├── .gitignore ├── Blast.uplugin ├── Content ├── EditorResources │ └── S_BlastExtendedSupport.uasset └── Icons │ ├── icon_BlastMeshEd_Adjust_16x.png │ ├── icon_BlastMeshEd_Adjust_20x.png │ ├── icon_BlastMeshEd_Chunk_16x.png │ ├── icon_BlastMeshEd_Chunk_20x.png │ ├── icon_BlastMeshEd_Chunk_40x.png │ ├── icon_BlastMeshEd_Cross_12x.png │ ├── icon_BlastMeshEd_Expand_16x.png │ ├── icon_BlastMeshEd_ExportFromStatic_20x.png │ ├── icon_BlastMeshEd_ExportFromStatic_40x.png │ ├── icon_BlastMeshEd_FitUV_20x.png │ ├── icon_BlastMeshEd_FitUV_40x.png │ ├── icon_BlastMeshEd_FixChunkHierarchy_20x.png │ ├── icon_BlastMeshEd_FixChunkHierarchy_40x.png │ ├── icon_BlastMeshEd_FixChunkHierarhy_20x.png │ ├── icon_BlastMeshEd_FixChunkHierarhy_40x.png │ ├── icon_BlastMeshEd_Fracture_20x.png │ ├── icon_BlastMeshEd_Fracture_40x.png │ ├── icon_BlastMeshEd_ImportFBX_40x.png │ ├── icon_BlastMeshEd_ImportFromStatic_20x.pdn │ ├── icon_BlastMeshEd_ImportFromStatic_20x.png │ ├── icon_BlastMeshEd_ImportFromStatic_40x.pdn │ ├── icon_BlastMeshEd_ImportFromStatic_40x.png │ ├── icon_BlastMeshEd_IslandToChunk_16x.png │ ├── icon_BlastMeshEd_IslandToChunk_40x.png │ ├── icon_BlastMeshEd_NormalHighlighted_20x.png │ ├── icon_BlastMeshEd_Normal_20x.png │ ├── icon_BlastMeshEd_PointHighlighted_20x.png │ ├── icon_BlastMeshEd_Point_20x.png │ ├── icon_BlastMeshEd_RebuildCollisionMesh_20x.png │ ├── icon_BlastMeshEd_RebuildCollisionMesh_40x.png │ ├── icon_BlastMeshEd_Redo_20x.png │ ├── icon_BlastMeshEd_Redo_40x.png │ ├── icon_BlastMeshEd_Reset_20x.png │ ├── icon_BlastMeshEd_Reset_40x.png │ ├── icon_BlastMeshEd_StaticChunk_16x.png │ ├── icon_BlastMeshEd_StaticChunk_40x.png │ ├── icon_BlastMeshEd_SupportChunk_16x.png │ ├── icon_BlastMeshEd_SupportChunk_40x.png │ ├── icon_BlastMeshEd_SupportStaticChunk_16x.png │ ├── icon_BlastMeshEd_SupportStaticChunk_40x.png │ ├── icon_BlastMeshEd_ThreePointHighlighted_20x.png │ ├── icon_BlastMeshEd_ThreePoint_20x.png │ ├── icon_BlastMeshEd_TwoPointHighlighted_20x.png │ ├── icon_BlastMeshEd_TwoPoint_20x.png │ ├── icon_BlastMeshEd_Undo_20x.png │ └── icon_BlastMeshEd_Undo_40x.png ├── CopyDlls.bat ├── Documentation ├── BlastMeshEditor.md ├── Intro.md └── images │ ├── BME.pdn │ ├── BME.png │ ├── BME_ClusteredVoronoiFracture.png │ ├── BME_CutFracture.png │ ├── BME_CutoutFracture.png │ ├── BME_CutoutPattern.png │ ├── BME_FractureButton.png │ ├── BME_HierarchicalFracture.png │ ├── BME_ImportButton.png │ ├── BME_PickVector.png │ ├── BME_RadialFracture.png │ ├── BME_RadialFractureWithAngleOffset.png │ ├── BME_RadialFractureWithVariability.png │ ├── BME_SliceFracture.png │ ├── BME_SliceFractureWithAngleVariation.png │ ├── BME_SliceFractureWithNoise.png │ ├── BME_SliceFractureWithOffsetVariation.png │ ├── BME_VoronoiFracture.png │ ├── BME_VoronoiFractureWithAnisotropy.png │ ├── BME_VoronoiFractureWithRotatedAnisotropy.png │ ├── BME_raw.png │ ├── Intro_BlastMaterial.png │ ├── Intro_CreateExtendedSupportStructure.png │ ├── Intro_DebrisProperties.png │ ├── Intro_DebugRender.png │ ├── Intro_ExtendedSupportGraph.png │ ├── Intro_FirstPersonProjectileBP.png │ ├── Intro_FirstPersonProjectileCollision.png │ ├── Intro_FirstPersonProjectileSimulate.png │ ├── Intro_GlueVolume.png │ ├── Intro_ImpactDamageSettings.png │ ├── Intro_OverrideFlags.png │ ├── Intro_QuickStart.png │ ├── Intro_StressProperties.png │ ├── Intro_SupportGraph.png │ ├── icon_BlastMeshEd_Adjust_20x.png │ ├── icon_BlastMeshEd_Chunk_16x.png │ ├── icon_BlastMeshEd_FitUV_40x.png │ ├── icon_BlastMeshEd_FixChunkHierarchy_40x.png │ ├── icon_BlastMeshEd_FixChunkHierarhy_40x.png │ ├── icon_BlastMeshEd_Fracture_40x.png │ ├── icon_BlastMeshEd_ImportFromStatic_40x.png │ ├── icon_BlastMeshEd_RebuildCollisionMesh_40x.png │ ├── icon_BlastMeshEd_Reset_40x.png │ ├── icon_BlastMeshEd_StaticChunk_16x.png │ ├── icon_BlastMeshEd_SupportChunk_16x.png │ └── icon_BlastMeshEd_SupportStaticChunk_16x.png ├── Libraries ├── Win64 │ ├── debug │ │ ├── NvBlast.dll │ │ ├── NvBlast.lib │ │ ├── NvBlast.pdb │ │ ├── NvBlastExtAssetUtils.dll │ │ ├── NvBlastExtAssetUtils.lib │ │ ├── NvBlastExtAssetUtils.pdb │ │ ├── NvBlastExtAuthoring.dll │ │ ├── NvBlastExtAuthoring.lib │ │ ├── NvBlastExtAuthoring.pdb │ │ ├── NvBlastExtSerialization.dll │ │ ├── NvBlastExtSerialization.lib │ │ ├── NvBlastExtSerialization.pdb │ │ ├── NvBlastExtShaders.dll │ │ ├── NvBlastExtShaders.lib │ │ ├── NvBlastExtShaders.pdb │ │ ├── NvBlastExtStress.dll │ │ ├── NvBlastExtStress.lib │ │ ├── NvBlastExtStress.pdb │ │ ├── NvBlastExtTkSerialization.dll │ │ ├── NvBlastExtTkSerialization.lib │ │ ├── NvBlastExtTkSerialization.pdb │ │ ├── NvBlastGlobals.dll │ │ ├── NvBlastGlobals.lib │ │ ├── NvBlastGlobals.pdb │ │ ├── NvBlastTk.dll │ │ ├── NvBlastTk.lib │ │ └── NvBlastTk.pdb │ └── release │ │ ├── NvBlast.dll │ │ ├── NvBlast.lib │ │ ├── NvBlastExtAssetUtils.dll │ │ ├── NvBlastExtAssetUtils.lib │ │ ├── NvBlastExtAuthoring.dll │ │ ├── NvBlastExtAuthoring.lib │ │ ├── NvBlastExtSerialization.dll │ │ ├── NvBlastExtSerialization.lib │ │ ├── NvBlastExtShaders.dll │ │ ├── NvBlastExtShaders.lib │ │ ├── NvBlastExtStress.dll │ │ ├── NvBlastExtStress.lib │ │ ├── NvBlastExtTkSerialization.dll │ │ ├── NvBlastExtTkSerialization.lib │ │ ├── NvBlastGlobals.dll │ │ ├── NvBlastGlobals.lib │ │ ├── NvBlastTk.dll │ │ └── NvBlastTk.lib └── include │ └── blast-sdk │ ├── extensions │ ├── assetutils │ │ └── NvBlastExtAssetUtils.h │ ├── authoring │ │ ├── NvBlastExtAuthoring.h │ │ ├── NvBlastExtAuthoringBondGenerator.h │ │ ├── NvBlastExtAuthoringBooleanTool.h │ │ ├── NvBlastExtAuthoringCutout.h │ │ ├── NvBlastExtAuthoringFractureTool.h │ │ └── NvBlastExtAuthoringMeshCleaner.h │ ├── authoringCommon │ │ ├── NvBlastExtAuthoringAccelerator.h │ │ ├── NvBlastExtAuthoringConvexMeshBuilder.h │ │ ├── NvBlastExtAuthoringMesh.h │ │ ├── NvBlastExtAuthoringPatternGenerator.h │ │ └── NvBlastExtAuthoringTypes.h │ ├── serialization │ │ ├── NvBlastExtLlSerialization.h │ │ ├── NvBlastExtSerialization.h │ │ └── NvBlastExtTkSerialization.h │ ├── shaders │ │ └── NvBlastExtDamageShaders.h │ └── stress │ │ └── NvBlastExtStressSolver.h │ ├── globals │ ├── NvBlastAllocator.h │ ├── NvBlastDebugRender.h │ ├── NvBlastGlobals.h │ └── NvCMath.h │ ├── lowlevel │ ├── NvBlast.h │ └── NvBlastTypes.h │ └── shared │ └── NvFoundation │ ├── Nv.h │ ├── NvAllocatorCallback.h │ ├── NvAssert.h │ ├── NvBounds3.h │ ├── NvCTypes.h │ ├── NvErrorCallback.h │ ├── NvErrors.h │ ├── NvFlags.h │ ├── NvIO.h │ ├── NvIntrinsics.h │ ├── NvMat33.h │ ├── NvMat44.h │ ├── NvMath.h │ ├── NvPlane.h │ ├── NvPreprocessor.h │ ├── NvProfiler.h │ ├── NvQuat.h │ ├── NvSimpleTypes.h │ ├── NvTransform.h │ ├── NvVec2.h │ ├── NvVec3.h │ ├── NvVec4.h │ └── platform │ ├── unix │ └── NvUnixIntrinsics.h │ └── windows │ └── NvWindowsIntrinsics.h ├── README.md └── Source ├── Blast ├── Blast.Build.cs ├── Private │ ├── BlastAsset.cpp │ ├── BlastAssetImportData.cpp │ ├── BlastBlueprintFunctionLibrary.cpp │ ├── BlastDamagePrograms.cpp │ ├── BlastExtendedSupport.cpp │ ├── BlastGlobals.cpp │ ├── BlastGlueVolume.cpp │ ├── BlastMaterial.cpp │ ├── BlastMesh.cpp │ ├── BlastMeshActor.cpp │ ├── BlastMeshComponent.cpp │ ├── BlastModule.cpp │ ├── BlastModule.h │ ├── BlastRadialDamageComponent.cpp │ ├── BlastScratch.cpp │ └── BlastScratch.h └── Public │ ├── BlastAsset.h │ ├── BlastAssetImportData.h │ ├── BlastAssetImportOptions.h │ ├── BlastBaseDamageComponent.h │ ├── BlastBaseDamageProgram.h │ ├── BlastBlueprintFunctionLibrary.h │ ├── BlastDamagePrograms.h │ ├── BlastExtendedSupport.h │ ├── BlastGlobals.h │ ├── BlastGlueVolume.h │ ├── BlastMaterial.h │ ├── BlastMesh.h │ ├── BlastMeshActor.h │ ├── BlastMeshComponent.h │ └── BlastRadialDamageComponent.h ├── BlastEditor ├── BlastEditor.Build.cs ├── Private │ ├── AssetTypeActions_BlastMesh.cpp │ ├── BlastActorFactory.cpp │ ├── BlastCollisionFbxImporter.cpp │ ├── BlastCollisionFbxImporter.h │ ├── BlastDirectoryVisitor.cpp │ ├── BlastDirectoryVisitor.h │ ├── BlastEditorModule.cpp │ ├── BlastEditorModule.h │ ├── BlastImportOptionWindow.cpp │ ├── BlastImportUI.cpp │ ├── BlastMeshComponentDetails.cpp │ ├── BlastMeshFactory.cpp │ ├── BlastMeshThumbnailRenderer.cpp │ ├── BlastUICommands.cpp │ └── BlastUICommands.h └── Public │ ├── AssetTypeActions_BlastMesh.h │ ├── BlastActorFactory.h │ ├── BlastImportOptionWindow.h │ ├── BlastImportUI.h │ ├── BlastMeshComponentDetails.h │ ├── BlastMeshFactory.h │ └── BlastMeshThumbnailRenderer.h ├── BlastLoader ├── BlastLoader.Build.cs ├── Private │ ├── BlastLoader.cpp │ ├── BlastLoaderModule.cpp │ └── BlastLoaderModule.h └── Public │ └── BlastLoader.h ├── BlastLoaderEditor ├── BlastLoaderEditor.Build.cs └── Private │ ├── BlastLoaderEditorModule.cpp │ └── BlastLoaderEditorModule.h └── BlastMeshEditor ├── BlastMeshEditor.Build.cs ├── Classes ├── BlastChunkParamsProxy.h └── BlastFractureSettings.h ├── Private ├── BlastChunkParamsProxy.cpp ├── BlastContentBrowserExtensions.cpp ├── BlastContentBrowserExtensions.h ├── BlastFracture.cpp ├── BlastFracture.h ├── BlastFractureSettings.cpp ├── BlastMeshEditor.cpp ├── BlastMeshEditor.h ├── BlastMeshEditorCommands.cpp ├── BlastMeshEditorCommands.h ├── BlastMeshEditorDialogs.cpp ├── BlastMeshEditorDialogs.h ├── BlastMeshEditorModule.cpp ├── BlastMeshEditorModule.h ├── BlastMeshEditorStyle.cpp ├── BlastMeshEditorStyle.h ├── BlastMeshExporter.cpp ├── BlastMeshExporter.h ├── BlastMeshExporterFbxWriter.cpp ├── BlastMeshExporterFbxWriter.h ├── BlastMeshExporterJsonWriter.cpp ├── BlastMeshExporterJsonWriter.h ├── BlastMeshExporterObjWriter.cpp ├── BlastMeshExporterObjWriter.h ├── BlastMeshFbxUtils.cpp ├── BlastMeshFbxUtils.h ├── BlastMeshImporter.h ├── BlastMeshImporterFbxReader.cpp ├── BlastMeshImporterFbxReader.h ├── BlastMeshUtilities.cpp ├── BlastMeshUtilities.h ├── SBlastChunkTree.cpp ├── SBlastChunkTree.h ├── SBlastDepthFilter.cpp ├── SBlastDepthFilter.h ├── SBlastMeshEditorViewport.cpp ├── SBlastMeshEditorViewport.h ├── SBlastMeshEditorViewportToolBar.cpp ├── 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