├── Packages └── manifest.json ├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── NetworkManager.asset ├── TimeManager.asset ├── EditorBuildSettings.asset ├── AudioManager.asset ├── TagManager.asset ├── EditorSettings.asset ├── PresetManager.asset ├── UnityConnectSettings.asset ├── DynamicsManager.asset ├── Physics2DSettings.asset ├── NavMeshAreas.asset ├── GraphicsSettings.asset ├── QualitySettings.asset ├── InputManager.asset └── ProjectSettings.asset ├── .gitattributes ├── Assets ├── Signals │ ├── Examples │ │ ├── ExampleClass.cs.meta │ │ ├── ExampleClassReciever.cs.meta │ │ ├── SignalExampleDamage.cs.meta │ │ ├── ExampleScene.unity.meta │ │ ├── SignalExampleDamage.cs │ │ ├── ExampleClass.cs │ │ ├── ExampleClassReciever.cs │ │ └── ExampleScene.unity │ ├── Examples.meta │ ├── ProcessingSignals.cs.meta │ └── ProcessingSignals.cs └── Signals.meta ├── .gitignore ├── LICENSE └── README.md /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2018.1.6f1 2 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /Assets/Signals/Examples/ExampleClass.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 17a47cb334e94ba28d470cb32944cc0b 3 | timeCreated: 1536658327 -------------------------------------------------------------------------------- /Assets/Signals/Examples/ExampleClassReciever.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f614d7209cd9428ea8f2cacdaa8c6119 3 | timeCreated: 1536658352 -------------------------------------------------------------------------------- /Assets/Signals/Examples/SignalExampleDamage.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 517470e9e6f344b38638500be1cc1366 3 | timeCreated: 1536658376 -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /Assets/Signals.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 987ffc376731a344d863eda49ed9ce16 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /Assets/Signals/Examples.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9a518c879a866a244b6f581daa1d183a 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Signals/Examples/ExampleScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 99c9720ab356a0642a771bea13969a05 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.0167 7 | Maximum Allowed Timestep: 0.1 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Assets/Signals/ProcessingSignals.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9a5cac95ad24f064384e9ef2cc9df177 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Signals/Examples/SignalExampleDamage.cs: -------------------------------------------------------------------------------- 1 | // Project : Signals 2 | // Contacts : Pixeye - info@pixeye.games 3 | // Date : 9/11/2018 4 | 5 | using UnityEngine; 6 | 7 | namespace Homebrew 8 | { 9 | public struct SignalExampleDamage 10 | { 11 | public GameObject go; 12 | public int damage; 13 | } 14 | } -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Scenes/SampleScene.unity 10 | guid: 99c9720ab356a0642a771bea13969a05 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 1024 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- /Assets/Signals/Examples/ExampleClass.cs: -------------------------------------------------------------------------------- 1 | // Project : Signals 2 | // Contacts : Pixeye - info@pixeye.games 3 | // Date : 9/11/2018 4 | 5 | using UnityEngine; 6 | 7 | namespace Homebrew{ 8 | public class ExampleClass : MonoBehaviour { 9 | private void Update() 10 | { 11 | if (Input.GetKeyDown(KeyCode.Space)) 12 | { 13 | SignalExampleDamage signalExample; 14 | signalExample.damage = Random.Range(1, 10); 15 | signalExample.go = gameObject; 16 | ProcessingSignals.Default.Send(signalExample); 17 | } 18 | } 19 | } 20 | } -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - PostProcessing 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/Plugins/Editor/JetBrains* 7 | Assets/AssetStoreTools* 8 | .idea/ 9 | # Visual Studio cache directory 10 | .vs/ 11 | 12 | # Autogenerated VS/MD/Consulo solution and project files 13 | ExportedObj/ 14 | .consulo/ 15 | *.csproj 16 | *.unityproj 17 | *.sln 18 | *.suo 19 | *.tmp 20 | *.user 21 | *.userprefs 22 | *.pidb 23 | *.booproj 24 | *.svd 25 | *.pdb 26 | *.opendb 27 | 28 | # Unity3D generated meta files 29 | *.pidb.meta 30 | *.pdb.meta 31 | 32 | # Unity3D Generated File On Crash Reports 33 | sysinfo.txt 34 | 35 | # Builds 36 | *.apk 37 | *.unitypackage 38 | -------------------------------------------------------------------------------- /Assets/Signals/Examples/ExampleClassReciever.cs: -------------------------------------------------------------------------------- 1 | // Project : Signals 2 | // Contacts : Pixeye - info@pixeye.games 3 | // Date : 9/11/2018 4 | 5 | using UnityEngine; 6 | 7 | namespace Homebrew 8 | { 9 | public class ExampleClassReciever : MonoBehaviour, IReceive 10 | { 11 | private void OnEnable() 12 | { 13 | ProcessingSignals.Default.Add(this); 14 | } 15 | 16 | private void OnDisable() 17 | { 18 | ProcessingSignals.Default.Remove(this); 19 | } 20 | 21 | public void HandleSignal(SignalExampleDamage arg) 22 | { 23 | Debug.Log(arg.go + " deal "+ arg.damage + " damage!"); 24 | } 25 | } 26 | } -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 2 10 | m_DefaultBehaviorMode: 0 11 | m_SpritePackerMode: 0 12 | m_SpritePackerPaddingPower: 1 13 | m_EtcTextureCompressorBehavior: 1 14 | m_EtcTextureFastCompressor: 1 15 | m_EtcTextureNormalCompressor: 2 16 | m_EtcTextureBestCompressor: 4 17 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd 18 | m_ProjectGenerationRootNamespace: 19 | m_UserGeneratedProjectSuffix: 20 | m_CollabEditorSettings: 21 | inProgressEnabled: 1 22 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | m_DefaultList: 7 | - type: 8 | m_NativeTypeID: 108 9 | m_ManagedTypePPtr: {fileID: 0} 10 | m_ManagedTypeFallback: 11 | defaultPresets: 12 | - m_Preset: {fileID: 2655988077585873504, guid: c1cf8506f04ef2c4a88b64b6c4202eea, 13 | type: 2} 14 | - type: 15 | m_NativeTypeID: 1020 16 | m_ManagedTypePPtr: {fileID: 0} 17 | m_ManagedTypeFallback: 18 | defaultPresets: 19 | - m_Preset: {fileID: 2655988077585873504, guid: 0cd792cc87e492d43b4e95b205fc5cc6, 20 | type: 2} 21 | - type: 22 | m_NativeTypeID: 1006 23 | m_ManagedTypePPtr: {fileID: 0} 24 | m_ManagedTypeFallback: 25 | defaultPresets: 26 | - m_Preset: {fileID: 2655988077585873504, guid: 7a99f8aa944efe94cb9bd74562b7d5f9, 27 | type: 2} 28 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 1 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 Pixeye 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 1 23 | m_ClothInterCollisionSettingsToggle: 0 24 | m_ContactPairsMode: 0 25 | m_BroadphaseType: 0 26 | m_WorldBounds: 27 | m_Center: {x: 0, y: 0, z: 0} 28 | m_Extent: {x: 250, y: 250, z: 250} 29 | m_WorldSubdivisions: 8 30 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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The work with signals is very straightforward and can be shown in few steps: 11 | 12 | * Step 1 - Write a signal. It's a plain struct. 13 | ```csharp 14 | public struct SignalExampleDamage 15 | { 16 | public GameObject go; 17 | public int damage; 18 | } 19 | ``` 20 | 21 | * Step 2 - Inherit from IRecieve a class where you want your signal to be received. 22 | 23 | ```csharp 24 | public class ExampleClassReciever : MonoBehaviour, IReceive 25 | { 26 | 27 | private void OnEnable() 28 | { 29 | // Add this object to ProcessingSignals.Default 30 | ProcessingSignals.Default.Add(this); 31 | } 32 | 33 | private void OnDisable() 34 | { 35 | // Remove this object from ProcessingSignals.Default. You don't want this object to receive signals anymore! 36 | ProcessingSignals.Default.Remove(this); 37 | } 38 | // This method will work when the signal is received. 39 | public void HandleSignal(SignalExampleDamage arg) 40 | { 41 | Debug.Log(string.Format("{0} deals {1} damage!", arg.go, arg.damage)); 42 | } 43 | } 44 | ``` 45 | 46 | * Step 3 - Create a new signal and send it through ProcessingSignals.Default 47 | 48 | ```csharp 49 | public class ExampleClass : MonoBehaviour { 50 | private void Update() 51 | { 52 | if (Input.GetKeyDown(KeyCode.Space)) 53 | { 54 | // create new signal 55 | SignalExampleDamage signalExample; 56 | signalExample.damage = Random.Range(1, 10); 57 | signalExample.go = gameObject; 58 | // send signal to the processor 59 | ProcessingSignals.Default.Send(signalExample); 60 | } 61 | } 62 | } 63 | ``` 64 | 65 | 66 | ## Other content 67 | * [Foldout groups](https://github.com/dimmpixeye/InspectorFoldoutGroup) - an extension to add foldable groups to the inspector. 68 | * [ACTORS](https://github.com/dimmpixeye/Actors-Unity3d-Framework) - Unity3d data-driven framework I'm currently working on. Signals work as part of the framework. 69 | -------------------------------------------------------------------------------- /Assets/Signals/ProcessingSignals.cs: -------------------------------------------------------------------------------- 1 | // Project : Signals 2 | // Contacts : Pixeye - info@pixeye.games 3 | // Date : 9/11/2018 4 | 5 | using System; 6 | using System.Collections.Generic; 7 | 8 | namespace Homebrew 9 | { 10 | public class ProcessingSignals : IDisposable 11 | { 12 | public static ProcessingSignals Default = new ProcessingSignals(); 13 | public readonly Dictionary> signals = new Dictionary>(new FastDict()); 14 | 15 | 16 | public void Add(IRecieve recieve, Type type) 17 | { 18 | List cachedSignals; 19 | if (signals.TryGetValue(type.GetHashCode(), out cachedSignals)) 20 | { 21 | cachedSignals.Add(recieve); 22 | return; 23 | } 24 | 25 | signals.Add(type.GetHashCode(), new List {recieve}); 26 | } 27 | 28 | public void Remove(IRecieve recieve, Type type) 29 | { 30 | List cachedSignals; 31 | if (signals.TryGetValue(type.GetHashCode(), out cachedSignals)) 32 | { 33 | cachedSignals.Remove(recieve); 34 | } 35 | } 36 | 37 | 38 | public void Add(object obj) 39 | { 40 | var all = obj.GetType().GetInterfaces(); 41 | var reciever = obj as IRecieve; 42 | foreach (var intType in all) 43 | { 44 | if (intType.IsGenericType && intType.GetGenericTypeDefinition() == typeof(IReceive<>)) 45 | { 46 | Add(reciever, intType.GetGenericArguments()[0]); 47 | } 48 | } 49 | } 50 | 51 | public void Remove(object obj) 52 | { 53 | var all = obj.GetType().GetInterfaces(); 54 | var reciever = obj as IRecieve; 55 | foreach (var intType in all) 56 | { 57 | if (intType.IsGenericType && intType.GetGenericTypeDefinition() == typeof(IReceive<>)) 58 | { 59 | Remove(reciever, intType.GetGenericArguments()[0]); 60 | } 61 | } 62 | } 63 | 64 | public void Send(T val) 65 | { 66 | List cachedSignals; 67 | 68 | if (!signals.TryGetValue(typeof(T).GetHashCode(), out cachedSignals)) return; 69 | var len = cachedSignals.Count; 70 | for (var i = 0; i < len; i++) 71 | { 72 | (cachedSignals[i] as IReceive).HandleSignal(val); 73 | } 74 | } 75 | 76 | public void Dispose() 77 | { 78 | signals.Clear(); 79 | } 80 | 81 | public class FastDict : IEqualityComparer 82 | { 83 | public bool Equals(int x, int y) 84 | { 85 | return x == y; 86 | } 87 | 88 | public int GetHashCode(int obj) 89 | { 90 | return obj.GetHashCode(); 91 | } 92 | } 93 | } 94 | public interface IReceive : IRecieve 95 | { 96 | void HandleSignal(T arg); 97 | } 98 | public interface IRecieve 99 | { 100 | } 101 | } -------------------------------------------------------------------------------- /ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!47 &1 4 | QualitySettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_CurrentQuality: 4 8 | m_QualitySettings: 9 | - serializedVersion: 2 10 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