├── .gitignore
├── .gitmodules
├── .idea
└── .idea.Ameko
│ └── .idea
│ ├── .gitignore
│ ├── avalonia.xml
│ ├── indexLayout.xml
│ └── vcs.xml
├── Amebu
├── AVPlugins
│ ├── BaseAVLoader.cs
│ └── L-Smash
│ │ └── LSAVLoader.cs
├── Amebu.cs
├── Amebu.csproj
└── SubPlugins
│ ├── AssLoader.cs
│ └── BaseSubLoader.cs
├── Ameko.sln
├── Ameko
├── .gitignore
├── Ameko.csproj
├── App.axaml
├── App.axaml.cs
├── Assets
│ ├── avalonia-logo.ico
│ └── test.ass
├── Models
│ ├── EventGridItem.cs
│ └── EventGridItems.cs
├── Program.cs
├── ViewLocator.cs
├── ViewModels
│ ├── EventGroupViewModel.cs
│ ├── MainWindowViewModel.cs
│ └── ViewModelBase.cs
├── Views
│ ├── EventGrid.axaml
│ ├── EventGrid.axaml.cs
│ ├── EventTextArea.axaml
│ ├── EventTextArea.axaml.cs
│ ├── MainWindow.axaml
│ ├── MainWindow.axaml.cs
│ ├── MenuBar.axaml
│ └── MenuBar.axaml.cs
└── icons.axaml
├── LICENSE
└── readme.md
/.gitignore:
--------------------------------------------------------------------------------
1 | bin/
2 | obj/
3 | /packages/
4 | riderModule.iml
5 | /_ReSharper.Caches/
6 |
7 | ### Csharp ###
8 | ## Ignore Visual Studio temporary files, build results, and
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209 | !**/[Pp]ackages/build/
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250 | # Including strong name files can present a security risk
251 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
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255 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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283 | *- [Bb]ackup ([0-9][0-9]).rdl
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285 | # Microsoft Fakes
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315 | **/*.DesktopClient/GeneratedArtifacts
316 | **/*.DesktopClient/ModelManifest.xml
317 | **/*.Server/GeneratedArtifacts
318 | **/*.Server/ModelManifest.xml
319 | _Pvt_Extensions
320 |
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322 | .paket/paket.exe
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366 | # Local History for Visual Studio
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378 | # Ionide (cross platform F# VS Code tools) working folder
379 | .ionide/
380 |
381 | # Fody - auto-generated XML schema
382 | FodyWeavers.xsd
383 |
384 | # VS Code files for those working on multiple tools
385 | .vscode/*
386 | !.vscode/settings.json
387 | !.vscode/tasks.json
388 | !.vscode/launch.json
389 | !.vscode/extensions.json
390 | *.code-workspace
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392 | # Local History for Visual Studio Code
393 | .history/
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395 | # Windows Installer files from build outputs
396 | *.cab
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400 | *.msp
401 |
402 | # JetBrains Rider
403 | *.sln.iml
404 |
405 | ### JetBrains ###
406 | # Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
407 | # Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
408 |
409 | # User-specific stuff
410 | .idea/**/workspace.xml
411 | .idea/**/tasks.xml
412 | .idea/**/usage.statistics.xml
413 | .idea/**/dictionaries
414 | .idea/**/shelf
415 |
416 | # AWS User-specific
417 | .idea/**/aws.xml
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419 | # Generated files
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422 | # Sensitive or high-churn files
423 | .idea/**/dataSources/
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427 | .idea/**/dynamic.xml
428 | .idea/**/uiDesigner.xml
429 | .idea/**/dbnavigator.xml
430 |
431 | # Gradle
432 | .idea/**/gradle.xml
433 | .idea/**/libraries
434 |
435 | # Gradle and Maven with auto-import
436 | # When using Gradle or Maven with auto-import, you should exclude module files,
437 | # since they will be recreated, and may cause churn. Uncomment if using
438 | # auto-import.
439 | # .idea/artifacts
440 | # .idea/compiler.xml
441 | # .idea/jarRepositories.xml
442 | # .idea/modules.xml
443 | # .idea/*.iml
444 | # .idea/modules
445 | # *.iml
446 | # *.ipr
447 |
448 | # CMake
449 | cmake-build-*/
450 |
451 | # Mongo Explorer plugin
452 | .idea/**/mongoSettings.xml
453 |
454 | # File-based project format
455 | *.iws
456 |
457 | # IntelliJ
458 | out/
459 |
460 | # mpeltonen/sbt-idea plugin
461 | .idea_modules/
462 |
463 | # JIRA plugin
464 | atlassian-ide-plugin.xml
465 |
466 | # Cursive Clojure plugin
467 | .idea/replstate.xml
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469 | # SonarLint plugin
470 | .idea/sonarlint/
471 |
472 | # Crashlytics plugin (for Android Studio and IntelliJ)
473 | com_crashlytics_export_strings.xml
474 | crashlytics.properties
475 | crashlytics-build.properties
476 | fabric.properties
477 |
478 | # Editor-based Rest Client
479 | .idea/httpRequests
480 |
481 | # Android studio 3.1+ serialized cache file
482 | .idea/caches/build_file_checksums.ser
483 |
484 | ### JetBrains Patch ###
485 | # Comment Reason: https://github.com/joeblau/gitignore.io/issues/186#issuecomment-215987721
486 |
487 | # *.iml
488 | # modules.xml
489 | # .idea/misc.xml
490 | # *.ipr
491 |
492 | # Sonarlint plugin
493 | # https://plugins.jetbrains.com/plugin/7973-sonarlint
494 | .idea/**/sonarlint/
495 |
496 | # SonarQube Plugin
497 | # https://plugins.jetbrains.com/plugin/7238-sonarqube-community-plugin
498 | .idea/**/sonarIssues.xml
499 |
500 | # Markdown Navigator plugin
501 | # https://plugins.jetbrains.com/plugin/7896-markdown-navigator-enhanced
502 | .idea/**/markdown-navigator.xml
503 | .idea/**/markdown-navigator-enh.xml
504 | .idea/**/markdown-navigator/
505 |
506 | # Cache file creation bug
507 | # See https://youtrack.jetbrains.com/issue/JBR-2257
508 | .idea/$CACHE_FILE$
509 |
510 | # CodeStream plugin
511 | # https://plugins.jetbrains.com/plugin/12206-codestream
512 | .idea/codestream.xml
513 |
514 | ### Rider ###
515 | # Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
516 | # Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
517 |
518 | # User-specific stuff
519 |
520 | # AWS User-specific
521 |
522 | # Generated files
523 |
524 | # Sensitive or high-churn files
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526 | # Gradle
527 |
528 | # Gradle and Maven with auto-import
529 | # When using Gradle or Maven with auto-import, you should exclude module files,
530 | # since they will be recreated, and may cause churn. Uncomment if using
531 | # auto-import.
532 | # .idea/artifacts
533 | # .idea/compiler.xml
534 | # .idea/jarRepositories.xml
535 | # .idea/modules.xml
536 | # .idea/*.iml
537 | # .idea/modules
538 | # *.iml
539 | # *.ipr
540 |
541 | # CMake
542 |
543 | # Mongo Explorer plugin
544 |
545 | # File-based project format
546 |
547 | # IntelliJ
548 |
549 | # mpeltonen/sbt-idea plugin
550 |
551 | # JIRA plugin
552 |
553 | # Cursive Clojure plugin
554 |
555 | # SonarLint plugin
556 |
557 | # Crashlytics plugin (for Android Studio and IntelliJ)
558 |
559 | # Editor-based Rest Client
560 |
561 | # Android studio 3.1+ serialized cache file
562 |
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/.gitmodules:
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1 | [submodule "External/AssCS"]
2 | path = External/AssCS
3 | url = https://github.com/ProjectAmeko/AssCS.git
4 |
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/.idea/.idea.Ameko/.idea/.gitignore:
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1 | # Default ignored files
2 | /shelf/
3 | /workspace.xml
4 | # Rider ignored files
5 | /contentModel.xml
6 | /modules.xml
7 | /.idea.Ameko.iml
8 | /projectSettingsUpdater.xml
9 | # Editor-based HTTP Client requests
10 | /httpRequests/
11 | # Datasource local storage ignored files
12 | /dataSources/
13 | /dataSources.local.xml
14 |
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/.idea/.idea.Ameko/.idea/avalonia.xml:
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1 |
2 |
3 |
4 |
22 |
23 |
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/.idea/.idea.Ameko/.idea/indexLayout.xml:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
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/.idea/.idea.Ameko/.idea/vcs.xml:
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1 |
2 |
3 |
4 |
5 |
6 |
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/Amebu/AVPlugins/BaseAVLoader.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 |
5 | namespace Amebu.AVPlugins
6 | {
7 | public interface IFrame
8 | {
9 | public int Width { get; }
10 | public int Height { get; }
11 | public int Aspect { get; }
12 | public byte[] GetFrame();
13 | }
14 |
15 | public enum TrackType
16 | {
17 | AUDIO,
18 | VIDEO,
19 | SUBTITLE,
20 | UNKNOWN
21 | }
22 |
23 | ///
24 | /// Provides the interface for a custom Audio/Video loader.
25 | /// The loader should not have to care about whether
26 | ///
27 | public interface IAVLoader
28 | {
29 | ///
30 | /// Returns the total frames loaded from the file.
31 | /// A value of -1 indicates the file has not been loaded.
32 | ///
33 | public int frameCount { get; }
34 | ///
35 | /// Returns true if the loader can provide audio.
36 | ///
37 | public bool AudioProvided { get; }
38 | ///
39 | /// Returns true if the loader can provide video.
40 | ///
41 | public bool VideoProvided { get; }
42 | ///
43 | /// Sets the color matrix for the video.
44 | ///
45 | ///
46 | ///
47 | public int SetColorMatrix(string matrix);
48 | public int SetTrackIndex(TrackType trackType, int idx);
49 | public int LoadFile(string path);
50 | ///
51 | /// Gets the frame
52 | ///
53 | ///
54 | ///
55 | public IFrame GetFrame(int index);
56 | }
57 | }
58 |
--------------------------------------------------------------------------------
/Amebu/AVPlugins/L-Smash/LSAVLoader.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.IO;
4 | using System.Text;
5 |
6 | namespace Amebu.AVPlugins.L_Smash
7 | {
8 | internal class LSAVLoader : IAVLoader
9 | {
10 | /*
11 |
12 | TODO:
13 | DllImports lsmash.
14 | - Refer to: https://github.com/l-smash/l-smash/blob/master/cli/remuxer.c#L704
15 | - https://github.com/l-smash/l-smash/blob/master/cli/remuxer.c#L446
16 |
17 | */
18 |
19 | public int frameCount => throw new NotImplementedException();
20 |
21 | public bool AudioProvided => throw new NotImplementedException();
22 |
23 | public bool VideoProvided => throw new NotImplementedException();
24 |
25 | public int LoadFile(string path)
26 | {
27 | if (File.Exists(path))
28 | {
29 | return 1;
30 | }
31 | return 0;
32 | }
33 |
34 | public IFrame GetFrame(int index)
35 | {
36 | throw new NotImplementedException();
37 | }
38 |
39 | public int SetColorMatrix(string matrix)
40 | {
41 | throw new NotImplementedException();
42 | }
43 |
44 | public int SetTrackIndex(TrackType trackType, int idx)
45 | {
46 | throw new NotImplementedException();
47 | }
48 | }
49 | }
50 |
--------------------------------------------------------------------------------
/Amebu/Amebu.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using Ameko.AssCS;
4 |
5 | namespace Amebu
6 | {
7 | public static class Amebu
8 | {
9 | private static readonly Dictionary TabRegistry = new Dictionary();
10 |
11 | ///
12 | /// Generates a UUID string for a tab to use.
13 | /// UUIDs are used to associate objects, like AssFiles,
14 | /// with a tab without having to worry about indexing.
15 | ///
16 | /// UUID
17 | private static string GenerateTabUuid()
18 | => Guid.NewGuid().ToString();
19 |
20 | ///
21 | /// Get the file associated with the tab UUID
22 | ///
23 | /// Tab UUID to look up
24 | /// AssFile object associated with the tab UUID given
25 | /// Thrown when the tab does not exist
26 | public static AssFile GetAssFile(string uuid)
27 | {
28 | if (TabRegistry.ContainsKey(uuid)) return TabRegistry[uuid];
29 | throw new AssException($"Cannot get file for tab {uuid} as no such tab has been registered.");
30 | }
31 |
32 | ///
33 | /// Adds a tab to the registry
34 | ///
35 | /// AssFile used to create the tab
36 | /// UUID for the new tab
37 | public static string RegisterTab(AssFile file)
38 | {
39 | var uuid = GenerateTabUuid();
40 | TabRegistry[uuid] = file;
41 | return uuid;
42 | }
43 |
44 | ///
45 | /// Removes a tab from the registry
46 | ///
47 | /// UUID of the tab to remove
48 | /// True if the tab was successfully removed
49 | /// Thrown when the tab does not exist
50 | public static bool DeregisterTab(string uuid)
51 | {
52 | if (TabRegistry.ContainsKey(uuid)) return TabRegistry.Remove(uuid);
53 | throw new AssException($"Cannot deregister tab as tab {uuid} does not exist.");
54 | }
55 | }
56 | }
--------------------------------------------------------------------------------
/Amebu/Amebu.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | netstandard2.1
5 | enable
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
--------------------------------------------------------------------------------
/Amebu/SubPlugins/AssLoader.cs:
--------------------------------------------------------------------------------
1 | using Ameko.AssCS;
2 | using System;
3 | using System.Collections.Generic;
4 | using System.IO;
5 | using System.Text;
6 |
7 | namespace Amebu.SubPlugins
8 | {
9 | public class AssLoader : ISubLoader
10 | {
11 | public string[] FileExtensions => new string[] {".ass","*"};
12 |
13 |
14 | public string GetErrorMessage(int errCode)
15 | {
16 | throw new NotImplementedException();
17 | }
18 |
19 | public SubtitleResponse LoadFile(string path, int index = -1)
20 | {
21 | SubtitleResponse subtitleResponse = new SubtitleResponse();
22 | if (File.Exists(path))
23 | {
24 | subtitleResponse.AssFile = AssParser.LoadAndParse(path);
25 | subtitleResponse.Status = "OK";
26 | }
27 | else
28 | {
29 | subtitleResponse.Status = "File does not exist.";
30 | }
31 | return subtitleResponse;
32 | }
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/Amebu/SubPlugins/BaseSubLoader.cs:
--------------------------------------------------------------------------------
1 | using Ameko.AssCS;
2 | using System;
3 | using System.Collections.Generic;
4 | using System.Text;
5 |
6 | namespace Amebu.SubPlugins
7 | {
8 | public struct SubtitleResponse
9 | {
10 | public string Status { get; set; }
11 | public AssFile? AssFile { get; set; }
12 | }
13 | public interface ISubLoader
14 | {
15 | ///
16 | /// Loads the subtitle file specified.
17 | ///
18 | /// A *hopefully* valid file
19 | /// Index to determine which ass file to load.
20 | /// An integer, indicating if the file has been loaded or not.
21 | public SubtitleResponse LoadFile(string path, int index = -1);
22 | public string[] FileExtensions { get; }
23 | ///
24 | /// Gets the error code returned by "LoadFile"
25 | ///
26 | ///
27 | ///
28 | public string GetErrorMessage(int errCode);
29 | }
30 | }
31 |
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/Ameko.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | VisualStudioVersion = 17.2.32516.85
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ameko", "Ameko\Ameko.csproj", "{C8211913-4F55-4EB0-A8BF-620F806255EC}"
7 | ProjectSection(ProjectDependencies) = postProject
8 | {B5A74488-8D6B-4E4F-96DA-739ABEBC165A} = {B5A74488-8D6B-4E4F-96DA-739ABEBC165A}
9 | EndProjectSection
10 | EndProject
11 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssCS", "External\AssCS\AssCS\AssCS.csproj", "{E6E98D15-85E2-4FF5-A0B0-274E0DA63C20}"
12 | EndProject
13 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Amebu", "Amebu\Amebu.csproj", "{B5A74488-8D6B-4E4F-96DA-739ABEBC165A}"
14 | ProjectSection(ProjectDependencies) = postProject
15 | {E6E98D15-85E2-4FF5-A0B0-274E0DA63C20} = {E6E98D15-85E2-4FF5-A0B0-274E0DA63C20}
16 | EndProjectSection
17 | EndProject
18 | Global
19 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
20 | Debug|Any CPU = Debug|Any CPU
21 | Release|Any CPU = Release|Any CPU
22 | EndGlobalSection
23 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
24 | {C8211913-4F55-4EB0-A8BF-620F806255EC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
25 | {C8211913-4F55-4EB0-A8BF-620F806255EC}.Debug|Any CPU.Build.0 = Debug|Any CPU
26 | {C8211913-4F55-4EB0-A8BF-620F806255EC}.Release|Any CPU.ActiveCfg = Release|Any CPU
27 | {C8211913-4F55-4EB0-A8BF-620F806255EC}.Release|Any CPU.Build.0 = Release|Any CPU
28 | {E6E98D15-85E2-4FF5-A0B0-274E0DA63C20}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
29 | {E6E98D15-85E2-4FF5-A0B0-274E0DA63C20}.Debug|Any CPU.Build.0 = Debug|Any CPU
30 | {E6E98D15-85E2-4FF5-A0B0-274E0DA63C20}.Release|Any CPU.ActiveCfg = Release|Any CPU
31 | {E6E98D15-85E2-4FF5-A0B0-274E0DA63C20}.Release|Any CPU.Build.0 = Release|Any CPU
32 | {B5A74488-8D6B-4E4F-96DA-739ABEBC165A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
33 | {B5A74488-8D6B-4E4F-96DA-739ABEBC165A}.Debug|Any CPU.Build.0 = Debug|Any CPU
34 | {B5A74488-8D6B-4E4F-96DA-739ABEBC165A}.Release|Any CPU.ActiveCfg = Release|Any CPU
35 | {B5A74488-8D6B-4E4F-96DA-739ABEBC165A}.Release|Any CPU.Build.0 = Release|Any CPU
36 | EndGlobalSection
37 | GlobalSection(SolutionProperties) = preSolution
38 | HideSolutionNode = FALSE
39 | EndGlobalSection
40 | GlobalSection(ExtensibilityGlobals) = postSolution
41 | SolutionGuid = {3EAF93C7-ABFF-49F5-A25B-4CE3A9106950}
42 | EndGlobalSection
43 | EndGlobal
44 |
--------------------------------------------------------------------------------
/Ameko/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
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180 |
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202 | **/[Pp]ackages/*
203 | # except build/, which is used as an MSBuild target.
204 | !**/[Pp]ackages/build/
205 | # Uncomment if necessary however generally it will be regenerated when needed
206 | #!**/[Pp]ackages/repositories.config
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211 | # Microsoft Azure Build Output
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219 | # Windows Store app package directories and files
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233 |
234 | # Others
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237 | *~
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239 | *.dbproj.schemaview
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244 |
245 | # Including strong name files can present a security risk
246 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
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248 |
249 | # Since there are multiple workflows, uncomment next line to ignore bower_components
250 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
251 | #bower_components/
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253 | # RIA/Silverlight projects
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278 | *- [Bb]ackup ([0-9][0-9]).rdl
279 |
280 | # Microsoft Fakes
281 | FakesAssemblies/
282 |
283 | # GhostDoc plugin setting file
284 | *.GhostDoc.xml
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308 | .paket/paket.exe
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319 | *.pyc
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321 | # Cake - Uncomment if you are using it
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356 | healthchecksdb
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359 | MigrationBackup/
360 |
361 | # Ionide (cross platform F# VS Code tools) working folder
362 | .ionide/
363 |
364 | # Fody - auto-generated XML schema
365 | FodyWeavers.xsd
366 |
367 | ##
368 | ## Visual studio for Mac
369 | ##
370 |
371 |
372 | # globs
373 | Makefile.in
374 | *.userprefs
375 | *.usertasks
376 | config.make
377 | config.status
378 | aclocal.m4
379 | install-sh
380 | autom4te.cache/
381 | *.tar.gz
382 | tarballs/
383 | test-results/
384 |
385 | # Mac bundle stuff
386 | *.dmg
387 | *.app
388 |
389 | # content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
390 | # General
391 | .DS_Store
392 | .AppleDouble
393 | .LSOverride
394 |
395 | # Icon must end with two \r
396 | Icon
397 |
398 |
399 | # Thumbnails
400 | ._*
401 |
402 | # Files that might appear in the root of a volume
403 | .DocumentRevisions-V100
404 | .fseventsd
405 | .Spotlight-V100
406 | .TemporaryItems
407 | .Trashes
408 | .VolumeIcon.icns
409 | .com.apple.timemachine.donotpresent
410 |
411 | # Directories potentially created on remote AFP share
412 | .AppleDB
413 | .AppleDesktop
414 | Network Trash Folder
415 | Temporary Items
416 | .apdisk
417 |
418 | # content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
419 | # Windows thumbnail cache files
420 | Thumbs.db
421 | ehthumbs.db
422 | ehthumbs_vista.db
423 |
424 | # Dump file
425 | *.stackdump
426 |
427 | # Folder config file
428 | [Dd]esktop.ini
429 |
430 | # Recycle Bin used on file shares
431 | $RECYCLE.BIN/
432 |
433 | # Windows Installer files
434 | *.cab
435 | *.msi
436 | *.msix
437 | *.msm
438 | *.msp
439 |
440 | # Windows shortcuts
441 | *.lnk
442 |
443 | # JetBrains Rider
444 | .idea/
445 | *.sln.iml
446 |
447 | ##
448 | ## Visual Studio Code
449 | ##
450 | .vscode/*
451 | !.vscode/settings.json
452 | !.vscode/tasks.json
453 | !.vscode/launch.json
454 | !.vscode/extensions.json
455 |
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/Ameko/Ameko.csproj:
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1 |
2 |
3 | WinExe
4 | net6.0
5 | enable
6 |
7 | copyused
8 | true
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 | EventTextArea.axaml
39 | Code
40 |
41 |
42 | MenuBar.axaml
43 | Code
44 |
45 |
46 | MainWindow.axaml
47 |
48 |
49 |
50 |
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/Ameko/App.axaml:
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1 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
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/Ameko/App.axaml.cs:
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1 | using Ameko.ViewModels;
2 | using Ameko.Views;
3 | using Avalonia;
4 | using Avalonia.Controls.ApplicationLifetimes;
5 | using Avalonia.Markup.Xaml;
6 |
7 | namespace Ameko
8 | {
9 | public partial class App : Application
10 | {
11 | public override void Initialize()
12 | {
13 | AvaloniaXamlLoader.Load(this);
14 | }
15 |
16 | public override void OnFrameworkInitializationCompleted()
17 | {
18 | if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
19 | {
20 | desktop.MainWindow = new MainWindow
21 | {
22 | DataContext = new MainWindowViewModel(),
23 | };
24 | }
25 |
26 | base.OnFrameworkInitializationCompleted();
27 | }
28 | }
29 | }
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/Ameko/Assets/avalonia-logo.ico:
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https://raw.githubusercontent.com/ProjectAmeko/oldameko/6ad75965748067662613b11b53f75a032ae7a3b6/Ameko/Assets/avalonia-logo.ico
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/Ameko/Assets/test.ass:
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1 | [Script Info]
2 | ; Script generated by Aegisub 9214, Daydream Cafe Edition [Shinon]
3 | ; http://www.aegisub.org/
4 | Title: English (US)
5 | Original Translation:
6 | Original Editing:
7 | Original Timing:
8 | Synch Point:
9 | Script Updated By:
10 | Update Details:
11 | ScriptType: v4.00+
12 | PlayResX: 1920
13 | PlayResY: 1080
14 | WrapStyle: 0
15 | ScaledBorderAndShadow: yes
16 | YCbCr Matrix: TV.709
17 |
18 | [Aegisub Project Garbage]
19 | Last Style Storage: shikimori
20 | Audio File: ../../raws/[premux] shiki 01 (amzn eac3) [BB4A434C].mkv
21 | Video File: ../../raws/[premux] shiki 01 (amzn eac3) [BB4A434C].mkv
22 | Keyframes File: ../../raws/[premux] shiki 01 (amzn eac3) [BB4A434C]_keyframes.txt
23 | Video AR Mode: 4
24 | Video AR Value: 1.777778
25 | Video Zoom Percent: 0.625000
26 | Scroll Position: 311
27 | Active Line: 314
28 |
29 | [V4+ Styles]
30 | Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding
31 | Style: DMain,Amaranth,75,&H00FFFFFF,&H00000000,&H00371F2A,&H46311E27,0,0,0,0,100,100,0,0,1,4.5,1.5,2,135,135,50,1
32 | Style: DItalics,Amaranth,75,&H00FFFFFF,&H00000000,&H00371F2A,&H46311E27,0,-1,0,0,100,100,0,0,1,4.5,1.5,2,135,135,50,1
33 | Style: DAlt,Amaranth,75,&H00FFFFFF,&H00000000,&H002D371F,&H46311E27,0,0,0,0,100,100,0,0,1,4.5,1.5,2,135,135,50,1
34 |
35 | [Events]
36 | Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text
37 | Dialogue: 0,0:00:08.39,0:00:09.99,DMain,Motoko,0,0,0,,ludwig7.png
38 | Dialogue: 0,0:00:10.65,0:00:12.62,DMain,Motoko,0,0,0,,Don't you need to hurry?
39 | Dialogue: 0,0:00:13.49,0:00:14.70,DMain,Izumi,0,0,0,,Coming!
40 | Dialogue: 0,0:00:30.75,0:00:33.33,DMain,Motoko,0,0,0,,You've got a bit sticking out in the back.
41 | Dialogue: 0,0:00:33.33,0:00:34.47,DMain,Izumi,0,0,0,,Shoot, really?
42 | Dialogue: 0,0:00:40.85,0:00:42.81,DMain,Motoko,0,0,0,,There, fixed it.
43 | Dialogue: 0,0:00:44.11,0:00:45.80,DMain,Izumi,0,0,0,,Thanks, Mom.
44 | Dialogue: 0,0:00:47.07,0:00:49.61,DMain,Akisada,0,0,0,,You're leaving a little earlier than usual.
45 | Dialogue: 0,0:00:49.61,0:00:52.75,DMain,Izumi,0,0,0,,It's the first day. I don't want to be late,
46 | Dialogue: 0,0:00:52.75,0:00:54.33,DMain,Izumi,0,0,0,,and I don't want to keep her waiting.
47 | Dialogue: 0,0:00:54.71,0:00:56.45,DMain,Akisada,0,0,0,,Tell Shikimori-san we said hello.
48 | Dialogue: 0,0:00:57.45,0:00:58.45,DMain,Izumi,0,0,0,,Sure.
49 | Dialogue: 0,0:00:58.45,0:01:00.47,DMain,Motoko,0,0,0,,Be careful.
50 | Dialogue: 0,0:01:00.47,0:01:05.42,DMain,Motoko,0,0,0,,Watch out for rocks, and cars,\Nand crows, and shingles...
51 | Dialogue: 0,0:01:05.42,0:01:07.46,DMain,Izumi,0,0,0,,I will. See you later.
52 | Dialogue: 0,0:01:09.22,0:01:11.10,DMain,Motoko; Akisada,0,0,0,,Have a good day!
53 | Dialogue: 0,0:01:18.56,0:01:20.44,DMain,Izumi,0,0,0,,Ow, ow, ow...
54 | Dialogue: 0,0:01:21.06,0:01:22.86,DMain,Izumi,0,0,0,,Seriously? Already?
55 | Dialogue: 0,0:01:41.83,0:01:43.08,DMain,Izumi,0,0,0,,Hup!
56 | Dialogue: 0,0:01:52.30,0:01:54.06,DMain,Izumi,0,0,0,,Ow, ow, ow...
57 | Dialogue: 0,0:02:00.96,0:02:03.10,DMain,Izumi,0,0,0,,Ma'am, are you all right there?
58 | Dialogue: 0,0:02:04.86,0:02:07.07,DMain,Lady,0,0,0,,Are {\i1}you{\i0} all right, young man?
59 | Dialogue: 0,0:02:07.07,0:02:09.42,DMain,Lady,0,0,0,,Your hair's a mess.
60 | Dialogue: 0,0:02:11.08,0:02:13.32,DMain,Izumi,0,0,0,,I'm fine. Let me help you with that.
61 | Dialogue: 0,0:02:17.91,0:02:19.74,DItalics,Izumi,0,0,0,,I made sure to fix my hair...
62 | Dialogue: 0,0:02:20.75,0:02:22.08,DItalics,Izumi,0,0,0,,And all for nothing!
63 | Dialogue: 0,0:02:37.06,0:02:39.47,DMain,Izumi,0,0,0,,Shikimori-san!
64 | Dialogue: 0,0:02:48.28,0:02:50.06,DMain,Izumi,0,0,0,,Morning, Shikimori-san.
65 | Dialogue: 0,0:02:50.57,0:02:53.29,DMain,Shikimori,0,0,0,,Good morning, Izumi-san.
66 | Dialogue: 0,0:02:55.95,0:02:58.32,DMain,Girl Student 1,0,0,0,,{\an8}Look at her! She's {\i1}so{\i0} cute!
67 | Dialogue: 0,0:02:58.32,0:03:01.12,DMain,Girl Student 2,0,0,0,,{\an8}Wow, you're right! She looks like an idol!
68 | Dialogue: 0,0:03:03.83,0:03:06.21,DMain,Izumi,0,0,0,,Sorry I always keep you waiting.
69 | Dialogue: 0,0:03:06.21,0:03:10.34,DMain,Shikimori,0,0,0,,Not at all. I enjoy waiting for you.
70 | Dialogue: 0,0:03:10.97,0:03:12.76,DMain,Shikimori,0,0,0,,But that aside...
71 | Dialogue: 0,0:03:13.21,0:03:16.96,DMain,Shikimori,0,0,0,,It looks like you had a rough\Ntime again this morning.
72 | Dialogue: 0,0:03:16.96,0:03:18.47,DMain,Shikimori,0,0,0,,Are you all right?
73 | Dialogue: 0,0:03:19.69,0:03:21.42,DMain,Izumi,0,0,0,,Yeah, I'm used to it.
74 | Dialogue: 0,0:03:26.05,0:03:28.98,DItalics,Izumi,0,0,0,,My girlfriend is super cute,
75 | Dialogue: 0,0:03:29.88,0:03:31.61,DItalics,Izumi,0,0,0,,but sometimes she's...
76 | Dialogue: 0,0:03:32.34,0:03:33.96,DMain,Izumi,0,0,0,,not cute in the slightest...
77 | Dialogue: 0,0:03:33.96,0:03:35.11,DMain,Shikimori,0,0,0,,Huh?!
78 | Dialogue: 0,0:03:37.86,0:03:41.38,DMain,Shikimori,0,0,0,,I'm not cute?! That's so mean!
79 | Dialogue: 0,0:03:41.38,0:03:43.37,DMain,Izumi,0,0,0,,Sorry! I didn't mean to say it out loud!
80 | Dialogue: 0,0:03:43.81,0:03:45.87,DMain,Shikimori,0,0,0,,That just makes it even worse!
81 | Dialogue: 0,0:03:45.87,0:03:48.41,DMain,Izumi,0,0,0,,Er, that's not what I meant...
82 | Dialogue: 0,0:03:53.12,0:03:54.49,DMain,Shikimori,0,0,0,,Izumi-san!
83 | Dialogue: 0,0:04:03.15,0:04:04.89,DMain,Shikimori,0,0,0,,That was close...
84 | Dialogue: 0,0:04:07.27,0:04:10.14,DMain,Izumi,0,0,0,,Sorry this stuff always happens.\NYou're not hurt, are you?
85 | Dialogue: 0,0:04:12.52,0:04:14.15,DMain,Shikimori,0,0,0,,You don't need to apologize.
86 | Dialogue: 0,0:04:15.32,0:04:18.65,DItalics,Izumi,0,0,0,,Sometimes, my girlfriend...
87 | Dialogue: 0,0:04:18.65,0:04:22.97,DMain,Shikimori,0,0,0,,I swear... You gotta stop worrying me so much.
88 | Dialogue: 0,0:04:25.53,0:04:27.62,DItalics,Izumi,0,0,0,,...is just the coolest.
89 | Dialogue: 0,0:06:06.18,0:06:07.87,DMain,Izumi,0,0,0,,They're in full bloom!
90 | Dialogue: 0,0:06:07.87,0:06:09.75,DMain,Shikimori,0,0,0,,Aren't they beautiful?
91 | Dialogue: 0,0:06:10.34,0:06:11.18,DMain,Izumi,0,0,0,,Yeah.
92 | Dialogue: 0,0:06:13.09,0:06:17.15,DMain,Shikimori,0,0,0,,They were beautiful during the\Nentrance ceremony last year, too.
93 | Dialogue: 0,0:06:17.15,0:06:19.00,DMain,Izumi,0,0,0,,Y-Yeah, they were.
94 | Dialogue: 0,0:06:19.00,0:06:23.20,DMain,Izumi,0,0,0,,I remember being so nervous that day.
95 | Dialogue: 0,0:06:27.29,0:06:30.66,DMain,Shikimori,0,0,0,,I remember too, {\i1}Ijumi-san.{\i0}
96 | Dialogue: 0,0:06:30.66,0:06:32.99,DMain,Izumi,0,0,0,,You can forget that part!
97 | Dialogue: 0,0:06:34.96,0:06:36.21,DMain,Guy,0,0,0,,There! That's me!
98 | Dialogue: 0,0:06:36.96,0:06:39.46,DMain,Izumi,0,0,0,,Oh, everyone's already checking the board.
99 | Dialogue: 0,0:06:39.46,0:06:42.17,DMain,Shikimori,0,0,0,,Indeed. There's quite a crowd.
100 | Dialogue: 0,0:06:44.74,0:06:47.09,DMain,Shikimori,0,0,0,,Are you nervous, Izumi-san?
101 | Dialogue: 0,0:06:47.71,0:06:51.43,DMain,Izumi,0,0,0,,I am. We're about to find out which class we're in.
102 | Dialogue: 0,0:06:51.84,0:06:56.99,DMain,Izumi,0,0,0,,God, please put me in class\Nwith Shikimori-san again this year!
103 | Dialogue: 0,0:06:57.44,0:07:01.62,DMain,Izumi,0,0,0,,Please... Please!
104 | Dialogue: 0,0:07:02.33,0:07:04.70,DMain,Shikimori,0,0,0,,Do you really need to pray that hard?
105 | Dialogue: 0,0:07:05.71,0:07:09.91,DMain,Izumi,0,0,0,,Well, I want to be in the same class as you!
106 | Dialogue: 0,0:07:09.91,0:07:11.88,DMain,Shikimori,0,0,0,,Don't worry.
107 | Dialogue: 0,0:07:11.88,0:07:13.96,DMain,Shikimori,0,0,0,,Even if we're in different classes,
108 | Dialogue: 0,0:07:13.96,0:07:16.06,DMain,Shikimori,0,0,0,,I'll come visit you lots.
109 | Dialogue: 0,0:07:16.06,0:07:17.00,DItalics,Izumi,0,0,0,,I love her!
110 | Dialogue: 0,0:07:17.42,0:07:18.52,DMain,Guy,0,0,0,,Look, look! Right there!
111 | Dialogue: 0,0:07:18.52,0:07:19.12,DMain,Guy 2,0,0,0,,Move over!
112 | Dialogue: 0,0:07:19.12,0:07:19.79,DMain,Guy,0,0,0,,Look, look!
113 | Dialogue: 0,0:07:19.79,0:07:20.46,DMain,Guy 3,0,0,0,,Outta the way!
114 | Dialogue: 0,0:07:20.46,0:07:21.81,DMain,Guy 4,0,0,0,,Dude, same class!
115 | Dialogue: 0,0:07:24.73,0:07:26.26,DMain,Izumi,0,0,0,,Where's my name?
116 | Dialogue: 0,0:07:28.89,0:07:30.72,DMain,Izumi,0,0,0,,There it is! In Class 4!
117 | Dialogue: 0,0:07:36.26,0:07:38.14,DMain,Izumi,0,0,0,,And Shikimori-san, you're...
118 | Dialogue: 0,0:07:46.11,0:07:48.66,DMain,Izumi,0,0,0,,We're in the same class, Shikimori-san!
119 | Dialogue: 0,0:07:48.66,0:07:50.26,DMain,Izumi,0,0,0,,Look! It's right there!
120 | Dialogue: 0,0:07:51.80,0:07:54.08,DMain,Shikimori,0,0,0,,Oh... So we are.
121 | Dialogue: 0,0:07:54.08,0:07:56.62,DItalics,Izumi,0,0,0,,Thank you, God!
122 | Dialogue: 0,0:07:58.27,0:08:00.63,DMain,Shikimori,0,0,0,,I look forward to studying with you again this year.
123 | Dialogue: 0,0:08:00.63,0:08:04.13,DMain,Izumi,0,0,0,,Oh, likewise! Let's make it a good one.
124 | Dialogue: 0,0:08:04.13,0:08:06.63,DMain,Nekozaki,0,0,0,,Micchon!
125 | Dialogue: 0,0:08:08.87,0:08:10.09,DMain,Shikimori,0,0,0,,Neko!
126 | Dialogue: 0,0:08:11.97,0:08:14.27,DMain,Nekozaki,0,0,0,,We're together again this year!\N Hachimitsu, too!
127 | Dialogue: 0,0:08:14.27,0:08:15.73,DMain,Hachimitsu,0,0,0,,'Sup?
128 | Dialogue: 0,0:08:17.60,0:08:18.78,DMain,Nekozaki,0,0,0,,Let's take a pic!
129 | Dialogue: 0,0:08:20.16,0:08:21.56,DMain,Inuzuka,0,0,0,,Izumi!
130 | Dialogue: 0,0:08:21.88,0:08:23.72,DMain,Inuzuka,0,0,0,,Looks like we're in the same class again.
131 | Dialogue: 0,0:08:23.72,0:08:25.11,DMain,Izumi,0,0,0,,Inuzuka-kun!
132 | Dialogue: 0,0:08:26.07,0:08:29.51,DMain,Izumi,0,0,0,,You're in Class 4, too? That's great!
133 | Dialogue: 0,0:08:29.51,0:08:31.25,DMain,Izumi,0,0,0,,Looking forward to another year together.
134 | Dialogue: 0,0:08:31.25,0:08:32.28,DMain,Inuzuka,0,0,0,,Same.
135 | Dialogue: 0,0:08:32.79,0:08:34.41,DMain,Inuzuka,0,0,0,,Shikimori's with us, too, huh?
136 | Dialogue: 0,0:08:35.49,0:08:36.45,DMain,Izumi,0,0,0,,Yep.
137 | Dialogue: 0,0:08:36.93,0:08:39.61,DMain,Izumi,0,0,0,,Shikimori-san, I'll see you later, okay?
138 | Dialogue: 0,0:08:39.61,0:08:40.71,DMain,Shikimori,0,0,0,,Okay.
139 | Dialogue: 0,0:08:42.30,0:08:45.16,DItalics,Izumi,0,0,0,,I'm so glad we're in the same class.
140 | Dialogue: 0,0:08:46.18,0:08:49.97,DItalics,Izumi,0,0,0,,But I got kinda carried away, didn't I?
141 | Dialogue: 0,0:08:51.32,0:08:52.12,DMain,Izumi,0,0,0,,Oh...
142 | Dialogue: 0,0:08:53.28,0:08:56.85,DMain,Izumi,0,0,0,,By the way, Shikimori-san, when we go home today...
143 | Dialogue: 0,0:08:57.63,0:09:00.85,DMain,Shikimori,0,0,0,,Hell yeah!
144 | Dialogue: 0,0:09:02.91,0:09:04.34,DMain,Izumi,0,0,0,,Shikimori-san?
145 | Dialogue: 0,0:09:05.47,0:09:08.67,DMain,Nekozaki,0,0,0,,Looks like you flipped out a little too soon, Micchon.
146 | Dialogue: 0,0:09:08.67,0:09:10.30,DMain,Hachimitsu,0,0,0,,You're really on cloud nine.
147 | Dialogue: 0,0:09:15.82,0:09:19.96,DMain,Homeroom Teacher,0,0,0,,The younger students will now\Nlook up to you as their upperclassmen.
148 | Dialogue: 0,0:09:20.53,0:09:23.67,DMain,Homeroom Teacher,0,0,0,,You'll most likely be the central focus at school events.
149 | Dialogue: 0,0:09:24.33,0:09:26.50,DMain,Homeroom Teacher,0,0,0,,Let's make this a fun year.
150 | Dialogue: 0,0:09:26.99,0:09:29.27,DMain,Homeroom Teacher,0,0,0,,I'm sure not all of you are acquainted yet,
151 | Dialogue: 0,0:09:29.27,0:09:32.05,DMain,Homeroom Teacher,0,0,0,,so let's start with some quick introductions.
152 | Dialogue: 0,0:09:32.59,0:09:35.67,DMain,Homeroom Teacher,0,0,0,,We'll go in seat number order,\Nso Izumi-kun, you're up first.
153 | Dialogue: 0,0:09:35.67,0:09:36.80,DMain,Izumi,0,0,0,,Yes, ma'am!
154 | Dialogue: 0,0:09:39.11,0:09:40.37,DMain,Izumi,0,0,0,,I'm Ijumi.
155 | Dialogue: 0,0:09:41.22,0:09:42.94,DMain,Classmate 1,0,0,0,,He blew it!
156 | Dialogue: 0,0:09:47.14,0:09:50.21,DItalics,Izumi,0,0,0,,Today, I started my second year of high school.
157 | Dialogue: 0,0:09:51.95,0:09:53.84,DMain,Classmate 2,0,0,0,,Huh? What just happened?
158 | Dialogue: 0,0:09:53.84,0:09:56.83,DMain,Classmate 3,0,0,0,,It just kinda... went flying...
159 | Dialogue: 0,0:09:57.36,0:10:00.70,DMain,Izumi,0,0,0,,Shikimori-san, you never get angry, do you?
160 | Dialogue: 0,0:10:01.47,0:10:04.08,DMain,Shikimori,0,0,0,,You're asking me that {\i1}right now?{\i0}
161 | Dialogue: 0,0:10:05.30,0:10:06.59,DMain,Izumi,0,0,0,,Sorry.
162 | Dialogue: 0,0:10:19.42,0:10:21.77,DMain,Izumi,0,0,0,,Th-Thanks...
163 | Dialogue: 0,0:10:21.77,0:10:22.68,DMain,Shikimori,0,0,0,,Sure.
164 | Dialogue: 0,0:10:23.06,0:10:24.42,DMain,Izumi,0,0,0,,Are you okay?
165 | Dialogue: 0,0:10:24.42,0:10:29.07,DMain,Shikimori,0,0,0,,I'm fine. I'm just glad you weren't hurt.
166 | Dialogue: 0,0:10:32.48,0:10:34.17,DMain,Izumi,0,0,0,,Sorry this stuff always happens.
167 | Dialogue: 0,0:10:38.53,0:10:41.50,DMain,Shikimori,0,0,0,,I-I'm going to the restroom to clean up!
168 | Dialogue: 0,0:10:41.89,0:10:42.71,DMain,Izumi,0,0,0,,Uh...
169 | Dialogue: 0,0:10:43.11,0:10:44.33,DMain,Classmate 4,0,0,0,,Izumi!
170 | Dialogue: 0,0:10:44.71,0:10:48.68,DMain,Classmate 4,0,0,0,,Look at you, showing off. I'm jealous, man.
171 | Dialogue: 0,0:10:48.68,0:10:51.46,DMain,Classmate 5,0,0,0,,Being naturally unlucky must really suck, huh?
172 | Dialogue: 0,0:10:52.12,0:10:55.33,DMain,Classmate 6,0,0,0,,Where'd that eraser even come from, anyway?
173 | Dialogue: 0,0:10:55.33,0:10:56.59,DMain,Izumi,0,0,0,,Good question...
174 | Dialogue: 0,0:10:56.97,0:10:58.59,DMain,Classmate 4,0,0,0,,Better be careful.
175 | Dialogue: 0,0:10:58.59,0:11:01.41,DMain,Classmate 4,0,0,0,,Don't cause too much trouble for\Nthat cute girlfriend of yours.
176 | Dialogue: 0,0:11:01.41,0:11:03.75,DMain,Classmate 6,0,0,0,,Yeah, she'd get tangled up in your misfortune.
177 | Dialogue: 0,0:11:05.15,0:11:09.66,DMain,Classmate 5,0,0,0,,Why the heck is Shikimori-san with {\i1}Izumi{\i0}, anyway?
178 | Dialogue: 0,0:11:09.66,0:11:11.48,DMain,Classmate 4,0,0,0,,Yeah, he's so dull.
179 | Dialogue: 0,0:11:11.48,0:11:13.52,DMain,Classmate 4,0,0,0,,I mean, so are we, but...
180 | Dialogue: 0,0:11:13.52,0:11:16.03,DMain,Classmate 6,0,0,0,,Damn, I'm so jealous!
181 | Dialogue: 0,0:11:16.45,0:11:21.78,DMain,Classmate 5,0,0,0,,Seriously, what's a guy gotta do\Nto get a girlfriend that cute?
182 | Dialogue: 0,0:11:21.79,0:11:23.11,DMain,Classmate 4,0,0,0,,I know, right?
183 | Dialogue: 0,0:11:25.17,0:11:27.54,DMain,Shikimori,0,0,0,,Izumi-san, I'm back.
184 | Dialogue: 0,0:11:27.54,0:11:31.12,DMain,Izumi,0,0,0,,Oh, hey. Are you okay, Shikimori-san?
185 | Dialogue: 0,0:11:31.12,0:11:32.09,DMain,Shikimori,0,0,0,,Yes.
186 | Dialogue: 0,0:11:32.09,0:11:36.05,DMain,Shikimori,0,0,0,,Izumi-san, would you mind coming\Nto the library with me for a sec?
187 | Dialogue: 0,0:11:36.05,0:11:36.89,DMain,Izumi,0,0,0,,Sure.
188 | Dialogue: 0,0:11:36.89,0:11:39.49,DMain,Classmate 6,0,0,0,,Uh-oh. I hope she didn't hear us.
189 | Dialogue: 0,0:11:39.49,0:11:41.31,DMain,Classmate 4,0,0,0,,Nah, we're probably fine.
190 | Dialogue: 0,0:11:50.60,0:11:51.63,DMain,Classmate 4,0,0,0,,That was scary!
191 | Dialogue: 0,0:11:51.63,0:11:52.57,DMain,Classmate 5,0,0,0,,But...
192 | Dialogue: 0,0:11:52.57,0:11:55.11,DMain,Classmate 6,0,0,0,,I-It was kinda awesome.
193 | Dialogue: 0,0:11:57.84,0:12:01.87,DMain,Shikimori,0,0,0,,I might just be a little bit petty.
194 | Dialogue: 0,0:12:02.88,0:12:05.12,DMain,Izumi,0,0,0,,I wouldn't say that.
195 | Dialogue: 0,0:12:06.73,0:12:10.21,DMain,Shikimori,0,0,0,,I don't think you need to worry\Nabout what happened back there!
196 | Dialogue: 0,0:12:10.21,0:12:11.21,DMain,Izumi,0,0,0,,Huh?
197 | Dialogue: 0,0:12:11.84,0:12:12.96,DMain,Izumi,0,0,0,,What do you mean?
198 | Dialogue: 0,0:12:14.71,0:12:16.97,DMain,Shikimori,0,0,0,,Oh, nothing...
199 | Dialogue: 0,0:12:18.52,0:12:21.97,DItalics,Izumi,0,0,0,,My girlfriend is cute, but...
200 | Dialogue: 0,0:12:23.10,0:12:28.74,DItalics,Izumi,0,0,0,,I'd really hate it if she were hurt because of me.
201 | Dialogue: 0,0:12:35.36,0:12:37.00,DMain,Inuzuka,0,0,0,,Izumi!
202 | Dialogue: 0,0:12:37.82,0:12:40.26,DMain,Inuzuka,0,0,0,,Wanna go do something now that school's out?
203 | Dialogue: 0,0:12:42.47,0:12:44.58,DMain,Izumi,0,0,0,,You don't have work today, Inuzuka-kun?
204 | Dialogue: 0,0:12:46.76,0:12:49.58,DMain,Inuzuka,0,0,0,,I got the day off to celebrate the start of the school year!
205 | Dialogue: 0,0:12:49.90,0:12:50.89,DMain,Izumi,0,0,0,,Let's go, then.
206 | Dialogue: 0,0:12:50.89,0:12:53.84,DMain,Inuzuka,0,0,0,,That's my boy! You might look boring,\Nbut you're down for anything!
207 | Dialogue: 0,0:12:53.84,0:12:58.34,DMain,Izumi,0,0,0,,Well, I've been thinking I want to hang out with you more.
208 | Dialogue: 0,0:12:58.34,0:13:01.09,DMain,Inuzuka,0,0,0,,Oh, yeah?
209 | Dialogue: 0,0:13:02.01,0:13:03.80,DMain,Izumi,0,0,0,,I'll go let Shikimori-san know.
210 | Dialogue: 0,0:13:03.80,0:13:04.50,DMain,Inuzuka,0,0,0,,Okay.
211 | Dialogue: 0,0:13:05.46,0:13:08.13,DMain,Nekozaki,0,0,0,,Oh, you guys are going out, too?
212 | Dialogue: 0,0:13:08.79,0:13:11.06,DMain,Nekozaki,0,0,0,,We should all hang out together, then!
213 | Dialogue: 0,0:13:11.06,0:13:13.41,DMain,Hachimitsu,0,0,0,,I guess we're all about to become better friends.
214 | Dialogue: 0,0:13:13.41,0:13:15.11,DMain,Izumi,0,0,0,,Is that okay with you, Shikimori-san?
215 | Dialogue: 0,0:13:15.11,0:13:17.11,DMain,Shikimori,0,0,0,,Yes! Of course!
216 | Dialogue: 0,0:13:17.49,0:13:18.88,DMain,Izumi,0,0,0,,This should be fun.
217 | Dialogue: 0,0:13:18.88,0:13:21.49,DMain,Shikimori-san,0,0,0,,Y-Yeah, you're right...
218 | Dialogue: 0,0:13:25.37,0:13:27.53,DMain,Nekozaki,0,0,0,,Such innocence.
219 | Dialogue: 0,0:13:27.53,0:13:29.48,DMain,Hachimitsu,0,0,0,,Even if we get an unasked-for tag-along.
220 | Dialogue: 0,0:13:29.48,0:13:30.37,DMain,Inuzuka,0,0,0,,You mean me?!
221 | Dialogue: 0,0:13:30.37,0:13:32.99,DMain,Inuzuka,0,0,0,,I could say the same about you two!
222 | Dialogue: 0,0:13:35.88,0:13:40.05,DMain,Inuzuka,0,0,0,,Loser has to treat whoever gets the highest score.
223 | Dialogue: 0,0:13:40.40,0:13:41.80,DMain,Nekozaki,0,0,0,,Fine by me.
224 | Dialogue: 0,0:13:44.06,0:13:46.06,DMain,Hachimitsu,0,0,0,,Count me out.
225 | Dialogue: 0,0:13:46.43,0:13:48.09,DMain,Izumi,0,0,0,,How spirited...
226 | Dialogue: 0,0:13:48.09,0:13:50.18,DMain,Shikimori,0,0,0,,They sure are raring to go.
227 | Dialogue: 0,0:13:50.91,0:13:53.63,DMain,Izumi,0,0,0,,Have you ever bowled before, Shikimori-san?
228 | Dialogue: 0,0:13:53.63,0:13:57.24,DMain,Shikimori,0,0,0,,Not very often. Two or three times, maybe.
229 | Dialogue: 0,0:13:57.24,0:13:59.57,DMain,Izumi,0,0,0,,Yeah, about the same for me.
230 | Dialogue: 0,0:14:03.87,0:14:06.15,DMain,Shikimori,0,0,0,,But I'm looking forward to it.
231 | Dialogue: 0,0:14:09.95,0:14:13.00,DMain,Izumi,0,0,0,,I-I'll go get our balls!
232 | Dialogue: 0,0:14:13.51,0:14:15.01,DMain,Izumi,0,0,0,,Come with me, Inuzuka-kun!
233 | Dialogue: 0,0:14:15.01,0:14:17.00,DMain,Inuzuka,0,0,0,,Huh? Oh, sure.
234 | Dialogue: 0,0:14:19.02,0:14:20.59,DMain,Nekozaki,0,0,0,,Micchon!
235 | Dialogue: 0,0:14:21.33,0:14:23.99,DMain,Nekozaki,0,0,0,,This is your chance, Micchon.
236 | Dialogue: 0,0:14:23.99,0:14:25.40,DMain,Shikimori,0,0,0,,My chance?
237 | Dialogue: 0,0:14:25.40,0:14:27.05,DMain,Hachimitsu,0,0,0,,Don't play dumb.
238 | Dialogue: 0,0:14:27.05,0:14:29.46,DMain,Nekozaki,0,0,0,,You pretend to suck at bowling
239 | Dialogue: 0,0:14:29.46,0:14:32.11,DMain,Nekozaki,0,0,0,,and let your bae have all the glory!
240 | Dialogue: 0,0:14:32.11,0:14:34.31,DMain,Shikimori,0,0,0,,My b-bae?
241 | Dialogue: 0,0:14:34.31,0:14:36.49,DMain,Shikimori,0,0,0,,But pretending to be bad at it is just...
242 | Dialogue: 0,0:14:36.49,0:14:40.44,DMain,Hachimitsu,0,0,0,,For girls, being bad at stuff translates to cuteness.
243 | Dialogue: 0,0:14:40.74,0:14:42.71,DMain,Inuzuka,0,0,0,,All right! Let's get started!
244 | Dialogue: 0,0:14:42.71,0:14:44.32,DMain,Inuzuka,0,0,0,,I'm up first!
245 | Dialogue: 0,0:14:44.87,0:14:46.30,DMain,Nekozaki,0,0,0,,Woo-hoo!
246 | Dialogue: 0,0:14:50.95,0:14:54.83,DMain,Inuzuka,0,0,0,,Gah! Shoulda known I wouldn't get a strike on the first throw!
247 | Dialogue: 0,0:14:58.39,0:14:59.94,DMain,Nekozaki,0,0,0,,He's pretty good...
248 | Dialogue: 0,0:14:59.94,0:15:01.46,DMain,Hachimitsu,0,0,0,,Not bad.
249 | Dialogue: 0,0:15:10.05,0:15:11.89,DMain,Hachimitsu,0,0,0,,Keep it down, Nekozaki.
250 | Dialogue: 0,0:15:11.89,0:15:13.98,DMain,Inuzuka,0,0,0,,Don't break the pins.
251 | Dialogue: 0,0:15:28.15,0:15:29.22,DMain,Hachimitsu,0,0,0,,Hup!
252 | Dialogue: 0,0:15:34.04,0:15:35.29,DMain,Inuzuka,0,0,0,,So slow...
253 | Dialogue: 0,0:15:41.72,0:15:43.03,DMain,Inuzuka,0,0,0,,What the—?!
254 | Dialogue: 0,0:15:43.50,0:15:44.58,DMain,Hachimitsu,0,0,0,,Ayup.
255 | Dialogue: 0,0:15:44.58,0:15:46.55,DMain,Izumi,0,0,0,,That was awesome, Hachimitsu-san!
256 | Dialogue: 0,0:15:52.14,0:15:53.18,DMain,Izumi,0,0,0,,Shikimori-san?
257 | Dialogue: 0,0:15:53.18,0:15:55.18,DMain,Shikimori,0,0,0,,Y-Yes?!
258 | Dialogue: 0,0:15:55.18,0:15:56.27,DMain,Izumi,0,0,0,,What's wrong?
259 | Dialogue: 0,0:15:56.27,0:15:57.47,DMain,Shikimori,0,0,0,,Uh, nothing...
260 | Dialogue: 0,0:15:58.18,0:16:00.83,DMain,Shikimori,0,0,0,,Maybe it {\i1}would{\i0} be better to go for cuteness...
261 | Dialogue: 0,0:15:59.36,0:16:01.44,DMain,Inuzuka,0,0,0,,{\an8}I can't believe Hachimitsu got a strike.
262 | Dialogue: 0,0:16:01.44,0:16:02.94,DMain,Nekozaki,0,0,0,,{\an8}That came outta nowhere.
263 | Dialogue: 0,0:16:01.44,0:16:02.94,DMain,Izumi,0,0,0,,Hmm? What'd you say?
264 | Dialogue: 0,0:16:03.47,0:16:05.11,DMain,Inuzuka,0,0,0,,You're up next, Izumi.
265 | Dialogue: 0,0:16:05.49,0:16:07.30,DMain,Izumi,0,0,0,,Oh, but...
266 | Dialogue: 0,0:16:07.30,0:16:09.36,DMain,Shikimori,0,0,0,,Go on, Izumi-san.
267 | Dialogue: 0,0:16:10.65,0:16:11.62,DMain,Izumi,0,0,0,,Okay.
268 | Dialogue: 0,0:16:15.73,0:16:17.50,DMain,Nekozaki,0,0,0,,Think it'll stay on course?
269 | Dialogue: 0,0:16:20.60,0:16:21.66,DMain,Izumi,0,0,0,,Huh?
270 | Dialogue: 0,0:16:28.76,0:16:30.92,DMain,Inuzuka,0,0,0,,Now {\i1}that{\i0} was a real miracle!
271 | Dialogue: 0,0:16:30.92,0:16:33.71,DMain,Nekozaki,0,0,0,,Just too frickin' predictable!
272 | Dialogue: 0,0:16:33.71,0:16:36.02,DMain,Izumi,0,0,0,,The ball just curved on its own...
273 | Dialogue: 0,0:16:36.42,0:16:38.27,DMain,Inuzuka,0,0,0,,You're up, Shikimori.
274 | Dialogue: 0,0:16:38.93,0:16:40.15,DMain,Nekozaki,0,0,0,,Micchon.
275 | Dialogue: 0,0:16:40.56,0:16:41.91,DMain,Nekozaki,0,0,0,,You know what to do, right?
276 | Dialogue: 0,0:16:42.36,0:16:45.20,DMain,Nekozaki,0,0,0,,You want your bae to think you're cute, don't you?
277 | Dialogue: 0,0:16:48.64,0:16:50.11,DItalics,Shikimori,0,0,0,,Cute...
278 | Dialogue: 0,0:16:51.39,0:16:55.20,DItalics,Shikimori,0,0,0,,I want to hear that!\NI want to hear him say I'm cute!
279 | Dialogue: 0,0:16:58.98,0:17:00.58,DMain,Izumi,0,0,0,,Shikimori-san!
280 | Dialogue: 0,0:17:01.30,0:17:02.55,DMain,Izumi,0,0,0,,You can do it!
281 | Dialogue: 0,0:17:22.05,0:17:24.00,DMain,Man,0,0,0,,Hey, check it out.
282 | Dialogue: 0,0:17:24.73,0:17:26.24,DMain,Woman,0,0,0,,What's up?
283 | Dialogue: 0,0:17:26.24,0:17:27.86,DMain,Man,0,0,0,,She's about to get a perfect score.
284 | Dialogue: 0,0:17:28.21,0:17:29.64,DMain,Woman 2,0,0,0,,Whoa, no way!
285 | Dialogue: 0,0:17:29.64,0:17:31.61,DMain,Woman 3,0,0,0,,For real?! That's nuts!
286 | Dialogue: 0,0:17:32.44,0:17:34.62,DMain,Nekozaki,0,0,0,,Y-You've gotta be kidding...
287 | Dialogue: 0,0:17:34.62,0:17:37.12,DMain,Inuzuka,0,0,0,,What is she, a monster?
288 | Dialogue: 0,0:17:51.34,0:17:53.44,DMain,Izumi,0,0,0,,Th-That was so cool!
289 | Dialogue: 0,0:17:53.44,0:17:55.20,DMain,Shikimori,0,0,0,,Izumi-san, hold up your hands!
290 | Dialogue: 0,0:17:56.17,0:17:57.85,DMain,Izumi,0,0,0,,L-Like this?
291 | Dialogue: 0,0:17:57.85,0:17:59.42,DMain,Shikimori,0,0,0,,I did it!
292 | Dialogue: 0,0:18:02.50,0:18:04.98,DItalics,Izumi,0,0,0,,She is seriously so cute!
293 | Dialogue: 0,0:18:05.37,0:18:08.75,DMain,Inuzuka,0,0,0,,All I see is the bold, fearless smile of a powerhouse.
294 | Dialogue: 0,0:18:08.75,0:18:10.09,DMain,Nekozaki,0,0,0,,Just what {\i1}is{\i0} she?
295 | Dialogue: 0,0:18:10.59,0:18:13.74,DMain,Hachimitsu,0,0,0,,I guess she chose looking cool over looking cute.
296 | Dialogue: 0,0:18:18.74,0:18:20.30,DMain,Inuzuka,0,0,0,,See ya.
297 | Dialogue: 0,0:18:20.30,0:18:21.87,DMain,Nekozaki,0,0,0,,Bye-bee!
298 | Dialogue: 0,0:18:21.87,0:18:23.75,DMain,Hachimitsu,0,0,0,,Adieu.
299 | Dialogue: 0,0:18:29.15,0:18:30.67,DMain,Izumi,0,0,0,,Oh, I almost forgot.
300 | Dialogue: 0,0:18:30.67,0:18:33.85,DMain,Izumi,0,0,0,,The loser was supposed to treat the highest scorer, right?
301 | Dialogue: 0,0:18:33.85,0:18:36.26,DMain,Shikimori,0,0,0,,Oh, you don't have to do that.
302 | Dialogue: 0,0:18:36.82,0:18:37.82,DMain,Izumi,0,0,0,,But...
303 | Dialogue: 0,0:18:38.53,0:18:41.27,DMain,Shikimori,0,0,0,,In that case, please walk home with me.
304 | Dialogue: 0,0:18:41.27,0:18:46.02,DMain,Izumi,0,0,0,,Huh? But we always do that...
305 | Dialogue: 0,0:18:46.02,0:18:47.97,DMain,Shikimori,0,0,0,,That's why I want it.
306 | Dialogue: 0,0:18:56.24,0:18:59.15,DMain,Izumi,0,0,0,,W-Wow, it's so windy!
307 | Dialogue: 0,0:18:59.84,0:19:01.85,DMain,Shikimori,0,0,0,,It's messing up your hair!
308 | Dialogue: 0,0:19:01.85,0:19:04.00,DMain,Izumi,0,0,0,,Well, you should see yours!
309 | Dialogue: 0,0:19:05.20,0:19:09.75,DMain,Shikimori,0,0,0,,There have been a lot of empty cans\Nand things blowing around...
310 | Dialogue: 0,0:19:09.75,0:19:11.39,DMain,Shikimori,0,0,0,,straight at you.
311 | Dialogue: 0,0:19:11.39,0:19:12.76,DMain,Izumi,0,0,0,,Sorry.
312 | Dialogue: 0,0:19:19.77,0:19:21.32,DMain,Shikimori,0,0,0,,Are you all right?
313 | Dialogue: 0,0:19:21.32,0:19:22.93,DMain,Izumi,0,0,0,,Y-Yeah.
314 | Dialogue: 0,0:19:23.53,0:19:27.20,DItalics,Izumi,0,0,0,,How did she perfectly block\Nthat newspaper without even looking at it?
315 | Dialogue: 0,0:19:27.60,0:19:28.94,DItalics,Izumi,0,0,0,,Incredible.
316 | Dialogue: 0,0:19:30.70,0:19:32.73,DMain,Izumi,0,0,0,,Thanks, Shikimori-san.
317 | Dialogue: 0,0:19:32.73,0:19:34.69,DMain,Izumi,0,0,0,,I really am sorry this stuff always happens.
318 | Dialogue: 0,0:19:36.09,0:19:40.20,DMain,Shikimori,0,0,0,,Aren't I always telling you that you don't need to apologize?
319 | Dialogue: 0,0:19:40.20,0:19:42.69,DMain,Izumi,0,0,0,,Oh, sorry— Er...
320 | Dialogue: 0,0:19:44.87,0:19:47.38,DMain,Shikimori,0,0,0,,I've gotten used to this stuff happening.
321 | Dialogue: 0,0:19:47.38,0:19:48.92,DMain,Shikimori,0,0,0,,Don't worry about it.
322 | Dialogue: 0,0:19:50.71,0:19:55.33,DMain,Izumi,0,0,0,,Yeah, but I feel pathetic when you\Nhave to protect me all the time.
323 | Dialogue: 0,0:20:03.21,0:20:04.59,DMain,Izumi,0,0,0,,Shikimori-san?
324 | Dialogue: 0,0:20:05.75,0:20:09.81,DMain,Shikimori,0,0,0,,Did it bother you when those guys in class were teasing you?
325 | Dialogue: 0,0:20:10.46,0:20:14.32,DMain,Izumi,0,0,0,,Well, no... What they said was true, after all.
326 | Dialogue: 0,0:20:14.71,0:20:18.00,DMain,Izumi,0,0,0,,I really don't do a thing for you.
327 | Dialogue: 0,0:20:21.01,0:20:23.83,DMain,Izumi,0,0,0,,At this rate, I'll...
328 | Dialogue: 0,0:20:38.84,0:20:40.68,DMain,Shikimori,0,0,0,,Izumi-san...
329 | Dialogue: 0,0:20:46.51,0:20:49.27,DMain,Shikimori,0,0,0,,All you need to do is stay by my side.
330 | Dialogue: 0,0:20:50.15,0:20:54.25,DMain,Shikimori,0,0,0,,It doesn't matter to me what people say.
331 | Dialogue: 0,0:20:54.25,0:20:58.62,DMain,Shikimori,0,0,0,,I'm going to keep protecting you because I {\i1}want{\i0} to.
332 | Dialogue: 0,0:21:01.73,0:21:04.80,DItalics,Izumi,0,0,0,,After all, my girlfriend is so incredibly cool.
333 | Dialogue: 0,0:21:05.45,0:21:06.96,DItalics,Izumi,0,0,0,,And for that...
334 | Dialogue: 0,0:21:07.73,0:21:08.46,DMain,Izumi,0,0,0,,I'm in love.
335 | Dialogue: 0,0:21:08.46,0:21:10.37,DMain,Shikimori,0,0,0,,I-Is this really the time to say that?!
336 | Dialogue: 0,0:21:14.42,0:21:16.72,DMain,Izumi,0,0,0,,Oh, you're not hurt, are you?
337 | Dialogue: 0,0:21:16.72,0:21:18.60,DMain,Izumi,0,0,0,,Is your foot okay?
338 | Dialogue: 0,0:21:18.60,0:21:19.55,DMain,Shikimori,0,0,0,,Huh?!
339 | Dialogue: 0,0:21:19.55,0:21:22.43,DMain,Shikimori,0,0,0,,Uh, y-yes! It's just fine!
340 | Dialogue: 0,0:21:23.27,0:21:27.36,DMain,Izumi,0,0,0,,You were amazing just now!\NIt was almost like... like...
341 | Dialogue: 0,0:21:29.14,0:21:31.19,DMain,Shikimori,0,0,0,,It was just a coincidence! Pure coincidence!
342 | Dialogue: 0,0:21:33.20,0:21:34.31,DMain,Izumi,0,0,0,,Really?
343 | Dialogue: 0,0:21:35.27,0:21:36.23,DMain,Shikimori,0,0,0,,Yes.
344 | Dialogue: 0,0:21:36.65,0:21:37.57,DMain,Izumi,0,0,0,,Are you sure?
345 | Dialogue: 0,0:21:37.57,0:21:38.93,DMain,Shikimori,0,0,0,,Huh?
346 | Dialogue: 0,0:21:39.44,0:21:42.59,DMain,Shikimori,0,0,0,,Yes, I'm sure! I'm absolutely fine!
347 | Dialogue: 0,0:21:42.59,0:21:44.62,DMain,Shikimori,0,0,0,,What about you? Are you all right?
348 | Dialogue: 0,0:21:44.62,0:21:47.77,DMain,Izumi,0,0,0,,I'm totally fine, thanks to you.
349 | Dialogue: 0,0:21:48.26,0:21:50.03,DMain,Shikimori,0,0,0,,That's a relief!
350 | Comment: 0,0:04:31.00,0:04:31.00,DMain,,0,0,0,import-shifted,../Common/OP1.ass
351 | Comment: 0,0:00:00.00,0:00:00.00,Default,,0,0,0,import,../Common/OP1_E.ass
352 | Comment: 0,0:04:31.00,0:04:31.00,DMain,,0,0,0,import-shifted,../Common/OP Signs.ass
353 | Comment: 0,0:21:53.96,0:21:53.96,DMain,,0,0,0,import-shifted,../Common/ED1v0.ass
354 | Comment: 0,0:00:00.00,0:00:00.00,DMain,,0,0,0,import,Kawaii dake ja Nai Shikimori-san - 01 - TS1.ass
355 | Comment: 0,0:00:00.00,0:00:00.00,DMain,,0,0,0,import,Kawaii dake ja Nai Shikimori-san - 01 - TS2.ass
356 |
--------------------------------------------------------------------------------
/Ameko/Models/EventGridItem.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Ameko.AssCS;
3 | using Ameko.ViewModels;
4 | using AvaloniaEdit.Document;
5 | using ReactiveUI;
6 |
7 | namespace Ameko.Models;
8 |
9 | ///
10 | /// This class wraps the AssEvent object allowing for dynamic adjustment of
11 | /// values in the UI
12 | ///
13 | public class EventGridItem : ViewModelBase
14 | {
15 | private uint _index;
16 | private readonly AssEvent _event;
17 | private TextDocument _document;
18 |
19 | private bool _comment;
20 | private int _layer;
21 | private AssTime? _start;
22 | private AssTime? _end;
23 | private string? _startT;
24 | private string? _endT;
25 | private string? _style;
26 | private string? _actor;
27 | private int _marL;
28 | private int _marR;
29 | private int _marV;
30 | private string? _effect;
31 | private string? _text;
32 |
33 | public EventGridItem(uint index)
34 | {
35 | this._index = index;
36 | this._event = AssEvent.Default();
37 | this._comment = _event.Comment;
38 | this._layer = _event.Layer;
39 | this._start = _event.Start;
40 | this._end = _event.End;
41 | this._startT = this._start!.ToString();
42 | this._endT = this._end!.ToString();
43 | this._style = _event.Style;
44 | this._actor = _event.Actor;
45 | this._marL = _event.MarginL;
46 | this._marR = _event.MarginR;
47 | this._marV = _event.MarginV;
48 | this._effect = _event.Effect;
49 | this._text = _event.Text;
50 | this._document = new TextDocument(_event.Text);
51 | this._document.TextChanged += this.OnDocumentTextChanged;
52 | }
53 |
54 | public EventGridItem(uint index, AssEvent line) {
55 | this._index = index;
56 | this._event = line;
57 | this._document = new TextDocument();
58 | this._document.TextChanged += this.OnDocumentTextChanged;
59 | }
60 |
61 | #region Getters/Setters
62 |
63 | public uint Index
64 | {
65 | get => _index;
66 | set => this.RaiseAndSetIfChanged(ref _index, value);
67 | }
68 |
69 | public bool Comment
70 | {
71 | get => _comment;
72 | set
73 | {
74 | this.RaiseAndSetIfChanged(ref _comment, value);
75 | _event.Comment = _comment;
76 | }
77 | }
78 |
79 | public int Layer
80 | {
81 | get => _layer;
82 | set
83 | {
84 | this.RaiseAndSetIfChanged(ref _layer, value);
85 | _event.Layer = _layer;
86 | }
87 | }
88 |
89 | public AssTime? Start
90 | {
91 | get => _start;
92 | set
93 | {
94 | this.RaiseAndSetIfChanged(ref _start, value);
95 | _event.Start = _start;
96 | _startT = _start!.ToString();
97 | }
98 | }
99 |
100 | public string? StartText
101 | {
102 | get => _startT;
103 | set
104 | {
105 | this.RaiseAndSetIfChanged(ref _startT, value);
106 | _event.Start = AssTime.Make(value);
107 | }
108 | }
109 |
110 | public AssTime? End
111 | {
112 | get => _end;
113 | set
114 | {
115 | this.RaiseAndSetIfChanged(ref _end, value);
116 | _event.End = _end;
117 | _endT = _end!.ToString();
118 | }
119 | }
120 |
121 | public string? EndText
122 | {
123 | get => _endT;
124 | set
125 | {
126 | this.RaiseAndSetIfChanged(ref _endT, value);
127 | _event.End = AssTime.Make(value);
128 | }
129 | }
130 |
131 | public string? Style
132 | {
133 | get => _style;
134 | set
135 | {
136 | this.RaiseAndSetIfChanged(ref _style, value);
137 | _event.Style = _style;
138 | }
139 | }
140 |
141 | public string? Actor
142 | {
143 | get => _actor;
144 | set
145 | {
146 | this.RaiseAndSetIfChanged(ref _actor, value);
147 | _event.Actor = _actor;
148 | }
149 | }
150 |
151 | public int MarginL
152 | {
153 | get => _marL;
154 | set
155 | {
156 | this.RaiseAndSetIfChanged(ref _marL, value);
157 | _event.MarginL = _marL;
158 | }
159 | }
160 |
161 | public int MarginR
162 | {
163 | get => _marR;
164 | set
165 | {
166 | this.RaiseAndSetIfChanged(ref _marR, value);
167 | _event.MarginR = _marR;
168 | }
169 | }
170 |
171 | public int MarginV
172 | {
173 | get => _marV;
174 | set
175 | {
176 | this.RaiseAndSetIfChanged(ref _marV, value);
177 | _event.MarginV = _marV;
178 | }
179 | }
180 |
181 | public string? Effect
182 | {
183 | get => _effect;
184 | set
185 | {
186 | this.RaiseAndSetIfChanged(ref _effect, value);
187 | _event.Effect = _effect;
188 | }
189 | }
190 |
191 | public string? Text
192 | {
193 | get => _text;
194 | set
195 | {
196 | this.RaiseAndSetIfChanged(ref _text, value);
197 | _event.Text = _text;
198 | if (!_document.Text.Equals(value))
199 | _document.Text = value;
200 | }
201 | }
202 |
203 | public TextDocument Document
204 | {
205 | get => _document;
206 | set => this.RaiseAndSetIfChanged(ref _document, value);
207 | }
208 |
209 | #endregion Getters/Setters
210 |
211 | private void OnDocumentTextChanged(object? sender, EventArgs e)
212 | {
213 | Text = _document.Text;
214 | }
215 | }
--------------------------------------------------------------------------------
/Ameko/Models/EventGridItems.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.ObjectModel;
2 |
3 | namespace Ameko.Models;
4 |
5 | public class EventGridItems : ObservableCollection
6 | {
7 | public EventGridItems()
8 | {
9 | this.Add(new EventGridItem(1));
10 | }
11 | }
--------------------------------------------------------------------------------
/Ameko/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Avalonia;
3 | using Avalonia.Controls.ApplicationLifetimes;
4 | using Avalonia.ReactiveUI;
5 |
6 | namespace Ameko
7 | {
8 | class Program
9 | {
10 | // Initialization code. Don't use any Avalonia, third-party APIs or any
11 | // SynchronizationContext-reliant code before AppMain is called: things aren't initialized
12 | // yet and stuff might break.
13 | [STAThread]
14 | public static void Main(string[] args) => BuildAvaloniaApp()
15 | .StartWithClassicDesktopLifetime(args);
16 |
17 | // Avalonia configuration, don't remove; also used by visual designer.
18 | public static AppBuilder BuildAvaloniaApp()
19 | => AppBuilder.Configure()
20 | .UsePlatformDetect()
21 | .LogToTrace()
22 | .UseReactiveUI();
23 | }
24 | }
--------------------------------------------------------------------------------
/Ameko/ViewLocator.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Ameko.ViewModels;
3 | using Avalonia.Controls;
4 | using Avalonia.Controls.Templates;
5 |
6 | namespace Ameko
7 | {
8 | public class ViewLocator : IDataTemplate
9 | {
10 | public IControl Build(object data)
11 | {
12 | var name = data.GetType().FullName!.Replace("ViewModel", "View");
13 | var type = Type.GetType(name);
14 |
15 | if (type != null)
16 | {
17 | return (Control)Activator.CreateInstance(type)!;
18 | }
19 | else
20 | {
21 | return new TextBlock { Text = "Not Found: " + name };
22 | }
23 | }
24 |
25 | public bool Match(object data)
26 | {
27 | return data is ViewModelBase;
28 | }
29 | }
30 | }
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/Ameko/ViewModels/EventGroupViewModel.cs:
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1 | using Ameko.Models;
2 | using ReactiveUI;
3 |
4 | namespace Ameko.ViewModels;
5 |
6 | public class EventGroupViewModel : ViewModelBase
7 | {
8 | private EventGridItem? _currentEvent;
9 |
10 | public EventGridItem? CurrentEvent
11 | {
12 | get => _currentEvent;
13 | set => this.RaiseAndSetIfChanged(ref _currentEvent, value);
14 | }
15 | }
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/Ameko/ViewModels/MainWindowViewModel.cs:
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1 |
2 | using System.Collections.Generic;
3 | using System.IO;
4 | using System.Reactive;
5 | using Ameko.AssCS;
6 | using Ameko.Views;
7 | using Avalonia.Controls;
8 | using ReactiveUI;
9 |
10 | namespace Ameko.ViewModels
11 | {
12 | public class MainWindowViewModel : ViewModelBase
13 | {
14 | private AssFile? _file;
15 | public MainWindowViewModel()
16 | {
17 | EventGroupVm = new EventGroupViewModel();
18 | }
19 |
20 | private EventGroupViewModel EventGroupVm { get; }
21 |
22 | public AssFile CurrentFile
23 | {
24 | get => _file!;
25 | set => this.RaiseAndSetIfChanged(ref _file, value);
26 | }
27 |
28 | }
29 | }
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/Ameko/ViewModels/ViewModelBase.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 | using ReactiveUI;
5 |
6 | namespace Ameko.ViewModels
7 | {
8 | public class ViewModelBase : ReactiveObject
9 | {
10 | }
11 | }
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/Ameko/Views/EventGrid.axaml:
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/Ameko/Views/EventGrid.axaml.cs:
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1 | using System.Collections.ObjectModel;
2 | using Ameko.Models;
3 | using Avalonia;
4 | using Avalonia.Controls;
5 | using Avalonia.Markup.Xaml;
6 |
7 | namespace Ameko.Views;
8 |
9 | public partial class EventGrid : UserControl
10 | {
11 | public EventGrid()
12 | {
13 | InitializeComponent();
14 | var grid = this.Get("SubGrid");
15 | grid.Items = new EventGridItems();
16 | grid.SelectedIndex = 0;
17 | }
18 |
19 | private void InitializeComponent()
20 | {
21 | AvaloniaXamlLoader.Load(this);
22 | }
23 | }
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/Ameko/Views/EventTextArea.axaml:
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/Ameko/Views/EventTextArea.axaml.cs:
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1 | using System.Collections.ObjectModel;
2 | using Ameko.Models;
3 | using Avalonia;
4 | using Avalonia.Controls;
5 | using Avalonia.Data;
6 | using Avalonia.Markup.Xaml;
7 | using AvaloniaEdit;
8 | using AvaloniaEdit.Document;
9 | using ReactiveUI;
10 |
11 | namespace Ameko.Views;
12 |
13 | public partial class EventTextArea : UserControl
14 | {
15 | public EventTextArea()
16 | {
17 | InitializeComponent();
18 | }
19 |
20 | private void InitializeComponent()
21 | {
22 | AvaloniaXamlLoader.Load(this);
23 | }
24 | }
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/Ameko/Views/MainWindow.axaml:
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/Ameko/Views/MainWindow.axaml.cs:
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1 | using System.Collections.Generic;
2 | using System.Reactive;
3 | using System.Threading.Tasks;
4 | using Ameko.ViewModels;
5 | using Avalonia.Controls;
6 | using Avalonia.ReactiveUI;
7 | using ReactiveUI;
8 |
9 | namespace Ameko.Views
10 | {
11 | public partial class MainWindow : ReactiveWindow
12 | {
13 | public MainWindow()
14 | {
15 | InitializeComponent();
16 | }
17 |
18 | }
19 | }
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/Ameko/Views/MenuBar.axaml:
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/Ameko/Views/MenuBar.axaml.cs:
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1 | using System.Collections.Generic;
2 | using System.Collections.ObjectModel;
3 | using System.Reactive;
4 | using Ameko.Models;
5 | using Avalonia;
6 | using Avalonia.Controls;
7 | using Avalonia.Markup.Xaml;
8 | using ReactiveUI;
9 |
10 | namespace Ameko.Views;
11 |
12 | public partial class MenuBar : UserControl
13 | {
14 | public MenuBar()
15 | {
16 | InitializeComponent();
17 | }
18 |
19 | private void InitializeComponent()
20 | {
21 | AvaloniaXamlLoader.Load(this);
22 | }
23 | }
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/Ameko/icons.axaml:
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/LICENSE:
--------------------------------------------------------------------------------
1 | GNU LESSER GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
8 |
9 | This version of the GNU Lesser General Public License incorporates
10 | the terms and conditions of version 3 of the GNU General Public
11 | License, supplemented by the additional permissions listed below.
12 |
13 | 0. Additional Definitions.
14 |
15 | As used herein, "this License" refers to version 3 of the GNU Lesser
16 | General Public License, and the "GNU GPL" refers to version 3 of the GNU
17 | General Public License.
18 |
19 | "The Library" refers to a covered work governed by this License,
20 | other than an Application or a Combined Work as defined below.
21 |
22 | An "Application" is any work that makes use of an interface provided
23 | by the Library, but which is not otherwise based on the Library.
24 | Defining a subclass of a class defined by the Library is deemed a mode
25 | of using an interface provided by the Library.
26 |
27 | A "Combined Work" is a work produced by combining or linking an
28 | Application with the Library. The particular version of the Library
29 | with which the Combined Work was made is also called the "Linked
30 | Version".
31 |
32 | The "Minimal Corresponding Source" for a Combined Work means the
33 | Corresponding Source for the Combined Work, excluding any source code
34 | for portions of the Combined Work that, considered in isolation, are
35 | based on the Application, and not on the Linked Version.
36 |
37 | The "Corresponding Application Code" for a Combined Work means the
38 | object code and/or source code for the Application, including any data
39 | and utility programs needed for reproducing the Combined Work from the
40 | Application, but excluding the System Libraries of the Combined Work.
41 |
42 | 1. Exception to Section 3 of the GNU GPL.
43 |
44 | You may convey a covered work under sections 3 and 4 of this License
45 | without being bound by section 3 of the GNU GPL.
46 |
47 | 2. Conveying Modified Versions.
48 |
49 | If you modify a copy of the Library, and, in your modifications, a
50 | facility refers to a function or data to be supplied by an Application
51 | that uses the facility (other than as an argument passed when the
52 | facility is invoked), then you may convey a copy of the modified
53 | version:
54 |
55 | a) under this License, provided that you make a good faith effort to
56 | ensure that, in the event an Application does not supply the
57 | function or data, the facility still operates, and performs
58 | whatever part of its purpose remains meaningful, or
59 |
60 | b) under the GNU GPL, with none of the additional permissions of
61 | this License applicable to that copy.
62 |
63 | 3. Object Code Incorporating Material from Library Header Files.
64 |
65 | The object code form of an Application may incorporate material from
66 | a header file that is part of the Library. You may convey such object
67 | code under terms of your choice, provided that, if the incorporated
68 | material is not limited to numerical parameters, data structure
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70 | (ten or fewer lines in length), you do both of the following:
71 |
72 | a) Give prominent notice with each copy of the object code that the
73 | Library is used in it and that the Library and its use are
74 | covered by this License.
75 |
76 | b) Accompany the object code with a copy of the GNU GPL and this license
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78 |
79 | 4. Combined Works.
80 |
81 | You may convey a Combined Work under terms of your choice that,
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85 | the following:
86 |
87 | a) Give prominent notice with each copy of the Combined Work that
88 | the Library is used in it and that the Library and its use are
89 | covered by this License.
90 |
91 | b) Accompany the Combined Work with a copy of the GNU GPL and this license
92 | document.
93 |
94 | c) For a Combined Work that displays copyright notices during
95 | execution, include the copyright notice for the Library among
96 | these notices, as well as a reference directing the user to the
97 | copies of the GNU GPL and this license document.
98 |
99 | d) Do one of the following:
100 |
101 | 0) Convey the Minimal Corresponding Source under the terms of this
102 | License, and the Corresponding Application Code in a form
103 | suitable for, and under terms that permit, the user to
104 | recombine or relink the Application with a modified version of
105 | the Linked Version to produce a modified Combined Work, in the
106 | manner specified by section 6 of the GNU GPL for conveying
107 | Corresponding Source.
108 |
109 | 1) Use a suitable shared library mechanism for linking with the
110 | Library. A suitable mechanism is one that (a) uses at run time
111 | a copy of the Library already present on the user's computer
112 | system, and (b) will operate properly with a modified version
113 | of the Library that is interface-compatible with the Linked
114 | Version.
115 |
116 | e) Provide Installation Information, but only if you would otherwise
117 | be required to provide such information under section 6 of the
118 | GNU GPL, and only to the extent that such information is
119 | necessary to install and execute a modified version of the
120 | Combined Work produced by recombining or relinking the
121 | Application with a modified version of the Linked Version. (If
122 | you use option 4d0, the Installation Information must accompany
123 | the Minimal Corresponding Source and Corresponding Application
124 | Code. If you use option 4d1, you must provide the Installation
125 | Information in the manner specified by section 6 of the GNU GPL
126 | for conveying Corresponding Source.)
127 |
128 | 5. Combined Libraries.
129 |
130 | You may place library facilities that are a work based on the
131 | Library side by side in a single library together with other library
132 | facilities that are not Applications and are not covered by this
133 | License, and convey such a combined library under terms of your
134 | choice, if you do both of the following:
135 |
136 | a) Accompany the combined library with a copy of the same work based
137 | on the Library, uncombined with any other library facilities,
138 | conveyed under the terms of this License.
139 |
140 | b) Give prominent notice with the combined library that part of it
141 | is a work based on the Library, and explaining where to find the
142 | accompanying uncombined form of the same work.
143 |
144 | 6. Revised Versions of the GNU Lesser General Public License.
145 |
146 | The Free Software Foundation may publish revised and/or new versions
147 | of the GNU Lesser General Public License from time to time. Such new
148 | versions will be similar in spirit to the present version, but may
149 | differ in detail to address new problems or concerns.
150 |
151 | Each version is given a distinguishing version number. If the
152 | Library as you received it specifies that a certain numbered version
153 | of the GNU Lesser General Public License "or any later version"
154 | applies to it, you have the option of following the terms and
155 | conditions either of that published version or of any later version
156 | published by the Free Software Foundation. If the Library as you
157 | received it does not specify a version number of the GNU Lesser
158 | General Public License, you may choose any version of the GNU Lesser
159 | General Public License ever published by the Free Software Foundation.
160 |
161 | If the Library as you received it specifies that a proxy can decide
162 | whether future versions of the GNU Lesser General Public License shall
163 | apply, that proxy's public statement of acceptance of any version is
164 | permanent authorization for you to choose that version for the
165 | Library.
--------------------------------------------------------------------------------
/readme.md:
--------------------------------------------------------------------------------
1 |
Ameko
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 | Ameko is a full-featured subtitle editing suite for Advanced Substation Alpha (ASS) subtitles built on the AssCS parsing engine.
19 |
20 |
21 |
Project Roadmap
22 |
23 | Ameko is being built in stages to streamline the development process and keep things from getting out of control. The current roadmap looks like this:
24 |
25 |
Subtitles can be loaded, edited, and saved (MVP)
26 |
Audio
27 |
Video
28 |
Tools
29 |
30 |
31 |
32 |
Proposed Features
33 |
34 | Ameko is a fresh slate, allowing us to add some fun and unique features to enhance the experience. Here are some of the features we want to include:
35 |
36 |
Project Workspaces
37 |
C# Plugins
38 |
Tabs
39 |
Customizable UI
40 |
Line Grouping/Line Trees
41 |
Line Filtering
42 |
43 |
44 |
45 |
Contributing
46 |
47 | Contributions and pull requests to Ameko are always welcome.
48 |