├── README.md
├── client
└── main.lua
├── fxmanifest.lua
└── html
├── css
├── bootstrap.min.css
└── style.css
├── index.html
└── js
├── jquery.min.js
└── script.js
/README.md:
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1 | # progressbar
2 | Dependency For QB-Core
3 |
4 | Circular Progressbar with access to font awesome icons to change with.
5 |
6 | # Previews
7 | 
8 | 
9 |
10 |
11 | # Changes to do!
12 |
13 | ## 1. qb-core/client/functions.lua
14 |
15 | Remove the existing function for progressbar and add this.
16 |
17 |
18 | ```lua
19 | function QBCore.Functions.Progressbar(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel, icon)
20 | if GetResourceState('progressbar') ~= 'started' then error('progressbar needs to be started in order for QBCore.Functions.Progressbar to work') end
21 | exports['progressbar']:Progress({
22 | name = name:lower(),
23 | duration = duration,
24 | label = label,
25 | icon = icon,
26 | useWhileDead = useWhileDead,
27 | canCancel = canCancel,
28 | controlDisables = disableControls,
29 | animation = animation,
30 | prop = prop,
31 | propTwo = propTwo,
32 | }, function(cancelled)
33 | if not cancelled then
34 | if onFinish then
35 | onFinish()
36 | end
37 | else
38 | if onCancel then
39 | onCancel()
40 | end
41 | end
42 | end)
43 | end
44 | ```
45 |
46 | ## 2. Delete the old progressbar
47 | Navigate to your [standalone] folder and **remove** the previous progressbar folder
48 |
49 | Then paste in this new one making sure you remove `-main` from the name
50 |
51 | ## 3. If you want custom icons with the progressbar, just add the font-awesome icon like the one in example.
52 | If you dont have Cancelled callback, it will throw error in core. So just use this as an example while adding icons to progressbar. The following script supports fontAwesome 6 icons.
53 |
54 | Look for them here -
55 | https://fontawesome.com/icons
56 | ```lua
57 | RegisterNetEvent('consumables:client:Eat', function(itemName)
58 | TriggerEvent('animations:client:EmoteCommandStart', {"eat"})
59 | QBCore.Functions.Progressbar("eat_something", "Eating..", 5000, false, true, {
60 | disableMovement = false,
61 | disableCarMovement = false,
62 | disableMouse = false,
63 | disableCombat = true,
64 | }, {}, {}, {}, function() -- Done
65 | TriggerEvent("inventory:client:ItemBox", QBCore.Shared.Items[itemName], "remove")
66 | TriggerEvent('animations:client:EmoteCommandStart', {"c"})
67 | TriggerServerEvent("QBCore:Server:SetMetaData", "hunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + ConsumeablesEat[itemName])
68 | TriggerServerEvent('hud:server:RelieveStress', math.random(2, 4))
69 | end, function() -- Cancelled
70 | TriggerEvent('animations:client:EmoteCommandStart', {"c"})
71 | end, "fa-solid fa-burger")
72 | end)
73 | ```
74 |
75 | ## 4. You can also make use of inventory icons
76 |
77 | You will need to check the client/main.lua for the line
78 | ```lua
79 | local img = "nui://qb-inventory/html/"
80 | ```
81 | change this to the inventory system you use, for example `"nui://qb-inventory/html/"` or `"nui://lj-inventory/html/"`
82 |
83 | Then like the preview above, instead of:
84 | ```lua
85 | end, "fa-solid fa-burger")
86 | ```
87 | Enter an item name for example.
88 | ```lua
89 | end, "sandwich")
90 | ```
91 | or even `itemName` would work perfectly in this instance.
92 | ```lua
93 | end, itemName)
94 | ```
95 |
96 | ## 5. If you recieve the error: `No such Export GetCoreObject in resource qb-core`
97 |
98 | You will need to navigate to: `[qb]/qb-core/fxmanifest.lua` and remove the line saying `'progressbar',` which makes it dependancy here.
99 |
100 | After this you will need to restart your server to see it work
101 |
102 | # Any PR's for changes in UI are welcome!
103 |
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/client/main.lua:
--------------------------------------------------------------------------------
1 | local Keys = {
2 | ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
3 | ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
4 | ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
5 | ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
6 | ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
7 | ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
8 | ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
9 | ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
10 | ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
11 | }
12 |
13 | local QBCore = exports["qb-core"]:GetCoreObject()
14 |
15 | local Action = {
16 | name = "",
17 | duration = 0,
18 | label = "",
19 | useWhileDead = false,
20 | canCancel = true,
21 | disarm = true,
22 | controlDisables = {
23 | disableMovement = false,
24 | disableCarMovement = false,
25 | disableMouse = false,
26 | disableCombat = false,
27 | },
28 | animation = {
29 | animDict = nil,
30 | anim = nil,
31 | flags = 0,
32 | task = nil,
33 | },
34 | prop = {
35 | model = nil,
36 | bone = nil,
37 | coords = { x = 0.0, y = 0.0, z = 0.0 },
38 | rotation = { x = 0.0, y = 0.0, z = 0.0 },
39 | },
40 | propTwo = {
41 | model = nil,
42 | bone = nil,
43 | coords = { x = 0.0, y = 0.0, z = 0.0 },
44 | rotation = { x = 0.0, y = 0.0, z = 0.0 },
45 | },
46 | }
47 |
48 | local isDoingAction = false
49 | local disableMouse = false
50 | local wasCancelled = false
51 | local isAnim = false
52 | local isProp = false
53 | local isPropTwo = false
54 | local prop_net = nil
55 | local propTwo_net = nil
56 | local runProgThread = false
57 |
58 | RegisterNetEvent('progressbar:client:ToggleBusyness')
59 | AddEventHandler('progressbar:client:ToggleBusyness', function(bool)
60 | isDoingAction = bool
61 | end)
62 |
63 | function Progress(action, finish)
64 | Process(action, nil, nil, finish)
65 | end
66 |
67 | function ProgressWithStartEvent(action, start, finish)
68 | Process(action, start, nil, finish)
69 | end
70 |
71 | function ProgressWithTickEvent(action, tick, finish)
72 | Process(action, nil, tick, finish)
73 | end
74 |
75 | function ProgressWithStartAndTick(action, start, tick, finish)
76 | Process(action, start, tick, finish)
77 | end
78 |
79 | function Process(action, start, tick, finish)
80 | ActionStart()
81 | Action = action
82 | if Action.icon then
83 | if QBCore.Shared.Items[tostring(Action.icon)] then
84 | local img = "nui://qb-inventory/html/" -- default qb-core inventory link
85 | if not string.find(QBCore.Shared.Items[tostring(Action.icon)].image, "http") then -- 👀 Slipped in support for custom html links too
86 | if not string.find(QBCore.Shared.Items[tostring(Action.icon)].image, "images/") then --search for if the icon images have /images in the listing
87 | img = img.."images/"
88 | end
89 | Action.icon = img..QBCore.Shared.Items[tostring(Action.icon)].image
90 | end
91 | end
92 | end
93 | if not IsEntityDead(PlayerPedId()) or Action.useWhileDead then
94 | if not isDoingAction then
95 | isDoingAction = true
96 | wasCancelled = false
97 | isAnim = false
98 | isProp = false
99 | TriggerEvent('progressbar:setstatus', true)
100 | SendNUIMessage({
101 | action = "progress",
102 | duration = Action.duration,
103 | label = Action.label,
104 | icon = Action.icon
105 | })
106 | Citizen.CreateThread(function ()
107 | if start ~= nil then
108 | start()
109 | end
110 | while isDoingAction do
111 | Citizen.Wait(1)
112 | if tick ~= nil then
113 | tick()
114 | end
115 | if IsControlJustPressed(0, Keys["BACKSPACE"]) and Action.canCancel then
116 | TriggerEvent("progressbar:client:cancel")
117 | end
118 |
119 | if IsEntityDead(PlayerPedId()) and not Action.useWhileDead then
120 | TriggerEvent("progressbar:client:cancel")
121 | end
122 | end
123 | if finish ~= nil then
124 | finish(wasCancelled)
125 | end
126 | end)
127 | else
128 | TriggerEvent("QBCore:Notify", "You are already doing something!", "error")
129 | end
130 | else
131 | TriggerEvent("QBCore:Notify", "Cant do that action!", "error")
132 | end
133 | end
134 |
135 | function ActionStart()
136 | runProgThread = true
137 | LocalPlayer.state:set("inv_busy", true, true) -- Busy
138 |
139 | Citizen.CreateThread(function()
140 | while runProgThread do
141 | if isDoingAction then
142 | if not isAnim then
143 | if Action.animation ~= nil then
144 | if Action.animation.task ~= nil then
145 | TaskStartScenarioInPlace(PlayerPedId(), Action.animation.task, 0, true)
146 | elseif Action.animation.animDict ~= nil and Action.animation.anim ~= nil then
147 | if Action.animation.flags == nil then
148 | Action.animation.flags = 1
149 | end
150 |
151 | local player = PlayerPedId()
152 | if (DoesEntityExist(player) and not IsEntityDead(player)) then
153 | loadAnimDict( Action.animation.animDict)
154 | TaskPlayAnim(player, Action.animation.animDict, Action.animation.anim, 3.0, 3.0, -1, Action.animation.flags, 0, 0, 0, 0 )
155 | end
156 | else
157 | --TaskStartScenarioInPlace(PlayerPedId(), 'PROP_HUMAN_BUM_BIN', 0, true)
158 | end
159 | end
160 |
161 | isAnim = true
162 | end
163 | if not isProp and Action.prop ~= nil and Action.prop.model ~= nil then
164 | RequestModel(Action.prop.model)
165 |
166 | while not HasModelLoaded(GetHashKey(Action.prop.model)) do
167 | Citizen.Wait(0)
168 | end
169 |
170 | local pCoords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 0.0, 0.0)
171 | local modelSpawn = CreateObject(GetHashKey(Action.prop.model), pCoords.x, pCoords.y, pCoords.z, true, true, true)
172 |
173 | local netid = ObjToNet(modelSpawn)
174 | SetNetworkIdExistsOnAllMachines(netid, true)
175 | NetworkSetNetworkIdDynamic(netid, true)
176 | SetNetworkIdCanMigrate(netid, false)
177 | if Action.prop.bone == nil then
178 | Action.prop.bone = 60309
179 | end
180 |
181 | if Action.prop.coords == nil then
182 | Action.prop.coords = { x = 0.0, y = 0.0, z = 0.0 }
183 | end
184 |
185 | if Action.prop.rotation == nil then
186 | Action.prop.rotation = { x = 0.0, y = 0.0, z = 0.0 }
187 | end
188 |
189 | AttachEntityToEntity(modelSpawn, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), Action.prop.bone), Action.prop.coords.x, Action.prop.coords.y, Action.prop.coords.z, Action.prop.rotation.x, Action.prop.rotation.y, Action.prop.rotation.z, 1, 1, 0, 1, 0, 1)
190 | prop_net = netid
191 |
192 | isProp = true
193 |
194 | if not isPropTwo and Action.propTwo ~= nil and Action.propTwo.model ~= nil then
195 | RequestModel(Action.propTwo.model)
196 |
197 | while not HasModelLoaded(GetHashKey(Action.propTwo.model)) do
198 | Citizen.Wait(0)
199 | end
200 |
201 | local pCoords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 0.0, 0.0)
202 | local modelSpawn = CreateObject(GetHashKey(Action.propTwo.model), pCoords.x, pCoords.y, pCoords.z, true, true, true)
203 |
204 | local netid = ObjToNet(modelSpawn)
205 | SetNetworkIdExistsOnAllMachines(netid, true)
206 | NetworkSetNetworkIdDynamic(netid, true)
207 | SetNetworkIdCanMigrate(netid, false)
208 | if Action.propTwo.bone == nil then
209 | Action.propTwo.bone = 60309
210 | end
211 |
212 | if Action.propTwo.coords == nil then
213 | Action.propTwo.coords = { x = 0.0, y = 0.0, z = 0.0 }
214 | end
215 |
216 | if Action.propTwo.rotation == nil then
217 | Action.propTwo.rotation = { x = 0.0, y = 0.0, z = 0.0 }
218 | end
219 |
220 | AttachEntityToEntity(modelSpawn, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), Action.propTwo.bone), Action.propTwo.coords.x, Action.propTwo.coords.y, Action.propTwo.coords.z, Action.propTwo.rotation.x, Action.propTwo.rotation.y, Action.propTwo.rotation.z, 1, 1, 0, 1, 0, 1)
221 | propTwo_net = netid
222 |
223 | isPropTwo = true
224 | end
225 | end
226 |
227 | DisableActions(PlayerPedId())
228 | end
229 | Citizen.Wait(0)
230 | end
231 | end)
232 | end
233 |
234 | function Cancel()
235 | TriggerEvent('progressbar:setstatus', false)
236 | isDoingAction = false
237 | wasCancelled = true
238 |
239 | LocalPlayer.state:set("inv_busy", false, true) -- Not Busy
240 | ActionCleanup()
241 |
242 | SendNUIMessage({
243 | action = "cancel"
244 | })
245 | end
246 |
247 | function Finish()
248 | TriggerEvent('progressbar:setstatus', false)
249 | isDoingAction = false
250 | ActionCleanup()
251 | LocalPlayer.state:set("inv_busy", false, true) -- Not Busy
252 | end
253 |
254 | function ActionCleanup()
255 | local ped = PlayerPedId()
256 |
257 | if Action.animation ~= nil then
258 | if Action.animation.task ~= nil or (Action.animation.animDict ~= nil and Action.animation.anim ~= nil) then
259 | ClearPedSecondaryTask(ped)
260 | StopAnimTask(ped, Action.animDict, Action.anim, 1.0)
261 | else
262 | ClearPedTasks(ped)
263 | end
264 | end
265 |
266 | DetachEntity(NetToObj(prop_net), 1, 1)
267 | DeleteEntity(NetToObj(prop_net))
268 | DetachEntity(NetToObj(propTwo_net), 1, 1)
269 | DeleteEntity(NetToObj(propTwo_net))
270 | prop_net = nil
271 | propTwo_net = nil
272 | runProgThread = false
273 | end
274 |
275 | function loadAnimDict(dict)
276 | while (not HasAnimDictLoaded(dict)) do
277 | RequestAnimDict(dict)
278 | Citizen.Wait(5)
279 | end
280 | end
281 |
282 | function DisableActions(ped)
283 | if Action.controlDisables.disableMouse then
284 | DisableControlAction(0, 1, true) -- LookLeftRight
285 | DisableControlAction(0, 2, true) -- LookUpDown
286 | DisableControlAction(0, 106, true) -- VehicleMouseControlOverride
287 | end
288 |
289 | if Action.controlDisables.disableMovement then
290 | DisableControlAction(0, 30, true) -- disable left/right
291 | DisableControlAction(0, 31, true) -- disable forward/back
292 | DisableControlAction(0, 36, true) -- INPUT_DUCK
293 | DisableControlAction(0, 21, true) -- disable sprint
294 | end
295 |
296 | if Action.controlDisables.disableCarMovement then
297 | DisableControlAction(0, 63, true) -- veh turn left
298 | DisableControlAction(0, 64, true) -- veh turn right
299 | DisableControlAction(0, 71, true) -- veh forward
300 | DisableControlAction(0, 72, true) -- veh backwards
301 | DisableControlAction(0, 75, true) -- disable exit vehicle
302 | end
303 |
304 | if Action.controlDisables.disableCombat then
305 | DisablePlayerFiring(PlayerId(), true) -- Disable weapon firing
306 | DisableControlAction(0, 24, true) -- disable attack
307 | DisableControlAction(0, 25, true) -- disable aim
308 | DisableControlAction(1, 37, true) -- disable weapon select
309 | DisableControlAction(0, 47, true) -- disable weapon
310 | DisableControlAction(0, 58, true) -- disable weapon
311 | DisableControlAction(0, 140, true) -- disable melee
312 | DisableControlAction(0, 141, true) -- disable melee
313 | DisableControlAction(0, 142, true) -- disable melee
314 | DisableControlAction(0, 143, true) -- disable melee
315 | DisableControlAction(0, 263, true) -- disable melee
316 | DisableControlAction(0, 264, true) -- disable melee
317 | DisableControlAction(0, 257, true) -- disable melee
318 | end
319 | end
320 |
321 | RegisterNetEvent("progressbar:client:progress")
322 | AddEventHandler("progressbar:client:progress", function(action, finish)
323 | Process(action, nil, nil, finish)
324 | end)
325 |
326 | RegisterNetEvent("progressbar:client:ProgressWithStartEvent")
327 | AddEventHandler("progressbar:client:ProgressWithStartEvent", function(action, start, finish)
328 | Process(action, start, nil, finish)
329 | end)
330 |
331 | RegisterNetEvent("progressbar:client:ProgressWithTickEvent")
332 | AddEventHandler("progressbar:client:ProgressWithTickEvent", function(action, tick, finish)
333 | Process(action, nil, tick, finish)
334 | end)
335 |
336 | RegisterNetEvent("progressbar:client:ProgressWithStartAndTick")
337 | AddEventHandler("progressbar:client:ProgressWithStartAndTick", function(action, start, tick, finish)
338 | Process(action, start, tick, finish)
339 | end)
340 |
341 | RegisterNetEvent("progressbar:client:cancel")
342 | AddEventHandler("progressbar:client:cancel", function()
343 | Cancel()
344 | end)
345 |
346 | RegisterNUICallback('FinishAction', function(data, cb)
347 | Finish()
348 | end)
349 |
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/fxmanifest.lua:
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1 | fx_version 'cerulean'
2 | game 'gta5'
3 |
4 | description 'progressbar'
5 | version '1.0.0'
6 |
7 | ui_page('html/index.html')
8 |
9 | client_scripts {
10 | 'client/main.lua',
11 | }
12 |
13 | files {
14 | 'html/index.html',
15 | 'html/css/style.css',
16 | 'html/js/script.js',
17 |
18 | 'html/css/bootstrap.min.css',
19 | 'html/js/jquery.min.js',
20 | }
21 |
22 | exports {
23 | 'Progress',
24 | 'ProgressWithStartEvent',
25 | 'ProgressWithTickEvent',
26 | 'ProgressWithStartAndTick'
27 | }
28 |
--------------------------------------------------------------------------------
/html/css/style.css:
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1 | @import url('https://fonts.googleapis.com/css?family=Open+Sans&display=swap');
2 |
3 | html {
4 | overflow: hidden;
5 | font-family: 'Open Sans', sans-serif;
6 | }
7 |
8 | body {
9 | background: transparent !important;
10 | margin: 0;
11 | padding: 0;
12 | overflow: hidden;
13 | width: auto;
14 | height: auto;
15 | }
16 |
17 | .container {
18 | display: block;
19 | position: relative;
20 | top: 80vh;
21 | width: auto;
22 | opacity: 0;
23 | }
24 |
25 | #canvas {
26 | display: block;
27 | margin: 50px auto;
28 | width: 10vh;
29 | height: 10vh;
30 | }
31 |
32 | .icon {
33 | height: 0.1vh;
34 | width: auto;
35 | display: block;
36 | position: absolute;
37 | left: 0;
38 | right: 0;
39 | top: 3.5vh;
40 | margin: 0 auto;
41 | border-radius: 15vh;
42 | }
43 |
44 | .icon > i {
45 | height: 4.5vh;
46 | width: auto;
47 | display: block;
48 | position: relative;
49 | left: 0;
50 | right: 0;
51 | margin: 0 auto;
52 | text-align: center;
53 | font-weight: bold;
54 | font-size: 3vh;
55 | border-radius: 15vh;
56 | text-shadow: -1px -1px 1px rgba(0, 0, 0, 0.1), 1px 1px 1px rgba(0,0,0,.5);
57 | }
58 |
59 | .label {
60 | height: 4.5vh;
61 | width: auto;
62 | display: block;
63 | position: absolute;
64 | left: 0;
65 | right: 0;
66 | margin: 0 auto;
67 | text-align: center;
68 | top: 9.5vh;
69 | font-weight: bold;
70 | font-size: 2vh;
71 | border-radius: 15vh;
72 | text-shadow: -1px -1px 1px rgba(0, 0, 0, 0.1), 1px 1px 1px rgba(0,0,0,.5);
73 | }
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/html/index.html:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
15 |
16 | Progressbar
17 |
18 |
19 |
20 |
21 |
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/html/js/jquery.min.js:
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