├── Assets ├── Animations.meta ├── Animations │ ├── Cloudy.controller │ ├── Cloudy.controller.meta │ ├── Player.controller │ ├── Player.controller.meta │ ├── Rain.controller │ ├── Rain.controller.meta │ ├── Snow.controller │ ├── Snow.controller.meta │ ├── Sunny.controller │ ├── Sunny.controller.meta │ ├── cloudy_spawn.anim │ ├── cloudy_spawn.anim.meta │ ├── player_idle.anim │ ├── player_idle.anim.meta │ ├── player_walk.anim │ ├── player_walk.anim.meta │ ├── rain_spawn.anim │ ├── rain_spawn.anim.meta │ ├── snow_spawn.anim │ ├── snow_spawn.anim.meta │ ├── sunny_spawn.anim │ └── sunny_spawn.anim.meta ├── Materials.meta ├── Materials │ ├── Fog.mat │ ├── Fog.mat.meta │ ├── Rain.mat │ ├── Rain.mat.meta │ ├── Snow.mat │ └── Snow.mat.meta ├── Scenes.meta ├── Scenes │ ├── Main.unity │ └── Main.unity.meta ├── Scripts.meta ├── Scripts │ ├── Cloud.cs │ ├── Cloud.cs.meta │ ├── GetLocation.cs │ ├── GetLocation.cs.meta │ ├── Player.cs │ ├── Player.cs.meta │ ├── StateManager.cs │ ├── StateManager.cs.meta │ ├── WeatherData.cs │ └── WeatherData.cs.meta ├── Sprites.meta └── Sprites │ ├── Square.png │ ├── Square.png.meta │ ├── clouds.png │ ├── clouds.png.meta │ ├── player.png │ ├── player.png.meta │ ├── player.xcf │ ├── player.xcf.meta │ ├── snow.png │ ├── snow.png.meta │ ├── sun.png │ ├── sun.png.meta │ ├── sunrays.png │ └── sunrays.png.meta ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset └── README.md /Assets/Animations.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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fileFormatVersion: 2 2 | guid: 2cda990e2423bbf4892e6590ba056729 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 66a7660efdafd7a4faf2f4ed80cbb2fc 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Cloud.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Cloud : MonoBehaviour { 6 | public float maxSpeed; 7 | public float minSpeed; 8 | private float speed; 9 | // Use this for initialization 10 | void Start () { 11 | speed = Random.Range (maxSpeed, minSpeed); 12 | } 13 | 14 | // Update is called once per frame 15 | void Update () { 16 | transform.Translate (new Vector3 (speed * Time.deltaTime, 0f, 0f)); 17 | if (transform.position.x >= 8.5f) { 18 | transform.position = new Vector3 (-8.5f, transform.position.y, transform.position.z); 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /Assets/Scripts/Cloud.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 651b19bf3c523fa4c856884af56c8ad1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/GetLocation.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using UnityEngine; 4 | using UnityEngine.Networking; 5 | 6 | public class GetLocation : MonoBehaviour 7 | { 8 | public LocationInfo Info; 9 | public float latitude; 10 | public float longitude; 11 | public WeatherData weatherData; 12 | private string IPAddress; 13 | void Start() { 14 | StartCoroutine (GetIP()); 15 | } 16 | private IEnumerator GetIP() 17 | { 18 | var www = new UnityWebRequest("http://bot.whatismyipaddress.com/") 19 | { 20 | downloadHandler = new DownloadHandlerBuffer() 21 | }; 22 | 23 | yield return www.SendWebRequest(); 24 | 25 | if (www.isNetworkError || www.isHttpError) 26 | { 27 | //error 28 | yield break; 29 | } 30 | 31 | IPAddress = www.downloadHandler.text; 32 | StartCoroutine (GetCoordinates()); 33 | } 34 | 35 | private IEnumerator GetCoordinates() 36 | { 37 | var www = new UnityWebRequest("http://ip-api.com/json/" + IPAddress) 38 | { 39 | downloadHandler = new DownloadHandlerBuffer() 40 | }; 41 | 42 | yield return www.SendWebRequest(); 43 | 44 | if (www.isNetworkError || www.isHttpError) 45 | { 46 | //error 47 | yield break; 48 | } 49 | 50 | Info = JsonUtility.FromJson(www.downloadHandler.text); 51 | latitude = Info.lat; 52 | longitude = Info.lon; 53 | weatherData.Begin (); 54 | } 55 | } 56 | 57 | [Serializable] 58 | public class LocationInfo 59 | { 60 | public string status; 61 | public string country; 62 | public string countryCode; 63 | public string region; 64 | public string regionName; 65 | public string city; 66 | public string zip; 67 | public float lat; 68 | public float lon; 69 | public string timezone; 70 | public string isp; 71 | public string org; 72 | public string @as; 73 | public string query; 74 | } 75 | -------------------------------------------------------------------------------- /Assets/Scripts/GetLocation.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c5cd8c8e7b582fd4092c9ad4092ecda2 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Player.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Player : MonoBehaviour { 6 | private Animator anim; 7 | // Use this for initialization 8 | void Start () { 9 | anim = GetComponent (); 10 | } 11 | 12 | // Update is called once per frame 13 | void Update () { 14 | if (Camera.main.ScreenToWorldPoint (Input.mousePosition).x > transform.position.x + 0.3f) { 15 | //face right 16 | transform.eulerAngles = new Vector3 (0, 0, 0); 17 | transform.Translate (new Vector3 (1f * Time.deltaTime, 0f, 0f)); 18 | anim.SetTrigger ("walk"); 19 | anim.ResetTrigger ("idle"); 20 | } else if (Camera.main.ScreenToWorldPoint (Input.mousePosition).x < transform.position.x - 0.3f) { 21 | //face left 22 | transform.eulerAngles = new Vector3 (0, 180, 0); 23 | transform.Translate (new Vector3 (1f * Time.deltaTime, 0f, 0f)); 24 | anim.SetTrigger ("walk"); 25 | anim.ResetTrigger ("idle"); 26 | } else { 27 | anim.SetTrigger ("idle"); 28 | anim.ResetTrigger ("walk"); 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /Assets/Scripts/Player.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1d00bb6cd6916334095d32aa8f84844a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/StateManager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class StateManager : MonoBehaviour { 6 | public WeatherData weatherData; 7 | public string currentWeather; 8 | private bool rain; 9 | private bool snow; 10 | private bool cloudy; 11 | private bool sunny; 12 | public GameObject rainObject; 13 | public GameObject snowObject; 14 | public GameObject cloudyObject; 15 | public GameObject sunnyObject; 16 | void Update () { 17 | currentWeather = weatherData.Info.currently.icon; 18 | 19 | if (currentWeather == "rain") { 20 | SpawnRain (); 21 | } else if (currentWeather == "snow" || currentWeather == "sleet") { 22 | SpawnSnow (); 23 | } else if (currentWeather == "cloudy" || currentWeather == "partly-cloudy-day" || currentWeather == "partly-cloudy-night" || currentWeather == "fog") { 24 | SpawnCloudy (); 25 | } else if (currentWeather == "clear-day" || currentWeather == "clear-night" || currentWeather == "wind") { 26 | SpawnSunny (); 27 | } else { 28 | None (); 29 | } 30 | } 31 | 32 | void SpawnRain () { 33 | rain = true; 34 | rainObject.SetActive (true); 35 | if (snow) { 36 | StartCoroutine (DisableSnow()); 37 | } else if (cloudy) { 38 | StartCoroutine (DisableCloudy()); 39 | } else if (sunny) { 40 | StartCoroutine (DisableSunny()); 41 | } 42 | } 43 | void SpawnSnow () { 44 | snow = true; 45 | snowObject.SetActive (true); 46 | if (rain) { 47 | StartCoroutine (DisableRain()); 48 | } else if (cloudy) { 49 | StartCoroutine (DisableCloudy()); 50 | } else if (sunny) { 51 | StartCoroutine (DisableSunny()); 52 | } 53 | } 54 | void SpawnCloudy () { 55 | cloudy = true; 56 | cloudyObject.SetActive (true); 57 | if (snow) { 58 | StartCoroutine (DisableSnow()); 59 | } else if (rain) { 60 | StartCoroutine (DisableRain()); 61 | } else if (sunny) { 62 | StartCoroutine (DisableSunny()); 63 | } 64 | } 65 | void SpawnSunny () { 66 | sunny = true; 67 | sunnyObject.SetActive (true); 68 | if (snow) { 69 | StartCoroutine (DisableSnow()); 70 | } else if (cloudy) { 71 | StartCoroutine (DisableCloudy()); 72 | } else if (rain) { 73 | StartCoroutine (DisableRain()); 74 | } 75 | } 76 | void None () { 77 | if (rain) { 78 | StartCoroutine (DisableRain()); 79 | } else if (cloudy) { 80 | StartCoroutine (DisableCloudy()); 81 | } else if (sunny) { 82 | StartCoroutine (DisableSunny()); 83 | } else if (snow) { 84 | StartCoroutine (DisableSnow()); 85 | } 86 | } 87 | 88 | IEnumerator DisableRain() { 89 | rain = false; 90 | rainObject.GetComponent ().Stop(); 91 | rainObject.GetComponent ().Play ("rain_exit"); 92 | yield return new WaitForSeconds(5); 93 | rainObject.SetActive (false); 94 | } 95 | 96 | IEnumerator DisableSnow() { 97 | snow = false; 98 | snowObject.GetComponent ().Stop(); 99 | snowObject.GetComponent ().Play ("snow_exit"); 100 | yield return new WaitForSeconds(5); 101 | snowObject.SetActive (false); 102 | } 103 | 104 | IEnumerator DisableCloudy() { 105 | cloudy = false; 106 | cloudyObject.GetComponent ().Play ("cloudy_exit"); 107 | yield return new WaitForSeconds(5); 108 | cloudyObject.SetActive (false); 109 | } 110 | 111 | IEnumerator DisableSunny() { 112 | sunny = false; 113 | sunnyObject.GetComponent ().Play ("sunny_exit"); 114 | yield return new WaitForSeconds(5); 115 | sunnyObject.SetActive (false); 116 | } 117 | } 118 | -------------------------------------------------------------------------------- /Assets/Scripts/StateManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ced1e8cbbe63f34783b480722b66eb5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/WeatherData.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using UnityEngine; 4 | using UnityEngine.Networking; 5 | using UnityEngine.UI; 6 | 7 | public class WeatherData : MonoBehaviour { 8 | private float timer; 9 | public float minutesBetweenUpdate; 10 | public WeatherInfo Info; 11 | public string API_key; 12 | private float latitude; 13 | private float longitude; 14 | private bool locationInitialized; 15 | public Text currentWeatherText; 16 | public GetLocation getLocation; 17 | 18 | public void Begin() { 19 | latitude = getLocation.latitude; 20 | longitude = getLocation.longitude; 21 | locationInitialized = true; 22 | } 23 | void Update() { 24 | if (locationInitialized) { 25 | if (timer <= 0) { 26 | StartCoroutine (GetWeatherInfo ()); 27 | timer = minutesBetweenUpdate * 60; 28 | } else { 29 | timer -= Time.deltaTime; 30 | } 31 | } 32 | } 33 | private IEnumerator GetWeatherInfo() 34 | { 35 | var www = new UnityWebRequest("https://api.darksky.net/forecast/" + API_key + "/" + latitude + "," + longitude) 36 | { 37 | downloadHandler = new DownloadHandlerBuffer() 38 | }; 39 | 40 | yield return www.SendWebRequest(); 41 | 42 | if (www.isNetworkError || www.isHttpError) 43 | { 44 | //error 45 | yield break; 46 | } 47 | 48 | Info = JsonUtility.FromJson(www.downloadHandler.text); 49 | currentWeatherText.text = "Current weather: " + Info.currently.summary; 50 | } 51 | } 52 | [Serializable] 53 | public class WeatherInfo 54 | { 55 | public float latitude; 56 | public float longitude; 57 | public string timezone; 58 | public Currently currently; 59 | public int offset; 60 | } 61 | 62 | [Serializable] 63 | public class Currently 64 | { 65 | public int time; 66 | public string summary; 67 | public string icon; 68 | public int 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-------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.1 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 0 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Real-World Weather 2 | Unity project that displays the current weather in your location in real-time using the Dark Sky API 3 | 4 | To use this, you must provide an API key for the Dark Sky API (https://darksky.net/dev) 5 | --------------------------------------------------------------------------------