├── cstrike ├── addons │ ├── hitbox_fix │ │ ├── hbf.cfg │ │ └── hitbox_fix_mm_i386.so │ ├── revoice_plus │ │ ├── revoice.cfg │ │ └── revoice_plus_mm.so │ ├── amxmodx │ │ ├── scripting │ │ │ ├── amxxpc │ │ │ ├── amxxpc32.so │ │ │ ├── testsuite │ │ │ │ ├── sqlxtest.sq3 │ │ │ │ ├── sqlxtest.sql │ │ │ │ ├── nvault_test.sma │ │ │ │ ├── fakemeta_tests.sma │ │ │ │ ├── fwdtest2.sma │ │ │ │ └── native_test.sma │ │ │ ├── include │ │ │ │ ├── reapi_version.inc │ │ │ │ ├── amxmodx_version.inc │ │ │ │ └── csstats_const.inc │ │ │ ├── reapi_test.sma │ │ │ ├── compile.sh │ │ │ └── csstats.sma │ │ ├── data │ │ │ ├── csstats.amxx │ │ │ ├── GeoLite2-Country.mmdb │ │ │ └── gamedata │ │ │ │ ├── modules.games │ │ │ │ └── master.games.txt │ │ │ │ └── common.games │ │ │ │ ├── entities.games │ │ │ │ ├── dod │ │ │ │ │ ├── offsets-cspeaker.txt │ │ │ │ │ ├── offsets-cworld.txt │ │ │ │ │ ├── offsets-cworlditem.txt │ │ │ │ │ ├── offsets-cdodammobox.txt │ │ │ │ │ ├── offsets-clocation.txt │ │ │ │ │ ├── offsets-cdodpointrelay.txt │ │ │ │ │ ├── offsets-cruleentity.txt │ │ │ │ │ ├── offsets-cfade.txt │ │ │ │ │ ├── offsets-cplattrigger.txt │ │ │ │ │ ├── offsets-cshake.txt │ │ │ │ │ ├── offsets-cenvfunnel.txt │ │ │ │ │ ├── offsets-cfrictionmodifier.txt │ │ │ │ │ ├── offsets-ctriggersetpatrol.txt │ │ │ │ │ ├── offsets-cdodstatmgr.txt │ │ │ │ │ ├── offsets-ctriggerchangetarget.txt │ │ │ │ │ ├── offsets-cgameteamset.txt │ │ │ │ │ ├── offsets-cgamecounterset.txt │ │ │ │ │ ├── offsets-cgameplayerhurt.txt │ │ │ │ │ ├── offsets-ccycler.txt │ │ │ │ │ ├── offsets-cdeadhev.txt │ │ │ │ │ ├── offsets-cguntarget.txt │ │ │ │ │ ├── offsets-cpistol.txt │ │ │ │ │ ├── offsets-cwreckage.txt │ │ │ │ │ ├── offsets-ctesthull.txt │ │ │ │ │ ├── offsets-ctriggerpush.txt │ │ │ │ │ ├── offsets-cdeadaxisgrunt.txt │ │ │ │ │ ├── offsets-cdeadalliedgrunt.txt │ │ │ │ │ ├── offsets-ccontrollerzapball.txt │ │ │ │ │ ├── offsets-ck43.txt │ │ │ │ │ └── offsets-ckar.txt │ │ │ │ ├── cstrike │ │ │ │ │ ├── offsets-cspeaker.txt │ │ │ │ │ ├── offsets-cenvspark.txt │ │ │ │ │ ├── offsets-cworlditem.txt │ │ │ │ │ ├── offsets-cruleentity.txt │ │ │ │ │ ├── offsets-cplattrigger.txt │ │ │ │ │ ├── offsets-cenvfunnel.txt │ │ │ │ │ ├── offsets-cfunctankcontrols.txt │ │ │ │ │ ├── offsets-cfrictionmodifier.txt │ │ │ │ │ ├── offsets-cpathcorner.txt │ │ │ │ │ ├── offsets-ctriggerrelay.txt │ │ │ │ │ ├── offsets-ctriggerchangetarget.txt │ │ │ │ │ ├── offsets-cgametext.txt │ │ │ │ │ ├── offsets-ccycler.txt │ │ │ │ │ ├── offsets-cdeadhev.txt │ │ │ │ │ ├── offsets-cguntarget.txt │ │ │ │ │ ├── offsets-cmomentarydoor.txt │ │ │ │ │ ├── offsets-cwreckage.txt │ │ │ │ │ └── offsets-cairtank.txt │ │ │ │ ├── gearbox │ │ │ │ │ ├── offsets-cbmortar.txt │ │ │ │ │ ├── offsets-cspeaker.txt │ │ │ │ │ ├── offsets-ctfdetect.txt │ │ │ │ │ ├── offsets-cenvspark.txt │ │ │ │ │ ├── offsets-cworlditem.txt │ │ │ │ │ ├── offsets-csquidspit.txt │ │ │ │ │ ├── offsets-ccrossbowbolt.txt │ │ │ │ │ ├── offsets-cofgonomeguts.txt │ │ │ │ │ ├── offsets-cpitdronespike.txt │ │ │ │ │ ├── offsets-cruleentity.txt │ │ │ │ │ ├── offsets-cplattrigger.txt │ │ │ │ │ ├── offsets-cinfobm.txt │ │ │ │ │ ├── offsets-cenvfunnel.txt │ │ │ │ │ ├── offsets-cfrictionmodifier.txt │ │ │ │ │ ├── offsets-cfunctankcontrols.txt │ │ │ │ │ ├── offsets-cofinfopw.txt │ │ │ │ │ ├── offsets-cbasedmstart.txt │ │ │ │ │ ├── offsets-coffunctankcontrols.txt │ │ │ │ │ ├── offsets-cpathcorner.txt │ │ │ │ │ ├── offsets-citemspawnctf.txt │ │ │ │ │ ├── offsets-ctriggerrelay.txt │ │ │ │ │ ├── offsets-cenvshooter.txt │ │ │ │ │ ├── offsets-ctriggerchangetarget.txt │ │ │ │ │ ├── offsets-ctriggerplayerfreeze.txt │ │ │ │ │ ├── offsets-cxenspore.txt │ │ │ │ │ ├── offsets-cactanimating.txt │ │ │ │ │ ├── offsets-cgametext.txt │ │ │ │ │ ├── offsets-cxenplight.txt │ │ │ │ │ ├── offsets-cxentree.txt │ │ │ │ │ ├── offsets-cxensporelarge.txt │ │ │ │ │ ├── offsets-cdeadhev.txt │ │ │ │ │ ├── offsets-cdeadotis.txt │ │ │ │ │ ├── offsets-cguntarget.txt │ │ │ │ │ ├── offsets-czombie.txt │ │ │ │ │ ├── offsets-cdeadbarney.txt │ │ │ │ │ ├── offsets-cdeadgonome.txt │ │ │ │ │ ├── offsets-cdeadhfgrunt.txt │ │ │ │ │ ├── offsets-cdeadhgrunt.txt │ │ │ │ │ ├── offsets-cdeadislave.txt │ │ │ │ │ ├── offsets-cgrenade.txt │ │ │ │ │ ├── offsets-cmomentarydoor.txt │ │ │ │ │ ├── offsets-cofskeleton.txt │ │ │ │ │ ├── offsets-cwreckage.txt │ │ │ │ │ ├── offsets-cdeadhoundeye.txt │ │ │ │ │ ├── offsets-cdeadscientist.txt │ │ │ │ │ ├── offsets-ctesthull.txt │ │ │ │ │ ├── offsets-chgruntrepel.txt │ │ │ │ │ ├── offsets-czombiebarney.txt │ │ │ │ │ ├── offsets-cdeadmofassassin.txt │ │ │ │ │ ├── offsets-cdeadshocktrooper.txt │ │ │ │ │ ├── offsets-chfgruntrepel.txt │ │ │ │ │ ├── offsets-czombiesoldier.txt │ │ │ │ │ ├── offsets-cdeadzombiesoldier.txt │ │ │ │ │ ├── offsets-ccontrollerzapball.txt │ │ │ │ │ └── offsets-cmofassassinrepel.txt │ │ │ │ ├── tfc │ │ │ │ │ ├── offsets-citem.txt │ │ │ │ │ ├── offsets-cspeaker.txt │ │ │ │ │ ├── offsets-cenvspark.txt │ │ │ │ │ ├── offsets-cworlditem.txt │ │ │ │ │ ├── offsets-ctfspawn.txt │ │ │ │ │ ├── offsets-ctfcaltrop.txt │ │ │ │ │ ├── offsets-cplattrigger.txt │ │ │ │ │ ├── offsets-ctelefragdeath.txt │ │ │ │ │ ├── offsets-cenvfunnel.txt │ │ │ │ │ ├── offsets-cfrictionmodifier.txt │ │ │ │ │ ├── offsets-cfunctankcontrols.txt │ │ │ │ │ ├── offsets-cpathcorner.txt │ │ │ │ │ ├── offsets-ctriggerrelay.txt │ │ │ │ │ ├── offsets-ctriggerchangetarget.txt │ │ │ │ │ ├── offsets-cxenspore.txt │ │ │ │ │ ├── offsets-cactanimating.txt │ │ │ │ │ ├── offsets-ctfgoalitem.txt │ │ │ │ │ ├── offsets-cxenplight.txt │ │ │ │ │ ├── offsets-cxentree.txt │ │ │ │ │ ├── offsets-cxensporelarge.txt │ │ │ │ │ ├── offsets-ccycler.txt │ │ │ │ │ ├── offsets-cdeadhev.txt │ │ │ │ │ ├── offsets-cguntarget.txt │ │ │ │ │ ├── offsets-cwreckage.txt │ │ │ │ │ ├── offsets-cmomentarydoor.txt │ │ │ │ │ ├── offsets-ctesthull.txt │ │ │ │ │ └── offsets-ctfflame.txt │ │ │ │ └── valve │ │ │ │ │ ├── offsets-cbmortar.txt │ │ │ │ │ ├── offsets-cenvspark.txt │ │ │ │ │ ├── offsets-cspeaker.txt │ │ │ │ │ ├── offsets-csquidspit.txt │ │ │ │ │ ├── offsets-cworlditem.txt │ │ │ │ │ ├── offsets-ccrossbowbolt.txt │ │ │ │ │ ├── offsets-cruleentity.txt │ │ │ │ │ ├── offsets-cplattrigger.txt │ │ │ │ │ ├── offsets-cenvfunnel.txt │ │ │ │ │ ├── offsets-cfunctankcontrols.txt │ │ │ │ │ ├── offsets-cinfobm.txt │ │ │ │ │ ├── offsets-cfrictionmodifier.txt │ │ │ │ │ ├── offsets-cpathcorner.txt │ │ │ │ │ ├── offsets-ctriggerrelay.txt │ │ │ │ │ ├── offsets-ctriggerchangetarget.txt │ │ │ │ │ ├── offsets-cgametext.txt │ │ │ │ │ ├── offsets-cactanimating.txt │ │ │ │ │ ├── offsets-cxenplight.txt │ │ │ │ │ ├── offsets-cxentree.txt │ │ │ │ │ ├── offsets-ccycler.txt │ │ │ │ │ ├── offsets-cdeadhev.txt │ │ │ │ │ ├── offsets-cguntarget.txt │ │ │ │ │ ├── offsets-czombie.txt │ │ │ │ │ ├── offsets-cdeadbarney.txt │ │ │ │ │ ├── offsets-cdeadhgrunt.txt │ │ │ │ │ ├── offsets-cmomentarydoor.txt │ │ │ │ │ ├── offsets-cwreckage.txt │ │ │ │ │ ├── offsets-cgrenade.txt │ │ │ │ │ ├── offsets-ctesthull.txt │ │ │ │ │ ├── offsets-cdeadscientist.txt │ │ │ │ │ ├── offsets-chgruntrepel.txt │ │ │ │ │ └── offsets-ccontrollerzapball.txt │ │ │ │ ├── others.games │ │ │ │ └── cstrike │ │ │ │ │ └── offsets-cunifiedsignals.txt │ │ │ │ └── gamerules.games │ │ │ │ └── tfc │ │ │ │ └── offsets-cteamfortress.txt │ │ ├── plugins │ │ │ ├── admin.amxx │ │ │ ├── plmenu.amxx │ │ │ ├── statsx.amxx │ │ │ ├── admincmd.amxx │ │ │ ├── cmdmenu.amxx │ │ │ ├── imessage.amxx │ │ │ ├── mapsmenu.amxx │ │ │ ├── nextmap.amxx │ │ │ ├── pausecfg.amxx │ │ │ ├── restmenu.amxx │ │ │ ├── statscfg.amxx │ │ │ ├── telemenu.amxx │ │ │ ├── timeleft.amxx │ │ │ ├── admin_sql.amxx │ │ │ ├── adminchat.amxx │ │ │ ├── adminhelp.amxx │ │ │ ├── adminslots.amxx │ │ │ ├── adminvote.amxx │ │ │ ├── antiflood.amxx │ │ │ ├── mapchooser.amxx │ │ │ ├── menufront.amxx │ │ │ ├── miscstats.amxx │ │ │ ├── pluginmenu.amxx │ │ │ ├── scrollmsg.amxx │ │ │ ├── multilingual.amxx │ │ │ └── stats_logging.amxx │ │ ├── dlls │ │ │ └── amxmodx_mm_i386.so │ │ ├── modules │ │ │ ├── csx_amxx_i386.so │ │ │ ├── fun_amxx_i386.so │ │ │ ├── geoip_amxx_i386.so │ │ │ ├── json_amxx_i386.so │ │ │ ├── mysql_amxx_i386.so │ │ │ ├── reapi_amxx_i386.so │ │ │ ├── regex_amxx_i386.so │ │ │ ├── cstrike_amxx_i386.so │ │ │ ├── engine_amxx_i386.so │ │ │ ├── fakemeta_amxx_i386.so │ │ │ ├── nvault_amxx_i386.so │ │ │ ├── sockets_amxx_i386.so │ │ │ ├── sqlite_amxx_i386.so │ │ │ └── hamsandwich_amxx_i386.so │ │ └── configs │ │ │ ├── maps.ini │ │ │ ├── stats.ini │ │ │ ├── sql.cfg │ │ │ ├── cmds.ini │ │ │ ├── clcmds.ini │ │ │ ├── cvars.ini │ │ │ └── miscstats.ini │ ├── metamod │ │ ├── metamod_i386.so │ │ └── plugins.ini │ ├── reunion │ │ └── reunion_mm_i386.so │ ├── rechecker │ │ └── rechecker_mm_i386.so │ ├── resemiclip │ │ ├── resemiclip_mm_i386.so │ │ ├── maps │ │ │ ├── _de_dust2.ini │ │ │ └── _prefix_de.ini │ │ └── config.ini │ ├── whblocker │ │ └── whblocker_mm_i386.so │ └── reauthcheck │ │ └── reauthcheck_mm_i386.so ├── dlls │ └── cs.so ├── liblist.gam └── game_init.cfg ├── hltv ├── core.so ├── proxy.so ├── hlds_linux ├── demoplayer.so ├── engine_i486.so ├── filesystem_stdio.so ├── valve └── dlls │ └── director.so └── .github └── LICENSE /cstrike/addons/hitbox_fix/hbf.cfg: -------------------------------------------------------------------------------- 1 | hbf_enabled "1" -------------------------------------------------------------------------------- /hltv: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PluginyCS/BasePack/HEAD/hltv -------------------------------------------------------------------------------- /core.so: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PluginyCS/BasePack/HEAD/core.so -------------------------------------------------------------------------------- /proxy.so: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | /* 2 | * Settings semiclip to map 3 | * 4 | * Example name configuration: .../resemiclip/maps/mapname.ini 5 | * Example settings: 6 | * 7 | */ 8 | 9 | time = 3; 10 | transparency = 150; -------------------------------------------------------------------------------- /cstrike/addons/resemiclip/maps/_prefix_de.ini: -------------------------------------------------------------------------------- 1 | /* 2 | * Settings semiclip to map 3 | * 4 | * Example name configuration: .../resemiclip/maps/prefix_*.ini 5 | * Example settings: 6 | * 7 | */ 8 | 9 | time = 3; 10 | transparency = 150; -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/configs/maps.ini: -------------------------------------------------------------------------------- 1 | ; Maps configuration file 2 | ; File location: $moddir/addons/amxmodx/configs/maps.ini 3 | ; To use with Maps Menu plugin 4 | 5 | ; Add in your mod's maps here 6 | ; Delete this file to use mapcycle.txt 7 | 8 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/scripting/include/reapi_version.inc: -------------------------------------------------------------------------------- 1 | #if defined _reapi_version_included 2 | #endinput 3 | #endif 4 | #define _reapi_version_included 5 | 6 | // reapi version 7 | #define REAPI_VERSION 526338 8 | #define REAPI_VERSION_MAJOR 5 9 | #define REAPI_VERSION_MINOR 26 10 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/scripting/testsuite/sqlxtest.sql: -------------------------------------------------------------------------------- 1 | 2 | 3 | CREATE TABLE gaben (gaben int primary key, fat varchar(32)); 4 | 5 | INSERT INTO gaben VALUES(1, 'what the'); 6 | INSERT INTO gaben VALUES(2, 'Bee''s Knees!'); 7 | INSERT INTO gaben VALUES(3, 'newell'); 8 | INSERT INTO gaben VALUES(4, 'CRAB CAKE.'); 9 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/configs/stats.ini: -------------------------------------------------------------------------------- 1 | ;Generated by Stats Configuration Plugin. Do not modify! 2 | ;Variable Description 3 | ShowAttackers ;Show Attackers 4 | ShowVictims ;Show Victims 5 | ShowStats ;HUD-stats default 6 | SayRankStats ;Say /rankstats 7 | SayRank ;Say /rank 8 | SayTop15 ;Say /top15 9 | -------------------------------------------------------------------------------- /cstrike/liblist.gam: -------------------------------------------------------------------------------- 1 | game "Counter-Strike" 2 | url_info "www.counter-strike.net" 3 | url_dl "" 4 | version "1.6" 5 | size "184000000" 6 | svonly "0" 7 | secure "1" 8 | type "multiplayer_only" 9 | cldll "1" 10 | hlversion "1111" 11 | nomodels "1" 12 | nohimodel "1" 13 | mpentity "info_player_start" 14 | gamedll "dlls\mp.dll" 15 | gamedll_linux "addons/metamod/metamod_i386.so" 16 | trainmap "tr_1" 17 | -------------------------------------------------------------------------------- /cstrike/addons/metamod/plugins.ini: -------------------------------------------------------------------------------- 1 | linux addons/reunion/reunion_mm_i386.so 2 | linux addons/amxmodx/dlls/amxmodx_mm_i386.so 3 | linux addons/revoice_plus/revoice_plus_mm.so 4 | 5 | ; Optional Modules 6 | ;linux addons/reauthcheck/reauthcheck_mm_i386.so 7 | ;linux addons/rechecker/rechecker_mm_i386.so 8 | ;linux addons/whblocker/whblocker_mm_i386.so 9 | ;linux addons/resemiclip/resemiclip_mm_i386.so 10 | ;linux addons/hitbox_fix/hitbox_fix_mm_i386.so -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/scripting/reapi_test.sma: -------------------------------------------------------------------------------- 1 | #include 2 | #include 3 | 4 | public plugin_init() 5 | { 6 | register_plugin("ReAPI Test", "1.0", "s1lent"); 7 | RegisterHookChain(RG_CBasePlayer_GiveAmmo, "CBasePlayer_GiveAmmo"); 8 | } 9 | 10 | public CBasePlayer_GiveAmmo(const this, iAmount, szName[], iMax) 11 | { 12 | server_print(" -> CBasePlayer_GiveAmmo: index:(%d), amount:(%d), name:(%s), max:(%d)", this, iAmount, szName, iMax); 13 | return HC_CONTINUE; 14 | } 15 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/configs/sql.cfg: -------------------------------------------------------------------------------- 1 | // SQL configuration file 2 | // File location: $moddir/addons/amxmodx/configs/sql.cfg 3 | 4 | // *NOTE* Linux users may encounter problems if they specify "localhost" instead of "127.0.0.1" 5 | // We recommend using your server IP address instead of its name 6 | 7 | // *NOTE* amx_sql_type specifies the DEFAULT database type which admin.sma will use. 8 | 9 | amx_sql_host "127.0.0.1" 10 | amx_sql_user "root" 11 | amx_sql_pass "" 12 | amx_sql_db "amx" 13 | amx_sql_table "admins" 14 | amx_sql_type "mysql" 15 | amx_sql_timeout "60" 16 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/scripting/compile.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | # AMX Mod X 4 | # 5 | # by the AMX Mod X Development Team 6 | # originally developed by OLO 7 | # 8 | # This file is part of AMX Mod X. 9 | 10 | # new code contributed by \malex\ 11 | 12 | test -e compiled || mkdir compiled 13 | rm -f temp.txt 14 | 15 | for sourcefile in *.sma 16 | do 17 | amxxfile="`echo $sourcefile | sed -e 's/\.sma$/.amxx/'`" 18 | echo -n "Compiling $sourcefile ..." 19 | ./amxxpc $sourcefile -ocompiled/$amxxfile >> temp.txt 20 | echo "done" 21 | done 22 | 23 | less temp.txt 24 | rm temp.txt 25 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/modules.games/master.games.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Game Master" 13 | { 14 | "game.cstrike.txt" 15 | { 16 | "game" "cstrike" 17 | "game" "czero" 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /cstrike/game_init.cfg: -------------------------------------------------------------------------------- 1 | // Enables ZBots for the server 2 | // NOTE: ZBots are always enabled on a listen server, regardless of this cvar 3 | // 0 - disabled 4 | // 1 - enabled 5 | // 6 | // Default value: "0" 7 | bot_enable "0" 8 | 9 | // Enables the improve AI for hostages from CS:CZ 10 | // 0 - disabled (classic hostage) 11 | // 1 - enabled (improved hostage) 12 | // 13 | // Default value: "0" 14 | hostage_ai_enable "0" 15 | 16 | // Sets mins/maxs hull bounds for the player. 17 | // 0 - disabled (default behaviour, sets engine) 18 | // 1 - enabled (sets gamedll) 19 | // 20 | // Default value: "1" 21 | mp_hullbounds_sets "1" 22 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/configs/cmds.ini: -------------------------------------------------------------------------------- 1 | ; Menu configuration file 2 | ; File location: $moddir/addons/amxmodx/configs/cmds.ini 3 | ; To use with Commands Menu plugin 4 | 5 | ; NOTE: By default in all settings the access level is set to "u". 6 | ; However you can change that, to limit the access to some settings. 7 | 8 | ; Commands Menu: ; < description > < command > < flags > < access level > 9 | ; "a" - execute from server console 10 | ; "b" - execute from admin console 11 | ; "c" - execute on all clients 12 | ; "d" - back to menu when executed 13 | 14 | "Pause" "amx_pause" "ad" "u" 15 | " " "-" "" "u" 16 | "Restart Round" "sv_restartround 1" "a" "u" 17 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/scripting/include/amxmodx_version.inc: -------------------------------------------------------------------------------- 1 | 2 | #if defined _amxmodx_version_included 3 | #endinput 4 | #endif 5 | #define _amxmodx_version_included 6 | 7 | #define AMXX_VERSION_TAG "" 8 | #define AMXX_VERSION_CSET "735928e" 9 | #define AMXX_VERSION_MAJOR "1" 10 | #define AMXX_VERSION_MAJOR_NUM 1 11 | #define AMXX_VERSION_MINOR "10" 12 | #define AMXX_VERSION_MINOR_NUM 10 13 | #define AMXX_VERSION_RELEASE "0" 14 | #define AMXX_VERSION_LOCAL_REV_NUM 5468 15 | #define AMXX_VERSION_LOCAL_REV "5468" 16 | #define AMXX_VERSION 1.100 17 | #define AMXX_VERSION_NUM 200 18 | 19 | stock const AMXX_VERSION_STR[] = "1.10.0.5468"; 20 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/configs/clcmds.ini: -------------------------------------------------------------------------------- 1 | ; Menu configuration file 2 | ; File location: $moddir/addons/amxmodx/configs/clcmds.ini 3 | ; To use with Players Menu plugin 4 | 5 | ; NOTE: By default in all settings the access level is set to "u". 6 | ; However you can change that, to limit the access to some settings. 7 | 8 | ; Client Commands Menu: ; < description > < command > < flags > < access level > 9 | ; "a" - execute from server console 10 | ; "b" - execute from admin console 11 | ; "c" - execute on selected player 12 | ; "d" - back to menu when executed 13 | 14 | "Kick player" "amx_kick #%userid%" "b" "u" 15 | "Slay player" "amx_slay #%userid%" "bd" "u" 16 | "Slap with 1 dmg." "amx_slap #%userid% 1" "bd" "u" 17 | "Ban for 5 minutes" "amx_ban #%userid% 5" "b" "u" 18 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/configs/cvars.ini: -------------------------------------------------------------------------------- 1 | ; Menu configuration file 2 | ; File location: $moddir/addons/amxmodx/configs/cvars.ini 3 | ; To use with Commands Menu plugin 4 | 5 | ; Cvars Menu: 6 | ; < cvar > < values > ... < access level > 7 | 8 | "mp_timelimit" "0" "30" "45" "u" 9 | "sv_password" "" "mypw" "clanwar" "u" 10 | "pausable" "0" "1" "u" 11 | "sv_voiceenable" "0" "1" "u" 12 | "mp_chattime" "0" "1" "3" "u" 13 | "mp_logmessages" "0" "1" "u" 14 | "mp_friendlyfire" "0" "1" "u" 15 | "mp_limitteams" "0" "1" "2" "u" 16 | "mp_autoteambalance" "0" "1" "2" "u" 17 | "allow_spectators" "0" "1" "u" 18 | "mp_freezetime" "0" "6" "u" 19 | "mp_buytime" "1" "0.5" "u" 20 | "mp_startmoney" "800" "1800" "3600" "u" 21 | "mp_c4timer" "35" "45" "15" "u" 22 | "mp_forcechasecam" "0" "1" "2" "u" 23 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/scripting/include/csstats_const.inc: -------------------------------------------------------------------------------- 1 | // vim: set ts=4 sw=4 tw=99 noet: 2 | // 3 | // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). 4 | // Copyright (C) The AMX Mod X Development Team. 5 | // 6 | // This software is licensed under the GNU General Public License, version 3 or higher. 7 | // Additional exceptions apply. For full license details, see LICENSE.txt or visit: 8 | // https://alliedmods.net/amxmodx-license 9 | 10 | // 11 | // Counter-Strike Functions 12 | // 13 | 14 | #if defined _csstats_const_included 15 | #endinput 16 | #endif 17 | #define _csstats_const_included 18 | 19 | /** 20 | * Constants for objective based statistics 21 | */ 22 | enum 23 | { 24 | STATSX_TOTAL_DEFUSIONS = 0, 25 | STATSX_BOMBS_DEFUSED, 26 | STATSX_BOMBS_PLANTED, 27 | STATSX_BOMB_EXPLOSIONS, 28 | STATSX_MAX_OBJECTIVE 29 | } 30 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/scripting/testsuite/nvault_test.sma: -------------------------------------------------------------------------------- 1 | // vim: set ts=4 sw=4 tw=99 noet: 2 | // 3 | // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). 4 | // Copyright (C) The AMX Mod X Development Team. 5 | // 6 | // This software is licensed under the GNU General Public License, version 3 or higher. 7 | // Additional exceptions apply. For full license details, see LICENSE.txt or visit: 8 | // https://alliedmods.net/amxmodx-license 9 | 10 | #include 11 | #include 12 | 13 | public plugin_init() 14 | { 15 | register_plugin("nVault Test", "1.0", "BAILOPAN") 16 | 17 | register_srvcmd("test_nvault", "Command_TestNvault") 18 | } 19 | 20 | public Command_TestNvault() 21 | { 22 | new v = nvault_open("://:/1/R!?#@41345$%:$") 23 | server_print("Vault value: %d (expected: %d)", v, -1) 24 | 25 | if (v != -1) 26 | { 27 | nvault_close(v) 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/scripting/testsuite/fakemeta_tests.sma: -------------------------------------------------------------------------------- 1 | // vim: set ts=4 sw=4 tw=99 noet: 2 | // 3 | // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). 4 | // Copyright (C) The AMX Mod X Development Team. 5 | // 6 | // This software is licensed under the GNU General Public License, version 3 or higher. 7 | // Additional exceptions apply. For full license details, see LICENSE.txt or visit: 8 | // https://alliedmods.net/amxmodx-license 9 | 10 | #include 11 | #include 12 | 13 | public plugin_init() 14 | { 15 | register_plugin("Fakemeta Tests", "1.0", "BAILOPAN") 16 | register_forward(FM_ServerDeactivate, "Hook_ServerDeactivate") 17 | } 18 | 19 | public Hook_ServerDeactivate() 20 | { 21 | server_print("[FAKEMETA TEST] ServerDeactivate() at %f", get_gametime()) 22 | } 23 | 24 | public plugin_end() 25 | { 26 | server_print("[FAKEMETA TEST] plugin_end() at %f", get_gametime()) 27 | } 28 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-cspeaker.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CSpeaker" 19 | { 20 | "Offsets" 21 | { 22 | "m_preset" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "328" 27 | "linux" "344" 28 | "mac" "344" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CSpeaker 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-cworld.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CWorld" 19 | { 20 | "Offsets" 21 | { 22 | "m_nPlayerTeam" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "328" 27 | "linux" "344" 28 | "mac" "344" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CWorld 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/cstrike/offsets-cspeaker.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CSpeaker" 19 | { 20 | "Offsets" 21 | { 22 | "m_preset" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "136" 27 | "linux" "152" 28 | "mac" "152" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CSpeaker 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-cworlditem.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CWorldItem" 19 | { 20 | "Offsets" 21 | { 22 | "m_iType" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "328" 27 | "linux" "344" 28 | "mac" "344" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CWorldItem 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cbmortar.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CBMortar" 19 | { 20 | "Offsets" 21 | { 22 | "m_maxFrame" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "96" 27 | "linux" "112" 28 | "mac" "112" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBMortar 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cspeaker.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CSpeaker" 19 | { 20 | "Offsets" 21 | { 22 | "m_preset" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "96" 27 | "linux" "112" 28 | "mac" "112" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CSpeaker 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-ctfdetect.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTFDetect" 19 | { 20 | "Offsets" 21 | { 22 | "is_ctf" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "96" 27 | "linux" "112" 28 | "mac" "112" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CTFDetect 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-citem.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CItem" 19 | { 20 | "Offsets" 21 | { 22 | "m_flRespawnTime" // float 23 | { 24 | "type" "float" 25 | 26 | "windows" "1124" 27 | "linux" "1140" 28 | "mac" "1140" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CItem 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-cspeaker.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CSpeaker" 19 | { 20 | "Offsets" 21 | { 22 | "m_preset" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "1124" 27 | "linux" "1140" 28 | "mac" "1140" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CSpeaker 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cbmortar.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CBMortar" 19 | { 20 | "Offsets" 21 | { 22 | "m_maxFrame" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "84" 27 | "linux" "100" 28 | "mac" "100" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBMortar 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cenvspark.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CEnvSpark" 19 | { 20 | "Offsets" 21 | { 22 | "m_flDelay" // float 23 | { 24 | "type" "float" 25 | 26 | "windows" "84" 27 | "linux" "100" 28 | "mac" "100" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CEnvSpark 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cspeaker.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CSpeaker" 19 | { 20 | "Offsets" 21 | { 22 | "m_preset" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "84" 27 | "linux" "100" 28 | "mac" "100" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CSpeaker 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/cstrike/offsets-cenvspark.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CEnvSpark" 19 | { 20 | "Offsets" 21 | { 22 | "m_flDelay" // float 23 | { 24 | "type" "float" 25 | 26 | "windows" "136" 27 | "linux" "152" 28 | "mac" "152" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CEnvSpark 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/cstrike/offsets-cworlditem.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CWorldItem" 19 | { 20 | "Offsets" 21 | { 22 | "m_iType" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "136" 27 | "linux" "152" 28 | "mac" "152" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CWorldItem 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cenvspark.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CEnvSpark" 19 | { 20 | "Offsets" 21 | { 22 | "m_flDelay" // float 23 | { 24 | "type" "float" 25 | 26 | "windows" "96" 27 | "linux" "112" 28 | "mac" "112" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CEnvSpark 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cworlditem.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CWorldItem" 19 | { 20 | "Offsets" 21 | { 22 | "m_iType" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "96" 27 | "linux" "112" 28 | "mac" "112" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CWorldItem 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-cenvspark.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CEnvSpark" 19 | { 20 | "Offsets" 21 | { 22 | "m_flDelay" // float 23 | { 24 | "type" "float" 25 | 26 | "windows" "1124" 27 | "linux" "1140" 28 | "mac" "1140" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CEnvSpark 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-cworlditem.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CWorldItem" 19 | { 20 | "Offsets" 21 | { 22 | "m_iType" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "1124" 27 | "linux" "1140" 28 | "mac" "1140" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CWorldItem 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-csquidspit.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CSquidSpit" 19 | { 20 | "Offsets" 21 | { 22 | "m_maxFrame" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "84" 27 | "linux" "100" 28 | "mac" "100" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CSquidSpit 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cworlditem.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CWorldItem" 19 | { 20 | "Offsets" 21 | { 22 | "m_iType" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "84" 27 | "linux" "100" 28 | "mac" "100" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CWorldItem 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/others.games/cstrike/offsets-cunifiedsignals.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CUnifiedSignals" 19 | { 20 | "Offsets" 21 | { 22 | "m_flSignal" // int 23 | { 24 | "windows" "0" 25 | "linux" "0" 26 | "mac" "0" 27 | } 28 | 29 | "m_flState" // int 30 | { 31 | "windows" "4" 32 | "linux" "4" 33 | "mac" "4" 34 | } 35 | } 36 | } 37 | } 38 | } 39 | } 40 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-cdodammobox.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDodAmmoBox" 19 | { 20 | "Offsets" 21 | { 22 | "m_hOwner" // EHANDLE 23 | { 24 | "type" "ehandle" 25 | 26 | "windows" "328" 27 | "linux" "344" 28 | "mac" "344" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CDodAmmoBox 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-clocation.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CLocation" 19 | { 20 | "Offsets" 21 | { 22 | "m_sMaster" // string_t 23 | { 24 | "type" "stringint" 25 | 26 | "windows" "328" 27 | "linux" "344" 28 | "mac" "344" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CLocation 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-csquidspit.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CSquidSpit" 19 | { 20 | "Offsets" 21 | { 22 | "m_maxFrame" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "96" 27 | "linux" "112" 28 | "mac" "112" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CSquidSpit 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-ctfspawn.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTFSpawn" 19 | { 20 | "Offsets" 21 | { 22 | "m_pTeamCheck" // EHANDLE 23 | { 24 | "type" "ehandle" 25 | 26 | "windows" "1124" 27 | "linux" "1140" 28 | "mac" "1140" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CTFSpawn 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-cdodpointrelay.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDodPointRelay" 19 | { 20 | "Offsets" 21 | { 22 | "m_nTeam" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "328" 27 | "linux" "344" 28 | "mac" "344" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CDodPointRelay 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-cruleentity.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CRuleEntity" 19 | { 20 | "Offsets" 21 | { 22 | "m_iszMaster" // string_t 23 | { 24 | "type" "stringint" 25 | 26 | "windows" "328" 27 | "linux" "344" 28 | "mac" "344" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CRuleEntity 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-ccrossbowbolt.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CCrossbowBolt" 19 | { 20 | "Offsets" 21 | { 22 | "m_iTrail" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "96" 27 | "linux" "112" 28 | "mac" "112" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CCrossbowBolt 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cofgonomeguts.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "COFGonomeGuts" 19 | { 20 | "Offsets" 21 | { 22 | "m_maxFrame" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "96" 27 | "linux" "112" 28 | "mac" "112" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * COFGonomeGuts 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-ctfcaltrop.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTFCaltrop" 19 | { 20 | "Offsets" 21 | { 22 | "m_flRemovalTime" // float 23 | { 24 | "type" "float" 25 | 26 | "windows" "1124" 27 | "linux" "1140" 28 | "mac" "1140" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CTFCaltrop 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-ccrossbowbolt.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CCrossbowBolt" 19 | { 20 | "Offsets" 21 | { 22 | "m_iTrail" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "84" 27 | "linux" "100" 28 | "mac" "100" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CCrossbowBolt 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cruleentity.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CRuleEntity" 19 | { 20 | "Offsets" 21 | { 22 | "m_iszMaster" // string_t 23 | { 24 | "type" "stringint" 25 | 26 | "windows" "84" 27 | "linux" "100" 28 | "mac" "100" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CRuleEntity 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/cstrike/offsets-cruleentity.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CRuleEntity" 19 | { 20 | "Offsets" 21 | { 22 | "m_iszMaster" // string_t 23 | { 24 | "type" "stringint" 25 | 26 | "windows" "136" 27 | "linux" "152" 28 | "mac" "152" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CRuleEntity 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-cfade.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CFade" 19 | { 20 | "Offsets" 21 | { 22 | "m_iState" // STATE 23 | { 24 | "type" "integer" 25 | 26 | "windows" "328" 27 | "linux" "344" 28 | "mac" "344" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CPointEntity 42 | * CFade 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-cplattrigger.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CPlatTrigger" 19 | { 20 | "Offsets" 21 | { 22 | "m_pPlatform" // CFuncPlat* 23 | { 24 | "type" "classptr" 25 | 26 | "windows" "328" 27 | "linux" "344" 28 | "mac" "344" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CPlatTrigger 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-cshake.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CShake" 19 | { 20 | "Offsets" 21 | { 22 | "m_iState" // STATE 23 | { 24 | "type" "integer" 25 | 26 | "windows" "328" 27 | "linux" "344" 28 | "mac" "344" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CPointEntity 42 | * CShake 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cpitdronespike.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CPitdroneSpike" 19 | { 20 | "Offsets" 21 | { 22 | "m_maxFrame" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "96" 27 | "linux" "112" 28 | "mac" "112" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CPitdroneSpike 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cruleentity.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CRuleEntity" 19 | { 20 | "Offsets" 21 | { 22 | "m_iszMaster" // string_t 23 | { 24 | "type" "stringint" 25 | 26 | "windows" "96" 27 | "linux" "112" 28 | "mac" "112" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CRuleEntity 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cplattrigger.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CPlatTrigger" 19 | { 20 | "Offsets" 21 | { 22 | "m_pPlatform" // CFuncPlat* 23 | { 24 | "type" "classptr" 25 | 26 | "windows" "84" 27 | "linux" "100" 28 | "mac" "100" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CPlatTrigger 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/cstrike/offsets-cplattrigger.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CPlatTrigger" 19 | { 20 | "Offsets" 21 | { 22 | "m_pPlatform" // CFuncPlat* 23 | { 24 | "type" "classptr" 25 | 26 | "windows" "136" 27 | "linux" "152" 28 | "mac" "152" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CPlatTrigger 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cplattrigger.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CPlatTrigger" 19 | { 20 | "Offsets" 21 | { 22 | "m_pPlatform" // CFuncPlat* 23 | { 24 | "type" "classptr" 25 | 26 | "windows" "96" 27 | "linux" "112" 28 | "mac" "112" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CPlatTrigger 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-cplattrigger.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CPlatTrigger" 19 | { 20 | "Offsets" 21 | { 22 | "m_pPlatform" // CFuncPlat* 23 | { 24 | "type" "classptr" 25 | 26 | "windows" "1124" 27 | "linux" "1140" 28 | "mac" "1140" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CPlatTrigger 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-cenvfunnel.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CEnvFunnel" 19 | { 20 | "Offsets" 21 | { 22 | "m_iSprite" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "336" 27 | "linux" "352" 28 | "mac" "352" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CEnvFunnel 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cinfobm.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CInfoBM" 19 | { 20 | "Offsets" 21 | { 22 | "m_preSequence" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "96" 27 | "linux" "112" 28 | "mac" "112" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CPointEntity 42 | * CInfoBM 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-ctelefragdeath.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTelefragDeath" 19 | { 20 | "Offsets" 21 | { 22 | "m_pIgnore" // CBaseEntity* 23 | { 24 | "type" "classptr" 25 | 26 | "windows" "1124" 27 | "linux" "1140" 28 | "mac" "1140" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CTelefragDeath 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cenvfunnel.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CEnvFunnel" 19 | { 20 | "Offsets" 21 | { 22 | "m_iSprite" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "92" 27 | "linux" "108" 28 | "mac" "108" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CEnvFunnel 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cfunctankcontrols.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CFuncTankControls" 19 | { 20 | "Offsets" 21 | { 22 | "m_pTank" // CFuncTank* 23 | { 24 | "type" "classptr" 25 | 26 | "windows" "84" 27 | "linux" "100" 28 | "mac" "100" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CFuncTankControls 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cinfobm.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CInfoBM" 19 | { 20 | "Offsets" 21 | { 22 | "m_preSequence" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "84" 27 | "linux" "100" 28 | "mac" "100" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CPointEntity 42 | * CInfoBM 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/cstrike/offsets-cenvfunnel.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CEnvFunnel" 19 | { 20 | "Offsets" 21 | { 22 | "m_iSprite" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "144" 27 | "linux" "160" 28 | "mac" "160" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CEnvFunnel 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/cstrike/offsets-cfunctankcontrols.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CFuncTankControls" 19 | { 20 | "Offsets" 21 | { 22 | "m_pTank" // CFuncTank* 23 | { 24 | "type" "classptr" 25 | 26 | "windows" "136" 27 | "linux" "152" 28 | "mac" "152" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CFuncTankControls 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-cfrictionmodifier.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CFrictionModifier" 19 | { 20 | "Offsets" 21 | { 22 | "m_frictionFraction" // float 23 | { 24 | "type" "float" 25 | 26 | "windows" "328" 27 | "linux" "344" 28 | "mac" "344" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CFrictionModifier 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cenvfunnel.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CEnvFunnel" 19 | { 20 | "Offsets" 21 | { 22 | "m_iSprite" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "104" 27 | "linux" "120" 28 | "mac" "120" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CEnvFunnel 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cfrictionmodifier.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CFrictionModifier" 19 | { 20 | "Offsets" 21 | { 22 | "m_frictionFraction" // float 23 | { 24 | "type" "float" 25 | 26 | "windows" "96" 27 | "linux" "112" 28 | "mac" "112" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CFrictionModifier 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cfunctankcontrols.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CFuncTankControls" 19 | { 20 | "Offsets" 21 | { 22 | "m_pTank" // CFuncTank* 23 | { 24 | "type" "classptr" 25 | 26 | "windows" "96" 27 | "linux" "112" 28 | "mac" "112" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CFuncTankControls 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cofinfopw.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "COFInfoPW" 19 | { 20 | "Offsets" 21 | { 22 | "m_preSequence" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "96" 27 | "linux" "112" 28 | "mac" "112" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CPointEntity 42 | * COFInfoPW 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-cenvfunnel.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CEnvFunnel" 19 | { 20 | "Offsets" 21 | { 22 | "m_iSprite" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "1132" 27 | "linux" "1148" 28 | "mac" "1148" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CEnvFunnel 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-cfrictionmodifier.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CFrictionModifier" 19 | { 20 | "Offsets" 21 | { 22 | "m_frictionFraction" // float 23 | { 24 | "type" "float" 25 | 26 | "windows" "1124" 27 | "linux" "1140" 28 | "mac" "1140" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CFrictionModifier 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-cfunctankcontrols.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CFuncTankControls" 19 | { 20 | "Offsets" 21 | { 22 | "m_pTank" // CFuncTank* 23 | { 24 | "type" "classptr" 25 | 26 | "windows" "1124" 27 | "linux" "1140" 28 | "mac" "1140" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CFuncTankControls 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cfrictionmodifier.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CFrictionModifier" 19 | { 20 | "Offsets" 21 | { 22 | "m_frictionFraction" // float 23 | { 24 | "type" "float" 25 | 26 | "windows" "84" 27 | "linux" "100" 28 | "mac" "100" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CFrictionModifier 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cpathcorner.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CPathCorner" 19 | { 20 | "Offsets" 21 | { 22 | "m_flWait" // float 23 | { 24 | "type" "float" 25 | 26 | "windows" "84" 27 | "linux" "100" 28 | "mac" "100" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CPointEntity 42 | * CPathCorner 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/scripting/testsuite/fwdtest2.sma: -------------------------------------------------------------------------------- 1 | // vim: set ts=4 sw=4 tw=99 noet: 2 | // 3 | // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). 4 | // Copyright (C) The AMX Mod X Development Team. 5 | // 6 | // This software is licensed under the GNU General Public License, version 3 or higher. 7 | // Additional exceptions apply. For full license details, see LICENSE.txt or visit: 8 | // https://alliedmods.net/amxmodx-license 9 | 10 | #include 11 | 12 | new g_id 13 | 14 | native test_createforward(function[]) 15 | native test_executeforward() 16 | 17 | public plugin_init() 18 | { 19 | g_id = register_plugin("Forward Test (Client)", "1.0", "Belsebub") 20 | 21 | register_srvcmd("fwd_test1", "Test_Forward1") 22 | } 23 | 24 | public Test_Forward1() 25 | { 26 | server_print("Executing forward ^"gaben^" (I'm %d)", g_id) 27 | test_createforward("gaben") 28 | test_executeforward() 29 | } 30 | 31 | public gaben() 32 | { 33 | server_print("gaben executed (I'm %d)", g_id) 34 | } 35 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/cstrike/offsets-cfrictionmodifier.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CFrictionModifier" 19 | { 20 | "Offsets" 21 | { 22 | "m_frictionFraction" // float 23 | { 24 | "type" "float" 25 | 26 | "windows" "136" 27 | "linux" "152" 28 | "mac" "152" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CFrictionModifier 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/cstrike/offsets-cpathcorner.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CPathCorner" 19 | { 20 | "Offsets" 21 | { 22 | "m_flWait" // float 23 | { 24 | "type" "float" 25 | 26 | "windows" "136" 27 | "linux" "152" 28 | "mac" "152" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CPointEntity 42 | * CPathCorner 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cbasedmstart.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CBaseDMStart" 19 | { 20 | "Offsets" 21 | { 22 | "m_fState" // bool 23 | { 24 | "type" "boolean" 25 | 26 | "windows" "96" 27 | "linux" "112" 28 | "mac" "112" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CPointEntity 42 | * CBaseDMStart 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-coffunctankcontrols.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "COFFuncTankControls" 19 | { 20 | "Offsets" 21 | { 22 | "m_pTank" // COFFuncTank* 23 | { 24 | "type" "classptr" 25 | 26 | "windows" "96" 27 | "linux" "112" 28 | "mac" "112" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * COFFuncTankControls 42 | */ 43 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cpathcorner.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CPathCorner" 19 | { 20 | "Offsets" 21 | { 22 | "m_flWait" // float 23 | { 24 | "type" "float" 25 | 26 | "windows" "96" 27 | "linux" "112" 28 | "mac" "112" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CPointEntity 42 | * CPathCorner 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-cpathcorner.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CPathCorner" 19 | { 20 | "Offsets" 21 | { 22 | "m_flWait" // float 23 | { 24 | "type" "float" 25 | 26 | "windows" "1124" 27 | "linux" "1140" 28 | "mac" "1140" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CPointEntity 42 | * CPathCorner 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-citemspawnctf.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CItemSpawnCTF" 19 | { 20 | "Offsets" 21 | { 22 | "team_no" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "96" 27 | "linux" "112" 28 | "mac" "112" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CPointEntity 42 | * CItemSpawnCTF 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/cstrike/offsets-ctriggerrelay.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTriggerRelay" 19 | { 20 | "Offsets" 21 | { 22 | "triggerType" // USE_TYPE 23 | { 24 | "type" "integer" 25 | 26 | "windows" "144" 27 | "linux" "160" 28 | "mac" "160" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CTriggerRelay 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-ctriggersetpatrol.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTriggerSetPatrol" 19 | { 20 | "Offsets" 21 | { 22 | "m_iszPath" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "336" 27 | "linux" "352" 28 | "mac" "352" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CTriggerSetPatrol 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-ctriggerrelay.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTriggerRelay" 19 | { 20 | "Offsets" 21 | { 22 | "triggerType" // USE_TYPE 23 | { 24 | "type" "integer" 25 | 26 | "windows" "104" 27 | "linux" "120" 28 | "mac" "120" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CTriggerRelay 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-ctriggerrelay.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTriggerRelay" 19 | { 20 | "Offsets" 21 | { 22 | "triggerType" // USE_TYPE 23 | { 24 | "type" "integer" 25 | 26 | "windows" "1132" 27 | "linux" "1148" 28 | "mac" "1148" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CTriggerRelay 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-ctriggerrelay.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTriggerRelay" 19 | { 20 | "Offsets" 21 | { 22 | "triggerType" // USE_TYPE 23 | { 24 | "type" "integer" 25 | 26 | "windows" "92" 27 | "linux" "108" 28 | "mac" "108" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CTriggerRelay 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/resemiclip/config.ini: -------------------------------------------------------------------------------- 1 | # Description 2 | # 3 | # semiclip 0|1 Turn Off / Turn On semiclip 4 | # team 0|1|2|3 5 | # - 0 Semiclip applies to everyone 6 | # - 1 Semiclip applies only to T (Terrorist team) 7 | # - 2 Semiclip applies only to CT (Counter-Terrorist team) 8 | # - 3 Semiclip applies only to teammates 9 | # 10 | # time 0|180 How long does the semiclip effect last from the start of the round 11 | # crouch 0|1 Automation of crouching (players can jump onto a crouching player) 12 | # effects 0|1 Player transparency depends on the distance between players 13 | # distance 64|250 At what distance can a player have transparency and the semiclip effect 14 | # transparency 0|255 Player transparency 15 | # penetfire 0|1 Allow bullets to pass through "transparent" allies 16 | 17 | semiclip = 1; 18 | team = 3; 19 | time = 0; 20 | crouch = 1; 21 | effects = 0; 22 | distance = 200; 23 | transparency = 120; 24 | penetfire = 0; -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-cdodstatmgr.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDoDStatMgr" 19 | { 20 | "Offsets" 21 | { 22 | "m_PlayerStats" // DoDPlayerStats_t[32] 23 | { 24 | "type" "structure" 25 | "size" "32" 26 | 27 | "windows" "328" 28 | "linux" "344" 29 | "mac" "344" 30 | } 31 | } 32 | } 33 | } 34 | } 35 | } 36 | 37 | 38 | /** 39 | * Class Hierarchy 40 | * - 41 | * CBaseEntity 42 | * CDoDStatMgr 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-ctriggerchangetarget.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTriggerChangeTarget" 19 | { 20 | "Offsets" 21 | { 22 | "m_iszNewTarget" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "336" 27 | "linux" "352" 28 | "mac" "352" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CTriggerChangeTarget 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-ctriggerchangetarget.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTriggerChangeTarget" 19 | { 20 | "Offsets" 21 | { 22 | "m_iszNewTarget" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "92" 27 | "linux" "108" 28 | "mac" "108" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CTriggerChangeTarget 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/cstrike/offsets-ctriggerchangetarget.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTriggerChangeTarget" 19 | { 20 | "Offsets" 21 | { 22 | "m_iszNewTarget" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "144" 27 | "linux" "160" 28 | "mac" "160" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CTriggerChangeTarget 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cenvshooter.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CEnvShooter" 19 | { 20 | "Offsets" 21 | { 22 | "m_flGravity" // float 23 | { 24 | "type" "float" 25 | 26 | "windows" "132" 27 | "linux" "148" 28 | "mac" "148" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CGibShooter 43 | * CEnvShooter 44 | */ 45 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-ctriggerchangetarget.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTriggerChangeTarget" 19 | { 20 | "Offsets" 21 | { 22 | "m_iszNewTarget" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "104" 27 | "linux" "120" 28 | "mac" "120" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CTriggerChangeTarget 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-ctriggerplayerfreeze.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTriggerPlayerFreeze" 19 | { 20 | "Offsets" 21 | { 22 | "m_bUnFrozen" // bool 23 | { 24 | "type" "boolean" 25 | 26 | "windows" "104" 27 | "linux" "120" 28 | "mac" "120" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CTriggerPlayerFreeze 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-ctriggerchangetarget.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTriggerChangeTarget" 19 | { 20 | "Offsets" 21 | { 22 | "m_iszNewTarget" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "1132" 27 | "linux" "1148" 28 | "mac" "1148" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CTriggerChangeTarget 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-cxenspore.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CXenSpore" 19 | { 20 | "Offsets" 21 | { 22 | "pModelNames" // const char*[3] 23 | { 24 | "windows" "-16" 25 | "linux" "0" 26 | "mac" "0" 27 | } 28 | } 29 | } 30 | } 31 | } 32 | } 33 | 34 | 35 | /** 36 | * Class Hierarchy 37 | * - 38 | * CBaseEntity 39 | * CBaseDelay 40 | * CBaseAnimating 41 | * CActAnimating 42 | * CXenSpore 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-cgameteamset.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CGameTeamSet" 19 | { 20 | "Offsets" 21 | { 22 | "m_iEnabled" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "332" 27 | "linux" "348" 28 | "mac" "348" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CRuleEntity 42 | * CRulePointEntity 43 | * CGameTeamSet 44 | */ 45 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cxenspore.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CXenSpore" 19 | { 20 | "Offsets" 21 | { 22 | "pModelNames" // const char*[3] 23 | { 24 | "windows" "-16" 25 | "linux" "0" 26 | "mac" "0" 27 | } 28 | } 29 | } 30 | } 31 | } 32 | } 33 | 34 | 35 | /** 36 | * Class Hierarchy 37 | * - 38 | * CBaseEntity 39 | * CBaseDelay 40 | * CBaseAnimating 41 | * CActAnimating 42 | * CXenSpore 43 | */ 44 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cgametext.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CGameText" 19 | { 20 | "Offsets" 21 | { 22 | "m_textParms" // hudtextparms_t 23 | { 24 | "type" "structure" 25 | 26 | "windows" "88" 27 | "linux" "104" 28 | "mac" "104" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CRuleEntity 42 | * CRulePointEntity 43 | * CGameText 44 | */ 45 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/cstrike/offsets-cgametext.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CGameText" 19 | { 20 | "Offsets" 21 | { 22 | "m_textParms" // hudtextparms_t 23 | { 24 | "type" "structure" 25 | 26 | "windows" "140" 27 | "linux" "156" 28 | "mac" "156" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CRuleEntity 42 | * CRulePointEntity 43 | * CGameText 44 | */ 45 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-cgamecounterset.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CGameCounterSet" 19 | { 20 | "Offsets" 21 | { 22 | "m_iEnabled" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "332" 27 | "linux" "348" 28 | "mac" "348" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CRuleEntity 42 | * CRulePointEntity 43 | * CGameCounterSet 44 | */ 45 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-cgameplayerhurt.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CGamePlayerHurt" 19 | { 20 | "Offsets" 21 | { 22 | "m_iEnabled" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "332" 27 | "linux" "348" 28 | "mac" "348" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CRuleEntity 42 | * CRulePointEntity 43 | * CGamePlayerHurt 44 | */ 45 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cactanimating.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CActAnimating" 19 | { 20 | "Offsets" 21 | { 22 | "m_Activity" // Activity 23 | { 24 | "type" "integer" 25 | 26 | "windows" "124" 27 | "linux" "140" 28 | "mac" "140" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CActAnimating 44 | */ 45 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cgametext.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CGameText" 19 | { 20 | "Offsets" 21 | { 22 | "m_textParms" // hudtextparms_t 23 | { 24 | "type" "structure" 25 | 26 | "windows" "100" 27 | "linux" "116" 28 | "mac" "116" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CRuleEntity 42 | * CRulePointEntity 43 | * CGameText 44 | */ 45 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-cactanimating.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CActAnimating" 19 | { 20 | "Offsets" 21 | { 22 | "m_Activity" // Activity 23 | { 24 | "type" "integer" 25 | 26 | "windows" "1152" 27 | "linux" "1168" 28 | "mac" "1168" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CActAnimating 44 | */ 45 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cactanimating.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CActAnimating" 19 | { 20 | "Offsets" 21 | { 22 | "m_Activity" // Activity 23 | { 24 | "type" "integer" 25 | 26 | "windows" "112" 27 | "linux" "128" 28 | "mac" "128" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CActAnimating 44 | */ 45 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/scripting/testsuite/native_test.sma: -------------------------------------------------------------------------------- 1 | // vim: set ts=4 sw=4 tw=99 noet: 2 | // 3 | // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). 4 | // Copyright (C) The AMX Mod X Development Team. 5 | // 6 | // This software is licensed under the GNU General Public License, version 3 or higher. 7 | // Additional exceptions apply. For full license details, see LICENSE.txt or visit: 8 | // https://alliedmods.net/amxmodx-license 9 | 10 | #include 11 | 12 | native Factorial(num) 13 | 14 | public __Factorial(id, num) 15 | { 16 | new num = get_param(1) 17 | if (num == 0) 18 | { 19 | return 1 20 | } 21 | 22 | return num * Factorial(num - 1) 23 | } 24 | 25 | public plugin_natives() 26 | { 27 | register_native("Factorial", "__Factorial") 28 | } 29 | 30 | public plugin_init() 31 | { 32 | register_plugin("Native Test", "1.0", "BAILOPAN") 33 | register_srvcmd("test_native1", "Command_TestNative1") 34 | } 35 | 36 | public Command_TestNative1() 37 | { 38 | new num = Factorial(6) 39 | server_print("Factorial of 6 is: %d", num) 40 | } 41 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/gamerules.games/tfc/offsets-cteamfortress.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTeamFortress" 19 | { 20 | "Offsets" 21 | { 22 | "m_VoiceGameMgr" // class CVoiceGameMgr 23 | { 24 | "type" "class" 25 | 26 | "windows" "28" 27 | "linux" "24" 28 | "mac" "24" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CGameRules 41 | * CHalfLifeMultiplay 42 | * CHalfLifeTeamplay 43 | * CTeamFortress 44 | */ 45 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cxenplight.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CXenPLight" 19 | { 20 | "Offsets" 21 | { 22 | "m_pGlow" // CSprite* 23 | { 24 | "type" "classptr" 25 | 26 | "windows" "128" 27 | "linux" "144" 28 | "mac" "144" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CActAnimating 44 | * CXenPLight 45 | */ 46 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-ctfgoalitem.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTFGoalItem" 19 | { 20 | "Offsets" 21 | { 22 | "m_flDroppedAt" // float 23 | { 24 | "type" "float" 25 | 26 | "windows" "1152" 27 | "linux" "1168" 28 | "mac" "1168" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CTFGoal 44 | * CTFGoalItem 45 | */ 46 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-cxenplight.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CXenPLight" 19 | { 20 | "Offsets" 21 | { 22 | "m_pGlow" // CSprite* 23 | { 24 | "type" "classptr" 25 | 26 | "windows" "1156" 27 | "linux" "1172" 28 | "mac" "1172" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CActAnimating 44 | * CXenPLight 45 | */ 46 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cxenplight.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CXenPLight" 19 | { 20 | "Offsets" 21 | { 22 | "m_pGlow" // CSprite* 23 | { 24 | "type" "classptr" 25 | 26 | "windows" "116" 27 | "linux" "132" 28 | "mac" "132" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CActAnimating 44 | * CXenPLight 45 | */ 46 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cxentree.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CXenTree" 19 | { 20 | "Offsets" 21 | { 22 | "m_pTrigger" // CXenTreeTrigger* 23 | { 24 | "type" "classptr" 25 | 26 | "windows" "128" 27 | "linux" "144" 28 | "mac" "144" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CActAnimating 44 | * CXenTree 45 | */ 46 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-cxentree.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CXenTree" 19 | { 20 | "Offsets" 21 | { 22 | "m_pTrigger" // CXenTreeTrigger* 23 | { 24 | "type" "classptr" 25 | 26 | "windows" "1156" 27 | "linux" "1172" 28 | "mac" "1172" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CActAnimating 44 | * CXenTree 45 | */ 46 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cxentree.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CXenTree" 19 | { 20 | "Offsets" 21 | { 22 | "m_pTrigger" // CXenTreeTrigger* 23 | { 24 | "type" "classptr" 25 | 26 | "windows" "116" 27 | "linux" "132" 28 | "mac" "132" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CActAnimating 44 | * CXenTree 45 | */ 46 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-cxensporelarge.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CXenSporeLarge" 19 | { 20 | "Offsets" 21 | { 22 | "m_hullSizes" // Vector[5] 23 | { 24 | "windows" "-16" 25 | "linux" "0" 26 | "mac" "0" 27 | } 28 | } 29 | } 30 | } 31 | } 32 | } 33 | 34 | 35 | /** 36 | * Class Hierarchy 37 | * - 38 | * CBaseEntity 39 | * CBaseDelay 40 | * CBaseAnimating 41 | * CActAnimating 42 | * CXenSpore 43 | * CXenSporeLarge 44 | */ 45 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cxensporelarge.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CXenSporeLarge" 19 | { 20 | "Offsets" 21 | { 22 | "m_hullSizes" // Vector[5] 23 | { 24 | "windows" "-16" 25 | "linux" "0" 26 | "mac" "0" 27 | } 28 | } 29 | } 30 | } 31 | } 32 | } 33 | 34 | 35 | /** 36 | * Class Hierarchy 37 | * - 38 | * CBaseEntity 39 | * CBaseDelay 40 | * CBaseAnimating 41 | * CActAnimating 42 | * CXenSpore 43 | * CXenSporeLarge 44 | */ 45 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-ccycler.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CCycler" 19 | { 20 | "Offsets" 21 | { 22 | "m_animate" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "920" 27 | "linux" "940" 28 | "mac" "940" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CCycler 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-cdeadhev.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDeadHEV" 19 | { 20 | "Offsets" 21 | { 22 | "m_iPose" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "920" 27 | "linux" "940" 28 | "mac" "940" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CDeadHEV 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-ccycler.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CCycler" 19 | { 20 | "Offsets" 21 | { 22 | "m_animate" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "1704" 27 | "linux" "1724" 28 | "mac" "1724" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CCycler 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-ccycler.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CCycler" 19 | { 20 | "Offsets" 21 | { 22 | "m_animate" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "664" 27 | "linux" "684" 28 | "mac" "684" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CCycler 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cdeadhev.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDeadHEV" 19 | { 20 | "Offsets" 21 | { 22 | "m_iPose" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "664" 27 | "linux" "684" 28 | "mac" "684" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CDeadHEV 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/cstrike/offsets-ccycler.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CCycler" 19 | { 20 | "Offsets" 21 | { 22 | "m_animate" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "384" 27 | "linux" "404" 28 | "mac" "404" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CCycler 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/cstrike/offsets-cdeadhev.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDeadHEV" 19 | { 20 | "Offsets" 21 | { 22 | "m_iPose" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "384" 27 | "linux" "404" 28 | "mac" "404" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CDeadHEV 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-cguntarget.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CGunTarget" 19 | { 20 | "Offsets" 21 | { 22 | "m_on" // BOOL 23 | { 24 | "type" "integer" 25 | 26 | "windows" "920" 27 | "linux" "940" 28 | "mac" "940" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CGunTarget 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cdeadhev.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDeadHEV" 19 | { 20 | "Offsets" 21 | { 22 | "m_iPose" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CDeadHEV 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cdeadotis.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDeadOtis" 19 | { 20 | "Offsets" 21 | { 22 | "m_iPose" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CDeadOtis 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-cdeadhev.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDeadHEV" 19 | { 20 | "Offsets" 21 | { 22 | "m_iPose" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "1704" 27 | "linux" "1724" 28 | "mac" "1724" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CDeadHEV 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-cguntarget.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CGunTarget" 19 | { 20 | "Offsets" 21 | { 22 | "m_on" // BOOL 23 | { 24 | "type" "integer" 25 | 26 | "windows" "1704" 27 | "linux" "1724" 28 | "mac" "1724" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CGunTarget 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cguntarget.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CGunTarget" 19 | { 20 | "Offsets" 21 | { 22 | "m_on" // BOOL 23 | { 24 | "type" "integer" 25 | 26 | "windows" "664" 27 | "linux" "684" 28 | "mac" "684" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CGunTarget 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-czombie.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CZombie" 19 | { 20 | "Offsets" 21 | { 22 | "m_flNextFlinch" // float 23 | { 24 | "type" "float" 25 | 26 | "windows" "664" 27 | "linux" "684" 28 | "mac" "684" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CZombie 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/cstrike/offsets-cguntarget.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CGunTarget" 19 | { 20 | "Offsets" 21 | { 22 | "m_on" // BOOL 23 | { 24 | "type" "integer" 25 | 26 | "windows" "384" 27 | "linux" "404" 28 | "mac" "404" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CGunTarget 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-cpistol.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CPistol" 19 | { 20 | "Offsets" 21 | { 22 | "m_iFireEvent" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "468" 27 | "linux" "484" 28 | "mac" "484" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBasePlayerItem 44 | * CBasePlayerWeapon 45 | * CPistol 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-cwreckage.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CWreckage" 19 | { 20 | "Offsets" 21 | { 22 | "m_flStartTime" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "920" 27 | "linux" "940" 28 | "mac" "940" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CWreckage 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cguntarget.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CGunTarget" 19 | { 20 | "Offsets" 21 | { 22 | "m_on" // BOOL 23 | { 24 | "type" "integer" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CGunTarget 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-czombie.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CZombie" 19 | { 20 | "Offsets" 21 | { 22 | "m_flNextFlinch" // float 23 | { 24 | "type" "float" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CZombie 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-cwreckage.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CWreckage" 19 | { 20 | "Offsets" 21 | { 22 | "m_flStartTime" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "1704" 27 | "linux" "1724" 28 | "mac" "1724" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CWreckage 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cdeadbarney.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDeadBarney" 19 | { 20 | "Offsets" 21 | { 22 | "m_iPose" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "664" 27 | "linux" "684" 28 | "mac" "684" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CDeadBarney 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cdeadhgrunt.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDeadHGrunt" 19 | { 20 | "Offsets" 21 | { 22 | "m_iPose" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "664" 27 | "linux" "684" 28 | "mac" "684" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CDeadHGrunt 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cmomentarydoor.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CMomentaryDoor" 19 | { 20 | "Offsets" 21 | { 22 | "m_bMoveSnd" // BYTE 23 | { 24 | "type" "character" 25 | "unsigned" "1" 26 | 27 | "windows" "240" 28 | "linux" "260" 29 | "mac" "260" 30 | } 31 | } 32 | } 33 | } 34 | } 35 | } 36 | 37 | 38 | /** 39 | * Class Hierarchy 40 | * - 41 | * CBaseEntity 42 | * CBaseDelay 43 | * CBaseAnimating 44 | * CBaseToggle 45 | * CMomentaryDoor 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cwreckage.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CWreckage" 19 | { 20 | "Offsets" 21 | { 22 | "m_flStartTime" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "664" 27 | "linux" "684" 28 | "mac" "684" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CWreckage 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/cstrike/offsets-cmomentarydoor.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CMomentaryDoor" 19 | { 20 | "Offsets" 21 | { 22 | "m_bMoveSnd" // BYTE 23 | { 24 | "type" "character" 25 | "unsigned" "1" 26 | 27 | "windows" "292" 28 | "linux" "312" 29 | "mac" "312" 30 | } 31 | } 32 | } 33 | } 34 | } 35 | } 36 | 37 | 38 | /** 39 | * Class Hierarchy 40 | * - 41 | * CBaseEntity 42 | * CBaseDelay 43 | * CBaseAnimating 44 | * CBaseToggle 45 | * CMomentaryDoor 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/cstrike/offsets-cwreckage.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CWreckage" 19 | { 20 | "Offsets" 21 | { 22 | "m_flStartTime" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "384" 27 | "linux" "404" 28 | "mac" "404" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CWreckage 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-ctesthull.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTestHull" 19 | { 20 | "Offsets" 21 | { 22 | "vecBadNodeOrigin" // Vector 23 | { 24 | "type" "vector" 25 | 26 | "windows" "920" 27 | "linux" "940" 28 | "mac" "940" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CTestHull 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-ctriggerpush.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTriggerPush" 19 | { 20 | "Offsets" 21 | { 22 | "m_iEnabled" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "492" 27 | "linux" "512" 28 | "mac" "512" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseTrigger 45 | * CTriggerPush 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cdeadbarney.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDeadBarney" 19 | { 20 | "Offsets" 21 | { 22 | "m_iPose" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CDeadBarney 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cdeadgonome.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDeadGonome" 19 | { 20 | "Offsets" 21 | { 22 | "m_iPose" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CDeadGonome 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cdeadhfgrunt.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDeadHFGrunt" 19 | { 20 | "Offsets" 21 | { 22 | "m_iPose" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CDeadHFGrunt 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cdeadhgrunt.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDeadHGrunt" 19 | { 20 | "Offsets" 21 | { 22 | "m_iPose" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CDeadHGrunt 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cdeadislave.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDeadISlave" 19 | { 20 | "Offsets" 21 | { 22 | "m_iPose" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CDeadISlave 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cgrenade.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CGrenade" 19 | { 20 | "Offsets" 21 | { 22 | "m_fRegisteredSound" // BOOL 23 | { 24 | "type" "integer" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CGrenade 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cmomentarydoor.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CMomentaryDoor" 19 | { 20 | "Offsets" 21 | { 22 | "m_bMoveSnd" // BYTE 23 | { 24 | "type" "character" 25 | "unsigned" "1" 26 | 27 | "windows" "252" 28 | "linux" "272" 29 | "mac" "272" 30 | } 31 | } 32 | } 33 | } 34 | } 35 | } 36 | 37 | 38 | /** 39 | * Class Hierarchy 40 | * - 41 | * CBaseEntity 42 | * CBaseDelay 43 | * CBaseAnimating 44 | * CBaseToggle 45 | * CMomentaryDoor 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cofskeleton.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "COFSkeleton" 19 | { 20 | "Offsets" 21 | { 22 | "m_iPose" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * COFSkeleton 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cwreckage.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CWreckage" 19 | { 20 | "Offsets" 21 | { 22 | "m_flStartTime" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CWreckage 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-cmomentarydoor.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CMomentaryDoor" 19 | { 20 | "Offsets" 21 | { 22 | "m_bMoveSnd" // BYTE 23 | { 24 | "type" "character" 25 | "unsigned" "1" 26 | 27 | "windows" "1280" 28 | "linux" "1300" 29 | "mac" "1300" 30 | } 31 | } 32 | } 33 | } 34 | } 35 | } 36 | 37 | 38 | /** 39 | * Class Hierarchy 40 | * - 41 | * CBaseEntity 42 | * CBaseDelay 43 | * CBaseAnimating 44 | * CBaseToggle 45 | * CMomentaryDoor 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-ctesthull.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTestHull" 19 | { 20 | "Offsets" 21 | { 22 | "vecBadNodeOrigin" // Vector 23 | { 24 | "type" "vector" 25 | 26 | "windows" "1704" 27 | "linux" "1724" 28 | "mac" "1724" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CTestHull 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/tfc/offsets-ctfflame.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTFFlame" 19 | { 20 | "Offsets" 21 | { 22 | "m_flNextDamageTime" // float 23 | { 24 | "type" "float" 25 | 26 | "windows" "1704" 27 | "linux" "1724" 28 | "mac" "1724" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CTFFlame 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cgrenade.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CGrenade" 19 | { 20 | "Offsets" 21 | { 22 | "m_fRegisteredSound" // BOOL 23 | { 24 | "type" "integer" 25 | 26 | "windows" "664" 27 | "linux" "684" 28 | "mac" "684" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CGrenade 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-ctesthull.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTestHull" 19 | { 20 | "Offsets" 21 | { 22 | "vecBadNodeOrigin" // Vector 23 | { 24 | "type" "vector" 25 | 26 | "windows" "664" 27 | "linux" "684" 28 | "mac" "684" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CTestHull 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-cdeadaxisgrunt.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDeadAxisGrunt" 19 | { 20 | "Offsets" 21 | { 22 | "m_iPose" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "920" 27 | "linux" "940" 28 | "mac" "940" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CDeadAxisGrunt 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cdeadhoundeye.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDeadHoundeye" 19 | { 20 | "Offsets" 21 | { 22 | "m_iPose" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CDeadHoundeye 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cdeadscientist.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDeadScientist" 19 | { 20 | "Offsets" 21 | { 22 | "m_iPose" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CDeadScientist 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-ctesthull.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CTestHull" 19 | { 20 | "Offsets" 21 | { 22 | "vecBadNodeOrigin" // Vector 23 | { 24 | "type" "vector" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CTestHull 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-cdeadscientist.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDeadScientist" 19 | { 20 | "Offsets" 21 | { 22 | "m_iPose" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "664" 27 | "linux" "684" 28 | "mac" "684" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CDeadScientist 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/scripting/csstats.sma: -------------------------------------------------------------------------------- 1 | // vim: set ts=4 sw=4 tw=99 noet: 2 | // 3 | // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). 4 | // Copyright (C) The AMX Mod X Development Team. 5 | // 6 | // This software is licensed under the GNU General Public License, version 3 or higher. 7 | // Additional exceptions apply. For full license details, see LICENSE.txt or visit: 8 | // https://alliedmods.net/amxmodx-license 9 | 10 | // 11 | // Rank Calculation 12 | // 13 | 14 | /* File location: $moddir/addons/amxmodx/data/csstats.amxx */ 15 | 16 | #include 17 | 18 | /* Function calculates position in rank. 19 | * 20 | * Stats: 21 | * 0 - kills 22 | * 1 - deaths 23 | * 2 - headshots 24 | * 3 - teamkills 25 | * 4 - shots 26 | * 5 - hits 27 | * 6 - damage 28 | * 7 - defusions 29 | * 8 - defused 30 | * 9 - plants 31 | * 10 - explosions 32 | * 33 | * Returning cellmin as value in get_score function 34 | * makes that rank won't be saved. */ 35 | 36 | public get_score(stats[11], body[MAX_BODYHITS]) 37 | return stats[STATSX_KILLS] - stats[STATSX_DEATHS] - stats[STATSX_TEAMKILLS] // kills - deaths - teamkills 38 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-cdeadalliedgrunt.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDeadAlliedGrunt" 19 | { 20 | "Offsets" 21 | { 22 | "m_iPose" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "920" 27 | "linux" "940" 28 | "mac" "940" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CDeadAlliedGrunt 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-chgruntrepel.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CHGruntRepel" 19 | { 20 | "Offsets" 21 | { 22 | "m_iSpriteTexture" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CHGruntRepel 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-czombiebarney.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CZombieBarney" 19 | { 20 | "Offsets" 21 | { 22 | "m_flNextFlinch" // float 23 | { 24 | "type" "float" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CZombieBarney 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-chgruntrepel.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CHGruntRepel" 19 | { 20 | "Offsets" 21 | { 22 | "m_iSpriteTexture" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "664" 27 | "linux" "684" 28 | "mac" "684" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CHGruntRepel 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cdeadmofassassin.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDeadMOFAssassin" 19 | { 20 | "Offsets" 21 | { 22 | "m_iPose" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CDeadMOFAssassin 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cdeadshocktrooper.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDeadShockTrooper" 19 | { 20 | "Offsets" 21 | { 22 | "m_iPose" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CDeadShockTrooper 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-chfgruntrepel.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CHFGruntRepel" 19 | { 20 | "Offsets" 21 | { 22 | "m_iSpriteTexture" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CHFGruntRepel 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-czombiesoldier.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CZombieSoldier" 19 | { 20 | "Offsets" 21 | { 22 | "m_flNextFlinch" // float 23 | { 24 | "type" "float" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CZombieSoldier 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/configs/miscstats.ini: -------------------------------------------------------------------------------- 1 | ; To disable a sound, disable it from amxmodmenu (stats settings) or from command amx_statscfgmenu 2 | ; Sound name length mustn't exceed 54 characters (without sound/ and without .wav extension) 3 | ; Otherwise plugin won't take it in account because fast download wouldn't be supported 4 | 5 | FirstBloodSound misc/firstblood 6 | LastManVsOthersSound misc/oneandonly 7 | LastManDuelSound misc/maytheforce 8 | HeadShotKillSoundKiller misc/headshot 9 | HeadShotKillSoundVictim fvox/flatline 10 | KnifeKillSound misc/humiliation 11 | DoubleKillSound misc/doublekill 12 | RoundCounterSound misc/prepare 13 | GrenadeKillSound djeyl/grenade 14 | GrenadeSuicideSound djeyl/witch 15 | BombPlantedSound djeyl/c4powa 16 | BombDefusedSound djeyl/laugh 17 | BombFailedSound djeyl/witch 18 | 19 | ; KillingStreak and MultiKill Sounds 20 | MultiKillSound misc/multikill 21 | UltraKillSound misc/ultrakill 22 | KillingSpreeSound misc/killingspree 23 | RampageSound misc/rampage 24 | UnstopableSound misc/unstoppable 25 | MonsterKillSound misc/monsterkill 26 | GodLike misc/godlike 27 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-ccontrollerzapball.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CControllerZapBall" 19 | { 20 | "Offsets" 21 | { 22 | "m_hOwner" // EHANDLE 23 | { 24 | "type" "ehandle" 25 | 26 | "windows" "920" 27 | "linux" "940" 28 | "mac" "940" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CControllerZapBall 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cdeadzombiesoldier.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CDeadZombieSoldier" 19 | { 20 | "Offsets" 21 | { 22 | "m_iPose" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CDeadZombieSoldier 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/valve/offsets-ccontrollerzapball.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CControllerZapBall" 19 | { 20 | "Offsets" 21 | { 22 | "m_hOwner" // EHANDLE 23 | { 24 | "type" "ehandle" 25 | 26 | "windows" "664" 27 | "linux" "684" 28 | "mac" "684" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CControllerZapBall 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-ck43.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CK43" 19 | { 20 | "Offsets" 21 | { 22 | "m_usFireK43" // short unsigned int 23 | { 24 | "type" "short" 25 | "unsigned" "1" 26 | 27 | "windows" "468" 28 | "linux" "484" 29 | "mac" "484" 30 | } 31 | } 32 | } 33 | } 34 | } 35 | } 36 | 37 | 38 | /** 39 | * Class Hierarchy 40 | * - 41 | * CBaseEntity 42 | * CBaseDelay 43 | * CBaseAnimating 44 | * CBasePlayerItem 45 | * CBasePlayerWeapon 46 | * CK43 47 | */ 48 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/dod/offsets-ckar.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CKAR" 19 | { 20 | "Offsets" 21 | { 22 | "m_usFireKar" // short unsigned int 23 | { 24 | "type" "short" 25 | "unsigned" "1" 26 | 27 | "windows" "468" 28 | "linux" "484" 29 | "mac" "484" 30 | } 31 | } 32 | } 33 | } 34 | } 35 | } 36 | 37 | 38 | /** 39 | * Class Hierarchy 40 | * - 41 | * CBaseEntity 42 | * CBaseDelay 43 | * CBaseAnimating 44 | * CBasePlayerItem 45 | * CBasePlayerWeapon 46 | * CKAR 47 | */ 48 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-ccontrollerzapball.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CControllerZapBall" 19 | { 20 | "Offsets" 21 | { 22 | "m_hOwner" // EHANDLE 23 | { 24 | "type" "ehandle" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CControllerZapBall 46 | */ 47 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/gearbox/offsets-cmofassassinrepel.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CMOFAssassinRepel" 19 | { 20 | "Offsets" 21 | { 22 | "m_iSpriteTexture" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "712" 27 | "linux" "732" 28 | "mac" "732" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CMOFAssassinRepel 46 | */ 47 | -------------------------------------------------------------------------------- /.github/LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2021 PawelCode 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /cstrike/addons/amxmodx/data/gamedata/common.games/entities.games/cstrike/offsets-cairtank.txt: -------------------------------------------------------------------------------- 1 | /** 2 | * Do not edit this file. Any changes will be overwritten by the gamedata 3 | * updater or by upgrading your AMX Mod X install. 4 | * 5 | * To override data in this file, create a subdirectory named "custom" and 6 | * place your own gamedata file(s) inside of it. Such files will be parsed 7 | * after AMXX's own. 8 | * 9 | * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) 10 | */ 11 | 12 | "Games" 13 | { 14 | "#default" 15 | { 16 | "Classes" 17 | { 18 | "CAirtank" 19 | { 20 | "Offsets" 21 | { 22 | "m_state" // int 23 | { 24 | "type" "integer" 25 | 26 | "windows" "480" 27 | "linux" "500" 28 | "mac" "500" 29 | } 30 | } 31 | } 32 | } 33 | } 34 | } 35 | 36 | 37 | /** 38 | * Class Hierarchy 39 | * - 40 | * CBaseEntity 41 | * CBaseDelay 42 | * CBaseAnimating 43 | * CBaseToggle 44 | * CBaseMonster 45 | * CGrenade 46 | * CAirtank 47 | */ 48 | --------------------------------------------------------------------------------