├── .clang-format ├── .gitattributes ├── .github └── workflows │ └── cmake.yml ├── .gitignore ├── .gitmodules ├── CMakeLists.txt ├── README.md ├── Tools ├── Tools ├── io_mesh_qfmd.zip ├── nac.fgd └── sp2maker.7z ├── VC └── inc │ ├── AL │ ├── al.h │ ├── alc.h │ ├── efx-presets.h │ └── efx.h │ └── GL │ ├── glext.h │ └── wglext.h ├── bin └── basepoly │ ├── default.cfg │ └── polyconfig.cfg ├── cmake └── compileShaders.cmake ├── compile_shaders.bat ├── doc └── screenshots │ ├── ingame0.png │ ├── ingame1.png │ └── mainmenu.png ├── license.txt ├── notice.txt ├── src ├── CMakeLists.txt ├── Client │ ├── ASCII.cpp │ ├── CMakeLists.txt │ ├── CRC.cpp │ ├── Cinematic.cpp │ ├── Client.h │ ├── ClientGame.cpp │ ├── Console.cpp │ ├── Demo.cpp │ ├── Download.cpp │ ├── Entities.cpp │ ├── Entities.h │ ├── Entities │ │ ├── LocalEntities.cpp │ │ ├── LocalEntities.h │ │ ├── PacketEntities.cpp │ │ └── PacketEntities.h │ ├── GameModule.h │ ├── HTTP.cpp │ ├── Input.cpp │ ├── Input.h │ ├── Keys.cpp │ ├── Keys.h │ ├── Main.cpp │ ├── Models.cpp │ ├── Models.h │ ├── Null.cpp │ ├── NullGL.cpp │ ├── Parse.cpp │ ├── Precache.cpp │ ├── Predict.cpp │ ├── Refresh.cpp │ ├── RmlUI │ │ ├── Interfaces │ │ │ ├── FileInterface.cpp │ │ │ ├── FileInterface.h │ │ │ ├── RenderInterface.cpp │ │ │ ├── RenderInterface.h │ │ │ ├── RenderInterfaceOpenGL.cpp │ │ │ ├── RenderInterfaceOpenGL.h │ │ │ ├── SystemInterface.cpp │ │ │ └── SystemInterface.h │ │ ├── LibRmlUI.h │ │ ├── RmlUI.cpp │ │ ├── RmlUI.h │ │ └── RmlUINull.cpp │ ├── Screen.cpp │ ├── Sound │ │ ├── DirectMemoryAccess.cpp │ │ ├── DirectMemoryAccess.h │ │ ├── Main.cpp │ │ ├── Memory.cpp │ │ ├── Mix.cpp │ │ ├── Ogg.cpp │ │ ├── OpenAL.cpp │ │ ├── QAL │ │ │ ├── AL │ │ │ │ ├── al.h │ │ │ │ ├── alc.h │ │ │ │ ├── efx-presets.h │ │ │ │ └── efx.h │ │ │ ├── Dynamic.cpp │ │ │ ├── Dynamic.h │ │ │ ├── Fixed.c │ │ │ └── Fixed.h │ │ ├── Sound.h │ │ └── Vorbis.h │ ├── Traces.cpp │ ├── Traces.h │ ├── UI.h │ ├── UI │ │ ├── Demos.cpp │ │ ├── Menu.cpp │ │ ├── PlayerConfig.cpp │ │ ├── PlayerModels.cpp │ │ ├── Script.cpp │ │ ├── Servers.cpp │ │ ├── UI.cpp │ │ ├── UI.h │ │ └── polyhedron.menu │ ├── Video.h │ ├── View.cpp │ ├── World.cpp │ └── World.h ├── Common │ ├── Bsp.cpp │ ├── Bsp.h │ ├── CVar.cpp │ ├── CVar.h │ ├── Cmd.cpp │ ├── Cmd.h │ ├── CollisionModel.cpp │ ├── CollisionModel.h │ ├── Common.cpp │ ├── Common.h │ ├── EntitySkeleton.cpp │ ├── EntitySkeleton.h │ ├── Error.cpp │ ├── Error.h │ ├── Field.cpp │ ├── Field.h │ ├── Fifo.cpp │ ├── Fifo.h │ ├── Files.cpp │ ├── Files.h │ ├── HalfFloat.h │ ├── Hashes │ │ ├── Crc32.cpp │ │ └── Crc32.h │ ├── Huffman.cpp │ ├── Huffman.h │ ├── MDFour.cpp │ ├── MDFour.h │ ├── Messaging.cpp │ ├── Messaging.h │ ├── Messaging │ │ ├── MessageReadWrite.cpp │ │ ├── ParseDeltaClientMoveCommand.cpp │ │ ├── ParseDeltaEntityState.cpp │ │ ├── ParseDeltaPlayerState.cpp │ │ ├── WriteDeltaClientMoveCommand.cpp │ │ ├── WriteDeltaEntityState.cpp │ │ └── WriteDeltaPlayerState.cpp │ ├── Models │ │ └── Iqm.cpp │ ├── Net │ │ ├── ChanOld.cpp │ │ ├── INetNToP.h │ │ ├── INetPToN.h │ │ ├── Net.cpp │ │ ├── Net.h │ │ ├── NetChan.cpp │ │ ├── NetChan.h │ │ ├── Unix.h │ │ ├── Win.h │ │ ├── _NetChan.cpp │ │ └── _NetChan.h │ ├── PlayerMove.h │ ├── Prompt.cpp │ ├── Prompt.h │ ├── Protocol.h │ ├── SizeBuffer.cpp │ ├── SizeBuffer.h │ ├── SkeletalModelData.cpp │ ├── SkeletalModelData.h │ ├── TemporaryBoneCache.cpp │ ├── TemporaryBoneCache.h │ ├── Tests.cpp │ ├── Tests.h │ ├── Utilities.cpp │ ├── Utilities.h │ ├── Zone.cpp │ └── Zone.h ├── Game │ ├── Client │ │ ├── CMakeLists.txt │ │ ├── ClientGameExports.cpp │ │ ├── ClientGameExports.h │ │ ├── ClientGameImports.cpp │ │ ├── ClientGameImports.h │ │ ├── ClientGameLocals.cpp │ │ ├── ClientGameLocals.h │ │ ├── Debug.cpp │ │ ├── Debug.h │ │ ├── Effects │ │ │ ├── DynamicLights.cpp │ │ │ ├── DynamicLights.h │ │ │ ├── LightStyles.cpp │ │ │ ├── LightStyles.h │ │ │ ├── MuzzleFlashEffects.cpp │ │ │ ├── MuzzleFlashEffects.h │ │ │ ├── ParticleEffects.h │ │ │ ├── Particles.cpp │ │ │ ├── Particles.h │ │ │ └── Particles │ │ │ │ ├── BloodSplatters.cpp │ │ │ │ ├── BubbleTrailA.cpp │ │ │ │ ├── BubbleTrailB.cpp │ │ │ │ ├── DiminishingTrail.cpp │ │ │ │ ├── DirtAndSparks.cpp │ │ │ │ ├── ExplosionSparks.cpp │ │ │ │ ├── ForceWall.cpp │ │ │ │ ├── HeatBeam.cpp │ │ │ │ ├── ItemRespawn.cpp │ │ │ │ ├── LogoutEffect.cpp │ │ │ │ ├── MonsterPlasmaShell.cpp │ │ │ │ ├── SteamPuffs.cpp │ │ │ │ ├── Teleporter.cpp │ │ │ │ └── WaterSplash.cpp │ │ ├── Entities │ │ │ ├── Base │ │ │ │ ├── CLGBaseLocalEntity.cpp │ │ │ │ ├── CLGBaseLocalEntity.h │ │ │ │ ├── CLGBaseMover.cpp │ │ │ │ ├── CLGBaseMover.h │ │ │ │ ├── CLGBasePacketEntity.cpp │ │ │ │ ├── CLGBasePacketEntity.h │ │ │ │ ├── CLGBasePlayer.cpp │ │ │ │ ├── CLGBasePlayer.h │ │ │ │ ├── CLGBaseTrigger.cpp │ │ │ │ └── CLGBaseTrigger.h │ │ │ ├── DebrisEntity.cpp │ │ │ ├── DebrisEntity.h │ │ │ ├── Func │ │ │ │ ├── FuncDoor.cpp │ │ │ │ ├── FuncDoor.h │ │ │ │ ├── FuncDoorRotating.cpp │ │ │ │ ├── FuncDoorRotating.h │ │ │ │ ├── FuncPlat.cpp │ │ │ │ ├── FuncPlat.h │ │ │ │ ├── FuncRotating.cpp │ │ │ │ └── FuncRotating.h │ │ │ ├── GibEntity.cpp │ │ │ ├── GibEntity.h │ │ │ ├── IClientGameEntity.cpp │ │ │ ├── IClientGameEntity.h │ │ │ ├── Misc │ │ │ │ ├── MiscClientExplosionBox.cpp │ │ │ │ ├── MiscClientExplosionBox.h │ │ │ │ ├── MiscClientModel.cpp │ │ │ │ ├── MiscClientModel.h │ │ │ │ ├── MiscExplosionBox.cpp │ │ │ │ └── MiscExplosionBox.h │ │ │ ├── Monsters │ │ │ │ ├── MonsterTestDummy.cpp │ │ │ │ └── MonsterTestDummy.h │ │ │ ├── Worldspawn.cpp │ │ │ └── Worldspawn.h │ │ ├── Exports │ │ │ ├── Core.cpp │ │ │ ├── Core.h │ │ │ ├── Entities.cpp │ │ │ ├── Entities.h │ │ │ ├── Media.cpp │ │ │ ├── Media.h │ │ │ ├── Movement.cpp │ │ │ ├── Movement.h │ │ │ ├── Prediction.cpp │ │ │ ├── Prediction.h │ │ │ ├── Screen.cpp │ │ │ ├── Screen.h │ │ │ ├── ServerMessage.cpp │ │ │ ├── ServerMessage.h │ │ │ ├── View.cpp │ │ │ └── View.h │ │ ├── HUD │ │ │ ├── ChatHUD.cpp │ │ │ ├── ChatHUD.h │ │ │ ├── NumberHUD.cpp │ │ │ └── NumberHUD.h │ │ ├── Input │ │ │ ├── KeyBinding.cpp │ │ │ └── KeyBinding.h │ │ ├── Main.cpp │ │ ├── Main.h │ │ ├── TemporaryEntities.cpp │ │ ├── TemporaryEntities.h │ │ ├── Utilities │ │ │ ├── CLGTraceResult.cpp │ │ │ └── CLGTraceResult.h │ │ ├── View │ │ │ ├── ViewCamera.cpp │ │ │ └── ViewCamera.h │ │ ├── World │ │ │ ├── ClientGameWorld.cpp │ │ │ └── ClientGameWorld.h │ │ └── clgame.def │ ├── Server │ │ ├── AI │ │ │ ├── MonsterAI.cpp │ │ │ └── MonsterAI.h │ │ ├── Ballistics.cpp │ │ ├── Ballistics.h │ │ ├── CMakeLists.txt │ │ ├── ChaseCamera.cpp │ │ ├── ChaseCamera.h │ │ ├── Commands.cpp │ │ ├── Effects.cpp │ │ ├── Effects.h │ │ ├── Entities.cpp │ │ ├── Entities.h │ │ ├── Entities │ │ │ ├── Base │ │ │ │ ├── BodyCorpse.cpp │ │ │ │ ├── BodyCorpse.h │ │ │ │ ├── DebrisEntity.cpp │ │ │ │ ├── DebrisEntity.h │ │ │ │ ├── GibEntity.cpp │ │ │ │ ├── GibEntity.h │ │ │ │ ├── SVGBaseEntity.cpp │ │ │ │ ├── SVGBaseEntity.h │ │ │ │ ├── SVGBaseItem.cpp │ │ │ │ ├── SVGBaseItem.h │ │ │ │ ├── SVGBaseItemAmmo.cpp │ │ │ │ ├── SVGBaseItemAmmo.h │ │ │ │ ├── SVGBaseItemWeapon.cpp │ │ │ │ ├── SVGBaseItemWeapon.h │ │ │ │ ├── SVGBaseMover.cpp │ │ │ │ ├── SVGBaseMover.h │ │ │ │ ├── SVGBasePlayer.cpp │ │ │ │ ├── SVGBasePlayer.h │ │ │ │ ├── SVGBaseRootMotionMonster.cpp │ │ │ │ ├── SVGBaseRootMotionMonster.h │ │ │ │ ├── SVGBaseSkeletalAnimator.cpp │ │ │ │ ├── SVGBaseSkeletalAnimator.h │ │ │ │ ├── SVGBaseStepMonster.cpp │ │ │ │ ├── SVGBaseStepMonster.h │ │ │ │ ├── SVGBaseTrigger.cpp │ │ │ │ └── SVGBaseTrigger.h │ │ │ ├── Func │ │ │ │ ├── FuncAreaportal.cpp │ │ │ │ ├── FuncAreaportal.h │ │ │ │ ├── FuncButton.cpp │ │ │ │ ├── FuncButton.h │ │ │ │ ├── FuncDoor.cpp │ │ │ │ ├── FuncDoor.h │ │ │ │ ├── FuncDoorRotating.cpp │ │ │ │ ├── FuncDoorRotating.h │ │ │ │ ├── FuncExplosive.cpp │ │ │ │ ├── FuncExplosive.h │ │ │ │ ├── FuncPlat.cpp │ │ │ │ ├── FuncPlat.h │ │ │ │ ├── FuncRotating.cpp │ │ │ │ ├── FuncRotating.h │ │ │ │ ├── FuncTimer.cpp │ │ │ │ ├── FuncTimer.h │ │ │ │ ├── FuncTrain.cpp │ │ │ │ ├── FuncTrain.h │ │ │ │ ├── FuncWall.cpp │ │ │ │ └── FuncWall.h │ │ │ ├── IServerGameEntity.h │ │ │ ├── Info │ │ │ │ ├── InfoNotNull.cpp │ │ │ │ ├── InfoNotNull.h │ │ │ │ ├── InfoNull.cpp │ │ │ │ ├── InfoPlayerCoop.cpp │ │ │ │ ├── InfoPlayerCoop.h │ │ │ │ ├── InfoPlayerDeathmatch.cpp │ │ │ │ ├── InfoPlayerDeathmatch.h │ │ │ │ ├── InfoPlayerIntermission.cpp │ │ │ │ ├── InfoPlayerIntermission.h │ │ │ │ ├── InfoPlayerStart.cpp │ │ │ │ └── InfoPlayerStart.h │ │ │ ├── Items │ │ │ │ ├── ItemAmmo9mm.cpp │ │ │ │ ├── ItemAmmo9mm.h │ │ │ │ ├── ItemHealthMega.cpp │ │ │ │ ├── ItemHealthMega.h │ │ │ │ ├── ItemWeaponBeretta.cpp │ │ │ │ ├── ItemWeaponBeretta.h │ │ │ │ ├── ItemWeaponKnife.cpp │ │ │ │ ├── ItemWeaponKnife.h │ │ │ │ ├── ItemWeaponNone.cpp │ │ │ │ ├── ItemWeaponNone.h │ │ │ │ ├── ItemWeaponSMG.cpp │ │ │ │ └── ItemWeaponSMG.h │ │ │ ├── Light.cpp │ │ │ ├── Light.h │ │ │ ├── Misc │ │ │ │ ├── MiscExplosionBox.cpp │ │ │ │ ├── MiscExplosionBox.h │ │ │ │ ├── MiscServerModel.cpp │ │ │ │ └── MiscServerModel.h │ │ │ ├── Monsters │ │ │ │ ├── MonsterStepDummy.cpp │ │ │ │ ├── MonsterStepDummy.h │ │ │ │ ├── MonsterTestDummy.cpp │ │ │ │ └── MonsterTestDummy.h │ │ │ ├── Path │ │ │ │ ├── PathCorner.cpp │ │ │ │ ├── PathCorner.h │ │ │ │ ├── PathMonsterGoal.cpp │ │ │ │ └── PathMonsterGoal.h │ │ │ ├── Target │ │ │ │ ├── TargetEarthquake.cpp │ │ │ │ ├── TargetEarthquake.h │ │ │ │ ├── TargetExplosion.cpp │ │ │ │ ├── TargetExplosion.h │ │ │ │ ├── TargetSpeaker.cpp │ │ │ │ ├── TargetSpeaker.h │ │ │ │ ├── TargetTempEntity.cpp │ │ │ │ └── TargetTempEntity.h │ │ │ ├── Trigger │ │ │ │ ├── TriggerAlways.cpp │ │ │ │ ├── TriggerAlways.h │ │ │ │ ├── TriggerAutoDoor.cpp │ │ │ │ ├── TriggerAutoDoor.h │ │ │ │ ├── TriggerAutoPlatform.cpp │ │ │ │ ├── TriggerAutoPlatform.h │ │ │ │ ├── TriggerCounter.cpp │ │ │ │ ├── TriggerCounter.h │ │ │ │ ├── TriggerDelayedUse.cpp │ │ │ │ ├── TriggerDelayedUse.h │ │ │ │ ├── TriggerGravity.cpp │ │ │ │ ├── TriggerGravity.h │ │ │ │ ├── TriggerHurt.cpp │ │ │ │ ├── TriggerHurt.h │ │ │ │ ├── TriggerMultiple.cpp │ │ │ │ ├── TriggerMultiple.h │ │ │ │ ├── TriggerOnce.cpp │ │ │ │ ├── TriggerOnce.h │ │ │ │ ├── TriggerPush.cpp │ │ │ │ ├── TriggerPush.h │ │ │ │ ├── TriggerRelay.cpp │ │ │ │ └── TriggerRelay.h │ │ │ ├── Weaponry │ │ │ │ ├── BlasterBolt.cpp │ │ │ │ └── BlasterBolt.h │ │ │ ├── Worldspawn.cpp │ │ │ └── Worldspawn.h │ │ ├── Exports │ │ │ ├── Client.cpp │ │ │ ├── Client.h │ │ │ ├── Core.cpp │ │ │ ├── Core.h │ │ │ ├── Entities.cpp │ │ │ ├── Entities.h │ │ │ ├── GameState.cpp │ │ │ ├── GameState.h │ │ │ ├── LevelState.cpp │ │ │ └── LevelState.h │ │ ├── Gamemodes │ │ │ ├── CoopGamemode.cpp │ │ │ ├── CoopGamemode.h │ │ │ ├── DeathMatchGamemode.cpp │ │ │ ├── DeathMatchGamemode.h │ │ │ ├── DefaultGamemode.cpp │ │ │ ├── DefaultGamemode.h │ │ │ └── IGamemode.h │ │ ├── ImportsWrapper.cpp │ │ ├── Main.cpp │ │ ├── Monsters │ │ │ ├── MonsterTest.cpp │ │ │ ├── MonsterTest.h │ │ │ ├── monster_test.cpp │ │ │ └── monster_test.h │ │ ├── Physics │ │ │ ├── Physics.cpp │ │ │ ├── StepMove.cpp │ │ │ └── StepMove.h │ │ ├── Player │ │ │ ├── Animations.h │ │ │ ├── Client.cpp │ │ │ ├── Client.h │ │ │ ├── Hud.cpp │ │ │ ├── Hud.h │ │ │ └── Weapons.h │ │ ├── SVCommands.cpp │ │ ├── SVGame.def │ │ ├── Save.cpp │ │ ├── ServerGameExports.h │ │ ├── ServerGameLocals.cpp │ │ ├── ServerGameLocals.h │ │ ├── TypeInfo.h │ │ ├── Utilities.cpp │ │ ├── Utilities.h │ │ ├── Utilities │ │ │ ├── SVGTraceResult.cpp │ │ │ └── SVGTraceResult.h │ │ ├── Weapons.cpp │ │ └── World │ │ │ ├── ServerGameWorld.cpp │ │ │ └── ServerGameWorld.h │ └── Shared │ │ ├── ButtonBits.h │ │ ├── CMakeLists.txt │ │ ├── Entities.h │ │ ├── Entities │ │ ├── ISharedGameEntity.h │ │ ├── SGBaseItem.cpp │ │ ├── SGBaseItem.h │ │ ├── SGEntityHandle.cpp │ │ ├── SGEntityHandle.h │ │ └── TypeInfo.h │ │ ├── EntityEffectTypes.h │ │ ├── EntityFlags.h │ │ ├── GameModeFlags.h │ │ ├── ItemIDs.h │ │ ├── MoveTypes.h │ │ ├── MuzzleFlashTypes.h │ │ ├── Physics │ │ ├── MoveTypes │ │ │ ├── MoveTypeLinearProjectile.cpp │ │ │ ├── MoveTypeNoClip.cpp │ │ │ ├── MoveTypeNone.cpp │ │ │ ├── MoveTypePusher.cpp │ │ │ ├── MoveTypeRootMotionMove.cpp │ │ │ ├── MoveTypeToss.cpp │ │ │ └── MoveTypeTossSlide.cpp │ │ ├── Physics.cpp │ │ ├── Physics.h │ │ ├── RootMotionMove.cpp │ │ ├── RootMotionMove.h │ │ ├── StepMove.cpp │ │ └── StepMove.h │ │ ├── PlayerMove.cpp │ │ ├── PlayerMove.h │ │ ├── Protocol.h │ │ ├── RenderDrawFlags.h │ │ ├── SharedGame.h │ │ ├── SkeletalAnimation.cpp │ │ ├── SkeletalAnimation.h │ │ ├── TempEntityEvents.h │ │ ├── Time.h │ │ ├── Tracing.cpp │ │ ├── Tracing.h │ │ ├── Utilities.h │ │ ├── WaterLevels.h │ │ ├── WeaponStates.h │ │ └── World │ │ ├── IGameWorld.cpp │ │ └── IGameWorld.h ├── Refresh │ ├── Images.h │ ├── Models.h │ ├── Refresh.h │ ├── gl │ │ ├── arbfp.h │ │ ├── draw.cpp │ │ ├── gl.h │ │ ├── hq2x.cpp │ │ ├── images.cpp │ │ ├── main.cpp │ │ ├── mesh.cpp │ │ ├── models.cpp │ │ ├── qgl │ │ │ ├── dynamic.cpp │ │ │ ├── dynamic.h │ │ │ ├── fixed.c │ │ │ └── fixed.h │ │ ├── sky.cpp │ │ ├── state.cpp │ │ ├── surf.cpp │ │ ├── tess.cpp │ │ └── world.cpp │ ├── images.cpp │ ├── models.cpp │ ├── stb │ │ └── stb.cpp │ └── vkpt │ │ ├── asvgf.cpp │ │ ├── bloom.cpp │ │ ├── bsp_mesh.cpp │ │ ├── buddy_allocator.cpp │ │ ├── buddy_allocator.h │ │ ├── cameras.cpp │ │ ├── cameras.h │ │ ├── conversion.cpp │ │ ├── conversion.h │ │ ├── dds.h │ │ ├── device_memory_allocator.cpp │ │ ├── device_memory_allocator.h │ │ ├── draw.cpp │ │ ├── fog.cpp │ │ ├── fog.h │ │ ├── freecam.cpp │ │ ├── fsr.cpp │ │ ├── fsr │ │ ├── ffx_a.h │ │ └── ffx_fsr1.h │ │ ├── god_rays.cpp │ │ ├── main.cpp │ │ ├── material.cpp │ │ ├── material.h │ │ ├── matrix.cpp │ │ ├── mgpu.cpp │ │ ├── models.cpp │ │ ├── path_tracer.cpp │ │ ├── physical_sky.cpp │ │ ├── physical_sky.h │ │ ├── precomputed_sky.cpp │ │ ├── precomputed_sky.h │ │ ├── profiler.cpp │ │ ├── shader │ │ ├── animate_materials.comp │ │ ├── asvgf.glsl │ │ ├── asvgf_atrous.comp │ │ ├── asvgf_gradient_atrous.comp │ │ ├── asvgf_gradient_img.comp │ │ ├── asvgf_gradient_reproject.comp │ │ ├── asvgf_lf.comp │ │ ├── asvgf_taau.comp │ │ ├── asvgf_temporal.comp │ │ ├── bloom_blur.comp │ │ ├── bloom_composite.comp │ │ ├── bloom_downscale.comp │ │ ├── brdf.glsl │ │ ├── checkerboard_interleave.comp │ │ ├── compositing.comp │ │ ├── constants.h │ │ ├── direct_lighting.rgen │ │ ├── final_blit.vert │ │ ├── final_blit_lanczos.frag │ │ ├── fsr_easu.glsl │ │ ├── fsr_easu_fp16.comp │ │ ├── fsr_easu_fp32.comp │ │ ├── fsr_rcas.glsl │ │ ├── fsr_rcas_fp16.comp │ │ ├── fsr_rcas_fp32.comp │ │ ├── fsr_utils.glsl │ │ ├── global_textures.h │ │ ├── global_ubo.h │ │ ├── god_rays.comp │ │ ├── god_rays_filter.comp │ │ ├── god_rays_shared.h │ │ ├── indirect_lighting.rgen │ │ ├── instance_geometry.comp │ │ ├── light_lists.h │ │ ├── normalize_normal_map.comp │ │ ├── path_tracer.h │ │ ├── path_tracer.rchit │ │ ├── path_tracer.rmiss │ │ ├── path_tracer_beam.rahit │ │ ├── path_tracer_beam.rint │ │ ├── path_tracer_explosion.rahit │ │ ├── path_tracer_hit_shaders.h │ │ ├── path_tracer_masked.rahit │ │ ├── path_tracer_particle.rahit │ │ ├── path_tracer_rgen.h │ │ ├── path_tracer_sprite.rahit │ │ ├── path_tracer_transparency.glsl │ │ ├── physical_sky.comp │ │ ├── physical_sky_space.comp │ │ ├── precomputed_sky.glsl │ │ ├── precomputed_sky_params.h │ │ ├── primary_rays.rgen │ │ ├── projection.glsl │ │ ├── read_visbuf.glsl │ │ ├── reflect_refract.rgen │ │ ├── shader_structs.h │ │ ├── shadow_map.vert │ │ ├── sky.h │ │ ├── sky_buffer_resolve.comp │ │ ├── stretch_pic.frag │ │ ├── stretch_pic.vert │ │ ├── tiny_encryption_algorithm.h │ │ ├── tone_mapping_apply.comp │ │ ├── tone_mapping_curve.comp │ │ ├── tone_mapping_histogram.comp │ │ ├── tone_mapping_utils.glsl │ │ ├── utils.glsl │ │ ├── vertex_buffer.h │ │ └── water.glsl │ │ ├── shadow_map.cpp │ │ ├── textures.cpp │ │ ├── tone_mapping.cpp │ │ ├── transparency.cpp │ │ ├── uniform_buffer.cpp │ │ ├── vertex_buffer.cpp │ │ ├── vk_util.cpp │ │ ├── vk_util.h │ │ └── vkpt.h ├── Server │ ├── Commands.cpp │ ├── Entities.cpp │ ├── Init.cpp │ ├── Main.cpp │ ├── Models.cpp │ ├── Models.h │ ├── SVGame.cpp │ ├── Save.cpp │ ├── Send.cpp │ ├── Send_Old.cpp │ ├── Server.h │ ├── User.cpp │ └── World.cpp ├── Shared │ ├── CLGame.h │ ├── CLTypes.h │ ├── CollisionModel.h │ ├── Common.h │ ├── Config.h │ ├── Endian.h │ ├── Entities.h │ ├── EntitySkeleton.h │ ├── Formats │ │ ├── Bsp.h │ │ ├── Iqm.h │ │ ├── Md2.h │ │ ├── Md3.h │ │ ├── Pak.h │ │ ├── Pcx.h │ │ ├── Sp2.h │ │ └── Wal.h │ ├── Interfaces │ │ ├── IClientGameExports.h │ │ ├── IClientGameImports.h │ │ ├── IServerGameExports.h │ │ └── IServerGameImports.h │ ├── KeyValue.h │ ├── Keys.h │ ├── List.h │ ├── Math.cpp │ ├── Math.h │ ├── Math │ │ ├── Color.h │ │ ├── DualQuaternion.h │ │ ├── Matrix3x3.h │ │ ├── Matrix4x4.h │ │ ├── Plane.cpp │ │ ├── Plane.h │ │ ├── Quaternion.h │ │ ├── Rectangle.h │ │ ├── Utilities.h │ │ ├── Vector2.h │ │ ├── Vector3.cpp │ │ ├── Vector3.h │ │ ├── Vector4.h │ │ └── Vector5.h │ ├── Messaging.h │ ├── Platform.h │ ├── PlayerMove.h │ ├── QString.h │ ├── Refresh.h │ ├── SVGame.h │ ├── Shared.cpp │ ├── Shared.h │ ├── SkeletalModelData.h │ ├── Sound.h │ ├── Strings.h │ ├── TickRate.h │ └── UI.h └── System │ ├── Hunk.h │ ├── Lirc.h │ ├── Resources │ ├── RCa13344 │ ├── RCb13344 │ ├── RCc13344 │ ├── RCd13344 │ ├── basepoly_cl.rc │ ├── basepoly_sv.rc │ ├── polyhedron.ico │ ├── polyhedron.rc │ ├── polyhedron.xbm │ ├── polyhedron.xpm │ ├── polyhedron_dedicated.rc │ ├── q2pro.default │ ├── q2pro.desktop │ ├── q2pro.xbm │ └── q2pro.xpm │ ├── SDL2 │ ├── Sound.cpp │ ├── Time.cpp │ └── Video.cpp │ ├── System.h │ ├── Unix │ ├── EVDev.cpp │ ├── Hunk.cpp │ ├── Lirc.cpp │ ├── OSS.cpp │ ├── System.cpp │ ├── TTY.cpp │ └── TTY.h │ └── Windows │ ├── Ascii.cpp │ ├── Debug.cpp │ ├── GLImp.cpp │ ├── GLImp.h │ ├── Hunk.cpp │ ├── Sound.cpp │ ├── System.cpp │ ├── Threads │ ├── Threads.cpp │ └── Threads.h │ ├── Video.cpp │ ├── WGL.cpp │ ├── WGL.h │ ├── Wave.cpp │ ├── WinClient.cpp │ └── WinClient.h ├── trenchbroom └── Polyhedron │ ├── GameConfig.cfg │ ├── Icon.png │ ├── assets │ ├── __tb_info_player_start.png │ ├── pics │ │ └── colormap.pcx │ └── textures │ │ ├── __tb_empty.jpg │ │ └── default.jpg │ ├── polyhedron.fgd │ ├── template1.map │ └── template2.map └── vulkan-1.lib /.clang-format: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PolyhedronStudio/Polyhedron-Engine/HEAD/.clang-format -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PolyhedronStudio/Polyhedron-Engine/HEAD/.gitattributes -------------------------------------------------------------------------------- /.github/workflows/cmake.yml: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/PolyhedronStudio/Polyhedron-Engine/HEAD/.github/workflows/cmake.yml 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