | TextureImporter: 4 | fileIDToRecycleName: {} 5 | externalObjects: {} 6 | serializedVersion: 5 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 0 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | grayScaleToAlpha: 0 25 | generateCubemap: 6 26 | cubemapConvolution: 0 27 | seamlessCubemap: 0 28 | textureFormat: 1 29 | maxTextureSize: 2048 30 | textureSettings: 31 | serializedVersion: 2 32 | filterMode: 0 33 | aniso: -1 34 | mipBias: -1 35 | wrapU: 1 36 | wrapV: 1 37 | wrapW: -1 38 | nPOTScale: 0 39 | lightmap: 0 40 | compressionQuality: 50 41 | spriteMode: 1 42 | spriteExtrude: 1 43 | spriteMeshType: 1 44 | alignment: 0 45 | spritePivot: {x: 0.5, y: 0.5} 46 | spritePixelsToUnits: 100 47 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 48 | spriteGenerateFallbackPhysicsShape: 1 49 | alphaUsage: 1 50 | alphaIsTransparency: 1 51 | spriteTessellationDetail: -1 52 | textureType: 8 53 | textureShape: 1 54 | singleChannelComponent: 0 55 | maxTextureSizeSet: 0 56 | compressionQualitySet: 0 57 | textureFormatSet: 0 58 | platformSettings: 59 | - serializedVersion: 2 60 | buildTarget: DefaultTexturePlatform 61 | maxTextureSize: 2048 62 | resizeAlgorithm: 0 63 | textureFormat: -1 64 | textureCompression: 1 65 | compressionQuality: 50 66 | crunchedCompression: 0 67 | allowsAlphaSplitting: 0 68 | overridden: 0 69 | androidETC2FallbackOverride: 0 70 | - serializedVersion: 2 71 | buildTarget: Standalone 72 | maxTextureSize: 2048 73 | resizeAlgorithm: 0 74 | textureFormat: -1 75 | textureCompression: 1 76 | compressionQuality: 50 77 | crunchedCompression: 0 78 | allowsAlphaSplitting: 0 79 | overridden: 0 80 | androidETC2FallbackOverride: 0 81 | - serializedVersion: 2 82 | buildTarget: WebGL 83 | maxTextureSize: 2048 84 | resizeAlgorithm: 0 85 | textureFormat: -1 86 | textureCompression: 1 87 | compressionQuality: 50 88 | crunchedCompression: 0 89 | allowsAlphaSplitting: 0 90 | overridden: 0 91 | androidETC2FallbackOverride: 0 92 | spriteSheet: 93 | serializedVersion: 2 94 | sprites: [] 95 | outline: [] 96 | physicsShape: [] 97 | bones: [] 98 | spriteID: 99 | vertices: [] 100 | indices: 101 | edges: [] 102 | weights: [] 103 | spritePackingTag: 104 | userData: 105 | assetBundleName: 106 | assetBundleVariant: 107 | -------------------------------------------------------------------------------- /Homebrew/DecorateFoldout/Editor/EditorOverride.cs: -------------------------------------------------------------------------------- 1 | // Project : UNITY FOLDOUT 2 | // Contacts : Pix - ask@pixeye.games 3 | 4 | using Homebrew; 5 | using System; 6 | using System.Collections.Generic; 7 | using System.Linq; 8 | using System.Reflection; 9 | using UnityEditor; 10 | using UnityEngine; 11 | using Object = UnityEngine.Object; 12 | 13 | 14 | namespace Pixeye.Unity 15 | { 16 | [CustomEditor(typeof(Object), true, isFallback = true)] 17 | [CanEditMultipleObjects] 18 | public class EditorOverride : Editor 19 | { 20 | //===============================// 21 | // Members 22 | //===============================// 23 | 24 | 25 | Dictionary cacheFolds = new Dictionary(); 26 | List props = new List(); 27 | List methods = new List(); 28 | bool initialized; 29 | 30 | 31 | //===============================// 32 | // Logic 33 | //===============================// 34 | 35 | 36 | void OnEnable() 37 | { 38 | initialized = false; 39 | } 40 | 41 | 42 | void OnDisable() 43 | { 44 | //if (Application.wantsToQuit) 45 | //if (applicationIsQuitting) return; 46 | // if (Toolbox.isQuittingOrChangingScene()) return; 47 | if (target != null) 48 | foreach (var c in cacheFolds) 49 | { 50 | EditorPrefs.SetBool(string.Format($"{c.Value.atr.name}{c.Value.props[0].name}{target.GetInstanceID()}"), c.Value.expanded); 51 | c.Value.Dispose(); 52 | } 53 | } 54 | 55 | 56 | public override bool RequiresConstantRepaint() 57 | { 58 | return EditorFramework.needToRepaint; 59 | } 60 | 61 | public override void OnInspectorGUI() 62 | { 63 | serializedObject.Update(); 64 | 65 | 66 | Setup(); 67 | 68 | if (props.Count == 0) 69 | { 70 | DrawDefaultInspector(); 71 | return; 72 | } 73 | 74 | Header(); 75 | Body(); 76 | 77 | serializedObject.ApplyModifiedProperties(); 78 | 79 | void Header() 80 | { 81 | using (new EditorGUI.DisabledScope("m_Script" == props[0].propertyPath)) 82 | { 83 | EditorGUILayout.Space(); 84 | EditorGUILayout.PropertyField(props[0], true); 85 | EditorGUILayout.Space(); 86 | } 87 | } 88 | 89 | void Body() 90 | { 91 | foreach (var pair in cacheFolds) 92 | { 93 | this.UseVerticalLayout(() => Foldout(pair.Value), StyleFramework.box); 94 | EditorGUI.indentLevel = 0; 95 | } 96 | 97 | EditorGUILayout.Space(); 98 | 99 | for (var i = 1; i < props.Count; i++) 100 | { 101 | // if (props[i].isArray) 102 | // { 103 | // DrawPropertySortableArray(props[i]); 104 | // } 105 | // else 106 | // { 107 | EditorGUILayout.PropertyField(props[i], true); 108 | //} 109 | } 110 | 111 | EditorGUILayout.Space(); 112 | 113 | if (methods == null) return; 114 | foreach (MethodInfo memberInfo in methods) 115 | { 116 | this.UseButton(memberInfo); 117 | } 118 | } 119 | 120 | void Foldout(CacheFoldProp cache) 121 | { 122 | cache.expanded = EditorGUILayout.Foldout(cache.expanded, cache.atr.name, true, 123 | StyleFramework.foldout); 124 | 125 | if (cache.expanded) 126 | { 127 | EditorGUI.indentLevel = 1; 128 | 129 | for (int i = 0; i < cache.props.Count; i++) 130 | { 131 | this.UseVerticalLayout(() => Child(i), StyleFramework.boxChild); 132 | } 133 | } 134 | 135 | void Child(int i) 136 | { 137 | // if (cache.props[i].isArray) 138 | // { 139 | // DrawPropertySortableArray(cache.props[i]); 140 | // } 141 | // else 142 | // { 143 | EditorGUILayout.PropertyField(cache.props[i], new GUIContent(ObjectNames.NicifyVariableName(cache.props[i].name)), true); 144 | //} 145 | } 146 | } 147 | 148 | void Setup() 149 | { 150 | EditorFramework.currentEvent = Event.current; 151 | if (!initialized) 152 | { 153 | // SetupButtons(); 154 | 155 | List objectFields; 156 | FoldoutAttribute prevFold = default; 157 | 158 | var length = EditorTypes.Get(target, out objectFields); 159 | 160 | for (var i = 0; i < length; i++) 161 | { 162 | #region FOLDERS 163 | 164 | var fold = Attribute.GetCustomAttribute(objectFields[i], typeof(FoldoutAttribute)) as FoldoutAttribute; 165 | CacheFoldProp c; 166 | if (fold == null) 167 | { 168 | if (prevFold != null && prevFold.foldEverything) 169 | { 170 | if (!cacheFolds.TryGetValue(prevFold.name, out c)) 171 | { 172 | cacheFolds.Add(prevFold.name, new CacheFoldProp {atr = prevFold, types = new HashSet {objectFields[i].Name}}); 173 | } 174 | else 175 | { 176 | c.types.Add(objectFields[i].Name); 177 | } 178 | } 179 | 180 | continue; 181 | } 182 | 183 | prevFold = fold; 184 | 185 | if (!cacheFolds.TryGetValue(fold.name, out c)) 186 | { 187 | var expanded = EditorPrefs.GetBool(string.Format($"{fold.name}{objectFields[i].Name}{target.GetInstanceID()}"), false); 188 | cacheFolds.Add(fold.name, new CacheFoldProp {atr = fold, types = new HashSet {objectFields[i].Name}, expanded = expanded}); 189 | } 190 | else c.types.Add(objectFields[i].Name); 191 | 192 | #endregion 193 | } 194 | 195 | var property = serializedObject.GetIterator(); 196 | var next = property.NextVisible(true); 197 | if (next) 198 | { 199 | do 200 | { 201 | HandleFoldProp(property); 202 | } while (property.NextVisible(false)); 203 | } 204 | 205 | initialized = true; 206 | } 207 | } 208 | 209 | // void SetupButtons() 210 | // { 211 | // var members = GetButtonMembers(target); 212 | // 213 | // foreach (var memberInfo in members) 214 | // { 215 | // var method = memberInfo as MethodInfo; 216 | // if (method == null) 217 | // { 218 | // continue; 219 | // } 220 | // 221 | // if (method.GetParameters().Length > 0) 222 | // { 223 | // continue; 224 | // } 225 | // 226 | // if (methods == null) methods = new List(); 227 | // methods.Add(method); 228 | // } 229 | // } 230 | } 231 | 232 | public void HandleFoldProp(SerializedProperty prop) 233 | { 234 | bool shouldBeFolded = false; 235 | 236 | foreach (var pair in cacheFolds) 237 | { 238 | if (pair.Value.types.Contains(prop.name)) 239 | { 240 | var pr = prop.Copy(); 241 | shouldBeFolded = true; 242 | pair.Value.props.Add(pr); 243 | 244 | break; 245 | } 246 | } 247 | 248 | if (shouldBeFolded == false) 249 | { 250 | var pr = prop.Copy(); 251 | props.Add(pr); 252 | } 253 | } 254 | 255 | // IEnumerable GetButtonMembers(object target) 256 | // { 257 | // return target.GetType() 258 | // .GetMembers(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic) 259 | // .Where(CheckButtonAttribute); 260 | // } 261 | 262 | // bool CheckButtonAttribute(MemberInfo memberInfo) 263 | // { 264 | // return Attribute.IsDefined(memberInfo, typeof(ButtonAttribute)); 265 | // } 266 | 267 | class CacheFoldProp 268 | { 269 | public HashSet types = new HashSet(); 270 | public List props = new List(); 271 | public FoldoutAttribute atr; 272 | public bool expanded; 273 | 274 | public void Dispose() 275 | { 276 | props.Clear(); 277 | types.Clear(); 278 | atr = null; 279 | } 280 | } 281 | } 282 | 283 | static class ditorUIHelper 284 | { 285 | public static void UseVerticalLayout(this Editor e, Action action, GUIStyle style) 286 | { 287 | EditorGUILayout.BeginVertical(style); 288 | action(); 289 | EditorGUILayout.EndVertical(); 290 | } 291 | 292 | public static void UseButton(this Editor e, MethodInfo m) 293 | { 294 | if (GUILayout.Button(m.Name)) 295 | { 296 | m.Invoke(e.target, null); 297 | } 298 | } 299 | } 300 | 301 | 302 | static class StyleFramework 303 | { 304 | public static GUIStyle box; 305 | public static GUIStyle boxChild; 306 | public static GUIStyle foldout; 307 | public static GUIStyle button; 308 | public static GUIStyle text; 309 | 310 | static StyleFramework() 311 | { 312 | bool pro = EditorGUIUtility.isProSkin; 313 | 314 | var uiTex_in = Resources.Load("IN foldout focus-6510"); 315 | var uiTex_in_on = Resources.Load("IN foldout focus on-5718"); 316 | 317 | var c_on = pro ? Color.white : new Color(51 / 255f, 102 / 255f, 204 / 255f, 1); 318 | 319 | button = new GUIStyle(EditorStyles.miniButton); 320 | button.font = Font.CreateDynamicFontFromOSFont(new[] {"Terminus (TTF) for Windows", "Calibri"}, 17); 321 | 322 | text = new GUIStyle(EditorStyles.label); 323 | text.richText = true; 324 | text.contentOffset = new Vector2(0, 5); 325 | text.font = Font.CreateDynamicFontFromOSFont(new[] {"Terminus (TTF) for Windows", "Calibri"}, 14); 326 | 327 | foldout = new GUIStyle(EditorStyles.foldout); 328 | 329 | foldout.overflow = new RectOffset(-10, 0, 3, 0); 330 | foldout.padding = new RectOffset(25, 0, -3, 0); 331 | 332 | foldout.active.textColor = c_on; 333 | foldout.active.background = uiTex_in; 334 | foldout.onActive.textColor = c_on; 335 | foldout.onActive.background = uiTex_in_on; 336 | 337 | foldout.focused.textColor = c_on; 338 | foldout.focused.background = uiTex_in; 339 | foldout.onFocused.textColor = c_on; 340 | foldout.onFocused.background = uiTex_in_on; 341 | 342 | foldout.hover.textColor = c_on; 343 | foldout.hover.background = uiTex_in; 344 | 345 | foldout.onHover.textColor = c_on; 346 | foldout.onHover.background = uiTex_in_on; 347 | 348 | box = new GUIStyle(GUI.skin.box); 349 | box.padding = new RectOffset(10, 0, 10, 0); 350 | 351 | boxChild = new GUIStyle(GUI.skin.box); 352 | boxChild.active.textColor = c_on; 353 | boxChild.active.background = uiTex_in; 354 | boxChild.onActive.textColor = c_on; 355 | boxChild.onActive.background = uiTex_in_on; 356 | 357 | boxChild.focused.textColor = c_on; 358 | boxChild.focused.background = uiTex_in; 359 | boxChild.onFocused.textColor = c_on; 360 | boxChild.onFocused.background = uiTex_in_on; 361 | 362 | EditorStyles.foldout.active.textColor = c_on; 363 | EditorStyles.foldout.active.background = uiTex_in; 364 | EditorStyles.foldout.onActive.textColor = c_on; 365 | EditorStyles.foldout.onActive.background = uiTex_in_on; 366 | 367 | EditorStyles.foldout.focused.textColor = c_on; 368 | EditorStyles.foldout.focused.background = uiTex_in; 369 | EditorStyles.foldout.onFocused.textColor = c_on; 370 | EditorStyles.foldout.onFocused.background = uiTex_in_on; 371 | 372 | EditorStyles.foldout.hover.textColor = c_on; 373 | EditorStyles.foldout.hover.background = uiTex_in; 374 | 375 | EditorStyles.foldout.onHover.textColor = c_on; 376 | EditorStyles.foldout.onHover.background = uiTex_in_on; 377 | } 378 | 379 | public static string FirstLetterToUpperCase(this string s) 380 | { 381 | if (string.IsNullOrEmpty(s)) 382 | return string.Empty; 383 | 384 | var a = s.ToCharArray(); 385 | a[0] = char.ToUpper(a[0]); 386 | return new string(a); 387 | } 388 | 389 | public static IList GetTypeTree(this Type t) 390 | { 391 | var types = new List(); 392 | while (t.BaseType != null) 393 | { 394 | types.Add(t); 395 | t = t.BaseType; 396 | } 397 | 398 | return types; 399 | } 400 | } 401 | 402 | static class EditorTypes 403 | { 404 | public static Dictionary> fields = new Dictionary>(FastComparable.Default); 405 | 406 | public static int Get(Object target, out List objectFields) 407 | { 408 | var t = target.GetType(); 409 | var hash = t.GetHashCode(); 410 | 411 | if (!fields.TryGetValue(hash, out objectFields)) 412 | { 413 | var typeTree = t.GetTypeTree(); 414 | objectFields = target.GetType() 415 | .GetFields(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic) 416 | .OrderByDescending(x => typeTree.IndexOf(x.DeclaringType)) 417 | .ToList(); 418 | fields.Add(hash, objectFields); 419 | } 420 | 421 | return objectFields.Count; 422 | } 423 | } 424 | 425 | 426 | class FastComparable : IEqualityComparer 427 | { 428 | public static FastComparable Default = new FastComparable(); 429 | 430 | public bool Equals(int x, int y) 431 | { 432 | return x == y; 433 | } 434 | 435 | public int GetHashCode(int obj) 436 | { 437 | return obj.GetHashCode(); 438 | } 439 | } 440 | 441 | 442 | [InitializeOnLoad] 443 | public static class EditorFramework 444 | { 445 | internal static bool needToRepaint; 446 | 447 | internal static Event currentEvent; 448 | internal static float t; 449 | 450 | static EditorFramework() 451 | { 452 | EditorApplication.update += Updating; 453 | } 454 | 455 | 456 | static void Updating() 457 | { 458 | CheckMouse(); 459 | 460 | if (needToRepaint) 461 | { 462 | t += Time.deltaTime; 463 | 464 | if (t >= 0.3f) 465 | { 466 | t -= 0.3f; 467 | needToRepaint = false; 468 | } 469 | } 470 | } 471 | 472 | static void CheckMouse() 473 | { 474 | var ev = currentEvent; 475 | if (ev == null) return; 476 | 477 | if (ev.type == EventType.MouseMove) 478 | needToRepaint = true; 479 | } 480 | } 481 | } 482 | --------------------------------------------------------------------------------